Author Topic: Sega in the Charts  (Read 334308 times)

Offline Berto

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Re: Sega in the Charts
« Reply #510 on: December 15, 2022, 07:16:16 am »
"Sonic Frontiers" sells over 2.5 million copies worldwide







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We've reached this astounding number thanks to everyone's help, and we hope you will continue to support Sonic The Hedgehog!!!😍

Sources :
https://twitter.com/SEGA_OFFICIAL/status/1602468395512758274
https://www.facebook.com/photo?fbid=193446796534825&set=a.182589214287250
« Last Edit: December 15, 2022, 07:22:33 am by Berto »

Offline Berto

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Re: Sega in the Charts
« Reply #511 on: December 15, 2022, 07:16:56 am »
TGA still seem to be somewhat influential though given I never seen Sonic Frontiers and Genshin Impact so much talked about before.

Meme-wise may be?
I don't know about anywhere else, but both of them are very popular on Facebook and Twitter even before TGA.
Sometimes one of them became top tending on Twitter.

Offline Mystic Monkey

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Re: Sega in the Charts
« Reply #512 on: December 15, 2022, 09:22:18 am »
"Sonic Frontiers" sells over 2.5 million copies worldwide







Sources :
https://twitter.com/SEGA_OFFICIAL/status/1602468395512758274
https://www.facebook.com/photo?fbid=193446796534825&set=a.182589214287250
I'm really glad of how successful Frontiers was. If you ask me could still use a bit of polish and tweaks here and there but still a superb Sonic game.https://www.youtube.com/watch?v=gh0mANgFWwI
Meme-wise may be?
I don't know about anywhere else, but both of them are very popular on Facebook and Twitter even before TGA.
Sometimes one of them became top tending on Twitter.
Yeah, probably al about the memes.
https://www.youtube.com/watch?v=Sn--7WX-HMY

Offline Berto

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Re: Sega in the Charts
« Reply #513 on: December 16, 2022, 09:21:00 pm »
I'm really glad of how successful Frontiers was. If you ask me could still use a bit of polish and tweaks here and there but still a superb Sonic game.

https://www.youtube.com/watch?v=gh0mANgFWwI

I'm glad too. Seeing the game's already doing well, they could have just move to next project but they chose to support by giving more free DLCs next years. Very nice of them.

Offline Berto

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Re: Sega in the Charts
« Reply #514 on: December 16, 2022, 09:27:15 pm »
Sonic Frontiers Soundtracks managed to land on Spotify Top 10





https://www.youtube.com/watch?v=BSpgx4j16W8

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Tomoya Ohtani : "I can't believe the game's soundtrack is on this USA chart!"
Mar-Arm-Ram : "Top 10 Global too, Congratulations" 🎊

Link : https://twitter.com/Ohtanitter/status/1602575650228953089

Offline Mystic Monkey

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Re: Sega in the Charts
« Reply #515 on: December 17, 2022, 07:33:47 am »
I'm glad too. Seeing the game's already doing well, they could have just move to next project but they chose to support by giving more free DLCs next years. Very nice of them.
I imagine the next Sonic game will be somewhat recycled from Frontiers.
And that is not a bad thing. Something I think they should of done for Sonic Forces. If Forces was recycled from Generations I'd say be a huge improvement.

But while the game was well received, I still hope they improve on the gameplay a bit. Not only would I love an open-world Sonic game with physics and momentum like Sonic Adventure, I found the new control scheme a bit confusing. I found the "Skills" just flashy and mostly pointless at times, especially in Cyber Space where skills were never used at all and the gameplay didn't feel as fast as it could be. Something that could of easily be remedied if they leaned the gameplay more towards how Sonic Speed Simulator did it.

At least, I hope Sonic Team are working on the next Sonic game. I am looking forward to Frontiers DLCs... Yet to get the Christmas Sonic DLC though, is that a newsletter subscription thing like the SA2 shoes or what?

Offline Berto

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Re: Sega in the Charts
« Reply #516 on: December 17, 2022, 01:13:56 pm »
I imagine the next Sonic game will be somewhat recycled from Frontiers.
And that is not a bad thing. Something I think they should of done for Sonic Forces. If Forces was recycled from Generations I'd say be a huge improvement.

But while the game was well received, I still hope they improve on the gameplay a bit. Not only would I love an open-world Sonic game with physics and momentum like Sonic Adventure, I found the new control scheme a bit confusing. I found the "Skills" just flashy and mostly pointless at times, especially in Cyber Space where skills were never used at all and the gameplay didn't feel as fast as it could be. Something that could of easily be remedied if they leaned the gameplay more towards how Sonic Speed Simulator did it.

I think the flashy things were needed to catch attentions.
They look cool in the trailer and made gamer curious.



But now that the game is out and the curiousity is of course gone, they better focus on something else that improves the gameplay more.

At least, I hope Sonic Team are working on the next Sonic game. I am looking forward to Frontiers DLCs... Yet to get the Christmas Sonic DLC though, is that a newsletter subscription thing like the SA2 shoes or what?

Not subscription thing, they'll be available right away at the shop starting from December 21, just like Monster Hunter costumes DLC before.
Not forever though, the costume will be taken down from store after a period of time but still unclear when.

Offline Mystic Monkey

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Re: Sega in the Charts
« Reply #517 on: December 17, 2022, 03:04:35 pm »
I think the flashy things were needed to catch attentions.
They look cool in the trailer and made gamer curious.



But now that the game is out and the curiousity is of course gone, they better focus on something else that improves the gameplay more.
I agree. As I suggested if the gameplay was more like Sonic Adventure or Sonic Speed Simulator it would really help.
Not subscription thing, they'll be available right away at the shop starting from December 21, just like Monster Hunter costumes DLC before.
Not forever though, the costume will be taken down from store after a period of time but still unclear when.
What about Steam DLCs, will I be able to pick mine up there?

Offline Berto

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Re: Sega in the Charts
« Reply #518 on: December 18, 2022, 09:05:28 am »
I agree. As I suggested if the gameplay was more like Sonic Adventure or Sonic Speed Simulator it would really help.

Or they could always remake Sonic Adventure or ask Gamefam to make a full Sonic game.

What about Steam DLCs, will I be able to pick mine up there?

Of course. Now that the number has revealed, digital version sold most on Steam (Physical on Switch) so SEGA wouldn't abandon PC players.

Offline Berto

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Re: Sega in the Charts
« Reply #519 on: December 18, 2022, 09:06:41 am »
Sonic Frontiers, Persona 5 Royal, & Hatsune Miku: Project DIVA Mega Mix+ are final nominees for Best Soundtrack at the Steam Awards!









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Announcing your final nominees for Best Soundtrack at the Steam Awards:

Metal: Hellsinger,
Sonic Frontiers,
FINAL FANTASY VII REMAKE INTERGRADE,
Persona 5 Royal,
& Hatsune Miku: Project DIVA Mega Mix+!

Vote here once the Winter Sale begins on Dec. 22: https://store.steampowered.com/steamawards

Offline Berto

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Re: Sega in the Charts
« Reply #520 on: December 18, 2022, 10:13:28 am »
See Your Gaming 2022 Year in Review!











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It's time for your year in review with your gaming life!
Check the link below to learn about your most-played games, hours played, and more!

Nintendo Switch: http://ninten.do/6182eRKDq
Playstation: https://wrapup.playstation.com/

Offline Mystic Monkey

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Re: Sega in the Charts
« Reply #521 on: December 18, 2022, 06:25:24 pm »
Or they could always remake Sonic Adventure or ask Gamefam to make a full Sonic game.
I dunno if Gamefam would be ideal choice though they do have veteran programmers on their team. All Roblox games are made with Roblox Studio and Sonic Speed Simulator, while more polished and professional than other Sonic Roblox experiences, is still made with the same program. Thus we don't know how well Gamefam would be at recreating the gameplay and physics on the engines and programs than Sonic Team uses, or the very least Unity.
But I've seen Sonic fan games made on Unity that also have the Adventure gameplay down well so Gamefam wouldn't be the only contenders if Sonic Team needs a third party to make Sonic Adventure remake.
Of course. Now that the number has revealed, digital version sold most on Steam (Physical on Switch) so SEGA wouldn't abandon PC players.
That's good to hear. I hope for my Christmas DLC soon.

Offline Berto

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Re: Sega in the Charts
« Reply #522 on: December 21, 2022, 06:30:14 pm »
I dunno if Gamefam would be ideal choice though they do have veteran programmers on their team. All Roblox games are made with Roblox Studio and Sonic Speed Simulator, while more polished and professional than other Sonic Roblox experiences, is still made with the same program. Thus we don't know how well Gamefam would be at recreating the gameplay and physics on the engines and programs than Sonic Team uses, or the very least Unity.
But I've seen Sonic fan games made on Unity that also have the Adventure gameplay down well so Gamefam wouldn't be the only contenders if Sonic Team needs a third party to make Sonic Adventure remake.


I see your point but I think Gamefam doesn't have to work it alone, they could team up with another Sonic fan games maker. Sonic Mania came from a lot of people too.

Offline Berto

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Re: Sega in the Charts
« Reply #523 on: December 21, 2022, 06:53:47 pm »

Uncle from Another Worlds is still in the Top 10 Fall Anime of the Week 11







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BLEACH remains on top for the 9th straight week, while BLUE LOCK takes over Chainsaw Man in the top 3


Full results: http://acani.me/fall22-w11

Offline Mystic Monkey

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Re: Sega in the Charts
« Reply #524 on: December 22, 2022, 01:54:06 pm »

I see your point but I think Gamefam doesn't have to work it alone, they could team up with another Sonic fan games maker. Sonic Mania came from a lot of people too.
True but I have been hearing some bad stuff to do with Gamefam.
https://twitter.com/MrWolfieWolf/status/1604191302916128769