SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: NiGHTS on February 23, 2012, 11:10:00 am
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http://www.youtube.com/watch?v=cfDlHdERxrE
http://blogs.sega.com/2012/02/23/guess-whos-back/
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That music does it all
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What is this strange feeling in my chest?
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Yeeeeeaaaaaaaaaahhhh!!! ;D
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My reaction:
http://www.youtube.com/watch?v=df9_08TmDE0#t=1m23s
Also let's celebrate with music
http://www.youtube.com/watch?v=SKpusImRA-c
I've been waiting a long time for this to hit XBLA. I really hope they put more effort into this port than they did Crazy Taxi. Namely, don't change the soundtrack (signs look good so far) and put a miniscule amount of effort into the graphics rather than just stretching the existing game into widescreen.
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This is glorious!! But sadly, it also mean I can finally let my Dreamcast go. :'( Goodbye my love. You've been one of the greatest systems ever.
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^Someone on another forum had a great idea about Dreamcast. Sega should re-release it with a bunch of their first party titles pre-loaded on the HDD (Sonic Ad. 1 and 2, JSR, Skies, Crazy Taxi etc) and sell it as a plug n' play console. I would buy one for each TV.
In any event, I'll still hang onto my DC, if only NBA Showtime NBA on NBC, which still hasn't been ported (I didn't like the new NBA Jam), and Resi 2 (which shockingly hasn't seen a re-release either). Also Soul Reaver which I bought so long ago and haven't played yet. Oh and Shadowman, which I haven't had the pleasure of finishing yet. Aaand Shenmue 1 and 2 which are still my all time favourite games ever. Fuck it, Dreamcast will never die.
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I doubt this will make the Dreamcast version obsolete. Unless the PSN/XBLA version can do the following things, the Dreamcast version will not be "killed off" with the PSN/XBLA port:
• Import custom photos with Dreameye and the web browser
• Full uncut soundtrack
• Japanese AND American voices
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I reacted like a hyperactive Twilight fangirl.
But DAAMN, SEGA, it took nearly two years to start workin' on another port? This one should be interesting. Because as far as I know, Jet Set Radio was never ported to any other system, so assuming that SEGA Shangai is handling this one, I think there's going to be little room for shortcuts.
I'm also curious as to see what's coming out next...
They released a batch of 4 titles, so I'm assuming that JSR is not the only title that's in the pipeline.
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That would be difficult since Sega Shanghai doesn't exist anymore.
Since the digital side of things seems to be concentrated in america, they usually handle it unless its a specific title that hasn't been ported to consoles like AFTERBURNER CLIMAX, VF5 SHOWDOWN and HOTD 4.
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Oh, so they're not working on this title? OK, I'm a little more confident now. Here's hoping to a very good port.
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the question regarding the soundtrack also concerns me. either way, it's good news that such an enjoyable and stylish game as jet grind radio is going to receive more exposure.
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I don't think we should be worried about the soundtrack, considering most of the songs are owned by Sega, correct? There might be a few that won't make the cut (I think Super Brother was licensed for example) but most of it was original for the game I believe.
It's not like Crazy Taxi where the music was all licensed from Bad Religion and Offspring.
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Trailer!!!!
http://www.youtube.com/watch?v=-LCuwD1o880
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Viva! Viva! Viva la revolucion!
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(http://i44.tinypic.com/2vlrxoj.jpg)
Okay...
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ROCK THAT, ROCK THAT, ROCK THAT SHIT, HOMIE
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Here's a nice little interview on Gamertag Radio.com about the game (http://www.gamertagradio.com/new/2012/03/yo-soy-danny-pena-episode-4-jet-set-radio-hd-exclusive-interview-with-sega/?utm_source=twitterfeed&utm_medium=twitter).
Kate Burning from SEGA has confirmed that there is the ongoing music licensing issue (they confirm that at least half of the songs are secured), some of 'em are a little trickier because apparentely the record labels that held their rights are no longer around, so it's going to be tough.
I've seen some of the new screenshots online and I don't know exactly what they did but they seem gorgeous. Is it because it aged well? Or is it because they really are making a really good port?
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I've seen some of the new screenshots online and I don't know exactly what they did but they seem gorgeous. Is it because it aged well? Or is it because they really are making a really good port?
Probably a bit of both. More stylized graphics tend to age a lot better than "realistic" ones. Castlevania: Symphony of the night aged a lot better visually than Final Fantasy VIII for example. I think that cell-shaded look will always look great :D.
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I don't know about the rest of you, but I personally can't wait to hear Captain Onishima say "GOTCHA!!" again. Always made me laugh!
"DAYMN!"
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Staying up late while working on some graffiti entries while getting funky to the soundtrack.
JUMP AROUND NOW.
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I need to know about the soundtrack. I mean, even if we only get half of the songs then it'll still be amazing, but I just really need to know how much of possibly the greatest video game soundtrack ever made we'll be getting.
I cannot wait, either way!
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Well, 80% is confirmed. Sounds like they're stopping there, doesn't appear they're pushing for more licenses. I'd assume Deavid Soul's tracks and Idol Taxi's OK House are what we're losing, which is a big shame because Soul's tunes especially are the sound of some big moments. Like kicking off the first full stage in Shibuya-Cho and almost all of Benten-Cho.
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I got JSR in double copy for Dreamcast... like the other Dreamcast games released on XBLA... but i think i'll buy this one!
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Will it have online graffiti trading? Or at least image file imports?
Remember on the Dreamcast how there was boobs everywhere?
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Will it have online graffiti trading? Or at least image file imports?
I hope so! The graffiti contest accepted PNG files, so it'd be nice if the game let you import them off a flash drive or web address.
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"Jet Set Radio" is such a great game. It has great music, fantastic art work, good game play and a good story mode..... I cant wait for this game to come out for XBL!
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Graffiti Contest Winners Announced (http://blogs.sega.com/2012/05/11/jet-set-radio-graffiti-winners-announced/#more-14261).
Some of the winners do look pretty cool. Some of the submissions also look great. I hope there is a way to import more of them into the game.
Mine seem to be messed up in the submission gallery (http://www.flickr.com/photos/segaamerica/sets/72157629670713146/with/7173757474/), but not if you view them at original size: Small (http://farm6.staticflickr.com/5115/7173162712_ca59c464b8_o.png), Medium (http://farm8.staticflickr.com/7084/7173157324_7a24d9ce26_o.png), Large (http://farm6.staticflickr.com/5326/7173162756_ecc2562023_o.png).
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AAAARRGGHH, still with the "Summer 2012" release schedule, damn it. If the game's only out in September, I'm gonna be so ticked off.
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"Dragula" is back... :-\
http://blogs.sega.com/2012/05/30/jet-set-radio-stay-tuned/ (http://blogs.sega.com/2012/05/30/jet-set-radio-stay-tuned/)
Just get Deavid Soul back already. >:(
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Entire Worldwide Soundtrack - CONFIRMED![youtube]http://www.youtube.com/watch?v=dIFOKdVSD6o[/youtube]
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It's pretty close, two tunes got cut. Yappie Feet, which was all regions, and Many Styles which was PAL exclusive.
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Some of the best news I've heard in a long time.
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I also think it's excellent news... but SEGA... in all honesty... Have a release date already!
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I also think it's excellent news... but SEGA... in all honesty... Have a release date already!
They'll make it Late Aug/Early Sept just to torture us. >:(
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Oh, so they're not working on this title? OK, I'm a little more confident now. Here's hoping to a very good port.
I learned whoever is working on it is based in Barcelona Spain. It definitely isn't Backbone.
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It's not the same developer who did the Planet 51 game, is it?
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Jet Set Radio entry in the steam registry, the entry was created back in January, but until now there was no way to know that this entry was for Jet Set Radio.
According to this, looks like Blit Software is handling the PC port.
(http://img535.imageshack.us/img535/7931/jetsetradiosteam.jpg)
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The same team who did the Sonic CD port, if I'm not mistaken.
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The same team who did the Sonic CD port, if I'm not mistaken.
Yup! But without Christian Whitehead, who I believe was his own dev group that teamed with Blit.
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Is there a release date rumoured for this one yet. The achievements are out which generally means it is close...
http://www.xbox360achievements.org/game/jet-set-radio-hd/achievements/
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Jet Set Radio release gets price tag. (http://blogs.sega.com/2012/08/10/jet-set-radio-release-gets-price-tagged/)
=== Xbox LIVE Arcade and PC gamers (via Steam) will be able to purchase Jet Set Radio on September 19 for 800 Microsoft Points / $9.99.
=== On the PlayStation Network, PlayStation Plus users will be able to get one week early access to Jet Set Radio on September 11 – with non-Plus users able to purchase the game on September 18 – for $9.99.
=== PlayStation Vita owners will be able to get their hands on Jet Set Radio at the cost of $9.99 on October 16.
(http://i50.tinypic.com/fuvoe9.gif)
Yes... Yes... Yes...
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Great price :D.
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(http://i50.tinypic.com/fuvoe9.gif)
^This
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I've had my money ready since the announcement. It's a shame they held it back till the second week of September. That's not quite summer... 9.99 for a game like this is incredible. Great price SEGA. I hope NiGHTS HD gets similar pricing.
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This pleases me greatly.
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So who's got it? I'm forced to wait another week... >:(
Some good news from joystiq:
I'd forgotten the absolute worst thing about Jet Set Radio, possibly as a defense mechanism: the "center camera" button and the graffiti button are the same. For 95% of the game, this is fine; however, in the few stages when you're chasing rival gangs and trying to paint their backs, you constantly mash on the left trigger to attempt to tag the person you're pursuing. If you're close enough, you repeatedly paint them. If not ... you recenter the camera over and over again, deploying an instant headache.
You can now turn off the camera centering function in the settings, leaving the left trigger blissfully free to focus on graffiti only. This is the single best thing Sega could have done for this port.
I can't wait to see the bonus videos as well, SEGA is blowing the lid off this port.
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OH, GOD, it's out next week... Gotta finish up all the current games on this playlist so I can skiddable to this one.
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I'm getting the Vita version.
Wait...can't they just map the camera position to another button/right stick whilst retaining the tagging on L or R?
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For once Kotaku did something nice. (http://kotaku.com/5942636/jet-set-radio-the-kotaku-review)
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Oh my! I actually got a little emotional towards the end! Can't wait to replay this and review it. Also hoping to give a code away in a contest, so stay tuned for that.
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I'm glad Kotaku was nice for once.
Some reviews have surfaced lately... There have been a lot of mixed opinions.
Official Xbox Magazine - 7/10 (http://www.oxm.co.uk/45736/reviews/jet-set-radio-review/)
Destructoid - 6/10 (http://www.destructoid.com/review-jet-set-radio-234681.phtml)
GamesRadar.com - 4/5 (http://www.gamesradar.com/jet-set-radio-review/)
The Verge - 5/10 (http://www.theverge.com/gaming/2012/9/11/3313918/jet-set-radio-hd-review)
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Dreamcast games are somewhat complicated to review.
They were forward-though-out enough to fit today's digital gaming market, but they are old ass games nevertheless.
That makes expectations high, and results hard to evaluate.
Plus the usual American-influenced internet bias against Sega, and reviews become shit.
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Re-releases are a tough balance act because while nostalgic gamers remember them fondly, it's a simple truth that they don't stand up as well today as they did back then.
It's nice to see Sega for once honoring their legacy a bit by re-releasing them, but it should not become the cornerstone of their strategy, something that I'm a little worried is happening. It won't grow Sega's fanbase much at all.
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Just wait till SA2 gets reviewed. I mean SA2: Battle was torn to shreds back in the day and that was many years ago. I doubt it's appreciated since then.
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SA2's gameplay was amazing back then. While I love the game, by today's standards the gameplay is quite shitty.
I wonder if reviews will bomb.
If it was a Mario game though, they'd say that the "gameplay reflects the times of our childhood" and give it a 13/10
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To Nintendo's credit, though, they understand that 3D platformers have not aged as well as 2D ones and therefore are far more shy about re-releasing them. Sega doesn't seem to have gotten that memo.
We haven't seen a Mario Sunshine re-release, for example....
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XBLA is giving me errors with the -1MSP glitch. Ultra sad times to the fullest.
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If Nintendo can get away with putting a SNES Rom on a DVD disc, I'm sure SEGA can be forgiven for picking up 10-12 year old games from the Dreamcast library.
Though, I do see your point. All of the Dreamcast games have aged greatly, even back when they were compared to their Gamecube and Xbox counterparts, so expect some nasty critiques against an HD version of Shenmue.
It's a rough period, The Dreamcast got into the game, pretty much when the Playstation I was in it's last legs and the Nintendo 64 still had some juice left. But even by early 2000, the Dreamcast was far superior graphically. Of course, in 2012, a lot of DC games look ancient. But a few of 'em are still kinda presentable.
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Allright the game is up on steam. Go get it ASAP!! It's a port really well done. Thank you SEGA :) So great to finally playthis again in it's full glory on PC now as well
http://store.steampowered.com/app/205950/
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Just got the review code from SEGA, added it to my queue. Really want to get home and play the thing!
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I played for a couple of hours this morning on 360 and so far it's been buttery delicious. There have been a few texture flicker glitches here and there, but I have yet to see the framerate drop, even when tanks show up.
Controls are on point with DC, maybe slightly smoother, but there's no shortage of expletives when my character jumps too far right and misses a rail... just like the original.
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I played the 360 version twice today.
A few comments:
-Next to no slowdown, everything ran smoothly;
-The audio seems a little weird at first;
-The controls, I felt that they were more accurate than the Dreamcast version, it felt a little easier doing the graffiti motions, this would've been perfect for PS Move;
-Difficulty still there, sometimes it's really hard to finish a stage because the cops and other characters just gang up on you;
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I got the XBOX360 version last night. It runs buttery smooth. With all new games, I always make sure to clear my system cache in settings before jumping in. I think this might have helped. I haven't noticed any hiccups or weird pop in after a few hours of shredding the streets of Shibuya-cho.
It runs a lot better than I remember it on the Dreamcast and it's in widescreen on my TV without stretching! The grafitti editor is clunky and it looks like they didn't even bother fixing the aspect ratio from the original version. An image import mode would have been icing on the cake. It's not like you can share your work anyway so it's not like kids would be unsuspectingly downloading tits and cocks. I would have hoped there'd be a few more tools to make some awesome art but whatever.
It's a solid effort for an HD update. Hopefully the next wave of Heritage games show even more polish.
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Exactly, not a single low-res texture in sight. Hopefully Sonic Adventure 2 will look just as good.
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Looks like the low ratings was not enough to stop JSR HD entering the Steam charts in sixth position.
Pretty sure it's one, if not, the highest HD remake chart entry. At least according to Taro.
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This is a really impressive port, and SEGA deserves kudos for adding additional content like bonus songs to listen to and a 20+ minute documentary. The solid framerate and elimination of pop up is great, and the camera mapped to the right stick fixes a major flaw of the original game.
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I was pretty thrilled on my first load up of Bantam Street to hear one of the "new" (to me) tracks during the introduction cinematic. I wasn't expecting it to pop up there, especially when I was so used to hearing Dragula from the US original.
elimination of pop up is great
I'm seeing plenty of pop up, so no elimination was achieved. It's usually 1 or 2 specific sections per map, but it's consistent.
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Oh, ok, gotcha. I'm early on in the game so I've yet to see it. Still, not as bad as the original game!
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Can't wait to play this again, will probably download when I get home tonight. I can't decide if I want to jump right into this or finish Dark Souls first though... might finish Dark souls and then go JSR crazy.
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Jet Set Radio is exactly how I remembered it. Fun, easy to pick up and play, catchy tunes, creative use of cell shadding. This port is just damn near perfect.
There's just one minor flaw to it. It's remarkably short. I'm serious. It took me less than 6 hours to complete the main Story Mode and after that, I can just replay with everything I've gotten so far, unlock some other extras here and there, but ultimately... yeah, it's a very short game.
For the nostalgic-craving fan, Jet Set Radio stands the test of time on almost everything except it's longivety.
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Those were sort of my exact same words on steam's recommendations. I wrote that I wanted to see if it passed the the test of time and tbh it plays and feels even better than I remember. Which is amazing. No doubt the sequel is million times better but still pretty cool the first game is still good today as well.
I haven't finished it yet, but yeah if it's that short than it's not as long as future it seems, but I don't mind still. I'm glad to have a short good experience among all the long games I still gotta play. The list of games I still gotta play and finish is huge!
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While I prefer the gameplay of the sequel, I prefer the music and art style of the original. It was just so fresh at the time! When JSRF released, it didn't feel as fresh. It was still amazing, but didn't excite me like the first game did.
I feel that JSR has a much simpler color palate too. Lots of primary and secondary colors. The sequel felt more neon and pastel in the color choices.
Anyway, like Max noted, the game is short and is even SHORTER if you are a pro. I'll admit, I'm not getting JET on every stage, but having played the original six plus times (at least three times with the US version, twice with the JP version and once with the PAL version) I can really blow through this game. Since I know the areas where its hardest to avoid cops, I hit those spots first, so that when the heavy artillery is brought in I only have the easy to tag spots to hit.
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Oh! And something that always confused me about the game: In Benton, specifically the area in Benton Boogie, there is this bit: http://www.youtube.com/watch?v=SeCRDvwAu0c#t=1m57s
Where you enter the door, go around the corner and get to the top of the building. What baffles me is that just by going up a few steps and turning a corner, you're suddenly four stories up on a roof! Is this a little programming cheat, where you are actually teleported from the ground floor to the rooftop? Really, try it out, it defies space and time. I really think it is a cheat where you get sent to the roof instantly. It's so seamless though. That's why it always blew my mind.
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I only beat the original once, so I'll be interested to see if I can breeze through it as quickly as you guys. I rather doubt it, as I only have a general memory of the game. A joyous, blissful, thrilling general memory of the game.
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I prefer games that can be breezed through, but still offer replay value. I'm close to end of the story, but it'll be a long time until I get Jet ratings on everything and all the graffiti unlocked. Plus if I see more friend scores on XBL rankings, I'll be sure to keep ahead of them. ;) Please send me a friend request if you welcome competition.
NiGHTS comes out next month, and I know I'll have that thing beaten with all A rankings in 3 hours.
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@Centrale
@Barry
Even if you're not a pro and just want to breeze through, it's still pretty short. The game has three chapters. The first chapter takes place in small sections of the main stages, chapter two is basically just two minor stages and chapter three has missions that take place in all of the sections of the main areas.
There are also a few design issues that make me a bit annoyed. Like [spoiler]at the start of chapter 2, Cube and Combo show up and challenge you to a duel. You have to race against Beat. Combo is a huge dude, but if he so much touches you get hurt and sometimes get sent back. That's always been my least favorite aspect of JSR. Almost anything here will hurt you, it sometimes makes it hard to spray paint an enemy to incapacitate him, because just bumping into him will make you take damage. Other minor frustrations include getting hit by a car you didn't see and accidentally exit the stage, because you are on it.[/spoiler] But as I've said, those were minor flaws that do little to make you stop playin'.
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The Combo race is pretty frustrating, every time I've replayed the game it it a toughie but then after a few tries it comes back to me and I can ace it.
Want bard as FUCK gameplay? Jet Set Radio for Game Boy Advance, specifically the race with Yoyo. It made me want to snap my GBA in half. Never did beat it. Even gamefaqs is full of people who are like "this is impossible".
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Want bard as FUCK gameplay?
I know this was a typo, but we should use this more often.
Bard as FUCK!
(http://www.gamebanshee.com/oblivion/classes/images/bard.jpg)
Ahem... anyway, I hope they bring JSRF out as well. I remember not liking that game as much as the first when I first played it, but then a few years ago I gave it another shot and loved it to bits.
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@Barry
My God that race was a royal b#*&%. The stage was a bit darker than the original. Now I got to race the other guy. I kinda which they added a arrow above the screen to tell you where to go for this version.
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I vaguely remember that the Combo race hinged on being able to do pull off a bunch of wall grinds, if I'm thinking of the same one that you guys are talking about.
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This is a shirt that must be worn (http://www.mars16.com/single/mars16single153/mars16single153.html)
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I was pretty thrilled on my first load up of Bantam Street to hear one of the "new" (to me) tracks during the introduction cinematic. I wasn't expecting it to pop up there, especially when I was so used to hearing Dragula from the US original.
Funny, I had the same reaction, just the other way round having only ever played the PAL version before. And I had some hassle with the races too, forgot how hard they could be. The main thing is to be fast close to the end of the race- in the combo race you can still win even when you're trailing Beat at the top of the hill after exiting the storm drain- you just need to nail the grind on the two rails that Gum and Cube went down just before. On balance though, its every bit as good as i remember. I'll play it 'til I get all Jet rankings. And then there's the online leaderboards, of all the new features that one'll probably make the most difference
And i'm with Barry's sentiments on JSRF- whilst the actual skating gameplay was much better, but it just didn't jump off the screen the way the first did.
Oh, and wasn't that bonus documentary done by the same people who did the one for the Sonic Generations collector's edition?
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I believe so, I think they've done all the docs we've seen (Sonic, Virtua Fighter, JSR).
As for the Combo race, it's tough, but after the fifth time trying I remembered that it is way easier than you think. Since Beat waits for you to catch up in the drain pipe, the race really starts halfway through. I just skate and jump, trying to pass Beat but also avoiding him so he doesn't bump into me. If I get past him, I just need to nail the jump up to the steps and take the path down the hill to the right (Beat goes left). Even if Beat gets past you up the stairs, you still can beat him to the tag if you take the street to the right.
It just sucks that the Combo race comes right after the Yoyo race. Two of the hardest races are one after another. Don't think the JP version is like that though, I think Combo and Yoyo have completely different challenges. Or at the very least, Combo's is different.
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Speaking of which, I do indeed remember that the japanese version was a little different. Didn't you unlock combo earlier in the game? That's the only thing I remember though
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I was trying to find a japanese walkthrough to compare, but can't find it. But yeah, with the whole Cube/Combo story cut, characters arrive in a different order and rival missions differ. Also, the ending credits are a playable stage.
Edit: Found some! They're incomplete, but they show most of the differences.
http://www.neoseeker.com/resourcelink.html?rlid=20810&rid=19771
http://www.neoseeker.com/resourcelink.html?rlid=27354&rid=25973
Combo is the first rival to appear (Gum and Corn/Tab appear at the very start in all versions). He challenges you to three super simple challenges. It's funny, because it's the polar opposite to his race. It's so damn easy to get him in the JP version!
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Ah I knew my mind wasn't deceiving me. I wonder why they did that. Is the US game better/longer or is it just different? I took a quick scroll through the links but if you've played them both I hope you can answer. I remember you wrote an article once but that was only about the music IIRC
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US/PAL/HD is longer for sure. The flow is: smaller rival gang missions in tokyo-to, Combo/Cube/Coin missions in Grind City, Golden Rhino missions in Tokyo-to, final boss. Japan is all that, minus the Grind City stuff and GG members appear in a different order. Also, end credits are a playable (like Sonic Colors) in the JP version.
As for which is better, I'd say they're equal. I really like how lean the JP version is, and the rival missions are way more balanced. The Yoyo race followed by the Combo race in the US/PAL version is way too difficult. Lol, I just got to Piranha's mission in the HD version and it is simpler than any earlier mission! I could play through the JP story again and again, but having to only play as Combo or Cube in the Grind City story sections is kind of lame, despite it making narrative sense.
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I played the JP version up until Mew's rival challenge, but could never beat it cause I had no idea what it was they wanted me to do.
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I noticed that too. Even to this day, I'm stunned at how easy Piranha's challenges were. Especially stunt number 3, which is insultingly easy.
She has the trickiest Graffiti swipes out of all the GG gang members. But still, I had a lot of fun with the game.
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I'm curious, if you log in to a Japanese XBLA account and boot up the game, does the logo change to the Japanese logo and the voices change to the JP voices? Or does it require a separate download from the Japanese store?
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Japanese version's missing the 2 Combo and Cube levels, which is pretty mindblowing to me; can't really picture the game being any shorter than it already is.
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Bought the game yesterday and played the first mission with the love shockers. I'd forgotten how much I love this game's music and art style, it really just took me back to the Dreamcast days. It's just one of those amazingly unique games that will stay with me.
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Found some good guides.
Graffiti Souls (http://www.ps3trophies.org/forum/jet-set-radio-hd/172628-jet-set-radio-hd-graffiti-souls-guide.html)
Trophy/Achievement Guide & Walkthrough (http://www.ps3trophies.org/forum/jet-set-radio-hd/172624-jet-set-radio-hd-trophy-guide-road-map.html#post3065669)
Jet Ranking Video Guide (http://www.ps3trophies.org/forum/jet-set-radio-hd/173970-jet-set-radio-hd-jet-ranking-video-guide.html)
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Jet Set Radio is having a 50% discount on the store Green Man Gaming (PC):
http://www.greenmangaming.com/jet-set-radio/
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I'm playing the Vita version right now.
It looks gorgeous.
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Bought all three versions I had systems for - XBLA, Steam & Vita (yes, I own a Vita. Persona 4 Golden, man!). I may even break down and buy it on Android when it happens. Any help I can be to make them realize they should keep releasing classics on the new platforms. Still holding out for Virtua Racing and Fighters Megamix (HD and many new characters included which will never happen but I can dream).