SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: MadeManG74 on February 07, 2010, 07:29:24 pm

Title: SegaBits Fight Club
Post by: MadeManG74 on February 07, 2010, 07:29:24 pm
Every forum needs one of these! This is the thread to talk about fighting games of all kinds (Except Smash Bros, which is shit).

Feel free to post your gamertag/id's if you ever want to play online, mine is MadeManG74, I have a fair few fighters on XBL
*Virtua Fighter 5
*Street Fighter 4
*Super Street Fighter 2 Turbo HDR
*Marvel vs Capcom 2
*King of Fighters XII
*King of FIghters 98:UM
*Garou: Mark of the Wolves


As for upcoming games:

Neo Geo Battle Coliseum will soon be hitting XBLM, with some updates to the visuals
[youtube:1b3e0ct1]RAaKKHOQ1z4[/youtube:1b3e0ct1]

SNK is also bringing over King of Fighters 2002 Unlimited Match
(http://http://www.nick.therumblepack.com/wp-content/uploads/2009/08/kofum03_unlimited-roster.jpg)


Of course, the big daddy of this year's fighters is Super Street Fighter IV, which I'm looking forward to quite a bit. Definitely interested in playing as Adon, and maybe trying out Dudley (although I suck with him in 3S)
I'm also really keen to find out what the new guy, Hakan will be like.
(http://http://gamerant.com/wp-content/uploads/super-street-fighter-4-iv.jpg)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on February 08, 2010, 12:43:22 am
My GamerTag on the Xbox 360 is MeatWaffles

I have:

*Virtua Fighter 5
*Virtual-On: Oratorio Tangram (Not sure if this counts?)
*The King of Fighters 98:UM
*Garou: Mark of the Wolves

I also plan to get Super Street Fighter IV, and I might get either Neo Geo Battle Coliseum or The King of Fighters 2002 UM, and I could consider Soul Calibur IV o Tekken 6 if I see them for cheap, I guess.

I am up for VF5 at any time (the characters I play the most are Akira, Vanessa, Shun Di and Pai Chan, but I try to play them all), but I would also like to play any of the other games I mentioned.
Title: Re: SegaBits Fight Club
Post by: upsidedown fuji on February 08, 2010, 01:52:41 am
High five on the Super Smash Bros. comment! That game isn't a fighter, it's an epileptic seizure inducing clusterfook of a game.

I don't fire these games up often but I do currently own:

Xbox 360:
-Virtua Fighter 5
-Dead of Alive 4

Gamertag is in the signature. ;)
Title: Re: SegaBits Fight Club
Post by: SOUP on February 08, 2010, 09:48:55 pm
Anybody pick up Tatsunoko vs. Capcom yet?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 08, 2010, 09:52:26 pm
Quote from: "SOUP"
Anybody pick up Tatsunoko vs. Capcom yet?

I'm getting the game soon, I have no idea how to work Wii interwebs though, so I can't link up friend codes and whatnot yet.

Frank West is going to be my main for sure though  :afroman:
Thinking I might make an arcade stick from a classic controller or something.
Title: Re: SegaBits Fight Club
Post by: SOUP on February 09, 2010, 05:36:33 am
Frank West is pretty awesome. He's the only secret character that I've unlocked so far.
Title: Re: SegaBits Fight Club
Post by: George on February 09, 2010, 06:47:53 am
Quote from: "MadeManG74"
Quote from: "SOUP"
Anybody pick up Tatsunoko vs. Capcom yet?

I'm getting the game soon, I have no idea how to work Wii interwebs though, so I can't link up friend codes and whatnot yet.

Frank West is going to be my main for sure though  :afroman:
Thinking I might make an arcade stick from a classic controller or something.
Its pretty simple, just put in your wifi key and you are good to go. They even have a video that explains it. But its pretty simple.
Title: Re: SegaBits Fight Club
Post by: Mengels7 on February 09, 2010, 11:09:35 am
I just picked up one of those sweet Mad Catz TE Sticks for PS3.

I've got:
Virtua Fighter 5
Street Fighter 4
Marvel vs Capcom 2

Anyone else play these online with PS3?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 11, 2010, 12:07:36 am
Quote
A little birdie just wrote to inform me that the final four characters for Super Street Fighter 4 will be revealed between Feb. 18 - March 11, 2010.

This somewhat fits with an earlier story that these characters would be announced in the next week or two, but this source and timeline are more reliable.

The person has asked to remain anonymous, but they've provided this site with great information in the past, so expect to officially know who the final four characters are in Super Street Fighter 4 in about a month or less.
http://www.eventhubs.com/news/2010/feb/ ... -march-11/ (http://www.eventhubs.com/news/2010/feb/10/ssf4-roster-be-revealed-between-feb-18-march-11/)

A little BIRDIE told him!?!?!!

Adglakdjgadgflsglsfkaglkasfjksajfgsfgk

(http://http://streetfighteralpha.manga.com/images/birdie2.jpg)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 12, 2010, 03:42:29 pm
Quote
Former GameSpot editor, Jeff Gerstmann, received a boxing glove and rose from Capcom and posted a picture of it on his Twitter account (on the left), this of course looks a lot like Dudley's boxing glove (middle) and the rose (right) he throws to taunt his opponent.


Click images for larger versions
While this isn't official confirmation Dudley is in Super Street Fighter 4 — it's about as close as you'll get to it.

Thanks to Henaki for pointing this out.

(http://http://media.eventhubs.com/images/2010/02/12_boxglove.jpg)

http://www.eventhubs.com/news/2010/feb/ ... dley-hint/ (http://www.eventhubs.com/news/2010/feb/12/capcom-sending-out-rose-and-boxing-glove-dudley-hint/)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on February 12, 2010, 04:21:23 pm
I do not know why they are waiting so long to reveal the characters, especially considering we already know who they are...
Title: Re: SegaBits Fight Club
Post by: Orta on February 13, 2010, 10:34:00 am
Just tried Tatsunoko vs Capcom. Can someone explain to me why the fuss around this game?
Title: Re: SegaBits Fight Club
Post by: SOUP on February 13, 2010, 10:56:32 am
Quote from: "Orta"
Just tried Tatsunoko vs Capcom. Can someone explain to me why the fuss around this game?

It plays like an updated Marvel vs. Capcom 2. If you liked that game, I really don't see what's not to like about this one. It's got Frank West slamming Servebot helmets on people :).
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 17, 2010, 05:28:21 pm
[youtube:998q367n]_zY1WGnnlLk[/youtube:998q367n]
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on February 17, 2010, 06:07:35 pm
^^^THAT is how you make a trailer! Dudley looks freaking epic in there, Ibuki looks great (especially her hair) but I am kind of disappointed with Makoto from what they have shown. Why do all of the characters have their same outfits? What is so hard with making a new costume for every game? You can always add the original one as an option.

Time to oil up... Err, I mean preorder! It comes out around the same time as the Halo Reach beta too! Awesome!
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 17, 2010, 06:15:37 pm
I agree Dudley's Ultra looks fantastic. Shame that Balrog got such a shitty looking one with his Dirty Bull move.  :cry:
Title: Re: SegaBits Fight Club
Post by: SOUP on February 18, 2010, 01:06:31 pm
Awesome news to see these Street Fighter III characters return (3rd Strike is still my favourite SF game).  I feel kinda dumb for picking up Street Fighter IV at launch though, now that this is coming out so soon afterwards.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 18, 2010, 10:54:25 pm
Quote
According to a couple of arcade operator friends of mine, SNK will be showing off the latest iteration of the King of Fighters series at AOU on the 19th and 20th.

King of Fighters 13 will apparently run on the Type X2 hardware and will begin operation during the last part of April. I don’t have any other information but most likely things will start to pop up this weekend.

http://www.versuscity.net/2010/02/18/ki ... 13-at-aou/ (http://www.versuscity.net/2010/02/18/king-of-fighters-13-at-aou/)

Don't fuck this one up SNK.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on February 19, 2010, 03:47:25 pm
Sudden Death, GO!
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 24, 2010, 10:29:59 pm
King of Fighters XIII Announcement will be March 25th, it was in the last Arcadia issue apparantly.

So fingers crossed then. XII had potential but overall just felt unfinished, I have confidence something good can be made with XIII.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 25, 2010, 05:37:23 pm
It's official:

(http://http://cache.gawkerassets.com/assets/images/9/2010/02/500x_kof13.jpg)
Quote
The latest entry in the 2D King of Fighters series has been announced by Osaka-based game developer SNK Playmore. It is The King of Fighters XIII.

The title runs on the Taito Taito X2 arcade system board. Details are scant, and SNK is expected to reveal more about the arcade fighter in a preview next month.

Hand-drawn title The King of Fighters XII was released in Japanese arcades in April 2009.
http://kotaku.com/5479843/snk-announces ... hters-xiii (http://kotaku.com/5479843/snk-announces-the-king-of-fighters-xiii)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on February 26, 2010, 07:10:45 am
Holy shit, that is a badass logo. If I was a SNK-Fan-Nerd I would tattoo it on myself, alas... I am not.

So, does anyone think this will be more of the same or are they really going to buckle down and really add in some nice features? My guess is the former entirely! Kind of sad.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 26, 2010, 02:38:47 pm
Quote from: "Sega Uranus"
Holy shit, that is a badass logo. If I was a SNK-Fan-Nerd I would tattoo it on myself, alas... I am not.

So, does anyone think this will be more of the same or are they really going to buckle down and really add in some nice features? My guess is the former entirely! Kind of sad.

Well it depends on what you mean of 'more of the same'. They would be stupid to not use as much as possible from the last game (Sprites, characters etc) since animating all that took some serious effort.

KOFXII was a good base, but thats reall all it was. The game felt like they rushed it out the door to cut their losses, so that they could keep going to make what they really wanted to do with the new engine. I would expect XIII to have the missing characters mentioned on the XII disc (King, Yuri, Takuma, Billy, Iori 98, Hwa, Vice etc), a boss Character and a story mode (KOFXII seemed to orginally have a story, but was changed to a 'dream match' game, probably a result of 'oh shit we got no money left!'. That would explain Iori's flames, Mature's new costume etc).

So basically, with more moves, more characters, more backgrounds and some static artwork, they could make a quite good KOF out of this. And don't forget the trend of 'Bad game - Good game' is a staple of KOF too.

97 was weak, but 98 was fantastic.
2001 was bad, 2002 is a classic.
2003 was poo, XI is loved.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on February 28, 2010, 04:47:29 pm
(http://http://img191.imageshack.us/img191/2056/hakanz.jpg)
http://forums.shoryuken.com/content.php ... aw-A-Hakan (http://forums.shoryuken.com/content.php?r=260-I-Though-I-Saw-A-Hakan)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 09, 2010, 11:20:31 pm
Hakan unveiled.

what is this i dont even

[youtube:2hezwg35]zXFOlJusRWs[/youtube:2hezwg35]

[youtube:2hezwg35]TXLxgxX6poo[/youtube:2hezwg35]
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on March 10, 2010, 08:26:56 am
Holy crap, what a seriously awesome addition! He has a lot of potential. I wonder if the more oil he has on him the more energy attacks hurt him?

Rare's Twitter account mentioned that and Killer Instinct 3. No, it is not announced, but they keep teasing it, so I would expect to see something related to that soon.

Not to say Killer Instinct was ever good, but it would be nice to C-C-C-C-COMBO BREAKER see a non-Japanese studio put out a fighting game. No, Mortal Kombat does not count... It never did...
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 10, 2010, 02:13:25 pm
Quote from: "Sega Uranus"
Holy crap, what a seriously awesome addition! He has a lot of potential. I wonder if the more oil he has on him the more energy attacks hurt him?

Rare's Twitter account mentioned that and Killer Instinct 3. No, it is not announced, but they keep teasing it, so I would expect to see something related to that soon.

Not to say Killer Instinct was ever good, but it would be nice to C-C-C-C-COMBO BREAKER see a non-Japanese studio put out a fighting game. No, Mortal Kombat does not count... It never did...

I agree Hakan is awesome. I think his reverse doggy-style rape Ultra looks stupid, but all the ultras look dumb as dog-shit in this game anyway so... And it looks like Dee Jay likes it;

(http://http://img202.imageshack.us/img202/8075/djsmile.jpg)

If the rumours are true, I think that his oiliness does affect his moves, I remember specifically something about that bearhug launcher shooting them further if he's oilier.

And is Killer Instinct really any better than Mortal Kombat? At least Mortal Kombat had UMK3...
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on March 11, 2010, 09:07:42 am
Hakan looks really awesome, especially in his actual gameplay vs. Juri trailer. I don't know that he'll be top tier or whatever, but it doesn't matter much. He looks like he'll be extremely fun to play.

In addition to Hakan, I know I'll be using Dan, Rose, Dee Jay, Makoto, Dudley, T. Hawk, and Zangief... there's a TON more characters that interest me than last time. =D
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 12, 2010, 04:35:19 pm
Thought this was a cool poster from GDC, found on Eventhubs

(http://http://media.eventhubs.com/images/2010/03/12_clubposter01.jpg)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on March 12, 2010, 05:03:35 pm
That's a neato picture, I suppose.

Did you read about the character changes, by the way? Dan has a fireball that reaches across 60% of the screen now. :mrgreen:
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 12, 2010, 05:25:31 pm
Quote from: "fluffymoochicken"
That's a neato picture, I suppose.

Did you read about the character changes, by the way? Dan has a fireball that reaches across 60% of the screen now. :mrgreen:

Yeah I did, unfortunately it sounds like Vega hasn't gotten many buffs, which he kinda needed. Thankfully his claw stays on longer at least, and maybe his new ultra won't be as useless as Maximum Spider was.

I also heard Adon's move leave him vulnerable a lot and his Ultras aren't very good, but I'll probably still use him, I like him in Alpha 2 at least. Speaking of Alpha, I still wish Birdie was in the game, he was such a cool character.

I'm really interested in learning Hakan as well, but I'm probably not a good enough player to get hte most out of him.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on March 12, 2010, 05:41:48 pm
Lol, Maximum Spider. I've never heard his move called that. Since I'm not a fan of Vega, I don't have much to say, but I sympathize with the people who wanted him to be a contender this time around.

Adon is predictably going to be useless, as he has fragile health and low damage to go with his slower, completely unsafe special moves. I figured that Capcom would screw him over like that. Not sure why they even bothered putting him in the game if they were going to fuck him up badly. =/ I expect him to land in the bottom tier, if not be THE bottom tier by himself (a la Roll Tier in MvC2).

I have a feeling that people might start accusing Hakan players of being "scrubby", but we'll see.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 12, 2010, 06:15:20 pm
Quote from: "fluffymoochicken"
Lol, Maximum Spider. I've never heard his move called that. Since I'm not a fan of Vega, I don't have much to say, but I sympathize with the people who wanted him to be a contender this time around.

Adon is predictably going to be useless, as he has fragile health and low damage to go with his slower, completely unsafe special moves. I figured that Capcom would screw him over like that. Not sure why they even bothered putting him in the game if they were going to fuck him up badly. =/ I expect him to land in the bottom tier, if not be THE bottom tier by himself (a la Roll Tier in MvC2).

I have a feeling that people might start accusing Hakan players of being "scrubby", but we'll see.

I'm surprised you never heard it called Maximum Spider before, since it does look so much like Spiderman's Infinity Attack from MSH. It's a really cool looking ultra, but you can block on reaction, it can't be comboed into, and it has that wacky charge motion that's pretty tough to pull out.

I was hoping Adon would be a good character, or at least around mid tier. I don't know where he sat in the ALpha series, but he seemed to be fine. Oh well, hopefully he's better than first impressions would have us believe. EVen so, I don't mind playing low tier, just so long as they aren't completely hopeless to the point where it's not even fun.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 18, 2010, 11:54:02 pm
http://game.snkplaymore.co.jp/event/kof-xiii/index.html (http://game.snkplaymore.co.jp/event/kof-xiii/index.html)

KOFXIII reveal and special event coming on the 25th of March in Akihabara.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on March 22, 2010, 05:08:28 pm
SUPER STREET FIGHTER IV UPDATES

Capcom is offering Super Street Fighter IV: Dojo Edition ONLY through their online store.

(http://http://drh2.img.digitalriver.com/DRHM/Storefront/Company/capcomus/images/dojo_360-1.jpg)
    * Super Street Fighter® IV
    * Super Street Fighter® IV Dojo Edition Gym Bag
    * T-shirt featuring Dudley tossing his rose
    * 24 oz aluminum water bottle with carabiner (BPA free) featuring Ibuki
    * Super Street Fighter® IV Dojo Edition head band
    * 1 GB USB drive featuring Juri and containing character art, wallpapers, comics and more . . .

http://shop.capcom.com/store/capcomus/e ... 9295635928 (http://shop.capcom.com/store/capcomus/en_US/pd/productID.181156800?resid=S6fqFgoHAj4AACWz98UAAAAY&rests=1269295635928)

Video Showing off SSFIV Alt.s
[youtube:8mei7yf1]yD4YQA1Qlos[/youtube:8mei7yf1]

SSFIV Intro Vid
[youtube:8mei7yf1]JvysZuF84qU[/youtube:8mei7yf1]


Very interesting notes about SSFIV Gameplay changes etc
http://forums.shoryuken.com/content.php ... Translated (http://forums.shoryuken.com/content.php?r=437-Neo-Arcadia-Super-SF4-Notes-Translated)

Seems like Vega's Ultra 1 now goes through all projectiles and can juggle you on the way up. Apparantly it went from the worst ultra in the game to one of the very best.

It sounds like a lot of Ultra 2s are just plain garbage though, which is a shame. Even worse is the fact that many characters sound like they haven't changed at all, and the shortcuts are still in...
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 02, 2010, 02:45:48 am
SUper Street Fighter 2 Turbo HD Remix is HALF PRICE This week on XBLA.

http://www.shoryuken.com/content.php?r= ... -Xbox-Live (http://www.shoryuken.com/content.php?r=516-Super-Street-Fighter-II-HD-Remix-50-Off-on-Xbox-Live)

IF anyone has even a passing interest in fighters or is intereted in getting into them in some way, it's worth checking out, really excellent game.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 02, 2010, 07:58:16 am
I saw that this morning just before I went to bed. I've been on the fence about buying the full game, but now that it's so cheap.... eh, I might give it a shot.

I just don't really see myself playing it more than Marvel is all. :P
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 02, 2010, 05:00:17 pm
Quote from: "fluffymoochicken"
I saw that this morning just before I went to bed. I've been on the fence about buying the full game, but now that it's so cheap.... eh, I might give it a shot.

I just don't really see myself playing it more than Marvel is all. :P

It's actually quite good, the new sprites aren't to everyones liking, but I think they look good.

If you see me online shoot me an invite for a few games. I'm not real good, but wouldn't mind playing some matches.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 02, 2010, 07:02:00 pm
Alright, so obviously I bought the game today... it's more fun than I expected. Especially Dee Jay, he's just as awesome a character as I thought he'd be from all the match footage I've watched before. =)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 02, 2010, 07:07:20 pm
Quote from: "fluffymoochicken"
Alright, so obviously I bought the game today... it's more fun than I expected. Especially Dee Jay, he's just as awesome a character as I thought he'd be from all the match footage I've watched before. =)

Nice matches today! I need to figure out how to escape that DJ cross-up you can do so well, that was a killer. You're grapplers are very good as well, think you'll be using Hakan in SSFIV?
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 02, 2010, 07:11:45 pm
Quote from: "MadeManG74"
Nice matches today! I need to figure out how to escape that DJ cross-up you can do so well, that was a killer. You're grapplers are very good as well, think you'll be using Hakan in SSFIV?
Hehe, yeah, the Dee Jay cross-up is one of the few tricks I actually knew in this game before playing it... Thanks, darksydephil. (http://http://forums.sega.com/images/icons/icon7.gif) I also know there's some better combos and an anti-air juggle but I haven't gotten the hang of them yet.

I will definitely be using Hakan in SSFIV, if and when I get it. I love grapplers, I love joke characters.... Hakan is giving me the best of both worlds. ^__^

For now, though, I gotta get back in the swing of playing these slower fighting games again, lol... I need to practice Zangief and T. Hawk especially. I keep screwing up ticks and SPD motions because it's been so long since I've played this sort of game.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 06, 2010, 11:40:37 pm
Because theres not much to talk about in terms of news:
[youtube:3hfk0tuo]6uZWArSOmCc[/youtube:3hfk0tuo]
[youtube:3hfk0tuo]Fk45TJqb9SE[/youtube:3hfk0tuo]

Also been playing loads of KOF '98 UM on XBLA with some Australian guys on my friends list, what a fantastic game. I cannot wait for KOF 2k2 UM soon, I've been learning EX Billy Kane, Yamazaki and Orochi Shermie since they carry over to 2k2 (unlike Mr Big and Brian Battler).
Hopefully SNK gets the netcode sorted out so I can play against people overseas without 3 full seconds of lag.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 07, 2010, 05:58:32 pm
KOF98UM is a game I never played very much of. It's not an easy pick up and play for casuals type of game, it's very much a "sit here and practice all day" type of game. I would have loved it back in high school, but now... eh. I'll stick to the wackiness of Marvel. :P

So today, the guy who leaked all the info about the new SSFIV characters months in advance has now leaked that Marvel vs. Capcom 3 is in production. Thoughts?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 07, 2010, 06:28:33 pm
Quote from: "fluffymoochicken"
KOF98UM is a game I never played very much of. It's not an easy pick up and play for casuals type of game, it's very much a "sit here and practice all day" type of game. I would have loved it back in high school, but now... eh. I'll stick to the wackiness of Marvel. :P

So today, the guy who leaked all the info about the new SSFIV characters months in advance has now leaked that Marvel vs. Capcom 3 is in production. Thoughts?


KOF98 and UM are a bit more complex than SF in some ways, but it's not that hard to get into once you learn a few characters. I was lucky to find a few Australians/NZ guys who have been playing KOF for ages, so I was able to learn the ropes just by playing online against them (usually against their 'B teams' until I got closer to their levels). It's funny that you think KOF is tougher to get into than Mahvel, because I always found it to be the opposite. Marvel seems to require crazy amounts of practice and knowledge to pull of the high level combos and strats and to know how to counter the God Tier characters. I still think it's a fun game for screwing around with friends, but it seems like you really need to 'practice all day' to get anywhere with competitive play.

Thanks for tipping us off about the MVC3 rumour, I hadn't heard anything about that yet. I wouldn't be surprised if it's in the pipeline, I think MVC2 sold over a million through XBLA/PSN, so it's obviously still a hit, probably even moreso with success of Spiderman, Iron Man, Hulk etc.

It would be interesting to see who they add now that Marvel has had all these movies in recent years and the fact that they won't be re-using sprites again. I got my fingers crossed that Blade and Punisher make an appearance!

I wonder what the control scheme would be like though, if they would have a TVC Light, medium and Heavy, or go with the Light and heavy punches and kicks with assist buttons?
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 07, 2010, 06:48:07 pm
Quote from: "MadeManG74"
KOF98 and UM are a bit more complex than SF in some ways, but it's not that hard to get into once you learn a few characters. I was lucky to find a few Australians/NZ guys who have been playing KOF for ages, so I was able to learn the ropes just by playing online against them (usually against their 'B teams' until I got closer to their levels). It's funny that you think KOF is tougher to get into than Mahvel, because I always found it to be the opposite. Marvel seems to require crazy amounts of practice and knowledge to pull of the high level combos and strats and to know how to counter the God Tier characters. I still think it's a fun game for screwing around with friends, but it seems like you really need to 'practice all day' to get anywhere with competitive play.
Well, I think the main problem with KOF98UM as opposed to MvC2 is that KOF isn't as mainstream, so therefore there's not going to be as even a number of people who play casually as to people who play hardcore... so the few days I actually did go online with KOF98UM, the only people I ever met were players who have been practicing the old game on MAME for years and years. My choices were either to immediately sit around for weeks trying to master the game, or go play a different game that I don't have to devote as much of my time to.

Quote
Thanks for tipping us off about the MVC3 rumour, I hadn't heard anything about that yet. I wouldn't be surprised if it's in the pipeline, I think MVC2 sold over a million through XBLA/PSN, so it's obviously still a hit, probably even moreso with success of Spiderman, Iron Man, Hulk etc.

It would be interesting to see who they add now that Marvel has had all these movies in recent years and the fact that they won't be re-using sprites again. I got my fingers crossed that Blade and Punisher make an appearance!

I wonder what the control scheme would be like though, if they would have a TVC Light, medium and Heavy, or go with the Light and heavy punches and kicks with assist buttons?
I hope it's nothing like that TvC shit. I'm not saying that TvC is a terrible game, but it doesn't hold a candle to the fun of Marvel.

MvC3 better bring the faster pace, the crisp tight controls, and the Pringles or else I'll just stick with the older game. :P
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 07, 2010, 06:58:53 pm
Quote from: "fluffymoochicken"
Quote from: "MadeManG74"
KOF98 and UM are a bit more complex than SF in some ways, but it's not that hard to get into once you learn a few characters. I was lucky to find a few Australians/NZ guys who have been playing KOF for ages, so I was able to learn the ropes just by playing online against them (usually against their 'B teams' until I got closer to their levels). It's funny that you think KOF is tougher to get into than Mahvel, because I always found it to be the opposite. Marvel seems to require crazy amounts of practice and knowledge to pull of the high level combos and strats and to know how to counter the God Tier characters. I still think it's a fun game for screwing around with friends, but it seems like you really need to 'practice all day' to get anywhere with competitive play.
Well, I think the main problem with KOF98UM as opposed to MvC2 is that KOF isn't as mainstream, so therefore there's not going to be as even a number of people who play casually as to people who play hardcore... so the few days I actually did go online with KOF98UM, the only people I ever met were players who have been practicing the old game on MAME for years and years. My choices were either to immediately sit around for weeks trying to master the game, or go play a different game that I don't have to devote as much of my time to.

Quote
Thanks for tipping us off about the MVC3 rumour, I hadn't heard anything about that yet. I wouldn't be surprised if it's in the pipeline, I think MVC2 sold over a million through XBLA/PSN, so it's obviously still a hit, probably even moreso with success of Spiderman, Iron Man, Hulk etc.

It would be interesting to see who they add now that Marvel has had all these movies in recent years and the fact that they won't be re-using sprites again. I got my fingers crossed that Blade and Punisher make an appearance!

I wonder what the control scheme would be like though, if they would have a TVC Light, medium and Heavy, or go with the Light and heavy punches and kicks with assist buttons?
I hope it's nothing like that TvC shit. I'm not saying that TvC is a terrible game, but it doesn't hold a candle to the fun of Marvel.

MvC3 better bring the faster pace, the crisp tight controls, and the Pringles or else I'll just stick with the older game. :P


Well yeah, if you can't find anyone that's around your level then it's hard to get into. The biggest problem with KOF98 UM on XBLA is that the netcode was rubbish, so even if you did find someone who you could play for fun, it was likely with horrible lag. You can play the original 98 on GGPO with great netcode, but that place has a lot of really good players who have been playing for years. It's still fun but I don't usually stand a chance.  :P  Hopefully they fix the netcode in 2k2, but even if not I've still got the same crowd from 98 to play against.

As for TVC I agree that it doesn't feel the same as Marvel. I don't know what to think of the control scheme, can't decide if it's better or worse than MVC2's, but I do think that it's not as good overall. Will be interesting to see where they go with it.

EDIT: New Chars for SSFIV Arcade?
Quote
Now that Super SFIV's arcade conversion has been set, development can at last start. Will there be tuning? Will there be additional characters? When will it hit arcades? Nothing has been decided yet.

http://www.eventhubs.com/news/2010/apr/ ... cade-ssf4/ (http://www.eventhubs.com/news/2010/apr/06/nakky-capcom-considering-new-characters-arcade-ssf4/)

C'mon Birdie!
(http://http://pixelverdict.com/wp-content/uploads/2009/03/sfa3_birdie.jpg)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 14, 2010, 07:10:49 pm
OHHHH FAAARK

(http://http://www.arcadeflyers.com/flyers_video//capcom/png/10016801.png)
Quote
In an interview with VideoGamer.com, Yoshinori Ono once again stated he feels like Super Street Fighter 4 would be worth the full price for the game. This piece goes on to say that a few different ways, but towards the end he offers a hint at who could be added as future DLC.

Despite the decision to release Super as a disc-based game, Ono said that "it's completely possible" for new characters to be made available as DLC in the future. As for what characters may be up for inclusion, Ono refused to offer any details. He did, however, reveal that Final Fight's Haggar is not top of the list.

"Technically, it's completely possible," he said. "If I hear many voices of people saying, 'come on, update the game in 2011, add a character or two', I could. But in that case I wouldn't put Haggar in, it would be Hugo!"

It's worth noting that Ono pushed for Rolento and R. Mika in Super Street Fighter 4, but those characters didn't make the final cut.

http://www.eventhubs.com/news/2010/apr/ ... -capcom-3/ (http://www.eventhubs.com/news/2010/apr/14/marvelcom-editor-teasing-marvel-vs-capcom-3/)

I would definitely buy Hugo for Super. I would like Birdie More, but Hugo would be my second Choice. Ein, Zwei, DREI!

Also, more MAHVEL BAYBEE hinted at!
Quote
In a Twitter update, Marvel.com editor, Ryan Penagos, stated that he's, "In Hawaii giving [the] media a look at something super seeeeekrit. All will be revealed next week."

Now, this is extra suspicious because Capcom staff members are currently in Hawaii hosting their annual Captivate press event.

Also, there's a one week press embargo on the things revealed at Captivate, which coincides nicely with timeline stated in Penagos' Twitter update.

While this isn't direct confirmation that Marvel vs. Capcom 3 is in the works, there's little other reason that the Marvel.com editor would be in Hawaii at this exact time and teasing something super secret.

So, expect to have many more details as early as next week.

http://www.eventhubs.com/news/2010/apr/ ... -capcom-3/ (http://www.eventhubs.com/news/2010/apr/14/marvelcom-editor-teasing-marvel-vs-capcom-3/)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 14, 2010, 07:24:05 pm
Yeah, we all know that MvC3 is coming. The person who leaks information out of Capcom is quite reliable. =P
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 17, 2010, 11:15:15 pm
http://teamspooky.com/content/?p=462 (http://teamspooky.com/content/?p=462)

Resident Evil original in Marvel Vs Capcom 3? I hope its Wesker!

EDIT:
Quote
Confirming the rumors posted the other day, PlanetXbox360 reported that Marvel vs. Capcom 3 was shown at Capcom's Captivate event in Hawaii.

There's an embargo on the details, so you won't be seeing screen shots, movies and other things until early next week, but here's the notes they were able to get together.

• Confirmed characters so far are Wolverine, Spider-Man, The Hulk, Magneto, Storm and a few others will return.

• The Marvel vs. Capcom 3 development team said they will be blowing fans out of the water with the sheer number of characters this game includes on the disc.

• This will be another 2D fighter — gameplay-wise — but will be something of a cross between the original Marvel vs. Capcom 2 and Street Fighter 4.

• The rumored release date is late 2010 or early 2011 on the PlayStation 3 and Xbox 360, no plans right now for other systems.

• The game will run in 1080p resolution.

• It will be a disc-based release.

• Apparently the game will have unlockables again.

• Marvel vs. Capcom 3 will be playable at this year's E3 which is held on June 15 - 17th.
http://www.eventhubs.com/news/2010/apr/ ... m-3-works/ (http://www.eventhubs.com/news/2010/apr/17/all-official-marvel-vs-capcom-3-works/)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 18, 2010, 05:47:08 pm
I can't wait to see it.

I'm either going to be jumping for joy or sorely disappointed right off the bat.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 20, 2010, 02:01:41 am
Check it out:
http://tinypic.com/player.php?v=161ixqw&s=5 (http://tinypic.com/player.php?v=161ixqw&s=5)

EDIT:
Lots of new info since last night, this thread on SRK sums it all up the best
http://www.shoryuken.com/showthread.php?t=232443 (http://www.shoryuken.com/showthread.php?t=232443)

Some major points I gathered:

* Will be a mix of MVC2 and TVC
* Definitely faster than TVC
* Character roster is 'Hopefully' over 30
* Will include a 'Simple' mode like TVC, Gamecube CVS2 with one-button moves
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 28, 2010, 01:38:46 am
Super Street Fighter IV is out now in US and tomorrow in EU, AU and most of the rest of the world.

Anybody here got it yet? I'll be getting mine tomorrow after work, so if anyone's online be sure to hit me up for some matches!
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on April 28, 2010, 06:38:52 pm
Neo Geo Battle Colleseum achievements

http://www.xbox360achievements.org/game ... ievements/ (http://www.xbox360achievements.org/game/neo-geo-battle-coliseum/achievements/)

Pretty basic and bland, I guess.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 28, 2010, 06:53:55 pm
I don't know whether to get that or not. I might pick it up, it seems like it would be fun. If it's more than 800 Points though, I'll wait for KOF 2k2.

EDIT:

YES!

Quote
In an interview with Destructoid, Capcom's Seth Killian stated that:

"For better or for worse, (Capcom of) Japan has understood that 'the West' likes Frank. So maybe that's why he's called Frank West? I don't know... Rightly or wrongly (Capcom of) Japan is convinced that Joe Six pack here in America love God d*mn Frank West. He will be making appearances in as many games as they can get him into."

Considering one of the outlines for Marvel vs. Capcom 3 looked a lot like Frank West, and this statement from Killian, it seems very, very, very likely that Frank will be in latest Vs. game.
http://www.eventhubs.com/news/2010/apr/ ... eir-games/ (http://www.eventhubs.com/news/2010/apr/27/capcom-wants-frank-west-all-their-games/)

FRANK WEST!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 29, 2010, 11:13:25 am
Oh wow, Neo Geo Battle Coliseum is on XBLA? I totally want that... ^^ Even though I'm not very good at SNK fighters.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on April 29, 2010, 06:31:32 pm
Quote from: "fluffymoochicken"
Oh wow, Neo Geo Battle Coliseum is on XBLA? I totally want that... ^^ Even though I'm not very good at SNK fighters.

Hopefully they improve the netcode for the game. Never played it before but it looks fun though. I might skip it and wait for KOF 2k2Um though, especially if they pull a Garou/98UM release schedule where they release within a fortnight of eachother.

On another note, I got SSFIV last night, really fun game, although I've been playing other games so much recently I was really rusty with it. Still managed to have some good matches online though, and the new characters are really cool. T Hawk seems like a beast, Adon is fun (although I really fucking hate the RDP input for Jaguar Kick, I liked the QCF from Alpha 2 much, much more.), and Hakan was all kinds of fun (although I 've only just touched him in training mode so far.)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 30, 2010, 12:19:51 am
I'd rather have NGBC than any KOF game. For one thing, there's Mud Man and Neo Dio. Any fighter which has World Heroes characters is already riding on waves of awesomeness. Then there's Akari and a ton of Fatal Fury characters, including Tung Fu Rue... it's not entirely my dream match of SNK fighters, but it is a big step up from normal KOF games. ^__^

The thing I like best about SSFIV is the return of Darksydephil commentary on the games. Yay!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on April 30, 2010, 05:36:59 am
My SNK "Dream Match" fighting game would have these characters:

From Fatal Fury:
-Terry Bogard
-Andy Bogard
-Joe Higashi
-Duck King
-Tung Fu Rue
-Big Bear
-Cheng Sinzan
-Jubei Yamada
-Wolfgang Krauser
-Franco Bash
-Bob Wilson
-B. Jenet
-Tizoc

From World Heroes:
-Muscle Power
-Rasputin
-Jenghis Karn
-Brocken
-Mud Man
-Johnny Maximum
-Captain Kidd
-Neo Dio
-Son Goku

From The Last Blade:
-Akari
-Mukuro
-Genbu no Okina
-Hyo Amano
-Lee Rekka
-Shigen Naoe

From The Art of Fighting:
-Yuri Sakazaki
-Lee Pai Long
-Mr. Big

From The King of Fighters:
-Ash Crimson
-Heavy D!
-Lucky Glauber
-Brian Battler
-Shingo Yabuki
-Clark
-Ralph
-Sie Kensou
-Chin
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 01, 2010, 02:06:38 pm
Even though we only got to play one match, I must thank you, MadeMan, for playing with me on my last day on Xbox Live. ^__^ You're the only one who did. Everyone else was too busy with Super Street Fighter IV to bother.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 01, 2010, 04:13:22 pm
Quote from: "fluffymoochicken"
Even though we only got to play one match, I must thank you, MadeMan, for playing with me on my last day on Xbox Live. ^__^ You're the only one who did. Everyone else was too busy with Super Street Fighter IV to bother.

I didn't know it was your last day, that's a shame. Are you going to renew it? Either way it was too bad we didn't get a chance to play a second match, I have no idea why we couldn't play a second round at all (unless that was Live conking out, but it seems too well timed for it to happen like that).
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 01, 2010, 04:20:16 pm
Actually, the Xbox website says that it expires on May 1st, but it also says I'm still a Gold member. So maybe today is really my last day...?

EDIT: No, no. My console says I'm my account is definitely Silver, aka practically useless. :P
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 09, 2010, 06:19:47 am
Hey guys look what just popped up in Gameinformer!

Confirmation of Deadpool, Captain America, Felicia and Dante.

Quote
• MvC3 is using the Tatsunoko vs. Capcom scheme to be more accessible, but will retain stuff like Hyper Combo cancels, Snapbacks and assists.

• The game will have the alpha, beta and gamma assist types, just like in Marvel vs. Capcom 2.

• MvC3 aims to knock down the wall of complicated controls and open up the field of strategic fighting to all comers. This means fusing the accessible controls of TvC with tried and true MVC2 gameplay.

• The game has simplified launch attacks which are universally performed with one button, the Exchange button. This can also be pressed along with certain directions to slam opponents into the ground, leaving them susceptible to combos. Players can also hit the Exchange button in midair to tag in other team members on the fly. You can also counter exchange moves by guessing the correct exchange move to input at the same time as your opponent.

• Deadpool's teleportation device will comically malfunction if you spam his teleport move. Also, he breaks the fourth wall by beating his opponents with his health bar.

• Chris Redfield uses his weapons from Resident Evil 5, his shotgun and the "shock stick."

• Moves from the previous games seemed to have been retained. Wolverine and Hulks' Supers are shown.
http://www.eventhubs.com/news/2010/may/ ... confirmed/ (http://www.eventhubs.com/news/2010/may/08/four-new-marvel-vs-capcom-3-characters-confirmed/)

TVC Scheme I don't mind too much, I thought it was okay. At least this means we have mid attacks as well.

Assists being back is a nice touch.

'Knocking down the control barriers' is setting off huge alarm bells for me. If it's TVC I'm okay, but if it's any more simple than that....

The 'exchange' button could go either way. Not sure why that is the universal launcher, but sounds like it has some potential...

Deadpool beating opponent with health bar is a stroke of genius.


But enough of my thoughts, have some Screenshots!

(http://http://media.eventhubs.com/images/2010/05/08_mvc301.jpg)
(http://http://media.eventhubs.com/images/2010/05/08_mvc302.jpg)
(http://http://media.eventhubs.com/images/2010/05/08_mvc303.jpg)
(http://http://media.eventhubs.com/images/2010/05/08_mvc304.jpg)

I know it's early days and it's a magazine photo, but... some of those characters (Iron Man especially) look like they came out of Sega Saturn rendered cutscenes....


MORE MORE MORE INFO

Quote
Info and notes, thanks to Feathet on gamefaqs:

Stuff in italics are direct quotes from the magazine.

--It's just Marvel Vs Capcom, absolutely nothing was said about another party. Random guy on youtube was just spouting bs.
--Sales of Marvel Vs Capcom 2 surpassed their expectations by a whole lot.
--Marvel is at it's "strongest point ever" right now, they decided it was the perfect time to create a game like this.
--Disney did not impact the project positively or negatively in any way.
--Game runs on MT Framework engine that LP2 and RE5 run on.
--From the screens, the game looks VERY VERY VERY comic book-y, it actually looks very different than MvC2 did, most of the colors are very bright, and again, VERY comic-book looking. They basically look exactly the same in gameplay as they did in that trailer. If TvC was eastern anime styled, than MvC3 is western cartoon styled.
--Backgrounds will be lively. J Jonah Jameson is in a helicoptor in the background of the Daily Bugle stage shouting and pointing at the players. There's also a parade in the background that has huge air balloons of characters like Spider-Man and Viewtiful Joe. Servbots and Tron Bonne in the background of the Megaman Legends stage.
--"The flow of combat is just as intense and hectic as MvC 2, and all the hardcore elements remain intact. Three-on-three tag-team combat returns, complete with the assists and team building structure of the previous title. Veterans can look forward to alpha, beta, and gamma assist types, snapbacks, and hyper move cancels. Even if you don't know what a snapback is, you're still going to be able to pull of show-stopping aerial raves, since the team at Capcom is streamlining the process for executing advanced maneuvers."
--They want to maximize depth while minimizing complexity, so that's why they decided on TvsC style light, medium, and hard attacks.
--Uppercut move is further simplified from TvsC, it receives it's OWN button, called the "exchange" button. Now in addition to uppercutting, you can choose the direction you slam them in, and continue the combo (like slamming them into the ground)
--Catch to that is if your opponent presses the same exchange direction as you do in a combo, than they escape your combo and counter with their own. "This exciting rock-paper-scissors element complements the simplification of launching foes into the air, integrating a new fold of strategy for hardcore MvC fans to chew on."
--A sort of cross-over areal rave can be performed, where you can safely change your character in the middle of an air combo, using the exchange button. (I'm assuming this works like tvc but the article doesn't exactly specify)
--Story mode is being slightly improved, with "beginning and ending story bookends, along with in-game events to keep it fresh in players' minds. Producer Ryota Niitsuma insists that though this story is better than in other MvC games, it doesn't steal the spotlight from the action."

--Captain America, Felicia, Deadpool, and Dante confirmed. Though no screen shots are given of these new characters, they do have small bios.
--Cpt. America: "This founding member of the avengers returns with his indestructible shield to deliver combatants to justice. He preserves most of his handy move-set, complete with deadly shield-a-rang tosses and evasive cartwheel maneuvers."
--Felicia: "Capcom's catgirl returns with her claws out to deliver quick and nimble combos to anyone distracted by her jiggle physics for too long. She is also able to summon a helpful little catgirl partner to double her threat."
--Deadpool: "Deadpool has the ability to teleport around the battlefield, but do it too many times and his device will backfire to hilarious results. Even breaking the fourth wall, Deadpool's special consists of beating down opponents with his own life bar."
--Dante: "He may be based on the young Devil May Cry 3 protagonist, but this Dante comes equipped with the best moves from the entire series. He can juggle rival fighters with his dual pistols, close distances by sliding on his knees while playing Nevan (his guitar weapon), and even activate his deadly Devil Trigger mode to increase his speed and power."
--Chris: "This BSAA agent brings over every weapon he can carry from Resident Evil 5 into Marvel vs Capcom 3. Chris devastates opponents with his pistol, shotgun, submachine gun, magnum, satellite laser, and grenade launcher (complete with fire, ice, and electric rounds). He also has a slide attack utilizing his electric baton."
--The Hulk: "Bruce Banner returns in his pissed-off form, and somehow he's even more monstrous than before. This green juggernaut is still sluggish, but his immense power and earth-quaking special make him a good bruiser for your team makeup."
--Wolverine: "Logan's claws ravage everything unfortunate enough to stand before him in brilliant swipes of color. His trademark Berserker Barrage move return as both an assist move and a special, making him a perfect main for your team and also a menacing assist character."
--Morrigan: "Darkstalkers' seductive succubus continues the battle with all her otherworldly moves. She catapults opponents skyward with a gigantic spear summoned from the ground and delivers flying reverse pile drivers."
--Iron Man: "Sleeker and slimmer than MvC 2's Tony Stark, this iteration of Iron Man better reflects his current style in the comics. The gold and maroon superhero's gigantic laser cannon still makes for a great assist, and his jet-boots make him ideal for aerial maneuvers."
--"If you were disappointed that you didn't see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don't give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3."
--MvC2's cast recycled 15years of backlog and that's a large reason why it had such a big cast. "The morrigan you saw in 1994's Darkstalkers was basically what you saw in 2000's MvC 2."
--MvC3's characters all started from scratch.
--Capcom is paying a very large attention to detail to make sure all the characters are very in-character and act like themselves.
--GI raved about the graphics for a good paragraph, apparently lighting is superb and iron man's armor has reflections.
--GI seemed very impressed with how Dante was represented in the game. "His cockiness and bravado shines through in every action, doing the white-haired badass justice."

http://www.gamefaqs.com/boards/995375-m ... s/54698420 (http://www.gamefaqs.com/boards/995375-marvel-vs-capcom-3-fate-of-two-worlds/54698420)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 09, 2010, 07:36:23 am
Quote
--"If you were disappointed that you didn't see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don't give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3."

Uhhh, I do not give a shit about Dante, but what the Hell is this? So basically that last games sucks, do not use our 'good' characters because who gives a shit about Tatsunoko? Fucking Capcom...

This is making me wonder what kind of franchises they are even willing on putting in here. Nathan Spencer vs Howard the Duck would be awkward brilliance. I am also hoping this means we will not be seeing anything like those characters no one wants, like that retarded cactus thing, or basic servbots.

I really, really prefer LETS GO CRAZY to the Curly Mustaaaache and prefer practically every major fighting franchise outside of Mortal Kombat over them, so I am really not liking making everything as simple as possible. I guess this will all appeal to the fanbase more but... Ehh, think I will just pick up Super Street Fighter IV instead.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 09, 2010, 07:43:21 am
^Speaking of LETS GO CRAZY, when are you getting back to GGPO?

As for 'saving' characters for MVC3, I was a bit taken aback by that too, unless they mean it as in 'we didn't want to have ALL the big names in TVC'. Then again, TVC seemed to be like a showcase for their lesser used characters which was nice.

MVC 3 needs to have Birdie in it. Just because I said so.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 09, 2010, 09:22:21 am
MvC3 sucks compared to MvC2. Calling it in advance, saving myself disappointment in the future.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 09, 2010, 07:01:47 pm
^^^Wow, MvC3 is going to be one of the worst games of all time then?

Just give it a shot at least, you like Sonic Unleashed more than the Genesis titles, so you can never be too sure as to what you will like more just yet.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 09, 2010, 07:17:00 pm
http://www.flashkof.fr/marvel/game.html (http://www.flashkof.fr/marvel/game.html)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 09, 2010, 08:21:06 pm
Quote from: "Sega Uranus"
^^^Wow, MvC3 is going to be one of the worst games of all time then?

Just give it a shot at least, you like Sonic Unleashed more than the Genesis titles, so you can never be too sure as to what you will like more just yet.
I know when they say that they're going to replace normal launchers with a "launcher button" (with multiple functions no less), that they don't know what the fuck they're doing with the controls. I have a strong feeling that this is going to be an inferior pile of crud, like TvC was.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 09, 2010, 08:49:58 pm
^^^This is exactly what fans of the original game said when MvC2 was announced though, simplifying the controls might actually help it all in the end. I would not call it crap just yet.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 09, 2010, 09:37:11 pm
Quote from: "Sega Uranus"
^^^This is exactly what fans of the original game said when MvC2 was announced though, simplifying the controls might actually help it all in the end. I would not call it crap just yet.
That would only be true if it actually were simplifying the controls. In reality, it could make things more convoluted, since there's more than one function assigned to one button, there's a good chance that you'll go for a launcher but do the wrong fucking thing (just like the stupid assist button in TvC, when you accidentally switch out when you only wanted an assist or vice versa).

Also, who was so stupid to not figure out how launchers work in MvC2? Can you answer me that? I was 14 years old when I first played MvC2, and I barely had any fighting game experience, but I figured out it without a problem even at that age and that little experience. It's not rocket science!

What, does Capcom just think that all of their consumers are fucking retarded or something? Jesus christ, what a bunch of lousy game designers.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 09, 2010, 10:11:01 pm
I thought I heard they were still going to use two assist buttons at least, so the 'Exchange' button might just be like that 'Drive/Dust' button in BB (from what I understand it's similar in function).

I'm going to wait and see on this one. At the very least though we'll have proper short, mid and heavy attacks again, so characters might have better pokes and projectiles (many characters lost a lot in MVC2 when they removed the mid buttons).

But yeah, in the end, MVC2 is pretty damn simple to pick up and play, I don't see why Capcom thinks everything needs to be simpler and simpler when even SFIV sells millions.

EDIT;
Better Quality Pics
http://personalgaming.blogspot.com/2010 ... -pics.html (http://personalgaming.blogspot.com/2010/05/fresh-marvel-vs-capcom-3-pics.html)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 11, 2010, 04:31:17 pm
At least graphically, it looks very good... so far.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 11, 2010, 09:22:51 pm
Good games today. I like being able to relax and enjoy a lot of different characters, so I must thank you for having casuals with me.

In regular random matches, people want to go mains only, and I'm not always in the mood for that.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 12:57:19 am
^thats why MVC2 needs a random select button. Still, was fun even if I'm not very good at it.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 12, 2010, 01:03:01 am
Yeah, it might be nice to have a random select button.

However, I like my idea of color coordinated teams better. My pink, purple, orange, and green teams are especially my favorites. And they're so fashionable! ^__^
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 07:39:31 pm
(http://http://i245.photobucket.com/albums/gg49/TreIII/372630.jpg)
(http://http://i245.photobucket.com/albums/gg49/TreIII/372970.jpg)
Title: Re: SegaBits Fight Club
Post by: Barry the Nomad on May 12, 2010, 08:09:02 pm
I'm still holding out hope for a Power Stone character.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 12, 2010, 09:16:40 pm
Quote from: "Barry the Nomad"
I'm still holding out hope for a Power Stone character.

Chances are good for Falcon Fokker (lololo) being playable I think with characters like Rouge or maybe (and hopefully not) Wangtang instead have a chance too, not only do I think they would fit the style extremely well, but it is a character a lot of people would get excited for, something I think Capcom really wants to go nuts with in this release. When making MvC2 I am pretty sure they just slapped a lot of the ideas of characters together, like Servbots and Wolverine with bone claws alternative.

I really want to see them not focus on Street Fighter characters this time though. We all know they will put in like... Seven, but I do not see the need for this. We already have like four of them confirmed, and it is all obvious shit too. Boring. I'm tellin' y'all that Howard the Duck vs Nathan Spencer from Bionic Commando would be amazing.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 09:40:24 pm
^MVC2 was recycling to the greatest degree possible (and that's not really a bad thing), they had a library of sprites and just used as many as they could from Street Fighter Alpha Series, X-Men Children of the Atom, Marvel Super Heroes, Darkstalkers etc etc.

I honestly think they shouldn't skimp on the SF characters, if they are using the framework engine again, I imagine it would be easy to import SF characters into the game, so why not include as many as possible? It's not like they would take up as much time as a totally original one. Kind of like Fighters Megamix using all the VF/FV characters because they could just import them without many changes.

But yeah, would like to see a nice range of characters for sure, but also think they should just go for sheer numbers when possible as well.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 12, 2010, 10:28:35 pm
I agree with Uranus; Street Fighter characters are quite boring.

Not to mention that they normally suck due to their limited reach and stuff. The most viable SF character before was Dhalsim, and I'm sure I don't need to say why.
Title: Re: SegaBits Fight Club
Post by: George on May 12, 2010, 10:30:34 pm
Holding for Power Stone and Viewtiful Joe.

Also, I don't think the graphics are so great. :(
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 12, 2010, 10:48:39 pm
Quote from: "fluffymoochicken"
I agree with Uranus; Street Fighter characters are quite boring.

Not to mention that they normally suck due to their limited reach and stuff. The most viable SF character before was Dhalsim, and I'm sure I don't need to say why.

is it because he is black and has guns ? Are you racist? Thats racist.

I mean their inclusion is too predictable. There are a billion fighting games now with Chun Li, I mean she is a cool and iconic character, but I do not see why she would make or break the game.

I personally really prefer close range fighters in games though, which is why Makoto is <3
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 10:58:11 pm
Don't get me wrong, I'm not saying I want the cast to be mostly SF Character sfor the sake of it, but if they can just use the same models from SFIV then why not just include as many as possible?

In any event, I think they want to rebuild every character for this game anyway. As long as Birdie makes it in then it's cool.

For the Marvel side, I would love to see Punisher more than anything.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 12, 2010, 11:03:03 pm
^^^I thought they said they will not use the same models as Street Fighter IV though?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 11:05:17 pm
Quote from: "Sega Uranus"
^^^I thought they said they will not use the same models as Street Fighter IV though?

That's why I mentioned:
Quote from: "MadeManG74"
In any event, I think they want to rebuild every character for this game anyway.

When we had the initial info though, I was hoping they could recycle the models to up the character count. Even if the characters are low-tier they are still fun. I would like to see T-Hawk spinning Sentinal around his head even if T-Hawk is bottom tier.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 12, 2010, 11:09:50 pm
They probably are using new, lower-poly models because this game will be much more demanding when speed is considered compared to Street Fighter IV.

And it is clear to all of us that Marvel vs Capcom 3 needs EHonda if it needs another Street Fighter character. You know it to be true.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 12, 2010, 11:11:53 pm
Needs more Birdie. And make him incredibly broken just for the hell of it (and so capcom has a heavy hitter this time). Like, give his BUll-rush combos stupid invincibility and let them combo into his 360 Throws (which do like 50% Damage).
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 12, 2010, 11:15:45 pm
If T. Hawk were in, he'd no doubt be similar to Alex in TvC. His dive would be combo-able like Alex's air fierce, but unsafe on block in the same way. In all honesty, he'd be worse than Alex.

As much as I like grapplers, they've never been very good in these games, so... yeah. Put in one, and forget the rest of 'em.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 14, 2010, 06:56:27 am
(http://http://bbs.kofunion.net/attachment/Mon_1005/99_82684_75be31c4643ee75.gif)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 14, 2010, 10:03:06 am
^^^Never was a fan of Kula, but damn her hair is mesmerizing!

Unrelated:
http://kotaku.com/5538849/is-there-a-be ... nd-effects (http://kotaku.com/5538849/is-there-a-better-use-for-street-fighter-ii-sound-effects)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 14, 2010, 02:11:00 pm
Quote from: "Sega Uranus"
^^^Never was a fan of Kula, but damn her hair is mesmerizing!
Her hair is the only thing that even animates. o__o She looks like a weird Barbie doll that's been left sitting near a fan (though not directly in front).

Even Mr. Game & Watch's body had more standing animation.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 27, 2010, 11:19:47 am
(http://http://www.blogcdn.com/www.joystiq.com/media/2010/05/mvc35272010image1-1274965154.jpg)

Wish I could see it in motion. Looks pretty.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 11:34:59 am
That it is. ^__^ Thank goodness for that Japanese touch.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 27, 2010, 12:20:11 pm
Except that is an American comic book style?
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 12:48:34 pm
It's in a Japanese interpretation of comic book style, meaning that it's not as sucky looking as if an American game developer had created this game. ^__^
Title: Re: SegaBits Fight Club
Post by: George on May 27, 2010, 02:45:40 pm
Quote from: "Sega Uranus"
Except that is an American comic book style?
Pretty much.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 27, 2010, 04:26:03 pm
Quote from: "fluffymoochicken"
It's in a Japanese interpretation of comic book style, meaning that it's not as sucky looking as if an American game developer had created this game. ^__^

(http://http://i45.tinypic.com/2qtdbpw.jpg)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 04:32:11 pm
Seriously, this is what Americans would do with the same license:

(http://http://image.com.com/gamespot/images/bigboxshots/4/925064_60208_front.jpg)
(http://http://www.consolas.es/wp-content/uploads/marvel-nemesis-rise-imperfects-1.jpg)
(http://http://image.com.com/gamespot/images/2005/264/reviews/925061_20050922_790screen003.jpg)

The colors aren't NEARLY as vibrant and wonderful as they are when Japanese people are at the wheel.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 27, 2010, 04:49:46 pm
Lets not get into this again.  We know Fluffy loves Japan and everything about it, but saying that Americans/Western Devs can't make vibrant or colourful games is ridiculous (De Blob, Mirrors Edge, Sonic Sega All Stars). Rise of the Imperfects was a piece of shit in every way anyway.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 27, 2010, 04:53:29 pm
Geez, look at this ugly EASTERN game!

(http://http://www.gamingangels.com/wp-content/uploads/2009/09/undead-knights-box-shot1.jpg)

Nothing like those BEAUTIFUL and DAZZLING WESTERN games!

(http://http://ui02.gamespot.com/417/tythetasmaniantiger3notq_2.jpg)

It is not like my argument is flawed at all, because only giving one example always is enough when we are discussing a medium with billions of releases.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 04:57:47 pm
Quote from: "Sega Uranus"
It is not like my argument is flawed at all, because only giving one example always is enough when we are discussing a medium with billions of releases.
Your argument is actually flawed because the American example you gave is the exception for mainstream titles, not the rule. (Which, by the by, Ty is not exactly considered mainstream.)

Marvel Nemesis, on the other hand, looks like a typical mainstream American game. The Japanese understand variety in styles much better. But I don't know why I have to spell it out to you like this; it should be plainly obvious. :P
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 05:06:10 pm
Here are some screenshots of Ty the Tasmanian Devil 3, the game from which those characters are from:

(http://http://www.nintendospin.com/wp-content/uploads/2008/11/ty-the-tasmanian-tiger-3-night-of-the-quinkan-image1.jpg)
(http://http://www.nintendospin.com/wp-content/uploads/2008/11/ty-the-tasmanian-tiger-3-night-of-the-quinkan-image2.jpg)

Man, that's colorful.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 27, 2010, 05:18:43 pm
I already told you guys to knock it off, any more East vs West rubbish after this will be deleted and warnings dealt out.


Let's get back on topic by discussing which characters we want to see in MVC3.
I want Frank West and The Punisher so I can make a 'Team Frank' out of the only two guys that don't have and don't need super-powers.
Title: Re: SegaBits Fight Club
Post by: Barry the Nomad on May 27, 2010, 05:21:27 pm
I'm still pushing for ONE Power Stone character. That series needs more love.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 27, 2010, 05:23:00 pm
Quote from: "Barry the Nomad"
I'm still pushing for ONE Power Stone character. That series needs more love.

Good idea, would be nice to see Falcon or something make an appearance. I remember his stage was in one of the Capcom vs SNK games, but that's the only PowerStone ref I can think of in a VS series.
Title: Re: SegaBits Fight Club
Post by: Barry the Nomad on May 27, 2010, 05:30:53 pm
Quote from: "MadeManG74"
Quote from: "Barry the Nomad"
I'm still pushing for ONE Power Stone character. That series needs more love.

Good idea, would be nice to see Falcon or something make an appearance. I remember his stage was in one of the Capcom vs SNK games, but that's the only PowerStone ref I can think of in a VS series.

Cool! I did some snooping and found this:

Quote
Falcon makes a small cameo in Capcom vs. SNK 2, during the desert race stage. Rouge has appeared in the background of the London Street stage in Capcom vs. SNK 2, and made a small cameo in Felicia's ending in Capcom Fighting Evolution. She was also considered for Tatsunoko vs. Capcom: Ultimate All-Stars by producer Ryouta Niizuma but was eventually dropped from the roster.

So dropped from TvC, but perhaps made it in MvC3?

(http://http://images4.wikia.nocookie.net/capcomdatabase/images/f/f8/PSRouge.png)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 05:37:43 pm
Quote
I already told you guys to knock it off, any more East vs West rubbish after this will be deleted and warnings dealt out.
Sorry. ^^ The point is, I think the game is graphically looking good so far. Can't we agree on that much?

But regardless, on the subject of "who do you want?", I guess I'd like to see John Talbain. From Power Stone, I'd take Jack, Pride, Gourmand, Pete, Kraken, Accel, and/or Mel the item shop girl.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 27, 2010, 05:49:44 pm
I had to look up John Talbain, I'm not familiar with Darkstalkers. I do think they need better representation, it seems they just use Morrigan everytime. Felicia will be in MVC3, but would be nice to see some of the lesser used characters.

I'd also like to see Bionic Commando or Super Joe in on Capcom's side, they would be pretty cool.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 27, 2010, 07:11:26 pm
All of the best Darkstalkers never get any attention. Sometimes, it's only that boring old shotoclone woman who ever shows up to a crossover.

Moving away from MvC3 talk for a minute, KOF XI seems like it's the best KOF game ever made. It looks so much faster and has cooler characters than 98.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 27, 2010, 07:17:18 pm
Quote from: "fluffymoochicken"
All of the best Darkstalkers never get any attention. Sometimes, it's only that boring old shotoclone woman who ever shows up to a crossover.

Moving away from MvC3 talk for a minute, KOF XI seems like it's the best KOF game ever made. It looks so much faster and has cooler characters than 98.

I've never played it but it looks like it would be more up your alley than the other games. I personally don't like the look of the tagging gameplay and the characters as much as '98 and (to a lesser extent) 2k2 (American Sports team need to come back!), but that's the beauty of KOF. Each different era has different gameplay and characters, and they all have their own appeal.

Even 2000 and 2001 had that weird Striker system that played entirely different.

I should try to track down a copy of XI now that I have a PS2 though.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 28, 2010, 07:47:26 am
Yeah, I wanna get it, too, though I wish it would come out for XBLA instead. =P

KOF XI's faster tag team gameplay seems like a HUGE step forward from the slower pace of the other games. I personally think it has plenty of awesome characters, like Ash Crimson (HAWT), Duck King, Tizoc, Tung Fu Rue, Duo Lon, Kasumi Todoh, Gato, Malin, Hayate, plus the usual cool characters like Terry, Andy, Joe, Kyo, Benimaru, etc. ^__^ Seems like a good game to me.

Yesterday I found out about this really awesome KOF character named "Bao"... I sure wish he were in more KOF games. It'd be great to see him fight alongside Ash Crimson and Chris. (http://http://forums.sega.com/images/icons/icon7.gif)

(http://http://img18.imageshack.us/img18/5871/thecutestfightersbykoko.jpg)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 28, 2010, 10:47:36 am
Stupid childish characters like Bao are what ruined the series and upset most of the fans.

(http://http://image.com.com/gamespot/images/2002/e32002/gameboyadvance/kingoffighters/kof_790screen001.jpg)

This woman is able to kill Rugal? Fuck you SNK.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 28, 2010, 11:28:30 am
I think she could do it. (http://http://forums.sega.com/images/icons/icon7.gif)

I love some of these newer designs, personally. It makes the cast much more varied and interesting. ^__^ It's not like those people should worry, either, since the masculine characters are still around.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 28, 2010, 11:53:08 am
If by varied you mean everything clashes, then yes.

It just is stupid. It ruins all of the characters that established previously by making their powers they work on all of their lives seem like a joke when a little kid can just come out of nowhere and kill a super powerful cyborg.

It is similar to one of the things that Sonic Team did to ruin Sonic games. Like Knuckles was designed to be as strong as Sonic is fast, but now a character like Shadow is inexplicably AS fast as Sonic and as strong as Knuckles, not to mention he has powers that let him control time and space, making previous characters useless. The same is true with the characters speeds. All of the characters - Even Robotnik and Amy are as fast as Sonic now. It just ruins the point and makes people who like new Sonic stuff seem dumb.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 28, 2010, 12:09:08 pm
Boy, you sure do study the abilities of Sonic characters rather intently, don't ya? =P Let's save that for a different discussion. So anyway...

Who said that cute people had to be weak? You can be cute and be strong enough to take out a cyborg, sure. ^__^ A big enough Care Bear Stare could take out about anything, after all. What the cyborg is doing is called "underestimating his opponents" by not taking cute characters as a serious threat.

KOF98's cast was mostly boring, so I'm glad that there are characters who were much more interesting following that entry. (http://http://forums.sega.com/images/icons/icon7.gif)
Title: Re: SegaBits Fight Club
Post by: George on May 28, 2010, 12:13:28 pm
I stopped caring about KOF when Blazeblue came out.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 28, 2010, 01:15:07 pm
Meh, BlazBlue... Guilty Gear is better. It has some awesome characters like Bridget, Ky Kiske, Venom, and Faust. ^__^
Title: Re: SegaBits Fight Club
Post by: George on May 28, 2010, 04:12:52 pm
Errr. No Blazeblue is a better game. I like Guilty Gear, but this one is better.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 28, 2010, 05:04:02 pm
Quote from: "fluffymoochicken"
Yeah, I wanna get it, too, though I wish it would come out for XBLA instead. =P

KOF XI's faster tag team gameplay seems like a HUGE step forward from the slower pace of the other games. I personally think it has plenty of awesome characters, like Ash Crimson (HAWT), Duck King, Tizoc, Tung Fu Rue, Duo Lon, Kasumi Todoh, Gato, Malin, Hayate, plus the usual cool characters like Terry, Andy, Joe, Kyo, Benimaru, etc. ^__^ Seems like a good game to me.

I never liked Bao, I think KOF had enough 'Children' characters with Athena, Chris and Sie. I will say that I like the Mark of the Wolves guys being in XI, was hoping Kushnud or something will make it in future instalments. I like Raiden better than Tizoc though. He hates Koalas.

Oh and seeing as SNK bought 98 UM, 2k2UM, NGBC to XBLA I wouldn't be surprised to see XI come eventually.

Quote from: "Sega Uranus"
This woman is able to kill Rugal? Fuck you SNK.
Whaaa? Rugal has been dead since '95. The only person to best him in combat was Goenitz who is the most powerful Orochi-King. Rugal died when he tried to absorb Orochi's power and got consumed by it.

Speaking of Rugal I hope he gets into the console release of XIII or something, he's SNK's fave boss character and seems to crop up in all the dream-matches.

Quote from: "fluffymoochicken"
KOF98's cast was mostly boring, so I'm glad that there are characters who were much more interesting following that entry.

How can you say that? The cast was massive and varied really well. You had the SNK old Guard like Fatal Fury Team and AOF Team, Ikari Warriors (who was basically Rambo and pals), American Sports team (one of the best boxing characters around- he doesnt' fight with gloves for one thing, Lucky Glauber and Brian Battler), even Heidern and Vice were really unique and cool.

Quote from: "George"
I stopped caring about KOF when Blazeblue came out.

I stopped caring about chalk when cheese came out...
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on May 28, 2010, 05:57:05 pm
Quote from: "MadeManG74"
I never liked Bao, I think KOF had enough 'Children' characters with Athena, Chris and Sie.
Athena and Sie aren't really kids though, they're more like young teenagers. =P

Bao is an INCREDIBLY adorable addition to the cast. I'd love to play as him! ^__^

Quote
How can you say that? The cast was massive and varied really well. You had the SNK old Guard like Fatal Fury Team and AOF Team, Ikari Warriors (who was basically Rambo and pals),
Um...

Those guys are like in every freaking game. >_> They didn't go away when Bao and other awesome characters showed up. The American Sports Team, I'll admit, was good for a laugh, so I wouldn't mind them coming back... but they can co-exist with Bao. ^_^
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 28, 2010, 06:04:10 pm
^I know they are in every game, but I figured I would mention them anyway since you said the whole roster was boring. I do like American Sports Team, Saisyu, Orochi Team and '97 Outlaw team better than characters like Bao and Momoko etc.

Even so, I really like a lot of new characters too, Oswald and Shen Woo from the top of my head seem like cool designs, although I don't really play as either. Maxima is someone I sometimes use and really like as well.

Thats the cool thing about KOF, all the games have a huge roster and characters I like.

Having said that, I played some guys on GGPO last night who repeatedly OCV'd me with random select. Like holy shit, they knew how to beast with every single character in '98! Really makes me realise how much more there is to learn in the games, although I'm happy playing casually with friends, don't think I'll ever get to that level.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on May 28, 2010, 06:43:21 pm
Quote from: "MadeManG74"
Quote from: "Sega Uranus"
This woman is able to kill Rugal? Fuck you SNK.
Whaaa? Rugal has been dead since '95. The only person to best him in combat was Goenitz who is the most powerful Orochi-King. Rugal died when he tried to absorb Orochi's power and got consumed by it.

She is from some of the spinoff games, that is how Rugal is in.

Quote from: "George"
Errr. No Blazeblue is a better game. I like Guilty Gear, but this one is better.

Guilty Gear has a better set of character designs I think. BlazBlue stuff is really generic looking Japanese stuff to me.

That said I do not really think either series are that good, especially for 'casual fans', it is just way too hard to get into them I think. Plus, instant deaths are bullshit.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on May 30, 2010, 09:38:24 pm
MVC3 at E3
http://www.eventhubs.com/news/2010/may/ ... /#comments (http://www.eventhubs.com/news/2010/may/28/capcom-show-mvc3-gameplay-footage-announce-characters-e3/#comments)

Some new high res screens
http://www.dasreviews.com/das-game-news ... reenshots/ (http://www.dasreviews.com/das-game-news/gorgeous-new-marvel-capcom-3-screenshots/)

Some info
http://www.eventhubs.com/news/2010/may/ ... -capcom-3/ (http://www.eventhubs.com/news/2010/may/24/seth-and-sven-talk-about-marvel-vs-capcom-3/)
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on June 01, 2010, 02:42:30 pm
NeoGeo Battle Coliseum confirmed for June 9th (Not this Wednesday, but next!) release on XBLA in Japan, so it should come everywhere else either the same day or month.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 01, 2010, 04:52:52 pm
I've decided to skip that and just wait for 2k2UM. Hopefully they pull another Garou/'98 Release and have 2k2 Release like the fortnight after or something.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on June 01, 2010, 06:51:32 pm
I have really wanted to try out NGBC for a long time, so if I get anything it would probably be that, though I will try both.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 11, 2010, 02:38:19 am
So anyone here get NGBC?

I downloaded it the other day, but while the netcode is better than '98 and Garou, it's still not good enough to play most Americans without lag. Not too bad though since i have a number of Australians on my friends list who will likely get hte game anyway. I really wish they would patch '98 and garou with this netcode though so I could play those better, 98UM is probably my favourite fighting game. I can play OG 98 on GGPO, but it doesn't have a lot of features and characters I like.


aaaaaaaaaanyway.... NGBC, very fun game, interesting system that seems much faster than KOF games. Mr Big and Shermie play quite differently to their KOF counterparts though, so that takes some getting used to. Marco from Metal Slug is interesting too, but i'm pretty rubbish with most characters at this stage.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 11, 2010, 06:24:21 pm
http://www.gametrailers.com/video/e3-20 ... 2?type=flv (http://www.gametrailers.com/video/e3-2010-marvel-vs/101062?type=flv)

New MVC3 trailer, only 2 new characters revealed though. Bit of a recycling job really, seems they want to stretch this out as long as possible.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 11, 2010, 09:00:43 pm
I'm carefully trying to decide between whether I want NGBC right now or if I want to save it for another time. I don't think I need a new fighting game immediately, even if it does look like a lot of fun.

DSP's Hakan arcade mode playthrough is hilarious:

[youtube:10u7s32e]ZFacH1TEKu0[/youtube:10u7s32e]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 12, 2010, 01:13:32 am
Hey Mademan - for some reason, XBL won't let me send messages on their website, and I didn't feel like writing out a big response using a DPad. =P

But anyway, nah, SSF2HDR isn't a game for me. There's just too much turtling in that game.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 12, 2010, 02:34:30 am
No problem, although as for turtling in HDR, don't forget you use Zangief and T Hawk, so theres no way I'm going to try to get in close with them. Especially not when I'm using Vega :p
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 12, 2010, 04:22:06 pm
Pffft, you should come up close and fight Zangief like a MAN. :P
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 13, 2010, 02:20:35 am
This XBL message made my day:

(http://http://img17.imageshack.us/img17/1173/scrubsneverlearn.png)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 15, 2010, 05:54:20 pm
Lots of Marvel vs Capcom 3 stuff

New Website with gameplay vids!

http://marvelvscapcom3.com/us/videos (http://marvelvscapcom3.com/us/videos)

[youtube:1xy74cdb]Jj1_By1c39A[/youtube:1xy74cdb]

Early movelists
http://iplaywinner.com/news/2010/6/15/e ... -list.html (http://iplaywinner.com/news/2010/6/15/e3-marvel-vs-capcom-3-move-list.html)

Impressions
http://e3.gamespot.com/story/6265675/ma ... es;story;1 (http://e3.gamespot.com/story/6265675/marvel-vs-capcom-3-fate-of-two-worlds-hands-on?tag=top_stories;story;1)

IGN Videos
http://au.xbox360.ign.com/dor/objects/7 ... 5rb01ooi9a (http://au.xbox360.ign.com/dor/objects/70921/marvel-vs-capcom-3/videos/e310_marvelvscap3_chriswins_61410.html;jsessionid=2j55rb01ooi9a)

Screens etc
http://www.eventhubs.com/news/2010/jun/ ... /#comments (http://www.eventhubs.com/news/2010/jun/15/marvel-vs-capcom-3-gameplay-video/#comments)

More Vids
http://www.famitsu.com/game/news/1236327_1124.html (http://www.famitsu.com/game/news/1236327_1124.html)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 15, 2010, 06:02:04 pm
...Whoa damn, I've got a lot to say about that trailer, but I'll have to save it for when I get back home. ^__^ However, I will quickly say that it already looks better than TvC did.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 15, 2010, 06:08:58 pm
That gameplay video was quite fantastic. Deadpool is hilarious!  :mrgreen:
Title: Re: SegaBits Fight Club
Post by: Aki-at on June 15, 2010, 06:17:52 pm
That game is looking mighty fine. Going to enjoy playing as Deadpool or Wolverine.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 15, 2010, 06:21:10 pm
I have Soul Calibur IV and Mortal Kombat vs. DC on my PS3 (both of which I love) if anyone ever wants to play me. I'm no expert but I would enjoy a match.

PSN: CosmicCastawayX

^_^
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 15, 2010, 06:22:12 pm
I noticed Captain America's Shield hits on the way back as well now! Fuck Yes! And his Super Charging Star is on steroids now!

Chris Redfields super where he uses every weapon from the knife up to the Bazooka is great too. Check out the profile page of that vid I posted, there's more gameplay vids!

I also noticed that when you switch from Captn America to Iron Man he even yells out 'Tony!'.
Quote from: "CosmicCastaway"
I have Soul Calibur IV and Mortal Kombat vs. DC on my PS3 (both of which I love) if anyone ever wants to play me. I'm no expert but I would enjoy a match.

PSN: CosmicCastawayX

^_^

I think Sega Uranus just got SCIV on 360, so you might be able to play him. I don't have either of those unfortunately.
Title: Re: SegaBits Fight Club
Post by: George on June 15, 2010, 06:24:24 pm
PS3 =/= 360. LURN TO READ MADEMAN!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 16, 2010, 01:44:58 am
The pros and cons that I see in the MvC3 trailers:

Pros:
-The controls look MUCH tighter and more responsive than TvC's, which was a big problem in that game. Already this game looks like a lot more fun.
-The graphics are pretty nice.
-It's nice to see how a lot of the battle mechanics from MvC2 were brought over
-Damage scaling is almost what it was in MvC2

Cons:
-The voice acting is ATROCIOUS. Seriously, I pray to god that there's a Japanese voice option of some kind. Chris Redfield and Deadpool are particularly annoying.
-People who complained about MvC2 being broken aren't going to like this game much better. =P The game's ridiculous ground bouncing juggles allow for easy near 100% damage combos that look like they don't require very much effort at all.
-What did they do to combat the above problem? Why, reintroducing combo breakers, of course! But not just content to combo break, they also made them work like parries, allowing you to do a combo on someone in the middle of their combo. The stupidity of these gameplay ideas boggles my mind.

I don't know what Capcom is thinking with some of their game design choices here.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 16, 2010, 01:49:34 am
Quote from: "fluffymoochicken"
Cons:
-The voice acting is ATROCIOUS. Seriously, I pray to god that there's a Japanese voice option of some kind. Chris Redfield and Deadpool are particularly annoying.
http://www.famitsu.com/game/news/1236327_1124.html (http://www.famitsu.com/game/news/1236327_1124.html)

These have Japanese Voices for some characters. Deadpool is meant to be annoying though isn't he?
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 16, 2010, 02:03:28 am
Well yeah, of course he sucks. He is an American comic book character, after all, but that's beside the point. I just don't want to get a headache from listening to this game while playing with the complete scrubs who will be using him online.

I hope there will be a mute option for certain characters or the ability to give them different voices, because if not, I'll just turn the voices off completely.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 16, 2010, 04:21:18 am
Really cool and informative stage demo with Seth Killian.

http://e3.gamespot.com/video/6265856/?h ... ggle_video (http://e3.gamespot.com/video/6265856/?hd=1&tag=top_stories%3Bplay_btn%3B1#toggle_video)
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 09:28:37 am
They just released a new trailer for Marvel vs. Capcom 3. Dormmamu is a confirmed character! Hooray! ^_^ It's great to have Dr. Strange's nemesis as a playable character.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on June 16, 2010, 09:30:19 am
That gameplay looked a lot better than Marvel vs Capcom 2 already, loving the comic book art style to pieces. "DUDE!" indeed.

Not sure why Fluffy is complaining about the voice acting though, the series has never been known for good voice acting... I think it works wonderfully. No idea why you would assume a Japanese voice option would be better, pretty sure almost all of the characters in the game were not made there.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 16, 2010, 04:44:09 pm
Let's keep the East vs West out of this please fluffy.


Heres a good vid explaining the systems in MVC3
[youtube:3nw9y3jg]0ICbf9nIrww[/youtube:3nw9y3jg]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 16, 2010, 06:55:46 pm
Quote from: "Sega Uranus"
Not sure why Fluffy is complaining about the voice acting though, the series has never been known for good voice acting...
Maybe, but it wasn't known for gratingly godawful voice acting, either. These voices are 100% pure shit in vocal form. The actors should quit their jobs immediately.

Quote
Heres a good vid explaining the systems in MVC3
Oh god, the new fighting system is FUCKING TERRIBLE. The air combo button was unnecessary, we already knew that, but the "guessing system"? What the fuck, that's beyond stupid. It's like something Nintendo would make up for their "fair play" nonsense.

It seems as though they're designing these games with casual gamers and children in mind, when only core gamers are going to be wanting to play them in the long run. That's why they're still playing MvC2 ten years later.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 07:10:49 pm
Quote from: "fluffymoochicken"
Quote from: "Sega Uranus"
Not sure why Fluffy is complaining about the voice acting though, the series has never been known for good voice acting...
Maybe, but it wasn't known for gratingly godawful voice acting, either. These voices are 100% pure shit in vocal form. The actors should quit their jobs immediately.


Really? I could've sworn they had the same guy doing Chris from Resident Evil 5 and Deadpool sounded alot like Nolan North (who played the character in the Hulk vs. movie)
At least on the Marvel side the voices fit the characters quite well. I'm not as familiar with Dante or Ryu to say if their voices sound right.

I just hope the inputs are easier to pull off them some Capcom fighters. I tried Street Fighter IV the other week and while I had fun, I had a really hard time pulling off moves on demand.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 16, 2010, 07:39:05 pm
Quote from: "CosmicCastaway"
I just hope the inputs are easier to pull off them some Capcom fighters. I tried Street Fighter IV the other week and while I had fun, I had a really hard time pulling off moves on demand.
It's time for you to put down the controller, then, because SFIV has some of the most relaxed inputs for moves of all time. =P
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 07:42:20 pm
Quote from: "fluffymoochicken"
Quote from: "CosmicCastaway"
I just hope the inputs are easier to pull off them some Capcom fighters. I tried Street Fighter IV the other week and while I had fun, I had a really hard time pulling off moves on demand.
It's time for you to put down the controller, then, because SFIV has some of the most relaxed inputs for moves of all time. =P

I don't know. I had a really hard time doing Ultras and some special moves in Street Fighter IV. The "charge" moves in particular are hard for me.
But MK vs. DC uses inputs which are somewhat similar and I can do them flawlessly.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on June 16, 2010, 07:44:51 pm
Quote from: "fluffymoochicken"
Quote from: "Sega Uranus"
Not sure why Fluffy is complaining about the voice acting though, the series has never been known for good voice acting...
Maybe, but it wasn't known for gratingly godawful voice acting, either. These voices are 100% pure shit in vocal form. The actors should quit their jobs immediately.

[youtube:7g1je7ct]B1u443IdIMI[/youtube:7g1je7ct]

:/

Quote from: "CosmicCastaway"
I don't know. I had a really hard time doing Ultras and some special moves in Street Fighter IV.
But MK vs. DC uses inputs which are somewhat similar and I can do them flawlessly.

Well IMO unless you play with ZOMGREALGAMERS you should still have some good fun in Street Fighter IV, I think. Why not try out more characters like EHonda? He is not too hard to use.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 16, 2010, 07:45:50 pm
Quote from: "CosmicCastaway"
I don't know. I had a really hard time doing Ultras and some special moves in Street Fighter IV. The "charge" moves in particular are hard for me.
But MK vs. DC uses inputs which are somewhat similar and I can do them flawlessly.
Apples and oranges. Why would you want to play MK vs. DC, anyway?

But seriously, the moves in SFIV aren't hard to pull off. In fact, they're really easy to mash out (which even terrible online players can do).

Quote
[youtube:130whwyt]B1u443IdIMI[/youtube:130whwyt]
See what I mean? It's better than MvC3's voice acting.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 07:49:02 pm
Quote from: "Sega Uranus"

Quote from: "CosmicCastaway"
I don't know. I had a really hard time doing Ultras and some special moves in Street Fighter IV.
But MK vs. DC uses inputs which are somewhat similar and I can do them flawlessly.

Well IMO unless you play with ZOMGREALGAMERS you should still have some good fun in Street Fighter IV, I think. Why not try out more characters like EHonda? He is not too hard to use.

Yeah, I don't get into the competitive aspect of fighting games I just liking playing them to have fun.
I don't own Street Fighter IV, I just played it for a day or two at a relative's house. I'm sure I would get a little better over time, but overall I just found the controls to be more difficult from other fighting games I've played.

I did try out a good amount of the roster Sega Uranus and I would say I liked playing as Cammy the most.  =)
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 07:51:47 pm
Quote from: "fluffymoochicken"
Apples and oranges. Why would you want to play MK vs. DC, anyway?

But seriously, the moves in SFIV aren't hard to pull off. In fact, they're really easy to mash out (which even terrible players can do).


I like MK vs DC. for the story mode, fun fighting system and the DC characters. It was actually the first Mortal Kombat game I've played since the emphasis on gore turned me off in previous entries. So yeah, I mostly play as the DC characters. I'm pretty good with Wonder Woman. =)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 16, 2010, 07:59:19 pm
Quote from: "fluffymoochicken"
Oh god, the new fighting system is FUCKING TERRIBLE. The air combo button was unnecessary, we already knew that, but the "guessing system"? What the fuck, that's beyond stupid. It's like something Nintendo would make up for their "fair play" nonsense.

It seems as though they're designing these games with casual gamers and children in mind, when only core gamers are going to be wanting to play them in the long run. That's why they're still playing MvC2 ten years later.

I don't see how that is a big problem to be honest.
Yes it has 'guessing' to reverse, but teching a throw in Street Fighter requires a correct 'guess' to know if they will throw or attack.
Parrying in Street Fighter III requires a 'guess' of if/when/where they will attack.
Reversing a throw in Virtua Fighter requires a 'guess' to know which direction to press+Throw to reverse it.

Guessing is a big part of a lot of fighters, the challenge is working out your opponent's patterns and predicting when to use that reversal.

And lets not forget that MVC2 had some concessions for simplicity too, only 4 attack buttons instead of 6, E-Z mode supers etc.

Quote from: "CosmicCastaway"
Quote from: "Sega Uranus"

Quote from: "CosmicCastaway"
I don't know. I had a really hard time doing Ultras and some special moves in Street Fighter IV.
But MK vs. DC uses inputs which are somewhat similar and I can do them flawlessly.

Well IMO unless you play with ZOMGREALGAMERS you should still have some good fun in Street Fighter IV, I think. Why not try out more characters like EHonda? He is not too hard to use.

Yeah, I don't get into the competitive aspect of fighting games I just liking playing them to have fun.
I don't own Street Fighter IV, I just played it for a day or two at a relative's house. I'm sure I would get a little better over time, but overall I just found the controls to be more difficult from other fighting games I've played.

I did try out a good amount of the roster Sega Uranus and I would say I liked playing as Cammy the most.  =)

Getting used to stuff like that just takes time. SFIV is more lenient than most 2D fighters (try doing a Raging Storm pretzel motion in an old SNK game for example) but even so it takes some getting used to if you're not used to SF games.

Do you mostly play 3D fighters like VF, SC or DOA? I could understand teh confusion since those games play quite differently in terms of controls I find.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 08:02:08 pm
Quote from: "MadeManG74"

[

Getting used to stuff like that just takes time. SFIV is more lenient than most 2D fighters (try doing a Raging Storm pretzel motion in an old SNK game for example) but even so it takes some getting used to if you're not used to SF games.

Do you mostly play 3D fighters like VF, SC or DOA? I could understand teh confusion since those games play quite differently in terms of controls I find.

Yeah, I've had played a lot more 3D fighters than 2D. The Soul Calibur games in particular I play quite a bit.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on June 16, 2010, 08:22:06 pm
The Soul Calibur series I like a lot, but it is very easy to mash in, I can do almost everything in every release but could not name a single set of button combinations you have to do for a specific move, I kind of just know how a few of the characters work is all, you know? The biggest challenge in that is really doing the guard impact well. Can you even time those? I still have issues myself, but if you can you should not have much troubles learning how to play some other stuff like Street Fighter IV, just keep in mind a lot of the AI in that series is pretty frustrating and it is recommended you play with similarly skilled people.

Try out Virtua Fighter 5 in the future if you can. On the easiest difficulty the AI is pretty easy to understand, the button combinations are all very simple to manage, and the defending is some of the quickest you could understand in the genre. It sounds strange, but getting good in this series has made me a better fighter in ALL fighting games, not to mention the game is totally dirt cheap now.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 16, 2010, 08:39:17 pm
Quote from: "Sega Uranus"
The Soul Calibur series I like a lot, but it is very easy to mash in, I can do almost everything in every release but could not name a single set of button combinations you have to do for a specific move, I kind of just know how a few of the characters work is all, you know? The biggest challenge in that is really doing the guard impact well. Can you even time those? I still have issues myself, but if you can you should not have much troubles learning how to play some other stuff like Street Fighter IV, just keep in mind a lot of the AI in that series is pretty frustrating and it is recommended you play with similarly skilled people.

Try out Virtua Fighter 5 in the future if you can. On the easiest difficulty the AI is pretty easy to understand, the button combinations are all very simple to manage, and the defending is some of the quickest you could understand in the genre. It sounds strange, but getting good in this series has made me a better fighter in ALL fighting games, not to mention the game is totally dirt cheap now.

Guard Impacts in Soul Calibur are quite tricky. I can only pull them off every once in a awhile.

I really should get Virtua Fighter 5. I've wanted to get it for a while but then I always decided on getting something else. I'll be sure to pick it up next time I see it.
Thank you for the advice Sega Uranus.  =)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 17, 2010, 01:30:23 am
Quote from: "MadeManG74"
Yes it has 'guessing' to reverse, but teching a throw in Street Fighter requires a correct 'guess' to know if they will throw or attack.
No, people tech when they see themselves about to be thrown. It's an instinctive reaction, not a lucky guess.

I find it hilarious that you, the person who plays Street Fighter, wouldn't know that. :lol:

Quote
Parrying in Street Fighter III requires a 'guess' of if/when/where they will attack.
No, again, people use parries on attacks they can actually see or anticipate coming.

They might get lucky parries every now and then, but it's not like this air combo guessing system where you have no idea what's going to happen so you just randomly throw out a direction and cross your fingers that the other player does it too. There are no visual cues you can use to anticipate it or anything. You have to be lucky.

Quote
Reversing a throw in Virtua Fighter requires a 'guess' to know which direction to press+Throw to reverse it.
LOL VIRTUA FIGHTER

Okay, moving on...

Quote
And lets not forget that MVC2 had some concessions for simplicity too, only 4 attack buttons instead of 6, E-Z mode supers etc.
Yeah, but those were actually good ideas for the hardware it was made for (Naomi/Dreamcast). You can't have an 8 button game when there aren't 8 buttons. The assist idea was excellent, as it allowed for the creation of strategies around whole teams rather than just individual characters. That actually DEEPENED the gameplay, instead of making it more simple.

I don't mind innovation, but these ideas are simply terrible. Capcom must think that core gamers are complete idiots who can't do a launcher without it being assigned to a separate button.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 17, 2010, 01:50:05 am
Quote from: "fluffymoochicken"
Quote from: "MadeManG74"
Yes it has 'guessing' to reverse, but teching a throw in Street Fighter requires a correct 'guess' to know if they will throw or attack.
No, people tech when they see themselves about to be thrown. It's an instinctive reaction, not a lucky guess.

I find it hilarious that you, the person who plays Street Fighter, wouldn't know that. :lol:

You'll notice I said it becomes about anticipation and prediction in my post. Maybe you missed it, or ignored it so you could be a smat alec?

The fact is, they could throw you, or they might attack you. You won't really know until it happens so there is always a degree of guessing involved.

With the air-exchange, you can only do so many attacks in an air combo before you need to end it. When that time comes you'll know to go for a reversal.

Quote
Quote
Parrying in Street Fighter III requires a 'guess' of if/when/where they will attack.
No, again, people use parries on attacks they can actually see or anticipate coming.

They might get lucky parries every now and then, but it's not like this air combo guessing system where you have no idea what's going to happen so you just randomly throw out a direction and cross your fingers that the other player does it too. There are no visual cues you can use to anticipate it or anything. You have to be lucky.

Again, how do you know your opponent won't go for a command throw or even just take a break in his attack when you go for a parry? Against projectiles, sure you can see it coming, but when they are in your face, again they can mix up between an attack or a throw.

Quote
Quote
Reversing a throw in Virtua Fighter requires a 'guess' to know which direction to press+Throw to reverse it.
LOL VIRTUA FIGHTER

Okay, moving on...

If you're just going to be a troll, you'll get banned. You're on very thin ice as it is, I'm sure you know.



You'll know that there are only so many moves a character can do in an air combo before they need to finish it, which gives you that opportunity to break the combo when you see that they'll need to use the exchange button if they want to continue it. Based on their previous uses of the button you'll have a likely chance to predict and use the right reversal.

It's still got an element of chance thanks to the direction needing to match, but if all you had to do was hit the exchange button when they were about to finish their combo, nobody would get a succesful exchange.

Lets at least see how it works in practice first. I'm not saying it's going to be amazing, but I'm not about to write this off just yet either.

Marvel Vs Capcom 2 had almost every concession possible to be more 'casual', like the examples I said above. Yet you loved that game a great deal, who knows how this will work out.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 17, 2010, 02:41:42 am
Quote from: "MadeManG74"
You'll notice I said it becomes about anticipation and prediction in my post. Maybe you missed it, or ignored it so you could be a smat alec?
Yeah, but I also said that there is no anticipating which direction the player is going press in an air combo, so it's not the same as being able to SEE when you're about to be thrown. Maybe you missed it, or ignored it so you could be proven wrong again?

Techs are reactions, not guesswork.

Quote
Again, how do you know your opponent won't go for a command throw or even just take a break in his attack when you go for a parry? Against projectiles, sure you can see it coming, but when they are in your face, again they can mix up between an attack or a throw.
Yes, but at least you can SEE and anticipate something like a jump-in. And it's not like simply pressing forward on an empty jump-in will leave a player WIDE OPEN, either.

You could have figured this out if you had bothered to read my last post, but oh well.

Quote
If you're just going to be a troll, you'll get banned.
Laughing at fighting games is trolling, because...?

Quote
Based on their previous uses of the button you'll have a likely chance to predict and use the right reversal.
Yes, because I'm sure every player will assign themselves one single use of the button and never change it up, ever. :roll:

Most people aren't going to let themselves be predictable, so it's going to be based on completely blind guesswork.

Quote
Lets at least see how it works in practice first. I'm not saying it's going to be amazing, but I'm not about to write this off just yet either.
But you know what? Even if it wasn't about guesswork, I still hate the fact that you could possibly combo off of someone else's combo. That's.... and I use this term again.... a mind-bogglingly stupid design choice. I wonder if people would even want to use the attack if it's going to be so unsafe.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 17, 2010, 04:43:47 am
It was trolling because I'm trying to be rational and polite, and you've decided to just say 'LOL VIRTUA FIGHTER'. It makes it clear you aren't interested in actually having a conversation, but just want to annoy me and others on this forum.

To explain what I was saying, lets say you're playing SF2T. You've been knocked down and Ryu walks up to you. What options do you have on wakeup, you can attack, defend or throw. How do you know which to do? If you go for a throw  and he goes for an attack you'll lose out. If you try to block and he throws, you lose out. If you go for an attack and he blocks, you lose out.

You need to make a guess. It's an educated guess based on what you know about the other player, but there is still an element of guessing.

I can understand this system in MVC3 isn't the exactly the same thing, but I'm just explaining why I'm trying to keep open minded about it until I get to play it.

You say that most people won't let themselves be predictable with the move, but after playing for a while you'll be able to see when and where the move might come into play and be ready to anticipate it. If it turns out it's too easy to reverse and nobody uses it, then it's just like MVC2 where the combo will end anyway.

In any event I don't really care all that much to argue the point any longer, I don't really play the Marvel Series seriously so this feature wouldn't make or break the game for me anyway.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 17, 2010, 04:57:46 am
I was just laughing at Virtua Fighter. The only person who's annoyed in this thread is me, but it's not because of you. I just wish I knew what Capcom was thinking with these changes. It's given me a headache tonight just thinking about them.

You can keep an open mind if you want, but my purchase decision is up in the air for the time being. :P
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 17, 2010, 08:20:01 am
I'm sure Marvel vs. Capcom 3 will be very fun. I'm glad to hear it has a story mode too, I like when fighting games have a good story mode. =)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 17, 2010, 04:39:36 pm
Speaking of which, sounds like they have a unique ending for every character in the game. Considering they are aiming for like, 40 characters that's quite a lot. (althogh I suppose thats roughly what SSFIV has as well...).
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 18, 2010, 09:04:51 am
Here's a developer walkthrough of Marvel vs. Capcom 3.

http://www.gametrailers.com/video/e3-20 ... -vs/700720 (http://www.gametrailers.com/video/e3-2010-marvel-vs/700720)  

http://www.gametrailers.com/video/e3-20 ... -vs/700718 (http://www.gametrailers.com/video/e3-2010-marvel-vs/700718)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on June 18, 2010, 05:09:18 pm
^Thanks!

Some cool new vids and info right there. Over 30 characters confirmed, can't wait to see who they add next. I'm guessing Comic Con SA will have some, so another month to wait.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 21, 2010, 09:35:28 pm
[youtube:bdhsmh4f]ns4SffYAofk[/youtube:bdhsmh4f]

Hilarious tournament mode match. ^__^
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 26, 2010, 03:54:57 pm
Quote from: "fluffymoochicken"
[youtube:48u0d4uk]ns4SffYAofk[/youtube:48u0d4uk]

Hilarious tournament mode match. ^__^

I did fight a lot of players who used Ken and Ryu in Street Fighter II HD Remix,  I only occasionally fought someone who played as a different character.

It's similar for me whenever I play Soul Calibur IV online, I end up fighting quite a few Maxi and Mitsurugi players.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 28, 2010, 06:40:49 pm
A new trailer for Tournament of Legends has come out. This one shows gameplay between the characters Jupiter the Golem and Kara the Valkyrie.

http://www.gametrailers.com/video/becom ... -of/701187 (http://www.gametrailers.com/video/becoming-a-tournament-of/701187)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on June 29, 2010, 11:16:24 am
Nobody will be buying it.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on June 29, 2010, 11:36:17 am
If I had I a Wii I would probably get it.
Title: Re: SegaBits Fight Club
Post by: Orta on July 02, 2010, 09:55:08 am
Tournament of Legends got a 3/10 from Eurogamer. I'm shoving it here because I'm pretty sure it's not worth the thread (even the post is too much).

http://www.eurogamer.net/articles/tourn ... nds-review (http://www.eurogamer.net/articles/tournament-of-legends-review)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 06, 2010, 05:55:46 pm
Quote
In a mysterious Tweet, Capcom producer, Yoshinori Ono, stated that something bigger is coming than Super Street Fighter 4. His exact words were:

Super SF4 on sale!! SuperSF4 is nothing compared to what's coming!!

It's possible some of the meaning is being lost in translation here, as Yoshinori's English isn't terrific, but at face value, this sounds very exciting.

Ono is scheduled to make an appearance at EVO next week in Las Vegas, July 9-11, and it's possible he could announce something new at that time.

A Darkstalkers proposal was hinted at the other day, but it's highly unlikely this is what Ono is referring to, as it was just recently suggested, so it's extremely unlikely they would be announcing it this soon.

http://www.eventhubs.com/news/2010/jul/ ... -4-coming/ (http://www.eventhubs.com/news/2010/jul/03/ono-something-bigger-super-street-fighter-4-coming/)

Well this is interesting. Not sure if it is a fighting game, but by comparing it to Super I would imagine it is.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on July 06, 2010, 07:17:43 pm
Super Street Fighter IV Turbo.

Yep....
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on July 07, 2010, 01:27:11 pm
I thought Capcom said Super Street Fighter IV was the last release of it?

Maybe he means DLC? Ehh, not sure really.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 11, 2010, 05:26:38 pm
[youtube:uv5pbnpt]QSZtDJBPFuc[/youtube:uv5pbnpt]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on July 12, 2010, 04:25:41 am
This year's EVO has truly cemented the American competitive fighting scene as a big joke. Justin Wong was bested by a Taiwanese Adon player, Ricky Ortiz only just barely lucked out a win against a Korean player, and Daigo Umehara looked rather bored as he breezed through the entire competition like he wasn't even trying. None of the American players ever stood a chance against him.

When EVO goes to Japan, you can bet that you're going to see American players being destroyed left and right.
Title: Re: SegaBits Fight Club
Post by: George on July 12, 2010, 08:34:06 am
Street Fighter and Tekken producers share stage:
http://www.original-gamer.com/index.php ... le&id=1511 (http://www.original-gamer.com/index.php?action=article&id=1511)
Possible tease for Tekken vs Street Fighter? Prob not.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 17, 2010, 04:49:19 pm
This is just about the funniest thing I've ever seen. Street Fighter (No Numbers) with commentary:
Part 1
http://shoryuken.com/media.php?do=details&mid=2522 (http://shoryuken.com/media.php?do=details&mid=2522)
Part 2
http://shoryuken.com/media.php?do=details&mid=2523 (http://shoryuken.com/media.php?do=details&mid=2523)


ALL OVER DA WORLD.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on July 21, 2010, 12:59:21 pm
[youtube:1hap6dn0]BnKGiQYuOKs[/youtube:1hap6dn0]

I never would have expected the last two characters, a pretty good surprise, but I am hoping there are no more [spoiler:1hap6dn0]Devil May Cry[/spoiler:1hap6dn0] characters.

Also a bunch of new gameplay videos.

http://www.capcom-unity.com/jgonzo/blog ... s_revealed (http://www.capcom-unity.com/jgonzo/blog/2010/07/20/marvel_vs._capcom_3:_four_new_characters_revealed)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 21, 2010, 05:19:53 pm
Dr Doom: FUCK YES!
Chun Li: Ehhhh... she was always going to make it....
Super Skrull: Nice way to include all the Fantastic Four powers having to make four different characters
Trish: What the fuck Capcom? Really? Is she from DMC or something? You already have Dante...
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 22, 2010, 01:54:35 am
Thor and Ameretsu (SP?) from Okami are in, but:

apparntly on the a live stream it was confirmed
No Emma Frost

No Phoenix Wright.

No Daredevil.

No Ghost Rider.

No Gene from God Hand.

No Punisher.



No Punisher, Gene, Phoenix Wright, but FUCKING TRISH got in?
Fuck you with a sandpaper coated dildo Capcom.

I'll still buy it though.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on July 25, 2010, 02:06:51 am
Honestly, the trailer of Thor and Amaterasu really really made me pumped for the game out of nowhere. You think Deadpool would have got me excited and the announcement of Trish but no Pheonix Write would have killed all of my interest, but no!

Also, I come online today only to find maybe the most annoying crossover yet:

[youtube:rhbm7uuf]i9EpHRdlI3M[/youtube:rhbm7uuf]

I suppose it will be pretty badass to have Zangief wrestle Kuma and Panda, but not sure why this is not just Capcom vs Namco, seems like wasted potential. The weirdest thing though? It is Street Fighter X Tekken on the Xbox 360 and Tekken X Street Fighter on the PlayStation 3.

Honestly, the 2D fighting genre has been nuts for the past three years, and I am loving almost all of it (never will forgive SNK for what they did to online in their games, but still!). I can only pray for a SEGA vs Capcom to come out sometime this gen. PLEASE!
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on July 25, 2010, 02:42:20 am
^If Neo Geo Battle Coliseum is any indication, SNK know they fucked up their online and are fixing it. It's still not perfect, but NGBC was much better than KOF98. I really wish they would patch 98UM, since it's probably my favourite 2D fighter ever, and XBLA is the only way to play it online (GGPO is only OG 98).

In any event, the fighting scene is going nuts look at all the great stuff on the horizon:
* Super Street Fighter IV Expansion
* Virtua Fighter 5: Final Showdown
* The King of Fighters XIII
* Street Fighter III: Third Strike Online
* Marvel vs Capcom 3
* SF x Tekken/Tekken x SF

I know that I cannot wait for KOF, 3S, MVC and especially Final Showdown. I'll likely be getting the Super DLC as well if it adds some good characters. Alex and Rolento are just about shoo-ins, but I've heard rumours of even more.
Title: Re: SegaBits Fight Club
Post by: Pao on July 25, 2010, 09:17:41 am
I'll make sure to avoid the Capcom version since it plays so much like SF, and I don't really like that game.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on July 25, 2010, 09:25:49 am
Quote from: "Pao"
I'll make sure to avoid the Capcom version since it plays so much like SF, and I don't really like that game.

(http://http://www.segabits.com/forums/download/file.php?avatar=63_1278378968.jpg)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on September 05, 2010, 12:56:29 pm
[youtube:1n4gkp58]OLeGzs-LZ1o[/youtube:1n4gkp58]

Bao wins the tournament.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on September 18, 2010, 03:45:58 am
MVC3:

Tron-Bonne
X-23
Spider-Man
Wesker

Awesome stuff! Although Wesker doesn't look as fun as I'd hoped.
http://www.eventhubs.com/news/2010/sep/ ... -capcom-3/ (http://www.eventhubs.com/news/2010/sep/18/spider-man-and-wesker-confirmed-marvel-vs-capcom-3/)
Title: Re: SegaBits Fight Club
Post by: George on September 18, 2010, 03:47:12 am
Nice, graphics in this game are not that intense, but it looks fun.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on September 18, 2010, 03:03:33 pm
One of the stages I saw in the Spider-Man video looks really dark and dull, and that sucks. X-23 and Wesker can also both go to hell for all I care. Boring ass characters in leather...

Overall, I still feel like this game will be "Marvel Lite" instead of a worthy successor to the greatest fighting game of all time.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on September 18, 2010, 07:36:05 pm
Quote from: "fluffymoochicken"
Overall, I still feel like this game will be "Marvel Lite" instead of a worthy successor to the greatest fighting game of all time.

It is a sequel to Virtua Fighter 2??

But I agree on X-23, what a strange and boring choice, but I guess it is better than BONECLAW Wolverine.

Still hoping for a Resident Evil character I actually like, Howard the Duck and Nathan Spencer.
Title: Re: SegaBits Fight Club
Post by: Orta on September 20, 2010, 03:16:18 pm
Tekken Tag Tournament 2 announced. Does anyone care about Tekken here? TTT was a crapfest.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on September 28, 2010, 04:39:42 pm
Spider-Man is in Marvel vs. Cacpom 3! I am a happy person! ^_^

Now I'm kinda hoping Dr. Strange will be in this as well seeing as how his arch enemy Dormmamu is the villain.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on September 28, 2010, 10:01:38 pm
I think we all knew that Spider-Man would be coming, it would just be a matter of when.

After all, Marvel has said that they're making their character choices based on who they can tie in with upcoming merchandise and products, and Spider-Man never stops having plenty of either. :P
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on September 29, 2010, 02:35:51 am
Quote from: "fluffymoochicken"
I think we all knew that Spider-Man would be coming, it would just be a matter of when.


Yeah, but now that he is officially announced I'm just more excited because he's always been my favorite Marvel superhero.  8-)
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on September 29, 2010, 01:39:31 pm
Super Street Fighter IV 3D for the 3DS has been announced.

[youtube:35d3fy5o]bE7iWFrexbk[/youtube:35d3fy5o]
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on September 29, 2010, 02:19:07 pm
That SSFIV trailer was the most enjoyable thing I have seen all day for some reason.

Also Dead or Alive Dimensions for 3DS.

[youtube:23semfe0]DxuvFIkawfo[/youtube:23semfe0]

I dunno about this one, looks exactly like every other one in the series and probably plays nowhere as good either. I used to be a really big fan though, so I might check it out, not sure. Plus, no Aerosmith? GTFO!

SEGA, announce Virtua Fighter and/or Yakuza on the 3DS and get someone else to make the Sonic game on it and I will call cry manly tears of joy for days to come.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on September 29, 2010, 03:31:26 pm
A big yaaaaawn to both of the above games. :P

Been watching a lot of KOF XIII matches lately. Boy, is that game hilariously broken. :lol: It's fun to watch people repeatedly do the same Raiden combo that does nearly full health damage with minimal effort. And then there's Mature's infinite that looks like something straight out of X-Men vs. Street Fighter... xD Seems pretty awesome!
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on September 29, 2010, 06:28:07 pm
Quote from: "fluffymoochicken"
A big yaaaaawn to both of the above games. :P

Been watching a lot of KOF XIII matches lately. Boy, is that game hilariously broken. :lol: It's fun to watch people repeatedly do the same Raiden combo that does nearly full health damage with minimal effort. And then there's Mature's infinite that looks like something straight out of X-Men vs. Street Fighter... xD Seems pretty awesome!

Infinites can be such a pain. The Flash has one on MK vs. DC and people use it against me online a lot. It gets kinda annoying.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on September 30, 2010, 04:14:51 am
Well you're also playing a really awful fighting game to begin with, so... yeah. :P

MK has always been the goofball franchise.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on September 30, 2010, 07:05:57 am
Quote from: "fluffymoochicken"
Well you're also playing a really awful fighting game to begin with, so... yeah. :P

MK has always been the goofball franchise.

I haven't played any of the other MK games but I've enjoyed this one mainly because I can play as the DC superheroes.

As for upcoming fighting games, it's looking like Marvel vs. Capcom 3 is the one I'm going to get next.
Unless Namco announces Soul Calibur V.  :mrgreen:

Here are some gameplay demos of Spider-Man, Wesker and X-23.

http://www.gamespot.com/ps3/action/marv ... tElement=1 (http://www.gamespot.com/ps3/action/marvelvscapcom3/video/6280787/marvel-vs-capcom-3-fate-of-two-worlds-character-moves-demo-albert-wesker?nonRedirectElement=1)

http://www.gamespot.com/ps3/action/marv ... -demo-x-23 (http://www.gamespot.com/ps3/action/marvelvscapcom3/video/6280795/marvel-vs-capcom-3-fate-of-two-worlds-character-moves-demo-x-23)

http://www.gamespot.com/ps3/action/marv ... spider-man (http://www.gamespot.com/ps3/action/marvelvscapcom3/video/6280794/marvel-vs-capcom-3-fate-of-two-worlds-character-moves-demo-spider-man)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 09, 2010, 07:41:46 am
(http://http://img215.imageshack.us/img215/5853/spencer.png)

FUUUUUUUUU-

At least Magnus is back in. :P

(http://http://img407.imageshack.us/img407/9855/08zmvc10.jpg)

Now with royal rainbow power.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 09, 2010, 02:56:36 pm
They chose the new Bionic Commando!?

...

What the fuck, Capcom? That's just incredibly retarded. Nobody liked that version. Nobody!
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 09, 2010, 03:19:45 pm
Quote from: "MadeManG74"
They chose the new Bionic Commando!?

...

What the fuck, Capcom? That's just incredibly retarded. Nobody liked that version. Nobody!

I haven't played it,  but I'm sure there are some people out there who enjoyed that new installment.

And that's the rainbow bridge Bifrost in your screenshot Fluffy, which means Asgard is one of the stages! Woot.

Holy cow! M.O.D.O.K is in this?! That is incredibly awesome!  :mrgreen:
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 10, 2010, 10:08:59 am
Quote from: "MadeManG74"
They chose the new Bionic Commando!?

...

What the fuck, Capcom? That's just incredibly retarded. Nobody liked that version. Nobody!
So much for "listening to the fans", right?

Quote
I'm sure there are some people out there who enjoyed that new installment.
I'm sure there are some people who enjoy having cancer, doesn't mean that the much greater majority of people do.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 10, 2010, 11:42:29 am
[youtube:7ws8t3bs]CeOhYHzzSP0[/youtube:7ws8t3bs]

 8-)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 10, 2010, 02:29:34 pm
MODOK looks so lame it's funny. He seems like such a troll character, you should see SRK love/hate in the MVC3 section it's hilarious. They even pointed out that team lazy ass is now possible with Doom, Dormamu and MODOK since they all sit in their thrones/recliners.

I gotta say, overall I'm a little dissapointed with some of the roster, the awesome characters (Amaretsu, Wesker etc) are being canceled out by some lame/who-the-fuck-is-that? characters (Trish, X-23 etc).
Overall though, I used to love using Shuma Gorath in MVC2 and had no idea who he was, so it's cool.

Not to mention with the sucess this is bound to have, there will likely be DLC/MVC4 with more characters too!
Title: Re: SegaBits Fight Club
Post by: SOUP on October 10, 2010, 09:39:10 pm
Quote from: "MadeManG74"
Not to mention with the sucess this is bound to have, there will likely be DLC/MVC4 with more characters too!

I just hope they don't come out with a Super Marvel Vs. Capcom 3 less than a year later :(.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 11, 2010, 03:28:33 am
Quote from: "SOUP"
Quote from: "MadeManG74"
Not to mention with the sucess this is bound to have, there will likely be DLC/MVC4 with more characters too!

I just hope they don't come out with a Super Marvel Vs. Capcom 3 less than a year later :(.

I would be all for it myself, so long as they added some cool new characters and improved the system.
And wasn't Super SFIV more than a year after Vanila? I thought it was like a year and a half?
Title: Re: SegaBits Fight Club
Post by: SOUP on October 11, 2010, 07:43:34 am
Looked it up, and you're right. It was 13 months.
The announcement of it just felt like a bit of a slap in the face after I dropped $90 on the Collector's Edition of SFIV.
I was hoping that they'd just keep adding on to the game, making whatever changes they wanted (like Burnout Paradise).  I can appreciate that Super SFIV is a much improved game, but I just don't like feeling like I wasted money.

Hopefully, they just add on characters to MVC3 through DLC.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 11, 2010, 02:39:15 pm
Quote from: "SOUP"
Looked it up, and you're right. It was 13 months.
The announcement of it just felt like a bit of a slap in the face after I dropped $90 on the Collector's Edition of SFIV.
I was hoping that they'd just keep adding on to the game, making whatever changes they wanted (like Burnout Paradise).  I can appreciate that Super SFIV is a much improved game, but I just don't like feeling like I wasted money.

Hopefully, they just add on characters to MVC3 through DLC.

In all honesty though, were you playing Street Fighter IV for a solid year until Super came out? I know I wasn't, and by the time Super was around the corner I was really looking forward to the new characters and gameplay changes. They could have added Characters by DLC, but then that would be 10 new characters taking up considerable HDD space, probably cost about the same as a disc and they would need to have all the other features and gameplay changes featured as a massive patch too.

With Marvel, I feel they could get away with adding DLC characters, since they probably aren't so concerned about balance probably, but would still be nice if they did a proper follow up as well I think.

Also, I was hoping we would have heard something about KOFXIII home port now, I'm still really looking forward to that. Apparantly they patched the arcade version to remove a number of infinites and glitches which is nice! Raiden is still a monster in the right hands though.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 11, 2010, 03:57:42 pm
Quote
I gotta say, overall I'm a little dissapointed with some of the roster, the awesome characters (Amaretsu, Wesker etc) are being canceled out by some lame/who-the-fuck-is-that? characters (Trish, X-23 etc).
Also, I have to express my disappointment with the stages. Sure, the rainbow bridge stage is good, but a lot of them are turning out terrible.

Remember those awesome stages that X-Men: Children of the Atom had? I wish I could have those again, but remade into HD.

Quote
Also, I was hoping we would have heard something about KOFXIII home port now, I'm still really looking forward to that. Apparantly they patched the arcade version to remove a number of infinites and glitches which is nice! Raiden is still a monster in the right hands though.
If they take out the infinites and Raiden's beastly combo, then K' will turn into the ultimate God Tier EZ Mode character. No thx
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 11, 2010, 04:25:33 pm
I'm actually liking the stages a lot more than the ones in Marvel vs. Capcom 2. They better fit with all the various characters. The NYC stage has tons of fantastic stuff happening in the background and has Marvel and Capcom stuff, the SHIELD Helicarrier looks great and the Mega Man Legends and Resident Evil stages are both excellent.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 11, 2010, 04:57:47 pm
The Resident Evil and SHIELD Helicarrier stages are the worst stages seen so far.

Like I said, it's pathetic how X-Men: Children of the Atom was the high water mark for stage design in the series. They got progressively worse after that.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 11, 2010, 05:28:59 pm
I just like how there are so many nods and cameos in the background for these stages. Seeing lickers crawl all over the place in Resident Evil stage just seems like a nice touch.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 12, 2010, 02:44:00 am
Ehh I'm not sure what to think of the stages. I agree with Cosmic that the amount of characters in the background is cool though, but there are a few dull looking stages. If they were going to do an RE stage, I think they should have used the Mansion from RE1. Would have made a real nice background with the grand staircase in the background. Maybe have Chuck Greene, Jill Valentine, The Punisher etc killing zombies in the background. Frank West will be playable, so he wouldn't be there obviously.

I'm just glad the stages are actually related to Capcom and Marvel at least, better than the weird generic stages from MVC2.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 12, 2010, 03:25:26 pm
Quote from: "MadeManG74"
I'm just glad the stages are actually related to Capcom and Marvel at least, better than the weird generic stages from MVC2.
They were places in MvC2's "story", if you can believe that. A few of them were the homes of the new original characters (Ruby Heart's ship, the desert where Amingo lives, and the lair of Abyss). The town with the clock tower is where the characters met up with Ruby and set out to stop Abyss, thus why it's usually the first stage in Arcade mode.

I will have to say, though, I LOVED that pink colored stage with the river. <3
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 14, 2010, 05:51:27 pm
Went online again to try and learn some new MvC2 characters just for fun. I really wanted to get good with Dhalsim...

...buuuut.... Of course, almost everyone wants to just turtle. X__x;;; It feels like I'm playing HDR against some people, I swear. Rush down play is hard to learn. Maybe I'd be better off playing Alpha 3 on GGPO.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 14, 2010, 05:53:42 pm
Quote from: "fluffymoochicken"
Went online again to try and learn some new MvC2 characters just for fun. I really wanted to get good with Dhalsim...

...buuuut.... Of course, almost everyone wants to just turtle. X__x;;; It feels like I'm playing HDR against some people, I swear. Rush down play is hard to learn. Maybe I'd be better off playing Alpha 3 on GGPO.

This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 14, 2010, 06:04:23 pm
Quote from: "CosmicCastaway"
This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
Huh? Who said anything about people wiping the floor with me? I still won most of my matches. I'm just saying, people like to sit in the corner a lot, and that's really annoying. It makes me have to resort to using my best teams rather than getting to experiment or have fun with a wider variety of characters.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 14, 2010, 07:25:32 pm
Quote from: "fluffymoochicken"
Quote from: "CosmicCastaway"
This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
Huh? Who said anything about people wiping the floor with me? I still won most of my matches. I'm just saying, people like to sit in the corner a lot, and that's really annoying. It makes me have to resort to using my best teams rather than getting to experiment or have fun with a wider variety of characters.

Oh, sorry I misunderstood your post.
Still I hope Marvel vs. Capcom 3 uses a better online system so I can see the stats of who I am playing against. That way I have better idea of whether or not it will be a pretty fair fight. Soul Calibur IV and MK vs. DC use a system like this and I've enjoyed online matches a lot more on those titles.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 14, 2010, 08:02:05 pm
I don't know. Capcom isn't too well known for having great online coding. :P

But yeah, it would be nice. I could save my top teams for really good players and just play casuals with random characters otherwise.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 15, 2010, 10:51:45 pm
Quote from: "fluffymoochicken"
I don't know. Capcom isn't too well known for having great online coding. :P

But yeah, it would be nice. I could save my top teams for really good players and just play casuals with random characters otherwise.

Really? Maybe it's just because I'm comparing them to SNK, but I thought Capcom were generally pretty good. MVC2 and HDR had excellent netcode in particular I thought. SFIV isn't perfect, but it still kicks the crap out of everything SNK has done (With the possible exception of NGBC) and better than stuff like Tekken and MK from what I've heard.

In any event, turtling in MVC2? I didn't think that was a viable strategy in Marvel due to the crazy rushdown nature of the game and the amount of attack options. Also, I prefer Alpha 2 to Alpha 3. Not sure why exactly.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 17, 2010, 02:01:55 pm
No, it's not a viable strategy at all, but scrubs do it anyway. It makes learning a new character who doesn't have great chipping options very difficult.

[youtube:tejpatf1]4FBNtkJuj4g[/youtube:tejpatf1]

^Check out this match, for example. The player on the left (Cyclops, Strider, Akuma team) does almost NOTHING but sitting around blocking the entire match. Thus, the other guy chose an Iceman/Doom combo just to slowly chip him to death. It takes FOREVER, and most of all, it isn't fun.

And yes, I have played this guy. He sent me angry messages after my Cable/Sentinel/Cyclops team slowly but surely chipped his team to death. :lol:
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 17, 2010, 02:51:35 pm
King of Fighters 2002 UM: November 3rd!

Finally we have a release date!
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on October 17, 2010, 02:51:47 pm
Ugh, I don't like fighting Iceman. x_X
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 17, 2010, 04:12:19 pm
Quote from: "MadeManG74"
King of Fighters 2002 UM: November 3rd!

Finally we have a release date!
It's Bao time, baby! ^___^

Quote
Ugh, I don't like fighting Iceman. x_X
He is a pretty good character, but he's not great. This guy was just using him to get rid of the turtle faster.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 18, 2010, 07:47:16 pm
Kickass Roll tier team:

[youtube:216cucio]D6_j7gF56yk[/youtube:216cucio]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 22, 2010, 06:27:38 pm
http://www.eventhubs.com/news/2010/oct/ ... -capcom-3/ (http://www.eventhubs.com/news/2010/oct/22/character-themes-marvel-vs-capcom-3/)

I love that the old themes for returning Marvel characters are back. ^__^ (Yeah, Iron Man's theme is technically War Machine's, but whatever - it's still awesome.)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 22, 2010, 06:44:01 pm
^Indeed, that's one of the best things about MVC3, love the old character themes. I liked Cap America's original theme better than the remix though.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 22, 2010, 07:26:28 pm
Yeah, Captain America's theme seems so....... Out of character? I think you get what I mean. :P Spider-Man's is awesome enough to make up for it however.

But anyhow, here's some hilarious MvC2 whining videos for your viewing pleasure:

[youtube:388lhwem]vHoTNUugY1E[/youtube:388lhwem]
[youtube:388lhwem]kp7WGlGW05Y[/youtube:388lhwem]
[youtube:388lhwem]Fo9eO9n_0w8[/youtube:388lhwem]
[youtube:388lhwem]XJyfNIf6JPM[/youtube:388lhwem]

They're totally worth watching! =D
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on October 23, 2010, 03:12:17 pm
Holy shit, I missed the announcements of Sir Arthur and Nathan Spencer in Marvel vs Capcom 3?! Why did no one tell me? So excited that some of my favorite Capcom games ever are represented so well.

Been playing a lot of Virtua Fighter 4: Evolution lately, trying to get good with the whole cast. The missions are the best thing to happen to fighting games maybe ever, so I do not mind struggling!
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 23, 2010, 05:44:03 pm
^But, but, but, it's the horrible new Bionic Commando! :(
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on October 23, 2010, 09:36:28 pm
Quote from: "MadeManG74"
^But, but, but, it's the horrible new Bionic Commando! :(

Each character will have an extra costume, so the normal one will be in anyways. Kind of lame that one is the extra but I am honestly just pumped from hearing the theme song again.

And I am loving the quotes the characters swap with one another. Iron Man questioned Nathan for being cheap because he only has one bionic arm instead of a whole suit. Brilliant.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 23, 2010, 11:31:23 pm
^Indeed! The character interaction is brilliant. I'm still getting over the fact that Iron Man and Cap America call eachother "Tony" and "Steve" when tagging out.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 26, 2010, 11:09:51 am
I think that my first team in MvC3 might be Chun-Li, Ameratsu, and Tron Bonne.

Unfortunately for me, it looks like they won't be too good when compared to douchebags like Dante. :P
Title: Re: SegaBits Fight Club
Post by: SOUP on October 26, 2010, 12:24:35 pm
I'm pretty lame when it comes to picking fighters, so I'll probably go with a team of Ryu, Wolverine, and Deadpool.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on October 26, 2010, 01:21:06 pm
Captain America, Arthur and either Super-Skrull, Tron Bonne or Nathan Spencer for me. I want to try all of them though, of course!

Dream team:

Howard the Duck, Howard the Duck and Howard the Duck.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 26, 2010, 01:57:19 pm
Frank West, Wesker and Chris for Team Zombie Hunters.

I don't really like Chris that much though, so i'll probably replace him with someone like Dr Doom or Captain America most of the time. Wesker I'm a bit iffy on too.

I really hope that there are some good grapplers in the game too, I think Haggar is overdue for an appearance. They could just recycle Zangiefs moveset from SSFIV if they wanted to. I would love to see Hugo though. Or Poison.
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on October 26, 2010, 05:30:28 pm
Yeah, a lot of characters that would be great for grappling are nowhere to be seen yet. Kind of disappointed Nemesis from Resident Evil is not going to be in Marvel vs Capcom 3. Not because I like him, but because I think he would be such a cool addition!

Been watching some Virtua Fighter 5: Final Showdown videos, Shun seems a bit too powerful in it. Also, toy trains are awesome.

[youtube:pxw8484j]ASJSXWrWihI[/youtube:pxw8484j]

BETTER COME TO CONSOLES!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 27, 2010, 12:15:10 am
Quote from: "SOUP"
I'm pretty lame when it comes to picking fighters, so I'll probably go with a team of Ryu, Wolverine, and Deadpool.
Hey, that's no problem. Wolverine will probably be a ton of fun if they bring him back to his former greatness in the VS series (MvC2 nerfed him to the point that it wasn't fair).

The same goes for Chun-Li. She was really great in MvC2, but she required way too much skill in order to use well. Check out what I mean:
[youtube:qfebb7tg]AFWUAAMSnMo[/youtube:qfebb7tg]

Then again..... MvC3 doesn't look like it requires skill in general so maybe I'm worrying about nothing. =P
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 28, 2010, 03:17:11 am
Now been playing with Ryu in MvC2. It's too funny. :lol:

He's got almost no options, range, or effective combos to speak of. His special moves and supers are all but worthless and leave him wide open to counter attack. Against god tiers, he should by all means be a free win.

And yet... I've gotten wins when using Ryu. Even a rage quit. xDDD Wow.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on October 29, 2010, 09:01:02 pm
(http://http://media.eventhubs.com/images/2010/10/29_haggar.jpg)
(http://http://media.eventhubs.com/images/2010/10/29_haggarzoom.jpg)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on October 29, 2010, 11:13:07 pm
Ooh, Monkey Luffy is testing out Mike Haggar. Awesome! ^___^

I hope that's for MvC3, as that game was in severe need of some extra potent homoeroticism.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 03, 2010, 02:30:43 pm
KOF2k2 is live now! It came out last friday but the online was disconnected until today.

I played a few matches at 200 ping and it was pretty good! Huge improvement over 98 and Garou.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 03, 2010, 03:02:56 pm
Is it playable with people overseas?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 04, 2010, 04:32:49 am
First impressions of netcode... it's not great. It's better than 98UM, but they would have to try pretty hard to make it any worse than 98 and Garou was. Playing overseas is a bit of a crap shoot, sometimes it seems pretty smooth, other times it can feel pretty laggy.

Thankfully I already have a friends list with some local players, and for that it  will be fine, but not sure about playing overseas. I'll keep playing a bit longer to see how it goes.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 04, 2010, 04:45:16 am
Well, I'm certainly not interested in playing with random strangers, so if overseas play really is that bad, I'll just pass it up. :P
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 05, 2010, 01:34:24 pm
I'm liking the soundtrack from Marvel vs. Capcom 3. I wasn't a big fan of the music in Marvel vs. Capcom 2 but the soundtrack for third game is sounding really nice. Wesker's remixed theme from RE5 and the song for X-23 in particular are neat pieces of music.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 05, 2010, 05:22:57 pm
^I'm just really happy the MVC1 system of having the theme music playing when a character is defeated and new one jumps in is back. Much better than the generic themes from MVC2 (Generic meaning, that it wasn't attached to any particular character, some of the tunes were okay).

Love that the music from Marvel Super HEroes is back especially!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 05, 2010, 08:48:37 pm
Quote from: "MadeManG74"
(Generic meaning, that it wasn't attached to any particular character, some of the tunes were okay).
At least this song is back from MvC2. ^__^

[youtube:306ynpcd]lsfhADiaP5E[/youtube:306ynpcd]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 15, 2010, 02:12:06 am
New MvC3 news should be coming within the next week. I can't wait! ^__^

(http://http://img718.imageshack.us/img718/6742/mvsenddhalsim.gif)
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 15, 2010, 09:28:56 am
I'll be getting Super Street Fighter IV sometime this week. I'm still by no means good at Capcom fighters, but I think I'll enjoy this game. =)

Also, a new character for Marvel vs Capcom 3 has been announced.
http://www.gamespot.com/xbox360/action/ ... ot;title;1 (http://www.gamespot.com/xbox360/action/marvelvscapcom3/video/6284010?tag=topslot;title;1)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 15, 2010, 01:17:46 pm
Quote from: "CosmicCastaway"
Also, a new character for Marvel vs Capcom 3 has been announced.
http://www.gamespot.com/xbox360/action/ ... ot;title;1 (http://www.gamespot.com/xbox360/action/marvelvscapcom3/video/6284010?tag=topslot;title;1)
Well, that sure was less than exciting. =/

She-Hulk is also in the game.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 15, 2010, 01:43:10 pm
[youtube:b8uhypko]bOiM0-cjm6g[/youtube:b8uhypko]

Zero was a bit 'how-do-you-do', since he was in TVC. Not 'bad', but just not exciting. Was really hoping for Frank West.

She-Hulk at first I was thinking it sounded stupid, but after seeing gameplay vids I think she looks like a lot of fun to play as. Throwing a car at the opponent might be fun too.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 15, 2010, 02:06:17 pm
She looks like the Marvel version of El Fuerte.

I was really hoping that the newest reveals would include Mike Haggar... but meh...
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 15, 2010, 02:20:27 pm
She-Hulk is in this?! Sweet! ^_^
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 15, 2010, 06:22:34 pm
She looks okay, but I'm afraid that she's going to be plain terrible in a game with all this zoning and projectile spam. =P
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 15, 2010, 08:11:03 pm
In what must be the most bizarre accusation I've ever seen, someone at SRK claimed that Capcom put She-Hulk in the game to appeal to females and gay guys. xD
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 15, 2010, 09:14:40 pm
Quote from: "fluffymoochicken"
In what must be the most bizarre accusation I've ever seen, someone at SRK claimed that Capcom put She-Hulk in the game to appeal to females and gay guys. xD

That's odd.  Can't say that is who she appeals to normally.
Still hoping to see Dr. Strange. It would be perfect since Dormammu is in this game.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 16, 2010, 01:29:15 am
One thing I hate about this game, what is with all the counter-supers? They didn't work well in SSFIV, and weren't great in TVC either, why does Capcom have a hard-on for them all of a sudden?
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 16, 2010, 02:06:52 am
http://www.eventhubs.com/news/2010/nov/ ... haracters/ (http://www.eventhubs.com/news/2010/nov/15/gamestop-shuma-gorath-jill-valentine-mvc3-dlc-characters/)

DLC Characters 4 weeks after release.
RE5 Jill Valentine.

... God damn it Capcom...
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 02:21:19 am
But it has SHUMA GORATH! ^__^ That's all that really matters.

Eat your dinner, Shuma. You mustn't go fighting on an empty stomach! <3

(http://http://img718.imageshack.us/img718/6742/mvsenddhalsim.gif)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 16, 2010, 02:31:18 am
Shuma is awesome, but as paid-for DLC 4 weeks after launch? C'mon... and why RE5 Jill!? adfalgbaoldgaljgnalkb akudgl aglajg

Oh well, I'll still buy it because it'll likely be fun. Not like I played Mahvel competitively anyway.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 04:00:55 am
Well, you know that Capcom was going to start charging money for DLC characters sooner or later. It was all a matter of time, and that time is now. :P

I won't complain about that, and I'll probably even be picking up that Collector's Edition now. ^___^
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 16, 2010, 04:53:04 am
^Oh yeah, they were talking about DLC for this game in particular for a while, but I was hoping it would actually be after a little while and maybe done by fan demand rather than just having content for DLC immediately. I won't mind so much if they follow it up with really good characters/characters I want like Gene/Punisher.

I also just don't like how all the RE characters are their RE5 designs, I would have liked to see them fan out among the older games too. RE5 Jill sucks, especially since they included new Bionic Commando as well. And now they have THREE Resident Evil characters, which seems a bit overkill in my opinion.



Oh well,
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on November 16, 2010, 06:07:26 am
I was honestly extremely excited for She-Hulk's reveal. What a great addition to the cast! And they picked the good version of her, not the shitty new one. To top it off, the Ghouls N Ghosts level they fought on could easily be one of my favorite levels for a fighting game ever, it looks brilliant!

But this DLC nonsense really just put me off it altogether. Jill I think needed to be in the game, but it's her lame RE5 look, and Shuma is such a terrible representation of Capcom, it is like if SEGA had a racing game crossover with tons of their IPs then decided to put in characters like Billy Hatcher and a group of characters from the Chu Chu Rocket manual... Oh...

Either way, I think the game still seems like good fun and a large majority of everything I hated with Marvel vs Capcom 2 is gone with this, so I will probably enjoy it, but going to wait for the rerelease now I think.




EDIT:

New rumored list of characters. It seems believable.

    * Wolverine
    * Ryu
    * Dr. Doom
    * Chun-Li
    * Magneto
    * M. Bison
    * Iron Man/War Machine
    * Morrigan
    * Super Skrull
    * Felicia
    * Taskmaster
    * Hsien-Ko
    * Storm
    * Mega Man EXE/Classic
    * Ultron
    * Zero
    * Squirrel Girl
    * Tron Bonne
    * Deadpool
    * Dante
    * Captain America
    * Trish
    * Hulk
    * Chris Redfield
    * X-23
    * Albert Wesker
    * Dormammu
    * Viewtiful Joe
    * Thor
    * Amaterasu
    * Hawkeye
    * Arthur
    * She-Hulk
    * Mike Haggar*
    * Misty Knight
    * Nathan Spencer
    * Spider-woman
    * Strider
    * Spider-man
    * Frank West/Chuck Greene
    * M.O.D.O.K.
    * Tessa
    * Iron Fist
    * Red Arremer
    * Thanos
    * Victor Delacroix
    * Amatsu-Mikaboshi
    * Soki/Samanosuke

Squirrel Girl? That is so freaking awesome and awkward. I would love to see it.

Otherwise, pretty strange choices, but nothing that just flat out sucks I think. I think this set is a very good of characters to show off just what Marvel AND Capcom are all about, except the guy from Chaos Legion. There is always DLC, anyways.

EDIT2: Just noticed Cyclops is not in! FFFFFFFFFFFFFUFUFUFUF
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 16, 2010, 07:10:46 am
Quote from: "Sega Uranus"
Shuma is such a terrible representation of Capcom,

Shuma Gorath is a Marvel character. It is one of Dr. Strange's villains.

I'm definitely going to get the collector's edition! I want that comic book!  :mrgreen:
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 16, 2010, 01:36:25 pm
Frank West/Chuck Greene?

Is this some kind of Team-up or just alts? WHAT IS GOING ON.

I would rather have Frank West over Chuckie though, Chuck is cool and all but... FRANK WEST.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 04:33:49 pm
Quote from: "Sega Uranus"
Shuma is such a terrible representation of Capcom
Good thing he's not representing Capcom, then. xD

Quote
Either way, I think the game still seems like good fun and a large majority of everything I hated with Marvel vs Capcom 2 is gone with this
Like the amount of skill it took to play, perhaps?
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 16, 2010, 05:58:47 pm
Quote from: "fluffymoochicken"
Like the amount of skill it took to play, perhaps?

I'm glad that Capcom have decided to add things such as "Simple Mode" for Marvel vs. Capcom 3. It makes it easier to play with friends who normally find fighting games hard to play.
The challenge is still there for guys like you fluffy, but now it will easier for newcomers to join in the fun. =)

Looking forward to seeing if Jill's move list is the same or if they changed it up for her new look.

I'm also really curious how the story mode in this game will turn out. Hopefully it'll be spectacular!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 07:26:29 pm
Oh, I don't mind simple mode at all. These games have had them before. But even so, I'm wondering what it is he thinks is so different that makes him like it better than before. =P Just because the game is more scrub friendly still doesn't mean that scrubs will dominate.

Which console are you going to get this game for, Uranus? 'Cause I could most certainly make you hate it. ^__^
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on November 16, 2010, 07:47:58 pm
Quote from: "fluffymoochicken"
Quote from: "Sega Uranus"
Shuma is such a terrible representation of Capcom
Good thing he's not representing Capcom, then. xD

Quote
Either way, I think the game still seems like good fun and a large majority of everything I hated with Marvel vs Capcom 2 is gone with this
Like the amount of skill it took to play, perhaps?

Well no, I do not like the game because I am not a stuck up dingus.

I confused Shuma with Amigo, or Amiga or whatever his name was.

In any event, I did not like Marvel vs Capcom 2 for an extremely large amount of reasons. I rather you not try to shove your ego into every conversation. Only Crackdude's opinions are facts, jack
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 08:23:18 pm
Quote from: "Sega Uranus"
Well no, I do not like the game because I am not a stuck up dingus.

I confused Shuma with Amigo, or Amiga or whatever his name was.
:lol: Wow, it seems like you really know what you're talking about when it comes to MvC2. Who wouldn't trust your opinions on the game?

You can call me a stuck up dingus if you want, but at least I'm not a complete laughing stock. xD
Title: Re: SegaBits Fight Club
Post by: Sega Uranus on November 16, 2010, 08:33:43 pm
Calm down there, buck-o! Not sure why you got so mad and try to make me feel bad over calling you a dingus, ya dingus. I do not know two fat green characters names from the cast of 50+ of a game I hate that have not played in five years?? It is not like we ever asked you to name any characters from Bayonetta. By your logic, because you never played it you are not allowed to judge!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 16, 2010, 08:42:48 pm
Quote from: "Sega Uranus"
Not sure why you try to make me feel bad
Aww, me sowwy. =)

It's not my fault that you didn't know a single thing about these games before pretending like you knew what you're talking about. Instead, I had to go and embarrass you by proving that your opinions on the subject are completely worthless. xD

As for Bayonetta, all I ever claim is that the character is sexually objectified, which is a truth that you guys can't handle without flipping out and tossing straw man arguments at it. =P
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 17, 2010, 02:24:21 am
Knock it off you two, don't make me get the hose!

Now lets get back to discussing why FrankenCastle should be DLC.
(http://http://livingbetweenwednesdays.com/wp-content/uploads/image/Rachelle/frankencastle.jpg)
Title: Re: SegaBits Fight Club
Post by: George on November 17, 2010, 03:10:40 am
She-Hulk, fuck yeah, most requested character :3
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 17, 2010, 06:56:00 am
Quote from: "George"
She-Hulk, fuck yeah, most requested character :3

She is indeed awesome. The best lawyer you could ever ask for! :3
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 17, 2010, 12:53:37 pm
^No love for DareDevil?
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 17, 2010, 02:39:37 pm
Quote from: "MadeManG74"
^No love for DareDevil?

Oh, I love Daredevil too! Don't worry. ;)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 19, 2010, 06:46:41 pm
Shuma/Hulk/Shulk

Totally gonna be using that team a lot. xD
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 19, 2010, 09:03:26 pm
Watching people rage quit against Shuma Gorath in MvC2 is too funny. xD
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 19, 2010, 09:51:43 pm
I found Shuma a really fun character to play as in MVC2. Never was very good with him, but he was fun.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 19, 2010, 10:08:10 pm
I can give you some pointers, if you want.

He's got some really great pressure when assisted by Sentinel drones, Doom rocks, or a similar sort of projectile assist. Plus, you can push people into the corner very easily by ending his air combos with his up+HP eye beam.

When you get them cornered, call out your projectile assist, load up Chaos Dimension, and grab them while they're blocking the projectiles. You wouldn't even believe how many people falter against these pressure tactics. ^^;;;
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 20, 2010, 02:49:47 am
^Thanks for the tips! I don't play a whole lot of Marvel but I'll keep them in mind next time I have some games. I'll need to repair my sticks/finish my new one soon, since the one I'm using now only has 5 Face buttons available (amatuer electronics lawl) so it's pretty much only being used for SNK  games at the moment.

Are there any uses for his D+LK (I think that's the command) Concrete Drop move? What sort of assist is best for him do you think? I always used his Mystic Smash (Expansion I think). Anyway, I just realised I'm actually very happy about him being announced for MVC3!
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 20, 2010, 03:13:17 am
Wow, so did you build your arcade stick all by yourself, then? @_@

His expansion (Mystic Smash) assist is good as a counter move, but it's also extremely unsafe on block (just like the real move). His projectile assist is the one I use instead. Even though it has a longer startup time, it can be used for interesting combos (http://http://www.youtube.com/watch?v=dUsE4sLeWe8#t=36s).

His concrete drop is really only good for occasional surprise attacks. There's really no other use for it, and it's unsafe on block unfortunately.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on November 20, 2010, 06:33:22 am
Yeah, I built both my sticks myself pretty much from scratch, working on a third one at the moment too! I'll be sure to post some pics when it's done. They aren't top quality or anything, but it's a fun and rewarding hobby.

I never really used Shuma's mystic stare assist all that much, I should look into it next time. And yeah the concrete drop seemed a little gimmicky, but when it does work it seems to work well.
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on November 20, 2010, 11:58:46 am
I find Shuma Gortah kinda tricky to use, but he is very cool nonetheless.

(http://http://media.comicvine.com/uploads/0/77/82795-191790-shuma-gorath_super.jpg)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 20, 2010, 05:25:04 pm
Yeah, he is really difficult to use and doesn't have a ton of attack options, which is why he's bottom tier. But I've found that the only characters he really suffers against are really good keep-away Cables (not garbage Cables, they're free), Blackheart, and Doom. But then, what mid-to-low characters don't have trouble with them?

Despite all this, I've been making people rage quit against Shuma left and right. =)
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 21, 2010, 11:40:12 pm
[youtube:1c5jaita]chqHqKnPZZE[/youtube:1c5jaita]
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 24, 2010, 03:59:38 am
So Mike Haggar is pretty much confirmed from a recent interview where She-Hulk's Capcom rival was revealed to be "The Mayor". ^__^

Mike Haggar and Shuma-Gorath will make quite a combo, I can tell you that right now.
Title: Re: SegaBits Fight Club
Post by: fluffymoochicken on November 29, 2010, 03:21:18 am
How to set up the Chaos Dimension:

[youtube:2khl66dt]enhriOzgta4[/youtube:2khl66dt]

Combo performed by yours truly. ^__^
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on December 01, 2010, 05:26:03 pm
Quote from: "fluffymoochicken"
So Mike Haggar is pretty much confirmed from a recent interview where She-Hulk's Capcom rival was revealed to be "The Mayor". ^__^

Mike Haggar and Shuma-Gorath will make quite a combo, I can tell you that right now.

Is he going to play like a grappler character? Because now that I've figured out how they work I've been having fun with them in SSFIV.
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on January 07, 2011, 02:06:22 am
(http://http://28.media.tumblr.com/XxAhvTfK5p3x5xd11jB832Jpo1_500.jpg)

[youtube:pw1uy8n1]3etU3oJLEaU[/youtube:pw1uy8n1]

[youtube:pw1uy8n1]gImpF0uTnx0[/youtube:pw1uy8n1]
Title: Re: SegaBits Fight Club
Post by: CosmicCastaway on January 09, 2011, 07:10:02 pm
I'm so glad Phoenix is in this. She's always been such a cool character. Looking forward to Haggar as well.
Just a few more weeks guys, Marvel vs. Capcom 3 is almost here! :)
Title: Re: SegaBits Fight Club
Post by: MadeManG74 on January 26, 2011, 01:43:49 pm
(http://http://www.eventhubs.com/images/2011/jan/26/leaked-image-sentinel-marvel-vs-capcom-3/)

http://www.eventhubs.com/news/2011/jan/ ... -capcom-3/ (http://www.eventhubs.com/news/2011/jan/26/image-shows-sentinel-marvel-vs-capcom-3/)

Yep.