Author Topic: Bayonetta 2 Discussion Mega Thread  (Read 277301 times)

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #75 on: July 12, 2014, 04:46:45 am »
How does he know that SEGA didn't foot the bill for an anime? Because thats how anime and other media work, a company asks to make a product, goes to the person that owns the license and determines how much x company gets paid to use their IP.

Do you think SEGA is going to fund the Sony Sonic movie?

Because Sega didn't fund the movie they just licensed it. Its not exactly a secret either.
Sega's involved in the movie via their CGI subsidary. But i will say this. Because of what's happening with Sony movies lately its become a game changer so SS is on the hunt for more properties to acquire.
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My point is that Nintendo isn't stupid. They didn't get this far without knowing
how to budget. SEGA on the other hand will spend so much money on stuff that
doesn't pan out. Example: The dub for Yakzua 1 going way over budget. Or Shenmue
costing over 80 million dollars, I understand its new tech on a new console. But
you also have to see that the budget went into earlier builds on Saturn and
such. Very mismanaged.

As for Nintendo, you didn't answer anything. Why
would Nintendo put more money in Bayonetta 2, after Wonderful 101 bombed, than
something that is a sure hit like Mario?

You can't. It doesn't make
sense.

No you aren't making sense. Wonderful 101 was a new property, BAYONETTA isn't. And it was succesful. That's why Nintendo are willing to take a chance on its sequel.
 
Second. Sega splashing money hand over first has pratically stopped under Segasammy. They have a budget control system now for any R+D games. The reason why a lot of the new games were canned was because they felt that they weren't making any ground on their previous investments specifically for the western markets. Also it was damage control so it wouldn't look too bad on any final finance report to the stock holders.
 

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Since day one, Platinum Games have been pretty stubborn on who they worked with. They said the only reason they worked with SEGA is because they promised them to freedom to do what they want and after Bayonetta  came out SEGA did a shitty PS3 port that really pissed them off: http://segabits.com/blog/2012/09/26/platinum-games-says-bayonetta-on-ps3-is-their-biggest-failure/

Not to mention that their other games like: Infinite Space where swept under the rug. They promised that Anarchy Reigns was going to be released world wide and the Japanese version had english dubs, yet SEGA delayed it 8 months in the WEST.

Really starting to think they just refused to work with SEGA after all that shit. As for budget of Bayonetta, if its more than ten million, i'd be shocked.
 
 

 
Nonsense. That's why PG kept negotiaging with Sega to bring in another similar deal to the first one. They aren't stupid, they knew they had it good with Sega. A high end contract to make any type of game they wanted. They got pissed off when Sega made it clear that that deal wsn't going to happen.
And as for the PS3 port. That wasn't Sega that was Nex that ported that title. But PG has no right to complain after the dev fiasco with VANQUISH which Sega saved their butt on. Not only did it go over budget but it cost extra to gett he game fixed.But you won't hear them mention that and probably the reason why Mikami ended up leaving PG as well.
« Last Edit: July 12, 2014, 04:59:23 am by ROJM »

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #76 on: July 12, 2014, 05:07:26 am »

Oh, I am well aware of production committees. I mentioned them in my first post. But I know someone pointed to bloody fate as a reason SEGA hadn't abandoned the franchise. I was asking ROJM if he had a verifiable source for the rest of his info.
All i know is Sega's involvement on BLOODY FATE was minimal. Sega usually makes their anime inhouse with companies that they own or have close ties to. Also i don't think its the last BAYONETTA anime that you will see either.
Anyway here's the details of the first bloody fate....

http://www.scifijapan.com/articles/2013/10/09/bayonetta-bloody-fate-press-notes/

http://www.bayonetta-movie.com/index.html

Offline Trezzer

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #77 on: July 12, 2014, 06:31:29 am »
I, for one, bought a Wii U when Bayonetta 2 was announced. I know others who are waiting for the actual release and then they will get the console. In the meanwhile, the console has been pretty darned great if you ask me.


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Offline Ben

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #78 on: July 12, 2014, 08:36:31 pm »
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And as for the PS3 port. That wasn't Sega that was Nex that ported that title. But PG has no right to complain after the dev fiasco with VANQUISH which Sega saved their butt on. Not only did it go over budget but it cost extra to gett he game fixed.But you won't hear them mention that and probably the reason why Mikami ended up leaving PG as well.

Sega was in charge of the PS3 port, they put that team on the job and they ultimately approved it. So the blame rests with them.

As for Vanquish, I'm not familiar with that scenario, what happened with Vanquish?

Offline Aki-at

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #79 on: July 12, 2014, 10:42:08 pm »
Really starting to think they just refused to work with SEGA after all that shit. As for budget of Bayonetta, if its more than ten million, i'd be shocked.

It was clear neither side saw each other in a good light and wanted a break up. PG only had one title SEGA cared about and SEGA was no longer the best choice for PG moving forward.

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #80 on: July 13, 2014, 06:34:35 am »
Sega was in charge of the PS3 port, they put that team on the job and they ultimately approved it. So the blame rests with them.

As for Vanquish, I'm not familiar with that scenario, what happened with Vanquish?

Sega got the company involved yes but they weren't responsible for the end result NEXT was. You can blame Sega for hiring them but not for doing the actual job. Unless of course you blame Sega for the whole ALIENS COLONIAL MARINES fiasco.
As for VANQUISH, i tell you when i have more time.

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #81 on: July 13, 2014, 06:37:36 am »
It was clear neither side saw each other in a good light and wanted a break up. PG only had one title SEGA cared about and SEGA was no longer the best choice for PG moving forward.

Not really or PG wouldn't have gotten in contact with Sega over Bay 2. Their relationship isn't that sour that Sega closed the door on them literally. And as i said PG still wanted to continue the relationship but Sega didn't. They stil haven't released that horror game they were making for Sega unless elements of that game was used for some of heir newer stuff. Anyhow i don't think we have seen the last of a Sega PG team up just yet...

Offline TimmiT

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #82 on: July 13, 2014, 08:15:36 am »
That deal came after they scrapped the games that they were planning. Unless you haven't noticed the lack of Sega games between 2013-14 across the board? Since when has Sega been that bare of titles? Even when you include some of the titles they refuse to localise, the numbers are still quite low compared to what they were bringing out between 2008-09 and 2010-12.
http://nintendoeverything.com/platinumgames-creative-producer-talks-bayonetta-2-wii-u-exclusivity/

It's been explicitly spelled out that without Nintendo, the game would not exist.  The only way that's even a possibility is if Sega, the IP owner, had no intention of continuing the franchise on their own. 
So? I'm not saying that SEGA cancelling Bayonetta 2 before Nintendo picked it up isn't a possibility, I'm just saying that it's the conclusion most people immediately get to after reading this stuff. We still aren't even close to knowing the full story of what happened, we just know pieces of it.

Just because something is the only possibility you can come up with doesn't mean it's really the only possibility.

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #83 on: July 13, 2014, 02:20:01 pm »
So? I'm not saying that SEGA cancelling Bayonetta 2 before Nintendo picked it up isn't a possibility, I'm just saying that it's the conclusion most people immediately get to after reading this stuff. We still aren't even close to knowing the full story of what happened, we just know pieces of it.

Just because something is the only possibility you can come up with doesn't mean it's really the only possibility.

And then we use our brains...Sega the ip holdr had to AGREE to let the game happen with Nintendo in the first place. Nintendo had to have talks with Sega to even get the deal made. So no, without Sega there would still be no Bay 2. Bay 2 would have been something else...

Offline Ben

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #84 on: July 13, 2014, 05:38:53 pm »
Sega got the company involved yes but they weren't responsible for the end result NEXT was. You can blame Sega for hiring them but not for doing the actual job. Unless of course you blame Sega for the whole ALIENS COLONIAL MARINES fiasco.
As for VANQUISH, i tell you when i have more time.

It is the publisher's responsibility to ensure that the product being released is of high quality. Yes Sega is responsible for the end result, just like they were (Yes) responsible for the end result of Aliens: Colonial Marines.

As publisher, Sega has the freedom to send developers in to fix the game, to demand changes, to re-allocate resources. If Sega put out a product that wasn't up to par, then yes as publishers, they are very much responsible.

And yes, for the record, people in Sega worked on Bayonetta PS3, it wasn't simply an outsource;

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Q: As well as your main studios – both internally and external partners – you also have a small specialised Technology Group, can you tell us what they do specifically?

Gary Dunn: They are six of the cleverest developers you'll find. They do all sorts and are our crack team. We have an art director in there, probably one of the best graphics programmers in the business, and some very good general game programmers. We use them as a crack team and they go all over. Their first job was to do the PlayStation 3 version of Viking: Battle for Asgard which they did in eight weeks.

Q: So they're fixers, taking care of issues quickly. Are they just there for problem issues?

Gary Dunn: It's all supply and demand and they do have some quieter periods. They were all actually members of the racing studio before we closed it down. Six individuals that were so talented that we weren't going to let them go to Codemasters. They did Viking just before we sold the studio and it seemed to absolutely make sense to keep that talent.

They're worked on Sonic, they've worked on Bayonetta, their breadth is huge. They're a broad support team. We deploy them in two ways. One is as a crack team when there's a problem, but also when we want to guide and shape a project, and it allows us to get better results from the same game team we were working with.

http://www.gamesindustry.biz/articles/segas-gary-dunn

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So? I'm not saying that SEGA cancelling Bayonetta 2 before Nintendo picked it up isn't a possibility,

It's been more or less known that Bayonetta 2 had been cancelled by Sega. Sega is of course not going to announce to the world that they "cancelled Bayonetta 2," but they did indeed cancel it. Hence, why Nintendo was even offered the chance to publish the product to begin with.

Offline Radrappy

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #85 on: July 13, 2014, 10:48:26 pm »
So? I'm not saying that SEGA cancelling Bayonetta 2 before Nintendo picked it up isn't a possibility, I'm just saying that it's the conclusion most people immediately get to after reading this stuff. We still aren't even close to knowing the full story of what happened, we just know pieces of it.

Just because something is the only possibility you can come up with doesn't mean it's really the only possibility.

We know enough to know that left up to Sega, Bayonetta 2 wouldn't be happening.  Isn't that enough to make the original claim of this topic utterly ridiculous?


Bayonetta 2 isn't the death of the series, it's its salvation.  Will it bomb?  Probably.  But the fact that we're even getting it is a miracle in itself.
« Last Edit: July 13, 2014, 10:52:13 pm by Radrappy »

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #86 on: July 14, 2014, 05:38:47 am »
It is the publisher's responsibility to ensure that the product being released is of high quality. Yes Sega is responsible for the end result, just like they were (Yes) responsible for the end result of Aliens: Colonial Marines.

As publisher, Sega has the freedom to send developers in to fix the game, to demand changes, to re-allocate resources. If Sega put out a product that wasn't up to par, then yes as publishers, they are very much responsible.

And yes, for the record, people in Sega worked on Bayonetta PS3, it wasn't simply an outsource;

http://www.gamesindustry.biz/articles/segas-gary-dunn

It's been more or less known that Bayonetta 2 had been cancelled by Sega. Sega is of course not going to announce to the world that they "cancelled Bayonetta 2," but they did indeed cancel it. Hence, why Nintendo was even offered the chance to publish the product to begin with.

Wrong Ben. Next worked on BAYONETTA, the group's work on that is minimal because it was AFTER the fact IE when the game was being localised. So yes the game was outsourced....

And Sega has always had a history of being hands off in outsourced projects. its a matter of faith. I don't blame Sega for ACM or BAYONETTA PS3 version and really neither should you since its obvious that Gearbox was swindling Sega in that incident. 

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #87 on: July 14, 2014, 10:10:18 am »
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We know enough to know that left up to Sega, Bayonetta 2 wouldn't be happening.  Isn't that enough to make the original claim of this topic utterly ridiculous?

It was up to Sega which is why they let Nintendo take over the development. If Sega had ZERO interest in the ip they would have said no to the proposal but they didn't. Which indicated that they were interested in continuing the series. Again use your brains please...
« Last Edit: July 14, 2014, 10:12:04 am by ROJM »

Offline nuckles87

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #88 on: July 14, 2014, 02:24:48 pm »
He means if it was SEGA and only SEGA. Obviously SEGA could have said no, but that doesn't make what Radrappy is saying any less true: if it was all up to SEGA, and ONLY SEGA, this game would never have been made.

Offline RegalSin

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #89 on: July 14, 2014, 07:39:10 pm »
I am really getting tired of these ideas. BAY is basically what MEGAMAN was for the NES. In fact the people making this game are connected to CAPCOM. So I do not really get why this game should suck. AGAIN like Megaman, it is pretty much the same game. The way I see this game is if that tooney character from "Skull Girls", had her own adventure type game. That is it. It would be funny if the creator or people who made "Tri-gun" was involved in any way, with the production of this or the comic itself. Bay is not going to suck,

Also Nintendo does this every single time. If people have not learned. They release a little, then make something new along the way, and rerelease the same product, and repeat.

The way I see it, the whole game is one big slap in the face of what a person should find attractive, at all. I see a really tall woman, with an goofy outfit, and gear in no way would be logical at all. However I accept "Sailor Moon" as being logical, so why not this?

This game is the current generations version of "Omusha"