SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Happy Cat on October 04, 2013, 03:05:23 pm
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Welcome to the new Sonic Lost World Discussion thread. This thread is for discussing Sonic Lost World related content and news. Any off topic posts will be deleted. Any personal insults will be deleted and the attacker will get a warning. We are normally pretty lax when it comes to rules, but the moderation team feels stricter enforcement is needed for this specific thread after what happened in the last thread. Of course you can still debate, we have nothing against debating. Just try to debate in a civilized matter while staying on topic without personal insults.
Thank you and enjoy!
http://www.youtube.com/watch?v=QqWToy_FBhE
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Thanks Will. It's finally october and the game is close to release. Can't wait!
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It [the game] doesn't looks good for me, I see the game as an alternative version of Sonic Generations.
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Can't wait to get the game!
What happened to the last thread anyway? Tried to find it before but it was gone.
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I'm sure it'll be fun. Hope it isn't beatable in an hour.
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Demo for both Wii U and 3DS is up on the eShop in Japan. The eShop updates on Thursdays in the US and europe, so expect it to be up tomorrow.
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You know. It's been a long time since enemies have been anything but boost or homing fodders. From what i've seen i'm really liking how they finally are at least a liitle bit ofa threat. I know sonic games have never been hard after sonic 1, but only being able to die from a lack of reflex into a botomless pit sucked major balls imo.
crossing my fingers for a demanding sonic game hopefully.
The game btw is really looking good. IGame close to release means reviews may be close. anyone know the embargo date? Would be really great to see a lot of 9s for a change
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You know. It's been a long time since enemies have been anything but boost or homing fodders. From what i've seen i'm really liking how they finally are at least a liitle bit ofa threat. I know sonic games have never been hard after sonic 1, but only being able to die from a lack of reflex into a botomless pit sucked major balls imo.
crossing my fingers for a demanding sonic game hopefully.
The game btw is really looking good. IGame close to release means reviews may be close. anyone know the embargo date? Would be really great to see a lot of 9s for a change
Not sure what the embargo date is but Jim Sterling already tweeted that he hates the game. The quote was something like "SLW swings wildly between solid fun and horrible messiness" He removed the tweet, mentioning that he got a letter with the game that explained the embargo but that he didn't see it at first. Keep in mind though that this is the guy who gave arguably the best sonic game since SA1, Colors, a 4.5/10
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Not sure what the embargo date is but Jim Sterling already tweeted that he hates the game. The quote was something like "SLW swings wildly between solid fun and horrible messiness"
You just said two wildly different things in just two sentences.
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Destructoid is my main gaming news page and jim sterling can sometimes be entertaining. Sadly when it comes to sonic, Jim sterling really doesn't know what he wants. His opinions never really seem that consistent. He gave sonic 4 episode 1 an 8.5, rediculing the fans a lot, and then giving episode 2 a very low score.
Of course I still gotta try out the game myself before I could say if the game deserves those 9's. But it'd still be great seeing my preorder being (more) worth it
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You just said two wildly different things in just two sentences.
Shrug. It was an exaggeration. He tweeted similar things about Colors and we all know how that ended up.
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Shrug. It was an exaggeration. He tweeted similar things about Colors and we all know how that ended up.
He gave it a bad review, fans called blasphemy cause all reviews for the game must be positive and any negative reviews are click baiting and Sega just sent him stupid stuff in response which further angered the fans. :V
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He gave it a bad review, fans called blasphemy cause all reviews for the game must be positive and any negative reviews are click baiting and Sega just sent him stupid stuff in response which further angered the fans. :V
All I was referring to was the extremely low score but yes, I remember all of that going down. Him reviewing this game similarly doesn't upset me too much given that I loved Colors but it is a shame that it's something guaranteed to drag down the meta score.
Anyway, it's also confusing as to why the JP demo was released while we're still sitting here demo-less in the west.
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I'm not a huge Sonic fan in general, but it seems like a lot of Jim Sterling's fame now comes from trashing Sonic games with an opinion that's contrary to the majority, so he probably doesn't want to give that up.
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it seems like a lot of Jim Sterling's fame now comes from trashing games with an opinion that's contrary to the majority, so he probably doesn't want to give that up.
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He just gave beyond 2 souls a 5.0/10 which sent people ballistic.
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What I got to play of it at Eurogamer didn't impress me and disliked how the level designs was structured (It certainly is too linear for my liking) certainly didn't feel like a step up from Sonic Generations.
He just gave beyond 2 souls a 5.0/10 which sent people ballistic.
Beyond is getting bad reviews anyway, it's not liking he's swimming against some sort of common opinion.
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What I got to play of it at Eurogamer didn't impress me and disliked how the level designs was structured (It certainly is too linear for my liking) certainly didn't feel like a step up from Sonic Generations.
Beyond is getting bad reviews anyway, it's not liking he's swimming against some sort of common opinion.
looks like there is people that agree with you of wanting it to be more of Generations
(http://i.imgur.com/zEL4F1g.jpg)
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Eh, I wasn't quite expecting people to dislike it that much. Was expecting to have a similar feeling towards it like I did with Sonic Colours with more people enjoying.
Strange that they had a set back with this game but funny enough I remember around the time Sonic Generations came out me and Orta were talking about the future of the Sonic franchise and I predicted the next one might not be to par but the following one would be.
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I'm glad that it's not more of Generations, that's been done.
Sonic needs to evolve and keep it fresh. But if they went nuts on the gimmicks and powers and brought down the game with them, that's the wrong way to go. Sega needs to generally learn that throwing tons of features into a game means little if they don't all perform strongly.
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Gonna be honest though. If the game ends up sounding disappointing from consensus, ill probably cancel my order. can only afford this many games and i want them to be good
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That's why I rarely pre-order games anymore....especially (and I hate to say this) from Sega.
I planned to preorder the Wii U version of Aliens: Colonial Marines, but the stores didn't offer the Wii U version for preorder. Something I'm pretty glad about.
Sonic Lost World I didn't preorder either. I'll still be buying it regardless, but if the game does turn out to be a dud, I can at least prioritize and buy something else (like maybe Rayman Legends) first.
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apparently there's a press member posting anonymously on 4chan about how horrible the 3DS version is. Which is honestly no surprise, it's Dimps. He said he was expecting a Sonic Galaxy and only left with tons of disappointment of bad camera and controls.
I think this game is trying way too hard to be Mario. Sonic makes Mario noises, the clock is a Mario style clock. The font is Mario style. SEGA is using Nintendo's dull generic play it safe formula, and the Sonic Team quirkiness is still sticking through, which makes the game.. well... unique? lol. As more and more people speak out it's obvious this game isn't going to be anything like a Mario game in terms of consistency.
I was talking to a friend earlier and I think he put it perfectly, Mario is the Call of Duty of platformers. With the same play it safe formula in every game over and over again, and the target audience eats it right up. Any game that tries to be like Call of Duty doesn't sell well at all, because it's not as polished and it's not Call of Duty. I think that exact same situation is going to happen with Sonic Lost World. It's not going to sell well as Mario, because it's not polished as Mario, and the fact that it's not Mario.
The more of this game I see. the more depressed I get. There is a snowy tube level that is basically a re-skin of windy hill with harder obstacles. These tube levels just aren't very interesting to me, they have no alternate paths, unless you count walking around to the other side of the loop a different path. But eventually you are going to reach a big spring or some other transitional element that takes you through a disguised loading screen to another dull boring planet or tube. Now I know why there is so many differing level tropes, it's to hide the fact that every is the same loop over and over again with very little variation.
I think Sonic Generations had the alternate path thing nailed pretty well. I'm not saying future Sonic games should be like Sonic Generations, but I think parts of it where quite really good. Like the alternate paths and level design in general. It was quite interesting and never got boring. They could do level design like that without having Sonic boosting. I'm also not saying they gotta keep rehashing level themes from older games, I'm just saying I thought Sonic Generations had a really good formula going.
Also, there is nothing wrong with a more surreal art style, but come on. That doesn't mean you have to go the cheap Mario route and use textures with no detail. I mean freaking Hatsune Miku has more detail in it then Sonic Lost World does, and that's not even a game that's about good graphics.
That's just my opinion. Maybe it will change, but I really got my doubts at the moment. I'll still get the game eventually of course, because I need my Sonic fix, but I really really really will be quite sad if this ends up being the future direction of all Sonic games from what I've seen so far.
but... deep down inside, i know Iizuka-san won't let us down when it comes to future Sonic games... I know that he is working on Sonic Adventure 3 with next gen graphics and will blow everyones minds for Sonic's 25th anniversary. I look forward to that day :) he just gets way too happy when Sonic Adventure 3 is mentioned for him to not be working on it.
Oh and did I mention Sonic is way too slow? He was slow in Sonic Adventure, but not THIS slow
http://www.youtube.com/watch?v=PhhboZELIdY
If I wanted to play Mario I'd play Mario. The whole appeal of Sonic is that he's always been faster and more extreme than Mario. Sonic Lost World completely gets rid of Sonic's identity, instead makes him a generic Mario clone that isn't as polished in the eyes of Nintendo fans
http://www.youtube.com/watch?v=_dmmCnNlzJo
http://www.youtube.com/watch?v=FR86QgC3eiE
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He looks pretty fast to me. Definitely going faster than Sonic Adventure speeds.
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It's that I don't want to spoil myself too much to why I can't assure myself and comment on how I think it looks. I mean from what i've seen it looks like great level design could accommodate the concept really well.
Reviews is all i'm waiting for. And I hope it'll be good. I'll know when someones low score is justified or not, based on the context. If it is because someone preferred unleashed and generations gameplay, i'll pretty much ignore it. If it's because my concerns about the controls have been true all along, then i'll probably cancel it.
I'm expecting because of the reason above that the reviews will be all over the place. Sonicteam has basically taught everyone that 3d sonic is "mostly" about a test your reflexes game while looking at a spectacular scene. While colors and generations added more to do, you couldn't deny that it didn't work with the control mechanics feeling like they're made to only run straight.
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I sincerely doubt that being too slow will be one of the game's problems. If anything, it will fall victim to sloppy level design or bad controls.
CT I 100% agree with regards to the unleashed styled games. The engine was simply incapable of any deliberate platforming without the aid of the homing attack. I was excited about this game because it looked like Sonic trying hard to be a platformer again.
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He looks pretty fast to me. Definitely going faster than Sonic Adventure speeds.
Aki-at is a huge fan of Sonic Adventure
he's played Sonic Lost World and said its way too slow and ruins his enjoyment of the game. He said its the slowest Sonic game he has ever played, aside from maybe 3D blast or something :P
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What I also don't get is tons of people that whined about Generations being too automated have no problems with Sonic Lost World when it's got a ton more automation and scripts then Sonic Generations ever had. Sonic Lost World also gets rid of any sort of physics that Sonic Generations had.
So all of a sudden these issues no longer matter because Sonic is like a Mario game? Double standards to the extreme.
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Aki-at is a huge fan of Sonic Adventure
he's played Sonic Lost World and said its way too slow and ruins his enjoyment of the game. He said its the slowest Sonic game he has ever played, aside from maybe 3D blast or something :P
I have also played both and SLW's speed doesn't bother me. However, the automation of which you speak does. As for physics, SLW seems to have a bit more at work than Generations. If you watch the video of desert ruins floating around there are curved ramps built into the level design that the player can spin dash off of to reach different routes. It's cool.
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What I also don't get is tons of people that whined about Generations being too automated have no problems with Sonic Lost World when it's got a ton more automation and scripts then Sonic Generations ever had. Sonic Lost World also gets rid of any sort of physics that Sonic Generations had.
So all of a sudden these issues no longer matter because Sonic is like a Mario game? Double standards to the extreme.
I liked sonic generations, it was a solid game that proves sonicteam still got it in them. The controls just seemed a bit counter intuitive and like radrappy said, they didnt work well when it came to precision unless there were homing fodders there that corrected your placement.
It also doesn't help that boosting through great looking environments has grown stale. So that makes a combination of stale gameplay and variety that doesn't work too well
Acknowledging issues doesn't mean people don't like a game.
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What I also don't get is tons of people that whined about Generations being too automated have no problems with Sonic Lost World when it's got a ton more automation and scripts then Sonic Generations ever had. Sonic Lost World also gets rid of any sort of physics that Sonic Generations had.
I think a lot of us are waiting to actually play Lost World (outside of a show floor demo) before making up our minds.
Aki-at is a huge fan of Sonic Adventure
he's played Sonic Lost World and said its way too slow and ruins his enjoyment of the game. He said its the slowest Sonic game he has ever played, aside from maybe 3D blast or something
I'm a huge fan of Sonic Adventure too and haven't seen anything of Lost World to suggest that it might be too slow. I could be wrong, of course, but I'll wait until I've actually played it.
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I just want to know how the control feels...
Like is there a set speed for the 3 tiers of control? Or does each tier have it's own momentum?
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I'm not completely surprised to hear anyone complaining that Lost World is too slow after the last few games we've had. But compared to Sonic Adventure? Nah. Lost World is still pretty damn fast, so long as you are using parkour, the running, and spin dash buttons. It's certainly way faster then any Mario game. That video you posted wasn't slow, Shadi.
The only thing I'm concerned about is how the levels I haven't played handle the controls. The controls are complicated and take some getting used to, and I can easily see some bad level design ruining the experience.
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Every cartoony and colorful is Nintendo cause Nintendo's games are the most cartoony and colorful games out there right now. :V
Gameplay-wise it doesn't really look much like Mario to me. If Sonic Adventure's Sonic stages had the same "Nintendo-like" visual style the same comparisons would be made.
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It really isn't Mario outside of some visual similarities between Lost World and Galaxy. The game play is completely and utterly different.
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It is Mario. You can't deny it. It's like some sick parody of Mario :P
Everything about the game screams Mario ranging from gameplay to typography and I know you know it, even if you won't admit it. I mean Sonic is literally making Mario noises.
I know there is people that find playing the same thing over and over again fun, but I'm not one of those people. I trust what Aki has had to say about the game, because what he has said is exactly what it looks like.
Aki knows what a good Sonic game is.
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Tell me in detail how this plays like a Mario game, because I've played it too, extensively, at two separate events. While the game certainly has some visual similarities to Mario game, the game play is as different as it was in the Genesis days. Sonic's much faster, the levels are much wider. Parkour completely changes things up, allowing Sonic to run along every surface. The stages are much bigger and many of the spherical worlds have multiple paths to move through. The way Sonic dispatches enemies is completely different from Mario. None of this stuff is in a Mario game. Mario's ability to cling to surfaces is limited to a wall jump, hardly comparable to parkour manuevers.
The only similarities is that they both run and jump, which has always been true, and that Lost World's spherical stages have a very similar look to Mario Galaxy. But VISUAL similarities in a video game only matters so much.
And that's just the 3D platforming stages, not taking into account the auto-run speed stages, which Mario has absolutely nothing comparable too.
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I'm exaggerating when I say it's exactly like Mario, but it's not a Sonic game either. I'm not going to get into it, not in the mood. But this isn't a Sonic game. It was made to appeal to Nintendo fans, very blatantly so made to appeal to Nintendo fans, all the design choices and everything, like I've said earlier, not going to repeat myself.
Maybe I'm jumping to conclusions, but I really don't like what I've seen so far, especially with the 30 or so minutes of gameplay i watched yesterday.
I'll save my final opinion until I play the demo, but I really don't like what I'm seeing so far.
Also, this guy is the biggest Mario fan in existance, and he cant stand how Sonic Lost World is a "MAJOR RIPOFF" of Mario
http://www.youtube.com/watch?v=OuFurfKGtzI
watch from the 5 minute mark
on his old account he had a good video showing how lost world was exactly like Mario using gameplay footage, but that account got terminated so that video is sadly gone now.
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Will, Nuckles, the truth is your both right.
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lol, this isn't the first time I've heard people call things that have little in common "rip offs". People were wrongly calling both All Stars Racing and it's sequel "Mario Kart rip offs" because they were mascot kart racers, when in reality the games play very different from one another (especially Transformed). I've little interest in what a Mario fanboy has to say about a Sonic game.
Lost World is just as much of a Sonic game as Sonic Adventure, Sonic Unleashed, and Sonic Rush were. Each of these games were huge departures from the previous Sonic formula. Each of these games had many elements that didn't really play like "Sonic" games. It has Sonic in it, all of his trademarks moves, enemies, even the speed. Like it or not it IS a Sonic game.
The only important question here is whether or not it is a good Sonic game.
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I once heard someone say that Sonic's speed wasn't that different from Mario's full speed except that the physics and level design made it feel faster.
I know there is people that find playing the same thing over and over again fun, but I'm not one of those people.
Uh...whatever you say.
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I trust what Aki has had to say about the game, because what he has said is exactly what it looks like.
Aki knows what a good Sonic game is.
Yeah there was a lot I didn't quite like about the game. For one art direction, as I mentioned to CrazyTails, falls too much into the extreme of being cutesy, this is the exact opposite of what Sonic Adventure 2 was (Going to the extreme of being edgey) whilst the truth is Sonic was lodged somewhere in the middle, or at least, the most endearing art direction the series ever had and its what I'd rather like to see, less of this and more of what they attempted with Eggmanland (Note not the actual level itself, but the art)
Even the music just feels out of sorts. Both me and Storm were talking about it this afternoon, it's not bad but compared to Ohtani's previous works it just does not fit with what was regularly associated with Sonic, far too cherry and upbeat. Once more going to the opposite extreme Sonic Adventure 2 ventured in.
http://www.youtube.com/watch?v=aZibkzlVB7o (For example I miss tunes like this!)
Of course that is all subjective and I have no problem with people disagreeing me on what they would prefer but the level design has yet to impress me. We have levels like Dessert Ruins that feel fangame-esque quality (And not the good kind either) the Wisp power ups seem to bypass most of the level rather than take an alternate route, this is something I want to see phased out completely and an issue previous games have had (Where alternate routes are not alternate, they are the best route) which has gotten worse here and do not get me started on how terribly linear the levels have become, they are just straight lines from what I've seen, where the bends?
I could go on but this is just what I can gather from trying 3 levels and watching some videos on other levels.
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...but it's not a Sonic game either. I'm not going to get into it, not in the mood. But this isn't a Sonic game.
I'll just repost my post from Sonic Retro on defining that this isn't a Sonic game:
Yes, it's different from previous Sonic games, but lots of Sonic games are. Sonic Team changes up the franchise all the time. I mean, this is how many times things have changed up (not necessarily in chronological order):
The original trilogy & Sonic CD* > Sonic 3D Blast > Sonic Adventure 1 & 2 > Sonic Heroes > Shadow the Hedgehog & Sonic 2006 > Sonic and the Secret Rings > Sonic Unleashed & Generations > Sonic and the Black Knight > Sonic Colours* > Sonic Lost World
Sometimes it's a major change in tone, sometimes in gameplay. This also isn't counting how many times the games changed visually. Sonic Lost World isn't a game that's like Sonic Unleashed/Generations, but Sonic Unleashed wasn't a game that's like the original trilogy, Sonic Adventure or Sonic 2006 either.
*These are debatable.
If you don't like it, fine, but saying that it isn't a Sonic game because you don't like it is as childish as complaining about something you don't have to pay attention to every single day on Twitter. :V
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In terms of level design, the only one that was disappointing was the 3DS version of the desert ruins stage.
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In terms of level design, the only one that was disappointing was the 3DS version of the desert ruins stage.
http://www.youtube.com/watch?v=PhhboZELIdY
This is extremely disappointing, straight line to victory level design.
The casino level from Frozen Factory too, only the laser parts were challenging but otherwise it was another straight line to victory.
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http://www.youtube.com/watch?v=PhhboZELIdY
This is extremely disappointing, straight line to victory level design.
It's only disappointing if your context is speed running(and even then, the automation is more alarming than the linearity). Depending on the function of using the animals as currency, players are encouraged to investigate alternative routes and look for goodies, which windy hill has proven to have in spades.
Modern GHZ in generations could be literally played without touching the analog stick, yet that game seems more acceptable for some reason.
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The first level in a Sonic game is always incredibly easy to speedrun.
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It's only disappointing if your context is speed running(and even then, the automation is more alarming than the linearity). Depending on the function of using the animals as currency, players are encouraged to investigate alternative routes and look for goodies, which windy hill has proven to have in spades.
If you can run straight to victory with little thought put into it it's a bad level design, simple as. It negates to me any purposeful challenge the level would otherwise have, all the more bizarre considering how easy it is to remove that issue with the stage.
Modern GHZ in generations could be literally played without touching the analog stick, yet that game seems more acceptable for some reason.
Me liking Sonic Generations = / = me liking everything about Sonic Generations, see as I bemoaned at the fact the previous games have fallen into the trap "Alternate route = best route" nor do I have any issue saying Sonic Generations modern section only picked up from Sky Sanctuary.
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This guy nails what I was thinking about Sonic Generations having much better design, he just puts it out in words much better then i did
Level design? Straightforward tubes, aside from the fact that you can walk under them? Large stretches of nothing with random items and enemies strewn throughout? Boring 2D segments? Awkward-looking snowball stages? Glorified mach speed stages?
Believe it or not, many of the stages in Generations had depth. Modern Seaside Hill and Modern Sky Sanctuary in particular blow absolutely everything that we've seen from Lost World out of the water.
You want to tone down "GOTTA GO FAST?" Fine. Take Generations, tighten up the controls, get rid of the filler boost/quick-shift segments, and build stages with the depth of Seaside Hill.
Lost World is absolutely a downgrade.
http://www.neogaf.com/forum/showpost.php?p=85719769&postcount=63
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The spindash does seem very overpowered. It keeps up constant speed without losing momentum eventually
sigh. I hate this type of gamedesign. Not surprising from SEGA. they dont seem to care much about balance lately.
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sigh. I hate this type of gamedesign. Not surprising from SEGA. they dont seem to care much about balance lately.
SEGA = / = Sonic Team.
Unless RGG Studio and AM2 were merged with Sonic Team without me knowing.
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Ah sorry bro. I meant to say sonicteam yeah. not a coincidence pso2 falls under it as well. I'd argue rgg, but then the team made the brilliant binary domain
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Just a reminder to stay on topic. Talking about other studios is fine, but this could quickly turn into a topic about binary domain at this rate :P
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Just a reminder to stay on topic. Talking about other studios is fine, but this could quickly turn into a topic about binary domain at this rate :P
And then the epic showdown between Joe "The meat cutter" Musashi and Team "Blissful Chaos" Andromeda would consume us all!
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hahahaha.kudos. Gotta love this place
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And then the epic showdown between Joe "The meat cutter" Musashi and Team "Blissful Chaos" Andromeda would consume us all!
SEGAbits ultra hardcore mode (sorry, i know i'm not helping! Pretty bad at staying on topic myself, just trying to keep this topic on track, otherwise it will end up exactly as you have said :P )
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If you can run straight to victory with little thought put into it it's a bad level design, simple as. It negates to me any purposeful challenge the level would otherwise have, all the more bizarre considering how easy it is to remove that issue with the stage.
That's still not fair. This is a speed run where the player has figured out the best route that requires the least amount of jumping, navigating, and spindashing to efficiently receive the fastest time. Any ordinary player would be confronted with much more if it was their first playthrough. I know I didn't play nearly this well during my own time at the kiosk. I'm sure a speed run of the original GHZ would involve a lot of well timed jumps to skip over most of the terrain/obstacles and make it to the goal as hassle free as possible.
I understand everyone is looking for something different from this franchise. I wouldn't expect someone who didn't really enjoy colors to enjoy what is effectively "colors 2." I myself really didn't enjoy the levels from Generations everyone seems to love, namely seaside hill. I found it to be an awkward mess of homing attack chains and confusing design decisions exacerbated by slippery and imprecise controls.
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The level design is personally for me not such an issue. It's true that green hill zone act 1 didn't require more than a couple of jumps either. I'm more worried about the spindash and lack of drawbacks. The spindash has always been overpowered but not like this..
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The level design is personally for me not such an issue. It's true that green hill zone act 1 didn't require more than a couple of jumps either. I'm more worried about the spindash and lack of drawbacks. The spindash has always been overpowered but not like this..
What bothers you about it? That if unmolested, it will last forever? I think it's going to be ridiculously hard to keep yourself in spindash mode given the amount of obstacles we've seen in future levels. That and it looks less controllable and navigating exclusively in that mode could very well lead to some easy deaths. I think you'd only want to use it for when you know exactly what you're doing.
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Basically that it's a slower "boosting" in disguise. It will definitly not that useful if there's alot of walls, hazards and pits this time, but the removal of boost for me was going to be the best thing about this game. I think that expectation is what causes my dissatisfaction. But compared to the boost, this spindash is much better though
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Basically that it's a slower "boosting" in disguise. It will definitly not that useful if there's alot of walls, hazards and pits this time, but the removal of boost for me was going to be the best thing about this game. I think that expectation is what causes my dissatisfaction. But compared to the boost, this spindash is much better though
sure, but the spin dash has other limitations as well. You can only use it while on the ground so no more jump boosting all over the level. Also, it appears the first spin dash does need to be charged a little bit before each use.
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It looks pretty spammable in that speedrun. Partially because of the leveldesign ofcourse. But I would agree that it's not that big of an issue. Especially coming from the previous 3d games. I'd probably complain alot less if you erased the classics from my memories.
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Looks pretty good. Shame it's not multiplatform though. That has probably been brought up a lot though. Luckily I have a 3DS in my house so I can just play that version.
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I'd wait until seeing speedruns of other levels before judging it. Like in pretty much every other Sonic game, the first level is always easy to speedrun.
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Bought it.
7/10.
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7/10? Guess the game sucks. FML.
(http://fc06.deviantart.net/fs71/f/2010/080/d/4/Sad_Sonic_by_PikachuSonicLover265.png)
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Bought it.
7/10.
What would you have scored Colors, Generations?
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I hear the game is short. I thought I could wait for reviews but this would be even more of dealbreaker. Could you confirm true or false on that timmit?
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I hear the game is short. I thought I could wait for reviews but this would be even more of dealbreaker. Could you confirm true or false on that timmit?
It's true, one guy who died a lot seems to have completed it in about 6 hours. A better player probably could do it in under 4 hours (I saw the guy stuck on one level for 30 minutes)
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I hear the game is short. I thought I could wait for reviews but this would be even more of dealbreaker. Could you confirm true or false on that timmit?
It's about as long as Sonic Colours.
Also, having finished it now, revised score is 6/10.
For comparison, I thought Sonic Colours was a 7.5/10 and Sonic Generations an 8/10.
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It's about as long as Sonic Colours.
Also, having finished it now, revised score is 6/10.
For comparison, I thought Sonic Colours was a 7.5/10 and Sonic Generations an 8/10.
Yikes. Well, there's always 2015.
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Well that's it for me then, pre order cancelled. I can use that extra money for mario 3d world now so that's at least a plus.
Really sucks hearing the bad reception. It seems Sonicteam may have been playing it safe with previous games for a good reason. They'll never learn
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By 6/10 I mean that it's a decent game with flaws. It's better to save your money for Mario 3D World though.
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I was getting mario 3d world anyway but was gonna split the money between me and my bro. Now I don't have to bother him anymore lol. It's all good really. I lost all my care for the franchise since sonic 4 episode 1 although a good sonic game could still get my attention. Not the case for this one it seems
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I always said Sonic X-treme sucked, now here is the evidence.
/joking
Really sucks hearing the bad reception. It seems Sonicteam may have been playing it safe with previous games for a good reason. They'll never learn
What won't they learn? How to implement drastic changes to gameplay?
Personally I think they do, at least the current team. But their problem is they take time to develop the idea. It took them three (Or two if you think Colours is better) to get the boosting gameplay to acceptable standards and I feel the same issue prevails here. The system itself seems fine but the level design is lacking and for a group not known to hit the ground running, trying to put in a complex level design was always going to be a big task.
It was the same for say Naughty Dog, compare Uncharted which is very lackluster, to Uncharted 2*
*Note I am not saying Sonic Team is anywhere in terms of quality to Naughty Dog, just some developers take time to grasp new ideas.
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The moment I heard the game is almost half 3D and half 2D in it's platforming, any interest I had in this dissipated.
When will they make a proper 3D Sonic game with actual 3D platforming?
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I always said Sonic X-treme sucked, now here is the evidence.
/joking
What won't they learn? How to implement drastic changes to gameplay?
Personally I think they do, at least the current team. But their problem is they take time to develop the idea. It took them three (Or two if you think Colours is better) to get the boosting gameplay to acceptable standards and I feel the same issue prevails here. The system itself seems fine but the level design is lacking and for a group not known to hit the ground running, trying to put in a complex level design was always going to be a big task.
It was the same for say Naughty Dog, compare Uncharted which is very lackluster, to Uncharted 2*
*Note I am not saying Sonic Team is anywhere in terms of quality to Naughty Dog, just some developers take time to grasp new ideas.
Yeah exactly at the bolded part. I don't know how serious we can take these words(since it's iizuka), but I think he said this was a one time thing. Correct me if i'm wrong guys my memories could be off.
I just don't know if they can pull anything off right now. I mean when it comes down to it, the stuff in sonic colors and generations were pretty basic as well. I mean it's basic stuff done well(level design built around homing attacks and boosting), but it is still nothing impressive. The games from 20> years ago are however still really really impressive
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I just don't know if they can pull anything off right now. I mean when it comes down to it, the stuff in sonic colors and generations were pretty basic as well. I mean it's basic stuff done well(level design built around homing attacks and boosting), but it is still nothing impressive. The games from 20> years ago are however still really really impressive
I'd say the level design in Sonic Generations at times was great. My problem with it was that there was only 2 stages and then 6 mission stages which dragged it down. If more levels were like Sky Sanctuary modern or Rooftop Run classic we would have a great platformer at hand but as it is it only ended up being a good platformer.
Likewise I think its unfair to say "Well you know, these games are not as good as the original Sonic titles so therefore it is bad" when the original were some of the finest titles ever created, they literally destroyed every platfromer at the time (Mario included)
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Am I the only person who thought Colors and Generations were practically 9/10?
Or are the 6/10 and 7/10 a scores based on comparing them to past Sonic games exclusively.
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Am I the only person who thought Colors and Generations were practically 9/10?
Or are the 6/10 and 7/10 a scores based on comparing them to past Sonic games exclusively.
For me personally, while I enjoyed Colors and Generations, I feel like anything above an 8 would be overly generous. They're great in the context of the franchise as a whole, but not as games on their own. I guess what I'm saying is that you need to have seen how far the series has come to really appreciate them.
And if I had to rate Colors and Generations I would give them an 8/10 and a 6/10 respectively.
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I loved Colors at the time, but replays made me dislike certain aspects quite a bit. I hate assigning numbers to games, but since we're all going by the ten point rating system, I'd place Colors at a 8/10, Generations at a 9/10 (yes, nostalgia factors into that score, but I refuse to discount nostalgia. Especially nostalgia done right). From what I've seen, which I promise myself I will watch no more, I'll likely enjoy this more than Colors.
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On a side note, I've never seen a fanbase just absolutely tear itself apart as much as I've witnessed prior to the release of this title. I regret following it so closely because it has really corrupted my perception of SLW.
The immaturity and negativity of the community is staggering.
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Honestly, I just want to have fun. I'm sure there will be flaws as there were in Generations and Colors, but I cannot fathom experiencing a game like Unleashed or even '06 from what I've seen.
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Honestly, I just want to have fun. I'm sure there will be flaws as there were in Generations and Colors, but I cannot fathom experiencing a game like Unleashed or even '06 from what I've seen.
Well put. I'm right there with you. I really like the visuals and I love the music so far so if the gameplay is even serviceable, I'll be a happy camper.
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Yikes. Well, there's always 2015.
I think we'll see a new Sonic game next year already.
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I think we'll see a new Sonic game next year already.
At this point who cares. It's such a crap shoot when it comes to these guys.
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Guys stop using the scale game reviewers use. 6/10 is still a decent score and Sonic Lost World Wii U is far from Sonic's worst.
Also, the 3DS version is pretty decent (aside from the 2D stages which have a camera that's too close up) from what I have played so far.
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I'd say the level design in Sonic Generations at times was great. My problem with it was that there was only 2 stages and then 6 mission stages which dragged it down. If more levels were like Sky Sanctuary modern or Rooftop Run classic we would have a great platformer at hand but as it is it only ended up being a good platformer.
Likewise I think its unfair to say "Well you know, these games are not as good as the original Sonic titles so therefore it is bad" when the original were some of the finest titles ever created, they literally destroyed every platfromer at the time (Mario included)
Yup. classics destroy mario for sure. Gotta say I agree with all your picks in generations. Thanks for reminding me how awesome rooftop run classic is.
Hmm... well excuses for sonicteam are really starting to run out imo. Maybe the team working on the other game(generations team) could do a better job... yeah I did it again
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I find comparing Mario and Sonic to be like comparing apples to oranges. They're both platformers, but aside from that they're completely different. If you like Mario Bros 3/Super Mario World or Sonic 2/3&K more is just a matter of taste.
Well, unless you're comparing Sonic Lost World to 3D Mario, than Lost World loses by a country mile. :V
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It'll be a fun romp, I don't expect the next plattforming revolution or anything really.
Colors and Generation are some of the consistently enjoyable experiences to just plow through avaible in modern gaming I feel. So this should be the same at least.
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Colors and Generation are some of the consistently enjoyable experiences to just plow through avaible in modern gaming I feel. So this should be the same at least.
consistently enjoyable experience
Yup, that's the exact opposite of what Sonic Lost World is.
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Yup, that's the exact opposite of what Sonic Lost World is.
For what it's worth, I don't mind some of the jank in Sonic games too unlike most people.
But whatever, I dont even have a Wii U yet
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For me, Colors was far from consistently enjoyable. I grew tired of using the wisps pretty quickly, and was not a fan of the double jump and bad drift mechanics. I also didn't like how some acts were short little 2D puzzles, and it was difficult to remember which were "true" acts and which were the short little fun once then boring the second time around ones. I remedied this with a post-it note of the good acts and stuck it in the instruction book, old school "NOTES" style. I also didn't like Colors recycled bosses and the lack of a Super Sonic boss, though the final boss was enjoyable.
Still, I enjoyed the game and none of the above really stuck with me like the issues in '06 or to a lesser extent Unleashed and Heroes. About on par with SA2's negatives.
Generations was a great game, but I well aware that a lot of that greatness was relying on and referencing past titles. It was nostalgia done right. Had they stripped the game of the references and it was an all new Sonic title with original stages, it probably wouldn't be as good as it was. Sounds shallow of me... but I do think the nostalgia went a long way for Generations and it has yet to age the game or hurt it in my eyes. It's just something I'm well aware of.
Lost World, from what I've seen, looks like a Sonic Colors 2. New gimmicks, new negatives, but overall its looking like a game I'll have fun with. Like most Sonic titles, after the first playthrough I'll go back and just ignore the stuff I didn't like. Hell, I only play the Sonic stages in SA1 nowadays, and the Sonic/Shadow stages in SA2. I'll likely skip the mini-games and boss battles when I return to Lost World for playthroughs. It's looking to have about the amount of returnable content that Colors had. Minus so many color powers and with an improved double jump.
12 more days... :(
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Well consistently enjoyable was maybe a wrong way to put it. Enjoyable on a certain level, some acts were more enjoyable than others.
Also I'd disagree with SA2's negatives being on par with Colors. For one...Colors has just Sonic stages for one...
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Am I the only person who thought Colors and Generations were practically 9/10?
Or are the 6/10 and 7/10 a scores based on comparing them to past Sonic games exclusively.
I should elaborate, I prefer using the full 10 point scale and just so you know where I stand, here's how I'd rate the series;
Sonic the Hedgehog: 10/10
Sonic the Hedgehog 2: 11/10
Sonic the Hedgehog CD: 6/10
Sonic the Hedgehog 3: 9/10
Sonic & Knuckles: 10/10
Sonic Adventure: 9/10
Sonic Adventure 2: 7/10
Sonic Heroes: 5/10
Sonic Unleashed: 5/10
Sonic Colours: 6/10
Sonic Generations: 8/10
I think Sonic Generations was a good game, but it fell well short of entering greatness levels. There is however, certainly enough there for most platformer fans to get a large dosage of enjoyment from.
Yup. classics destroy mario for sure. Gotta say I agree with all your picks in generations. Thanks for reminding me how awesome rooftop run classic is.
To me its largely due to the level design, sure the Mario games are not bad, but at the end of the day this (http://www.soniccenter.org/maps/s2z31.png) looks more interesting to me than this (http://www.snesmaps.com/maps/SuperMarioWorld/SuperMarioWorldMap29.html).
And yes, there is a lot of good things in Sonic Generations and I'd recommend you try it out again. Sonic Team did try to fix modern Sonic so that those who prefer platforming could enjoy it, wither this be something as him bouncing off walls or just introducing steps where you had to jump (Both simple ideas that somehow was overlooked) it worked. It's a shame that they did not continue their upwards trajectory but whatever, it's not like I lose anything from them under performing.
Hmm... well excuses for sonicteam are really starting to run out imo. Maybe the team working on the other game(generations team) could do a better job... yeah I did it again
It will be interesting to see what they have in store but I'll reserve my judgement until then which I've done with every Sonic game since Sonic Adventure 2. Nothing wrong with taking a break, surprised more people don't to be honest.
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Hmm... well excuses for sonicteam are really starting to run out imo. Maybe the team working on the other game(generations team) could do a better job... yeah I did it again
Iizuka recently confirmed that there is no "other team"
"After the development of “Sonic Colors” ended, a few core members started the experiments for “Sonic Lost World”. And after development of “Sonic Generations” ended, all the members got together and development for “Sonic Lost World” fully started."
http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds
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I'll bite:
Sonic the Hedgehog: 9/10
Sonic the Hedgehog 2: 10/10
Sonic the Hedgehog CD: 6/10 (original), 7/10 (HD rerelease)
Sonic the Hedgehog 3: 9/10
Sonic & Knuckles: 9/10
Sonic 3 & Knuckles: 10/10
Sonic Adventure: 7.5/10 (but man, those nostalgia goggles make it so good)
Sonic Adventure 2: 8/10
Sonic Heroes: 5/10
Sonic Unleashed: 6/10
Sonic Colors: 7.5/10
Sonic Generations: 8/10
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Iizuka recently confirmed that there is no "other team"
"After the development of “Sonic Colors” ended, a few core members started the experiments for “Sonic Lost World”. And after development of “Sonic Generations” ended, all the members got together and development for “Sonic Lost World” fully started."
http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds
Could also be read as core members of the Sonic Colours team started Lost World, then after completing Generations, the rest of the Colours team moved onto developing the title.
Either way he does not specifically say there is not a second team. Considering the size of Lost World and Sonic Team's last decade or so history, seems more reasonable to assume there is a second team.
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Could also be read as core members of the Sonic Colours team started Lost World, then after completing Generations, the rest of the Colours team moved onto developing the title.
Either way he does not specifically say there is not a second team. Considering the size of Lost World and Sonic Team's last decade or so history, seems more reasonable to assume there is a second team.
I thought it was pretty explicit. He said there were two teams and that once generations finished all the members got together to finish SLW. I don't think there's much room for interpretation there. If he meant only the colors team moved onto SLW he would have just said that.
Regardless, why does it matter whether there are two teams? Is that to support the notion that this was somehow a B team effort?
My line up would be
The Golden Years
Sonic the Hedgehog: 9/10
Sonic the Hedgehog 2: 8/10
Sonic the Hedgehog CD: 8/10
Sonic the Hedgehog 3: 9/10
Sonic & Knuckles: 9/10
Sonic 3 & Knuckles: 10/10
The Dark Ages
Sonic Adventure: 6/10
Sonic Adventure 2: 5/10
Sonic Heroes: 5/10
Shadow : 3/10
06: 0/10
Secret Rings: 5/10
Black Knight: 3/10
The Present
Sonic Unleashed: 5/10
Sonic Colors: 8/10
Sonic Generations: 6/10
SLW: Pending
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Based on these videos, I'm seeing that this game has more variety than I anticipated, and might have a little something for everyone.
http://www.youtube.com/watch?v=1LK8XXS7JkA
http://www.youtube.com/watch?v=lFtb4wtxjy0
http://www.youtube.com/watch?v=OSsJscTjTB8#t=118
I'm far from a loyal Sonic fan, but I'm still excited to try this game out. It channels the right parts of Sonic Adventure 1 & 2, which I mostly adore.
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Oh yeah, forgot:
Shadow the Hedgehog: 3/10
Sonic '06: 0/10
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I thought it was pretty explicit. He said there were two teams and that once generations finished all the members got together to finish SLW. I don't think there's much room for interpretation there. If he meant only the colors team moved onto SLW he would have just said that.
Regardless, why does it matter whether there are two teams? Is that to support the notion that this was somehow a B team effort?
I am just pointing out SEGA operates with two teams for it's major franchises. Ryu Ga Gotoku Studio has two (Team #1 did 3, 5 etc, Team #2 Kenzan, Binary Domain etc) and I don't see much reason to believe otherwise with regards to Sonic. If the team was truly that big (Big enough to make two games in two years between them) then we are talking about massive resource mismanagement here and considering the size of the game, I'd rather think he is talking about one team than the whole of Sonic Team.
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I am just pointing out SEGA operates with two teams for it's major franchises. Ryu Ga Gotoku Studio has two (Team #1 did 3, 5 etc, Team #2 Kenzan, Binary Domain etc) and I don't see much reason to believe otherwise with regards to Sonic. If the team was truly that big (Big enough to make two games in two years between them) then we are talking about massive resource mismanagement here and considering the size of the game, I'd rather think he is talking about one team than the whole of Sonic Team.
That sounds fair to me. I would like to believe there is a secret amazing game being finalized right now as much as the next guy after all.
http://www.youtube.com/watch?v=1LK8XXS7JkA
This looks like excellent fun and kind of the sonic game I've always been hoping for. Open areas and puzzles to sort out and an entertaining boss fight at the end. Sometimes I wonder if online video game communities are especially harsh on the franchise because by all accounts so far SLW is a blunder yet these stages look great.
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Might as well post too:
Sonic the Hedgehog: 9/10
Sonic the Hedgehog 2: 9/10
Sonic the Hedgehog CD: 7.5/10 (mobile release)
Sonic the Hedgehog 3: 9/10
Sonic & Knuckles: 8.5/10
Sonic 3 & Knuckles: 9/10
Sonic Adventure: 8/10
Sonic Adventure 2: 8/10
Sonic Heroes: 7/10
Sonic Unleashed: 6/10
Sonic Generations: 8/10
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Don't know if this has been posted already but...
http://www.youtube.com/watch?v=qsEvBiLNPFo
http://www.youtube.com/watch?v=i9TwE7iuCKc
Yikes.
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That gamespot video, is the guy intentionally playing like a fucking idiot?
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That sounds fair to me. I would like to believe there is a secret amazing game being finalized right now as much as the next guy after all.
That's not what I'm saying (Nor do I believe that unless Nagoshi and Kikuchi decide to take over the franchise) just there is always more than one team. The next game could be Shadow the Hedgehog 2 for all we know where you have to date multiple girls and get the secrets of the chaos emeralds from their hearts.
As I said prior, I pass my judgement until I see it upfront or can dissect a playthrough before I get interested.
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http://www.metacritic.com/game/wii-u/sonic-lost-world
time for SEGA to enact their Metacritic policy and take their Mario clone off the shelves
how disappointing, i knew it looked way too much like a Mario game. I want a Sonic game when i play Sonic, not Mario
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Just ignore the IGN and Gamespot reviews. Rather than criticizing it for the game that it is, they criticize it for not being the kind of game they want it to be.
Gametrailers and Destructoid have good reviews (though the former has a lot of spoilers in it's video). They're more positive about it than I am, but their points are valid.
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http://www.metacritic.com/game/wii-u/sonic-lost-world
time for SEGA to enact their Metacritic policy and take their Mario clone off the shelves
how disappointing, i knew it looked way too much like a Mario game. I want a Sonic game when i play Sonic, not Mario
Metacritic policy? First time I heard of something like this.
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Metacritic policy? First time I heard of something like this.
Yeah SEGA West talked about it years ago
http://www.geek.com/games/sega-removes-sonic-games-from-sale-if-metacritic-scores-are-average-1288544/
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Yeah, the guy seems to be unable to clear certain chasms that don't look all that hard to clear.
Gametrailers.com really seems to like this game:
http://www.gametrailers.com/reviews/6s2vj2/sonic-lost-world-review (http://www.gametrailers.com/reviews/6s2vj2/sonic-lost-world-review)
The reviews have had a huge gap in between, I've seen a lot of 4/10 and 5/10 but a few 7/10 and a 9/10.
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Seems my initial concerns have come true with most reviewers stating the controls as the reason for the low score. It's funny how Aaron webber earlier on was saying in a video that they were gonna pour a lot more attention on the controls. So much attention that the awkwardly looking controls were unchanged from e3 to release. No buildup acceleration, awkward turns, instant momentum loss. Sonic adventure 1 controls would have made this game a lot better.
The more positive reviews are however catching my interest to buy it eventually so i'll wait for the right time.
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Seems my initial concerns have come true with most reviewers stating the controls as the reason for the low score. It's funny how Aaron webber earlier on was saying in a video that they were gonna pour a lot more attention on the controls. So much attention that the awkwardly looking controls were unchanged from e3 to release. No buildup acceleration, awkward turns, instant momentum loss. Sonic adventure 1 controls would have made this game a lot better.
I've hated the idea about a button to run for a while now. Initially you think how it would work but the more thought you put into it, the worse idea it is because of what type of game Sonic is or rather should be. Really just making Sonic grip a bit more to the ground using the Generations engine would have been enough.
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It could have been done well if they had the right idea. I am not opposed to this speed tier idea, it's just executed in the worst way. Instantly going from one tier to another just looks so unnatural. Especially in the 2d stages you can see how the sonic cd 8 figure starts and stops instantly when(I think) the player presses and releases the run button . It would have been better if there was some kind of build up and gradual slowdown. But yeah it wasn't broken in previous games to begin with I agree. They could have just kept the R button for actions like running up walls etc instead of a speed tier because I do like that part of the parkour system.
Having said that, I enjoyed pretty low score sonic games before. I can see myself enjoying this. Looking forward to more impressions here.
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Man, these are some of the most divided reviews I have ever seen. The reactions range from "it's time to end the franchise" to "this is the best sonic has ever worked in 3d". If anything I hope they keep the slower speed, a simple, colorful art style, and a greater focus on platforming in later entries.
Sterling, in a surprising twist of fate is one of the game's biggest supporters.
"Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate. Certainly, the nastier elements prevent it from being the truly great installment it could have been, but the experience is good enough to where I would desperately entreat Sonic Team to keep doing what's been started here. Please, no more desperate shifts in tone and level design, no more dramatic new overhauls. On a fundamental level, Lost World absolutely nails it, and does what Sonic should have been doing a long, long time ago. "
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Ok, I'm now convinced reviewers are idiots and are blinded when it comes to Sonic games. They either hate Sonic outright for historical reasons (originally Nintendo fanboys during the 90s) or they're the flip side and have nostalgic preconceptions of what a Sonic game should be.
If this game was skinned as an original character it would be hailed as the new platforming king.
After reading IGN's review, I found this vid.
Check this out:
Sonic Lost World: You're Too Slow IGN!!
http://www.youtube.com/watch?v=zH3jNLX8IRo
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While I do think IGN's review is shit, that video isn't much better. The first level isn't really representative of the entire game. Most of the levels don't really allow you to go fast like that.
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Being that the review's main complaint was not enough speed and control, the video aptly proves that sonic can indeed go fast if needed and maintain great control (in the hands of a skilled player). The video is a great rebuttal of the IGN review. The full game doesn't need to be shown to prove IGN wrong in this case.
The video as a full game review on its own legs, yes it is not enough, but then again I never posted it as such. I only posted it to show that reviewers for this game are flat out wrong.
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Sonic the hedgehog ( sms) 10/10
Sonic the hedgehog 2 ( sms ) 8/10
Sonic chaos 7,5/10
Sonic the hedgehog 8/10
Sonic the hedgehog 2 - 10/10
Sonic the hedgehog 3 - 9/10
Sonic & Knuckles 9/10
Sonic CD 7,5/10
Sonic adventure 9/10
Sonic adventure 2 - 10/10
Sonic Heroes 5/10
Sonic the hedgehog 06' 7/10
Sonic unleashed 8/10
Sonic Colors 8,5/10
Sonic generations 9/10
Sonic lost world 7/10
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Sonic Heroes 5/10
Sonic the hedgehog 06' 7/10
out of pure curiosity, what was it that let you down so much in Heroes compared to 06?
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I find the youtube drama from sonic fans embarassing. You can make any Sonic game look playable.
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@ Radrappy
Well, i liked the story of 06'. Even when the gameplay was faulty with framedrops, slowdowns and bad loading times, i prefer it more than the gameplay of heroes with the constant switching of characters.
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I kind of feel like I don't like this game...at all.
The controls are awkward for me, the levels spike unfairly, in addition to feeling as if it's missing some charm that makes a Sonic game, a Sonic game.
To me it's like Mario 3D Land/World, but failing in some ways....although I found 3D Land far too short and easy.
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although I found 3D Land far too short and easy.
I guess you haven't played the second half of the game. :V
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http://www.youtube.com/watch?v=EJCzpr9kJJE
lol (language and volume warning, best start with volume low and turn up as needed)
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Has anyone played both 3DS and WIIU versions to compare? The controls (mainly turning) looked a lot more natural in the 3ds version's footages. Any thoughts?
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I guess you haven't played the second half of the game. :V
Actually, I have. I beat it all within the week. Shadow Mario only follows your precise moments, so you have to never cross your path with his.
It was definitely more challenging, but nowhere near the trouble I have (and still do) with Mario's 1 to 3.
To add to that, the game was never unfair, until the very last level, but even then the Tanooki Suit solved that problem.
However, Lost World is definitely unfair...
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IGN reviewed the 3DS version, were a bit kinder towards it but not a ton
http://www.ign.com/articles/2013/10/22/sonic-lost-world-3ds-review
but they say "fails to capture the mario magic" Ok, when a reviewer says that you know SEGA has taken the completely wrong direction with this game. Sonic was never about capturing Mario magic, it was about making Mario look extremely lame and boring in comparison to Sonic :P
Sonic appealing to Nintendo/Mario fans = the death of Sonic. Sonic needs to be his own thing, get his own audience and become popular off of that. Not become a 2nd rate low quality Mario platformer. Which is exactly what lost World is being seen as by Nintendo fans, a Mario game that isn't as good as Mario.
Don't get me wrong, I'm not saying Sonic has to be boost to win to be good, but come on, trying to be a Mario game is a really bad direction for Sonic.
That's my opinion.
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Funny enough, for everything the series has been through, the fact that Sonic's following is still pretty big today has gotta mean something, right? Even to the point where it was one of the top 20 best selling gaming brands from 2005-2012.
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Sonic appealing to Nintendo/Mario fans = the death of Sonic. Sonic needs to be his own thing, get his own audience and become popular off of that. Not become a 2nd rate low quality Mario platformer. Which is exactly what lost World is being seen as by Nintendo fans, a Mario game that isn't as good as Mario.
Don't get me wrong, I'm not saying Sonic has to be boost to win to be good, but come on, trying to be a Mario game is a really bad direction for Sonic.
That's my opinion.
I'm on both sides of the coin.
Sonic's references to his past badniks and the more Mario like level approach is definitely something that has improved for me regarding the Sonic games.
But yes...Sonic plays like a fast Mario, but the controls are even worse. The one thing Sonic should be copying Mario from is the controls. It doesn't need to be 1:1 with Mario, but to a point that Sonic's homing attacks work whether you are "locked on" or not would have been good...since I died on Zorak many times because of the really stupid way it locks on...look away and the lock on is lost...especially the five tiered Homing Attack build up, which sucks....
The power ups (Wisps in particular) are executed horribly in this game...whereas in Colours they worked...so I don't get what Sonic Team are trying to do.
Some of the Mario copying ideas are good (collectable Red Rings, level design is actually better since I can see the pretty world and even the level structure are what I believe are the good points from Mario), but some of the ideas are not so great (Wisp Powers, which use gimmicks and are worse ideas from Mario's more 3D World like power-up system, the controls & parkour system (I still don't get how you run across walls from the vertical run) and the boss fights).
What I think they messed up on entirely is the difficulty spikes you encounter in the game...unless you really remember every single thing in the levels, you will die...a lot. Mario's not necessarily difficult per se (the new ones like 3D Land and NSMB), but I always find the challenges fair. Sonic's gone the opposite direction and made it harder to do due to the bad controls.
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Someday this game will release and I will play it.
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One day barry, one day. Where is our demo?
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By this point a demo is pointless. :(
But I would like to know why no demo at all. Remember SA2: The Trial being bundled with PSO version 2? I played the shit out of that! By the time SA2 actually released I was a pro at the game.
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But I would like to know why no demo at all.
Exactly. At this point it's more the mystery that intrigues me. It's such a simple thing to do and a good demo experience could easily convince someone on the fence to make a purchase. On that note, has there been any marketing for this title? It feels like Sega went dead quiet just weeks before it came out in the UK. Very strange given that that's typically when you push hard.
edit: I stand corrected
http://www.youtube.com/watch?v=fiTMgNqPlgc
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It's not really a trivial thing to prepare a demo. It takes time, not only in setting up the demo-specific code but also the various certification processes, and if the development team has no time to spare in working on the full title, they're not going to divert resources to create a demo.
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but the demos exist, japan got both 3ds and wii u demos.
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It's not really a trivial thing to prepare a demo. It takes time, not only in setting up the demo-specific code but also the various certification processes, and if the development team has no time to spare in working on the full title, they're not going to divert resources to create a demo.
Absolutely, but
a) the demo exists and was released in Japan and
b) the demo even has multiple language options implying that it was intended for other regions as well.
the only thing I can think of is that SoA,SoE couldn't get their shit together.
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Absolutely, but
a) the demo exists and was released in Japan and
b) the demo even has multiple language options implying that it was intended for other regions as well.
the only thing I can think of is that SoA,SoE couldn't get their shit together.
Or more so you don't experience the controls for yourself to make that important purchase decision.
Demos should be legalised in the gaming industry, so not making one would be against regulations....it'll somewhat curb piracy to test games in their full package without buying and would give the audience a fair statement as to whether they want to play the game or not.
Selective Demos annoys me so much since it prevents me from playing X game in case it sucks.
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japan bomba
http://www.neogaf.com/forum/showpost.php?p=87734908&postcount=493
uk bomba
http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015
us bomba
coming soon
edit: incase you dont know what bomba means, it's a term used for a game selling horribly and rapidly falling off the charts/getting discounts
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It's only a bomb if it doesn't meet expectations.
With that said, there's no way this will reach Generations' level of sales. Weren't those disappointing too?
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It's only a bomb if it doesn't meet expectations.
With that said, there's no way this will reach Generations' level of sales. Weren't those disappointing too?
That is true. but the way SEGA talked about this game made it sound like they had super high expectations sales wise, but that could of just been PR talk.
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That is true. but the way SEGA talked about this game made it sound like they had super high expectations sales wise, but that could of just been PR talk.
Probably just PR talk. IIRC there was quite the rage when this was announced to be a Nintendo Exclusive.
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http://www.twitch.tv/nyteworks/b/473879972
for anyone whos bored and wants to see Ian Flynn gets super frustrated and literally start to break down :P
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every Sonic game is a bomba in Japan. :V
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Got the game. Played the first 4 acts.
Not too bad, but definitely different enough from Colors and Generations to potentially frustrate gamers who have come to rely on those two games as their Sonic gameplay staple (like myself).
The 3d Stages don't play like Mario if that's what you're afraid of, but then again, they don't really play like sonic either. The 3d stage gameplay is like something altogether new. I don't hate it and really if it was skinned as a new platforming character it would definitely get praised for originality. Some of the level design really takes advantage of this new play style, but it's not consistent throughout (again, only played first 4 acts).
One of the acts I played was strictly 2d gameplay and for Mario haters it's bad news as its VERY much like a 2d Mario game. My wife never plays Sonic games (any of them, even Genesis ones) as she always complains that they go too fast for her. She grew up on Mario 3 and Super Mario World. Well one look at me playing the 2d act and the first thing she said was "Wow, imitation Mario" and sadly, I have to agree (2d acts only). The look, the pacing, the gameplay, the music, the ratio of environment to player size, all of it screams Mario. The impression really hits you hard as soon as you start the act.
It is all forgivable though and if this was the next game after Sonic 06 or even Unleashed, I'd be happy. But after seeing the potential of Colors and Generations, it's hard not to think of how much better the 2d implementation of those games were.
Still though, seeing the reviews it has gotten, they're being completely unfair. This game from the outset is MILES away from Sonic 06 and is already more bearable than Unleashed.
TL;DR
This is Sonic in another world that is basically not a Sonic Game, but it's not bad either.
I gave Colors and Generations 9/10. So far, I would give this 7/10, maybe even 8/10 if I'm comparing to platformers all-round instead of just Sonic games.
Spoiler Alert
Storyline wise, the game is totally Sonic Colors 2.
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but the demos exist, japan got both 3ds and wii u demos.
Ah... I see. That is unusual.
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Got the game. Played the first 4 acts.
Not too bad, but definitely different enough from Colors and Generations to potentially frustrate gamers who have come to rely on those two games as their Sonic gameplay staple (like myself).
The 3d Stages don't play like Mario if that's what you're afraid of, but then again, they don't really play like sonic either. The 3d stage gameplay is like something altogether new. I don't hate it and really if it was skinned as a new platforming character it would definitely get praised for originality. Some of the level design really takes advantage of this new play style, but it's not consistent throughout (again, only played first 4 acts).
One of the acts I played was strictly 2d gameplay and for Mario haters it's bad news as its VERY much like a 2d Mario game. My wife never plays Sonic games (any of them, even Genesis ones) as she always complains that they go too fast for her. She grew up on Mario 3 and Super Mario World. Well one look at me playing the 2d act and the first thing she said was "Wow, imitation Mario" and sadly, I have to agree (2d acts only). The look, the pacing, the gameplay, the music, the ratio of environment to player size, all of it screams Mario. The impression really hits you hard as soon as you start the act.
It is all forgivable though and if this was the next game after Sonic 06 or even Unleashed, I'd be happy. But after seeing the potential of Colors and Generations, it's hard not to think of how much better the 2d implementation of those games were.
Still though, seeing the reviews it has gotten, they're being completely unfair. This game from the outset is MILES away from Sonic 06 and is already more bearable than Unleashed.
TL;DR
This is Sonic in another world that is basically not a Sonic Game, but it's not bad either.
I gave Colors and Generations 9/10. So far, I would give this 7/10, maybe even 8/10 if I'm comparing to platformers all-round instead of just Sonic games.
Spoiler Alert
Storyline wise, the game is totally Sonic Colors 2.
Got it last night too. I was the only person at the midnight launch there for Sonic in a sea of Battlefield/Assassin's creed bros. When I told the cashiers I was there for lost world, they cheered.
The game itself is adequately fun and my impressions mirror yours Randroid. I was really unhappy with Generations though, so I think I'm getting more enjoyment out of it. It's fun to get items through the challenges though it's very easy to forget you even have them. The only level thus far I've really hated was Tropical Coast 1. Alternately, I think the best level so far has been the fruit juicing Tropical Coast 2. I actually even liked the rail grinding level even though I typically hate them. The addition of red rails that slow you down and green ones that speed you up was a smart one.
What's immediately shocking about the game is the lengths to which they had to reinvent the wheel just to get a free roaming 3d sonic game working again. It needs a lot of tooling but I don't think I can go back to the terrible boost styled racing track gameplay after this. Hopefully they make another game in this style that features levels comprised entirely of Desert Ruins Act 1/ Tropical coast Act 2 styled levels. The game works best in wide open environments where you can see obstacles coming and there aren't so many cheap pitfalls waiting.
So far I'm liking it a tiny bit more than Generations, and considerably less than Colors. I've only made it to the 4th world though, and according to reviewers that's where it all goes south. I've already started stocking up on lives, which may aid the coming frustration.
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Awaiting on the Wii U version in the mail, got the 3DS version when the store opened this morning. Since I'm at work, I was only able to play for 15 minutes. But so far the 3DS controls are pretty great. Reminds me of an easier to control SA2. I like that the bouncing ball attack is back, and the elemental shields are cool to see again (well, Generations had them but not in the normal stages).
I can't form an opinion on the console version yet, but I will say that I LOVED Generations... but it was not the direction I wanted for the series. Generations, I thought, REFINED what we had in Unleashed while the 2D stages did a good job at translating the Genesis gameplay to 3D (far better than Sonic 4 did). All in all, Generations was a best of compilation, bringing together what was at the time the best that the series had to offer all in one game. I really can't imagine a game after Generations that reuses the same controls and gameplay style, it would just be more of the same. It would get stale, like the NSMB titles.
From what I've seen and heard, Lost World is best approached as Colors 2. It's the Colors mechanics with revisions and additions.
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Got it last night too. I was the only person at the midnight launch there for Sonic in a sea of Battlefield/Assassin's creed bros. When I told the cashiers I was there for lost world, they cheered.
Hey Rad, have you gotten the Download Code for the Nightmare world to work?
Friggen WiiU, can never tell if any internet related failures are "normal" or not.
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Codes aren't working for Canada right now.
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Meh, the UK sales aren't that bad, but for a Sonic game in possibly its strongest EU market, that is bad in the long run, as it means Sonic is slowly losing its relevancy in the UK.
Vs Wii U Nintendo titles, it's doing even worse.
I do think it has long legs though compared to the likes of Pikmin and Wonderful 101, but I don't expect all that much.
To be honest, I DO blame the confusion of what this game wants to be for the sales discrepancy. I didn't expect it to sell loads, but I expected it to be in the Top 10 in its debut (Pikmin 3 managed it, and that franchise is not well known!), being 11 last week overall combined is pretty bad.
Then again, the UK market is irrelevant these days, so it's to be expected that the UK sales are awful even if it WERE at Number 1.
Oh and somewhat off topic. I found the PS3 LE version of Transformed and Sonic Colours still being sold at Tesco, brand new! So I don't really expect the UK to be as into Sonic these days as we may have been in the early 90's/Mid 2000s.
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So I own the 3DS version of the game, and I find it to be fun. However I decided to write my own little review on the game, you can read it bellow if you want. Keep in mind it's my first review so go easy on me if it's bad. xD Also sorry for the spacing, I typed this up in Notepad++... :V
Sonic Lost World (3DS) RF's Review
With the release of Sonic Lost World yesterday I finally picked up a copy around 9 something at night since my gf and I had a few issues we needed to
resolve first before going shopping. After reading all the horrible reviews online I didn't care about their view on the game because I enjoyed playing
Frozen Factory during Sonic Boom this year. I haven't finished the game yet, but I'll go ahead and share my views on the game bellow. This is my first
review so let me know if it sucks or whatever. xP
Alright so I booted up the game and was greeted with the title screen of course. I press A to start my adventure, and the first cutscene plays. Let me tell
you about the quality of the cutscenes, they are pretty bad even with the 3D fully on. They are grainy and are pretty difficult to watch due to the quality.
The dubbing is fine though, it's just too bad they messed this part up while if I remember correctly Sonic Colors for the DS was fine. (Granted I guess you
couldn't really call them cutscenes though since they were still images...) This is bad Sega, though it could have something to do with how the 3DS handles
certain video codecs, I really don't know the specs of a 3DS...
So after sitting through the cutscene (yes I watched the entire thing since I don't want to miss out on important events...) it was time to play the tutorial
for Windy Hill Zone. I knew about the mechanics of the game already, as I said before I was lucky enough to play the game before it was released at Sonic
Boom this year. But it did help to get used to it again I suppose... Windy Hill Zone 1 was a breeze (no pun intended) to get through however Windy Hill Zone
2 was a pain in the butt. I found it a bit difficult to jump at the right times to land on the side of the different walls, so I ended up having to use one
of Tails' inventions to make it pass that section. (Oh those gimmicks in this game are... interesting. I'll go through them later on in this review.) Maybe
I just suck at the game a tiny bit.
After I finally made it pass Zone 2 and losing tons of lives I was able to enter the vomit inducing Special Stage. (No I didn't physically get sick while
playing the Special Stages, I got really dizzy though!) Now this special stage is cool from a gimmick stand point but is a pain in the ass on a gameplay
standpoint, especially for someone who has to collect the chaos emeralds to fully finish the game. I'm getting somewhat better at the Special Stage, however
it's still a huge pain in the ass. I was expecting to use the stylus again to collect the blue balls spheres, but nope. If this made me dizzy, I could
imagine what it could do to a little kid...
So here I am now at Desert Ruin Zone 3, and boy it's a huge puzzle which is a pain in the ass. I really do like how different gimmicks were introduced,
but this puzzle just sucks. But enough of complaining about the puzzles, I'm going to go over the soundtrack in the next part. The soundtrack is pretty
hit and miss for me. There are tracks in the game that are catchy, others are just a jumbled mess. I've checked out the Wii U version's soundtrack on
Youtube a bit already, and a few tracks grew on me I will say. Does it have one of the best soundtracks in the franchise? Not in my opinion, I think
it's my least favorite soundtrack from any Sonic game to date. Lets take a look at Sonic Color's soundtrack shall we? The soundtrack consists of music that
fit each level, and are very catchy. Stuff you want to continue to listen to over and over again. With Lost World's soundtrack I barely would want to listen
to the tracks over and over again (with the exception of Frozen Factory Zone 1, Sky Road Zone 1, and Silent Forest Zone 2. It gets a rating of 5/10 for me.
(Ironically enough as the game got that rating from many sites... xD)
Lastly lets look at the different objects and gimmicks in the game as a whole. You gain different material to make new objects and to unlock different monitors
as well. It's something different, and I think it's pretty cool especially since they can come in handy in any tough situation. The wisps from Sonic Colors
return with the addition of a few new ones as well. The objects and gimmicks in this game are wonderful IMO.
Overall the game is pretty fun, but there are plenty of rage quit moments with dizzy ones as well. Is it a decent Sonic game from the usual standards? Eh it's
alright but doesn't really feel like a Sonic game except for during the moments when you don't have to hold down the R button to make Sonic run fast. The
parkour system is alright as well, but again it doesn't really feel like a Sonic game. For a stand alone platform/puzzle game it's fun, I'll just try to
pretend that it's not really a Sonic game... But the game gets a 7 out of 10 for me because the gimmicks and gameplay is still fun aside from the Special Stages.
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Hey Rad, have you gotten the Download Code for the Nightmare world to work?
Friggen WiiU, can never tell if any internet related failures are "normal" or not.
Haven't tried. Hot dang frozen factory act 1 was awful. What the heck sega.
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Eh it's alright but doesn't really feel like a Sonic game except for during the moments when you don't have to hold down the R button to make Sonic run fast. The
parkour system is alright as well, but again it doesn't really feel like a Sonic game. For a stand alone platform/puzzle game it's fun, I'll just try to
pretend that it's not really a Sonic game... But the game gets a 7 out of 10 for me because the gimmicks and gameplay is still fun aside from the Special Stages.
It's amazing how different it is.
I'm starting to realize the closest Sonic game to this thing is probably Sonic 3D Blast.
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Sonic Lost World never got this kind of positive reception
http://www.youtube.com/watch?v=xJ_-0Cmi5z4
proof that Sonic Adventure 3 is needed
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The fascination with the Adventure series is something I'll never understand. That series is second lowest to me if I were to rank Sonic series.
1. Genesis Era
2. Modern Era (Unleashed, Colors, Generations, Lost World)
3. All the main portable titles (Sonic Rush, etc)
4. Adventure Series
5. Post DC Era (Sonic 06)
I mean the first game was fun, 2 had its moments, but the art style, music, concept (Sonic in Human World) are lame and I fully agree with a previous poster (Barry, I think it's you) who said that Sonic 06 is pretty much Adventure 3.
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proof that Sonic Adventure 3 is needed
Please stop don't even joke about that pleeeaaaase. :(
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I want to beat the shit out of whoever designed Frozen Factory act 3 on 3DS. Such a fucking chore and a pain. STOP FOLLOWING ME YOU STUPID, FUCKING GIRL SNOWBALL!! I'M TRYING TO ROLL THIS OTHER SNOWBALL INTO A HOLE WITHOUT BEING ATTACKED BY SOME FUCKING PENGUINS!!
That right there is the biggest problem with the 3DS version. There are some levels that are fun adn flow really well while others are a huge fucking chore. It's a shame because mechinally, they did some things like tutorials and parkouring better than on WiiU, but once again, DIMPS fucks up on the level design.
On the other side, I'm near the end on the WiiU version and am loving it. Fuck the haters. Okay, Circus Atari bonus games are lame.
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On the other side, I'm near the end on the WiiU version and am loving it. Fuck the haters. Okay, Circus Atari bonus games are lame.
I'm growing to appreciate the more I play and farm for lives. It's kind of the Dark Souls of platformers in that it's best to play the game SUPER FUCKING CAUTIOUSLY. It's kind of a rush and very rewarding when you finally succeed. I can see it getting on a lot of people's nerves though because many segments require you to actually stop and fucking wait which to many is a sonic game sin. Imagine that?! Having to wait and think about where you're jumping!
Something that's awesome is how quickly the game loads. Generations would chug before each stage but in this game, the load times are practically nonexistent.
Also, time to brag; I'm at sky road and I haven't seen the game over screen once yet. Boo ya.
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Finished the WiiU version. I don't think it's quite as good as Generations or Colors, but it's very close in my top 3. They really took some risks with this one and in most cases, it pays off. I will say I'm actually surprised at how dark the story gets in the third act.
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Is it bad that I can't even be bothered playing this game any more?
At Act 3 of the Mountain Zone and I can't even be bothered with the bosses yet again...feels like I'm not having much fun on this game as I had hoped...
Some parts of the game have good ideas but the Mine Railing sections bugged the fuck out of me to not care what's in store...
Regarding the story, it's pretty good (not Oscar worthy, but good for a kiddy like story) and Robotnik/Eggman pretty much shines in this game for me as someone who is at ends with Sonic, but I guess they show some kind of compassion for each other that I have NEVER expected....the truce for those two characters opens up a lot of good ideas that I wouldn't mind if this happened again sometime in the future (not in the direct next game, but somewhere along the lines of "Now and again"), since it has impressed me.
Some unique ideas in this game I do like, but I don't feel compelled to say that this is a huge step forward for Sonic...the play style is too skewed to place it as a mainline Sonic game, however I do respect what Sonic Team are trying to do, and should possibly use this style either for just Nintendo Sonic exclusives or the handheld games (not the ports).
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I want to beat the shit out of whoever designed Frozen Factory act 3 on 3DS. Such a fucking chore and a pain. STOP FOLLOWING ME YOU STUPID, FUCKING GIRL SNOWBALL!! I'M TRYING TO ROLL THIS OTHER SNOWBALL INTO A HOLE WITHOUT BEING ATTACKED BY SOME FUCKING PENGUINS!!
You can stun the snowball by kicking and then homing twice, also it follows your exact movements (similar to Mario's Cosmic Clones, but the snowball moves a little faster than you). I actually found zone 3 to be sorta easy. Also, had a big Crush 3D vibe.
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You can stun the snowball by kicking and then homing twice, also it follows your exact movements (similar to Mario's Cosmic Clones, but the snowball moves a little faster than you). I actually found zone 3 to be sorta easy. Also, had a big Crush 3D vibe.
I did that and it only lasted temporarily. It would still steal my fucking snowball before I could fully form it into a large snowball. I really, REALLy hated that level.
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Sonic Lost World never got this kind of positive reception
proof that Sonic Adventure 3 is needed
SA3 on everything but Nintendo Consoles would be a dream to you wouldn't it? =P
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I was ready to hate Silent Forest Zone 2 3DS... but then I got a hang of the controls and blew through the last half and felt really good about myself.
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SA3 on everything but Nintendo Consoles would be a dream to you wouldn't it? =P
I'd take Sonic Adventure 3 on any platform, aside from 3DS. 3DS doesn't allow pedestrians in towns as stated by Nagoshi, and Sonic Adventure needs that. Next gen platform would certainly make things better though!
edit: realized i started going off topic. So i removed that last bit. sorry!
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Starting to like the 3DS version again. There are still some "Meh" levels, but nothing as frustating as Frozen Factory Zone 3. I'm up to Sky Zone Act 2 now.
Now that I've unlocked most of the Wisps, I'll have to go back to earlier levels where they were locked and try them out. Having Tails use materials to make items and vehicles reminds me a lot of Sonic Rush Adventure.
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It only dawned on me now that the Deadly Six used Eggman's factory to build their own robots, like Zazz's gold head or Zeena's snowman. :P
Also, I like how Sky Road is casino themed in the 3DS version.
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It only dawned on me now that the Deadly Six used Eggman's factory to build their own robots, like Zazz's gold head or Zeena's snowman. :P
Wait, how did you draw that conclusion?
edit: Well, I just beat the game and found it to be an overall enjoyable if incredibly disjointed experience. I'm excited to revisit the levels now get those red rings, s ranks, and really get a handle on the mechanics.
7.5/10
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Finally beat the 3DS version, but without the game giving me one final "fuck you" after I was starting to like it again. In the final boss fight, it wouldn't target all the body part of...this one thing..(Sorry, don't want any spoilers), because it didn't bother to tell me that I had to have the R button down even though my speed was the same anyway. Oh and the boss fight froze up on me once as well.
I'll be writing up my review soon and will have it up this week.
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Wait, how did you draw that conclusion?
edit: Well, I just beat the game and found it to be an overall enjoyable if incredibly disjointed experience. I'm excited to revisit the levels now get those red rings, s ranks, and really get a handle on the mechanics.
7.5/10
Upon teaming with Eggman, each (aside from Zik) had their own machine (gold head, cube head, snowman, owl, dragon) and after betraying Eggman they talked about how Eggman showed them how to build robots and they were operating Eggman's machines when they captured Tails. So I just made that connection.
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I should have a review of the 3DS version up Wednesday. Who's doing the Wii U version.
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Me, remember!
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yay, barry!
I've gotten all the red rings now, which was a lot of fun. It's a peculiar thing to get a handle on the mechanics only much, much after beating the full game. With a learning curve this steep it's no wonder why opinion is so drastically mixed. That and some piss poor level design of course.
I'm working on S ranking every stage now which looks to be a real challenge. All in all, this is a very fun game. Just one that asks too much of the player in this day and age..
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All in all, this is a very fun game. Just one that asks too much of the player in this day and age.
Which is why I scratch my head when people refer to the Wii U version as "hard as nails". Really? This is difficult in today's gaming world?? I read another comment online where a guy said he rage quit after dying four times in a level.
Now I know that some stages are more difficult than others, but I recall Sonic 1 also being a game with difficult moments. Maybe people have become too used to easy Sonic games? I don't know.
I do have a list of negatives that I will bring up in my Wii U review, but "it's too difficult" is not one of them.
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Which is why I scratch my head when people refer to the Wii U version as "hard as nails". Really? This is difficult in today's gaming world?? I read another comment online where a guy said he rage quit after dying four times in a level.
Now I know that some stages are more difficult than others, but I recall Sonic 1 also being a game with difficult moments. Maybe people have become too used to easy Sonic games? I don't know.
I do have a list of negatives that I will bring up in my Wii U review, but "it's too difficult" is not one of them.
When you consider some of the best scoring modern games are basically on autopilot, it makes more sense. Unleashed/Colors/Generations felt this way to an extent as well.
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I don't agree about Unleashed. I kept dying and having to start over on a Werehog level, and I got mad and never finished it.
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I don't agree about Unleashed. I kept dying and having to start over on a Werehog level, and I got mad and never finished it.
Unleashed was pretty terrible in retrospect. I did like the art design though!
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I really don't care for this game. I'm not surprised at all that Sega USA never released a demo.
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That's a shame. I'm enjoying it. Not as much as Generations, but that had nostalgia going for it. Lost World fixes a few things I disliked about Colors (I'll note that in my review).
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haha by the way, not saying that Lost World is the "worst Sonic game ever made," or anything. Certainly it isn't without some fun. But generally speaking, bad habits that the series had gotten past seem to be back in full force here.
An emphasis on sudden death pits and trial-and-error gameplay do not in my opinion make for a game that's always very fun. More recent Sonic games seem to have reduced this but Lost World is essentially one giant death pit.
Though Unleashed, Colors, and Generations tried to give you more control of the high-speed sections, Lost World goes back to automated speed sections, taking control away from you during the most exciting parts of levels.
Multiple paths are greatly reduced, leading to a far more linear experience.
Bland, bland levels. We're on a mysterious new planet...and we get Green Hill, Forest, Dessert, and Snow levels. Yawn. Level-wise I don't think there's anything here as inspired as Colors.
The Deadly Six have fun character designs but no personality outside the most cliché of clichés. I thought they'd make for fun villains but they really don't do much of anything. The dialogue all sounds like it came out of a live action Nickelodeon show from the 90s. (And I actually really liked the dialogue in Sonic Colors.)
Making lives "collectable only" was a bad idea. There's no point in collecting rings, and if you find yourself doing poorly in a level, lives-wise, there's little you can do to recover other than intentionally dying and starting again from scratch.
Omochao missions are so uninspired that it's almost difficult to believe, lol.
I don't know. Not a big fan. It feels like SonicTeam went back to some old habits and removed a lot of the improvements that they've been making to the series over time. Game's fun at times and there's some inspired moments but all in all I'm disappointed. I still have more to play and no, this is not Sonic '06 or Sonic and the Black Knight. Not a terrible game. Just not a very fun one, IMO.
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Multiple paths are greatly reduced, leading to a far more linear experience.
This is simply untrue. The game has way more paths than generations.
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Just beat the game tonight (Wii version). Awesome, awesome game. I got this ahead of Colors and second best to Generations for the modern era Sonic games.
Super hard towards the end, but in a "make you a better player" sort of way. Revisiting the older levels is a joy once the end levels force you to master the controls. I've never understood people's issue with the death pits/traps. In the previous sonic games, they were literally the only threat to your lives. I love how Lost World removed the death pit sign posts and wow, actually made the badniks a legitimate threat (old school). And thank thank thank you for not dragging the end boss on forever like they did in Generations.
My only knocks are that I do think that Colors beats this in the story and cut scenes department. Also, if someone was to call this game a Mario knock-off, a small, small part of me would agree as the similarities in each aspect of the game came up from time to time (something I never agreed with in the slightest from Sonic 1 to now).
After all is said and done, great game, not going to stop playing it anytime soon and I really hope they take all the best things from these games and make Generations 2 next ( with Lost World gameplay for the modern stages ) on WiiU (I need games for this thing).
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This is simply untrue. The game has way more paths than generations.
I'm not sure I believe that. There are only a few levels here where it seems like I had any choice in which direction to take Sonic. The game's first level seemed to be the most non-linear of the bunch; many others are pretty much an A-B path.
Regardless, it certainly doesn't compare to the amount of paths in Colors. (And I still stand by the idea that it doesn't compare to Generations' either.)
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Ben, you have not been exploring the levels if you think the game does not have multiple paths.
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Ben, you have not been exploring the levels if you think the game does not have multiple paths.
I didn't say the game doesn't have multiple paths....
But yeah, many of the game's levels are pretty linear in nature, moreso than the past 2 Sonic games. In Sonic Colors for example you had choices to use Wisp powers or not, and that using some in certain places would take you to entirely new parts of levels. That's almost completely gone here. The only purpose Wisp powers here serve is to continue to get you from Point A to Point B.
When many of these levels take place on small spherical floating objects, there isn't a ton of room for exploration. Branching ARE here, but they're typically less significant; rarely taking you far from the original path, and some levels do away with them entirely, while Colors and Generations seemed to make multiple paths and "levels that don't play the same way twice" a priority.
By the way....I am liking the game in some respects. I'm not trying to give off the impression that this is the next Sonic '06. But I'm definitely finding myself to be a bit disappointed in various aspects.
I also think the setting's a huge wasted opportunity. They chose to set the game on an entirely different planet, and yet we wind up with level themes copied-and-pasted out of NSMB:U.
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Generations seemed to make multiple paths and "levels that don't play the same way twice" a priority.
Again, while you might have an argument for Colors offering more paths, that's simply not true for Generations. Generations levels had one alternative route, if any, per level and they weren't so much desirable alternative routes so much as penalty paths for missing a jump. The game is the very definition of linear. Slw on the other hand has some levels that are practically free roaming in nature (tropical coast act 1 and 2 have some wide open segments that allow you to go in any direction you want). It may not have the exciting exploration of Colors, but the flexibility at work is undeniable.
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SLW also has levels like Sky Run Act 2 which consists literally of a single path. Usually it seems like the Act 1 is the one that offers multiple paths while many of the others seem pretty linear and guided.
I'm not going to support Generations a ton since it's been a long time since I've played it, but I definitely thought I remembered multiple paths.
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So I just recently got a job so I ended up buying this anyway. I'll just say that i'm not gonna listen to reviewers anymore after wonderful 101 and this. I'm enjoying the game a lot so far.(just beat the 2nd boss).
I should have known I was going to enjoy this because most of the whining came pretty much from people who like sonic as a test your reflexes experience. On the other side of the coin however, the controls aren't that great. There's something about them that kill the flow. Mainly the jumping and landing kills all momentum. Having said that the controls are much much better than I expected them to be from footages. There is no instant halt like sonic 4 and there's actually a build up even when pressing run. And sonic does seem kind of slow mostly I agree with what was said about that earlier now
I haven't played a sonic game that required my input every second in a long time. Also the variety between every act is really great. They really have the right idea with this game. I can see where they wanna go with this. The concept is really brilliant for sonic in 3D so I really hope they wont give it up because of the reviews..
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I'm not going to support Generations a ton since it's been a long time since I've played it, but I definitely thought I remembered multiple paths.
You're not remembering it wrong, Sonic Generations had a lot of optional paths, especially a great deal after you hit Sky Sanctuary onwards.
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I know most people hate this site, but this is a really good Sonic Lost World review and i suggest people watch it. Guy brings up some really good points
http://www.youtube.com/watch?v=iubF1FlKmBM
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So far i feel mistakes have been mostly my fault which feels really great. apart from a few trial and error bits, the game has been pretty fairly challenging. I gotta say that I am really digging the thought behind this game. There's just so much to do and explore in most of the levels. Fuck i've been mislead(also by myself). It just feels so good to be fully in control for a change. It feels especially good once mastering.
My brother got the 3ds version and i think one thing i prefe about it is how jumping and landing doesn kill momentum like it does on wiiu. I think this is a pretty big flaw cuz the game would have felt alot better without it
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Also, 3DS version does parkour better, as well as jumping and landing as you mentioned.
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Would give the game a 7 based off the demo, but i heard the game really starts to fall apart in the second half. So i can't really say until I play the full game, and I won't be buying this game new. I like this game better then colors. I didn't like all the blocky platforming in Colors. It's hard to compare it with generations because they are both really different and i like them both in their own ways. I would say that Sonic Generations is easily the better game though thanks to the classic Sonic gameplay.
Random thoughts i had:
Feels really slow at first but got used to it after a while
Performance is very rarely a constant 60 FPS lots of minor slowdown and pop-in issues, breaks the feeling of immersion
Game takes getting used to, which is fine for some games, but Sonic games have always been about being easy to get into and rewarding to master. This game shouldn't punish you for not knowing it well, especially on the first level. People should be able to have fun regardless of not knowing the game mechanics well.
Controls are need tweaking, very twitchy feeling at times, and can easily cause you to die for reasons that aren't your fault.
There is nothing classic Sonic about this game aside from the visuals. Very much so heavily Mario inspired, and that's a bad thing, all the good things about this game are the things that aren't taken from Mario.
The alternate paths are fun and the sense of exploration can be fun too
Speed running feels satisfying when you've found a good path
waaaaay too many automated sections, many more then Sonic Generations ever had.
the cloud sections are horrible
i like the random fast bits between all the slower paced stuff, keeps things interesting. would get boring if there was no fast sections.
Final Thoughts:
Sonic Lost World isn't a bad game, but it's not a great game either. There is lots of issues that need fixing.
Speed Sonic up a bit, get rid of all the Mario influences(timer, font, some of the music, the horrible uninspired boss battles, the uninspired level themes, the planetoids, crappy world map, etc), make the stages a big open world with lots of different paths to take with an emphasis on building momentum, put on next generation consoles so the game can run a constant 60 FPS without choking, put a bit more detail into the graphics, bring back stage ranks and give a reason for people to want to find alternate paths to get a higher score.
Also, give Sonic some good physics that don't feel like a faster version of Mario and get rid of automated sections that are just littered through out the whole game, and tweak the controls to not be so weird and twitchy. Also make the game mechanics fun for newbies but also something for hardcore Sonic players to master.
I think that if those kinds of changes are implemented in the next Sonic game then we will have something good on our hands.
I appreciate Sonic Lost World for trying something different, but it's copied Mario way too much for my liking. I love Sonic Unleashed/Generations and their boost, but honestly, I'm tired of boosting, as fun as it was. I would like to see SEGA / Sonic Team greatly improve upon what they've got with Sonic Lost World for upcoming games.
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I know most people hate this site, but this is a really good Sonic Lost World review and i suggest people watch it. Guy brings up some really good points
http://www.youtube.com/watch?v=iubF1FlKmBM
Watched the first four minutes. Far too much nitpicking.
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Anyone up for some multiplayer online next weekend on the next upcoming Gaming Community NiGHT?
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So far i feel mistakes have been mostly my fault which feels really great. apart from a few trial and error bits, the game has been pretty fairly challenging. I gotta say that I am really digging the thought behind this game. There's just so much to do and explore in most of the levels. Fuck i've been mislead(also by myself). It just feels so good to be fully in control for a change. It feels especially good once mastering.
My brother got the 3ds version and i think one thing i prefe about it is how jumping and landing doesn kill momentum like it does on wiiu. I think this is a pretty big flaw cuz the game would have felt alot better without it
Yeah man, it's good fun once you'e gotten used to controls. The hunt for red rings is pretty satisfying as well. Here's hoping that SLW2 is the third exclusive game. If they've learnt their lesson from this title (unlikely but meh) the next game could be something special.
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Anyone up for some multiplayer online next weekend on the next upcoming Gaming Community NiGHT?
Does the game have online multi? I thought only the 3DS version did.
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Why do the cutscenes on the 3DS version look so pixelated?
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Why do the cutscenes on the 3DS version look so pixelated?
I imagine that they were heavily compressed.
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I imagine that they were heavily compressed.
Why would they do that?
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The 3ds cutscenes are in 3D, so I'm guessing the length of the cutscenes, doubled for left eye and right eye, lead to having to compress the video. While I'd prefer sharp 2d cutscenes, seeing them in 3d was pretty cool.
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Haha! Wait. Waaaaaait a minute. Did Will just give the game a score and his final thoughts based on the demo alone? lol
I don't think it's fair to say you can assign a score to the game, as well as say something like "Sonic Lost World isn't a bad game, but it's not a great game either. There is lots of issues that need fixing." when you've only played one stage.
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Also, 3DS version does parkour better, as well as jumping and landing as you mentioned.
I find this to be a pretty major flaw tbh. It affects the flow considerably. Kind of a strange thing to have missed... but aw well
I find it quite surprising to know that this game runs in 720p when it looks so much less pixelated than generations on ps3. Maybe some anti aliasing involved this time? Pretty cool when all this even runs at 60fps. The trade off of simple artstyle has definitely been worth it imo. Just less galaxy and more sonic next time please
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SEGAbits review: http://segabits.com/blog/2013/11/15/review-sonic-lost-world-wii-u/
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Awesome barry. Gonna read it tonight.
Also is it just me or is frozen factory's music really catchy?
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It's the jingle bells, everything is catchy with jingles.
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Yeahhh Will I have to agree that you probably should play the full game before reviewing it, lol.
I just finished it, I'll be reviewing it on my blog in the coming days, hopefully.
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True, I guess I should wait till i play the full game so i can give it a lower score. I'm probably being too generous. From what I've seen I have no interest in beating Mario bosses or dealing with the frustration ive seen lots of people dealing with.
I've heard from quite a few people the game really falls apart quite fast in the second half. So I'm probably being too generous :)
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I honestly gave up on sonic after sonic unleashed, i honestly couldn't stand the werehog levels.. As fun as generations and lost world looked, i can't bring myself to buy another sonic game and be disappointed. I will say lost world does look pretty fun.
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I will say lost world does look pretty fun.
It's okay, lol.
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The 3ds cutscenes are in 3D, so I'm guessing the length of the cutscenes, doubled for left eye and right eye, lead to having to compress the video. While I'd prefer sharp 2d cutscenes, seeing them in 3d was pretty cool.
A lot of other 3DS games have some rather good looking cutscenes in 3D without the compression seen in the Lost World cutscenes...
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Man the character portrayals and voice acting in this game are the best i've seen. Sonic doesn't piss me off and tails actually acts like a guy for once. Wow at the humorous chemistry between all of them.
I think the best way to describe this game to me is that I can really really appreciate the efforts despite some of the flaws
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True, I guess I should wait till i play the full game so i can give it a lower score. I'm probably being too generous. From what I've seen I have no interest in beating Mario bosses or dealing with the frustration ive seen lots of people dealing with.
I've heard from quite a few people the game really falls apart quite fast in the second half. So I'm probably being too generous :)
Dude, you have gotta be trolling. Yes you should wait to play the game before assigning a score, but what the hell do you have this need to bump it down further than the "7" you assigned the game (basedo n the demo??).
Rather than making Mario comparison disses, go into some detail as to what these similarities are and why they're a bad thing.
I honestly gave up on sonic after sonic unleashed, i honestly couldn't stand the werehog levels.. As fun as generations and lost world looked, i can't bring myself to buy another sonic game and be disappointed. I will say lost world does look pretty fun.
You really should return to the franchise. Unleashed was a bad game, when it came to the pacing and the fact that it was 70% Werehog. So I don't question why somebody would leave the franchise after that, but I'm surprised that after all the praise Colors and Generations has received, that you have not given those titles a try. Especially now that they're $20 or less, and are both far better games than Unleashed. Generations is especially a great game for those who loved the Genesis originals and want to play a much improved modern Sonic in 3D that is a mix of the best elements found in the Unleashed's day stages and Sonic Colors.
And yeah, Sonic Lost World is a fun game, at least in my opinion. If you have a Wii U, i'd get the game. Though don't get a Wii U just for Lost World.
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Man the character portrayals and voice acting in this game are the best i've seen. Sonic doesn't piss me off and tails actually acts like a guy for once. Wow at the humorous chemistry between all of them.
What?
I think we've seen two different games as far as cutscenes go, it seems to be as bad/barely average as ever as far as the script goes. It seems on par with the mainline games after Sonic 06.
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Dude, you have gotta be trolling. Yes you should wait to play the game before assigning a score, but what the hell do you have this need to bump it down further than the "7" you assigned the game (basedo n the demo??).
Rather than making Mario comparison disses, go into some detail as to what these similarities are and why they're a bad thing.
Why get so defensive about a subpar Sonic game?
Besides he does have a point, the bosses are pretty terrible and says more about them when Sonic Dash's own boss battle seems to be much better than whatever Sonic Team came up with and Shadi's assessment on lowering the score on the latter half of the game makes sense, if the first half of the game is great but it falls apart near towards the end it will have a detrimental effect on the score of the game much like Sonic Unleashed's werehog segment killed off enjoyment for a lot of people.
I honestly gave up on sonic after sonic unleashed, i honestly couldn't stand the werehog levels.. As fun as generations and lost world looked, i can't bring myself to buy another sonic game and be disappointed. I will say lost world does look pretty fun.
I know the feeling, the series is very much a c tier franchise in terms of quality for me but if you enjoyed Sonic's stages in Unleashed you should enjoy his levels in Sonic Generations whilst the classic Sonic segment is great, a fair warning though that there is still a lot of issues with the games but they clearly learned a lot from the game's leading upto Generations.
Sonic Colours on the otherhand is a much slower paced platformer that has some amount of exploration inserted in the forms of powerups. Its not something I enjoyed but I'd say give it a try if you prefer more boxy platforming.
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Why get so defensive about a subpar Sonic game?
Besides he does have a point, the bosses are pretty terrible and says more about them when Sonic Dash's own boss battle seems to be much better than whatever Sonic Team came up with and Shadi's assessment on lowering the score on the latter half of the game makes sense, if the first half of the game is great but it falls apart near towards the end it will have a detrimental effect on the score of the game much like Sonic Unleashed's werehog segment killed off enjoyment for a lot of people.
I've played the game and wrote a lengthy review, Will has played the demo and is all a sudden an expert on the game. He even has formed opinions on parts he hasn't even played.
Also, don't play the defensive card. This is a fan forum, we discuss stuff.
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What?
I think we've seen two different games as far as cutscenes go, it seems to be as bad/barely average as ever as far as the script goes. It seems on par with the mainline games after Sonic 06.
I just finished frozen factory(going slowly) and so far everything about sonic and tails' portrayal have been great to me. Maybe some later stuff happens that'll make me cringe? I like how roger craigh smith just makes the delivery of sonic's portrayal not cringe worthy leaning to likable for once. It just comes off more natural and less like acting this time. I also feel like he's got a lot better after colors and generations because I didnt like him too much in colors and in generations there wasn't much that could stand out with its very thin plot
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Why get so defensive about a subpar Sonic game?
because of people like you and will, who pass judgement without playing the full game. It's not sub par, it's above average. Not amazing/fantastic, but not nearly as bad as many are painting it to be.
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I just tried Unleashed one last time, to make sure it really belongs on the to-go pile. I finally beat the first Werehog level, and I though, maybe I judged it too harshly. Then I played the Airplane QTE level. Oh my god that was awful. Yep, back on the to-go pile.
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I've played the game and wrote a lengthy review, Will has played the demo and is all a sudden an expert on the game. He even has formed opinions on parts he hasn't even played.
Also, don't play the defensive card. This is a fan forum, we discuss stuff.
Will mentioned what he played of the demo, gave the game a 7/10 "based on the demo" and somehow 7/10 is a bad score? Furthermore as I mentioned there is no issue in saying he might lower the score if the rest of the game falls apart and one point he touched on, the bosses, is perfectly valid. They are some of the worst in the series.
because of people like you and will, who pass judgement without playing the full game. It's not sub par, it's above average. Not amazing/fantastic, but not nearly as bad as many are painting it to be.
Either subpar or above average is not a standard I want SEGA to be aiming for.
I'm passing judgement on what I've played on the demo (Three levels) and what I've seen. Do I need to play all of Shadow the Hedgehog to know I will not like it? No I do not.
I just finished frozen factory(going slowly) and so far everything about sonic and tails' portrayal have been great to me. Maybe some later stuff happens that'll make me cringe? I like how roger craigh smith just makes the delivery of sonic's portrayal not cringe worthy leaning to likable for once. It just comes off more natural and less like acting this time. I also feel like he's got a lot better after colors and generations because I didnt like him too much in colors and in generations there wasn't much that could stand out with its very thin plot
Oh I will agree with Roger being a good choice and has really grown into the role, I just didn't think the script was that good but as I said, Sonic scripts have either been bad or average so there is nothing much the voice actors can do (Saying that I think the actors for Tails are Amy are still bad)
Funny enough the Japanese script is a bit different from it's Western counterpart.
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1. Grand Theft Auto V (360, PS3) - 1.1 million
2. Pokémon X (3DS) - >1.7 million combined with Pokemon Y
3. Pokémon Y (3DS) - See Pokemon X
4. Battlefield 4 (360, PS3, PC) - 825,000-850,000
5. Batman: Arkham Origins (360, PS3, Wii U, PC) - <650,000 (PS3 + 360 = 98.2%, Wii U = 1.8%)
6. Assassin’s Creed IV, Black Flag (360, PS3, Wii U) - <630,000 (Wii U = 1%)
7. NBA 2K14 (360, PS3, PC)
8. Skylanders: Swap Force (Wii, 360, PS3, Wii U, 3DS) - <320,000
9. Lego Marvel Super Heroes (360, PS3, Wii U, 3DS, PC)
10. WWE 2K14 (360, PS3)
XX. Madden NFL 25 (360, PS3) - >150,000
XX. Just Dance 2014 (360, PS3, Wii U, Wii) - <150,000
XX: Beyond: Two Souls (PS3) - 120,000-125,000
XX: Sonic: Lost World (Wii U, 3DS) - <30,000
XX. Wii Party U (Wii U) - <20,000
hopefully SEGA got some good money from Nintendo and isn't paying for this bomb out of their own pockets :)
http://www.neogaf.com/forum/showpost.php?p=90076916&postcount=1213
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Yikes at those sales numbers, now even my 500,000 estimation is seeming a bit too generous. I was expecting the 3DS to pick up the slack over the Wii U version but it seems well and truly this game is going to be a massive failure to everyone involved.
Hope this has no detrimental effect on the brand long term but with the animated series coming next year it should provide a boost in sales for whatever the next Sonic game will be.
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- If you liked the voice acting and cutscenes from Colors, you'll like them in Lost World.
- The gameplay is just as good in the latter stages as they are in the early ones. In fact, as you get better with the gameplay, the latter stages are more interesting as they are more challenging.
- the bosses are not completely Mario-esque. They vary. Some are like Mario, others are like Nights or Sonic.
- If you're a Sonic fan and you haven't played Generations, you're seriously missing out (Classic Sonic FFS).
That is all.
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Dude, you have gotta be trolling. Yes you should wait to play the game before assigning a score, but what the hell do you have this need to bump it down further than the "7" you assigned the game (basedo n the demo??).
Rather than making Mario comparison disses, go into some detail as to what these similarities are and why they're a bad thing.
You really should return to the franchise. Unleashed was a bad game, when it came to the pacing and the fact that it was 70% Werehog. So I don't question why somebody would leave the franchise after that, but I'm surprised that after all the praise Colors and Generations has received, that you have not given those titles a try. Especially now that they're $20 or less, and are both far better games than Unleashed. Generations is especially a great game for those who loved the Genesis originals and want to play a much improved modern Sonic in 3D that is a mix of the best elements found in the Unleashed's day stages and Sonic Colors.
And yeah, Sonic Lost World is a fun game, at least in my opinion. If you have a Wii U, i'd get the game. Though don't get a Wii U just for Lost World.
Yeah I've got a wii u, issue is, I hardly play it. I've got about 10 games for it and have managed to play less than half of em. I think I'll consider lost world when it's a lot cheaper. As far as colors goes though, I never liked the idea of whisps, it just looked super cheesy and kiddy to me, I don't know, could be judging it too harshly. Generations really does look good though, probably get one at some point.
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Yikes at those sales numbers, now even my 500,000 estimation is seeming a bit too generous. I was expecting the 3DS to pick up the slack over the Wii U version but it seems well and truly this game is going to be a massive failure to everyone involved.
Hope this has no detrimental effect on the brand long term but with the animated series coming next year it should provide a boost in sales for whatever the next Sonic game will be.
Those numbers are for the month of october. How many days was SLW on sale for october? Not claiming it's going to sell amazingly but come on.
They are some of the worst in the series.
No they aren't. They are very easy but entirely playable and competent. Time eater, now that is a terrible boss
I'm passing judgement on what I've played on the demo (Three levels) and what I've seen. Do I need to play all of Shadow the Hedgehog to know I will not like it?
No, but your judgement doesn't count for much then.
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Oh I will agree with Roger being a good choice and has really grown into the role, I just didn't think the script was that good but as I said, Sonic scripts have either been bad or average so there is nothing much the voice actors can do (Saying that I think the actors for Tails are Amy are still bad)
Funny enough the Japanese script is a bit different from it's Western counterpart.
re watching the cutscenes i can see where you are coming from. I think maybe i adjusted my mindset to a more kid approach. In one of the cutscenes sonic says something weird like "i'm gonna kick you" which i remember interpreting as im gonna kick your ass with censor lol. But most of the cutscenes especially around where im at have been pretty great to watch. I'm a fan of tails so that especially stands out as a big positive for me. He acts more like i expect him but more of his age for a change. It does remind me like barry wrote in his review of the "adventures of sonic" show.
Also about the bosses. They are very similar to the classics in easyness imo. What makes up for them just like in the classics is that they are part of a big challenging(or not) act. And the fact that there are 2 variety of battles per world
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Those numbers are for the month of october. How many days was SLW on sale for october? Not claiming it's going to sell amazingly but come on.
Come on what? The game has already been a total failure in the UK and it seems that it too well follow that trend in the US where it seems the Wii U is returning back down to its poor monthly sales. A product like Sonic can certainly sell over a long period of time but it needs a good sized market, something at current moment and possibly for a good while yet, the Wii U will not give.
And I should point out, most video game sales come within the first day of release unless we are talking about evergreen titles like Pokemon, Gran Turismo etc
No they aren't. They are very easy but entirely playable and competent. Time eater, now that is a terrible boss
I see that for some reason you keep dragging Sonic Generations into this even though it is common knowledge the final boss is also one of the worst in the series and something I can admit to.
Just because the series got to such depths does not mean I will be willing to go "Oh well, at least its not Silver level bad!" I expect something more than it being playable (What type of compliment is that even?) and competent.
No, but your judgement doesn't count for much then.
Nor have I claimed to be some high authority on this matter, I gave my opinions of what I disliked about the level designs and controls on my own issues with the title.
re watching the cutscenes i can see where you are coming from. I think maybe i adjusted my mindset to a more kid approach. In one of the cutscenes sonic says something weird like "i'm gonna kick you" which i remember interpreting as im gonna kick your ass with censor lol. But most of the cutscenes especially around where im at have been pretty great to watch. I'm a fan of tails so that especially stands out as a big positive for me. He acts more like i expect him but more of his age for a change. It does remind me like barry wrote in his review of the "adventures of sonic" show.
I actually quite dislike how all the characters except for Doctor Robotnik (To an extent) have been portrayed here. Sonic slowly has become dumber and dumber whilst Tails has become smarter than the major villain of the series (Which is something that has irked me for a while now) whilst the Zeti's do not have much screentime (Or even look appealing) to really become memorable.
Also about the bosses. They are very similar to the classics in easy ees imo. What makes up for them just like in the classics is that they are part of a big challenging(or not) act. And the fact that there are 2 variety of battles per world
I'm not sure you can compare them with the classics apart from it being tied into an act, the classic ones were easy to an extent but not pushovers like what I'm seeing here. The bosses best remind me of Sonic CD rather than the ones on the Mega Drive.
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Isn't sonic not being too bright and silly kind of his thing though? I mean he certainly was in the sonic OVA if I recall. Also I don't think tails is portrayed as actually smarter than robotnik but likes to think he is I guess? It gives him more of a male aspect to him. Robotnik has always been kind of silly despite having the higher IQ according to his descriptions(See sonic OVA again)
Edit: The zeti's do kind of suck though I agree
I'm not sure you can compare them with the classics apart from it being tied into an act, the classic ones were easy to an extent but not pushovers like what I'm seeing here. The bosses best remind me of Sonic CD rather than the ones on the Mega Drive.
I guess you could compare them to sonic cd's bosses yeah. I don't have a big problem with them personally, I just hope to see robotnik as a villain again in the style of the classics. Less chasing and more of what we see in sonic lost world. I like at least that it's not 2 types of bosses getting re used 3 times like was the case in colors and unleashed. Sonic generations did it a little bit better but still too much chasing imo.
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Isn't sonic not being too bright and silly kind of his thing though? I mean he certainly was in the sonic OVA if I recall. Also I don't think tails is portrayed as actually smarter than robotnik but likes to think he is I guess? It gives him more of a male aspect to him. Robotnik has always been kind of silly despite having the higher IQ according to his descriptions(See sonic OVA again)
Edit: The zeti's do kind of suck though I agree
I've always taken Sonic to be more of average intellect, these days he seems to have lower than average IQ. And whilst both Sonic and Robotnik were silly in Sonic OVA, but being silly does not mean you aren't clever, you are just not very mature.
I think between this and stretching as far back Sonic Unleashed, Tails comes off as the far clever of the two. I actually dislike the character now heh, but outside of Robotnik, none of the characters are really good anymore.
I guess you could compare them to sonic cd's bosses yeah. I don't have a big problem with them personally, I just hope to see robotnik as a villain again in the style of the classics. Less chasing and more of what we see in sonic lost world. I like at least that it's not 2 types of bosses getting re used 3 times like was the case in colors and unleashed. Sonic generations did it a little bit better but still too much chasing imo.
I actually think chasing is fine but it all depends on moderation. Doomsday Zone had a much better effect because it was the only one of its kind in Sonic 3 & Knuckles, same with the fight with Knuckles too, which even though lacked a lot stood out because it was the only character battle.
I certainly hope stationary Robotnik battles return in future games but its hard to predict with Sonic Team though I have been disappointed in the boss battles, I thought after Generations they were slowly getting back into the grove but the bosses hardly seem like battles I would hardly be itching to replay.
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I guess the scriptwriters isn't everyone's cup of tea. I wasn't too sure about them initially but now i'm pretty alright with them. One thing I do hope is there to be a connected trilogy again with a good buildup to some epicness similar to sonic 1 > s3k.
Still haven't picked up from where I left off. I'll have a definite conclusion when i'm done with the game.
I actually think chasing is fine but it all depends on moderation. Doomsday Zone had a much better effect because it was the only one of its kind in Sonic 3 & Knuckles, same with the fight with Knuckles too, which even though lacked a lot stood out because it was the only character battle.
I certainly hope stationary Robotnik battles return in future games but its hard to predict with Sonic Team though I have been disappointed in the boss battles, I thought after Generations they were slowly getting back into the grove but the bosses hardly seem like battles I would hardly be itching to replay.
We'll probably have to agree to disagree here as well :P. Really don't see the problem with the bosses in this game. I feel like i've realised the reason why I never had issues with the bosses in the classics was because they were part of challenging acts. It has been the case so far in lost world as well. I will say that as a whole the bar was set higher in the classics of course, but that goes without saying. I think the bar is close to sonic 1/2. Nowhere near sonic3k
Anyway, I think someone made the comparison earlier in the thread. The game reminds me a lot of sonic 3d blast. Don't know that's good or a bad thing but personally I thought sonic 3d blast didn't have the best gameplay but did a solid job in doing something different while having charm and some great music.
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I think AJ made the 3D Blast comparison. I'd equate the 3DS version with 3D Blast, mainly because the 3DS version requires X amount of animals to be freed before gaining entry to later in the level. Only difference is you don't lose animals when hit.
The Wii U version does have animal collecting as a part of unlocking stages, but not once was I held back and had to grind like in Unleashed. I found the amounts of animals needed to actually be really low. I played through the stage normally, played the circus acts as I saw them, and stages unlocked easily.
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Wanted to add that I really enjoyed Hidden World - all four stages were enjoyable. I also liked one of the two bonus stages, though I wish that every world had a hidden stage. This game would benefit from some DLC, offering additional stages that appear throughout the map.
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I guess the scriptwriters isn't everyone's cup of tea. I wasn't too sure about them initially but now i'm pretty alright with them. One thing I do hope is there to be a connected trilogy again with a good buildup to some epicness similar to sonic 1 > s3k.
Still haven't picked up from where I left off. I'll have a definite conclusion when i'm done with the game.
I think even in terms of looking at it as a kids show it still comes off as being a bit poor. Being a lifelong fan of the Teenange Mutant Ninja Turtles, all three TV incarnations of the comic book series have not only been faithfully to the characters but had some great moments of brilliance anyone can enjoy and that's taking the fact they are all generally aimed at kids too.
And I have to disagree with a trilogy, I think one game can be epic enough if done right.
We'll probably have to agree to disagree here as well :P. Really don't see the problem with the bosses in this game. I feel like i've realised the reason why I never had issues with the bosses in the classics was because they were part of challenging acts. It has been the case so far in lost world as well. I will say that as a whole the bar was set higher in the classics of course, but that goes without saying. I think the bar is close to sonic 1/2. Nowhere near sonic3k
Ah yeah I agree to disagree then old chum. It's just for me the bosses were pretty fun and enjoyable for the most part in the classics, with Lost World I only saw two bosses I would think "Well that looked fun" whilst the others felt pretty lame. I can understand making bosses fun is usually a tough ask these days (Probably why we have such a small amount of them too) but I would hope Sonic Team could learn the lessons and apply it here.
Funny enough it's the bosses were the boss is chiefly in the mechs that come off as looking good which would make sense since character battles has been one of the weak points for the series heh.
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I think anyone that likes specifically sonic 1 will enjoy Sonic lost world. I'm at the last world now. It has been an Amazing and legitimatly challenging experience. Having played more the transition from stage to stage with the cutscenes hasn't changed my mind on the cutscenes. I really like the game and I think writing the whole game off is a mistake tbh.
There's really a lot of great things in this game, mainly in the level design. It is really really well done. At least better than the sonic advance titles and that is really something. And it wouldn't be wrong if people think this game has been heavily inspired by nintendo. And you know what? I don't mind that anymore. If they can learn and start to grasp what makes good level design from nintendo and then build their own original ideas from that like is mostly the case in lost world, I want them to keep going that direction.
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The leveldesign on the 3DS version is absolutly terrible. wow Dimps
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I tried out the Wii U demo at Target, and the controls are probably the most awkward in any Sonic game. They had such a good thing going with Unleashed and Generations controls and gameplay. Really can't imagine why they took this route.
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Unleashed was super awkward at first as well. Plus, the boost games only gave the illusion of control via incredibly restrictive level design. Any levels in Generations that had semi open areas were an absolute train wreck to navigate. SLW is the first sonic game in ages where apart from some automated segments, the player is actually responsible for his actions.
I just finished S ranking every stage last night and am humbled by how much skill was required to do so. You have to get pretty creative to shave off those much needed seconds.
Screw the boost games. Hope we never go back.
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Unleashed was super awkward at first as well. Plus, the boost games only gave the illusion of control via incredibly restrictive level design. Any levels in Generations that had semi open areas were an absolute train wreck to navigate. SLW is the first sonic game in ages where apart from some automated segments, the player is actually responsible for his actions.
I just finished S ranking every stage last night and am humbled by how much skill was required to do so. You have to get pretty creative to shave off those much needed seconds.
Screw the boost games. Hope we never go back.
After taking a week off from playing Lost World (I was playing Mario 3D World) I booted it up again today and was reminded by what you're talking about Radrappy. The game not only offers exploration, but doing so is incredibly easy to do.
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After taking a week off from playing Lost World (I was playing Mario 3D World) I booted it up again today and was reminded by what you're talking about Radrappy. The game not only offers exploration, but doing so is incredibly easy to do.
Absolutely. I myself am also playing 3d world and am having a blast. Jumping between both games has afforded some valuable perspective. A lot of the criticism about SLW aping mario and thus making the former pointless doesn't hold water at all. SLW is still much faster and very different than 3d world in crucial ways. And surprisingly, there are some things that SLW actually does better! The forced isometric view made to accommodate 4 players in 3d space has kind of taken the intimacy away from 3d world. This becomes especially apparent when you play alone. SLW on the other hand, being built as a single player adventure from the ground up delivers a closer cropped camera that lets you play more over the character's shoulders.
Most of all though SLW still provides a gameplay flavor thats 100% unique to Sonic.
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So in an amazing twist of fate, Sega is apparently preparing to patch the Wiiu version of the game!
http://gonintendo.com/?mode=viewstory&id=218647
They've since removed the blog entry but the patch should be available soon. Pretty unprecedented behavior on ST's fault. If anything it means they are definitely aware of feedback.
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WOW! Um, many of those actually fix major issues I had with the game. Namely the new life system (or lack thereof) and the color powers.
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Yup, very surprising. The update was definitly needed