Author Topic: Sonic 25th Anniversary - Offical Topic.  (Read 236739 times)

Offline Berto

  • *
  • Posts: 29156
  • Total Meseta: 22
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #600 on: August 14, 2017, 09:25:56 pm »
Is there Sonic's amiibo compatibility for Sonic Mania?

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #601 on: August 15, 2017, 12:06:08 am »
Apart from some minor issues, it seems this is reviewing very well across the entire gaming industry which is incredible considering the bias media we have. Well done to the team and I'm really looking forward to playing this.

I wonder if Sega will allow them to keep making these or even let them try making a 3D game too.

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #602 on: August 15, 2017, 11:19:20 am »
The bias is real: http://m.neogaf.com/showthread.php?t=1419688

Note, it's worth remembering large chunks of the gaming media such as reviewers etc go on or use neogaf to form opinions.
« Last Edit: August 15, 2017, 11:57:24 am by Tad »

Offline Berto

  • *
  • Posts: 29156
  • Total Meseta: 22
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #603 on: August 15, 2017, 07:25:33 pm »
 Chemical Plant Zone Act 2 Boss..
That's the most unexpected boss of Sonic games I've ever played. Lol.

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #604 on: August 15, 2017, 09:22:43 pm »
Just played a bit and it's really a brilliant game. The levels are enormous. Also I think the CRT filters are some of the best I've ever seen. Not some crappy blur effect due to people thinking that CRTs were so blurry that individual pixels couldn't be seen. They actually look like the pattern of tiny lights that make up an old school TV or monitor.

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #605 on: August 18, 2017, 02:02:15 pm »
I've been gifted Sonic 1 on Steam. Does anyone here want it?

Offline Betwixt Thieves

  • *
  • Posts: 48
  • Total Meseta: 0
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #606 on: August 18, 2017, 06:08:29 pm »
I've been gifted Sonic 1 on Steam. Does anyone here want it?

Hopefully someone on here still needs it. That is a kind offer.

Offline Berto

  • *
  • Posts: 29156
  • Total Meseta: 22
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #607 on: August 23, 2017, 12:01:26 am »
I'll never trust Pocket Gamer review / score again. Ever !
Used to look up that website for searching good mobile games, but never again.

http://www.pocketgamer.co.uk/r/Switch/Sonic%20Mania/review.asp?c=75036

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #608 on: August 24, 2017, 10:57:20 am »
https://youtu.be/NhwBpAQnYvs
https://youtu.be/o4UwxxN5v94

It's starting to appear a bit like a mash up of Generations, Heroes and Colours at the moment with Lost Worlds colour palette. My only real concern is the mix of styles. It seems Sonic Team can't help themselves on that front.

It might be nothing as it's too early to tell, but I haven't seen many paths in the modern Sonic mode yet either.
« Last Edit: August 24, 2017, 11:18:23 am by Tad »

Offline Betwixt Thieves

  • *
  • Posts: 48
  • Total Meseta: 0
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #609 on: August 24, 2017, 06:57:59 pm »
I'll be honest - I have not been following the news on Sonic Forces. Is the whole game like a runner style mobile game?

Offline Berto

  • *
  • Posts: 29156
  • Total Meseta: 22
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #610 on: August 25, 2017, 02:47:55 am »
Knuckles' officially confirmed to be on the game.



I'll be honest - I have not been following the news on Sonic Forces. Is the whole game like a runner style mobile game?

Not whole, there are also a 2D actions using Classic Sonic.
Just like Generations

Offline Betwixt Thieves

  • *
  • Posts: 48
  • Total Meseta: 0
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #611 on: August 25, 2017, 10:01:49 am »
@Berto  Thanks for the answer!

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #612 on: August 25, 2017, 10:45:13 am »
It's weird one. Sonic is a platformer, but there's quite a lot you can do in the games besides just going from A to B. There's exploration to learn the map or power ups, rings, special stages or even just find shortcuts for those wanting to speed run it. That's what the 2D games are known for at least. The 3D ones tend to jump around with ideas, but the basic foundations are still there.

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #613 on: August 29, 2017, 02:12:01 pm »
On zone 3 now on my first play of Sonic Mania. It's been great so far, it really has. I love the little animations and the level of detail in everything. I can completely see why some people don't like the blue sphere zones, but I'm okay with so far. I think the biggest issue of them is just how fast Sonic speeds up. Makes it a little tough on the eyes to watch.

Offline Tad

  • *
  • Posts: 1691
  • Total Meseta: 6
Re: Sonic 25th Anniversary - Offical Topic.
« Reply #614 on: August 29, 2017, 05:27:04 pm »
So it turns out the steam version is using DRM that even the devil thinks is too much.

Sega, could you not be a complete and utter screw up of a company? Cheers.