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Gaming => General Gaming Discussion => Topic started by: Orion_ on May 13, 2018, 10:40:21 am

Title: Retro Game Designer : Create your own games for Dreamcast / Megadrive / Genesis
Post by: Orion_ on May 13, 2018, 10:40:21 am
Here is my Kickstarter for a tool I have been working on since about 2 months
It's called "Retro Game Designer" and it's a Windows / PC tool that will allow you to create your own video games and export them to the Sega Megadrive, Dreamcast, Playstation 1 and Atari Jaguar consoles!
Without any programming knowledge (except for the adventure game engine that will require some very simple scripting)
Several game engines are planned depending on the amount that will be reached by the KickStarter.
We start with a 2D platform game engine, then an adventure game engine (point & click, text or myst like)
followed by a Shoot'em Up game engine (horizontal or vertical), and finally we end up with an RPG / Rogue like!

https://www.kickstarter.com/projects/orionsoft/retro-game-designer

Please spread the word !

(http://orionsoft.free.fr/storage/rgd_ks_s.png)
Title: Re: Retro Game Designer : Create your own games for Dreamcast / Megadrive / Genesis
Post by: Centrale on May 14, 2018, 09:18:08 pm
I think this sounds cool, but I have a question. Instead of building these engines from scratch, why not build development environments and export modules for existing, robust game engines like Gamemaker Studio, Unity, and UE4?
Title: Re: Retro Game Designer : Create your own games for Dreamcast / Megadrive / Genesis
Post by: Orion_ on May 15, 2018, 08:28:05 am
are you serious about making Unreal Engine to run on a Megadrive / Genesis ?
those engines are just not made for retro consoles, they require high end platform.
A Megadrive / Genesis have 64 kbytes of RAM, 16 colors only.
Title: Re: Retro Game Designer : Create your own games for Dreamcast / Megadrive / Genesis
Post by: Centrale on May 15, 2018, 09:27:22 am
I guess it wouldn't work. I was just thinking that a development environment could be created within one of those engines that imposes the limits of the target console.