Author Topic: SASASR  (Read 127617 times)

Offline max_cady

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Re: SASASR
« Reply #30 on: February 08, 2010, 03:05:03 pm »
Well, after waiting for the demo, I've played it like 3 times already and frankly my hopes went from very optimistic to just casually optimistic.

The in-ring announcer is OK, I get, but as of now the game is very, very chaotic.

At first I finished at 8th. then at 6th and finally at 4th.

I keep forgetting to play with an Outrun 2 mindset, but the game doesn't feel as smooth as that one.

Framerate issues are notable. But not game breaking.

The opening sequences was a lot of fun, though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #31 on: February 08, 2010, 03:36:35 pm »
Quote from: "MadeManG74"

If Alien Vs Predator had nearly no Aliens or Predators, and instead was full of Ewoks, Jedis and Jar-Jar Binks because they are more marketable, then I probably wouldn't like AVP either.

I see plenty of Sega character and Sega tracks... Sure it could have been much better content wise but we could have had nothing at all... At the end of the day theres still a fun GAME to be played out of all this.

I do hope Sumo fixes up the frame rate though, if only to appease those whiney twats at Neogaf.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Mengels7

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Re: SASASR
« Reply #32 on: February 08, 2010, 03:51:10 pm »
Yeah the framerate issue was really ruining it for me. That and I just wasn't too fond of the gameplay. I'd rather play Mario. *sigh*
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #33 on: February 08, 2010, 04:04:26 pm »
Quote from: "Mengels7"
Yeah the framerate issue was really ruining it for me. That and I just wasn't too fond of the gameplay. I'd rather play Mario. *sigh*

I keep seeing people saying this... I've played the demo many times now and I've yet to see noticable slow down. I just don't get it... Unless people are being picky and actually counting frames or something we must be playing another version completley becuase at no point has it gone into 'slow mo'. That said I'm not a frame rate whore.

As for Mario? I guess you mean Mario Kart? To which I say... I'm completely the opposite. So far from the demo it seems to have more gameplay modes then Mario like the OutRun style missions mode. It's clearly faster then MK and the drifting is fun. The longer you can keep up the drift the better the boost you get when you straighten up.

While the weapons are all very much Mario Kart clones and do not even come from Sega IPs which is a same something that I found cool is that, if you get X3 of any item (most of them you can get x1 or x3) and you HOLD DOWN the attack button it fires them all off at the same time, which actually makes the move slightly different. This you cannot do in Mario Kart and I found it really useful and fun.

So far it does everything Mario Kart does, more and faster... I do hope they clean up that frame rate for your sake... but for me I didnt notice anything!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Aki-at

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Re: SASASR
« Reply #34 on: February 08, 2010, 04:06:38 pm »
Final rooster looks like;

Characters: Sonic, Tails, Knuckles, Dr Robotnik, Amy Rose, Big, Shadow, Amigo, AiAi, Billy Hatcher, Zobio and Zobiko, Bonanza Bros, ChuChu, Alex Kidd, Akira/Jacky, Opa Opa, Beat, Ulala, Ryo and BD Joe. NiGHTS has a cameo.

Tracks: 9 Sonic Heroes tracks, 3 Samba de Amigo tracks, 3 Billy Hatcher tracks, 3 Jet Set Radio/Future tracks, 3 The House of the Dead tracks and 3 Super Monkey Ball tracks.

Minigames: ?

Total franchises represented: 15 series
Next is based on which hardware the series first appeared on, not the characters or their design
Arcades: 6
Master System: 1
Mega Drive (Or 16 bit): 1
Saturn: 1
Dreamcast: 5
Billy Hatcher: 1

If you think of the Xbox360 version, then you have 16 series represented altogether. There could be more in the way of minigames, keep that in mind.

How does this compare to SEGA Superstar Tennis?

Characters: Sonic, Tails, Amy Rose, Robotnik, Shadow, Alex Kidd , Gilius Thunderhead, Beat, Gum, Ulala, Pudding, Amigo, NiGHTS, Reala, Aiai, MeeMee

Courts: 2 Sonic the Hedgehog, 1 Samba De Amigo, 1 The House of the Dead, 1 NiGHTS, 1 Monkey Ball, 1 Virtua Cop, 1 Afterburner, 1 Space Channel, 1 Jet Set Radio and 1 Outrun

Minigame specifc appearences: Puyo Puyo, Space Harrier and ChuChu Rocket

Total franchises represented: 14 series
Next is based on which hardware the series first appeared on, not the characters or their design
Arcades: 8
Master System: 1
Mega Drive (Or 16 bit): 2
Saturn: 1
Dreamcast: 2
Billy Hatcher:

There you go folks
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: SASASR
« Reply #35 on: February 08, 2010, 04:09:59 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: SASASR
« Reply #36 on: February 08, 2010, 04:50:39 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline George

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Re: SASASR
« Reply #37 on: February 08, 2010, 04:54:33 pm »
Why are they using the same Akira and Jacky renders from Virtua Fighter 5? I assume some of the other renders are from their older games and not from Sumo Digital?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: SASASR
« Reply #38 on: February 08, 2010, 04:57:52 pm »
From what I've read on NeoGaf, the demo on XBOX LIVE is not based on the final build which will have it's framerate locked by launch. It's not going to be 60fps but it's not Forza/GT5 so it really doesn't matter. This game is oozing fun.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: SASASR
« Reply #39 on: February 08, 2010, 05:37:11 pm »
Ryo's better get an haircut before Shenmue III comes out, geez.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline max_cady

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Re: SASASR
« Reply #40 on: February 08, 2010, 05:44:40 pm »
And he still has that band-aid from 2 games ago. :|
He should see a doctor, I mean how long has that cut's been there?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: SASASR
« Reply #41 on: February 08, 2010, 05:52:13 pm »
Mmmm yeah, gonna need some BD Joe racing action.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #42 on: February 08, 2010, 07:32:00 pm »
Updated opinion!

Well, the game is a horrible way to represent SEGA based on characters and especially levels, it clearly took a lot of concepts from games like Mario Kart, but it kind of feels like stuff like Power Drift I guess. The announcer is not funny at all, just annoying, BENTLEY JONES FUCKING SUCKS and the items should have been based off of SEGA IPs instead of almost all being generic stuff.

That said. I think the gameplay is absolutely fantastic. This game has not only improved on every drifting mechanic I have ever seen in my life, I just do not ever remember drifting in racing games ever being this fun, and yes, I am a huge fan of OutRun2! Yes there is an option to take out the weapons, and yes the game is actually just as fun without them, you were wrong Mang!

I was really worried with the boosting the drifting would be terrible, or at least broken in some way, but nope! It works so good, they actually made it better while still making it easier to manage than OutRun2, LIKE HOW DID THEY DO THAT?!

Basically, if anyone ignores the game because the content is a poor way to represent the company (which it no doubt is), you are a full out bitch, and you suck.

 :afroman:

Also Aki, there are 64 missions, some could be copies, but when you quit the game it says 64 missions! ZOMG SUMO KEEPS RIPPING OFF NINTENDO, I HEARD THEY USED THAT NUMBER!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

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Re: SASASR
« Reply #43 on: February 08, 2010, 07:47:37 pm »
Is anyone else annoyed by this graphic "filter" that's throughout 90% of the race? All the details are blurred, the contrast is raised, and it's darker on the edges of the screen. It looks okay, but when you are in darker sections of the track, it's hard to see what you're doing.

And what's weird is that the filter disappears when you take the shortcut. Also, the filter isn't in the very beginning of the race, it appears like 5 seconds after the race starts. I think the game looks better without it. :|

Also, I love the cheesy announcer. He says stuff like "Who needs pants when you have intense racing!" or something like that. He also sounds drunk, which makes it even funnier.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: SASASR
« Reply #44 on: February 08, 2010, 07:54:17 pm »
Yeah, the contrast is way too high on the game, playing for like two hours will murder your eyes.

And for those who did not get to see it yet, here is the amazing intro!

[youtube:1eg15m6l]WUtXzhJIfl4[/youtube:1eg15m6l]

Like I said, the Akira part is beyond amazing.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »