SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: Pao on September 14, 2010, 04:28:02 pm

Title: IGN: Sonic Adventure Review
Post by: Pao on September 14, 2010, 04:28:02 pm
Quote
While the upcoming Sonic Colors has a great deal of promise and Sonic 4 - Episode 1 is being developed as a return to the conventions of Sonic 2 from the Genesis era, Sonic Adventure is, in hindsight, the culmination of everything that made Sonic an also-ran to Nintendo's flagship mascot -- all (poorly aged) flash, and very little substance. Even as a curiosity, IGN would advise you give Sonic Adventure a wide berth.


Presentation - 5.0
Graphics - 6.5
SOund - 6.0
Gameplay - 3.5
Lasting Appeal - 7.0

Overall: 3.5/10

 :lol:  :lol:

http://xboxlive.ign.com/articles/112/1120409p1.html (http://xboxlive.ign.com/articles/112/1120409p1.html)
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 14, 2010, 04:34:38 pm
I do agree though. I like sonic adventure but it's just aged. I'm capable of finishing sonic's story without falling to sleep, even though the glitches i've gone used to. But the other characters are just boring, and they take 5/6 of the game. It's a lazy port.

The score is well deserved
Title: Re: IGN: Sonic Adventure Review
Post by: Aki-at on September 14, 2010, 04:41:01 pm
That IGN review is pretty much... Eh bad all round. I agree it's aged badly but if they are going to be harsh with graphics for a game like Sonic Adventure, I hope they take other games at the time to the cleaners too. Furthermore even with the bad voice acting, that game still has a good enough soundtrack.

But then you read the review, 2D sections? Hard to find action stages? Characters only walk and not run in the Adventure Stage? The controls are different over the action and adventure stages?

Liars, truly, there is nothing else I can say, the majority of that review is a lie. Heck they mention the different abilities certain characters have, but not even mention how drastic each one's objective is. All starting off with the same "I was a SEGA kid blah blah" this really is one of the worst reviews I've read...
Title: Re: IGN: Sonic Adventure Review
Post by: Aki-at on September 14, 2010, 04:43:41 pm
Quote from: "CrazyTails"
I do agree though. I like sonic adventure but it's just aged. I'm capable of finishing sonic's story without falling to sleep, even though the glitches i've gone used to. But the other characters are just boring, and they take 5/6 of the game. It's a lazy port.

The score is well deserved

Read the review, he hardly complains about the port itself.

And the other characters boring? Knuckles, Big and Amy, I can see what you mean, but Tails and Gamma are just as fast paced as Sonic...
Title: Re: IGN: Sonic Adventure Review
Post by: Orta on September 14, 2010, 05:05:45 pm
lol.
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 14, 2010, 05:16:29 pm
Quote from: "Aki-at"
Quote from: "CrazyTails"
I do agree though. I like sonic adventure but it's just aged. I'm capable of finishing sonic's story without falling to sleep, even though the glitches i've gone used to. But the other characters are just boring, and they take 5/6 of the game. It's a lazy port.

The score is well deserved

Read the review, he hardly complains about the port itself.

And the other characters boring? Knuckles, Big and Amy, I can see what you mean, but Tails and Gamma are just as fast paced as Sonic...
Ow wow... i'm speechless. Man I apologies for jumping into conclusions without actually reading the whole thing.

It was like I was reading a sonic 06 review, many of the flaws he's pointing out aren't even in the game :S
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 14, 2010, 05:32:47 pm
Big the Cat is the best Sonic character ever. The guy smokes pot and loses his frog. How can you not relate?
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 14, 2010, 06:00:41 pm
The review kind of annoys me, not because they rate a sonic game bad, but the way the review is written is just wrong at so many levels.

I have been saying "it's not ign but the games are just bad" for some time, but this review kind of takes away their whole credibility for me too because they (at least this particular guy) come off as pricks.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 14, 2010, 06:07:00 pm
(http://http://i52.tinypic.com/1zf0n6w.jpg)

Star digging some nerd holes...
Title: Re: IGN: Sonic Adventure Review
Post by: Radrappy on September 14, 2010, 06:09:20 pm
It was a mistake to re-release this game in the first place.  Seriously.  Sega, stop whoring out your games.  It's not good for your already crumbling reputation.
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 14, 2010, 06:15:00 pm
I think it was a mistake that SEGA did not go back and fix the glitches that came with the game or add widescreen. I saw bad scores from a mile away.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 14, 2010, 06:18:51 pm
Then again, there are some purists that will boycott the game if it isn't 100% the same.

I know that I said SA was bad. But It sure isn't worse then S06, even to this day.
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on September 14, 2010, 07:03:45 pm
I do not understand how it could ever be considered for such a low score. Speaking on content alone, it is easily the largest Xbox Live Arcade game so far, maybe even twice as large as anyone I can even think of, and for a very fair price.

As Aki said, it is basically all lies. When they wrote this they just wanted to make SEGA sound like shit, but of course I was expecting this. I can understand this is a bad port, but they did not even mention any of that shit. I doubt they even looked to see what half of the game is like on YouTube.
Title: Re: IGN: Sonic Adventure Review
Post by: fluffymoochicken on September 14, 2010, 07:41:39 pm
Wow. If I were to judge Sonic Adventure by this review alone, I'd assume that there's no enjoyment to be derived from it at all.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 14, 2010, 09:22:33 pm
The IGN reviewer did touch one one of the major make or break aspects of whether I buy the game:

Quote
Performance is good, at least, as I can't remember any point where the game dropped below 60FPS.

So I'm sold in that respect. All the rest of the complaints sounded like typical SA1 hate. Of course I'll try before I buy, but based on the youtube E3 videos, it won't be a "no" from me.
Title: Re: IGN: Sonic Adventure Review
Post by: Radrappy on September 14, 2010, 09:46:08 pm
http://www.1up.com/do/reviewPage?cId=3181366 (http://www.1up.com/do/reviewPage?cId=3181366)

Much more insightful and well written, if equally harsh.  

Quote
For the most part, people (including myself) are forgiving when it comes to releases of old 2D games. Like a Sega Genesis game that doesn't feel super smooth, or doesn't have a ton of bells and whistles dropped on top of the original; it can still be easy to divine some fun out of them. With certain 3D action games like Sonic Adventure, it's harder to appreciate them more. The rate at which they age seems to triple. Its once-realistic graphics aren't so much anymore; the controls we thought were perfect now seem extra fumbly. And if the new people in charge aren't going to fix anything, then it shines a light on the original developers' intent to get things done without possessing much foresight, which leads to a proportionally jankier, less appreciable game. What kind of legacy is that?
Title: Re: IGN: Sonic Adventure Review
Post by: Orta on September 15, 2010, 02:18:50 am
I'll see what European reviewers have to say. This America Hates Sonic bandwagon doesn't call for unbiased opinions. I played Sonic's levels the other day (on the Dreamcast) and while it felt more sluggish than what I remember, I still had a good time with it. I don't like the word "aged" or "dated" in video games, I find the expression ridiculously stupid considering we've been playing the same old shit since the 32bit era outside of many of the games that were released on the Dreamcast.

And remember kids, if you're aiming for all achievements there's probably 40 hours of game right there. That's what my save file said. :cry:
Title: Re: IGN: Sonic Adventure Review
Post by: MadeManG74 on September 15, 2010, 04:29:27 am
Quote from: "Sega Uranus"
I do not understand how it could ever be considered for such a low score. Speaking on content alone, it is easily the largest Xbox Live Arcade game so far, maybe even twice as large as anyone I can even think of, and for a very fair price.

Hmm, what about something like SOTN? That has the whole castle, inverted castle, Richter and all the secrets in it. I agree it's quite a big game, but I don't think it's THAT much bigger than some other gameso n the service.
Title: Re: IGN: Sonic Adventure Review
Post by: Aki-at on September 15, 2010, 04:50:46 am
Well adding up all the characters Sonic Adventure has around 30 stages plus 4 mandatory minigames IIRC though I've forgotten most about SOTN so cannot be 100% sure on the length of the two.

It's nice to see that it locks on 60fps, but I'm not sure I can take that comment from IGN seriously since the whole review seems like they were reviewing Sonic Unleashed instead.

Although all things considered, I would have thought a 5 or 6 would have been fair enough, but would have been nice if they actually gave these ports the same care and attention stuff like Virtual On and Afterburner Climax has recieved, though I suppose they have no real incentive since this particular title will sell anyway.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 15, 2010, 07:24:38 am
My thoughts as posted at TSS:

I downloadad the full version, and after playing the Chaos battle and the first Sonic stage I can safely say that the negative reviews are full of shit. If you played SA last week on the Dreamcast or Gamecube and enjoyed it, youll enjoy this. In fact the solid 60 fps, fast load times and achievements make this marginally better! The only major negative would be the lack of widescreen, however Ive just used the smart stretch mode on my tv (sides stretched, middle normal) and it works out fine. I say try the demo and give the game a positive star rating to show up the boneheads at IGN.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on September 15, 2010, 12:28:16 pm
IGN are shit, that review is piss poor. Sonic Adv is pure class and still as much fun as it was on the DC. Yes the graphics as aged, but then it was a 1st gen rushed game to try and meet the system launch (it came just a few weeks after ) and ever DC game has aged

IGN are just a joke , like this review . This is the IGN that gave the like of DOOM II (7.5) a game that has aged worse, Duke Nukem 3D a 8.5) and best of all Castlevania SON a 9.

I'm bloody fuming over this piss poor review,by the joke that is IGN.
Title: Re: IGN: Sonic Adventure Review
Post by: Monkeroony on September 15, 2010, 02:15:16 pm
That's a shame (1up review), I was hoping this would be done as well as the Banjo Kazooie and Perfect Dark remakes, with improved controls, graphics and 16x9 resolution.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 15, 2010, 02:59:57 pm
Well, good news is on XBLA the game has a star rating of 4.7/5 with 500+ votes.
Title: Re: IGN: Sonic Adventure Review
Post by: Alex Supersonic on September 15, 2010, 03:05:58 pm
SEGA has released a trailer, which is very nice
[youtube:2juqvqfk]In2YfrjRvIw[/youtube:2juqvqfk]
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 15, 2010, 03:17:00 pm
Quote from: "Ali"
SEGA has released a trailer, which is very nice
[youtube:1lxisjxl]In2YfrjRvIw[/youtube:1lxisjxl]
Watching that video, having played the game and all, still makes  the game look pretty awesome in this trailer.

It kind of makes me hope for a sonic game taking the same free roaming direction of sa1 again.... minus the alternating gameplay styles.

I liked seeing knuckles wallrunning on that last section of speed highway, that's kind of how I imagine knuckles gameplay to become as well, with a nice implementation of his punching, gliding and climbing.

Sonic colors looks great but when you think about it, if sa1 controls were replaced with sonic colors, the game would practically become unplayable.

Sonic colors controls are limited and only encourage 2d gameplay and running forward. The fluid steering, running around from sonic adventure series is nowhere to be found since sonic heroes.
Title: Re: IGN: Sonic Adventure Review
Post by: MadeManG74 on September 15, 2010, 03:25:13 pm
Quote from: "Team Andromeda"
IGN are just a joke , like this review . This is the IGN that gave the like of DOOM II (7.5) a game that has aged worse, Duke Nukem 3D a

Symphony of the Night is better than Sonic Adventure in my opinion though. I agree that the graphics have aged and the port was bare-bones, but then again Sprites age much more gracefully than early 3D I think.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 15, 2010, 03:29:13 pm
Well, I enjoyed the heck out of Sonic Adventure. Makes no sense not to enjoy this one.

I admit that the original game is buggy and Sega's a little too lazy to fix this since it's launch, but by 1998 standards, it was a remarkable game, of course, this was a time when platformers we're slowly dying and only Super Mario 64 held it's own.

One question, Barry: does the game feature english and japanese voices without having to change the language on the dashboard?

I enjoyed the bad voice acting back then, but it's was also cool to listen to the japanese voices.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 15, 2010, 03:41:03 pm
I keep hearing "I'm having so much fun as Sonic!"
Is everyone ignoring every other character?

Before you say I'm anti-Sonic. I'm not. I totally agree with you that the score was terrible. But this game does not deserve higher then a 8. It doesn't fix any glitches, it doesn't have Widescreen. And Big,Amy, and Knuckles seriously bog down the experience. IGN is crap. News? Nope

"It was impressive for its time!"
Well, that was for its time. IGN isn't going to give SA a 9/10 anytime soon.
Quote
Sonic colors controls are limited and only encourage 2d gameplay and running forward. The fluid steering, running around from sonic adventure series is nowhere to be found since sonic heroes.
The controls are fine, but yeah. Sonic Colors and Sonic Unleashed both focus on limited 3D exploring.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 15, 2010, 03:44:41 pm
Quote from: "max_cady"
One question, Barry: does the game feature english and japanese voices without having to change the language on the dashboard?

I enjoyed the bad voice acting back then, but it's was also cool to listen to the japanese voices.

Yes sir it does! Menu is the same as the Dreamcast's (though the DC controller is replaced with a 360 controller for the vibration option)
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 15, 2010, 03:53:17 pm
The interesting part of the glitches and bugs in the early SA1 and SA2 is that people actually took a comedic approach to them. If you look at SA1 and SA2's gamefaqs boards, there's a full list of glicthes and how to actually do them and back then it was actually fun to trigger them.

Because here's the funny part as buggy as SA1 was, it's core gameplay remained solid and that's what made it so special at that time.

But frankly Sonic Adventure does require some skill to play as with some Dreamcast games, you get better with how much time you put into it.

I take Crazy Taxi as an example, back in those days, I managed to get Awesome rankings and I recentely played again only to get a stinkin' S-rank and little more.

Even playin' Sonic Adventure 2 recentely and I felt nervous and uneasy playing it, it's like my muscle memory was entirely gone and only plowing the game again can you get somewhere.

On a negative note, I wished Sega would make an english version of the Dreamcast Reprint(Dreamcast Collection) website.

Update:
@Barry

Thank you, Barry. Now I want this game so badly, it hurts.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 15, 2010, 04:02:11 pm
Good point max_cady!

I'd rather they just keep it as is rather than mess with it any more. I'd actually not like if they removed the ability to play as Tails in Emerald Coast via glitches (which is possible as I've seen it in a live stream)
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 15, 2010, 05:02:17 pm
Yeah, I said the same point. Some people actually do like the glitches.
Title: Re: IGN: Sonic Adventure Review
Post by: Radrappy on September 15, 2010, 06:09:02 pm
Are you guys seriously treating the glitches as something of value?  Come on.
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 15, 2010, 06:47:22 pm
I agree, its weird. Its like treating the loading times in Sonic 06 as more 'bang for your buck' cuz you play the game longer.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on September 16, 2010, 01:34:34 am
Quote from: "Monkeroony"
That's a shame (1up review), I was hoping this would be done as well as the Banjo Kazooie and Perfect Dark remakes, with improved controls, graphics and 16x9 resolution.

Those are remakes costing double the points and games like PD on the N64 supported 16.9 anyway. And its not like SA hasn't been improved a little, its now at 720p and running at double the frame rate.
Duke Nukem 3D still runs in 4.3 mode on X-Box Live , just features slightly improved GFX yet it gets a high score from IGN


If you like SA and want to play it in High res and Double the Framrate , and with out the need for setting up your DC , then get this because its bloody brilliant
Title: Re: IGN: Sonic Adventure Review
Post by: segaismysavior on September 16, 2010, 07:45:22 am
I wish the trial had a later level so I could actually tell if the movement was as messed up as the DX version.

I agree about the game feeling like a mess to today's standards, but I easily feel the Chao garden and pinball level alone are worth the $10.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 16, 2010, 07:53:55 am
Should have clarified my glitch comment:

If the game plays now just as it does then, I'm not bothered as I know the game well enough to know the areas in which glitches could occur. The glitches that are something of value are the ones that are tricky to attain, but pay off. For example, the average player will not encounter the Tails glitch that allows him to enter Emerald Coast, but if done correctly (and this still can be done) skilled glitch-masters can play as Tails in a level not meant for him. I think the same goes for Knuckles. As max_cady puts it:
Quote
Because here's the funny part as buggy as SA1 was, it's core gameplay remained solid and that's what made it so special at that time.

Sonic '06, by comparison was buggy both outside and inside the set paths. You could be playing SA by the rules and succeed, but if you try playing by '06's rules you'll fail (the insanely buggy loops over water in Wave Ocean come to mind). Also, long loading screens didn't have any value one way or another. :P But I get where you're coming from.
Title: Re: IGN: Sonic Adventure Review
Post by: Orta on September 16, 2010, 09:02:10 am
I gave the demo a spin. I would rather play it on my Dreamcast. Lack of widescreen apart, the game felt it had many more glitches. The popup is still there, the rings seem to appear when you are somewhat close to them. On the Dreamcast it's just seamless. I'd like to try Sky Deck, it's the craziest level in the game, and it would give me a fair impression of what this port is really about. By the way, I can't understand IGN's remark over the controls, they are just fine and as I remember them from last week. When you run out of bullshit, you start making up stuff. Oh, game reviewers.

PS: lol Sega for being lazy and using the GC/PC version.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 16, 2010, 05:47:01 pm
No, there's nothing funny about the glicthes and loading times in Sonic '06 because those glitches happen within regular gameplay.

Unlike Sonic Adventure and it's sequel where you actually have to know and do some research on how to trigger them.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 16, 2010, 06:14:53 pm
Somebody at SSMB said it best: "Adventure may be buggy, but '06 is broken."
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on September 16, 2010, 06:23:06 pm
It is fine. The American Dreamcast version is better due to everything everyone already said, but this is still good too.

The biggest problem with the game, the main reason it has aged is because the collision detection can cause the player to get caught up in stuff or fall through things. Because I have played it so much and know everything about it, I am more forgiving than the general populous would be if they were just playing this now. I can understand the problem though, it is so lame to boost into a corner only to stop, not slow down because you hit... The corner.

That said, anyone who says that this is one of the worst 3D Sonic games needs to STFU. In something like Unleashed and Colors, all of the levels play the same but have different art, but in Adventure, all of the levels have different gimmicks and different ways to get through the levels - Which are not always based on getting to the end faster, but to just explore or find new items. Sky Deck Zone is a good example of how every second of it is completely original to the rest of the experience, but none of it is cheap or hurt the game in any way, it is a blast, and it is not even the most diverse level in the game! Even the dreaded Big has a lot to do, and Amy is a lot of fun too. I do not understand the majority of complaints for her either.

That said, some of the glitches are cool and all, but it kind of makes it all too obvious as to what the game should have been. Who in their right mind would give Knuckles all of those cool exploration moves and not let him play the levels normally by choice? I can understand that it would make his stages too easy and they wanted to balance it, but still, it is what people wanted - And still want, it should have been unlockable or something.

Going to review it in a week and try to get all of the achievements in the meanwhile.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 16, 2010, 06:39:46 pm
I actually enjoyed Big the Cat's fishing mini-games.

Back then fishing games were still very much unknown to the general population and I think this sorta opened a window for that sub-genre to find it's niche audience.
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on September 16, 2010, 07:27:12 pm
People need to remember that Sonic Adventure was specifically trying to go against the grain with what was a Sonic game, and how 3D games could be if they tried new ideas. Stuff like the dynamic camera angles and playing characters that had new design concepts entirely all helped to make for an outstanding original experience for it's time. The fishing is not going to get anyone to play it now, but at the time, something like this had never been attempted and the fact that you could be rolling through a highway that goes upside down and in all directions one second, and then swimming through a lake the next to find a nice spot to fish all made for something that just was not on the market. SEGA was also trying to sell a bunch of fishing games at the time, it made sense then.

Also, having good fun with the Chao Garden. Sonic Adventure 2 had a way better one for sure, but this one is great, if not simple fun too.

For 800 points this is a fantastic buy, especially if you never got to play the game.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 16, 2010, 08:10:15 pm
Quote from: "Radrappy"
Are you guys seriously treating the glitches as something of value?  Come on.
And George

These glitches aren't like "I LUV LOADING TIMES"
These glitches make fully playable levels as other characters. Who doesn't want Tails in all levels?

Unless you mean the falling through floor...
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on September 17, 2010, 02:08:15 am
Quote from: "Sega Uranus"



For 800 points this is a fantastic buy, especially if you never got to play the game.

Agreed to play the best Sonic 3D levels in High Def and 60 fps is a true joy for me,. Also for those that want Widescreen, just set the 360 to 480p :P  .

Now just get JSR, Alien Front Online  up on Live SEGA
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 17, 2010, 02:16:05 am
I hope if they bring JSR over, it comes with widescreen and second joystick support for camera. One of the main issues was the camera wasn't the easiest.
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 17, 2010, 08:31:52 am
Quote from: "Sega Uranus"
Also, having good fun with the Chao Garden. Sonic Adventure 2 had a way better one for sure, but this one is great, if not simple fun too.

I do like the upgrades they made from the DC chao garden (whistling, onscreen prompts, black market), though I admit I was spoiled by SA2's gardens and the kindergarten feature. I was hoping to make a black cat and an evil pumpkin head gorilla chao, but I guess I'll have to wait until SA2 makes it to XBLA. Though I did create a koala/hampster hybrid with a white egg shell for a head. His name is Chippy for those interested. Being able to transfer chao between XBLA titles would be really awesome. I forgot how much I liked this feature!

I made some chao fan comics back in '99, I'll have to dig them up and make a feature on them. Really odd stuff.
Title: Re: IGN: Sonic Adventure Review
Post by: segaismysavior on September 17, 2010, 01:35:08 pm
In the Chao Garden, whoever decided to make the pick/grab button the same as dash is pure evil... I've had far too much accidental Chao abuse for one day.  :x
Title: Re: IGN: Sonic Adventure Review
Post by: Barry the Nomad on September 17, 2010, 01:40:11 pm
^ Agreed. Though a part of me likes the faces of stunned chao. They look sort of drunk. Funny how the safest character to raise chao with is Eggman in SA2.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 20, 2010, 10:21:31 am
The funny thing about Sonic Adventure is that everything that works in this game back then have become serious flaws in future installments in the Sonic franchise.

The serious FF-esque story, the multiple characters and the fact that every stage is completely different with it's own set of gimmicks and how you actually have to stop to ride an elevator or speed-run through a huge building. Things that could've earned this game a huge negative mark and a year's worth of scolding.

Ah, the delicous irony of it all.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 20, 2010, 09:19:12 pm
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on September 21, 2010, 04:59:39 am
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 21, 2010, 05:29:51 am
Exactly, and for 800 Microsoft Points, it's one of the most complete experiences that money can buy.
Title: Re: IGN: Sonic Adventure Review
Post by: MetaKraken_PSN on September 22, 2010, 07:57:49 am
Sega released Sonic Adventure for the PSN,a nd I find this annoying on how much they are against the classics. I still has Sonic Adventure for the Dreamcast and you can't hate on the classics, Sega >:D!
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 22, 2010, 10:26:11 am
Wow, the website that wrote this article (http://http://www.rundlc.com/news/five-reasons-you-should-play-sonic-adventure-instead-of-halo-reach/) has quite the cojones.

And frankly, their review for this game is really great.
Title: Re: IGN: Sonic Adventure Review
Post by: Orta on September 22, 2010, 11:07:24 am
The title alone made me smile. Regardless, I completed the whole game 10 years ago and you can't imagine how annoyed I was when I found out there was no reward at all. Given this (and a number of reasons we've discussed before) I sided with the brats and went with Halo Reach. *hides* It's a shame that site isn't well known. It would ignite a lot of fires.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 22, 2010, 03:10:16 pm
Quote from: "Sega Uranus"
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.

That is exactly what I said. The Dreamcast was golden, everyone loved it. No one really cared about the glitches as much as people do now.

Either you read my post wrong, or... you replied to the wrong person.
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on September 22, 2010, 11:01:17 pm
Quote from: "Autosaver"
Quote from: "Sega Uranus"
Quote from: "Autosaver"
The problem was that SA was totally new. No one cared about glitches, they had eyes that were sparkling and couldn't live without their dreamcast.

Uhh no. What people considered buggy gameplay now was not even similar back then. Compare Sonic Adventure to some of the highest rated platformers of the time. Crash, Spyro and Banjo-Kazooie. Sonic Adventure has more features, more gameplay options, much bigger levels, much more music, more FMVs, a longer and more detailed story (not a very good one, but still), hugely superior graphics and was just overall a much larger experience than all of those games combined. If you cannot see that this is a massive achievement for the time you need to GTFO! Especially when compared to something like Tomb Raider, Sonic Adventure just played a billion times better. Obviously games improved, but Sonic Adventure was an improvement from basically everything from the time.

That is exactly what I said. The Dreamcast was golden, everyone loved it. No one really cared about the glitches as much as people do now.

Either you read my post wrong, or... you replied to the wrong person.

I said. "Uhh no. What people considered buggy gameplay now was not even similar back then."

What people consider glitchy gameplay now was not the same thing as we did then. Basic stuff like controlling the camera was new tech at the time. You just do not understand what happened is all.

The reason the collision detection was all twitchy was because it was originally designed with the Saturn hardware in mind, which did 3D spaces much differently than basically every console ever. Somewhat late in the development of Sonic Adventure they also doubled the speed of everything just because the hardware could do so, this is why some of the camera angles and corners are a bit awkward.

[youtube:34veza1r]YgsyszPHaa8[/youtube:34veza1r]

All Iizuka's fault U NO
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 24, 2010, 11:40:13 am
Suprisingly, the music has gotten high marks on many reviews.

I find that curious.
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 24, 2010, 02:40:48 pm
To bad Crush40 forgot how to make good music lately.

And I did not know about that "doubled the speed of everything just because". Fascinating! It only makes me love the game a bit more.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 25, 2010, 01:30:37 pm
"What people consider glitchy gameplay now was not the same thing as we did then. Basic stuff like controlling the camera was new tech at the time. You just do not understand what happened is all."
Ah, I see.
"To bad Crush40 forgot how to make good music lately."

See:Live Life
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 25, 2010, 06:25:55 pm
Quote from: "Autosaver"
"To bad Crush40 forgot how to make good music lately."

See:Live Life
What a snorefest of a song!

Where are the striking guitar solos found in Into The Wind and Open Your Heart?
Where's the excitement and enticing lyrics found in Revin' Up and Escape From The City?
The sheer loudness and speed found in Live And Learn and Sonic Heroes?

Cmon..they have freaking Jun Senoue playing rhythm ballads! They are better than this. Seven Rings in Hand and What I'm Made Of were still good.
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 26, 2010, 06:24:07 pm
I prefer old school videogame esque songs like sonic colors is doing(minus  the theme song) instead of the repetetive rock everywhere. I think sonicteam have noticed themseleves, considering major games like sonic 06,sonic unleashed and now colors don't have that shit anymore.

I say good riddance, never liked crush 40, and if they have a role in sonic's 20th anniversary game, I hope it's small :)
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 27, 2010, 04:25:18 pm
Sonic 06 had SHIT music.
It was THE SAME FREAKING SONG OVER AND OVER AND OVER.
The acoustic string version at the end of the levels was beautiful. But Zebrahead was dreadful.

Also, some of the songs I mentioned weren't in Sonic games.
Sonic Adventure 1 and especially 2 had great soundtracks. There's nothing wrong with rock when in the right places.
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 27, 2010, 04:56:15 pm
Sonic adventure 1 indeed had a great soundtrack(beside the crush  40 stuff), mainly because it still sounded a lot like you were hearing classic style music with real instruments instead of 16-bit sounds.

Sonic adventure 2 however just was a bit too much for my taste. If you grew up with the genesis games you would never think that sonic music would sound like that in 2001.

A little bit of guitar here and there is fine. I love how they did it in sonic adventure 1, from emerald coast to final egg(which is btw one of my favourite sonic songs ever). Even though there were some great songs in sonic adventure 2, most songs sounded bland and uninspired, kind of samey with a little bit of variation, which is also my gripe with crush 40 music. I don't think the genre of (80's or whatever it's called) rock suits with the sonic franchise

I repeat though, I still think there were some great tracks here and there in that game, just the direction wasn't exactly what I liked.

But this is all in the past anyway, what do you think of the new direction of sonic music(being sonic unleashed/colors)?
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 27, 2010, 05:08:09 pm
I think SA2 was the one with most variety.. Rock and techno with Sonic/Shadow, Knux's funky HipHop beats, Chao Garden's angelical sounds and Rouge's....erotica?

As direction, I do understand why you and other fans would prefer something different.

Personally I think it fitted the game. I know the lyrics of those songs by heart.
Still, I'm a bit suspicious to comment on SA2 since it's probably my favorite game ever. The music helped in that regard back then.

As for the newer games... I do not believe there is a style which can be called "Sonic music". The music in SA1 and SA2 fitted those games.
The new music fits the new games. I personally really enjoy the orchestral vibes that the games sometimes have. I also like most of the upbeat music.

Though I love rock music in videogames, unless they go for another "edgy" game like the Adventure ones, Sonic is better off with the current music. It fits nicely.
Title: Re: IGN: Sonic Adventure Review
Post by: matty on September 28, 2010, 12:40:05 pm
I thought this was cute:
[youtube:2uyx4msx]vDVAqMnPBm8[/youtube:2uyx4msx]

If you enjoy the game don't let the "ratings" convince you otherwise. At the same time slicing and dicing technical stuff from a decade old game is kind of pointless.
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 28, 2010, 01:47:44 pm
Today I started replaying Sonic Adventure on the DC with a friend of mine.

He chose Amy. You can guess how that went.


Still, I showed him some Sonic levels and he said "what are pro-reviewers talking about? This is pretty good. Sonic alone is worth the 800" I mentioned he could play just as Sonic and Tails if he wanted to. He was impressed and went to proly buy the game on XBLA.

Still, it was fun to have bugs happening and stuff lol Fun game.
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 28, 2010, 02:19:40 pm
DC version>DX version
DX content>DC content :p

Too bad you can't adjust your preferences in the xbla version.
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 28, 2010, 03:07:47 pm
I thought the DX content was free to download on the DC version or am I mistaken?
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 28, 2010, 03:44:36 pm
Erm, pretty sure its a port of SADX with some features taken out.
The ORIGINAL release did not get these updates.
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 28, 2010, 04:01:17 pm
Yeah what autosaver says, without the DX content, you get the DX version without the mission mode, the game gear games and metal sonic as an extra character.

Would be nice if I could download the DC version(dc graphics with DC models only in hd) with the DX content.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 28, 2010, 05:11:16 pm
Yeah, it doesn't really make sense. If you're going to give us a game, lets have the first version of it. We want Dreamcast ports, not PC. :<
Title: Re: IGN: Sonic Adventure Review
Post by: Grant360 on September 30, 2010, 04:17:55 am
I think reviewers are missing the point here.They knew what they were going to get with this one. A Dreamcast port (or PC port) with HD graphics and achievements. Thats what SEGA delivered. The camera in the adventure field is just the same as it was 10 years ago and the additional characters are filler. But the game remains fun, good value and whilst SA isn't the best DC game I got it to supoport the bringing back of DC games in the hope they will bring Shenmue! The inability to stretch the screen though is lazy!!!
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 30, 2010, 12:00:51 pm
I never had noticed SA had so many panty shots.

(http://http://fc02.deviantart.net/fs70/f/2010/183/7/b/Amy_Rose__s_first_panty_shot_by_Hypercat_Z.gif)
Title: Re: IGN: Sonic Adventure Review
Post by: CrazyT on September 30, 2010, 12:15:56 pm
Lol, no wonder why the franchise attracts so many furries
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 30, 2010, 12:22:41 pm
I think people are right to assume more from a port. Why port the game to a system when its not going to support all of what the new system has to offer?

Regardless, I'm playing it now and noticed how bad the graphics in the town people are. I remember when I first got it, I was like "Graphics can't get better than this, ever!"

From what I noticed in the game, the things they charged are:
- Achivements/Trophies
- DX models (its not SA from DC, like advertised)
- Locked at 60fps.
- VMU/GBA exporter for Chaos taken off.

Correct?
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on September 30, 2010, 12:37:35 pm
Quote from: "George"
I think people are right to assume more from a port. Why port the game to a system when its not going to support all of what the new system has to offer?


No then you would call it a remake if it took advantage of the better tech and really improved the graphics models and so on. A port is a port , and a remake is quite different imo

Do people expect more when they're downloading classic X-Box games onthe 360 (like Halo) , N64/Snes games  onthe Wii or classic PS games on the PSN?
Title: Re: IGN: Sonic Adventure Review
Post by: George on September 30, 2010, 01:40:09 pm
Quote from: "Team Andromeda"
Quote from: "George"
I think people are right to assume more from a port. Why port the game to a system when its not going to support all of what the new system has to offer?


No then you would call it a remake if it took advantage of the better tech and really improved the graphics models and so on. A port is a port , and a remake is quite different imo

Do people expect more when they're downloading classic X-Box games onthe 360 (like Halo) , N64/Snes games  onthe Wii or classic PS games on the PSN?
I never said remake graphics. I said at least support HD, better icons for HD output. That is not a remake, its taking advantage of new additions in other consoles.

They had no issue doing this for the Gamecube port, giving out new content, new models of characters and so on.
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on September 30, 2010, 02:08:01 pm
This is a port. It is only expected to play the game as well as it used to originally.

If reviewers are retarded and don't know what a review should be based on it's their retardedness.
Title: Re: IGN: Sonic Adventure Review
Post by: MetaKraken_PSN on September 30, 2010, 02:12:31 pm
I looked at the image crackdude posted, and I feel on the floor laughing. I remember seeing this ont he DC version xD, which would give me a you-know-what from seeing panty shots.
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on September 30, 2010, 04:26:07 pm
Amy Rose pantsu every time the girl struts around in Sonic Adventure 2. That, and Rouge the Bat's bizzare jiggle physics. It's all very distracting.
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on September 30, 2010, 07:04:43 pm
Quote from: "Team Andromeda"
Quote from: "George"
I think people are right to assume more from a port. Why port the game to a system when its not going to support all of what the new system has to offer?


No then you would call it a remake if it took advantage of the better tech and really improved the graphics models and so on. A port is a port , and a remake is quite different imo

Do people expect more when they're downloading classic X-Box games onthe 360 (like Halo) , N64/Snes games  onthe Wii or classic PS games on the PSN?

It isn't really a remake. As you aren't changing anything. I would call it an enhanced port, or enhanced remake.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on October 01, 2010, 01:50:19 am
Quote from: "George"
I never said remake graphics. I said at least support HD, better icons for HD output. That is not a remake, its taking advantage of new additions in other consoles.

They had no issue doing this for the Gamecube port, giving out new content, new models of characters and so on.

It is in High Def, and must be to meet MS LIVE Arcade requirements.  This is no fuss or moaning when SONY brings its PS games to the PS3 PSN with next to no improvments, same for NCL and their Snes and N64 games on the Wii, and the same for X-Box classic on Market Place and in some cases they cost more to download.

So why the big fuss with SONIC Adv, When its just a bloody port, and SEGA never made out otherwise  

Quote
It isn't really a remake. As you aren't changing anything

I would class Perfect Dark 360 an remake on LIVE , I would also class the upcoming PSN Oddword Stranger as a remake , even if the basic game modes and gameplay is exactly the same.

I was simply class Sonic Adv as a  simple port
Title: Re: IGN: Sonic Adventure Review
Post by: George on October 01, 2010, 02:04:20 am
Is there a thread for PSone games? I don't see it. It is like saying its OK there was a holocaust because other people had them too.

What would you class Banjo Kazooie xbla? God of War collection? What about the upcoming sly collection?

psh.
Title: Re: IGN: Sonic Adventure Review
Post by: Grant360 on October 01, 2010, 06:01:27 am
Good bit of news... Sonic Adventure jumped from #15 to #4 on the XBLA chart. A solid showing indeed considering the volume of games coming out right now.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on October 01, 2010, 06:11:48 am
Quote
Is there a thread for PSone games? I don't see it. It is like saying its OK there was a holocaust because other people had them too.

What would you class Banjo Kazooie xbla? God of War collection? What about the upcoming sly collection?

psh.

Is this thread discussing Classic downloads ?, is it talking about the classic downloads the PSN and XBLA networks offer
If that is the case then PS1 games can form very much the argument

And is there any need to bring the Holocaust in to his debate ?

Quote
What would you class Banjo Kazooie xbla? God of War collection? What about the upcoming sly collection?

B&K is a remake and one that costs 1400 points compared to Sonic Adv 800 points. GOW collection is a full price High Def stand alone full price shop retail product, completely different to Sonic Adv download really
Maybe if SEGA were to do a High Def Sonic Adv collection, sell it in the shops and charge full price of it, I would expect better

Sonic Adv is just a simple port, Like Castlevaina SOTH, DOOM II and other XBLA games for downloads.
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on October 01, 2010, 09:58:49 am
It's a port. It probably wouldn't even be in HD if XBLA wouldn't require it.

Final Fantasy IX and Sonic Adventure came out on the same day.
FFIX on the PSN looks like shit in a widescreen, just like it did back then and you have to "change disks" every single time you play it. Fans rejoice at playing one of their favorite games again.
Sega ports SA and bumps it up to HD and 60fps with shorter loading times. OMG R DEY EVEN TRYING?!?!?!?!?
Title: Re: IGN: Sonic Adventure Review
Post by: George on October 01, 2010, 10:56:05 am
Completely ignored the other games I mentioned TA? Arguing with you is worthless, you have selective hearing.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on October 01, 2010, 11:02:21 am
Quote from: "George"
Completely ignored the other games I mentioned TA? Arguing with you is worthless, you have selective hearing.

What are you on about ?

I've said B&K on XBLA is a remake, and GOW is a High Def collection that costs as much as a full price retail game and is sold at retail, so its not really a fair comparsion .

But like I said if Sonic Team were to do a Sonic Adv High Def Collection and charge full price for it. I would expect far far better than a simple port. Now is that simple enough for you ?
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on October 01, 2010, 11:12:07 am
If it cost 60 bucks I would expect it to have SA2 and Shadow the Hedgehog included in completely redone HD with new textures and models and lipsync and chao-trading online and revamped controls. And a Sonic hat.
Title: Re: IGN: Sonic Adventure Review
Post by: fluffymoochicken on October 01, 2010, 12:26:01 pm
Quote from: "crackdude"
And a Sonic hat.
Oh yeah, I totally forgot about that! Thank you so much for reminding me to pre-order Sonic Colors! ^___^
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on October 01, 2010, 12:56:32 pm
Quote from: "fluffymoochicken"
Quote from: "crackdude"
And a Sonic hat.
Oh yeah, I totally forgot about that! Thank you so much for reminding me to pre-order Sonic Colors! ^___^
You're getting the hat?? :DD oh snap man that is so rad
Title: Re: IGN: Sonic Adventure Review
Post by: George on October 01, 2010, 01:45:48 pm
My cousin pre-ordered Sonic Colors when he say there was a hat for it. Now I always tell him he is going to paint himself blue, wear the cap, get naked and play Sonic Colors everyday.

Just like the rest of us.
Title: Re: IGN: Sonic Adventure Review
Post by: George on October 01, 2010, 01:48:29 pm
Quote from: "Team Andromeda"
Quote from: "George"
Completely ignored the other games I mentioned TA? Arguing with you is worthless, you have selective hearing.

What are you on about ?

I've said B&K on XBLA is a remake, and GOW is a High Def collection that costs as much as a full price retail game and is sold at retail, so its not really a fair comparsion .

But like I said if Sonic Team were to do a Sonic Adv High Def Collection and charge full price for it. I would expect far far better than a simple port. Now is that simple enough for you ?
The games cost 20 dollars, come with all the extras. (each 20 when it was out, 15 each now, just like Sonic Adventure does with the DX content).

It is a fair comparison. Just that it makes you wrong. So now its unfair.

Sly collection is 3 games for 40 dollars, with 3D, enhanced graphics. Really, SEGA talks about how much 'work' they are putting and how they are doing 'quality over quantity. but they really aren't.

They might as well just port some SEGA AGES stuff. At least some of those where actually handled nicely.
Title: Re: IGN: Sonic Adventure Review
Post by: Team Andromeda on October 01, 2010, 02:26:20 pm
Quote
The games cost 20 dollars, come with all the extras. (each 20 when it was out, 15 each now, just like Sonic Adventure does with the DX content).

GOW Collection was £30 in the UK and more than 20 dollars in the USA on launch (yes I did import the game from Movetyme) . The Extra's you speak off were already in the PS2 Special Edition versions. So even though you have to buy the DX content it still works out cheaper ok ?

Quote
It is a fair comparison

How when GOW collection cost far more, and was a stand alone retail game

Quote
Sly collection is 3 games for 40 dollars, with 3D, enhanced graphic

Is that a standalone retail game again, published by the platform holder  ? :roll:  . I'll rather compare SEGA classic range to other 3rd parties classic range on PSN and 360 in the interest of fairness

Quote
Really, SEGA talks about how much 'work' they are putting and how they are doing 'quality over quantity. but they really aren't.

Please lets cut out the PR Bull ok, because I could really go to town with some of the bullshit PR comments from both SONY and MS over talk of classic downloads ECT

 Its more do with SEGA selecting the games it thinks it will sell, and ones that SONY and MS have no issues with approving to go up on LIVE or the PSN . SEGA have been putting a lot of work their Classic Range have been very decent and thier Arcade ports in the shape of Virtual On and After Burner Climax utterly brilliant ,and now its starting to port some of the DC range.

Good enough for me
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on October 01, 2010, 02:28:31 pm
Quote from: "George"
The games cost 20 dollars, come with all the extras. (each 20 when it was out, 15 each now, just like Sonic Adventure does with the DX content).

It is a fair comparison. Just that it makes you wrong. So now its unfair.

Sly collection is 3 games for 40 dollars, with 3D, enhanced graphics. Really, SEGA talks about how much 'work' they are putting and how they are doing 'quality over quantity. but they really aren't.

They might as well just port some SEGA AGES stuff. At least some of those where actually handled nicely.
Excuse me sir, but what the fuck are you blabbering about?

GOW collection costs 50 euro new. Against 8 euro for Sonic Adventure ("new" duh).

And why do you keep pushing the DX in? It's just a bunch of crap Master System games and Metal Sonic!

Also Sonic Adventure 1 is much more dated than GOW2, sorry.
Title: Re: IGN: Sonic Adventure Review
Post by: George on October 01, 2010, 02:38:49 pm
I'm talking about American prices. God of War Collection costs 29.99 new, cost 39.99 when it came out. That is $20 dollars a title, $15.00 each. The same price as Sonic Adventure with its DLC.

Sony is also doing Sly Cooper Collection. 3 games for $40. The first game that came out in 2002.

Again, I'm not  mad about the graphics, something that people here do no seem to comprehend. I get it. The game is old. But it seems that SEGA just chucked it on there without much attention to detail. Would it have cost them 80 million dollars to add widescreen and some nice HD icons? No.
Title: Re: IGN: Sonic Adventure Review
Post by: fluffymoochicken on October 01, 2010, 03:12:38 pm
Quote from: "crackdude"
You're getting the hat?? :DD oh snap man that is so rad
Absolutely! ^__^ I love goofy stuff like that.

But anyway, I'll let you all get back to the debate. Sorry for the little off-topic outburst. =P
Title: Re: IGN: Sonic Adventure Review
Post by: Autosaver on October 01, 2010, 03:38:55 pm
Someone told me that in certain character missions, there are HD textures and stuff.

true or not?
Title: Re: IGN: Sonic Adventure Review
Post by: max_cady on October 01, 2010, 05:43:01 pm
Well, I'm guessing positive word of mouth on Sonic Adventure helped the game get some momentum and win some minds.

Lord knows, the reviews aren't helping the game, because it creates this bizarre situation where there's a revisioning of 1998 zeitgeist when the game came out.

While it's largely accepted that 3D Sonic games these days have been average at best and many say that 3D doesn't work, but back in 1998/1999, nobody really thought that way, so treating a 1999 game with the same mentality of today, it's not going to mesh... at all.
Title: Re: IGN: Sonic Adventure Review
Post by: crackdude on October 01, 2010, 06:16:31 pm
Truth is the people who actually take internet reviews seriously are a smashed minority. Even more of a minority when it comes to impulse-buy 8 buck games.

Word of mouth has always been what makes games sell, and why games like GigaWing are holy grails to people who simply never saw Mars Matrix on sale and won't bother going on the internet to find out if there's anything better.

I like it when people simply enjoy games. And it saddens me that so much trivial discussion is going on here over a game that we all loved back then because it doesn't have shit like HD textures or icons or some shit.

The game never had those to begin with and I still had a blast. And I still do now. It adds near nothing to the experience.
Title: Re: IGN: Sonic Adventure Review
Post by: MadeManG74 on October 01, 2010, 07:12:10 pm
Actually reviews do affect sales to a fair degree, so it's not like people who take reviews seriously are a smashed minority. Also I tend to find that reviews are generally pretty accurate. Sometimes they are way off (like IGN's 3/10 for GodHand), but overall if you look at it as a ballpark guide it's usually spot on. A game that averages 8/10 is 99% of the time better than something that averages 2/10.
Title: Re: IGN: Sonic Adventure Review
Post by: Sega Uranus on October 02, 2010, 01:35:12 am
Speaking of reviews that will effect purchases, I made one myself! It came out maybe twice as long as I wanted, so bear with me here. I think I worked on it way too hard... Like IGN never made their own screenshot hodgepodges of releases, did they? NO!

http://thesegasource.wordpress.com/2010 ... de-review/ (http://thesegasource.wordpress.com/2010/10/01/sonic-adventure-xbox-live-arcade-review/)

tl;dr good buy, recommend, even for people who had it previously.