SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Aki-at on March 27, 2013, 02:06:35 pm
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Very excited that in my #GDC talk tomorrow, I can announce a new @totalwar game in development - and it's like nothing we've done before...
https://twitter.com/jameshrussell/status/316980138011136000
Now what we do know is The Creative Assembly has the following titles in development
- Alien (FPS? Survival Horror?)
- Warhammer Fantasy
- Rome II: Total War
Now not to be cynical, but could it just be the first showing of Warhammer but with the subtitle of Total War? Or are we really getting a new Total War title announced tomorrow?
Either way something to cheer MadeManG up after being bitterly disappointed that Super Guus Hiddink Adventures was not announced.
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Total War: Pocket Wars
Exclusive iOS based Total War game.
Remember when I told you all to lower your expectations? Quid Pro Quo, Clarice....
In all honesty though, as you said Aki, they already have so much on their plate what could it be if not a re-branded title or something very minor?
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Total War: Pocket Wars
Exclusive iOS based Total War game.
They already made one for iOS, Total War: Battles, dontcha know?!
https://www.youtube.com/watch?v=3Z22BfnkqIw
Remember when I told you all to lower your expectations? Quid Pro Quo, Clarice....
In all honesty though, as you said Aki, they already have so much on their plate what could it be if not a re-branded title or something very minor?
Worrying enough, the only Creative Assembly team not working on a title is their mobile team!
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They already made one for iOS, Total War: Battles, dontcha know?!
https://www.youtube.com/watch?v=3Z22BfnkqIw
Yeah I saw that one. Looked interesting enough. Was a bit bummed you had to buy that to unlock an exclusive faction...
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A 3rd person action game that is historically accurate but allows you to take your own path? Not Assassins Creed, where you play the role of a 'unknown' or little known assassin. But you play as a general during a olden times. You go through the drama. Could be Alexander based or something. You know, when men where men and fought wars with their men?
I don't think anyone has tried to do a 'general' game with action, drama and etc. Could work on consoles...
Oh... the stuff that I want :(
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You mean like Brutal Legend or the Kingdom Under Fire games? Where you mix commding an army with action elements?
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Of sorts, but with stuff like terrain, 'outside battle plots' helping your army. But also have the 'Brutal Legends' (or) Viking action feel where you are a commander so your squad you are on has more advantages.
Like if you do side quests and ally with other people, the more chances that you will win the battle with less help.
I have not played Kingdom Under Fire, but Brutal Legends didn't have something like that at all. I played that game on hard and I swear on of the missions was impossible. :(
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Of sorts, but with stuff like terrain, 'outside battle plots' helping your army. But also have the 'Brutal Legends' (or) Viking action feel where you are a commander so your squad you are on has more advantages.
Like if you do side quests and ally with other people, the more chances that you will win the battle with less help.
I have not played Kingdom Under Fire, but Brutal Legends didn't have something like that at all. I played that game on hard and I swear on of the missions was impossible. :(
I actually found it easy on hard, but that's because I played a lot of multiplayer in BL. The Multiplayer really makes you learn how to use the units and use everything to your advantage.
You should play Kingdom Under Fire Heroes, it sounds like what you want. I'm pretty sure it took terrain into account, and had things like stamina and morale etc, and as the commander you ran around the battlefield doing attacks etc and could cast spells, direct your units and all sorts of things. I don't remember much about side-quests, but between battles you could hire mercenaries and upgrade troops etc.
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The presentation started at 11:30am and finishes at 12:30pm.
NOT EVEN ONE TWEET!!!!! WE'VE BEEN HAD BOYS! All gather at SEGA HQ with pitchforks and torches!
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What, today on California time? It hasn't even started yet.
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What, today on California time? It hasn't even started yet.
I know, it was a joke as an entitled gamer.
First you don't let me be hostile and now that I'm trying to be light hearted you don't want me to joke, WHAT DO YOU WANT FROM ME BARRY?!?!
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Really, Aki, I just look down on you.
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Game has been announced, Total War Arena.
Multiplayer Online Battle Arena, but not similar to League of Legends
10 v 10 team based battles.
Each player controls max of 500 men between 3 units.
Free to play.
Can find more if you follow the Twitter space.
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Wow, that sounds like it could be insane.
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Sounds horrible.
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Rock, Paper, Shogun preview
This is a new game made for multiplayer, and as such it’s “Total War’s online multiplayer battle arena,” says Russell. It’s not, however, any kind of DOTA clone, it is “an MMO of the Total War multiplayer”, with additional layers of design to accomodate that position. The meat of the experience will be 10v10 team based battles, with players controlling just three units, with a maximum of 500 men each. These battles will be similar to or bigger than the existing multiplayer.
Russell explains that the game will be based on co-op gameplay, forcing people to have to work together, with the guy controlling archers supporting assault troops, spear-guy keeping the archers free of harassment from cavalry, and so on. The template reminds me a little of World In Conflict’s model for multiplayer, where no one player could have access to all the tools for victory on the field.
Outside this real-time battle game will be a “progression wrapper, where players can upgrade generals, units, and items.” This is the layer of persistence for players: a commander and units that will be developed, become veterans, and so on.
Russell also talked a little about the issues around the game being free to play, and said that the monetisation concept is about accelerators, about advancing progression, and he stressed that most content will be free. It’s just a case of looking at how quickly you can get it.
Battles, he claimed, will still evoke the same skill-based antics as the classic game, and are to have “no free to play distortions.” He also claimed that the game would employ “balanced matchmaking”, requiring a large population, so that’s the main reason for f2p. Russell said that Arena should end up being more accessible than the usual multiplayer format, precisely because of the greater traffic and reduced focus on individual talent: “Playing in a team of ten is far less intimidating than playing 1v1 on TW MP, especially for new players,” he claimed.
There’s a major design challenge for Arena, of course, which Russell admits is the reduction to just three units. He explains: “In TW you can control 20 units, where in Arena you can control just 3. 20 is a lot of management, requires expertise, and CA want that for Arena. It has to be as active and skill-based as the classic game.”
This means that the original game’s template has to be heavily adapted: “With three units there are far fewer degrees of freedom. Things which are passive and automated in TW has to be active n Arena”. This means lots of manual actions, such as manual cavalry charges, manual aiming, and so forth. Needs to be same actions per minute as the original games, says Russell. They are still early in development, and intend to continue developing after launch, so a lot of the concrete details of how this will work are far from settled.
Another aspect of this comes via a new take on damage control – in TW units have 1 hit point, they are alive or dead – but in Arena things will change, specific units will take damage, so that their DPS doesn’t immediately drop when men are lost. Per-man damage adds a lot of information, and makes 3-unit gameplay more complex and therefore, claims Russell, more rewarding.
Finally we are shown a non-final, entirely experimental prototype where there’s drag and drop control over every soldier, allowing you to divide up units into small groups of soldiers (down to a single man) and order when away from the main unit formation. This feature, says Russell, is far from definite, but would add to skill in controlling the three unit armies on the micro-scale.
It’s intriguing stuff.
And the setting? Well, Russell says that it’s an ideal opportunity for The Creative Assembly to finally make a game where they can pitch commanders and soldier types from different eras of history against each other. Spartans versus Templars is finally going to be a thing.
More on this soon, no doubt. And I want to see that more before I can decide whether I really like this idea. It’s got my interest, but will it actually work? Hmm!
Onwards.
http://www.rockpapershotgun.com/2013/03/28/the-creative-assembly-announce-f2p-total-war-arena/#more-147718
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Basically "Deadliest Warrior' but good. SEGA should have just picked up the shitty license from the History channel? Nah. LOL
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"Russell also talked a little about the issues around the game being free to play, and said that the monetisation concept is about accelerators, about advancing progression, and he stressed that most content will be free. It’s just a case of looking at how quickly you can get it."
Free to Play, Pay to Win.
lolololololoolololoolloloollolol fuck this game
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Leaked screenshot.
http://static.gamer.no/images/14/1400/140017/2c8751e8ceb67c7b219295bc04c1991a_DSC_2631_3696x2448.f.jpg
(Thanks to Pao for linking on twitter!)
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So the whoring of the TOTAL WAR franchise continues. Oh well.
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It's free to play so i'll definitly try this out. Kind of shows the benefit of f2p.