Probably, but lets not forget that Capcom is not really in bankrupt, they dont desesperate need someome to buy them. Lets wait and see, this is a common thing in the industry.That's the first time I hear that. What are the chances capcom gets sold/bought?
I don't think Sega-Sammy would go for this honestly, too big of a move and too soon after Atlas
Probably, but lets not forget that Capcom is not really in bankrupt, they dont desesperate need someome to buy them. Lets wait and see, this is a common thing in the industry.
It used to be my dream that Sega and Capcom would merge back in the Dreamcast days. I don't think Sega-Sammy would go for this honestly, too big of a move and too soon after Atlas... But I would love it if they did.
It used to be my dream that Sega and Capcom would merge back in the Dreamcast days. I don't think Sega-Sammy would go for this honestly, too big of a move and too soon after Atlas... But I would love it if they did.Too bad that in this point in time it would just be one shit company merging with another shit company to form a massive shit company that can ruin franchises twice as fast as they could before.
Too bad that in this point in time it would just be one shit company merging with another shit company to form a massive shit company that can ruin franchises twice as fast as they could before.
I need to ask Will for a new forum label, because that "SEGA FAN" does not apply anymore.
Too bad that in this point in time it would just be one shit company merging with another shit company to form a massive shit company that can ruin franchises twice as fast as they could before.
I don't know, it's not really the quality levels that is the problem at SEGA, the issue is localising their titles and trying to make them successful for me. In the first 6 months of this year we've seen 5 Japanese titles released by SEGA Japan and only one title by SEGA West. There's irony in this too, we will be seeing SEGA Japan release more SEGA West games (2) in Japan than SEGA Japan games in the West (1) this year.And maybe a possible 2D SEGA vs. Capcom game. *cough*wishful thinking*cough*
Even if SEGA takes control of Capcom though, I'd imagine they'd do the same as they did with Atlus which is basically let them do what they want.
I don't know, it's not really the quality levels that is the problem at SEGA, the issue is localising their titles and trying to make them successful for me. In the first 6 months of this year we've seen 5 Japanese titles released by SEGA Japan and only one title by SEGA West. There's irony in this too, we will be seeing SEGA Japan release more SEGA West games (2) in Japan than SEGA Japan games in the West (1) this year.Up to a point. If this were to happen than this is Sammy's directive not Sega's. And they won't leave Capcom alone. The Atlus situation is different.
Even if SEGA takes control of Capcom though, I'd imagine they'd do the same as they did with Atlus which is basically let them do what they want.
Capcom has been dead since the PS2,GCN,X-box days.
Ever seen that scene with Bambi trying to wake his mother up, or the dumb dog who was put to sleep because he was in love, the exploding horse, the mad woman who loved Kyles Brother. That is what Capcom is in a nutshell.
Capcom was beautiful. Capcom was love. It is over, Capcom. It is over. Their is no love.
I need to ask Will for a new forum label, because that "SEGA FAN" does not apply anymore.
Too bad that in this point in time it would just be one shit company merging with another shit company to form a massive shit company that can ruin franchises twice as fast as they could before.
You could expand this to all of the major third parties, really. Why not Square? Star Ocean, Mana and SaGa fans pissed. Why not Bandai Namco? etc. Konami - Castlevania, Suikoden?I'm not saying that every other company out there is far better, barring CD Projekt Red I'm not particularly impressed with many out there. It's just that Sega and Capcom seem to be better at turning their franchises to dirt than actually pleasing the fans nowadays. Even CoH2 has been turned on by most of the old game's fans if you want to extend it to their new acquisitions.
It was just a better time for Japanese-made games in the past. Now it's not the same, for reasons that were partially covered in another topic we had here (that I can't remember the name of.) It's a complex, mammoth situation. Sure in the past generation we've had some great things like Valkyria Chronicles. But the way management seems to understand markets nowadays has changed, and more Western games are much more profitable. And there's the major cultural shift in Japan too, to social gaming.
Fewer games are being made all around by the way. So nix what I said - it might even have been a more hospitable time for the entire gaming industry in the past, say what you will about the type of output.
Sorry, I was referring to the past when Mademan said himself that he is not a SEGA fan. Just bein' snarky, not attacking the guy. <3 you mademan!
I'm not saying that every other company out there is far better, barring CD Projekt Red I'm not particularly impressed with many out there. It's just that Sega and Capcom seem to be better at turning their franchises to dirt than actually pleasing the fans nowadays. Even CoH2 has been turned on by most of the old game's fans if you want to extend it to their new acquisitions.I think that's an over exageration MM. The truth is that Sega is selling their games to a new audience and they're not catering to the older audience. That's what's happened, its been happening for a while but now its become obvious. When social gaming games are outselling package games 10 to 1 on the Sega side of things then its not rocket science to which direction that Sega will go with.
Love you too Barrington (no homo)
^I can dig that they are chasing the money, that's fine, but it still means I'm not a fan of what they are.
I doubt fans of mobile games and the other 'new fanbase' are actually just buying into whatever fad is big that month.
With the sheer amount of things being released any given time in mobile/social games it feels like that industry is more of a lottery than anything. Either your game randomly becomes a flavour of the month fad (Flappy Bird for example) or it wallows in obscurity forever (99.999% of everything on the market).
Just remember that videogames in Japan are not only in the same market. If they are popular, they are corverted in multimedia franchises, for example PSO2.
Without counting games, much of the publicity comes from merchandising and other formats.
That's why an userbase of fans is going to buy all the stuff from that game even if only are minor things and digital games. That's a part of the plan.
I know that this can alienate some older fans of Sega but even the company tried to pleased them. Mostly all those digital re-releases and all the JP focus franchises like Yakuza and Phantasy Star published in the West didn't sell well or the expected. So, they cut the lines and focus in what they sell well. Really, the only title that sells well as a digital re-release is Adventure 2 (4 times in a row in the Top 10 PSN/XBLA).
Now, with all the things going so well so far, they make those digital games based on franchises that many people played before like Crazy Taxi, Monkey Ball, Virtua Tennis, etc. Yes, they are made "on the cheap" but at least is something and many are free. So , if you don´t like it, you can uninstalled from your phone.
Not to mention I stand by my comment, what has Capcom done recently that's worth getting excited about? Look at their fighting games, the only good ones to be released in recent years are re-releases and that's because they let Iron Galaxy do everything (original arcade graphics and settings, GGPO online) compared to Capcom's own efforts which are considered the worst fighting games on the market just about (SFIV being a game of option-selects and gimmicks, and Sleep Fighter X Tekken a nap being one of the poorest fighting games in memory). They've run Resident Evil into the toilet, RE6 being the single biggest dissapointment in gaming history for me. Dead Rising 3 looked horrible as well, although I haven't played it so I can't comment too much.
RE 6 isn't that bad, the start of the game is brilliant even,
Capcom has been in trouble for years. I told you that last year and you kept trying to deny it. Capcom has all but said that they're in trouble or they wouldn't have bothered to put their stocks in that position in the first place. You don't do that if you are stable. Just because they spent a lot of money doesn't mean anything. Lots of companies spend plenty of money before it becomes obvious that they shouldn't have. Hell even Sega threw money around during the DC era and than it became obvious that they shouldn't have and were years in the red. Get with the reality of the situation for gods sake and stop being silly. Capcom either next year or the next will be brought out by someone else.
A bit more than SEGA Japan for sure . RE 6 isn't that bad, the start of the game is brilliant even, it just goes down hill fast and is trying to do too many thing/genre's at the same time, that said it still sold 6 million copies . Dragons Dogma is a very good tiltle so is Monster Hunter III (with sales to match ) too in the end Capcom have done more this gen than SEGA Japan and all this talk of Capcom being in trouble is just a bit silly
You don't invest 80 Million dollars in 2 new state of the art Buildings and look to take 1000 more staff if you're in serious money trouble.
(http://i1072.photobucket.com/albums/w365/Rider_Orion/mickeyeyegouge_zps45042468.jpg)
(http://i1072.photobucket.com/albums/w365/Rider_Orion/mickeyeyegouge_zps45042468.jpg)
He doesn't think the werehog or Sonic Unleashed was bad either.
I'm expecting you to rip out your nipples now.
RE 6 isn't that bad, the start of the game is brilliant even,
Capcom has been in trouble for years. I told you that last year and you kept trying to deny it.
Capcom announced it's spending approximately 8 billion yen, which converts to just under $79 million, on two new research and development buildings located near its head office in Osaka. The investment is part of Capcom's ongoing focus (http://www.joystiq.com/2014/03/31/capcom-announces-special-loss-50-percent-reduced-profit-forecas/) to make more of its development internal and centralized with the aim of making higher quality games at lower costs. Work on the smaller eight-floor building began in May 2013, shortly after Capcom announced a$73 million special loss on game cancellations (http://www.joystiq.com/2013/04/18/capcom-adjusts-forecasts-following-canceled-games-revises-strat/) following what the Japanese company called an "excessive" outsourcing of projects overseas.The two buildings will house a significant number of the 1000 further employees (http://www.joystiq.com/2012/11/06/capcom-hiring-1-000-more-developers-over-ten-years/) Capcom is bringing in as part of its 10-year plan to increase its workforce, and the aim remains to amass a total staff of 2,500 by 2022. Today the company noted the majority of these hires will be recent graduates."Capcom believes that these actions will give the company a competitive advantage due to the more powerful development capabilities in the rapidly growing mobile and PC online games markets," the company summarized in today's announcement.The 8-floor building will cost around 2.5 billion yen ($24.5 million) to build, and Capcom expects to complete construction in January 2015. Work on Its larger 16-floor sibling begins this month, with total costs of approximately 5.5 billion yen ($54 million) and a planned ETA of January 2016. As for what you'll find in the two new offices, Capcom notes a (probably very fancy) sound effect studio, a new motion capture room, and "multi-purpose" spaces that can hold 100-plus people.
Hell even Sega threw money around during the DC era and than it became obvious that they shouldn't have and were years in the red
The start of the game is classic RE and brings back the atmosphere and dark
settings one wants to see in a RE game. The trouble is then starts to go down
the action route and tries and fails to mix in action 3rd person shooting and
horror all in one and fails.
Capcom are not in trouble .
No they weren't . SEGA was slashing its work force . It Cut SEGA America to the
bare bones and SEGA Japan not only had rounds of residencies it also
closed its Arcade manufacture plants and contracted it out to 3rd parties .
No its rubbish. Most people here are saying it
Yes they are.
While spending over 100 mil on a stupid campaign that no one was intrested in. Spending millions to promote SHENMUE
Well that's the problem and its really down to how you understand Sega....
The message that the west has given to SegaSammy is that PC games from Sega sell in the bucketloads and not everything else. And they've adhered to that by giving Sega west the money to strengthen the divisions that are making the money. So people only have themselves to blame by not buying the games they wanted in droves. Sega is not going to throw good money after bad to appease an ungrateful western audience.
Like usual I doubt you've ever played it . All I will say is it's not rubbish but like Sonic and even COD its cool to bash those type of games of late .
Sonic is also consistently rubbish though.
Like usual I doubt you've ever played it . All I will say is it's not rubbish but like Sonic and even COD its cool to bash those type of games of late .
No they are not , but like every public copr they are open to take overs .
300 hundred million dollars to lauch a new console .....
Now for someone who's claims to be involved in the stock market , you should know that quite a lot of corps don't reduce R&D spending if they are in trouble , but they're sure as hell will cut back on the work force (the biggest expense to any corp) that's a sure sign when a corp is in trouble is when they start to slash their work force and not take on new staff . Capcom isn't doing that at allAgain i mentionjed that point and you started TROLLING again. No they don't spend any money when they are in trouble. Fx sake you are worse than Regalsin...
Sonic is also consistently rubbish though. CoD to a lesser degree, it's good at what it tries to be, a cinematic, simple, shooting game with addictive multiplayer elements. Otherwise it's pretty uninspired stuff, at least I got tired of it after MW2. Prior to that I really enjoyed CoD4 & WaW though.
Yes, I'm mostly completly agree with you, Aki.
It's was obvious that SS was pushing forward to buy Atlus because 80% of the reason is they want a new brand of franchises for their pachinko business. The same with Relic (because they will expand what they sell in the West).
It can't be a surprise that, in the end, SS will buy Capcom because for the same reason with Atlus and also, they already have made Monster Hunter pachinko machines (Capcom took part of the profit). Imagine Ace Attorney, Street Fighter, Darkstalkers pachinko machines...that's an idea that SS thinking right now, for sure.Yes also when Sega and Sammy officially merged and Sega started publishing Sammy's Pachislot games one of those games was based on Onimusha. So the relationship as well with Sega already exists. And Sammy has the money. What people need to realize is while Sega is the driving force to get what Sammy wants..Pachislot an Pachinko is now the core of the business in Segasammy and not videogames. All these avenues, games, toys, anime and soon to be films are to eventually serve the core business in pachinko and not video games.
I think that's resume all the problems. Sega West, when Mike Hayes was in the charge, published and pushed forward many games from JP to be delivered for western audience. They did exactly what people now are complaining to Sega.
5 Yakuzas, 5 Phantasy Star games, the Platinum deal, a least one game for every single console and device for that time. Many games that people and "fans" or should I say "internet anonymous fans" with poorman nicks and avatars didn't buy fpr what ever reason.
For ex:
When they published Yakuza 1 to 4 : Cool, a GTA style game...wait. (1); another? (2); c'mon Sega, I want my GTA JP Style Game for next gen(3) ; The 4? Sure, Sega it's exploiting their franchises to dead like Sonic...(4)
When they refused to publish the 5: Why Sega..this franchise is awesome...you really don't want my money?
I see this in many, many webs to even being sick of that.
Not they are not . Its just people on the bandwagon and bashing them .
If you can enjoy it then more power to you.
I think you'll find most people don't though, and some things are just objectively bad about them (Sonic 4 physics, and the staggered release schedule and subsequent abandonment for example.)
If you can enjoy it then more power to you.
I think you'll find most people don't though, and some things are just objectively bad about them (Sonic 4 physics, and the staggered release schedule and subsequent abandonment for example.)
Yes Sonic is consistently rubbish. The best Sonic game odd enough has been the ones by Sumo DigitalSonic Generation and Colors were far from rubbish
they are only open to takeovers when they need the money and the company's future is at risk.
Everyone back at GR said the game was crap.That be clever since Gamers Republic closed before RE 5 even made it out, never mind RE 6 .
No they don't spend any money when they are in trouble.
Sonic Generation and Colors were far from rubbish
That's just plan wrong. You're going to make out BLAHBLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH...
Sega is just not going to throw money on things that simple isn't working anymore. Sega has gone too japan centric, that was clear after they became a third party and started to focus on the games that was selling rather than the ones that weren't. And in japan Sega games was selling from 2003, while in the west apart from a few titles, most SOJ game weren't. They probably need to go back to the centre again and make games for everyone. Not just make a game for japan market or a game for western market. Remember western games DONT sell in japan regardless of what some people will have you think.
The game - which is produced by British developer Rockstar North - sold a colossal 360,115 copies on PlayStation 3 and 26,612 on Xbox 360.
Those figures dwarf the 246,000 that Vice City shifted back in 2004.
2008's Grand Theft Auto 4 sold 132,676 on PS3 and 33,648 on Xbox 360.
Anyway, talking about the Capcom dilema, they had a plenty of IP's created in JP but they worked like a globally IP in mind and be published like that. So, plus the same lucrative brand of franchises to buy, SS need to have anymore reasons to try buy Capcom? I think is the perfect time to discuss that :)
Yeah...GTA and CoD have done well in JP, practically because there aren't JP games like that and they was marketed well. Even Minecraft (PS3) has already imported by a lot of JP players.
But they are being the only popular western franchises in JP right now.
All the rest are selling like 20k maximum.Which is crap.That's the average an otaku game sells, even more.
For what I know and research, Capcom lost tons of money because of theirThat's what the shareholders forced the management to do. The management wanted to protect their shares. That indicates that things in Capcom are so fragile that they need to protect themselves from any hostile takeover. All the shareholders have done is make sure that will happen. Anyhow they both agreed to wait till next year. But things aren't looking well for them at the least. Especially since this is a series of longtime speculation that Capcom was in trouble. Still in saying that i wouldn't want Sega to buy them.
"lucky hit" game, I mean they invested in so much things to please their fanbase
and try new IP's for the consumers and maybe with that invesment, they might
find a hit. The amount of sequels, re-releases, remakes/reboots, new IP's that
this company maded in the last generation was really big, they expanded/milked
every single franchises that had any kind of sucess even the most unthinkable.
That's why they decided to use that DLC system. They can't afford so much things
every year constantly.
They didn´t find any particular big hit except
Monster Hunter 4, so they tried the mobile market using all the profits from
MH4. They didn't do a Sega Networks or any research to how move pieces in that
market. So, they failed and used all the rest that they have to be prepared for
next generation and to initiate a research for the mobile and social
market.
That's why they decided to being in a position to sell out
all the company. They can't do mostly anything lucrative right now.
In my mind, limited as my understanding of the industry is, as a gamer there isn't really a good reason for Capcom to be bought by Sega Sammy but for the fact it means they continue to exist. ROJM bringing up leveraging their IPs for Pachinko makes probably the most sense - RE5 Pachinko made a ton of money, I remember reading once - but there's no appeal to that for people who play games.
But similar to the Crazy Taxi dilemma pointed out, Capcom franchises risk obsolescence because of their failed risks and the changing state of Japanese game development means they output fewer non-mobile games or safer titles. Safer being compilations, expansions, ports to VC or eShop, etc.
The problem is that Capcom doesn't know what games to make, and they had external partnerships that were not nearly as successful as they hoped (Remember Me and DmC). While of course, some worked out (Dead Rising 2, Ducktales maybe). Also, RE6 staff was far too bloated. Was there truth to what Seth Killian said, when he said that Capcom thought the West didn't like Mega Man? It certainly wasn't a strong seller before it went on de facto hiatus.
For what I know and research, Capcom lost tons of money because of their "lucky hit" game, I mean they invested in so much things to please their fanbase and try new IP's for the consumers and maybe with that invesment, they might find a hit. The amount of sequels, re-releases, remakes/reboots, new IP's that this company maded in the last generation was really big, they expanded/milked every single franchises that had any kind of sucess even the most unthinkable. That's why they decided to use that DLC system. They can't afford so much things every year constantly.
They didn´t find any particular big hit except Monster Hunter 4, so they tried the mobile market using all the profits from MH4.
as a gamer there isn't really a good reason for Capcom to be bought by Sega Sammy
SEGA Japan would kill for those sorts of sales
They could easily shred the staff, TA..its not like that hasn't happened before in any company takeover...The argument then would be are we talking about a merger where they would potentially adopt the name like SegasammyCapcom or an acquisition where Capcom becomes a subsidary[/color]
[/color]Segasammy do get those type of sales[/color]
There's plenty , but Capcom is too big for SEGA to take over - Not in terms of money (SEGA Sammy got the money) , but in terms of Capcom staffing levels
[/color]
That would cost a fortune and upset the staff left, SEGA just spent a fortune on it's own restructuring . Plus given SOJ lame output of late its not like SEGA Japan could take on the work load or handle Capcom IP any better imo.
You name a SEGA game that sold 4 million copies to equal that of MH III, never mind RE 6 5 million plus sales . There isn't any
would be interested in your thoughts on both things: why it'd be good for SEGA to take over Capcom (whatever resulting form that is) and the problem Capcom staffing level presents to a potential merger or acquisition
Sure I don't mind other thoughts on the discussion. I'm sort of a similar mind, I'm not excited about Sega buying Capcom. I'm not excited about potential layoffs because that means lower output, lower morale lower risks lower everything (minus the new building they're making) but Capcom has made a lot of tepid to failed risks.
Stuff like Deep Down, next Resident Evil and Street Fighter are the make-or-breakers I guess. Monster HUnter 4G will probably predictably solid
Can't really think too much on it since I'm watching EVO =P
Yawn
The companies making money in japan are the companies that have merged.
I'd prefer if Capcom was not brought out by anyone and stayed solo
I would only want sega to buy them out because at least Sega may buy the company intact and won't stripmine it
Why are you separating 'SEGA' to SEGA Japan? SEGA Japan has Pachinko slots aka a 200+ billion dollar industry that they are doing well in. They had big arcade places that do well. Capcom does not.
SEGA isn't just their Japanese branch, but their western branch. Sonic does over a million and will probably bring more income alone than Capcom alone. Sonic Boom, merchandise for it, Sony movie.
This isn't counting stuff like Foot Ball manager which broke records this year, COH2 and Total War
Is that just code for no they haven't . Simple fact is SEGA Japan got next to no million selling IP and going forward that's going to be an issue . SEGA Japan consumer division needs to up its game , the rest of the SEGA group seems in good shape tho
To a point, But then you have the likes of Konami, Nintendo
I would too and they're not in any serious threat yet .They're worried. When the shareholders vote against the board to protect themselves from take overs that's a clear message that the shareholders don't have faith in the management anymore. Yes they've agreed to compromise and wait for a year but Capcom can't keep dodging the bullet forever which is what they have been doing.
SEGA would have to strip Capcom down as both their staff do much the same thing and there's too much cross over and Capcom staff to big - They would be a ton of lay off's if SEGA were ever to take over Capcom to get the pay roll down
Simple I did not become a fan of SEGA because of bloody Pachinko . I loved SEGA for their Arcade games and Consumer software and Hardware . I like XBox but have zero interests in most of MS other divisions, even if they bring in a ton of cash .
It used to be SEGA Japan divisions that made the games , SEGA fans loved - That's seemed to die a death, that's a worry and a issue and Sonic the Lost World did not sell a million copies . Simple fact is Monster Hunter alone sells more than Sonic, Yakuza , PSO II combined
And yet RE 6 sold way more than all those titles combined - and people say here that its Capcom in trouble .
Why are you separating 'SEGA' to SEGA Japan? SEGA Japan has Pachinko slots aka a 200+ billion dollar industry that they are doing well in. They had big arcade places that do well. Capcom does not.
Not only that, sadly for your argument, SEGA isn't just their Japanese branch, but their western branch. Sonic does over a million and will probably bring more income alone than Capcom alone. Sonic Boom, merchandise for it, Sony movie.
This isn't counting stuff like Foot Ball manager which broke records this year, COH2 and Total War...
The real question is, what is Capcom doing for the near future to make money?
Keep with the times. Segasammy has IPs that sell across various platforms in various mediums that make millions.
Nintendo makes games systems
Again no one said that wouldn't happen to an extent but don't act that isn't normal or that they would strip it to a pe
There's no point arguing with him since TA is right about everything. Regardless that business sites have said down the years that Capcom is an unstable company and that the recent information came out directly from Capcom.
Segasammy is a panchinko company. That makes millions of dollars. Segasammy is a electronic toys company...which is the leader in its field and makes millions of dollars. Segasammy is a..theme park arcade operator across japan and the world..which makes millions of dollars...Segasammy is an animation company in various fields...they all make millions of dollars...Sega sammy is a digital content provider...that makes millions of dollars...etc etc etc
A company the size of Capcom has very little assets that are worth anything and that's the problem.
TA accuses Nagoshi of living in the past
Yes now Sammy has SEGA's 500 odd Arcade centres and shops its more than happy . It could quite easily get rid of the consumer side and still make millions . Panchinko corps killed SNK and the likes of Technsoft and Sammy is fast killing SEGA Japan imo
You just said Segasammy isn't making millions.
Capcom has just their games and a whole lot of dead weight and their games are losing ground
Where ? . I'm on about the consumer side of SEGA Japan.
Losing ground ?., RE 6 sold 6 million odd copies, Monster Hunter 4 has sold more than 4 million copies , Dead Rising sold over 1 million copies.
I agree, it does suck that SEGA Japan hasn't produced any huge hits as of late. I agree with TA in that aspect, but this thread isn't about what games we like or dislike, because if it was then: RE6 is shit, Monster Hunter has painful gameplay and Dead Rising is meh.
I much rather play Binary Domain, Rhythm Thief etc. That's just me. I think Capcom is a shadow of its former self and one of the reasons (same as SEGA Japan suffers) their big talents have all left. Why do you think that kickstarter for Might No.9 is up? Why is it being funded? Because Capcom refuses to listen to fans are doing the whole 'we know better than you' attitude, but they don't.
I think SEGA is having this disconnect, especially in the west and especially after Binary Domain bombed (which was mostly due to the nature of the game/advertising).
That being SEGA is killing it in the mobile market, they have some of the top games on mobile platforms. How much money for ads do you think something like Sonic Dash makes? 65 million downloads is nothign to laugh at:
http://forums.sega.com/showthread.php?513038-Sonic-Dash-surpassed-cumulative-65-million-downloads
Not even stopping at that: They also have Puyo Puyo, the new Sonic Jump Fever and other mobile games that will do very well.
SEGA like, ROJM says, is in a better position and are actually making big headway in the PC market which is growing. Not to mention they have guaranteed franchises that will bring in cash from big western developers like Creative Assembly, Sports Interactive and Relic.
Capcom doesn't have a western branch, their Resident Evil license movies are coming to an end. Really, doesn't look great for that franchise and the fact that its dipping in quality ever since Shinji Mikami left isn't a good sign. The worse sign? That he is working on a horror IP with Bethesda, if those guys could sell Fallout 3 to a new audience, they'll have no issues selling a new IP.
Nice try, nobody here isn't
SEGA Japan consumer division needs to up its game , the rest of the SEGA group seems in good shape tho
Keep with the times. Segasammy has IPs that sell across various platforms in various mediums that make millions.
Yet Sega is in a position to buy Capcom outright but Capcom couldn't do the same.
I much rather play Binary Domain, Rhythm Thief etc. That's just me.
Why is it being funded? Because Capcom refuses to listen to fans are doing the whole 'we know better than you' attitude, but they don'
hat being SEGA is killing it in the mobile market, they have some of the top games on mobile platforms. How much money for ads do you think something like Sonic Dash makes? 65 million downloads is nothign to laugh at
SEGA like, ROJM says, is in a better position and are actually making big headway in the PC market which is growing. Not to mention they have guaranteed franchises that will bring in cash from big western developers like Creative Assembly, Sports Interactive and Relic
Capcom doesn't have a western branch,
Shinji Mikami left isn't a good sign. The worse sign? That he is working on a horror IP with Bethesda,
Again where is the mighty capcom? And where is Sega? Capcom is just above THQ who WENT out of business soon after. Shows you a lot doesn't it? And that year Sega made more money than Blizzard and EA.
lso PC game sales are 'something' especially considering the drop in users buying new consoles.
Street Fighter IV isn't rubbish, its just meh. Its a big drop in quality from 3rd Strike. I didn't enjoy Lost Planet or Dragon Dogma games. Just too meh. Also PC game sales are 'something' especially considering the drop in users buying new consoles.
PC games have been outselling console counterparts and most are thirsty for Japanese content.
They're all on mobile mate , Capcom , SEGA, Namco hell even Cave make a killing on the mobile . Capcom not only do well in the mobile dept. They also have IP that can sell 5 million plus at Full Retail price and have games that sell well in the West - that's something SEGA Japan lacks and its a worry going forward .
The real money is to be made on the consoles .
PC games sales are nothing to what they were in the 90's .
GTA V, COD console sales are better than anything you could care to mention on the PC, only the likes of World Of Warcraft come close . There's a reason why Epic and the likes of id have come to consoles and that's sales
Why do you play these games .
Here I said
To which
you said ..
You know I was talking of the consumer side of things
SEGA isn't Sammy could if they wanted to, but that's been
the case for years .
Binary Domain is one the best games ever made, but we'll not see its like
again from SEGA .
They're all on mobile mate , Capcom , SEGA, Namco hell even Cave make a killing
on the mobile . Capcom not only do well in the mobile dept. They also have IP
that can sell 5 million plus at Full Retail price and have games that sell well
in the West - that's something SEGA Japan lacks and its a worry going forward .
The real money is to be made on the consoles . PC games sales are nothing toHAHSAHAHAHAHAHAGHAHAHSAHAHAHAHAHAGHAHAHSAHAHAHAHAHAGHAHAHSAHAHAHAHAHAGHA
what they were in the 90's . Sure Rome and Football Manger do well, but Monster
Hunter 4 makes more money in 2 weeks and gets better sale that those games most
prob do it their life time
PC games sales are nothing to what they were in the 90's
Capcom does it has Capcom VancouverWhich may close down or be sold to microsoft if rumors are true...
This is a lie, Capcom blamed their decreased earnings on low mobile sales.Exactly...Those games are the tip of the iceberg..Capcom hasn't got nothing in the league of the sales of that..even in the west SPIRAL KNIGHTS was a big seller going over 3 million downloads...
Infact SEGA and Square are the de facto leader in the mobile gaming space in
Japan so no point trying to spin this any other way. SEGA have two IPs that
brought over $100 million in revenue in less than a year, this is without
including Sonic Dash and other minor titles that do healthy figures too.
This is a flat out lie.
DOTA2/League of Legends have open new paths in gaming and made gaming a sport. New big games have started on PC and sold over 35 million units, like Minecraft.
Also considering that Sony is trying to convince indie PC developers to develop on PS4 instead of going after Japanese devs says alot.
Yeah take the two best selling console titles and act like it's the norm
This is a lie, Capcom blamed their decreased earnings on low mobile sales.
Infact SEGA and Square are the de facto leader in the mobile gaming space in Japan so no point trying to spin this any other way.
Explains why a large segment of developers are going bankrupt.
This is a flat out lie.
No its called a fact , even the likes of PC world now support consoles sales asHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
they know that's where the money is . The list of PC -only developers to what it
was in the 1990's is tiny . I'm sure you might try and bang on about indie but
they're most prob better on the smart phones and the like .
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
Its called the truth . Westwood no more, Origin no more , Microprose no more , 3D Realms no more , LucasArts long gave up on the PC, Parallax Software no more, Planet Moon studios no more, Trilobyte no more , Sierra no more (and they were massive in the 90's) and the list goes on and on
Nope. Not true at all. DOTA2/League of Legends have open new paths in gaming and made gaming a sport. New big games have started on PC and sold over 35 million units, like Minecraft. Honestly, I think you don't know what you talk about half the time you type. Even PC's biggest 90 hit, Doom didn't hit that many copies.George bombdrop on TA....KABOOM!!!
Also considering that Sony is trying to convince indie PC developers to develop on PS4 instead of going after Japanese devs says alot. They know what is worth investing in. Issue is that PC version > Console version due to mods.
Oh well, continue to be ignorant. No issues here. Its also funny that 'I don't care about SEGA West' is a acceptable answer but me not liking Planet Side because its medicre results in: "Well, people like it".
Cool, some people also like Sonic 2006. So cool story, bro.
Puh leeze don't use a handful of companies whose situations for them going under had nothing to do with the PC market as an example to strengthen
What are you on about ? In the 90's the likes of Sierra was massive with Gabriel Knight, Half Life , Leisure suit Harry to name by a few in its stable , Westwood were behind one of the biggest selling PC games of all time , Origin systems were massive with Wing Commander , Ulimta series to its name and well MicroProse had Syd Meier Civilization and Geoff's GP F1 to its name (which was once massive on the PC).
And there's more like Strategic Simulations,Looking Glass, DiD, Spectrum Holobyte were once renowned PC developers or publishers that's gone bell up , even MS don't take much interest in games for windows any more
Those companies didn't go under because of the PC market.
not a reflection that the market has gone weak
THQ going kaput is an example of the console market being weak in the west
Don't come with that cop out . Think like that then Candy Crash is the best selling game of all time . I'm on about real games that come in at full price .
Its just the Japanese has shrunk and the west is where the money is to be made . If there was so much money to be made on the PC , Microsoft wouldn't be dropping games for windows the likes of Epic and id wouldn't go near consoles (and just let others port their games) . There's a huge difference to running a corp that makes indie games , to a consumer team the size of SEGA Japans (some 2000 staff just for the console section )
Ok then what about Halo 3 - 13 million plus, Gears of War -5 million plus, Last of Us 5 million plus, MGS IV -5 million plus, GT 5 - 5 million plus , Uncharted 3 - 4 million , GOW III - 5 plus , Assassin Creed 3 -10 million plus (just on the consoles) .
Look at any sales charts and see console game sales smash to bits PC games and that the majority of the of games are console games , those are facts .
Yeah that's why MH IV is one of capcom best selling games ever on a handheld .
QuoteNever said otherwise , but Square posted a pretty disastrous set of results for 2013 lets remember .
That has happened since the dawn of gaming I think you'll find . PS and PS2 are the best selling consoles of all time , but hey plenty of console developers went to the wall, plenty went to the wall in the 8 and 16nit hey days . Not that there hasn't been plenty of PC developers that haven't gone to the wall either .
No its called a fact , even the likes of PC world now support consoles sales as they know that's where the money is . The list of PC -only developers to what it was in the 1990's is tiny . I'm sure you might try and bang on about indie but they're most prob better on the smart phones and the like .
Now you're having a laugh .
blah blah...
A game is a game regardless on what you or i think of it.
Microsoft has problems across the board so its hardly a good example of why they are cutting back
they're cutting back on console development too so does that mean the console market is in trouble
All the big brands...yes that's a good example.
Not really. Leave out the big brands and you will see a very different picture
He said mobile not Handheld. Again we see you spinning to prove a point
Where is Megaman? Breath of fire..
Ok then what about Halo 3 - 13 million plus, Gears of War -5 million plus, Last of Us 5 million plus, MGS IV -5 million plus, GT 5 - 5 million plus , Uncharted 3 - 4 million , GOW III - 5 plus , Assassin Creed 3 -10 million plus (just on the consoles) .
Look at any sales charts and see console game sales smash to bits PC games and that the majority of the of games are console games , those are facts .
Yeah that's why MH IV is one of capcom best selling games ever on a handheld .
Never said otherwise , but Square posted a pretty disastrous set of results for 2013 lets remember .
That has happened since the dawn of gaming I think you'll find . PS and PS2 are the best selling consoles of all time , but hey plenty of console developers went to the wall, plenty went to the wall in the 8 and 16nit hey days . Not that there hasn't been plenty of PC developers that haven't gone to the wall either .
No its called a fact , even the likes of PC world now support consoles sales as they know that's where the money is . The list of PC -only developers to what it was in the 1990's is tiny . I'm sure you might try and bang on about indie but they're most prob better on the smart phones and the like .
It's a game , but its not comparable to a consumer full retail price game .
MS is making a ton of cash, but its Games for Windows are not that great and soNo they're cutting down because they're losing money across the board.
MS is just dropping it slowly
Its called making sureThey do it when its either projected that they wil have losses or the company is going to get them and are suffering through it.
shareholders get great returns . Apple lay off staff all the time, you're going
to make out the I-Pad or I-Phone is in trouble ?
Sigh ... Gears, Assassins, Last Of Us (only came out last year for crying
out loud) were all brand new IP this gen and it doesn't matter if
the likes of GTA are established IP - its shows console games sales have
never been better
Just look on-line or walk into any shop and see console games space dwarf that
of the PC .
Is this coming from the one that refuses to agree Capcom makes a profit ? CapcomBacktracking are we? You just said thery did well on mobile than tried to change it to handheld..really are desperate. Sega made more profits than Capcom on a year to year basis they are more stable than capcom has been in years....
pulled in a billion in sales this year - not bad at all . Mobile to me is
handheld , but fair enough Capcom don't do so great on the smart phone they do a
hell of lot better than SEGA on the hand held .
IP that had their day but Capcom still look after the fans with new Street
Fighter, RE , Marvel Vs Capcom, DMC, Sengoku , Monster Hunter to go along with
new IP .
Where's SEGA Japan with sequels To Skies, Shenmue, JSR, REZ, Space Channel 5,
...
Minecraft over 16 million sales, World of Warcraft over 14 million, Diablo 3
over 12 million, Battlefield 2 over 11 million, The Sims 3 over 10 million,
Starcraft 2 over 6 million, Guild Wars 2 over 4 million. And hey how about we
add some indie games? DayZ over 2 million, The Binding of Issac over 2 million,
Terraria over 3 million. I'm not even throwing in stuff like Phantasy Star
Online 2 and Final Fantasy XV which are the most successful entries in their
respective series
That's not being smashed to bits, that's being better than consoles. So again no, you're wrong..
Handheld = / = Mobile titles. We're not talking about core gaming, we're talkingAnd that's their problem..they have nothing to fall back on..they have assets that are completly useless to them..games that aren't doing well on a regular basis..just sequels that takes a while to make and release to market..inbetween those titles they're screwed...and even those big guns aren't enough to sustain them considering how big they have become.
about mobile phone games and on that Capcom is lacking.
And this was due to their console titles failing. Not theirExactly..
mobile titles, so what are you trying to add here? Either you're in agreement
consoles was bad news for them and their PC & mobile titles stopped it being
worse or you're just trying to paint their mobile division as the cause of the
losses, which it was not.
There are more companies going bankrupt in the
last generation than there has ever been in any other generation. Don't act like
it's the norm, it was not.
And yes, PC developers go bankrupt, that's not the point. The point is your ideaBeautiful quote..almost made me cry...
that console gaming is the holy grail of gaming is outdated and out of touch
with the very reality around you.
Its a lie and don't sprout nonsense, bring more proof that a PC game sold moreCLAP CLAP CLAP..
than Minecraft in the 90s? Or Diablo 3? Or Starcraft? Or the amount of users for
Steam? You can't because you just invented a figure in your head.
And
what the bloody hell is that indie point suppose to mean? If you're going to
argue that games like Rogue Legacy are better on smartphones then you really are
out of touch with gaming.
Minecraft over 16 million sales, World of Warcraft over 14 million, Diablo 3 over 12 million, Battlefield 2 over 11 million, The Sims 3 over 10 million, Starcraft 2 over 6 million, Guild Wars 2 over 4 million
I'm not even throwing in stuff like Phantasy Star Online 2 and Final Fantasy XV
I remember not too long ago that you were advocating Sega to jump on the dance gam
GEARS ASSSASSINS are estabilshed IPs that been around for a while so has the Last of us
Not according to George or other fans of Capcom
Yes that proves it don't it
Backtracking are we? You just said thery did well on mobile than tried to change it to handheld
Games that didn't make any money
[/color]And this was due to their [/size]console[/color][/size] titles failing. Not their mobile titles, so what are you trying to add here[/color]So if console don't sell they don't make a profit - Shows you where the moneys to be made
No they're cutting down because they're losing money across the board.
There are more companies going bankrupt in the last generation than there has ever been in any other generation
The point is your idea that console gaming is the holy grail of gaming is outdated and out of touch with the very reality around you.
Its a lie and don't sprout nonsense, bring more proof that a PC game sold more than Minecraft in the 90s? Or Diablo 3? Or Starcraft? Or the amount of users for Steam? You can't because you just invented a figure in your head.
Hey Mindcraft sells 13 million on the 360 too . And yes great sales but compared to console sales of COD or GTA V they're not even close .
Good I wouldn't . PSO II online sales are dwarfed by Monster Hunter IV sales alone and well Final Fantasy XIV has been outsold by Dark Souls II on the console hasn't it, never mind console sales of Square own Tomb Raider .Yet PSO sales beat Monster Hunter ten to one on mobile and PC and even on the PSx handheld....
If Candy crush saga was A) A music game and B) a full price game you'll have a point . Overlooking that the strong sales of Project Diva shows I was right to say you can get decent sales with music games *rolls eyes*Wrong..PROJECT DIVA made its money on mobile and handhelds before it was expanded onto bigger machines like arcades and console. That's why Sega put that game on them in the first place because the series had grown enough and big enough to warrant it..like they do with other big games that they have..And CC is still the same thing regardless of format. Just because its not made for console doesn't make it a lesser game.
Huh? Gears is a new IP as was Assasins for this gen and Last of Us it barely a year old .Yeah because they all debut on the XBO, PS4 and WiiU..LOL..
what sort of crackpot answer is that ?
Yes it does . Anything that sells well retail will support be that online or in retail shops .Which is why the PC floor is bigger than the console one..
No . I'm not the one that likes to make out that Capcom makes a loss . I class mobile as handheld , but fine if you want to separate them fine . If that's the case Capcom don't do great on smart phone , but in the 3DS it's another story . SEGA on the other hand don't do so great on the handhelds .PSO and ATLUS says hello on handheld..and Sega also makes a kiling in digital and mobile....more than Capcom does..
Streets of Rage made money , so did Ecco, so did Shinobi where's the sequels to them ?
Ask Nintendo...
So if console don't sell they don't make a profit -
They're posting mega profits - but are getting hit hard by tablet sales and android . Still make tons of cashAn that's why they've had a loss and cutting back..for gods sake..
No they were loads that went bust in 32 Bit gen alone, never mind the jump to 128 bit .And yet the 32bit and 128 bit markets wer more than healthy..contradicting yourself again..
So why are the PS3 , 360 PS4 and XBox 1 selling so well then ? .
A handful of games at the end of the day . I mean Mario Kart on the Wii sells far more than any of those games , but that doesn't show the real picture for the Wii and how the 360 and PS3 were the better for retail . Face facts all the top PC developers that are left now need to make console games too , and retail be that on the streets or on-line gives for more space to the console games than PC.
Ye you still can't provide the evidence of mid range titles. A mid range title sales for PC far outstrips that of a console mid range title
Yet PSO sales beat Monster Hunter ten to one on mobile and PC and even on the PSx handheld
Wrong..PROJECT DIVA made its money on mobile and handhelds before it was expanded onto bigger machines like arcades and console.
Yeah because they all debut on the XBO
Which is why the PC floor is bigger than the console one
PSO and ATLUS says hello on handheld.
Capcom has made making a loss for years.
You didn't mention those games at first you just mentioned the Dc games in some banal attempt to get people to join your cause
Ask Nintendo
An that's why they've had a loss and cutting back
[/size][size=1.077em]Microsoft reported better than expected earnings of $5.2bn (£3.2bn).[/size]
[/size][size=1.077em]Profits at the technology giant were up 17% from the same period last year.[/size]
[/size][size=1.077em]"Our devices and services transformation is progressing," said boss Steve Ballmer in a statement (http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY14/Q1/default.aspx). He added that Microsoft is launching a "wide range" of new products in the coming quarter.[/size]
[/size][size=1.077em]The report shed no light on who is to replace Mr Ballmer, who announced plans to retire within the next year.[/size]
[/size][size=1.077em]The company has released several new products this quarter, including an update to Windows 8, and recently bought the mobile phone unit of struggling Finnish giant Nokia.[/size]
[/size][size=1.077em]Shares rose 6% in after hours trading on the strong results[/size] [/size][/color]
What is this ? I haven't even talk of consoles sales of the likes of Fable 2, Saints Row, Forza Red Dead redemption, Rock Band, Band Hero , blah blah blahshit
When you sell more copies at full price I don't think Capcom is too bothered . Monster Hunter IV sells more copies in one week than PSO II as sold to date .Capcom are bothered. That's why the shareholders put the stock for sale. Keep harping on about Capcom's one trick pony which isn't enough to save them from takeover..lol
What the hell are you on about ? blah blah blah
No you tried playing the old IP card . Want more . Where the sequels to the likes of World Wide Soccer, Story Of Thor 2, Comix Zone , Vectorman , Fighting Mega Mix , Dragon Force, Wonderboy, Burning Rangers , ClockworkKnight, Alex Kid, Ristarstar, Deep Fear, Panzer Dragoon Saga - There's loads more and not a DC title in sight .
Those games you mentioned don't even sell as they use to and were hardly mid range titles at the time
Keep harping on about Capcom's one trick pony which isn't enough to save them from takeover..lol
You said where are the sequels to..and you list a bunch of DC games that didn't make enough money to warrant a sequel in the first place. Now you are backtracking
You tried to play the old IP card and lost out big time
IP that had their day but Capcom still look after the fans with new Street Fighter, RE , Marvel Vs Capcom, DMC, Sengoku , Monster Hunter to go along with new IP .
Where's SEGA Japan with sequels To Skies, Shenmue, JSR, REZ, Space Channel 5, Shinobi and tons more of classic SEGA IP . All we get now if endless sequels to Sonic and Yakuza
Oh man, the formatting in this thread is outrageous. Going from super tiny fonts to regular, massive empty quote boxes and half a page of nothing after post's text is finished.
Hey Mindcraft sells 13 million on the 360 too . And yes great sales but compared to console sales of COD or GTA V they're not even close .
Good I wouldn't . PSO II online sales are dwarfed by Monster Hunter IV sales alone and well Final Fantasy XIV has been outsold by Dark Souls II on the console hasn't it, never mind console sales of Square own Tomb Raider .
No they were loads that went bust in 32 Bit gen alone, never mind the jump to 128 bit.
So why are the PS3 , 360 PS4 and XBox 1 selling so well then ? .
A handful of games at the end of the day . I mean Mario Kart on the Wii sells far more than any of those games , but that doesn't show the real picture for the Wii and how the 360 and PS3 were the better for retail . Face facts all the top PC developers that are left now need to make console games too , and retail be that on the streets or on-line gives for more space to the console games than PC.
Now show me your proof.
You're not going to find the majority of sales via retail units but online sales.
Final Fantasy XIV has over 1.8 million daily users, that's more successful than Dark Souls II
Way to completely overlook my point. I said you use the big two in the console market to inflate the console market when the fact is there are no other games like those two
Playstation 4 is the only leading light at the moment and even that is beginning to drop down.
Again, bullshit as usual. Sure me proof with actual links, otherwise you're dead wrong as usual in painting the PC as a lifeless or non-important market
Because 70% of the PC market buy their goods from online
Face the facts, all major third party console developers who make console games also have to make their titles accessible for PC users
Well looking over your list includes studios that have either merged or been taken over . I list you some of the corps that gone bust in the good old days ...
Technosoft
NCS
Data East
Clockwork Tortoise
Scavenger
Compile
Raizing
Sensible Software
That's overlooking the countless developers that went bust after the 8 bit crash or the Spectrum and C64 developers that couldn't handle the transition to 16 bit . It happens always have and always will.
That's a cop out . Its not like Monster Hunter isn't available digitally. 4 million sales at full retail price brings in more money at the end of the day .
Monster Hunter is just a far bigger IP than PSO .
I like the spin . FF XIV does not haver 1.8 daily users - That's the total number of people that made an account .
No it shows the game sells millions on the 360 alone and I don't need to use just GTA or COD.
Gears Of War, God War, Drakes, Assassin's Creed , Red Dead Redemption, GT , Fifa, Madden, Halo, Bioshock, Resident evil, MGS, Tomb Raider , Mass Effect , Far Cry Last of Us, Killzone, Watchdog Ect are all multi million sellers on consoles
The XBox 1 and PS4 are selling better than what the 360, PS, Mega Drive, Snes, PS2, DC, Sega Saturn did in their 1st year - Fact .
What that Mario Kart Wii sold more than 15 million copies . I think you find that fact and NCL posted that .
You talk like you can't download games on the XBox One , PS 4 360 or PS3 .
The facts are that their console versions sell better and having PC versions is nothing new at all is in it: SEGA Japan used to have a great PC division once that handle most of their Saturn and DC ports for starters
A grand total of 8 developers, so in the end, you've lost this point.
when the situations are completely different makes no sense
You're acting like retail sales are the be all end all of gaming and that is just not the case anymore. Rome II sold 30,000 units at retail in the UK on it's debut week but a further 70,000 units online
My point was that PSO2 is bigger than any Phantasy Star title before it, all on consoles and all dwarfed by the success of PSO2
325,000 daily users is nothing to shy away from
And the biggest games in the industry at the moment
Diablo 3 (12 million+) The Sims 3 (10 million+) Company of Heroes (4 million+) Total War series (3 million+) The Witcher series (2 million+) Sim City (2 million+) Guild Wars 3 (3.5 million+) Starcraft 2 (6 million+) Crysis (3 million+) DayZ (2 million+) Battlefield 2 (10 million+) STALKER (2 million+) are all multimillion sellers too.
That's overlooking the countless developers that went bust after the 8 bit crash or the Spectrum and C64 developers that couldn't handle the transition to 16 bit . It happens always have and always will.
You want more ?
Digital Pictures
Dephine
Mucky Foot
Argonaut
Bluesky Software
Boss Studio's
Lobotomy
MNS
Cryo
Big Ape
Rocket Science
Exyx
There's loads more too
It always happens and always will . Hardly any of the big Spectrum and C64 developers are still around . They'll always games corps that will expand too much too soon and can't pay the bills .
Monster Hunter IV brought in more money and you act like users can't download games digitally on the consoles . When most corps post their results the console versions do better than their PC games for sales
That doesn't mean the console is in decline . And has PSO II even sold a million copies yet ?
No its not, big difference to 1.8 million users though
Well they were still new IP and risks and it also shows that the sales are there if you make a game people want .
Doesn't change the fact that console games sell more . Halo 3 alone has sold better that any game in that list
So your counter argument is that the industry isn't in bad shape because the last time it was doing this poorly was the crash of 82
Especially as it's happened to a greater extent now than before and to bigger players.
The point is PC games sell the majority of it's sales online.
PSO2 has made more money than any Phantasy Star title before which includes one title that did over 600,000 units.
It is but it's not some lowly title you tried to paint it as.
but there are plenty of other reasons why the PC market is doing so well
but that is a very old way of thinking TA and that sort of thinking is why Capcom is in deep shit
Call me when a game on consoles has a esports tournament prize pool of 10 million.
The Sims 3 saw over 10 million base users (this isn't including dlc/expansions). Garry's Mod (a modification for the game HL2) saw 4.8 million in sales. Think about it, someone made that in their house for fun gave it away for free for like.. 3 years then charged for it and 4.8 million people bought it.
Halo 3 sold 14.5 million units, but how much of that was spent on advertising the game? That's the great thing about PC, you can make a game and just release it and still have the ability to sell more than 14 million units (see Minecraft)
The Last of Us, considering one of the greatest games last gen only did 6 million.
When GTAV comes out on PS4/Xbox One and PC, where do you think it will sell more
Console games are on a decline
Halo 4: 4 million (massive drop) (not much is posted by MS, making me believe it didn't do better than 3)
Its not happing to a greater extent .Just now now with internet and worldwide news its reported more its makes more news . There's most prob more people employed in the games industry than ever before . Look at the car industry there's been mass lay off's plenty of car corps gone bust and loads of them still in trouble. You going to tell me car sales still aren't massive ?
And what Amazon don't sell million of games on-line are Walmart sales even counted these days in the NDP sales.
Simple fact is when the likes of Ubisoft, EA and the like report their results they also include digital and PC sales and even then the console versions sell more .
Watchdogs a brand new IP has sold millions already and the Console versions sell the best and yet you make out the console industry is in trouble.
You say that like PSO was this amazing selling title before . Its never been an amazing selling title until SEGA brought it to the PSP and at last started to see some decent sales for the IP
No try and I just said Dark Souls II sold better , that's all .
Never said it wasn't . The fact is console games sales are better .
PC games sales are nothing to what they were in the 90's .
Minecraft sells 13 million plus on the XBox 360 and lets not even kid ourself's that the likes of Warcraft, Starcarft weren't pushed by big PR spendsFirst of all: Minecraft was created on PC and wouldn't be possible on consoles due to royalties charged by console manufactures. It has sold more on PC than 360. Also: Blizzard did have big commercials, so what? The game WoW made 10 billion dollars, of course its going into more marketing. What point are you trying to make lol.
Yes great sales for a brand new IP and one that sold at full retail price those sales are right up there with Sonic 2 on the Mega Drive (you know in the so called good old days) . What was the best selling PC game of 2013 at full retail price ? I'll be amazed if the game ever came close to 5 million .
Well I doubt it when they haven't even been out for a year and critical mass of a console doesn't come in until some 3 years down the line . GTA 6 on the XBox 1 and PS4 I put to you, will sell more than any PC game you could care to mention . Do you want that bet now ?This is retarded: 'Hey this one game will sell better on consoles then PC, that means that PC sucks.' sadly your argument is beyond flawed. Nice cherry picking.
Sales don't back that argument up and the current consoles and uptake for the XBox 1 and PS4 are better than those for the 360.PS3, PS, Mega Drive, Snes and even the PS2 . So to make out consoles sales are declined is laughable Watchdogs has smashed most records and sold over 5 million in a matter of months .
Sigh ... Most franchises will see a decline when then ship at the tail end of the console life . Tell me this , did Sonic and Knuckles sell as well as Sonic 1 and II on the Mega Drive? Did Yoshi Island sell as well as Mario IV ?
And a large amount of the extra people coming into the game industry is not thanks to console gaming..
yet you defended the low sales of a established IP like Halo 4 cuz it was in the end of the consoles lifespan. Halo 4 came out in 2012... The Xbox One wasn't announced till 2013.
Just admit that the Halo brand is dying already lol.
Monster Hunter franchise is huge and all that junk because it sold 4 million units. You know, that means shit, correct? It is about revenue in the end of the day.
According to you, PC games don't make as much as console games make for publishers and according to you Capcom is doing great.
First of all: Minecraft was created on PC and wouldn't be possible on consoles due to royalties charged by console manufactures.
Also: Blizzard did have big commercials, so what?
So now you are comparing a game from 1992
Also 'full price' again, backwards thinking. Most Halo sales came with price drops,
This is retarded
The audience base is way larger now. Its not really comparable
But its funny that you said The Last of Us had good sales for a new IP. That game came out in 2013,Exceptional for a new IP
yet you defended the low sales of a established IP like Halo 4 cuz it was in the end of the consoles lifespan. Halo 4 came out in 2012...
When your company, that publishes a ton of titles and its revenue is almost matched by a free-to-play PC game, you need to worry.
http://www.forbes.com/sites/insertcoin/2014/07/19/world-of-warcraft-still-a-1b-powerhouse-even-as-subscription-mmos-decline/ (http://www.forbes.com/sites/insertcoin/2014/07/19/world-of-warcraft-still-a-1b-powerhouse-even-as-subscription-mmos-decline/)
Do you think GTAV online will bring in 1 billion dollars in 10 years time
The future is digital and consoles can't keep up
Time for a change of pace! ::)
No....really, TA , you need to stop, the situation is already clear right now. PC sales are strong and that's it. Current-Gen consoles are based on PC's anyway.
Minecraft sells in consoles because is Minecraft. LoL makes more revenue and profits in least years than the whole COD franchise from MW and that's a lot of money.
Remember: Sales doesn't tell profits. Also a big budget game needs to sells massively, of course with a bigger audience will be more sales but that's because there is more people playing and being introducing in video games than the 90's/00's . If anything the internet can tell us now: "Global trends sell" and in the videogames works well for the most prominent companies in the industry that they can market with all the mediums. That's all.
Ok, my original post:
MH 4 G/Ultimate has preordered like a beast in Japan. I think this the Capcom Ultimatum: All the profits from that game need to be invested well. No ridiculous and expensive projects for fans only(3 extra-versions of SFIV, MVC3/UMVC3 with all the cost of the Marvel License, remaking games with much investments like Strider with especific demographic and expecting strong sales from that ). That was their mistake in the recent years.
If they fail again like investing all the profits from MH 4 in making a mobile gaming development studio without a research, Capcom will be beyond the red numbers. Really, they will be "Deep Down" if that happens ::) .
Fact: free to play is not a fad
Current-Gen consoles are based on PC's anyway.
LoL makes more revenue and profits in least years than the whole COD franchise from MW
Capcom will be beyond the red numbers. Really, they will be "Deep Down" if that happens
You think releasing a bunch of versions of the same fighter is for fans
Strider was never a big selling brand name.
No....really, TA , you need to stop, the situation is already clear right now.;)
The issue here is how you think a company measures success, you think of it as;D
units sold, but that is a very old way of thinking TA and that sort of thinking
is why Capcom is in deep shit.
Oh, that's right. You're wrong.:)
27 million people play League of Legends daily. 67 million a month.
http://www.forbes.com/sites/insertcoin/2014/01/27/riots-league-of-legends-reveals-astonishing-27-million-daily-players-67-million-monthly/
DOTA 2 is picking up steam even quicker.
Never said it was. Just that consoles sales of Hardware games are very healthy and in some cases better than ever .
Its a fad that is simply not sustainable for big AAA games . Sure for games that are only meant to be played on the move or the kill off the odd boring 10 mins - your typical smart phone game . But games that people like to play for hours on end , I can't see it at all .
This this coming from the guy that gets Ubisoft, SEGA, Capcom profits totally wrong and even tries and puts down Gamestop has a games publisher ?
I just deal with the facts mum and the fact are consoles games sell better, like it or lump it - Those are the facts .
What do you even mean? In anyway context is key;
If you mean hardware sales, this is debatable. Last generation we had 3 consoles that have managed to sell over 80 million units, so far we have a healthy platform, a mediocre platform and a poor selling platform.
If you're going to argue that the PS4 + Xbox One are selling better than all consoles before it in the adjusted timeframe, again, context is key. The Wii U was Nintendo's best selling console and outstripping demand on the Wii in it's first three months, what happened after that? Complete collapse in sales.
What has happened to the Xbox One after January? Sales have fallen into the sub 200,000 units region (And 2 months to sub 100,000 units) in the US, showing that it is not in any form a healthy platform at the time being. Likewise the Playstation 4's sales have slowed down in the US and Europe and it's facing irrelevance in Japan. So far there isn't enough to suggest the uptake in Europe or America will make up for the declining sales in Japan.
If you're arguing about software sales, against, context is key. One title selling well does not prove the market is in any way or shape healthy, it only shows that particular software is selling well.
fad
fad/
noun
noun: fad; plural noun: fads
An intense and widely shared enthusiasm for something, especially one that is short-lived; a craze.
MMO's have been getting more and more popular, not randomly exploded in the scene. Second they have been around since the late 90s/early 00s, therefore they are not short lived either.
Finally, how many AAA games do we have being produced at the moment? About a third of them. So the titles are not sustainable in many market places because the market is not there to support but a limited amount of them.
I give up my argument. Sorry, but saying that people who play free to play games like Dota 2/LOL only play it for 10 mins is literally the stupidest shit I have heard considering 1 match lasts 40 mins.You shouldn't...but your time is important...just realise its one of TA's tactics to keep on with nonsense that you can't be bothered anymore. Anyway you basically won it.
I like the pun . But with Dread Rising 3 already selling a million and with work
going RE 7 and no doubt another Monster Hunter and a new IP and a brand
new gen gen engine already done . Capcom are in better shape that SEGA Japan
consumer division at the mo .
Last generation we had 3 consoles that have managed to sell over 80 million units, so far we have a healthy platform, a mediocre platform and a poor selling platform.
Nintendo's best selling console and outstripping demand on the Wii in it's first three months, what happened after that? Complete collapse in sales
What has happened to the Xbox One after January? Sales have fallen into the sub 200,000 units region
and it's facing irrelevance in Japan.
If you're arguing about software sales, against, [/size]context[/color][/size] is key[/color]
Sega as a company has always been quick to go into new technologies and markets..which is why their foresight in a way has started to benefit the company while others are languishing behind
I also didn't say anything about Ubisoft and i never said Gamestop was a publisher but that site is defiantly correct in their satistics.
Everyone knows Capcom is in trouble
Segasammy has been raking it in
PC sales do not count
75 million each and 90 million plus for the Wii and its a matter of fact
that the XBox One and PS4 is selling better than what the 360 and PS3 did at the
same stage of their life cycle .
No it wasn't . The Wii U 1st years
weren't even close to that of the Cube, never mind the Wii . Looking over that,
the Wii U its last gen hardware and a gimmick too far . The real gamers consoles
are showing no signs of slowing down and have retail and full 3rd party support
(the key difference) that will seen those console through
I think you find sales have now doubled and 200,000 that's still better than theCompared to the last gen...right.... ::)
360 could manage . And every console see's a decline in sales after the hype for
a lauch
Like that news . Its why if you make games for consoles you need to make
games for the west and be multiplatform - Shame SOJ doesn't take note .
Sigh... There's no need to argue , The simple facts are that consoles gamesHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHA and HA...laughable...you haven't provided any actual proof in any detail and now you are having a tantrum because you realise you can't have any proof...Aki beat you so just admit it.
sales are better than PC games sales .
What are you on about. All the major corps have gone digital and I wouldn't say
too much but SEGA Japan is miles behind the leaders on mobile and digital
No you just posted a piss poor link . Wouldn't say too much but anyone in toNo i posted two links each of them correct. Keep harping on about it these are official satistics from an official company. Gsamestop would be included due to the exclusive deals they have. Point is it all corrilates that capcom is in trouble.Face it and accept it.
gaming knows Gamestop aren't a publisher for starters, but never mind .
They aren't
Sammy Yes . SEGA consumer teams have not been raking it in all . There's profits
aren't that great and don't make up for the years of losses (even under sammy)
Jesus, TA, get it together.
What do you mean?
What do you mean?
He's quite mad.Yes, indeed....
75 million each and 90 million plus for the Wii and its a matter of fact that the XBox One and PS4 is selling better than what the 360 and PS3 did at the same stage of their life cycle .
No it wasn't . The Wii U 1st years weren't even close to that of the Cube, never mind the Wii . Looking over that, the Wii U its last gen hardware and a gimmick too far . The real gamers consoles are showing no signs of slowing down and have retail and full 3rd party support (the key difference) that will seen those console through
I think you find sales have now doubled and 200,000 that's still better than the 360 could manage . And every console see's a decline in sales after the hype for a lauch
Like that news . Its why if you make games for consoles you need to make games for the west and be multiplatform - Shame SOJ doesn't take note .
Sigh... There's no need to argue , The simple facts are that consoles games sales are better than PC games sales .
But the market didn't decrease at the time of those sales either.
Xbox 360 has been outselling the Xbox One. This is a fact, you can very well use the spin Microsoft is adaptingI love the spin for the 1st few months of the 360 on sale it was being massively outsold by the PS2 is all the key markets , the PS2 was able to outsell the PS3 for the early months of the PS3 - It happens and look how the PS3 and 360 got in sales in the end .
The point was the Wii U had bigger initial sales than the Wii,No But you're wrong . Fact is the Wii U sold far less in its early months than the Wii - In the USA the Wii sold 600,000 plus in less than a week , the Wii U sold 890,000 in a month. So sorry you are wrong , The Wii U did not sell better than the Wii in the opening months.
The Xbox 360 sold more than 200,000 on a number of occasionsIn the early months it sold less than 200,000 units and was always being outsold by the PS2 in the USA. It took a while a price cut and some decent games to change that . The PS3 launch was ever worse for early sales .
And again, where is your proof?Looking over the sales charts for both the USA and Europe . One just looks at companies set of results from the biggest publishers like Ubi , EA and the like . They all credit console sales being better than their PC sales . And looking over that GTA V sells over 32 million copies (a game that isn't out on PC) Show me a PC game that sold ever close to that last year and I'll eat my hat :P
Again context, that you are clearly overlooking.
The Xbox One WAS outstripping the demand for the Xbox 360 but the past 4 months, Xbox 360 has been outselling the Xbox One. This is a fact, you can very well use the spin Microsoft is adapting to but it is clear to see sales have slowed down significantly.
From Microsoft themselves;
Xbox 360 shipments
October - December: 1.5 mil
January - March: 1.7 mil
April - June: 1.8 mil
Total: 5 million
Xbox One shipments:
October - December: 3.9 mil
January - March: 1.2 mil
April - June: Less than 1.1 mil (Microsoft combined sales of Xbox 360 and Xbox One at this point)
Total: Less than 6.2 million
www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY14/Q4/default.aspx (http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY14/Q4/default.aspx)
Of course you'll just focus on the total rather than the trend which when it comes to sales is just not the way to extrapolate data and make any sort of prediction. The fact that they're combining the shipments for the 360 and One together now shows how much trouble the console is facing. FYI the Xbox 360 shipped 0.8 million for the previous period, so the Xbox One could possibly have shipped less than 500,000 units, terrible result all round.
Are you purposely selecting choice words from my quotes and replying to them?
I said first three months, not the first year. Again it seems you're having a separate argument in your own head and not the one at hand. The point was the Wii U had bigger initial sales than the Wii, so the first three months mean nothing, the following months do and it does not paint a great picture for the Xbox One.
The Xbox 360 sold more than 200,000 on a number of occasions.
Again, context is key and something you seem insistent in overlooking. Sales doubled only because of the price cut and even then it was hardly impressive. To go from 140,000 units in April to 200,000 in June thanks to the price cut is hardly impressive, it's frankly poor.
Again that's not the point. The point is the sales of consoles will see a hit of over 15 million thanks to the collapse of the Japanese console industry and there are no indication sales in the West will help cover these losses.
This is a discussion form which is for... Discussion? A riveting revelation for you perhaps.
And again, where is your proof? You show me none and say "Well console games sales are better than PC games which are nothing compared to the 90s!" but you've given no proof, just your words. Why should I believe you when I posted links, counter arguments (Which you fail to reply to or go on some strange tandem that has no relation to the original point) and provided all the evidence, you? Just words without any links to back up your arguments.
Show me evidence and I might believe you, otherwise you've got a clearly outdated views in the industry and fail to understand what is going on not just the PC space, but console space too.
]Like a good soccer match, the monthly sales battles between the Xbox 360 and the PlayStation 2 have a lot of exciting back-and-forth. So far, however, the PlayStation 2 has remained in control of the match, outselling the Xbox 360 in six of the seven months since the Xbox 360's debut. The situation is a strong reminder that Sony's PS3 gamble, while huge, has a little more cushioning than is commonly recognized.
Since the release of the Xbox 360, Microsoft has averaged 246,000 console sales each month in the US, while the PS2 has seen an average of 473,000 units—a number bolstered by an estimated 1.5 million sales in December alone. Leaving out December, Sony's average drops to 302,000 per month, still outpacing the Xbox 360 by a healthy margin.
According to sales estimates from the NPD Group (conveniently collected here (http://videogamecharts.com/page3.html) and here (http://forum.pcvsconsole.com/viewthread.php?tid=11067)), the Xbox 360 won its first sales victory against the PS2 in April, outselling Sony's offering by nearly 90,000 units (295,000 units in all). The end of Microsoft's supply problems (http://arstechnica.com/news.ars/post/20060213-6165.html) may have accounted for the leap in sales, but May estimates showed a return to more settled buying trends: Xbox sales decreased by 74,000 units, while the PS2 climbed to more than 231,000 units total, recapturing the lead with roughly 11,000 more consoles sold.
In short, Sony's PS2 sales remain remarkably strong, and with recent price cuts trimming the system down to US$129 (http://arstechnica.com/journals/thumbs.ars/2006/4/20/3679), sales are expected to stay strong throughout the year. Sony has sold more than 100 million PS2s, and this year they can expect to add another three million from the US market alone. The PS2 market isn't "winding down" in any meaningful sense.
In closing, I should note that we caution against putting too much weight on these sales estimates, especially in a comparative sense. The PS2 and the Xbox 360 are at opposite ends of their "console lifecycles," and the two are priced quite far apart as well (e.g., $129 vs. $299, PS2, Xbox 360 Core respectively). We are impressed, however, by the PS2's continually strong sales, even as many gamers turn their eyes towards the next-generation. These sales will help keep Sony strong and stable, even in the face of a disappointing PlayStation 3 launch, should fate take that turn.
We're not suggesting that it will. To the contrary, Sony's track record in this area is hard to bet against, even factoring in the questionable decision to push Blu-ray (http://arstechnica.com/articles/paedia/hardware/PS3-gamble.ars). As long as PS2 sales remain this strong, Sony can weather bumps in the road, should there be any.
Unlike you Joe I know my console history
Here what the 360 was doing in its early months - Oh my if it wasn't being outsold by the PS2
You see it happens and in the end look at how well the 360 did for sales .
Disappearing Act: Xbox Sales Plummet While Microsoft's Other Devices Continue To Struggle
Comment Now
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Microsoft’s mixed results have largely pleased Wall Street. But the good news on cloud services and stabilization in the PC market can’t mask an ugly truth for the software giant: All of its hardware divisions are performing somewhere between terrible and absolutely dreadful. The worst among them, though, was the Xbox division where the rapid deterioration of Microsoft’s console business may lead to another round of calls to spin the division off.
Things aren’t a lot better for Surface, which is at best treading water, or the Lumia smartphone group, which performed the best of the three albeit not by much. Here’s a look at how Xbox, Surface and Lumia are faring:
Xbox: One console, many problems
As Erik Kain reported here last week, the U.S. retail numbers for Xbox One don’t look that awful. The PS4 beat it handily at retail in June, by 36%, but with nearly 197,000 units sold, Xbox One seems to have benefited from its recent price cut.
That said, Microsoft can’t hide the fact that sales have been so tepid in 2014, it’s been working through channel inventory and manufacturing barely any new consoles. Consider these stats: In the prior quarter, Microsoft reported 2 million console sales of which 1.2 million were the Xbox One. That means the company was moving about 800,000 Xbox 360s just three months ago.
If we assume that the 360 is selling similarly at this point, then this quarter’s 1.1 million consoles likely consisted of just 300,000 Xbox Ones. To get a sense of how terrible that is, it’s as bad as Nintendo’s Wii U results for the quarter that ended in May.
Now, before anyone asks: How can Microsoft sell nearly 200,000 Xbox Ones in the U.S. in June alone if it shipped 300,000 worldwide for the entire quarter? The answer is that the channel has been sitting on too many consoles for and it’s now working through that backlog.
Going forward, that almost certainly means more Xbox sales, but unless Microsoft cuts into Sony’s substantial lead sometime soon, it risks becoming the also-ran of this generation. And it doesn’t help that despite saying nice things about Xbox, new CEO Satya Nadella doesn’t seem especially committed to it.
In his now infamous 3,100 word memo on the company’s future, Nadella spent one paragraph on Xbox. He talked about its importance, but it’s hard to see how it’s very strategic for a company that Nadella described as ”the productivity and platform company for the mobile-first and cloud-first world.”
http://www.forbes.com/sites/markrogowsky/2014/07/23/disappearing-act-xbox-sales-plummet-while-microsofts-other-devices-continue-to-struggle/ (http://www.forbes.com/sites/markrogowsky/2014/07/23/disappearing-act-xbox-sales-plummet-while-microsofts-other-devices-continue-to-struggle/)
A recently released report (http://jonpeddie.com/publications/pc_gaming_hardware_market_report/) by John Peddie Research (JPR) claimed that the PC gaming hardware market will reach just over $21.5 billion by the end of 2014, and is expected to reach $23 billion by 2017. Seeing reports such as this make it harder and harder to think that around mid-2000s certain areas of the internet were convinced that the PC gaming industry was dying if not already dead. With this report from JPR and other recent reports (http://www.tacticalgaming.net/hq/news/2014/pc-gaming-revenue-surpasses-console-revenue) about the boom in the PC gaming software market really make it clear that the PC market is strong and only going up.
http://www.tacticalgaming.net/hq/news/2014/pc-hardware-sales-rise
Price cut this soon after launch?
No you're all over the shop and a next gen console being out sold by an old system is nothing new for the 1st year - It happened to both the 360 and PS3 - where the PS2 was selling better and even the N64 was being outsold by the PS .
Again nothing new at all . The PS, Sega Saturn both had price cuts less than a year in . Same goes for the XBox, 360, N64 and Cube . If I was you, get a brief and learn the console history .
Anyone who has read this topic including those who have participated knows that is clearly not the case.
No we deal in facts..the only one who is myth making is you.
I deal in facts not made up myths .So looking over the fact that consoles games sale are better , looking over the fact that current Next gen sales systems are better than previous gen, the fact that previous gen consoles can out sell next gen consoles early in . ..
Lets get some facts about Price cuts
XBox get a £100 price cut less than six months after its UK lauch , and as a way to make up for those that bought the system early , MS gave people who bought a system at launch free games.
N64 - Get a $100 dollar price cut less than a year on sale in the USA
PS - Gets a $100 dollar price cut less than a year on sale in the USA , SEGA follows suit with the Saturn.
And in Japan the Sega Saturn had a 10,000 yen price cut on June 16th 1995, and on July 21st 1995 in Japan the PS price was dropped from the launch price of 39,800 yen to 29,800 yen .
So sorry again console price cuts early in aren't nothing new at all ...
You haven't even made any back ups to sustain your argument its been
I love the spin for the 1st few months of the 360 on sale it was being massively outsold by the PS2 is all the key markets , the PS2 was able to outsell the PS3 for the early months of the PS3 - It happens and look how the PS3 and 360 got in sales in the end .
More telling is the fact that both the XBox One and PS4 have sold millions more units that what their predecessors did at the same time of the their life cycle.
No But you're wrong . Fact is the Wii U sold far less in its early months than the Wii - In the USA the Wii sold 600,000 plus in less than a week , the Wii U sold 890,000 in a month. So sorry you are wrong , The Wii U did not sell better than the Wii in the opening months.
In the early months it sold less than 200,000 units and was always being outsold by the PS2 in the USA. It took a while a price cut and some decent games to change that . The PS3 launch was ever worse for early sales.
Looking over the sales charts for both the USA and Europe . One just looks at companies set of results from the biggest publishers like Ubi , EA and the like . They all credit console sales being better than their PC sales
And looking over that GTA V sells over 32 million copies (a game that isn't out on PC) Show me a PC game that sold ever close to that last year and I'll eat my hat :P
No I just IGNORE facts .Fixed it for you TA. No need to thank me.
I can assure you that you cannot proof the latter.
The Playstation 2 is a behemoth of a seller, it was still doing 300,000 units of sales in 2006 in the US, the Xbox 360 is not selling 300,000 in US currently, it is not the same type of seller as the PS2. The situation is not comparable. All evidence shows that the PS4 has destroyed the Xbox One in mainline Europe and destroying it in it's major strongholds of US and UK. And even so, the Playstation 4 is not still setting the world on fire, it's sales has began to slow down.
If they only sell as much as the Xbox 360 and PS3 then the market is already in significant decline, no one is making up the additional 90 million sales of the Wii. They need better numbers than what they are selling to show market growth for consoles, they're not even going to much the sixth generation's sales with numbers like that.
And finally we just came out of a generation that lasted 7 years+, of course initial sales were going to be massive, however nothing indicates that long term this generation will be the best selling.
Wii Shipments First Quarter
Japan: 1.14
US: 1.25
Other: 0.80
http://www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6 (http://www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6)
Wii U Shipments First Quarter
Japan: 0.83
US: 1.32
Other: 0.90
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1212.pdf (http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1212.pdf)
Not much difference between the numbers barring Japan. As I said, context, people can, like the Xbox One numbers, spin it and say the Xbox One is doing extremely well, however only initial sales were strong.
NPD November 2005
PS2: 535,000
Xbox 360: 326,000
http://www.gfdata.de/archiv12-2005-gamefront/01596.html (http://www.gfdata.de/archiv12-2005-gamefront/01596.html)
NPD December 2005
PS2: 48% increase from last December
Xbox 360: 281,000
http://www.gamespot.com/articles/npd-december-sales-down-4-percent-607000-360s-sold/1100-6142565/ (http://www.gamespot.com/articles/npd-december-sales-down-4-percent-607000-360s-sold/1100-6142565/)
NPD January 2006
Xbox 360: 230,000
http://www.gamasutra.com/view/news/99097/US_Game_Sales_Down_In_January_Xbox_360_Sales_Slow.php (http://www.gamasutra.com/view/news/99097/US_Game_Sales_Down_In_January_Xbox_360_Sales_Slow.php)
NPD February 2006
Xbox 360: 160,000+
http://www.gamespot.com/articles/february-game-sales-continue-slide/1100-6145806/ (http://www.gamespot.com/articles/february-game-sales-continue-slide/1100-6145806/)
NPD March 2006
Xbox 360: - Nothing found
NPD April 2006
Xbox 360: 295,381
PS2: 206,995
http://www.narutoforums.com/showthread.php?t=99424 (http://www.narutoforums.com/showthread.php?t=99424)
NPD May 2006:
Xbox 360: 221,000
http://www.avsforum.com/forum/141-xbox-area/736003-us-npd-sales-data-xbox-360-specific.html (http://www.avsforum.com/forum/141-xbox-area/736003-us-npd-sales-data-xbox-360-specific.html)
So two things this shows;
Fool hardy to compare any last gen systems with the PS2 because that console was shipping numbers that Sony and Microsoft could only dream the PS3 and Xbox 360 to be selling now. Second the 360 only sold less than 200,000 twice and it's a well documented fact that Microsoft could not keep up with demand for the console.
Activision Blizzard, NCSoft, Nexon and SEGA's major profits come from their PC division.
One exception does not proof the rule. Show me a game that brings in over $1 billion of revenue thanks to an expansion pack and a dedicated fanbase a decade after it's release? Again we are not looking at a single title but the entire market and one game does not proof the market is alive and well, it just shows that one title is doing spectacularly well. Show me proof that a ) Software sales in the console industry is not in decline through any reputable sources (Most agree they are on the decline) and b ) PC sales are nothing compared to that of sales in the 1990s because I can assure you that you cannot proof the latter.
The Playstation 2 is a behemoth of a seller, it was still doing 300,000 units of sales in 2006 in the US, the Xbox 360 is not selling 300,000 in US currently, it is not the same type of seller as the PS2.
All evidence shows that the PS4 has destroyed the Xbox One in mainline Europe and destroying it in it's major strongholds of US and UK. And even so, the Playstation 4 is not still setting the world on fire, it's sales has began to slow down.
Not much difference between the numbers barring Japan.
Activision Blizzard, NCSoft, Nexon and SEGA's major profits come from their PC division
It then became with systems like the DC and Xbox get PC like games without having the complications of a PC.
But without a Sega present to keep advancing new ideas in console tech, the current big three has to come up with something original...and that's the problem..they don't have anything new..and their market is starting to suffer for it.
Sega has been doing this idea since the early noughties by either introducing connectivity between their latest arcade games and mobile games ala Dreamcast VMU or releasing older arcade games onto mobile like VIRTUA FIGHTER 2.
Seriously did you not play the consoles in the 90's ? . You may have missed them but Duke Nukem 3D, DOOM, Quake, Hexxen , Command and conquer did come out on the likes of the Saturn and PS and the N64 was a brilliant machine for FPS's .
HALO did change a lot of things though grantedNo one disputes that...
There's very little that the Saturn or DC did that wasn't done before in some shape or another.I beg to differ on that one. Sega was more likely showed how certain thing could work. And they still had enough original ideas that kept the industry going which is sadly not present today.
The VMU was just a little rubbish and was hardly used in any way . One of SEGA's better idea's (that never made it out) was to link Arcade to the home users and where DC users would have been able to play people in the Arcades On-Line - Sadly that idea was cut from the likes of AFO and its a sad fact that SEGA was one of the last to get on the retro game, Namco was the 1st and then the likes of Midway and Capcom followed .
Sad fact is some of the SEGA best ever coin ups have still yet to be ported to the home in retro pack
You obviously didn'. Since the DC and the Xbox was built closer with the PC in mind than the Saturn were.
That's what the VMU was for gods sake
Sigh... Plenty of PC ports that came up short on the XBox and DC and they were plenty of decent PC ports on the Saturn and PS
No all the VMU allowed the user to do what take their Arcade data (game save) and use it in the home - You couldn't share Home data with the Arcade though (due to Japanese law) . It wasn't new either, the Neo Geo AES system did that too
Funny because i was able to download my stuff onto arcades as others did also
And sure the AES did.
No one said it was new.. the VMU though was more original. Using the AES is a stupid example a The VMU as the real first bonafide tech of its kind since it could a whole lot more.Especially since more arcade machines was available to it.
Good luck in Japan back in the day, since due to Japanese law it was forbidden to transfer data from the Arcade to the home for some stupid reason and in the West about the only game that made any real use of the VUM in the Arcades was F355 .
Well the Neo Geo AES had a memory card that could that allowed users to take their home data and continue on from that to the Arcades . So the idea of memory cards be that for SONY or SEGA was nothing new , SNK did it years before way back in 1990 .
Again your console history knowledge lets you down
No one said it was new.. the VMU though was more original. Using the AES is a stupid example a The VMU as the real first bonafide tech of its kind since it could a whole lot more
The VMU as the real first bonafide tech of its kind since it could a whole lot more
Using the AES is a stupid example
It was rubbish and very few games ever used it, more so thanks to the silly Japanese law . Even F335 which lets users analyze their driving data on the VMU in the Arcade unit wasn't that great.Exactly what i expect a non sega fan to say...
Like what then ? Give some great examples because I can't think of many games that made any real great use of the VUM other than NFl 2k - The rest we letdowns and even the games would could play on the move weren't great, not helped by the VMU rubbish battery life
Using home save data in the Arcades , Yeah that's stupid since that's what the VMU in NA@MI did , but SNK did it years before . Not much of the DC functions were that original if one goes back
Code Veronica, SHENMUE and several others made good uses of the VMU
Exactly what i expect a non sega fan to say
The VMU became part of the gameplay..if you'd owned a DC you would have known that
blah blah blah...
Capcom's revenues and profits were down during the first quarter of the current fiscal year, mainly due to a lack of major releases from the Japanese publisher.
The company had to rely on sales of existing products during the last few months, and while titles like Dead Rising 3, Monster Hunter Frontier GG and Phoenix Wright Ace Attorney Trilogy saw robust performances, it wasn't enough to offset the sales decrease.
"Overall performance was reduced as minor titles and repeat sales accounted for most of the lineup during the period under review due to a lack of major new titles," said the company.
Capcom has been having problems with boosting its mobile games business in recent times, but the company says that its mobile sector actually showed signs of improvement last quarter, thanks in part to the launch of Monster Hunter Freedom Unite on iOS.
For the quarter ended June 30, 2014, Capcom recorded revenues of 9.6 billion yen ($93.4 million), down 45.1 percent year-over-year, and profits of 765 million yen ($7.4 million), down 7.5 percent year-over-year.
Just noise to me
And it continues
More like you have no answer
Yes making profits despite no new games ready, . Be interesting to see SEGA consumer profits for the early part of this year
I deal in facts not made up myths .So looking over the fact that consoles games sale are better , looking over the fact that current Next gen sales systems are better than previous gen, the fact that previous gen consoles can out sell next gen consoles early in . ..
Lets get some facts about Price cuts
XBox get a £100 price cut less than six months after its UK lauch , and as a way to make up for those that bought the system early , MS gave people who bought a system at launch free games.
N64 - Get a $100 dollar price cut less than a year on sale in the USA
PS - Gets a $100 dollar price cut less than a year on sale in the USA , SEGA follows suit with the Saturn.
And in Japan the Sega Saturn had a 10,000 yen price cut on June 16th 1995, and on July 21st 1995 in Japan the PS price was dropped from the launch price of 39,800 yen to 29,800 yen .
So sorry again console price cuts early in aren't nothing new at all ...
It did in Japan and like I said for over a decade now . America is where the sales and money is to be made . People here say consoles are indeclien to what they were . Yet the combined sales of the Wii, 360 and PS3 are better than any previous generation you could care to mention, even the glory 8 and 16 bit days.I love the spin for the 1st few months of the 360 on sale it was being massively outsold by the PS2 is all the key markets , the PS2 was able to outsell the PS3 for the early months of the PS3 - It happens and look how the PS3 and 360 got in sales in the end .
More telling is the fact that both the XBox One and PS4 have sold millions more units that what their predecessors did at the same time of the their life cycle .No But you're wrong . Fact is the Wii U sold far less in its early months than the Wii - In the USA the Wii sold 600,000 plus in less than a week , the Wii U sold 890,000 in a month. So sorry you are wrong , The Wii U did not sell better than the Wii in the opening months.
In Europe both the Wii , Cube and even PSP had better numbers for the 1st months than the Wii U .In the early months it sold less than 200,000 units and was always being outsold by the PS2 in the USA. It took a while a price cut and some decent games to change that . The PS3 launch was ever worse for early sales .Looking over the sales charts for both the USA and Europe . One just looks at companies set of results from the biggest publishers like Ubi , EA and the like . They all credit console sales being better than their PC sales . And looking over that GTA V sells over 32 million copies (a game that isn't out on PC) Show me a PC game that sold ever close to that last year and I'll eat my hat :P
More like you have no answer
Yes making profits despite no new games ready, . Be interesting to see SEGA consumer profits for the early part of this year
He thinks that Capcom is doing just right and every time someome said to him that SEGA is doing better he answer that is not SEGA, is Sammy the one that is right...without realizing that SEGA and Sammy are one company at leats in the financial aspect, in the stock for example there is no SEGA anymore or more Sammy, there is SEGA-Sammy (With Atlus, TMS, ETC)., and both parts are very important in many aspects.
He thinks that Capcom is doing just right and every time someome said to him that SEGA is doing better he answer that is not SEGA, is Sammy the one that is right...without realizing that SEGA and Sammy are one company at leats in the financial aspect, in the stock for example there is no SEGA anymore or more Sammy, there is SEGA-Sammy (With Atlus, TMS, ETC)., and both parts are very important in many aspects.
Team Andromeda has had a thing for comparing Sega to Capcom since at least 2006ish when I first ran into him on the old forums. It isn't just financial. If you look through his posts, you'll see him comparing things like Monster Hunter to Phantasy Star, or the tech in Lost Planet to Yakuza and Binary Domain. I can't count the number of times he's noted that Sega's tech is miles behind Capcom's (to hear him tell it, Sega hasn't updated their engines since Blood Will Tell or something), that Capcom is in a much healthier position than Sega is (which hasn't been true since 2002 - and certainly isn't true today, as you noted), that Capcom has so many more games being produced (which I guess is true when TA discounts all the games Sega makes that he doesn't consider games), and so on and so on.
I suppose I can recognize that Capcom is a talented company, but it's not as though they aren't out past their prime, either. The market is moving toward mobile and PC, and Sega is one of the only Japanese game companies to recognize this. They're in the pole position compared to Capcom, or Namco, for that matter.
Man you got riled up just thinking about it.I get riled up when people like myself you and now a few others present him with the evidence to back things were saying up and he still keeps denying, twisting or spinning things that isn't clearly true. Yet he wants us to acknoledge half the stuf he is saying is true but doesn't give us the same courtesy. Andthen he wants me to believe he thinks he knows what's he 's on about? Nah...
The Saturn actually dropped its price first; in March 1996. PlayStation followed suit at E3 as a kick in the nuts; same E3 they revealed Crash Bandicoot
PlayStation cut its price from something like 400 dollars in Japan to 300 at the American launch to undercut the Saturn, and then pulled the exact same trick on the 250 dollars N64
The DC to arcade set up was realized with Alien Front Online.
I'm fairly sure they tested that at E3
They had the longest generation, by far, to sale all those games in. The 360 will be pushing 9 years old this fall.
he market is moving toward mobile and PC, and Sega is one of the only Japanese game companies to recognize this. They're in the pole position compared to Capcom, or Namco, for that matter.
If you call that profits than you are having a laugh.
Sega
net income ¥88.4 billion, profit ¥5.5 billion.
Capcom
net income ¥723 million profit ¥1.27 million
"Four Dreamcasts were set up right next to four Alien Front Online arcade machines, and the eight stations were all linked together. Also, each station had a small headset, which allowed you to hear the action, as well as talk to other players in real-time."
Sega cut the price of the Saturn down to 250 dollars in March, 1996
what I'm saying is that there's a big difference between a console being outsold by a 5 year old PlayStation 2 (incidentally, the most successful console ever) and a 9 year old XBOX 360 (which, to date, hasn't even sold half of the PS2s final numbers).
Likewise, I'm not sure what you're talking about with sales. Sega Japan =/= Sega. Rome Total War was the fastest selling game in the series; it cracked a million back around Jan or Feb. The Football Manager games are outdoing themselves annually.
I suppose, Yakuza, though that is slowing down.
Tell me, how many consistent million sellers did Sega have before the merger?
have no market in the west, so as the Japanese console market continues to implode, it would stand to reason that we'll see fewer and fewer of that sort of game.
Phantasy Star seems like it's hitting the threshold of being a consistent hit in Japan
Actually it was Sonic and EC that were million plus sellers on MD
I really doubt EC sold a million at all . It might have sold ok, but it neverI was suprised it sold that much as well but apparently it did. Which explains why they gave that game several spin offs when they did because it was SOA's golden boy their first homegrown game that sold over a million copies. Which also explains why SOJ canned the third title. If the game didn't sell big than they wouldn't have bothered stopping a game's production if they didn't think it would steal VF's limelight. But obviously the sucess of the initial title was the reason why they thought that it could.
really topped the charts in the USA or UK and was slammed in sales by Mortal
Kombat on the MD
Sonic the Hedgehog 14.9 million
Sonic the Hedgehog 2 6 million
Disney's Aladdin 4 million
Eternal Champions 2 million
NBA Jam 1.93 million
Mortal Kombat II 1.78 million
Street Fighter II: Special Champion Edition 1.65 million
Altered Beast 1.4 million
Sonic & Knuckles 1.24 million
Mortal Kombat 3 1.02 million
Sonic the Hedgehog 3 1.02 million
I'm not dissing SEGA Europe they've done rather well . But selling a million
copies is hardly a big deal these days - That's the bare minimum a game needs to
sell . The real trouble is SEGA Japan consumer divisions their putout is not
what it was or what its could or needs to be . They've have no next gen tech to
show off, they lack IP that either works on the world stage or can sell a more
than a million and going forward that's an issue .
Where's SEGA Japan Fan IP that people love and talk about like they used to
for classics like Crazy Taxi, Sonic, JSR, Saga, Rez, Skies and so on . SEGA
Japan is living on and off it's former past glory's too much .
Its an IP
that's doesn't seem to know what direction to take or where to go and its Tech
is rather lame and its sales are not growing , but decreasing. Not a great sign
I was suprised it sold that much as well but apparently it did. Which explains why they gave that game several spin offs when they did because it was SOA's golden boy their first homegrown game that sold over a million copies
Poppycock
The games nobody brought with the exception of CRAZY TAXI or even Skies...gimme a break
The only YAKUZA games that have small sales is the spin offs not the main games in the series.
? Where did you get that figure of 2 million from and just because a game gets a
sequel or spins off doesn't mean it sold well , more so in the MD games when
games selling 500,000 units could make great profits .
Ok what great engines and games have we got to look forward from SEGA Japan this
year and next on the home consoles ?
Sigh... There's a world of difference from buying a full price game on a system
that most people thought had little chance , to buying a £3 digital download of
the said game . Plenty of people would love to see Skies brought to XBLA or PSN
. I doubt they'll be such calls in 10 years time for SEGA Japan to bring its
current line up to XBLA or PSN.
The main games series haven't set the sales alight and I don't think parts 4
or V sold as well as part III. Its a IP that is fast running out of ideas and
seeing declines in sales with each new game .
It sold 2 million. I showed you the figures
A game selling 5 000 isn't going to worry SOJ but a game that sold over a million is going to worry them when they want their fighter to be the premier dominant fighter on their golden boy system The Saturn.
Who cares. Were not capcom so stop trying to act like they are.
Your sacred Capcom hasn't been doing at all well with the old system of games
No its a game series that always sold strongly with its main titles and not with its side games.
No all you seem to have done is copy and paste from Wikipedia and add in EC your
self . Link would be nice and one that's better than Wikipedia . Never remember
EC doing well in the charts at all, but maybe it did .
You need to factor in a few things . Spins off don't mean a game sell loadsI said Megadrive. Sonic sold millions. Sega decided to do more games in the form of spin offs. Sega of america didn't really do any spin offs of games that they made until EC came along. Keep comparing other companies, years after the fact to a company that had a different method of practice at the time.You need to know one thing a company at that time would not invest in spin off games if they don't think there is a market for them and the reason they do so is down to the fact that the game the spin offs sold well really well.
, Viewtiful Joe was hardly a sales monster , but it it's self had a sequel and 2
spins off . Also many saw (not just SOJ) Virtual Fighter II as the pinnacle of
Saturn programming and a 3D fighter , so many could see why SOJ would want
to see that game pushed more seeing as VF II was the best 3D fighter and
the time and run 704X480 @ 60 fps which was incredible for a home system .
Leave Capcom out of this and just answer the question . What have we got to look
forward for SEGA Japan for this and next year for the consoles ?
Actually Capcom digital sales are what helped it post a profit for the 1st halfHaha the worm has turned after saying digital sales don't matter all of a sudden it does because of Capcom? What a joke you have become. Apart from all the Sega games people are asking for steam plenty. But that doesn't detract from the fact that sega digital divison stil makes a ton of money and has been far longer than Capcom or other of their peers.Again deal with it..
of this year . Now many I would suspect would or have been ready to
take a punt on the likes of Space Channel 5 Pt 2, REZ, JSR, Skies of Arcadia ,
Guardian Heroes and so on . How many of SEGA Japan current line up
would people be asking for to come to XBLA and PSN - Other than PSO V II and
maybe Project Diva or a english translation of Yakuza 5 I can't think of many .
I don't think Yakuza 5 sold as well as Part III and it not even close to a
millon seller . Its an IP that it's going forward , but stuck in runt.
Not everything is from the internet you know
I said Megadrive. Sonic sold millions.
Keep comparing other companies
And VF 2 puh leese. The game didn't make any real mark in the US market
If SOJ was that confident with the game as a priogramming marvel they wouldn't have needed to can EC3SOJ didn't can the project , they just wanted SOA to push VF II more and spend more money its PR . There is a difference .
Were talking about a company that decided to release Toshiden on saturn for christs sake? It's up to SEGA America and Europe what games get released overhere.
Then all of a sudden they dedcide another 3d game may steal its thunder according to you a game that only sold 5 000?
Haha the worm has turned after saying digital sales don't matter all of a sudden it does because of Capcom? Nope I made the point that all corps are digital and have lines in Mobile iOs and so on, even the like of Cave - not just SEGA Japan .
But that doesn't detract from the fact that sega digital divison stil makes a ton of money and has been far longer than Capcom or other of their peers.Digital makes a ton for all the corps and Capcom being doing that since 2006 - its hardly a new thing for Capcom
Yes I know that all too well . What mag was this reporting in ? or a scan would
be nice .
? You were on about EC and how only games that sell well have spins offThey didn't. The point is the first game got big enough for them to go with all that. SOA was going to follow this title with a streetfighter 2 style championship version codenamed EC PLUS, the mega CD was going to be an all silicon graphics affair..and there was going to be a few spin off solo games and an EC game gear title.
.
No need really . Golden Axe is hardly a sales monster for SEGA. Yet had
loads of sequels and a Spin off, come to think of it so did Alex Kid and the
like .
Yep I know, but SOJ wanted VF II to get more of a push and try and get some of
the sales of Tekken
SOJ didn't can the project , they just wanted SOA to
push VF II more and spend more money its PR . There is a difference
.
? It's up to SEGA America and Europe what games get
released overhere.
EC champions was not a massive seller and in the MD day would could make aIt was. Keep harping on that it wasn't...history says another thing. And since you are the one who keep going on about how KID CAMELEON flopped(when it didn't) just because it had a big push(here's a cvlue alot of Sega games got a push back then) just goers to show that as long as you are saying something it Has TO BE TRUE BUT IF SOMEONE SAYS SOMETHING YOU DON'T AGREE WITH ALL OF A SUDDEN YOU HAVE TO DISPUTE EVERYTHING WITHOUT EVEN MAKING ANY LOGICAL SENSE.
profit from a game selling 50,000 units or so . You didn't need to sell a
million copies in those days with games taking some 6 months to make a tiny
teams.
? Nope I made the point that all corps are digital and have lines in
Mobile iOs and so on, even the like of Cave - not just SEGA Japan .
Digital makes a ton for all the corps and Capcom being doing that since 2006 -
its hardly a new thing for Capcom
I didn't get it from a mag either.
SOA was going to follow this title with a streetfighter 2 style championship version codenamed EC PLUS, the mega CD was going to be an all silicon graphics affair..and there was going to be a few spin off solo games and an EC game gear title.
GOLDEN AXE is really different since it was an arcade gameNo really, and Alex Kid isn't Arcade game, but it got sequels and spins off , I really doubt any of the Alex kids games sold 2 million plus . Lunar on the Mega CD had sequels and spins off's and there's no way its sold a million copies, let alone 2 million . Chuck Rock also had sequel and spin off's and that game was hardly a multi million seller .
Even the creator of the game all but confirmed the inital rumours about SOJ specifically when it came to his Sega HEAT title NET.FIGHTER
And again it really doesn't explain only wanting one 3d game when Sega publishes Toshiden which was a knock off of VF
And since you are the one who keep going on about how KID CAMELEON flopped(when it didn't)That would be Greendog, but never mind ::) [size=78%].[/size]
It was. Keep harping on that it wasn't...history says another thing.No, you do. I like to see a link or scan .
Not really we had three threads of you going on about how digital and mobile doesn't matter.
Capcom is way behind in the digital mobile front, that's what everyone is saying.No they've been digital since 2006 . What was SEGA results for this half of this year ? Not a loss by any chance , even with the digital sales ?. [size=78%]
So where from , then SEGA Retro ? . Ever sales chart I saw back in the dayYawn.. i didn't get it from any magazine...And really back then most charts were listed by individual shopping chains at least it was in the uk like woolworths or toys r us or whoever. Its not like it was now where it was for the public.
showed EC not selling that great , more so after all the hype and push SEGA gave
it.
No doubt SEGA wanted to turn it into a series, but that still doesn't mean it
sold well and the fact that it got a sequel or spins off , doesn't mean that
much - It those days you could , Treasure MD games could make a nice profit with
just 50,000 to 100,00o units sold . And bar in mind the Mega CD title sold very
poor (even though it was amazing) and no-one really saw EC has an answer to the
likes of Street Fighter II, never mind the likes of VF and Tekken .
I don't agree with SOJ wanted to push and see more money spent on VF II in the
USA , but understand why they did it . To me Tekken would always have the upper
hand in the USA due to it's fancy intro's , blasting music and being less deep
and it was aided no end, but the fact the Arcade unit was on system 12 and could
be seen in Arcade's , pubs and take away's, where as Model 2 was much more
expensive and so less people saw in Take aways and pub's Ect .
No really, and Alex Kid isn't Arcade game, but it got sequels and spins off , IDifferent era and different companies. I'm talking about SOA specifically. They never made any spin offs from any of their titles they made until EC came along. All this happened after the sales of the first game. That's what happened so stop trying to come up with excuses to show why it didn't by using poor examples of other titles. The master system was a totally different time compared to the time of the MD. Lunar wasn't published by Sega of japan either. Never said ALEX KIDD was an arcade game i was talking about SHINOBI and the game you mentioned GOLDEN AXE. Stop trying to spin please.
really doubt any of the Alex kids games sold 2 million plus . Lunar on the Mega
CD had sequels and spins off's and there's no way its sold a million copies, let
alone 2 million . Chuck Rock also had sequel and spin off's and that game was
hardly a multi million seller .
Sigh.. It was done to show the Saturn could handle it ,
and because it sold ok. And SEGA Japan hardly only wanted it own 3D fighters on
the machine, If anything it would have been more worried by Dead or Alive which
if anything was a better port than what AM#2 did and the likes of Zero Divide,
D-Xird, Anarcy in the Nippon are all 3D fighters That would be Greendog,
but never mind ::)
[size=78%].[/size][/color]No, you do. I like to see a
link or scan .
I love the spin . 100% Digital isn't going to happen for years , until them
boxed games are still the way most people will get new games . Digital downloads
are nothing new at all and they've all be at it even the likes of Cave .
.No they've been digital since 2006 . What was SEGA results for[size=78%]
this half of this year ? Not a loss by any chance , even with the digital
sales ?.
And really back then most charts were listed by individual shopping chains at least it was in the uk like woolworths or toys r us or whoever. Its not like it was now where it was for the public.
Yet none of those Trasure games either got a sequel either despite their insistence that they didn't do sequels, if those games sold any higher than the story would have been vastly different.
Sega japan really F'd up when it came to 3D games afterall PSX was riffing on the excitement genrated by the inital mdel 1 games that sega created and used the only rival to sega's mdel 1/2 gamesSOJ made a few mistakes but the Saturn was able to handle great 3D and hand plenty of power and its ports Model 2 games were far the most port incredibile . SEGA lost the hype war sadly
Different era and different companies
They never made any spin offs from any of their titles they made until EC came along.
Lunar wasn't published by Sega of japan either
Yet DOA wasn't big in the west until the xbox came along.
Toshiden however was more known in the west and they supported it by publishing it
That's why the market of console has declined and the market for digital has grown considerably
Yawn Capcom is hardly in any stage to say their digital side has been truly succesful
The likes of EDGE, Mega, CVG, Sega Pro would print the charts and I can't ever recall EC selling that well .
Both Guardian Heroes and Gunstar Heroes got sequels . Like Treasure confirmed in a interview their games were made to be able to break even with small sales. SOJ made a few mistakes but the Saturn was able to handle great 3D and hand plenty of power and its ports Model 2 games were far the most port incredibile . SEGA lost the hype war sadly
Alex Kid is a SEGA game and he also had a Mega Drive game .
Well until the Mega Drive came along SOA never really had a division to handle games In-House . Just because a game gets a spin off doesn't mean it's a sales monster . Clockwork Knight had a sequel and a spin off and it's hardly one of the Saturn best selling games
No and it was a system that didn't sell that great in Japan. Let Game Arts were able to make a profit a sequel and even a Game Gear spin off . In the 16 bit day's you didn't million+ selling games to turn a profit .Again Gamearts was a small outfit not hardly using the practices that sega being a bigger company was using at that time. Stupid comparison.
It was massive in Japan and one of the Saturn better selling titles - SOJ didn't stop it , even if that game was more of rival to VF II than EC ever would have been .
It was done to show that the Saturn could handle it and because the 1st game sold well.
The console market has grown , but the UK , most of Europe and the USA simple don't have super fast broadband to enable people to download 50 gig games in a few minutes . When most people buy a game they like play it straight away , not wait hours for it download. Until the day most of the world enjoys the speeds the likes of which most of S.Korea gets we'll still be disic based for games
Capcom made a profit , SEGA didn't even with it's vastly better digital offerings
That's your problem not mine.
Yes ten to 15 years AFTER the fact
One was official GUARDIAN HEROES still didn't get one but a psudi sequel which Sega help support.
And that's where it ended. Hardly the same thing
By EC they had an inhouse team making games for them. EC was there bonafide hit.
Again Gamearts was a small outfit not hardly using the practices that sega being a bigger company was using at that time
Again soj was hardly going to tell tecmo to get lost
gimme a break...obviously it was a threat to them in the west and that's why they stopped it.Again SOJ didn't stop EC on the Saturn - Just they wanted SOA to push VF II more as they saw Tekken and Tekken II getting really popular and felt VF II was the best answer to that . EC wasn't a threat to Mortal Kombat or SF II let alone something like Tekken
What toshiden?
Yet the trend has been in the modern console industry is that whatever happens in the east usually happens in the west
Sega made more of a profit than capcom
So no source to back up your claims then , surprise , surprise
Still got sequels
Yawn stop going into tangents and deal with the actual issue at hand.
SEGA owns the IP to both and you more than most love to play that card with Bay II and SEGA being involved .
Again call your sell a SEGA man ? His last main game was Alex Kid in Shinobi world .
You keep saying it was this monster hit and yet can't back it up .
ave a look at the game credits for EC and see it was made by a tiny team and see that more people worked on Lunar II .
Why that's then ?
. Again SOJ didn't stop EC on the Saturn - Just they wanted SOA to push VF II more as they saw Tekken and Tekken II getting really popular and felt VF II was the best answer to that . EC wasn't a threat to Mortal Kombat or SF II let alone something like Tekken
1st game sold very well in JapanNot in america it didn't. That's the point SOJ wanted the game of VF to sell big in america. It didn't despite trying to stop any other game from SOA...
That died out years ok and now America is back leading the consoles be that with Hardware or software .
SEGA consumer divisions (which include digital lines) made loss I think you find
Why should i scan personal data sheets for your amusementNo I like to see how well the game done . I don't buy it sold 2 million copies that Sega Retro says it did . It no doubt sold well enough to make a nice profit and more than 500,000 copies , but I seem to remember Mortal Kombat on the MD selling way way more
EC got sequels a few year after the game was released proving my point that not only was it popularJSR got a sequel and even a spin off , is that game a sales monster ?
stop going into tangents and deal with the actual issue at handDon't like the IP game now then lol
His last game was ENCHANTED CASTLE
A small team in a bigger company as opposed to a small third party operating by themselves[/quote[/font][size=78%]][/size][/size].[/color]
Yes and that means Game Arts had to try and break even with each game , and it was able to do that even on a system like the Mega CD. So in the 16 bit days you didn't million sellersQuoteThey did the creator of the game even said itTo focus on VF as the main franchise. If SOA believed in the project it could have just pushed ahead and go with it with out Japan backing, more so as the game never sold well in Japan at all .Quote"SOJ didn't do that it was SOA" over the 32x..when the people involved said it was SOJ's idea from the very beginning.Noone said it wasn't SOJ idea to try and counter the 3DO and Jaguar or try and look into making a cheaper Saturn . It was SOA that pushed ahead with the 32X after those original plans by SOJ were dropped and they pushed ahead with the SaturnQuoteNot in america it didn'tIt did ok, but SOJ picked the game up and reprogrammed it and that was done to show the Saturn could handle it and because the game sold ok in JapanQuoteNo it hasn't. Mobile gaming was big in japan first before it was in the west.
Who invented consoles, mobile , java and the like . I tell you now it wasn't the Japanese, sure they may have embraced mobile gaming more at 1st , but the West leads the design and innovations... even SONY new console is all made with Western designed CPU's and GPU
[/size]QuoteNot compared to capcom. as a company and a divsion [/quote[/size][size=78%]][/size][/font]
I think the Arcade side of SEGA made a loss too . Either way Capcom consumer line made a profit and SEGA's didn't
[/size][size=78%]
No I like to see how well the game done . I don't buy it sold 2 million
No that came out in 89, not Alex Kid last game , that would come a year latter.
To focus on VF as the main franchise. If SOA believed in the project it could have just pushed ahead and go with it with out Japan backtracking yet again blah blah blah...
Who invented consoles, mobile , java and the like . I tell you now it wasn't the Japanese,blah blah blah missing the point and spinning once again
I however don't need a magazine telling me or others how well a game
ALEX KIDD IN SHINOBI WORLD wasn't originally a AK game they changed it last minute
Not really worth my time..you lost the argument on three points You already LOST the 32x argument You alreadly LOST the Kalinske argument
Yet the japanese market is fives years ahead when it comes to certain tech
LOL yeah ...im talking rubbish...
And that's the end of it as
BLAH BLAH BLAH GOTTA KEEP UP SOMETHING BLAH BLAH BLAH.
You're still here?
And still waiting for you to back up your claims . What's the matter other than SEGA Retro can't find any ?
No I just post links or Magazine scans . You've yet to do either
Don't make me laugh. You maybe posted one link or scan if we are lucky. And btw I'm not saying you are 100% wrong over EC sales, just be nice to see where you got that data from . I don't think it sold better than MK on the Mega Drive
You hardly ever bring up a scan that you did your self .
I will put this here, this are the financial results of the last six months from Capcom:
http://www.capcom.co.jp/ir/english/news/html/e141029b.html
http://www.capcom.co.jp/ir/english/data/pdf/result/2014/2nd/result_2014_2nd_01.pdf
They reported a decresed in their benefits.
They problably expect a return of benefits with their future titles. Does anybody remember which are?, i only can name Resident evil revelations 2 and the remake HD of the RE1