Author Topic: Aliens: Colonial Marines  (Read 112735 times)

Offline MadeManG74

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Re: Aliens: Colonial Marines
« Reply #15 on: February 12, 2013, 12:23:39 am »
Have you heard about the porno version?

Aliens Colon-Nail Marines.

Because they nail them.......in the colon................which is located up the butt.

That's it, that right there was the best post in this thread, everything from this point will just be a gradual decline until the posts are as bad as the game itself.

Offline MadeManG74

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Offline CrazyT

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Re: Aliens: Colonial Marines
« Reply #17 on: February 12, 2013, 09:02:10 am »
Seems you were right mademang. This game is getting thrown up everywhere.

No wonder development was taking so long. Words around are saying that the development was a total mess and that the game was outsourced by another dev team eventually.

I think this may be the last time SEGA works with gearbox. I wonder where things went wrong...

Offline Barry the Nomad

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Re: Aliens: Colonial Marines
« Reply #18 on: February 12, 2013, 10:16:59 am »
I'm getting a Ghostbusters: The Video Game vibe from Colonial Marines. Lots of nods to the films, which makes the game a must play for fans of the film franchise, but the gameplay itself is pretty uninspired. Not bad, but not innovative. Sort of like how a lot of licensed games used to end up being decent platformers, but didn't redefine or expand on the genre. 

Offline Happy Cat

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Re: Aliens: Colonial Marines
« Reply #19 on: February 12, 2013, 10:18:19 am »
a friend shared this gif with me on skype, I thought it was pretty amusing.


Offline max_cady

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Re: Aliens: Colonial Marines
« Reply #20 on: February 12, 2013, 10:32:19 am »
It's not actually a rumor... There is actual evidence that Time Gate was developing Aliens: Colonial Marines. The info dates back to August 2012.
Their other games include Section 8 and a few F.E.A.R. titles...




Life's not fair...

Offline Trippled

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Re: Aliens: Colonial Marines
« Reply #21 on: February 12, 2013, 11:50:43 am »
This makes me hope Sega drops the Aliens licence like they did the Marvel one.

Won't happen tough...

Offline semmie

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Re: Aliens: Colonial Marines
« Reply #22 on: February 12, 2013, 11:53:46 am »
whats the problem guys.. its not the best game ever. and yes there was turmoil during the development in the biz. but the game rocks. if we are going to be negative we could us anarchy reigns.

colonial marines is a decent game
on a scale of 10 ill give it a well deserved big 7. a good game worth to play and the nline activuty gives it a fair replay

Offline ROJM

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Re: Aliens: Colonial Marines
« Reply #23 on: February 12, 2013, 11:56:20 am »
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.

Offline Radrappy

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Re: Aliens: Colonial Marines
« Reply #24 on: February 12, 2013, 12:11:00 pm »
Yeah....
http://www.metacritic.com/game/playstation-3/aliens-colonial-marines




haha ouch.  I hope this is the last of sega west's terrible licensed games.  We've certainly seen enough of them. 

Offline cooprey

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Re: Aliens: Colonial Marines
« Reply #25 on: February 12, 2013, 12:27:43 pm »
i was gonna buy this friday but with the terrible reviews and gameplay footage i've seen i'll just get a new (second hand obviously!) saturn as mine finally gave up the ghost after many,many years of faithfull service :(

Offline semmie

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Re: Aliens: Colonial Marines
« Reply #26 on: February 12, 2013, 12:47:30 pm »
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.

precisely. bt u see expectations are never a good thing. thats why i rarely watch reviewws. just reading a backside some screenshots work fine for me. and its a good game. it may not be the best. but it certainly deserves to be above average. but u see rojm  watching a review preview screenshots and someones opinion which is and stays an opinion and not a fact sometimes is very misleading.

and to go above that playing a game one hour is still not enough to judge. a good 3 hour and i can take someone serious and even that it is and stays an opinion.


Offline mylifewithsega

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Re: Aliens: Colonial Marines
« Reply #27 on: February 12, 2013, 01:55:09 pm »
...

Anyway, I'd be willing to try a demo, but there isn't any. Let me know if one comes up so I can say 'TOLD U SO' or 'THIS IS A BAD ASS KILLING BITCHES GAME'. If I morph into Semmie for the second one.

If you morph into Semmie, brother, I will put you down like a sick animal. ;)
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Offline mylifewithsega

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Re: Aliens: Colonial Marines
« Reply #28 on: February 12, 2013, 02:16:00 pm »
Well i've read good reviews of the game and bad ones. Even seen a good review on TV. I feel this is a case of the anticipation far exceeding the actual event rather than the game itself being really bad which many of the bad reviews aren't saying its bad as in a terrible game it seems that they expected more and didn't get it.

I agree. I got the same impression with Aliens vs Predator when it was released. Many critics gave it an "average" score and had somewhat unreasonable complaints, such as the Predator.

A couple of critics felt the need for stealth while playing as the Predator made the character feel unimpressive, leading them to argue that it's an impressive creature that should be able to storm a room and kill everything in sight within 0.68 seconds of entering. All I can say is that would defeat the whole purpose of playing as the Predator. In the original movie, he hid in trees and and duped his prey into investigating strange sounds, etc. That's exactly what you do in the game. Still, the critics wanted more.

I feel that may be the problem here.
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Offline Shigs

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Re: Aliens: Colonial Marines
« Reply #29 on: February 12, 2013, 02:36:28 pm »
LOL Oh man!

Okay, okay. I picked up the game. I was thinking of cancelling it but hell, it was payed off and I was morbidly curious.

This game is AWESOME-ly bad. It's hilarious in that almost "so bad, it's good way". This game was started in 2006 and it looks and feels like it. The Aliens will just walk right up to you as you're shooting at them which is dumb for them as they go down really easily. That is, if you can see them. The environments are so dark, it's hard to tell where they are.

Fortunately, your A.I. buddies are good at killing their fair share of the Xenomorphs. Unfortunately, They do tend to walk right in your line of fire, but that's okay, because they are totally impervious to your bullets and don't react to them at all! XD

The AI on the Xenomorphs is horrendous. If they're are not coming at you directly for an attack, they'll just wander off randomly or get stuck in walls and corners. I had one run right past me and go to a flight of stairs where he hunched down and just stayed there frozen until I attacked him. The animation on them is pretty poor too. Sometimes they won't just crawl from a horizontal to vertical drop with thier bodies bending, but will instead act like a boat where their animations will stay flat so they crawl from a ceiling to wall as if they were a boat. Completely stiff.

This game had a 7 year delay and still feels like it was unfinished. I will say I'm enjoying the game so far, but not in the way Sega intended. This game needs some serious riffing.

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