Author Topic: Sonic 25th Anniversary - Offical Topic.  (Read 33712 times)

Offline Berto

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #600 on: August 14, 2017, 09:25:56 pm »
Is there Sonic's amiibo compatibility for Sonic Mania?

Offline Tad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #601 on: August 15, 2017, 12:06:08 am »
Apart from some minor issues, it seems this is reviewing very well across the entire gaming industry which is incredible considering the bias media we have. Well done to the team and I'm really looking forward to playing this.

I wonder if Sega will allow them to keep making these or even let them try making a 3D game too.

Offline Tad

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #602 on: August 15, 2017, 11:19:20 am »
The bias is real: http://m.neogaf.com/showthread.php?t=1419688

Note, it's worth remembering large chunks of the gaming media such as reviewers etc go on or use neogaf to form opinions.
« Last Edit: August 15, 2017, 11:57:24 am by Tad »

Offline Berto

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #603 on: August 15, 2017, 07:25:33 pm »
 Chemical Plant Zone Act 2 Boss..
That's the most unexpected boss of Sonic games I've ever played. Lol.

Offline Centrale

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Re: Sonic 25th Anniversary - Offical Topic.
« Reply #604 on: August 15, 2017, 09:22:43 pm »
Just played a bit and it's really a brilliant game. The levels are enormous. Also I think the CRT filters are some of the best I've ever seen. Not some crappy blur effect due to people thinking that CRTs were so blurry that individual pixels couldn't be seen. They actually look like the pattern of tiny lights that make up an old school TV or monitor.