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Gaming => General Gaming Discussion => Topic started by: Sharky on August 02, 2016, 02:43:13 pm

Title: Sega Financial Report, Q1: $30 million profit!
Post by: Sharky on August 02, 2016, 02:43:13 pm
Full report here:


https://www.segasammy.co.jp/english/pdf/release/201703_1q_tanshin_e_final_.pdf
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 02, 2016, 03:10:16 pm
Nicely done SEGA. So, when can we expect Dreamcast 2? :D
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Sharky on August 02, 2016, 06:04:10 pm
Here's the Dreamcast 2: http://store.steampowered.com/
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Mariano on August 02, 2016, 10:47:55 pm
You can always paint your CPU with the SEGA logo
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 03, 2016, 12:28:15 am
You can always paint your CPU with the SEGA logo

https://s-media-cache-ak0.pinimg.com/236x/57/3e/db/573edb9aeba029875df77486a6e20072.jpg :)

A custom PC case would be pretty cool now you've made me think about it mind.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Berto on August 04, 2016, 01:43:50 am
I should copy that report link and paste it everytime "SEGA is bankrupt. Nintendo should just buy SEGA" comment show up on my facebook group.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 05, 2016, 05:47:38 am
I should copy that report link and paste it everytime "SEGA is bankrupt. Nintendo should just buy SEGA" comment show up on my facebook group.

Or just tell that NCL should just leave the console industry, because NCL done nothing of note in that  section since the N64
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Trippled on August 05, 2016, 09:32:08 am
Or just tell that NCL should just leave the console industry, because NCL done nothing of note in that  section since the N64

The recent news of NX sound truly terrible, sounds extremely useless. I think Sega is actually innovating more currently in the hardware space than Nintendo is (just taking their arcade and theme park businesses).
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 05, 2016, 11:30:55 am
Or just tell that NCL should just leave the console industry, because NCL done nothing of note in that  section since the N64


While I can understand some people not liking everything Nintendo does, that right there is simply overdoing it. The Wii and the DS made a big impact on the gaming industry and obviously, SEGA benefited in those platforms if not atleast on the DS.


Say anything bad on Nintendo if you want, but don't say stuff that's simply not true. I agree that they are lacking behind a bit but they are still stable as ever and probably doing even better since Pokemon Go.


Anyway back to topic, good news for SEGA here. Hopefully the new Sonic games coming next year will help SEGA realize that this is how we want Sonic to be.

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 05, 2016, 02:10:55 pm
The recent news of NX sound truly terrible, sounds extremely useless. I think Sega is actually innovating more currently in the hardware space than Nintendo is (just taking their arcade and theme park businesses).

Its a uselss and under spec console and no doubt be a over priced Handheld . NCL haven't done nothing inthe console world for decades
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 05, 2016, 02:15:35 pm

While I can understand some people not liking everything Nintendo does, that right there is simply overdoing it. The Wii and the DS made a big impact on the gaming industry and obviously, SEGA benefited in those platforms if not atleast on the DS.
Say anything bad on Nintendo if you want


I'll say what I want about NCL and so can you (its a forum and it be boring if we all agreed )  To me NCL have done nothing of note inthe console world since the N64 (the last true great NCL console)  . Now NCL is all about gimmicks and sadly gone for a world leading console maker and developer in the 8 bit and 16 bit days (im one of those that thought NCL were the best developer in the 16 bit days and the Snes was a better console than the Mega Drive)  to now more more than endless gimmicks. Handheld is a different matter thought granted, they are still class
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 05, 2016, 09:02:47 pm
I'll say what I want about NCL and so can you (its a forum and it be boring if we all agreed )  To me NCL have done nothing of note inthe console world since the N64 (the last true great NCL console)  . Now NCL is all about gimmicks and sadly gone for a world leading console maker and developer in the 8 bit and 16 bit days (im one of those that thought NCL were the best developer in the 16 bit days and the Snes was a better console than the Mega Drive)  to now more more than endless gimmicks. Handheld is a different matter thought granted, they are still class


Then you should have mentioned something like imo because whether you like it or not, the Wii had a huge impact and it sort of did some good for SEGA there.


I can say that the handheld market isn't Sony's big thing seeing how the Vita failed to do half of what the 3DS did but saying that will hurt any Vita owner so I don't want to troll too much to them.


And for the record, Handhelds are also consoles so saying like not making consoles of what they used to is kinda saying that their handhelds are also crappy which they aren't.

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 05, 2016, 09:12:55 pm
Its a uselss and under spec console and no doubt be a over priced Handheld . NCL haven't done nothing inthe console world for decades


The system is rumored to run the Nvidia Tegra chip X1 which is pretty good.


https://www.youtube.com/watch?v=zEHXFnCRlAo

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 05, 2016, 11:59:16 pm
It's been discussed in the news thread. If it's true, it needs to be the cheaper alternative in my opinion as it still won't have much third party support for the big games.

With Nintendo bleeding money badly, they really need to get things right with this.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 06, 2016, 01:09:24 am

Then you should have mentioned something like imo because whether you like it or not, the Wii had a huge impact and it sort of did some good for SEGA there.


The Wii , yeah the machine that more or less NCL its place in the console world . Sure it got mum, dad and gran mum and grad dad playing the system, it didn't appeal too or get the Die hard gamer . So while sales might have been brilliant , software support and 3rd party support was totally lacking ; because the casuals don't go into the shops buying games each month - Going after causals is fine inthe mobile world when games only cost £5 off, different ball game with games costing £50

NCL not only lost ground there, there lost out to SONY and MS for online world . Not even the kids would want to play Fifa on the Wii with its rubbish graphics and pathetic online functions- NCL are so far behind on the online side of things that I doubt they'll ever recover that part of the gaming business as too many kids and adults have now grown up playing their Xbox or PS online with their Friends  list





Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 06, 2016, 01:11:25 am

The system is rumored to run the Nvidia Tegra chip X1 which is pretty good.


Like I said it either be a overpriced HH (given what NCL asked for the 3DS with its limited tech) or a under spec console - So NCL again will lose out on 3rd party ports and that's overlooking the gulf between MS, SONY and NCL over online .
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 06, 2016, 10:56:03 am
It's been discussed in the news thread. If it's true, it needs to be the cheaper alternative in my opinion as it still won't have much third party support for the big games.

With Nintendo bleeding money badly, they really need to get things right with this.


Its not bad. Certainly not good either but its not too bad. I get the feeling that if something bad were to happen to SEGA, Nintendo also has to be mentioned because somehow, people think that both of them are in a shaky line when its false as one of them is MORE stable over the other.


The Wii , yeah the machine that more or less NCL its place in the console world . Sure it got mum, dad and gran mum and grad dad playing the system, it didn't appeal too or get the Die hard gamer . So while sales might have been brilliant , software support and 3rd party support was totally lacking ; because the casuals don't go into the shops buying games each month - Going after causals is fine inthe mobile world when games only cost £5 off, different ball game with games costing £50

NCL not only lost ground there, there lost out to SONY and MS for online world . Not even the kids would want to play Fifa on the Wii with its rubbish graphics and pathetic online functions- NCL are so far behind on the online side of things that I doubt they'll ever recover that part of the gaming business as too many kids and adults have now grown up playing their Xbox or PS online with their Friends  list



Except the problem with that is that casual gamers are bigger than hardcore gamers out there. Not to mention that there's a difference between not having games that you want and blatantly complaining the lack of third parties out there. Yeah, the Wii didn't please everyone but that's the whole point of consoles. You can't please everyone even with a dedicated consoles out there.


I do agree that they can improve on their online infrastructure but seeing as how I have no issues in their handheld devices, I think they just need a little more convincing that online gaming does matter.


Like I said it either be a overpriced HH (given what NCL asked for the 3DS with its limited tech) or a under spec console - So NCL again will lose out on 3rd party ports and that's overlooking the gulf between MS, SONY and NCL over online .


Again, rumors spectulate that third parties out there including SEGA praise the NX and are looking forward to make games for the system. So from the sounds of it, it looks like Nintendo can do it big.


Also, it doesn't help being such a pessimist here so try acting a bit optimistic. I learnt it the hard way ranting towards SEGA once despite me trying to discuss something a bit seriously. It won't harm SEGA's business but it certainly won't do SEGA any better than now seeing as how they are in good terms with Nintendo. It will be a disaster if SEGA were to lose Nintendo's relationship because it gives them less opportunities to make/focus into console gaming. Remember that SEGA did the fantastic 3D Classics something that Nintendo never did besides doing it once or twice.


Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 06, 2016, 03:52:04 pm

Its not bad. Certainly not good either but its not too bad. I get the feeling that if something bad were to happen to SEGA, Nintendo also has to be mentioned because somehow, people think that both of them are in a shaky line when its false as one of them is MORE stable over the other.

Nintendo struggling is bad for SEGA as they rely on healthy platforms etc. As such, I think it's fair to say Nintendo are lagging in that. I hope they can turn it around though.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Trippled on August 06, 2016, 03:57:22 pm
Sonic would do just fine without Nintendo platforms...
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 06, 2016, 04:19:02 pm
Sonic would do just fine without Nintendo platforms...


Doubtful.......


The Advance series along side nearly all Sonic games that were on Nintendo systems sold better than other platforms. You may argue that Generations did great but I can easily argue that had dimps made the 3DS port better, it would've outsold the original version.

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 06, 2016, 04:20:36 pm
Nintendo struggling is bad for SEGA as they rely on healthy platforms etc. As such, I think it's fair to say Nintendo are lagging in that. I hope they can turn it around though.


Yeah, I'm pretty confident that they will do wonders for the NX. I mean already Pokemon Go is doing wonders and that's something they aren't exactly part of either!

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Sharky on August 07, 2016, 09:56:29 am
Sonic would do just fine without Nintendo platforms...

Sonic is the one SEGA series I think this doesn't apply too... Unlike most SEGA IP's Sonic is clearly best suited to the Nintendo audience. That said it doesn't mean Sonic games should be exclusive to Nintendo platforms or exclusive at all. It's their mascot, stick it on everything! Plus if I have a choice I would always get Sonic for PC where it really shines.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 08, 2016, 04:28:39 am

Except the problem with that is that casual gamers are bigger than hardcore gamers out there. Not to mention that there's a difference between not having games that you want and blatantly complaining the lack of third parties out there. Yeah, the Wii didn't please everyone but that's the whole point of consoles. You can't please everyone even with a dedicated consoles out there
The huge diffferen with the casuals and die hard gamer is the die hard go to the shops each month , the casuals just buy 1 or 2 games each year and that's it - That was the trouble with the Wii or the Kinect . The casuals rushed  out in their millions to buy one and didn''t bother to buy any games for the system after that (or maybe just 1 or 2)  . Retail and 3rd parties are totally dependant on  one going to the shops or their websites and buying their products each month . Far too many casuals on the Wii just bought the system and maybe Wii Fit that was it, never mind how NCL  have completely failed in the digital online world of gaming

Looking over that NCL go though all the hard work of trying to attract non gamer to the Wii with a simple control and interface only to follow up with the Wii U which had more buttons than any controller out there and was massive too (anything NCl said was a barrier to people gaming)  . NCL are stuck in this rut of thinking gimmicks = originality and that's a good think

Quote
Again, rumors spectulate that third parties out there including SEGA praise the NX and are looking forward to make games for the system. So from the sounds of it, it looks like Nintendo can do it big.
Please . Every 3rd party says this at the start they all said the same about the Wii U and we all knew what happened there .

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 08, 2016, 04:31:31 am
Sonic is the one SEGA series I think this doesn't apply too... Unlike most SEGA IP's Sonic is clearly best suited to the Nintendo audience. That said it doesn't mean Sonic games should be exclusive to Nintendo platforms or exclusive at all. It's their mascot, stick it on everything! Plus if I have a choice I would always get Sonic for PC where it really shines.

Sharky I'm willing to bet more kids have and play on their XBox One or PS4 than the Wii U . Sonic sells better on MS and SONY platforms for the console games . Handhelds are a different story though . So the simple answer is to have Sonic games on both the consoels and handhelds 
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Sharky on August 08, 2016, 09:09:08 am
Sharky I'm willing to bet more kids have and play on their XBox One or PS4 than the Wii U . Sonic sells better on MS and SONY platforms for the console games . Handhelds are a different story though . So the simple answer is to have Sonic games on both the consoels and handhelds 

I thought Sonic games sold better on Nintendo consoles than PS and Xbox?
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 08, 2016, 10:00:01 am
I thought Sonic games sold better on Nintendo consoles than PS and Xbox?

No Sonic Gen sold better than the disaster that was Lost World or even Sonic Colors . Sonic Heroes also outsold any console Sonic game  I think Sonic Unleashed sold better too .

Sonic doesn't sell better on Nintendo , Handheld different matter though

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 08, 2016, 11:01:12 am
Which begs the question, why did they make Colours only for the Wii? It looks gorgeous on the dolphin emulator.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 08, 2016, 05:34:01 pm
The huge diffferen with the casuals and die hard gamer is the die hard go to the shops each month , the casuals just buy 1 or 2 games each year and that's it - That was the trouble with the Wii or the Kinect . The casuals rushed  out in their millions to buy one and didn''t bother to buy any games for the system after that (or maybe just 1 or 2)  . Retail and 3rd parties are totally dependant on  one going to the shops or their websites and buying their products each month . Far too many casuals on the Wii just bought the system and maybe Wii Fit that was it, never mind how NCL  have completely failed in the digital online world of gaming

Looking over that NCL go though all the hard work of trying to attract non gamer to the Wii with a simple control and interface only to follow up with the Wii U which had more buttons than any controller out there and was massive too (anything NCl said was a barrier to people gaming)  . NCL are stuck in this rut of thinking gimmicks = originality and that's a good think
Please . Every 3rd party says this at the start they all said the same about the Wii U and we all knew what happened there .


How does that matter when sales show that casuals are the huge market? They made F-Zero GX for the gamecube and what happened? It didn't do well as expected.


Heck let's look at Fire Emblem Fates which had two games called Birthright and Conquest. Birthright is aimed for the casuals while Conquest is aimed at the hardcore gamer's and its the hardest Fire Emblem game that Nintendo has ever made to the point that even hardcore gamer's find it hard. In the end, Birthright sold better and even if the games were combined together, the fact that the casuals will only pick Birthright and stick to that just proves that the casual market dominates the hardcore market.


If it was such a trouble for the Wii, then how did it sell so well? How did it make Nintendo profit in the first place? Again, if people who aren't motivated to play games like us somehow play and like them, that's big because guess what? half a billion don't play games like we do.


Look, don't blame the casual people for buying and playing games they like because that's what Nintendo was aiming to do for the Wii and it did them good. If anything, they made the industry better than before with more people playing games rather than just hardcore gamers. The Wii had a huge impact and that's that. Sticking games to its limited audience only is a bad thing because it won't expand the industry further.


No Sonic Gen sold better than the disaster that was Lost World or even Sonic Colors . Sonic Heroes also outsold any console Sonic game  I think Sonic Unleashed sold better too .

Sonic doesn't sell better on Nintendo , Handheld different matter though




Unleased sold the most on the Wii, Same goes for Heroes as well on Gamecube I think.


Funny how you pretend to be a hypocrite to say that Sonic doesn't sell well on Nintendo and yet utter the word handheld being a different matter. Nintendo makes handhelds and they dominate the market on that as well so if Sonic sells well on Nintendo handhelds, that means he does well on Nintendo simple as that.


One thing you can say is that there haven't been quality handheld Sonic games recently and to that I can agree as Lost World on 3DS is....just average at best and Boom....well let's not discuss that further.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: George on August 08, 2016, 11:30:01 pm
I think Sonic Lost World suffered from Wii U being the worse selling Nintendo console of all time. Like seriously, it sold less units at the same time than the SEGA Dreamcast did. Sure we can all say that's because Nintendo never dropped the price of their console and SEGA did quite a bit, but in the end of the day those are decisions that Nintendo stuck with and it is what it is. In the end those decisions made the console a failure and made 3rd party titles have less consumers to pick up their software.

As for NX, IF it does well and they rally the fanbase around their console, it will do well enough. That's a big IF. I really hope we see old Nintendo back, I feel like they did well enough during the Gamecube (yet was a failure in their eyes)
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 09, 2016, 03:20:07 am
The price point of the NX will be critical at this point. After the Wii u, retailers are weary it seems. Sonic 2017 has been announced for the NX already, so that's some backing from SEGA at least.

I'm guessing the NX will have Mania at some point if it's running on a tegra (easy), but as Mania is out before NX, it's not been announced.

Also, although Fire and ice looks good, I'm pretty confident Boom has damaged that series to the point of gaining little attention now.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: George on August 09, 2016, 04:58:55 am
Yeah, unless Fire & Ice sells really well, I don't see the Sonic Boom series of games continuing. I really don't see the point at this point now that Classic Sonic is getting his own games. The point of 'Sonic Boom' was to reach a younger generation and I think REGULAR Sonic is fine enough.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 09, 2016, 05:33:52 am
Yeah, unless Fire & Ice sells really well, I don't see the Sonic Boom series of games continuing. I really don't see the point at this point now that Classic Sonic is getting his own games. The point of 'Sonic Boom' was to reach a younger generation and I think REGULAR Sonic is fine enough.

Unleashed was a huge step in the right direction, Colours was what people liked about unleashed and Generations was the fine tuning of that style. If anything, these games proved that Sonic can still be a great character without reinventing the entire cast. It really made little sense to do such a thing really and I think apart from the TV show, Boom will be done.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 09, 2016, 07:03:19 am


How does that matter when sales show that casuals are the huge market? They made F-Zero GX for the gamecube and what happened? It didn't do well as expected.
If it was such a trouble for the Wii, then how did it sell so well? How did it make Nintendo profit in the first place? Again, if people who aren't motivated to play games like us somehow play and like them, that's big because guess what? half a billion don't play games like we do.



You need to look at this with a open mind because your obvious like of NCL is  cloud your views a little .  I'll say again why NCL could boast amazing Wii U Hardware sales , the trouble was the casuals only buy a handful of games that is no good to retail or 3rd parties and that's why software support dries up . Also in the Wii era NCL posted its 1st ever lost in its entire history thanks to poor sales .

Die hard gamers buy and support their systems each month, casuals simply do not.  That's not knocking casuals because yes you do need them, but as a gaming corp you must 1st please your core market and that's the core gamer as they are the ones that will buy software each month and that's why you get 3rd party and retail support .


F-Zero on the Cube was one of the hardest racers ever made  even for the main gamer   that alone were huge barriers along with no online functions and racers at time weren't for everyone  Ect . There's a reason why even with not the biggest Hardware sales XBox was well supported by 3rd parties and that's simple because MS nailed the main gamer and made a system for them (somthing which it lost site of with the One and Kinect)   

Quote
Same goes for Heroes as well on Gamecube I thin


No Sonic Heroes sold double on the PS2 to the Cube version. Sonic Gen sold better than Colors or the last world . Lost World was the 1st major  Sonic game in years not to sell over a million, hell even Sonic CD sold better .


Quote
Funny how you pretend to be a hypocrite to say that Sonic doesn't sell well on Nintendo and yet utter the word handheld being a different matter.


I'm simply pointing out the truth . Handhelds and consoles are different markets with  each one has different demands and needs . SONY dominated the console sector for  the past 3 decades with 2 of the best selling consoles of all time  and the best current selling console bar none  , yet in the Handheld world the Vita is sales letdown, the PSP totally outclassed by DS  . Handhelds and consoles are not the same at all


Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Artwark on August 09, 2016, 05:22:54 pm


You need to look at this with a open mind because your obvious like of NCL is  cloud your views a little .  I'll say again why NCL could boast amazing Wii U Hardware sales , the trouble was the casuals only buy a handful of games that is no good to retail or 3rd parties and that's why software support dries up . Also in the Wii era NCL posted its 1st ever lost in its entire history thanks to poor sales .

Die hard gamers buy and support their systems each month, casuals simply do not.  That's not knocking casuals because yes you do need them, but as a gaming corp you must 1st please your core market and that's the core gamer as they are the ones that will buy software each month and that's why you get 3rd party and retail support .


F-Zero on the Cube was one of the hardest racers ever made  even for the main gamer   that alone were huge barriers along with no online functions and racers at time weren't for everyone  Ect . There's a reason why even with not the biggest Hardware sales XBox was well supported by 3rd parties and that's simple because MS nailed the main gamer and made a system for them (somthing which it lost site of with the One and Kinect)   



No Sonic Heroes sold double on the PS2 to the Cube version. Sonic Gen sold better than Colors or the last world . Lost World was the 1st major  Sonic game in years not to sell over a million, hell even Sonic CD sold better .



I'm simply pointing out the truth . Handhelds and consoles are different markets with  each one has different demands and needs . SONY dominated the console sector for  the past 3 decades with 2 of the best selling consoles of all time  and the best current selling console bar none  , yet in the Handheld world the Vita is sales letdown, the PSP totally outclassed by DS  . Handhelds and consoles are not the same at all



I'm not going to bother posting anymore after this because clearly, you are claiming that hard core gamers buy games everyday which isn't exactly true as core gamers are getting less these days. Look at the community of Streets of Rage, you think SEGA ever cares about bringing back that IP? no and the fans already know that its gone for good.


Also, the reason Sony dominated the console market isn't because they have so many hardcore games. Its because the systems have a wide library of games both for hardcore and casual gamers and not to mention the fact that Sony and Microsoft are huge companies unlike "NCL" here so obviously they get the upper hand.

Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: George on August 09, 2016, 11:38:50 pm
Unleashed was a huge step in the right direction, Colours was what people liked about unleashed and Generations was the fine tuning of that style. If anything, these games proved that Sonic can still be a great character without reinventing the entire cast. It really made little sense to do such a thing really and I think apart from the TV show, Boom will be done.
I think the issue with Sonic Boom, outside of changing up the looks and a few of the friend's attitude, its still Sonic. His attitude, sense of humor and all that is Sonic. I don't mind that Knuckles got a more 'dude bro' vibe to him because I felt like the character has suffered since after Sonic Adventure 2 from having his own personality. I felt basically that Shadow was what Knuckles was always mean't to be, the antihero. He was totally changed tho and lacked a personality for a long time.

I think Shadow is also lacking a personality that is likable. He is always just pouting around and not doing much.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 10, 2016, 12:15:11 am
They do seem to struggle with giving reason for their characters. I mean, really, unleashed could have scrapped the werewolf and used Knuckles. He is somewhat a fighter after all.

With Shadow, I think they tried, but with the amount of plot holes in SA2, it just didn't work. I probably would have had him be a victim myself.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 10, 2016, 04:40:41 am


I'm not going to bother posting anymore after this because clearly, you are claiming that hard core gamers buy games everyday which isn't exactly true as core gamers are getting less these days. Look at the community of Streets of Rage, you think SEGA ever cares about bringing back that IP? no and the fans already know that its gone for good.



Not every week, but every month or so . Walk into to any shop or go online to the Major game retails and see the XBox One and PS4 far better support with software and hardware and their sections taking pride of place , that was much the case even in the Wii days . The reason is quite simple.. casuals don't not buy software in great numbers at all .


So casuals are great for hardware sales not great for software sales and software is where retail and 3rd parties make their money.


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Look at the community of Streets of Rage, you think SEGA ever cares about bringing back that IP? no and the fans already know that its gone for good.
I really don't know why you want to bring up the likes of SOR . The series fell out of favour in the 16 bit days , SOR III wasn't a great seller (despite it being a much better game than part II)  Even in the 16 bit days people were starting to fall out of love of paying £50 for a scrolling beat them up that could be finished in one sitting. That's the reason why SEGA didn't want to go near the series in the 32 bit or Dreamcast days .

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Also, the reason Sony dominated the console market isn't because they have so many hardcore games[/[/size][/font]

Again missing the point . I'm about how SONY completely  dominated console sales, yet in the Handheld it's been totally outclassed; so the 2 markets are not the same . SONY yes had appealed to both the casuals and die hard gamer - that's because SONY make powerful hardware and all support the system with a huge amount of games . My point is MS XBox One was totally outsold by the PS2, but it was still well supported by retail and 3rd parties  because the  gamer bought the system and they are always the one that go out and buy software each month something which the casuals do not

NCL big troiuble and issue is it does little to appeal to die hard gamer with weak spec's, weak In House support (if terms of number of games) lack of grown up looking games and lame Online fuctions

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Sony and Microsoft are huge companies unlike "NCL" here so obviously they get the upper hand
Please stop that lame load of tosh. NCL have more than $13 billion dollars in the bank (not even SONY got that sort of cash reserves)  SONY doesn't have the upper hand at all in the handheld. NCL main trouble is fans like you always making excuses and covering up for their obvious failings and lapping it all up each and every time . 



Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 10, 2016, 04:45:32 am
They do seem to struggle with giving reason for their characters. I mean, really, unleashed could have scrapped the werewolf and used Knuckles. He is somewhat a fighter after all.

With Shadow, I think they tried, but with the amount of plot holes in SA2, it just didn't work. I probably would have had him be a victim myself.

I can see why Shadow bits were done and that's was to stop people racing through the levels and finishing the game quickly - Which is an issue for Sonic games - It must play fast and flow well that can mean us racing through the game . I think the Shadow levels were there to stop that and try and add depth - It just wasn't finished and the game still brought out .

I still think the game is quite good and people just making a far bigger deal out of it , than what it really is. Just becasue its become cool to jump on the anti Sonic bandwagon; like it is for COD and RE - Even RE 6 wasn't as bad as the internet makes out 
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 11, 2016, 07:13:31 pm
I think that's the trick though. You can complete most of the classic Sonic games fairly quickly really, but people still go back and replay them to find new shortcuts, items etc and have fun. It's the same with Colours and Generations when you look at them.

I think SA1/2 in a way has fallen victim to the changes in the industry. In the 90s, all types of platformers were flying around and getting success commercially and from the media. Despite the criticism they receive now, both SA1 and 2 got good reviewers on their initial release, but during the early 00s, the industry seemed to be changing quite rapidly as the technology got better and people seemed to want games that really show it off like FF10 and MGS2 - SEGA'S equivalent in this was probably Shenmue.

As this was going on, platformers seem to start drying up and by the 360/PS3 gen, we had Mario and Sonic with it's old fanbase and the odd title here and there. Heck, even Rare couldn't get platformers to sell during this time. The rise of the indie scene where smaller projects can thrive seems to have changed that though.

Time hasn't been to kind to SA 1/2, but back on release, the industry was a different one to what it is now. It's worth remembering that.
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Team Andromeda on August 12, 2016, 04:20:58 am
.

I think SA1/2 in a way has fallen victim to the changes in the industry. In the 90s, all types of platformers were flying around and getting success commercially and from the media. Despite the criticism they receive now, both SA1 and 2 got good reviewers on their initial release, but during the early 00s, the industry seemed to be changing quite rapidly as the technology got better and people seemed to want games that really show it off like FF10 and MGS2 - SEGA'S equivalent in this was probably Shenmue.
Time hasn't been to kind to SA 1/2, but back on release, the industry was a different one to what it is now. It's worth remembering that.

You right, I think people just got sick and tired of racing games and platform games and were looking for something new , even the Mario 3D sales in that age weren't quite l like they were in the old days, in fact I'm pretty sure GTA III outsold Mario Galaxy in Japan for a period of time. Open world type games started to take over for a time


These days there is such a lack of good 3D platform game that if you make a really good one there is a chance you can enjoy decent sales , but it really hard for the Sonic Team to make levels than one can racer through and flow and then also trying to add depth and game value. I remember a interview with the Sonic Team saying that the 3D sections of Sonic Adv were some 4 times the size of typical 3D platformer to accommodate Sonic speed  .
Title: Re: Sega Financial Report, Q1: $30 million profit!
Post by: Tad on August 12, 2016, 05:03:12 pm
I'd add Rare into that same bucket as SA1/2 back then too. With the success of indie games in the industry, I think we'll start to see more different types of genres getting attention now. A Hat in Time is a promising looking 3D platformer, Ex-Rare's game, Yooka-Laylee is looking brilliant, countless 2D games and many more seem to appearing now.