Author Topic: Sonic Generations Discussion  (Read 103634 times)

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: Sonic Generations Discussion
« Reply #480 on: June 10, 2011, 01:01:19 pm »
@ Crazy Tails:


Thank You, Finally somebody gets it. I never ignored the flaws of Sonic 06 but the vast openness of Kingdom Valley alone had me sold.

Current Sonic games remind of the narrow pathways of Crash Bandicoot

Not the openness of Adventure

@ Ezodagram: Simply put for their time they were open enough! Sonic 06 is the most explorable Sonic game to date and that is why I love it. We actually went and played Sonic 06 after beating Colors and had more fun.
[youtube:1jowvzaa]tjQPpWEXcOU[/youtube:1jowvzaa]
[youtube:1jowvzaa]epfwc29R3-s[/youtube:1jowvzaa]
@ Bizarry: :S - I got atleast one person in the forum seeing things my way. The boost isn't evolution it is devolution.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #481 on: June 10, 2011, 01:47:50 pm »
In the City Escape gameplay I saw a couple of areas where you could freely walk around and 'explore' not that there will be anything to find mind you, but then again there wasn’t anything to find in SA1 or 2 either...

But there is plenty of exploring to be had in Sonic Generations, in fact I see far more genuine exploring in this game than what ever you could find in Sonic Adventure 2 and Sonic 06. When you get into the levels of those games the level is very, very linear.

In Sonic Generations I see multiple paths at every turn, multiple paths that often take skill to get too and will probably actually has something worth finding at the end... That to me is far more interesting.

Take the example Cube provided of Sonic 06 and then compare it to the complete run through of Modern Sonic on the new City Escape trailer, you will see more branching pathways in the first section than the entire level of Sonic 06.

City Escape:
[youtube:2s1ej3fs]Fc2RMHir8nU[/youtube:2s1ej3fs]

Not to mention everything about Sonic 06 looks so unfinished and terrible, the animations are disgusting, the way the camera moves so jerky and at times almost loses Sonic... the competely unsonic-like gameplay half way through with that Silver douchebag.
The loading times are painfully slow, not to mention the sheer amount of times it loads through one level... wtf?

The way you have to clear rooms of enemies before you can progress, so un-Sonic. What is with that infinate leg slide thing he can do? Where is any sense of self built speed or momentum? The enemies that take more than one hit to kill... WTF? lol at the way he flys upside down in the walls of water bit. It's like this game was rushed out in the pre-alpha.

It really is the lowest point of the entire series. It just straight up sucks.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: Sonic Generations Discussion
« Reply #482 on: June 10, 2011, 02:02:14 pm »
I agree mostly with what you say, I have funneled my complaints and have locked directly on the boost based gameplay and the 2.5D sections which are simply unneeded cause you have dedicated 2D stages.

P.S. I've mastered Sonic 06 to a point that most of the problems you mentioned aren't all that problematic though the camera is still a pain in the ass, and you never get used to the load times.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CosmicCastaway

  • *
  • Posts: 853
  • Total Meseta: 1
  • Loving Life
Re: Sonic Generations Discussion
« Reply #483 on: June 10, 2011, 02:29:04 pm »
I didn't mind the load times in Sonic 06...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Generations Discussion
« Reply #484 on: June 10, 2011, 02:42:14 pm »
Load times in '06 were aggravating! I attempted playing it after loading the game the the harddrive, but still they were long.

Anyway, check out the return of the spin dash in Generations Modern Sonic gameplay via taking the place of the Unleashed/Colors drift:

Just a bit after 4:18 in the video:

[youtube:lvo1msdi]la5GPRv4pGE[/youtube:lvo1msdi]

It only happens for a second, but from what I hear that is called the "Spin Dash Drift". Obviously to make tight turns, but I also wonder if it functions as an attack as well.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #485 on: June 10, 2011, 03:31:12 pm »
the spin dash drift is absolutely phenomenal.  I am really excited to see how it's implemented in later levels.  I really loved the way it felt.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #486 on: June 10, 2011, 04:17:13 pm »
Quote from: "Radrappy"
the spin dash drift is absolutely phenomenal.  I am really excited to see how it's implemented in later levels.  I really loved the way it felt.

I read in some preview that it controls a bit like OutRun2... If so, colour me fucking excited.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #487 on: June 10, 2011, 04:19:57 pm »
It's shockingly responsive.  I dont know about you but I rarely used the drift in Unleashed.  I anticipate using this move as much as possible.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Generations Discussion
« Reply #488 on: June 11, 2011, 07:32:31 am »
Aaron interview:

[youtube:1drz1dra]RsFRz0ub5-E[/youtube:1drz1dra]

• lightspeed dash is there
• that damn Princess from '06 won't get any representation
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: Sonic Generations Discussion
« Reply #489 on: June 11, 2011, 01:00:31 pm »
ELISEEEEEEEEEEEEEEEE!!!
BUT SONIC NEEDS HER SMILE!!!!

On a serious note I don't think anyone will Miss the princess of Soleanna, and I am super excited for this game as I have said quite a few times before the Classic segments (which I'm not as big of a fan off) look extremely nice where as the Modern 3D Sonic (that I am a huge fan off) leave a lot to be desired.

The light speed dash is back, excellent but the boost and 2.5D needs to go.

I want to enjoy my levels take the beauty of them in, not autoplay through them.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Generations Discussion
« Reply #490 on: June 12, 2011, 02:22:57 pm »


Awesome animation.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Sonic Generations Discussion
« Reply #491 on: June 12, 2011, 04:43:09 pm »
I seriously love classic sonic so much. Thanks for that gif
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Generations Discussion
« Reply #492 on: June 12, 2011, 06:40:28 pm »
Haha! He has a little extreme happiness fit. Love that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Generations Discussion
« Reply #493 on: June 12, 2011, 07:57:06 pm »
There is so much right about that animation.  They couldn't have made it cuter if they tried.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ezodagrom

  • *
  • Posts: 312
  • Total Meseta: 3
    • Youtube Channel
Re: Sonic Generations Discussion
« Reply #494 on: June 24, 2011, 01:06:21 pm »
After Sonic Generations appearing on the Steam registry, there's now more hints about a possible PC version. Sonic Generations has appeared for pre-order on game.co.uk.
http://www.game.co.uk/Games/PC-Games-an ... n1Z1z13ft8

Now for the weird things:
It's dated for October 2011 instead of November 2011, it's listed as a party mini game and it's priced £20 below the consoles versions.
Probably this is just misinformation though, it's not unusual for game stores to list games wrongly (for example Sonic Heroes for the PC has the description of Sonic Riders in this store).