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Gaming => General Gaming Discussion => Topic started by: Shigs on April 07, 2011, 02:55:44 pm

Title: Sonic Generations Discussion
Post by: Shigs on April 07, 2011, 02:55:44 pm
I'm surprised no one has made a forum thread for this yet.

Anyway, here's the link for the trailer.

[youtube:2281ztmb]6l6-JpmenhQ[/youtube:2281ztmb]

So let's see.....we've got...

Modern Sonic still doing Unleashed/Colors moves.

A version of Green Hill zone that is mostly white except for the trail Sonic is running on. (Frozen in timeperhaps)

Sonic leaps into the air and Classic Sonic enters the picture! He short and fat and bouncy and dare I say it, way more animated and cooler in design than modern Sonic.

I am pumped!! E3 cannot come soon enough. I want to see more of this!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 07, 2011, 03:02:15 pm
We were discussing it in the thread "So... Has anyone noticed... (Sega/Sonic related)", but a dedicated topic makes far more sense.

Yeah, very cool stuff. Can't wait for more info! Like, say, a freakin' title!

(changed the youtube link in your post to display the video, rather than a link ;)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 07, 2011, 03:21:09 pm
Hmm, looks like it has potential. Nice to see classic Sonic in there. Not so nice to see sliding, but it's a teaser trailer so...

Fingers crossed it turns out well.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: George on April 07, 2011, 03:42:20 pm
CGI concept teaser... cock teasers.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 07, 2011, 03:44:55 pm
(http://http://i.imgur.com/xVzvt.jpg)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 07, 2011, 03:45:59 pm
Quote from: "George"
CGI concept treaser... cock teasers.

If this is how they tease a cock, then I say go for it! Feels fantastic!

 :afroman:
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 07, 2011, 04:15:24 pm
People have been talking about it in the 'So... Has anyone noticed... (Sega/Sonic related)' thread.

But from now on this is the official topic, TEND TO IT SHIGS! Don't leave us for Sonic Stadium again, you're better than that. ;P

Ok, lets get this show started:
(http://http://i54.tinypic.com/29cpesp.gif)



IMO Segas biggest ever problem WAS listening to Sonic fans... Whilst now some of them are singing the right tune, at the time the most incriminating games were coming out Sonic fans were clambering for Shadow spin offs, darker plots and more characters.

Pretty much ALL Sonic fans, Sonic would have never gone to shit if Sega completely ignored every Sonic fan and just continued what they were doing.



Oh and look, Sega should listen to their fans:
(http://http://i47.tinypic.com/2cymrdj.jpg)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 07, 2011, 04:30:37 pm
No, a lot of the problems we have in modern Sonic games are not from Sonic fans at all. A good example is stuff like the werehog, monsters as enemies, Bentley Jones-like music and QTEs. No one wanted these. Some liked them, but no one wanted them prior.

The Sonic fanbase is all over the place, but that is because SEGA and Sonic Team have allowed the franchise to change so much over the years. The reason those weird fans exist at all are Sonic Team's fault completely. If they never listened to the fans, then they would have kept going to Sonic 06 quality releases too. It is a Catch-22 if I ever saw one.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: George on April 07, 2011, 04:34:45 pm
90% of Bentley Jones fans come from the Sonic.

Seriously, go to his facebook... his site... all comments are usually from Sonic fans.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 07, 2011, 04:43:17 pm
That is because he was a nobody prior (still is I guess). Find me one instance of a pre-Sonic 06 thing that ever mentioned wanting him in a Sonic game, or even anything SEGA.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 07, 2011, 05:06:07 pm
Lets not lie, when Sonic Adventure came out on the Dreamcast I dare anyone to say they didn't think it was fucking fantastic... I did and you did... So did your friends.

Sonic Adventure introduced a lot of the problems with modern Sonic, characters, adventure feilds, deep plots, green eyes, dodgey cameras and even the crappy music.

But we loved it... If we hadn't and we made a big stink like people did with Sonic 06 or Sonic 4 then they'd have quickly realized their mistake and changed it back ASAP.

But it was the Sonic fans that continued to (and still continue to) push for Sonic Adventure 3 with all of its terrible faults. Pushed for a Shadow spin off and pushed Sega to continue making games with deep dark plots... Shadow and Sonic 06 are the result of trying to please the fans.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: cube_b3 on April 07, 2011, 05:13:23 pm
I like Adventure Fields, Deep Plots, the new Jun Sunoe Adventure track (why is it crappy again?) and above all the GREEN EYES!

What I wasn't a fan off was the dodgey cameras.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 07, 2011, 05:24:04 pm
Quote from: "cube_b3"
I like Adventure Fields, Deep Plots, the new Jun Sunoe Adventure track (why is it crappy again?) and above all the GREEN EYES!

Yeah... You know I'd have totally guessed.

But this is why we have had these things for so many years, there are tons of Sonic fans that genuinely enjoy the things that others hate.

But honestly, I think Sonic fans are the most nitpicky people ever, I've already seen some of the most teeth gritting complains about just this CGI trailer...
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 07, 2011, 05:46:22 pm
I like how classic sonic looks. There is one thing off though but I can't seem to put my finger on it. I think it may be that his expressions look too cute maybe? Cuz I always considered classic sonic as a badass character as well.

Nonetheless. I think he looks awesome still. What a great day this is.

The CG's models are usually done by Marza studio right? Cuz I am kind of predicting sonic is gonna look better ingame... maybe. I felt the same about colors too. The ingame model looked slightly shorter and proportioned more apropriatly. But whatever lol. Pointless in thinking so deeply about it.

It's classic sonic without the wavy long quills. Together with modern sonic's length those 2 things have always been my biggest gripes about modern sonic. His quills just kept on growing :S.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: max_cady on April 07, 2011, 06:10:10 pm
Let's play the Sonic drinking game, shall we?

Take a sip of booze whiskey whenever you have to remind people that the "new" Sonic design is actually 13 years old.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 07, 2011, 07:43:37 pm
I think i'm gonna have to agree with Uranus. I've been rewatching the trailer and while it's awesome that SEGA made the choice to include classic sonic, he really does look off. No doubt about it. I have been adjusting the model a little bit on photoshop. I'm not a pro or anything, but the little adjusting showed improvements.

Let me just pickup some artworks
http://images3.wikia.nocookie.net/sonic ... d_cast.jpg (http://images3.wikia.nocookie.net/sonic/images/2/2d/Sonic_cd_cast.jpg)
http://sonicresearch.org/art/albums/Son ... c03_32.png (http://sonicresearch.org/art/albums/Sonic/Megadrive/sonic03_32.png)
http://www.teamartail.com/games/sonicjam/cesa.gif (http://www.teamartail.com/games/sonicjam/cesa.gif)

Or even some of the crappy ass saturn 3d models

http://media.giantbomb.com/uploads/1/10 ... _super.png (http://media.giantbomb.com/uploads/1/10420/445007-sjam1_super.png)

The shenmue capsule toy, based on "Sonic the fighters" especially did a great job with the design. Sonic did look slightly taller in the game, shortening him a bit would be the perfect model.

http://http://www.pu.nl/userfiles//sonic(12).jpg
http://www.rpgamer.com/games/other/dc/s ... nmue08.jpg (http://www.rpgamer.com/games/other/dc/shenmue/screen/shenmue08.jpg)

I'm sure of it..
I was arguing with a member that I respect very much at the SEGA boards. I thought he was silly and exagurating for disliking the design. But he's just the kinda guy that quickly notices stuff like this. Well anyway agree or disagree. I am happy with classic sonic but it'd be nice to see change in the future, just like modern sonic evolved.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 07, 2011, 08:01:02 pm
Quote from: "CrazyTails"
I think i'm gonna have to agree with Uranus. I've been rewatching the trailer and while it's awesome that SEGA made the choice to include classic sonic, he really does look off. No doubt about it. I have been adjusting the model a little bit on photoshop. I'm not a pro or anything, but the little adjusting showed improvements.

Let me just pickup some artworks
http://images3.wikia.nocookie.net/sonic ... d_cast.jpg (http://images3.wikia.nocookie.net/sonic/images/2/2d/Sonic_cd_cast.jpg)
http://sonicresearch.org/art/albums/Son ... c03_32.png (http://sonicresearch.org/art/albums/Sonic/Megadrive/sonic03_32.png)
http://www.teamartail.com/games/sonicjam/cesa.gif (http://www.teamartail.com/games/sonicjam/cesa.gif)

Or even some of the crappy ass saturn 3d models

http://media.giantbomb.com/uploads/1/10 ... _super.png (http://media.giantbomb.com/uploads/1/10420/445007-sjam1_super.png)

The shenmue capsule toy, based on "Sonic the fighters" especially did a great job with the design. Sonic did look slightly taller in the game, shortening him a bit would be the perfect model.

http://http://www.pu.nl/userfiles//sonic(12).jpg
http://www.rpgamer.com/games/other/dc/s ... nmue08.jpg (http://www.rpgamer.com/games/other/dc/shenmue/screen/shenmue08.jpg)

I'm sure of it..
I was arguing with a member that I respect very much at the SEGA boards. I thought he was silly and exagurating for disliking the design. But he's just the kinda guy that quickly notices stuff like this. Well anyway agree or disagree. I am happy with classic sonic but it'd be nice to see change in the future, just like modern sonic evolved.


Really? ...I mean really?

For a start all of those pictures of Sonic you just posted are just as different to one another as this new Classic Sonic is. If you have to look 'really closely' to find the changes then you're looking to closely.

This is good enough for me.
(http://http://i64.photobucket.com/albums/h192/AlexBCA/newclassiccompare.png)



I think it is high time the Sonic fanbase got a grip, seriously.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 07, 2011, 08:02:57 pm
I think the trailer Classic Sonic isn't worth putting under a magnifying glass. The real one to scrutinize will be the in-game model. Thats the one they better nail, or the whole game will be wonky.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 07, 2011, 08:39:52 pm
@sharky

In all those example pictures I think classic sonic looks way more awesome than the modern design.

In the trailer, in action when I look at classic sonic, he looks cool yeah, but modern sonic looks way better. Even though classic sonic's there, It's not how I prefer him over the modern design.

Well I know this is stupid but ah well. I really don't wanna turn this into a bigger subject. I am curious however if it's just me :|

@Barry

Tru dat
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: George on April 07, 2011, 08:43:42 pm
... its a CGI trailer that has little to do with the actual game content or model. Are we turning into Sonic Stadium or something?

I mean, he moves weirder, but its CGI . Who cares.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 07, 2011, 08:45:05 pm
(http://http://www.segabits.com/blog/wp-content/uploads/2011/04/Screen-shot-2011-04-07-at-9.15.46-AM-2-600x375.png)

It's just you.  He looks perfect.  I wonder how they're planning to "remake" levels that are already realized (albeit poorly) in 3d like City Escape.  No part of me wants to play the original with an HD make over.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 07, 2011, 09:05:38 pm
Haha well if you guys say so, I guess it's true. I draw classic sonic all the time and really put effort in making him look perfect as possible. Maybe that's why I pay so much attention:|. Ahh... must... keep... myself.. from.. nitpicking

I really hope they get his attitude right  :mrgreen:
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 07, 2011, 10:50:39 pm
People are overreacting of course, but to say the model is perfect is not correct either. I personally think he looks too "Cute" and overly silly, like he kind of looks like he is not thinking clearly or something.

The Sonic model used in the Sonic JAM intro is the best 3D model of him ever I think. They might even have those resources of him left somewhere, and with HD consoles the way they are they can use them.

[youtube:1jcrxo53]3AFM5jrA3sU[/youtube:1jcrxo53]

In any event, this is one of those "It's the thought that counts" occurrences where I do not mind much.

To be honest, just a few minutes ago I figured out that this will also mean we will see classic Dr Robotnik as well, and while I love his design that was made for Sonic Adventure I am honestly overjoyed by seeing that design in 3D again... That alone could warrant a purchase for me.

Does not mean the game is good, but I like that they are starting to get the idea of how the art should look again, even if I think Sonic Free Riders looks much much more like a Sonic game than Unleashed or Colors ever could.

Also, fuck anyone who does not like Adventure Fields.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 07, 2011, 11:37:08 pm
I found Adventure fields boring and tedious wastes of time... The station square music still haunts me.

Not that they couldnt be made good, like the one in Sonic Jam where there are little games to play and history to check out...

But it should ALWAYS be optional...
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Kori-Maru on April 08, 2011, 12:37:59 am
Just to let you guys know, I'm gonna pre-order this in a heart beat fully paid.

And since they finally announce another Sonic game, I'm gonna keep posting here like I use to.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 08, 2011, 07:23:14 am
If this has Sonic Adventure 2 level remakes, day one purchase.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 08, 2011, 07:52:35 am
@ CrazyTails

I think Classic Sonic looks off because he wasn't initially designed to be rendered in 3D. Certain angles lead to some odd things like the lack of neck, the stubby legs having to be contorted and stretched to look right, etc. Sort of like how it took years for Mickey Mouse to get a proper 3D approximation due to his ears. On paper, they can always face the viewer, like two big black circles. But in 3D they're flat dish plates and thus look silly from the side. It wasn't until Kingdom Hearts that they had it so they always faced the camera/viewer and looked right even though they were wrong. Not sure how KHII did it, but I remember it looking great in the conclusion of KHI.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 08, 2011, 08:18:08 am
Quote from: "Kori-Maru"
Just to let you guys know, I'm gonna pre-order this in a heart beat fully paid.

And since they finally announce another Sonic game, I'm gonna keep posting here like I use to.

Definite preorder for me  too. It would be fantastic if there is some kind of collector's edition of the game as well, I'd get it for sure.

Oh, and classic Sonic looks amazing in 3D.  8-)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 08, 2011, 10:39:31 am
(http://http://img03.picoodle.com/img/img03/9/10/10/f_NoSchoolLikm_25f1221.jpg)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 08, 2011, 10:52:17 am
lolz:
(http://http://archive.sonic-hq.net/comics/images/covers/sonic/large/sonic71.jpg)

Also, I completely agree with Ryan's assessment of Sonic Adventure. If you were to present 1999 Barry with the concept of both Sonic Adventure and Sonic Colors, I would have totally chose Sonic Adventure because that is exactly what we craved at the time. A fully 3D Sonic world, all of our favorite characters (well, Tails, Knuckles and Amy at least), the floating island, chaos emeralds, a deep plot.

However, now I would go with Colors, no question. It is simply much more of a pure game. No boring secondary characters, no lengthy cutscenes (seriously, I replayed the final story of SA1 last week and did the dishes as the cutscenes played out, came back to the TV and they were still going!), no out of place mini-games.

Basically, both Sonic Adventure and Colors are products of their respective times. They were fulfilling what we wanted then and now. That's why I think they're deemed as successful games. Sonic Adventure 2 even more so, as it trimmed a lot of the fat from SA1. An SA2 with adventure fields would have been a real drag, as the "wow factor" was gone by that point.

I do find it extremely laughable that some people (I hesitate to use the word "fans") plead for a Sonic Adventure 3. I really do think these are the people who played the first two when they released, and moved on, never really following the series since the Dreamcast days. Had they stuck with the series, they would have experienced both Sonic '06 and Unleashed, both games that share a TON of Adventure series traits. Large focus on plot ('06 especially), multiple characters, alternate gameplay modes, mini-games, side missions, Tornado shooting stages, adventure fields, big Super Sonic finale. That's pretty damn close to a Sonic Adventure 3&4 if you ask me.

And what would an SA3 bring to the table, exactly? It can't continue the plot of the first two games (that being Chaos) as Shadow the Hedgehog and Heroes continued and concluded that thread. It can't introduce even more characters, as we have more than enough as it is. It can't introduce more gameplay styles, as SEGA learned the hard way that this is not what the series needs. So really, all it would be is a Sonic Adventure 3 by name, nothing else. The ship for SA3 sailed with Heroes and Shadow. It ain't gonna happen.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 08, 2011, 03:33:44 pm
I just want to point out that there is nothing inherintly wrong with 'deep plots' or things like 'adventure fields'.

The bad thing is that Sonic Team does these so poorly, we would rather see them dissapear altogether. While there is nothing wrong with deep plots in a game, there IS something wrong with plots so bad they make you want to cry. Ditto with Adventure fields that have 20 second loading times for two lines of text.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 08, 2011, 03:53:11 pm
While I dont think Sonic06 was all that bad, it did not feel like "sonic" at all. Neither did Unleashed.
Thats the main problem with recent Sonic games.

Sonic adventure 2 had very little in common with the original games, but it just felt right! Felt sonic.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 08, 2011, 04:16:12 pm
I don't care for deep plots in Sonic games, by deep I mean any kind of magic, monsters, time travel, wormholes what ever...

A plot can be deep but common now, its a game about a cartoon blue hedgehog, let's not make it serious, i want it to be funny, light hearted and entertaining. Actually the Sonic script could take some ques from that Rachet and Clank series. Just not in the gameplay department.

I also like the direction they took with Robotnik in Colours, I want him to have evil ambitions but be a complete nutcase and be 'funny' in the way he does things.

Robotnik in Sonic Colours benifited greatly from outside writers.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 08, 2011, 04:28:15 pm
^I agree in that regard, plot is okay, but it's when it turns into romance drama bullshit that it gets stupid. Wasn't there something in Sonic 06 about the princesses tears being deadly so she never cried? That's the horrible stuff I'm talking about.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 08, 2011, 04:33:48 pm
Quote from: "MadeManG74"
^I agree in that regard, plot is okay, but it's when it turns into romance drama bullshit that it gets stupid. Wasn't there something in Sonic 06 about the princesses tears being deadly so she never cried? That's the horrible stuff I'm talking about.

Yeah, I think there was something about that. I never played the game past the demo and I never finished the demo so...

But yeah thats the kind of horrible corny plot I would expect in a Square Enix game like Final Fantasy. Not a Sega game and certainly not a Sonic game.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 08, 2011, 05:44:45 pm
Quote from: "crackdude"
Sonic adventure 2 had very little in common with the original games, but it just felt right! Felt sonic.

No it didn't.   It felt like bad anime.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 08, 2011, 05:55:19 pm
Quote from: "Barry the Nomad"
@ CrazyTails

I think Classic Sonic looks off because he wasn't initially designed to be rendered in 3D. Certain angles lead to some odd things like the lack of neck, the stubby legs having to be contorted and stretched to look right, etc. Sort of like how it took years for Mickey Mouse to get a proper 3D approximation due to his ears. On paper, they can always face the viewer, like two big black circles. But in 3D they're flat dish plates and thus look silly from the side. It wasn't until Kingdom Hearts that they had it so they always faced the camera/viewer and looked right even though they were wrong. Not sure how KHII did it, but I remember it looking great in the conclusion of KHI.
I think you're right. I know there is one little thing that they had changed since Sonic Heroes, but that was actually aplied in the modern era. When you look at older designs, you can see that the middle quills on the side are wider than the lower one`s. The lower ones are straight. If you pay attention you can see it in most designs and even in the sonic shuffle intro (http://http://www.youtube.com/watch?v=HYXGXKNcnyo).
They applied it to classic sonic as well now and I thought it looked a bit silly, especially from the front.

After sleeping a night over and watching that trailer again, I gotta say that he looks great. I shouldn't be nitpicking at all. I considered long time ago that it would be impossible for such a thing to ever happen and actually sometimes felt kind of stupid for having such a request. It still feels like a dream
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 08, 2011, 06:40:52 pm
Quote from: "Radrappy"
Quote from: "crackdude"
Sonic adventure 2 had very little in common with the original games, but it just felt right! Felt sonic.

No it didn't.   It felt like bad anime.

Outside of the Shadow, Maria and Gerald Robotnik stuff, the story was really not that awkward and serious. I think besides what I mentioned it is all no darker than Sonic OVA, which everyone seems to like. In comparison, SatAM, the comics and stuff were way darker.

Quote from: "Sharky"
Actually the Sonic script could take some ques from that Rachet and Clank series. Just not in the gameplay department.

While I can agree that Sonic stories have been so stupid as of late that it actually hurts, Ratchet and Clank is not much better, and it is pretty apparent you do not know much about the series.

The most recent game has a lot of death, blood and crying. The designers specifically made the last few games with their fans who started playing the first game when they were in their mid teens and are now in their 20s.

It is weird awkward furry shit and lasts so much longer than any cutscene any previous Sonic game had, and they are extremely abundant too.

The humor was not anything to go by in Unleashed or Colors usually, but Ratchet and Clank is so much more annoying in every possible way. Not to mention the levels can last over an hour, half of which is usually because of cutscenes filled to the brim of weird jokes that range from the quality of Muppet-wannabe to "This word kind of sounds like Microsoft, and that word kind of sounds like Sony! HUURRRR".

NOT TO MENTION, each game is the damn same. Seriously. I can understand the hatred for Sonic Team changing their styles, designs, concepts with almost every single release, but at least they can be creative and they attempt new things every now and then, Hell even Nintendo is more edgey than fucking Insomniac.

Also guns. Insomniac stated the official reason they stopped making Spyro games was because he could not hold a gun. I am not fucking joking. The fact you want this kind of mentality in the Sonic series probably means you have not even really played most of the games.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 08, 2011, 08:42:17 pm
Quote from: "Sega Uranus"
Outside of the Shadow, Maria and Gerald Robotnik stuff,

the heck else was there?
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 08, 2011, 08:51:50 pm
Quote from: "Sega Uranus"
Quote from: "Radrappy"
Quote from: "crackdude"
Sonic adventure 2 had very little in common with the original games, but it just felt right! Felt sonic.

No it didn't.   It felt like bad anime.

Outside of the Shadow, Maria and Gerald Robotnik stuff, the story was really not that awkward and serious. I think besides what I mentioned it is all no darker than Sonic OVA, which everyone seems to like. In comparison, SatAM, the comics and stuff were way darker.

Quote from: "Sharky"
Actually the Sonic script could take some ques from that Rachet and Clank series. Just not in the gameplay department.

While I can agree that Sonic stories have been so stupid as of late that it actually hurts, Ratchet and Clank is not much better, and it is pretty apparent you do not know much about the series.

The most recent game has a lot of death, blood and crying. The designers specifically made the last few games with their fans who started playing the first game when they were in their mid teens and are now in their 20s.

It is weird awkward furry shit and lasts so much longer than any cutscene any previous Sonic game had, and they are extremely abundant too.

The humor was not anything to go by in Unleashed or Colors usually, but Ratchet and Clank is so much more annoying in every possible way. Not to mention the levels can last over an hour, half of which is usually because of cutscenes filled to the brim of weird jokes that range from the quality of Muppet-wannabe to "This word kind of sounds like Microsoft, and that word kind of sounds like Sony! HUURRRR".

NOT TO MENTION, each game is the damn same. Seriously. I can understand the hatred for Sonic Team changing their styles, designs, concepts with almost every single release, but at least they can be creative and they attempt new things every now and then, Hell even Nintendo is more edgey than fucking Insomniac.

Also guns. Insomniac stated the official reason they stopped making Spyro games was because he could not hold a gun. I am not fucking joking. The fact you want this kind of mentality in the Sonic series probably means you have not even really played most of the games.

To be honest you are right, I've only had a little bit of play time with a Ratchet and Clank game and frankly I found it pretty boring (gameplay wise) and didnt continue.

But I've seen some cutscenes on youtube that really got the 'cartoony jokes' just right in the script. Sonic Colours had some similar funny moments and some gold ones with Robotnik on the PA system but every so often something totally cringe worthy would find it's way into the plot.

I really hated the whole 'messed up translater' jokes... A lot of the banter between Sonic and Tails was very hit and miss.

If they could tighten the script, make it all as good as Robotniks it would be great.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 08, 2011, 09:31:21 pm
Quote from: "MadeManG74"
I just want to point out that there is nothing inherintly wrong with 'deep plots' or things like 'adventure fields'.

The bad thing is that Sonic Team does these so poorly, we would rather see them dissapear altogether. While there is nothing wrong with deep plots in a game, there IS something wrong with plots so bad they make you want to cry. Ditto with Adventure fields that have 20 second loading times for two lines of text.

Sorry, should have clarified. I like deep plots when they don't dip into tragic deaths and romance (like '06) or completely un-Sonic things like you guys detailed.

I did really like SA1 and 2's plots, as they used established characters and built off them. Knuckle's tribe and the Master Emerald drove the plot of SA1, and Eggman's grandpa and a giant Death Egg-like death ray in SA2. But beyond that, there hasn't been many exciting plots. FOrget about '06, Unleashed was okay, but had nothing to do with Sonic (replace Sonic and just about any game character could have the plot of Unleashed). Colors was fun, but a bit too light. I did, however like the lack of monster and the Eggman take over the world plan of the week premise.

I think Adventure fields could be much improved. Like, imagine having a field in the style of the GG's garage in JSRF. Rather than walking around and talking to people, you could run all about the place just messing around with Sonic's moves. Unleashed had areas like these before the action stages, but they were a bit too small and filled with too many enemies.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 09, 2011, 01:34:24 am
Speaking of stories, I think the best Sonic story was the Death Egg Saga (as it seems to have become known) which was Sonic 2, 3 and Knuckles. It says something about the series that these games had no dialogue and next to no cutscenes either, but they still managed to tell a really good tale.

Robotnik decides to go all out and build an orbiting space station to roboticise the entire planet. Sonic chases him across the land to stop it and manages to get aboard the ship. Robotnik shows off his ultimate weapons to defeat Sonic with a robot duplicate of Sonic Himself and a giant exoskeleton.

It was basic and exciting and all you needed was some really really basic custcenes to get the point across. Sonic 3 and Knuckles kept it going pretty well with the same features. Even just seeing the Death Egg in the background of the Lava Reef Zone was such a fantastic little touch that strung the game's plot together and reminded you what was the overall story. It also just looked really damn cool.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Kori-Maru on April 09, 2011, 02:36:26 am
Speaking of Death Egg, I hope they remake some of the good levels from S3&K with an option to play either the classic megadrive/genesis chiptune or remixed music. I will cream my pants.

And man oh man, I hope I get the chance to go back to New York Comic Con if Sega plans to have a booth.

EDIT: I almost forgot did you guys made any podcasts recently, now would be a good time to talk about this with the community.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 09, 2011, 06:25:34 am
I think if they'd really want to optomize his looks (if they want to), they should get rid of the assface and widen his eyes a little bit(not pupils).

Like so
http://img.photobucket.com/albums/v232/ ... c_gen1.jpg (http://img.photobucket.com/albums/v232/SonicWarriorTJ/sonic_gen1.jpg)

I think most fans of the classic design werent ever fond of moder sonic's assface, which was actually taken from the US design of classic sonic.
Not saying the one we have looks bad, just pointing it out is all. I would glad if they ended up doing that.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 09, 2011, 06:34:17 am
Agreed on the Death Egg Saga, yo!

Best kind of plots involved Robotnik/Eggman developing a sweet weapon. Death Egg, Metal Sonic, Mecha Sonic (Sonic 2). It has been a long time since they introduced a cool new piece of tech that Eggman unleashes on the world. Eclipse Cannon was pretty cool, despite it being his granddaddys. Egg Carrier was pretty sweet, Il iked how one could run all over it. Probably the best adventure field in my opinion.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 09, 2011, 08:26:05 am
Quote from: "Radrappy"
Quote from: "Sega Uranus"
Outside of the Shadow, Maria and Gerald Robotnik stuff,

the heck else was there?
The hell were you expecting? Shakespeare?

It was a carefree serious plot. Interesting but not complicated. Entertaining.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 09, 2011, 08:30:42 am
Sonic 4 has a giant robot thing.

I thought it was fun.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 09, 2011, 09:47:02 am
Quote from: "crackdude"
Quote from: "Radrappy"
Quote from: "Sega Uranus"
Outside of the Shadow, Maria and Gerald Robotnik stuff,

the heck else was there?
The hell were you expecting? Shakespeare?

It was a carefree serious plot. Interesting but not complicated. Entertaining.

I agree. I personally have loved all the story lines in Sonic titles.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 09, 2011, 11:56:40 am
Only niggle I had about SA2's storyline was that they handled Shadow's death quite well, and then ruined the whole thing with Heroes. They didn't even give an answer as to what was up with him in Heroes, you had to wait until Shadow's own game and the answer was given by Eggman during a boss battle :P
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 09, 2011, 11:59:20 am
I choose to completely ignore ShtH and Heroes storylines when talking about SA2. They simply don't fit nicely.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 09, 2011, 12:05:44 pm
Agreed. In my mind, shadow burned to a crisp on his reentry into earth's atmosphere. He just shows up in the spin-off titles because they're non-canon ;)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 09, 2011, 12:21:39 pm
I'm just going to dump this here.

(http://http://th08.deviantart.net/fs70/PRE/f/2011/097/0/3/modernandclassic_by_kamagawa-d3dfswr.jpg)

IMO,
-Nuckles looks better Modern
-Tails looks better Classic
-Amy had better clothes in the classic but I like that her head isn't just a Sonic palette swap with a tuft now.
-Robotnik looks good both ways, I think I prefer the orginal though.
-All three Chaotix look far, far better modern.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 09, 2011, 03:06:01 pm
Quote from: "Sharky"
-Nuckles looks better Modern

Ok I'm going to have to strongly disagree with this.  What was so appealing about the classic designs of the three main characters (tails, knuckles, sonic) was the specific shape language.  That is to say,

sonic - circle
tails - square
Knuckles - triangle

http://classiccartoonreviews.blogspot.c ... heets.html (http://classiccartoonreviews.blogspot.com/2011/03/classic-sonic-model-sheets.html)

They were reflective of their personalities to a point and looked beautifully recognizable in any silhouette.  

The modern knuckles design we have now has done away with that triangle motif entirely.  His snout has been shortened, his body elongated, his skull rounded to the point where he hardly retains any of what made him so radically different from sonic in the first place.  They also have decided to bluntly blow up the size of his fists.  The Sonic Adventure design isn't quite as bad, but what we have now is completely trash.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 09, 2011, 03:21:00 pm
That is an intesting analyzation there
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 09, 2011, 03:46:10 pm
well, just look at your sig.  It's all there.  Everything that makes those designs work so well together.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 09, 2011, 05:07:35 pm
Yeah I agree with you. I love all the older designs as well including knuckles. As for the rest I think I can agree with Sharky. Knuckles never really got a good looking classic 3d model so judging by those pics I can see where he's sorta coming from.

It would be really nice to see both tails and knuckles back in classic form. Man as soon I see the more brownish(instead of yellow) black eyed tails, I think that'd possibly kill me.. hopefully not of course.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 09, 2011, 06:25:42 pm
Quote from: "Radrappy"
Quote from: "Sharky"
-Nuckles looks better Modern

Ok I'm going to have to strongly disagree with this.  What was so appealing about the classic designs of the three main characters (tails, knuckles, sonic) was the specific shape language.  That is to say,

sonic - circle
tails - square
Knuckles - triangle

http://classiccartoonreviews.blogspot.c ... heets.html (http://classiccartoonreviews.blogspot.com/2011/03/classic-sonic-model-sheets.html)

They were reflective of their personalities to a point and looked beautifully recognizable in any silhouette.  

The modern knuckles design we have now has done away with that triangle motif entirely.  His snout has been shortened, his body elongated, his skull rounded to the point where he hardly retains any of what made him so radically different from sonic in the first place.  They also have decided to bluntly blow up the size of his fists.  The Sonic Adventure design isn't quite as bad, but what we have now is completely trash.

And yet, he still looks better now. =3
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 09, 2011, 07:28:44 pm
(http://http://2.bp.blogspot.com/-VkcXMBiPUyY/TZtapdzBdiI/AAAAAAAAAZE/jON5Fw774Ro/s1600/RageFace2.png)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: SOUP on April 09, 2011, 08:52:06 pm
It's nice that Amy doesn't just look like Sonic in drag now.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Chaosmaster8753 on April 09, 2011, 09:28:31 pm
Quote from: "Sharky"
Sonic Adventure introduced a lot of the problems with modern Sonic


Some of them weren't that bad back then since it was the first of its kind.

Quote from: "Sharky"
characters

Except this trend started with Sonic 2.

Quote from: "Sharky"
deep plots

(http://http://upload.wikimedia.org/wikipedia/en/c/c3/SatAMtitle.jpg)
(partially joking)

Quote from: "Sharky"
But we loved it... If we hadn't and we made a big stink like people did with Sonic 06 or Sonic 4 then they'd have quickly realized their mistake and changed it back ASAP.

That's because:
1. It was the first full 3D Sonic game
2. The gameplay was considered mostly good for the standards of the time it was released
3. people weren't traumatized by what came afterwards.

Quote from: "Sharky"
But it was the Sonic fans that continued to (and still continue to) push for Sonic Adventure 3 with all of its terrible faults.

I don't think people wanting Sonic Adventure 3 want it to have the same camera and control problems of the originals.

Quote from: "Sharky"
But this is why we have had these things for so many years, there are tons of Sonic fans that genuinely enjoy the things that others hate.

Unfortunately, we can't do anything about that. And there's nothing really wrong with that, except when they act crazy about it.

When it comes to wanting a Sonic Adventure 3, just because something didn't really work that well the first time doesn't mean it can't work at all.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 09, 2011, 11:20:25 pm
Quote from: "Chaosmaster8753"
Some of them weren't that bad back then since it was the first of its kind.
Doesn't matter it was the seed that grew the shit tree.

Quote
Except this trend started with Sonic 2.
Back when the characters still largely played like Sonic it wasnt a problem. The problem appeared in Sonic Adventure where some characters were far removed from what sonic gameplay is... Big the Cat? E102? Amy?

Quote
That's because:
1. It was the first full 3D Sonic game
2. The gameplay was considered mostly good for the standards of the time it was released
3. people weren't traumatized by what came afterwards.
I agree, those are the reasons we largely accepted a game that was full of un-sonic like gameplay and the seed of Sonics destruction.


Quote
Unfortunately, we can't do anything about that. And there's nothing really wrong with that, except when they act crazy about it.
What is wrong with it is that Sega for better or for worse DO actually listen to Sonic fans and that is what has got them into trouble.

Quote
When it comes to wanting a Sonic Adventure 3, just because something didn't really work that well the first time doesn't mean it can't work at all.
Sonic Colours works much better...
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 10, 2011, 08:17:45 am
Sonic Adventure 2 was near perfect. Just triple the Sonic/Shadow levels and make other characters levels optional.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 10, 2011, 08:45:51 am
Quote from: "crackdude"
Sonic Adventure 2 was near perfect. Just triple the Sonic/Shadow levels and make other characters levels optional.

It wasn't really near perfect...
The level designs in Colours were a thousand times better, the camera wasn't very good, it was full of terrible gameplay. In retrospect there was only a couple of really good levels and the final boss was meh.

The only thing SA2 did BEST so far was the 2 player Vs. mode.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Trippled on April 10, 2011, 08:55:44 am
I don't think SA2 Sonic/Shadow Levels were all that great, they were linear and all about timing and doing "Tricks/Stunts" right. I prefer Adventure 1 which played more like the old games, where each stage was  different in geographical design and gimmicks, in SA2 every stage was essentially "Speed Highway", and the setpieces were more repetetive,and there wasn't really anything to explore. Unleashed was linear and all about fast  too, but was more about avoiding traps hazards etc. then tricks which feels better for a Sonic game IMO, then SA2 way of doing things in a way. Still I agree that 30 stages of Speed levels would make a great game. The Thing that ruined ruined SA2 to me was the Treasure Hunting tough, Eggman/Tails Levels weren't what I call fun, but they were at the least inoffensive. Knuckles and Rouge's levels gave you the bubonic plague. I've had visions of the eternal flames that were more pleasant and less psychologically torturous. I still remember flying around for 60 Minutes in Meteor Herd as a Kid. What a Nightmare. What for alot of fans is the game,with which they became a Sonic Fan,is for me the the first "love/hate" type game I experienced as a Kid. I loved Sonic/Shadow,Chao Gardens and Story, rest annoyed me.

Anyway about Sonic Generations...waiting more info.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 10, 2011, 09:16:45 am
Welcome to the forum Tripple!

I agree with pretty much everything you said here. I'd say 70% of Sonic Adventure 2 was annoying crap which I really didn't enjoy, most of the game was spent waiting for the 30% that I did enjoy. Even then I think Sonic Colours has out done any speed levels in SA2.

If this new game can take all of the good points of Sonic Colours and improve on it it'll be a great game.

Most of the things I've hated about Sonic games in recent years were finally dealt with in colours.

-Sonic only gameplay
-Just as much platforming as speed, boost meter finally handled well.
-Wonky camera pretty much fixed
-Dr Robotnik was the final boss
-The story was suitably whacky and Dr Robotnik was suitably insane, yet funny.
-Levels were far more whimsical and 'zone' like then the boring real world settings.

Now if only they can get rid of those bloody awful opening lyrical cheesy rock music.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 10, 2011, 09:36:42 am
If SEGA want to make a succesful 3d game with great stages in the future, they have to study this like madmen

[youtube:29a0lg47]FR86QgC3eiE[/youtube:29a0lg47]

It's got friggin everything. Speed, platforming, puzzle, atmosphere. I like how alternate paths are being implemented nowadays so that would make the stages even more epic.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Trippled on April 10, 2011, 09:48:10 am
My problem with Colors,and pehaps why it's average for some people who play it, is cause all the 2d plattforming was all blocky/generic and junky more akin to Megaman/Mario games, and 3d was weak save for a couple of spots, previous 3d Sonic games where better at times in that regard. And the Level re-usage got a bit tiresome.

And yeah Lost World is amazing,the level layout felt organic similar to 3&K. I still don't know why they decided to base future Sonic games on Emerald Coast/Speed Highway. Perhaps it's Iizuka.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 10, 2011, 10:25:13 am
Lost World was shit. The camera sucked in that snake water thing. Clipping, clipping everywhere.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 10, 2011, 10:38:47 am
Quote from: "crackdude"
Lost World was shit. The camera sucked in that snake water thing. Clipping, clipping everywhere.
Well.. well.. but Yo momma is sooo fat.......!!

Nah seriously

Lost world wasn't polished, that true man. But it is the best 3d stage of all time, just ask kanye west
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 10, 2011, 10:59:38 am
I prefer the style of City Escape

rolling around at the speed of sound, got places to go gotta FOLLOW MY RAINBOW!!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 10, 2011, 12:13:46 pm
I like the stages in sa2 as well, their just a bit too straight forward as in you literally go forward almost all the time. There's no emphasis on exploration. What I really love about sonic adventure 2 is crazy gadget. That stage is really awesome.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 10, 2011, 12:30:31 pm
Lost World was ambitious but I didn't much enjoy it, as crack dude said the snake was a horrible part, could have been good but you kept clipping over the edge and the poor depth perception of jumping in that game meant often you'd miss the landing.

Whilst I agree that the 3D sections could have been a bit more exciting then just speed sections, i don't think there was anything bad about the 2D sections, they were fantastic.

The Wisp planet is beautifully done, level design, platforming everything and the water planet is just jam packed full of exploration and multiple paths to take.

Just look at this:
http://www.youtube.com/watch?v=sbgn1ZLSEio (http://www.youtube.com/watch?v=sbgn1ZLSEio)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 10, 2011, 01:09:46 pm
Hmm yeah I agree about lost world but I just like the concept of it. While the implementation and polish may not have been all that great, It shows how 3d stages don't always have to be about running and action but can have good elements of complex platforming and puzzle too.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 10, 2011, 03:09:07 pm
For platforming I enjoyed the snow level on SA1.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 10, 2011, 09:02:06 pm
One thing i'd really hate is if they would make another corny vocalized theme song by some random artist. We allready know crush 40 is involved with this. I really hope it just has something to do with the throwbacks; producing remixes of some sort.

Even if crush40 was better than what they produced for unleashed and colors(ugh), I hope they decide to make an awesome fully instrumental theme track. I am thinking about something very melodic and memeroble.

Kinda like what they used to do in the classics but 10 times better, because they were usually pretty short. I wouldn't mind if they did seperate theme songs for both sonic's. Crush40 for modern and melodic for classic.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: crackdude on April 11, 2011, 03:24:56 am
Implying Crush40 is anything but amazing.

I just hope it fits the game. Rock fitted the SA games, but it would feel outta place on Colors. i just want everything fitting nicely :)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 11, 2011, 05:59:13 am
Quote from: "crackdude"
For platforming I enjoyed the snow level on SA1.

Ice Cap (SA1) was unique in that it had a 2D segment, I wish more stages in SA1 had those, it was fun sliding about on the ice and hopping from icicle to icicle.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 11, 2011, 10:47:28 am
As far as music goes I would love to hear some remixes of the Genesis tunes. It would fit perfectly with this game in my opinion. *hopes for Flying Battery*
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 11, 2011, 02:06:41 pm
sonic 3 version of Ice Cap in 3dhd with finally an official remix track. I think nobody would say no to that.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 11, 2011, 03:21:14 pm
Quote from: "CosmicCastaway"
As far as music goes I would love to hear some remixes of the Genesis tunes. It would fit perfectly with this game in my opinion. *hopes for Flying Battery*

Remake of flying battery level complete with remixed music?

SHUT UP AND TAKE MY MONEY!

[youtube:1kw4wwhw]lgIDJ4jvp5I[/youtube:1kw4wwhw]
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 11, 2011, 03:29:14 pm
Never heard that one before!

I've always been a fan of this Flying Battery remix:
[youtube:10dt94uw]b5WP-bzwWRY[/youtube:10dt94uw]
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 11, 2011, 03:34:36 pm
Wow that's great too. Is it possible that Flying Battery theme can't have a bad version?
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 11, 2011, 04:22:10 pm
Quote from: "MadeManG74"
Is it possible that Flying Battery theme can't have a bad version?

CHALLENGE ACCEPTED!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Kori-Maru on April 11, 2011, 10:19:17 pm
That remix is awesome but its missing its clap sensation.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 12, 2011, 05:55:52 pm
Anyone ready for some flamewars? SEGA wants to know which of the 2 designs you like most

Click here to cast your vote! (http://http://www.facebook.com/Sonic)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 12, 2011, 06:07:23 pm
Voted Classic. Design has appeared in more quality titiles, and if given the choice I buy Classic design merch.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Chaosmaster8753 on April 12, 2011, 06:19:01 pm
Modern.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 12, 2011, 06:53:38 pm
(http://http://i53.tinypic.com/1zg3meo.gif)
(http://http://i54.tinypic.com/29cpesp.gif)

I had my gripes at first, but they really nailed him. He even animates like the old sprites.
(http://http://img820.imageshack.us/img820/1841/sonicswalkanimation.gif)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 12, 2011, 07:09:02 pm
There is so little difference between them I'm not even going to vote.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 12, 2011, 07:27:17 pm
I love both, but I if I had to choose I would go with Modern.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 12, 2011, 07:58:51 pm
I get why they have Modern Sonic holding his arms back rather than moving them back and forth real fast, would look odd from the back. But it's fun to see Classic Sonic doing it.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 12, 2011, 08:02:32 pm
Classic sonic by Naoto Oshima's concept has been putting his arms back in both Sonic CD's opening and Sonic OVA too. I have no preferences really, but it would be really nice touch if Classic sonic still isn't running in his full potential in the teaser and would get his wheel o feet together with his arms on the side in a future CG trailer. Basically how sonic 4 "tried" to replicate it.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 12, 2011, 08:07:41 pm
I always saw arms swinging as low speeds, and arms back or locked in as high speeds. As though the wind resistance is so fast that his arms have no choice but to fly backwards or stay locked in.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 12, 2011, 09:04:38 pm
Wasn't sure which thread to put this in since it kinda relates to Sonic's 20th anniversary, but OC Remix is making a remix album of music from the first Sonic game. Check it out:
[youtube:1h2qr9qo]Plqgt38TuPY[/youtube:1h2qr9qo]
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Chaosmaster8753 on April 12, 2011, 09:32:16 pm
Quote from: "Sharky"
There is so little difference between them I'm not even going to vote.

I'd probably do the same, but I felt like giving Modern Sonic a bit of love.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Kori-Maru on April 13, 2011, 01:47:35 am
What a pointless poll. Both Sonics are the same to me and plus I hate facebook.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Suzuki Yu on April 13, 2011, 02:08:58 am
i can't see any poll myself!!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 13, 2011, 02:12:59 am
You got to be registered and logged in. Language should also be set on english. SOmeone had the language problem at SEGA boards, so I hope that'll help.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Suzuki Yu on April 13, 2011, 02:23:16 am
it's OK now, thanks.
but i don't think i will vote to any, i was just curious to see the results so far.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 13, 2011, 07:50:52 am
I wish they'd bring back the "post X amount of comments and we reveal the title/gameplay/image/etc." thing. At least with that we got to interact AND were rewarded with some info. This poll, while interesting, is not as cool as some info. Press release time, SEGA!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 14, 2011, 12:59:31 am
The results of the poll surprised me a lot. After 13 years of the newer model, I thought the new "generation" took a large portion of the fanbase. But than again, almost everyone's a member of facebook. Including non fans and those who aren't fans like us. 6 million people bought sonic 2 back then so yeah.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: MadeManG74 on April 14, 2011, 05:28:19 am
It's also become kinda trendy to hate on new Sonic. Which is good.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CrazyT on April 14, 2011, 05:54:15 am
I didn't want to spam the comment section at the frontpage, so i'm bringing it here.

http://www.segabits.com/blog/wp-content ... gener2.jpg (http://www.segabits.com/blog/wp-content/uploads/2011/04/sonicgener2.jpg)

(http://http://i23.photobucket.com/albums/b353/sonicandtails/sonicgenerations.gif)

I got to be honest. I always thought the US looking sonic looked awful. I doubt the ingame model will look like that, but even as box art(hope it's temporary)i'd find it pretty horrible. It's great for lulz but not official

This is more like it
(http://http://i53.tinypic.com/1zg3meo.gif)
(http://http://img21.imageshack.us/img21/9656/aasdz.png)
They can't be the same or am I blind
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 14, 2011, 07:28:09 am
US Sonic was a huge part of my past, especially the Sonic the Hedgehog NOT FOR RESALE cover, soI have nothing but love for him.

But I can see how it would annoy people.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Radrappy on April 14, 2011, 11:26:56 am
Quote from: "CrazyTails"
I thought the new "generation" took a large portion of the fanbase.

This is the single biggest thing to come out of that poll.  The realization that "neo sonic fans" are only an obnoxious minority.  It's pretty damn refreshing.  

Quote from: "CrazyTails"
They can't be the same or am I blind

No you're right.  I felt the same when I saw that place holder artwork.  That is to say, a pang of disappointment.  Let's wait and see though.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 14, 2011, 03:13:41 pm
Quote from: "Radrappy"
Quote from: "CrazyTails"
I thought the new "generation" took a large portion of the fanbase.

This is the single biggest thing to come out of that poll.  The realization that "neo sonic fans" are only an obnoxious minority.  It's pretty damn refreshing.  


That's a pretty negative attitude.
You might not share the same view as them, but they still support the Sonic series.

Personally, I'm really curious to see how the abilities of classic and modern Sonic are different. I'm guessing modern Sonic will have his homing attack, rail grinding and such. Maybe the classic Sonic will have the peel-out from Sonic CD, the various barriers from S3&K and a more powerful spin dash.
I might be completely wrong, but it's fun to think of how the game play will differentiate between them.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 14, 2011, 03:22:49 pm
Quote from: "Radrappy"
This is the single biggest thing to come out of that poll.  The realization that "neo sonic fans" are only an obnoxious minority.  It's pretty damn refreshing.  

I don't think it really says that at all. As Mademan said if anything it’s just become the new fad to hate 'modern sonic'. When Sonic Adventure came out nobody cared that Sonic was an inch taller or had a green iris.

If they had stuck with the Sonic 06 model that would be a problem, it was lanky and badly designed and looked awful. However I think the difference between the current model used in Unleashed, Colours and Sonic 4 is so close to the classic model that it's not even worth getting uppity about.

The most obnoxious are by far the ones still complaining after this announcement… Frankly if Sega/Sonic Team want to make classic Sonic look the way it does now then that is up to them and them alone. In fact I think these classic elitist types need to STFU already.  

So long as the play game is good Sonic Team can do what ever they like with the character which they created and own…

Anyone looking at a Sonic Model so closely that they notice that Sonics shoes are post box red instead of inflamed penis red really needs to… Well, get a life...

It has been these classic purist types that are far more obnoxious and pushy than anyone else. Whist I dislike seeing people asking over and over again for Sonic Adventure 3 I'm more irritated by people being given what they ask for and still complaining because it doesn't match the exact design of there favourite design from one peice of obscure concept art drawn in 1995...

It was not long ago that many sonic fan were invited to Sega of America for a round table discussion about the sonic series and its direction. I distinctly remember being disgusted by how damn rude the classic sonic shitheads were being.

One in particular was given a Sonic clock as a prize, it has modern Sonic on it and he kicked up a stink and was completely ungrateful. He wrote a hateful blog about the event and the clock and in the youtube video of the event he came across as a pushy opinionated little cunt that wouldn’t let anyone else get a word in edge ways. Even worse he had the cheek to complain that part of the time was dedicated to other Sega games like Phantasy Star and Valkyria Chronicles even though it wasn’t strictly a Sonic event.


To be REALLY honest both sides are just as bad as each other. I think the entire series would be better if Sega never listened to another Sonic fan again. Besides the rare decent Sonic fan, they are horrible, ungrateful whiney people that make me embarrassed to say I’m part of the Sega fanbase.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 14, 2011, 03:29:21 pm
Quote from: "Sharky"
I don't think it really says that at all. As Mademan said if anything it’s just become the new fad to hate 'modern sonic'. When Sonic Adventure came out nobody cared that Sonic was an inch taller or had a green iris.

This is not true.

However!

Most people I remember actually said how great the changes were, how it did not feel like a game for toddlers, like what Mario has been known for in the past.

In any event, I agree that people overreact about this stuff, but the post you just made is a great example of it all...  :afroman:

Quote from: "CosmicCastaway"
Personally, I'm really curious to see how the abilities of classic and modern Sonic are different. I'm guessing modern Sonic will have his homing attack, rail grinding and such. Maybe the classic Sonic will have the peel-out from Sonic CD, the various barriers from S3&K and a more powerful spin dash.
I might be completely wrong, but it's fun to think of how the game play will differentiate between them.

Modern Sonic does not even roll anymore! I would not mind this kind of play style at all though, I would support it if it were like how you described it.

If they can just get the rolling and correct sound effects in place (Sonic the Hedgehog 4 uses the spindashing sound for rolling, and the rolling sound for spindashing... Cannot believe how stupid a mixup that is...) and some other things are taken note of, I think I will really like this game a lot. It does not seem like a hard thing to accomplish, but Sonic Team has horrifically disappointed me so many times in the past that I am not sure where I stand yet.

---

Anyways, I think both models are fire and I am not sure why it is really that big of a deal at the end of the day. I noticed some changes to the newer model even, like how they got rid of how his arms bent, like in the Adventure games, Heroes and 06, so they are not done yet.

Modern Sonic looks better in 3D because his head and limbs extend longer, but someone pointed out to me that in 2D this model looks strange in a 2D setting as he is too thin and his head is longer too.

Classic Sonic is better because he is more versatile in regards to 2D and 3D placement, and if the Facebook polls are anything to go by, he is much more appealing to the general public. I personally like both, I am just not a fan when he is extra long and "waxy" looking, like in the DX version of Adventure, Sonic 4 or his 06 model... Yuck.

Regardless of what some people say about me here, I feel I am very open minded when it comes to Sonic games. I hope they can wait till E3 though for more information, instead of just throwing it all out at random.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 14, 2011, 03:37:26 pm
I'd prefer if after Generations, Classic Sonic goes away. I'd like his revival to be a special 20th Anniversary thing, like how the 1987 Ninja Turtles briefly returned for the 25th anniversary movie. Not something that is milked in 2012 and beyond as an alternate skin in Sonic 4 Episode 3 and Sonic Colors 2.

Though I'd be happy to see classic games get proper rereleases in the future, like Sonic CD on XBLA/PSN, and wouldn't mind if the classic Sonic render is used to promote rereleases. The iPhone versions of Sonic 1 and 2 bizarrely used art from the Advance series as boot up screens. Why not use the classic Sonic render instead? Would be far more fitting. Also, I'd gladly accept more classic Sonic merchandise, whether it's an anniversary or not.

But as an optional reskin, pass. 3D games are modern Sonic's territory. Let classic Sonic represent the Genesis/Saturn days.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Shining Dawn on April 14, 2011, 03:43:57 pm
The boxart is either fake or just a place holder
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 14, 2011, 03:48:42 pm
Quote from: "Barry the Nomad"
I'd prefer if after Generations, Classic Sonic goes away. I'd like his revival to be a special 20th Anniversary thing, like how the 1987 Ninja Turtles briefly returned for the 25th anniversary movie. Not something that is milked in 2012 and beyond as an alternate skin in Sonic 4 Episode 3 and Sonic Colors 2.

Frankly I'll be happy to see classic games get proper rereleases in the future, like Sonic CD on XBLA/PSN, and wouldn't mind if the classic Sonic render is used to promote rereleases. Also, I'd gladly accept more classic Sonic merchandise, whether it's an anniversary or not.

But as an optional reskin, pass. 3D games are modern Sonic's territory. Let classic Sonic represent the Genesis/Saturn days.

If I'm completely honest I think the Sonic Colours/Sonic Unleashed design of Sonic is by far the best design he has ever had... Yes ever. Followed closely by the animated design from the Sonic CD opening.

However I'll be happy to see the classic Sonic in every game from here on out, JUST so I never have to hear whiney fanboys complaining that he wasn't included... So the game is going to SUCK... Which is bound to happen from here on out. (Not that they won't just find something else to complain about.)

In my opinion this design takes the best features of the modern and classic Sonic and makes the best model so far:

(http://http://nerdiest-kids.com/wp-content/uploads/2008/12/sonicunleashedsonic.jpg)

(http://http://wearearcade.com/wp-content/uploads/2010/11/Sonic-Colors-sonic-the-hedgehog-12523236-1200-1450.jpg)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 14, 2011, 03:52:38 pm
Quote from: "Shining Dawn"
The boxart is either fake or just a place holder

I'm pretty sure it's just the place holder. Also welcome to SEGAbits Shining Dawn. =)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Barry the Nomad on April 14, 2011, 03:58:10 pm
Yeah, like I said in the news post (did I say this?), I think it would be far too difficult to fake such convincing renders. They look like true 3D renders, not like some faux painted job. Thus, they be placeholders.

Talkin' 'bout Sonic G-g-g-generations!
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sega Uranus on April 14, 2011, 04:09:19 pm
I love that model from Unleashed, but hate that CG model from Colors.

STRAAAANGE, ISN"T IT?!

(Actually, I just hate his "Open mouth" placement and how overly excited he seems about nothing, looks retarded)
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Sharky on April 14, 2011, 04:15:59 pm
Quote from: "Sega Uranus"
I love that model from Unleashed, but hate that CG model from Colors.

STRAAAANGE, ISN"T IT?!

(Actually, I just hate his "Open mouth" placement and how overly excited he seems about nothing, looks retarded)

Well, to be fair its the same model just a different expression... Which I agree is a bit douchey.

Still my point is more so that the newest 'modern' Sonic design is really nice on the eyes and I hope they stick with it. It is easily the best design since 1998's move to 'modern sonic'...
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Chaosmaster8753 on April 14, 2011, 04:52:47 pm
I hope that the two Sonics have moves of their own in order to distinquish them well enough instead of just adding classic Sonic for nostalgia's sake.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: CosmicCastaway on April 14, 2011, 05:10:10 pm
Quote from: "Chaosmaster8753"
I hope that the two Sonics have moves of their own in order to distinquish them well enough instead of just adding classic Sonic for nostalgia's sake.

I'm pretty sure they will. As I said in an earlier post, I'm really curious how they will play differently from each other.
Title: Re: New Sonic Trailer "Sonic Generations"?
Post by: Shining Dawn on April 14, 2011, 05:59:07 pm
Quote from: "CosmicCastaway"
Quote from: "Shining Dawn"
The boxart is either fake or just a place holder

I'm pretty sure it's just the place holder. Also welcome to SEGAbits Shining Dawn. =)
Thanks, glad to be apart of SEGAbits  8-)
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 18, 2011, 11:35:11 am
A big day for Generations!

Logo and screens: http://www.segabits.com/?p=11195 (http://www.segabits.com/?p=11195)

GAMEPLAY trailer:

[youtube:251dbyse]tV1Osnkr5Nc[/youtube:251dbyse]
Title: Re: Sonic Generations Discussion
Post by: SOUP on April 18, 2011, 01:49:37 pm
It's looking pretty amazing.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 18, 2011, 02:04:40 pm
classic sonic animation is a work of genius.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 18, 2011, 02:18:52 pm
First game footage, interspersed with an Iizuka interview (subbed in Spanish)
http://www.meristation.com/v3/des_notic ... 0d&pic=GEN (http://www.meristation.com/v3/des_noticia.php?id=cw4dac4aa853a0d&pic=GEN)

Classic Sonic = Classic Music
Modern Sonic = Remixed Music
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 18, 2011, 02:47:53 pm
Great find barry

*triest to read article*
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 18, 2011, 02:49:25 pm
For easier viewing:

[youtube:2barbhu9]zmN0Z6GAfj0[/youtube:2barbhu9]

Iizuka confirms that Tails, Knuckles, Shadow and other characters appear (though he does not say if they're playable or not, I say not).
Title: Re: Sonic Generations Discussion
Post by: Shigs on April 18, 2011, 03:04:18 pm
They are not. It's already been confirmed that only classic and modern Sonic will be playable.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 18, 2011, 03:06:33 pm
Lol

Well a view gripes I had after seeing that video and a much clear view of classic sonics gameplay. Sonic seems to be able to spindash without having to stop and duck+jump. This was the way the move was balanced. You couldn't just randomly be invincable in roll mode without some curvy dioganal surface or having to stand still and spindash.

Another dislike is that sonic seems to uncurl from his rolling when going off a ramp or just regular ground after a while.

I don't know man. This game should be perfect imo, that's why I hope it can still be dealt with.

Modern sonic gameplay is more like unleashed then colors. Meaning, visual spectacle but not a lot of input except for hold forwards/rights and view button presses.

Meh
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on April 18, 2011, 03:31:12 pm
OKAY!!!

I like the Classic sections, I hate everything about the Unleashed style sections. What happend to the 6th Gen Sonic? That is my favorite.

I really hate the Colors/Unleashed style of gameplay, I've said it a million times already, you guys are probably sick of it but damn it unleashed/colors don't hold a candle to the Dreamcast games!

On Off Topic:
I am surprised to say that I don't hate the idea of a classic Sonic game with side scrolling game play being done in real time 3D, this is what Sonic 4 should've been or... DON'T FREAK OUT!

Either Sonic 4 should've been True Sprite Based 2D or it should've been 3D like the classic side scrolling segments shown here. The current 3D polygon based model in Sonic 4 doesn't look good, especially on the iPhone where as the classic Sonic games look HD, Crisp and beautiful.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 18, 2011, 03:36:44 pm
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.

Gameplay was more fun and varied... Controls were tighter, music was better, graphics were much better, Sonics model was better looking, levels were more inventive... Pretty much everything was better.


Anyway, my only complaint so far is that the 3D sections are closer to Sonic Unleashed than they are to Colours which was imo a big step up from Unleashed.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 18, 2011, 03:48:21 pm
IMO Modern Sonic gameplay, looks more like Rush than Unleashed in a way. Unleashed wasn't that.....empty?

Looks like were getting super-fast 3d ala Unleashed, and 2d ala Colors seperated rather than combined like Colors did(altough the 3d in there was pretty bad).
Title: Re: Sonic Generations Discussion
Post by: max_cady on April 18, 2011, 06:22:34 pm
Sweet Mother of Jesus, I feel like a Twilight fangirl having a fit!

Just when you think Sonic Unleashed and Sonic Colors weren't bright and colorful enough, here comes something that... I can't even begin to describe it.

This game engine... Remember that fan art of Sonic a while ago, holy cow, this is real!
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 18, 2011, 06:55:08 pm
I do not like how the colors "Bleed". I do not like how it is still so zoomed out. I do not like how the the Modern Sonic looks still so "One path". I do not like how the shadows are so dark or how Shadow will be in the game.

But everything else I like a lot. I doubt they got the classic physics entirely correctly, but the fact they clearly are getting the bouncing right and the rolling is enough for me to know they actually care.

Being able to see all the levels from classic Sonic levels... This is pretty much exactly what I want!

Quote from: "Sharky"
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.

Gameplay was more fun and varied... Controls were tighter, music was better, graphics were much better, Sonics model was better looking, levels were more inventive... Pretty much everything was better.

Everything you said here is either incorrect or just a huge thrust of your opinion.

More varied gameplay? You were complaining that there were more styles of gameplay in the Adventure games just two days ago!

Controls were not tighter at all. Adventure 1 I can maybe understand, but not Adventure 2, especially 3D sections, which is why there are barely any in Colors.

On music... That is subjective, but I hugely disagree with you, and the Adventure games had way more music with more genres, so it is hard to compare.

Graphics... Obviously, they are 10 years apart... However, for their times, both Adventure games were literally the best games graphically. Sonic Colors is... Just "One" of the best looking Wii games.

Lets compare the level concepts... First we have a candy/burger and bacon level versus every kind of level concept ever used for at least one level in Sonic Adventure, then weird stuff like pyramids and Pumpkin Hill in Adventure 2...

In any event. I have a feeling I will enjoy Sonic Generations more than most of the games mentioned in the topic so I am excited.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 18, 2011, 07:33:21 pm
Quote from: "Sega Uranus"
Everything you said here is either incorrect or just a huge thrust of your opinion.
Its all my opinion...

I'm going to ask Shadi to make the forum automatically put 'In my opinion' at the start of every post so I don't have to deal with you jumping down my throat every time I say something.

Quote
More varied gameplay? You were complaining that there were more styles of gameplay in the Adventure games just two days ago!
What I ment was Sonics gameplay was more varied... I don't care about varied gameplay if the gameplay is fishing or searching for emeralds or other non Sonic gameplay.

Sonic Colours took what I liked about Sonic and made it deeper and more interesting.


Quote
Controls were not tighter at all. Adventure 1 I can maybe understand, but not Adventure 2, especially 3D sections, which is why there are barely any in Colors.
Sonic Colours BEING mostly 2D is exactly what made sure the controls were tighter. granted Sonic Adventure 2 had pretty tight controls for a 3D Sonic game. Sonic Colours just felt much more responsive.

Quote
On music... That is subjective, but I hugely disagree with you, and the Adventure games had way more music with more genres, so it is hard to compare.
I don't want more music with more genres... I want addictive tunes. I reallly don't want lyrics and rap.


Quote
Graphics... Obviously, they are 10 years apart... However, for their times, both Adventure games were literally the best games graphically. Sonic Colors is... Just "One" of the best looking Wii games.
The same way Sonic Adventure was just one of the best looking Dreamcast games?
Graphics are still better...

Quote
Lets compare the level concepts... First we have a candy/burger and bacon level versus every kind of level concept ever used for at least one level in Sonic Adventure, then weird stuff like pyramids and Pumpkin Hill in Adventure 2...
I enjoyed Whisp Planet from Colours more then pretty much every level I played in SA1 and 2... The ones that came close were Windy Valley, Red Mountain and White Jungle.

Quote
In any event. I have a feeling I will enjoy Sonic Generations more than most of the games mentioned in the topic so I am excited.
Good, me too.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 18, 2011, 07:55:28 pm
Double Post.
New screens, boy does this game look pretty!

(http://http://image.gamespotcdn.net/gamespot/images/2011/107/627224_20110417_screen003.jpg)

(http://http://image.gamespotcdn.net/gamespot/images/2011/107/627224_20110417_screen001.jpg)

(http://http://image.gamespotcdn.net/gamespot/images/2011/107/627224_20110417_screen002.jpg)
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on April 19, 2011, 12:26:44 am
Quote from: "Sharky"
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.


Sonic Adv for me still remains the best Sonic game and the best 3D platform game I have ever played, but that aside Sonic Colours was awesome, and this ? Well it looks mind blowing and just looks so good.

Said years ago Sonic Team would surprise many and boy are they proving all the haters so very wrong.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 19, 2011, 02:35:35 am
After watching that video with the Iizuka interview, I became kinda worried to be honest.

It's not that I doubt the game will be good or even great, I just wish they went a lot of steps further for sonic's 20th aniversary.

Sonic generations seems to becoming 2 gameplays catering to both fans. Iizuka is saying in the interview that in his opinion, there are old fans that only like 2d gameplay and the fans that like 3d gameplay. Reading these words allready made me feel like hitting my head onto a wall. He's missing the point once again. As if were dealing with someone from the countryside with no logicial sense whatsoever. The game seems to be based around this idea so I assume this was one of the great masterminds idea himself. He has said it before so I am almost sure about it. I'll get back on this in a minute.

The m.sonic gameplay looks bad imo. I really dislike how they totally forgot about sonic colors and went with unleashed, which scored bad on even the daytime fronts. This is so mindboggling to me, as if they were not aware of the succes of colors. How the hell...? The majority loved colors, almost everyone did fgs. I guess maybe the "storybook team" are seperate from the unleashed team. Making the unleashed style engine bearable by adding platforming and good level design still didn't make it "excellent". 3d Gameplay was mostly automated. Some people complained that unleashed engine doesn't work for good platforming. I mean I personally loved the game but I gotta be honest that they were right to an extent. The physics engine of unleashed, while adjusted in colors, still does not have the precision of the adventure sonic engines.
While sonic colors was great, I would have rather had them overhauling the physics engine into something similar to the adventure series. I would agree that the adventure games are dated, but honestly the adventure formula could do so much win if it just got the right treatment(please don't come up with sonic 06), if it got tweaked and tuned the right way.

It's like with super mario galaxy building upon mario64 and feeling similar, but yet 1000 times better.

So that's for modern sonic, now what do I think about c.sonic? After a closer look I noticed that c.sonic's physics are adjusted but still based on the colors/unleashed gameplay engine. You can see it in how stiff he moves and the jumps. He does not slow down when going up a hill and does not get more momentum by going down hills. Noticable too is how he uncurls when going off ramps. This happens in sonic colors as well, as if the ramp is programmed to push him off a ramp depending on the speed he touches it and uncurls him into a vulnurable animation when detecting so.

I would have also loved running around in 3d. Iizuka is wrong about classic fans only liking 2d. We love 3d too :S:S. Classic sonic freely moving in 3d would be friggin awesome. The hell Iizuka?! That was actually one of the things I was looking forward most to! Which fan of the classics wouldn't want to move freely in environments with classic sonic? I am sure most would.

I don't wanna come off too negative, because I know I do since even the folks at sonicretro are liking this very much. But for a 20th aniversary game, I didn't expect a recycled unleashed engine where they chose the inferior unleashed as example(he's "too" fast again) and adjusted that same engine for classic. At first I was like, yeah classic bouncing, that must be a sign of good physics, but looking closer you can see that this is another game made without passion.

Is it really weird wanting a sonic game to be finally even better then than the classics for the 20th aniversary?

I expect it to be okay.
Title: Re: Sonic Generations Discussion
Post by: Pao on April 19, 2011, 05:23:10 am
@Crazy Tails.

I agree that Generations isn't my "ideal" Sonic game I've been waiting for, nor what I expected for the anniversary, the 3D segments looks like Unleashed which I didn't like, I was pretty disappointed to hear that the game is split in two, 2D and 3D, I do not like such inconsistencies.

But...
I've begun to ponder over the idea of playing previous levels from the Sonic series in 2D classic gameplay (which looks great from the footage), I'd love to see SA levels being played in 2D, the 3D levels will probably be decent like Unleashed, you can get good amount of fun from them, but what Impressed me most was the 2D, lets hope they don't force you to play the 3D stages in order to progress through the game.

I can say that I'm pretty excited, I hope Sonic Team has chosen some great levels to remake.

I'm 99% sure we're gonna see Ice Cap Zone!
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 19, 2011, 07:22:39 am
Quote from: "CrazyTails"
The m.sonic gameplay looks bad imo. I really dislike how they totally forgot about sonic colors and went with unleashed, which scored bad on even the daytime fronts. This is so mindboggling to me, as if they were not aware of the succes of colors. How the hell...? The majority loved colors, almost everyone did fgs. I guess maybe the "storybook team" are seperate from the unleashed team. Making the unleashed style engine bearable by adding platforming and good level design still didn't make it "excellent". 3d Gameplay was mostly automated. Some people complained that unleashed engine doesn't work for good platforming. I mean I personally loved the game but I gotta be honest that they were right to an extent. The physics engine of unleashed, while adjusted in colors, still does not have the precision of the adventure sonic engines.
While sonic colors was great, I would have rather had them overhauling the physics engine into something similar to the adventure series. I would agree that the adventure games are dated, but honestly the adventure formula could do so much win if it just got the right treatment(please don't come up with sonic 06), if it got tweaked and tuned the right way.

It's like with super mario galaxy building upon mario64 and feeling similar, but yet 1000 times better.

i am in the opposite side , totally happy they've returned to what Unleashed was and i was expecting this unless i would be really angry at them.
Unleashed levels design can't be more epic! sonic's speed is crazy and you have more control over your character (remembering the crappy quick step & drift system in colors) ..... and why the hell would i want the power-up back in my sonic games! and if they want to carry on with such elements so bad then they should create "Colors 2" and call that a franchise in it's own! sorry but this is not what i want from a 3D sonic game.

also i should note that what we saw is a very basic level with a very little to do, that doesn't mean the game won't get more complex latter on, this is wasn't the case in unleashed as well, hell Unleashed levels were much much more challenging than most of the 3D sonic games including colors which was so easy most of the time up to aquarium Park!  

you can say i am fully satisfied about what i saw, what's left are the levels they are going to choose? within the classic franchise there are too many great levels across all the games to choose from, but for 3D games i would like them to pick-up most of the levels from SA1. to me it has the most atmospheric levels among the 3D games.

Quote from: "Pao"
@Crazy Tails.

I agree that Generations isn't my "ideal" Sonic game I've been waiting for, nor what I expected for the anniversary, the 3D segments looks like Unleashed which I didn't like, I was pretty disappointed to hear that the game is split in two, 2D and 3D, I do not like such inconsistencies.

i can't understand! what's so wrong about this!
this is in fact a huge + for the game to me...
Title: Re: Sonic Generations Discussion
Post by: Pao on April 19, 2011, 08:06:38 am
Quote
i can't understand! what's so wrong about this!
this is in fact a huge + for the game to me...
There is nothing fundamentally wrong with it, its just that I don't like the fact that its not all 3D, I had hoped that they will make a 3D Sonic game with proper platforming and improved level design, but they just decided to split the game like that, its just like saying "proper platforming cannot be done unless we go 2D", they're not trying to Improve their 3D gameplay from what I've seen, its still Unleashed-style with less emphasize on jumping and free platforming.

I want to play a great Sonic 3D platformer with improved mechanics and level design without having to switch to 2D just for that. You like Unleashed and I respect your opinion, I do think there is good amount of fun you can get from the daytime stages, but its not my ideal Sonic game.

But I got over that now, and I'm pretty excited just for the 2D gameplay alone (Unless they force us to play the 3D parts to progress through the game)
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 08:28:40 am
If you watch the Spanish gameplay video, you'll see that it's not a total split. Modern Sonic still has his 2D sections, so it's not completely 3D the whole time.

Also, we have seen very little of the game, so I wouldn't jump the gun and assume they swept Colors under the rug. Stages could very well slow down a bit later on in the game, giving more of that Colors feel to the Modern Sonic stages. Of course they;re gonna go all out speed for the first Modern Sonic stage of the game, they want to "wow!" gamers with the "wtf speedz!". Anyway, I'd wait and see before jumping to conclusions.

As for Sharky vs. Sanus, here are my thoughts:

Taking ONLY the Sonic stages from Sonic Adventure under consideration, I'd say thematically and stylistically they are the greatest 3D stages every found in a Sonic game. They fuse real world with the bizarre Genesis era worlds and cover just about every environmental cliche found in the Genesis games. Gameplay wise, it was a nice fusing of the classic abilities (spin dash, spin attack) and modern powers (lightspeed dash, homing attack). However, my major beef with Sonic Adventure, in hindsight and compared to Colors, is that there could have been so much more (queue Bentley Jones song) to the stages. Instead of having Big and Amy stages, why not have 2 acts per Sonic stage? That's what I loved about Colors. Not only did I get to play a fun first act, but I'd also get five more acts in the same environment and each one I was playing as Sonic. Sure some were short or 2D puzzles, but they made much more use out of the environments than Sonic Adventure did.

Sonic Adventure 2 nearly perfected the Sonic stage gameplay: tighter controls, instant lightspeed dash rarely malfunctioned, much more fluid and varied stages. Despite the stages themselves not feeling as much like classic Sonic environments, they were very original and didn't feel like a lazy rip off of the previous game. City Escape and Emerald Coast are far more different than the Green Hill and Emerald Hill zones. However, my beef with SA2 was that I only was able to play as Sonic in six stages (plus 1 bonus stage and 1 final stage, though that required playing as every other character).

Anyway, point I'm getting at is that Colors really knew how to create a complete Sonic-only game. However, I totally agree that SA1 and 2 did a lot of things right. Personally, I'd love to see a game that combines the Sonic Adventure gameplay (slower paced 3D gameplay and the occasional speedy sections) with the stage structure of Colors.

Generations isn't quite that dream game of mine, but it looks to be close. I'm guessing we'll have 10 environments with 4-6 acts each, divided between Classic and Modern. Classic Sonic will give me that slower paced gameplay that I loved in the Genesis and Adventure games, while Modern Sonic will offer up the speedy gameplay. Hopefully playing more like a well paced Planet Wisp and Mazuri than this:

[youtube:1wka37ls]lOfYrts__Sk[/youtube:1wka37ls]

I love the speed run videos for their craziness, but I also dislike how they get a bit TOO fucking fast.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 19, 2011, 09:00:33 am
That speedrun was insane lol.

I  can understand everyone's views. I just wish there was some free roaming gameplay. It's like they are not able to make some decent 3d platforming and ultimatly restrict it only to 2d gameplay like pao said.

I was really looking forward to blaze classic sonic with great controls through Ice cap in 3d. That was the image I had in my mind.

What we're getting is cool, but not really all that great for a 20th aniversary celibration imo.

And i'm happy for Suzuki Yu that he likes it. It just shows that this game seems to cater to most fans. I just would've loved some free roaming gameplay :$
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 09:11:07 am
@ CrazyMilesPrower:
What's an example of the sort of free roaming gameplay that you enjoy? I lean towards the type found in SA1's Windy Valley, Lost World and the final segment of Speed Highway (at dawn). Where it's still linear and constrained enough so you don't get lost, but there is enough space to run about in and explore.

These areas were rare in Unleashed, but I liked the larger rooftops in Empire City, where exploring the roof earned you extra lifes and medals:

(http://http://img851.imageshack.us/img851/4848/screenshot20110419at101.png)
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 19, 2011, 09:44:54 am
Lost World is a good example but a little bit more complex, more open and more alternate paths. It's ever since sonic colors they added alternate paths into 3d sonic games(not shortcuts), both in 2d and 3d. Aquarium park act 6 had the right idea. It's pretty well done for what they had to work with. You have that bit where you can take the spring to the right or use the green hover wisp to take the top road.

http://www.youtube.com/watch?v=dct14Y_dzQU (http://www.youtube.com/watch?v=dct14Y_dzQU)

But it just feels so restricted with unleashed controls.

because unleashed controls themselves have been either slippery(unleashed) or stiff(colors).  when going fast they have to build narrow paths for the player to keep control. I don't know if you ever tried running fast in the hub worlds of unleashed in the open stage select parts(specifically mazuri), but it wasn't pleasent at all. Steering felt worse than racing games.

It's not like in sonic adventure where running fast and steering was tight. Running in mystic ruins, station square and egg carrier just felt so right(I love hub worlds). I just wish that I could have done something like that in a more classic themed open world with classic sonic. And yeah again Lost world is a great example of how i'd like a 3d stage to be.

Think about it you know. The unleashed style gameplay doesn't allow much inovation. When you think about it most stages feel a bit the same. Just watching that gameplay video,  that green hill stage could've been apotos but with changed polygons and textures. There's nothing like the classics or adventure games where every stage is built on it's own theme and gimmicks.

This kind of gameplay is impossible with unleashed formula

[youtube:1va6jrkp]x2pXEzZ7VYw[/youtube:1va6jrkp] All a new sonic would need is improving on this <
Just watch the whole video, it has unique level design. The gravity bit at 3.25 was pretty neat

As is the last stage final rush. Really unique.

The only stages where I can imagine them implement Unleashed formula with slight adjustments are metal harbor and green forest.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 19, 2011, 12:52:59 pm
I know how you feel CrazyTails.  When I see the GHZ recreated in 3d, part of me aches that with all of that beautifully rendered level, you're stuck on his tiny fenced off path.  

Hey all, jumping into this impressions thread a lil late.  Im really excited for this game and had a hard time focusing at work yesterday because of it.  After watching the gameplay a few times last night though, I do have some pretty serious concerns.

It appears that Modern sonic plays 100% like Sonic Unleashed and 0% like Colors. Which isn't surprising seeing as its made by the unleashed team, but is bad news none the less. The speed stages from the HD versions of Unleashed were sloppy boost fests with minimal player input and as a result just weren't very much fun. It's hard to see where you're going and the designers punished players often with cheap deaths for not knowing the stage. I realize that following the Unleashed model versus the Colors one will lead to better contrast between the styles as the Colors model favors the platforming and precision which classic sonic already monopolizes, but this will result in extremely frustrating and broken modern Sonic sequences.

Some awful things I noticed from the modern Sonic gameplay:

-Boosting is ring based again which guarantees more or less unlimited boost. In colors, believe it or not, boosting was hard to come by and was a lot harder to abuse as a result. Unleashed encourages the player to be constantly boosting leading to, you guessed it, cheap deaths via pitfalls.

-They've removed the double jump from colors and replaced it with that awful spazzy mini homing attack from Sa2 - Unleashed. The double jump was a fucking god send in terms of platforming and being responsible for not careening off the edge of stages. The fact that its gone is definitely a step backwards.

-Level design favors the narrow narrow racetracks made popular in Unleashed's first level, Apostos. Colors had tracks as well, but they were wide, giving the illusion of freedom at the very least. These fenced off speedways are serviceable but arbitrarily restrictive. Why not widen them out as in Colors? It would even provide more opportunities to inject multiple routes.

-I swear to god if there are any run-on-water-instant-death sequences returning from Unleashed I will not buy this game. Colors delt with underwater sequences magically and even gave you the option to skim on the top if you were going fast enough.

All in all, it just seems like the Unleashed team hasn't taken any notes from what worked so well in Colors which is very troubling indeed.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 19, 2011, 02:00:22 pm
Doesn't take long for people to start complaining does it...

I think of all the things I dislike about Sonic fans... It's the fact that no matter how much Sega get right they'll very quickly forget that and latch onto anything they got wrong. (In their opinion)

We've only seen the smallest bit of gameplay on one level... I hope some of you don't pick everything in your life apart like you do Sonic games. God help anyone who has to live with you if you do.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 02:36:27 pm
Large fandom groups always get this way. The first few years are magical, but then as the fandom and the whatever it is they're fans of grows, more and more opinions are formed. Eventually the original intentions of the whatever changes, creators/developers/directors leave, whatever it is goes to other forms of media, etc. Pretty soon what was originally one great video game has fans of the original game, fans of the modern games, fans of the cartoons, novels, tv shows, etc.

I'm big into The Simpsons and Star Wars, so I've heard more than my fill of classic versus modern (both with the first ten years of The Simpsons and the last ten years and the Star Wars prequels versus the original films). It used to give me a headache, but now I just say "fuck it!" and avoid big debates. Sometimes I get into them (I'm a fan, sometimes I can't help it) but most of time time I just enjoy what I enjoy and ignore what I hate.

That's why sometimes I'll start up talking about how I enjoyed Sonic 4, and then when the detractors start talking I give up. Not enough time in the day to enjoy something AND have to defend it. If I like it, I'll enjoy it. If you hate it, go ahead and hate it, just don't call me out for liking something.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 19, 2011, 02:42:34 pm
Come on now, can't we just express our thoughts? If you ask me the worst thing about this fanbase is people not accepting critisism. Remarks like green eyes are rediculous, but just look how that remark was blown out of proportions while it could've been easily ignored.

At first I was positive but now i'm skeptical. I have been mostly right in my predictions. I remember being positive about colors on day one as well. I pay attention to the details. I noticed stuff like the boost gauge not being filled up by ring energie, the same gauge emptying fast when using the boost, sonic being slower than he was in unleashed, ring placement reduction and more emphasis on platforming. Those things were clear even from the first tropical resort trailers and I saw good balanced game design.

Sonic generations m.sonic portions look like colors never even happened. I just feel it's a bit awkward while sonic colors scored really well among critics.

I remain skeptical about c.sonic gameplay too, but i'm sure i may enjoy it just like i did with most of colors even if I expected some free roaming 3d. But it looks allright.

I just became a little bit too excited I think. Not weird when the game has been in development for pretty long and being made for 20th aniversary.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 19, 2011, 02:51:54 pm
@ Radrappy
FYI there are no such things as Unleashed team / Colors team ....  
people at Sonic Team nowdays are working together , all sonic team studios in the past few years like Unleashed team , SR/BK team and the USA team all merged into one big sonic team.

Quote from: "CrazyTails"
Sonic generations m.sonic portions look like colors never even happened. I just feel it's a bit awkward while sonic colors scored really well among critics.

i swear SU would have scored well if it's not better than Colors if it wasn't for the were-hog
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 03:06:25 pm
Quote from: "CrazyTails"
Come on now, can't we just express our thoughts?
I assume you're talking to Sharky, but if not I'm all for people expressing their thoughts (as long as they're grounded and not simply "green eyes" and "where's Silver!?!") :)


Quote from: "CrazyTails"
Sonic generations m.sonic portions look like colors never even happened. I just feel it's a bit awkward while sonic colors scored really well among critics.

I'd assume it's because this was in development long before Colors released. Colors released in November 2010, I'll bet the Generations team were well along in development by that time. Still, there are influences from Colors, the red rings, the removal of QTEs (now a QTE ramp has you doing optional joystick movements to make Sonic pull off tricks, think SASASR mid-air tricks or NiGHTS into Dreams tricks) and possibly refined 2D Modern segments.

Quote from: "CrazyTails"
I remain skeptical about c.sonic gameplay too, but i'm sure i may enjoy it just like i did with most of colors even if I expected some free roaming 3d. But it looks allright.

C.Sonic gameplay looks to be like a toned down Sonic the Hedgehog 2. Or more like a Sonic 1 with spin attack. He doesn't seem to move at the speeds he does in Sonic 2, nor does it look to have the shield gimmick of Sonic 3 or the homing attack gimmick of Sonic 4.

I'm looking forward to playing it, but it doesn't look to bring anything new to the table. The major draw looks to be the fully 3D graphics. I have to facepalm when I hear people say "this should have been Sonic 4!" as I am certain a Sonic 4 (not counting the one that already exists) would not rewind time to the Sonic 1 Sonic with a spin dash. It's more like a loving homage to Sonic 1.
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on April 19, 2011, 03:16:01 pm
Honestly, it looks quite nice, but I'm not expecting too much.

I don't really understand the love for Sonic Colours, so I'm expecting this game to be decent but not great. Fingers crossed.

Also, I thought Unleashed was generally well recieved here, but now it seems a lot of people don't like it?

My biggest concern is that the 2D sections will play like Sonic 4, hopefully they've made a lot of changes.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 19, 2011, 03:23:37 pm
Yeah the first piece was aimed towards Sharky. I'm glad you're cool about the critisism Barry. I don't know how it affects those who are excited by this game, but I can disagree with others's critisism as well. Like you said, I just simply ignore them or argue with my views on the matter.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 19, 2011, 03:44:38 pm
Quote from: "Sharky"
Doesn't take long for people to start complaining does it...

I think of all the things I dislike about Sonic fans... It's the fact that no matter how much Sega get right they'll very quickly forget that and latch onto anything they got wrong. (In their opinion)

We've only seen the smallest bit of gameplay on one level... I hope some of you don't pick everything in your life apart like you do Sonic games. God help anyone who has to live with you if you do.

What? As someone who enjoyed colors so much I'd have thought you'd find the return to unleashed style gameplay more disheartening.  

Quote from: "Suzuki Yu"
FYI there are no such things as Unleashed team / Colors team ....
people at Sonic Team nowdays are working together , all sonic team studios in the past few years like Unleashed team , SR/BK team and the USA team all merged into one big sonic team.

Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 04:00:15 pm
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

We have seen very little of the game, so best to not jump to conclusions.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 19, 2011, 04:14:30 pm
Quote from: "Barry the Nomad"
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

We have seen very little of the game, so best to not jump to conclusions.

true.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 19, 2011, 04:41:02 pm
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

i think it's well known that SEGA USA studio (aka people behind Shadow/Heroes/NiGHTS JoD) was dissolved, Takashi Lizauka and his fellow returned back to SONIC TEAM Japan. and it's also no secret that Lizuka is taking the position as a producer for all sonic games since then.
also check the credits of SaSASR
http://www.youtube.com/watch?v=cfKuyW88 ... age#t=261s (http://www.youtube.com/watch?v=cfKuyW88F-I&feature=player_detailpage#t=261s)
you can easily notice that almost all the famous SONIC TEAM Members are working together within the same R&D team (CS2)
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 19, 2011, 05:06:56 pm
Sonic Generations was being designed around the time Sonic Unleashed was almost finished. Initially they were designing the next major non-download release as if Unleashed was the game to bring Sonic back into the highest ranked games around, everything was set up before they would have ever been able to see how well Sonic Colors would be received, and they expected even higher reviews for Sonic the Hedgehog 4. So basically, they dug themselves into a hole once again, but this time I do not think it seems so bad really.

I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me... Though at this point, I have learned to accept the quality of Sonic Team's releases, and just as long as it is not as frustrating as something like Unleashed or Journey of Dreams, I am not too worried. Honestly, seeing classic levels in 3D and Adventure 1 and 2 levels in 2D just really excites me enough for me not to complain too much anytime soon.

Moving on, I was thinking that perhaps the reason this is not seeing a Wii release is because Nintendo MAY be planning to release their next console at the end of this year. If you think about it, it kind of makes sense! Good Sonic and Zelda games released on the same day for the same new console... If that is not in some kind of holy prophecy than it should be!
Title: Re: Sonic Generations Discussion
Post by: Aki-at on April 19, 2011, 05:44:38 pm
Sonic Unleashed sold better then Sonic Colours, so obviously they'll go with that. Pleased with that choice as I don't think Colours nailed the feeling of a Sonic game but was a good game. So far so good, I hope the 2D controls are better then Colours, Planet Wisp showed how bad it was (And the entire reason the double jump was needed)

Also nailed classic Sonic's animation.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 05:57:12 pm
Quote from: "Sega Uranus"
I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me...

Where have you read about QTE's? From what I've read, QTE's have been replaced with a (supposedly optional) trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Quote
G4's preview: On the 3D side, the perspective (on the GHZ map at least) jumps pretty frequently between an over-the-shoulder perspective and a more traditional 2D-style side view. Pressing A (again, on a 360 controller) jumps and also performs Sonic's mid-air homing attack while holding X activates boost, depleting an on screen meter in the process. This meter can be refilled by knocking out enemies and performing tricks in mid-air -- done simply by moving the two analog sticks in different directions -- after hitting a rainbow-colored jump ramp.

Read more: http://www.g4tv.com/games/xbox-360/6514 ... z1K0rYk1E1 (http://www.g4tv.com/games/xbox-360/65145/sonic-generations/articles/74271/sonic-generations-hands-on-preview-a-blazing-run-down-memory-lane/#ixzz1K0rYk1E1)
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 19, 2011, 06:34:49 pm
Quote from: "Barry the Nomad"
Quote from: "Sega Uranus"
I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me...

Where have you read about QTE's? From what I've read, QTE's have been replaced with a (supposedly optional) trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Quote
G4's preview: On the 3D side, the perspective (on the GHZ map at least) jumps pretty frequently between an over-the-shoulder perspective and a more traditional 2D-style side view. Pressing A (again, on a 360 controller) jumps and also performs Sonic's mid-air homing attack while holding X activates boost, depleting an on screen meter in the process. This meter can be refilled by knocking out enemies and performing tricks in mid-air -- done simply by moving the two analog sticks in different directions -- after hitting a rainbow-colored jump ramp.

Read more: http://www.g4tv.com/games/xbox-360/6514 ... z1K0rYk1E1 (http://www.g4tv.com/games/xbox-360/65145/sonic-generations/articles/74271/sonic-generations-hands-on-preview-a-blazing-run-down-memory-lane/#ixzz1K0rYk1E1)

Here's another lessened worry, Sega Uranus.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on April 19, 2011, 06:39:42 pm
Quote from: "Barry the Nomad"
trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Sir Barry the Nomad of the Junkyard Family Dojo.

I have great respect for you but I am disappointed in you today, I am disappointed in what you said today. Just now, in the quotation what you said, has disappointed me in the quotation you see above. In blue the quote has disappointed me.

You mention that this trick appears in NiGHTS, when what you should've said was Sonic Adventure, specifically SONIC ADVENTURE 2.

Performing stunts would get you to a higher platform, which would often have rings, shiled or other intresting goodies.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 07:03:15 pm
But SA2's tricks were not controlled with the analog stick, specifically the direction dictating the trick. They were controlled by pressing jump at the right moment. So NiGHTS would be a more apt comparison.

I am disappoint...
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on April 19, 2011, 07:15:30 pm
No, no no.

Sonic would perform a trick if you performed jump at the right button, but in order to really get high and get the ring box, or 1 up or whatever really high up.

You would have to perform an "Awesome" trick which required the right movement of the analog stick.

Remember they were like 3 or 4 different stunts Sonic could perform.

Your an insult to the Junkyard Family Dojo (I kid ofcourse).
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 19, 2011, 07:26:41 pm
Everybody is banned. ENOUGH!

(http://http://www.threadbombing.com/data/media/2/samuel_L_Jackson.gif)
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on April 19, 2011, 08:38:59 pm
Looks like we've run out of stuff to discuss about Sonic Generations if we're arguing over the finer points of trick systems in various SEGA games.

I think its time for some more game footage to be released. So far, no glaring mistakes in physics have cropped up yet in the limited footage availble to this day like what happened in Sonic 4. I'm really hoping this game is solid.

I feel (as in this is my own opinion) that the Sonic franchise has been steadily improving since Unleahsed. We've moved away from the Adventure/06 style of gameplay for the better. I can't believe its taken a whole 10 years to get Sonic back on track for the mainstream. It's been a long wait but I think it will be worth it in the end.

Is it bad that I'll turn 30 this year and I still enjoy Sonic games?
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 19, 2011, 08:44:01 pm
That trick system sounds far better then those QTE moments but I'm pretty sure I actually saw some QTE prompts in the Gameplay/Interview video...
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 19, 2011, 09:12:45 pm
This might be obvious, but this is basically Unleashed 2 except it's main theme is time travel instead of day/night and the secondary Sonic is his classic self.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on April 19, 2011, 09:13:51 pm
I regret to inform that I banned Fuji is banned.

Not only did he insult our integral trick system discussion and it's origins.

He downplayed the magnificence and perfection of Adventure - 06 Gameplay model in favor of turbo pressed auto crap with even crappier side scrolling segments that can also be boosted through.

I am going to stop with Adventure model. I've said what I had to say, I love it, I like the 2D games and I dislike this Boost based gameplay with rails and more boosts.

I am no longer going to try and push my opinion down anyone's throat.

Edit by Barry: Yeah he's banned.
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on April 19, 2011, 09:38:46 pm
:afroman:
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 19, 2011, 10:50:43 pm
http://www.sonicstadium.org/2011/04/cla ... nerations/ (http://www.sonicstadium.org/2011/04/classic-sonic-wont-be-saying-a-word-in-sonic-generations/)

Bravo.  Really exciting stuff.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 20, 2011, 12:36:31 am
Quote from: "Sharky"
That trick system sounds far better then those QTE moments but I'm pretty sure I actually saw some QTE prompts in the Gameplay/Interview video...
you are pointing at what part exactly???
there are some parts where the game tells you to press XX for homing attack , [] to boost , O to slide .... those aren't QTE's

Quote from: "Aki-at"
I hope the 2D controls are better then Colours, Planet Wisp showed how bad it was (And the entire reason the double jump was needed)
i agree.
also the double jump wasn't any good actually.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 01:00:06 am
Quote from: "Suzuki Yu"
also the double jump wasn't any good actually.

You may not have liked it but it works MUCH better than this awkward "half homing attack" thing we've got going on here:
http://www.youtube.com/watch?v=zmN0Z6GAfj0&t=2m7s (http://www.youtube.com/watch?v=zmN0Z6GAfj0&t=2m7s)

That thing is just jerky.  Double jumping in Colors felt smooth and intuitive.  Sad to see it go.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 20, 2011, 04:19:20 am
Meh, the double jump wasn't all that great. I think you and I just got used to it but it was pretty bad cuz it removed all horizontal momentum, kinda like s4e1 when releasing d-pad (lolz)

Quote from: "Aki-at"
Sonic Unleashed sold better then Sonic Colours, so obviously they'll go with that. Pleased with that choice as I don't think Colours nailed the feeling of a Sonic game but was a good game. So far so good, I hope the 2D controls are better then Colours, Planet Wisp showed how bad it was (And the entire reason the double jump was needed)

Also nailed classic Sonic's animation.

I don't really get what you mean with sonic feeling exactly. Sonic colors showed lots of more similarities to the classics then the boostfest from sonic unleashed. If you're  talking theme wise than I am with you.

Classic sonic indeed looks perfect
Title: Re: Sonic Generations Discussion
Post by: Aki-at on April 20, 2011, 05:06:18 am
Quote from: "Radrappy"
That thing is just jerky. Double jumping in Colors felt smooth and intuitive. Sad to see it go.

I don't really mind the airdash, so long as it's just that and not boosting in the air, although that is a fear.

I personally felt the entire reason double jumping was included was because the controls of Sonic Colours were worse than that of Sonic Unleashed. When playing certain acts in Planet Wisp or Starlight Carnival (?), if the double jump was not there, would have lead to much more deaths, and even with it's inclusion the controls still aren't as good as Sonic Unleashed (Which in itself had some control issues) and lead to some fairly cheap deaths.

Quote from: "CrazyTails"
I don't really get what you mean with sonic feeling exactly. Sonic colors showed lots of more similarities to the classics then the boostfest from sonic unleashed.

I actually dont feel Sonic Colours shows much similarities with it's level structure or feel to the classics as opposed to more similarities with stuff like Kirby, Mario etc, as I said, that is not a bad thing, since those are good games, but to me the level design does not feel much like Sonic at all.

Of course, Sonic Unleashed does not either, though I feel the fast paced nature in more inclined with the series, but at the end of the day if I had to pick which Sonic gameplay was going to pick to fill the other 50%, I would go with Sonic Unleashed, I just found it much more enjoyable than Sonic Colours which I've yet to complete despite having it for several months. As I said, does not mean it's a bad game, but I really did not enjoy the title much at all. Nor am I someone who wanted the boosts in the games (Or funky powers) but 50% of the game is going to be classic Sonic and so far so good.

My only worry is some of the stuff they put in Colours (Such as lower platforms to fall onto) are going to be completely forgotten, but thankfully the grindrail sequence we saw had lower levels of grindrails, I hope their forgiving streak continues.

And at the end of the day, Sonic Unleashed gameplay is needed for the most climatic battle in the series' history, the race against Metal!

-

Only a totally seperate note, Ruby made a few posts at NeoGAF that I see have not been posted so I'll post them here;

Quote
Stay tuned, though - there's some good stuff to come as we reveal which games and zones we picked from for the three main eras. (Genesis, Dreamcast, Modern.)

Quote
Also, I just tested the rolling off ledges bit as mentioned above, and many of you will be happy to hear that you remain in a ball form. And yes, you can also use the classic "hold down+jump" method to rev up your spin-dash. :)

Quote
Classic Sonic has his own set of distinct physics, which are closer to the classics than anything since - including Sonic 4: Ep1. It's not based on Colors.

Keep in mind it's Ruby and it's his job to sell the game, but I suppose there are stuff some people would be interested in knowing.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 20, 2011, 05:55:23 am
Very interesting stuff from Ruby!

I played a few stages of Unleashed last night and my major gripes were jumping with A and homing attack with X. That layout sucks, as often I'd attempt a homing attack, only to boost off into a death pit. So thank god that they now have it as A to jump and A again to homing attack. MUCH preferred. That fix and the removal of ABXY QTE's make me very excited for modern Sonic gameplay.

Now I just hope they kept drifting to the triggers, quick step to the bumpers and replaced death water with underwater sections. Or at least make it far easier to run on water.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 08:10:54 am
As for Unleashed vs Colours I think people know my stance by now.

Whilst Sonic Colours may not have shared much with classic Sonic, it at least felt like a platformer rather than a race to the end as fast as you possibly can. In Sonic Unleashed even when I'm trying to pace myself I feel the game is pushing me to go, go, go! Race to the end!

Oh and I also liked the double jump addition. In fact I've always liked double jumps in platformers/action games... I enjoy the feeling of getting to the end of a jump and then BAM theres that bit more! It feels like theres that little bit more control of where I land.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 20, 2011, 09:09:01 am
I did some alternating between playing Unleashed stages and Colors stages last night, and Sharky is right on target. Unleashed really pushed me to boost like a motherfucker, whereas Colors promoted the occasional speedy section, but I would usually be cut short and encounter a platforming segment or would discover a little diversion from the main path that lead me to some extra life boxes or red rings. Though, I have to say that Unleashed's Mazuri was a fantastic stage. It had just the right amount of speedy segments and platforming moments. However, I wasn't really finding any diverting paths that lead to cool secrets as I did in Colors.

On/off topic: http://www.zazzle.com (http://www.zazzle.com) has an awesome design your own shoe thing. I tried making some JSR shoes, but my images weren't big enough, so I made some Sonic Generations shoes. They look bitchin', though at $65 I probably won't actually buy them:
(http://http://img26.imageshack.us/img26/2880/screenshot20110420at959.png)
(http://http://img835.imageshack.us/img835/2880/screenshot20110420at959.png)
(http://http://img822.imageshack.us/img822/2880/screenshot20110420at959.png)
(http://http://img689.imageshack.us/img689/2880/screenshot20110420at959.png)
(http://http://img705.imageshack.us/img705/5418/screenshot20110420at100.png)
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 20, 2011, 10:49:22 am
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:3j5p40xx]Wuj-6T_ymqg[/youtube:3j5p40xx]
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 11:04:29 am
Quote from: "Sharky"
Oh and I also liked the double jump addition. In fact I've always liked double jumps in platformers/action games... I enjoy the feeling of getting to the end of a jump and then BAM theres that bit more! It feels like theres that little bit more control of where I land.

It's this exactly.  It offers just that much more control.  The argument that if you took the double jump out, it would be hard to control doesn't stand because the game is designed around a double jump mechanic.  I'm not sure what you mean Crazytails by loss of momentum.  In that clip I posted there is a much much worse loss of momentum than double jumping could ever achieve.  Aki, while I respect your favoring speed over precision, the unleashed day stages (save for maybe 3) were barely playable.  They were full of more cheap deaths than colors by far.  I don't understand how you were able to stand beating Unleashed, which had terrible werehog segments and frustrating day levels, but can't bring yourself to finish Colors' 100% sonic levels with more forgiving design.  Baffling.

Thanks for the video barry!  So we've confirmed that tricks, rings AND enemies give boost.  Looks like players will have no problems spamming every stage with it!  Happy to see some platforming at the end of the modern segment though.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on April 20, 2011, 11:18:06 am
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:t6y63ofy]Wuj-6T_ymqg[/youtube:t6y63ofy]

That was magnificent! ^_^ Thank you Barry!
Title: Re: Sonic Generations Discussion
Post by: Aki-at on April 20, 2011, 11:18:49 am
Quote from: "Radrappy"
It's this exactly.  It offers just that much more control.  The argument that if you took the double jump out, it would be hard to control doesn't stand because the game is build around a double jump mechanic.

My argument was the game has pretty terrible control for 2D platforming from the get go anyway and that the double jump is there to give that extra level of control. If you have better control, as Sonic 1, 2, 3 etc has, there is no need for a double jump. Of course M Sonic will probably not have that close level of control, but I found it to have better control in it's 2D sections then Sonic Colours.
Title: Re: Sonic Generations Discussion
Post by: Dr. SEGA Monkey on April 20, 2011, 11:56:36 am
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:3r4jaobj]Wuj-6T_ymqg[/youtube:3r4jaobj]

OH MY GOD THIS IS BRILLIANT!

I LOVE the Unleashed daytime stages, so I'm so glad they're including that kind of stuff. Plus, classic Sonic gameplay....wow, I already know I'm going to love this game.

Everything looks great. Even little things that add to the awesomeness like when Sonic is being chased underground by that giant badnik.

I kinda don't want to watch anymore videos of this game just so I can be completely blown away by it when I first play it.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 20, 2011, 12:00:23 pm
I'll betcha we see a LOT of GHZ and a few other stages, and not as much of others. I remember being sick of Apatos and Mazuri when Unleashed videos went out. Also, I'll bet there are multiple acts in GHZ.

But yeah, I'm excited from what I've seen! I do enjoy Unleashed gameplay, and thankfully a lot of my niggles have been corrected. Bring on the holiday season!
Title: Re: Sonic Generations Discussion
Post by: Aki-at on April 20, 2011, 12:52:37 pm
I see you can wall jump still in this game from that video, at the same time, there seems to be platforms belows at certain points if you fail a jump, but need to see more videos obviously. Hopefully the forgiving nature is carried onto this game.
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on April 20, 2011, 01:07:55 pm
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:37awfkyo]Wuj-6T_ymqg[/youtube:37awfkyo]

That looks stunning, simply stunning , the best I seen from SEGA in ages . It's blue, sounds great and moves great and looks so very cutting EDGE. It's the SEGA of old aright
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 01:10:30 pm
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.

With you all the way.  Im really interested to see how they plan to ramp up the difficulty in later levels.  Both Colors and Unleashed had a tendency to screw you over in later levels with last second pits and grind rail switches that led to plenty of unfair deaths.  Stages should NEVER kill you for not knowing the layout.  Drop you to a lower path or even make you repeat a segment yes, but never kill.  The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  Fair difficulty is presenting the player with a challenge while simultaneously giving them enough time to react.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 02:40:44 pm
This game just keeps looking better and better to me.

I wish they would slow down the 3D levels just a bit though, I think that might be my problem. They're so fast that I feel like it takes away from the control.

Or maybe make it harder to get the boost power. I don't think RINGS should give it to you. Maybe killing enemies and doing tricks... But rings? Nah.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 20, 2011, 03:35:04 pm
Quote from: "Team Andromeda"
Quote from: "Barry the Nomad"
(nearly) complete direct feed footage!

Confirms that enemies fill boost and that trick combos are not QTE based. Very awesome stuff.

[youtube:3ckb0mm8]Wuj-6T_ymqg[/youtube:3ckb0mm8]

That looks stunning, simply stunning , the best I seen from SEGA in ages . It's blue, sounds great and moves great and looks so very cutting EDGE. It's the SEGA of old aright

nothing more to add!

EDIT: anyone noticed at 02:53 ?
you can recollect the rings with M.Sonic just like in colors. but unlike colors more rings came out of sonic (about 20 i think)
EDIT 2: or maybe i am wrong it's about the same as colors
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 20, 2011, 04:03:01 pm
@Barry I saw the QTE comments at Joystiq's playthrough of it, though I took it with a grain of salt because they said "Longtime Sonic fans will be happy to hear that Takashi Iizuka is producing the game", lol.

---

I am fine with all of the BOOSTING, for the most part it seems optional. For those who played Unleashed, they know you HAVE to boost in so many later sections it was ridiculous, but even then I was able to enjoy the game enough. Especially when I kind of forced myself to play through the game a second time, I enjoyed the game a huge amount more. In fact, I almost loved it even.

Everything I have seen of the classic Sonic stuff looks great, I can complain about stuff but I do not really think it effects the overall game much. If just this stuff is quality and has some of my favorite levels from the entire franchise's history, I am happy.

I am kind of at a loss of words at potentially some of the stuff we can see. Modern Sonic racing Metal Sonic in Stardust Speedway Zone... Classic Sonic in Speed Highway... Modern Sonic in Flying Battery Zone... Classic Sonic in Red Mountain... Modern Sonic in Chemical Plant Zone... Classic Sonic in Green Forest...

Honestly I would much prefer if it were all based off of the original trilogy and some of the handheld games (Triple Trouble 4 life!), but I would be so overcome with nostalgia by seeing new versions of stuff like City Escape that I have a hard time caring too much.

Only took Sonic Team 10 damn years to revisit classic levels again... Mario games do it all the time and are praised up and down for it, and much of those are not even that interesting looking.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 20, 2011, 04:16:16 pm
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  

(http://http://img836.imageshack.us/img836/1331/31617218.png)

So I guess the designers of Sonic 2 failed too?
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 04:16:35 pm
From the Adventure games I'd like to see a remake of either;

-Windy valley
-Red Mountain
-(Shadows) White Jungle
-Metal Harbour



Quote from: "Trippled"
(http://http://img836.imageshack.us/img836/1331/31617218.png)

So I guess the designers of Sonic 2 failed too?


I knock into that shit EVERY TIME... EVERY TIME!
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 20, 2011, 04:23:50 pm
Quote from: "Trippled"
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  

(http://http://img836.imageshack.us/img836/1331/31617218.png)

So I guess the designers of Sonic 2 failed too?

You are supposed to roll, you dingus!
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 04:48:45 pm
Quote from: "Trippled"
Quote from: "Radrappy"
Quote from: "Aki-at"
Hopefully the forgiving nature is carried onto this game.
 The moment the player screams "HOW WAS I SUPPOSED TO KNOW" is the moment the designers have failed.  

(http://http://img836.imageshack.us/img836/1331/31617218.png)

So I guess the designers of Sonic 2 failed too?

No, this is fine.  That generally wouldn't kill you.  I thought I made it abundantly clear that I was referring to deaths.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 20, 2011, 04:50:35 pm
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 04:59:14 pm
Quote from: "Trippled"
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.

You kidding me?  Shamar is a nightmare and Empire city is almost exclusively made up of bottomless pits.  There are plenty of frusturating "you touch it, you die" moments in every stage other than Mazuri, Apostos, and spagonia.  Don't even get me started on the running on water segments.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 20, 2011, 05:10:26 pm
Quote from: "Radrappy"
Quote from: "Trippled"
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.

You kidding me?  Shamar is a nightmare and Empire city is almost exclusively made up of bottomless pits.  There are plenty of frusturating "you touch it, you die" moments in every stage other than Mazuri, Apostos, and spagonia.  Don't even get me started on the running on water segments.

I didn't die from Shamar, theres just lot of stuff in your way.
Empires City only problem for me was Drifting section, but that's another issue.
The Running water sections are  are easier once you learn that you can control Sonic more like a car for better turning in areas. Meaning pressing X as an accelerator and move the control stick left and right.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 05:47:19 pm
I think this screenshot right here is one of the most beautiful things I've seen in videogame history. It's just so rich with colour, so vibrant, sharp and perfect.

You can make as many HD shooters with destructable enviroments and gritty space marines with zits and blemishes and perfectly textured rubble... But it'll never excite me as much as a picture like this.

(http://http://cdn.medialib.computerandvideogames.com/screens/screenshot_252409.jpg)
Title: Re: Sonic Generations Discussion
Post by: max_cady on April 20, 2011, 05:50:11 pm
Every time I come here and see a new picture and video of this game, my jaw drops and it takes a while to shut it.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 20, 2011, 06:08:22 pm
I think the Art-Director(Sachiko Kawamaru) for this game is the same as Unleashed and Colors, and also worked on the Chao Garderns and  some art for Saturn-Sonic stuff.
Definitly doing a good job, maybe most respectable person at Sonic Team right now perhaps.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on April 20, 2011, 06:35:31 pm
First screen shot to become a wall paper.

Beautiful find Sharky.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 06:38:51 pm
Quote from: "Trippled"
maybe most respectable person at Sonic Team right now perhaps.

(http://http://www.the-games-blog.com/wp-content/uploads/2010/05/Dragon-Sakai.png)

PSO2 come to me.
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 20, 2011, 06:43:11 pm
Quote from: "Sharky"
Quote from: "Trippled"
maybe most respectable person at Sonic Team right now perhaps.

(http://http://www.the-games-blog.com/wp-content/uploads/2010/05/Dragon-Sakai.png)

PSO2 come to me.

Oh yeah totally forgot, Satoshi Sakai is  a part of Sonic Team too!
I thought some different studio is making the Phantasy Star games now...
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on April 20, 2011, 07:36:24 pm
I would love to see what classic Eggman is going to look like in HD. I bet he'll be super excellent!
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 20, 2011, 08:52:49 pm
Quote from: "Sharky"
I think this screenshot right here is one of the most beautiful things I've seen in videogame history. It's just so rich with colour, so vibrant, sharp and perfect.

You can make as many HD shooters with destructable enviroments and gritty space marines with zits and blemishes and perfectly textured rubble... But it'll never excite me as much as a picture like this.

(http://http://cdn.medialib.computerandvideogames.com/screens/screenshot_252409.jpg)

It looks good, but the textures look kinda bleh up close.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 20, 2011, 09:15:08 pm
The only texture I would consider anything less than awesome is the close up grass... But even I'm pretty sure this is much bigger than it should be.

Looks better than pretty much every game I've played this gen. Not so much because of the graphics (although they are nigh perfect) but the art direction and the vibrant colour palette.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 20, 2011, 09:42:14 pm
Nigh perfect? I agree some of the stuff in the background looks great, but literally on that image you posted the log bridge on the left almost entirely clips into the wall and the wall right below it is clipping through the MIDDLE of the grass. Obviously the game is kind of fast, so you are not supposed to notice those things, but still!

Also, the video posted was great and all (I watched it a lot. A LOT.), but I noticed some weird things. The most obvious is how in the Modern Sonic sections the time shoots back and forth, which is likely video cuts made by SEGA, and the really weird one is... The section where he loses his rings... He has 62 rings, but loses 49. W T F ???

So where is Sonic the Hedgehog 4: Episode II? Now that I have seen Sonic Team is entirely capable of a normal classic styled Sonic game, I really want to shit all over that game.
Title: Re: Sonic Generations Discussion
Post by: George on April 20, 2011, 09:49:50 pm
Ok, does retro sonic have boost? I noticed it in the trailer and it is what turned me off, that and the speed. Its a bit too fast for my liking. *gets bashed*
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 20, 2011, 10:03:45 pm
Quote from: "George"
Ok, does retro sonic have boost? I noticed it in the trailer and it is what turned me off, that and the speed. Its a bit too fast for my liking. *gets bashed*

a boost?  Not that I know of.  Care to link to the moment in question for further inspection?  
Quote from: "Chaosmaster8753"
Quote from: "Sharky"
I think this screenshot right here is one of the most beautiful things I've seen in videogame history. It's just so rich with colour, so vibrant, sharp and perfect.

You can make as many HD shooters with destructable enviroments and gritty space marines with zits and blemishes and perfectly textured rubble... But it'll never excite me as much as a picture like this.

(http://http://cdn.medialib.computerandvideogames.com/screens/screenshot_252409.jpg)

It looks good, but the textures look kinda bleh up close.

the textures?  Really?  He's talking about the aesthetics.  Unleashed actually shared a similarly beautiful impressionistic quality.  Obviously when scrutinized, it was clear that the orange and pink leaves in Apostos were cutouts.  Didn't make them any less beautiful.    

here is a recently released screen cap of a universally reevered franchise's upcoming third installment:
(http://http://media1.gameinformer.com/imagefeed/featured/electronic-arts/bioware/masseffect3/screens/screen1280.jpg)

I love Mass Effect 2 but I'm with you all the way on this one Sharky.
Title: Re: Sonic Generations Discussion
Post by: George on April 20, 2011, 10:25:58 pm
I do have a problem with the clipping on the bridge, it stands out like a swore thumb. They have to fix it. Obviously won't release anytime soon... so we shall see. Everything else in my opinion looks ace.
Title: Re: Sonic Generations Discussion
Post by: Pao on April 21, 2011, 12:52:51 am
The Screenshot was taken from an angle where you can see the clipping, if you watch the gameplay you wouldn't notice it because the camera is entirely 2D.

If there is one thing that is mindblowing about this game its the graphics, its just too detailed and beautiful.  I wish SEGA would use the Hedgehog engine for more than Sonic.

Also, does anyone like the fact that the camera turns a bit 3D in classic Sonic gameplay at 0:27?
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 21, 2011, 03:25:09 am
I think the game is still very much in development. In the last video you can see some of the choppers(fish badniks) still sorta dark/blackish instead of red in some screenshots. The graphics may still get upgrades I think.

Everyone seems to be so pumped up lol. I like classic sonic's portions but personally the game as whole isn't making me that much excited. I'm more in a "wait and see" stance.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 21, 2011, 07:04:42 am
Quote
aesthetics

This is the word I was looking for, it was on the tip of my tongue but I couldn't find it. That's exactly what I'm talking about, the aesthetic is just amazing.

Whilst I see some slight muddy textures in the close up grass and a couple of clipping issues, (how often do games not have these?) lets not forget it's early days yet, these are the very first shots we've seen and games get the most polish graphically near the end of development.

Not that I'd care to much if it wasn't polished any more than this, it looks stunning imo.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on April 21, 2011, 08:03:00 am
Sharky is right. the Aesthetics of the game are amazing. Not just visual either. The audio too.

Download this and watch it if you haven't... it's much better then the youtube version: ftp://ftp.4players.de/pub/videos/xbox36 ... szenen.mp4 (http://ftp://ftp.4players.de/pub/videos/xbox360/sonic_generations/Sonic_Generation_Spielszenen.mp4)

It's not just the visual detail, it's the audio detail too. When Sonic goes past waterfalls, you hear waterfalls, when he goes into a cave, you hear cave noises.

The game is just so full of detail both visually and audio wise.

It may not have high detailed textures like you see in games powered by western developers.. but who cares? The game looks amazing and is artistically beautiful. There is so much detail in the background a lot of games, even games powered by powerful engines/graphics never have.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 21, 2011, 08:16:04 am
actually why people arguing about the texture details that much in a game this big, this detailed and this fast?? !
the texture details is great if you consider everything's going on. just look at all the waterfalls in the back! you can even notice the waterfall from faaaaaaraway in some scenes!!!
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on April 21, 2011, 12:15:20 pm
Quote from: "Trippled"
Quote from: "Sharky"
Quote from: "Trippled"
maybe most respectable person at Sonic Team right now perhaps.

(http://http://www.the-games-blog.com/wp-content/uploads/2010/05/Dragon-Sakai.png)

PSO2 come to me.

Oh yeah totally forgot, Satoshi Sakai is  a part of Sonic Team too!
I thought some different studio is making the Phantasy Star games now...
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 21, 2011, 12:46:36 pm
Quote from: "ezodagrom"
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.

Alpha System is just a co-dev, they are not the main developer behind the game.

PSP2 credits
http://www.youtube.com/watch?v=HTqvy-Wk ... age#t=311s (http://www.youtube.com/watch?v=HTqvy-WkYKQ&feature=player_detailpage#t=311s)

it was the case for PSP1 because there wasn't much to do, mostly porting job.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on April 21, 2011, 01:55:56 pm
Quote from: "Suzuki Yu"
Quote from: "ezodagrom"
Alfa System has been doing the Phantasy Star Portable games, but this is a similar situation to the Sonic Rush series, which are made by Dimps instead of Sonic Team.
Also, even though the Portable series aren't made by Sonic Team, they're still an enhanced port of the Sonic Team PSU engine.

Alpha System is just a co-dev, they are not the main developer behind the game.

PSP2 credits
http://www.youtube.com/watch?v=HTqvy-Wk ... age#t=311s (http://www.youtube.com/watch?v=HTqvy-WkYKQ&feature=player_detailpage#t=311s)

it was the case for PSP1 because there wasn't much to do, mostly porting job.
Oh...I haven't checked the PSPo2 credits before, thought that PSPo2 was mostly made by Alfa System (it's what many others tend to say), kinda like how Dimps makes the Rush games, but I see that SEGA (possibly Sonic Team?) played a big part in the development.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 21, 2011, 05:31:27 pm
Quote from: "ShadiNeko"
It's not just the visual detail, it's the audio detail too. When Sonic goes past waterfalls, you hear waterfalls, when he goes into a cave, you hear cave noises.

Bwaa?

Sonic Adventure has that stuff too. In fact, some of SEGA's releases on the Genesis have these effects, that is not a big deal, especially in comparison to stuff like FarCry 2's real time plant growth.

What is a big deal is that art is unique for the first time in years and years, even if it is based off of older games. Games like Sonic Adventure 2 and Sonic Battle failed horribly in that they were basically just copy and paste jobs of the Genesis' Green Hill Zone, which I assumed I was entirely tired of (especially with how bland Splash Hill Zone was). But now with some of those great looking mountains littering the map, I know now Sonic Team was just being lazy, and they can really make old designs like this shine if they want to. It really makes me excited to imagine what we could possibly see with some of our other favorites like Ice Cap Zone.

One of the most annoying things for me in the past few "Modern Sonic" games was that all of the action was happening in the background and you were just running on bland flat platforms in front of it. With this it will probably still be a bit of an issue, but everything I saw of the Classic Sonic stuff has the most interesting bits right out front where you can actually touch them. Cool stuff.

I am surprised no one mentioned it yet, but the mountain that lifts up like an arc from the ocean near the end of Modern Sonic's gameplay video was just astounding.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on April 21, 2011, 06:00:41 pm
I bet we'll see loads more at E3, but just based on the three videos we've seen over the past week or so I am extremely excited for Sonic Generations.  

As for the visuals everyone is talking about, I absolutely love them! I think they are the most vibrant, beautiful visuals I have ever seen in a game this generation. =D
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on April 22, 2011, 12:46:32 am
some new pics from the japanese site

(http://http://sonic.sega.jp/SonicGenerations/image/ss/2.jpg)

(http://http://sonic.sega.jp/SonicGenerations/image/ss/3.jpg)

(http://http://sonic.sega.jp/SonicGenerations/image/ss/4.jpg)
Title: Re: Sonic Generations Discussion
Post by: George on April 22, 2011, 02:31:43 am
Going to be honest this could have been done using Color's engine for Wii.
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on April 22, 2011, 03:47:01 am
Quote from: "ShadiNeko"
some new pics from the japanese site

(http://http://sonic.sega.jp/SonicGenerations/image/ss/2.jpg)

(http://http://sonic.sega.jp/SonicGenerations/image/ss/3.jpg)

(http://http://sonic.sega.jp/SonicGenerations/image/ss/4.jpg)

Those look stunning. It's so good to see a SEGA game looking and sounding so good. Hope Speed Highway and Windy Valley are in the Generations
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 22, 2011, 05:49:26 am
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.

Either way, it could have been done on the DC, Xbox, PS2, N64 or Saturn too... It just wouldn't have looked as good. Just like if it was done on the Wii.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 22, 2011, 06:01:28 am
Quote from: "Sharky"
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.

Either way, it could have been done on the DC, Xbox, PS2, N64 or Saturn too... It just wouldn't have looked as good. Just like if it was done on the Wii.

Nope! Colors did not use the Hedgehog Engine, check out info on it here: http://info.sonicretro.org/Hedgehog_Engine (http://info.sonicretro.org/Hedgehog_Engine)

If the box and game didn't advertise it, then it didn't have it. Plus, I doubt Wii could handle it.
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on April 22, 2011, 06:08:28 am
Quote from: "Sharky"
Quote from: "George"
Going to be honest this could have been done using Color's engine for Wii.
Pretty sure Colours used the Hedgehog Engine.


No it used a new-ish engine built from the ground up for Colors. Generations looks increasable, the best game I've seen this year and just can't wait to see the finished product . At last a game that looks, moves and sounds like a SEGA Enterprises game , its been far, far too long
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 22, 2011, 07:09:38 am
Hedgehog Engine only works with high end consoles like 360 & PS3.
sonic colors is indeed an impressive game for a Wii but it's using it's own engine.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 22, 2011, 07:34:17 am
Hmm, well that is interesting!

I had just assumed that it was a kind of lower end version of the Hedgehog Engine they had customized for the Wii specs.

In that case Sonic Team makes some pretty damn amazing engines... Sonic Colours is beautiful for the Wii, one of the best looking games on the console. At some points it could easily pass as a HD 360/PS3 game, the final boss especially.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 22, 2011, 07:59:10 am
I'm hoping that with the Colors engine as nice as it is, they squeeze out another Wii title before the next Nintendo console arrives. Not a Colors 2, but something the same size and scale of Colors to be released in 2012. Colors sold like hotcakes, so I could only see another title selling great! Of course, they could move to the next Nintendo console, but considering how many Wii systems are out there, and the rumor that the next N console will be backwards compatible, a Wii game would be cheaper to produce and would surly sell better.
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 22, 2011, 09:54:31 am
I think I recall hearing that Colors uses the same engine as Sonic Riders 2.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on April 22, 2011, 11:06:43 am
Quote from: "Barry the Nomad"
I'm hoping that with the Colors engine as nice as it is, they squeeze out another Wii title before the next Nintendo console arrives. Not a Colors 2, but something the same size and scale of Colors to be released in 2012. Colors sold like hotcakes, so I could only see another title selling great! Of course, they could move to the next Nintendo console, but considering how many Wii systems are out there, and the rumor that the next N console will be backwards compatible, a Wii game would be cheaper to produce and would surly sell better.

what i am expecting is a new sonic game in 2012 using the current hedgehog engine for Nintendo's next platform as a lunch title.
specially if Nintendo goes on with this strategy of offering lower tech compared to the competitors.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 23, 2011, 12:02:19 am
All of the Wii Sonic games are designed on the foundation that was originally for Sonic Riders 1, mostly made by former UGA developers and some of AM3 (I think).

You know you have a good engine when their first Wii release still looks better graphically than 90% of the games on the platform. Though, that might say more about third party support than anything.

The Hedgehog Engine was a massive failure and was used far too early I think. If Sonic Generations is running on it at all, most of the complaints with the graphics should be aimed at the level designers for their fairly sloppy mapping. Which isn't to say the level design is bad itself, just the placement of some of the objects in the foreground mostly.
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on April 23, 2011, 01:07:58 am
Quote from: "Sega Uranus"

The Hedgehog Engine was a massive failure and was used far too early I think. If Sonic Generations is running on it at all, most of the complaints with the graphics should be aimed at the level designers for their fairly sloppy mapping. Which isn't to say the level design is bad itself, just the placement of some of the objects in the foreground mostly.

There is nothing wrong with the engine at all, it one of the best next gen engines there is , sadly under used and under optimised by SOJ.
 The whole trouble with Sonic Unleashed was it was released  6 months before it was ready to ship, to meet the silly Christmas period
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 23, 2011, 11:39:51 am
Quote from: "Team Andromeda"
The whole trouble with Sonic Unleashed was it was released  6 months before it was ready to ship, to meet the silly Christmas period

That sure sounds familiar...
Title: Re: Sonic Generations Discussion
Post by: Trippled on April 23, 2011, 02:24:30 pm
Quote from: "Chaosmaster8753"
Quote from: "Team Andromeda"
The whole trouble with Sonic Unleashed was it was released  6 months before it was ready to ship, to meet the silly Christmas period

That sure sounds familiar...

Difference is 06 could have been average/mediocore, while Unleashed could have been even bettter and more accessible round the masses.

The Real problem with Unleashed lies around it's structure. They handeled the Werehog the worst they possibly could, making you play 2 stages in a row sometimes, making it mandatory to look in every corner in the Levels to collect Medals to progress through the game, and a slow Level-up system, were a detriment.

It should have been no manadatory Medal Grinding and either:
Making Werehog a seperate sort of Storyline sort of speak/more more freedom to choose Hedgehog/Werehog stages, similar to SA1,06 and JOD.

Or/and have all/most Moves unlocked from the start, to  make it more fun from the get go.

Oh and remove the Battle Music.

Simple desicions like that, would have made Unleashed at least in the 70's on Metacritic, and woudn't be regarded as a "bad" Sonic game.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 23, 2011, 03:49:34 pm
sonic unleased's daytime stages lacked balance in design. The boost was way to overpowered. Seems as of now in generations the boost is gonna be filled by almost everything. Also sonic is faster than ever again. I don't like how they overpowered sonic as a character so much lately. The boost kills and breaks everything in sight. The move shouldn't be spammable like that imo.

I reckon that the only thing compensates with such an overpowerd move are unexpected botomless pits. I know it's gonna happen. Also I don't like watching a game of cimetatics. It's like those old QTE games like back in the days. I think it was dungeons and dragons.

I'm a bit underwhelmed by sonic generation's gameplay. It's like i'm seeing unleashed with different aestethics. C.sonic may be more my thing but analyzing that gameplay video a bit, I see that they adjusted, improved on the 2d controls and made it as close as possible to the pinball physics. I see lack of gravity though.

I think the c.sonic's gameplay is gonna be way better in controls and level design compared to sonic colors 2d, but i'm cautious. Gonna have to wait and see more vids.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on April 23, 2011, 05:48:10 pm
Quote from: "Trippled"
Oh and remove the Battle Music.
In my opinion, battle music would have been okay if it was just a more "action" version of the stage music, with each stage having its own battle music, kinda like Phantasy Star Online.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 25, 2011, 02:17:32 pm
A bit more footage of GHZ:

[youtube:2bue38pt]IKSrxnZYHUA[/youtube:2bue38pt]

And I combined the available footage so we can see the complete stage:
[youtube:2bue38pt]CuqCzlu4rqA[/youtube:2bue38pt]
Title: Re: Sonic Generations Discussion
Post by: Gagaman on April 25, 2011, 04:08:41 pm
Nice job on the video combining Barry.
That's quite a short level really. I wonder if there will be quite a few acts to each zone much like Sonic Colours? Would make sense really, three for each Sonic would probably work, with their own bosses too.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on April 25, 2011, 11:57:38 pm
Quote from: "Barry the Nomad"
And I combined the available footage so we can see the complete stage:

Thanks for combining the video, game looks beautiful.

Still I feel like one of the issues with Sonic in 3D is he loses the depth of level design his 2D games have, they are really obsessed with delivering his speed, but all that is really important is the sense of speed and not that he actually travels super fast. I think slowing him down but applying the proper effects to make him seem fast would make the games more controllable and allow for greater variation in level design. With the kind of variation, depth and quality that we might have seen in 2D from the franchise.

With all that said, here is what I am doing while I wait:

(http://http://i.imgur.com/kqIWk.gif)
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 26, 2011, 01:19:36 am
Im sick of these games being so much about speed.  The unleashed day stages are for the ADHD generation.  I spent a good deal of time playing sonic 2 and 3 today and let me just say the games were 75% about precision platforming.  Please Sonic Team, take what you learned when you made colors and implement it.  Because by all rights you're completely ignoring what it was about colors that made so many people enjoy it.
Title: Re: Sonic Generations Discussion
Post by: Pao on April 27, 2011, 12:53:45 pm
The kind of 3D platforming I wish to see in Modern Sonic.
The DLC levels from Unleashed:

The bits at 0:55 and 2:31
[youtube:rdhj76db]FkoXZwDHzqo[/youtube:rdhj76db]

Here as well:
[youtube:rdhj76db]lbXYrHJHKwc[/youtube:rdhj76db]

Here at 1:07
[youtube:rdhj76db]W6dtrxaQU0I[/youtube:rdhj76db]

I don't see the need to Platform in 2D when its already working perfectly fine in 3D.

Just add a lot more of this type of platforming + Polish the Camera and Animations + Improve the physics (Sonic Adventure physics is a good start) + Remove Boosting, add momentum based gameplay + If possible, remove the homing attack (I can imagine 3D Sonic working without it) + Classic Sonic Model

= My ideal Sonic game! Though of course the Green Hill Zone footage had nothing close to anything I mentioned, I wish to see a lot of 3D platforming similar to what I posted above in later levels.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 27, 2011, 01:53:16 pm
Those portions looked reasonably fun.  Why did they save all the best designed stuff for DLC?
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on April 27, 2011, 02:02:43 pm
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569 (http://forums.sega.com/showthread.php?369113-The-classic-Sonic-levels-looks-like-its-imspired-from-New-Super-Mario-Bros.-Wii&p=6617569&viewfull=1#post6617569)
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on April 27, 2011, 03:32:34 pm
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569 (http://forums.sega.com/showthread.php?369113-The-classic-Sonic-levels-looks-like-its-imspired-from-New-Super-Mario-Bros.-Wii&p=6617569&viewfull=1#post6617569)


LOL. Poor child.

3rd to last level in Sonic 2 (http://http://qntm.org/files/maps/metropolis3.png)

3rd to last in Mario World SNES (http://http://www.vgmaps.com/Atlas/SuperNES/SuperMarioWorld-ValleyOfBowser-ValleyOfBowser4.png)

(http://http://k.min.us/infXmg.gif)

Take that nub!
Title: Re: Sonic Generations Discussion
Post by: CrazyT on April 27, 2011, 04:46:44 pm
The classics were unique for their unique well programmed controls and physics by Yuji Naka. What defines a platformer first is the way the character/object controls.

I think any programmer at the time may have been very impressed with what SEGA delivered with sonic. Even by todays standards, seeing how most platformers feel samey like rubyeclipe said, the classics are still unique in feel and overall design.

It is still rubyeclipse doing his job though and personally I don't see that same uniqueness in sonic generations. There is no gravity. I am sure when rolling of a slope from a very slow speed, you won't be able to roll all the way down just with the sense of gravity. He's just giving his opinion, but Nsmb wii is pretty well designed overall and has a unique feel to it as well. Even though it's simplicity each new stage always feels fresh and unique and well thought out. It may not be your cup of tea, but most Nintendo 1st party nintendo products have heart. It's as if the people don't do it for the cash but really poor love into the games. Super mario galaxy is the best example of this.

Sonic's controls look okay but level design is still questionable. Green hill is still just the first zone so yeah
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 27, 2011, 05:07:34 pm
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569 (http://forums.sega.com/showthread.php?369113-The-classic-Sonic-levels-looks-like-its-imspired-from-New-Super-Mario-Bros.-Wii&p=6617569&viewfull=1#post6617569)

Is that it?
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on April 27, 2011, 05:35:06 pm
Quote from: "Chaosmaster8753"
Quote from: "ShadiNeko"
Ruby just burned Mario on the SEGA forums lmao. Some Nintendo fan was trying to compare Sonic Generations to New Super Mario Bros Wii

Quote
The Classic Sonic Stages are very unique compared to anything but the original Sonic games. NSMB was 2D and sidescrolling, sure, but so was just about every other platforming game made in the early 90's.

The levels themselves are also very different (in a good way!) from anything you'll see in NSMB - and, because these are offered in HD, they look absolutely fantastic.

http://forums.sega.com/showthread.php?3 ... ost6617569 (http://forums.sega.com/showthread.php?369113-The-classic-Sonic-levels-looks-like-its-imspired-from-New-Super-Mario-Bros.-Wii&p=6617569&viewfull=1#post6617569)

Is that it?

Is what it? Is that where he burned the kid? No. If you are asking if that is all that is being upgraded then no, more is being added.
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on April 27, 2011, 06:02:26 pm
Quote from: "TaroYamada"
Is what it? Is that where he burned the kid? No. If you are asking if that is all that is being upgraded then no, more is being added.

Oops, looks like I mistook what he was talking about. Thought he said that because it was HD, they were automatically better. Although how would it not be different from NSMB, they're different kinds of games.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on April 27, 2011, 09:26:46 pm
We'll be lucky if the game is anywhere near as good and as well received as NSMBwii.
Title: Re: Sonic Generations Discussion
Post by: George on April 28, 2011, 05:56:15 am
Seriously, I got New Super Mario Bros on DS because everyone was like "OMG RETRO FEEL MAN, BEST MARIO GAME IN THE LAST 15 YEARS, BETTER THAN SUPER MARIO WORLD"

Dude.. the level design was really really bad. Yes it had like a ton of levels... but they sucked. I can't think of one level that stood out.

I think when Sonic level design is done right, it excels over every other platformer. When... done right.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on April 28, 2011, 06:12:00 am
Quote from: "George"
Seriously, I got New Super Mario Bros on DS because everyone was like "OMG RETRO FEEL MAN, BEST MARIO GAME IN THE LAST 15 YEARS, BETTER THAN SUPER MARIO WORLD"

Dude.. the level design was really really bad. Yes it had like a ton of levels... but they sucked. I can't think of one level that stood out.

I think when Sonic level design is done right, it excels over every other platformer. When... done right.

I agree with this, frankly when you sit down and look at the level design it seems almost impossible that somebody would prefer the straight lines provided in Donkey Kong Country or Super Mario World. Also that Chuck Norris gif was hilarious, are y'all a bunch of legit Walker Texas Ranger fans or something? : /
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 28, 2011, 08:37:20 am
I think it is hard to compare games like Super Mario World and Sonic the Hedgehog to one another. Both are obviously platformers, but both have rich design values in their own ways and I feel they are around the same quality for different reasons. Mario is longer, Sonic is more technical. In the right hands, Sonic has the potential to surpass most platformers easily(and in my opinion, already has in the past with 2 and 3K, in some regards even the Adventure games). The problem is Mario games have always been in the right or at least "Proper" hands, whereas Sonic Team constantly tries to reinvent the Sonic series and always upsets the fanbase and finds a way to do it very poorly usually.

It is fairly ridiculous that people today do not see what Sonic was (I noticed someone on NeoGAF said it was always below Crash Bandicoot quality - That is a major LOL coming from someone who has completed the majority of both franchises) and even SEGA themselves have had trouble knowing what to do.

But that is why I am so overwhelmed with positive vibes with the classic gameplay modes in Sonic Generations. Obviously it is not 100% correct, but they actually seem to know what they are doing this time! Rolling, bouncing, the correct sounds are in place and the art is what it always should have remained as? All of this was so simple to add back into the series and was basically mandatory yet we have not had all of those features working together in a Sonic game for over ten years now. It has been so long that I feel like I am just letting them go far too easy this time.

And yes Taro, that was a great gif.
Title: Re: Sonic Generations Discussion
Post by: Sharky on April 28, 2011, 06:10:35 pm
Theres this:

(http://http://woun-nyan.ru/Scene/g2/006.jpg)
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on April 28, 2011, 06:58:23 pm
^ wank worthy.

We've seen so much Green Hill that I've almost forgotten that we have a load more stages to be revealed. I played Chemical Plant Zone yesterday on the Genesis and imagined how it would look in full 3D, and it was an amazing vision.

This piece of fan art is sort of how I imagined it, I'd love to see a copper and black star filled sky.

(http://http://fc09.deviantart.net/fs7/i/2005/254/7/e/Return_to_Chemical_Plant_Zone_by_jessicapadkin.jpg)
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on April 28, 2011, 07:32:34 pm
Quote from: "Sega Uranus"
I think it is hard to compare games like Super Mario World and Sonic the Hedgehog to one another. Both are obviously platformers, but both have rich design values in their own ways and I feel they are around the same quality for different reasons. Mario is longer, Sonic is more technical. In the right hands, Sonic has the potential to surpass most platformers easily(and in my opinion, already has in the past with 2 and 3K, in some regards even the Adventure games). The problem is Mario games have always been in the right or at least "Proper" hands, whereas Sonic Team constantly tries to reinvent the Sonic series and always upsets the fanbase and finds a way to do it very poorly usually.

It is fairly ridiculous that people today do not see what Sonic was (I noticed someone on NeoGAF said it was always below Crash Bandicoot quality - That is a major LOL coming from someone who has completed the majority of both franchises) and even SEGA themselves have had trouble knowing what to do.

But that is why I am so overwhelmed with positive vibes with the classic gameplay modes in Sonic Generations. Obviously it is not 100% correct, but they actually seem to know what they are doing this time! Rolling, bouncing, the correct sounds are in place and the art is what it always should have remained as? All of this was so simple to add back into the series and was basically mandatory yet we have not had all of those features working together in a Sonic game for over ten years now. It has been so long that I feel like I am just letting them go far too easy this time.

And yes Taro, that was a great gif.


Neogaf has a bunch of idiots on it, it also has a lot of people who know wtf they are talking about. We should remember though that this is a community that voted MGS 4 GOTY 2008 and now acts like it sucks, so.....

Also, what do you think Sonic Adventure 1/2 did better than other games? I need to replay them myself, been a while. I remember really digging certain things about the games. My favorite 3D platforming franchise is probably Sly, with Sly 2 being my favorite 3D platformer. Not sure why that is relevant, but Crash Bandicoot got brought up and, I think Mario's 3D titles are great, but just not the greatest in the entire genre.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on April 30, 2011, 07:48:19 am
Sonic Adventure 1 had literally the most diverse play system of all time when it was released, by just that I cannot imagine there being a better game for a family to play together. Obviously it is probably the biggest thing people complain about now, but it was very unique and all worked extremely well for it's time. If you understood the controls for one character the rest made perfect sense, even if they could cross completely different terrain and their goals were completely different.

Sonic Adventure 2 in score attack terms is easily one of the best ever in the genre. Every section of the game was extremely well planned around scoring points. You can (and everyone has) argue that the style and world was big departure in a bad direction, but it was also fitting for the time and was part of Sonic Team's relaunch of the franchise, which was very successfully received with Sonic Adventure 1. I also believe it has some of the best controls for it's time, the only real issue here was using the bounce attack next to a hole when you wanted to do the light speed dash.

From a control perspective, Sucker Punch (Sly, inFamous) in general are some of the best developers in the industry, so I have an extreme amount of praise for them just based on that. Otherwise, the Sonic Adventure games did a lot for their era, but probably not as much as Super Mario 64 did for it's time. In comparison, other high quality platformers from the late 90s to now (like Jak and Daxter, Spyro the Dragon and the like) are basically entirely irrelevant now and will never gain as much attention as the Sonic Adventure games and Super Mario 64 will continue to have even decades from now.
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on May 01, 2011, 03:38:08 am
Am I the only one who thinks those screenshots look good, but not amazing?
Title: Re: Sonic Generations Discussion
Post by: George on May 01, 2011, 06:36:09 am
Well, you are a god damn troll. :)
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 01, 2011, 07:02:33 am
Quote from: "MadeManG74"
Am I the only one who thinks those screenshots look good, but not amazing?

I am perfectly happy with where it is at, I don't really care too much about graphics. With that being said there is room for improvement.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on May 01, 2011, 07:37:35 am
I don't like the blue cloudy feeling in the background.

GHZ didn't have it.
GHZ 2001 didn't have it either.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 01, 2011, 08:21:26 am
More video!

[youtube:95rftas6]rROWaYJ9lUc[/youtube:95rftas6]

It's in some foreign language! ;)
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 01, 2011, 09:10:06 am
I watched through it all.
somewhere in the middle of the video a SEGA guy is talking in English.

he says that Sonic Generations is about celebrating Sonic's history from the classics all the way up through Sonic Colors. So that confirms your theory about those Jazwarez toys I would think.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 01, 2011, 10:46:01 am
Quote from: "MadeManG74"
Am I the only one who thinks those screenshots look good, but not amazing?
You're not alone man.
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on May 01, 2011, 02:31:55 pm
Thank you CrazyTails.

I'm not saying they look bad, but people are acting like it's the greatest thing they've ever seen. The graphics looks okay at best, and the art direction is nice certainly, but it's just copying the old Sonic games isn't it (even if that is a good thing)?
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 01, 2011, 02:47:18 pm
Quote from: "MadeManG74"
Am I the only one who thinks those screenshots look good, but not amazing?

Quote from: "MadeManG74"
Thank you CrazyTails.

I'm not saying they look bad, but people are acting like it's the greatest thing they've ever seen. The graphics looks okay at best, and the art direction is nice certainly, but it's just copying the old Sonic games isn't it (even if that is a good thing)?

the game is super amazing while it's running, this is one of the games that you can't fully judge it just by pictures
when you look to those pictures you should consider
- how big and vast are those levels
- how crazy speedy this game is with pretty huge and fast data streaming
- the attention to the details, close details and far details
not to mention the great lightning technology they are using

when you combined all those technical stuff together with how those pictures look, then you should realize that you got a monster engine out there.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 01, 2011, 04:00:36 pm
Quote from: "Sega Uranus"

Sonic Adventure 2 in score attack terms is easily one of the best ever in the genre. Every section of the game was extremely well planned around scoring points.


I don't know. I think Treasure Hunting was always kind of poorly planned out.
You make a giant stage, and make you look for one object at a time. The Hints are cryptic, unless you use the third more obvious one which eleminates a good score. And you can't memorize locations either because it's always random each playtrough. And often times you just ran into an emerald by dumb luck, and it's better to just fly around aimlessly.
Title: Re: Sonic Generations Discussion
Post by: jonboy101 on May 01, 2011, 04:10:08 pm
Quote from: "Trippled"
Most of the Unleashed obstacles doesn't too. Problem is bottomless pits, but me personally they never bothered me until Eggmanland and parts of Adabat and Holoska.

Well what did you think of Shinobi PS2?

I wouldn't say bottomless pits are a cheap death; I would say the problem is Sonic's speed. If you can see the pit coming, its no longer a cheap obstacle. Its just a part of platforming. You can't really jump from platform to platform if there isn't a pit or some want of land. I would actually argue having a bottom to the pit is silly; it lets the player slack off and discourages him from slowing the hell down. So its not the pit, its the speed.

And even if you don't see it coming, it can at least be funny - look at Metal Gear Solid's bottomless pits. Those were cheap, but hilarious.


That's one thing I think I'd really enjoy in this game is self mocking sense of humor. I think it'd go a long way if Sonic Team acknowledged and laughed at some of its more questionable decisions.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on May 01, 2011, 04:18:23 pm
I just like to say that I love Shinobi!
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 01, 2011, 04:50:10 pm
Quote from: "MadeManG74"
Thank you CrazyTails.

I'm not saying they look bad, but people are acting like it's the greatest thing they've ever seen. The graphics looks okay at best, and the art direction is nice certainly, but it's just copying the old Sonic games isn't it (even if that is a good thing)?

Do we know if it is running in 720 or 1080P yet? If it is running in 1080P that is something else to take into consideration.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 01, 2011, 07:40:03 pm
Christ almighty some people are such melcontents, it must be hard work never being happy with anything ever. I pitty your future wives!

YOU KNOW WHO YOU ARE!
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 01, 2011, 08:40:46 pm
To continue the malcontent,

during this interview
http://www.youtube.com/watch?v=rROWaYJ9lUc& (http://www.youtube.com/watch?v=rROWaYJ9lUc&)
at around 2:17 you can hear a vocal song playing with lyrics that say "my body is your body, I won't tell anybody." I'm really really really really really really hoping that has nothing to do with this game but who am I kidding.  I thought the point was to make sonic not the laughing stock of gaming.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 01, 2011, 08:56:39 pm
^
That whole video is probably just using custom used tracks by the editors. Would seem logical as the whole video sounds like it.

I am looking forward to most SEGA games that have been anounced. Have been playing spiralknights for the last few weeks with a lot of joy. I am satisfied with how most of SEGA franchises are evolving or gone back on the right track again. I am just not feeling it yet for the sonic franchise sadly, this game doesn't help a bit.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 01, 2011, 10:05:35 pm
Quote from: "CrazyTails"
^
That whole video is probably just using custom used tracks by the editors.

Where else would they find a song that bad if not from Crush 40.  Don't be naive.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 01, 2011, 11:12:11 pm
false alarm!  That song was "my body" by We are Scientists.  
http://www.youtube.com/watch?v=Et9llKBJdEs (http://www.youtube.com/watch?v=Et9llKBJdEs)

I'm super relieved!
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on May 02, 2011, 03:30:43 am
Quote from: "Sharky"
Christ almighty some people are such melcontents, it must be hard work never being happy with anything ever. I pitty your future wives!

YOU KNOW WHO YOU ARE!

I'm gonna go out on a limb and guess that was in relation to me.

Those screen-shots look very nice, but calling them 'wank worthy' or saying they are the most beautiful thing you've ever seen in gaming makes me think people are gushing just a little bit.

Having said that, I did go back and look at them again, and admittedly, they look nicer than I remembered. At the same time though, I'm just not expecting much from this game, especially after I didn't share the love for Sonic Colours.

The graphics are nice, I guess I'm just getting bitter about Sonic as well.

As for 'never being happy with anything ever', I was perfectly happy with a number of games this year and last, do you remember how much I loved Bayonetta and Yakuza 4 for example? Or even *shock* non-Sega games like Mafia 2 and Marvel vs Capcom 3? I may as well accuse you of never liking anything ever because you don't play EA games.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 02, 2011, 04:08:52 am
Quote from: "MadeManG74"

I'm gonna go out on a limb and guess that was in relation to me.

Those screen-shots look very nice, but calling them 'wank worthy' or saying they are the most beautiful thing you've ever seen in gaming makes me think people are gushing just a little bit.

Having said that, I did go back and look at them again, and admittedly, they look nicer than I remembered. At the same time though, I'm just not expecting much from this game, especially after I didn't share the love for Sonic Colours.

The graphics are nice, I guess I'm just getting bitter about Sonic as well.

As for 'never being happy with anything ever', I was perfectly happy with a number of games this year and last, do you remember how much I loved Bayonetta and Yakuza 4 for example? Or even *shock* non-Sega games like Mafia 2 and Marvel vs Capcom 3? I may as well accuse you of never liking anything ever because you don't play EA games.

I enjoyed Mafia II as well, I mean the game was pretty much crap outside of the storyline, but it was a good storyline. As for the graphics, I think it is mainly the art direction, I think the art direction is beautiful.

Frankly it is one of the best looking games I have seen in the past couple of years, not because it has cutting edge graphics, rather its' art direction is the kind we see so rarely nowadays.
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on May 02, 2011, 05:45:17 am
Crap gameplay in Mafia 2? huh? It great shooting and driving and some really well-designed missions. This isn't the place to discuss though, we can continue in 'what are you playing' or somethining if you want!

I also think I was being harsh on the screenshots, the more I look, the more I like them.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 02, 2011, 06:18:39 am
Quote from: "MadeManG74"
I also think I was being harsh on the screenshots, the more I look, the more I like them.

Glad to hear it : ) I think the game looks beautiful.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 02, 2011, 07:50:25 am
Quote from: "MadeManG74"
I also think I was being harsh on the screenshots, the more I look, the more I like them.

Classic Sonic is a hard dude not to like, you'd have to be a heartless Nintendo fanboy to hate him. Or Storm.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 02, 2011, 07:51:25 am
In response to some of the earlier posts about the game potentially having a song I would say it is very likely. From my perspective songs have been a part of the Sonic games ever since Sonic 2 (Sweet Dream by Dreams Come True) and Sonic CD (Sonic Boom/ Sonic You Can Do Anything.) Personally, I've really liked almost every song to come out of the Sonic series and I feel that the lyrics usually do a good job of capturing Sonic's character and what his current adventure is about. So I think Sonic Generations is most likely going to have a song in it somewhere and I hope it's one of the best ones yet. =)
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 02, 2011, 10:18:49 am
Quote from: "MadeManG74"
Quote from: "Sharky"
Christ almighty some people are such melcontents, it must be hard work never being happy with anything ever. I pitty your future wives!

YOU KNOW WHO YOU ARE!

I'm gonna go out on a limb and guess that was in relation to me.

Those screen-shots look very nice, but calling them 'wank worthy' or saying they are the most beautiful thing you've ever seen in gaming makes me think people are gushing just a little bit.

Having said that, I did go back and look at them again, and admittedly, they look nicer than I remembered. At the same time though, I'm just not expecting much from this game, especially after I didn't share the love for Sonic Colours.

The graphics are nice, I guess I'm just getting bitter about Sonic as well.

As for 'never being happy with anything ever', I was perfectly happy with a number of games this year and last, do you remember how much I loved Bayonetta and Yakuza 4 for example? Or even *shock* non-Sega games like Mafia 2 and Marvel vs Capcom 3? I may as well accuse you of never liking anything ever because you don't play EA games.

I was /half/ joking... half.

[spoiler:2ki93wh4]I play some EA games...[/spoiler:2ki93wh4]
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 02, 2011, 10:24:06 am
Quote from: "Sharky"
[spoiler:153v7bl6]I play some EA games...[/spoiler:153v7bl6]

[spoiler:153v7bl6]James Pond doesn't count![/spoiler:153v7bl6]
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 02, 2011, 10:25:46 am
Desert Strike?
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 02, 2011, 10:50:14 am
Quote


Those screen-shots look very nice, but calling them 'wank worthy' or saying they are the most beautiful thing you've ever seen in gaming makes me think people are gushing just a little bit.




Well it's about as good as  a Green Hill would look in HD. Don't know what some of you were expecting.
Title: Re: Sonic Generations Discussion
Post by: Nathan0_0 on May 03, 2011, 08:24:27 am
I'm pretty excited about this game. It's been far too long since Sonic Team has done something nice for our little blue companion. When I watched the trailer I didn't really think anything of it, it's just eye candy. I am excited for another update to the classic play. Sonic 4 really made me remember how much I like the that style of play, and what makes Sonic games so great! So, seeing SEGA do another game like that is pretty exciting.

From the screen shots of the game, it looks fine. I mean it's not the most spectacular looking game in the world. IMO, it's the best looking sonic game... so far. Though, I'm on biting my tongue on that one till I see more zones.

It's going to be quite interesting to see how they divide up 20 years of 'history'(I really don't know what they mean by that, gameplay?). Here's my prediction of the game if they do a liner time line:

Begging: Awesome      

Middle: Ass      

End: Pretty good

I think It's going to be a great game, none-the-less. Well that's saying they won't put... like cities n' shit in this game. Sonic interacting with humans that aren't Robotnik? The fuck?
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 03, 2011, 09:47:45 am
People shit all over Sonic 4 (and I'm not saying they shouldn't), but one of my favorite aspects of it that I think goes unmentioned is that it brings back the structure of the classics, which I sorely missed. I'm taking about 2-3 acts, boss, access special stages at the end of an act, collect all the emeralds to get a special ending and Super Sonic. Hopefully Generations picks up on this, because I'd love to have 2-3 classic Sonic acts per zone, the return of special stages to collect emeralds and unique bosses per zone.
Title: Re: Sonic Generations Discussion
Post by: max_cady on May 03, 2011, 11:21:29 am
But going back into Sonic 4. What's interesting to me is that not only it incorporates the classic game structure, it merges with Sonic Adventure-esque type gameplay.

Every at one of the two acts had some sort of gimmick, if you will.

Splash Hill Zone had swinging vines, Casino Street had cards and cannons, Lost Labyrinth had dynamite section and mine carts...
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 03, 2011, 11:28:57 am
I'm really hoping Generations gives us some amazing gimmicks. The GHZ classic gameplay, while great looking, was quite sparse. Could have used some new methods of traversing the zone. Though I have no doubt that later zones will get to the gimmicks. 2D City Escape street boarding would be quite awesome.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 03, 2011, 06:19:50 pm
I would be surprised if it was a huge jump across what they did conceptually in Unleashed. Even in the case of Colors for many accounts, most of the levels were the exact same and had nothing outside of like... Water to distinguish them with one another.

Sonic Adventure 1 and 2 are very underrated in this aspect, where most levels felt completely different. Even some of the newer games like many of the newer "Better" titles like the portable games and Sonic the Hedgehog 4's gimmicks were really forced, playing cards for backgrounds in Sonic levels just feels so wrong for some reason, but they went nuts with it.

That is not to say that conceptually Sonic Generations is worse. I think basic Sonic games more around cinematic values is cool too. It is just a different design mentality.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 04, 2011, 05:49:25 am
now it's confirmed by Lizuka himself , all sonic team members are working together now.
Quote
"Three years ago we started thinking on what could we do in 2011 to celebrate sonic's anniversary.Back then, we still hadn't organized a team to work on the creation of Sonic Generations, but that were we started to gather ideas to of what to do to celebrate the anniversary.Until the creation of Sonic Unleashed, we had the teams divided by projects, even inside Sonic Team.Now, the structure of the company is much more dynamic and we all work together on our sonic games.We have a much bigger fusion of ideas and people, instead of a separation inside of the team himself."

also some nice picture there for C.sonic <3

http://img560.imageshack.us/i/img001ux.jpg/ (http://img560.imageshack.us/i/img001ux.jpg/)
http://img402.imageshack.us/i/img003so.jpg/ (http://img402.imageshack.us/i/img003so.jpg/)
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 04, 2011, 07:27:15 am
That sort of work structure reminds me of how Pixar operates. They might be working on multiple projects (in Pixar's case 2-3 movies and a couple of short films), but they still all work together and have inter-project relations. Very wise idea in my opinion, as the stronger teams can assist the weaker ones.
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on May 04, 2011, 04:39:54 pm
So I guess this means that the Storybook/Colors team is also involved?
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 04, 2011, 09:30:46 pm
I think it means their are no real 'teams' anymore, everyone works dynamically on the game they are needed on at any time.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 04, 2011, 10:54:47 pm
I hope that also means they can still improve alot in the little time they have with so many staff. C.sonic could use some gravity in his gameplay(its wat made using halfmpipes/slopes so fun in the classics). The delay time didnt seem to have much effect on s4e1 but who knows. This is just me though.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 07, 2011, 01:38:52 pm
Quote from: "Sega Uranus"
Sonic Adventure 1 and 2 are very underrated in this aspect, where most levels felt completely different.

That's true in the case of the first game,but not the second one.Even Unleashed felt more varied than SA2's Level Design. And despite what people think of it, intention-wise, Heroes does as well.

Quote from: "Sharky"
I think it means their are no real 'teams' anymore, everyone works dynamically on the game they are needed on at any time.

Tough there is/was still kind of an seperation of the people that made Black Knight,did the Sonic Adventure Port for PSN/XBLA,Puyo pop and Phantasy Star games to the people that made Unleashed/Colors.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 07, 2011, 03:42:52 pm
^^
there is a specific team working on Phantasy Star franchise nowdays , of course with ex-members of sonic team. the team split from sonicteam occurred back at the time when they were still making PSZ.  

what remains unknown though is whether or not VC team joined force with PS team.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 07, 2011, 07:33:26 pm
I'm curious to see how many stages there will be for each era of the Sonic franchise. Here's hoping there's a good amount!
Title: Re: Sonic Generations Discussion
Post by: Team Andromeda on May 08, 2011, 05:01:20 am
Quote from: "Suzuki Yu"
^^
there is a specific team working on Phantasy Star franchise nowdays , of course with ex-members of sonic team. the team split from sonicteam occurred back at the time when they were still making PSZ.  

what remains unknown though is whether or not VC team joined force with PS team.


The team is still made up of Sonic Team Members - They just have a mandate to work on PS side of things now. There are members from the Overworks team at the Sonic Team (they helped to make Sonic 06) . It would be ace if Overworks/VC Team worked with the ST to make a single player PS game using the Hedgehog engine and also make a sequel to SOA using Canvas
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 08, 2011, 09:26:13 am
Quote from: "Team Andromeda"
It would be ace if Overworks/VC Team worked with the ST to make a single player PS game using the Hedgehog engine and also make a sequel to SOA using Canvas

Urh man I want that so bad...

Shining Force is another series that would be amazing on the Canvas engine when you think back to the concept art for the SF games and how strongly watercoloured it looked.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 08, 2011, 05:35:51 pm
^^
to me revisiting the original Shining Force franchise has no priority at the moment. there are far more important IPs that SEGA need to revisit.
lately they've been working on a great new SRPG Franchise (Valkyria Chronicles) why do i need another one now?!
even before Valkyria the team was working on Sakura Wars Franchise (another sim/SRPG franchise).
what we need now is an adventure RPG game with a great sense of exploration and journey. it's been a decade and we still waiting for such a game form SEGA of Japan!
Skies of Arcadia 2 or PSV will be great, but i don't mind a new IP either.

sorry for going off-topic!
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 17, 2011, 12:32:37 pm
(http://http://i674.photobucket.com/albums/vv104/YuSuzuki/Untitled-21.png)


apparently the game is coming to 3DS and PC as well !!
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 17, 2011, 01:31:13 pm
That is surprising. Hope that it'll really get a PC release, so I won't have to buy a PS3 or a 360. :>
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 17, 2011, 01:47:07 pm
U don't have a PS3 or 360???!!!

How can you call urself a
(http://http://www.traileraddict.com/content/lionsgate/gamer-6.jpg)

But yeah, a PC version could lead to some awesome mods.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 17, 2011, 01:59:08 pm
Quote from: "Barry the Nomad"
U don't have a PS3 or 360???!!!

How can you call urself a
http://www.traileraddict.com/content/li ... amer-6.jpg (http://www.traileraddict.com/content/lionsgate/gamer-6.jpg)

But yeah, a PC version could lead to some awesome mods.
I'm mostly a PC gamer. ^^;

Well, I'm planning on getting an "HD" console, but gonna wait for the next consoles from Sony or Microsoft.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 17, 2011, 02:08:01 pm
Aw man! You're missing out on some damn good games to wait til 2014/15. But I'll leave the lambasting to somebody else, I don't swing that way.

I really hope PC is true, I'd love to see what Sonic Retro would do with the assets. Of course, it'll probably be stripped down like SASASR. So no achievement things or online leaderboards.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 17, 2011, 07:32:45 pm
Gottta build a new powerful PC sometime in the future.

Get to see the Hedgehog Engine at it's full potential not being held back by hardware.
Title: Re: Sonic Generations Discussion
Post by: George on May 17, 2011, 10:11:15 pm
PC will ship with console textures. LOL.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 18, 2011, 04:46:16 am
Got Two versions of my future PC planned out. AMD build is cheaper... but the Intel build isn't THAT much more... guess it will depend how I feel at the time money-wise. Plus the intel build allows for massive easy over-clocking on air cooling. Note, that I could be doing this for even cheaper, but I want to build a completely new PC. Need a new DVD drive and I'm sick of looking at my current PC case. Plus I want to keep my old PC around in case something goes wrong with my new one.

I've also included the specific parts, yes that's right, steal all my hard work! xP J/k

Intel Build $907
GTX 560 1GB GDDR5 RAM
Intel Core i5 2500k Sandy Bridge 3.3Ghz Quad-core 95 watt
8GB Ram
640GB HDD
550 Watt Powersupply
Specifics: http://i250.photobucket.com/albums/gg26 ... _build.png (http://i250.photobucket.com/albums/gg261/Shadiwulf/intel_build.png)

AMD Build $772
GTX 560 1GB GDDR5 RAM
AMD Phenom II X4 945 Deneb 3.0Ghz 95 watt
8GB Ram
640GB HDD
550 Watt Powersupply
Specifics: http://i250.photobucket.com/albums/gg26 ... _build.png (http://i250.photobucket.com/albums/gg261/Shadiwulf/amd_build.png)

*prices don't include tax, shipping, extra misc stuff such as fans
Title: Re: Sonic Generations Discussion
Post by: George on May 18, 2011, 04:49:24 am
AMD build. Save the extra 200 dollars for a good monitor! You can get one 24 inch one for 180 sometimes.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 18, 2011, 05:02:38 am
Quote from: "George"
AMD build. Save the extra 200 dollars for a good monitor! You can get one 24 inch one for 180 sometimes.
Hmm yeah a new monitor would be nice.

The thing to keep in mind is the processor in the intel build is much faster then the one in the AMD build on default clock... can only imagine it in overclocking.

but hank did tell me that the AMD build would be fine for what I want... sooo blah =P as nice as a fast processor sounds I think a new monitor should take priority.
Title: Re: Sonic Generations Discussion
Post by: George on May 18, 2011, 05:04:47 am
Don't go overkill, if you won't use that much power, why bother? Don't say "What about in 5 years" because we all know that in 5 years we are just going to build new machines.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 18, 2011, 05:10:52 am
Quote from: "George"
Don't go overkill, if you won't use that much power, why bother? Don't say "What about in 5 years" because we all know that in 5 years we are just going to build new machines.
Hah... yeah.. that is true.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 18, 2011, 06:56:45 am
Quote from: "ShadiNeko"
Quote from: "George"
Don't go overkill, if you won't use that much power, why bother? Don't say "What about in 5 years" because we all know that in 5 years we are just going to build new machines.
Hah... yeah.. that is true.


Go AMD dude, way more bang for your buck. Running a Athlon X4 645 in this Desktop, got an i5 in my laptop. Also, what George said. You will have a new comp in five years, or at least have replaced major components. What I did is grabbed a AMD mobo with support for SLi, then once prices come down on my graphics card just gonna toss another one in there and run it in SLi.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 18, 2011, 08:10:07 am
@Shadi: Don't bother building a PC right now, unless you really need to. AMD is about to release new processors mid June, and until the time Generations is released, there will most likely be new released and price drops.
Title: Re: Sonic Generations Discussion
Post by: tarpmortar on May 18, 2011, 02:36:58 pm
Quote from: "ezodagrom"
@Shadi: Don't bother building a PC right now, unless you really need to. AMD is about to release new processors mid June, and until the time Generations is released, there will most likely be new released and price drops.

This is also true.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 18, 2011, 05:59:04 pm
Yeah defiantly gonna wait and see what happens.

Can't build one right now anyways, just got excited and planned out two builds.
Title: Re: Sonic Generations Discussion
Post by: Happy Cat on May 18, 2011, 09:12:58 pm
Okay so i did some tweaking/streamlining to my builds after doing some more research, the price difference is even bigger now! I upgraded the GPU to a GTX 560 Ti and so I had to get a higher wattage PSU to make up for the power difference. I also went with a cheaper motherboard for my AMD build since I wont be doing any overclocking or anything and don't need a super expensive motherboard.

I'll still be waiting of course. My hope is that when AMD's new stuff comes out that their prices of their current stuff go down =P I honestly don't need the latest and greatest, what i got in this AMD build will last me a long time.

Intel Build $947
GTX 560 Ti 1GB GDDR5 RAM
Intel Core i5 2500k Sandy Bridge 3.3Ghz Quad-core 95 watt
8GB Ram
640GB HDD
620 Watt Powersupply

AMD Build $782
GTX 560 Ti 1GB GDDR5 RAM
AMD Phenom II X4 945 Deneb 3.0Ghz 95 watt
8GB Ram
640GB HDD
620 Watt Powersupply
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 19, 2011, 04:41:52 pm
Quote
Gamereactor said:
I specifically enjoyed the new drift function that was available in the 3D sections. By holding a button Sonic transforms into a blue, spiny ball and begins drifting. Suddenly Sonic Generations turns into the Sega racing game Outrun 2 and everything falls together into place.

Quote
Gamereactor said:
The 3D-mode with modern Sonic feels, weirdly enough, like the stronger gameplay in Sonic Generations.It's clear that it is what Sonic Team after all these years of failure finally has learned to master.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 19, 2011, 04:53:31 pm
wait, drifting in ball form? That's new, but I don't if I should believe that. The first teaser we got, he drifted as usual(unleashed/colors with his hands on the floor). Wouldn't see a reason why they'd change the animation. Maybe it's something allnew
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 19, 2011, 05:12:33 pm
I rather hope its real, sounds great.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 19, 2011, 07:24:45 pm
Classic: http://www.gametrailers.com/video/class ... ons/714050 (http://www.gametrailers.com/video/classic-style-sonic-generations/714050)

Modern: http://www.gametrailers.com/video/moder ... ons/714053 (http://www.gametrailers.com/video/modern-style-sonic-generations/714053)

Officially excited guys. The c.sonc gameplay looked better than before, nearly spot on to the genesis games that it's unbelievable.

Great stuff!!!!!!
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 19, 2011, 07:37:26 pm
Yeah, note the long alternate path for Modern Sonic when compared to the previous video. Excitement overload!
Title: Re: Sonic Generations Discussion
Post by: George on May 20, 2011, 04:42:08 am
Also Shadi, if you are making a PC to play Sonic Generation... don't. I mean, its not even announced for PC yet.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 20, 2011, 07:41:12 am
Hey dudez, check this out! One of the combo poses if a replica of the Sonic Adventure pose. Very very cool touch:

(http://http://i.imgur.com/66xmv.png)  

(http://http://dualshockers.com/wp-content/uploads/2010/08/sonic_adventure.png)
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 20, 2011, 08:58:31 am
Yeah I saw that at the sega boards hehe

I gotte be honest that when I first saw that, it put a smile on my face. Honestly even if the game doesn't end up being "excellent", at least we can say that they're really pouring their hearts into this one. But i'm sure it is going to be excellent in everything it's doing.

Deep down I will always hope for a more free roaming experience in the future for both classic and modern sonic. In the meantime I will enjoy generations to the fullest
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 20, 2011, 09:26:34 am
If we can expect a lot of the Classic Sonic poses to be inspired by classic art. It's going to be pretty cool spotting Modern Sonic poses from modern art. I'm pretty sure some of the Sonic Advance drawings were treated as trick poses.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 20, 2011, 10:57:57 am
As long as there are adventure fields, I will not really mind the quality of the levels, as long as the majority of them are enjoyable enough and not those shitty small ones from Unleashed or Colors.

It is kind of weird how out of nowhere Sonic Team actually cares about their fans. They are still kind of not there with gameplay design (both classic and modern still look too speed-runny), but at this point the fact that they sort of/kind of know what they are doing is really shocking and heartwarming honestly. Even a lot of the little touches are very cool and unlike Sonic Team that it almost feels like a different studio is doing this altogether.

The menu design direction is ugly and awful, though.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 20, 2011, 10:58:06 am
SEGA has removed the PC and 3DS from the PDF presentation. Now to hope they removed both platforms because they weren't ready to announce them yet, hope it wasn't just a mistake. :<
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 20, 2011, 11:06:16 am
Quote from: "Sega Uranus"
As long as there are adventure fields, I will not really mind the quality of the levels, as long as the majority of them are enjoyable enough and not those shitty small ones from Unleashed or Colors.

It is kind of weird how out of nowhere Sonic Team actually cares about their fans. They are still kind of not there with gameplay design (both classic and modern still look too speed-runny), but at this point the fact that they sort of/kind of know what they are doing is really shocking and heartwarming honestly. Even a lot of the little touches are very cool and unlike Sonic Team that it almost feels like a different studio is doing this altogether.

The menu design direction is ugly and awful, though.
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic1jap.jpg)
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic2jap.jpg)
http://info.sonicretro.org/images/thumb ... ox-jap.jpg (http://info.sonicretro.org/images/thumb/a/a6/Sonic3-box-jap.jpg/800px-Sonic3-box-jap.jpg)
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 20, 2011, 11:14:01 am
I don't have much to add.  It's looking great.  He did die during the demo, which was lame.  But he was only watching what he was doing half the time anyway.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 20, 2011, 11:49:12 am
Quote from: "CrazyTails"
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic1jap.jpg)
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic2jap.jpg)
http://info.sonicretro.org/images/thumb ... ox-jap.jpg (http://info.sonicretro.org/images/thumb/a/a6/Sonic3-box-jap.jpg/800px-Sonic3-box-jap.jpg)

No they are not. This is different.

It looks like some basic stupid design SEGA America is known for. It is not retro at all. Sonic Team never made menus like this at all so it just sticks out in a bad way.

Regardless of the game itself, the menu direction they had in stuff like Sonic the Hedgehog 4 was incredible. They should have just used that. Similar designs have been used for almost every Sonic game released since Sonic Adventure 2.

Anyways, the fact that the biggest complaint I am can form from everything I have seen is the menus makes me happy honestly. Bad menus/text will obviously not break the game, just remain ugly.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 20, 2011, 01:22:21 pm
Quote from: "Sega Uranus"
Quote from: "CrazyTails"
The menu's and all actually pay homages to the japanese box art designs. I think it's a pretty awesome touch.

http://www.sonicscene.net/media/scans/b ... ic1jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic1jap.jpg)
http://www.sonicscene.net/media/scans/b ... ic2jap.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic2jap.jpg)
http://info.sonicretro.org/images/thumb ... ox-jap.jpg (http://info.sonicretro.org/images/thumb/a/a6/Sonic3-box-jap.jpg/800px-Sonic3-box-jap.jpg)

No they are not. This is different.

It looks like some basic stupid design SEGA America is known for. It is not retro at all. Sonic Team never made menus like this at all so it just sticks out in a bad way.

Regardless of the game itself, the menu direction they had in stuff like Sonic the Hedgehog 4 was incredible. They should have just used that. Similar designs have been used for almost every Sonic game released since Sonic Adventure 2.

Anyways, the fact that the biggest complaint I am can form from everything I have seen is the menus makes me happy honestly. Bad menus/text will obviously not break the game, just remain ugly.

lolwhat, never see someone who is a fan of   generic menus...the Menus of Unleashed,Colors and this are supposed to be more artistic and add flavour to immerse you more into the atmosphere of the game. It's what every other (good) game is doing. And since when does SOA make menus for games what?

Anyway..looks good so far, I just wish they didn't limit the miltiple paths/plattforming to 2d like Colors. They should do stuff like Final Rush/Eggmanland(first segment) for every stage not on occasion.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 20, 2011, 01:42:39 pm
What multiple paths did Final Rush have?  I don't recall it having any.  None that were intended anyway.  And Eggmanland was a frustrating pile of poo.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 20, 2011, 01:53:13 pm
One thing I want to point out is, that the level design for c.sonic looks amaaaaaaaaaaaazingly well designed. I mean like if this is just green hill, I CANNOT WAIT FOR THE NEXT ZONES. Ice cap with a new remix track(it's impossible for them to forget about it), nuff said *cries manly tears
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 20, 2011, 02:25:03 pm
Quote from: "Radrappy"
What multiple paths did Final Rush have?  I don't recall it having any.  None that were intended anyway.  And Eggmanland was a frustrating pile of poo.

The first 3d segment of Eggmanland  had plenty of alternate paths. And Final Rush also had plenty of Rails that went all over the place.

I'm not refering that there should be Levels full of Rails and Cheap Deaths, just Level Design intentions.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 20, 2011, 07:39:55 pm
I should say that, I absolutely love the new colourful menu/loading designs, I have no idea where Sanus is getting this 'Sega America' nonsense from.

I was INSTANTLY reminded of the classic Japanese Sonic box arts (and European Sonic 1) when I saw it, so if it wasn't a hommage to those old box arts then it's a bloody strange coincidence!
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 20, 2011, 08:51:16 pm
Yeah, the loading screen looks great.  Uranus be trippin balls.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 21, 2011, 01:52:27 pm
The loading looks decent. I am talking about the menus, text and shapes though. All of the ones used are literally stock objects that come preloaded in game development kits - Literally what SEGA America does for their site layout. Just because they have zigzags means nothing, the menus in almost every single Sonic game outside of Unleashed and some weird spinoffs are almost always much much much more professional looking and use assets that have been in the series since the Dreamcast days.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 21, 2011, 02:33:37 pm
In terms to how it's navigated I can agree with Unleashed and Secret Rings etc., but I don't see the problem with the looks.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 23, 2011, 03:19:25 pm
Gamesradar's hands-on

Quote
Sonic Generations: If ever a game was built for speedruns, it's this

http://www.gamesradar.com/xbox360/sonic ... 4725980040 (http://www.gamesradar.com/xbox360/sonic-generations/preview/sonic-generations-if-ever-a-game-was-built-for-speedruns-its-this/a-20110523121454982089/g-20110407104725980040)

Awesome , can't wait to spend hours and hours speed-running in both modern and classic
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 23, 2011, 06:49:03 pm
Oh I remember him. That's the guy who gave sonic 4 episode 1 a 9/10
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 23, 2011, 07:37:41 pm
^ He rated it highly for the replay value and how speed runner friendly it was. I believe his feelings towards the graphics and music has become less positive since release, but he still enjoys the game.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 23, 2011, 09:42:43 pm
Yeah, I expressed my thoughts about it allready at the SSMB. Basically just like Jim Sterling lost his credibility when he gave colors a 4.5, this guy lost his credebility with the  9/10

In the end it's his opinion... but 9/10? Sorry mate :|
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 24, 2011, 01:52:13 am
Quote from: "CrazyTails"
Oh I remember him. That's the guy who gave sonic 4 episode 1 a 9/10

in term of speed-run he knows what he is talking about, since he is the guy who did this great splash hill run before anyone else
[youtube:1jr2lzdy]PrkeyrU3wSw[/youtube:1jr2lzdy]

i am myself disagree with his scores for sonic 4 or colors.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 24, 2011, 06:36:36 am
Well he did seem to love the physics, don't know why he's being all Einstein towards it now

Quote
Sonic's movement reminded me a lot of Sonic Colors'. His jump is surprisingly shallow, making some platforming sections that should have been easy actually rather tricky. Also, rolling into a ball and hitting a spring doesn't carry inertia like it used to – running into said spring and staying on your feet to run up walls is the way to get up them.

You know, this is just wishful thinking but I think he played an older build. I ended up being excited more after the gametrailers pre E3 video's because a lot of tweaks I saw in the physics. Sonic moves way more fluid, there is more inertia, sonic's jump is a bit more floaty (in a good way, closer to the classics) and last but not least, uncurling is gone(whoohoo)

Don't know if you've seen this yet but the fact they're still busy tweaking the game even now gets me really excited

[youtube:1n8fy217]ifChuJKKZQg[/youtube:1n8fy217]
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 24, 2011, 08:22:47 am
If one more SEGA rep says "speed as a reward", I'm going to lose it.

I don't disagree with the concept, it's just that the phrase has been used far too much in the past two years.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 24, 2011, 08:38:07 am
Lol why? Alot of people think that sonic's concept is "only" about speed. It's a good  thing they're trying to change that image a bit, at least for classic sonic. I've seen plenty of comments at gametrailers reacting to the quote and be like, yeah actually that is how it was.

No mo speedboosters and boost meters!!

What's your problem barry!? (http://http://www.sherv.net/cm/emo/angry/mad.gif)
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 24, 2011, 08:48:21 am
Why is my reward for screwing up on boosting recklessly as modern Sonic even more platforming? I see I'm going to have intentionally fail as modern Sonic to get the best out of his game.

Anyway, game is still looking good. I am hoping they show another stage at E3 or release a new trailer, which they probably will.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 24, 2011, 09:15:43 am
Quote from: "CrazyTails"
Lol why? Alot of people think that sonic's concept is "only" about speed. It's a good  thing they're trying to change that image a bit, at least for classic sonic. I've seen plenty of comments at gametrailers reacting to the quote and be like, yeah actually that is how it was.

No mo speedboosters and boost meters!!

What's your problem barry!? (http://http://www.sherv.net/cm/emo/angry/mad.gif)

I'm not against that, I just think the descriptive phrase is getting annoying. It's like they prep the PR guys and tell them "say 'Speed as a Reward' as often as you can!". Ken said it, Ruby said it, this dude says it. Freshen up your words SEGA. Speediness as a prize! Momentum as a bonus!

I don't know, for me, playing the Genny games, speed just happened. I wasn't like "how rewarding!" I just knew that if I played the game well, I would go through these speedy segments.  8-)
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 24, 2011, 11:40:33 am
At least they are not saying Sonic is going back to his roots.

FFFFFFFFFFFUZKZK that was such an overused statement and never made any damn sense anyways. They used it for Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Sonic Pocket Adventure (which it was actually correct with!), all of the Advance games, Sonic 06, all rereleases of games, and even in Unleashed.

But for the speed as a reward comment, it is mostly correct. For something like Sonic 1, it is actually fairly hard to just blindly dash through the level because it is was designed as a normal platformer. When you memorize the level you can speed through it and pull off your own kind of tricks if you can plan the layout good enough, such as bouncing higher and higher off of enemies and monitors or by jumping off a ramp at JUST the right moment, you can launch off into a direction rapidly and smash through walls or whatever.

In the newer games, they mostly skip the basic platforming sections or force dull flat ones too much to make it seem like it is JUST LIKE THE CLASSIKZ. Even if I like how Generations is turning out I already see this design mentality being used just like all of the others and it can get frustrating because it is obviously meant for speedrunning, which goes against the "Speed as a reward" comment.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 24, 2011, 11:51:07 am
I'm really loving how the stage design is looking. It looks like Jungle Joyride Day may soon be topped as my favorite 3D Sonic stage.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 25, 2011, 01:12:57 pm
Nintendo Power scans over at SSMB, complete with scans of the 3DS version. Confirms Launch Base Zone, Casino Night Zone and the Heroes special stage (at least, for the 3DS version)

http://board.sonicstadium.org/topic/888 ... e__st__300 (http://board.sonicstadium.org/topic/8886-sonic-generations-3ds-bound/page__st__300)

EDIT: reading through, they say Casino Night is EXCLUSIVE to the 3DS version. So it won't be a carbon copy of the HD game. Also, I'm happy Casino Night ain;t taking up an HD slot. Already seen enough of stages like it in Heroes, SASASR and Sonic 4.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 25, 2011, 01:19:47 pm
Barry, you post at Sonic Stadium don't you? Can you PM the person who got the scan for some Shinobi scans please?

Also final boss from Launch Base Zone, wonder if this means all the bosses are going to be rehashes?
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 25, 2011, 01:22:56 pm
Quote from: "Aki-at"
Barry, you post at Sonic Stadium don't you? Can you PM the person who got the scan for some Shinobi scans please?

Also final boss from Launch Base Zone, wonder if this means all the bosses are going to be rehashes?

They might mix them up a bit like they did for Sonic 4 Episode I. I'm happy either way as I love all the boss fights in the Sonic series both classic and modern. I'm sure the final boss will be new though. ;)
Title: Re: Sonic Generations Discussion
Post by: Pao on May 25, 2011, 01:33:02 pm
Graphics don't look quite good for a 3DS game, hope its just the magazine quality.

Also, they say the 3DS version has completely different levels than the HD one, the only mutual level is Green Hill Zone... Which means no Casino Night and Launch base for HD Generations.

And yeah please tell him to upload Shinobi scans!!
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 25, 2011, 01:48:01 pm
It's actually a dude at Retro uploading the scans, and I don't have a Retro account. :P Though I really hope the guy scans those too! Freakin Sonic fans, always forgetting about the other SEGA greats.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 25, 2011, 02:15:11 pm
(http://http://img534.imageshack.us/img534/6108/scn0001h.jpg)

(http://http://img192.imageshack.us/img192/847/scn0002.jpg)

(http://http://img844.imageshack.us/img844/381/scn0003.jpg)

(http://http://img714.imageshack.us/img714/7261/scn0004k.jpg)

(http://http://img197.imageshack.us/img197/8414/scn0005.jpg)

(http://http://img825.imageshack.us/img825/5052/scn0006h.jpg)
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 25, 2011, 02:45:41 pm
Shadi, bring back the the clickable images. My modem is feeling the heat.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 25, 2011, 03:18:49 pm
TB;DL*


*too big, didn't look

___

Initially I was a bit miffed that the 3DS version might be "taking away" from the HD roster of stages, but after thinking for a bit I realized that this means both versions will be worth playing. Finally a handheld version that isn't simply a downgrade or port of the main game.

Also, with Launch Base and Casino Night taking up the Sonic 2&3 slots, that means Ice cap and Chemical Plant have a better chance of making it into the HD version. :D

My only beef now is that while the 2D games will look great on all platforms, the 3D modern stages will be definite downgrades on the 3DS. Even a remixed City Escape, or any other Dreamcast through to Colors stage for that matter, will look like a downgrade on a 3DS. This is where the HD versions will truly shine.

However I am now in the market for a 3DS come holiday '11.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 25, 2011, 03:44:48 pm
also worthy to mention
they said the modern stages plays like the rush series in the 3DS ver.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 25, 2011, 05:09:57 pm
Quote from: "Suzuki Yu"
also worthy to mention
they said the modern stages plays like the rush series in the 3DS ver.

Sounds like the complete game will play like a side-scroller than. Interesting.
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on May 25, 2011, 05:47:20 pm
One thing I wish the Heroes style special stages could do is have the entire stage rotate like in Knuckles Chaotix. Something about that might fix how annoying the controls were.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 25, 2011, 05:54:29 pm
Quote from: "Chaosmaster8753"
One thing I wish the Heroes style special stages could do is have the entire stage rotate like in Knuckles Chaotix. Something about that might fix how annoying the controls were.

Knuckles Chaotix's special stages were a bit jarring to me at first, but I eventually warmed up to them and now I think they're quite fun.
I do like the Heroes' special stages so that's cool it'll be in the 3DS version. My favorite type of special stage still remains the ones from S3&K. Those are so much fun!
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 25, 2011, 06:13:14 pm
Glad i'm working on summer holidays. I actually gotta get a 3ds now
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 25, 2011, 08:58:19 pm
Why does this look so visually uninteresting and low tech?  It looks like a DS game.  These better be really early development shots because goddamn.
Title: Re: Sonic Generations Discussion
Post by: George on May 25, 2011, 09:45:45 pm
It does not look like a DS game. Its a bit better, but that is about... what 95% of 3DS games look like in quality. I don't think users here should be like "FUCK YOU SEGA LOOKS LIKE SHIT!" what do you expect from the software when the hardware isn't all that great?

Also noticed that NO fucking games on the 3DS run AA, so they look jaggy as hell.

Nintendo DS:
(http://http://dsmedia.ign.com/ds/image/article/702/702351/new-super-mario-bros-20060419013207295_640w.jpg)

I would like to wait for new screens of Sonic Generations, but I can tell you this. It will look better than New Super Mario Bros and most likely be designed way better since that game was designed by 8 year olds.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 03:25:02 am
obviously we need to see it in motion, but seriously look at this shit
(http://http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/05/Sonic-Generations-10.jpg)

I don't even know what's going on here but it's not appealing at all.
(http://http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/05/Sonic-Generations-7.jpg)

And this?  Are they fighting under a giant fart cloud?

It's just not very encouraging stuff.
(http://http://nintendo3ds.davidturnbull.netdna-cdn.com/wp-content/uploads/2011/05/Sonic-Generations-91.jpg)

this was the only exciting image out of the bunch.
Title: Re: Sonic Generations Discussion
Post by: max_cady on May 26, 2011, 03:28:31 am
Well, these are magazine scans, the video game equivalent of a bootleg recording off a theater screen, so it's going to look a little rough around the edges...
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 03:50:51 am
them being scans doesn't change the content.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 04:13:51 am
Goddamn, the 3DS can do much better than this. It's like this game was first made for the DS and then upgraded to the 3DS.
Title: Re: Sonic Generations Discussion
Post by: Pao on May 26, 2011, 05:19:27 am
Don't forget its a Sonic game, which means it needs to render everything at a blistering speed, they need some sacrifices  graphics and details to achieve that in good framerate.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 26, 2011, 05:28:12 am
Quote
Goddamn, the 3DS can do much better than this. It's like this game was first made for the DS and then upgraded to the 3DS.
in addition to what Pao says, the game is far from been a DS quality game, considering this is a full 3D engine for a sonic game.
but believe me those scans makes it looking worse than what it is.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 11:21:36 am
Quote from: "Pao"
Don't forget its a Sonic game, which means it needs to render everything at a blistering speed, they need some sacrifices  graphics and details to achieve that in good framerate.
The graphics don't look much better than a first-gen PSP game, like Pursuit Force: http://www.youtube.com/watch?v=UnvWoBdy-Sc (http://www.youtube.com/watch?v=UnvWoBdy-Sc)
The 3DS can do much better than this.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 26, 2011, 11:34:45 am
I don't think it looks too bad. I think you guys are just thinking too highly of the 3ds's specs. Also they never were too ambitious with the handheld games, just look at rush and colors ds.

It's better to see the 3ds version just as a variation to the HD version. It looks allright.
Title: Re: Sonic Generations Discussion
Post by: Centrale on May 26, 2011, 11:41:18 am
I think a great deal of the 3DS's processing power must be reserved to push the dual sets of frames for the 3D effect.  So I don't know exactly what people are expecting to see, maybe some degree of normal mapping like we saw on the first Xbox and PS2, but I think those resources are just being directed elsewhere.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 12:40:03 pm
Quote from: "CrazyTails"
I think you guys are just thinking too highly of the 3ds's specs.

And yet the new Mario title will somehow look amazing.   :roll:
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 12:58:21 pm
Graphics graphics graphics! Waka waka waka.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 26, 2011, 01:26:25 pm
I don't know what everyone is complaining about. I think the visuals look fine.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 26, 2011, 01:37:13 pm
Quote from: "TimmiT"
Quote from: "Pao"
Don't forget its a Sonic game, which means it needs to render everything at a blistering speed, they need some sacrifices  graphics and details to achieve that in good framerate.
The graphics don't look much better than a first-gen PSP game, like Pursuit Force: http://www.youtube.com/watch?v=UnvWoBdy-Sc (http://www.youtube.com/watch?v=UnvWoBdy-Sc)
The 3DS can do much better than this.

just wait for the first trailer and i bet you will be surprised a lot.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 03:34:29 pm
Quote from: "Suzuki Yu"
Quote from: "TimmiT"
Quote from: "Pao"
Don't forget its a Sonic game, which means it needs to render everything at a blistering speed, they need some sacrifices  graphics and details to achieve that in good framerate.
The graphics don't look much better than a first-gen PSP game, like Pursuit Force: http://www.youtube.com/watch?v=UnvWoBdy-Sc (http://www.youtube.com/watch?v=UnvWoBdy-Sc)
The 3DS can do much better than this.

just wait for the first trailer and i bet you will be surprised a lot.
I will only be surprised if it actually showcases what the 3DS can do with graphics. From the scans, I can already tell this game is miles below what the 3DS can do:
http://www.youtube.com/watch?v=SFWPM5XrzIk (http://www.youtube.com/watch?v=SFWPM5XrzIk)
http://www.youtube.com/watch?v=msLJPYC2jUY (http://www.youtube.com/watch?v=msLJPYC2jUY)
(http://http://i.imgur.com/G9koe.jpg)

I would be happy to eat crow though.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 03:35:54 pm
Seriously.  Admit it guys, shit looks budgeted.  This and shinobi.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 03:40:40 pm
It might not be the best looking 3DS game, but I'm sure it wont be the worst either. Maybe you should wait for gameplay before you write it off...

Also I don't think it is fair to compare a first party game where they have had longer with the tech and probably know the ins and out a lot better to any 3rd party game. By all means Nintendos games SHOULD look great on Nintendo hardware.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 03:47:10 pm
Quote from: "Sharky"
It might not be the best looking 3DS game, but I'm sure it wont be the worst either. Maybe you should wait for gameplay before you write it off...

Also I don't think it is fair to compare a first party game where they have had longer with the tech and probably know the ins and out a lot better to any 3rd party game. By all means Nintendos games SHOULD look great on Nintendo hardware.
I'm not complaining about the gameplay, though I don't know enough about it besides modern sonic being like the Sonic Rush games, which I like.

Also, I posted videos of Metal Gear Solid 3DS and Resident Evil Revelations above the Mario 3DS screens, both non-Nintendo games that have great visuals.
Title: Re: Sonic Generations Discussion
Post by: George on May 26, 2011, 03:50:58 pm
So you posted more tech demo stuff. I don't care about tech demos.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 03:52:28 pm
Quote from: "TimmiT"
Quote from: "Sharky"
It might not be the best looking 3DS game, but I'm sure it wont be the worst either. Maybe you should wait for gameplay before you write it off...

Also I don't think it is fair to compare a first party game where they have had longer with the tech and probably know the ins and out a lot better to any 3rd party game. By all means Nintendos games SHOULD look great on Nintendo hardware.
I'm not complaining about the gameplay, though I don't know enough about it besides modern sonic being like the Sonic Rush games, which I like.

Also, I posted videos of Metal Gear Solid 3DS and Resident Evil Revelations above the Mario 3DS screens, both non-Nintendo games that have great visuals.

Ok watched them, the RE one looks really good.

The Metal Gear Solid one actually looks really dull and ugly, bad textures and all and stupid shit keeps happening that screams 'this is only happening because you're playing a 3D game and we want things to pop out at you'

I don't think it looks that much better then what we'll get out of Sonic Generations on 3DS...
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on May 26, 2011, 03:54:56 pm
My only complaint would be that the 3DS screens need more clutter. The GHZ screen is too stark, there is less going on there than in the original game.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 04:02:33 pm
Quote from: "Sharky"
It might not be the best looking 3DS game, but I'm sure it wont be the worst either.

Sega games : not the best looking, but not the worst looking!  I remember when Sega stood for excellence.  At the very least they should be making games on the same level as Capcom and Konami.  Generations and Shinobi kind of look like games you'd expect a company like THQ to make.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 04:11:35 pm
Quote from: "George"
So you posted more tech demo stuff. I don't care about tech demos.
The Resident Evil video wasn't a tech demo.
Here are some more screens from better looking 3DS games:
(http://http://images.eurogamer.net/assets/articles//a/1/3/2/8/8/2/9/ss_preview_image2011_0209_1411_17.bmp.jpg)
(http://http://images.nintendolife.com/screenshots/32419/large.jpg)
(http://http://dsmedia.ign.com/ds/image/article/114/1144780/super-street-fighter-iv-3d-edition-20110119074317299.jpg)

Now let's compare this to Sonic Generations:
(http://http://i.imgur.com/YooBA.jpg)
(http://http://i.imgur.com/TbjNx.jpg)

I know these are scans and the quality isn't good, but I can already tell that it doesn't stand up well against other 3DS games.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on May 26, 2011, 04:14:52 pm
You know, you guys convinced me. Both Shinobi and sonic generations 3ds are looking pretty bad. Allthough For sonic generations I couldn't care less as I would expect there wouldn't be too much effort put into it beside the HD version(which IS gorgeous).

Shinobi on the other hand. I don't know man.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 26, 2011, 04:28:22 pm
Did the main version of the game cease to exist? I thought it would be fairly obvious where SEGA was going to pour the majority of their resources at.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 05:02:10 pm
Quote from: "Radrappy"
Quote from: "Sharky"
It might not be the best looking 3DS game, but I'm sure it wont be the worst either.

Sega games : not the best looking, but not the worst looking!  I remember when Sega stood for excellence.  At the very least they should be making games on the same level as Capcom and Konami.  Generations and Shinobi kind of look like games you'd expect a company like THQ to make.

You mean like this?

(http://http://www.famitsu.com/news/201105/images/00044203/GU19ceqA1L3DyosKN1kBp1158I7sb2Au.jpg)

and this,

(http://http://gamerinvestments.com/video-game-stocks/wp-content/uploads/2010/10/shogun-2-total-war-screens-1.jpg)

and this?

(http://http://ps3media.ign.com/ps3/image/article/901/901274/valkyria-chronicles-20080820052545365.jpg)

etc... It's not the end of the world, it's a 3DS game, probably upscaled from a game that started on the DS, in fact I'd bet my bottom dollar on it. It suck but what are you gonna do? (Apart from moan about it on the internet...)
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 26, 2011, 05:22:08 pm
Sega has some great looking games. It's probably for the best that they started the games on the DS (assuming they did), seeing how the end result won't be as rushed as it would have been if they started making the games when they got the 3DS dev kits. (again, assuming they started working on the games before they got the dev kits)
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 26, 2011, 05:27:32 pm
So the 3DS version visuals aren't on par with every 3DS game out there. What does it matter? If you really want good visuals you'd be playing it on the PS3/360 anyways.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 06:01:42 pm
Quote from: "TimmiT"
Sega has some great looking games. It's probably for the best that they started the games on the DS (assuming they did), seeing how the end result won't be as rushed as it would have been if they started making the games when they got the 3DS dev kits. (again, assuming they started working on the games before they got the dev kits)


Don't quote me but I'd bet pretty hard that this game was well into development before the 3DS was even announced.

It sucks that this game isn't going to look as good as Mario 3DS, but then again no Mario game will look as good as Sonic Generations HD any time soon, so what ever.

It's not the end of the world.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 06:21:26 pm
Mario Galaxy 2 looks just as good as Generations HD thanks very much!  But I agree with your sentiments.  It's just disappointing to see this kind of stuff sneak through when it seems like Sega's steadily improving their products.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 26, 2011, 06:31:02 pm
(http://http://4.bp.blogspot.com/_kGRl0sU2vpk/TFCCx71eUZI/AAAAAAAAAJg/vn1txMq7w4w/s1600/galaxy2.jpg)

(http://http://scrawlfx.com/wp-content/uploads/2011/04/Sonic-Generations_2011_04-18-11_010.jpg)

I have to disagree Radrappy. Sonic Generations looks better overall.
For the record, I did enjoy what I played of Super Mario Galaxy, but I have a good feeling that Sonic Generations is going to be even better than those titles. ^-^
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 06:45:16 pm
Quote from: "CosmicCastaway"
(http://http://4.bp.blogspot.com/_kGRl0sU2vpk/TFCCx71eUZI/AAAAAAAAAJg/vn1txMq7w4w/s1600/galaxy2.jpg)

(http://http://scrawlfx.com/wp-content/uploads/2011/04/Sonic-Generations_2011_04-18-11_010.jpg)

I have to disagree Radrappy. Sonic Generations looks better overall.
For the record, I did enjoy what I played of Super Mario Galaxy, but I have a good feeling that Sonic Generations is going to be even better than those titles. ^-^

They look pretty much on the same level to me.  I'd actually give this one to SMG's favor for at least having what seems an extremely vibrant and lively environment.  Water to splash in, a giant insect to avoid, a tree to climb.  When you isolate what in that Generations shot the player can actually INTERACT with, it's well, a flat, narrow path.  I guess there's a nice uh ledge to duck under coming up.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 07:00:32 pm
Graphics and... Whats in the screenshot are very different!

This is pretty much my favourite screen so far, I think it looks pretty much perfect.

(http://http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width/hash/66/04/66044a2dff4633199833791e4cc4a3c4.jpg)
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 07:05:06 pm
Looking at that shot really got me thinking,

(http://http://i305.photobucket.com/albums/nn220/Echidnajig/leveldesign.jpg)

why don't they fucking, LOSE THE BOOST and in exchange just give us more to do per foot?
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 26, 2011, 07:18:55 pm
Quote from: "Radrappy"
It's just disappointing to see this kind of stuff sneak through when it seems like Sega's steadily improving their products.

Well none of SEGA's games announced so far are even inhouse, seems to me they've underprepared themselves for the Nintendo 3DS and just throwing out anything they can. Would not be surprised if they are more interested on working on the NGP this generation.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 26, 2011, 07:29:34 pm
Radrappy , are you serious?

SMG and Sonic Generation both looks equally at the same level to you!
and yet you are pleased with how PSO2 looked !!!

pictures are not everything , SMG doesn't have the scale and depth of fields, the lightening technology, the amount of details, the crazy speed, and the huge levels that Sonic Generations have.

you can't compare sonic games to any other games without keeping those factors in mind.

this is another reason (other than the bad pixlated scans)that makes me want to see the game in-motion first before saying anything.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on May 26, 2011, 07:36:46 pm
Quote from: "Suzuki Yu"
this is another reason (other than the bad pixlated scans)that makes me want to see the game in-motion first before saying anything.

Even if you need to see it in motion, does not explain why there is a serious lack of stuff in the foreground (And background) or why the sunflower seems to be a flat cardboard cutout.

Does not look impressive at all.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 07:42:14 pm
Quote from: "Suzuki Yu"
and yet you are pleased with how PSO2 looked !!!

Pretty sure I never said this.  I am decidedly not pleased with how PSO2 looks.  

Quote from: "Suzuki Yu"
SMG doesn't have the scale, lightening technology, the amount of details, the crazy speed, and the huge levels that Sonic Generations have.
 

All superficial advantages.  "SMG doesn't have the lighting technology!" who gives a rats ass.  I wish people would stop parading around the "hedgehog engine" as if it was somehow important.  Obviously Generations is of higher fidelity than SMG and has more RAW PROCESSOR POWER with which to render details or what have you.  Doesn't matter.  SMG is smartly designed within the confines of its hardware and as a result looks stunning and yes, on par with what we've seen of Generations so far.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 26, 2011, 08:04:26 pm
Quote from: "Radrappy"
Quote from: "Suzuki Yu"
and yet you are pleased with how PSO2 looked !!!

Pretty sure I never said this.  I am decidedly not pleased with how PSO2 looks.  

Quote from: "Suzuki Yu"
SMG doesn't have the scale, lightening technology, the amount of details, the crazy speed, and the huge levels that Sonic Generations have.
 

All superficial advantages.  "SMG doesn't have the lighting technology!" who gives a rats ass.  I wish people would stop parading around the "hedgehog engine" as if it was somehow important.  Obviously Generations is of higher fidelity than SMG and has more RAW PROCESSOR POWER with which to render details or what have you.  Doesn't matter.  SMG is smartly designed within the confines of its hardware and as a result looks stunning and yes, on par with what we've seen of Generations so far.
superficial advantages!!! What!

and yes the lightning technology is important. one of the reasons why PSO2 looks outdated as hell because it's not taking advantage of the technology the hedgehog engine offered.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 26, 2011, 08:57:59 pm
Quote from: "Radrappy"
Quote from: "Suzuki Yu"
and yet you are pleased with how PSO2 looked !!!

Pretty sure I never said this.  I am decidedly not pleased with how PSO2 looks.  

Quote from: "Suzuki Yu"
SMG doesn't have the scale, lightening technology, the amount of details, the crazy speed, and the huge levels that Sonic Generations have.
 

All superficial advantages.  "SMG doesn't have the lighting technology!" who gives a rats ass.  I wish people would stop parading around the "hedgehog engine" as if it was somehow important.  Obviously Generations is of higher fidelity than SMG and has more RAW PROCESSOR POWER with which to render details or what have you.  Doesn't matter.  SMG is smartly designed within the confines of its hardware and as a result looks stunning and yes, on par with what we've seen of Generations so far.

It looks good for the confines of its hardware, so does Sonic Colours... Still doesn't look as good as Sonic Generations, all of those 'superficial advantages' are what make it look better and are what make the Hedgehog Engine worth parading around.

Honestly, I'm not sure what point you are trying to make here... Are you saying that Mario Galaxy doesn't look better than Sonic G but we are supposed to forgive that and pretend that it does because it's build on Nintendos low spec console? Why?

I think you've spent to long with the terribly whiney people on the GHZ and PSOWorld forums where everyones grumps around and circle jerking over any fault they can find, (or make up) when it comes to Sega. Lighten up!

There are times to be angry and jaded with Sega... The graphics and engine of Sonic Generations isn't it... The HD graphics look stunning and the DS ones are passable.

When Sega announced Sonic FreeRiders 4 and PSO2 being $15.99 per month you have full permition to unleash hell.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 26, 2011, 11:24:12 pm
What am I saying?  I'm saying SMG looks great, don't knock it with a ridiculous statement like

Quote from: "Sharky"
then again no Mario game will look as good as Sonic Generations HD any time soon, so what ever.



This kind of line really makes us Sonic fans come off as sad seeing as how our games are no where near close to trumping Mario in terms of gameplay OR visuals.  Deal with it.  Generations certainly has the technical specs, and does look great, but its silly to say Nintendo is left in the dust visually when they've put out an almost equally amazing looking product not so long ago.

"who needs great gameplay?! We've got HIGH DEFINITION GRAPHICS and the HEDGEHOG LIGHTING ENGINE!"

I would trade both of them in for a great game in a heart beat, which is why I love sonic colors.
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on May 27, 2011, 01:37:18 am
who the fuck talked about the gameplay? and when we were saying SMG ain't beautiful?

i am big fan of Tokyo EAD myself.
but to compare SMG with sonic generations visually is nothing but ridicules, it's not even close.
i know that SMG is pushing the Wii Hardware to it's limits and they did a great job, same for Colors.
Title: Re: Sonic Generations Discussion
Post by: TimmiT on May 27, 2011, 02:48:57 am
Hey guys, watch this: http://www.escapistmagazine.com/videos/ ... Aesthetics (http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics)
There, the graphics discussion is pointless now.
In my opinion, the aesthetics of Sonic Generations are great for a Sonic game and the aesthetics of Mario Galaxy are great for a Mario game.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 27, 2011, 08:23:23 am
Quote from: "Radrappy"
What am I saying?  I'm saying SMG looks great, don't knock it with a ridiculous statement like

Quote from: "Sharky"
then again no Mario game will look as good as Sonic Generations HD any time soon, so what ever.



This kind of line really makes us Sonic fans come off as sad seeing as how our games are no where near close to trumping Mario in terms of gameplay OR visuals.  Deal with it.
I wouldn't call myself a Sonic fan, I enjoy good Sonic games and I enjoy good Mario games.

But the fact of the matter is Sonic Generations DOES look better than Mario Galaxy graphically... It's one of the few things the Sonic games have been trumping the Mario games on since Sonic Unleashed.

What I'm saying is that Mario games simply aren't cutting edge graphically, Nintendo can push their own hardware to the max? Awesome, well done Nintendo. Still that’s irrelevant, their hardware even pushed to the max isn't going to look like a HD console because it isn't and so nothing Nintendo have developed since 2006 or so have been at the cutting edge graphically.

So before you point the accusing finger at Sega...


Quote
Generations certainly has the technical specs, and does look great, but its silly to say Nintendo is left in the dust visually when they've put out an almost equally amazing looking product not so long ago.

"who needs great gameplay?! We've got HIGH DEFINITION GRAPHICS and the HEDGEHOG LIGHTING ENGINE!"
But nobody said anything like this... You were harping on about how Sega used to be at the cutting edge of graphics because of one game that happens to have started development on the DS years ago, (of which there is a HD version that looks amazing no less) and I'm saying they still are at the cutting edge of graphics if you look at the right games...


Quote
I would trade both of them in for a great game in a heart beat, which is why I love sonic colors.
So would I and so do I.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 27, 2011, 10:40:17 am
Quote from: "Sharky"
I think you've spent to long with the terribly whiney people on the GHZ and PSOWorld forums where everyones grumps around and circle jerking over any fault they can find, (or make up) when it comes to Sega. Lighten up!
Off-topic:
I wonder why everyone has to take jabs at PSO-World forums, I've been an user there for nearly 4 years and I just don't get why everyone has to make a fuss about the forums. I think I've seen more/worse complainers in the SEGA forums than in PSOW... ._.
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 27, 2011, 10:56:33 am
Quote from: "ezodagrom"
Quote from: "Sharky"
I think you've spent to long with the terribly whiney people on the GHZ and PSOWorld forums where everyones grumps around and circle jerking over any fault they can find, (or make up) when it comes to Sega. Lighten up!
Off-topic:
I wonder why everyone has to take jabs at PSO-World forums, I've been an user there for nearly 4 years and I just don't get why everyone has to make a fuss about the forums. I think I've seen more/worse complainers in the SEGA forums than in PSOW... ._.

I regularly go to PSO World to read up on PS news but the members there have taken a leaf out of the Sonic fanbase, they just moan about everything and are never thankful for what they do get.

In fact in that respect they are JUST like Sonic fans.

That 'SegaC' nonsense I keep reading doesnt help.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 27, 2011, 11:25:58 am
Mario on Cafe will probably be revealed soon, so it could look better.

Sonic games lately are far too fast, but because of this the screenshots almost always look pretty weak in comparison to other big titles, but in motion they look fine. The same is true with other really fast games like AfterBurner Climax. Try looking at screenshots of a city level, it is embarrassing.

Shinobi also looks better in motion, but to be honest, that is a third party developer working on that. As long as the game is faithful to the series I am not really all that worried.

Anyways, just wish SEGA would show off Speed Highway in Classic form already. We all know it is happening, now just give it to us!
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 27, 2011, 11:31:41 am
Quote from: "Sega Uranus"
Mario on Cafe will probably be revealed soon, so it could look better.

Sonic games lately are far too fast, but because of this the screenshots almost always look pretty weak in comparison to other big titles, but in motion they look fine. The same is true with other really fast games like AfterBurner Climax. Try looking at screenshots of a city level, it is embarrassing.

I dunno Unleashed doesn't look worse to me when standing still.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on May 27, 2011, 11:43:47 am
Quote from: "Sharky"
What I'm saying is that Mario games simply aren't cutting edge graphically, Nintendo can push their own hardware to the max? Awesome, well done Nintendo. Still that’s irrelevant, their hardware even pushed to the max isn't going to look like a HD console because it isn't and so nothing Nintendo have developed since 2006 or so have been at the cutting edge graphically.

Ok let's do this thing.  No, a Mario game isn't going to be HD until nintendo releases an HD console.  This much is true.  However, SMG is still leaps and bounds above most HD games available due to its aesthetics alone.  Sonic unleashed is impressive in just how large some of its levels are (spagonia blah blah) but the art is still bland and lifeless compared to the vibrancy and cohesiveness of SMG(and before you get on my case about this being an opinion, discussions on aesthetics are always subjective. So please, spare me.)  Besides, unleashed was all over the map, visually.  Some stages looked great while others looked terrible(holoska, most werehog levels) while OTHERS suffered from performance issues (adabat, eggmanland, empire city).  What good is your magnificent poly-count and global illumination if you can't even run the levels properly?  So no, I would not say Sonic has been graphically/aesthetically above Mario as of late.  And for the record, my initial point was that against Generations, SMG holds its own and is not to be regarded as inferior just because it's an SD game.

Quote from: "Sharky"
You were harping on about how Sega used to be at the cutting edge of graphics because of one game that happens to have started development on the DS years ago, (of which there is a HD version that looks amazing no less) and I'm saying they still are at the cutting edge of graphics if you look at the right games...

I said sega used to stand for excellence.  And by that I was referring to graphics AND aesthetics.  I wouldn't care if the games in question were throw a way titles like mario/sonic Olympics.  Nintendo is guilty of their fair share of crappy spin offs.  The games in question however, are main series entries of two beloved franchises.  Both look like cash ins.  It's this kind of output that is severely damaging to Sega's reputation.        


Quote from: "Sharky"
(the members) are never thankful for what they do get.

Paying customers have no obligation to be thankful if they aren't satisfied with the product.  PSU has singlehandedly decimated what userbase PSO had and shows no signs of recovering without significant changes to the quality and direction of the franchise.  A good amount of the people who still post at PSOW are the few fans PSU retains or managed to aquire, which makes for some heated clashes as PSO vets start trickling back in light of PSO2's recent announcement.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on May 27, 2011, 12:05:42 pm
Quote from: "Sega Uranus"

Anyways, just wish SEGA would show off Speed Highway in Classic form already. We all know it is happening, now just give it to us!

I would love to see Windy Valley in Classic Mode. =)
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on May 27, 2011, 12:13:58 pm
Almost any level from the Adventure games would be so awesome in this game, even the Pyramid levels... Damn, now I WANT a pyramid level!

But I think it is most likely going to have the most iconic zones from each game, or at least I strongly assume it will. City Escape, Chemical Plant, even Crisis City all seem very likely to me. The only thing that worries me is that those are all city levels...

It still bugs me that we are going to see Unleashed levels in the game most likely. I can just turn on Unleashed and play largely the same game... Boring. Even the also very likely Sonic the Hedgehog 4 levels would not bug me as much as that. Honest.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 27, 2011, 12:28:52 pm
What makes you think that Sonic 4 Levels will be in there,  they are already recreated zones from Sonic 1 and 2.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on May 27, 2011, 12:31:14 pm
Quote from: "Sharky"
Quote from: "ezodagrom"
Quote from: "Sharky"
I think you've spent to long with the terribly whiney people on the GHZ and PSOWorld forums where everyones grumps around and circle jerking over any fault they can find, (or make up) when it comes to Sega. Lighten up!
Off-topic:
I wonder why everyone has to take jabs at PSO-World forums, I've been an user there for nearly 4 years and I just don't get why everyone has to make a fuss about the forums. I think I've seen more/worse complainers in the SEGA forums than in PSOW... ._.

I regularly go to PSO World to read up on PS news but the members there have taken a leaf out of the Sonic fanbase, they just moan about everything and are never thankful for what they do get.

In fact in that respect they are JUST like Sonic fans.

That 'SegaC' nonsense I keep reading doesnt help.
After years of lousy support on PSU while paying $10 per month, can you blame them for complaining?
In the early months of PSU, the PC/PS2 servers were overrun by hackers, at first SEGA did nothing about them.
When SEGA finally decided to do something about the hackers, it was already too late, the economy of the game was ruined and the population became too low...
Another thing is updates, PSU was released in the west 2 months after the JP servers, and during the 1st year there were updates at a similar rate as the JP servers, but after that 1st year, everything went downhill.  The PC/PS2 servers were already 1 year behind the JP servers in updates by the time of the shutdown, and now, the XBox 360 servers are already over 1 year and half behind.

Basically, western PSU players pay the same monthly fees as the JP players for much, much worse support, what should they be thankful for?

Still, even after this, many users there are still hopeful that SEGA won't screw up the western support for PSO2, even though that hope is faint.
/endrant

On topic:
I guess there's nothing much for me to say about Generations other than...I can't wait to know more about the zones that will be in the console (and hopefully PC) version. ;D
Title: Re: Sonic Generations Discussion
Post by: Sharky on May 27, 2011, 04:30:42 pm
Quote from: "Radrappy"
[words, words, words... And for the record, my initial point was that against Generations, SMG holds its own and is not to be regarded as inferior just because it's an SD game.

No but it is stil inferior in the graphics department, which is what you were making a fuss about with Sonic on the 3DS.

Sonic G on HD consoles has the same asthetic as the classic games, in fact Green hill zone does to a T... No problems there.


Quote from: "Sharky"
You were harping on about how Sega used to be at the cutting edge of graphics because of one game that happens to have started development on the DS years ago, (of which there is a HD version that looks amazing no less) and I'm saying they still are at the cutting edge of graphics if you look at the right games...

I said sega used to stand for excellence.  And by that I was referring to graphics AND aesthetics.  I wouldn't care if the games in question were throw a way titles like mario/sonic Olympics.  Nintendo is guilty of their fair share of crappy spin offs.  The games in question however, are main series entries of two beloved franchises.  Both look like cash ins.  It's this kind of output that is severely damaging to Sega's reputation.        


Quote
Paying customers have no obligation to be thankful if they aren't satisfied with the product.  PSU has singlehandedly decimated what userbase PSO had and shows no signs of recovering without significant changes to the quality and direction of the franchise.  A good amount of the people who still post at PSOW are the few fans PSU retains or managed to aquire, which makes for some heated clashes as PSO vets start trickling back in light of PSO2's recent announcement.
If you don't like something don't play $15 a month for it. (Or what ever the price is.)

Yes PSU sucked, but it has been years since it released... The Phantasy Star series is pretty much back on track from what Ive seen I'm looking forward to it.

I think we both know that instead of focusing on all the good things coming in PSO2 everyones going to be complaining about all of the things they didn't get exactly right... 'OMG PC EXCLUSIVE SUCKS' 'WHAT NO MAGS?' 'SEGA SUCKS!!'

The forum is just overrun with horrible whiney people.
Title: Re: Sonic Generations Discussion
Post by: Trippled on May 28, 2011, 01:18:54 pm
Quote from: "Radrappy"
but the art is still bland and lifeless compared to the vibrancy and cohesiveness of SMG,holoska

I'll just say that calling Unleashed's Art "bland and lifeless", is like calling a Holiday Postcard just that.

And how does Holoska have poor graphics? That's like saying Ice Cap has poor graphics, or any other Ice stage for that matter.
Title: Re: Sonic Generations Discussion
Post by: Pao on June 07, 2011, 03:18:04 pm
http://www.youtube.com/watch?v=Cuv7OjQtYcM (http://www.youtube.com/watch?v=Cuv7OjQtYcM)

City Escape Trailer

It looks amazing, but what stood out most for me was the fact that the Skate was actually a power up you get from the monitors in C.Sonic! This hints that there will be some level-based gimmicks throughout the game!
Title: Re: Sonic Generations Discussion
Post by: Suzuki Yu on June 07, 2011, 04:16:39 pm
simply incredible!
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on June 08, 2011, 06:45:20 pm
Quote from: "TimmiT"
Hey guys, watch this: http://www.escapistmagazine.com/videos/ ... Aesthetics (http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics)
There, the graphics discussion is pointless now.
In my opinion, the aesthetics of Sonic Generations are great for a Sonic game and the aesthetics of Mario Galaxy are great for a Mario game.
I enjoyed the video you linked. Good stuff.
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on June 08, 2011, 06:50:59 pm
I saw the gamespot e3 live feed of the Sonic Generations interview. They showed the whole classic and modern levels for GHZ and City Escape. I think this game is shaping up very well. The skateboard for classic Sonic seemed to really work even better than the Ice Cap snowboard in Sonic 3.

Generations really has a great look to it. I think SEGA has finally nailed it. I'm so glad it was done by SEGA and not another developer like Nintendo as a lot of people were calling for. It took over 10 years to get it right but its finally paying off.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on June 08, 2011, 07:49:19 pm
Here's Gamespot's Stage Demo of Sonic Generations: http://e3.gamespot.com/video/6318512/so ... ay_btn%3B4 (http://e3.gamespot.com/video/6318512/sonic-generations-e3-2011-stage-demo?tag=top_stories%3Bplay_btn%3B4)
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 01:54:05 am
So I went to Sonic Boom and wanted to share my impressions with you guys.  This is copied from a post I made at the GHZ.

Almost immediately when I get in line, this spiky haired guy demands to know whether I'm a "classic" or "modern" fan.  He is quick to profess his love of crush 40, dark storylines, SA2, and modern Sonic.  
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010356.jpg)

people brought their kids.  I like to pretend it was his choice to dress like this.  
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010358.jpg)

Hope this isn't permanent.  
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010361.jpg)


As we walked inside people took pictures of us on the carpet.  god knows why.
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010362.jpg)

Me, inside the event.  
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010385.jpg)

the bar
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010383.jpg)

the stage
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010388.jpg)

having a go at generations(noticeable wince)
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010371.jpg)

Iizuka and the director of Generations
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010390.jpg)

A girl dressed as Shadow.  Yes those are contacts.  
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010382-1.jpg)

Charmy Bee
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010381-1.jpg)

Obligatory
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010380-1.jpg)


So to summarize, it was a lot of fun.  I'm typically a pretty bitter guy but when they started playing "escape from the city" live and the guy next to me is going mad with excitement, it's hard to be a hater.  I did get to play quite a bit of Generations, both modern and classic portions of the GHZ.  I played each about 5 times so I can answer any goddamn questions you have and feel pretty confident about it.  My overall impressions were very positive.

Classic Sonic. . .

-feels great.  The physics are just about perfect in this man's opinion.  

- is lovingly unforgiving in terms of shortcuts.  If you fuck one up, you don't get to try it again, much like the classics.  

-looks great.  

All in all: classic sonic was great to play and was definitely the stronger of the two.


Modern Sonic. . .

-Feels pretty much identical to Unleashed.  A little weightier which is good.  He still maneuvers like shit at slow speeds during 3d segments.  Those of you who hate "racecar" sonic are in for more of the same unfortunately.

-has much better level design than I expected.  It is more open feeling than Unleashed and there are many alternate routes.  

-has the best new move of this generation, the "spindash drift".  This new move hasn't gotten a lot of coverage as most players thus far haven't even bothered to use it.  What it is is with a tap of the trigger button on a turn, sonic will start to spindash and drift at the same time.  It looks great, feels great, and is probably the most exciting new gameplay element.  It feels extremely tight and responsive, which is more than I can say for drifting in Unleashed/Colors.

All in all: was fun to play but inherently worse than Classic gameplay for its reliance on boosting alone.  Still hard to control Sonic at times and a little over complicated for its own good.  Will probably scare critics away.  

So yeah.  That's pretty much the whole of it.  Cheers.
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on June 09, 2011, 02:13:47 am
Cool Sonic Boom impressions RadRappy. This probably could have been in its own thread too. :)

I like Sonic but I'm not sure I want to be surrounded by other Sonic fans although I'd like to have a face to face discussion sometime with both a modern and classic fan someday. You have balls of steel. :D

Glad to see you could relax a bit to enjoy the game.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on June 09, 2011, 02:25:02 am
Lol radrappy, that's some awesome coverage.

About classic sonic. I heard that classic sonic's physics weren't all that great and that rolling feels heavy. Also I read that the spindash is awfully powerful and spammable (activated while running)
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 02:45:07 am
nope, the physics felt great.  Rest at ease.

edit: Oh, well it may be true that sonic is a bit heavier while rolling, but trust me when I say It wasn't noticeable.  And the Spindash being regulated to one button is only a little more easy to spam than the original (down+jump) command.  It will be spammed by those who enjoy spamming, yes.  But most normal people will never even think to do that.  Plus it won't help you get through the numerous platforming parts.
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on June 09, 2011, 05:18:55 am
I just watched the city escape pt 2 video and.... I don't hate this game...

This is such a strange feeling, I'm actually kind of excited for a Sonic game. I just went into this knowing that Sonic Team would fuck it up after I thought Sonic 4 was insanely bad and SOnic Colours was dull as bat excrement, but this looks really good. No homing attach for classic sonic? No Bottomless pits? Even modern Sonic looks pretty good. At first I was a bit 'oh jeeeez' about the buzzsaws but now I don't mind it, I might even like it. THe chase with 2D sonic was great too!

I know... I'm scared too.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 05:54:53 am
Quote from: "MadeManG74"
I just watched the city escape pt 2 video and.... I don't hate this game...

This is such a strange feeling, I'm actually kind of excited for a Sonic game. I just went into this knowing that Sonic Team would fuck it up after I thought Sonic 4 was insanely bad and SOnic Colours was dull as bat excrement, but this looks really good. No homing attach for classic sonic? No Bottomless pits? Even modern Sonic looks pretty good. At first I was a bit 'oh jeeeez' about the buzzsaws but now I don't mind it, I might even like it. THe chase with 2D sonic was great too!

I know... I'm scared too.

You do realize it's 2012 next year too right? : (
Title: Re: Sonic Generations Discussion
Post by: MadeManG74 on June 09, 2011, 06:17:14 am
Quote from: "Aki-at"
Quote from: "MadeManG74"
I just watched the city escape pt 2 video and.... I don't hate this game...

This is such a strange feeling, I'm actually kind of excited for a Sonic game. I just went into this knowing that Sonic Team would fuck it up after I thought Sonic 4 was insanely bad and SOnic Colours was dull as bat excrement, but this looks really good. No homing attach for classic sonic? No Bottomless pits? Even modern Sonic looks pretty good. At first I was a bit 'oh jeeeez' about the buzzsaws but now I don't mind it, I might even like it. THe chase with 2D sonic was great too!

I know... I'm scared too.

You do realize it's 2012 next year too right? : (

Awww shit, I'm going to need to change my Aztec farming methods next year.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 08:55:21 am
(http://http://i305.photobucket.com/albums/nn220/Echidnajig/P1010390.jpg)

Shadi is famous.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on June 09, 2011, 08:56:55 am
ahahahah that's awesome
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 09:09:46 am
I dunno guys... game looks like shit... sawblades? really?

:(





...




(http://http://videos.videopress.com/bhSir4Jc/stevebrulewine_std.original.jpg)

Gotcha! Fooled ya! Look's great! can't wait to play the demo! I really love how they recreated bits of City Escape. I never thought of that stage as being iconic, but when you instantly recognize a small bit of area that is recreated... thats iconic. Or maybe it's just recognizable. Whatever.

(http://http://img12.imageshack.us/img12/2949/screenshot20110609at100.png)
(http://http://img94.imageshack.us/img94/2949/screenshot20110609at100.png)
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 09:15:28 am
You forgot smashing into the cable car you FOOL!

But yes, there is so much nostelgia, I would like to go media blackout on this game, but I cannot because I am meant to write news about this game, CONFLICTED.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 09:49:14 am
cable car, that bit I mentioned, running down the side of the building, the big truck. Lots o' homages. Can you believe some TSSMB members consider this stage to be raping their childhood? Really? A game from 2001 can be raped? Makes me feel old. :P
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 10:08:17 am
Quote from: "Barry the Nomad"
cable car, that bit I mentioned, running down the side of the building, the big truck. Lots o' homages. Can you believe some TSSMB members consider this stage to be raping their childhood? Really? A game from 2001 can be raped? Makes me feel old. :P

I would like to know how this is considered a distortion to their childhood?

For one thing I personally think this game will be far superior to Sonic Adventure 2, which had an incredible amount of content a large group of people (Such as myself) just did not want to play, one improvement there.

And second, the level is longer, larger and more expansive, it is a lot less linear than the original version. So why is it bad?

I am tempted to write an essay on the level structure itself.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 09, 2011, 10:21:16 am
I am very ambivalent towards this reimagining of City Escape.

I bet everyone can clearly see how the boost ruins everything now.

How you building momentum when you have an autoplay button that gets Sonic at Max speed and eliminates obstacles and enemies as well?

It would've been a neat ability for Super Sonic but not the Blue Blur.

I also don't like the reimaging of the truck, the whole razor blades make it look like something straight out of unleashed/colors, I liked how the truck would previously just ram into Sonic.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 11:00:14 am
Quote from: "cube_b3"
I am very ambivalent towards this reimagining of City Escape.

I bet everyone can clearly see how the boost ruins everything now.

How you building momentum when you have an autoplay button that gets Sonic at Max speed and eliminates obstacles and enemies as well?

It would've been a neat ability for Super Sonic but not the Blue Blur.

I also don't like the reimaging of the truck, the whole razor blades make it look like something straight out of unleashed/colors, I liked how the truck would previously just ram into Sonic.

Quiet, you!

(http://http://1.bp.blogspot.com/-V9GwxTCfUAo/TcLXY3kxbqI/AAAAAAAAA00/VGW23XzjpXs/s320/howard-moe.jpg)

Boosting doesn't ruin a damn thing. SA2 City Escape: Sonic goes downhill hitting cars and they fly out of his way. Generations: Sonic goes downhill, boosting or not he hits cars and they fly out of his way. SA2: Running full speed into an enemy hurts you, gotta tap A twice to take him out. Spin dashing also works. Generations: Running full non-boost speed into an enemy hurts you, gotta tap A twice to take him out. Boosting also takes the enemy out (hey, just like a spin dash, remember that?). However constant boosting leads to a higher chance of hitting spikes or going into pits if you aren't careful. So really, boost = modern spin dash. Does the same thing. Remember Sonic Adventure 1&2? Tapping the spin dash button allowed you to roll right through enemies and certain objects. Hell, players even spammed it just as they did the boost to make it through stages faster.

[youtube:2b38s790]l62t54IU8rA[/youtube:2b38s790]

And just like the boost, this method leaves you open to flying into pits and spikes.

Your opinion on the truck is just plain stupid. Generations has already shown that we will see old things made new. Old truck rammed into you, new truck has ramming and saw blades. Straight out of Unleashed and Coloers? Try straight out of:

(http://http://www.captainwilliams.co.uk/sonic/sonic16bit/sonic/images/scrapbrainzoneact2_shot2.png)

And even if there are similarities between this and Unleashed and Colors, why the hell wouldn't there be similarities? They're from the same series!

Seriously cube, you're just complaining for the sake of complaining. Do you live in bizzaro world? Where good games are bad, bad games are good and M. Night Shyamalan's Last Airbender won eleven academy awards?

You say HELLO to me MADAM!*

*bizzaro speak
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 11:48:54 am
BRULZ RULZ WID DR STEVE BRULE...

This game looks amazing.
Title: Re: Sonic Generations Discussion
Post by: Shining Dawn on June 09, 2011, 11:49:44 am
WAIT!

Wait!

...There's no SOAP poster between the stairs and the wooden crates!

This game is instant fail!  :roll:
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 12:33:06 pm
You know as I got to thinking this morning about the game, the event last night, and the future of the franchise, It occurred to me just how remarkably unstable the whole affair is. This game is really teetering precariously between greatness and absolute schlock. It's the key decisions as to which crowd to pander to which will ultimately make or break it in terms of how it's quality is perceived from a more objective(that is to say, NOT fans) point of view. For instance, having "escape from the city"(which is, lets face it, awful) blaring loudly during what would otherwise be an enjoyable experience for anyone, will ultimately be alienating for non sonic fans. I can only hope that in Sega's crusade to jerk off every sonic fan at the same time, they don't forget to make a good game that will in turn be able to attract new players to the franchise.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 12:50:10 pm
^You seem to forget one very important thing.

Sonic games are aimed at kids, the vast majority of people that pick up Sonic Generations will be kids, no matter what the loud minority on the internet say.

There is one thing about kids some people forget, kids do not have any concept of what is conry and shit... Fact.

Honestly they just don't, that's why when you send your quirey letter to book publishers and say 'my kids think it's fantastic' they'll just throw it back at you. Kids like anything, their idea of what is cool is completely different to what ours is... Kids are going to shit themselves for 'escape from the city'.

Whilst everyone can agree it's corny, I'm not convinced it's actually that bad. It's an instantly hummable peice of music... Like it or not, we both know that you know the lyrics and sing along when you play the level.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 01:01:34 pm
right, you make some good points.  

On the other hand it's pretty much the same as the whole Dreamworks vs. Pixar debacle in the animation world.  

Pixar makes movies that appeal to a general audience but without being condescending or pandering. Their films involve a recognizably high level of film making and story telling in addition to entertaining kids.

Dreamworks on the other hand, well, accomplishes pretty much the opposite.  Forgettable films that while occasionally manage to be entertaining, often sacrifice dignity in the sake of appealing to children.  

Why can't we be Pixar?
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 01:08:54 pm
I think you're reading too much into it radrappy. From what we've seen, the game plays great and has more than enough references and shoutouts to appeal to any video game player. Casuals will surly enjoy Green Hill, as it is a very recognizable stage, and characters like Tails and Knuckles are very identifiable thanks to heavy marketing throughout the '90's and early '00's. Fans of the early games have their Sonic and stages, fans of modern will have their Sonic and stages, fans of everything have... everything. Really, there are so many different aspects to the game that it will be impossible for somebody to hate the whole thing. Think of this as the TURTLES FOREVER of the Sonic franchise.

As for new players, like Sharky said, kid's have much lower standards and they are Sonic's target demo. Thankfully, this game targets both kids and longtime fans AND Sonic Team seems to be giving a damn and are producing a great looking and playing title. This ain't no '06.

Also, sad to say, but if the thing has "SONIC" on the box, it's a guaranteed sale for any parent who lets their kids play Sonic games. If little Timmy played Free Riders, Colors, 4 or SASAR last year then I'm pretty sure either mommy will get Timmy the game for the holidays or Timmy will ask for it. Timmy just wants Sonic, he doesn't really care about Fang cameos or City Escape remixes.

Also, I wouldn't assume every living person considers city escape's theme to be alienating and awful. You just seem to hate it a whole lot. From the footage of Sonic Boom, it seemed most everyone was singing along. The thing is kitschy, like a lot of the music found in late '90's/early '00's SEGA games. Kitsch sells.

Quote
Why can't we be Pixar?

I really don't get that comparison. Sonic games aren't about high level storytelling or deep characters, so by your examples Sonic has always been more akin to Dreamworks. Then again, Sonic is not Dreamworks. Sonic is SEGA, and SEGA is about a lot of things.

You mean visuals? Because Sonic Team have done an amazing job in that department in Unleashed and this game (and Colors, despite the Wii's drawbacks). So in that regard, Sonic is more like Pixar.

Do you mean Sonic Team sacrifices their dignity by appealing to fans by bringing back old levels and music? Because that is damn awesome, I see no dignity lost there.

Personally, I don't see how the Pixar/Dreamworks stuff can even compare to Sonic games.
Title: Re: Sonic Generations Discussion
Post by: George on June 09, 2011, 01:15:44 pm
Sonic Team tried to be pixar, didn't you guys play Unleashed?

Just isn't what Sonic is about.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 01:16:26 pm
Why can't we be Blue Sky Studios?
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 01:16:56 pm
It's quite easy really.  Replace storytelling with gameplay.  

Pixar - Mario

Dreamworks - Sonic

One of them is timeless.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 01:23:21 pm
Quote from: "Barry the Nomad"
Also, I wouldn't assume every living person considers city escape's theme to be alienating and awful. You just seem to hate it a whole lot. From the footage of Sonic Boom, it seemed most everyone was singing along. The thing is kitschy, like a lot of the music found in late '90's/early '00's SEGA games. Kitsch sells.

What.  That was a sonic fan event.  Of course the people there have some kind of affection for it.  And yes, I think it's terrible.  And to be clear, I did really enjoy what I played of generations.  I think they're doing a great job with it thus far.  But I think that there is a time to be more discrete when it comes to including certain things.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 01:26:59 pm
Wait... now you're really lost me. How the heck does Pixar storytelling translate to Sonic gameplay. Or how would one even replace one for the other? Colors had minimal story, Generations is said to also have a minimal story with an emphasis on gameplay. Is that what you mean? Emphasis on gameplay rather than story? Because in that regard, Sonic is doing just that. Is Sonic Dreamworks because he has an attitude and likes to ride skateboards? Because he has been doing that since '91.

This is a really weird, and weak, comparison.

Quote
What. That was a sonic fan event. Of course the people there have some kind of affection for it. And yes, I think it's terrible. And to be clear, I did really enjoy what I played of generations. I think they're doing a great job with it thus far. But I think that there is a time to be more discrete when it comes to including certain things.

I really think it's a non-issue for most people. I have yet to see an article proclaiming Generations to be shit because it contains a cheesy song. Escape From the City is the stage music, so if the stage is going to be shown off, it's going to be heard. It comes with the territory. How, and why, would SEGA be discrete about something like that? Should they mute all the demos so as to not turn off the 1% of folk who will hate the game based on that one song?
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 01:37:28 pm
You're taking the analogy way too literally.  It's more about quality and reputation.  

Pixar as a brand is very strong because they have a reputation for quality.  Mario is the same way.  When someone buys a Mario game, they know exactly what they're getting : a high quality gaming experience that is consistent with the Mario aesthetic.

Dreamworks on the other hand has a bit of an identity crisis.  Their movies tend to be of lower quality and have no sense of direction.  Each new DW movie is almost a different genre altogether.  They're scrambling to find something that works.  Their reputation is also pretty poor.  You go into a DW movie expecting bad jokes and decisions of bad taste.  Basically, sonic games.  Since SA1, sonic has been about buttrock, bad stories, glitchy gameplay, and half baked playstyles.  Mario on the other hand, solid as a rock.  

Hope that helps.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 01:53:35 pm
Dude it's one track in one level, this doesn't compromise the entire game because one track isn't exactly Led Zepplin. Lot's of Sonic fans like Escape from the City... Lots of Sonic fans that are now fully grown adults.

Let's not pretend for a moment that the Mario series hasn't had its fare share of very childish shit.

With all of its pokes at satire through out the Sonic series from the begining 'Death Egg' star wars reference all the way to the 'Do Hedgehogs dream of electric Sheep' the binary text in Sonic Colours and all the other great nods to satire that litter the SOnic series. I think Sega has totally hit the nail on the head with Pixar like adult humour.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 01:55:56 pm
Well in that sense, Sonic has been making huge steps towards consistent quality. Unleashed was half great, Colors was a critical success, Generations is looking to take the best of Unleashed and Colors and mixes it with the best elements of the past 20 years. Reading the many E3 articles, I seen countless mentions of the previous title (Colors) being great and Generations continuing that trend.

Like it or not, the "buttrock" you mention has been a major part of SEGA games since the Dreamcast era and as cheesy as it is, a lot of people enjoy it and it is jut as defining to the Sonic games as super saccharine overplayed tunes are to Mario. Again, I really think that aspect is a non-issue for most people and you just take great offense to it.

What makes a "bad story" is up to personal opinion, but I'd say stories that take far too long to tell in too many cutscenes constitutes as bad. Also, too many plotholes are no good. Sonic Adventure 1 and Sonic '06 are the most guilty of this. Sonic Adventure 2 has, in my opinion, the best told story in a Sonic game and does so in quite breezy cutscenes. It's not perfect, but it's fun. Heroes and Colors are quite simplistic stories, and while neither are gripping, they are suitable for a Sonic game in my opinion. They're no more complicated than the Genesis games or a Mario game for that matter.

Glitchy gameplay is something that Sonic will get over in time, as long as they release a string of main series titles that are playable. I don't think a 3D Sonic game will ever bee completely glitch free, due to the speeds at which Sonic moves. It's a very tricky thing to get right. Mario seems to stable because he moves so slow. Of course his games are going to be easier to perfect.

Half baked playstyles died out with Unleashed, in my opinion. Unless somebody takes great offense to the Wisp powers, however I had no issue with those and consider them hardly half baked and thought a majority of them were a lot of fun (drilling, rocket and laser especially).

As for Mario being "solid as a rock", I find Mario's solidness to be bland. Sure his games are fun, but they're a very safe fun. I also hate Mario's speed and gameplay mechanics. Of course, that's a personal preference. I know a lot of people like the titles and consider them to be a consistent quality. I just hope the new HD Wii will push Mario beyond the Galaxy/64 gameplay and into something more exciting.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 02:01:02 pm
I'm sure I would not want someone telling me they cannot use the original Teenage Mutant Ninja Turtles theme because it was rubbish too and being too corny or whatever if they ever did some classic crossover (Again)

What next, Star Trek fans coming into a Doctor Who forum and ask why the Daleks look like walking trash cans?

And after all that, it is just one track.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 02:07:43 pm
I thought we were talking about City Escape... Why has this turned into an overall series quality discussion?

Nobody is going to say the Sonic series didn't take a nose dive, but I don't get why thats important now when discussing this game which looks fantastic.

The Mario series has continued to stay quite constant in quality, the main series anyway. I'd argue Mario Sunshine was god awful and the Kart games have taken a dive in quality and fun over the years.

But if you look at the likes of New Super Mario Bros. It's hardly a mean feet of videogame engineering... It's a simple platformer with very simple level lay outs. The Sonic games have a hell of a lot more work that needs to be poured into every level to keep up with the often really OTT demands of some fans... Then theres the physics and all of the other little things people find to complain about.

At the end of the day Mario fans have not complained about Mario changing style as he has aged, they don't complain about the physics, level designs... If the grass looks to plastic, if hes got blue eyes now... If the music doesnt use 16bit sound chip effects.

Mario fans are just happy to get more Mario games and there not so busy being self important trying to tell Nintendo how to make their own IP.

Sonic fans on the other hand are some of the most depressing, soul crushing whiners I've ever come across and I think there is half of the problem.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 02:09:41 pm
I agree that they're definitely improving.  There's only a few housekeeping items to be addressed.  Losing crush 40 is one of them.  Removing escape from the city is another.  We have now an opportunity to iron out all these embarrassing blemishes completely.
Quote
Like it or not, the "buttrock" you mention has been a major part of SEGA games since the Dreamcast era and as cheesy as it is, a lot of people enjoy it and it is jut as defining to the Sonic games as super saccharine overplayed tunes are to Mario.
   
It doesn't HAVE to be part of sonic.  Lose it.  Come on, sega, you can do it.  Also you're criticizing Mario music for being overly saccharine?  Grasping at straws here.  

Quote
As for Mario being "solid as a rock", I find Mario's solidness to be bland. Sure his games are fun, but they're a very safe fun. I also hate Mario's speed and gameplay mechanics. Of course, that's a personal preference. I know a lot of people like the titles and consider them to be a consistent quality. I just hope the new HD Wii will push Mario beyond the Galaxy/64 gameplay and into something more exciting.

I respect your opinion, but the sales and popularity of Mario have never been more staggering.  His main games are consistently fantastic and deserve every bit of praise lavished on them.  Sonic these days is lucky to sell 2 million copies of a game.  He's even luckier if the game is actually good.  Sonic Colors was the first legitimately good sonic game in almost ten years (ignoring portables).

Look, things are on the up and up.  No denying that.  Having played generations I have to admit I loved it and am excited.  But they're fools to include in this game, the very things that made people leave the franchise in the first place.

Quote
Sonic fans on the other hand are some of the most depressing, soul crushing whiners I've ever come across and I think there is half of the problem
 
I'm not sure I'm on board with your "just eat the shit and be happy" point of view.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 02:21:52 pm
Quote
I'm not sure I'm on board with your "just eat the shit and be happy" point of view.

I don't like your 'everyone is singing out of tune but me' attitude.

Head on over to most non-Sonic forums and you'll see a lot of people complaining that the City Escape trailer DIDN'T include Escape from the City.

Your original point that people will be alienated by a cheesey song in a kids game has fallen apart. I personally don't like lyrical songs in Sonic games and I'd rather seem them removed but if anything Escape from the City was probably the best one of the entire lot and you simply cannot do City Escape, an iconic level with out the iconic tune that goes with it.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 09, 2011, 02:31:26 pm
Quote
It doesn't HAVE to be part of sonic. Lose it. Come on, sega, you can do it. Also you're criticizing Mario music for being overly saccharine? Grasping at straws here.

But it is and has been for 10 years. Way too late to pretend something you don't enjoy about the series ever happened. Anyway, those types of tunes have appeared less and less in recent games, usually only showing up as the title song which has an alternate orchestral version (such as Colors and Unleashed). Like Sharky said, the song is a part of the stage. Of course Sonic Team will include it.

My point with Mario was that I dislike the overly sweet Mario tunes, but they have not hurt the series. If anything, they define it. Same goes for the type of music you dislike in the Sonic games. You might hate City Escape (and I assume Live and Learn and Open Your Heart), but those have not hurt the series. Like the Mario tunes, they define it. Might as well mute the game or use custom soundtracks if the music really detracts from the experience.
Title: Re: Sonic Generations Discussion
Post by: George on June 09, 2011, 02:37:14 pm
Who gives a shit about what song is in a fucking trailer. Its a promotional video.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 09, 2011, 02:39:40 pm
I hate Crush 40 and I believe Sonic should be a blend of several genres all at once and not have too much rock.

But screw making City Escape without the it's signature track, if they don't want to include that they may as well not make the level. I do not think Green Hill Zone sounds amazing, but I would be annoyed if they made the level without the music.

And embarrassing? Most of us are like in our 20s and discussing on an internet forum about a game starring a 3 foot tall blue hedgehog.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 03:34:16 pm
Quote from: "Aki-at"
And embarrassing? Most of us are like in our 20s and discussing on an internet forum about a game starring a 3 foot tall blue hedgehog.

SHUT UP THIS IS SERIOUS
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 03:36:36 pm
Quote from: "Aki-at"
And embarrassing? Most of us are like in our 20s and discussing on an internet forum about a game starring a 3 foot tall blue hedgehog.

SHUT UP THIS IS SERIOUS
Quote from: "Sharky"
I don't like your 'everyone is singing out of tune but me' attitude.

Well, I apologize.  Passionate subject, years of putting up with terrible games, etc etc
Title: Re: Sonic Generations Discussion
Post by: upsidedown fuji on June 09, 2011, 06:34:25 pm
Quote from: "Aki-at"
And embarrassing? Most of us are like in our 20s and discussing on an internet forum about a game starring a 3 foot tall blue hedgehog.

Just turned 30. Quit reminding me. shhh :(
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 09, 2011, 06:48:05 pm
Quote from: "George"
Who gives a shit about what song is in a fucking trailer. Its a promotional video.


Someone totally didn't read the thread before replying...

A hint: ITS YOU!
Title: Re: Sonic Generations Discussion
Post by: Chaosmaster8753 on June 09, 2011, 07:28:35 pm
Quote from: "Radrappy"
You go into a DW movie expecting bad jokes and decisions of bad taste.

I guess you haven't seen these movies:

(http://http://upload.wikimedia.org/wikipedia/en/9/99/How_to_Train_Your_Dragon_Poster.jpg)

(http://http://upload.wikimedia.org/wikipedia/en/7/76/Kungfupanda.jpg)

(http://http://upload.wikimedia.org/wikipedia/en/b/b1/Kung_Fu_Panda_2_Poster.jpg)

Quote from: "Radrappy"
But they'd be fools to not include this song in this game, one of the very things that made people love the level in the first place.

Fixed.

Quote from: "Sharky"
At the end of the day Mario fans have not complained about Mario changing style as he has aged, they don't complain about the physics, level designs... If the grass looks to plastic, if hes got blue eyes now... If the music doesnt use 16bit sound chip effects.

Mario fans are just happy to get more Mario games and there not so busy being self important trying to tell Nintendo how to make their own IP.

There probably are Mario fans who do complain, but since you don't seem to be around a community of them, you wouldn't know. I think a better way to describe the Sonic fans who complain a lot is that they're pretty loud mouthed compared to most communities.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 07:29:59 pm
Oh also guys, not sure if this has been mentioned anywhere else but Omochao has been confirmed to be the tutorial character for generations.  In the sonic boom footage, he was present zipping with sonic in not only City Escape but in the GHZ as well.  He wasn't in the demos they had on the show floor, but he was in the video montage of the GHZ they showed on stage.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 07:36:51 pm
Quote from: "Chaosmaster8753"
Quote from: "Radrappy"
You go into a DW movie expecting bad jokes and decisions of bad taste.

I guess you haven't seen these movies:

(http://http://upload.wikimedia.org/wikipedia/en/9/99/How_to_Train_Your_Dragon_Poster.jpg)

(http://http://upload.wikimedia.org/wikipedia/en/7/76/Kungfupanda.jpg)

(http://http://upload.wikimedia.org/wikipedia/en/b/b1/Kung_Fu_Panda_2_Poster.jpg)

Plot twist time.  I work at Dreamworks.  Also these movies you're mentioning came out within the last two years, making my comparison even more valid.  Sonic is improving at a rate that is nearly identical to DW.  And for the record:

Dragons, was a fluke.  That it's as good as it is is a complete miracle.  The film was on track to be terrible, got scrapped in the last year of development and was rebuilt from the ground up with the help of Chris Sanders and Dean Deblois.  

Panda, was as good as it is because of a director they brought in from the outside who is no longer with the studio, leading us to

Panda 2, which is not all that great.  Has some cool moments but is generally full of sloppy ass story telling.

Quote from: "Sharky"
Head on over to most non-Sonic forums and you'll see a lot of people complaining that the City Escape trailer DIDN'T include Escape from the City.

These people all played SA2 and probably have fond memories of it(how else would they even KNOW about it?).  Any normal human being would not find the song very appealing.

Quote from: "Chaosmaster8753"
Radrappy wrote:
But they'd be fools to not include this song in this game, one of the very things that made sonic fans love the level in the first place.


Fixed.
 

fixed again.
Title: Re: Sonic Generations Discussion
Post by: George on June 09, 2011, 07:43:18 pm
I refuse to believe any movie with Jack Black is more than just 'shitty cheesy jokes' .
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 09, 2011, 07:48:16 pm
Quote from: "George"
I refuse to believe any movie with Jack Black is more than just 'shitty cheesy jokes' .
(http://http://4.bp.blogspot.com/_bAS0ch9_BLc/TAhiFbAoGzI/AAAAAAAAADI/76Bs3MW9P04/s1600/gullivers-travels.jpg)

(http://http://www.driveinmovie.com/NY/Hollywood/schedule/NachoLibre.jpg)

true dat.
Title: Re: Sonic Generations Discussion
Post by: Sega Uranus on June 09, 2011, 08:17:19 pm
Looks like I was too busy playing games to argue about games on here.

Honestly, I love this recreation of City Escape. I love how it is not really a remake, but a re-imagining with great use of level concepts and colors. I love how the truck has saw blades on it and how classic Sonic uses a skateboard. I loved every section of what I saw from both gameplay styles in there. I cannot wait for the real set of songs from this level, and I actually am really hoping the modern version has lyrics.

Spagonia though... I really do not want that. I mean, I liked it in Unleashed, but I can just play Unleashed. If they REALLY need to use a Sonic Unleashed level, why not make it at night or something instead? At least it would be slightly more unique and they could still reuse the assets. I guess any Sonic Unleashed level would have annoyed me, I mean the only Sonic-like level is probably Eggmanland, and everyone hates it.

Kind of worried that just like Unleashed, Generations will have way too many town or city levels. I mean, stuff like Chemical Plant, Speed Highway and even Carnival Night Zone are all pretty much shoe-ins. I am really hoping they focus on more places in the wilderness and stuff.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on June 10, 2011, 04:15:46 am
Maybe they'll have Jungle Joyride(Adabat) as one of the "Modern" stages. That was my favorite level from Sonic Unleashed. It's so much fun! =)
Title: Re: Sonic Generations Discussion
Post by: George on June 10, 2011, 04:47:49 am
Nacho Libre literally has a cheese joke about chips in it.... really?
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 10, 2011, 05:46:08 am
Quote from: "Barry the Nomad"
Boosting doesn't ruin a damn thing.

Maybe not in your opinion.

Quote
SA2: Running full speed into an enemy hurts you, gotta tap A twice to take him out. Spin dashing also works. Generations: Running full non-boost speed into an enemy hurts you, gotta tap A twice to take him out. Boosting also takes the enemy out (hey, just like a spin dash, remember that?). However constant boosting leads to a higher chance of hitting spikes or going into pits if you aren't careful. So really, boost = modern spin dash. Does the same thing. Remember Sonic Adventure 1&2? Tapping the spin dash button allowed you to roll right through enemies and certain objects. Hell, players even spammed it just as they did the boost to make it through stages faster.

I tried running into enemies in unleashed and nothing happens, they stand there looking stupid and I keep running into them while cursing the game. Haven't played Gens, but I do hope they addressed it.

In SA2 when we did the spin attack it effected momentum like it should and the later levels had trickier enemies I played both versions of Unleashed and it was the same pattern boost - force feedback - that's about it. It is autoplay man, I can't stand it.

I don't remember, nor care if people hate the spin dash I like it just like I like the homing ability (Although I completely understand why some people don't like it - but I always say it should be optional would like to unlock optional homing in the classic segments :P)

Quote
Your opinion on the truck is just plain stupid. Generations has already shown that we will see old things made new. Old truck rammed into you, new truck has ramming and saw blades. Straight out of Unleashed and Coloers? Try straight out of:

And even if there are similarities between this and Unleashed and Colors, why the hell wouldn't there be similarities? They're from the same series!


Maybe I was just nitpicking there but I really don't like Colors/Unleashed, personal opinion that's all.

Quote
Seriously cube, you're just complaining for the sake of complaining. Do you live in bizzaro world? Where good games are bad, bad games are good and M. Night Shyamalan's Last Airbender won eleven academy awards?

The Bizarro references are getting old.

Sure, I might've nit picked a little more then necessary but I genuinely dislike the boosts, just like people genuinely dislike the homing ability it is autoplay there is no challenge aside from jumping, for the most part the directional buttons can be ignored if you are boosting, obviously you got to make a few turns.

I also dislike the Side Scrolling segments in the Modern Gameplay and while they were probably a good nod to the old days in unleashed/colors I don't understand their purpose here.

Okay, so maybe my opinion is just my opinion but I don't have to be from an Alternate Universe, nor do I need to like the god awful Air Bender movie because I prefer the SA - S06 style gameplay over unleashed - gen.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on June 10, 2011, 08:02:05 am
Honostly I can relate with what cube says but it doesn't bother me much in this game as the selling point for me is classic sonic gameplay. I think what cube likes is the sonic adventure esque gameplay where there was more emphasis on free exploration and free control.

I agree with him if that's the case because I am not too fond of the unleashed gameplay either. I find it flawed in the sense that it's too straightforward and feels more like a game of reflexes. There's no doubt that it looks spectecular, but gameplay wise it's not really my thing.

It also explains why cube likes sonic 06 the way he does because it also had that kind of gameplay where you didn't feel restricted despite it's flaws.

This game is catering to most fans, but to those who really loved the sonic/shadow gameplay of the adventure era, I can understand that there isn't much to "love" about generations. But yeah it still looks enjoyable though
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 10, 2011, 08:12:41 am
Ah-ha, cube! But in bizzaro speak you are telling me that the bizzaro references are getting NEW!
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on June 10, 2011, 08:54:48 am
Quote from: "CrazyTails"
Honostly I can relate with what cube says but it doesn't bother me much in this game as the selling point for me is classic sonic gameplay. I think what cube likes is the sonic adventure esque gameplay where there was more emphasis on free exploration and free control.

I agree with him if that's the case because I am not too fond of the unleashed gameplay either. I find it flawed in the sense that it's too straightforward and feels more like a game of reflexes. There's no doubt that it looks spectecular, but gameplay wise it's not really my thing.
The Adventure gameplay give the illusion of having free exploration, but the stages themselves are quite straightforward as well, especially in Adventure 2.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on June 10, 2011, 09:22:34 am
Quote from: "ezodagrom"
The Adventure gameplay give the illusion of having free exploration, but the stages themselves are quite straightforward as well, especially in Adventure 2.
I don't think it's an illusion, I think it's the level design which defenitly is more apparent in sonic adventure 2, but in sonic adventure 1, there were alot of open environments where you could run around and actually find secrets. In the unleashed gameplay it's mostly straightforward. The controls aren't designed in a way that it encourages you to explore environments to find hidden monitors for instance and the level design builds upon that. Sonic adventure had that from the first stage, emerald coast. Or think about sky deck, that stage was mostly open with alot of branching paths, allthough very glitchy lol.

However I think we agree on that most of sonic adventures level design have been linear. I would love to see them expand upon the sonic adventure gameplay. Think away the flaws like the alternate gameplay, the glitches and add better controls, better and more stages with this time alot of branching paths(those were defenitly missing) and lots of variation.

Honestly just thinking about it gets me excited. I was dissapointed at first for this very reason about sonic generations and  the way it's gameplay was, but I really hope that they won't have to play it safe with unleashed gameplay forever. They probably think it's the concept that was broken, I think it was the execution and flawed choices that gave sonic adventure the reputation it's got today.
Title: Re: Sonic Generations Discussion
Post by: Aki-at on June 10, 2011, 10:26:46 am
Quote from: "upsidedown fuji"
Quote from: "Aki-at"
And embarrassing? Most of us are like in our 20s and discussing on an internet forum about a game starring a 3 foot tall blue hedgehog.

Just turned 30. Quit reminding me. shhh :(

I was not trying to be offensive!

[spoiler:3e2690dt]Why are you still on a gaming forum? I kid, I kid![/spoiler:3e2690dt]
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on June 10, 2011, 10:49:47 am
I'm curious if Sonic Heroes will be considered for part of the Modern era for Sonic Generations. If it is, I hope to see either Frog Forest or Egg Fleet.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 10, 2011, 11:48:25 am
I'm pretty sure heroes has been has been arbitrarily cast as a "DC" era game.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 10, 2011, 12:15:33 pm
Next Page, didn't want to be at the bottom  :|
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 10, 2011, 01:01:19 pm
@ Crazy Tails:
(http://http://www.raiderfans.net/forum/gallery/data/500/big_bowdown.gif)

Thank You, Finally somebody gets it. I never ignored the flaws of Sonic 06 but the vast openness of Kingdom Valley alone had me sold.

Current Sonic games remind of the narrow pathways of Crash Bandicoot
(http://http://www.yoyogames.com/extras/image/name/san1/992/4992/psx_crash_bandicoot.jpg)
Not the openness of Adventure
(http://http://images3.wikia.nocookie.net/__cb20110308022035/sonic/images/3/3c/Sonic_790screen020.jpg)
@ Ezodagram: Simply put for their time they were open enough! Sonic 06 is the most explorable Sonic game to date and that is why I love it. We actually went and played Sonic 06 after beating Colors and had more fun.
[youtube:1jowvzaa]tjQPpWEXcOU[/youtube:1jowvzaa]
[youtube:1jowvzaa]epfwc29R3-s[/youtube:1jowvzaa]
@ Bizarry: :S - I got atleast one person in the forum seeing things my way. The boost isn't evolution it is devolution.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 10, 2011, 01:47:50 pm
In the City Escape gameplay I saw a couple of areas where you could freely walk around and 'explore' not that there will be anything to find mind you, but then again there wasn’t anything to find in SA1 or 2 either...

But there is plenty of exploring to be had in Sonic Generations, in fact I see far more genuine exploring in this game than what ever you could find in Sonic Adventure 2 and Sonic 06. When you get into the levels of those games the level is very, very linear.

In Sonic Generations I see multiple paths at every turn, multiple paths that often take skill to get too and will probably actually has something worth finding at the end... That to me is far more interesting.

Take the example Cube provided of Sonic 06 and then compare it to the complete run through of Modern Sonic on the new City Escape trailer, you will see more branching pathways in the first section than the entire level of Sonic 06.

City Escape:
[youtube:2s1ej3fs]Fc2RMHir8nU[/youtube:2s1ej3fs]

Not to mention everything about Sonic 06 looks so unfinished and terrible, the animations are disgusting, the way the camera moves so jerky and at times almost loses Sonic... the competely unsonic-like gameplay half way through with that Silver douchebag.
The loading times are painfully slow, not to mention the sheer amount of times it loads through one level... wtf?

The way you have to clear rooms of enemies before you can progress, so un-Sonic. What is with that infinate leg slide thing he can do? Where is any sense of self built speed or momentum? The enemies that take more than one hit to kill... WTF? lol at the way he flys upside down in the walls of water bit. It's like this game was rushed out in the pre-alpha.

It really is the lowest point of the entire series. It just straight up sucks.
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 10, 2011, 02:02:14 pm
I agree mostly with what you say, I have funneled my complaints and have locked directly on the boost based gameplay and the 2.5D sections which are simply unneeded cause you have dedicated 2D stages.

P.S. I've mastered Sonic 06 to a point that most of the problems you mentioned aren't all that problematic though the camera is still a pain in the ass, and you never get used to the load times.
Title: Re: Sonic Generations Discussion
Post by: CosmicCastaway on June 10, 2011, 02:29:04 pm
I didn't mind the load times in Sonic 06...
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 10, 2011, 02:42:14 pm
Load times in '06 were aggravating! I attempted playing it after loading the game the the harddrive, but still they were long.

Anyway, check out the return of the spin dash in Generations Modern Sonic gameplay via taking the place of the Unleashed/Colors drift:

Just a bit after 4:18 in the video:

[youtube:lvo1msdi]la5GPRv4pGE[/youtube:lvo1msdi]

It only happens for a second, but from what I hear that is called the "Spin Dash Drift". Obviously to make tight turns, but I also wonder if it functions as an attack as well.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 10, 2011, 03:31:12 pm
the spin dash drift is absolutely phenomenal.  I am really excited to see how it's implemented in later levels.  I really loved the way it felt.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 10, 2011, 04:17:13 pm
Quote from: "Radrappy"
the spin dash drift is absolutely phenomenal.  I am really excited to see how it's implemented in later levels.  I really loved the way it felt.

I read in some preview that it controls a bit like OutRun2... If so, colour me fucking excited.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 10, 2011, 04:19:57 pm
It's shockingly responsive.  I dont know about you but I rarely used the drift in Unleashed.  I anticipate using this move as much as possible.
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 11, 2011, 07:32:31 am
Aaron interview:

[youtube:1drz1dra]RsFRz0ub5-E[/youtube:1drz1dra]

• lightspeed dash is there
• that damn Princess from '06 won't get any representation
Title: Re: Sonic Generations Discussion
Post by: cube_b3 on June 11, 2011, 01:00:31 pm
ELISEEEEEEEEEEEEEEEE!!!
BUT SONIC NEEDS HER SMILE!!!!

On a serious note I don't think anyone will Miss the princess of Soleanna, and I am super excited for this game as I have said quite a few times before the Classic segments (which I'm not as big of a fan off) look extremely nice where as the Modern 3D Sonic (that I am a huge fan off) leave a lot to be desired.

The light speed dash is back, excellent but the boost and 2.5D needs to go.

I want to enjoy my levels take the beauty of them in, not autoplay through them.
Title: Re: Sonic Generations Discussion
Post by: Sharky on June 12, 2011, 02:22:57 pm
(http://http://h3.abload.de/img/classicsonic_s_rank_027hni.gif)

Awesome animation.
Title: Re: Sonic Generations Discussion
Post by: CrazyT on June 12, 2011, 04:43:09 pm
I seriously love classic sonic so much. Thanks for that gif
Title: Re: Sonic Generations Discussion
Post by: Barry the Nomad on June 12, 2011, 06:40:28 pm
Haha! He has a little extreme happiness fit. Love that.
Title: Re: Sonic Generations Discussion
Post by: Radrappy on June 12, 2011, 07:57:06 pm
There is so much right about that animation.  They couldn't have made it cuter if they tried.
Title: Re: Sonic Generations Discussion
Post by: ezodagrom on June 24, 2011, 01:06:21 pm
After Sonic Generations appearing on the Steam registry (http://http://www.segabits.com/?p=14087), there's now more hints about a possible PC version. Sonic Generations has appeared for pre-order on game.co.uk.
http://www.game.co.uk/Games/PC-Games-an ... n1Z1z13ft8 (http://www.game.co.uk/Games/PC-Games-and-Downloads/Party-Mini-Games/Sonic-Generations/~r355408/?d=1z13fvfZ1z13mn1Z1z13ft8)

Now for the weird things:
It's dated for October 2011 instead of November 2011, it's listed as a party mini game and it's priced £20 below the consoles versions.
Probably this is just misinformation though, it's not unusual for game stores to list games wrongly (for example Sonic Heroes for the PC has the description of Sonic Riders in this store).