SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Aki-at on November 17, 2015, 03:56:38 am
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I kid, it's for Playstation 4.
(https://pbs.twimg.com/media/CUAP3OqUsAAzzA0.jpg:orig)
Also a remaster is in the works for the Playstation 4.
(http://www.famitsu.com/images/000/093/206/564af1e21c125.jpg)
http://www.famitsu.com/news/201511/17093206.html
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I'm betting on Bayonetta 3 and VF6 next :)
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Yoooooooo!
Wonder if 3 is ever gonna get ported and localized. Hopefully it will
I think its time for me to finish the first game. Only finished the second so far. Had a blast with it though. Loved the challenge
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More info:
This continues the Shining/Media.Vision development lineage.
Looks like Nagoshi's Yakuza grind is once taking up too much space at Sega HQ again
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Im also reading that its not an SRPG, instead a classic turn based RPG? Not sure but if true thats good news for me personally. They are my favourite games.
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Er...as someone who didn't play the handheld versions, will it matter?
Either way, great news!
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New battle system with goofy name, like always with the dev team. LeGion it's called?
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Well they are remastering the first game, so that would lead me to thinking that the battle system could be kind of similar? I think they are perhaps aiming to changing it up a bit for the better. Well hopefully
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More info:
This continues the Shining/Media.Vision development lineage.
Just when it looked like SEGA was making a huge step forward :(
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I don't understand why anyone would want to change the formula used for Valkyria Chronicles to a generic RPG format. Seems like it guts the distinction it has compared to other strategy role playing games of it's kind.
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I don't understand why anyone would want to change the formula used for Valkyria Chronicles to a generic RPG format. Seems like it guts the distinction it has compared to other strategy role playing games of it's kind.
We really have no details on the battle system yet.
Apparently it's a 'new' battle system, and it has a name:
'LeGION' stands for 'Lead a Group Into Outrage & Numerous army'
Typical Japanese nonsense, but take from it what you will...
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Just when it looked like SEGA was making a huge step forward :(
I know you don't mean that harshly, but at least wait and see. We really know nothing about it yet.
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More info:
This continues the Shining/Media.Vision development lineage.
Looks like Nagoshi's Yakuza grind is once taking up too much space at Sega HQ again
Personal opinion but that just makes me more excited. Media Vision is one of my favourite developers and Wild Arms 3 was one of my favourite PlayStation 2 games, really happy they're back on console and hopefully Wild Arms 6 might happen one day. PLEASE SONY!
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(http://i.4cdn.org/v/1447766654840.jpg)
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Looks like they're Final Fantasy-ing it. Considering we haven't had a good FF game since 10, this might scratch an itch.
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I know you don't mean that harshly, but at least wait and see. We really know nothing about it yet.
I do .. Its getting to the stage where SEGA Japan might as well sell off its consumer Teams and just become a publisher . Why Can't SEGA Japan have the likes of Media Vision handle the mobile side of things (for some mobile projects) while SEGA Japan has what's left of its consumer Teams making some full on console games. I much rather have seen the Val Team themselves given faith with the project and some nice tech and budget to back it up.
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Well it's all a matter of perspective...this is Media.Visions first next gen project too.
Streets of Rage, Sakura Taisen and Super Shinobi back then were also not completly done in-house either.
https://www.youtube.com/watch?v=vHfuzrmb4Sw Take a look at 10:53, if you want to see the scope of Sega involvement
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Well, shit. Turns out it's a thing.
It seems a LOT more Techmagic than previous entries, apparently this is being considered a new series rather than a straight sequel but hey, I'll hold my breath until we see something really tangible.
Media Vision can probably handle this, especially since the guy at the helm is the director of the first Valkyria Chronicle game. And speaking of which, they're actually remastering it for the PS4 too, that's welcomed. Breathe some life into the series again.
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Streets of Rage, Sakura Taisen and Super Shinobi
I'll have to take issue with both Shinobi and SOR bar the music and some art I think they we both pretty much all In-House stuff. It was games like Story Of Thor where Ancient played the main roll.
especially since the guy at the helm is the director of the first Valkyria Chronicle game
It be far better if the main team were put to make on the series and giving full backing rather than out sourcing the game even if Media Visions are a decent team .. SEGA are getting so much like Nintendo these days where you just wonder what the hell are the main In-House teams are up toom while they outsource so much
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Sega hired a decent team with experience in SRPGs and positioned the creator of the series at the helm, I'm not getting why you seem to be so pissy about this. Give me a good game and it could come from my starfish for all I care.
Also, they better announce a PC version soon, if they want this to kick off in the west.
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I'll have to take issue with both Shinobi and SOR bar the music and some art I think they we both pretty much all In-House stuff. It was games like Story Of Thor where Ancient played the main roll.
Super Shinobi was partly done by Megasoft but they were merged into Sega. But eh, the 16 bit era was so different no use in arguing.
I'd say it is just the state of the Japanese industry sadly. It's consolodating, fewer studios, most of the market is smartphones etc.
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Sega hired a decent team with experience in SRPGs and positioned the creator of the series at the helm,
The 1st game already had a decent team and made a Epic . Also sure the director and the helm can put some minds at rest, but has we have seen with some of the Monkeyball games, or the likes of Last Planet 3 it sometimes doesn't help
SEGA shound't need to hire a decent team, its already had one .
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As I said, wait till we even see what they're doing before railing it.
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Super Shinobi was partly done by Megasoft but they were merged into Sega. But eh, the 16 bit era was so different no use in arguing.
One could say much the same about SNK and Metal Gear and all that . I always thought SONY Cambridge was a studio that SONY set up I had no idea that the likes of Medevil started out as Saturn project untill reading Retro gamer.
I'd say it is just the state of the Japanese industry sadly. It's consolodating, fewer studios, most of the market is smartphones etc
Its a total mess and it's sad to see but yeah you're spot on . The only bright sparks seem to be from FromSoftware, Platinum and SquareEnix
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As I said, wait till we even see what they're doing before railing it.
It be decent, but much rather see the Val Team work on the game In-House and backed by SEGA Japan and the likes of Media handling the mobile side of things so the main teams inside SEGA can work on the consoles and PC . Its still seems that for all the good talk from SEGA and Sammy , nothing much as changed at all.
SEGA Japan will still not back its In-House studios for the consoles and rather outsource to save on costs . SEGA Japan might as well go the full hog and outsource Sonic and Yakuza and just leave their teams work on the Mobile
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or the likes of Last Planet 3 it sometimes doesn't help
When you hire a shit team, you get a shit game. You're not really setting causation here, only correlation. Let's see how the game is before we praise it or piss on it.
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Its a total mess and it's sad to see but yeah you're spot on . The only bright sparks seem to be from FromSoftware, Platinum and SquareEnix
Square Enix is still a far cry from 2000-2001 days when FFIX, X and XI were all released. SE strong line up is because of external partnerships.
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Not a SRPG, not set in the world of Valkyria Chronicles, not developed by the Valkyria team, terrible character designs
really disappointed, will buy the shit out of the remaster but this isnt at all what I wanted
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Such negativity. Looks nice. I like the laser things. Hope it comes out on PC
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Hallelujah.
Nevermind that it's by a developer that has only churned out middleware (apart from VC3 which is really important; they're not newbies to the franchise) and that I'm getting strong musou vibes from those screens.
Cautiously very optimistic about this.
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I think the fact that the franchise is being kept alive on home consoles, with a remaster of the original to boot, is a very good sign.
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I think the fact that the franchise is being kept alive on home consoles, with a remaster of the original to boot, is a very good sign.
Same. Even if it's a different battle style, it's a respectful way to continue this series. At the very least it's not a dumbed down mobile game.
Very satisfying news from SEGA, I could get used to this.
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I think the fact that the franchise is being kept alive on home consoles, with a remaster of the original to boot, is a very good sign.
Agreed 100%. I can feel the winds of change CHANGING.
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Agreed 100%. I can feel the winds of change CHANGING.
I hope so. I really, really hope so.
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I think the fact that the franchise is being kept alive on home consoles, with a remaster of the original to boot, is a very good sign.
Then it stays Japanese exclusive for all future titles.
Because talent.
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Then it stays Japanese exclusive for all future titles.
Because talent.
Its already trademarked in the West as Azures Revolution as of a week or so ago.
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That's some Tony Taka-tier character design
(http://i.imgur.com/UdEN4lD.jpg)
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oof.
Well, gameplay first right?
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That's some Tony Taka-tier character design
(http://i.imgur.com/UdEN4lD.jpg)
Not lewd enough to be a Tony Taka design. Male protagonist looks more fitting at least.
(http://gematsu.com/wp-content/uploads/2015/11/Valkyria-Azure-Scan-LQ_11-17-15_002.jpg)
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That giant sword though...
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What is it about Japan and going over the top...
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When you hire a shit team, you get a shit game.
Fair point, but the LP director was overseeing the game . I don't like SEGA outsourcing its IP when it already has a Team more than able to make the game in-house
I think the fact that the franchise is being kept alive on home consoles, with a remaster of the original to boot, is a very good sign.
I think every corp is now jumping on the remastering bandwagon and it was great news until the new of it now being made In-House by the old team.
I really don't think many really care that Shinning series is kept alive on the console, untill Camelot come back to the series they wil not care. Well I kind of feel the same with stuff like SEGA in-House games and games like Star Fox from Nintendo I wish it was all kept In-House instead of being outsoruced all the time . I don't see Atlus outsorucing its RPG's to another team even with Sammy owning them, so why should SEGA In-House teams have to outsoruce
SEGA Japan own In-House teams should be able to make the IP and getting their lines used to console development , not paying Media for that pleasure . If the main Team was working on a massive new IP for the consoles then fair enough, but not doubt they're working on same crappy mobile game :( .
It not doubt be a nice game, but it would have been so much better if we had the main Val team with a new Canvas II engine working on the sequel In-House themself's that would be really somthing to look forward too and be happy about
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That giant sword though...
What is it about Japan and going over the top...
Giant weapons have always been part of the series since its inception and beyond.
(http://4.bp.blogspot.com/-cYEiaEEI8mo/TddZ_9kJK_I/AAAAAAAAAao/oPkikgxqSEo/s1600/Selvaria_Bles_Valkyria_Chronicles_02.jpg)
(http://vignette3.wikia.nocookie.net/valkyria/images/c/cc/Imca.png/revision/latest?cb=20110821010036)
I'm guessing the guy has valkyrian bloodline with his hand flashing a blue tint.
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I'd say the designers are just compensating for something ;) heh
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oof.
Well, gameplay first right?
I second this. Gimme some good games SEGA :)
I do wonder why this is outsourced though.
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Perhaps the other teams are working on something else.
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Perhaps the other teams are working on something else.
not doubt on the mobile
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not doubt on the mobile
*shudders*
Maybe they are just busy, or perhaps they (as it seems) want to take VC in a different direction and are giving another team a go.
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*shudders*
Maybe they are just busy, or perhaps they (as it seems) want to take VC in a different direction and are giving another team a go.
Busy on what then? Haven't see the team make anything since the PSP games. Still Media Vision PS 4 tech looks great, maybe SEGA Japan other console teams just aren't up to make great looking console games these days and have to outsource while the Yakuza Team and Sonic Team have all SEGA Japan development resources.
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New screenshots
(http://www.segadriven.com/wp-content/uploads/2015/11/valkyriablue01.jpg)
(http://www.segadriven.com/wp-content/uploads/2015/11/valkyriablue02.jpg)
(http://www.segadriven.com/wp-content/uploads/2015/11/valkyriablue03.jpg)
http://www.segadriven.com/2015/11/theres-screenshots-of-the-2-upcoming-ps4-valkyria-games-now/
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Busy on what then? Haven't see the team make anything since the PSP games. Still Media Vision PS 4 tech looks great, maybe SEGA Japan other console teams just aren't up to make great looking console games these days and have to outsource while the Yakuza Team and Sonic Team have all SEGA Japan development resources.
Hmm, I dunno. Doesn't that seem odd to you? I mean, why keep them if they're not doing anything other then sit on their backside. They must be working on something otherwise they're just bleeding SEGA money.
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Giant weapons have always been part of the series since its inception and beyond.
(http://4.bp.blogspot.com/-cYEiaEEI8mo/TddZ_9kJK_I/AAAAAAAAAao/oPkikgxqSEo/s1600/Selvaria_Bles_Valkyria_Chronicles_02.jpg)
(http://vignette3.wikia.nocookie.net/valkyria/images/c/cc/Imca.png/revision/latest?cb=20110821010036)
I'm guessing the guy has valkyrian bloodline with his hand flashing a blue tint.
Selvaria's lance isn't very ridiculous, It's big, but not too big.
I haven't played VC3 but that looks like a cannon/bazooka with a bayonet, which explains the size. Does he swing that thing around? If not, it's not very ridiculous either.
Anyway, the new screenshots looks good. I want to see the battle system in motion since apparently there is shooting involved?
There are more screenshots here in the scans:
https://madokami.com/bz9f98.jpg
https://madokami.com/o7s278.jpg
https://madokami.com/19mjin.jpg
(http://i.imgur.com/yb0vlMs.png)
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Selvaria's lance isn't very ridiculous, It's big, but not too big.
I haven't played VC3 but that looks like a cannon/bazooka with a bayonet, which explains the size. Does he swing that thing around? If not, it's not very ridiculous either.
Anyway, the new screenshots looks good. I want to see the battle system in motion since apparently there is shooting involved?
There are more screenshots here in the scans:
https://madokami.com/bz9f98.jpg
https://madokami.com/o7s278.jpg
https://madokami.com/19mjin.jpg
(http://i.imgur.com/yb0vlMs.png)
The sword isn't ridiculously bigger than Selvaria's lance though, it's not even as long as the guy who's holding it.
Inca is a girl, besides it's still a pretty impractical to combine a bayonet(ta) with a rocket launcher!
Really need to see the game in motion, giant mecha boss battles might be cool.
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All this talk about swords made me realize, where are the guns? No more guns?
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They're bringing knifes to a gunfight!
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Well at least there are guns in the game... I'm a bit concerned about the battle system but everything else looks really good.
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Looks like everyone without technology have dark hair, I assume Darksen squad using their 'tech' vs guns. SEGA will say its a whole "Taking a knife to a gun fight' type of frantic fighting?
We shall see.
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Looks fucking beautiful
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The screenshots look really really good. I hope we get a trailer sooner rather then later.
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Hmm, I dunno. Doesn't that seem odd to you? I mean, why keep them if they're not doing anything other then sit on their backside
I would guess they're put on mobile and handheld game development . Can't see them being allowed to work on a top AAA PC/Console game .
Pretty sad to see Media Vision tech seems better than anything SEGA Japan can offer . Is this the same SEGA Japan that made the likes of Orta, Shenmue II, Rez , Yakuza II, JSR In-House . Love to know what the hell has happened to SEGA Japan and their R&D and tech pipe lines even Atlus are doing better In-House stuff .
Sort it out SOJ
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Pretty sad to see Media Vision tech seems better than anything SEGA Japan can offer . Is this the same SEGA Japan that made the likes of Orta, Shenmue II, Rez , Yakuza II, JSR In-House . Love to know what the hell has happened to SEGA Japan and their R&D and tech pipe lines even Atlus are doing better In-House stuff .
Sort it out SOJ
Not sure how you can make that comparison since SOJ never had the chance to flex their muscles with a next-gen only title. I'm sure Yakuza 6 will be technically more impressive than Azure Revolution.
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Well on the other hand the graphical fidelity would also not be possible without Sega's resources and direction. Yakuza uses tons of external companies, so will this. All a matter of perspective imo.
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That's just the nature of the games industry, and business in general in this day and age. Every developer hires on contractors for various tasks and then lets them go at the end of the production cycle. Honestly it's kind of a crappy practice as it merely cheats would-be full-time employees out of health care and other benefits, but that's capitalism for you. The race to the bottom.
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That's just the nature of the games industry, and business in general in this day and age. Every developer hires on contractors for various tasks and then lets them go at the end of the production cycle. Honestly it's kind of a crappy practice as it merely cheats would-be full-time employees out of health care and other benefits, but that's capitalism for you. The race to the bottom.
Well not really..
I don't know how it works in Japan, but usually outsourcing companies have employees signed in full-time-contracts and lend them to companies interested in their talents. That's what happens in all industries, gaming included.
As long as the intermediate company is legit, everybody wins.
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even Atlus are doing better In-House stuff .
You say that like it's something surprising or whatever.
Anyway, aren't they doing some pretty cool games in the Arcade department? And didn't they move most of their developers with actual talent to the mobile division? Fuck, just the other thread here pointed out that the crazy taxi creator is working on a mobile action rpg with retarded high production values.
They probably can't work that well on core gaming because their past core game developers are stuck in other development divisions. You know, the ones that don't matter to old school Sega fans.
While we're at it, the Crazy Taxi mobile game is fucking horrible. Giant stain on the series. Crazy Taxi 3 was stupid good.
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Anyway, aren't they doing some pretty cool games in the Arcade department?
I mention this in the upcoming Sega Japan feature article, but a mistake Sega has made is completly gutting console development in the arcade division. Especially when arcades are non-existent outside of Japan.
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Well not really..
I don't know how it works in Japan, but usually outsourcing companies have employees signed in full-time-contracts and lend them to companies interested in their talents. That's what happens in all industries, gaming included.
As long as the intermediate company is legit, everybody wins.
Eh? That's not really how it works. If you are a contractor with one of those companies, like Volt or Creative Circle or whatever, they call you up when a position opens. But they don't keep you employed with any kind of payments or benefits when you're not working with one of their clients. This is speaking from experience, as I've been a contractor for many years now. In any event, the original point was the idea that TA has that in 2015 Sega should be functioning like General Motors in the 1950s, with nothing but full-time employees producing all their works. Sega outsources just like every other company in the industry, nothing unusual there.
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Keep in mind the reason why companies outsource their IPs varies, but the most common reason is that there is a lack of manpower to produce something new since internal staff are already busy with planning and developing other titles. Naturally they look for another division or third party to produce the game under supervision in order to produce or assist with those titles. Companies practice this since it means software can be produced at a consistent rate without brutally murdering their own staff. It's a common enough practice that some companies like TOSE and Dimps specialize in these type of collaborations.
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Eh? That's not really how it works. If you are a contractor with one of those companies, like Volt or Creative Circle or whatever, they call you up when a position opens. But they don't keep you employed with any kind of payments or benefits when you're not working with one of their clients. This is speaking from experience, as I've been a contractor for many years now. In any event, the original point was the idea that TA has that in 2015 Sega should be functioning like General Motors in the 1950s, with nothing but full-time employees producing all their works. Sega outsources just like every other company in the industry, nothing unusual there.
Interesting, both me and my fiancee are contracted as I said each in our respective fields.. Guess it differs
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Anyone fancy a teaser trailer?
https://www.youtube.com/watch?v=3rNJFn0VU5I (https://www.youtube.com/watch?v=3rNJFn0VU5I)
JP Site: https://t.co/8GMWvVgPrY
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And screens
(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC98F4431010032)(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99844692B0003)
Guns!
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99044579B0011 (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99044579B0011)
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC992443EB70024 (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC992443EB70024)
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC993444F570018 (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC993444F570018)
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC995444BA9001B (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC995444BA9001B)
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99D432E5C0032 (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99D432E5C0032)
http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99F433FD70022 (http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99F433FD70022)
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I mention this in the upcoming Sega Japan feature article, but a mistake Sega has made is completly gutting console development in the arcade division. Especially when arcades are non-existent outside of Japan.
This got me thinking...is the move to moblie really that surprising? I mean, ignore the fact that loads of them are trying it now, but for SEGA it does sort of make sense. Arcade games are very quick experiences designed to easily play, but difficult to master. This drop in, drop out style easily fits the mobile gaming model. I mean, as you said, arcades are non-existent outside of Japan, but most people have a smartphone now that can offer the same experience.
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Saw the screenshots and the teaser... I guess it's not going to be a Strategy RPG? This seems like a more traditional JRPG.
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Not sure how you can make that comparison since SOJ never had the chance to flex their muscles with a next-gen only title
And it seems like they never will . SEGA Japan should be allowing its own In-House teams learn and get used to next gen consoles, not pay Media Vision (whom seem to really nice tech)
with nothing but full-time employees producing all their works. Sega outsources just like every other company in the industry, nothing unusual there
I haven't said that at all but never mind and no not all Teams outsource most of their console development and I'm not against the odd bit of outsourcing too . I much rather SEGA Japan outsource its Handheld and mobile games and keep most of the console stuff in-House kind of what the likes of Ubi, EA and some others do .
The Val Team already produced stunning tech and a great game and can see no reason why SEGA Japan felt the need to outsoruce other than the Team aren't up to the task, the team are busy on a new epic or most prob it's done to cut costs
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Cool stuff! News'd it.
Honestly I am not bothered by the gameplay change. I mean, this isn't Valkyria Chronicles 4. It's Valkyria: Azure Revolution. And it's not like changing up a franchise's gameplay is always a bad thing, look at the jump from PS IV to PSO.
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damn, look beautiful!
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Saw the screenshots and the teaser... I guess it's not going to be a Strategy RPG? This seems like a more traditional JRPG.
That's the part that really cements this as a whole completely different beast from Valkyria Chronicles, which is okay since it's supposed to be a spinoff of sorts. Although we all know Sega would replace Chronicles over this forever as soon as they see the sales are better. And that's the part that frigthens me because between this and Chronicles, I'm 100% sure that I would just want a Chronicles games that builds up on the first one in every aspect, while disregarding the sequels.
Anyways, the graphics looks pretty good, although the character models are pretty iffy. Sucks that Raita isn't the character designer, that porn artists was half the reason why the characters looked so charming in the first place. By which I mean the cuties with the rural backgrounds.
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The fact that they are giving the first game a retail release in Japan makes me not fear that they are doing away with the SRPG element of the series. Even if V:AR doesn't have SRPG elements, I'm not fearing it is the end of that aspect of the series.
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And it seems like they never will . SEGA Japan should be allowing its own In-House teams learn and get used to next gen consoles, not pay Media Vision (whom seem to really nice tech)
But Yakuza 6 is a PS4 exclusive...
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Gorgeous trailer with gorgeous music.
But I have to say it before anyone else does: this looks like a ps3 game.
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That's the art style VC has. Nothing to do with looking like a PS3 game.
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Valkyria Chronicles 1 looks like a PS3 game... This doesn't. I will agree they are using really dated technique for that grass, which is a pet peeve of mine, but otherwise it looks solid.
For reference:
VC PS3: (and these are some of the better shots I could find.)
(http://www.gamepeople.co.uk/screens/ps3_valkyriachronicles_shot1.jpg)
(http://www.gamepeople.co.uk/screens/ps3_valkyriachronicles_shot3.jpg)
(http://www.gamepeople.co.uk/screens/ps3_valkyriachronicles_shot2.jpg)
VAR:
(http://segabits.com/wp-content/uploads/2015/11/pict12.jpg)
(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/564EC99844692B0003)
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It's certainly improved from VC1, there's no question there.
But it doesn't even look as good as some of the high end ps3 games, much less a ps4 game. I know a lot of this has to do with the art direction but this amount of detail on the characters, the textures, and lighting all could have easily been accomplished on ps3. Obviously, we'll have to wait and see but hopefully there will be a silky smooth frame rate and tons of stuff happening on screen to justify the simple looking visuals.
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But Yakuza 6 is a PS4 exclusive
Wow one game and it's not as if the Yakuza team PS4 tech is that great
It's certainly improved from VC1, there's no question there
Well one would hope given that VC was a 2008 game. Game I must say looks really nice but it seems clear on the graphic and development front SEGA isn't pushing the boat out (compared to the original )and doing it on the cheap. But I guess it's nice to see a new entry in the Val series
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Might just be me, but I just don't care about graphics anymore. We reached a point where they can look amazing long ago. What interests me more now is art direction. What style are they going for etc.
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Might just be me, but I just don't care about graphics anymore. We reached a point where they can look amazing long ago. What interests me more now is art direction. What style are they going for etc.
I feel the same way.
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I feel the same way.
Glad to hear it. I'm not saying realistic graphics don't interest me as such - it just depends on what they're going for, that's all. Take Shenmue for example...That's a game that needs the art to look realistic for the tone and type of experience Yu Suzuki wanted.
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Just none of that dull brown you'd expect in the Battlefield games and everything will be fine.
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Might just be me, but I just don't care about graphics anymore. We reached a point where they can look amazing long ago. What interests me more now is art direction. What style are they going for etc.
I feel the same way.
3rded
Game looks like a (not early) ps3 game, which is fine
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I never got why people are so adamant about how high a game's graphics should be. If the game at least looks fine, that should be it, right? Why give a crap if a game doesn't look "next-gen" enough? I feel like we're back in 2008 over here.
But yeah no, the graphics don't bother me at all. It looks interesting but I'm hesitant to give any Valkyria game a try simply for their genre.
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I say kids these days are way too spoiled by the high quality visuals of games. Back then everything was on a muddy screen from a box and games had a habit of slowing down when the screen got flooded with pretty effects. But no one complained, they just wanted to be a bad enough dude to rescue the president.
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I say kids these days are way too spoiled by the high quality visuals of games. Back then everything was on a muddy screen from a box and games had a habit of slowing down when the screen got flooded with pretty effects. But no one complained, they just wanted to be a bad enough dude to rescue the president.
Hell, I was 15 when I learned all my MegaDrive games were being played at 80% the speed
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The game looks fine. However I just spent 400$ on my ps4 and will admit to being irked when I see new games released for it that could have been easily made on ps3.
Can't help it. I felt the same way when all 1st gen ds games looked like GBA games.
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The game looks fine. However I just spent 400$ on my ps4 and will admit to being irked when I see new games released for it that could have been easily made on ps3.
Can't help it. I felt the same way when all 1st gen ds games looked like GBA games.
The game looks better then a PS3 game. There is a lot of lighting, textures, and particle effects (judging from the screens) that the PS3 would struggle with. It's no frostbite engine, but it looks great for what it is. This is the direction most Japanese games on the PS4 are taking, as the average Japanese dev doesn't have the AAA western budget. Japanese devs trying to emulate AAA Western games is what killed them last generation. They gotta do what they are good at.
But it's perfectly understandable if you are looking for some amazing graphic experiences. Look towards western developed games if you're looking to see crazy good graphics. EA has nailed it with Star Wars Battlefront graphics according to everyone that's played it. The Frostbite Engine is really impressive.
https://www.youtube.com/watch?v=chlnjmIF23c (https://www.youtube.com/watch?v=chlnjmIF23c)
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The game looks fine. However I just spent 400$ on my ps4 and will admit to being irked when I see new games released for it that could have been easily made on ps3.
You will eventually spend 400$ on a PS5 and it STILL wont give you handjobs. Fucking Sony.
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You will eventually spend 400$ on a PS5 and it STILL wont give you handjobs. Fucking Sony.
https://youtu.be/7ciVKIm7bcg
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SEGA Talk #66: Valkyria Chronicles (2008)
https://www.youtube.com/watch?v=jN5xXcUX-Nk
On this episode of SEGA Talk, Barry and George suit up and join the Gallian Revolutionary Army; exploring the 2008 SRPG classic Valkyria Chronicles.
Sit down, grab some popcorn and let’s take a magical trip to Europa! Squad 7, move out!
Article : http://segabits.com/blog/2021/03/19/sega-talk-66-valkyria-chronicles-2008/