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SEGAbits/Retro Network => SEGAbits Partner Sites => The Website of the Dead => Topic started by: luffytam on September 27, 2014, 10:15:31 am

Title: Modify HOTD3 stuff
Post by: luffytam on September 27, 2014, 10:15:31 am
I am researching House of the Dead 3 file data
the tool to extract AFS data call "AFSExplorer"

If i found something change when I modding files i would tell you about function to each afs files

BGM.AFS the files are ADX format. playback with ADX Player
CP.AFS(campath folder) It seems a bunch of command to control camera how to move, rotate
COLLI.AFS should be Collision?
JIMAKU.AFS It's "じまく" in japanese to show dialogue text. the file contain 6 language (DE, EN, IT, FR, SP and JP)
MDL MOT for models and motions
VOICE_US.AFS is the game voice pack for each character(a bunch of unused voice!)
SPR.AFS is a group of sprite texture .zip files. the texture are in dds format

for example replace st0_en.bin to st0_du.bin in jimaku.afs:
(http://i40.photobucket.com/albums/e244/gema_tam/hod3du_zps2c58e78c.jpg) (http://s40.photobucket.com/user/gema_tam/media/hod3du_zps2c58e78c.jpg.html)

If you replace to d1_en.bin in jimaku.afs:
(http://i40.photobucket.com/albums/e244/gema_tam/hod3pre_zpsc61ff740.jpg) (http://s40.photobucket.com/user/gema_tam/media/hod3pre_zpsc61ff740.jpg.html)

If you replace to pd2_en.bin.... Wait! what the hell is Gary Steward????
(http://i40.photobucket.com/albums/e244/gema_tam/hod3gary_zps40fb6faf.jpg) (http://s40.photobucket.com/user/gema_tam/media/hod3gary_zps40fb6faf.jpg.html)
Title: Re: Modify HOTD3 stuff
Post by: Kori-Maru on November 17, 2014, 01:22:06 pm
Sweet! Could you show us more?