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Gaming => General Gaming Discussion => Topic started by: Dr. SEGA Monkey on February 07, 2010, 04:36:46 pm

Title: SASASR
Post by: Dr. SEGA Monkey on February 07, 2010, 04:36:46 pm
Apparently, there is a version for cell phones:

http://http://www.tssznews.com/2010/02/07/gameloft-to-produce-mobile-edition-of-asr/

(http://http://www.tssznews.com/wp-content/uploads/2010/02/02.jpg)

(http://http://www.tssznews.com/wp-content/uploads/2010/02/04.jpg)

Kind of pointless.
Title: Re: SASASR
Post by: Sharky on February 07, 2010, 04:44:09 pm
Looks stupid... but it'll probably bring in money.
Title: Re: SASASR
Post by: crackdude on February 07, 2010, 04:53:23 pm
Does this mean freaking Ryo Hazuki on my pants' pocket 24/7? You bet.
Title: Re: SASASR
Post by: Autosaver on February 07, 2010, 08:33:49 pm
You can also get it for DS....

Gameloft's games are disappointing. I tried one out and I played it through the end. Dying inside every minute.
Title: Re: SASASR
Post by: MadeManG74 on February 07, 2010, 09:08:20 pm
That phone version looks brilliant, nice to see some old-school 2D.
Title: Re: SASASR
Post by: Sega Uranus on February 07, 2010, 11:42:26 pm
Nice character selections. I guess SEGA does not think any of their games sell without Sonic. I am actually surprised Amy does not have her own game yet.

But the mobile version looks nice I think. Good sprites, and Gameloft makes surprisingly good racing games, you would be surprised.

...To be honest, if the character selection was better I think I would greatly prefer this release to the Nintendo DS one.
Title: Re: SASASR
Post by: Waffle on February 08, 2010, 12:05:56 am
It needs the Chuchus.
Title: Re: SASASR
Post by: upsidedown fuji on February 08, 2010, 01:55:33 am
Hawt avatar pic, crackdude.

I have this game on preorder at play-asia.com. I can't wait till it lands in my post box sometime late this month/early next month.
Title: Re: SASASR
Post by: Sega Uranus on February 08, 2010, 02:31:20 am
Hawt avatar pic, Waffle.

So who is getting the game on the Xbox 360? Add me to your friendlist, my GamerTag is MeatWaffles.
Title: Re: SASASR
Post by: Monkeroony on February 08, 2010, 02:40:03 am
Hawt avatar pic Sanus!


I'm definitely getting it but I don't know if I'll pick it up for PS3 or 360 yet, if most people on here get it for 360 i'll probably get swayed towards that version.
Title: Re: SASASR
Post by: Monkeroony on February 08, 2010, 02:41:39 am
Quote from: "Sega Uranus"
Nice character selections. I guess SEGA does not think any of their games sell without Sonic. I am actually surprised Amy does not have her own game yet.

But the mobile version looks nice I think. Good sprites, and Gameloft makes surprisingly good racing games, you would be surprised.

...To be honest, if the character selection was better I think I would greatly prefer this release to the Nintendo DS one.


Very true, I have a few gameloft games on my iPhone and they're not too bad.

I hope this gets an iPhone port, keep it 2d with sprites rather than blocky 3d.
Title: Re: SASASR
Post by: upsidedown fuji on February 08, 2010, 06:30:42 am
The demo is up on xbox live right now!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 08, 2010, 07:45:51 am
I had to use a 1-month Gold Membership card just to download this! Can't wait to play it.
Title: Re: SASASR
Post by: Pao on February 08, 2010, 08:30:32 am
What about PSN?
Title: Re: SASASR
Post by: crackdude on February 08, 2010, 08:31:07 am
My xbox is broken, I guess I'll just play mario kart and put Sega stickers all over my TV.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 08, 2010, 08:50:58 am
Framerate is very poor. Normally, it looks a little below 30 fps, then it dips even lower in the weirdest places. Like when you drift around a corner or before the race even starts when the camera turns around the racers.
Title: Re: SASASR
Post by: upsidedown fuji on February 08, 2010, 08:55:57 am
I can tell the framerate isn't all that great but it's playable. Nothing gamebreaking for me so far. I finally managed to get first after about 40 minutes of play time. I can see myself having a lot of fun with this game with some of my fellow SEGAbits pals.
Title: Re: SASASR
Post by: Waffle on February 08, 2010, 09:23:09 am
Why are you having done made frame rate bad Sumo.
Title: Re: SASASR
Post by: George on February 08, 2010, 09:23:59 am
Quote from: "Pao"
What about PSN?
They don't update till the 11th. :(
Title: Re: SASASR
Post by: Monkeroony on February 08, 2010, 09:34:29 am
'That's no ordinary shock-wave, it's an echidna shock-wave!'
'Amigo will make the rhythm get you'

I'm probably paraphrasing but I like the commentator a lot.
Title: Re: SASASR
Post by: max_cady on February 08, 2010, 12:07:20 pm
Something really screwy is going on with my Xbox 360 Free Gold Card.

I punched the code into my Xbox Live account no prob. But I still can't seem to download the darn thing, it's still stuck in 1% for quite a while.

Update: Never mind, it's working now. Guess there was delay between synching my Xbox.com account with my Xbox Live one.
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 01:23:40 pm
Quote from: "Monkeroony"
'That's no ordinary shock-wave, it's an echidna shock-wave!'
'Amigo will make the rhythm get you'

I'm probably paraphrasing but I like the commentator a lot.

I was testing out if the tracks were doable backwards... Here are the 'backwards' phrases I found, (possibly slightly off as I don't remember them word for word)

'Direction isnt in Sonics game plan'
'You going the wrong way'
'I'm amazed at what I'm seeing from Sonic'
'Wonder what the plan is there?'
'Is Sonic playing CHICKEN here?'
'Sonic, happy to go head to head with the trafic'
'Careful folks, racer on the rampage'

oh and the answer is, NO... you cannot do it backwards...
Title: Re: SASASR
Post by: Waffle on February 08, 2010, 01:35:33 pm
So I actually played it and the frame rate is not smooth at all. I also do not like all the weapons, but I guess that can be disabled.
Title: Re: SASASR
Post by: Happy Cat on February 08, 2010, 01:40:11 pm
S0L said the demo is a earlier build and that the framerate is better in the final build

Here is a video with Sonic in first place

[youtube:34967yk2]FckOYvp-xMs[/youtube:34967yk2]
Title: Re: SASASR
Post by: Monkeroony on February 08, 2010, 02:00:11 pm
I haven't really noticed the frame rate dips.

Does billy hatcher keep beating you guys on advanced?
Title: Re: SASASR
Post by: Sega Uranus on February 08, 2010, 02:02:44 pm
I liked the demo a lot. I played it for like two hours, so I guess that is a good sign!

I had no framerate issues at all, but for anyone who is worried that should be an easy fix, not to mention they can always patch it.

My main problems with the game are that the weapons are stupid at least by design - Just weird generic stuff that has nothing to do with SEGA and the announcer is just not funny or... Anything. I am sad to say I will have him off at all times.

But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels? I guess they wasted their whole budget on characters... Oh well, at least they look nice, I guess, but they better have some good DLC courses! Three Seven Speedway FTW

The best part of the demo though is the intro. Jacky's special move is so amazing that I think people should buy the game just for that.

And the new SUMO logo is excellent, too bad they could not have done the same with the SEGA logo!
Title: Re: SASASR
Post by: MadeManG74 on February 08, 2010, 02:37:59 pm
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 02:45:19 pm
Quote from: "MadeManG74"
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.

But it has great detailed tracks, is colourful, has great music... and its fun?

Its everything AvP isnt, and its got more Sega tracks then AVP!!!! Whats the problem here?
Title: Re: SASASR
Post by: Monkeroony on February 08, 2010, 02:46:12 pm
Well I'm buying it because I liked sonc heroes, jsrf, monkey ball and hotd.

I also like sumos outrun online arcade.

They have made some really bad decisions in this game though, I doubt it will hurt it too much overall.

I played it for about an hour straight and genuinely enjoyed it!
Title: Re: SASASR
Post by: MadeManG74 on February 08, 2010, 02:54:45 pm
Quote from: "Sharky"
Quote from: "MadeManG74"
Quote
But with this, we can see all of the 24 levels and... Holy shit, what a disaster. Absolutely worst part of the game. Why does Billy have three levels? Why does Amigo have three levels when none of his games let you explore them? Why are there NINE Sonic Heroes levels?

I hate this game so much, and it makes me sad people here are buying it.

There, I said it.

But it has great detailed tracks, is colourful, has great music... and its fun?

Its everything AvP isnt, and its got more Sega tracks then AVP!!!! Whats the problem here?

If Alien Vs Predator had nearly no Aliens or Predators, and instead was full of Ewoks, Jedis and Jar-Jar Binks because they are more marketable, then I probably wouldn't like AVP either.
Title: Re: SASASR
Post by: max_cady on February 08, 2010, 03:05:03 pm
Well, after waiting for the demo, I've played it like 3 times already and frankly my hopes went from very optimistic to just casually optimistic.

The in-ring announcer is OK, I get, but as of now the game is very, very chaotic.

At first I finished at 8th. then at 6th and finally at 4th.

I keep forgetting to play with an Outrun 2 mindset, but the game doesn't feel as smooth as that one.

Framerate issues are notable. But not game breaking.

The opening sequences was a lot of fun, though.
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 03:36:35 pm
Quote from: "MadeManG74"

If Alien Vs Predator had nearly no Aliens or Predators, and instead was full of Ewoks, Jedis and Jar-Jar Binks because they are more marketable, then I probably wouldn't like AVP either.

I see plenty of Sega character and Sega tracks... Sure it could have been much better content wise but we could have had nothing at all... At the end of the day theres still a fun GAME to be played out of all this.

I do hope Sumo fixes up the frame rate though, if only to appease those whiney twats at Neogaf.
Title: Re: SASASR
Post by: Mengels7 on February 08, 2010, 03:51:10 pm
Yeah the framerate issue was really ruining it for me. That and I just wasn't too fond of the gameplay. I'd rather play Mario. *sigh*
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 04:04:26 pm
Quote from: "Mengels7"
Yeah the framerate issue was really ruining it for me. That and I just wasn't too fond of the gameplay. I'd rather play Mario. *sigh*

I keep seeing people saying this... I've played the demo many times now and I've yet to see noticable slow down. I just don't get it... Unless people are being picky and actually counting frames or something we must be playing another version completley becuase at no point has it gone into 'slow mo'. That said I'm not a frame rate whore.

As for Mario? I guess you mean Mario Kart? To which I say... I'm completely the opposite. So far from the demo it seems to have more gameplay modes then Mario like the OutRun style missions mode. It's clearly faster then MK and the drifting is fun. The longer you can keep up the drift the better the boost you get when you straighten up.

While the weapons are all very much Mario Kart clones and do not even come from Sega IPs which is a same something that I found cool is that, if you get X3 of any item (most of them you can get x1 or x3) and you HOLD DOWN the attack button it fires them all off at the same time, which actually makes the move slightly different. This you cannot do in Mario Kart and I found it really useful and fun.

So far it does everything Mario Kart does, more and faster... I do hope they clean up that frame rate for your sake... but for me I didnt notice anything!
Title: Re: SASASR
Post by: Aki-at on February 08, 2010, 04:06:38 pm
Final rooster looks like;

Characters: Sonic, Tails, Knuckles, Dr Robotnik, Amy Rose, Big, Shadow, Amigo, AiAi, Billy Hatcher, Zobio and Zobiko, Bonanza Bros, ChuChu, Alex Kidd, Akira/Jacky, Opa Opa, Beat, Ulala, Ryo and BD Joe. NiGHTS has a cameo.

Tracks: 9 Sonic Heroes tracks, 3 Samba de Amigo tracks, 3 Billy Hatcher tracks, 3 Jet Set Radio/Future tracks, 3 The House of the Dead tracks and 3 Super Monkey Ball tracks.

Minigames: ?

Total franchises represented: 15 series
Next is based on which hardware the series first appeared on, not the characters or their design
Arcades: 6
Master System: 1
Mega Drive (Or 16 bit): 1
Saturn: 1
Dreamcast: 5
Billy Hatcher: 1

If you think of the Xbox360 version, then you have 16 series represented altogether. There could be more in the way of minigames, keep that in mind.

How does this compare to SEGA Superstar Tennis?

Characters: Sonic, Tails, Amy Rose, Robotnik, Shadow, Alex Kidd , Gilius Thunderhead, Beat, Gum, Ulala, Pudding, Amigo, NiGHTS, Reala, Aiai, MeeMee

Courts: 2 Sonic the Hedgehog, 1 Samba De Amigo, 1 The House of the Dead, 1 NiGHTS, 1 Monkey Ball, 1 Virtua Cop, 1 Afterburner, 1 Space Channel, 1 Jet Set Radio and 1 Outrun

Minigame specifc appearences: Puyo Puyo, Space Harrier and ChuChu Rocket

Total franchises represented: 14 series
Next is based on which hardware the series first appeared on, not the characters or their design
Arcades: 8
Master System: 1
Mega Drive (Or 16 bit): 2
Saturn: 1
Dreamcast: 2
Billy Hatcher:

There you go folks
Title: Re: SASASR
Post by: Orta on February 08, 2010, 04:09:59 pm
(http://http://media.giantbomb.com/uploads/0/4231/262304-billy_hatcher_giant_egg_3_super.jpg)
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 04:50:39 pm
(http://http://www.wiinintendo.net/wp-content/uploads/2010/02/Sonic_SEGA_All-Stars_Racing-Artwork.jpg)
Title: Re: SASASR
Post by: George on February 08, 2010, 04:54:33 pm
Why are they using the same Akira and Jacky renders from Virtua Fighter 5? I assume some of the other renders are from their older games and not from Sumo Digital?
Title: Re: SASASR
Post by: upsidedown fuji on February 08, 2010, 04:57:52 pm
From what I've read on NeoGaf, the demo on XBOX LIVE is not based on the final build which will have it's framerate locked by launch. It's not going to be 60fps but it's not Forza/GT5 so it really doesn't matter. This game is oozing fun.
Title: Re: SASASR
Post by: crackdude on February 08, 2010, 05:37:11 pm
Ryo's better get an haircut before Shenmue III comes out, geez.
Title: Re: SASASR
Post by: max_cady on February 08, 2010, 05:44:40 pm
And he still has that band-aid from 2 games ago. :|
He should see a doctor, I mean how long has that cut's been there?
Title: Re: SASASR
Post by: upsidedown fuji on February 08, 2010, 05:52:13 pm
Mmmm yeah, gonna need some BD Joe racing action.
Title: Re: SASASR
Post by: Sega Uranus on February 08, 2010, 07:32:00 pm
Updated opinion!

Well, the game is a horrible way to represent SEGA based on characters and especially levels, it clearly took a lot of concepts from games like Mario Kart, but it kind of feels like stuff like Power Drift I guess. The announcer is not funny at all, just annoying, BENTLEY JONES FUCKING SUCKS and the items should have been based off of SEGA IPs instead of almost all being generic stuff.

That said. I think the gameplay is absolutely fantastic. This game has not only improved on every drifting mechanic I have ever seen in my life, I just do not ever remember drifting in racing games ever being this fun, and yes, I am a huge fan of OutRun2! Yes there is an option to take out the weapons, and yes the game is actually just as fun without them, you were wrong Mang!

I was really worried with the boosting the drifting would be terrible, or at least broken in some way, but nope! It works so good, they actually made it better while still making it easier to manage than OutRun2, LIKE HOW DID THEY DO THAT?!

Basically, if anyone ignores the game because the content is a poor way to represent the company (which it no doubt is), you are a full out bitch, and you suck.

 :afroman:

Also Aki, there are 64 missions, some could be copies, but when you quit the game it says 64 missions! ZOMG SUMO KEEPS RIPPING OFF NINTENDO, I HEARD THEY USED THAT NUMBER!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 08, 2010, 07:47:37 pm
Is anyone else annoyed by this graphic "filter" that's throughout 90% of the race? All the details are blurred, the contrast is raised, and it's darker on the edges of the screen. It looks okay, but when you are in darker sections of the track, it's hard to see what you're doing.

And what's weird is that the filter disappears when you take the shortcut. Also, the filter isn't in the very beginning of the race, it appears like 5 seconds after the race starts. I think the game looks better without it. :|

Also, I love the cheesy announcer. He says stuff like "Who needs pants when you have intense racing!" or something like that. He also sounds drunk, which makes it even funnier.
Title: Re: SASASR
Post by: Sega Uranus on February 08, 2010, 07:54:17 pm
Yeah, the contrast is way too high on the game, playing for like two hours will murder your eyes.

And for those who did not get to see it yet, here is the amazing intro!

[youtube:1eg15m6l]WUtXzhJIfl4[/youtube:1eg15m6l]

Like I said, the Akira part is beyond amazing.
Title: Re: SASASR
Post by: nuckles87 on February 08, 2010, 08:41:48 pm
I think that "filter" your talking about is the motion blur from the boosts. I rather like it.
Title: Re: SASASR
Post by: Sharky on February 08, 2010, 08:52:07 pm
(http://http://i47.tinypic.com/2ryplko.jpg)
Title: Re: SASASR
Post by: Happy Cat on February 08, 2010, 09:25:40 pm
Quote from: "Sharky"
(http://http://i47.tinypic.com/2ryplko.jpg)

Rofl :afroman:
Title: Re: SASASR
Post by: Barry the Nomad on February 08, 2010, 09:42:18 pm
Correcting the earlier mention of the Sonic tracks being Sonic Heroes tracks: I'd say the Sonic tracks are more of a 50/50 split. Half Heroes elements and half elements that represent a variety of Sonic games. Whale Lagoon has a Sonic Adventure/Sonic '06 feel, Lost Palace has a Green Hill Zone vibe (crabs, chomper fish, checkerboards). The casino levels look nothing like Heroes in some sections, feeling a bit more like Sonic Adventure's casino.

Anyway, here's my impressions:

I played the demo a good ten times, half Sonic and half Banjo. Really awesomely fun stuff!

I can see the HUGE amount of variety that the game will offer. The combination of tracks, drivers, power-ups and all-star moves is going to lead to a limitless number of races!

Gameplay is fast and varied. Graphics are gorgeous and the Sega references are brilliant.

My ONE complaint is the lack of at least ONE more IP in the tracks selection. I realize that a lot of the characters represented as racers would probably not offer tracks that are amazingly interesting. Shenmue, Virtua Fighter and Crazy Taxi would bring us realistic, but unbefitting locations. I love those games, but San Francisco or a small Japanese neighborhood aren't at the top of my list. Really, I'd take three unique JSRF tracks to San Francisco (and you can bet there would be Crazy Taxi music thanks to licensed music issues).

The Bonanza Bros, Opa-Opa and Alex Kidd would require Sumo to literally be the FIRST dev studio to create a fully 3D world from these 8-bit and 16-bit classics. Probably too large a task for a racing game. Chu Chu ROcket would be a rather boring track, I mean the entire of ChuChu Rocket features a single frame of a blue and white grid as a potential track location. *yawn*

Anyway, point I'm getting to is Space Channel 5 TOTALLY needed tracks. It brings that sleek, retro, spaceship vibe that no other IP track from the game offers! Plus, SC5 would have doubled for great ChuChu Rocket missions. I mean, Superstars Tennis had a decent amount of SC5 source material to draw from. Anyway, here's hoping for DLC.

As it stands, the game feels like a 8.5/10 to 9/10 (once everything is unlocked).

Akira watches you poop:
(http://http://img69.imageshack.us/img69/8121/picture1vap.png)
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 08, 2010, 09:51:36 pm
Make fun of Bentley Jones all you want, he still did this awesome remix:

[youtube:2f4kfns9]9SITtJDz5X0[/youtube:2f4kfns9]

nuckles87, the filter is on screen all the time. I wouldn't mind if it was just during the speed boosts, but it's all the time.

The game is pretty fun, but I wish there was more variety in the tracks! Like maybe a Rez track or a Daytona track or something different! Hopefully we'll have Daytona music unlockable in the game at least.
Title: Re: SASASR
Post by: Barry the Nomad on February 08, 2010, 09:58:44 pm
Wouldn't Daytona tunes might be difficult to get in (well, the ones that don't sing "Dayyyytoooona") due to Nascar copyright mumbo-jumbo?

And I have to agree, Bentley Jones DID make a couple awesome remixes.

I'll admit, the Dreams of Absolution remix is pretty awesome. Especially when edited into insane Unleashed playthroughs by crazy Japanese kids.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 08, 2010, 10:03:52 pm
I think songs are different though. There are songs out there that heavily reference copyrighted stuff without a problem. So the Daytona songs should be fine.
Title: Re: SASASR
Post by: upsidedown fuji on February 09, 2010, 12:08:03 am
I got my offical SEGA sountracks anytime I want. I setup playlists depending on the game I'm playing so even if the ingame soundtrack isn't adequate, my personal collection will compensate. I love custom sountracks!
Title: Re: SASASR
Post by: Monkeroony on February 09, 2010, 05:17:39 am
I had no problem with the music, I thought the whole gamewas really loud; all the sound effects, the announcer and music is really over the top at times.
Title: Re: SASASR
Post by: Pao on February 09, 2010, 06:41:51 am
I'm still sore about the lack of Musashi..
a lot of positive impressions regarding the demo across teh internetz.

And the intro rocks!  :afroman:
Title: Re: SASASR
Post by: S0L on February 09, 2010, 07:19:22 am
Is this the new Sega Nerds then? Without all the extra advertising :P

Glad you're (mostly) enjoying it - and yes, the framerate is sorted for the retail version!

---
S0L
---
Title: Re: SASASR
Post by: George on February 09, 2010, 07:35:10 am
Quote from: "S0L"
Is this the new Sega Nerds then? Without all the extra advertising :P

Glad you're (mostly) enjoying it - and yes, the framerate is sorted for the retail version!

---
S0L
---
It is something like that, we have been joking about making full page ads every time you submit a post.

I have not downloaded the demo on XBL, due to not having a gold account, is it coming out on PSN in this weeks update? Is there going to be a PS3 demo (since some developers don't put one up)?
Title: Re: SASASR
Post by: Happy Cat on February 09, 2010, 10:55:02 am
I really want to play this game =P

Hope the demo is up on PSN this Thursday and not next Thursday
Title: Re: SASASR
Post by: Waffle on February 09, 2010, 11:24:24 am
The demo is for Banjo Players only.
Title: Re: SASASR
Post by: Psycho Echidna on February 09, 2010, 05:15:55 pm
The demo is fairly huge for one track and 2 characters only ... It also looks very similar to the E3 demo. (minus the damn bear).

I was glad not to see the bear mentioned in the intro, I will have to just ignore the art on the box.
Title: Re: SASASR
Post by: max_cady on February 09, 2010, 08:02:15 pm
AAUK posted something that kinda makes sense.

http://http://blogs.sega.com/sonic/2010/02/09/note-on-the-asr-demo/#more-1133

Quote
Hey guys, if you find you’re struggling to achieve victory on the demo there might be a reason for it. Apparently the 360 demo has gone out with the settings set on Advanced, no idea why but apparently you might find that is the case.

So if you’ve been blindsided by a KO Boxing Glove on the final bend and are feeling a bit irked, nip into the Game Settings and set it to Basic.

I felt that the game was a little too hard, but I'll try changing the setting tomorrow.
Title: Re: SASASR
Post by: Sega Uranus on February 09, 2010, 08:28:52 pm
The game is actually really easy once you get the drift down good.

But, probably my favorite feature of the game is how that how good the player does not matter. You get SEGA Miles no matter what you do. So achievements aside, anyone can eventually unlock everything in the game. It is just such a brilliant way to keep players coming back for more, but not needlessly frustrating them.

My favorite thing about the weapons is that when you have a weapon, not only can you throw some backwards, but you can also hold the A button to drop all of your weapons at the same time if you have multiple ones, and they go in different directions. It is really such a great idea. But at the end of the day with the final release, I am happiest you can keep the weapons off if you want to. :)

Also, I think the PlayStation 3 demo will have Big the Cat playable. In this demo if you look on the title screen Big drives up, but you never actually race against him in the demo.
Title: Re: SASASR
Post by: Barry the Nomad on February 09, 2010, 10:25:04 pm
Quote from: "Sega Uranus"
The game is actually really easy once you get the drift down good.

But, probably my favorite feature of the game is how that how good the player does not matter. You get SEGA Miles no matter what you do. So achievements aside, anyone can eventually unlock everything in the game. It is just such a brilliant way to keep players coming back for more, but not needlessly frustrating them.

Totally. What really irked me about SST was that a dozen failed attempts at a mission would get me absolutely nothing. At least in SASAR, 8th place still gives me a few tokens to spend.
Title: Re: SASASR
Post by: upsidedown fuji on February 09, 2010, 11:46:08 pm
After playing it some more, the drifting really feels well implemented and satisfying.
Title: Re: SASASR
Post by: Waffle on February 10, 2010, 12:50:31 am
Quote from: "upsidedown fuji"
After playing it some more, the drifting really feels well implemented and satisfying.
That's very satisfying.
Title: Re: SASASR
Post by: Monkeroony on February 10, 2010, 03:39:14 am
I wonder if the difficulty has been tweaked for the retail release.

I played for about an hour and only placed second, later I changed it to casual and won with a 5 second lead.
I immediately tried advanced afterwards and won, then I tried pro and won.

I think it depends on luck sometimes, although the superstar really does help, unless someone else already has it and you are 8th.
Title: Re: SASASR
Post by: max_cady on February 10, 2010, 07:31:01 am
Now I had some serious fun a few moments ago.

I switched the difficulty setting(you can do this during the track selection) and the default setting is Advanced.

I switched it to a lower and it has proven to be a real joy ride.

The demo left me a little uneasy, but now my impressions of the game have gone up again.

And you guys were right about one thing, upon closer inspection, there's only a smidge of slowdown during the first lap, early on.

The game's pretty smooth, but if Sumo Digital will tweak it, all the better.
Title: Re: SASASR
Post by: crackdude on February 10, 2010, 08:09:11 am
This has to be Demo Of The Year for sure. Not one of you guys are complaining. In fact, there are actual COMPLIMENTS. Indeed amazing.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 10, 2010, 08:12:05 am
S0L, is there a button combination you have to press to get a random driver?

Also, new trailer. You can see Jacky's all-star move in action.

[youtube:3qjy9li8]HCPjdLm31mU[/youtube:3qjy9li8]
Title: Re: SASASR
Post by: Aki-at on February 10, 2010, 08:15:24 am
I think we can all agree that Jacky has the best allstars move in the whole game.

Probably in the history of racing powerups too.
Title: Re: SASASR
Post by: crackdude on February 10, 2010, 11:10:20 am
Quote from: "Aki-at"
I think we can all agree that Jacky has the best allstars move in the whole game.

Probably in the history of racing powerups too.
Yes.

Is there only one supermove per character?
Title: Re: SASASR
Post by: Monkeroony on February 10, 2010, 12:31:17 pm
Yeah just the one.

I like beats, what will be zobiko and zobios I wonder.
Title: Re: SASASR
Post by: max_cady on February 10, 2010, 12:57:48 pm
Quote from: "Aki-at"
I think we can all agree that Jacky has the best allstars move in the whole game.

Probably in the history of racing powerups too.

And we can all agree that Ryo's forklift the second best all-star move.

I'm getting the urge to pre-order it.
Title: Re: SASASR
Post by: Barry the Nomad on February 10, 2010, 01:07:03 pm
While there is only one all-star move per racer, there are multiple unique tricks. :)

I'm loving Beat's all-star move. I intentionally try to get hit by him in the demo. Is that masochistic?
Title: Re: SASASR
Post by: jonboy101 on February 10, 2010, 01:09:41 pm
Quote from: "Aki-at"
I think we can all agree that Jacky has the best allstars move in the whole game.

Probably in the history of racing powerups too.

I really can't even argue with that. And I wanted to. Because I hate you.
Title: Re: SASASR
Post by: Monkeroony on February 10, 2010, 02:10:40 pm
Quote from: "Barry the Nomad"
While there is only one all-star move per racer, there are multiple unique tricks. :)

I'm loving Beat's all-star move. I intentionally try to get hit by him in the demo. Is that masochistic?


Nah, have you been hit by him yet, you get about 5 or 6 JSR logos plastered over the screen, it's awesome.
Title: Re: SASASR
Post by: Barry the Nomad on February 10, 2010, 02:36:24 pm
Yeah, he wrote "BEAT BEAT BEAT BEAT" all over my screen. Still scrubbing the paint off. Damn rudies.

I'm hoping other JSRF characters get their tags "thrown up".
Title: Re: SASASR
Post by: max_cady on February 10, 2010, 03:59:36 pm
Banjo keeps hiting me with his All-Star move. Dodging those falling puzzle pieces is a bitch.
Title: Re: SASASR
Post by: crackdude on February 10, 2010, 04:21:02 pm
Do you guys think Banjo blends well with the other characters?
Title: Re: SASASR
Post by: Barry the Nomad on February 10, 2010, 04:25:10 pm
Yeah! I think Banjo fits in much better (gooder) than, say, Ryo or Akira. Not that I'm blasting Ryo or Virtua Thelma & Louise, they're my favorite racers.

I think Ninturdo and Sucky screwed themselves by not allowing exclusive characters. Banjo is a welcomed addition, although the fact that he's the only exclusive character is unbalanced with the other releases.

Rather than saying "Oh, Banjo is a guest star just as Jax & Daxter and Mario are", SASAR fans have to defend Sega and Sumo for decisions that were ultimatly made by the console makers, not the game makers.
Title: Re: SASASR
Post by: MadeManG74 on February 10, 2010, 04:31:28 pm
Well, I gotta say...

I used to hate this game beyond all reason, and while I still think the character selection sucks, having weapons isn't good and I absolutely loathe the track selection, this game turned out to look much much better than I thought.

It's still not what I was wanting/expecting when I first heard about it, but as far as a mascot racer goes, it sounds like it might be quite a fun game. I still would like to see a "Racers Megamix" that better represents Sega's racing history, but for now, well done Sumo for making a good looking mascot racer.

I still don't want to see a Sega Allstars Fighters though...
Title: Re: SASASR
Post by: George on February 10, 2010, 04:47:24 pm
Quote from: "Barry the Nomad"
Yeah! I think Banjo fits in much better (gooder) than, say, Ryo or Akira. Not that I'm blasting Ryo or Virtua Thelma & Louise, they're my favorite racers.

I think Ninturdo and Sucky screwed themselves by not allowing exclusive characters. Banjo is a welcomed addition, although the fact that he's the only exclusive character is unbalanced with the other releases.

Rather than saying "Oh, Banjo is a guest star just as Jax & Daxter and Mario are", SASAR fans have to defend Sega and Sumo for decisions that were ultimatly made by the console makers, not the game makers.
Kind of awkward that you are defending Banjo when you gave me shit for wanting Vectorman (http://http://seganerds.thekartel.com/go/thread/view/87386/21854093/DiGi_Valentine_Confirms_NiGHTS_Absence_from_SASAR,_Threatens_to_Burn_Entire_Merch_Collection&post_num=143#378618605), saying he is not a SEGA character since it was developed by Bluesky Software.
Title: Re: SASASR
Post by: ribbitking17 on February 10, 2010, 06:15:31 pm
Quote from: "Monkeroony"
Yeah just the one.

I like beats, what will be zobiko and zobios I wonder.
I think they showed zobiko and zobios in the halloween trailer
Title: Re: SASASR
Post by: MadeManG74 on February 10, 2010, 06:23:36 pm
Quote from: "ribbitking17"
Quote from: "Monkeroony"
Yeah just the one.

I like beats, what will be zobiko and zobios I wonder.
I think they showed zobiko and zobios in the halloween trailer

The big Zombie runs like a dog and the small one sits on him. Nothing special.
Title: Re: SASASR
Post by: crackdude on February 10, 2010, 06:28:39 pm
Quote from: "George"
Kind of awkward that you are defending Banjo when you gave me shit for wanting Vectorman (http://http://seganerds.thekartel.com/go/thread/view/87386/21854093/DiGi_Valentine_Confirms_NiGHTS_Absence_from_SASAR,_Threatens_to_Burn_Entire_Merch_Collection&post_num=143#378618605), saying he is not a SEGA character since it was developed by Bluesky Software.
STOP POSTING LINKS THAT OPEN UP THE GATES OF (full page ads) HELL  :mrgreen:

And yes MadeMan, a Sega Racers Megamix would be really great. I can imagine blending Outrun, Sega Rally, Daytona, Hang On, ...
It would be really awesome.
Title: Re: SASASR
Post by: Sega Uranus on February 10, 2010, 07:22:53 pm
As much as I love Banjo-Kazooie, I gotta admit I think they do not fit in very well. Their models kind of stick out a lot and their All-Star song (which is a new remix btw) is like the least-SEGA sounding thing I ever heard it my life.

I think characters like Ryo Hazuki, Jacky & Akira, Ulala, Beat and BD Joe work well with the game, but I feel the humanoid characters should have taken up more slots... Like Joe Musashi (with his dog) or Alis Landale (with her cat) or Arle or Orta or Vyse & Aika!

But we should give the devs more ideas for levels now, I mean, no Three Seven Speedway? AND SO HELP ME GOD I WILL BREAK YOUR FACE IF YOU OBJECT AGAIN, BARRY!!
Title: Re: SASASR
Post by: upsidedown fuji on February 10, 2010, 08:22:18 pm
How does Big the Cat make it into these games? Is it some kind of inside joke now to get back at the hate train for him? I am sure they could have utilized his player slot better by giving us another SEGA character instead. XD
Title: Re: SASASR
Post by: Sega Uranus on February 10, 2010, 08:50:00 pm
Sonic fans hate him because he is not X-Treme.

SEGA fans like him because he is a good character.
Title: Re: SASASR
Post by: upsidedown fuji on February 10, 2010, 09:12:40 pm
I din't mind having Big in SA1. I actually liked his theme song.
Title: Re: SASASR
Post by: Sharky on February 10, 2010, 09:59:10 pm
I like Big the cat simply becuase he is the only character that isnt a clone of Sonic these days...

Tails - childish sonic
Nuckles - angry sonic
Amy - girl sonic
Blaze - firey sonic
Shadow - cunt sonic

Big - lazy, fat cat that shares nothing in common with sonic and isnt 'cool' in the slightest.
Title: Re: SASASR
Post by: MadeManG74 on February 10, 2010, 10:07:35 pm
Quote from: "upsidedown fuji"
I din't mind having Big in SA1. I actually liked his theme song.

HAY BIG GUY!

HAY LITTLE GUY!

CAN YOU TELL ME WASS GAWIN' AWN!?

SOOOOOORRRRY I CAN'T TELL YOU, WE JUST SEEM LIKE NATURAL BROS etc etc etc
Title: Re: SASASR
Post by: Barry the Nomad on February 10, 2010, 10:48:18 pm
Quote from: "George"
Quote from: "Barry the Nomad"
Yeah! I think Banjo fits in much better (gooder) than, say, Ryo or Akira. Not that I'm blasting Ryo or Virtua Thelma & Louise, they're my favorite racers.

I think Ninturdo and Sucky screwed themselves by not allowing exclusive characters. Banjo is a welcomed addition, although the fact that he's the only exclusive character is unbalanced with the other releases.

Rather than saying "Oh, Banjo is a guest star just as Jax & Daxter and Mario are", SASAR fans have to defend Sega and Sumo for decisions that were ultimatly made by the console makers, not the game makers.
Kind of awkward that you are defending Banjo when you gave me shit for wanting Vectorman (http://http://seganerds.thekartel.com/go/thread/view/87386/21854093/DiGi_Valentine_Confirms_NiGHTS_Absence_from_SASAR,_Threatens_to_Burn_Entire_Merch_Collection&post_num=143#378618605), saying he is not a SEGA character since it was developed by Bluesky Software.

Now now, I said I thought B-K fit in with the other characters VISUALLY. I didn't say I was all for them being in. They're like a remnant of a failed concept to have an exclusive guest star for each platform. To be honest, if Sony and Ninturdo didn't have guest stars, then Banjo should have been left out.  

As for that link, I have no clue what you're talking about. All I see is a massive advert for Children's Tylenol.
Title: Re: SASASR
Post by: MadeManG74 on February 10, 2010, 11:36:43 pm
Quote from: "Barry the Nomad"
As for that link, I have no clue what you're talking about. All I see is a massive advert for Children's Tylenol.

We need a 'LOL Kartel' Image macro
Title: Re: SASASR
Post by: Snowcat on February 11, 2010, 02:05:44 am
...When I came out of Sainburys today I got a voucher for £3 off SASAR  :afroman:  (also got one for AVP that I stole from my brother)
Title: Re: SASASR
Post by: Sharky on February 11, 2010, 02:49:40 am
Quote from: "Snowcat"
...When I came out of Sainburys today I got a voucher for £3 off SASAR  :afroman:  (also got one for AVP that I stole from my brother)
Good marketing idea, Ill tell you why!

This is how woman think,
'That packet of sushi is 10% off... Sure I only came for milk and bread, but I can save 10% on sushi... which is a great deal!'

That is how my mothers brain, and your mothers brain and every mothers brain works.

I have tried to explain that, shes still spending more money because we didn't come for or NEED sushi and if we had just left the sushi you'd have MORE money, less sushi but nobody would actually care because WE DON'T FUCKING LIKE SUSHI!

But no, she sees a deal and she thinks shes 'beating the man' somehow but really the man is beating her... BEATING HER GOOD!

... And somewhere in that... there is a point I was trying to make.
Title: Re: SASASR
Post by: George on February 11, 2010, 02:50:00 am
Quote from: "Barry the Nomad"
Quote from: "George"
Quote from: "Barry the Nomad"
Yeah! I think Banjo fits in much better (gooder) than, say, Ryo or Akira. Not that I'm blasting Ryo or Virtua Thelma & Louise, they're my favorite racers.

I think Ninturdo and Sucky screwed themselves by not allowing exclusive characters. Banjo is a welcomed addition, although the fact that he's the only exclusive character is unbalanced with the other releases.

Rather than saying "Oh, Banjo is a guest star just as Jax & Daxter and Mario are", SASAR fans have to defend Sega and Sumo for decisions that were ultimatly made by the console makers, not the game makers.
Kind of awkward that you are defending Banjo when you gave me shit for wanting Vectorman (http://http://seganerds.thekartel.com/go/thread/view/87386/21854093/DiGi_Valentine_Confirms_NiGHTS_Absence_from_SASAR,_Threatens_to_Burn_Entire_Merch_Collection&post_num=143#378618605), saying he is not a SEGA character since it was developed by Bluesky Software.

Now now, I said I thought B-K fit in with the other characters VISUALLY. I didn't say I was all for them being in. They're like a remnant of a failed concept to have an exclusive guest star for each platform. To be honest, if Sony and Ninturdo didn't have guest stars, then Banjo should have been left out.  

As for that link, I have no clue what you're talking about. All I see is a massive advert for Children's Tylenol.
I see, I shouldn't have linked to the kartel, since all that would come up was going to be a big ad.  :oops: I failed.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 11, 2010, 08:47:43 am
(http://http://img22.imageshack.us/img22/8776/tylenol.jpg)
Title: Re: SASASR
Post by: George on February 11, 2010, 09:07:04 am
Children's Tylenol is my favorite SEGA game.

According to TSSZ (first at), the Sonic & SEGA All-Stars Racing demo won't hit PSN this week, till next week. I assume they have a 'Gold Exclusive' week thing going on.  :x
Title: Re: SASASR
Post by: Monkeroony on February 11, 2010, 01:10:12 pm
Yep the demo isn't on the psn this week.
Title: Re: SASASR
Post by: SOUP on February 11, 2010, 01:17:03 pm
Quote from: "Monkeroony"
Yep the demo isn't on the psn this week.

*Sigh* :(
Title: Re: SASASR
Post by: Happy Cat on February 11, 2010, 01:19:02 pm
Oh well, next week it is

Kudos to Microsoft  :afroman:
Title: Re: SASASR
Post by: Sega Uranus on February 11, 2010, 02:01:19 pm
I do not know why everyone expected it to come this week, just because a demo came on the other platform.

And I like how Shadi has ruined the afrosmiley by putting it in every post he has done since the forums launched.
Title: Re: SASASR
Post by: MetaKraken_PSN on February 11, 2010, 02:02:53 pm
I'll wait and see what reviews has to say. BTW, I'm thinking if the DLC packs would contain something for the PS3, like KZ2 , LBP, oh and even the upcoming MNR (ModNation Racers  :mrgreen:).
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 11, 2010, 02:33:47 pm
Quote from: "Sega Uranus"
And I like how Shadi has ruined the afrosmiley by putting it in every post he has done since the forums launched.
It's not the REAL afro smiley, so it's okay!

And what kind of smiley is this??

 :arrow:

S0L has said that all the Seaside Hill tracks have the same music selection. (And I guess the same goes for all Blizzard Castle tracks, etc.) So I really hope that each track has like at least 10 songs in it.
Title: Re: SASASR
Post by: Orta on February 11, 2010, 04:26:22 pm
Actually that was my fault. I linked him to a similar version although stating "bring back the one who looked like him".

Now he's just ignoring everyone else. I like it that Shadi listens to me but ignores the rest of the world. <3
Title: Re: SASASR
Post by: Kori-Maru on February 11, 2010, 04:41:44 pm
The demo was kick ass.

By the way, did Sega Nerds moved to a new site from Kartel?
Title: Re: SASASR
Post by: George on February 11, 2010, 04:49:40 pm
Quote from: "Kori-Maru"
The demo was kick ass.

By the way, did Sega Nerds moved to a new site from Kartel?
SEGA Nerds is still its own site, this is just a different site.
www.seganerds.com (http://www.seganerds.com)
Title: Re: SASASR
Post by: crackdude on February 11, 2010, 05:36:47 pm
Quote from: "George"
SEGA Nerds is still its own site, this is just a different site.
http://www.seganerds.com (http://www.seganerds.com)
THERE! You can't keep yourself from posting them links can you! haha
Title: Re: SASASR
Post by: GG-Gurl on February 11, 2010, 06:09:30 pm
apparently,you need a password to get on there..
oh well.
But I've been keeping up with S&SASR since the begining,& let me tell you it looks like a sure-fire mario kart beater!
Game Informer gave it a 5.7,but they hate Sega so....
Title: Re: SASASR
Post by: Aki-at on February 11, 2010, 09:10:46 pm
(http://http://i46.tinypic.com/21al4ow.png)

Buying the game now for the Sonic says stuff.
Title: Re: SASASR
Post by: upsidedown fuji on February 12, 2010, 06:36:55 am
Quote from: "Aki-at"
(http://http://i46.tinypic.com/21al4ow.png)

Buying the game now for the Sonic says stuff.

Lol, this could be used at NeoGaf's Sonic 4 thread. There was some weird battle over Sonic's eye color. Black does look less edgy but I really don't care.
Title: Re: SASASR
Post by: Barry the Nomad on February 12, 2010, 07:55:34 am
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"
Title: Re: SASASR
Post by: east of eastside on February 12, 2010, 10:02:43 am
So, the PSN demo is next week?
Title: Re: SASASR
Post by: Happy Cat on February 12, 2010, 12:12:08 pm
Quote from: "east of eastside"
So, the PSN demo is next week?

Hopefully
Title: Re: SASASR
Post by: Alex Supersonic on February 12, 2010, 12:54:39 pm
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

20 characters are more than enough (+Avatar/Mii & Banjo).

In Mario Kart Wii there are 24 characters, but some really awful (Baby Luigi, Baby Mario, Toadette, Daisy, Birdo, Bowser Jr., Rosalina (?), Funky Kong (lol), Baby Beach....wow, great roster.... nobody complaints about that shitty characters.
In SASAR there are way more IPs.

But I agree with the lack of more IP in the tracks....Why only 6/7 IPs and some IPs nobody cares? Space Channel, Shenmue, Crazy Taxi would have been soooo great tracks :(
Title: Re: SASASR
Post by: Barry the Nomad on February 12, 2010, 01:44:58 pm
Well, despite having only 6 IPs for tracks, I have to say that Sumo did a good job covering all the typical video game environments (island, canyon, sky, jungle, ice, city, casino, etc.). Shenmue and Crazy Taxi would probably be superfluous as JSRF already presents a daytime city. Maybe re-skin Shibuya with 80's hair band posters for that Shenmue feel... Space Channel 5, however, was a necessary track addition. It adds that futuristic retro spaceship feel that no other IP or track currently in the game offers. Image the Ulala and ChuChu Rocket missions that could have taken place at Spaceport 9 and in the asteroid field! Hell, space is a rather easy place to create. Black star field, some repurposed elements from the Superstars Tennis SC5 track and you've got yourself a track!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 12, 2010, 01:49:26 pm
Or to be even simpler, it could just be the "march to the end of the galaxy" glowing trail thing, and all the dancers could be the obstacles.
Title: Re: SASASR
Post by: Barry the Nomad on February 12, 2010, 01:57:31 pm
I asked AAUK and S0L why Sumo didn't just take the [s:1o5hlkjd]Virtua Squad[/s:1o5hlkjd] Virtua Cop stage from Superstars Tennis, expand it to arena size, add a maze of duplicated shipping containers and jumps and called it the "Virtua Squad Battle Arena". AAUK replied that if they did that, then fans would complain about them half assing a stage using recycled parts.

 :?:  :?:  :?:

I disagree! The Virtua Cop levels never needed that lush, rich look that the other stages have. It's a Saturn game for craps sake, it's supposed to look cheap and recycled, thats the charm!

This expanded to the size of a parking lot:
[youtube:1o5hlkjd]sQ5m2KA_AT0[/youtube:1o5hlkjd]

It's that simple!
Title: Re: SASASR
Post by: Sega Uranus on February 12, 2010, 03:04:12 pm
I think besides Sonic, The House of the Dead and Super Monkey Ball, all of the IPs used for the tracks should have not been related to the cast of characters, that way we would not have people complaining about no Bonanza Brothers levels (I have seriously seen people ask for it) and characters like Hilly Batcher would not be so fuopiefhhiwking overrepresented. Three Seven Speedway is the most iconic racing level from games, and it comes from the best selling arcade racer of all time. I have no idea why this was not even considered, especially because SEGA Racing Classic just came out.

Barry, what is wrong with a Shenmue level? You do not want Yakasuka Harbor?!? Heretic!
Title: Re: SASASR
Post by: Barry the Nomad on February 12, 2010, 03:27:15 pm
Better reread the label of your Arnold Palmer, I think you be drinkin' the Haterade, Barry flavor. Chill, my sweet soul brother.

I'm writing from the mindset of a developer at Sumo, not from the mindset of a fanboy. Obviously I'd LOVE a Shenmue track, however I understand why they did not make one. Spending dev time on two Tokyo tracks with VERY different visual styles would not be a good use of resources on Sumo's part.
Title: Re: SASASR
Post by: Sega Uranus on February 12, 2010, 03:43:21 pm
The harbors in Shenmue look nothing like what we have in here. Instead they make three Seaside Hill levels and stuff like that?

If they wanted to make the courses more diverse to begin with, they would not have made 24 levels based on like 6 IPs. I dunno man, all of the Super Monkey Ball levels are based on different stuff, so it is not like they had to reuse the same kind of levels so much. I mean, you have three JSRF levels, I do not see what would have been so hard with tweaking it a bit more and saying one is from Streets of Rage or something.
Title: Re: SASASR
Post by: Happy Cat on February 12, 2010, 03:48:20 pm
ugh

[youtube:28nu4112]anTV4hL_kGY[/youtube:28nu4112]

xD
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 12, 2010, 03:48:59 pm
A Shenmue harbor track wouldn't be a good idea. It's just a generic harbor that looks no different from any other harbor.

Better to make tracks with environments that are really unique looking. Like Rez, Space Channel 5, NiGHTS, etc. Also, Daytona, since like Sanus said, it's iconic. Plus, the beginner stage looks kinda unique anyway.

What would've been REALLY AWESOME is if they made an OutRun track with the original OutRun background graphics. And all the sound effects would be replaced with the classic OutRun sound effects. And all the original sprites of the cars would be in the road. :mrgreen:
Title: Re: SASASR
Post by: Sega Uranus on February 12, 2010, 04:04:17 pm
I do not know how a snowy harbor is generic, just because it is realistic? How many games can you think of have a harbor that looks really similar to Shenmue? Especially one in a mascot racer?

Maybe not the best idea for a track, but I think more people would appreciate it than they would Billy's levels...

I personally really really want Big Forest from Virtua Racing with the Replay music from the 32X

[youtube:v9nfz3nd]Zc6_wJhvM2c[/youtube:v9nfz3nd]

Not the most original level, but imagine if it had the same shitty graphics as that? It was a really big game and was the first fully 3D racing game, mad respect! And we can say it is Jacky and Akira's level!

And if they cannot do OutRun, SEGA Rally Championship, Power Drift levels I think they should at least get some of the music from their games in... Maybe not iconic as Daytona USA, but when was Billy ever iconic? Chuchus? YEAH, I THOUGHT SO!
Title: Re: SASASR
Post by: crackdude on February 12, 2010, 04:55:23 pm
Quote from: "Dr. SEGA Monkey"
Or to be even simpler, it could just be the "march to the end of the galaxy" glowing trail thing, and all the dancers could be the obstacles.
This has Rainbow Road written all over it lol
Title: Re: SASASR
Post by: east of eastside on February 12, 2010, 05:07:47 pm
Quote from: "Sega Uranus"
I personally really really want Big Forest from Virtua Racing with the Replay music from the 32X

[youtube:1tisqv3l]Zc6_wJhvM2c[/youtube:1tisqv3l]

Not the most original level, but imagine if it had the same shitty graphics as that? It was a really big game and was the first fully 3D racing game, mad respect!

Maybe the wrong thread to ask for this, but I personally want a VR HD remake for PSN/Live.  The arcade flat shaded graphics are still beautiful to me and preferable to today's textured 3D.

Quote from: "ShadiWulf"
ugh

[youtube:1tisqv3l]anTV4hL_kGY[/youtube:1tisqv3l]

xD

I love my crap wii!  :|
Title: Re: SASASR
Post by: MadeManG74 on February 12, 2010, 05:48:19 pm
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

I think it's more that the character selection is really not great. It's not terrible, but it could have been better IMO.
Title: Re: SASASR
Post by: GG-Gurl on February 13, 2010, 05:44:30 pm
Quote from: "Aki-at"
(http://http://i46.tinypic.com/21al4ow.png)

Buying the game now for the Sonic says stuff.
lol
that IS pretty epic
& Sumo did say they were fans of AoSTH
Title: Re: SASASR
Post by: GG-Gurl on February 13, 2010, 05:45:50 pm
Quote from: "MadeManG74"
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

I think it's more that the character selection is really not great. It's not terrible, but it could have been better IMO.
The character selction is OK,but I would prefer Vyse over the ChuChus,& Joe Musashi over Shadow..
Title: Re: SASASR
Post by: max_cady on February 13, 2010, 05:46:05 pm
Hooray for more cheesy Sonic & Sega All-Stars Racing tv spots.

It's also being marketed for kid with emo hair(and notorious as it cuts right away to Shadow the Hedgehog, which takes me back to 2005)....
Title: Re: SASASR
Post by: GG-Gurl on February 13, 2010, 05:48:24 pm
Quote from: "max_cady"
Hooray for more cheesy Sonic & Sega All-Stars Racing tv spots.

It's also being marketed for kid with emo hair(and notorious as it cuts right away to Shadow the Hedgehog, which takes me back to 2005)....
really?
when was it marketed to an emo kid?
are you talking about those horrible actors who reviewed the PS3 version?
Title: Re: SASASR
Post by: max_cady on February 13, 2010, 05:55:50 pm
I'm talking about the corny Youtube UK ad for this game that's on the previous page.

They sorta look like emo kids based on hair style and clothing.
Title: Re: SASASR
Post by: crackdude on February 13, 2010, 06:02:03 pm
They are the emo kids that will all play as Shadow online.
Title: Re: SASASR
Post by: SMS Skull Leader on February 13, 2010, 10:50:00 pm
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

This is for me the only downside of the game. honestly for me it would have been wonderful to race along a beach road while listening Splash Wave while racing as Jacky & Akira. also a Space Channel 5 would have looked marvelous in here. Hopefully if we get DLC tracks they will be released as IP packs, tough a part of me says it will probably be just new tracks based on what is already in the game.
Title: Re: SASASR
Post by: upsidedown fuji on February 14, 2010, 02:25:36 am
Well, we can always wish for some DLC tracks. Outrun would fit in perfectly. I'm surprised to why it wasn't a part of the game in the first place. It sure seemed like a logical choice, especially after releasing Outrun Online.
Title: Re: SASASR
Post by: Barry the Nomad on February 17, 2010, 09:04:05 pm
Awesome SASAR model gallery: http://www.ant-online.co.uk/index.php/2 ... ltime-art/ (http://www.ant-online.co.uk/index.php/2008/09/realtime-art/)

Some highlights:
(http://http://img684.imageshack.us/img684/6486/picture7fz.png)
(http://http://img197.imageshack.us/img197/6079/picture6cg.png)
(http://http://img121.imageshack.us/img121/5775/picture5jz.png)
(http://http://img535.imageshack.us/img535/9286/picture4f.png)
(http://http://img94.imageshack.us/img94/7521/picture3sij.png)
(http://http://img8.imageshack.us/img8/3562/picture2wa.png)
(http://http://img713.imageshack.us/img713/310/picture1kkro.png)
Title: Re: SASASR
Post by: Monkeroony on February 18, 2010, 05:35:45 am
Those renders are great, I thought the avatar car would have much less polygons than that, its basically one smooth shape.
Title: Re: SASASR
Post by: Pao on February 18, 2010, 11:43:29 am
GamesTM review: 5/10  :afroman:
Title: Re: SASASR
Post by: MetaKraken_PSN on February 18, 2010, 12:52:12 pm
Me wonders about this idea I came up with :afroman: (fan-made vehicles, and IMO, its part of Sonic, since I'm in SFW):

http://http://s451.photobucket.com/albums/qq237/JMBZ-19/Fan-art%20Vehicles/?action=view&current=750px-MACH10.jpg
http://http://s451.photobucket.com/albums/qq237/JMBZ-19/Fan-art%20Vehicles/?action=view&current=El_Lobo.jpg
http://http://s451.photobucket.com/albums/qq237/JMBZ-19/Fan-art%20Vehicles/?action=view&current=scan0001-1.jpg
http://http://s451.photobucket.com/albums/qq237/JMBZ-19/Fan-art%20Vehicles/?action=view&current=scan0001.jpg
http://http://s451.photobucket.com/albums/qq237/JMBZ-19/Fan-art%20Vehicles/?action=view&current=RG-15.jpg

Oh yes, I drew 'em (even though this has nothing to do with this thread, it does have something to do with the vehicles).
Title: Re: SASASR
Post by: Pao on February 18, 2010, 01:33:05 pm
Just tried the PS3 demo.
That snowy billy hatcher stage with Sonic and Eggman playable.
Everything was really good and polished... BUT! The commentator should be silenced! I can't believe how annoying he is, and there is no option to shut him up in the demo! I played while muting the TV.
Title: Re: SASASR
Post by: George on February 18, 2010, 03:46:12 pm
Our interview is up  :afroman:
http://www.segabits.com/index.php?p=288 (http://www.segabits.com/index.php?p=288)
Title: Re: SASASR
Post by: crackdude on February 18, 2010, 05:54:16 pm
Dem are sum funny cars you have there, Kraken  :afroman:

I'm getting my xbox fixed this weekend! Can't wait to play this..  :mrgreen:
Title: Re: SASASR
Post by: upsidedown fuji on February 18, 2010, 07:17:16 pm
If this is like other modern racing games with announcers, we should be able to have an option to mute the announcer... or at least change it.
Title: Re: SASASR
Post by: Pao on February 18, 2010, 07:26:45 pm
No joke, he is just THAT annoying!
And the game itself is too loud for some reason, I kept the Volume at 01 and it was still too loud.

The gameplay however, is great, I'm actually surprised! the drifting contributes a lot to the gameplay, and the graphics are good too.

Makes me wish I had Outrun Online Arcade.
Title: Re: SASASR
Post by: Monkeroony on February 19, 2010, 03:28:56 am
http://uk.xbox360.ign.com/articles/107/1070239p1.html (http://uk.xbox360.ign.com/articles/107/1070239p1.html)

Luckily it's one of the decent reviewers (the guy that over rates DS games), looks pretty positive.

seems to confirm the frame rate issues though.
Title: Re: SASASR
Post by: Waffle on February 19, 2010, 04:08:20 am
I tried the PSN demo today and Eggman's theme is from Sonic Heroes.

 :|
Title: Re: SASASR
Post by: George on February 19, 2010, 05:07:11 am
Quote from: "Waffle"
I tried the PSN demo today and Eggman's theme is from Sonic Heroes.

 :|
Isn't everything in this game related to Sonic pulled from Sonic Heroes?
Title: Re: SASASR
Post by: Aki-at on February 19, 2010, 07:09:06 am
Yeah, they've pulled everything from Sonic Heroes for Sonic in this, I wouldn't mind all the Sonic stuff if they all came from a bunch of different Sonic games, but everything from Sonic Heroes? Come on!
Title: Re: SASASR
Post by: Pao on February 19, 2010, 07:52:34 am
PS3 demo didn't have slowdowns unless there is a lot of cars on screen.
Title: Re: SASASR
Post by: Barry the Nomad on February 19, 2010, 08:24:56 am
Quote from: "Aki-at"
Yeah, they've pulled everything from Sonic Heroes for Sonic in this, I wouldn't mind all the Sonic stuff if they all came from a bunch of different Sonic games, but everything from Sonic Heroes? Come on!

Well, we've seen Ollie the Orca from Sonic Adventure, modified Crabmeat and Chomper badniks, GHz-like flowers and the courses open with the Sonic Adventure menu theme. Not EVERYTHING is from Heroes. Oh, and some Sonic R tunes have made it in.
Title: Re: SASASR
Post by: Sharky on February 19, 2010, 08:46:04 am
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.
Title: Re: SASASR
Post by: east of eastside on February 19, 2010, 09:00:51 am
Is Kazuma Kiryu in the PS3 version?

maybe he could ride a hostess.  :|
Title: Re: SASASR
Post by: Monkeroony on February 19, 2010, 09:08:40 am
Quote from: "Sharky"
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.

True, 8/10 is astill a really good score.
especially for this type of game.
Title: Re: SASASR
Post by: George on February 19, 2010, 09:34:20 am
Quote from: "east of eastside"
Is Kazuma Kiryu in the PS3 version?

maybe he could ride a hostess.  :|
He can ride a tiger or a peacock.
Title: Re: SASASR
Post by: Barry the Nomad on February 19, 2010, 09:48:59 am
I predict:

8/10 to 8.5/10 from the critics to play the rate for what it is

7/10 from the Wii critics who can't rate the game for what it is, and have to keep it a notch below MKWii to save face

5/10 from haters who only want to see yet another Sonic game receive a low score

As for this:
Quote
Non fixed frame rate, gimped battle system, poor character and track selection...

Frame rate is not final. Battle system worked great during the demo. Character selection is leaps and bounds better than SST and pleases me. The track selection is the one are I agree with you. A Space Channel 5, NiGHTS and OutRun or Daytona track would make it near perfect.
Title: Re: SASASR
Post by: ROJM_old on February 19, 2010, 09:51:29 am
Quote from: "Sharky"
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.
Don't bet your life on it. Good attempt though so you gotta give them that at least. Some titles have the time to get issues fixed others like this especially if its quite ambitious in its game design for what is essentially a cash in of a big franchise simply doesn't have time on their side. Since these guys are being picked for what might be considered big projects that has a select release date, i can't see that changing anytime soon. Just look what happened at with that awful Bayonetta game.
Title: Re: SASASR
Post by: Barry the Nomad on February 19, 2010, 09:58:09 am
Should I be hating ROJM? I need some advice.
Title: Re: SASASR
Post by: Orta on February 19, 2010, 11:52:42 am
Quote from: "Barry the Nomad"
Should I be hating ROJM? I need some advice.

Yes. I knew the perfection of this place wouldn't last long.
Title: Re: SASASR
Post by: Sharky on February 19, 2010, 02:13:32 pm
Quote from: "Barry the Nomad"
Frame rate is not final.
I'm under the impression IGN reviewed the final build...

Quote
Battle system worked great during the demo.
I'm talking about the actual battle mode... where you have an arena not a track and lives... Only having 3 tracks and not being online enabled.


Quote
Just look what happened at with that awful Bayonetta game.
I'm not even touching this! BAD JOE.
Title: Re: SASASR
Post by: Sega Uranus on February 19, 2010, 03:41:33 pm
I am pretty sure Joe meant the PlayStation 3 conversion of Bayonetta.
Title: Re: SASASR
Post by: Mengels7 on February 19, 2010, 06:27:12 pm
Quote from: "Barry the Nomad"
Should I be hating ROJM? I need some advice.

*hug* It's gonna be okay. We won't let him bash Bayonetta anymore.

*raises pitchfork*
Title: Re: SASASR
Post by: crackdude on February 19, 2010, 07:25:24 pm
Joe </3
Title: Re: SASASR
Post by: ROJM_old on February 20, 2010, 07:21:10 am
Quote from: "Sega Uranus"
I am pretty sure Joe meant the PlayStation 3 conversion of Bayonetta.
Yes I am. Glad someone was paying attention. The context of my original post should have indicated that alone since I wasn't talking about whether the game itself was good or not. Just the port. Bayonetta PS3 wasn't given enough time to be up to par with its 360 sibling. Shame these are the same guys that did a good job with the PS3 port of Viking.
Title: Re: SASASR
Post by: Barry the Nomad on February 20, 2010, 08:00:11 am
On to happier things, two geektastic SASAR finds:

(http://http://fast1.onesite.com/seganerds.thekartel.com/sega_games/sonic__sega_all_stars_racing/e5c909164e6a5df367bccff2c8162ce9.jpg?v=270000)

DE LA CUSTOM GGs?? A reference to the obscure Japanese JSR 2.0 "De La Jet Set Radio"! If only I could find it for under $100 :(

(http://http://image.com.com/gamespot/images/bigboxshots/7/197687_16664_front.jpg)

And:
(http://http://fast1.onesite.com/seganerds.thekartel.com/sega_games/sonic__sega_all_stars_racing/6310bc373ac468b85e58341832afeb60.jpg?v=270000)

Very awesome that they didn't forget Naoyuki!

(http://http://shenmue.neoseeker.com/w/i/shenmue/thumb/4/4c/NaoyukiIto.jpg/300px-NaoyukiIto.jpg)

"So... uh, Ryo... when are you going to return my bike? No rush! I know your dad died... but I need it back..."
Title: Re: SASASR
Post by: SOUP on February 20, 2010, 10:52:34 am
I downloaded the demo the other night.
I can't seem to get the hang of the drifting. Maybe I'm just too used to Burnout, but I keep doing pretty crappy every time.  It's probably something I could get down with more practice, but it doesn't quite have that "pick up and play" thing that I would normally expect from a kart racer.
Title: Re: SASASR
Post by: Mengels7 on February 20, 2010, 11:02:08 am
The Kartel logo on those makes me wanna cry :( And sorry for the misunderstanding ROJM. :mrgreen:
Title: Re: SASASR
Post by: Barry the Nomad on February 20, 2010, 11:26:46 am
Ryo Hazuki: A man who cannot be trusted.

[youtube:3vad83ag]ZRmmiQsbOsM[/youtube:3vad83ag]
Title: Re: SASASR
Post by: east of eastside on February 20, 2010, 01:15:50 pm
If Kazuma Kiryu was a secret or DLC character in the game, what car would he drive?
Title: Re: SASASR
Post by: Aki-at on February 20, 2010, 01:26:33 pm
Kazuma would be the car, Haruka would be the driver.
Title: Re: SASASR
Post by: George on February 20, 2010, 04:19:14 pm
Quote from: "Mengels7"
The Kartel logo on those makes me wanna cry :(
DON'T CRY, I FIXED THEM:
(http://http://i46.tinypic.com/f102fp.jpg)
(http://http://i50.tinypic.com/317cllj.jpg)
Title: Re: SASASR
Post by: Monkeroony on February 20, 2010, 04:45:31 pm
AH much better, my eyes no longer burn.
Title: Re: SASASR
Post by: Autosaver on February 20, 2010, 06:43:16 pm
Hope someone craps on that cell phone. Looks terrible
Title: Re: SASASR
Post by: Sega Uranus on February 20, 2010, 07:06:53 pm
George, you were supposed to change it to "The Fartel".  :roll:

Quote
I downloaded the demo the other night.
I can't seem to get the hang of the drifting. Maybe I'm just too used to Burnout, but I keep doing pretty crappy every time. It's probably something I could get down with more practice, but it doesn't quite have that "pick up and play" thing that I would normally expect from a kart racer.

I had the same trouble at first. Did you know you have to hold down the break and acceleration buttons at the same time instead of pressing one then the other?
Title: Re: SASASR
Post by: upsidedown fuji on February 20, 2010, 08:25:28 pm
Quote from: "Barry the Nomad"
Ryo Hazuki: A man who cannot be trusted.

[youtube:2y6zpd3g]ZRmmiQsbOsM[/youtube:2y6zpd3g]
Best fan made advertisement ever.
Title: Re: SASASR
Post by: Monkeroony on February 21, 2010, 06:19:31 am
Quote from: "Sega Uranus"
George, you were supposed to change it to "The Fartel".  :roll:

Quote
I downloaded the demo the other night.
I can't seem to get the hang of the drifting. Maybe I'm just too used to Burnout, but I keep doing pretty crappy every time. It's probably something I could get down with more practice, but it doesn't quite have that "pick up and play" thing that I would normally expect from a kart racer.

I had the same trouble at first. Did you know you have to hold down the break and acceleration buttons at the same time instead of pressing one then the other?

that was the problem I was having, I was expeclting it to drift like outrun online.
I think it works, I just tried mariokart wii out to compare and this feels more fluid as you can link drifts.
There's going to be a lot if snakers online in this one.
Title: Re: SASASR
Post by: Sharky on February 21, 2010, 08:52:30 am
Quote from: "Barry the Nomad"
Ryo Hazuki: A man who cannot be trusted.

[youtube:1cayyiw1]ZRmmiQsbOsM[/youtube:1cayyiw1]  

Brilliant! I wish you had included the 'YEAH' at the end though and not cut the sound off.

Anyway, I see your funny Shenmue video and I raise you mine:
[youtube:1cayyiw1]0jdgIK4xMd0[/youtube:1cayyiw1]
Title: Re: SASASR
Post by: Barry the Nomad on February 21, 2010, 06:20:01 pm
Some tidbits from Sonic Wrecks, I bolded the parts that I thought were most awesome:

* The music also contains a piece from Sonic CD and Sonic Rush tracks also feature… but Wrapped In Black doesn’t. BOOOO!
* Fish Hits plays when Big does his All-Star move.
* Switching difficulty to “Off” removes the AI from a multiplayer game.
* Race distances can be set between one and nine laps in length.
* There IS a reference to Ryo and sailors in the game. You can officially rejoice.
* There is at least one line of dialogue from the announcer when talking about Big that…well… it made me choke on my drink.
* Amigo’s boost is probably the most powerful in the game.  It certainly seems to be from off the line.
* There is a very clever way of getting the “no collisions” achievement.
* It is entirely possible to legitimately do the “Wonder Boy” (winning by reversing over the line) achievement.
* You will definitely need to master drift for later Super Monkey Ball levels as they mirror the games a lot. This means lots of 90 and 180 degree turns!

http://www.sonicwrecks.com/news/hello-s ... -wallpaper (http://www.sonicwrecks.com/news/hello-sailors-more-asr-tidbits-a-new-wallpaper)

My guess is Palmtree Panic (JP version) and Right There, Ride On as well as some darker Rush tunes for the Eggman tracks. Hideki Naganuma fans rejoice! :D
Title: Re: SASASR
Post by: George on February 21, 2010, 06:40:04 pm
Sailors,  :mrgreen:
Title: Re: SASASR
Post by: Monkeroony on February 22, 2010, 09:36:40 am
http://www.guardian.co.uk/technology/20 ... -all-stars (http://www.guardian.co.uk/technology/2010/feb/21/sonic-and-sega-all-stars)

good review from my favourite newspaper.
Title: Re: SASASR
Post by: Barry the Nomad on February 22, 2010, 10:00:02 am
Tons of new footage in this German review video:
http://www.gamepro.de/index.cfm?pid=386&pk=2141 (http://www.gamepro.de/index.cfm?pid=386&pk=2141)

All tracks are looking lovely.
Title: Re: SASASR
Post by: Barry the Nomad on February 22, 2010, 11:41:16 am
Confirmed as being a tune for the Eggman tracks:
[youtube:3q8whu48]emFqi13p1wk[/youtube:3q8whu48]
Title: Re: SASASR
Post by: Monkeroony on February 22, 2010, 02:22:24 pm
Quote from: "Barry the Nomad"
Tons of new footage in this German review video:
http://www.gamepro.de/index.cfm?pid=386&pk=2141 (http://www.gamepro.de/index.cfm?pid=386&pk=2141)

All tracks are looking lovely.

I can't get this to load for some reason
Title: What Did Yout Think of The Allstars Racing Demo?
Post by: Old_School on February 22, 2010, 06:55:12 pm
I played the demo earlier tonight and was curious what everyone else thought of it. For the most part, I enjoyed it. The graphics are good and the racing is fun. The only thing I found myself disliking was constantly getting hit by attack items. It seems like every time I get in the lead, someone gets a special attack and blasts me with it.
Title: Re: What Did Yout Think of The Allstars Racing Demo?
Post by: Happy Cat on February 22, 2010, 06:56:58 pm
Quote from: "Old_School"
I played the demo earlier tonight and was curious what everyone else thought of it. For the most part, I enjoyed it. The graphics are good and the racing is fun. The only thing I found myself disliking was constantly getting hit by attack items. It seems like every time I get in the lead, someone gets a special attack and blasts me with it.

Merged your topic with the current one, don't need two different topics. :)
Title: Re: SASASR
Post by: Barry the Nomad on February 22, 2010, 08:22:22 pm
Hey hey hey! My Ryo video was posted on the Sega of America blog, twitter AND facebook account :D

http://blogs.sega.com/usa/2010/02/22/ry ... -fat-liar/ (http://blogs.sega.com/usa/2010/02/22/ryo-hazuki-is-a-big-fat-liar/)
Title: Re: SASASR
Post by: George on February 22, 2010, 08:57:05 pm
Lol it was pretty funny.
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 09:54:47 am
i just got out of class... gonna be burning some time in the computer lab while i wait...

I called gamestop and they said it should be in around 11:30am... 9:50am rightnow i have a hard time believing that... but whatever =P it's always been the day after it ships for me.

Hopefully they do have it.
Title: Re: SASASR
Post by: Barry the Nomad on February 23, 2010, 10:07:37 am
Same here. All GameStops, except for one which might have it by noon, are tomorrow.

Target claims it is a Wii exclusive (lol) and do not have any info on the PS360 version.

Best Buy says they only carry major releases, so all stores in my area do not have it ordered and their warehouse only has 6 360 copies in stock.
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 10:08:49 am
Heh =P

That's why I pre-ordered it when i heard someones local walmart only had 2 copies in stock for each system  :afroman: GameStop is stupid and probably wouldn't order any PS3 copies
Title: Re: SASASR
Post by: Barry the Nomad on February 23, 2010, 10:11:20 am
At least GameStop orders copies! Best Buy told me "We only sell new releases of major games like 'Call of Duty'."

I'm sorry, but I'm so fucking tired of gritty FPS action games. I miss the days when blue skies reigned supreme.
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 10:15:16 am
I got a feeling the game won't be there today and I feel like I'm wasting my time lol.

Hes like "Shipments come in at 11:30" and i specifically asked if all stars racing would be available today or tomorrow >_> i don't think he even looked at the PC
Title: Re: SASASR
Post by: Barry the Nomad on February 23, 2010, 10:20:28 am
Yeah. GameStop gave me the "few more boxes" reply, but I called back and it was a "no". I seriously just want to call out sick tomorrow and play games. I have so many games that I need to complete! (Ghostbusters, Simpsons Game, Bayonetta, Trials HD, Braid, MvC2, Chaotix (yes, on the 32X, lol))
Title: Re: SASASR
Post by: Waffle on February 23, 2010, 10:44:24 am
In Canada it releases tomorrow, so I have to w8 (look at me, I post like a SEGA Nerds member  :roll: ).

I still might go and get Napoleon today, though; if not, then I guess I will try to get both of those games tomorrow. If I cannot find it, then I will just get it when I get Yazuka Tree.
Title: Re: SASASR
Post by: Monkeroony on February 23, 2010, 11:17:51 am
Quote from: "ShadiWulf"
Heh =P

That's why I pre-ordered it when i heard someones local walmart only had 2 copies in stock for each system  :afroman: GameStop is stupid and probably wouldn't order any PS3 copies


I signed up on shopto.net to preorder the PS3 version last night and all versions were unavailable for pre order.
It's only a 15 minute walk to the mall from my apartment so i'll drop by at 9am to pick it up on Friday, it'll give me a good few hours to play before work at least.
Title: Re: SASASR
Post by: Mengels7 on February 23, 2010, 01:16:24 pm
None of my local Gamestops have it, so after work I'm gonna do a quick run of Target/BestBuy/Sears/Walmart/ToysRUs and try and find it. Worst case, my roommate is downloading me the ISO and then I can just buy the good one tomorrow. :mrgreen:
Title: Re: SASASR
Post by: George on February 23, 2010, 02:21:53 pm
Most likely not going to be in shops till tomorrow, SEGA's release date = shipping date.
Title: Re: SASASR
Post by: Monkeroony on February 23, 2010, 02:31:57 pm
managed to get a pre order in at last!
hopefully it'll ship tomorrow and i'll get it a day early.
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 02:32:39 pm
Quote from: "George"
Most likely not going to be in shops till tomorrow, SEGA's release date = shipping date.

Yeah, lol.  That's how its always been for me.  That's why I was shocked when I called gamestop and the guys like "yea yeah... get our shipment in at 11:30"

then i go there and he says "tomorrow"
Title: Re: SASASR
Post by: Waffle on February 23, 2010, 02:36:17 pm
Gamestop lists on the gamepage if they have the stock already in-store. Look for the pre-order street-date guarantee.
Title: Re: SASASR
Post by: upsidedown fuji on February 23, 2010, 04:59:12 pm
Play-Asia says my asian version won't ship till March. I'm a saaaaaaaad panda.
Title: Re: SASASR
Post by: Pao on February 23, 2010, 05:44:33 pm
There is this review from a french site or a magazine called Gameskult
and this is why they rated the game 5/10 basically:

Quote
Playing Sonic & SEGA Racing All-Stars, one can not help having the impression of playing a Mario Kart with skin Sega. If it were just that, SSAS Racing could be a good fun racing game. Unfortunately, this joyous cross over a little too wise focuses more on form than substance. The cast and the graphics are not sufficient to cover the shortcomings of the track, which suffers from a glaring lack of originality. By trying too like the plumber, the hedgehog has forgotten creativity and did not even manage to lay a copy as dynamic as the original, too basic plots, lack of courage, regardless of madness and intrigue, missions tasteless, bonuses that we already know by heart and a touch of eating away from the computer. Fortunately, the multiplayer mode as it can catch up with the blow and will possibly satisfy fans of the genre, either locally or online. Otherwise, it was definitely an accident.
http://translate.google.fr/translate?js ... l=fr&tl=en (http://translate.google.fr/translate?js=y&prev=_t&hl=fr&ie=UTF-8&layout=1&eotf=1&u=http://www.gamekult.com/tout/jeux/fiches/J000096677_test.html&sl=fr&tl=en)
*Facepalm.jpeg*

Oh well... French Gibberish  :lol:
Title: Re: SASASR
Post by: George on February 23, 2010, 05:52:43 pm
Fuck, that is a horrible review.
Title: Re: SASASR
Post by: Orta on February 23, 2010, 05:54:41 pm
To be honest it feels like Mario Kart a lot. I found the gameplay a lot of fun, I think these early reviews are being too harsh on the game because it's a Mario Kart clone. There are a lot of things I could criticize on this game. That core element called gameplay wouldn't be one of them (from what I played on the demo anyway).

Either way, Mario Kart games have been the same since the SNES. What gives?  :|
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 05:58:29 pm
Quote from: "George"
Fuck, that is a horrible review.

That was my thought when I read that, just couldn't think of how to say it.
Title: Re: SASASR
Post by: Aki-at on February 23, 2010, 06:00:29 pm
So what happens when you turn off the power ups and hazards and it's more of a racing game? A lot of people seem to be missing that part.
Title: Re: SASASR
Post by: Pao on February 23, 2010, 06:22:14 pm
1up's review:  B/A+ (8/10?)

http://www.1up.com/do/reviewPage?cId=3178077 (http://www.1up.com/do/reviewPage?cId=3178077)
Title: Re: SASASR
Post by: Happy Cat on February 23, 2010, 07:01:18 pm
IGN gave it an 8.0

says it plays just like Mario Kart, lol yeah right.  It's tons faster then Mario Kart will ever be, but oh well, at least it got an 8.0
Title: Re: SASASR
Post by: Sega Uranus on February 23, 2010, 07:51:40 pm
Shadi logic: Faster Mario Kart is not Mario Kart at all.  :roll:

It obviously has extreme Mario Kart inspiration, but it has tons and tons more features than Mario Kart ever has. Not only with the missions and shopping menus, but you can shoot multipliers all at once, turn off the weapons altogether, the use of multiple IPs is a big plus too I think. It also has a ton of weapons we have never seen in Mario Kart, like that generic big purple bomb, the generic horn, the all-star stuff, DLC...

Oh yeah, and no bullshit blue shells! Balance my ass!
Title: Re: SASASR
Post by: Mengels7 on February 23, 2010, 08:25:46 pm
Walmart has it. Yayyyyy
Title: Re: SASASR
Post by: Sega Uranus on February 23, 2010, 08:53:26 pm
http://www.youtube.com/watch?v=YqoA-_Qjn6I (http://www.youtube.com/watch?v=YqoA-_Qjn6I)

All of the stuff you can buy is shown in this video, and how much everything goes for.

I am happy Vamos A Carnaval is in, but why the fuck are there so many Sonic Rush songs and barely anything from Banana Blitz in here? No Overkill music?! COME ON!

Horrendous choices for Sonic music... Five Sonic Rush songs? You HAVE to be shitting me! I did not see anything from ANY of the Genesis games, Adventure and Sonic R music is NOT enough. I honestly never think the game pissed me this much off before. Like, why did they do five Sonic Rush songs when it is nothing like the rest of the series' music? Even music from Black Knight or Unleashed would have been a better idea...
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 23, 2010, 10:04:25 pm
Sonic Rush music is very fast paced. So it's perfect for this game.

Plus, it's awesome.
Title: Re: SASASR
Post by: Sega Uranus on February 23, 2010, 10:44:25 pm
My point is that whoever chooses the content in this game is horrible at spreading stuff out. There are well over 100 games they could have used music from for just Sonic stuff, and they decided to take five from one game that almost all of the oldest fans do not like much. That and like I said, it is barely like anything else in any Sonic games. I am fine with one or maybe two songs, but five? GTFO!

There is no Genesis Sonic music in the game at all. You are going to defend that? Seriously?  :evil:

If you think about it, most of the content of this game originates outside of SEGA consoles. What this tells the general public that plays the game is that SEGA themselves barely care about their consoles. Great job!
Title: Re: SASASR
Post by: Mengels7 on February 23, 2010, 11:36:51 pm
i am drunk. splely for the purpose of playing sonic and sega racing and swearing at little fucksticks over xbox live. Shoudl be fun. JOIN ME!!! :)
Title: Re: SASASR
Post by: jonboy101 on February 24, 2010, 01:17:14 am
Or it tells the public that Sega has actually been up to stuff since the Dreamcast?
Title: Re: SASASR
Post by: Sharky on February 24, 2010, 02:29:00 am
Quote from: "Pao"
Oh well... French Gibberish  :lol:

Fantasitc, I lol'd.
Title: Re: SASASR
Post by: upsidedown fuji on February 24, 2010, 03:01:06 am
Quote from: "Mengels7"
i am drunk. splely for the purpose of playing sonic and sega racing and swearing at little fucksticks over xbox live. Shoudl be fun. JOIN ME!!! :)


I need a drinking buddy in my time zone. I'd be down for some of that when I actually get the game.
Title: Re: SASASR
Post by: Happy Cat on February 24, 2010, 09:42:57 am
lol, didn't know gamestop did text messages

"your sonicsega allstar racing order avail wedPM bring game trades in to reduce price"

I'm a happy Shadi
Title: Re: SASASR
Post by: max_cady on February 24, 2010, 11:54:18 am
TheHut.com has already shipped my copy. Joy!

Hope it arrives on Friday, so I got something else to do apart from getting pissed at Lost Odyssey.
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 12:02:08 pm
(http://http://img251.imageshack.us/img251/791/photo23m.jpg)
(http://http://img713.imageshack.us/img713/3494/photo22ylj.jpg)

So after calling literally 25 stores in the last 24 hours, I ran downtown to a GameStop who had said they had a shipment of only TWO, that's right 2 copies of SASAR!

I took the train to the shitty downtown mall (smelled like piss) and made it to the GameStop. TUrns out the dude didn't open the deliveries yet, but went in the back and brought out a box. Oooooh! :D He opened it and pulled out one copy of the game, I was thinking "that better fuckin be MINE." He checked pre-orders, all was good and end of the story: I got the game! :D
Title: Re: SASASR
Post by: Waffle on February 24, 2010, 12:16:36 pm
Quote from: "ShadiWulf"
lol, didn't know gamestop did text messages

"your sonicsega allstar racing order avail wedPM bring game trades in to reduce price"

I'm a happy Shadi
No, you are a happy catboy... er, 'wuff'. Um.

What in Baal's are you?

But to the topic at hand. Overall I am unimpressed with SEGA. It should not be so hard to get the game.
Title: Re: SASASR
Post by: Happy Cat on February 24, 2010, 12:33:38 pm
I got it!

The only PS3 copy that gamestop had was mine.. lol glad i pre-ordered.

Just burning some time at the library.. waiting for the bus
Title: Re: SASASR
Post by: George on February 24, 2010, 12:43:57 pm
PIC OR U LIE!
Title: Re: SASASR
Post by: Mengels7 on February 24, 2010, 12:47:43 pm
Is this really all there is to unlock? More music and tracks from the same boring IPs? Really? Am I missing something? Are there any secrets? SO lame. =[
Title: Re: SASASR
Post by: crackdude on February 24, 2010, 12:49:17 pm
It would all be a big surprise if you didn't have Internet.
Title: Re: SASASR
Post by: Monkeroony on February 24, 2010, 01:11:04 pm
Quote from: "crackdude"
It would all be a big surprise if you didn't have Internet.

So true!
Title: Re: SASASR
Post by: Monkeroony on February 24, 2010, 01:13:24 pm
Quote from: "max_cady"
TheHut.com has already shipped my copy. Joy!

Hope it arrives on Friday, so I got something else to do apart from getting pissed at Lost Odyssey.


I was gonna go with the hut but I decided on Shopto.net instead.

It's been dispatched though so I am hopeful of delivery tomorrow!
Title: Re: SASASR
Post by: Orta on February 24, 2010, 01:17:06 pm
Quote from: "Sega Uranus"
Horrendous choices for Sonic music... Five Sonic Rush songs? You HAVE to be shitting me! I did not see anything from ANY of the Genesis games, Adventure and Sonic R music is NOT enough. I honestly never think the game pissed me this much off before. Like, why did they do five Sonic Rush songs when it is nothing like the rest of the series' music? Even music from Black Knight or Unleashed would have been a better idea...

Honestly? Because Hideki Naganuma is awesome.

However, I think we can all agree that, overall, the content chosen isn't exactly what one would expect from an "all star" game.
Title: Re: SASASR
Post by: Mengels7 on February 24, 2010, 01:37:08 pm
Quote from: "crackdude"
It would all be a big surprise if you didn't have Internet.
But the game shows you everything you can unlock.
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 01:39:09 pm
Because it's a shop, not an unlockable. I prefer using my in-game Sega Bucks on things I want rather than mystery items that turn out to be Billy Hatcher music.  :afroman:
Title: Re: SASASR
Post by: Monkeroony on February 24, 2010, 01:49:30 pm
Quote from: "Barry the Nomad"
Because it's a shop, not an unlockable. I prefer using my in-game Sega Bucks on things I want rather than mystery items that turn out to be Billy Hatcher music.  :afroman:

then why did you buy Billy Hatcher and Sega All Stars racing (bhasar)?
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 01:59:01 pm
I bought Shenmue and Sega All-Stars Racing with Mobo and Robo.
Title: Re: SASASR
Post by: Monkeroony on February 24, 2010, 02:00:34 pm
Quote from: "Barry the Nomad"
I bought Shenmue and Sega All-Stars Racing with Mobo and Robo.

Good answer.
Title: Re: SASASR
Post by: crackdude on February 24, 2010, 02:07:56 pm
I'm walking on sunshine... whooooawooow!
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 02:18:40 pm
If you're walkin' on sunshine, take off your shoes and you can FEEL the sunshine! It will brighten up your day.
Title: Re: SASASR
Post by: Mengels7 on February 24, 2010, 02:45:31 pm
Yo let's all play tonight!
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 02:52:17 pm
I can't play tonight, but I'll be on tomorrow!

I really want to swear it up on Xbox Live.
Title: Re: SASASR
Post by: crackdude on February 24, 2010, 02:52:56 pm
Quote from: "Barry the Nomad"
If you're walkin' on sunshine, take off your shoes and you can FEEL the sunshine! It will brighten up your day.
You are a talking awesome.
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 03:11:18 pm
Billy Hatcher's Dino Mountain is 100% better when played with this:

[youtube:mluls7zj]Jles_BMgynE[/youtube:mluls7zj]

Thank god for the 360's custom soundtrack feature.
Title: Re: SASASR
Post by: Mengels7 on February 24, 2010, 03:40:08 pm
Who forgot about custom soundtracks? Me! WHEEE!
Title: Re: SASASR
Post by: Barry the Nomad on February 24, 2010, 03:49:31 pm
For shits and giggles, here's my in-progress playlist:

Rolling Start
Blue Skies
Magical Sound Shower
Azure Blue World (part 1 of Sonic Adventure's Emerald Coast, part 2 is in SASAR)
Back in Time (Sonic R, not Back to the Future)
Work it Out
Funky Dealer (already in SASAR JSRF stages, but for use in the Sonic casino stages)
Dead Batteries (from the Project Chaos Sonic 3 fan album)
Casino Night (Live) (from LOSER: A Sega Genesis Tribute album)

and more to come...
Title: Re: SASASR
Post by: Suzuki Yu on February 24, 2010, 03:58:55 pm
i don't know if this was posted before ?

[youtube:1pumyz0n]jjvDE6-8X6s[/youtube:1pumyz0n]

but this is just an amazing video review

I.CANT.FU**ING.WAIT
Title: Re: SASASR
Post by: MadeManG74 on February 24, 2010, 05:54:00 pm
I just heard about this game having FIVE songs from Sonic RUSH and nothing from the good Sonic games.

I swear Sumo saw that people would buy this regardless and then decided to just troll the fans.

I'm glad I'm not buying this game  :mrgreen:  I'm sure it'll be kinda fun and all, but I... just couldn't enjoy it with the incredibly bad choices made with... everything.
Title: Re: SASASR
Post by: Mengels7 on February 24, 2010, 06:19:28 pm
Quote from: "MadeManG74"
I just heard about this game having FIVE songs from Sonic RUSH and nothing from the good Sonic games.

I swear Sumo saw that people would buy this regardless and then decided to just troll the fans.

I'm glad I'm not buying this game  :mrgreen:  I'm sure it'll be kinda fun and all, but I... just couldn't enjoy it with the incredibly bad choices made with... everything.

I mean yeah, it's a kind of fun game, not that's it's really at all better than Mario Kart. They clearly weren't going for an Outrun style of play, so they can quit pretending I'm supposed to think that. I'd much rather play Outrun. The music choice in the game is abysmal, I'm not entirely sure who they were trying to impress. I never played Sonic Heroes or Sonic Rush. Or Billy Hatcher. Why so much fucking Billy Hatcher? Why so much JSRF? The track choices feel so slim for the variety of characters.

I'm a Sega music junkie so let me repeat: The music choice is ABYSMAL. Sure I'm gonna just go use a custom soundtrack now (thanks for the tip Barry) but I shouldn't HAVE to. Not one bit of stuff from Outrun/(Super)Hang-On/Daytona/EVERYTHING YOU WANT. Two songs from Sonic R? Is it really that hard to throw a little more on?

Of course not, but the game isn't trying to appeal to Sega fans apparently, save for the Nights nutjobs who pissed their pants and got him in as the flag dude. This game is totally aimed at kids, as will every single god damn Sonic game or Sega mashup ever released. I am disappointed.

Still kind of fun though, I'll go play some more with the morons on Xbox Live.
Title: Re: SASASR
Post by: Pao on February 24, 2010, 06:21:12 pm
Hey Suzuki, its nice to see you here!


On topic, I hate how almost the only critisim regarding the game is that its "trying to be like Mario Kart"
There has been a lot of Kart racers that played exactly like Mario Kart but noone called them "clones"

IMO SASSR is much better than Mario Kart from my experience.
Title: Re: SASASR
Post by: MadeManG74 on February 24, 2010, 06:21:35 pm
^ I would go one step further and say that not only music, but character selction, track selection (particularly this one) are also abysmal. Not just bad, but absolutely baffling as to why they thought it would be a good idea at all for some of them.
Title: Re: SASASR
Post by: Happy Cat on February 24, 2010, 07:31:02 pm
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!
Title: Re: SASASR
Post by: George on February 24, 2010, 07:34:23 pm
Quote from: "ShadiWulf"
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!
Oh fuck that sounds horrid.
Title: Re: SASASR
Post by: Happy Cat on February 24, 2010, 07:45:17 pm
Quote from: "George"
Quote from: "ShadiWulf"
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!
Oh fuck that sounds horrid.

he looks at you with a big smile across his face!
Title: Re: SASASR
Post by: MadeManG74 on February 24, 2010, 07:46:40 pm
Quote from: "ShadiWulf"
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!
BRB, pre-ordering the game.
Title: Re: SASASR
Post by: Sharky on February 25, 2010, 04:53:02 am
Quote from: "ShadiWulf"
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!


I want this to be real, so I have a good excuse to find you and punch until both you and myself are crying.
Title: Re: SASASR
Post by: Suzuki Yu on February 25, 2010, 05:28:46 am
Quote from: "Sharky"
Quote from: "ShadiWulf"
When you win a cup, it goes to seaside hill, and the top 3 winners are dancing to SO MUCH MORE, and then it zooms up in the sky and you see Bentley Jones fade into the screen and hes looking right at you!


I want this to be real, so I have a good excuse to find you and punch until both you and myself are crying.

 :lol:
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 07:59:04 am
I completed a cup and Bentley DOES [spoiler:11e83wx9]not[/spoiler:11e83wx9] appear in the clouds with his little [spoiler:11e83wx9]bentley[/spoiler:11e83wx9] out.

You DO, however, hear the distorted "I gotta be, I gotta be, I gotta be" at the tail end of the celebration. The credits are accessible from the menu, with So Much More in full.
Title: Re: SASASR
Post by: Waffle on February 25, 2010, 08:34:57 am
Can you turn off the announcer?

I respect SEGA's high morality in making social burdens think they are useful in employment, but I cannot stand listening to it any more.
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 08:44:19 am
Yeah, in the main options menu. Commentator on/off

For your health!
(http://http://seriouslyblog.files.wordpress.com/2009/09/thumbnail_10502.jpg)
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 25, 2010, 11:43:19 am
Is there any video of Opa-Opa and his all-star move yet?
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 01:15:40 pm
Quote from: "Dr. SEGA Monkey"
Is there any video of Opa-Opa and his all-star move yet?

Not yet! But I've been scouring YouTube for it. I haven't seen Bonanaza Bros. ASM yet either.
Title: Re: SASASR
Post by: Monkeroony on February 25, 2010, 01:24:01 pm
you could spend some sega miles on the characters, purposely do badly in a race and then use the all star to see first hand what they look like?

I like when Opa Opa takes the podium and uses its wings to clap.
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 01:36:09 pm
Yeah, I plan to do that tonight. I'm at work now, and the Segabits bookmark image of Opa Opa got me itchin' to see him in action.

I bought B.D.Joe this morning (that sounds so wrong) and tried out his ASM. Awesome stuff! Yeah, he has a new VA and his ASM music is not from Crazy Taxi, but it sorta sounds like the drumbeat to Offspring's Way Down The Line with the "doo-doo-doo-doo-doo dee dee dee dee dee" guitar.
Title: Re: SASASR
Post by: Monkeroony on February 25, 2010, 01:50:51 pm
That's awesome, I've only bought beat and jacky/akira (and big sssssh) but haven't tried any ASM's yet.
I want Beat to be my first.
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 02:02:00 pm
I need to buy Beat, get that special 3 trick achievement ;)

Playing as B.D.Joe in Tokyo-To is rather trippy, it's like playing a Crazy Taxi 4 that takes place in Japan.
Title: Re: SASASR
Post by: Monkeroony on February 25, 2010, 02:09:15 pm
Damn I wish I wasn't at work so I could try that.

I got the three trick trophy on a mission mode, there's a sonic course that takes place in a tube underwater, when you pop out you have plenty of time to do it!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 25, 2010, 03:12:40 pm
Quote
you could spend some sega miles on the characters, purposely do badly in a race and then use the all star to see first hand what they look like?

I don't even have the game yet. So I can't even check myself.
Title: Re: SASASR
Post by: Happy Cat on February 25, 2010, 03:20:55 pm
BD Joe is doesn't cost much :) at least he isn't cheap as Big
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 04:29:16 pm
I just bought the Bonanza Bros.! Totally awesome All-Star Move!

here's what happens:
[spoiler:33xmaf42]Mobo (he's the red one, right?) drives while Robo (he's the blue one, right?) hopes into the airship and flies to the head of the pack. The camera switches to an ariel view looking back on the race with Robo dropping bombs on the  other players. Move Robo about the deck of the airship with the stick and throw bombs with the A button. :D Very unlike other ASMs with act more as a boost.[/spoiler:33xmaf42]
Title: Re: SASASR
Post by: George on February 25, 2010, 04:46:10 pm
Quote from: "ShadiWulf"
BD Joe is doesn't cost much :) at least he isn't cheap as Big
RACIST.
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 04:51:27 pm
Were Segata to read this thread, he would not be happy. :(
Title: Re: SASASR
Post by: crackdude on February 25, 2010, 06:32:58 pm
Segata for DLC!

Now that is a DLC worth giving a crap about.
Title: Re: SASASR
Post by: Barry the Nomad on February 25, 2010, 06:58:39 pm
Segata's All-Star Move: every other racer gets put in a headlock and then insta-win for Segata.
Title: Re: SASASR
Post by: Happy Cat on February 25, 2010, 11:02:20 pm
Samba Roller coaster stage = Sumo Digital Art Team on crack! Seriously! XD

Holy**** that stage is like @_@ Whoa, and I thought the first Samba stage was trippy, this one made my eyes fall out, so many colors.

This is my favorite stage in the game so far... XD and will probably stay that way.
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 06:03:03 am
Yeah, that roller coaster stage was too much (in a good way!)

Check out this funny glitch I encountered:
[youtube:1dwczbhx]s2VFucedvxw[/youtube:1dwczbhx]
Title: Re: SASASR
Post by: Sega Uranus on February 26, 2010, 07:05:11 am
Jacky used to be my favorite character, but it just might be the Bonanza Brothers, they are seriously amazingly awesome. They are always laughing or hitting eachother and their winning animations are brilliant, like when you win they take out shotglasses when laughing in place and bounce up and down like jelly. They also have the best special attack, as Barry pointed out.

Did anyone try out the multiplayer battle modes yet? I am actually really impressed with them, everyone that I got to play them were actually really impressed with it too. I cannot even think of a SEGA game that ever impressed most of them!

For anyone wondering about the Banjo-Kazooie and Avatar stuff, if you or your friends do not pick them, then you never will see them outside of the menus. Even with randomized enemy AI, they are never chosen. They do not have any missions or achievements either. I do not play as them, but I think they are good extras.

If anyone wants to add me, my GamerTag is MeatWaffles. I cannot play online much (as I do not have Gold!), but feel free to try and beat my time trial records. I will eventually do every level.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 26, 2010, 07:56:09 am
Quote from: "Sega Uranus"
Jacky used to be my favorite character, but it just might be the Bonanza Brothers, they are seriously amazingly awesome. They are always laughing or hitting eachother and their winning animations are brilliant, like when you win they take out shotglasses when laughing in place and bounce up and down like jelly.
Yes, I know what you mean. I was watching a video of them in action, and their animations are really entertaining.

It's weird, with Bonanza Bros., I love their designs, and I love the whole quirkyness of their game and their personality (their names, the "Who the hell are you" arcade flier thing, etc.), but I just think that their arcade game in terms of gameplay is meh, and the Genesis version is flat out bad. :|
Title: Re: SASASR
Post by: Sega Uranus on February 26, 2010, 08:24:42 am
Yeah, I hate their games honestly, though I guess Tant-R is not too bad.

The Bonanza Brothers are supposed to be a mix of the Three Stooges and the Blues Brothers. I have no idea why SEGA never used them much. I think they are an excellent addition to this game, but I think it might be one of the last times we see them.

Out of curiosity, what are everyone's least favorite additions to the character roster? My least favorite character are obviously the ChuChus as they never actually appeared in a game prior. I am probably just being picky, but I do not see why Amigo had to be in again, and I am not really sure why Beat is playable again. A Jet Set Radio level and music is fine, but I do not think many people care about Beat, or at least they way rather have Gum. Ulala is kind of iffy with me too, but this game is a serious sausage fest (Bentley does not help), so I guess she is better than Amy... Speaking of the Sonic characters, why is Shadow the best character in the game?!? FFS! I also cannot stand playing as Tails but LOL complaining about him in the game will do nothing. Runnnnnnnonnnnn sentances ftw

Everyone but young girls agree Billy is an awful choice, so no need to go on rants about it anymore, I guess!
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 10:18:38 am
Quote from: "Sega Uranus"
Jacky used to be my favorite character, but it just might be the Bonanza Brothers, they are seriously amazingly awesome. They are always laughing or hitting eachother and their winning animations are brilliant, like when you win they take out shotglasses when laughing in place and bounce up and down like jelly. They also have the best special attack, as Barry pointed out.

I checked my SASAR play stats and Bonanza Bros. are my most often played characters! lol Their winning animation of taking shots is absolute "win", totally unexpected in an E rated game. I think I play as them for the chance to do their ASM.

As for least favorite additions to the roster, I would have to go with Billy. I've only raced as him once and really didn't enjoy it. Of course, I have no connection with the original game as I never owned a Gamecube. So nostalgia is not a  factor. I do, however, love his courses. The xylophone music is great!

Shadow is also a character I rarely use.

I have yet to unlock the Chu Chus, but as of now I have no problem with them. I just really wish that we had Space Channel 5 tracks to go with Ulala and the Chu Chu Pilots. The outer space characters need tracks to call home!
Title: Re: SASASR
Post by: crackdude on February 26, 2010, 10:19:27 am
Shadow is the ultimate life form, of course he is the best!
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 10:35:57 am
Did anybody else get that awkward cutscene in which Ryo accidentally calls B.D.Joe "Tom"?

"Do I look like an Uncle Tom to you, motherf***er!?"
"No, I had a friend back home who was black who was named Tom. He sold hot dogs."
"THE F***!?!"
Title: Re: SASASR
Post by: Monkeroony on February 26, 2010, 11:44:29 am
What the hell?!

Anyway I love playing as the CHuChus, their ASM is awesome!

I played an online match and someone had chosen Billy Hatcher!!!
I must guiltiyl confess I love the Dino Lava stage.
Title: Re: SASASR
Post by: nuckles87 on February 26, 2010, 12:03:02 pm
Billy Hatcher is by far the most irrelevant choice. I like the ChuChus.
Title: Re: SASASR
Post by: George on February 26, 2010, 12:04:10 pm
Can't control Big the Cat to save my life, but he is the best character in SEGA's history.
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 12:42:05 pm
I'm an ace with Big!

I totally bypassed the twin half pipe-like tracks found at the beginning of Whale Lagoon by boosting big right over the lakes. I have proof of hopping over one of them in a video that I'm uploading tonight.  :afroman:
Title: Re: SASASR
Post by: ROJM_old on February 26, 2010, 01:00:03 pm
Well i hope they add more Genesis and Saturn characters to the roster because they are severly lacking in that department. At the moment its just arcade and Dreamcast characters that dominate the roster.
Title: Re: SASASR
Post by: jonboy101 on February 26, 2010, 01:05:40 pm
I wonder how many characters will be added through DLC
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 01:25:55 pm
I'm hoping DLC makes up a quarter of what the original game offered. So 5 characters, 6 courses, 20-some missions and 12-20 music tracks.

According to S0L, DLC will be announced sooner than we think... :)
Title: Re: SASASR
Post by: jonboy101 on February 26, 2010, 01:30:29 pm
I'm guessing ToeJam and Earl, Joe Musashi, Vyse and Sega Shantiro.
Title: Re: SASASR
Post by: ROJM_old on February 26, 2010, 01:58:13 pm
Quote from: "jonboy101"
I'm guessing ToeJam and Earl, Joe Musashi, Vyse and Sega Shantiro.
The thing holding that deal is that the game's creator wants Sega to publish a new game with the characters and sega is reluctant to do so. Segata more to do with the marketing firm that created the character, sega doesn't 100 percent own it.
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 02:05:16 pm
From Sonic Stadium's forums:

Quote
With Opa-Opa, you get to choose between 3 weapons/upgrades (like in Fantasy Zone) and you can use it.

wow.
Title: Re: SASASR
Post by: jonboy101 on February 26, 2010, 02:07:52 pm
Hmmm. Well it really wouldn't be such a bad thing to have a medium budget DS game made would it? I don't think that making a next gen 3D blockbuster with the Boston Pops Orchestra doing the soundtrack would be suited, given the series' declining fortunes, (80,000 on XBOX = almost half of the famous flop that was PDO) but a DS game wouldn't be that expensive anyway.
Title: Re: SASASR
Post by: Monkeroony on February 26, 2010, 06:06:36 pm
Well it appears the dreamarena trophy is glitched, it hasn't unlocked for anyone. This means I can't get the platinum.
I hope they patch this soon!
Title: Re: SASASR
Post by: max_cady on February 26, 2010, 06:42:57 pm
Ahh, man, my order didn't arrived today! Funny, out of all the three or four major retailers I buy from, only 365 Games.co.uk is the only one who manages to ship it in time and I decided to go with TheHut.com. Ahhh phooey...

Now I have spend time reading impression of people playing it.
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 08:03:21 pm
This posting at Sonic Stadium makes me want to punch a hole in the wall:
http://www.sonicstadium.org/articles/wh ... hts-in-asr (http://www.sonicstadium.org/articles/what-up-with-that-nights-in-asr)

Quote
SEGA’s character roster is nowhere deep as Nintendo’s, who can field an entire Brawl of characters (and then some) with ease.  With the inclusion of characters like the Bonanza Bros., it’s not hard to see that SEGA and Sumo were really reaching to fill out their non-Sonic roster (seriously, I forgot that Bonanza Bros. was a game).

Then the writer of the above and I got into a little comments spat.
Title: Re: SASASR
Post by: upsidedown fuji on February 26, 2010, 08:08:58 pm
I hope the dlc that SOL is hinting at actually happens. There's so many times when DLC is promised and it never comes.

I also hope that they keep up with the forums for a few more weeks down the road to nail any glitches or balance issues that may come up from exploitation or just simple coding errors.
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 08:16:47 pm
I think DLC is pretty certain. The box and the website list it, and S0L claims to have played it (rather than looked at a concept drawing). Now I wonder what this DLC actually is...
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 26, 2010, 08:17:35 pm
Quote from: "Barry the Nomad"
This posting at Sonic Stadium makes me want to punch a hole in the wall:
http://www.sonicstadium.org/articles/wh ... hts-in-asr (http://www.sonicstadium.org/articles/what-up-with-that-nights-in-asr)

Quote
SEGA’s character roster is nowhere deep as Nintendo’s, who can field an entire Brawl of characters (and then some) with ease.  With the inclusion of characters like the Bonanza Bros., it’s not hard to see that SEGA and Sumo were really reaching to fill out their non-Sonic roster (seriously, I forgot that Bonanza Bros. was a game).

Then the writer of the above and I got into a little comments spat.
But Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Skeleton-Bowser, and Birdo are amazing characters!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 26, 2010, 08:38:59 pm
In other news, it's a S0L vs. Sonic Retro smackdown!

Why did S0L stop posting at SEGA Nerds/here anyway?
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 08:47:02 pm
Probably cuz more people read SSMB, plus Nerds is empty and Bits is too new to have enough members.

I don't like the S0L vs. Retro business, can't we all just... get along?

SASAR videos I've made:

[youtube:2j2hwu3k]wn-b5-Ga-XI[/youtube:2j2hwu3k]

[youtube:2j2hwu3k]TRoWnAcQoXQ[/youtube:2j2hwu3k]

[youtube:2j2hwu3k]6OsadKl5Bpg[/youtube:2j2hwu3k]
Title: Re: SASASR
Post by: Happy Cat on February 26, 2010, 08:53:42 pm
Keep at it Barry!

Slingerland (Brad Flick) is just butthurt for some reason =P maybe because S0L insulted Sonic Retro.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 26, 2010, 08:55:37 pm
S0L just said that the Wii ISO was posted on Sonic Retro. (which it was!) He didn't insult the site. And now, some Sonic Retro members are attacking him for no reason.
Title: Re: SASASR
Post by: Happy Cat on February 26, 2010, 08:58:45 pm
Quote from: "Dr. SEGA Monkey"
S0L just said that the Wii ISO was posted on Sonic Retro. (which it was!) He didn't insult the site. And now, some Sonic Retro members are attacking him for no reason.

Lol wow, what a bunch of butthurt peeps.  S0L worked more then 2 years on that game... if they worked more then 2 years on something and needed it to sell so they could make more software / feed their families they would be pretty pissed off too if a site started posting links to torrents.
Title: Re: SASASR
Post by: Autosaver on February 26, 2010, 09:04:27 pm
I got this game.... it terrific!
Title: Re: SASASR
Post by: Barry the Nomad on February 26, 2010, 09:24:54 pm
Yeah, Slingerland (Brad Flick) is just being a dick now. Saying "I get it, Barry. You run a SEGA fansite. Good for you." when I name off a list of Sega games. Really Brad, you don't need a fansite (which I don't have, it's a simple blog) to know the Sega games I listed.
Title: Re: SASASR
Post by: Pao on February 26, 2010, 09:27:00 pm
I must say the game is fantastic, kudos to Sumo Digital and SOL, you guys did a great job!

Hopefully there is a Sequel with much better roster and tracks because frankly, the ones present are really disappointing.
Title: Re: SASASR
Post by: Happy Cat on February 26, 2010, 09:43:21 pm
Quote from: "Barry the Nomad"
Yeah, Slingerland (Brad Flick) is just being a dick now. Saying "I get it, Barry. You run a SEGA fansite. Good for you." when I name off a list of Sega games. Really Brad, you don't need a fansite (which I don't have, it's a simple blog) to know the Sega games I listed.

lol, i personally wouldn't bother with him anymore.

Speaking of Sonic Stadium, you should get S0L in here =P im sure he would love to see that the nerds/bits love his game.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 26, 2010, 09:45:16 pm
Can we still call ourselves "SEGA Nerds"? :cry:
Title: Re: SASASR
Post by: Aki-at on February 27, 2010, 04:31:43 am
I don't want to go into the depths of hell, but can someone generally want to summarize what Sonic Stadium and Sonic Retro members have been saying?

I mean if they've allowed a pirated copy, that's just wrong and S0L is in the right, I am pretty sure all of us agreed that kid who leaked NSMB Wii online was in the wrong (Even though now, he is virtually Miyamoto's butler or just an example) even with our varying degrees of Nintendo hate.

And Dr SEGA Monkey is totally right, Mario Kart Wii really scraped the bottom of the barrel in terms of character selection and keep in mind I don't even have much of a positive opinion of SARS character selection! But of course that's Nintendo, so it must be good! I can never understand why people like Slingerland even bother writing for a Sonic site if all it's going to do is make you angry SEGA is ruining one of your favourite series, like move on man!

Actually I remember the time when Dr SEGA Monkey said SEGA always have more detailed characters than Nintendo and he got attacked by a bunch of members over at Sonic Stadium, with the exception of Samus (I <3 Samus but what they're doing to her in Metroid Other M makes me </3) all of SEGA's characters are more detailed in design. So yeah.

Quote from: "Dr. SEGA Monkey"
Can we still call ourselves "SEGA Nerds"? :cry:

The Kartel is that way ---->
Title: Re: SASASR
Post by: Barry the Nomad on February 27, 2010, 07:35:29 am
Lol! Looks like Brad or another admin removed the NiGHTS article! Visit my Sega fansite! ;)
Title: Re: SASASR
Post by: Team Andromeda on February 27, 2010, 07:40:51 am
My mates got the game , and I have to say this is really nice and really, really well done . Much better than the last 2 piss poor Mario Kart games (home consoles) that's for sure .
Title: Re: SASASR
Post by: Aki-at on February 27, 2010, 07:46:27 am
Yeah I tried clicking on it and I got nothing, what was the basic jist of it?

Another thing SEGA could be considering is seeing how successful the DLC for respective characters/series are, they might finally be able to gouge just how popular and profitable a series could be.

So everyone buy the Shenmue pack with Lan Di.

[spoiler:2uyi7mp0]Want Joe Musashi S0L not Hotsuma or Sho make sure you drill that into SEGA's head[/spoiler:2uyi7mp0]

Quote from: "Team Andromeda"
My mates got the game , and I have to say this is really nice and really, really well done . Much better than the last 2 piss poor Mark Kart games (home consoles) that's for sure .

I'm not even a fan of the game overall and even I think a few people have been unfavourably comparing it to Mario Kart.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 27, 2010, 07:52:33 am
I wasn't saying more detailed in design, I was saying that SEGA's characters have more personality and are more unique than Nintendo's characters. Also, SEGA characters and games have better art styles.

Quote
Mario Kart Wii really scraped the bottom of the barrel in terms of character selection
You can even make the same argument for Brawl. I love the game, but they were really reaching for that game too.

There were 6 Mario characters (8 if you count Donkey Kong and Diddy Kong), 3 Star Fox characters, a couple of characters I don't even know (Who's Marth? Who's Roy?), Mr. Game & Watch (totally popular character, right?) 2 characters that aren't even Nintendo, Earthbound characters that aren't even famous outside of Japan, and Ice Climbers (which are on the same level of obscurity and popularity as Bonanza Bros.)

And ROB. Which was a toy.

So I don't really understand what the article was trying to prove. The same decisions made in SASASR were made in Brawl! Except on a bigger scale.
Title: Re: SASASR
Post by: Aki-at on February 27, 2010, 08:07:48 am
Quote from: "Dr. SEGA Monkey"
I wasn't saying more detailed in design, I was saying that SEGA's characters have more personality and are more unique than Nintendo's characters. Also, SEGA characters and games have better art styles.

Stop being a SEGA fanboy Nintendo has classic designs yo.

And yes, I was having a tough time trying to remember what exactly you said, even though what you said was right.

Quote from: "Dr. SEGA Monkey"
You can even make the same argument for Brawl. I love the game, but they were really reaching for that game too.

There were 6 Mario characters (8 if you count Donkey Kong and Diddy Kong), 3 Star Fox characters, a couple of characters I don't even know (Who's Marth? Who's Roy?), Mr. Game & Watch (totally popular character, right?) 2 characters that aren't even Nintendo, Earthbound characters that aren't even famous outside of Japan, and Ice Climbers (which are on the same level of obscurity and popularity as Bonanza Bros.)

And ROB. Which was a toy..

You love Smash Bros Brawl? Dr SEGA Monkey what has become of you?!

But yes, there is this general perception of Nintendo that no matter what, they can do no wrong. Look at how drastic the changes in the new Metroid game is, yet not as many people are up in arms when you compare that to the changes SEGA (Or many other publishers) do to their series, it's rather annoying.

I find it odd I am even defending SEGA All-Stars Racing as I myself do not have much of a positive impression of the game, but some of the complaints I've seen are really scraping the bottom of the barrel.

Quote from: "Dr. SEGA Monkey"
So I don't really understand what the article was trying to prove. The same decisions made in SASASR were made in Brawl! Except on a bigger scale.

Well most of these writers at Sonic fansites these days just want a reason to complain and vent out and go on a tangent that ends up making no sense!

But no one has still told me what the article or what happened at Sonic Retro yet ;_;
Title: Re: SASASR
Post by: Barry the Nomad on February 27, 2010, 08:11:45 am
Quote from: "Aki-at"
Yeah I tried clicking on it and I got nothing, what was the basic jist of it?

basically Brad was pondering why NiGHTS was left out of the roster, which is a valid point to ponder. But then he turned to the rest of the roster and began complaining about how the Bonanza Bros are nobodies and that Sega's universe of characters pails in comparison to Brawl's roster.

I replied saying I dissagreed and I prattled off a list of Sega's broad range of games, from E rated through M rated and the many console and arcade platforms that have brought us literally hundreds of characters that are much more diverse than Nintendo's stable.

Brad disagreed (in a dick way) and then began to bemoan that my listing off of Sega games was just me showing off my sega knowlege and something about "ooh my name is Barry and I have a sega fansite!"

then I told him it doesn't take 1337 knowledge to prattle off a dozen diverse sega games and that his lack of knowledge is probably due to him being a Sonic fan but not too big a Sega fan.

Then the article was erased. :P
Title: Re: SASASR
Post by: Monkeroony on February 27, 2010, 08:34:59 am
In that case I would say that you won.

Nights is in the game, I played as him and reala in SST and thought he was a crappy designed character.
Why does he need to be in every sonic game anyway?
Title: Re: SASASR
Post by: Barry the Nomad on February 27, 2010, 08:41:32 am
My problem is with the current design of NiGHTS. I could do without him/her. When I look at the new frilly non-large purple collared design, I feel little association with the Saturn game that I love. Instead I see a character from a Wii game that I tried for a half hour and was disappointed with. Ugh, and when he/she speaks in SST... :(
Title: Re: SASASR
Post by: crackdude on February 27, 2010, 08:53:59 am
I liked Nights better when he/she couldn't talk.
Title: Re: SASASR
Post by: Aki-at on February 27, 2010, 09:04:31 am
Did he use any silly Colbert images to tell you how wrong you are Barry? :lol:

Brad is pretty much like almost many major Sonic fansites writers, says how horrible SEGA is but only interested in one of their series and ignores all the other series.

I doubt any of them have played much SEGA games outside of the Dreamcast and SEGA Saturn classics.
Title: Re: SASASR
Post by: Barry the Nomad on February 27, 2010, 09:30:26 am
Ah yes, when Sonic Stadium posted my Shenmue video a number of readers asked "whats shenmue?" and "ive never heard of a ryo hazuki game."

sigh...

They're welcome to come by my place and play it!
Title: Re: SASASR
Post by: ROJM_old on February 27, 2010, 09:36:37 am
Quote from: "jonboy101"
Hmmm. Well it really wouldn't be such a bad thing to have a medium budget DS game made would it? I don't think that making a next gen 3D blockbuster with the Boston Pops Orchestra doing the soundtrack would be suited, given the series' declining fortunes, (80,000 on XBOX = almost half of the famous flop that was PDO) but a DS game wouldn't be that expensive anyway.
No but I guess its down to whether they think its worth investing in another TJAE game. The difference is Sega can make money off the old games because they own the gamecodes but it wouldn't happen that way now.
Title: Re: SASASR
Post by: crackdude on February 27, 2010, 10:06:50 am
Sega fans are real jerks  8-)
Title: Re: SASASR
Post by: nuckles87 on February 27, 2010, 12:27:10 pm
Quote from: "Aki-at"
Did he use any silly Colbert images to tell you how wrong you are Barry? :lol:

Brad is pretty much like almost many major Sonic fansites writers, says how horrible SEGA is but only interested in one of their series and ignores all the other series.

I doubt any of them have played much SEGA games outside of the Dreamcast and SEGA Saturn classics.

Nonsense, Aki-At ;).

Most of the people at the Stadium, including myself, are long time SEGA fans, and enjoy a very healthy relationship with SEGA itself. And I mean, heck, I've been linking to you guys every chance I get.

Brad's just....abrasive. It's how he is. He's our negative guy, which I think is a healthy thing to have. Heck, the site's administrator, Dreadknux, wrote a counter point article to his Sonic 4 article detailing a much more positive outlook.

If it's any consolation, I'm about on the virge of proposing a "SEGA Game of the month" highlight article series, though I've got a back log of other articles to finish first XD.

Edit: Oh...you guys are talking about two articles I didn't even get to read. Seems Brad is leaving because people from TSS where jumping all over him for his negativity. :(
Title: Re: SASASR
Post by: Sega Uranus on February 27, 2010, 10:03:34 pm
I have played the game all day every day I have owned it. It is really just outstanding gameplay wise, but FFS it has some really bad choices for levels and music. NO GENESIS MUSIC?!?! WHAT WERE THEY THINKING?!?

I also wish the game had Joe Musashi and some more females, like just Ulala, Amy and Zobiko? CUMMOAN!

Anyways, for DLC, I am content with the playable characters for now, I want more online modes and levels. Daytona USA/SEGA Racing Classic is a must. I also would not mind Virtua Racing!

And this song needs to be in the Super Monkey Ball levels for DLC. Totally getting Sonic R vibes from it, mangs!

[youtube:22o8cvwf]-iLtryKfaQQ[/youtube:22o8cvwf]
Title: Re: SASASR
Post by: nuckles87 on February 27, 2010, 11:02:02 pm
I don't know...what other major SEGA females are there?

I guess there is Alys from Phantasy Star...
Title: Re: SASASR
Post by: Sega Uranus on February 27, 2010, 11:18:41 pm
Arle Nadja with Carbuncle in a Puyokart is an absolute MUST!

I also think characters like Orta, Alis Landale with Myau, Bayonetta, and I think Aika should be with Vyse if he is playable. Probably some others I am forgetting, but there are no doubt enough!

Oh, and Mania and Maria in their convertible from Trouble Shooter! It just makes so much sense!
Title: Re: SASASR
Post by: Sharky on February 28, 2010, 01:44:52 am
Quote from: "nuckles87"
Brad's just....abrasive. It's how he is. He's our negative guy, which I think is a healthy thing to have.

Can I be the negitive guy at Sega of America?
Title: Re: SASASR
Post by: jonboy101 on February 28, 2010, 02:14:30 am
Quote from: "Sega Uranus"
Arle Nadja with Carbuncle in a Puyokart is an absolute MUST!

I also think characters like Orta, Alis Landale with Myau, Bayonetta, and I think Aika should be with Vyse if he is playable. Probably some others I am forgetting, but there are no doubt enough!

Oh, and Mania and Maria in their convertible from Trouble Shooter! It just makes so much sense!

The entire cast of Sakura Taisen  8-)
Title: Re: SASASR
Post by: George on February 28, 2010, 05:48:39 am
Quote from: "Sharky"
Quote from: "nuckles87"
Brad's just....abrasive. It's how he is. He's our negative guy, which I think is a healthy thing to have.

Can I be the negitive guy at Sega of America?
Don't take away ShadowLegend's job.
Title: Re: SASASR
Post by: STORM! on February 28, 2010, 03:55:18 pm
Quote from: "nuckles87"
I don't know...what other major SEGA females are there?

I guess there is Alys from Phantasy Star...

 Arsha, from Monster World.
 Arle from Puyopuyo.
 Hibana from Kunoichi.
 Nei from Phantasy Star 2.
 Kururi from Ninja Princess.
 Orta from Panzer Dragoon.
 The entire cast of Sakura Taisen.
 Valkyria Chronicles heroine.
 Zana Keene from Arrow Flash.
 Lot of heroines from Shining series.
 Janet from Virtua Cop.
 Aoi from Virtua Fighter.
 Honey from Fighting Vipers.
 Arsia from Napple Tale.
 Lisa from Last Bronx.
 Blaze from Bare Knuckle.
 Mint from Girls Garden ;p

 and more...
Title: Re: SASASR
Post by: crackdude on February 28, 2010, 04:47:44 pm
Quote from: "STORM!"

Blaze from Bare Knuckle.
 
My all time favorite Sega female right next to Ulala and Gum <3
Title: Re: SASASR
Post by: Dr. SEGA Monkey on February 28, 2010, 05:03:41 pm
They could've put in Gena from Crazy Taxi instead of B.D. Joe.
Title: Re: SASASR
Post by: max_cady on February 28, 2010, 07:42:52 pm
@STORM!

Don't forget about Aika from Skies of Arcadia.

The perfect combination of cuteness with a tomboyish attitude.
Title: Re: SASASR
Post by: Barry the Nomad on February 28, 2010, 07:52:23 pm
Well, if S0L's mention of Vyse means anything then perhaps Vyse and Aika could be a DLC racer. I mean, c'mon, the game has a pirate track (albeit a Monkey Ball track). Perfect setting for some Skies of Arcadia missions!
Title: Re: SASASR
Post by: Autosaver on February 28, 2010, 09:01:44 pm
They should put Mario in the wii version1111

... Sumo said that they were on a budget. But didn't Microsoft give Sega like 3 billion dollars to put Banjo in it? :P
Title: Re: SASASR
Post by: nuckles87 on March 01, 2010, 12:45:30 am
Quote from: "Sharky"
Quote from: "nuckles87"
Brad's just....abrasive. It's how he is. He's our negative guy, which I think is a healthy thing to have.

Can I be the negitive guy at Sega of America?

Yes, you just can't break the rules.  :P
Title: Re: SASASR
Post by: George on March 01, 2010, 12:55:45 am
Quote from: "Autosaver"
They should put Mario in the wii version1111
How about a character that actually makes sense?
(http://http://media.giantbomb.com/uploads/0/2898/282853-captain_falcon_large.jpg)
Title: Re: SASASR
Post by: MadeManG74 on March 01, 2010, 01:15:38 am
Quote from: "George"
Quote from: "Autosaver"
They should put Mario in the wii version1111
How about a character that actually makes sense?

Because Sumo developed it.
Title: Re: SASASR
Post by: Sega Uranus on March 01, 2010, 03:07:34 am
I played a bunch of games online with S0L, I actually beat him in a few! He told me a lot of stuff about development and the future of the game. *gloating*

The only thing I will say is AM2 did all of the animations for Jacky and Akira, that is why they are so amazing and always high five each other. SUMO did the Bonanza Brothers animations, that is why they are so funny!
Title: Re: SASASR
Post by: STORM! on March 01, 2010, 08:47:57 am
Quote from: "Sega Uranus"
I played a bunch of games online with S0L, I actually beat him in a few! He told me a lot of stuff about development and the future of the game. *gloating*

The only thing I will say is AM2 did all of the animations for Jacky and Akira, that is why they are so amazing and always high five each other. SUMO did the Bonanza Brothers animations, that is why they are so funny!

 And I hate you because you have the game and I'm not!!

 Your PS will burn with a shower of Coca-Cola!!! :shock:
Title: Re: SASASR
Post by: George on March 01, 2010, 09:04:35 am
Quote from: "STORM!"
Quote from: "Sega Uranus"
I played a bunch of games online with S0L, I actually beat him in a few! He told me a lot of stuff about development and the future of the game. *gloating*

The only thing I will say is AM2 did all of the animations for Jacky and Akira, that is why they are so amazing and always high five each other. SUMO did the Bonanza Brothers animations, that is why they are so funny!

 And I hate you because you have the game and I'm not!!

 Your PS will burn with a shower of Coca-Cola!!! :shock:
Don't worry, he played it on the 360. My PS3 is not playing games thanks to Sony's brilliant thinking.

Jacky and Akira are very... homosexual in the game "OH YA!!!!!!!! :: bro bump and looking into eachother's eyes :: NO ONE CAN STOP ME"

You should import it STORM, but it might be released over there as "Virtua SEGA All-Stars Racing"
Title: Re: SASASR
Post by: STORM! on March 01, 2010, 09:18:54 am
Oh, I forgot that Sanus love Banjos and Kazooieys...  :roll:    


 Jacky and Akira are the most incredible addition to the game ever! More than Ryo, I think, since they are doing a team, together. It's a big surprise!

 I don't think they will release it here; if so, they need to change a lot of things. Personally, I hate the layout, the cgs(not the movies), the SE, the items and the number of gimmicks on the courses.

 
Title: Re: SASASR
Post by: George on March 01, 2010, 09:20:52 am
Quote from: "STORM!"
Oh, I forgot that Sanus love Banjos and Kazooieys...  :roll:    


 Jacky and Akira are the most incredible addition to the game ever! More than Ryo, I think, since they are doing a team, together. It's a big surprise!

 I don't think they will release it here; if so, they need to change a lot of things. Personally, I hate the layout, the cgs(not the movies), the SE, the items and the number of gimmicks on the courses.

 
You guys have no issue buying Mario Kart in buckets. Nothing wrong with the game.
Title: Re: SASASR
Post by: STORM! on March 01, 2010, 09:41:46 am
Mario Kart is a Nintendo game... its completely different.
Title: Re: SASASR
Post by: Barry the Nomad on March 01, 2010, 10:18:58 am
Quote
I don't think they will release it here; if so, they need to change a lot of things. Personally, I hate the layout, the cgs(not the movies), the SE, the items and the number of gimmicks on the courses.

What the fuck would they have to change outside the language?

Clarify "layout". Do you mean menu system or tracks? Those are great. Also clarify "cgs". Do you mean the character models? Again, they look great. By SE I assume you mean Sound Effects which remain true to the IPs and are effective. The items work well and while they aren't derived from some Sega IP, they work all the same. Gimmicks can be turned off and are derived from Sega IPs (badniks, Egg Pawns, Billy Hatcher crows, JSRF traffic, springs etc.).
Title: Re: SASASR
Post by: Sega Uranus on March 01, 2010, 10:23:34 am
Quote from: "STORM!"
Oh, I forgot that Sanus love Banjos and Kazooieys...  :roll:    


 Jacky and Akira are the most incredible addition to the game ever! More than Ryo, I think, since they are doing a team, together. It's a big surprise!

 I don't think they will release it here; if so, they need to change a lot of things. Personally, I hate the layout, the cgs(not the movies), the SE, the items and the number of gimmicks on the courses.

 

I only first played Banjo-Kazooie on the Xbox 360, so this was not why I bought the console! I was actually pretty mad they added the characters to this release at first too!

I do have to agree though, Jacky and Akira are my favorite additions to the game, they used Jacky's voice from VF5 and it actually includes some of the clips that never even appeared in that game, very impressive! I always get the pole position!

I would not import the game just yet though... Wait awhile and see what happens. ;)
Title: Re: SASASR
Post by: jonboy101 on March 01, 2010, 10:27:02 am
Have they even released the tennis game in Japan yet?
Title: Re: SASASR
Post by: George on March 01, 2010, 10:27:50 am
Quote from: "jonboy101"
Have they even released the tennis game in Japan yet?
Nope.
Title: Re: SASASR
Post by: jonboy101 on March 01, 2010, 10:28:27 am
I would go ahead and import it Storm!
Title: Re: SASASR
Post by: crackdude on March 01, 2010, 10:40:58 am
You should totally import it Storm!
Title: Re: SASASR
Post by: Monkeroony on March 01, 2010, 10:46:14 am
You definitely should import it STORM!
Title: Re: SASASR
Post by: George on March 01, 2010, 10:47:38 am
STORM!, if the game is not announced and it goes budget prized here, I'll send you a PS3 copy.

That is if Sony ever gets the PS3s working .  :mrgreen:
Title: Re: SASASR
Post by: Sega Uranus on March 01, 2010, 10:49:09 am
Just wait a few more months, trust me... Even if you do not think it will come, the price will be lower then anyways. Remember that DLC is on the way too, so if you imported you would not be able to get that, and it could be anything!
Title: Re: SASASR
Post by: Monkeroony on March 01, 2010, 03:42:07 pm
Got an email back from SOL regarding the dreamarena trophy issue, it is entirely possible that there is a problem with the psn which is why some people have managed to get the trophy.

Sumo are having a look into it to see if anything needs to be done.
Title: Re: SASASR
Post by: George on March 01, 2010, 04:18:18 pm
Quote from: "Monkeroony"
Got an email back from SOL regarding the dreamarena trophy issue, it is entirely possible that there is a problem with the psn which is why some people have managed to get the trophy.

Sumo are having a look into it to see if anything needs to be done.
Dream Arena? Never heard. Can you explain the issue?
Title: Re: SASASR
Post by: Monkeroony on March 01, 2010, 04:32:55 pm
Quote from: "George"
Quote from: "Monkeroony"
Got an email back from SOL regarding the dreamarena trophy issue, it is entirely possible that there is a problem with the psn which is why some people have managed to get the trophy.

Sumo are having a look into it to see if anything needs to be done.
Dream Arena? Never heard. Can you explain the issue?

it's a simple trophy of playing with someone on your friends list. The problem is it isn't unlocking for a lot of people

Google dreamarena trophy glitch to see how widespread it is.
I played 4 people, hosted a match, joined a match and sent and recieved invites to no avail.
Title: Re: SASASR
Post by: Happy Cat on March 01, 2010, 06:01:49 pm
dreamarena trophy won't unlock for me either.
Title: Re: SASASR
Post by: Autosaver on March 01, 2010, 07:45:32 pm
I already got dreamarena.

PS3... it only does br-

:(
Title: Re: SASASR
Post by: Monkeroony on March 02, 2010, 01:58:27 am
Quote from: "ShadiWulf"
dreamarena trophy won't unlock for me either.

it's very frustrating that I can't get a platinum because of a glitch, I'd be okay if it was lack of skill.
Title: Re: SASASR
Post by: Suzuki Yu on March 02, 2010, 06:39:58 am
i found something interesting in the credits

(http://http://i674.photobucket.com/albums/vv104/YuSuzuki/IMG_0261.jpg)

Suzuki-san listed within the creative officers ! maybe at the time

also
(http://http://i674.photobucket.com/albums/vv104/YuSuzuki/IMG_0263.jpg)

Ryuta Ueda is working with SEGA's RPG Team !
Title: Re: SASASR
Post by: max_cady on March 02, 2010, 07:24:28 am
I have the game now. Arrived just this morning.

It's racing time!
Title: Re: SASASR
Post by: Barry the Nomad on March 02, 2010, 07:54:39 am
Seeing Yu Suzuki in the credits brought warm feelings to my heart.
Title: Re: SASASR
Post by: east of eastside on March 02, 2010, 09:47:05 am
How is Ueda pronounced?

yoo - da

or

oo - da?

is the e pronounced at all?
Title: Re: SASASR
Post by: Orta on March 02, 2010, 09:57:30 am
Yes, you pronunce the e. More or less like the e in charger.
Title: Re: SASASR
Post by: east of eastside on March 02, 2010, 10:19:04 am
so how do  you pronounce the name..?

short u, long e, and then da?

sorry, I don't know how to do phonetic symbols...

okay..

is it:

you eh dah

or

oo eh dah?
Title: Re: SASASR
Post by: Barry the Nomad on March 02, 2010, 11:01:27 am
Id think Yoo-e-dah

Like how Ulala is Yoo-ra-ra  :P
Title: Re: SASASR
Post by: Orta on March 02, 2010, 12:14:59 pm
Quote from: "east of eastside"
oo eh dah?

That would be the closest thing using English "sounds", yes. Wikipedia has sound files for each syllable (under the article Hiragana maybe?). Unlike English, syllables in Japanese always sound the same. Once you get the sounds you can pronounce pretty much every word. You can check that out if you're curious.
Title: Re: SASASR
Post by: east of eastside on March 02, 2010, 04:58:44 pm
Quote from: "Orta"
Quote from: "east of eastside"
oo eh dah?

That would be the closest thing using English "sounds", yes. Wikipedia has sound files for each syllable (under the article Hiragana maybe?). Unlike English, syllables in Japanese always sound the same. Once you get the sounds you can pronounce pretty much every word. You can check that out if you're curious.

Okay, that's interesting I'll check it out, thanks for the confirmation.  Cool name.
Title: Re: SASASR
Post by: upsidedown fuji on March 03, 2010, 09:05:09 pm
I finally got this game for my 360. I'm having a blast with this game so far. Every thing in it just seems to work so well. I played a few online matches online last night also and to my surprise it was really smooth. Great job Sumo/SEGA on this one. I hope it sells well enough that we get a sequil to this awesome game!
Title: Re: SASASR
Post by: Barry the Nomad on March 04, 2010, 07:27:51 am
^ A sequel or a sizable expansion pack would be ace. I'm hoping for 6-12 new tracks and 5-10 new racers, all from new IPs. Maybe add in 20 new missions and SASAR could go from an 8/10 to a perfect 10! The game is solid as is, now it just needs a few more IPs to give it that extra oomph. NiGHTS, Golden Axe, Virtua Cop, Space Harrier, Puyo Puyo, Phantasy Star, Streets of Rage, Ristar, Kid Chameleon, Comix Zone, Panzer Dragoon would all make for some great choices as tracks or racers.

You hear me, S0L?
Title: Re: SASASR
Post by: Waffle on March 04, 2010, 08:07:38 am
Quote from: "Barry the Nomad"
^ A sequel or a sizable expansion pack would be ace. I'm hoping for 6-12 new tracks and 5-10 new racers, all from new IPs. Maybe add in 20 new missions and SASAR could go from an 8/10 to a perfect 10! The game is solid as is, now it just needs a few more IPs to give it that extra oomph. NiGHTS, Golden Axe, Virtua Cop, Space Harrier, Puyo Puyo, Phantasy Star, Streets of Rage, Ristar, Kid Chameleon, Comix Zone, Panzer Dragoon would all make for some great choices as tracks or racers.

You hear me, S0L?
Premium 360 Dashboard Theme - 240
NEW CHARACTER Nights - 300
Ryo in Forklife BONUS - 100

End of DLC.
Title: Re: SASASR
Post by: Sharky on March 04, 2010, 03:16:29 pm
Baught this game today, playing it now...

Brilliant fun! I love how smooth it is online and the detail of the tracks is really something.

more impresions soon!
Title: Re: SASASR
Post by: Barry the Nomad on March 04, 2010, 03:23:14 pm
Yay! Another SASAR fan! :D

edit: Sharky, you mentioned your gamertag in the gamertag thread as being "HeyFievel", but I cannot find you. That still your name?
Title: Re: SASASR
Post by: Sharky on March 04, 2010, 04:12:43 pm
Quote from: "Barry the Nomad"
Yay! Another SASAR fan! :D

edit: Sharky, you mentioned your gamertag in the gamertag thread as being "HeyFievel", but I cannot find you. That still your name?

I think it's maybe 'Hey Fievel'  (with a space)
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 04, 2010, 09:35:07 pm
So can anyone tell me if there is a "random" option when selecting the music?

(No I don't have the game yet.)
Title: Re: SASASR
Post by: SMS Skull Leader on March 05, 2010, 01:14:54 am
Quote from: "Dr. SEGA Monkey"
So can anyone tell me if there is a "random" option when selecting the music?

(No I don't have the game yet.)

No, you always start with the predetermined music and can only select other tracks when you buy them with the Sega miles.

One thing I like is that as soon as i put custom music on the 360 the in-game music sets to 0 automatically. right now I love playing the dark arsenal track while playing Stappleman's Dead Batteries (Flying Battery OC remix), for the sea side hill levels most of the time i use Bayonneta's climax version of Splash wave (if anyone could provide me a download link for the OurRun Online arcade version of Splash Wave it would be great too). And for the Tokyo-to night level i choose Initial D Blazin' Beat. The last one I tried was the Climax version of Space Harrier while playing as Opa Opa.
Title: Re: SASASR
Post by: Sega Uranus on March 05, 2010, 06:17:28 am
The music is random every time you play against people online, but that does not count towards the Magical Sound Shower achievement.

But they should seriously patch it for making random selections, it seems like such an easy thing to fix.

While they are at it, I seriously am tired of playing against Tails, Amigo and Amy in every damn race, make it random or let me choose who I play against dammit!
Title: Re: SASASR
Post by: Barry the Nomad on March 05, 2010, 07:31:06 am
Quote from: "SMS Skull Leader"
One thing I like is that as soon as i put custom music on the 360 the in-game music sets to 0 automatically. right now I love playing the dark arsenal track while playing Stappleman's Dead Batteries (Flying Battery OC remix), for the sea side hill levels most of the time i use Bayonneta's climax version of Splash wave (if anyone could provide me a download link for the OurRun Online arcade version of Splash Wave it would be great too). And for the Tokyo-to night level i choose Initial D Blazin' Beat. The last one I tried was the Climax version of Space Harrier while playing as Opa Opa.

I'm gonna have to try the Bayonetta remixes.

For the Outrun Online Arcade music, put this address:
http://www.youtube.com/watch?v=IHVir5N9n7s (http://www.youtube.com/watch?v=IHVir5N9n7s)
Into this site:
http://www.vidtomp3.com/ (http://www.vidtomp3.com/)
and download the MP3  8-)
Title: Re: SASASR
Post by: Happy Cat on March 05, 2010, 07:41:38 am
I didn't make this, but it's epic win :)

http://en.tackfilm.se/?id=1267780433526RA89 (http://en.tackfilm.se/?id=1267780433526RA89)

http://forums.sega.com/showthread.php?t=318806 (http://forums.sega.com/showthread.php?t=318806)
Title: Re: SASASR
Post by: Barry the Nomad on March 05, 2010, 08:38:36 am
I'm going to start calling S0L "Our Swedish Hero".
Title: Re: SASASR
Post by: Happy Cat on March 05, 2010, 08:41:22 am
I posted a topic in the Wii forums at SEGA

"The Hero of the Mario Kart Killer"

Nintendo fans will loooooove it! ^^
Title: Re: SASASR
Post by: Waffle on March 05, 2010, 05:19:21 pm
Got it to today! I started it up and then was promptly stuck in the wall my first race - just like in both the 360 and PS3 demos when I first played them. I have a terrible first impression so far, but really I can only blame myself for falling for this three times in a row.

From what I played, I have several problems. I hate how just slightly grazing a wall makes your drift turn off. No break can also be annoying at times, as I am just used to having it in racing games (I cannot even think of another that does not have it...). And finally every time I got hit by another racer/thing, my car went to a dead stop; no physics of the car bouncing or anything, just a sudden stop. I think that is what most put me off it and it kept happening.

I was really busy this week and had myself overexcited to play this. So it is mostly a kick in the balls. What I had intended to play for hours I have already turn off in less than one.

Going to blame all of this on SOL and Bentley Jones.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 05, 2010, 06:58:28 pm
Quote from: "Waffle"
And finally every time I got hit by another racer/thing, my car went to a dead stop; no physics of the car bouncing or anything, just a sudden stop. I think that is what most put me off it and it kept happening.
Huh? I don't have the game yet, but I've seen enough videos to know this is not the case.

Take a look at this. In this video, the player collides with other racers several times, and still keeps moving:

http://http://www.youtube.com/watch?v=fhFVowhyNAU#t=0m29s

Quote
But they should seriously patch it for making random selections, it seems like such an easy thing to fix.

They should also put in the ability to select a random character and random track! It makes playing the game with other people more fun.
Title: Re: SASASR
Post by: George on March 05, 2010, 07:01:05 pm
The canceling your drift boost when you hit the walls is not a mistake, its part of the game. It is like saying "Getting shot gets you killed in Call of Duty, fix it".
Title: Re: SASASR
Post by: upsidedown fuji on March 05, 2010, 07:21:22 pm
Quote from: "George"
The canceling your drift boost when you hit the walls is not a mistake, its part of the game. It is like saying "Getting shot gets you killed in Call of Duty, fix it".

Pretty much this.

Waffle, you need to watch some youtube videos to see what you're doing wrong. This is not a game issue, but more a driver issue.
Title: Re: SASASR
Post by: Waffle on March 05, 2010, 09:55:01 pm
I was judging it by Outrun standards.

It is like dying in Call of Duty because a bullet touches your mustache.
Title: Re: SASASR
Post by: Sega Uranus on March 06, 2010, 07:07:08 am
He was only playing as Tails at first, so that was the issue.

I played online with him last night, I never heard so much complaining about such basic shit in my whole life.  :|
Title: Re: SASASR
Post by: Waffle on March 06, 2010, 07:28:52 am
Well I think it is valid to complain after you spend 60 dollars on yet another messed up Sonic/SEGA title. The game just has too many bugs and the characters are all unbalanced. Just because the 'creative masters' over at Nintendo think it is a good idea to add bikes, that does not suddenly mean Sumo/SEGA (whoever had the idea) needs to plagerize it and screw up a bunch of characters with shitty flying vechiiles. I even compared the stats of flying characters to the main ones and they are listed as the same, yet way worse in every way. As for bikes, I tend to win every time I use Shadow (only one I have). Like why even have other characters if Shadow is better in every way? The leaderboards entirely prove what I am saying about this.

Sumo needs to either patch out the bugs and tone down the bikes (and tone up the flying) or the game is too messy to be classified as anything more than 'alright'. I can ignore the stupid choice of IP and so on, but I cannot forgive stupid gameplay/bugs.
Title: Re: SASASR
Post by: Aki-at on March 06, 2010, 07:47:16 am
I heard Shadow was overpowered, but I never knew it was really that much of an issue.

Truly, I am avoiding this game at all costs now. Honestly that seems so awful... They gave Banjo better speed than Sonic and gave him better boost to balance each of them out but then they screwed up with Shadow? It all sounds like really bad planning.
Title: Re: SASASR
Post by: Waffle on March 06, 2010, 08:12:10 am
Well Shadow is the 'ultimate lifeform'. So maybe they should just replace all of the other characters with a various assortment of time-traveled Shadows, Shadow androids, and Shadow clones.

Keep Billy and Banjo in to please this game's fan base, though.
Title: Re: SASASR
Post by: east of eastside on March 06, 2010, 09:11:12 am
I like the game from the expectation level I placed on it.  If SASR is going to get periodic sequels then I look forward to how it may evolve in the future.

Sumo.. plz revive Sega Rally.  :cry:
Title: Re: SASASR
Post by: Barry the Nomad on March 06, 2010, 09:40:25 am
Quote from: "Aki-at"
I heard Shadow was overpowered, but I never knew it was really that much of an issue.

Truly, I am avoiding this game at all costs now. Honestly that seems so awful... They gave Banjo better speed than Sonic and gave him better boost to balance each of them out but then they screwed up with Shadow? It all sounds like really bad planning.

HA! Are you seriously avoiding SASAR? If so... HA!

Anyway, I put together a Shenmue SASAR Playlist (fast paced and peppy tunes for racing excitement):

Arm Wrestling
Bar London
Borrowing Naoyuki's Bike
Duck Racing
Final Take Off
Forklift Racing
Gifts
Glyfada
GoGo
Hang-On
Harbor Beats
Joy
Joy's Unused Theme
Magical Sound Shower
Pine Game Arcade
Rush to the Harbor
Scarlatto (performed by Loudness) - A MUST!
Slot House
Space Harrier
The Spot
Theme (arrange i/o)
Theme (fusion ver.)
Tryno Bass No.12
Yokosuka Blues
Title: Re: SASASR
Post by: Sharky on March 06, 2010, 03:02:58 pm
Game is fantastic fun. People 'avoiding' it are just not Sega DNA.
Title: Re: SASASR
Post by: Barry the Nomad on March 06, 2010, 03:06:02 pm
Okay, Ryo racing to the Duck Racing theme made me really happy (in the heart, not in the pants)
Title: Re: SASASR
Post by: MadeManG74 on March 06, 2010, 04:35:40 pm
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.
Title: Re: SASASR
Post by: Waffle on March 06, 2010, 04:53:16 pm
Quote from: "MadeManG74"
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.
Correction: six Sonic Heroes tracks (one is a battle track). 4 for the first level of Sonic Heroes (the battle stage [just generic grass stuff], the tutorial level, the first act, the second act; the last one has a new water area) and 2 for the final level of Sonic Heroes (one inside [new], one outside).
Title: Re: SASASR
Post by: Barry the Nomad on March 06, 2010, 05:54:02 pm
Wow, you guys REALLLLLLLY have sticks up your asses. How can you call the game incredibly lazy? Have you even played it? Saying "I heard" or "I saw in YouTube footage" doesn't cut it. Jesus fucking christ.

Sega Uranus, what the fuck is up with these guys?
Title: Re: SASASR
Post by: MadeManG74 on March 06, 2010, 06:07:05 pm
Quote from: "Barry the Nomad"
Wow, you guys REALLLLLLLY have sticks up your asses. How can you call the game incredibly lazy? Have you even played it? Saying "I heard" or "I saw in YouTube footage" doesn't cut it. Jesus fucking christ.

Sega Uranus, what the fuck is up with these guys?

Woah, woah, woah I didn't mean to be offensive to anyone here, so sorry if I came off that way.

I don't need to play it to know that I hate the choices the for the characters, tracks, music, gameplay, weapons etc. It's pretty cut and dry there are four Sonic Heroes tracks.

Maybe lazy was the wrong word, I'm sure the game took a lot of hard work, but... Why would they make so many tracks based on ONE sonic game, that most people don't even like? Rather than just saying I have a stick up my posterior, please tell me why you don't have a problem with the roster/tracks/weapons etc, because I just see a lot of really weird/bad decisions.

I'm really sorry if I offended you, since I like everyone on this forum and don't wish to start insults or anything, but I just really just... can't like this game. Anyway, if I did come off as overly offensive to anyone here, I apologise.  :|
Title: Re: SASASR
Post by: Barry the Nomad on March 06, 2010, 06:38:00 pm
Quote from: "MadeManG74"
Woah, woah, woah I didn't mean to be offensive to anyone here, so sorry if I came off that way.

I don't need to play it to know that I hate the choices the for the characters, tracks, music, gameplay, weapons etc. It's pretty cut and dry there are four Sonic Heroes tracks.

Maybe lazy was the wrong word, I'm sure the game took a lot of hard work, but... Why would they make so many tracks based on ONE sonic game, that most people don't even like? Rather than just saying I have a stick up my posterior, please tell me why you don't have a problem with the roster/tracks/weapons etc, because I just see a lot of really weird/bad decisions.

I'm really sorry if I offended you, since I like everyone on this forum and don't wish to start insults or anything, but I just really just... can't like this game. Anyway, if I did come off as overly offensive to anyone here, I apologise.  :|

No problem, man. I can totally understand why some wanted Sega Racing Megamix, with a mashup of OutRun, Hang-On, Daytona, etc. and were disappointed when getting Sega Platforming Stars Racing instead. Also, I can see why one who didn't play the game would be angry that Heroes seemingly is the only Sonic game represented in the tracks, however the Sonic tracks present actually are more of a mix of Sonic Adventure, Heroes and Sonic 1 aesthetics. Definitely not pure Heroes representation.

So characters, track locations and music can be fairly judged by one who hasn't played the game. However track designs how the weapons actually function and gameplay can in no way be judged unless you play the game. So saying that you don't need to play the game to hate the latter elements mentioned is b.s.

Anywho, it's Saturday!  :afroman: Thanks for friendly reply MadeMan!  :mrgreen:
Title: Re: SASASR
Post by: Waffle on March 06, 2010, 08:34:22 pm
Correction to my correction: nine Sonic Heroes tracks. Sorry! ^^;;
Title: Re: SASASR
Post by: Sharky on March 07, 2010, 03:21:17 am
Quote from: "MadeManG74"
Honestly, I'm still surprised so many people are defending this game so strongly. Aki-at and I still don't see what the fuss is about. Frankly this game seems like a bit of a joke to me.

* The character choices are all incredibly bad
* The tracks are somehow even worse (FOUR Sonic Heroes tracks. Four. What the fuck?)
* The music is a joke (Five sonic Rush songs? Where are the Genesis songs? Not even Chemical Plant?)
* The weapons are the most incredibly dull and unimaginative bullshit I've ever seen. Was someone asleep at the wheel when they made these things?
* It's meant to be a celebration of Sega... so lets make it an imitation of one of Nintendo's most loved franchises. Cool!
* Bentley Jones.

I mean, there is not even a single thing from a Sega Racing game in this game. Crazy Taxi is the closest... thats just sad.

I'm anticipating people to say "oh you're just nit-picking..." but I fail to see how complaining about the litereally every creative decision and the gameplay style of a mascot based racer is 'nit-picking'.

Rather, I feel that most people on this forum are giving this game a bit of a pass because we still have a soft spot for Sonic, or just cling onto the very few good things about this game while trying to ignore the bad.

I understand it's probably a pretty fun game and all, but there's no way anyone can say this doesn't seem either inredibly lazy or just really bizarre with nearly every single choice made for the game. Probably the biggest missed opportunity I've seen in a long while.

I'm honestly dreading the day they announce Sega Superstars fighting, because I have no faith it'll be anything other than rubbish now.

It's fun.

The online play is smooth, the level designs are great the characters are fun to use... its all good.

Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3
Title: Re: SASASR
Post by: MadeManG74 on March 07, 2010, 03:44:11 am
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.
Title: Re: SASASR
Post by: Sharky on March 07, 2010, 04:27:53 am
Quote from: "MadeManG74"
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.

So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.
Title: Re: SASASR
Post by: MadeManG74 on March 07, 2010, 05:54:11 am
Quote from: "Sharky"
Quote from: "MadeManG74"
Quote from: "Sharky"
Stop worrying about what ISNT in the game and pay attention to what is. Can't wait for Mafia 2 to come out so I can complain about all the things it doesn't have compared to GTA 4 =3

If it blatantly ripped off another company's game and played nothing like the last one, had Bentley Jones doing the music, has 8 Sonic Characters and Billy Hatcher instead of relevant/good characters then you would have a right to complain! In fact I would be complaining too =3

And again, nobody has been able to deny that the track choices and character choices and music choices have all been atrociously bad.

So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.

What I'm saying is, the characters they chose, the tracks they chose and the music they chose are bad choices, or at least choices that I don't like. That's all.

I'm not saying it's a bad game, I'm not saying it's not fun. I'm saying I hate Billy Hatcher and Sonic's Buddies, and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes, and had so few IPs represented in the track selection AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.
Title: Re: SASASR
Post by: Aki-at on March 07, 2010, 07:46:54 am
Quote from: "Sharky"
So what you are saying is if it had no Sega characters at all you'd be fine with it but since you can use Sega characters but not the ones you want you wont buy a potentially great game...

seems pretty backwards.

What the...?

A lot of the game is based on nostelgia for the company and the characters it's produced, when only Akira, Jacky, Sonic, Ryo and AiAi out of a cast of 20 are the only characters I want to play as...

You add to this the insane amount of levels from one particular game, I don't see how Luke's concerns aren't valid.
Title: Re: SASASR
Post by: Barry the Nomad on March 07, 2010, 07:57:15 am
Quote from: "MadeManG74"
I'm saying I hate Billy Hatcher

Don't play as him.

Quote
and Sonic's Buddies

You honestly expected Sega to exclude Tails, Knuckles and Amy? WHat would a Sonic racing game be without Sonic's most popular pals? The only valid complaints are Shadow (but he has a huge fanbase) and Big (but he is much more inspired a choice than Silver, Blaze, Marine or Cream).

Quote
and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes

Play the tracks before you complain. They are very well designed and (saying this again) are not purely based on Heroes


Quote
and had so few IPs represented in the track selection

Again, play the tracks before complaining. Once you see how much variety there actually is within each IP you'll see why Sumo would never have had the dev time to create 24 tracks representing 24 IPs. Hell, imagine the work involved in making tracks that span a number of Sonic IPs and then having to also design JSRF, Monkeyball, HOTD, Hatcher, Samba de Amigo and fan requests.

Oh, and DLC to come.

Quote
AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.

Opinion of the Rush soundtrack is widely positive and their pace makes for great racing tunes. It's like you're associating Rush gameplay with Rush music. Do you really hate Rush's music? Or are you just a hater of the game?

Don't like the music? The 360 has custom soundtracks. Also, Hideki Naganuma.
Title: Re: SASASR
Post by: Waffle on March 07, 2010, 12:29:45 pm
The Rush music chosen does not even reflect the levels it is used in (although the game is like that too). They just play random tracks in inappropriate areas. The game already has the Jet Set Radio/Future/Grind/Whatevertheshite music for people who like that, so why did we need Rush music?

As for DLC, that just means people who are unsure about the game just have to pay more to maybe like it. Not exactly a good prospect.

For the Sonic characters, I think they are fine in theory, but they messed it all up. Most have stupid voices (just taken randomly out of games) and they do not even sync up with animations/context. For example, Tails does some death scream from Sonic 06 when he gets in second place, but can be seen clapping his hands to the winner in a happy manner. The animations tend to look really weird and choppy at times, especially during those 'taunt' animations when driving the cars. They are far worse than the other characters for whatever reason. And like I mentioned before, it is really unbalanced. Playing as Shadow is insta-win while playing as Tails is insta-slow. Opa-Opa also plays just as crappy and is full of weird animation when racing, so that ruins him too. I assume Ulala and the Chuchus (suck anyway) are just as bad.

I never played Mario Kart to compare, but I kind of doubt it is this bad. From my knowledge you are not even confined to broken-gameplay vehicles and can choose who is driving what (like do call cars, ban bikes, et cetera).
Title: Re: SASASR
Post by: MadeManG74 on March 07, 2010, 03:40:16 pm
Quote from: "Barry the Nomad"
Quote from: "MadeManG74"
I'm saying I hate Billy Hatcher

Don't play as him.

Quote
and Sonic's Buddies

You honestly expected Sega to exclude Tails, Knuckles and Amy? WHat would a Sonic racing game be without Sonic's most popular pals? The only valid complaints are Shadow (but he has a huge fanbase) and Big (but he is much more inspired a choice than Silver, Blaze, Marine or Cream).


You are missing my point. I know I don't have to play with people I don't like, so that leaves me with about 3 characters I would actually like. And my point this whole time has been, why did they choose such bad characters? Does Billy Hatcher honestly warrant a position over... anyone else in Sega's history?

Why are there so many Sonic characters, it's clear that the kiddies would buy the game the minute they see Sonic on the cover, they could have just had 3 or 4 and represented some other characters/games with the rest, but they didn't.

Quote
Quote
and I can't understand why they based 9 levels (or whatever the number is) on Sonic Heroes

Play the tracks before you complain. They are very well designed and (saying this again) are not purely based on Heroes


Quote
and had so few IPs represented in the track selection

Again, play the tracks before complaining. Once you see how much variety there actually is within each IP you'll see why Sumo would never have had the dev time to create 24 tracks representing 24 IPs. Hell, imagine the work involved in making tracks that span a number of Sonic IPs and then having to also design JSRF, Monkeyball, HOTD, Hatcher, Samba de Amigo and fan requests.

Oh, and DLC to come.


I never said the tracks were bad, I said that the selection was rubbish.

Is it really much easier to make a 9 Sonic Heroes Tracks than tracks based on other franchises/games? Is the Casino track really that similar to the Seaside track? No, they had to go all out and make something brand new, so why not do something from a game that wasn't universally tolerated at best and hated at worst?

Why base Four tracks on a Rails Shooter game, when iconic Sega tracks like 777 Speedway are pre-made and ignored? Why make FOUR monkey ball tracks when one is based on Sky Pirates, and could have been made into a SKies of Arcadia Track or something?

I don't buy that it's easier to make multiple tracks from the same game, when sometimes those tracks are radically different anyway, why not base it on different franchises?

I also think it's great that when some other company does DLC, people (not you in particular) get up in arms about them nickel and diming their customers, but when this game has a horrible roster and they might charge us extra for good characters it's something to look forward to.

Quote
Quote
AND I especially think it's bizzare that there are FIVE sonic Rush songs when there are no Sonic 1-Knuckles songs at all.

Opinion of the Rush soundtrack is widely positive and their pace makes for great racing tunes. It's like you're associating Rush gameplay with Rush music. Do you really hate Rush's music? Or are you just a hater of the game?

Don't like the music? The 360 has custom soundtracks. Also, Hideki Naganuma.
[/quote]

I shouldn't have to use custom soundtracks to make the game more enjoyable, especially when Sega has so many amazing songs in their back-catalogue to choose from. Again, it's just an incredibly strange choice, and I have no idea why they thought it was a good idea.

I don't hate the Rush games, and the music might fit, but surely you can see how strange it is that they chose FIVE Rush songs, and NO songs from the orginal games (you know, the ones that are universally loved, sold tons, and have some of the most memorable tunes in Video games?).
Title: Re: SASASR
Post by: GG-Gurl on March 07, 2010, 04:58:38 pm
Quote from: "Barry the Nomad"
I bought Shenmue and Sega All-Stars Racing with Mobo and Robo.
lol
I bought Shenmue & Sega Allstars Racing with OpaOpa
Title: Re: SASASR
Post by: GG-Gurl on March 07, 2010, 05:12:01 pm
news flash,someone on the sega forums pm'd one of the Sumo guys & apparently we'll be seeing...
(http://http://ui11.gamespot.com/1162/vmanrender1_2.png)
for DLC!!

EDIT:
Nevermind! apparently he was pulling everyones leg!
but hopefully we'll see everyones favorite Janitor for DLC!
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 07, 2010, 05:13:53 pm
About the whole overpowered bikes and underpowered planes thing....

S0L has mentioned that flying vehicles aren't negatively affected by terrain that would slow the other cars down. So you can take little shortcuts I guess.

Apparently if you are using a flying vehicle, if you pull the control stick back while in the air, you get more height.

And finally, bikes have a lower top speed, which is supposed to be their "weakness".

Or maybe Shadow IS the best character. I dunno, I don't have the game yet. :P
Title: Re: SASASR
Post by: GG-Gurl on March 07, 2010, 07:19:57 pm
Quote from: "Dr. SEGA Monkey"
About the whole overpowered bikes and underpowered planes thing....

S0L has mentioned that flying vehicles aren't negatively affected by terrain that would slow the other cars down. So you can take little shortcuts I guess.

Apparently if you are using a flying vehicle, if you pull the control stick back while in the air, you get more height.

And finally, bikes have a lower top speed, which is supposed to be their "weakness".

Or maybe Shadow IS the best character. I dunno, I don't have the game yet. :P
Actually,Alex Kidd is MUCH better,IMO
Title: Re: SASASR
Post by: Waffle on March 07, 2010, 08:24:14 pm
I am not trying to be mean here, but...

Quote from: "Dr. SEGA Monkey"
S0L has mentioned that flying vehicles aren't negatively affected by terrain that would slow the other cars down. So you can take little shortcuts I guess.
So flying characters are for retards who cannot stay on the track? That is not an ability, that is a Nintendo-handicap system. Only a moron would benefit from this in a practical situation.

All racers should be good on all the tracks.

Quote
Apparently if you are using a flying vehicle, if you pull the control stick back while in the air, you get more height.
That is not useful enough to justify the other issues.

Quote
And finally, bikes have a lower top speed, which is supposed to be their "weakness".
But if you keep boosting and pass everyone in the start, why does that matter?

Keep in mind that what I am saying applies to online mostly and that mode has no All-star moves for people/critters/'whatever Opa-Opa is' in the back.

Quote
Or maybe Shadow IS the best character. I dunno, I don't have the game yet. :P
That might be a problem.
Title: Re: SASASR
Post by: Sega Uranus on March 08, 2010, 05:21:55 am
While I agree the choices for the game are okay to shockingly appalling (seriously, fuck off with Billy), a lot of missed opportunities and just plain stupid (no idea how they even made a race course based on Samba De Amigo, let alone thee of them), the game is just a lot of fun. There are not many racing games I can stomach as long as I have played this one, it is really to the point where it is easily one of my favorites in the genre. I still like SEGA Rally Championship, Crash Team Racing more, and style wise Power Drift and Virtua Racing will always be my favorites.

While Shadow is clearly overpowered, Kogen just sucks at the game. I played against him with all of the flying characters and completely crushed him, so he is just not very good at the game.

Everyone I see complaining about it just wants more or other content, and I can agree and see why they would want this, but in the end, it is just a really fun and enjoyable game. Would you buy it if it was a rancid piece of shit but had better character and track selections? It is sounding like that honestly.
Title: Re: SASASR
Post by: Sharky on March 08, 2010, 05:35:40 am
My favourite character is Alex Kidd... just from the design of the character/bike... had no idea he was supposed to be overpowered.

I must be pretty crap as I usually come in the 5th - 3rd position out of 8. Winning is pretty rare online.
Title: Re: SASASR
Post by: Aki-at on March 08, 2010, 07:24:00 am
Quote from: "Sega Uranus"
Would you buy it if it was a rancid piece of shit but had better character and track selections? It is sounding like that honestly.

No, that's just you putting words into people's mouths :lol:

Unless you are talking about Kogen, than it's all fair game.
Title: Re: SASASR
Post by: Barry the Nomad on March 08, 2010, 07:33:37 am
I beat 8 players online in a 9 lap race as the Bonanza Bros. Other players chose Shadow, Ryo and Alex Kidd. Showed those bikers what for!
Title: Re: SASASR
Post by: kozmo on March 08, 2010, 09:19:41 am
Wii. Online. Why does it take people half an hour to choose a character? no exaggeration, I went off and watched some tv for a while, half an hour later, the guy still hasn't picked. What with this and game hosts quiting half a lap in and returning everyone else to the lobby I've spent more time waiting for a race online than i have racing. Really needs a "shit or get off the pot" timer. If you can't pick a character in 30 seconds have one randomly assigned to you. Would that have been so hard?

Other than that the only niggle i can think of is the downhill right/left chicance at detritus desert after the wooden bridge. I keep clipping the invisible wall on the right turn. Gameplay's pretty much rock solid apart from that.
Title: Re: SASASR
Post by: MadeManG74 on March 08, 2010, 05:22:37 pm
Quote from: "Sega Uranus"
Everyone I see complaining about it just wants more or other content, and I can agree and see why they would want this, but in the end, it is just a really fun and enjoyable game. Would you buy it if it was a rancid piece of shit but had better character and track selections? It is sounding like that honestly.

Would you buy Valkyria Chronicles if it was a rancid piece of shit but featured different character designs? It is sounding like that honestly.

I think you guys are missing my point. I'm sure the game is a fun Mario Kart pastische, but seeing as I don't like 90% of the characters, tracks and music I don't really want to buy it. I also have a shit-ton of other games out/coming soon that I want to play as well. I don't understand why everyone is getting so defensive about the game.
Title: Re: SASASR
Post by: upsidedown fuji on March 08, 2010, 05:39:20 pm
Still loving this game. I'm just 5 tracks away from having them all. It's so fun to play online with others. I wish Sega Superstars Tennis was this populated online. :(
Title: Re: SASASR
Post by: MadeManG74 on March 08, 2010, 05:41:31 pm
Okay, I've decided to at least try the demo out.

I'll report back here when I'm done!

*Batman spins out of thread*

EDIT: 1.03 GB? lolno, fuck that.
Title: Re: SASASR
Post by: George on March 08, 2010, 07:05:07 pm
Quote from: "MadeManG74"
Okay, I've decided to at least try the demo out.

I'll report back here when I'm done!

*Batman spins out of thread*

EDIT: 1.03 GB? lolno, fuck that.
1gb is nothing, do it or i'll rape your ass.
Title: Re: SASASR
Post by: MadeManG74 on March 08, 2010, 07:07:20 pm
Quote from: "George"
Quote from: "MadeManG74"
Okay, I've decided to at least try the demo out.

I'll report back here when I'm done!

*Batman spins out of thread*

EDIT: 1.03 GB? lolno, fuck that.
1gb is nothing, do it or i'll rape your ass.

1GB is a lot when you live in Australia and have download limits, and you don't really want to play the game anyway. And it's not rape if we are both into it, sweetheart.
Title: Re: SASASR
Post by: Sega Uranus on March 09, 2010, 07:38:45 am
Quote from: "MadeManG74"
Okay, I've decided to at least try the demo out.

I'll report back here when I'm done!

*Batman spins out of thread*

EDIT: 1.03 GB? lolno, fuck that.

I think you guys are missing my point. I'm sure Aliens vs Predator is a fun Halo pastische, but seeing as I don't like 90% of the characters, tracks and music I don't really want to give it a shot period. I also have a shit-ton of other games out/coming soon that I want to play as well so this excuses me from trying the demo at least once. I don't understand why everyone is getting so defensive about the game when it is obviously totally like the game I mentioned because I can see similar characteristics from trailers.
Title: Re: SASASR
Post by: Kori-Maru on March 09, 2010, 10:37:09 pm
When are we going to have one of those Tournaments again. I'm ready to race you all this time.

I also bet no one can outdo me in Curien Mansion's Deadly Route.
Title: Re: SASASR
Post by: Mengels7 on March 10, 2010, 01:02:26 am
Quote from: "Kori-Maru"
When are we going to have one of those Tournaments again. I'm ready to race you all this time.

I also bet no one can outdo me in Curien Mansion's Deadly Route.

Agreed. I gave up playing since I finally accepted there was nothing redeeming about the game whatsoever and should have waited for the inevitable bargain bin overflow. That and the fact that I was being destroyed online by 30 year old men who SOUNDED like 10 year olds, instead of ACTUAL 10 year olds, was depressing.
Title: Re: SASASR
Post by: fluffymoochicken on March 10, 2010, 01:15:00 am
The best players I know of are in or around their teenage years - i.e., young adults with too much time on their hands. :)
Title: Re: SASASR
Post by: Sharky on March 10, 2010, 05:17:32 am
Quote from: "Kori-Maru"
When are we going to have one of those Tournaments again. I'm ready to race you all this time.

I also bet no one can outdo me in Curien Mansion's Deadly Route.

Well, I might set one up soon but I really need to practise I only got the game this week and I'm not geting nearly enough play time these days. So busy.
Title: Re: SASASR
Post by: Aki-at on March 10, 2010, 05:36:47 am
Quote from: "Sega Uranus"
I think you guys are missing my point. I'm sure Aliens vs Predator is a fun Halo pastische, but seeing as I don't like 90% of the characters, tracks and music I don't really want to give it a shot period. I also have a shit-ton of other games out/coming soon that I want to play as well so this excuses me from trying the demo at least once. I don't understand why everyone is getting so defensive about the game when it is obviously totally like the game I mentioned because I can see similar characteristics from trailers.

MadeManG has a cap on his internet. So no, it's not just because he had a bunch of better games to look forward to.
Title: Re: SASASR
Post by: Happy Cat on March 10, 2010, 05:45:51 pm
Want to win Concept art? You'll have to post on that site known as Sonic Wrecks, by AAUK himself

(http://http://www.sonicstadium.org/wp-content/uploads/2010/03/ASR-Competition-Items.jpg)
Title: Re: SASASR
Post by: MadeManG74 on March 10, 2010, 05:59:20 pm
Quote from: "Sega Uranus"
Quote from: "MadeManG74"
Okay, I've decided to at least try the demo out.

I'll report back here when I'm done!

*Batman spins out of thread*

EDIT: 1.03 GB? lolno, fuck that.

I think you guys are missing my point. I'm sure Aliens vs Predator is a fun Halo pastische, but seeing as I don't like 90% of the characters, tracks and music I don't really want to give it a shot period. I also have a shit-ton of other games out/coming soon that I want to play as well so this excuses me from trying the demo at least once. I don't understand why everyone is getting so defensive about the game when it is obviously totally like the game I mentioned because I can see similar characteristics from trailers.

So you're implying I should try out the demo of every single game that is put up on XBLM? Even if I have little to zero interest in them? Even though I have download limits on my crappy Australian Internet?

Not very good logic. I mean, if you had no interest in the Alien or Predator franchise, and didn't particulalry like shooters, then why would you download Alien Vs Predator? I doubt anyone would think you're nitpicking and tell you to pull a stick out of your ass for not liking the look of the game much. If it was called Alien vs Predator and featured no Aliens or Predators and instead had Billy Hatcher or something, I'm sure you would like it even less!
Title: Re: SASASR
Post by: Sharky on March 10, 2010, 06:45:01 pm
Well I just played the game for about 5 hours straight, easily one of the best games I've played this year and one of the best racers this gen. Shits on Mairo Kart Wii and Double Dash easily.

Been doing some time attack annoyingly I'm going to have to admit defeat, Sanus is irritatingly always around 1 or 2 seconds faster then me on most tracks, although I did best him on Monkey Ball Desert.

Played online against Kogen and Sanus yesterday, that was great fun.



Got to say, I'm getting a bit sick of coming into this thread to see the same old lists of 'what sucks' about this game by people that never played it.

The people that refused to buy this game because of very trivial bad choices in an other wise, really fantastic racer are just as bad as the people that didn't buy Bayonetta because 'she looks weird'.
Title: Re: SASASR
Post by: MadeManG74 on March 10, 2010, 06:58:40 pm
Eh, I started losing interest fast when it was revealed to play like Mario Kart to be honest, it's not just the fact that I hate most the characters and track choices. I'll try the demo out at some point, but likely at the end of the month, because of the download cap I have, and it's a pretty sizey demo.

EDIT: I just realised you said 'trivial' bad choices. When you fuck up nearly every character choice, fuck up the tracks by making as many from the same games as they did (most that have nothing to do with racing whatsoever), and then Bentley Jones and Sonic Rush feature more on the soundtrack than the Original Sonic tunes... that's not really trivial so much as collossal blunders that I can't overlook.

EDIT 2: I'm incredibly sorry, I just realised I may have edited Sharky's post my mistake, but I think I put it back to normal now!
Title: Re: SASASR
Post by: Sharky on March 10, 2010, 07:53:33 pm
When I'm having so much fun with a game those choices seem less then trivial. Could have been better but I'm not even bothered... The actual tracks are all extremely beauitul and fun to play in. Doesn't matter what series their from.

Infact, one of Billy Hatchers is one of my favourites, Monkey Ball ones are good too. But Shibua Downtown from Jet Set Radio is by far my favourite track.

Amazingly I haven't actually had to hear the bentley jones song once... I don't know what you expect Mademan but it only plays in the credits which I played once on mute and never viewed again.
Title: Re: SASASR
Post by: MadeManG74 on March 10, 2010, 07:57:11 pm
You may be right Sharky, I'll try the demo out at some stage at least. Doubt I'll buy the game, but if I really really enjoy it I might do. I just wish they hadn't chosen most of the things they had, and I was really hoping we would be seeing some of these Superstars games geared more towards the long time fans rather than just making them party games etc.

I do hope that if they do a fighter they do it with mostly fighting related charcters rather than Sonic Team mascots etc.
Title: Re: SASASR
Post by: Sega Uranus on March 10, 2010, 08:04:12 pm
Quote from: "Sharky"
Been doing some time attack annoyingly I'm going to have to admit defeat, Sanus is irritatingly always around 1 or 2 seconds faster then me on most tracks, although I did best him on Monkey Ball Desert.

Add a zero to the end of those numbers and you would be spot on.  8-)

You beat me on the first Jet Set Radio level though, but that was after like ten games man, but I had the game for way longer, so I am not trying to say I am way better or sumshit. I had a lot of fun.  :P

Response to Mang: U MAD?
Title: Re: SASASR
Post by: Sharky on March 11, 2010, 04:47:37 am
Quote from: "Sega Uranus"
Quote from: "Sharky"
Been doing some time attack annoyingly I'm going to have to admit defeat, Sanus is irritatingly always around 1 or 2 seconds faster then me on most tracks, although I did best him on Monkey Ball Desert.

Add a zero to the end of those numbers and you would be spot on.  8-)

You beat me on the first Jet Set Radio level though, but that was after like ten games man, but I had the game for way longer, so I am not trying to say I am way better or sumshit. I had a lot of fun.  :P

Response to Mang: U MAD?

I was talking about the time trials not the race we did online!
Title: Re: SASASR
Post by: max_cady on March 12, 2010, 06:13:46 pm
I like all the S&S-ASR tracks... But I always mess up in the Super Monkey Ball tracks.

They are the toughest, most hard to do.

That Billy Hatcher lava stage is hard, but doable, just watch out for those random lava bits that fal off.

But those missions are what's keeping me glued to the game.

And getting all the music, tracks and racers. Can't beleive Alex Kidd is so damn expensive and Opa-Opa too. Hope they're worth it.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 21, 2010, 06:28:22 pm
Just got this game.

It's really fun, but yeah, the flying characters are kinda horrible.

The battle mode is awesome! But apparently, you can't play it online? If so, that's disappointing. (not that I have a Gold account anyway....)

At least the framerate looks nice.

Oh, and the music IS random. The game automatically selects a song at the start of a race, but you can change it if you want. Better than having a "random" option I guess.
Title: Re: SASASR
Post by: Barry the Nomad on March 21, 2010, 07:31:07 pm
Music is random in online matches, probably so that the host doesn't take forever choosing a tune.

Local races aren't random, I think they just default to the newest song bought in the Sega Shop. You still have the option to select music at the start of a race. Just wait a moment and the selection bar will appear in the upper right.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 21, 2010, 07:53:48 pm
It is definitely random. I know you have the option to select songs in local races, but the first choice that pops up is always random.

Seaside Hill for example. Sometimes the first choice is Palmtree Panic. Sometimes it's Can You Feel the Sunshine, etc.

Which is why just pressing "A" at the start of the race is the same as having a "random" selection. Because the default song constantly changes. Check for yourself.
Title: Sonic and Sega All-Star Racing Avatar Items coming March 25
Post by: Robbie Rimes on March 23, 2010, 04:23:48 pm
http://http://majornelson.com/archive/2010/03/23/xbox-live-marketplace-release-schedule-march-23.aspx

No details yet. I assume you can dress up as your favorite classic SEGA characters, like Billy Hatcher or Banjo-Kazooie.
Title: Re: Sonic and Sega All-Star Racing Avatar Items coming March 25
Post by: Orta on March 23, 2010, 04:31:57 pm
I beat you to it.  :oops:

viewtopic.php?f=2&t=183 (http://www.segabits.com/forums/viewtopic.php?f=2&t=183)
Title: Re: Sonic and Sega All-Star Racing Avatar Items coming March 25
Post by: Robbie Rimes on March 23, 2010, 08:29:21 pm
Oh damn it. By two minutes.
Title: Re: Sonic and Sega All-Star Racing Avatar Items coming March 25
Post by: Happy Cat on March 23, 2010, 09:21:50 pm
Quote from: "Robbie Rimes"
Oh damn it. By two minutes.

No worries.  Nothing a merge can't fix.  Merged it with the SEGA All-Stars Racing topic.
Title: Re: Sonic and Sega All-Star Racing Avatar Items coming March 25
Post by: Robbie Rimes on March 24, 2010, 02:13:45 am
Quote from: "ShadiWulf"
Quote from: "Robbie Rimes"
Oh damn it. By two minutes.

No worries.  Nothing a merge can't fix.  Merged it with the SEGA All-Stars Racing topic.

And the legend continues! I hope it is actual character items or props, and not just random branded apparel. Although I haven't actually bought anything off of the Avatar Marketplace yet, so I don't think it matters much.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on March 30, 2010, 06:09:28 pm
Some SASASR DLC rumors:

http://http://www.tssznews.com/2010/03/30/diving-into-future-asr-dlc/

Quote
Be assured, however, that patience will pay off.  There are characters coming, and we are told a variety are under consideration.  Our source claimed priority was given to more obscure Sega franchises, and ones that would appear more to the older, non-Nintendo crowd.  That could dispel recent rumors that Metal Sonic is ready to be released.

Quote
What’s more, we were told franchises from the Sega Saturn era may get the highest priority  As examples, TSSZ News has learned Astal from the 1995 game of the same name and Pepper from Clockwork Knight were under consideration.  One may work better than the other. We’ve learned Astal was looked at with a bird–hardly a good fit for a kart racing game, but not out of the question given Opa-Opa’s presence on the main roster.  Meanwhile, Pepper had his horse Silver in tow.  Veteran Sega gamers may remember that Silver had wheels and a basket attached to him.  Furthermore, given some of the recent hints at relations to “Steel, iron,” and “aluminum” Sumo’s own Steve Lycett dropped on his Twitter account, the Pepper/Silver duo may be more a reality than anything else in this story.

Quote
Still, a third character could make the cut simply on current relevance: Bayonetta.  Our source tells TSSZ News that the sexy assassin was under consideration for DLC “recently”–no wonder, since the game of the same name has quickly sold a million copies worldwide in just a few months.
Title: Re: SASASR
Post by: Sega Uranus on March 30, 2010, 06:57:49 pm
The game has enough characters, add Joe and MAYBE Arle and then like 10 more levels!
Title: Re: SASASR
Post by: Barry the Nomad on March 30, 2010, 08:03:15 pm
TSSZ is a shitty site, and is run by a woman-beating little ginger fuck.

Looking forward to DLC though :D
Title: Re: SASASR
Post by: Waffle on March 30, 2010, 08:50:55 pm
Quote from: "Barry the Nomad"
TSSZ is a shitty site, and is run by a woman-beating little ginger fuck.
Shut your mouth, you filthy low life piece of shit homosexual. Do not make fun of Tristan.

But about the DLC, I agree, it is an exciting thing abound to happen! I cannot wait for the new Billy content.
Title: Re: SASASR
Post by: Barry the Nomad on March 30, 2010, 09:05:45 pm
Kogen, was Tristan the boyfriend you mentioned in the relationship thread? We can talk about this. Does he hit you? There are places you can call, your friends here can help.

(http://http://deadon.files.wordpress.com/2007/07/group-hug.jpg)
Title: Re: SASASR
Post by: upsidedown fuji on April 01, 2010, 01:28:02 am
Vyse/Fina/Aika from Skies of arcadia in a mini Little Jack or Fina space cruiser would work fine.

I think they'd fit in pretty well.
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 05:53:12 am
Metal Sonic & Death Egg Zone track is first piece of DLC? Forklift Ryo also for sale?

Keep in mind what day it is, but then again TSS already did their April Fools joke with Big

http://www.sonicstadium.org/news/metal- ... -announced (http://www.sonicstadium.org/news/metal-sonic-death-egg-zone-and-ryo-f-dlc-announced)
Title: Re: SASASR
Post by: George on April 01, 2010, 06:00:10 am
Tis true.

I was going to check on PSN right now, but April 1's update is up. FUCK YOU SONY.

But the source is SEGA Europe's blog and its just a store update post like every week. They would not sneak in bullshit .
Title: Re: SASASR
Post by: Dr. SEGA Monkey on April 01, 2010, 06:01:27 am
This is freakin' awesome actually.

Seriously, I can't wait to see this Death Egg track.
Title: Re: SASASR
Post by: MadeManG74 on April 01, 2010, 06:08:17 am
Cool, another Sonic character and track. Just what the game needed.

They see me hatin', they see me trollin'.
Seriously though, Fuck Sonic.
Title: Re: SASASR
Post by: George on April 01, 2010, 06:15:10 am
I see what you did there Sony:
(http://http://i44.tinypic.com/vnpnas.jpg)
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 07:49:01 am
I was against more Sonic characters and locations as DLC, but I make an exception for Metal Sonic as he is firmly rooted in the Mega Drive era. The fact that we're getting a track based on Sonic 2/3 rather than the Heroes ending is wonderful. Now I'm hoping a Sonic CD tune or Sonic 2/3 Death Egg tune is slipped in.
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 08:22:49 am
Supposedly these songs are also in the Metal Sonic pack:

-Cosmic Wall (SA2)
-General Offensive - Sky Deck (SA1)
-never let if go (Sonic the Fighters)
-egg fleet (Heroes)
-space gadget (Shadow)
Title: Re: SASASR
Post by: Dr. SEGA Monkey on April 01, 2010, 08:31:00 am
Apparently Ristar makes a cameo in the track.

Friggin' awesome!
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 08:36:46 am
Also the final boss from Sonic 3 makes a cameo (Doomsday Zone)
(http://http://info.sonicretro.org/images/3/32/Doomsday1stboss.PNG)
^this one

Pics:

(http://http://i39.tinypic.com/4vn3v9.jpg)
(http://http://i39.tinypic.com/efp06h.jpg)
(http://http://i40.tinypic.com/52e7sw.jpg)
(http://http://i39.tinypic.com/ops28y.jpg)
(http://http://i41.tinypic.com/no917o.jpg)
(http://http://i39.tinypic.com/dmba6u.jpg)
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 08:53:28 am
(http://http://i39.tinypic.com/i2rswo.jpg)
Title: Re: SASASR
Post by: Sharky on April 01, 2010, 10:22:09 am
Quote from: "Barry the Nomad"
(http://http://i39.tinypic.com/i2rswo.jpg)

This isnt a good thing

1) This basically confirms he wont be a playable character

2) He looks retarded, like Alex Kidd in Sega Tennis style retarded.
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 10:43:26 am
Whoops! EU Sony fail. They released the Metal Sonic pack early and removed it from the store. Probably coming next week or something. Those who DL'd it early still get to keep it, so the fact that it's already out there could lead to a faster relaunch of the pack.
Title: Re: SASASR
Post by: Aki-at on April 01, 2010, 02:04:32 pm
Finally some more good Sonic content, glad to see it be Metal Sonic especially, good stuff. Nice to see Ristar get a cameo, even if he wont be playable.
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 03:11:48 pm
Note that Metal's ride looks like a Speeder Bike from Return of the Jedi.  :lol:
Title: Re: SASASR
Post by: Sega Uranus on April 01, 2010, 03:39:54 pm
I am not really mad about Metal Sonic being in, or Death Egg either, but I feel they should have added non-Sonic stuff. Now that none of the Nintendo platforms can access these, they are probably going to be the most upset. Like if this was related to Golden Axe, I doubt many Wii/DS fans would have cared much.

And nice to see Ristar, even if he looks retarded.

But yeah, going to pick this up right away. I need to get some Microsoft points for AfterBurner Climax, anyways.
Title: Re: SASASR
Post by: crackdude on April 01, 2010, 05:25:10 pm
That Metal Sonic seems really awesome!

I don't know Barry, my first thought was a pod racer from Phantom Menace ;)
Star Wars references go along oh so well with the Death Egg track.

Excited about this one.
Title: Re: SASASR
Post by: Barry the Nomad on April 01, 2010, 05:31:51 pm
"Now THIS is podracing!"
Title: Re: SASASR
Post by: Sega Uranus on April 01, 2010, 05:45:14 pm
What sucks about making one new character and level available is that everyone will be playing these and nothing else. I wish they would have made like 3-4 new characters and like 6 new tracks, but that just sounds greedy now.

Wondering what Metal's special will be though, but considering how things have turned out I am expecting Metal Nightmare with Heroes music. I hope I am wrong!

EDIT: I am wrong! His vehicle changes shape and Sonic CD music plays. Pretty cool, I guess.
Title: Re: SASASR
Post by: crackdude on April 01, 2010, 06:07:56 pm
Metal Madness.. The badass looking boss with giant glowing balls pointing out it's weakpoints. It was so gay. The music was alright though.
Title: Re: SASASR
Post by: upsidedown fuji on April 01, 2010, 07:24:48 pm
I look forward to getting the new track DLC. I was hoping for a non Sonic based track and content as well but I'll take what I can get. I really think an Outrun course would work well in this game.
Title: Re: SASASR
Post by: George on April 01, 2010, 07:26:12 pm
Stupid DLC is not in the US store. What is this nonsense? FFFFFFFFFFFFFFFFFUUUUUUU
Title: Re: SASASR
Post by: crackdude on April 01, 2010, 08:30:38 pm
George, have some pills.
Title: Re: SASASR
Post by: Monkeroony on April 02, 2010, 02:54:17 pm
Quote from: "George"
Stupid DLC is not in the US store. What is this nonsense? FFFFFFFFFFFFFFFFFUUUUUUU

Was pulled from the uk store, apparently it was put up early.
Title: Re: SASASR
Post by: Monkeroony on April 02, 2010, 02:57:07 pm
Quote from: "Barry the Nomad"
(http://http://i39.tinypic.com/i2rswo.jpg)

This makes me a sad panda.
Title: Re: SASASR
Post by: max_cady on April 03, 2010, 06:38:39 am
I for one, am glad that Metal Sonic is a planned DLC character.

Sonic Terminator knock-off doesn't get enough love methinks.

(http://http://i40.tinypic.com/rwnlew.png)
Title: Re: SASASR
Post by: NiGHTS on April 03, 2010, 02:53:27 pm
Ristar <3

[youtube:su2ndmws]KX7xc2rW9jY[/youtube:su2ndmws]


mmm... The theme is from Sonic CD?

I do not remember this from Deth Egg Zone in Sonic 2 (Genesis), Sonic 3 & Knuckes (Genesis) or Sonic Drift 2 (GG)
Title: Re: SASASR
Post by: Waffle on April 03, 2010, 04:58:00 pm
Do you really think MD or GG could make that quality of sound?

It is from Sonic the Fighters.
Title: Re: SASASR
Post by: NiGHTS on April 03, 2010, 05:04:12 pm
The theme not the quality
Title: Re: SASASR
Post by: Waffle on April 03, 2010, 06:24:07 pm
I just told you?
Title: Re: SASASR
Post by: MadeManG74 on April 03, 2010, 07:09:31 pm
Okay, so after all the fuedin' and the fightin' I downloaded the Demo for SSR and.... holy shit this game is fucking horrible.

I'm not even joking, did nobody playtest this thing? You hit the drift button and it seems to lock you into this bizarre drift that is impossible to break out of, I tried slowing down, hitting the drift button, turning into the slide, out of it, nothing worked. Sonic just keeps going sideways until he slams into a wall repeatedly or falls off the track.

I was expecting that maybe it would play like OutRun 2/Arcade which I loved, but it's not even anywhere close (I actually like OutRun's drifting and I am good at that game, I have every achievement for it, before someone accuses me of just being shit at drifting).

And yes, the weapons are incredibly boring and rubbish Mario Kart ripoffs.

I'm aware that this is only my first play of the game, but seriously it was that fucking bad I had to post about it. I'm hoping this is some kind of glitch or something went wrong when I played the demo, because... it was really that bad.

EDIT: I just tried another race and had to turn the game off in disgust, this is seriously a humungous piece of shit. How the hell do you guys tolerate, let alone like this game?

I'm really sorry, and I don't mean any personal attacks or anything, but I just cannot comprehend why this game is liked on this forum, let alone the lunacy of Sanus saying it has the 'best drifting ever' when it seems like the absolute worst I've ever seen in any game. Also the weapons are just beyond a joke, fucking red missiles instead of red shells and some ultra generic air horn bullshit? What. the. fuck.

The game failed hard with fan-service and it seems it failed even harder in gameplay to me.
Title: Re: SASASR
Post by: George on April 03, 2010, 07:27:14 pm
You must fucking suck, the drifting in the game is very fucking simple.
Title: Re: SASASR
Post by: MadeManG74 on April 03, 2010, 07:46:31 pm
Quote from: "George"
You must fucking suck, the drifting in the game is very fucking simple.

Cool. I must suck because I thought it would play like OutRun, (you know that great Sega Racer that Sumo themselves worked on a few times?), but it turned out they went with some really bizarre system that locks you into a turn for about 10 seconds when you just tap the 'Drift button' as lightly as possible.
It's not as if I'm just terrible at racing games, because I seemed to do well at OutRun, getting some good lap times in the game, or at least good enough to earn those achievements.

Like I said, maybe I did just really suck at the game (thats probably the explanation) because I had no idea how to play it, but from first impressions the drifting is absolutely terrible.

Are you only supposed to use drifts for long turns or something? because it seems if you use it for shorter ones you just end up crashing into a wall or something.

Anyway, even if you can get good at this drifting system doesn't mean that i have to like it. I really think it's piss-poor and terrible. "Drift Button", pfffft.

Anyway, I can tell everyone is going to attack me for not liking the game, so I'm gonna give it another shot now and see if I can get the hang of it.

EDIT: Okay there must be a glitch or something wrong with my controller maybe, because just turning right causes sonic to break into a slide that is literally impossible to stop until he falls into the water. It does this all the time, especially while drifting.
'Sucking' at hte game has nothing to do with it, if you automatically slide into the water every time you turn, no amount of skill can save you. I'll try Banjo Kazooie and see if that makes a difference.

EDIT 2: It's literally impossible to turn without breaking into a drift that you cannot break in any way, you can't even correct yourself unless you start drifting in the opposite direction meaning you just fishtail everywhere.
I literally just slowly move the analogue stick to the right, with my fingers not even touching the drift buttons and they still slide out of control, surely this is some kind of glitch?
Title: Re: SASASR
Post by: George on April 03, 2010, 08:05:17 pm
Quote from: "MadeManG74"
Quote from: "George"
You must fucking suck, the drifting in the game is very fucking simple.

Cool. I must suck because I thought it would play like OutRun, (you know that great Sega Racer that Sumo themselves worked on a few times?), but it turned out they went with some really bizarre system that locks you into a turn for about 10 seconds when you just tap the 'Drift button' as lightly as possible.
It's not as if I'm just terrible at racing games, because I seemed to do well at OutRun, getting some good lap times in the game, or at least good enough to earn those achievements.
If you want to play outrun, go play outrun. This is not outrun.
Quote from: "MadeManG74"
Like I said, maybe I did just really suck at the game (thats probably the explanation) because I had no idea how to play it, but from first impressions the drifting is absolutely terrible.
The drifting is to be used only in corners, it gives you boosting, the longer you holding the longer the boost. It seemed to work just fine for me the first time I played it.
Quote from: "MadeManG74"
Are you only supposed to use drifts for long turns or something? because it seems if you use it for shorter ones you just end up crashing into a wall or something.
If you are in a shorter wall, tap the drift button and it will do sharper turn.
Quote from: "MadeManG74"
Anyway, even if you can get good at this drifting system doesn't mean that i have to like it. I really think it's piss-poor and terrible. "Drift Button", pfffft.
I think it works fine. I guess your opinion is absolute, just like Shadi's is with The Conduit.
Quote from: "MadeManG74"
Anyway, I can tell everyone is going to attack me for not liking the game, so I'm gonna give it another shot now and see if I can get the hang of it.
Alright. Though it seems like you hated the game because you did not understand it.
Quote from: "MadeManG74"
EDIT: Okay there must be a glitch or something wrong with my controller maybe, because just turning right causes sonic to break into a slide that is literally impossible to stop until he falls into the water. It does this all the time, especially while drifting.
Learn to memorize the track. That is like complaining that short cuts are hard to find.
Quote from: "MadeManG74"
'Sucking' at hte game has nothing to do with it, if you automatically slide into the water every time you turn, no amount of skill can save you. I'll try Banjo Kazooie and see if that makes a difference.
Really? I don't, neither does anyone I played with online. Learn to tap the drift button.
(http://http://farm3.static.flickr.com/2776/4458436494_027cde6409.jpg)
Title: Re: SASASR
Post by: MadeManG74 on April 03, 2010, 08:16:10 pm
Quote from: "George"
If you want to play outrun, go play outrun. This is not outrun.

Pardon me for thinking it would play like OutRun, when every time Sumo opened their mouth when talking about this game they said "IT PLAYS JUST LIKE OUTRUN!!!!1111"

Quote
The drifting is to be used only in corners, it gives you boosting, the longer you holding the longer the boost. It seemed to work just fine for me the first time I played it.

I figured that it it would only be used for turns, but like I said, literally touching the Analogue stick with a feather, while my fingers aren't even touching LB/LT, the game still goes into a very long drift, hence I think it's a glitchy demo or something.

Quote
If you are in a shorter wall, tap the drift button and it will do sharper turn.
See above

Quote
I think it works fine. I guess your opinion is absolute, just like Shadi's is with The Conduit.

All I said was:
Quote from: "MadeManG74"
Anyway, even if you can get good at this drifting system doesn't mean that i have to like it. I really think it's piss-poor and terrible. "Drift Button", pfffft.

I just said I don't like it, and I think it's poor. I even made sure to note it was my opinion. Nothing there about my opinion being absolute. Why you so defensive bro?

Quote
Learn to memorize the track. That is like complaining that short cuts are hard to find.

No, it's not. Touching the stick lightly to the left and getting an unbreakable drift that nothing can get me out of until I crash into a wall or into the water isn't like memorising shortcuts.

I'm not saying this just to troll you, something is wrong here.

Quote
Really? I don't, neither does anyone I played with online. Learn to tap the drift button.
Thats why I think I'm getting some weird glitch or my controller isn't working. If you read my posts you would have seen that I get these long drifts without even touching the drift button.

Why did you post a pic of PS Move or whatever it's called anyway? And what is it about this game that causes people to get so hostile when somebody doesn't like it, or asks for an explanation like I am?
Title: Re: SASASR
Post by: Aki-at on April 03, 2010, 08:44:25 pm
I'll be honest, I think it's your controller.

Not that it would make a massive difference, pretty sure it wont drastically improve your opinion of the game.
Title: Re: SASASR
Post by: Sega Uranus on April 03, 2010, 09:25:57 pm
Are you holding the drift button at all times? That is all I can think of when it comes down to your control issues outside of your actual controller being broken or damaged.

I never thought you would have suddenly loved it, and I never expected you to, but I really do think this is one of the best drifting mechanics I ever saw in a racing title, for me it is probably the best. While OutRun2 is really easy to understand, I knew people who could not get it down but could handle this within a few minutes. When it comes down to it, just getting a bunch of friends together and having a few rounds in this title has really been such a blast. Almost everyone I have played online too has been really interested in talking about SEGA stuff as well, so I have a lot of fun there too! Truth be told, I am certain I have had more fun and spent more time on this game than Bayonetta.

Which is not to say this is better than Bayonetta, of course not! I do not even agree with George's score on this game.

tl;dr The game could have way better content, but everyone I have played with thinks the game is a lot of fun, and I in turn have had a lot of fun with them.

I dunno, sounds like you suck at racers mang.  :roll:

EDIT: I forgot to say that I do not think you are being fair on the weapons. While almost all of them are queer and unrelated to SEGA stuff, at least half of them are nothing like any Mario Kart weapons, and almost all of the ones taken from Mario Kart have some new optional mechanics that were never used in any game in the genre ever.
Title: Re: SASASR
Post by: MadeManG74 on April 03, 2010, 09:43:22 pm
Quote from: "Sega Uranus"
Are you holding the drift button at all times? That is all I can think of when it comes down to your control issues outside of your actual controller being broken or damaged.
If you read my posts you'll see I stated several times my fingers were no where close to the drift buttons at all.
The controller is certainly not damaged or broken in any way, as it works in the menu's and in other games without any fault whatsoever.

It leads me to believe that the demo might have glitched or something, or the game is just truly terrible (which I doubt, because I don't think you guys would like it this much if the drifing/controls were this weird).

Quote
I never thought you would have suddenly loved it, and I never expected you to, but I really do think this is one of the best drifting mechanics I ever saw in a racing title, for me it is probably the best. While OutRun2 is really easy to understand, I knew people who could not get it down but could handle this within a few minutes. When it comes down to it, just getting a bunch of friends together and having a few rounds in this title has really been such a blast. Almost everyone I have played online too has been really interested in talking about SEGA stuff as well, so I have a lot of fun there too! Truth be told, I am certain I have had more fun and spent more time on this game than Bayonetta.

Which is not to say this is better than Bayonetta, of course not! I do not even agree with George's score on this game.

As I said, I think there must be something amiss with my experience because I cannot comprehend anyone thinking what I played was acceptable, let alone the 'best ever'.

Even if the drifting worked better, I probably wouldn't buy this game as it really doens't seem that good anyway. It's not bad, but I wouldn't buy it.


Quote
I dunno, sounds like you suck at racers mang.  :roll:
I'm guessing this is a joke, since i beat you flat in OutRun Online consistently to the point you asked me to put on the rubber banding so you could keep up with me.

Quote
EDIT: I forgot to say that I do not think you are being fair on the weapons. While almost all of them are queer and unrelated to SEGA stuff, at least half of them are nothing like any Mario Kart weapons, and almost all of the ones taken from Mario Kart have some new optional mechanics that were never used in any game in the genre ever.

I think I'm being perfectly fair. The weapons are generic trash from what I've seen. Mushrooms are now Shoes, Green Shells are now Green Gloves and Red Shells are now Red Rockets.
I'm sure Sumo racked their brains day and night to make such memorable and original weapons full of Sega Memorabilia. [/sarcasm]
Title: Re: SASASR
Post by: Sega Uranus on April 03, 2010, 10:24:20 pm
Quote from: "MadeManG74"
Quote from: "Sega Uranus"
I dunno, sounds like you suck at racers mang.  :roll:
I'm guessing this is a joke, since i beat you flat in OutRun Online consistently to the point you asked me to put on the rubber banding so you could keep up with me.

With that, you are literally better with me and knew which vehicle was better suited for all of the courses you wanted to take. I would not go to the point where I would say I was terrible, but you were good enough to never mess up, so I would always be doomed to follow you.

[spoiler:3n1zymja]I beat your high score on OutRun mode  :roll:[/spoiler:3n1zymja]

So... Any way you can record you driving in the game? It is possible to drift entirely throughout almost every level nonstop, so even if you cannot break out of a drift, you should be able to still traverse throughout the course with it.

The issue you are having with the weapons is that they look stupid. Besides the rocket, I think all of the weapons are really good. It seems like there are not enough to me even.

Sorry your experience with the game turned out so poorly, not sure what else to say. Tough break, you non-gaming Australian, you!
Title: Re: SASASR
Post by: MadeManG74 on April 03, 2010, 10:37:38 pm
Too late to record it, I already deleted the game from my hard-drive. What a waste of bandwidth. I tried restarting it and resetting the console and all that, but it did the same thing each time. No idea what the issue was, but from what I played I can tell I probably wouldn't enjoy the game that much anyway. It's not bad of course, but I don't think I would buy it.

I really wish I could have played it properly though, but I'm not really keen to re-download the whole demo again, especially since it's no guarantee it would work. Maybe I'll find it on a demo disc or something at some point.

As for OutRun, I never said you were terrible, just that I'm not shit at racers, as I'm sure people would have jumped to say because I disliked the game.
Title: Re: SASASR
Post by: George on April 03, 2010, 11:28:17 pm
Basically this thread:
(http://http://i44.tinypic.com/2retdh0_th.jpg) (http://http://i44.tinypic.com/2retdh0.jpg)
Title: Re: SASASR
Post by: MadeManG74 on April 04, 2010, 06:58:54 am
Quote from: "George"
Basically this thread:
(http://http://i44.tinypic.com/2retdh0_th.jpg) (http://http://i44.tinypic.com/2retdh0.jpg)

Nah dude, I'm pretty mello about it. I had a bum demo which was a shame, I wanted to try it out properly (although I still get the feeling people got bitten by the nostalgia bug hard with Ryo in this game). I think I'll save that picture for future use though.  :afroman:
Title: Re: SASASR
Post by: Aki-at on April 04, 2010, 07:12:59 am
How can MadeMan be against the world when he has me on his side?!

Don't worry bro we'll fight this... TOGETHER.

(http://http://theiphoneresource.com/wallpaper_files/funny-shark-ape-high-five_1.jpg)
Title: Re: SASASR
Post by: Waffle on April 04, 2010, 10:35:40 am
And people said I was whining too much about this game before.  :roll:
Title: Re: SASASR
Post by: STORM! on April 04, 2010, 11:18:27 am
Sorry, I'm not following this thread, so... how can I get the "play online with a friend" trophy?

 I have played with a friend and has not got the trophy. :cry:


 And how can I get the DLC? This game was not released here(in Japan) and I have the European version. How about patches, etc? Is it downloaded automatically?

 
 About the game, I have purchased anything, every piece of sounds, courses, characters... played as hell... and I think this game is less fun than Sonic Riders 2.


 Almost.  :|
Title: Re: SASASR
Post by: MadeManG74 on April 04, 2010, 05:49:16 pm
Quote from: "STORM!"
Sorry, I'm not following this thread, so... how can I get the "play online with a friend" trophy?

 I have played with a friend and has not got the trophy. :cry:


 And how can I get the DLC? This game was not released here(in Japan) and I have the European version. How about patches, etc? Is it downloaded automatically?

 
 About the game, I have purchased anything, every piece of sounds, courses, characters... played as hell... and I think this game is less fun than Sonic Riders 2.


 Almost.  :|

AS for the trophy, I believe there was a glitch/problem with that one, I know that some people here had trouble getting it. I'm not sure how to fix it though sorry!

As for the DLC, I'm not certain, but I think you may need to make a Euro account for PSN to buy it.
Title: Re: SASASR
Post by: max_cady on April 04, 2010, 06:01:15 pm
Metal Sonic has a weird synthsized voice, I though they were going to use voice clips from Sonic Heroes.
Title: Re: SASASR
Post by: STORM! on April 05, 2010, 09:26:39 am
Seems that Sumo or Sega are pretty lazy...

 The online is not that good. There are no features... nothing!


 I want my trophy!!! :|
Title: Re: SASASR
Post by: George on April 05, 2010, 09:40:22 am
The complaint has already been submitted to Sumo Digital, now I wonder if they will act on it.
Title: Re: SASASR
Post by: Happy Cat on April 05, 2010, 09:42:35 am
It's already been fixed in a patch.  It might not download for STORM! though since he isn't in the US or EU.
Title: Re: SASASR
Post by: George on April 05, 2010, 09:45:27 am
There hasn't been a patch since it came out. I don't know, maybe there has, I have not played it in awhile.

CONFIRM!?

(plus, You get game updates based on disc region, not where you are)
Title: Re: SASASR
Post by: Happy Cat on April 05, 2010, 09:46:33 am
A patch has came out in both EU and US.

It fixes the framerate issues and trophy issues, I got the patch.
Title: Re: SASASR
Post by: George on April 05, 2010, 09:47:31 am
I will have to check it. What version is your game STORM?
Title: Re: SASASR
Post by: STORM! on April 06, 2010, 09:13:58 am
My version is from Europe. Chizzles has sent it to me ;p

 When the patch cames out? I will play it later to see what happen.


 What about DLC? Well, the game is not that good, is very cheap, but I want more characters and sounds and courses!! At least, seems that this is the only way to see our beloved characters again, since Sega don't show love to them anymore...


Title: Re: SASASR
Post by: George on April 06, 2010, 01:18:42 pm
I mean't like patch version of the game. Go to the GAME XMB section, highlight the disc and press triangle. Go to INFORMATION and it should say 1.01 or 1.02 or something.
Title: Re: SASASR
Post by: Barry the Nomad on April 08, 2010, 08:21:36 am
The Metal Sonic & Death Egg Zone DLC hit the 360 Marketplace! 560 points. May be too much to some, but the track is awesome, the music is awesome (three Sonic the Fighters tunes as well as two SA1/2 tunes... and a Shadow tune and a Heroes tune...) and Metal is awesome. Oh, and Ristar is there too.
Title: Re: SASASR
Post by: George on April 08, 2010, 08:44:47 am
Quote from: "Barry the Nomad"
The Metal Sonic & Death Egg Zone DLC hit the 360 Marketplace! 560 points. May be too much to some, but the track is awesome, the music is awesome (three Sonic the Fighters tunes as well as two SA1/2 tunes... and a Shadow tune and a Heroes tune...) and Metal is awesome. Oh, and Ristar is there too.
better than the original price it was posted as. 800pts.
Title: Re: SASASR
Post by: Barry the Nomad on April 08, 2010, 09:01:36 am
Yeah, I almost punched a hole in a wall over the 800 point price, thankfully it changed before I bought it. I would have had to make one of these videos:

[youtube:2rekxget]Q44keM1mvrU[/youtube:2rekxget]
Title: Re: Sonic the Hedgehog 4
Post by: Autosaver on April 08, 2010, 08:10:00 pm
Costumes/Objects don't work online correctly IIRC.
(SASR)
Title: Re: SASASR
Post by: Barry the Nomad on April 09, 2010, 07:30:34 am
Are you a robot? beep beep! Speak human!

I think you mean avatar items don't show up correctly when racing as the avatar. Is that what you mean? Yeah, a few items are a little less in poly count and some translucent items are clear (such as some helmet visors) but for the most part, clothing has been showing up fine for me. Despite wearing a Ryo costume and a Sombrero, my glasses still had their lenses. I think there is a poly limit to the Avatar racer, and if you are dressed with too many polys, some cuts are made.
Title: Re: SASASR
Post by: Sega Uranus on April 09, 2010, 09:31:25 am
Quote from: "Barry the Nomad"
Are you a robot? beep beep! Speak human!

I think you mean avatar items don't show up correctly when racing as the avatar. Is that what you mean? Yeah, a few items are a little less in poly count and some translucent items are clear (such as some helmet visors) but for the most part, clothing has been showing up fine for me. Despite wearing a Ryo costume and a Sombrero, my glasses still had their lenses. I think there is a poly limit to the Avatar racer, and if you are dressed with too many polys, some cuts are made.

AKA Avatars were forced and not implemented properly.

Wondering if I should get the DLC or Perfect Dark. I mean, content wise, I would be retarded not to go with Perfect Dark, but this is Metal Sonic we are talking about here, folks!
Title: Re: SASASR
Post by: Orta on April 09, 2010, 01:44:14 pm
Quote from: "Sega Uranus"
AKA Avatars were forced and not implemented properly.

Wondering if I should get the DLC or Perfect Dark. I mean, content wise, I would be retarded not to go with Perfect Dark, but this is Metal Sonic we are talking about here, folks!

Save your money, ABC is around the corner!
Title: Re: SASASR
Post by: Barry the Nomad on April 09, 2010, 01:50:38 pm
Or spend all your money on ABC, SASAR DLC and PD! It still would be cheaper than a copy of Lips: Party Classics.
Title: Re: SASASR
Post by: MadeManG74 on April 09, 2010, 05:04:47 pm
Quote from: "Sega Uranus"
Quote from: "Barry the Nomad"
Are you a robot? beep beep! Speak human!

I think you mean avatar items don't show up correctly when racing as the avatar. Is that what you mean? Yeah, a few items are a little less in poly count and some translucent items are clear (such as some helmet visors) but for the most part, clothing has been showing up fine for me. Despite wearing a Ryo costume and a Sombrero, my glasses still had their lenses. I think there is a poly limit to the Avatar racer, and if you are dressed with too many polys, some cuts are made.

AKA Avatars were forced and not implemented properly.

Wondering if I should get the DLC or Perfect Dark. I mean, content wise, I would be retarded not to go with Perfect Dark, but this is Metal Sonic we are talking about here, folks!

Honestly, I would skip the DLC. It's not horrible but it doesn't seem that good. Especially compared to spending it on Arcade games.
Title: Re: SASASR
Post by: STORM! on April 10, 2010, 01:37:24 am
Quote from: "George"
I mean't like patch version of the game. Go to the GAME XMB section, highlight the disc and press triangle. Go to INFORMATION and it should say 1.01 or 1.02 or something.

 Ok now! I have got the patch automatically when boot the game. XD

 Now I need to play it with a friend to get the trophy ;p

 No special moves online yet? No more DLC??
Title: Re: SASASR
Post by: George on April 10, 2010, 05:56:19 am
Metal Sonic comes to PS3 on April 22nd.

No specials online, no.
Title: Re: SASASR
Post by: Monkeroony on April 16, 2010, 01:52:31 am
Why such a delay in dlc compared to 360 version?
It's more than I wanted to pay anyway and the track isn't exciting visually at all.
Title: Re: SASASR
Post by: Dr. SEGA Monkey on April 17, 2010, 08:16:11 am
I think the Death Egg track is the best track in the whole game. It's the only track with alternate paths that last for a big portion of the track. And plus, it has this thing in it:

(http://http://www.theghz.com/sonic/s&k/s&k_29.gif)

Also Ristar.
Title: Re: SASASR
Post by: Monkeroony on April 17, 2010, 09:25:07 am
Having Ristar in Death Egg doesn't make me happy, it confirms we won't get him via dlc, and also his design is plain bad.

I just got the Platinum for this game, very enjoyable overall even with the Chariot trophy.
Title: Re: SASASR
Post by: Barry the Nomad on April 19, 2010, 07:50:17 pm
Just got a call from some promotions company based in Arizona...

BOO-FUCKIN-YA!!!

I WON THE RYO HAZUKI FIGURE!!!

(http://http://www.blogcdn.com/www.joystiq.com/media/2010/02/shenmue-ryo-hazuki-forklift-figure.jpg)

(http://http://api.ning.com/files/BT4y-4zihQnHYTLyDxTMZ5F3H*bg5E49w4zphwuTofriyWiKOWz3zdzJ2OQsHOo6qhg-nxF*-kcY5d0kWfBEXU8El7p4tM9-/HappyDance.gif)

I'll provide pics for a Segabits news post, of course. :D
Title: Re: SASASR
Post by: MadeManG74 on April 19, 2010, 07:51:32 pm
Thats just really really good news. Congrats!
Title: Re: SASASR
Post by: Barry the Nomad on April 19, 2010, 07:57:51 pm
Thanks! Yeah, I'm not one to ever win anything (that includes MvC2 matches) so I'm stoked!

The woman on the phone said it is valued at $40, but I doubt anybody selling theirs on ebay will abide by that price point. :P

I'm opening the box, of course. I want to see if he can carry both Shenmue 1 & 2 on the fork.
Title: Re: SASASR
Post by: Orta on April 20, 2010, 02:22:37 pm
I hate you, Barry the Nomad.

Congratulations you... :cry:
Title: Re: SASASR
Post by: crackdude on April 20, 2010, 07:56:42 pm
wow! You just made us look miserably Ryo-figurine-lacking :D
Title: Re: SASASR
Post by: Sega Uranus on April 20, 2010, 08:04:00 pm
I was going to start some kind of petition for SEGA to make a bunch of them but then I got drunk.g and forgot to do two days worth of stuff. Guess I will have to deal with forcing Barry to take images of it in at least 40 different positions.

So I am wondering if the fork can even hold anything or if it will just break? If they are weak just put pegs or something under it for support. I think you should make comical pictures oh him carrying around a Dreamcast, or the original "Duke" Xbox controller.
Title: Re: SASASR
Post by: Barry the Nomad on April 20, 2010, 08:10:47 pm
are you now drunk.g?

I've had several ideas for what to do with Ryo, here are the rejects:

-Perform my own episode of "Will It Blend?"
-See how much weight the fork can hold before breaking
-Film "Shenmue 3: The Forklift Chronicles" with Ryo, Skeletor and a Goof Troop happy meal toy
-Do a figure mod and replace Ryo with Goro

I will, however, take requests for "hilarious pose photos".
Title: Re: SASASR
Post by: crackdude on April 20, 2010, 08:13:13 pm
Quote from: "Barry the Nomad"
are you now drunk.g?

I've had several ideas for what to do with Ryo, here are the rejects:

-Perform my own episode of "Will It Blend?"
-See how much weight the fork can hold before breaking
-Film "Shenmue 3: The Forklift Chronicles" with Ryo, Skeletor and a Goof Troop happy meal toy
-Do a figure mod and replace Ryo with Goro

I will, however, take requests for "hilarious pose photos".
Why did you reject this? It sounds like the best thing ever.
Title: Re: SASASR
Post by: Sega Uranus on April 20, 2010, 09:05:01 pm
Quote from: "Barry the Nomad"
are you now drunk.g?

After George beat me all day I just had to run away from it all. With all of that alcohol knowledge I obtained from the Yakuza games, I mean did you know that it would be safe to call 10 year Laphroaig the standard of the time? That it is characterized by a potent, smoky flavor and a smooth, dry body, but that it has more than it's shares of quirks, so most people either love it or hate it and if you are on the love of it, it'll be a drink you never forget?

As for the toy, in place of Nozomi you should have Megavolt, it is only fair.
Title: Re: SASASR
Post by: Barry the Nomad on April 21, 2010, 10:12:41 am
Okay, a Ryo action figure video drama has moved back into the realm of possibility. Though at the moment I only have the Sega Gals collection 1, Sonic Adventure figures, a werehog, Spongebob and the bots from Mystery Science Theater as a potential cast.
Title: Re: SASASR
Post by: Centrale on April 21, 2010, 11:11:08 am
Maybe you could do some kind of meta-drama.  Ryo tries to sell his forklift as a collectible on eBay, but no one is meeting the reserve.

(BTW, there's one already up there at $200 with 0 bids.)
Title: Re: SASASR
Post by: Barry the Nomad on April 21, 2010, 12:26:00 pm
Taken from the aforementioned ebay auction:

(http://http://img46.imageshack.us/img46/1917/picture1rbn.png)

Makes me wonder what the scale is and if the forklift is plastic or metal? Ryo's paint job looks so-so, but beggars can't be choosers! I just hope the Tiger is on his back and hopefully that the number "5" is behind his seat.

edit: This place, not Jazwares, handled the figures:
http://www.symbiotestudios.com/ (http://www.symbiotestudios.com/)
They're known for vinyl figures, so I'm assuming the forklift is vinyl.

Anybody have a script for "Shenmue 3: Back in the Habit"?
Title: Re: SASASR
Post by: STORM! on April 24, 2010, 05:29:14 am
Is the patch to allow Superstar Moves online finished?

 They could done the online mode the same as the online mode of Uncharted 2. Stupid room creations!
Title: Re: SASASR
Post by: Sega Uranus on April 24, 2010, 10:35:52 am
Quote from: "STORM!"
Is the patch to allow Superstar Moves online finished?

 They could done the online mode the same as the online mode of Uncharted 2. Stupid room creations!

They said they were never going to change that. The special moves online caused the game to lag, so they took it out.

I personally just want new modes of play, I am hoping they do that. OutRun Heart Attack Mode please!
Title: Re: SASASR
Post by: Monkeroony on April 24, 2010, 04:41:36 pm
I would have liked different online game modes, elimination and cup races.
Title: Re: SASASR
Post by: STORM! on April 25, 2010, 04:00:36 am
Quote from: "Sega Uranus"
Quote from: "STORM!"
Is the patch to allow Superstar Moves online finished?

 They could done the online mode the same as the online mode of Uncharted 2. Stupid room creations!

They said they were never going to change that. The special moves online caused the game to lag, so they took it out.

I personally just want new modes of play, I am hoping they do that. OutRun Heart Attack Mode please!


 The best thing on the game is missed online.

 I dont wanna see Sumo working on this series anymore. -_-"
Title: Re: SASASR
Post by: Sharky on April 25, 2010, 07:42:30 am
Quote from: "STORM!"
Quote from: "Sega Uranus"
Quote from: "STORM!"
Is the patch to allow Superstar Moves online finished?

 They could done the online mode the same as the online mode of Uncharted 2. Stupid room creations!

They said they were never going to change that. The special moves online caused the game to lag, so they took it out.

I personally just want new modes of play, I am hoping they do that. OutRun Heart Attack Mode please!


 The best thing on the game is missed online.

 I dont wanna see Sumo working on this series anymore. -_-"

Meh I'm glad it's missing... If theres one thing I would like to turn off its those superstar moves... or any 'catch up' items for that matter.

They look cool and are fun to do etc but they ruin competitive play.
Title: Re: SASASR
Post by: Sega Uranus on April 25, 2010, 08:47:54 am
Quote from: "Sharky"
Meh I'm glad it's missing... If theres one thing I would like to turn off its those superstar moves... or any 'catch up' items for that matter.

They look cool and are fun to do etc but they ruin competitive play.

I completely disagree. The whole reason I won almost every race with you and Kogen was because the gameplay was designed with the special moves in mind, they did not have time to polish the rest up once they figured out they had to cut the special moves from online play.

Competitive play should remain to the very very good and advanced Time Trial mode I think. Most of the game is just supposed to be based on fun before "I GOTTA WIN" kind of gameplay.

Quote from: "STORM!"
The best thing on the game is missed online.

 I dont wanna see Sumo working on this series anymore. -_-"

You like Sonic Riders 1 and 2 though, so your opinion on racers is  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:
Title: Re: SASASR
Post by: STORM! on April 25, 2010, 01:29:59 pm

 And Sonic Riders is way better than SASASR.
Title: Re: SASASR
Post by: Barry the Nomad on April 25, 2010, 02:32:51 pm
Quote from: "STORM!"

 And Sonic Riders is way better than SASASR.

Eeeeeeeehhhhh... the general gaming populace is going to have to disagree with that.
Title: Re: SASASR
Post by: Aki-at on April 25, 2010, 03:15:52 pm
General? You can go with the niche gaming populace and they'd disagree with that.

Anyway Storm doesn't like Outrun 2 or any general car game either, so you can completely forget his opinions on racing titles!
Title: Re: SASASR
Post by: Orta on April 25, 2010, 04:09:21 pm
(http://http://www.danceliquid.com/images/psyduck.jpg)

This is how I feel after the last few posts. I hope it's not considered spam.
Title: Re: SASASR
Post by: Sharky on April 25, 2010, 06:18:58 pm
Quote from: "Sega Uranus"
Quote from: "Sharky"
Meh I'm glad it's missing... If theres one thing I would like to turn off its those superstar moves... or any 'catch up' items for that matter.

They look cool and are fun to do etc but they ruin competitive play.

I completely disagree. The whole reason I won almost every race with you and Kogen was because the gameplay was designed with the special moves in mind, they did not have time to polish the rest up once they figured out they had to cut the special moves from online play.

Competitive play should remain to the very very good and advanced Time Trial mode I think. Most of the game is just supposed to be based on fun before "I GOTTA WIN" kind of gameplay.

I gotta agree to disagree, the reason you won was because A) Kogen is blood terrible and B) I only got the game the day before and didnt yet know many of the tracks.

Had we had the same experience I think it would be a much closer match and I don't mean that in a braggish way... I think the game is best played with out superstar moves.
Title: Re: SASASR
Post by: Deefy on April 26, 2010, 05:38:10 pm
I agree with STORM!    Especially thinking that the project of SONIC RIDERS 2 was initially planned for the HD consoles(such as NIGHTS journey of DREAMS), making it even more juicy.

But i also like SASASR.
Title: Re: SASASR
Post by: George on April 26, 2010, 05:44:40 pm
I disagree with the Sonic Riders comment, those games are not very good. I really really enjoyed SASASR, but that is cuz I'm in love with Outrun.
Title: Re: SASASR
Post by: Mengels7 on April 26, 2010, 11:21:00 pm
I'm in love with Outrun 2 and SASASR is just bleh to me. I'd rather play Mario Kart.
Title: Re: SASASR
Post by: STORM! on April 27, 2010, 07:11:08 am
Have you really played Sonic Riders 2? The game is fantastic!

 It's well designed, original, nice sounds, nice tracks and completely fun! It also has more "Sega factor" than SASAR. The gravity system is extremely fun and the shortcuts are ways better than the ones on SASAR.

 It has Hang-On machine, Hang-On sounds, it has KUNOICHI!! And look, this is a Sonic game! Shame on SUMO and Sega for not bring more contents to SASAR.

 Don't need to talk about the "gimmicks"... well, the gimmicks are extremely better on Sonic Riders 2 and works fine. It has a lot of them!

 It has also a story mode, with events and incredible CG movies!

 SASAR is not a bad game, I like it, but it's worse than Sonic Riders 2.

 
 
 And who said I dislike OutRun? Probably Daytona and OutRun are the only "race" games I can play and enjoy. The rest, like Gran Turismo, are just boring...
Title: Re: SASASR
Post by: Deefy on April 27, 2010, 09:42:36 am
Quote
It's well designed, original, nice sounds, nice tracks and completely fun! It also has more "Sega factor" than SASAR. The gravity system is extremely fun and the shortcuts are ways better than the ones on SASAR.

Yeah STORM! THESE are the real reasons for the superiority of SONIC RIDERS 2 (in my humble opinion).
Title: Re: SASASR
Post by: Sharky on April 27, 2010, 09:52:37 am
I'm sorry but Sonic Riders is one of the worst Sega racers I've ever come across.
Title: Re: SASASR
Post by: Sega Uranus on April 27, 2010, 01:25:56 pm
Quote from: "Sharky"
I'm sorry but Sonic Riders is one of the worst Sega games I've ever come across.

I fixed your post for you, bud.
Title: Re: SASASR
Post by: crackdude on April 27, 2010, 06:09:57 pm
Sonic Riders wasn't that bad when you got into it.
Title: Re: SASASR
Post by: Mengels7 on May 15, 2010, 01:36:46 pm
So uh I haven't played this since launch week. Did we ever get any DLC other than forklift Hazuki and Metal Sonic?
Title: Re: SASASR
Post by: crackdude on May 15, 2010, 03:53:41 pm
Quote from: "Mengels7"
So uh I haven't played this since launch week. Did we ever get any DLC other than forklift Hazuki and Metal Sonic?
Nope. The game seriously lost momentum somehow.
Title: Re: SASASR
Post by: fluffymoochicken on May 15, 2010, 03:59:20 pm
Quote from: "crackdude"
Nope. The game seriously lost momentum somehow.
Maybe that's because it's a disappointing kart racing game that's too casual for hardcore racing fans, not balanced out enough for casual racing fans, doesn't allow two people to select the same character (in a game with very hard set tiers), and has a limited set of way too similar tracks - none of which are based on classic games that would get older fans excited.

Yeah, I haven't played it since March either.
Title: Re: SASASR
Post by: Sharky on May 15, 2010, 04:13:16 pm
I have, its still very fun online... Played it about a week ago.
Title: Re: SASASR
Post by: crackdude on May 15, 2010, 04:27:44 pm
I think it's a pretty fun game. Just a little too happy to handle for long sittings lol
Title: Re: SASASR
Post by: Barry the Nomad on May 15, 2010, 04:37:18 pm
I wouldn't say the game lost momentum. Considering how quickly the industry moves from release to release, and players are constantly running to the next big thing, I'd say SASASR had the right amount of attention.

The avatar items and Metal Sonic release helped in keeping people's attention on the game.
Title: Re: SASASR
Post by: Sega Uranus on May 15, 2010, 08:09:03 pm
Quote from: "Barry the Nomad"
I wouldn't say the game lost momentum. Considering how quickly the industry moves from release to release, and players are constantly running to the next big thing, I'd say SASASR had the right amount of attention.

The avatar items and Metal Sonic release helped in keeping people's attention on the game.

SEGA was most likely wanting this series to reach the same level of popularity as Mario & Sonic has, so in this regard, it is a failure.
Title: Re: SASASR
Post by: George on May 15, 2010, 08:12:36 pm
Sorry but the industry does not operate that way Sanus. SEGA is not stupid, they know that Mario and Sonic sold due to MARIO AND SONIC brand name and not actual game.

If the game makes enough profit, its a success and we will see a new game. Most likely, we will see another entry to the franchise.
Title: Re: SASASR
Post by: Sega Uranus on May 15, 2010, 08:35:34 pm
Quote from: "George"
Sorry but the industry does not operate that way Sanus. SEGA is not stupid, they know that Mario and Sonic sold due to MARIO AND SONIC brand name and not actual game.

If the game makes enough profit, its a success and we will see a new game. Most likely, we will see another entry to the franchise.

I think you missed my point.

Considering one magazine had like twelve different covers just because of this game means SEGA thought they had a real winner here.

The way I think SEGA saw it was they basically take a Mario & Sonic-like game and then put it on every platform they can, just without Mario. In business logic, they should make more money than they did on just two platforms with slightly more appeal, right?

Of course the game is a success in that it made it's money back, I would argue that they made their money back by March even. My point is that SEGA most likely wanted the game to be bigger than it turned out to be, especially considering how many platforms it is on it could have easily done so.

Of course they will make a sequel. I would be shocked if they were not planning one right now honestly, but considering how much better this sold on the Nintendo platforms even with Microsoft pushing it so much I think they might plan to make two different releases next time to try and catch the HD audiences better.
Title: Re: SASASR
Post by: George on May 15, 2010, 10:41:35 pm
Great, assuming. We don't know what SEGA thinks about the game.
Title: Re: SASASR
Post by: Sega Uranus on May 16, 2010, 01:14:06 am
Quote from: "George"
Great, assuming. We don't know what SEGA thinks about the game.

But this is a forum so we are supposed to discuss all we think about whatever the topic at hand brings! Great indeed!
Title: Re: SASASR
Post by: crackdude on May 16, 2010, 06:42:55 am
I just stopped by to say great.

Great!
Title: Re: SASASR
Post by: Aki-at on May 16, 2010, 07:31:32 am
Pretty sure the sales numbers for Sonic and SEGA Allstars Racing is not what SEGA wanted, when you have five different versions of a game and so far have only shipped out a million copies, I would not indicate that as a good seller.

On the plus side SEGA games sell for much much longer duration, so it could end up meeting their targets. Either way Alien vs Predator outsold it and I am sure that games sell numbers are unexpected!
Title: Re: SASASR
Post by: STORM! on May 16, 2010, 09:35:46 am
Quote from: "George"
Great, assuming. We don't know what SEGA thinks about the game.

 I think Sega is giving a shit about this series, since they are not releasing it worldwide. It's a shame, since there are a lot of characters unknown by major audience and outside Japan.

 I was expecting a better planned project after the release, like Sony did in Uncharted 2: dlc pack 1, 2 & 3, with a lot of fun and they are always updating the online mode turning it into a better experience.


 SASAR? Sega is doing nothing...

 @Sanus: Mario & Sonic? Was not Sega expecting it to be their "Mario Kart" on the HD consoles? If they have put more efforts on it...  :roll:
Title: Re: SASASR
Post by: Mengels7 on May 16, 2010, 04:35:03 pm
Sega could make up for SASASR by having AM2 produce a Sega Fighters Megamix like a bunch of you dreamed of. Problem solved. :)
Title: Re: SASASR
Post by: fluffymoochicken on May 16, 2010, 04:41:51 pm
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!
Title: Re: SASASR
Post by: Sharky on May 16, 2010, 06:35:52 pm
Quote from: "fluffymoochicken"
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!

No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks... I hated the whole 'running' race aspect.

Not to mention I'd hate to go back to 'just sonic' characters.
Title: Re: SASASR
Post by: crackdude on May 16, 2010, 06:46:38 pm
Quote from: "Sharky"
Quote from: "fluffymoochicken"
Or they could make up for it with a Sonic R 2! ^__^

Sonic's expanded cast of characters should make for a great roster!

No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks... I hated the whole 'running' race aspect.

Not to mention I'd hate to go back to 'just sonic' characters.
It was just awesomely fun to play with a friend! I had so many laughs!
Title: Re: SASASR
Post by: George on May 16, 2010, 07:19:14 pm
Lower standards as children.
Title: Re: SASASR
Post by: crackdude on May 16, 2010, 07:20:37 pm
What do you mean? I only played it two years ago..
Title: Re: SASASR
Post by: fluffymoochicken on May 16, 2010, 07:36:58 pm
Quote from: "Sharky"
No clue what you see in this game... That game was far less ballanced, far slower... not online, had less then 10 tracks...
I know that the game wasn't "perfect", but it did a lot of things right that made me adore it. It had nice levels (especially the final track which glowed different colors), a gorgeously brilliant soundtrack, and I even loved the concept of mixing on foot running/platforming with racing. It was a lot of fun! ^__^

I'd like them to try making another one with more tracks, better balance, online play, and most importantly - more dance pop music! <333

Quote
Not to mention I'd hate to go back to 'just sonic' characters.
Fine. Goro Majima can come along, since you guys love him so much. =P
Title: Re: SASASR
Post by: George on May 16, 2010, 11:23:53 pm
(http://http://i43.photobucket.com/albums/e392/kid_65/Legendary%20Guitar/Yakuza/GoroMajima3.jpg)
Title: Re: SASASR
Post by: Sega Uranus on May 17, 2010, 12:09:23 am
Quote from: "fluffymoochicken"
Fine. Goro Majima can come along, since you guys love him so much. =P

 :idea:  Majima & Sonic All-Stars Racing  :idea:

I do not see why you would want a Sonic R 2 though. Especially if they brought back similar mechanics, I have no idea how it would be taken seriously by anyone, even Sonic fans. Not just that, but Sonic R roughly covered the best Sonic characters, even to this day there are not many good ones introduced anymore.

If there are more SEGA crossover racing games, they need to have more SEGA-like gameplay and even just general references. It also needs to be planned by smarter people that would not choose overused and uninteresting franchises for levels and characters like half of the cast of Sonic & SEGA All-Stars Racing was.

If they need to make another 'Wacky' game, then they need to take a look at something like this
[youtube:2fb2ven4]ogGHLFsa9Io[/youtube:2fb2ven4]
Or even something like this
[youtube:2fb2ven4]RtXNzmkn7yk[/youtube:2fb2ven4]

Either or would be cool, as long as it has a good soundtrack like... Basically any Yu Suzuki racer.
Title: Re: SASASR
Post by: MadeManG74 on May 17, 2010, 07:48:12 am
I thought Sonic R was cool. At least it was honest about being a Sonic game, and didn't just rip-off Mario Kart as much as possible without copping a lawsuit. The idea of having them run around, and tails flying, Knuckles gliding etc was more original than just sticking them all in go-karts.
Title: Re: SASASR
Post by: Monkeroony on May 17, 2010, 08:11:05 am
This game should have been supported sooner after launch.
one map and character for almost £5, hard to get excited for that really.

Such a shame as I got the platinum and have now just left it to gather dust.
Title: Re: SASASR
Post by: STORM! on August 24, 2010, 09:31:03 am
For some obscure reason, Sega has trademarked SASASR in Japan...


 I already own the European version and 1 single trophy left to get the Platinum.


 I don't think the game is coming to Japan, but... if there is a Japanese version, could I got all the trophies again? XDDD
Title: Re: SASASR
Post by: Sega Uranus on August 24, 2010, 11:55:47 am
I told you to wait for it!