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Gaming => General Gaming Discussion => Topic started by: MadeManG74 on February 11, 2013, 03:20:57 am

Title: Aliens: Colonial Marines
Post by: MadeManG74 on February 11, 2013, 03:20:57 am
So is this game going to be shit? Because I think it's going to be shit. I watched a bit of a video and it looked shit.

It looks like it's a cowadoody with Aliens, rather than the squad based methodical tactical shooter I was hoping for.

So, I guess this is just a general thread for talking about how this game looks shit and we aren't buying it and why the fuck did they release this but not Yakuza 5 in English fuck this gay earth.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 11, 2013, 03:33:21 am
it is the shit. i have it at home. it is a seriously fucking good game. forget about the anarchy reigns candy. this game is not for sproutpussys. you need to be skilled just like in aliens vs predator. sometimes its scary frequently u wanna stop if your geek. but if your a man ull go on

dont forget tho. u might get epilectic if u play this game close

man this game rocks
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 11, 2013, 03:45:20 am
If semmie says it's good, is that proof that it's shit?

Is the game even out yet? When did you buy it? It looks so, so bad.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 11, 2013, 04:42:07 am
If semmie says it's good, is that proof that it's shit?

Is the game even out yet? When did you buy it? It looks so, so bad.

its out here in belgium.

dude be serious yo. if i say its good you gotta know i played it long before sayin that. look if ye dont trust me then wait for mo replies here. they will enlighten.

its not shit mademan. if u liked alien vs predator. then u will like this one even moooooooooooore
perhaps that serves the load
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 11, 2013, 06:05:35 am
WHY DO YOU HATE EILEEN MANG?!?

Seriously that picture breaks my heart everytime I see it : (
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 11, 2013, 10:08:03 am
i dont know if games are all about action only. but i prefer the action in alien vs predator tho. also the graphics on a vs p are way better. but i love colonial marines for it special surprises in the story so far. tho i have to admit it has something of bioshock it gave me that feeling when i started in campaign where suddenly that tunnel was colapsing. same like bioshock innit?
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 11, 2013, 12:24:44 pm
http://www.youtube.com/watch?v=8dPF8jpItCs&list=UUeq8sXf9YO4wmqGCTpkaBgQ&index=1

That one section is not actual WiiU footage, but an old Half Life mod.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 11, 2013, 01:02:58 pm
http://www.youtube.com/watch?v=8dPF8jpItCs&list=UUeq8sXf9YO4wmqGCTpkaBgQ&index=1

That one section is not actual WiiU footage, but an old Half Life mod.

at 1.41 is actually a aliens colonial marines level
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 11, 2013, 03:45:44 pm
WHY DO YOU HATE EILEEN MANG?!?

Seriously that picture breaks my heart everytime I see it : (

Because HOT DOG! YYYYYYYES!
its out here in belgium.

dude be serious yo. if i say its good you gotta know i played it long before sayin that. look if ye dont trust me then wait for mo replies here. they will enlighten.

its not shit mademan. if u liked alien vs predator. then u will like this one even moooooooooooore
perhaps that serves the load

Man, I gotta say, it looks terrible. It's walking through corridors while paper mache aliens run at you slowly so you can shoot them with a gun that sounds like a water pistol. There's no tension, no strategy, no horror just shooting weak-ass aliens.

Remember when this game was meant to be a survival-horror strategic shooter? Where you were supposed to be shitting your pants in fear because that killing machine with acid blood was making it's way towards you through the vents? Now it looks like some castrated mindless shooter. The AI companion is even just an invincible dude that spouts directions.

The graphics look bad, the gameplay looks worse, hell even the box art looks bad. How did they fuck this up so much?
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 11, 2013, 05:34:58 pm
The game has always looked terrible.  I don't know how anyone was excited for it. 
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 11, 2013, 05:39:21 pm
It sounded like a great concept when it was first announced as being a squad based shooter with survival horror stylings. Where you had a tech guy that would need to man the radar motion sensor and a weapons guy/engineer etc. Early concepts were built around the idea of working as a team to survive the aliens and needing to be strategic and careful. It actually soudned really good and different. Now it's devolved into something... entirely different.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 11, 2013, 05:55:48 pm
Man, I gotta say, it looks terrible. It's walking through corridors while paper mache aliens run at you slowly so you can shoot them with a gun that sounds like a water pistol. There's no tension, no strategy, no horror just shooting weak-ass aliens.

Remember when this game was meant to be a survival-horror strategic shooter? Where you were supposed to be shitting your pants in fear because that killing machine with acid blood was making it's way towards you through the vents? Now it looks like some castrated mindless shooter. The AI companion is even just an invincible dude that spouts directions.

The graphics look bad, the gameplay looks worse, hell even the box art looks bad. How did they fuck this up so much?

Ummm, are you sure you're not talking about Alien Trilogy from the PSX/Saturn days of gaming? Because that's how it reads to me. LOL!

The graphics look fantastic and it looks exactly like the movie, even going so far as to match Adrian Biddle's lighting. The sound effects sound as if they were ripped straight from the movie. The presentation so far looks and sounds quite faithful. From the gameplay footage I've watched - http://www.youtube.com/watch?v=3R8rek4WU1s - there is some strategy to it. It's just that the marketing and a lot of these online critics are trying to push the action, thinking that's what everyone wants to see.

The only complaint I may have, though this may have something to do with the difficulty setting, is that the Alien A.I. looks too simplistic. In Aliens vs Predator, those fuckers will stealth your ass. Often times, I felt like they were pulling the raptor trick from Jurassic Park. It was irritating, but scary as Hell.

Two SOLID complaints I have as of now are 1) It's another fuckin' FPS! Seriously, between Alien Trilogy and countless versions of Alien vs Predator, from Jaguar to now, it's little tired. I would have liked it had they made a third-person survival horror/shooter. Think Uncharted, but with fuckin' ALIENS! 2) The story erases Alien 3 and Resurrection from the narrative. Granted, Alien 3 is flawed and Resurrection's an atrocity, but they still count. It's revisionist history bullshit. It's like H20. "Well, Halloween 5 and 6 were shit, so we're gonna' forget they happened and pretend it's a sequel to Halloween 2." I dug H20, but that's just lazy writing in my opinion.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 11, 2013, 09:47:30 pm
Ummm, are you sure you're not talking about Alien Trilogy from the PSX/Saturn days of gaming? Because that's how it reads to me. LOL!

The graphics look fantastic and it looks exactly like the movie, even going so far as to match Adrian Biddle's lighting. The sound effects sound as if they were ripped straight from the movie. The presentation so far looks and sounds quite faithful. From the gameplay footage I've watched - http://www.youtube.com/watch?v=3R8rek4WU1s - there is some strategy to it. It's just that the marketing and a lot of these online critics are trying to push the action, thinking that's what everyone wants to see.

The only complaint I may have, though this may have something to do with the difficulty setting, is that the Alien A.I. looks too simplistic. In Aliens vs Predator, those fuckers will stealth your ass. Often times, I felt like they were pulling the raptor trick from Jurassic Park. It was irritating, but scary as Hell.

Two SOLID complaints I have as of now are 1) It's another fuckin' FPS! Seriously, between Alien Trilogy and countless versions of Alien vs Predator, from Jaguar to now, it's little tired. I would have liked it had they made a third-person survival horror/shooter. Think Uncharted, but with fuckin' ALIENS! 2) The story erases Alien 3 and Resurrection from the narrative. Granted, Alien 3 is flawed and Resurrection's an atrocity, but they still count. It's revisionist history bullshit. It's like H20. "Well, Halloween 5 and 6 were shit, so we're gonna' forget they happened and pretend it's a sequel to Halloween 2." I dug H20, but that's just lazy writing in my opinion.

 there are four difficultys  the hardest has good AI.
the graphics are lesser then avsp but thats because it is supposed to be. it fits with the theme.
mademan and the media are misjudging the game too early

to mademan:
look yeah im always honest even tho being a hardcore segabilly
but this game is good and it will make u like it. in the beginning your isolated in rooms like in dead space 1
but then after it becomes wider. your not playing doom1 LOL
i watched the trailer today and even i admit it lloks garbage. lucky tho i never watched it. just got the game cause there is sega written on it. and i was just hoping in my mind sega wouldnt mess up the deal.


and guess what?

ITS A BAD ASS KILLING BITCHES GAME


Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 11, 2013, 09:56:06 pm
the graphics are lesser then avsp but thats because it is supposed to be. it fits with the theme.

...

Anyway, I'd be willing to try a demo, but there isn't any. Let me know if one comes up so I can say 'TOLD U SO' or 'THIS IS A BAD ASS KILLING BITCHES GAME'. If I morph into Semmie for the second one.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 11, 2013, 10:08:42 pm
Have you heard about the porno version?

Aliens Colon-Nail Marines.

Because they nail them.......in the colon................which is located up the butt.

Laugh dammit!
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 12, 2013, 12:23:39 am
Have you heard about the porno version?

Aliens Colon-Nail Marines.

Because they nail them.......in the colon................which is located up the butt.

That's it, that right there was the best post in this thread, everything from this point will just be a gradual decline until the posts are as bad as the game itself.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 12, 2013, 03:52:33 am
Yeah....
http://www.metacritic.com/game/playstation-3/aliens-colonial-marines

Title: Re: Aliens: Colonial Marines
Post by: CrazyT on February 12, 2013, 09:02:10 am
Seems you were right mademang. This game is getting thrown up everywhere.

No wonder development was taking so long. Words around are saying that the development was a total mess and that the game was outsourced by another dev team eventually.

I think this may be the last time SEGA works with gearbox. I wonder where things went wrong...
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 12, 2013, 10:16:59 am
I'm getting a Ghostbusters: The Video Game vibe from Colonial Marines. Lots of nods to the films, which makes the game a must play for fans of the film franchise, but the gameplay itself is pretty uninspired. Not bad, but not innovative. Sort of like how a lot of licensed games used to end up being decent platformers, but didn't redefine or expand on the genre. 
Title: Re: Aliens: Colonial Marines
Post by: Happy Cat on February 12, 2013, 10:18:19 am
a friend shared this gif with me on skype, I thought it was pretty amusing.

(http://i.minus.com/ib1QyzoEfNvLer.gif)
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 12, 2013, 10:32:19 am
It's not actually a rumor... There is actual evidence that Time Gate was developing Aliens: Colonial Marines. The info dates back to August 2012.
Their other games include Section 8 and a few F.E.A.R. titles...


(http://i47.tinypic.com/r8wbhs.gif)

Life's not fair...
Title: Re: Aliens: Colonial Marines
Post by: Trippled on February 12, 2013, 11:50:43 am
This makes me hope Sega drops the Aliens licence like they did the Marvel one.

Won't happen tough...
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 12, 2013, 11:53:46 am
whats the problem guys.. its not the best game ever. and yes there was turmoil during the development in the biz. but the game rocks. if we are going to be negative we could us anarchy reigns.

colonial marines is a decent game
on a scale of 10 ill give it a well deserved big 7. a good game worth to play and the nline activuty gives it a fair replay
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 12, 2013, 11:56:20 am
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 12, 2013, 12:11:00 pm
Yeah....
http://www.metacritic.com/game/playstation-3/aliens-colonial-marines




haha ouch.  I hope this is the last of sega west's terrible licensed games.  We've certainly seen enough of them. 
Title: Re: Aliens: Colonial Marines
Post by: cooprey on February 12, 2013, 12:27:43 pm
i was gonna buy this friday but with the terrible reviews and gameplay footage i've seen i'll just get a new (second hand obviously!) saturn as mine finally gave up the ghost after many,many years of faithfull service :(
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 12, 2013, 12:47:30 pm
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.

precisely. bt u see expectations are never a good thing. thats why i rarely watch reviewws. just reading a backside some screenshots work fine for me. and its a good game. it may not be the best. but it certainly deserves to be above average. but u see rojm  watching a review preview screenshots and someones opinion which is and stays an opinion and not a fact sometimes is very misleading.

and to go above that playing a game one hour is still not enough to judge. a good 3 hour and i can take someone serious and even that it is and stays an opinion.

Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 12, 2013, 01:55:09 pm
...

Anyway, I'd be willing to try a demo, but there isn't any. Let me know if one comes up so I can say 'TOLD U SO' or 'THIS IS A BAD ASS KILLING BITCHES GAME'. If I morph into Semmie for the second one.

If you morph into Semmie, brother, I will put you down like a sick animal. ;)
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 12, 2013, 02:16:00 pm
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.

I agree. I got the same impression with Aliens vs Predator when it was released. Many critics gave it an "average" score and had somewhat unreasonable complaints, such as the Predator.

A couple of critics felt the need for stealth while playing as the Predator made the character feel unimpressive, leading them to argue that it's an impressive creature that should be able to storm a room and kill everything in sight within 0.68 seconds of entering. All I can say is that would defeat the whole purpose of playing as the Predator. In the original movie, he hid in trees and and duped his prey into investigating strange sounds, etc. That's exactly what you do in the game. Still, the critics wanted more.

I feel that may be the problem here.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 12, 2013, 02:36:28 pm
LOL Oh man!

Okay, okay. I picked up the game. I was thinking of cancelling it but hell, it was payed off and I was morbidly curious.

This game is AWESOME-ly bad. It's hilarious in that almost "so bad, it's good way". This game was started in 2006 and it looks and feels like it. The Aliens will just walk right up to you as you're shooting at them which is dumb for them as they go down really easily. That is, if you can see them. The environments are so dark, it's hard to tell where they are.

Fortunately, your A.I. buddies are good at killing their fair share of the Xenomorphs. Unfortunately, They do tend to walk right in your line of fire, but that's okay, because they are totally impervious to your bullets and don't react to them at all! XD

The AI on the Xenomorphs is horrendous. If they're are not coming at you directly for an attack, they'll just wander off randomly or get stuck in walls and corners. I had one run right past me and go to a flight of stairs where he hunched down and just stayed there frozen until I attacked him. The animation on them is pretty poor too. Sometimes they won't just crawl from a horizontal to vertical drop with thier bodies bending, but will instead act like a boat where their animations will stay flat so they crawl from a ceiling to wall as if they were a boat. Completely stiff.

This game had a 7 year delay and still feels like it was unfinished. I will say I'm enjoying the game so far, but not in the way Sega intended. This game needs some serious riffing.

Title: Re: Aliens: Colonial Marines
Post by: semmie on February 12, 2013, 02:52:32 pm
LOL Oh man!

Okay, okay. I picked up the game. I was thinking of cancelling it but hell, it was payed off and I was morbidly curious.

This game is AWESOME-ly bad. It's hilarious in that almost "so bad, it's good way". This game was started in 2006 and it looks and feels like it. The Aliens will just walk right up to you as you're shooting at them which is dumb for them as they go down really easily. That is, if you can see them. The environments are so dark, it's hard to tell where they are.

Fortunately, your A.I. buddies are good at killing their fair share of the Xenomorphs. Unfortunately, They do tend to walk right in your line of fire, but that's okay, because they are totally impervious to your bullets and don't react to them at all! XD

The AI on the Xenomorphs is horrendous. If they're are not coming at you directly for an attack, they'll just wander off randomly or get stuck in walls and corners. I had one run right past me and go to a flight of stairs where he hunched down and just stayed there frozen until I attacked him. The animation on them is pretty poor too. Sometimes they won't just crawl from a horizontal to vertical drop with thier bodies bending, but will instead act like a boat where their animations will stay flat so they crawl from a ceiling to wall as if they were a boat. Completely stiff.

This game had a 7 year delay and still feels like it was unfinished. I will say I'm enjoying the game so far, but not in the way Sega intended. This game needs some serious riffing.



that serves the load i couldnt describe how i felt about it untill u did it for me. but u agree its a cool game. but i think your complaining of AI is ok. have you tried the hardest difficulty? surely that would be different and your opinion would change.

on top of all that we said. it doesnt feel like a sega game
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 12, 2013, 03:01:39 pm
Glad they delayed the Wii U version, because I may have actually bought this game otherwise.

Now that's a truly scary thought.
Title: Re: Aliens: Colonial Marines
Post by: segaismysavior on February 12, 2013, 03:21:46 pm
Damnit, I'm glad I didn't buy it after seeing all the negativity, but I was really hoping this game would do well for SEGA. Instead, people assume it's SEGA's fault for the game being a wreck, cause people think they can't do right anymore.

It's very disappointing that the single player was outsourced (if true, but it explains a lot).
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 12, 2013, 03:34:45 pm
I'm going to abstain from going one way or the other, at least until I play the game myself, but reviews I've seen have been mixed. However, from the reviews I've read, and from the videos, I actually really want to give this game a try. I have a feeling I might actually enjoy it. It's a shame it's not a 9/10 title, but the 7/10 or 3.5/5 reviews I've read have thus far been the most level headed assessments of the game.

I mean, there are games like Ghostbusters The Video Game or Viking that got scores similar to Colonial Marines, yet I enjoyed those games.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 12, 2013, 03:51:29 pm
Not really anything of importance to add. I knew this game was going to be terrible and rued another poor decision by western based Sega management.

Enough with this Sega West bullshit. They strike out way more often than they hit.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 12, 2013, 04:06:49 pm
Well i've read good reviews of the game and bad ones. Even seen a good review on TV.
Oh good, the reviewers laundry is done...
(http://i.imgur.com/EwV4b.jpg)
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 12, 2013, 04:38:37 pm
It's getting better further in. It's definitely not a AA title, but it's not exactly horrendous. When you end up fighting these guns for hire, they are actually a real threat and have good AI to them. Kinda sad that they are more dangerous than the Aliens.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 13, 2013, 01:59:14 am
So for people defending this game, do you enjoy other shooters? I just can't help but feel people give this game a pass because it's published by Sega.

I mean, really everything I see about this title looks like a trainwreck. I can understand saying it's so bad it's hilarious though.

Seriously semmie, start playing some non-Sega games to get over this tunnel vision.

Come to think of it, has Sega ever published a good shooter? Conduit wasn't bad, don't know if I would put it up there as a particularly memorable example of the genre though.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 13, 2013, 02:41:53 am
Semmie needs some Far Cry 3. Seriously.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 13, 2013, 03:37:10 am
Semmie needs some Far Cry 3. Seriously.

i finished far cry 2 . half lifes. been busy with bioshock. finished a vs p.
im forced to play other games.. god of war is a game u cant let down. assassins creed was awesome as well
now that i have proven that to get back to  colonial marines.

colonial marines is a fucking good game. surely if you have played this game you will think ( i played better) that is not unbelievable. and it is not the pinnacle of fps such s SIN half life and loads of other tops.( i dont like MOH and call of duty. its rascism they do and if afganis were that easy why didnt they defeat them?) i dont love those games

not to forget i also played alla them halo. and even dumb ass games such as haze. and rocking games such as the conduit and timesplitters.

colonial marines is really a good game. Just forget it is of sega ok?.

do you want a good story line?
do you love the alien theme?
-difficulty level hardest good AI
do you like retro graphics yet at the same time polished to fit in 2013?
do u want challenge?
do u like campaign story mode which is big?
do u want to play online and have a big amount of replay?

then play colonial marines
it may not be the best but it deserves a chair with the high chief fps

to shigs: i finished far cry 2 it was cool. but i dont like far cry 3 cause that dude is stupid with his hair and i just dont like the story. i guess its a matter of taste. but fc2 was really good
Title: Re: Aliens: Colonial Marines
Post by: loempiavreter on February 13, 2013, 07:25:48 am
So for people defending this game, do you enjoy other shooters? I just can't help but feel people give this game a pass because it's published by Sega.

I mean, really everything I see about this title looks like a trainwreck. I can understand saying it's so bad it's hilarious though.

Seriously semmie, start playing some non-Sega games to get over this tunnel vision.

Come to think of it, has Sega ever published a good shooter? Conduit wasn't bad, don't know if I would put it up there as a particularly memorable example of the genre though.

For some reson I thought I missed a SHMUP game based on the aliens franchise made by SEGA. Then we was talking about the stupid FPS game. I haven't tried the game, but I think i'll stick to Alien 3: The Gun. I don't like FPS games anyway, prefer a lightgun.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 13, 2013, 07:59:37 am
Sigh, this is really Sega's fault. Remember when ALIENS RPG and this game was put on hold/cancelled with several other titles that was caught up in development hell? The result was that Simon Jeffry the guy who originally signed the licenses and gave the contracts to a lot of companies was kicked out, Sega canned or sold on some of the titles to claw back money while Hayes had the decision to re organise and keep on some of the titles on hold. ACM was one of them. Only thing was GBX moved on to do Borderlands and several other projects, so when Sega decided to move on the project with GBX, they didn't have enough of the staff anymore.And they didn't retify it. it seems the leagacy of Simon jeffry's Sega regin continues, signing up great games, licenses and development studios only to result in unfinshed games, rubbish and poor design or absolute flops. Great and promising potential only to be squandered and lost. Oh well, the next ALIENS game was under Hayes reign, so it should at least be good. Interesting note that Wayforward's ALIENS INFESTATION is, judging by the scores, the better recent Sega ALIENS game. And not enough people brought it since the NDS was dying a death.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 13, 2013, 08:09:43 am
So for people defending this game, do you enjoy other shooters? I just can't help but feel people give this game a pass because it's published by Sega.

I mean, really everything I see about this title looks like a trainwreck. I can understand saying it's so bad it's hilarious though.

Seriously semmie, start playing some non-Sega games to get over this tunnel vision.

Come to think of it, has Sega ever published a good shooter? Conduit wasn't bad, don't know if I would put it up there as a particularly memorable example of the genre though.

Sega's done 9 shooters so far...

VIGILANCE
OUTTRIGGER
THE CLUB
THE CONDUIT
CONDUIT 2
ALIENS VS PREDATOR
VANQUISH
BINARY DOMAIN
ALIENS: COLONIAL MARINES
If you include DOOM on 32x which they just published/ported then its ten. Strange actually because Sega was one of the first of the big companies to support/recognise the potential of FPS in a market that was still dominated by street fighter clones. You'd think they'd done more.

Out of them, VANQUISH, THE CLUB and BINARY DOMAIN were good because they all approched the TPS/ FPS genre differently. OUTTRIGGER though was the bomb and pity it hasn't been ported outside of its arcade /DC roots, a bit more.
Title: Re: Aliens: Colonial Marines
Post by: Randroid on February 13, 2013, 12:51:41 pm
Good list. You can add Condemned 1 and 2 to that, which granted are not not 100% shooters but have very solid FPS areas. 
Title: Re: Aliens: Colonial Marines
Post by: Trippled on February 13, 2013, 01:05:38 pm
So for people defending this game, do you enjoy other shooters? I just can't help but feel people give this game a pass because it's published by Sega.



I don't think most Sega Fans care about Aliens (games)
Title: Re: Aliens: Colonial Marines
Post by: Kori-Maru on February 13, 2013, 02:19:33 pm
ROJM, you make me want to play Outtrigger again. Loved that game's multiplayer mode. My cousins and I use to go at it with bouncing plasma blasts.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 13, 2013, 05:27:04 pm
@Trippled

I do.

Speaking of which, how does this game play versus the Aliens vs Predator game that came out in 2010?
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 13, 2013, 08:41:18 pm
Here are my thoughts on the situation. As usual, please correct me if I'm wrong on points.

Aliens: Colonial Marines really is a remnant of SEGA West's past - during the rocky SEGA of America/SEGA Europe days. I mean, look at early articles on the game and look at SEGA West's output at the time. Way the hell back in 2006 SEGA and Gearbox announced that a game (which ended up being this game) was in development. What else did SEGA release in 2006? Yeah, Sonic '06. :P Not SEGA West per se, but it wasn't a strong year for SEGA titles in general. Really, Creative Assembly were the real Western stars at this time (still are, IMO. They do their thing and do it well).

Then development continued, and meanwhile SEGA of America/SEGA Europe (mainly SoA) continued to release shit like the Marvel titles, Daisy Fuentes Pilates, Golden Compass...

Eventually, SEGA wised up, reorganized into SEGA West, cut the crap and in my opinion were far smarter with their releases from 2012 onwards. But Aliens: Colonial Marines, that game born in a period when SEGA was making some pretty awful titles, was still alive and kicking and SEGA just wanted to release the damn thing and be over with it. Not to say that SEGA is to blame. Gearbox had more than enough dev time. SEGA just wanted a return on their investment from '06.

I'll give SEGA West credit, they did a pretty good job marketing the title as best they could. The community team's efforts have been strong on the social networks over the past months.

Really, I blame Gearbox. SEGA's purchase of the Aliens franchise electronic rights may not have paid off in the long run, but Aliens vs. Predator and Aliens Infestation were decent games that were a step up from a lot of the other externally developed content from the same era of SEGA. From SEGA's perspective, they had the rights, they had a competent developer (or so we thought) and they had the potential to make a game that could have been a step up from the past two franchise titles. Instead it appears Gearbox didn't give a shit and in turn screwed SEGA and more importantly screwed themselves by making a game that will hurt their reputation.

I hope SEGA does no more business with Gearbox and focuses on their internal Western teams like Creative Assembly, Relic and Sports Interactive. Those are innovative, competent developers. Gearbox... not so much, it turns out.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 13, 2013, 10:00:31 pm
Really, I blame Gearbox. SEGA's purchase of the Aliens franchise electronic rights may not have paid off in the long run, but Aliens vs. Predator and Aliens Infestation were decent games that were a step up from a lot of the other externally developed content from the same era of SEGA. From SEGA's perspective, they had the rights, they had a competent developer (or so we thought) and they had the potential to make a game that could have been a step up from the past two franchise titles. Instead it appears Gearbox didn't give a shit and in turn screwed SEGA and more importantly screwed themselves by making a game that will hurt their reputation.

I don't think we can really throw blame at Gearbox just yet. Don't forget this series seems to have radically changed directions over the years from a survival horror game into a horrible COD clone.

That reeks to me of the Publisher saying 'GUYS WE WANT THE COWADOODY AUDIENCE' and Gearbox sighing heavily, taking a belt of whiskey, and then erasing a lot of their work and starting again while Sega reps stand over their shoulders and yell "-And make the Alien easier to kill, we don't want to lose the casuals because this game is too hard!"
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 14, 2013, 05:55:17 am
Here are my thoughts on the situation. As usual, please correct me if I'm wrong on points.

Aliens: Colonial Marines really is a remnant of SEGA West's past - during the rocky SEGA of America/SEGA Europe days. I mean, look at early articles on the game and look at SEGA West's output at the time. Way the hell back in 2006 SEGA and Gearbox announced that a game (which ended up being this game) was in development. What else did SEGA release in 2006? Yeah, Sonic '06. :P Not SEGA West per se, but it wasn't a strong year for SEGA titles in general. Really, Creative Assembly were the real Western stars at this time (still are, IMO. They do their thing and do it well).

Then development continued, and meanwhile SEGA of America/SEGA Europe (mainly SoA) continued to release shit like the Marvel titles, Daisy Fuentes Pilates, Golden Compass...

Eventually, SEGA wised up, reorganized into SEGA West, cut the crap and in my opinion were far smarter with their releases from 2012 onwards. But Aliens: Colonial Marines, that game born in a period when SEGA was making some pretty awful titles, was still alive and kicking and SEGA just wanted to release the damn thing and be over with it. Not to say that SEGA is to blame. Gearbox had more than enough dev time. SEGA just wanted a return on their investment from '06.

I'll give SEGA West credit, they did a pretty good job marketing the title as best they could. The community team's efforts have been strong on the social networks over the past months.

Really, I blame Gearbox. SEGA's purchase of the Aliens franchise electronic rights may not have paid off in the long run, but Aliens vs. Predator and Aliens Infestation were decent games that were a step up from a lot of the other externally developed content from the same era of SEGA. From SEGA's perspective, they had the rights, they had a competent developer (or so we thought) and they had the potential to make a game that could have been a step up from the past two franchise titles. Instead it appears Gearbox didn't give a shit and in turn screwed SEGA and more importantly screwed themselves by making a game that will hurt their reputation.

I hope SEGA does no more business with Gearbox and focuses on their internal Western teams like Creative Assembly, Relic and Sports Interactive. Those are innovative, competent developers. Gearbox... not so much, it turns out.

It isn't Sega west as who was in charge of Sega west or specifically Sega of America at that time. Simon Jeffery when he was brought into Sega was charged to improve Sega's standing in the west by market share and improve their brand in the west.  He succeeded in that aspect because Sega marketshare in the states did go higher than it was. He was also responsible in getting the likes of Obsidian, Gearbox, Bio, Silicon Knights, the Marvel license and ALIENS. I don't remember people complaining at the time. Unfortunately similar to what happened with Lucasfilm, for whatever reason his plans failed for whatever reason. Poor dev times producing poor titles IE Secret Level:IRON MAN, GOLDEN AXE BEAST RIDER.(even though IRON MAN 2 was actually succesful) Silicon Knights got sued over engine copyright and patents and that game got sold on to THQ(oddly enough) poor marketing on several of the decent games like SONIC CHRONICLES whose developer ended up geting brought by EA, too many contracts to crap developers on important licenses(Marvel license) companies getting shut down halfway thru development on a game contracted by sega of america. Regardless, Hayes ended up having to clear up the mess Jefferies made and a lot of games got canned including games that had the potential to be good. ACM was one of the titles that got up in this mess and it seems to have showed although i'm reserving final judgement until i actually play the game. I understand what happened with GBX because this game was canned by sega and then greenlit again. By that time GBX had other titles to do and ACM fell well behind to the point they decided to outsource the game. Shame. I blame Sega for letting it happen because the main fault lies with them but GBX has questions to answer as well.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 14, 2013, 09:09:47 am
Regardless of how we think, I don't think Gearbox, as a developer, will suffer all that much... I mean, they championed the revival of Duke Nukem Forever and that game was... well... Not exactly GOTY by any standard.

It's a bit upsetting, because Gearbox was also championing this game for the longest time.

The only other major SEGA collaboration would be the Wii port of Samba De Amigo.

SEGA still wants to do Aliens games, 'cause well, they still own the license... I just hope Creative Assembly can do something good with the game.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 14, 2013, 12:40:11 pm
This is turning into a fiasco....

Segam and GBX stand by work on game...
http://www.digitaltrends.com/gaming/sega-and-gearbox-software-stand-by-studios-work-on-aliens-colonial-marines-amid-critical-drubbing/

WiiU version canned or not canned..Sega says....

http://www.eurogamer.net/articles/2013-02-14-sega-uk-denies-that-aliens-colonial-marines-has-been-cancelled-on-wii-u

Funny, a game that sega was counting on to have strong sales is suddenly the target of fanrage and criticrage alike. You'd think they were paid to be outraged.
 ::)

My point is there's been shite ALIENS games before but you'd think someone important was murdered by the reaction of whats going on. There's definatly flaws in the game but I dont think that this witch hunt that's going on is deserved or fair considering numourous games based on big licenses or not have had the same scenario of looking unfinished or whatever this game has been accused of. first the whole Inzuma level 5 fiasco and now this with Sega coming across as the bad guy. But just in time to dent the sales on what was considered a key title for them. Well done guys!
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 14, 2013, 03:51:55 pm
Quote
My point is there's been shite ALIENS games before but you'd think someone important was murdered by the reaction of whats going on. There's definatly flaws in the game but I dont think that this witch hunt that's going on is deserved or fair considering numourous games based on big licenses or not have had the same scenario of looking unfinished or whatever this game has been accused of. first the whole Inzuma level 5 fiasco and now this with Sega coming across as the bad guy. But just in time to dent the sales on what was considered a key title for them. Well done guys!

This game has spent years in the Hype Machine, with Gearbox talking it up at every opportunity, with Sega talking it up, with 20th Century Fox approving the script and with the promise of this basically being a sequel to Aliens. It was incredibly hyped and anticipated. Nobody expected (well, I didn't, anyway) a bad game to be the result.

And as a Sega fan it's disheartening because with Sega's packaged goods future to focus on only 4 franchises going forward, (  ::) ) it sucks that they don't seem to mind releasing a bad game.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 14, 2013, 03:54:09 pm
This game has spent years in the Hype Machine, with Gearbox talking it up at every opportunity, with Sega talking it up, with 20th Century Fox approving the script and with the promise of this basically being a sequel to Aliens. It was incredibly hyped and anticipated. Nobody expected (well, I didn't, anyway) a bad game to be the result.

And as a Sega fan it's disheartening because with Sega's packaged goods future to focus on only 4 franchises going forward, (  ::) ) it sucks that they don't seem to mind releasing a bad game.

it's pretty terrifying considering as of now, this was their biggest game of the year. 
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 14, 2013, 04:24:46 pm
That reeks to me of the Publisher saying 'GUYS WE WANT THE COWADOODY AUDIENCE' and Gearbox sighing heavily, taking a belt of whiskey, and then erasing a lot of their work and starting again while Sega reps stand over their shoulders and yell "-And make the Alien easier to kill, we don't want to lose the casuals because this game is too hard!"

SEGA West's upper hierarchy by my reckoning now only has people who have no previous experience with the industry and with playing video games themselves. So yes, you're probably right (They screwed around with Alpha Protocol's production too)

I still think Gearbox funnelled the money from SEGA to fund Borderlands though, no way could they have survived bankruptcy and still managed to make such a hit without allocating funds from somewhere.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 14, 2013, 04:25:59 pm

I still thing Gearbox funnelled the money from SEGA to fund Borderlands though, no way could they have survived bankruptcy and still managed to make such a hit without allocating funds from somewhere.

if more evidence surfaces supporting this suspicion, sega should definitely take these bastards to court. 
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 14, 2013, 05:04:23 pm
But just in time to dent the sales on what was considered a key title for them. Well done guys!
You make it sound like calling out shitty games for what they are is a bad thing.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 14, 2013, 05:55:57 pm
Quote
But just in time to dent the sales on what was considered a key title for them. Well done guys!

It's unfortunate that this crappy license title was a "key title" for them to begin with. I feel sorry for Sega on one hand but on the other, I don't understand how anyone working at Sega could have seen in-development footage of the 360 version in particular (and even the PC version) and believed that this was an AAA title.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 14, 2013, 06:16:10 pm
Quote
Talking to GameSpot, one industry source close to Sega said the publisher became increasingly concerned about Gearbox's commitment to the oft-delayed title.
 
"Sega was very concerned that the bulk of Gearbox's resources/manpower was being spent on Borderlands and that they weren't investing the effort in Colonial Marines that they should have been," said our source, "hence it being repeatedly delayed."
 
"Obviously, judging from the end result, that issue was never resolved," they added.

Aliens: Colonial Marines received a 4.5 in its GameSpot review. Last year's Borderlands 2, on the other hand, was awarded an 8.5. Aliens: Colonial Marines was announced in December 2006 and was subjected to multiple delays before its eventual release yesterday. Borderlands 2 was announced in August 2011 and shipped in September 2012.
 
Friction between Sega and Gearbox--and the looming threat of legal action--is also mentioned in a Reddit thread titled "A lot of you are (rightfully) upset at the final product that is A:CM. Maybe I can shed some light as to how it got the way it is."
 
The anonymous poster, who said they couldn't speak publicly through fear of breaking NDAs but claims to have worked on the game for a year and a half, mentioned that Sega wasn't pleased about the game's delays but kept the project going and allowed Gearbox to outsource development of portions of the game.
 
"[Gearbox] outsourced a good portion of the game to outside companies," said the poster. "Initially, the plan was for TimeGate to take the majority of campaign, [Gearbox] would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at [Gearbox] could continue working on Borderlands 2, while a small group of [level designers], coders and designers dealt with Pecan."

http://www.gamespot.com/news/did-aliens-colonial-marines-suffer-because-of-borderlands-6403830
 
Failure on the part of Gearbox to put the effort into this game and deliver a quality product to market, failure on the part of Sega to have done nothing about it.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 15, 2013, 01:25:50 am
http://www.gamespot.com/news/did-aliens-colonial-marines-suffer-because-of-borderlands-6403830
 
Failure on the part of Gearbox to put the effort into this game and deliver a quality product to market, failure on the part of Sega to have done nothing about it.

gearbox are motherfuckers. they screwjobbed sega. but instead of screwing sega they screwed themselve cause if they have done a better job then sega would have kept them for hire. as for borderlands? b1 was hyped but 2 wasnt that cool to me. obviously gearbox is a butlicking company. i bet if microsoft bought them then they would on purpose make colonial marines far wors.

i love alien colonial marines regardless what i say. its still an average fps. but u guys shocked me when i saw the demo.

why was the demo more pixelshaded. why did it have more details on the ground and walls,
why were the aliens in the demo aggresive?
why was the final version darker themed? cause then they wont have to add details.

this game from the root was a good game obviously
but from the fruit it get lesser good.

my opinion changed based on the comparison of demo and the final
seriously an eye opener. somewhere i wishe i never saw the comparison. ignorance sometimes is an adventage.

but at the end i really dont blame sega. cause gearbox might v bluffed black mailed. probably it was the remnant of the rotten apples of sega.  fuck gearbox. ill put a gear up their ass attach a valve and rotate till all the poop comes out. i will add a surgical tube together with a metal string to reach their heart via their freaking ass.

these companys are but remnants i guess.

but very very disturbing man
final and the demo
damn. wish i never knew





just to add. i think the final was build from scratch. and the demo was a previous build.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 15, 2013, 06:35:42 am
I read that entire Reddit article... wow... This is an even bigger story than the actual game!

I've been seeing a lot of comparisons between the E3 demo and the actual game and wow... The demo was apparentely just one very long scripted scene because the differences between the two versions are just baffling.

Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 15, 2013, 10:26:25 am
This game has spent years in the Hype Machine, with Gearbox talking it up at every opportunity, with Sega talking it up, with 20th Century Fox approving the script and with the promise of this basically being a sequel to Aliens. It was incredibly hyped and anticipated. Nobody expected (well, I didn't, anyway) a bad game to be the result.

And as a Sega fan it's disheartening because with Sega's packaged goods future to focus on only 4 franchises going forward, (  ::) ) it sucks that they don't seem to mind releasing a bad game.
So? There's plenty of games i could mention that's been overly hyped for years but they never got the reaction like this game is getting. Is there a scandal about development? It sounds like something is going on, yes. But i think people are going overboard here because of who is involved and the main fire sems to be directed at Sega. I've seen it all too many times before when zealots who think they are game journalists try to take cheap shots at Sega in order to mess up the chances of any of their big games selling. I'm not suprised by whats happening but im suprised that some people in this forum are buying into the bullshit storm that the media are creating. But will this game do badly? There's enough casuals and Alien fans that will buy the game anyway even if the FPS and general gamers won't.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 15, 2013, 11:21:34 am
So? There's plenty of games i could mention that's been overly hyped for years but they never got the reaction like this game is getting. Is there a scandal about development? It sounds like something is going on, yes. But i think people are going overboard here because of who is involved and the main fire sems to be directed at Sega. I've seen it all too many times before when zealots who think they are game journalists try to take cheap shots at Sega in order to mess up the chances of any of their big games selling. I'm not suprised by whats happening but im suprised that some people in this forum are buying into the bullshit storm that the media are creating. But will this game do badly? There's enough casuals and Alien fans that will buy the game anyway even if the FPS and general gamers won't.

basically its an agenda of the media to fuck up sega which is not fair cause its gearbox. but technically spoken it is actually segas fault since it is a sega game. but thats technically. sega should abandon these punk asses

and about the sails. surely the game will do fucking fine just like lord of the rings or star wars. cause it has a permanent fan base. plus the average gamer. not all of us follow the media and the storys behind. even i was shocked by the demo ala final version comparison
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 15, 2013, 11:26:37 am
Yeah, there's probably a lot of unjustified outrage over this matter, but Gearbox's Randy Pitchord has been no stranger to controversy, he championed Duke Nukem Forever and nearly pulled an Eidos with that game. Aliens: Colonial Marines is a little more dramatic.

Nobody expected Duke Nukem Forever even half as good, because at that point, the game was simply a joke to the entire industry. Gearbox made a lot of noise about that game, but really their involvement was minimal, since they had 3 smaller devs doing the grunt work, they didn't bother with cleaning up most of the issues, they went in with the average programmer mentality which is: release now, fix later.

Aliens: Colonial Marines on the other hand, wasn't the case, Gearbox seemed to take advantage of SEGA's leniency for other purposes, especially with Borderlands 2.

When a game that took 6 years to make is worse than a game that took about 18 months to produce, people are going to start asking questions...
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 15, 2013, 11:52:34 am
Yeah, there's probably a lot of unjustified outrage over this matter, but Gearbox's Randy Pitchord has been no stranger to controversy, he championed Duke Nukem Forever and nearly pulled an Eidos with that game. Aliens: Colonial Marines is a little more dramatic.

Nobody expected Duke Nukem Forever even half as good, because at that point, the game was simply a joke to the entire industry. Gearbox made a lot of noise about that game, but really their involvement was minimal, since they had 3 smaller devs doing the grunt work, they didn't bother with cleaning up most of the issues, they went in with the average programmer mentality which is: release now, fix later.

Aliens: Colonial Marines on the other hand, wasn't the case, Gearbox seemed to take advantage of SEGA's leniency for other purposes, especially with Borderlands 2.

When a game that took 6 years to make is worse than a game that took about 18 months to produce, people are going to start asking questions...

Yes, whatever went wrong went wrong around 2009 when all the ALIENS games Sega was doing got canned/put on hold with a slew of other titles. Then Sega decided to go along with the development with ACM and cancelled ALIENS RPG/CRUCIBLE which was probably the better game. Its obvious that GBX decided to do Borderlands instead while the whole ALIENS buisness was sorted out. But once it did get sorted they didn't seem to treat the game as a priority and focused on other titles instead. That's what im reading into all this. In that Sega and GBX are to blame. But like i said the way these guys are flipping the outrage? come on...
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 15, 2013, 02:51:40 pm
But i think people are going overboard here because of who is involved and the main fire sems to be directed at Sega. I've seen it all too many times before when zealots who think they are game journalists try to take cheap shots at Sega in order to mess up the chances of any of their big games selling. I'm not suprised by whats happening but im suprised that some people in this forum are buying into the bullshit storm that the media are creating. But will this game do badly? There's enough casuals and Alien fans that will buy the game anyway even if the FPS and general gamers won't.
basically its an agenda of the media to fuck up sega

It's a shit game. DEAL WITH IT.

There is no secret agenda by the media to destroy Sega, they released a terrible fucking game and nobody likes it. The End.

Besides most of the criticism I've seen is aimed at Gearbox, not Sega.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 15, 2013, 04:11:00 pm
It's a shit game. DEAL WITH IT.

There is no secret agenda by the media to destroy Sega, they released a terrible fucking game and nobody likes it. The End.

Besides most of the criticism I've seen is aimed at Gearbox, not Sega.

man cant u seperate the chaos of the mobs insde? and the actual biz outside?
the game itself is freaking good and average is well deserved.
but it makes u dissapointed when the ignorance is detested by seeying the demo.

bro sega made man dont get mad bro lol
seriously its a cool game
i gotta ask did u even play it cuz u were the one asking advise ye know.
play and judge thats the fairest u can do. im fine with the game(seperating the chaos in between)
but im dissapointed now that i know it ws better before
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 15, 2013, 04:24:38 pm
Quote
why was the demo more pixelshaded. why did it have more details on the ground and walls,
why were the aliens in the demo aggresive?
why was the final version darker themed? cause then they wont have to add details.

my opinion changed based on the comparison of demo and the final
seriously an eye opener. somewhere i wishe i never saw the comparison. ignorance sometimes is an adventage.

Well that's kinda the thing, dude. What was shown in that demo is what people expect from a AAA title, which is what this game was supposed to be. There is nothing in that demo that couldn't have been done on the PC (or hell even maybe even the Wii U) but it's clear beyond anything that the game we wound up was a shell of whatever it was supposed to be.

Quote
basically its an agenda of the media to fuck up sega which is not fair cause its gearbox. but technically spoken it is actually segas fault since it is a sega game. but thats technically. sega should abandon these punk asses

Actually I really don't think the media has been picking on Sega much at all. Most people seem to believe that it's not (at least for the most part) Sega's fault; I haven't read anything that suggests otherwise. People are slamming the game because we knew what it could have been and what it was hyped up to be. Sega's marketing for the title was actually excellent,  (for a change) so it got a LOT of attention. Unfortunately, that's all the more reason why Quality Control is so important for "big games." (And that's where I'm personally disappointed in Sega for not realizing this.) This game was hyped up the ass and they released a bad game. Word's going to spread incredibly quickly because so many eyes were on it.




Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 15, 2013, 04:26:20 pm
The problem is that they actually tried to fool us. They showed us one game and delivered another. That's fucked up.

Had they set up the launch to be market as a solid fun game instead of THE BEST ALIENS EVER SO REAL IT FEELS LIKE YOU'RE IN THE MOVIE GUIZE the media and fans would be much more complacent.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 15, 2013, 05:51:49 pm
In this particular case, Gearbox seems to be taking most of the flack...
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 15, 2013, 09:52:44 pm
The idea of an anti sega media agenda is hilarious.  The truth is that sega needs no help in the destruction of their own reputation.  The irrelevency and consumer apathy they face today is entirely their own doing.  A competent publisher wouldnt let a stinker like this stay in development for 6 whole years.  Gearbox is certainly slimey but the whole thing reeks of bad management on Sega's part as well.
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on February 16, 2013, 02:37:42 am
But i think people are going overboard here because of who is involved and the main fire sems to be directed at Sega.

1. SEGA is not the only publisher that gets called out whenever major controversies like this occur in a major game.
2. Being that they published the game, doesn't SEGA deserve SOME kind of blame for how poorly handled the development has been?

I've seen it all too many times before when zealots who think they are game journalists try to take cheap shots at Sega in order to mess up the chances of any of their big games selling.

What was the last major SEGA game to get controversy on a scale like this game?

I'm not suprised by whats happening but im suprised that some people in this forum are buying into the bullshit storm that the media are creating.

Isn't most of this storm stemming from actual PR, the game itself, stories from supposed developers about the games development, etc?

A competent publisher wouldnt let a stinker like this stay in development for 6 whole years.  Gearbox is certainly slimey but the whole thing reeks of bad management on Sega's part as well.

This.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 16, 2013, 05:07:28 am
There is bias against SEGA in the general media.

Is the backlash against Aliens part of this? No, Aliens is just a frankly terrible game.
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on February 16, 2013, 06:01:25 am
How bad of a hype/PR disaster would you guys say this game has been compared to Sonic 06? Because I'm somewhat reminded of it in some ways...
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 16, 2013, 08:27:12 am
Sonic '06 was developed internally so obviously SEGA gets most the flack on that situation.

But nothing changes the fact that those games, Sonic '06 and Aliens: CM (and the whole slew of Marvel titles) are garbage.

Aliens: CM is a slightly different situation, Gearbox was the developer and SEGA was the publisher. That is not to say that SEGA isn't at fault, they are. Trust, but verify... Both come out looking bad, but since Gearbox had the responsibility to develop the best possible title, they should and are taking quite a beating around the Internet.

Now, if it is indeed true that Gearbox was using SEGA's funds for A:CM on their other projects and trying to get the game made for cheap by outsourcing the game development to another dev, I'll have more sympahty for the publisher itself.

Oddly enough, I think if SEGA had dealt directly with TimeGate Studios for the development of A:CM, the game would've probably been much better, since from what I hear, Gearbox was calling the shots on TimeGate Studios and Nerve Software.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 16, 2013, 08:57:05 am
[youtube]http://www.youtube.com/watch?v=2L-_Wcg56aY[/youtube]
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 16, 2013, 09:22:29 am
http://www.youtube.com/watch?v=_LGRjl-QCIs
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 16, 2013, 09:24:39 am
It's a shit game. DEAL WITH IT.

There is no secret agenda by the media to destroy Sega, they released a terrible fucking game and nobody likes it. The End.

Besides most of the criticism I've seen is aimed at Gearbox, not Sega.

Oh yes, because you've actually played it when all these negative reviews started to pour in. Here's a hint, I actually play a game before i think its shit or not. What I don't do is  listen to other peoples opinions before i've played it. So deal with that and stop jumping into nonsensical conclusions before you've actually tried it out. The reaction to the game is over the top. Sega is getting the blame more than GBX is from what's been coming in so you deal with that too. Now my opinion of this game on whether is good or not hasn't been determined because I haven't played it yet. But my opinion on how the media and some idiot fans are acting is and its becoming a farce. So grow up for god's sake, at the end of the day no one has been murdered.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 16, 2013, 09:30:22 am
So grow up for god's sake, at the end of the day no one has been murdered.
You seem to be taking it more seriously than me though, a secret international conspiracy against Sega by the gaming media?

Also, you can tell this game is garbage from the footage and gameplay videos and reviews etc. It's like, do you need to actually eat a piece of poo to know that it's not good for you and probably doesn't taste very nice?
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 16, 2013, 09:35:16 am
There is no conspiracy.. But as Aki said before, there is an obvious bias going on for years now.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 16, 2013, 09:37:17 am
There is bias against SEGA in the general media.

Is the backlash against Aliens part of this? No, Aliens is just a frankly terrible game.
Well i've made it quite clear about my views of the game, i haven't said its bad or good because i haven't played it yet. But the reaction to it is clearly over the top for whatever reason, there's been bad games before and they didn't get this reaction. Yet some idiots around here are acting like i'm defending Sega and claiming its a good title. This is like the over reactionary patent trolling nonsense that sega was accused of by a few "sega" fans in here over Level 5 and that soccer game, when looking at the background its became obvious that Sega has a case. But it didn't stop people who should know better in acting like Sega was in the wrong. There's clearly a case to answer in this title but since not many people have played the title when the news was released i really cant see how anyone can arrive that the game is bad and crap or good and brilliant. its a over reaction to a far anticipated title, simply put.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 16, 2013, 09:39:00 am
You seem to be taking it more seriously than me though, a secret international conspiracy against Sega by the gaming media?

Also, you can tell this game is garbage from the footage and gameplay videos and reviews etc. It's like, do you need to actually eat a piece of poo to know that it's not good for you and probably doesn't taste very nice?
No, because games aren't made out of poo and you cant eat a game either, you stupid unmitigated idiot. Grow up and come back with a sensible retort. But you have to go to school for that.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 16, 2013, 11:53:03 am
I love a good SEGA related argument, but no personal insults guys. Any more insults from either side will result in warnings.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 16, 2013, 12:58:00 pm
guys just to show my face and to bring happiness back. my wife forced me to wear this

and pls guys be cool like me in the picture

(http://i50.tinypic.com/16lw777.png)
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 16, 2013, 01:03:06 pm
Well i've made it quite clear about my views of the game, i haven't said its bad or good because i haven't played it yet. But the reaction to it is clearly over the top for whatever reason, there's been bad games before and they didn't get this reaction. Yet some idiots around here are acting like i'm defending Sega and claiming its a good title. This is like the over reactionary patent trolling nonsense that sega was accused of by a few "sega" fans in here over Level 5 and that soccer game, when looking at the background its became obvious that Sega has a case. But it didn't stop people who should know better in acting like Sega was in the wrong. There's clearly a case to answer in this title but since not many people have played the title when the news was released i really cant see how anyone can arrive that the game is bad and crap or good and brilliant. its a over reaction to a far anticipated title, simply put.

ROJM i dont think its wrong to defend sega. most of the time sega has been a victim of wrong management and now we see another examle like from gearbox. sega in pure essence like in the genesis and sms time was bright.

sega is a human organisation and there are some traitors amongst the group.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 16, 2013, 01:06:00 pm
Quote
Well i've made it quite clear about my views of the game, i haven't said its bad or good because i haven't played it yet. But the reaction to it is clearly over the top for whatever reason, there's been bad games before and they didn't get this reaction.

The reaction is "over the top" because this was supposed to be one of the year's best games. It was heavily anticipated and marketed.

If Sega releases a bad game (Yakuza: Dead Souls) nobody really cares because nobody knew it existed. But when a game that's actually hyped and marketed is BAD, then yeah, there's a huge shitstorm. It seems unusual because we're Sega fans and Sega rarely markets their games.

But when people are anticipating and expecting your game, you have to DELIVER. Nobody told Sega, apparently. A great commercial will only go so far if your game blows.

In this industry bad games are not usually graced with multi-million dollar marketing campaigns. A bad game from Activision (007 Legends) will be quietly released, not showered with a marketing  campaign reminiscent of Black Ops II. Again, nobody told Sega this.
Title: Re: Aliens: Colonial Marines
Post by: Happy Cat on February 16, 2013, 01:30:07 pm
guys just to show my face and to bring happiness back. my wife forced me to wear this

and pls guys be cool like me in the picture

(http://i50.tinypic.com/16lw777.png)


wow you weren't kidding, you do look a lot like my life with sega! a younger version of him!

http://segabits.com/blog/2013/02/01/contest-the-segabits-3rd-anniversary-my-life-with-sega-giveaway/
Title: Re: Aliens: Colonial Marines
Post by: Centrale on February 16, 2013, 01:40:36 pm
guys just to show my face and to bring happiness back. my wife forced me to wear this

and pls guys be cool like me in the picture

(http://i50.tinypic.com/16lw777.png)



BARF

Edit: Not you, the hat.  Dude, don't wear that hat.  EVER
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 16, 2013, 01:58:54 pm
wow you weren't kidding, you do look a lot like my life with sega! a younger version of him!

http://segabits.com/blog/2013/02/01/contest-the-segabits-3rd-anniversary-my-life-with-sega-giveaway/

Will, do you want me to hurt you? LOL!
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 16, 2013, 06:40:55 pm
AJ, you and semmie look nothing alike. Don't worry.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 16, 2013, 06:58:14 pm
This thread is now about semmie's seductive face.

Jk.
The mere idea that they used Sega's money to make Memelands is utterly repulsive.
Can Sega get at least some of the money back?
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 17, 2013, 12:29:05 am
wow you weren't kidding, you do look a lot like my life with sega! a younger version of him!

http://segabits.com/blog/2013/02/01/contest-the-segabits-3rd-anniversary-my-life-with-sega-giveaway/

i wasnt joking when i said that LOL
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 17, 2013, 12:31:37 am
This thread is now about semmie's seductive face.

Jk.
The mere idea that they used Sega's money to make Memelands is utterly repulsive.
Can Sega get at least some of the money back?

yeah they basically technically stole money from sega to make borderland happen?

thats it period

in baby language:

sega give money to gearbox
gearbox say wow money :)
gearbox make borderland good with sega money
gearbox make acm tiny
gearbox think im smart
sega noticed gearbox
gearbox in deep trouble

i hope there will be a lawsuit. and i hope it will kill the company completely
i love sega to much to be a victim of them
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 17, 2013, 01:35:33 am
These are some serious accusations about Gearbox, I'm willing to give them the benefit of the doubt for now.

No, because games aren't made out of poo and you cant eat a game either, you stupid unmitigated idiot. Grow up and come back with a sensible retort. But you have to go to school for that.
Oh Joe, you're such a card.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 17, 2013, 06:08:45 am
These are some serious accusations about Gearbox, I'm willing to give them the benefit of the doubt for now.
Oh Joe, you're such a card.
You started it by insulting and shouting at people who disagreed with you. You can't take it back dont do it, simple as.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 17, 2013, 06:20:26 am
The reaction is "over the top" because this was supposed to be one of the year's best games. It was heavily anticipated and marketed.

If Sega releases a bad game (Yakuza: Dead Souls) nobody really cares because nobody knew it existed. But when a game that's actually hyped and marketed is BAD, then yeah, there's a huge shitstorm. It seems unusual because we're Sega fans and Sega rarely markets their games.

But when people are anticipating and expecting your game, you have to DELIVER. Nobody told Sega, apparently. A great commercial will only go so far if your game blows.

In this industry bad games are not usually graced with multi-million dollar marketing campaigns. A bad game from Activision (007 Legends) will be quietly released, not showered with a marketing  campaign reminiscent of Black Ops II. Again, nobody told Sega this.
Like i said when the news came in about the quality of this title most of the people reacting to it had not played the game. Furthermore anyone seen to either say they may like the game or perceived to be defending a bad title has been attacked. I'm sorry but there's no excuse in what is essentially an over reaction to a bad game. All sega has done up to the release of this title is put a few spots here and there in the news media. The actual advert campaign on the tv and cinemas has only started a few days ago. So its not like there's a major ad campaign over it. Am i disapointed that the game isn't what its supposed to be? Yes. is there something werid did going on behind the scenes with GBX and Sega? All indications point to yes. But am i gonna waste braincells over this "conspircy and scandal" no. Other big games like Dante's Inferno and Resident Evil online(remember that one?) didn't get this type of treatment but all of a sudden were getting this big shitstorm over this game. I wonder why. Nothing to do with who's publishing the game then. To me what people should have been angry and kicking up a fuss about is the way BINARY DOMAIN has been treated by sega. That's just a big scandal as what's going on with A:CM. its not that i dont understand the reaction but since most people haven't played it yet how can we say for sur its really terrible or even decent? Rent the game and see if it deserves the hype.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 17, 2013, 12:47:12 pm
Quote
Like i said when the news came in about the quality of this title most of the people reacting to it had not played the game. Furthermore anyone seen to either say they may like the game or perceived to be defending a bad title has been attacked.


Well I can't speak for people "attacking" those who liked the game, I personally haven't done that and won't do that.

That said, I don't see anything wrong with people being angry that a game we were looking forward to has turned out to be such a mess. Dude I don't have to play the game, I can watch videos of it and see that it was clearly a rushed effort that does not deserve my $60. The AI on the enemies is utterly laughable and frankly has been outdone by the AI in N64 titles. It's totally inexcusable.


Quote
All sega has done up to the release of this title is put a few spots here and there in the news media. The actual advert campaign on the tv and cinemas has only started a few days ago. So its not like there's a major ad campaign over it.


You do realize that people have been anticipating this game for YEARS, right? This was supposed to be a cannon sequel to Aliens, known by many as one of the best science fiction films of all time...

Quote
To me what people should have been angry and kicking up a fuss about is the way BINARY DOMAIN has been treated by sega.


Again, people have to actually know that the game exists to be able to make a fuss about it.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 17, 2013, 02:08:31 pm
There is bias against SEGA in the general media.


I don't suppose you have any legitimate evidence to back this kind of statement up.  Don't you dare point me to the critical reception of BD. 
Title: Re: Aliens: Colonial Marines
Post by: George on February 17, 2013, 02:35:33 pm
I know that the Marvel games sucked, they did. But this is a new level of sucking. Like what the fuck. The AI reminds me of like Doom II. Maybe even worse. Animation is missing. It literally is you going from room to room killing brainless objects. Either Xenos that like rush at you or soldiers that stand in one area of the map (behind something to make it look like its taking cover) and that's it.

Again, I'm not done with the game. Not good at all.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 17, 2013, 03:57:35 pm
You started it by insulting and shouting at people who disagreed with you. You can't take it back dont do it, simple as.
I wasn't trying to take anything back, the game is still a piece of garbage...
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 17, 2013, 04:20:04 pm
I don't suppose you have any legitimate evidence to back this kind of statement up.  Don't you dare point me to the critical reception of BD. 

Why can't I dare point out Binary Domain? I realise you believe that people who love this game have affection towards SEGA only titles which is why it gets heavy praise from us, but considering that it was rated 21st best game of 2012 by GAF, which does not have any sizable SEGA community, shows you how the general gaming fanbase actually found the title vs critical reception.

Anyway Spencer/Taro was doing a piece, unfortunately stopped it but he did leave this with his hypothesis being based on bias for favour of Nintendo in America vs SEGA in Europe due to the particular regions affiliation with either one https://skydrive.live.com/view.aspx?resid=D82ECE183DD019D0!119&app=Excel&authkey=!ACwAWuQZV5Z5Z2U
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 17, 2013, 05:42:20 pm
Why can't I dare point out Binary Domain? I realise you believe that people who love this game have affection towards SEGA only titles which is why it gets heavy praise from us, but considering that it was rated 21st best game of 2012 by GAF, which does not have any sizable SEGA community, shows you how the general gaming fanbase actually found the title vs critical reception.

Anyway Spencer/Taro was doing a piece, unfortunately stopped it but he did leave this with his hypothesis being based on bias for favour of Nintendo in America vs SEGA in Europe due to the particular regions affiliation with either one https://skydrive.live.com/view.aspx?resid=D82ECE183DD019D0!119&app=Excel&authkey=!ACwAWuQZV5Z5Z2U

Because Binary Domain's reception was hardly enough to raise any eyebrows.  Its critical average on metacritic hovers around a 75/100 which to me, is a solid to tepid reception that you would have a hard time using as evidence of some kind of media bias.  Was it slightly underrated?  Maybe a little.  But nothing that screams bias.  I mean, sonic colors and generations were reviewed pretty favorably by most gaming outlets so how does that factor into your suspicions? 
Title: Re: Aliens: Colonial Marines
Post by: George on February 17, 2013, 06:16:32 pm
I have to say I hate metacritic. You are saying "I say this game is blah, due to what these people say". I'll tell you that you should really just PLAY Binary Domain for yourself. The game has likable characters, good shooting, great pace and a neat concept behind it. It has that sci-fi touch and the likable Japanese anime type personalities with some of the characters.

Did it open up new ground? NO, but it was a well put together game. I think reviewers are easily corrupted. Not saying Assassin's Creed 2 is terrible, but I heard from the guys at Giant Bomb or Destructoid that there was a event that Ubisoft took reviewers to Italy to play the game early. Only catch was that they couldn't give the game less than a 9, right away investing money in a high metacritic so when the game comes out it sells a ton.

Metacritic, while important, can be bought.

Now this turned into a George hates metacritic rant.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 17, 2013, 06:26:13 pm
Is it looking like we'll see our first "D" grade at SEGAbits, George?

I've considered reviewing Sonic '06, if only so people can see what our "F" looks like.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 17, 2013, 07:44:51 pm
Binary Domain at Metacritic averaged a 74 on the 360 (which is mixed but leaning towards "good"). Which to me is actually spot on. The game leaned very heavily on features (voice recognition, team dynamics) that it didn't do very well. Yes these issues can be overlooked as fans and you can still have fun with the game (as I did) but as a critic, it's your job to point out when KEY FEATURES are poorly implemented.

The game's big selling point was how you interacted with your teammates and the decisions you make....well, if someone bought Binary Domain expecting this feature to be on par with how it is in other games with this feature (such as Mass Effect 3) they'd be incredibly disappointed with it. And this is the type of thing that critics are employed to make you aware of.

I don't think AT ALL that reviewers looked at the "Sega" name on the cover and said, "you know what, I'll rate the game low just because."

Check it out, game didn't get a single "negative" review.
http://www.metacritic.com/game/xbox-360/binary-domain/critic-reviews

Remember Capcom? They used to be able to do almost no wrong in the critical community, now almost everything they release gets low-mid 8s (at best) and everything else gets trashed. There's no bias. Companies release games and some fare better than others.

Critics are not rating Colonial Marines poorly because it's from Sega, they're rating it poorly because it sucks and they're trying to save their readers from buying a shit game.

Quote
I know that the Marvel games sucked, they did. But this is a new level of sucking. Like what the fuck. The AI reminds me of like Doom II. Maybe even worse. Animation is missing. It literally is you going from room to room killing brainless objects. Either Xenos that like rush at you or soldiers that stand in one area of the map (behind something to make it look like its taking cover) and that's it.

Again, I'm not done with the game. Not good at all.


Sad part is, you're actually playing the best version.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 17, 2013, 09:19:40 pm
I have to say I hate metacritic. You are saying "I say this game is blah, due to what these people say". I'll tell you that you should really just PLAY Binary Domain for yourself. The game has likable characters, good shooting, great pace and a neat concept behind it. It has that sci-fi touch and the likable Japanese anime type personalities with some of the characters.

I did play and beat BD.  75/100 is not an unfair score for the game.  I might have scored it slightly higher personally (probably a high 7 or low 8 ) but I never saw what reviewers were giving it and screamed bloody murder.

If we're talking about the critical reception of something, I'm not sure what else to cite other than meta critic.  Game rankings? 

Is it looking like we'll see our first "D" grade at SEGAbits, George?

I've considered reviewing Sonic '06, if only so people can see what our "F" looks like.
 

given that you've mentioned having missed the whole 06 debacle, I would be extremely interested in this. 
Title: Re: Aliens: Colonial Marines
Post by: DJaw on February 17, 2013, 10:59:17 pm
All I will say is that this game is Nintendo fault. There is no other way. Nintendo not involved this game would be good

Admin Edit: Please don't refer to Nintendo with derogatory names, thanks. Next time it's a warning, you've already done this in another topic. There is way's to express your disdain for Nintendo without using derogatory names
Title: Re: Aliens: Colonial Marines
Post by: George on February 17, 2013, 11:25:37 pm
Nintendo has nothing to do with Aliens: Colonial Marines.

Rappy, I don't mind people disagreeing with me on a game or anything. I just rather hear what you disliked personally that made it a 7-8, instead of saying "Well, IGN says its 8/10 so its not as good as X game."

Personally I rather play Binary Domain than Gears of War, but that is personal. I know Gears has better shooting, but I thought Binary Domain was a great entry to a new IP. A sequel that built on that would and could be a AAA title.

Good example: Borderlands was a pretty alright game, 2 did everything a ton better and got way better sales/scores.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 17, 2013, 11:31:33 pm
Nintendo has nothing to do with Aliens: Colonial Marines.

Rappy, I don't mind people disagreeing with me on a game or anything. I just rather hear what you disliked personally that made it a 7-8, instead of saying "Well, IGN says its 8/10 so its not as good as X game."

Personally I rather play Binary Domain than Gears of War, but that is personal. I know Gears has better shooting, but I thought Binary Domain was a great entry to a new IP. A sequel that built on that would and could be a AAA title.

Good example: Borderlands was a pretty alright game, 2 did everything a ton better and got way better sales/scores.

Noted.  But that would be for a discussion on the merits of BD.  This specific discussion was about the game's reception and whether or not there is a legitimate media bias against Sega.  I see no harm in referencing a review aggregate site in this context. 
Title: Re: Aliens: Colonial Marines
Post by: George on February 17, 2013, 11:48:38 pm
Well enough, I don't think many people are biased against SEGA. I think Valkyria Chronicles, Yakuza franchise and Binary Domain proved that.

Though I think most reviewers are too harsh on Sonic and some expect it to live up to Mario Galaxy, when its not what Sonic is about.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 18, 2013, 12:27:41 am
I just resumed a campaign and had...NOTHING in my hand. XD My hands were set like they had a pulse rifle in them, but they were empty and I couldn't fire. I could switch to shotgun and then back to empty hands. I got video of this too. (I'll be posting it later.)

BTW, from experimenting with that, I did find out by accident that holding the weapon switching button (y or ^) does bring up and extra cursor where you can switch to other weapons I thought I could only use in multiplayer! I'm almost done with the campaign and I could've used a completely different weapon this whole time.
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on February 18, 2013, 12:45:26 am
Other big games like Resident Evil online(remember that one?) didn't get this type of treatment but all of a sudden were getting this big shitstorm over this game. I wonder why. Nothing to do with who's publishing the game then.

I'm pretty sure people were expecting Operation Raccoon City to end up sucking given that it's a side game developed by a Western developer with an average history. Also, highly hyped games not published by SEGA get outrage ALL the time. Remember Mass Effect 3, Diablo 3, DmC, Street Fighter x Tekken, etc?

I'm sorry but there's no excuse in what is essentially an over reaction to a bad game.

I dunno, maybe it could also be that the game is worse looking and performing than a DEMO, being able to erase save files on the 360 by resetting the system cache, being hyped for 6 years, being tied to one of the most iconic sci-fi/horror series out there, some possible shady development works, etc.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 18, 2013, 02:46:25 am
Wait, Joe, are you saying RE6 didn't get a shit-storm?

Man that game got shat on from sky-scrapers, and deservedly so, it was the worst fucking game I've played in years. Yes, this time I was silly enough to buy it and it was atrocious. That game got slammed by everyone too, and if we were on CapcomBits we'd probably have seen all that backlash as much as we are about this abomination.
Title: Re: Aliens: Colonial Marines
Post by: pirovash88 on February 18, 2013, 03:07:01 am
It's really a shame that this game turned out to be horrible. As a fan of the AvP game, I was planning on purchasingthis game, until I heard and read some of the terrible reviews. Game should never have been outsourced.
Title: Re: Aliens: Colonial Marines
Post by: George on February 18, 2013, 03:43:40 am
OH its very bad. I'm working on our first video review for this and I feel bad capturing footage because it means I have to replay sections.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 18, 2013, 04:21:59 am
Because Binary Domain's reception was hardly enough to raise any eyebrows.  Its critical average on metacritic hovers around a 75/100 which to me, is a solid to tepid reception that you would have a hard time using as evidence of some kind of media bias.  Was it slightly underrated?  Maybe a little.  But nothing that screams bias.  I mean, sonic colors and generations were reviewed pretty favorably by most gaming outlets so how does that factor into your suspicions? 

You did not read the rest of my post did you?

The general idea is most European outlets grew up on SEGA's consoles, therefore they have a stronger attachment to the SEGA brand. Whilst Americans grew up on Nintendo's consoles, therefore they have a stronger attachment to the Nintendo brand. Likewise there is a general bias against Japanese video games, or ignorance, by the Western media to prove their titles are superior to Japan.

And using Metacritic is hardly a fair indication of anything because EDGE's 7 will be different from a IGN 7.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 04:31:51 am
 
Quote
Well I can't speak for people "attacking" those who liked the game, I personally haven't done that and won't do that.
Good for you.

Quote
That said, I don't see anything wrong with people being angry that a game we were looking forward to has turned out to be such a mess. Dude I don't have to play the game, I can watch videos of it and see that it was clearly a rushed effort that does not deserve my $60. The AI on the enemies is utterly laughable and frankly has been outdone by the AI in N64 titles. It's totally inexcusable.

Yet you haven't played it right? I haven't played it so i don't know if the game will truly suck or not. There are other ways to play a game without fully purchasing the title you know.Renting is one of them.All you are doing is repeating what other people are saying and then getting into a fuss over it. I'm not a sheep, i'd perfer to see if i like it or not. Not what other people dictate to me.

 
Quote
You do realize that people have been anticipating this game for YEARS, right? This was supposed to be a cannon sequel to Aliens, known by many as one of the best science fiction films of all time...

No need to shout. Anticipation is different from Sega purposely marketing it to the masses. All sega has done with this title is announce when they signed the license,announce the title with GBX and announce release dates. GBX was mainly hyping the title during the 7 year period, and most of the hype stems from their reputation. If it hasn't lived up to it then fair enough but the outrage now is going overboard and even you have to admit that. Like i said there's been many titles that people have anticipated for years and that's come out like shit yet people haven't over reacted like they are doing now.
 
Quote
Again, people have to actually know that the game exists to be able to make a fuss about it.

Again learn to read.
Here is what i actually said....
Quote
To me what people should have been angry and kicking up a fuss about is the way BINARY DOMAIN has been treated by sega.
You see Ben, i didn't say it wasn't sega's fault so your last remark doesn't make sense. from what i said the scandal is the fact that Sega didn't market it. And this was a title that many Sega fans knew about and wanted to see it succeed. Yet Sega didn't even bother with anything to promote it and that was scandoulous. GOLDEN AXE BEAST RIDER got more media coverage from sega than BD did. but i don't see people tearing down the walls over that. 
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 04:36:44 am
I'm pretty sure people were expecting Operation Raccoon City to end up sucking given that it's a side game developed by a Western developer with an average history. Also, highly hyped games not published by SEGA get outrage ALL the time. Remember Mass Effect 3, Diablo 3, DmC, Street Fighter x Tekken, etc?

I dunno, maybe it could also be that the game is worse looking and performing than a DEMO, being able to erase save files on the 360 by resetting the system cache, being hyped for 6 years, being tied to one of the most iconic sci-fi/horror series out there, some possible shady development works, etc.

Oh yes there is something going on and GBX and Sega has something to answer for. I can understand the outrage if someone brought the game and was expecting more. But the majority of the people complaining haven't brought it. The people that have oddly enough aren't smashing down the walls with pure venom spitting death to GBX and Sega. Anyone that has played it i've noticed is a subduded tone in commenting whether the game was good or bad. We have had two people here that confirmed that they played it and both have different opinions. But both didn't say it was brilliant or anything. One said it was good, the other said it was bad/terrible. Both to me sounded subduded about it which you can tell that they are dissapointed. but both aren't shouting the odds either. Obviously they wanted a whole lot better than they got. But they will be the people i'd expect to really be pissed because they've payed for it/played it.


Quote
I wasn't trying to take anything back, the game is still a piece of garbage...
Again learn to read. If you don't like people insulting you, don't do it to others. And i wouldn't know if the game is garbage because i haven't played it, just like you. Unlike you however i don't behave like a lemming and take what people say as bible.


Wait, Joe, are you saying RE6 didn't get a shit-storm?
Man that game got shat on from sky-scrapers, and deservedly so, it was the worst fucking game I've played in years. Yes, this time I was silly enough to buy it and it was atrocious. That game got slammed by everyone too, and if we were on CapcomBits we'd probably have seen all that backlash as much as we are about this abomination.
Yawn, I never said that no other game had a shitstorm. ::) I said that this shitstorm is worse than anything i've seen for years and what makes it worse is that no one apart from a few people have played it. I dont remeber any game getting slammed like this. So stop twisting my words just to fit your agenda.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 04:49:45 am
You did not read the rest of my post did you?

The general idea is most European outlets grew up on SEGA's consoles, therefore they have a stronger attachment to the SEGA brand. Whilst Americans grew up on Nintendo's consoles, therefore they have a stronger attachment to the Nintendo brand. Likewise there is a general bias against Japanese video games, or ignorance, by the Western media to prove their titles are superior to Japan.

And using Metacritic is hardly a fair indication of anything because EDGE's 7 will be different from a IGN 7.

Yes, but metacritic is supposed to take all the reviews from different publications and use it as a percentage as an overall score. Its more or less a guide rather than an opinion which is different from independent magazines like Edge, Famitsu or whoever that obviously have different score ratings.

As for the bias, I'm suprised there are people in this forum that are unaware of it. From my time in Sega nerds to Sega bits down the years we have seen some sort of media reviwer bias against Sega. How many games have we seen get marked down because it happened to be from sega? Or a game that was bad but made to be worse because it was from sega. geez i remeber there was an incident over at the old Sega nerds site where most of the regular posters led by the staff thee at the time having to defend the sites honour against some zealot who was taking potshots at Sega and then decided to turn their bile against Sega nerds. So people who says there isn't any anti sega sentiment out there is living in cloud cuckoo land. From the years of the media bias of seperate the truly bad games from sega from the games that are just average or brilliant. I'm sure ACM isn't a great game but this shitstorm has been created and led by certain media outlets thsat want to lead pitchforks and torches at sega's door.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 18, 2013, 05:15:31 am
Aliens: Colonial Marines is the number one title in the UK and the biggest launch (Ahead of DmC, Ni No Kuni and Dead Space 3) this year.

It sold worse than SEGA's AvP in 2010 so I guess that is something... If only Valkyria Chronicles was called Aliens Chronicles, or Aliens Domain, or Yakuza: Alien Souls.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 05:22:36 am
Aliens: Colonial Marines is the number one title in the UK and the biggest launch (Ahead of DmC, Ni No Kuni and Dead Space 3) this year.

It sold worse than SEGA's AvP in 2010 so I guess that is something...
And the anti Sega brigade's work is done. let's just expect ALIEN from Creative Assembly turns out to be more of a decent game and get treated better. But history is against it. :(
Title: Re: Aliens: Colonial Marines
Post by: George on February 18, 2013, 05:51:08 am
ROJM, I just beat Aliens. Trust me, it sucks.

Going to work on a pretty decent video review. Hopefully its good enough.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on February 18, 2013, 08:17:21 am
We'll be lookin' foward to it.  ;)
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 08:27:22 am
ROJM, I just beat Aliens. Trust me, it sucks.

Going to work on a pretty decent video review. Hopefully its good enough.
George i didn't say it was good or bad, I just haven't played it yet to make a judgement. I can trust your opinion because you have played it. Also you haven't gone around ranting and raving about how its failed to live up to expectations, and if you paid for this game you would have every right to do so. But people who haven't played it who are ranting and raving about how bad it is, i cannot and will not take seriously, especially when its fuelled by some aspects by an anti Sega  section of the games media. Like i said there is obvious something to answer for but i feel that the reaction by the media with people who haven't played it has gone a bit overboard.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 18, 2013, 10:30:56 am
There is no anti-sega agenda. The company you love simply sucks 50% of the time and people call it like it is.

Sega comes out with two shit games to every one brilliant one. I think it's time we acknowledge this?

For every Valkyria Chronicles there are two Daisy Fuentes Pilates.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 11:38:10 am
There is no anti-sega agenda. The company you love simply sucks 50% of the time and people call it like it is.

Sega comes out with two shit games to every one brilliant one. I think it's time we acknowledge this?

For every Valkyria Chronicles there are two Daisy Fuentes Pilates.

And you clearly have no clue what you're on about. Older members in this forum have seen the bias from time to time for over a decade.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 18, 2013, 12:01:20 pm
http://www.youtube.com/watch?v=_5O1mIkVjsI

Can't fight Aliens without a gun. Another odd glitch.

I will give them point for realism. You can't fire in this mode.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 18, 2013, 12:08:59 pm
There's some saving issues too...

http://www.strategyinformer.com/news/21886/sega-reports-of-small-number-of-save-losses-for-aliens-colonial-marines
Title: Re: Aliens: Colonial Marines
Post by: Team Andromeda on February 18, 2013, 12:47:26 pm
There is no anti-sega agenda. The company you love simply sucks 50% of the time and people call it like it is.

Sega comes out with two shit games to every one brilliant one. I think it's time we acknowledge this?

For every Valkyria Chronicles there are two Daisy Fuentes Pilates.


There is to a point. Far too many slag off SEGA games with out playing them, more so when it comes to SONIC.

Look Aliens isn't great and I speak as the sucker that spent £70 on the Limited Ed , but I've seen some give it a 1 out of 10 and its far from that bad . Its bad, but it does have half decent moments
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 18, 2013, 01:05:11 pm
AKI:
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The general idea is most European outlets grew up on SEGA's consoles, therefore they have a stronger attachment to the SEGA brand. Whilst Americans grew up on Nintendo's consoles, therefore they have a stronger attachment to the Nintendo brand. Likewise there is a general bias against Japanese video games, or ignorance, by the Western media to prove their titles are superior to Japan.

I think that's a bit of a stretch....I think generally people in the West prefer Western games because they're developed more to Western tastes. I doubt your average game lover who got a job reviewing games cares about "proving their superiority to Japan," especially after likely growing up on Japanese games. 

Japanese games get excellent reviews all the time. Dark Souls is one of the recent ones but there are many others. Fire Emblem: Awakening has gotten near universal acclaim, just like Valkyria Chronicles did.


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It sold worse than SEGA's AvP in 2010 so I guess that is something... If only Valkyria Chronicles was called Aliens Chronicles, or Aliens Domain, or Yakuza: Alien Souls.

Or, if those games were graced with even a fraction of the marketing that this one was...
-------------------------------------------------------

ROJM:
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Yet you haven't played it right? I haven't played it so i don't know if the game will truly suck or not. There are other ways to play a game without fully purchasing the title you know.Renting is one of them.

If I could walk on over to my local Blockbuster and rent the game I would have, but ....sadly, Blockbuster doesn't exist anymore (or hardly) making it very difficult to rent a game these days, outside of signing up for Gamefly, which wouldn't be worth it to me because of my general dislike for renting games. (Developers don't get the $$ for it.)

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All you are doing is repeating what other people are saying and then getting into a fuss over it. I'm not a sheep, i'd perfer to see if i like it or not. Not what other people dictate to me.

Well, alright then, lol. I have no issue with that. You're free to play as many bad games as you'd like. My point is that I don't think you can tell us that we have "no right" to call a game bad when it's clearly a bad game.

You are reminding me of those who defended Sonic '06 and called those of us who at the time refused to play it as being jugmental or "unfair." Dude we don't live in the early 90s anymore, we have broadband internet, haha; it's far easier to tell if a game will be to our liking or not. You don't have to "play" a game to see, "hey, maybe this game's not for me." And overwhelmingly, those who HAVE played the game, have agreed.

Life's too short to waste it (and $$) to play bad games just to win "message board points" and the ability to discuss the games.



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No need to shout. Anticipation is different from Sega purposely marketing it to the masses. All sega has done with this title is announce when they signed the license,announce the title with GBX and announce release dates. GBX was mainly hyping the title during the 7 year period, and most of the hype stems from their reputation. If it hasn't lived up to it then fair enough but the outrage now is going overboard and even you have to admit that. Like i said there's been many titles that people have anticipated for years and that's come out like shit yet people haven't over reacted like they are doing now.

Not shouting, emphasizing. And Sega has sponsored video playthroughs with major journalism sites, they've promoted the game, they demoed the game at trade shows, ...what do you mean Sega has done little to market the game? If the game's gotten attention it's been because of the marketing and the license. Gearbox is a developer, they don't handle the marketing.

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but the outrage now is going overboard and even you have to admit that. Like i said there's been many titles that people have anticipated for years and that's come out like shit yet people haven't over reacted like they are doing now.

What you're saying just isn't the truth. The backlash towards Mass Effect 3's ending was a shitstorm that Colonial Marines' backlash isn't even touching.........and Mass Effect 3 was widely regarded as a great game with a "bad ending." But it got slammed. The new DmC game, again, a good game, but one slammed by the fanbase. RE6....major backlash as well. Backlash from disappointed fans is common among anticipated games, dude. There's nothing special happening here except that Sega rarely releases an anticipated game. ("Anticipated" meaning outside of a small fanbase.) Pretty much, the Yakuza fanbase (another incredibly small group) cared about Binary Domain, nobody else seemed to know or want to know.

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You see Ben, i didn't say it wasn't sega's fault so your last remark doesn't make sense. from what i said the scandal is the fact that Sega didn't market it. And this was a title that many Sega fans knew about and wanted to see it succeed.
 

I'm...not sure what you're saying, to be honest. There was no "scandal" surrounding Binary Domain's marketing, outside of a few people on Sega sites complaining about it. By and large, the game was marketed terribly but people didn't seem to care about it. We posted articles about the game. Whenever Sega released a trailer or new information we posted it on our homepage. For the most part, our readers had no interest in the game. Our articles got no response and people just blew the game off as a "generic" TPS.

So I'm not sure where you're getting the idea that the Sega community wanted the game to succeed. Most Sega fans I saw, both on here and elsewhere, couldn't get past the Western character designs and refused even to play the game....letalone complain about its treatment by Sega. Nobody cared because nobody was interested in the game. Unfortunately, because it was a good game.

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I can understand the outrage if someone brought the game and was expecting more. But the majority of the people complaining haven't brought it.

That's because people don't want to buy a bad game. They're horribly disappointed because they wanted to buy it and wanted it to be good.

But, people don't have money to spend on bad games.

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Anyone that has played it i've noticed is a subduded tone in commenting whether the game was good or bad.


Probably because those who went out and bought it knowing how bad it was are die-hard fans (of either Sega or Aliens) who are determined to see the good in the game no matter what. But even their tepid thoughts on the game kinda say it all.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 18, 2013, 02:52:17 pm
I think that's a bit of a stretch....I think generally people in the West prefer Western games because they're developed more to Western tastes. I doubt your average game lover who got a job reviewing games cares about "proving their superiority to Japan," especially after likely growing up on Japanese games. 

Japanese games get excellent reviews all the time. Dark Souls is one of the recent ones but there are many others. Fire Emblem: Awakening has gotten near universal acclaim, just like Valkyria Chronicles did.

But they would try to push their own preference onto their articles/reviews from time to time. A bit like how IGN had that football manager review and lambasted the game because it was nothing like FIFA or Pro Evo. I would not exactly think it's too much of a stretch, for example look at EDGE, whilst they usually are often quite strict, get a British developer behind it and they would show some sort of leniency towards the title.

Or, if those games were graced with even a fraction of the marketing that this one was...

You didn't get my stealth troll at SEGA Europe/America, did you? :(
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 18, 2013, 03:16:26 pm
I saw Angry Joe's video review.
I'm not a fan of his, but the dude hands out honest opinions.

His video made realize that reviews are truly bullshit. He is an Aliens fan, and it shows. He didn't bash the game just fucking because, he gave it a chance but ultimately was disappointed.

Myself, I'm not an Aliens fan, but I enjoy the movies. And quite honestly, he kinda sold the game to me.

I'm going the Joe way, I will only form opinions on games after I play them. Fuck reviews.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 18, 2013, 03:44:32 pm
There is no anti-sega agenda. The company you love simply sucks 50% of the time and people call it like it is.

Sega comes out with two shit games to every one brilliant one. I think it's time we acknowledge this?

For every Valkyria Chronicles there are two Daisy Fuentes Pilates.


The fucking truth.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 18, 2013, 03:49:36 pm
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But they would try to push their own preference onto their articles/reviews from time to time. A bit like how IGN had that football manager review and lambasted the game because it was nothing like FIFA or Pro Evo. I would not exactly think it's too much of a stretch, for example look at EDGE, whilst they usually are often quite strict, get a British developer behind it and they would show some sort of leniency towards the title.

On a small scale, sure, but again, I think the Fifa thing is more about preference....people in America by and large aren't as interested in soccer (though FIFA does quite well) so they prefer the FIFA experience, as it's more accessible. Again, I don't think this is some sort of "America vs the UK" thing, lol, I just think that Americans tend to prefer FIFA to Football Manager.

Anyway, Western developers are all over the place; some are from the UK, some America, some Canada and France....Even amongst Western games there's preferences, I don't think there's some sort of nationality thing going on here.

Annnnnnnyway.

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You didn't get my stealth troll at SEGA Europe/America, did you?


lol yeah I did. But I wanted to add that if Sega had marketed their other titles they may have done better, even without the Alien name.

Here's a scary thought; how much better could Colonial Marines have done (it's already doing well in the UK) if it were actually good?
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 18, 2013, 04:09:00 pm
Again learn to read. If you don't like people insulting you, don't do it to others. And i wouldn't know if the game is garbage because i haven't played it, just like you. Unlike you however i don't behave like a lemming and take what people say as bible.

Yawn, I never said that no other game had a shitstorm. ::) I said that this shitstorm is worse than anything i've seen for years and what makes it worse is that no one apart from a few people have played it. I dont remeber any game getting slammed like this. So stop twisting my words just to fit your agenda.

First of all, I wasn't intending to insult anyone (apart from Gearbox and Sega). I had a jab at Semmie at first, but that was more in jest. Sorry if I offended you.

Also, you realise I'm not just going off of reviews. Based on gameplay vids and information about the game, I can see it's sub-par. I can see the bad graphics, bad gameplay, hear about all the bad glitches and retarded storyline.

There are games out there that have had good reviews but I still have no intention of playing them, like Sonic 4 and Sonic Colours. I actually have played Sonic colours and found it to be pretty mundane and didn't bother sticking past the second level or so.

I also disagree that this shitstorm is worse than anything in years. Do you follow other developers and genres to the extent you follow Sega? If you only really follow Sega it'll seem like the biggest thing ever, but really it's about on par with the backlash against stuff like Resi 6, DmC and Sleep Fighter X Tekken a Nap (AKA Jab x Timeout, AKA The worst fighting game ever created).
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 18, 2013, 04:17:06 pm
Nap (AKA Jab x Timeout, AKA The worst fighting game ever created).

No, it's not. That honor belongs to Slaughter Sport, sir. :D
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 18, 2013, 05:10:55 pm
But they would try to push their own preference onto their articles/reviews from time to time. A bit like how IGN had that football manager review and lambasted the game because it was nothing like FIFA or Pro Evo. I would not exactly think it's too much of a stretch, for example look at EDGE, whilst they usually are often quite strict, get a British developer behind it and they would show some sort of leniency towards the title.

You didn't get my stealth troll at SEGA Europe/America, did you? :(

I would be more inclined to agree with you had sega been releasing excellent games that were regularly shunned by critics but this is simply not the case.  Sega's own quality of output is solely to blame for their current irrelevancy.  Media outlets as far as I can tell, are more inclined to rate sega games with full honesty given that any sense of nostalgic obligation towards the company has all but dissolved in the past decade.  Simply put, people don't even care enough about sega to be biased.  They are hardly even a voice in the industry any more.  If anything, be grateful that the occasional glowing article is still written about the Dreamcast, which many still seem to hold in high esteem in the games journalism community.     
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 18, 2013, 06:21:32 pm
On the topic of Sega getting shat on, I also disagree in general. When was the last time Total War got a bad review? PC mags cum buckets over that franchise.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 19, 2013, 02:21:56 am
http://www.youtube.com/watch?v=Bp_QInW3gkQ
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 04:10:52 am
I would be more inclined to agree with you had sega been releasing excellent games that were regularly shunned by critics but this is simply not the case.  Sega's own quality of output is solely to blame for their current irrelevancy.  Media outlets as far as I can tell, are more inclined to rate sega games with full honesty given that any sense of nostalgic obligation towards the company has all but dissolved in the past decade.  Simply put, people don't even care enough about sega to be biased.  They are hardly even a voice in the industry any more.  If anything, be grateful that the occasional glowing article is still written about the Dreamcast, which many still seem to hold in high esteem in the games journalism community.     

SEGA Japan's quality of output is not to blame for their irrelevancy, SEGA West's lack of any proper marketing is. You do not have a year that had big hitters in Yakuza 5, PSO2, Sonic Racing 2, Binary Domain and Virtua Fighter 5: Final Showdown and try to argue it's this lack of quality which is why they have fallen into the abyss. A complete lack of care by SEGA Europe/America to nurture any SEGA Japan games has unfortunately placed SEGA in this situation.

And as I said, it might be the case in American media, but not the case in European media where SEGA is still a major publisher in many European territories and I had argued a bias for SEGA.

(I would also argue against their general irrelevancy if you factor in SEGA Europe and America. With Football Manager, Total War, Company of Heroes and Spiral Knights, they have a strong foothold in the PC community that seems to be getting stronger and stronger)

On the topic of Sega getting shat on, I also disagree in general. When was the last time Total War got a bad review? PC mags cum buckets over that franchise.

PC reviews are also generally less biased than console reviews. Better journalists too. Superior race and all that. That being said most PC users seem to love SEGA, example; the mad celebrations when SEGA purchased Relic.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 19, 2013, 04:13:52 am
PC reviews are also generally less biased than console reviews. Better journalists too. Superior race and all that. That being said most PC users seem to love SEGA, example; the mad celebrations when SEGA purchased Relic.

There was also some concern that Sega would shut down tournament streams because they didn't allow Shining Force Let's Plays or something like that.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 04:29:09 am
There was also some concern that Sega would shut down tournament streams because they didn't allow Shining Force Let's Plays or something like that.

I think we can all agree AM2 (We are talking about AM2, right?) is a much more friendly developer than whoever is in control of the Shining series.

Though they have annoyed a few PC fans for what they did to Total Biscuit (To be honest I never heard of him until they threatened to take down his channel) some high level cockup that. Heads should roll for whoever's idea that was.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 04:44:42 am
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Well, alright then, lol. I have no issue with that. You're free to play as many bad games as you'd like. My point is that I don't think you can tell us that we have "no right" to call a game bad when it's clearly a bad game.

No, i'm free to play a game and then FORM an opinion. There's nothing in ACM that a few patches couldn't fix.
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You are reminding me of those who defended Sonic '06 and called those of us who at the time refused to play it as being jugmental or "unfair." Dude we don't live in the early 90s anymore, we have broadband internet, haha; it's far easier to tell if a game will be to our liking or not. You don't have to "play" a game to see, "hey, maybe this game's not for me." And overwhelmingly, those who HAVE played the game, have agreed.

Life's too short to waste it (and $$) to play bad games just to win "message board points" and the ability to discuss the games.

But i can discuss a game about it being good or bad because i've actually played it, that's the point.You don't like the game fair enough but dont start going around saying its a bad game because general concesus says it is, when the likelyhood is not a large people who have been trolling about ACM actually played it.


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Not shouting, emphasizing.

No you were shouting. Emphasizing is using bold to make your point.

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And Sega has sponsored video playthroughs with major journalism sites, they've promoted the game, they demoed the game at trade shows, ...what do you mean Sega has done little to market the game? If the game's gotten attention it's been because of the marketing and the license. Gearbox is a developer, they don't handle the marketing.

Yawn, GBX and randy pitchford were hyping the game with the several statements they released to the media. Sega only started to market or should i say mass market the game in the last few months. And games shows and tournaments are hardly marketing since no one who goes to these events wouldn't know about the game. its the people who dont follow games religiously that they would market the title to. but if you call closed press screenings marketing then so be it.

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What you're saying just isn't the truth. The backlash towards Mass Effect 3's ending was a shitstorm that Colonial Marines' backlash isn't even touching.........and Mass Effect 3 was widely regarded as a great game with a "bad ending." But it got slammed. The new DmC game, again, a good game, but one slammed by the fanbase. RE6....major backlash as well. Backlash from disappointed fans is common among anticipated games, dude. There's nothing special happening here except that Sega rarely releases an anticipated game. ("Anticipated" meaning outside of a small fanbase.) Pretty much, the Yakuza fanbase (another incredibly small group) cared about Binary Domain, nobody else seemed to know or want to know.
No the backlash wasn't as harsh as this. So what you are saying isn't true. I didn't see orchestrated media campaigns saying how this company has ruined the franchise and they've never made a good game or this witch hunt that's now going on. Using the user base just doesn't work because its people beyond that userbase that are kicking up the shitstorm.

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I'm...not sure what you're saying, to be honest. There was no "scandal" surrounding Binary Domain's marketing, outside of a few people on Sega sites complaining about it. By and large, the game was marketed terribly but people didn't seem to care about it. We posted articles about the game. Whenever Sega released a trailer or new information we posted it on our homepage. For the most part, our readers had no interest in the game. Our articles got no response and people just blew the game off as a "generic" TPS.

There is. This game was a new game IP from one of Sega's biggest developer. A developer that sega is trying to make a superstar out of. Releasing a game that has western appeal. A multi international release and touted as a big game from the company themselves. A game which they also used to launch his own personal studio. Then once its released they don't market it in any of the western markets to reach the boardest audience as possible. And this was the game's  key market. So yes i would consider that to be something seriously wrong considering the stature of this title to Sega. You are also contradicting yourself by saying no one cared about the game when you recently said no body knew about it.
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So I'm not sure where you're getting the idea that the Sega community wanted the game to succeed. Most Sega fans I saw, both on here and elsewhere, couldn't get past the Western character designs and refused even to play the game....letalone complain about its treatment by Sega. Nobody cared because nobody was interested in the game. Unfortunately, because it was a good game.

There were tons of people here complaining how sega didn't market the game and thought that the game was good. The only people that probably would compain is sonic fans who think sega should do nothing else but sonic games.
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That's because people don't want to buy a bad game. They're horribly disappointed because they wanted to buy it and wanted it to be good.

Sorry, until you played the game then you can tell me its bad.


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But, people don't have money to spend on bad games.
They don't have money to buy good games either in this climate.
 
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Probably because those who went out and bought it knowing how bad it was are die-hard fans (of either Sega or Aliens) who are determined to see the good in the game no matter what. But even their tepid thoughts on the game kinda say it all.
Yes you must  be a mind reader if you are so sure why people brought the game.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 05:04:44 am
But they would try to push their own preference onto their articles/reviews from time to time. A bit like how IGN had that football manager review and lambasted the game because it was nothing like FIFA or Pro Evo. I would not exactly think it's too much of a stretch, for example look at EDGE, whilst they usually are often quite strict, get a British developer behind it and they would show some sort of leniency towards the title.



Exactly. That reminds me of GOLDEN AXE BEAST RIDER when the game from its previews and press releases emphasised that this game was a one player game and the emphasis was beast rding. Then when the game was reviewed what was the first criticism? "It isn't a two player game, Sega has ruined it again".Despite being previwed in the same magazines for several months STATING it was a one player game. Just because the game wasn't good just masked the underlying current to bash Sega.  And that's the problem. There's been too many incidents to ignore. Just because a couple of newbies have never seen it doesn't mean it didn't or still isn't happening. The way they are acting you'd think that me, you and TA are making it up or "mis interpreting" the situation. Long for the days when game journalists reviewrs were objective and not tribalistic.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 05:11:38 am
First of all, I wasn't intending to insult anyone (apart from Gearbox and Sega). I had a jab at Semmie at first, but that was more in jest. Sorry if I offended you.

Also, you realise I'm not just going off of reviews. Based on gameplay vids and information about the game, I can see it's sub-par. I can see the bad graphics, bad gameplay, hear about all the bad glitches and retarded storyline.

There are games out there that have had good reviews but I still have no intention of playing them, like Sonic 4 and Sonic Colours. I actually have played Sonic colours and found it to be pretty mundane and didn't bother sticking past the second level or so.

I also disagree that this shitstorm is worse than anything in years. Do you follow other developers and genres to the extent you follow Sega? If you only really follow Sega it'll seem like the biggest thing ever, but really it's about on par with the backlash against stuff like Resi 6, DmC and Sleep Fighter X Tekken a Nap (AKA Jab x Timeout, AKA The worst fighting game ever created).

If you said it like that in the first place, no one would have gotten defensive. Oh i'm aware that not everyone can afford to buy a game and needs to be careful of the title. No one needs to be rude either regardless of their stance. I've seen the game play vids and everything connected to this game. I have not said this game was good or bad either. And yes there there is a real problem with this title. I've said that. Yet everyone seems to be acting that i'm trying to defend it. I'm not. So let's just leave it as that and move on. At the end of the day we can both agree that we all wanted ACM to be exceptionally brilliant and disapointed that it isn't even near that.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 19, 2013, 05:38:41 am
Neither of you will win this argument.

And as far as the Binary Domain portion of the argument. Whoever's arguing that sega let that game down with marketing? Untrue.

Binary Domain, while a good game, was nothing special. Binary Domain was adequate. It was a capable, solid shooter, with decent graphics, a decent story, and decent multiplayer.

The key word is "decent". It did nothing remarkable. It was essentially a Japanese developer mimicking everything that's ever been done successfully in a shooter and releasing it saying "We can do this too!"

Unfortunately they failed to understand that the market is saturated and that a shooter these days needs to excel heavily in one specific area. For a shooter to sell units it has to have unbelievably incredible graphics (gears of war), unbelievably addictive multiplayer (COD), or an incredible story.

Binary Domain simply had none of this. It was adequate. Capable. Acceptable. You played it, you finished it, you said "Okay, that was something." and then you cut up a watermelon and chewed for 20 minutes while a cat slept by the radiator. You were never freaking out over visuals, you were never feeling anything truly emotional for characters, and you certainly weren't up till 2am playing multiplayer. You didn't want to fall into that world and stay there for weeks and weeks.

The game was good. But nothing special.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 06:04:27 am
Sigh, if you dont let the public even know that the game exists, they are not going to buy it. Outside of a few Sega gamers and shooter fans that would have known about the title, the game never reached the general public. It has nothing to do with your preceived quality of the title. ALIENS CM has proved that and that game has been lamblasted. If you market a title sufficently you will get the people to buy it. Countless marketing campaigns have proven that, even the ones sega has been involved with. And as Aki said the game was noted on the best games of 2012 in another forum at position 21 which meant it was popular enough with the peole who played it and the forum in question wasn't a sega forum or known to have many sega supporters there.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 19, 2013, 07:09:21 am
...sega supporters...

Two words that sum up everything that's wrong in this hobby. We are customers. We're not here to "support" any company. The idea that we have to support Sega is ludicrous. If a company makes shit, call it shit.

If your Ford blew a head gasket every year, would you keep it? Would you buy another one? Would you pay more for it in the future because in the past you once fucked a girl named "Ford" and it was the best fuck ever?

Now that right there was one seriously mixed metaphor. The point remains though. I'm sick of giving Sega a pass because of the love I once felt for them.

Sega used to be the reason I played videogames. Now, they've lost their identity and release continuous sub-par experiences, punctuated by infrequent glimmers of their past glory.

They produce very few products of high quality, where in the past their products were almost always guaranteed to be of impeccable quality.

Worse still, when the company makes a fantastic product it has to run through a seemingly unbreachable wall to reach anyone besides Japanese players, leaving their most stalwart fans in the US and Europe wondering if we'll ever get to see the best games made by our favorite game-makers. Remember when the USA couldn't buy Outrun? Or Valkyria Chronicles 3? Remember when every single Yakuza release is a torturous wait for fans, wondering constantly if we'll even see them?

"Support Sega". At one point this was my forum signature. I had these words on every forum post I wrote! What a stupid idea.

Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 07:35:53 am
Two words that sum up everything that's wrong in this hobby. We are customers. We're not here to "support" any company. The idea that we have to support Sega is ludicrous. If a company makes shit, call it shit.

If your Ford blew a head gasket every year, would you keep it? Would you buy another one? Would you pay more for it in the future because in the past you once fucked a girl named "Ford" and it was the best fuck ever?

Now that right there was one seriously mixed metaphor. The point remains though. I'm sick of giving Sega a pass because of the love I once felt for them.

Sega used to be the reason I played videogames. Now, they've lost their identity and release continuous sub-par experiences, punctuated by infrequent glimmers of their past glory.

They produce very few products of high quality, where in the past their products were almost always guaranteed to be of impeccable quality. Worse still, when the company makes a fantastic product it has to run through a seemingly unbreachable wall to reach anyone besides Japanese players.

"Support Sega". At one point this was my forum signature. I had these words on every forum post I wrote! What a stupid idea.


The word support can be attributed to customers as well.In the context of a forum though I'll use the word supporters because anyone taking their time to write and comment stuff about Sega would be a supporter of the company. The same as if it was in an EA forum or a Capcom forum or anyother video game based forum. Also in the context of my previous post, that forum isn't known to be pro Sega and yet a game you described as being nothing special still managned to make it into their best of 2012 chart.So it didn't get in there by any Sega "supporter". And since BD was the only game mentioned and your response to that post, are you saying its nothing special to it being shit? ???

And as for your generalisation of sega games. Well i'm in a lucky (and hard earned) position to import and buy Sega games,i'm even a collector of their games and systems. Yes some of their western output has been dire but some of it has not. the japanese output is usually better but their arcade output has been sublime until recently(the last few years). And no one (apart from semmie but even he has criticised sega)have given Sega a pass either so i don't even understand what led you to that conclusion. I definatly have criticised Sega over their past mistakes. I've even criticised Sega over their focus on digital games. But i also dont generalise over their preceived quality of titles they release overall because unless you have the bigger picture(ie seen or played the majority of their games) then its quite ludricous to say sega has gone to shit. The last four years(2008-2011) they have released quite a good line up of games with diversity compared to many of their competitors. 2012 onwards they've slowed down a bit. Just because this controversy over ACM is influencing your "panic attack" doesn't mean the company has gone to shit overall. So taking your own advice about "supporters", i say to you, "Calm down dear, its only a video games company". ;)
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 19, 2013, 07:47:46 am
Wow! I take a break from the forums for two days and look at all the shit that went down!

Catching up... guys, you gotta ease up on the insults. I'll admit, some of the stuff I've read here annoyed me, but I'm not going to personally insult anybody. Though I won;t be afraid to disagree with a few things.

I gotta agree with ROJM when it comes to judging A:CM. I don't think it's smart to form an opinion on a game until one has played it. Sure it's cool to say "A:CM is sounding like an awful game based on reviews", or "I saw gameplay video and it looked like there were a lot of glitches". But I'm of the opinion that one should play a game before straight up saying it is a bad game.

Not to say that A:CM could be great, because based on reviews it looks like it is far worse a game than fans were promised. However, I'm not going to call it shit until I play it. I mean, on MetaCritic there are 20 mixed reviews, 12 negative, and 1 positive. Meanwhile, user reviews are split 38/38 positive and negative. What if I end up being mixed on the game, leaning towards liking it despite the apparent flaws? What if it becomes a game that ends up being one of those guilty pleasures? Or what it, like Sonic '06, I end up outright hating it aside from one or two tiny things?

Point is, I don't think it's fair to form a firm opinion on a game until one has played it. Even if the reviews and the videos give an impression of what to expect, nothing can compare to actually playing the game.

---

I recall when Rise of Nightmares was released, reviews were largely mixed. I had put in a call for a review copy from SEGA, and I was nervous. I watched a video before playing the game and it looked wonky. I read reviews that made it out to be shit. I played it and... I ended up liking it! Sure I wasn't giving it a 10/10, but I found myself being in the category of liking it but not loving it. Had I never played it, and only formed an opinion based on videos and reviews I'd probably be saying it was a shitty game. But since I've played it, I can honestly say that it is my opinion that Rise of Nightmares is a fun arcade-style game with a lot of creepy moments and innovative concepts, and that the game was well worth my time. 
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 19, 2013, 07:59:41 am
arcticsea, gaming is pretty much like football.

You may enjoy games from every company, very much the same way a footy fan likes to watch a good football match. But there is one company (club) that's in your heart. The one that makes you sad when they aren't doing well. And the one you SUPPORT by focusing on the positives even when things go wrong.

In the end the beauty of football isn't on the technical side of the sport. It's in the heart of the fans.

Sure, you can enjoy games technically, but there are people in the videogame world that touch your feelings. And for most of us these people work for Sega.

Quote
Now, they've lost their identity and release continuous sub-par experiences, punctuated by infrequent glimmers of their past glory.
That's the most bullshit argument I've ever read.
If you think the games are that sub-par, don't buy then ffs. Buy the good ones.
Sega as a developer makes fantastic games. As a publisher it releases some stinkers. But the way you are explaining yourself you're just a step from saying Sega is shit because of Sonic 06 like some youtube comments say
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 08:02:12 am
arcticsea, gaming is pretty much like football.

You may enjoy games from every company, very much the same way a footy fan likes to watch a good football match. But there is one company (club) that's in your heart. The one that makes you sad when they aren't doing well. And the one you SUPPORT by focusing on the positives even when things go wrong.

In the end the beauty of football isn't on the technical side of the sport. It's in the heart of the fans.

Sure, you can enjoy games technically, but there are people in the videogame world that touch your feelings. And for most of us these people work for Sega.

That's the most beautiful articulate post i've read in a long time. KUDOS!
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 08:10:31 am
The game was good. But nothing special.

That is totally like, your opinion man! (And when do good games not sell?!)

But you know, I loved the characters (Cain and Big Bo were my favourite) I loved the machines being ripped apart, I loved the boss battles, I loved the machine designs and I loved the pacing of the game. To me, I would love to make SEGA make a Binary Domain 2 and it is the first shooter since Resident Evil 4 I opted to replay.

But my point was this game just was not supported. Yes it could have failed either way, but SEGA guaranteed this title was a failure. Just like they did Yakuza, just like Valkyria Chronicles and so on.

----

Also Ben! Don't worry I'll reply to you soon enough, just give me a day man!
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 08:13:48 am

I recall when Rise of Nightmares was released, reviews were largely mixed. I had put in a call for a review copy from SEGA, and I was nervous. I watched a video before playing the game and it looked wonky. I read reviews that made it out to be shit. I played it and... I ended up liking it! Sure I wasn't giving it a 10/10, but I found myself being in the category of liking it but not loving it. Had I never played it, and only formed an opinion based on videos and reviews I'd probably be saying it was a shitty game. But since I've played it, I can honestly say that it is my opinion that Rise of Nightmares is a fun arcade-style game with a lot of creepy moments and innovative concepts, and that the game was well worth my time. 

Yes it was a shame about RoN. I think the ideas presented in that title and SONIC FREE RIDERS would have been better executed once they got the hang of it had Sega continued Kinect development. I think there's an element in Sega that the teams aren't getting the chance to really explore the systems that they are making games for in order to at one point acheive the quality that most of us are accustomed to. Sonic is actually a good example of this. For years the Sonic games have been struggling in the 3d arena with a minor highlights here and there. Then suddenly Sega manage to get it right with the last couple of Sonic titles. Now if one can see the process from SONIC HEROES to SONIC GENERATIONS you can see that SONIC UNLEASED while a bad idea for a game was the turning point which led to the better Sonic G and SONIC COLORS. The difference is it took over 8-9 years for them to get to that point. Before the consumer teams were allowed time to get to develop a game idea and get a grasp of a system where nowadays its gotta to be an instant hit on a platform that has to make the money or its nothing, leaving any little room to evolve the process which they did have back in the eighties and nineties. And the main reason i'm saying this is because most of the peeps at Sega now are a new generation barring a few older heads so its important if they find there feet. But that's not necessarly happening.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 19, 2013, 08:23:24 am
That is totally like, your opinion man! (And when do good games not sell?!)

But you know, I loved the characters (Cain and Big Bo were my favourite) I loved the machines being ripped apart, I loved the boss battles, I loved the machine designs and I loved the pacing of the game. To me, I would love to make SEGA make a Binary Domain 2 and it is the first shooter since Resident Evil 4 I opted to replay.

But my point was this game just was not supported. Yes it could have failed either way, but SEGA guaranteed this title was a failure. Just like they did Yakuza, just like Valkyria Chronicles and so on.


It makes me wonder if Sega builds a proper sequel to VALKYRIA and a sequel to BD that the games original positive reception would have resulted in larger sales because of word of mouth. I dont think releasing a sequel ten years after the first one or rereleasing the original to generate intrest of a sequel makes any sense anymore because the adulation for that title would have died down. They should do it while the iron is hot as the expression goes.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 19, 2013, 09:00:50 am
I acquiesce.

This certainly isn't the first time or place in my life where seemingly everyone has disagreed with me.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 19, 2013, 12:00:03 pm
I acquiesce.

This certainly isn't the first time or place in my life where seemingly everyone has disagreed with me.

actually I agreed with everything you said.  Should've spoke up I guess!
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 19, 2013, 01:15:17 pm
actually I agreed with everything you said.  Should've spoke up I guess!

No worries. I honestly respect everyone's opinions here, even if I use colorful language sometimes. I'm just as in love with Sega as everyone else here. This is the reason I'm so disappointed in their present, and cynical of their future.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 19, 2013, 01:28:48 pm
No worries. I honestly respect everyone's opinions here, even if I use colorful language sometimes. I'm just as in love with Sega as everyone else here. This is the reason I'm so disappointed in their present, and cynical of their future.

I hear you.  It really comes down to how happy you've been with the past few years of releases.  For me the volume and quality has dropped so drastically that It's gotten depressing.  Sega is kind of like a grandmother with Alzheimer's at this point.  You absolutely still love her but she has lost her mind and is on her way out.  Occasionally though, she has flashes of recognition and reverts to her old self, reminding you of how great she used to be.

But if you're satisfied with a Yakuza sequel, A Virtual Fighter expansion, a terrible free to pay mmorpg, and the occasional solid to good sonic game, more power to you.   

Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on February 19, 2013, 01:32:12 pm

But if you're satisfied with a Yakuza sequel, A Virtual Fighter expansion, a terrible free to pay mmorpg, and the occasional solid to good sonic game, more power to you.   



**Slow clap

Bravo, Sir. Bravo.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 19, 2013, 03:10:06 pm
Quote
No, i'm free to play a game and then FORM an opinion. There's nothing in ACM that a few patches couldn't fix.

A few patches can't completely re-program the AI, they can't write a better story, they can't add more variety to the campaign, they really can't fix the graphics...these are things that are sort of set in stone already, dude.

Quote
You don't like the game fair enough but dont start going around saying its a bad game because general concesus says it is, when the likelyhood is not a large people who have been trolling about ACM actually played it.

The general consensus is what matters for the sake of Sega...Word of mouth is horrendous for this title, which will kill sales (and hurt Sega) in the long run. Whether a couple generous gamers can get past its flaws to reap some enjoyment from the title is largely irrelevant; Sega can not continue to function by releasing games of this level of quality. Again, whether you enjoyed it doesn't really matter, as most people have not. And Sega can't keep releasing games that most people don't like.

Quote
I didn't see orchestrated media campaigns saying how this company has ruined the franchise and they've never made a good game or this witch hunt that's now going on.


You do realize that the backlash for Mass Effect 3's final 10 minutes was so severe and disheartening that the 2 founders of Bioware quit the company shortly after? I'm sorry but Aliens:Colonial Marines' backlash doesn't even touch that one.

 
Quote
You are also contradicting yourself by saying no one cared about the game when you recently said no body knew about it.

By and large, the public wasn't aware of Binary Domain. Many of those who were were turned off for various reasons.

Quote
There were tons of people here complaining how sega didn't market the game and thought that the game was good.


There were a few who complained.

Quote
Binary Domain simply had none of this. It was adequate. Capable. Acceptable. You played it, you finished it, you said "Okay, that was something." and then you cut up a watermelon and chewed for 20 minutes while a cat slept by the radiator. You were never freaking out over visuals, you were never feeling anything truly emotional for characters, and you certainly weren't up till 2am playing multiplayer. You didn't want to fall into that world and stay there for weeks and weeks.


I agree with basically everything you said there. Still, there was an audience Sega could have tapped into (sci fi audience) that I wish they had tried harder to nab.


Quote
Also Ben! Don't worry I'll reply to you soon enough, just give me a day man!

LOL no prob dude...topic's busy enough as it is at the moment.


Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 19, 2013, 03:40:53 pm
I hear you.  It really comes down to how happy you've been with the past few years of releases.  For me the volume and quality has dropped so drastically that It's gotten depressing.  Sega is kind of like a grandmother with Alzheimer's at this point.  You absolutely still love her but she has lost her mind and is on her way out.  Occasionally though, she has flashes of recognition and reverts to her old self, reminding you of how great she used to be.
How depressing. Good thing Sega isn't the least bit like that tho
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 19, 2013, 03:51:49 pm
Perhaps you guys could move the cynical talk about SEGA to the 2013 discussion, or its own thread? Not really on topic.... again.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 19, 2013, 04:33:11 pm
okay, sure well there's this now

http://www.destructoid.com/developer-gearbox-lied-to-sega-2k-over-colonial-marines-245986.phtml

just more anonymous sources surfacing to say gearbox fucked sega over big time.  I REALLY hope a lawsuit is coming.  I mean, they sued level 5 over the patent thing right?  How did that end up anyway? 
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 19, 2013, 05:20:03 pm
People on 4chan's /v/ are ripping Gearbox apart on every Aliens thread.

Sega might actually end up having more empathy supporters after this. Is CA's Aliens rocks Sega would turn out to be heroes in all of this mess.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 19, 2013, 05:53:12 pm
I doubt Sega will ever be seen as heroes, as they released and lovingly promoted what's widely regarded as a bad game.

But indeed, many people seem to be blaming (for the most part) Gearbox for the game, which is a good thing.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 19, 2013, 06:20:08 pm
(https://dl.dropbox.com/u/23205698/old/1361311078679.jpg)
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 06:37:46 pm
I'm sure you can swap SEGA and Gearbox there and replace it with "To due-diligence!"
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 06:52:07 pm
On a small scale, sure, but again, I think the Fifa thing is more about preference....people in America by and large aren't as interested in soccer (though FIFA does quite well) so they prefer the FIFA experience, as it's more accessible. Again, I don't think this is some sort of "America vs the UK" thing, lol, I just think that Americans tend to prefer FIFA to Football Manager.

I did not mean nationality in regards to IGN's Football Manager review, just the personal preference of the review for that title. Without actually looking at what the game goes to achieve, the reviewer pushed his own opinion of how the game should have been designed.

Although IGN really is the strongest of those pushing an agenda when it comes to saying how the Japanese gaming industry is dying. But then I guess you could argue the only reason they do this is to collect hits and it works 8 out of 10 times.

Anyway, Western developers are all over the place; some are from the UK, some America, some Canada and France....Even amongst Western games there's preferences, I don't think there's some sort of nationality thing going on here.

Well being from the UK and checking mags like GamesMaster, there is a strong bias towards our own studios but I guess it is only natural.

Replying to the rest of your post in the 2013 topic.
Title: Re: Aliens: Colonial Marines
Post by: CrazyT on February 19, 2013, 07:27:18 pm
I was close to getting borderlands 2 before this whole disaster. Definitly not an option anymore. I couldn't ever support an imposter! Or injustice in general

It's really nice to see people are standing for justice and behind SEGA though. As others mentioned this indeed looks like SEGA being too good hearted and naive in this whole situation, but on the other side I find it kind of weird people being so careless in the business world with so much money being involved....

What the hell SEGA!

I hope there will be major consequences for gearbox about this. Some legal actions or whatever because this loss is a huge one if 60 million dollaz is the real number
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 19, 2013, 07:52:25 pm
https://www.youtube.com/watch?v=D2iOcCibzUo

Does this art remind anyone of a particular game? Hmmmmmm?!

The artist himself was approached by Gearbox too, but whilst he never did submit any art for them, they took his art style and ran with it. How terrible.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 19, 2013, 08:38:02 pm
Quote
Although IGN really is the strongest of those pushing an agenda when it comes to saying how the Japanese gaming industry is dying. But then I guess you could argue the only reason they do this is to collect hits and it works 8 out of 10 times.

Well, I mean, dude it's true. The Japanese industry is shrinking. That's been known for years and everyone has their own theories as to why.

Title: Re: Aliens: Colonial Marines
Post by: CrazyT on February 19, 2013, 08:59:29 pm
The industry is shrinking because most of their stuff just sucks balls lately. I don't know what it is. I look at the few games being made by SEGA in the west like sonic racing transformed, Total war series, spiral knights and I can just feel the love put into the games beside them being great games on their own. It's the little things.

But then I look at franchises like Phantasy star online, sonic and... yakuza(sorry aki) either being worse or not developing enough through time. With japanese gaming lately it feels like they're mostly concentrating on catering to people's needs instead of realising a vision and hope for people to like said project/game. Things have to be balanced. Just Listening to people isn't the real problem, but when you listen to a majority it's gonna exist of shallow/casual gamers that don't know wtf they're talking about. Devs gotta be selective. And even then, when it comes to feedback, the right mind should be able to set dumb requests apart from the brilliant ones.

Ofcourse i'm not talking about every developer. There's platinum games ofcourse and gems , like xenoblade, el shaddai, ni no kuni etc, but it's just something I noticed. I have a feeling that things are heading in the right direction in general, but sadly I can't say this about SEGA japan.

Edit: Got a bit carried away. Sorry for going offtopic
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 20, 2013, 06:07:29 am
Well, I mean, dude it's true. The Japanese industry is shrinking. That's been known for years and everyone has their own theories as to why.

It's not quite shrinking but shifted. You got publishers like Konami and Square who have lost their strong grip, but then you get publishers like Namco and Capcom who have gone from strength to strength. And curiously enough everyone seems to forget Nintendo who was the most successful company last generation.

But you could apply the same concepts to the Western development scene. In general gaming is seeing a severe retraction, with spiralling budgets now catching up to here in the West but with Japanese publishers jumping that ship for handhelds and smartphones (And to be fair, that's been a craze in Japan far longer than it was here)

But then I look at franchises like Phantasy star online, sonic and... yakuza(sorry aki) either being worse or not developing enough through time.

I'm surprised you add Sonic Racing 2 has a lot of passion put into it but neither of those titles do whilst I'm the opposite (Minus PSO2) on the matter heh.

With japanese gaming lately it feels like they're mostly concentrating on catering to people's needs instead of realising a vision and hope for people to like said project/game. Things have to be balanced.

Sadly this happens the world over, for recent examples, see FUSE. People at the top of the company who are only interested in making money barking orders to the lower management.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 20, 2013, 07:52:02 am
A few patches can't completely re-program the AI, they can't write a better story, they can't add more variety to the campaign, they really can't fix the graphics...these are things that are sort of set in stone already, dude.

Bad story? LOL. You came to that conclusion from a review of a game you haven't played? Come on. And patches can improve the game from the state its in now so let's not get carried away that its beyond saving.
Quote
The general consensus is what matters for the sake of Sega...Word of mouth is horrendous for this title, which will kill sales (and hurt Sega) in the long run. Whether a couple generous gamers can get past its flaws to reap some enjoyment from the title is largely irrelevant; Sega can not continue to function by releasing games of this level of quality. Again, whether you enjoyed it doesn't really matter, as most people have not. And Sega can't keep releasing games that most people don't like.

Actually the reception has been mixed. The critics have mostly negative reviews with a few positives. The gamer reviews is split between negative and positive. So that isn't a general concensus of people hating the game, a bit suprised really myself but then again these are from people who have played the game.
 
Quote
You do realize that the backlash for Mass Effect 3's final 10 minutes was so severe and disheartening that the 2 founders of Bioware quit the company shortly after? I'm sorry but Aliens:Colonial Marines' backlash doesn't even touch that one.

ACM backlash has been growing and growing and we still wont know the outcome. So that's an illogical statement to make. Much like you judging a title without playing it.

 
Quote
By and large, the public wasn't aware of Binary Domain. Many of those who were were turned off for various reasons.

Rubbish and you know it. No one was turned off by the title.
 
 
Quote
I agree with basically everything you said there. Still, there was an audience Sega could have tapped into (sci fi audience) that I wish they had tried harder to nab.


funny the two people shouting about a game they haven't played agrees with one another. what a bloody suprise.





Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 20, 2013, 07:57:00 am
I hear you.  It really comes down to how happy you've been with the past few years of releases.  For me the volume and quality has dropped so drastically that It's gotten depressing.  Sega is kind of like a grandmother with Alzheimer's at this point.  You absolutely still love her but she has lost her mind and is on her way out.  Occasionally though, she has flashes of recognition and reverts to her old self, reminding you of how great she used to be.

But if you're satisfied with a Yakuza sequel, A Virtual Fighter expansion, a terrible free to pay mmorpg, and the occasional solid to good sonic game, more power to you.   



Going overboard a bit aren't we?
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 20, 2013, 09:24:33 am
Aliens entered the following top ten charts;

Netherlands
Individual formats top 10
09 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)

Ireland
Multiplatform formats top 20
03 (NE) ALIENS: COLONIAL MARINES (SEGA)
19 (18) MARIO & SONIC LONDON 2012 OLYMPIC GAMES (SEGA)

Germany
Multiplatform formats top 10
01 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)
04 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)

Sweden
Individual formats top 20
02 (NE) PC ALIENS: COLONIAL MARINES (SEGA)
03 (NE) 360 ALIENS: COLONIAL MARINES (SEGA)
10 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)

Norway
Individal formats top 20
08 (NE) 360 ALIENS: COLONIAL MARINES (SEGA)
09 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)

Finland
Individal formats top 20
04 (NE) 360 ALIENS: COLONIAL MARINES (SEGA)
06 (NE) PS3 ALIENS: COLONIAL MARINES (SEGA)
11 (NE) PC ALIENS: COLONIAL MARINES (SEGA)

So it holds the number one formats position in UK and Germany (Europe's 1st and 2nd biggest gaming markets respectively) whilst the French charts is out next week. Be interested to know what hold the game will have, if any, next week.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 20, 2013, 09:50:41 am
Regardless of quality, ladies and gentlemen...

(http://www.punjabigraphics.com/images/1/yay-we-did-it.gif)

Title: Re: Aliens: Colonial Marines
Post by: Trippled on February 20, 2013, 10:55:22 am
The industry is shrinking because most of their stuff just sucks balls lately. I don't know what it is. I look at the few games being made by SEGA in the west like sonic racing transformed, Total war series, spiral knights and I can just feel the love put into the games beside them being great games on their own. It's the little things.

But then I look at franchises like Phantasy star online, sonic and... yakuza

All things considered, I find Yakuza to be pretty impressive for an annual franchise.

Allstars Racing Transformed took 2 1/2 years to make and was already based on a game that was already a pretty run-in-the-mill kart racer. I love the game, but IMO Sumo under their circumstances didn't do an outstanding job compared to other Developers.

And also, I find Sega to shine among other Japanese (publishers).
Compare PSO2 to FXIV
Compare RE6 to Binary Domain
Sonic is pretty much the only noteworthy plattformer to come out besides Mario in Japan.

Sega is I would say is still above the likes of Capcom, Namco, Konami etc., but go alongside of Nintendo and Platinum Games.

Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 20, 2013, 12:02:19 pm
All things considered, I find Yakuza to be pretty impressive for an annual franchise.

Allstars Racing Transformed took 2 1/2 years to make and was already based on a game that was already a pretty run-in-the-mill kart racer. I love the game, but IMO Sumo under their circumstances didn't do an outstanding job compared to other Developers.

And also, I find Sega to shine among other Japanese (publishers).
Compare PSO2 to FXIV
Compare RE6 to Binary Domain
Sonic is pretty much the only noteworthy plattformer to come out besides Mario in Japan.

Sega is I would say is still above the likes of Capcom, Namco, Konami etc., but go alongside of Nintendo and Platinum Games.


Exactly,Trips. It sounds to me that he was criticising the fact that sega is coming out with sequels. Well in their glorydays Sega was had numourous Sonic sequels and spin offs on the genesis and other systems, SOR had sequels and SHINOBI had several games spread across four systems at one point. Are we going to really criticise Sega for doing what everyone else does, making sequels to games that has given them success? If you are going to complain about YAKUZA and Sonic sequels then you might as well criticise what they did back then when they did exactly the same thing.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 20, 2013, 12:06:06 pm
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Bad story? LOL. You came to that conclusion from a review of a game you haven't played? Come on. And patches can improve the game from the state its in now so let's not get carried away that its beyond saving.

Again dude I've seen VIDEOS OF THE CUTSCENES, lol. This is bad storytelling/writing/everything. It can't be fixed in a patch.

Again, my point from earlier; that you were able to enjoy the story is largely irrelevant when the majority of Aliens fans seem to hate it.


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Actually the reception has been mixed. The critics have mostly negative reviews with a few positives. The gamer reviews is split between negative and positive. So that isn't a general concensus of people hating the game, a bit suprised really myself but then again these are from people who have played the game.

Where are the positive reviews?

http://www.amazon.com/Aliens-Colonial-Marines-Xbox-360/dp/B005THAX5Q/ref=sr_1_1?ie=UTF8&qid=1361383378&sr=8-1&keywords=colonial+marines

http://www.metacritic.com/game/pc/aliens-colonial-marines/user-reviews

I'm just a little confused as to where this is mixed in ANY fashion; you are the first person I've seen defend this game.

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Rubbish and you know it. No one was turned off by the title.

People were turned off from the minute the first trailer hit and they started complaining about Americanized character designs and bad dialogue.


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funny the two people shouting about a game they haven't played agrees with one another. what a bloody suprise.

I don't have to play CM to know that it has not connected with its audience nor has it been well-received. I don't need to play the game to know that Sega can not continue putting out games like this. We are in an industry where 1 game can ruin a company. Sega has to tread carefully.

Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 20, 2013, 12:07:56 pm
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So it holds the number one formats position in UK and Germany (Europe's 1st and 2nd biggest gaming markets respectively) whilst the French charts is out next week. Be interested to know what hold the game will have, if any, next week.

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Regardless of quality, ladies and gentlemen...


As i eluded to in a previous post, pages back, It wont affect the people who aren't regular game nuts or the hardcore Aliens fans who were always going to buy the game. It depends on how much of a drop off this game will have in the chart which would indicate how much regular gamers are supporting the title. Also it will be more intresting where ACM debuts in the american monthly game charts next month.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 20, 2013, 12:45:13 pm
Again dude I've seen VIDEOS OF THE CUTSCENES, lol. This is bad storytelling/writing/everything. It can't be fixed in a patch.

Talking to someone who hasn't played the game I'll wont take your word for it.
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Again, my point from earlier; that you were able to enjoy the story is largely irrelevant when the majority of Aliens fans seem to hate it.
Where are the positive reviews?

http://www.amazon.com/Aliens-Colonial-Marines-Xbox-360/dp/B005THAX5Q/ref=sr_1_1?ie=UTF8&qid=1361383378&sr=8-1&keywords=colonial+marines

/user-reviews

1. Amazon's review section is known to be faulty mainly because its had several cases where people have put fake reviews on numourous occassions to promote or sabotage a product.
Second: Using the PC section of reviews on metacritic doesn't prove your point either. Show me where that whole data is collected overall to see if the score is in the negatives or positives. At the moment from what i've seen its in the middle. But that will probably change as more people play it. Again this is a silly and desperate ploy from someone who lost the argument several posts back.

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I'm just a little confused as to where this is mixed in ANY fashion; you are the first person I've seen defend this game.

Im not defending the game you silly little man. For gods sake. I'm not going to judge a title without playing the game. I've said that constantly. This is what i'm talking about that pisses me off. This current crop of gamers who jump to stupid and idiotic conclusions without even giving the game a try. Why the hell should I take you seriously? The only people who are even agreeing with you are people who have also made sweeping genralisations over sega and there current form of game quality, when they've released several great games in a four year period. Just because some one doesn't go with the status quo they are suddenly per,ceived to be defending the title or saying its good. Grow up. We have had more sensible heads giving out the reasoning about this game and whether one should play it before judging. Jesus Christ.
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People were turned off from the minute the first trailer hit and they started complaining about Americanized character designs and bad dialogue.

Yes you did a scientic study on everyone to know what you just said is a fact. Dont be ridiculous.




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I don't have to play CM

Then shut up about it.
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to know that it has not connected with its audience nor has it been well-received. I don't need to play the game to know that Sega can not continue putting out games like this. We are in an industry where 1 game can ruin a company. Sega has to tread carefully.

What? A flawed unfinished game or a game which is bad gameplay? By your scientific study of not playing it. If it hasn't connected with its audience then no one would have brought the game let alone get it to number one. Now i'm finished with this discussion as far as you are concerned.




Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 20, 2013, 02:03:36 pm
My friend played it and didn't like it, and he even liked Kane & Lynch 2. GGs Sega, no re.
Title: Re: Aliens: Colonial Marines
Post by: CrazyT on February 20, 2013, 02:06:51 pm
All things considered, I find Yakuza to be pretty impressive for an annual franchise.

Allstars Racing Transformed took 2 1/2 years to make and was already based on a game that was already a pretty run-in-the-mill kart racer. I love the game, but IMO Sumo under their circumstances didn't do an outstanding job compared to other Developers.

And also, I find Sega to shine among other Japanese (publishers).
Compare PSO2 to FXIV
Compare RE6 to Binary Domain
Sonic is pretty much the only noteworthy plattformer to come out besides Mario in Japan.

Sega is I would say is still above the likes of Capcom, Namco, Konami etc., but go alongside of Nintendo and Platinum Games.


I'll defenitly give ya that SEGA hasn't neared anywhere some of the other games you've named. But what irks me about yakuza mainly is that it's starting to feel like a cashcow as well. Even if that may not really be the case and they are pushing themselves, it's standing still and could have had so much potential becoming great globally like Aki said. But they chose the easy way and decided to apeal to the mass audience of japan. Not changing too much about the mechanics because they're probably fine according to the standards there. And everyone knows that the casuals over there likes dancing games so they added haruka's campaign to cater to that part as well. The series has never had a major audience outside of japan, but the few it attracted were most likely attracted because of the story, action and overall great atmosphere of the yakuza world. That's what they should've focused upon imo. Wonder if it's even gonna get a release here in the west...

About sonic racing transformed. I'll give ya that it's development took longer than the average but you gotta realise it's nothing like the previous game. Total new engine with the addition of 3 different physics all feeling polished to the extent where t couldn't get any better. And even when they've been done developing, still in contact with the fans about bugs fixes. I don't know who is actually part of the sonic racing community on steam, but look at this

http://steamcommunity.com/app/212480/discussions/

All the sticky threads is S0L communicating with us and there's still patches coming out each several days. I actually played a few matches with S0L and it was great.  (http://cloud.steampowered.com/ugc/612758774697296118/D6C4A6F20A494D07FD71A98E63EB7C771CD05110/)

It's hard to think any japanese dev team couldve achieved what Sumo has. But then again, Sumo isn't really part of SEGA, but i can say without a doubt they loved working on the game just as much as we love SEGA here.


I'm surprised you add Sonic Racing 2 has a lot of passion put into it but neither of those titles do whilst I'm the opposite (Minus PSO2) on the matter heh.
Most titles from SEGA west, despite less to little activity over here, are the only ones i genuinly felt were games I ended playing more than I expected. Spiral knights still has a lot to grow but I think it's a very underapreciated SEGA game(by sega fans) and PSO2 could learn a thing or 2 from it. Having said that, i'm glad PSO2 is a huge succes though
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Sadly this happens the world over, for recent examples, see FUSE. People at the top of the company who are only interested in making money barking orders to the lower management.
Yea I think you have a good point here. Look at what's happened to dead space or DmC.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 20, 2013, 03:08:52 pm
(http://img690.imageshack.us/img690/8572/1361347274886.jpg)
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 20, 2013, 10:56:35 pm
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1. Amazon's review section is known to be faulty mainly because its had several cases where people have put fake reviews on numourous occassions to promote or sabotage a product.

When that happens the site is bombed by hundreds and hundreds of reviews in a short period of time. Aliens only has around 99 reviews, which is a decent amount but not one that suggests a widespread review bombing.


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Im not defending the game you silly little man. For gods sake. I'm not going to judge a title without playing the game. I've said that constantly. This is what i'm talking about that pisses me off. This current crop of gamers who jump to stupid and idiotic conclusions without even giving the game a try. Why the hell should I take you seriously? The only people who are even agreeing with you are people who have also made sweeping genralisations over sega and there current form of game quality, when they've released several great games in a four year period. Just because some one doesn't go with the status quo they are suddenly per,ceived to be defending the title or saying its good. Grow up. We have had more sensible heads giving out the reasoning about this game and whether one should play it before judging. Jesus Christ.

lol I stopped taking you seriously when you started crying over this game like it was a relative......you sir are the one who needs to grow up. We're here to discuss video games. We're here to discuss Sega. Sega has published a game that has been trashed. That is a bad thing. That is all I am saying and I don't have to have played the game to say that. Sega can not continue to release products that people do not like.


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Yes you did a scientic study on everyone to know what you just said is a fact. Dont be ridiculous.

Better than your scientific study that says gamers everywhere are loving Colonial Marines and that everyone who doesn't is on a mission to destroy Sega and all you hold dear.

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If it hasn't connected with its audience then no one would have brought the game let alone get it to number one.

People bought the game thinking it would be good. Sales will crash in week 2, mark my words.

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Now i'm finished with this discussion as far as you are concerned.

Probably for the best, I'd hate for you to get even angrier and break something.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 21, 2013, 12:00:54 am
Well, I finally replaced my PS3 and purchased Aliens: Colonial Marines. Speaking as a huge fan of the Alien franchise, as well as Aliens vs Predator (Developed by Rebellion, Published by SEGA), this game is a mixed bag. The gameplay's okay, but somewhat bland. Visually and aurally, it's a major disappointment; especially when you take into account how long it was in development. Enemy AI borders on braindead and killing xenomorphs isn't nearly as terrifying or thrilling as it is in AVP. For example, if I take out a xeno's legs, the slimy bastard will try to crawl towards me and attack my ankles. Reminds me very much of Binary Domain in that respect. If you set a xeno on fire - which looked fantastic, by the way - they'll run around in a panic, collapse to their knees and explode into an acidic mess....

With ACM, they'll perform a half-assed attempt at playing it stealth-like then rush into your bullets. The noise-seeking alien sequence was the only moment of fear I experienced. With AVP, it's almost constant. I was checking every corner before I entered the room. The xeno's in AVP would hide in the wall, much like they did in the processing plant in Aliens, and even let you pass so they could attack you from behind. If you started shooting up some nearby eggs, they'd attack you much faster. The critters were very clever and cunning. Hard to kill too. They take a lot of heat and moved very fast. I'm a damn good shot and these fuckers kept me on my toes.

ACM? Braindead. Weak and powerless even. I walked into a room, shot all of 'em and marched onward. Again, I'm fairly skilled with my PS3 controller, so blowing 'em to pieces took almost zero effort. After 5 minutes, I quit clearing rooms. I'll just walk in as if I'm in a hurry to find my car keys.

The pulse rifle is weird. When I hold on the trigger, I hear the same 4-burst sound sample repeat over and over. It doesn't sound like I'm spraying the room with 10mm explosive-tipped caseless. In AVP, there's no break in the audio when I hold the trigger down. Little details like that are important to me. Also, on my 5.1 surround setup, the audio in ACM sounds flat and doesn't make much of an attempt to surround you with atmosphere. With AVP, you're in the fuckin' environment. Excellent use of the sound channels there.

ACM's greatest offense is the story. It flies in the face of established continuity and doesn't care to thoroughly explain itself. 1) Alien Resurrection proved you can easily remove a chestburster without killing the host. Cut open the chest, cut the umbilicus, remove, sew up. DONE! According to ACM, it's like a weed the roots itself into every vital blah-blah-blah. Forgive me, but I'm calling bullshit. 2) Hicks is DEAD! DEAD! DEAD! Why would the company toss some half-wit into Hicks' cryotube, wearing his dogtags, only for some shit to go down and have 'em eject....just, oh fuck it. Even if that were the case, how could the company miss some egg hiding up in the rafters that eventually hatches, impregnates Ripley, sets off the alarm and shits 'em out on the prison colony? 3) 17 weeks? What happened? The Sulaco would have been considered overdue after 17 DAYS, according to the movie. Did the company send reports to the USCM, telling 'em everything was honky-dory the whole time? 4) Hadley's Hope - was fucking - NUKED! The plant blew, taking the complex with it. However, as it's shown in ACM, a 30 megaton blast just fucks up a wall or two....

Seriously, I could go on. I'll stop myself here, because quite honestly it's pissing me off the more I think about it. The gameplay isn't horrible. It is playable, though it's a dull experience. The story is what really kills this game for me, as well as the dated visuals and substandard audio. If it weren't for the name and my love of Aliens, I'd pawn it faster than you could say "game over, man!"

But that's just me.
Title: Re: Aliens: Colonial Marines
Post by: Shigs on February 21, 2013, 02:19:33 am
After everything that was said here and everywhere else, why did you still buy it? Morbid curiosity?

BTW, I traded my copy in already. Got about $40 in trade thanks to a promotion going on right now. Picked up Nin No Kuni. No regrets.

Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on February 21, 2013, 03:34:47 am
http://www.youtube.com/watch?v=y0k2ngHVNII
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 21, 2013, 04:04:32 am
After everything that was said here and everywhere else, why did you still buy it? Morbid curiosity?

BTW, I traded my copy in already. Got about $40 in trade thanks to a promotion going on right now. Picked up Nin No Kuni. No regrets.



What kind of critic would I be if I didn't play it for myself? Besides, I love Aliens. It's the very same reason I suffered through Rob Zombie's Halloween remake, as well as it's atrocious sequel. Fandom can be rather painful.
Title: Re: Aliens: Colonial Marines
Post by: George on February 21, 2013, 04:41:12 am
The thing that made me the most piss is that the best online mode only has 2 fucking maps and they want to charge for more... which will be maps probably made up of assets from in the campaign. FFS SEGA, get it together. All DLC should be free IMO.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 21, 2013, 06:36:44 am
When that happens the site is bombed by hundreds and hundreds of reviews in a short period of time. Aliens only has around 99 reviews, which is a decent amount but not one that suggests a widespread review bombing.

Not one to suggest there isn't one either. Point is that site isn't credible. Just as credible as your meta critic link.

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lol I stopped taking you seriously when you started crying over this game like it was a relative......you sir are the one who needs to grow up. We're here to discuss video games. We're here to discuss Sega. Sega has published a game that has been trashed. That is a bad thing. That is all I am saying and I don't have to have played the game to say that. Sega can not continue to release products that people do not like.
I'm not the one coming up with faulty premises to make a point or to prove one. I don't take people seriously who shout at people over not sharing their view of a game that they have never played. And trying to suggest someone is defending a game when they are not just because they question certain elements of that opposite view.

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Better than your scientific study that says gamers everywhere are loving Colonial Marines and that everyone who doesn't is on a mission to destroy Sega and all you hold dear.
Learn to read properly, i said the reviews are mixed. Again a perfect example of the lack of intelligence of current gamers who has to generalize about someones stance if it isn't shared by them.
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People bought the game thinking it would be good. Sales will crash in week 2, mark my words.

Not really because your words don't mean anything to me based on what you've said so far.

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Probably for the best, I'd hate for you to get even angrier and break something.
I'm not the one shouting at people which you have done on more than one occasion.

Title: Re: Aliens: Colonial Marines
Post by: Nameless 24 on February 21, 2013, 07:20:19 am
After everything that was said here and everywhere else, why did you still buy it? Morbid curiosity?

BTW, I traded my copy in already. Got about $40 in trade thanks to a promotion going on right now. Picked up Nin No Kuni. No regrets.

NnK is amazing, but the battle mechanics are pretty off....why are your Specials cancelled when one of your allies uses a Special? I will never get that.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 21, 2013, 12:28:42 pm
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I'm not the one coming up with faulty premises to make a point or to prove one. I don't take people seriously who shout at people over not sharing their view of a game that they have never played. And trying to suggest someone is defending a game when they are not just because they question certain elements of that opposite view.

I never said that your "view" of the game is correct, or incorrect. You must be confusing me with someone else. But you've been on the defensive and combatative for pages and pages now.

All that I have been doing is citing the major issues that people have with the game. The game got negative reviews. Negative. Not mixed. Reviews have been negative. "Mixed" is when there is just as much positive as there is negative. Sonic and the Secret Rings got "mixed reviews." Aliens: Colonial Marines has gotten negative reviews from both the press, the fans, and average gamers. People aren't (generally) happy with the final product that they've received. And if there are legions of people liking the game, they certainly aren't speaking up.

Dude if we had to play every single game we discussed on these forums then there would be no discussion here at all because people can't afford to do that. If you're rich then by all means send the rest of us $$ to buy the games if it bothers you so much.

I am not writing a review of this game. Obviously if I was I would have played it, as people look to a reviewer to have thoroughly played the game. I am a gamer on a message board discussing a game that has been universally trashed. I am under no obligation to play this game. I'm not even an Aliens fan, honestly. But I believed the hype and was eagerly anticipating the Wii U version of this game...which was delayed, thankfully. I would have bought it on Day 1 if it hadn't been, and you think I'd be singing a different tune if I paid $60 for this? No, if anything I'd be hating this game even more than I already am for what it will do to gamers' trust in Sega. It scares me to think that this is the first "Sega game" in many years for a lot of people who are buying it. Judging from their reactions, they were not impressed.


But I never once said that you were "wrong" for liking the plot. Or for liking the game. All I've said is that your opinion is in the distinct minority, from what I've seen.

And you have yet to provide me any examples of people loving this game, all you've done is tell me that my examples are "not to be taken seriously." Sorry but that's not a very compelling argument. Provide evidence to support your claims or stop trying to discuss this with me. (Like you threatened to do in your previous post.)


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I'm not the one shouting at people which you have done on more than one occasion.

Are you still hung up on that? Take my advice and let it go............the big font was to emphasize a point; (I don't feel the Bold Text stands out particularly well against our site's background) It was not to "yell." I've already explained this to you once, you refuse to believe me. Why, I'm not sure. But I'm quickly losing interest in trying to find out. 

Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 22, 2013, 06:03:22 am
I never said that your "view" of the game is correct, or incorrect. You must be confusing me with someone else. But you've been on the defensive and combatative for pages and pages now.

No i'm not confusing you with anyone else.
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All that I have been doing is citing the major issues that people have with the game. The game got negative reviews. Negative. Not mixed. Reviews have been negative. "Mixed" is when there is just as much positive as there is negative. Sonic and the Secret Rings got "mixed reviews." Aliens: Colonial Marines has gotten negative reviews from both the press, the fans, and average gamers. People aren't (generally) happy with the final product that they've received. And if there are legions of people liking the game, they certainly aren't speaking up.

No its been mixed overall. You can go and actually read metacritic to see positive reviews from both critics and gamers alike as well as average reviews to the negative ones. So considering you used that site to prove a point to me i dont see how you could have missed that.
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Dude if we had to play every single game we discussed on these forums then there would be no discussion here at all because people can't afford to do that. If you're rich then by all means send the rest of us $$ to buy the games if it bothers you so much.

I actually do buy every game where Sega is concerned. If a game is bad i would definatly say it is. if its a bad game but i happen to enjoy it i would say that too. What i wouldn't do is complain about something i haven't tried out yet. In this day and age there meant to be various ways you can try out a game before actually purchasing it. So i really don't understand that particular stance.
 
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I am not writing a review of this game. Obviously if I was I would have played it, as people look to a reviewer to have thoroughly played the game. I am a gamer on a message board discussing a game that has been universally trashed. I am under no obligation to play this game. I'm not even an Aliens fan, honestly. But I believed the hype and was eagerly anticipating the Wii U version of this game...which was delayed, thankfully. I would have bought it on Day 1 if it hadn't been, and you think I'd be singing a different tune if I paid $60 for this? No, if anything I'd be hating this game even more than I already am for what it will do to gamers' trust in Sega. It scares me to think that this is the first "Sega game" in many years for a lot of people who are buying it. Judging from their reactions, they were not impressed.
Were going a bit overboard aren't we? There's been many sega games people have brought in large numbers down the last few years, BAYONETTA and SONIC ASR:T are among them.
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But I never once said that you were "wrong" for liking the plot. Or for liking the game. All I've said is that your opinion is in the distinct minority, from what I've seen.

I never said i liked the plot or liked the game. That's the indication that you just haven't registered on what i'm saying because you don't like dissenting opinions.

1 I don't judge a game until i played it. which is what i 've said.
2 I think the reaction to this game not being good is overblown and to a degree orchestrated.Which is what i've said all along
3 There are obvious flaws in the game( a point i never disputed)
4 Looking at various media from the game press to newspaper reviews and on metacritic it isn't as one sided as i would have expected it to be.

But because i said these things all of a sudden i'm accused of liking the game and also defending it. I'm not defending anything in particular but like you who seems to be cynical on sega, i'm weary of the gaming press telling me that a game is bad because its from a particular publisher that they happen to dislike.So instead of believing the hype i like to play it for myself.

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And you have yet to provide me any examples of people loving this game, all you've done is tell me that my examples are "not to be taken seriously." Sorry but that's not a very compelling argument. Provide evidence to support your claims or (Like you threatened to do in your previous post.)

You got goolge check yourself. The remark is down to the fact that if one hasn't played the game how can i take your views on it seriously? Reasonably to me.

 
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stop trying to discuss this with me.
Then stop responding.

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Are you still hung up on that? Take my advice and let it go............the big font was to emphasize a point; (I don't feel the Bold Text stands out particularly well against our site's background) It was not to "yell." I've already explained this to you once, you refuse to believe me. Why, I'm not sure. But I'm quickly losing interest in trying to find out. 



Whatever you say, in the context it seems like you were shouting your point.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 22, 2013, 11:27:06 am
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No its been mixed overall. You can go and actually read metacritic to see positive reviews from both critics and gamers alike as well as average reviews to the negative ones. So considering you used that site to prove a point to me i dont see how you could have missed that.

There is 1 positive critic review (EGM) and not from anyone else. User reviews are overwhelmingly negative. Look, if you're under the impression that this game's being loved by gamers, you're in for a rude awakening.

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What i wouldn't do is complain about something i haven't tried out yet. In this day and age there meant to be various ways you can try out a game before actually purchasing it. So i really don't understand that particular stance.

Sega should not be releasing unfinished/incomplete games. So yes, I can complain about that. There is plenty of documentation (including from developers who worked on the game) that it was not finished.

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There's been many sega games people have brought in large numbers down the last few years, BAYONETTA and SONIC ASR:T are among them.

Aliens is targeting a totally different demographic; a far more mainstream one than a kids' franchise and a niche Japanese action game. Aliens: Colonial Marines is targeting the CoD crowd and had the potential to sell millions of copies had it been received well. (which it hasn't been, and word of mouth will kill its $60 business very quickly.)

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i'm weary of the gaming press telling me that a game is bad because its from a particular publisher that they happen to dislike.

The gaming press does not dislike Sega. They have no reason whatsoever to dislike Sega, and there's nothing to back this up whatsoever; Total War: Shogun 2 is one of the higest-rated games of 2011.

Everything else you've said there is simply you repeating yourself and I'm done doing that. I've already made my thoughts on this clear. It's a travesty that this game was released in the condition that it was and people should not be defending it.

Obviously I'm a Sega fan; I write for this website..............but that doesn't mean that I will blindly accept and purchase every game they put out, even games that are unfinished and by all accounts not good games. If there was evidence that this game offered more than it looks like and that critics simply "misunderstood it" (Sonic and the Secret Rings and Sonic Unleashed are great examples and two games that I dug) then I'd give it a chance. But there has been very little compelling evidence to that fact. Everything I've seen and heard (and I've seen and heard plenty) points to another mediocre license title pushed out by a company to make a quick buck.

Honestly dude this isn't even developed in-house (and from the looks of things not a single Sega employee had a thing to do with its development)  so I seriously don't know why you're being so defensive of it and demanding that we all play it. I'd understand if we were talking about Shenmue or something......
Title: Re: Aliens: Colonial Marines
Post by: Mengels7 on February 22, 2013, 02:28:40 pm
Y'know I didn't really read any reviews or watch any footage of the game.  Simply heard about some of the bugs and read about how it was shit and Gearbox screwed Sega out of their money. Then I saw Semmie on here going nuts over how amazing the game was and decided I had to try it out just to rip him apart on it.

I'm not too far in, and not very good at it, but I'm enjoying it so far.  Maybe I'm not far enough in but it doesn't seem to be the godawful game everyone is preaching it to be. Yeah the interface sucks and the graphics are far below average, but I dunno I'm having fun.  More fun than I had playing Binary Domain.
Title: Re: Aliens: Colonial Marines
Post by: Aki-at on February 22, 2013, 02:58:43 pm
More fun than I had playing Binary Domain.

(http://gamerhero.org/wp-content/uploads/2012/06/binary_domain_3.jpg)
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 22, 2013, 04:22:19 pm
(http://gamerhero.org/wp-content/uploads/2012/06/binary_domain_3.jpg)

Yes, that deserves kudos from me. LOL!
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 23, 2013, 07:15:23 am
[youtube]http://www.youtube.com/watch?v=8-97r3GfZik[/youtube]

the only review that matters
Title: beware of colonial marines ATTENTION!!!!!!!
Post by: semmie on February 24, 2013, 08:36:51 am
th punk ass motherfuckers caused my ps3 to brick after i updated the game to 1.02

so i went to look if maybe others had the same issue. they were laughed t. but it is actually truth
the motherfucking game bricked my ps3 and other ps3s as well

see link

http://www.gamespot.com/call-of-duty-black-ops-ii/forum/game-apparently-bricked-my-ps3-64706997/
Title: Re: Aliens: Colonial Marines
Post by: CrazyT on February 24, 2013, 09:12:47 am
That link takes you to a COD black ops section. You sure others have had the same issue?

That said, i'm sorry to hear about that man.... hope you get it all sorted out.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 24, 2013, 09:18:52 am
That link takes you to a COD black ops section. You sure others have had the same issue?

That said, i'm sorry to hear about that man.... hope you get it all sorted out.

srry rong link

well i just updated the damn game. and im figuring out what to do now
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 24, 2013, 09:30:18 am
update its a semi brick

i managed to fix it with a a work around attaching the psp to ps3


guys pls dont update to 1.02
theres no saying what it will cause t you. maybe even bigger issues then me
im going to dump the game and delete the gamedata entirely.

srry for being upset and hasty. but whatta ya expect?
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 24, 2013, 09:33:36 am
You really should stick to SEGA consoles, they never brick.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 24, 2013, 10:11:22 am
You really should stick to SEGA consoles, they never brick.


LOL but it is the truth.

this game has killed me. just imagine a brick.
i had a headache solving this issue. i had to actually go to hacking sites.
otherwise i would still have a brick on a ps3 that does not have guarantee anymore
Title: Re: Aliens: Colonial Marines
Post by: Kevin-N on February 24, 2013, 11:55:35 am
Is this game really as bad as they say ? from some trailers that i have seen i like.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 24, 2013, 01:01:38 pm
Is this game really as bad as they say ? from some trailers that i have seen i like.

It depends, I feel. Personally, I feel the actual gameplay is "okay", though it borders on Doom-simplistic. The graphics are dated. Aliens vs Predator looks more polished than this. The story will undoubtedly piss you off if you're an Aliens fan because it contradicts plot points from Aliens, Alien 3 and Resurrection. In addition, it rips off a few story elements from the Aliens vs Predator videogame, which makes the whole thing feel lazy.

At best, it's just so-so. Colonial Marines is playable at least. However, I feel I'd rather play Alien Trilogy over this.
Title: Re: Aliens: Colonial Marines
Post by: Kevin-N on February 24, 2013, 01:38:15 pm
It depends, I feel. Personally, I feel the actual gameplay is "okay", though it borders on Doom-simplistic. The graphics are dated. Aliens vs Predator looks more polished than this. The story will undoubtedly piss you off if you're an Aliens fan because it contradicts plot points from Aliens, Alien 3 and Resurrection. In addition, it rips off a few story elements from the Aliens vs Predator videogame, which makes the whole thing feel lazy.

At best, it's just so-so. Colonial Marines is playable at least. However, I feel I'd rather play Alien Trilogy over this.

Ok thanks man. I always like your reviews so i also believe with this one ;-)
I will wait when it's cheaper or wait when the wii-u version comes out and look if that's ok. ( if it comes out ).
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 24, 2013, 02:52:38 pm
Thanks, bro. I really appreciate it. I wrote a much longer critique of the game a few pages back, but I'll be doing a video review along with Aliens vs Predator in the coming months.
Title: Re: Aliens: Colonial Marines
Post by: semmie on February 24, 2013, 02:59:15 pm
aint no wors game then a game that bricks your device

im sorry man.
Title: Re: Aliens: Colonial Marines
Post by: George on February 24, 2013, 10:07:49 pm
Simple, not worth money. Redbox the game for a couple of bucks. Single player takes 6 hours to complete and since you can literally let the NPC's beat the game for you, its not that hard.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on February 24, 2013, 10:46:19 pm
The NPC's weren't that capable on the PS3 version. Half the time, they were brain-dead idiots. They weren't much help in helping me kill that giant fucking bull-type xenomorph. It's such a shame, since they can't die. They do in AVP, but not here. Total bollox.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 25, 2013, 07:51:01 am
You can Redbox video games??

Aw man, I checked. None of the ones near me have games, only movies.
Title: Re: Aliens: Colonial Marines
Post by: pirovash88 on February 25, 2013, 12:28:19 pm
You can Redbox video games??

Aw man, I checked. None of the ones near me have games, only movies.

Maybe he meant, Gamefly?
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 25, 2013, 01:47:39 pm
Naw, I checked, you can RedBox video games. It's just not as prevalent as the DVD RedBoxes. I'd have to drive an hour to get Aliens: CM from a RedBox.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 25, 2013, 07:58:38 pm
Kotaku isn't the most reputable source so take this with a grain of salt.  However they wrote a lengthy piece about the development of this game, in which a few new nuggets of information can be gleaned.

http://kotaku.com/5986694/from-dream-to-disaster-the-story-of-aliens-colonial-marines

For me the most valuable bit of info was this quote

"According to one source, Sega's producers wanted Colonial Marines to feel like Call of Duty—in other words, more shooting marines, less shooting aliens. Upper staff at both Gearbox and TimeGate disagreed with this mentality, the source said, and there was a tug-of-war between developer and publisher on how the game should be designed."   

If this kind of garbage is true, Sega deserves the game they got from Gearbox.  More like Call of Duty?  Fucking hell, Sega. 

Housed in the article is also a link to a supposedly anonymous Sega employee who rants pretty candidly about the state of the company and the industry.

http://segaawakens.blogspot.com/

Title: Re: Aliens: Colonial Marines
Post by: Ben on February 25, 2013, 08:24:46 pm
Well it's true that the game was originally meant to be more squad-based but that these features were removed to make the game more "accessible."
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 25, 2013, 08:35:01 pm
But... even if SEGA requested more human vs. human gameplay, that doesn't excuse the quality of the finished product. Even Call of Duty, a franchise which I'm not into, doesn't have the problems that Aliens: CM has. I don't see how SEGA deserves the game they got from Gearbox if thats the case. Gearbox didn't like the (supposed) request from SEGA, so they were justified in a subpar effort?
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 25, 2013, 08:44:49 pm
But... even if SEGA requested more human vs. human gameplay, that doesn't excuse the quality of the finished product. Even Call of Duty, a franchise which I'm not into, doesn't have the problems that Aliens: CM has. I don't see how SEGA deserves the game they got from Gearbox if thats the case. Gearbox didn't like the (supposed) request from SEGA, so they were justified in a subpar effort?

As far as I know, one of Colonial Marines' biggest criticism (in addition to shoddy workmanship in general obviously) is that the aliens are too easy to kill and that there has been a complete abandonment of the feelings of suspense and terror that the franchise is so famous for.  This would definitely be partly Sega's fault for demanding the game be more like CoD. 
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 25, 2013, 11:40:53 pm
Everybody involved is at fault. Timegate, Gearbox, Sega, and Deimurge...everyone who worked on/oversaw the game.

Some of course are owed more of the blame than others....(Gearbox I think deserves most of the blame, and thankfully they've been getting it) but nobody really is a "victim" here. We're of course more likely to side with/feel bad for Sega, being such big fans....

But then again we may have been singing a totally different tune if we weren't loyal Sega fans and we were fooled into buying this game based on Sega's totally false footage, including footage that they used to advertise the game on television as recently as this month.

Sega was well aware that they were deceiving the public.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 27, 2013, 07:52:19 am
As far as I know, one of Colonial Marines' biggest criticism (in addition to shoddy workmanship in general obviously) is that the aliens are too easy to kill and that there has been a complete abandonment of the feelings of suspense and terror that the franchise is so famous for.  This would definitely be partly Sega's fault for demanding the game be more like CoD. 
No.
It would be okay to shoot marines like CoD and Aliens like fucking Aliens.

As far as we know, the game that came out has nothing to do with what Sega wanted.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on February 27, 2013, 08:08:06 am
No.
It would be okay to shoot marines like CoD and Aliens like fucking Aliens.

As far as we know, the game that came out has nothing to do with what Sega wanted.

That's what I'm talking about. Even if SEGA did state that they wanted the game to feel like CoD, that doesn't excuse the way Gearbox and the other devs programmed the game and the enemies. In fact, I could imagine a game with great human enemy AI and great alien enemy AI to be a lot of fun. You take on other humans who act as enemy human soldiers do, while the aliens attack their own way. Also, I'd think with the aliens a less is more approach would have been better. From the videos I see, the aliens are far too numerous and they don't attack as aliens do. If aliens were a rarer occurance (not super rare, but not as common as squirrels), and attacked with a very unique alien style, they could be scary as they're meant to be.

Imagine playing a soldier vs. soldier game, but there is always the threat of an alien lurking in the shadows? To me, that's pretty fucking scary. You have to be able to perform basic combat, but also have to keep your senses open for alien attacks (who could assist you in attacking enemy soldiers or hurt you by attacking you and your own men).

That sort of scenario actually reminds me of Jurassic Park 2, where it was human vs. human, but there were velociraptors and other dinosaurs also on the prowl.
Title: Re: Aliens: Colonial Marines
Post by: Radrappy on February 27, 2013, 11:34:26 am
No.
It would be okay to shoot marines like CoD and Aliens like fucking Aliens.

I could see it possibly working, but nobody asked for this and it wasn't what was promised in all the pre-release coverage.  At all. 
Title: Re: Aliens: Colonial Marines
Post by: George on February 27, 2013, 11:52:58 am
Naw, I checked, you can RedBox video games. It's just not as prevalent as the DVD RedBoxes. I'd have to drive an hour to get Aliens: CM from a RedBox.
Depends on where you live. Over here every Redbox has video games. I think their like 2 bucks or for a day. I have never rented one though, mostly because I have a ton of games to finish.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on February 27, 2013, 06:04:25 pm
I could see it possibly working, but nobody asked for this and it wasn't what was promised in all the pre-release coverage.  At all. 
Yes, this is true as well...
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 28, 2013, 05:02:24 am
That's what I'm talking about. Even if SEGA did state that they wanted the game to feel like CoD, that doesn't excuse the way Gearbox and the other devs programmed the game and the enemies. In fact, I could imagine a game with great human enemy AI and great alien enemy AI to be a lot of fun. You take on other humans who act as enemy human soldiers do, while the aliens attack their own way. Also, I'd think with the aliens a less is more approach would have been better. From the videos I see, the aliens are far too numerous and they don't attack as aliens do. If aliens were a rarer occurance (not super rare, but not as common as squirrels), and attacked with a very unique alien style, they could be scary as they're meant to be.

Imagine playing a soldier vs. soldier game, but there is always the threat of an alien lurking in the shadows? To me, that's pretty fucking scary. You have to be able to perform basic combat, but also have to keep your senses open for alien attacks (who could assist you in attacking enemy soldiers or hurt you by attacking you and your own men).

That sort of scenario actually reminds me of Jurassic Park 2, where it was human vs. human, but there were velociraptors and other dinosaurs also on the prowl.

What's the point, BTN as far as Ben is concerned, everything is Sega's fault and he doesn't need to play the game either. How things in gaming has gone low with that judgemenatal crap going on.

I've played the game now. The question i'll pose is does the hiccups of the game impede on the actual gameplay. Does it spoil the fun? I'd like to see if anyone else can make that distinction and whether it impaired their experience of the game.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 28, 2013, 08:28:02 am
Quote
What's the point, BTN as far as Ben is concerned, everything is Sega's fault

Clearly your reading comprehension skills need a ton of work....you know, only 6 posts before yours, you can read me say;

Quote
Everybody involved is at fault. Timegate, Gearbox, Sega, and Deimurge...everyone who worked on/oversaw the game.


But I came to the conclusion long ago that you've been trying to argue with me without actually even reading my posts and you've now verified that. So whatever.

I'm done. Enjoy the game.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on February 28, 2013, 08:37:34 am
Clearly your reading comprehension skills need a ton of work....you know, only 6 posts before yours, you can read me say;

Really? Coming from someone who hasn't played the game he is criticizing and then accusing me of defending the game in which i didn't over a period of his banal posts.
 
Quote
But I came to the conclusion long ago that you're trying to call me out/argue with me without bothering to read my posts and you've verified that. So whatever.
Actually what you just said is basically what you did to me.
Quote
I'm done.

I was done ages ago, you're the one who keeps carrying it on.
Title: Re: Aliens: Colonial Marines
Post by: Ben on February 28, 2013, 08:48:41 pm
Quote
I was done ages ago, you're the one who keeps carrying it on.

Says the person who called me out by name in your previous post, ya little jokester!  ;D

Quote
Depends on where you live. Over here every Redbox has video games. I think their like 2 bucks or for a day. I have never rented one though, mostly because I have a ton of games to finish.


Hmm. I should find out if I have any Red Box stations renting games near me.......Sounds like something that'd come in mad handy.
Title: Re: Aliens: Colonial Marines
Post by: semmie on March 01, 2013, 12:50:44 am
alien game is history i sold it never finished it. liked it hated it after 2 hours. semibricked me fucked me up. ill just pretend sega didnt make this game cause its the only game i really hate
even sonic 06 was cool
loved the music
loved the story
loved the gameplay
hated the bugs n glitches
hated the loading times
but there was a lot of love mainly

aliens
 hated all. the aliens indeed were my enemy cause they were the winners
they pretended to be easy. i killed all of them except one. that one went inside of my ps3 and broke the ps3 from inside
so dont say THE AI is bad. cause they are fucking smart

who might know? maybe that alien who bricked my console is still in my ps3 and will come out at night to kill me in real life
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 01, 2013, 12:54:07 am
The only xeno that gave me any trouble was the bull-type and the Queen at the very end. Otherwise, it was cake.
Title: Re: Aliens: Colonial Marines
Post by: George on March 01, 2013, 04:40:54 am
Crysis 3 took 66 million to make...
http://www.neogaf.com/forum/showthread.php?t=517238

Aliens: Colonial Marines is said to have costs 40-60million plus the license to publish.

Crysis 3 product:
http://eaassets-a.akamaihd.net/www.crysis.com/sites/default/files/Crysis3ExplosionsBeneaththeLibertyDome.png

Aliens: Colonial Marines:
http://media.pcgamer.com/files/2013/02/AliensCM-Holdout.jpg


Next time they should invest their money better.
Title: Re: Aliens: Colonial Marines
Post by: Ben on March 01, 2013, 11:18:14 am
They should have developed Shenmue 3, lmao...
Title: Re: Aliens: Colonial Marines
Post by: Trippled on March 01, 2013, 11:19:39 am
They should have developed Shenmue 3, lmao...

Don't Sega America, Japan and Europe all have their own budget?
Title: Re: Aliens: Colonial Marines
Post by: Ben on March 01, 2013, 01:06:49 pm
I'm not sure how it works, exactly, but if Sega West had $60 million to spend, they should have given it to Sega Japan then, lolololol.
Title: Re: Aliens: Colonial Marines
Post by: crackdude on March 01, 2013, 06:28:16 pm
Well... yeah. Shenmue 3 would prolly sell just as well as this game, and possibly boost Sega's rep
Title: Re: Aliens: Colonial Marines
Post by: George on March 01, 2013, 09:20:45 pm
Next Generation Shenmue game that includes the story of 1-3. New and better voice actors, crispy clear soundtrack and beautiful graphics (expanded locations due to more ram). The TRUE vision.

Season passes with cool trading aspect, meaning there will be a community of people just playing the game to get rare items etc. A new way of 'playing online' that is more to do with collecting in-game items.


Season Pass is not for online modes but for 'extra story chapters' and in-game items (more capsule toys etc).

TAKE MY MONEY $$$$$$$$$$$$
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 02, 2013, 02:01:56 am
I agree with Ben and George. After finishing this fucker, I was seriously annoyed.
Title: Re: Aliens: Colonial Marines
Post by: semmie on March 02, 2013, 11:39:21 am
pitty. i should v at lest finished the game before i sold it. but i just got angry. the blind anger made me to impulsive stuff
Title: Re: Aliens: Colonial Marines
Post by: crackdude on March 02, 2013, 11:52:42 pm
pitty. i should v at lest finished the game before i sold it. but i just got angry. the blind anger made me to impulsive stuff
Wow man.. You gotta chill out dude
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 03, 2013, 08:22:10 am
Says the person who called me out by name in your previous post, ya little jokester!  ;D
 

Yawn.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 03, 2013, 08:28:21 am
I agree with Ben and George. After finishing this fucker, I was seriously annoyed.
George is the only one who had the decency to play the game before commenting on it. Makes me wonder if this was the reason why mike hayes left the company since he reinstated this project when they cancelled this title along with most of the contracts that Simon jeffery made up. I see positives and I see flaws with this game, the main thing is the potential of what the game should have been. That's probably the most dishearting thing about it. Now the creative assembly has more pressure on them to deliver a rip roaring great game after what's happened. And nobody needs that type of pressure heaped upon them.
Title: Re: Aliens: Colonial Marines
Post by: Centrale on March 04, 2013, 10:48:52 am
Does anybody know what type of game it is that Creative Assembly is working on?  Because they excel at RTS but their attempt at action (Viking) was only okay. 
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 04, 2013, 11:00:30 am
No one has said officially but there are clues that it may be some sort of survival horror style of game.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 04, 2013, 11:16:02 am
Oddly enough A:CM is still in the UK top ten. Hasn't made a serious drop off as some was expecting.Despite the big competition and bad press out there.
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on March 04, 2013, 04:56:04 pm
Here's an interesting bit of news related to Timegate:

http://www.polygon.com/2013/3/4/4063842/layoffs-hit-one-of-the-aliens-colonial-marines-development-studios?utm_source=twitterfeed&utm_medium=twitter

Quote
Layoffs hit TimeGate Studios, the Houston, Texas-based studio that helped develop Aliens: Colonial Marines, today, the president of the studio confirmed to Polygon.

"Today, we had to make the difficult decision to let go of some great game developers. This is never easy, and we're doing all we can to assist those developers affected," TimeGate president Adel Chaveleh told Polygon. "TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio."

While Chaveleh did not detail the number of people impacted, sources tell Polygon that about 25 people were let go from the studio this morning. The sources also say the layoffs were connected to a publishing deal falling through earlier this month.

Formed in 1998, TimeGate worked with a number of large publishers and developers over the years. Their games include Section 8, FEAR Files and, most recently, helping Gearbox Software with the development of Aliens: Colonial Marines.

Aliens: Colonial Marines' mostly negative reviews were blamed, in part, on the shared development of the game and accusations that Gearbox mishandled their leadership of the game's production.

Shortly before the game's release, Gearbox co-founder Randy Pitchford told IGN that TimeGate worked on the game about as much as Gearbox did.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 05, 2013, 04:24:19 am
More backlash on the Pitchford....
http://beefjack.com/news/randy-pitchford-to-lose-a-huge-amount-of-money-over-aliens-colonial-marines-backlash/

Creative Assembly's Alien game screenshot ...

http://www.digitaltrends.com/gaming/creative-assemblys-alien-emerges-showing-that-sega-will-hold-onto-the-troubled-franchise/
Title: Re: Aliens: Colonial Marines
Post by: max_cady on March 05, 2013, 05:55:09 pm
Despite arguably having two misses (AvP and Aliens: CM) under their belt, I have some hope for Creative Assembly's Aliens game.

For one thing, Creative Assembly is an inhouse studio and does have a fairly large staff (200 people, according to Wikipedia), so oversight won't be an issue.

I just wish they'll make a version for Ps3/Xbox 360 even though, we might be looking at the new generation this year.

Meanwhile, I decided to take a stab at the game's PC version, ya know, just to try it out. The opening cutscene is Okay-ish, but the enemy AI is... complicated. The xenos just marching straight into you. At worst they just slap you. My AI partner O'Neal can take out most of the Xenos by himself.

The visuals aren't bad, but they look like something from nearly two years ago, if you guys catch my drift.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 05, 2013, 08:10:03 pm
I wouldn't count Aliens vs Predator as a miss. I mean, it sold well and reviews were average. Personally, I thought it was great fun and Rebellion's effort had much more polish than what Gearbox/Time Gate produced.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 06, 2013, 01:28:14 pm
http://www.escapistmagazine.com/videos/view/zero-punctuation/6912-Aliens-Colonial-Marines
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on March 06, 2013, 03:01:58 pm
http://www.escapistmagazine.com/videos/view/zero-punctuation/6912-Aliens-Colonial-Marines


Speaking of Ben, he recently posted this article:

http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/10218-Colonial-Marines-Developers-Should-Own-Up-to-Screwing-Up
Title: Re: Aliens: Colonial Marines
Post by: Team Andromeda on March 07, 2013, 02:14:01 am
I wouldn't count Aliens vs Predator as a miss. I mean, it sold well and reviews were average. Personally, I thought it was great fun and Rebellion's effort had much more polish than what Gearbox/Time Gate produced.

Spot on .
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 07, 2013, 05:57:52 am
How unprofessional. He's writing an article about a game he didn't play but kept making  comments on. Geez how journalism has gone down since the internet. Long for the days of E Storm and Jaz.....
Quote
I wouldn't count Aliens vs Predator as a miss. I mean, it sold well and reviews were average. Personally, I thought it was great fun and Rebellion's effort had much more polish than what Gearbox/Time Gate produced.
Seems the criticism leveled at ALIENS VS PREDATOR doesn't mean much after A:CM. Considering it was a game that Sega picked up and only put some polish on what already had been done, it was a very successful project for them.

Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 07, 2013, 12:56:32 pm
Seems like you missed the point of the article completely
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 08, 2013, 05:33:22 am
Seems like you missed the point of what a game journo is supposed to be about. Not surprising, really.
Title: Re: Aliens: Colonial Marines
Post by: thearcticsea on March 08, 2013, 06:03:27 am
As a holder of a degree in Journalism, I can say without doubt that there has never actually existed a "game journalist". Journalists are impartial to their subjects. Game journalists have sought out their job because of they are in fact partial to videogames. They love videogames enough that they want to make talking about them their life's profession. This excludes the possibility that they will report impartially, and therefore, they are not real journalists.

Not to even mention that any really intelligent, thoughtful journalism student worth their salt is going to want to do something more... important. What do you expect from any entertainment journalist?
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 08, 2013, 09:24:59 am
At a time there wasn't any film journalists either, now its a recognized part of the trade. Game journalism has been around for over 25-30 years now, so to say it doesn't exist doesn't make sense anymore, it may not be recognized officially but it does exist.
I'm not bothered what their dreams are or what they want to do but i do expect some decorum. it's like me reading a review of a film that the journalist telling me if its good or bad hasn't even watched it. And then expects the reader or readers to take him/her seriously when he writes other articles concerning whatever subject. if you can't be bothered to do that on one thing then why should i believe you are serious about what you say on other things?
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on March 14, 2013, 06:49:38 pm
Seems like Metal Gear Rising has been selling better than this game:

http://neogaf.net/forum/showthread.php?t=524145
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 15, 2013, 04:59:33 pm
Seems like Metal Gear Rising has been selling better than this game:

http://neogaf.net/forum/showthread.php?t=524145
Awesome, because MGR is a great game, and Colonial Marines is the worst ever made. I know this as irrefutably truee because I've played MGR and finished it.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 15, 2013, 05:05:28 pm
Awesome, because MGR is a great game, and Colonial Marines is the worst ever made. I know this as irrefutably truee because I've played MGR and finished it.

Again, Aliens: Colonial Marines can never touch Jammit, Motocross Championship or Last Battle for the Worst Game Ever title. It wouldn't even hit a Top 40 list for me. Don't get me wrong, because it blows and not in a good way.

Nobody get me started on MGR. For me it's just as boring and lifeless as Colonial Marines.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 15, 2013, 05:18:40 pm
I was just joking bruv, the worst game ever in my honest opinion would be Sonic 06.

You thought MGR was boring? Whaaaaaat, I had so much fun with that game.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 15, 2013, 05:33:28 pm
I was just joking bruv, the worst game ever in my honest opinion would be Sonic 06.

You thought MGR was boring? Whaaaaaat, I had so much fun with that game.

Sonic '06? I need to play this fucking game, but I can't imagine it being worse than some of the 8 or 16-bit atrocities of yesteryear.

Play a real Metal Gear title and you may see why it's boring, brother.
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on March 15, 2013, 06:06:11 pm
My Life With SEGA Sonic '06 video has to happen.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 15, 2013, 06:08:13 pm
Barry, I will nail your face to a Frisbee and fling it over a rainbow. :D
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 15, 2013, 06:48:32 pm
Sonic '06? I need to play this fucking game, but I can't imagine it being worse than some of the 8 or 16-bit atrocities of yesteryear.

Play a real Metal Gear title and you may see why it's boring, brother.
I only played this game because it was made by Platinum, not for the Metal Gear Name. I would like to play MGS someday, what's the best way to play the first? Was Twin Snakes a remake of 1?

I'm really surprised you could find it boring though, stupid, sure, but boring? It's jam packed with crazy shit and fun.  Maybe we should continue this in the MGR topic...

Anyway, yeah Sonic 06, when you take into account the size of the dev team, the budget and the day and age it was created, hands down worst atrocity ever created in video games. You want an example? 20 second loading screens for... TWO LINES OF TEXT.
Title: Re: Aliens: Colonial Marines
Post by: Emmett The Crab on March 15, 2013, 07:11:39 pm
I think the worst games ever are E.T. for the Atari 2600 (we had it) and the computer game, Bubble Ghost.
Title: Re: Aliens: Colonial Marines
Post by: Ben on March 15, 2013, 08:55:32 pm
Quote
Was Twin Snakes a remake of 1?

Yup. Probably the best way to jump in.

I've never really gotten into Metal Gear Solid games (I hate stealth) but I've always wanted to due to how epic the story's always sounded.

Sonic '06 was an absolute trainwreck but I personally found more redeeming about it than (the more polished, but in my opinion less fun) Sonic and the Black Knight.

Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 15, 2013, 09:03:58 pm
I only played this game because it was made by Platinum, not for the Metal Gear Name. I would like to play MGS someday, what's the best way to play the first? Was Twin Snakes a remake of 1?

I'm really surprised you could find it boring though, stupid, sure, but boring? It's jam packed with crazy shit and fun.  Maybe we should continue this in the MGR topic...

Anyway, yeah Sonic 06, when you take into account the size of the dev team, the budget and the day and age it was created, hands down worst atrocity ever created in video games. You want an example? 20 second loading screens for... TWO LINES OF TEXT.

Ya' see, there's the real problem; it's stupid. Metal Gear Solid may be melodramatic and border on high-brow at times, but we get great characters that are multi-dimensional, along with a healthy dose of social commentary and philosophy. The gameplay itself is diverse. There are several different ways to proceed in these games. You can be a blood-thirsty soldier of mayhem and mow down everybody in sight, or play it stealth-like and never take a single life. They have replay value up the ass. On top of that, with every entry of Metal Gear Solid, Hideo Kojima and his team raise the bar in graphics, sound and overall presentation....

Then we have Metal Gear Rising. Now I realise it's not a Hideo Kojima designed game and that it's not really cannon. That being said, I can't seperate the name and what that name means to me from Rising. I expect more from a game called Metal Gear than a fairly straight forward hack-and-slash with a terrible narrative that betrays it's source material, not to mention the dated look and feel. Then again, I didn't Bayonetta all that dazzling either, so maybe I just dislike Platinum. *shrugs*

Twin Snakes is a remake (think Resident Evil: GameCube) and it's okay, but I'm a purest. Stick with the PSone original. It's really the only way to truly appreciate the series and what they do with later installments, like Sons of Liberty, Snake Easter and Guns of the Patriots.

Sonic '06 has me intrigued....however, I'll wait until I've reviewed a good Sonic title before I even go near this thing.

As for E.T. the Extra-Terrestrial, Emmett, I think it's awful. However, the format was still fresh and it was clearly a rush job. They only gave the guy five weeks to make a video game based on a popular film. I felt Slaughter Sport was more frustrating than the extra-terrestrial's romp in Atari-land.
Title: Re: Aliens: Colonial Marines
Post by: Emmett The Crab on March 16, 2013, 11:24:22 am
You know that scene in the Simpsons where Bart really wants Bonestorm, but his mother asks Comic shop guy what the best game is, and he says the game he wants to get rid of (Lee Carvello's Putting Challenging).   That's what happened when my grandmother bought us E.T. at o e of those old Video game mall kiosks, the guy lied and said E.T. was what all the kids wanted. 
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 16, 2013, 05:05:37 pm
Emmett, I am so, so sorry. That's an awful thing to do to someone. You have my sympathies.
Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on March 17, 2013, 11:59:06 am
I think this might be an interesting article:

http://www.forbes.com/sites/erikkain/2013/03/15/from-codehunters-to-aliens-colonial-marines-how-gearbox-has-become-one-of-the-most-controversial-studios-in-the-industry/

Quote
(http://blogs-images.forbes.com/erikkain/files/2013/03/code.jpg)

Plano, TX based game developer Gearbox has been in the game-making business for a long time. In fact, this past February marked the developer’s 14th anniversary. But prior to the release of Borderlands in 2009, Gearbox flew largely under the radar.

Before Borderlands, the studio had developed a number of Brothers in Arms games, some Half-Life spin-offs, and a number of other titles, but it wasn’t until Borderlands caught fire that the company really staked out its place as a major game developer doing important—some might say groundbreaking—work.

With last year’s release of Borderlands 2, Gearbox firmly cemented its place on top of the gaming world. The critically acclaimed sequel was better than the original in almost every way, offering up a more colorful, better written game full of diverse environments and enemies and even more guns.

Here was a developer who had opened up their own vault of success, striking gold in the Pandoran wilds and winning over the hearts of gamers everywhere with the game’s unique shoot-and-loot system and distinct art style.

Then came the release of Aliens: Colonial Marines, a game so widely panned by critics and fans alike that it’s hard to imagine how the game—littered with bugs, low-quality textures, and clunky gameplay—could have emerged from the same company. It turns out that, in many ways, it didn’t.

Though the exact details of Gearbox’s involvement (or lack thereof) in the development of Colonial Marines remains somewhat murky, it’s become clear over time that the bulk of the studio’s efforts and resources went into the development of Borderlands and Borderlands 2 rather than the licensed Aliens IP.

To fully understand Gearbox, however, we need to look back further.

http://vimeo.com/7432584

The above video isn’t a trailer for Borderlands, but no one would hold it against you if you thought it was. After all, the art style is remarkably similar—disconcertingly similar, one might say—and even the silent plot appears to share some similar elements with Gearbox’s first-person shooter.

CodeHunters was the brainchild of Ben Hibon, who had been commissioned to produce the film by MTV back in 2006.

Unsurprisingly, it met with universal praise for its unique art style and action-packed story.

Indeed, if I’d seen it back then I would have crossed my fingers, hoping some clever developer would license it immediately for a video game—you know, a video game about four tough protagonists in a barren, futuristic Wild West setting taking on well-armed enemies. That sort of thing.

Borderlands, basically, which opens with this cinematic:

http://www.youtube.com/watch?v=fArm_D6TuRE

Notice the similarities?

You have the bus pulling into town; you have the four protagonists, the dusty dystopian science-fiction gunslinger vibe. At the very least, the game appears to be heavily influenced by CodeHunters.

While the art-style is certainly similar, it goes beyond that. Some frames appear a little too close for comfort, like this one:

(http://blogs-images.forbes.com/erikkain/files/2013/03/Comparison-1.jpg)

Or this one:

(http://blogs-images.forbes.com/erikkain/files/2013/03/Comparison-2.jpg)

The color palette is different. CodeHunters is basically sepia-toned. Borderlands is more vibrant. But the similarities are impossible to ignore.

It’s important to note, also, that Borderlands didn’t always look this way. Once upon a time, it looked like this:

http://www.youtube.com/watch?v=WSvTqfmv3DE

That’s the original trailer. It’s basically a very generic-looking science fiction game at this point, which was exactly the problem.

“We didn’t want to be considered a poor man’s Rage,” said Gearbox chief creative officer Brian Martel at GDC 2010 in his talk Borderlands & The 11th Hour Art Style Change (Don’t Try This at Home.)

The question became: How do you transform “a poor man’s Rage” into something that will stand out in a crowded FPS market?

That was the hard question facing Gearbox. The vast bulk of work on Borderlands had already been completed but something obviously needed to be done.

So they scrapped the art style and began working on a new skin.

With 75 percent of the game already finished, it was no small task to start fresh.

Of course, Gearbox didn’t have to do all the legwork. They retained many of the monsters and environments they’d already created, but gave them a major graphical makeover. And the hard work of coming up with a brand new art-style had largely been taken care of.

What they ended up was less a “poor man’s Rage” and more a “rich man’s CodeHunters.”

The sudden overhaul of the game was a brash gamble that ultimately paid off, with Borderlands selling well over 4 million copies since its release. The combination of RPG elements and a very unique art style led to a welcome critical and consumer reaction.

(http://blogs-images.forbes.com/erikkain/files/2013/03/rage-desert.jpg)

You could easily chalk the whole thing up to coincidence or innocent inspiration, which is basically what Gearbox said back in 2010 when Gearbox chief Randy Pitchford told Kotaku:

“I would like to thank news sites who chose to share the awesome work in Code Hunters with their readers. It’s great content and one can no doubt imagine that a number of artists and designers at Gearbox were inspired and influenced by it. It was inspiring to me when “The Incredibles” was clearly a big source of influence for titles like Battlefield Heroes and Team Fortress 2 (and other amazing games and media). Perhaps with more attention from gaming news sites and other sources, Code Hunters can be more respected and honored for their innovation and leadership in CG as well. Maybe I’m too optimistic to believe that Code Hunters can get as much attention as Pixar (with due respect I believe they deserve), but with the help of gaming news sites and others who care about great content, maybe more people can notice and recognize and, perhaps, be inspired by it.”

In fact, Gearbox was very much aware of CodeHunters when they made the art-style changes, though no credit was given to the film by the studio.

They’d been in touch with the film’s creator prior to the game’s release.

“I was contacted by Gearbox prior to the re-design of the game – in 2008,” Ben Hibon told Gather Your Party’s Mark Ceb in an interview (the above comparison screens are taken from that interview.)

“They asked me if I would be interested to direct/design some cut-scenes for them. We exchanged a few emails but the project didn’t materialize in the end. I didn’t think much of it at the time – until I saw the final game in 2009.”

The project may not have materialized, but Borderlands certainly did, and Hibon says he’s more than a little confused by the outcome.

“I think most of the team that worked on “CODEHUNTERS” would have loved the opportunity to work on game like that – including myself,” he said. I asked Hibon to comment further but he declined, though he confirmed that he stood by everything he said in the previous interview.

“To be absolutely clear,” Hibon told Gather Your Party, “I have never created or designed anything for Gearbox or Borderlands. Gearbox saw my work and decided to reproduce it – make it their own – without my help or my consent.”

Borderlands and Borderlands 2 are games that are truly unique in their own right. “Halo meets Diablo” is a concept that really hadn’t been tried before, and Gearbox did a solid job at genre-blending. So it is strange that the games would borrow so much from an animated short film, especially without involving Hibon or anyone else on the project.

Then again, when you start to look at the broader picture, Gearbox’s actions may not seem so odd after all.

(http://blogs-images.forbes.com/erikkain/files/2013/03/olly-moss-borderlands-2.jpg)

These are posters designed by artist Olly Moss for the Star Wars trilogy. It’s a very distinct, unique look.

Now here’s a comparison of these posters to some of the artwork included with Borderlands 2:

(http://blogs-images.forbes.com/erikkain/files/2013/03/olly-moss-borderlands-2-star-wars.jpg)

It’s not just similar. It actually uses bits taken directly from the Olly Moss posters. Those zig-zag clouds? They’re identical to the ones in the Empire Strikes Back poster. Not similar—identical.

This all came to light when Moss expressed his disappointment over the artwork via Twitter: ”I’m a huge Gearbox fan so I was really disappointed to see this image inside the Borderlands 2 box,” he said, including an image of the box art.

Kotaku reported on the story, and soon Pitchford was on Twitter telling Moss that he inspired them and that inspiration is a big part of art. Moss responded that the whole thing was no big deal.

And really, taken on its own, it isn’t that big of a deal.

Taken alongside CodeHunters, however, it starts to paint a slightly more troubling picture. At what point does inspiration cross the line? At what point should a game developer decide to seek permission to use other peoples’ work rather than call it their own?

And why didn’t Gearbox follow through with Hibon on directing cut-scenes or working on the Borderlands project in some other faculty? I would love to answer that question, but Gearbox has declined to comment on this story.

(http://blogs-images.forbes.com/erikkain/files/2013/03/aliens-col-marines.jpg)

Inspiration is one thing, but when it comes to Aliens: Colonial Marines Gearbox has given credit where credit’s due.

While neither Sega or Gearbox are making any official comments on the matter, the release and reception of the long-delayed Aliens: Colonial Marines shooter has sparked renewed controversy. The question of who made the game (and who is responsible for its many flaws) has never been fully answered, though a general portrait of the chaos surrounding its development has been cobbled together.

Kotaku has tracked down various anonymous sources who claim to have worked on the game at various stages of its development.

As far back as 2006, Sega announced that it had gained rights to the Aliens brand and would release both an Aliens RPG and a shooter. The RPG, which would have been developed by Obsidian, was later cancelled. The shooter was given to Gearbox.

Gearbox, of course, was working on Borderlands at the time and had run into the big 11th hour art style change, with the vast bulk of Gearbox’s development resources poured into the overhaul. After the wild success of Borderlands, the studio dove directly into development of Borderlands 2.

Aliens: Colonial Marines had to be outsourced to developer TimeGate.

This out-sourcing reportedly took place in 2010 around the same time as work on Borderlands 2 began and a whopping four years after Aliens was announced by publisher Sega.

Unfortunately, the game was much further from completion than TimeGate realized. “There was obviously not four years of work done on the game,” one source told Kotaku.

The developer was in a bind, unsure how to proceed with the game.

Chaos ensued. Gearbox, TimeGate, and Sega each had a different vision for Colonial Marines, a different approach to its development, and too many people making the calls or pushing on the brakes.

Then in 2012 Gearbox swooped in and took the game back. After seven years, approaching Sega with another delay request wasn’t an option—rushing the game out the door appeared at the time to be the lesser of two evils.

According to Pitchford, TimeGate worked on the game “probably about 20 or 25 percent of the total time” though “if you take preproduction out of it, their effort’s probably equivalent to ours. Now, it’s not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it.”

Other unnamed sources dispute this claim, saying that TimeGate put in far more time than Gearbox claims.

“It’s a big, ambitious game,” according to Pitchford. “Some of the other studios involved, we decided that these guys are awesome. They did a lot of really valuable work. We’re not contractually obligated to put anybody’s credits there, but we value talent and respect talent. We wanted to make sure that those logos were there and that work was represented. In big efforts, that’s not an uncommon thing. You don’t usually see it up front.”

It’s unclear whether Gearbox wanted to credit TimeGate for their hard work or in order to deflect criticism over the game’s shoddy release. That may sound uncharitable, but no similar credit was given to Ben Hibon for CodeHunters for the much more successful Borderlands.

Whatever happened behind the scenes during the development of Aliens: Colonial Marines or during the transition from a “poor man’s Rage” in the 11th Hour Borderlands art-style overhaul to a rich man’s CodeHunters, Gearbox has set itself up both as an accomplished and obviously talented developer, and as a studio apparently willing to push the boundaries of acceptable ethical use of other peoples’ creative property.

These decisions and contradictions are inexplicable at best, and certainly impossible to fully understand without more transparency from the developer—transparency that so far has not been forthcoming.

As CodeHunters’ Hibon says, “The hardest part for me when this happened was understanding why they wouldn’t ask me directly. We were already talking about doing some work together – it made no sense.”
Title: Re: Aliens: Colonial Marines
Post by: max_cady on March 18, 2013, 05:28:25 pm
Jesus, dude, just post the link to the article, not the whole friggin' thing.

I had heard about that Coder Hunters thing briefly on The Loading Bar podcast a few weeks ago, though, just when the Aliens: CM crap was hittin' the fan.

Speaking of which SEGA published a new article on it's blog talking about a major update for the game (http://blogs.sega.com/2013/03/18/aliens-colonial-marines-pc-patch-now-available/):

Quote
A 3.8GB update for Aliens: Colonial Marines on PC is now rolling out on Steam. This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

SEGA and Gearbox have been working to identify areas of improvement. Many fixes are already available now in today’s patch, and console versions of these updates will be made available as soon as possible.


Jesus, nearly 4 gigabytes worth of patching. That's almost an entire game, it seems. Wonder if it'll drastically change that game that much...
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on March 18, 2013, 05:34:33 pm
I really want to watch Code Hunters now.
Title: Re: Aliens: Colonial Marines
Post by: Emmett The Crab on March 19, 2013, 01:37:59 am
Emmett, I am so, so sorry. That's an awful thing to do to someone. You have my sympathies.

Haha!  Thanks.  It was 30+ years ago.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 19, 2013, 10:54:21 am
Haha!  Thanks.  It was 30+ years ago.

It still hurts....LOL!
Title: Re: Aliens: Colonial Marines
Post by: George on March 19, 2013, 04:53:18 pm
I was going to do a before and after thing but I deleted the game from the computer. Worth re-installing?

Title: Re: Aliens: Colonial Marines
Post by: Chaosmaster8753 on March 19, 2013, 05:34:28 pm
So how much worse do you guys think Gearbox is after reading that article I posted?
Title: Re: Aliens: Colonial Marines
Post by: George on March 19, 2013, 07:22:57 pm
I turned from respecting the company to hating them in the last few months. 2013; eh?
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on March 19, 2013, 07:29:28 pm
Didn't really think much of Gearbox to begin with. I mean, I tried playing Borderlands way back when, but I wasn't all that impressed.
Title: Re: Aliens: Colonial Marines
Post by: George on March 20, 2013, 12:53:20 am
I approved of using them for Aliens due to their initial talks about how strongly they loved the films, franchise and how much this game mean't to their company. I loved them even more when they PR talked Borderlands and named dropped Phantasy Star Online as a big influence.

I played Borderlands and I thought the progression system was lame, so many times I would find myself over powered by enemies, out of ammo... etc. Die, respawn. Maybe I played it wrong. But I wasn't having too much fun.

Borderlands 2 I only played a few minutes of and its already way better. I have a 'pirated' copy of the game somewhere, maybe one day I'll install it and play it with a few friends. But right now, I'm too bitter to do any of that lol.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 20, 2013, 09:51:02 am
Since some people in this topic think that the patch won't make a difference it will be intresting to see if it does. That's if anyone would want to play the game again under the patch...
Title: Re: Aliens: Colonial Marines
Post by: max_cady on March 20, 2013, 03:56:34 pm
I played the first stage of Aliens: CM and only out of morbid curiosity am I checking this out.

The only other similar case was Hydrophobia, a game that has been on a couple of "Worst of" lists, in which they released a patch, but treated it as a sequel or Director's Cut version in spite of the backlash the devs got.
Title: Re: Aliens: Colonial Marines
Post by: Ben on March 20, 2013, 06:55:03 pm
Since some people in this topic think that the patch won't make a difference it will be intresting to see if it does. That's if anyone would want to play the game again under the patch...

I can't imagine that too many people will want to play through the game again.

That's why it pays to get it right the first time. Though regardless I doubt these tweaks, while they may help, will do much to change people's perception of the game.
Title: Re: Aliens: Colonial Marines
Post by: ROJM on March 21, 2013, 07:44:41 am
Probably not.
Title: Re: Aliens: Colonial Marines
Post by: max_cady on April 06, 2013, 05:24:35 am
And it's official, the Wii-U version has been thrown under the bus (http://wiiudaily.com/2013/04/aliens-colonial-marines-for-wii-u-officially-cancelled/):

Quote
“Sega can confirm that the Wii U SKU of Aliens: Colonial Marines is no longer in development.”

Title: Re: Aliens: Colonial Marines
Post by: ROJM on May 23, 2013, 05:57:35 am
Interesting article about the lawsuit
Quote
http://blogs.lawyers.com/2013/05/sega-sued-for-false-advertising-of-aliens-colonial-marines/

When “Aliens: Colonial Marines” hit the stores in February, disgruntled gamers say the first-person shooter video game they bought was not the same one demonstrated by Sega and Gearbox Software in the years leading up to its release. And they’re suing the companies for false advertising to prove it.

Claiming the video game he – and everyone else in the United States – bought not only sucks but is also part of an unfair and unlawful “bait and switch” scheme, gamer Damion Perrine has filed suit in federal court in California.

 
Alien Disappointment

When Sega demoed the game in 2011, it reportedly looked like it was closely based on the well-known horror film “Aliens” (1986). Much anticipation built in the years the game was being developed, and its release was delayed.

When it finally hit the shelves, reviews were not good: some pointed to poor graphics that were “weird” and “clumsy,” others to a disappointing story line, and uninspiring incentives to continue playing. Critics were a rough crowd, but fans took it to the next level – the courthouse.

“Each of the ‘actual gameplay’ demonstrations purported to show customers exactly what they would be buying: a cutting edge video game with very specific features and qualities,” the complaint states.

“Unfortunately for their fans, Defendants never told anyone – consumers, industry critics, reviewers or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.”

In fact, Sega and Gearbox allegedly refused to let any reviews of the real product be released until after the game hit the stores. And Gearbox’s CEO even tweeted that it was “understood” that a big gap existed between the demos and the actual game, which many consumers either pre-ordered or bought on the release date – thus being unable to read the negative reviews and perhaps decide not to buy it.

The plaintiffs are demanding that Sega and Gearbox not only refund buyers’ money but also give them any profits made from sales of the game, in addition to punitive damages. The complaint says those amounts exceed $5 million. Sega reportedly sold the game to a total of 1.31 million buyers in 2012.

 
Suit Is a Rarity

False advertising suits like Perrine’s, complaining that final versions of media releases don’t match pre-release previews, are very rare, says Eric Goldman, a law professor at Santa Clara University School of Law and the director of its High Tech Law Institute. The closest analogy is movie trailers, which he points out often contain scenes and dialogue that aren’t included in the final version of the film. 

Professor Eric Goldman

“Although consumers often grumble about the discrepancies between the trailers and the movie, we rarely see lawsuits over movie trailers,” he says, pointing to only one, a reportedly frivolous suit in Michigan involving the movie “Drive.”

“I’m not aware of a similar lawsuit in the video game context,” Goldman says, adding that the plaintiffs face an uphill battle in the courtroom: “[T]he previews were explicitly labeled ‘work in progress,’ . . . many consumers didn’t directly see the previews but putatively relied on the media coverage and word of mouth they generated (which involved inherently subjective interpretations of the previews), and . . . the reviews immediately trashed Sega for its release.”

He says the last problem – the complaint’s limiting purchases to those made on or before the release date – “is an unusual limitation for a class action lawsuit” and notes that it may be difficult for buyers to prove when they purchased the game.

 
Consumers: FTW?

If Perrine survives a motion to dismiss and is able to certify – or prove the existence of – a class, Goldman predicts that the plaintiffs have a good shot at getting at least a settlement.

But how many consumers would take advantage of their “WIN” is a whole other question. “As a practical matter, resolving complaints like this through class action lawsuits is never fully satisfactory,” he says. “Most consumers will not tender a claim to a pool of money set aside for them, so it will be difficult or impossible to repay any overpayments consumers made.”

There are many reasons why consumers don’t follow through on their class action wins, Goldman explains, from inadequate notice of the suit through ads to payouts that aren’t valuable to them (such as coupons for discounts on their next purchase). “Even if the coupon’s dollar value is high, some consumers may be so angry that they never want to give another dime to Sega,” Goldman imagines, “so the coupon is worthless to them.”

I actually feel this is a dangerous precedent if the complainants wins because it sets a dangerous precedent anyone can sue a games company because they didn't like what they played or have  ascore to settle.
Title: Re: Aliens: Colonial Marines
Post by: fernandeath on September 02, 2013, 11:39:52 am
I'm currently playing it hehe

First I played it in local coop with a friend, and after 15min he asked me to "turn it off, this game sucks".
Then I played in local coop with another friend, and after 20min he asked me to "change the game disk".
After that I played in local coop with my sister, and after 20min she said "it's enough".

hehe
Finally, I played the campaign alone, and so far the game is no bad, it's actually average.
I've just finished mission 02.
I did not test the online neither the multiplayer modes yet.
Are there many people playing it online ?


Nearly 07 months after the game's release, do you still have the same opinion about it ?
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on September 02, 2013, 12:17:12 pm
I've yet to play it, but I think i'll pick it up when it drops to $10. Typically I support SEGA and buy new and on release, but not when the title is bad. I don't want to support bad games. :P

AJ is supposedly playing it though, and has a review lined up for Halloween. Can't wait for that!
Title: Re: Aliens: Colonial Marines
Post by: tarpmortar on September 02, 2013, 02:46:27 pm
Interesting article about the lawsuit
I actually feel this is a dangerous precedent if the complainants wins because it sets a dangerous precedent anyone can sue a games company because they didn't like what they played or have  ascore to settle.

I don't really agree in this scenario when Gearbox crafted a high quality scenario to demonstrate and market to the public despite knowing full & well said scenario wasn't representative of the end product. Games obviously cut material all the time but typically they come close to the quality found in early previews worst case, or even surpass those early demoes.

This was pure and blatant misrepresentation of the product, intentionally so. I'd say a false advertisement suit is warranted.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on September 02, 2013, 06:42:57 pm
I've yet to play it, but I think i'll pick it up when it drops to $10. Typically I support SEGA and buy new and on release, but not when the title is bad. I don't want to support bad games. :P

AJ is supposedly playing it though, and has a review lined up for Halloween. Can't wait for that!
Why even buy it?
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on September 02, 2013, 08:57:23 pm
AJ is supposedly playing it though, and has a review lined up for Halloween. Can't wait for that!

I've finished the game, and have replayed it since. The review will be up come October 30th. JOY!

@MadeManG74 - It's always good to try things for yourself. Admittedly, I love Aliens and I was really looking forward to Colonial Marines. I had to try it for myself.
Title: Re: Aliens: Colonial Marines
Post by: MadeManG74 on September 05, 2013, 12:14:22 am
I didn't realise Barry was that big a fan of Aliens that he would want to buy a universally panned game.
Title: Re: Aliens: Colonial Marines
Post by: mylifewithsega on September 05, 2013, 03:16:12 am
The 32X was almost universally panned upon its release - Hell, it still gets a lot of shit to this day - but we love it all the same. :D
Title: Re: Aliens: Colonial Marines
Post by: Barry the Nomad on September 05, 2013, 07:26:38 am
I didn't realise Barry was that big a fan of Aliens that he would want to buy a universally panned game.

LOL! What the hell are you talking about? I'm not a "big fan" of Aliens by a long stretch, and I assure you that I know it is a universally panned game. However, thats the draw. I want to play it for myself to see just how shitty it is.

I guess it just goes with the territory. If I want to run a SEGA fan site, I have to dip my toes in the waters even if I know Aliens: CM is a murky, disgusting water. I'd rather have a first hand opinion than continually say "Oh, I heard it's shit."

And like I said, I'll buy it eventually, but the price it going to have to be incredibly low. $10 or less is my limit.
Title: Re: Aliens: Colonial Marines
Post by: tarpmortar on September 05, 2013, 09:08:45 pm
LOL! What the hell are you talking about? I'm not a "big fan" of Aliens by a long stretch, and I assure you that I know it is a universally panned game. However, thats the draw. I want to play it for myself to see just how shitty it is.

I guess it just goes with the territory. If I want to run a SEGA fan site, I have to dip my toes in the waters even if I know Aliens: CM is a murky, disgusting water. I'd rather have a first hand opinion than continually say "Oh, I heard it's shit."

And like I said, I'll buy it eventually, but the price it going to have to be incredibly low. $10 or less is my limit.

Wasn't it just like $5 on Steam last week? Newegg had the PC version for free after rebate two months ago, I almost bit.
Title: Re: Aliens: Colonial Marines
Post by: Berto on October 01, 2018, 11:39:01 pm
Karma is a b**** :
https://kotaku.com/gearbox-ceo-says-his-former-assistant-stole-3-million-1829452299