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Gaming => General Gaming Discussion => Topic started by: CrazyT on November 05, 2014, 04:56:49 pm

Title: Splatoon |OT| What is Street Culture?
Post by: CrazyT on November 05, 2014, 04:56:49 pm
https://www.youtube.com/watch?v=9EXKQQmm9EE (https://www.youtube.com/watch?v=9EXKQQmm9EE)

Tell me i'm not crazy... Oh wait

But seriously, this sounds sooo much like his work. It also sounds a lot like sonic shuffle. I know he hinted at it before (http://i.imgur.com/q5SYMqQ.png) but do you guys think he could ACTUALLY be working on it?

Other than that holy shit the game looks incredible. Everything about it feels like a dreamcast game.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Trippled on November 05, 2014, 05:26:45 pm
I dunno. The really vibrant creative games like Wonderful 101, Sunset Overdrive and this just have something in common.

Title: Re: Splatoon |OT| What is Street Culture?
Post by: Randroid on November 05, 2014, 05:29:21 pm
Everything about it feels like a dreamcast game.

Since I first laid eyes on this, that has always been my impression.

I'll even take it a step further and say that the WiiU reminds me of dreamcast.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on November 05, 2014, 06:07:40 pm
Since I first laid eyes on this, that has always been my impression.

I'll even take it a step further and say that the WiiU reminds me of dreamcast.
There's definitly a lot of similarities.

I think I found the music it reminded me of

https://www.youtube.com/watch?v=5yhiqPIcIVg (https://www.youtube.com/watch?v=5yhiqPIcIVg)

https://www.youtube.com/watch?v=7q4xxU8jgo8 (https://www.youtube.com/watch?v=7q4xxU8jgo8)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: segaismysavior on November 05, 2014, 06:10:25 pm
Doesn't seem kinetic or funky enough to be Naganuma, but I'd love to hear his jams in this game. The "rubber band" instrument that starts at 0:43 actually reminded me of Latch Brothers Bounce from JSRF.

http://www.youtube.com/watch?v=m1thDXVmabI (http://www.youtube.com/watch?v=m1thDXVmabI)


I'm super excited about Splatoon, and I'm glad they're making single player beyond just bots in the arenas.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Chaosmaster8753 on November 05, 2014, 11:12:53 pm
It would be neat if Naganuma ended up composing a track for this game.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on November 06, 2014, 07:16:30 am
This sounds very little like Naganuma's works, closer to something you'd see in a dance rhythm game like Technicbeat if you asked me.

So CrazyTails you are infact, Craaaaaaaa-zey.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on November 06, 2014, 10:03:04 am
Not even to his work from sonic rush?

https://www.youtube.com/watch?v=GXScCMnwHMY (https://www.youtube.com/watch?v=GXScCMnwHMY)

It just has that quirckiness you dont see often imo XD. Hideki's work is really its own thing. I cant remember anything like it, probably the first time anything comes close
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on November 06, 2014, 11:34:14 am
I really don't see much similarities between them?

Do you think this sounds like Nagamuna's work?

http://www.youtube.com/watch?v=ZjatC7ABiJQ (http://www.youtube.com/watch?v=ZjatC7ABiJQ)

The musics might fall in the same genres but that's about it, he's style seems a bit too different from that. The Splatoon stuff comes off as being pretty minimalistic compared to his work and the rhythm is all over the place, Nagamura's work is often a bit more focused.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on November 06, 2014, 01:13:02 pm
I'm surprised that this is looking so great. I'm excited.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on November 06, 2014, 02:11:31 pm
Oh yeah forgot to say, played the game at Eurogamer and it indeed is a fun title, Wii U owners are in for a treat.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on November 06, 2014, 06:36:27 pm
Yeah, I played it at Gamescom and it's pretty fun. The single player also looks great and I am in love with the style.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on November 07, 2014, 08:42:37 am
I really don't see much similarities between them?

Do you think this sounds like Nagamuna's work?

http://www.youtube.com/watch?v=ZjatC7ABiJQ (http://www.youtube.com/watch?v=ZjatC7ABiJQ)

The musics might fall in the same genres but that's about it, he's style seems a bit too different from that. The Splatoon stuff comes off as being pretty minimalistic compared to his work and the rhythm is all over the place, Nagamura's work is often a bit more focused.
Lol what the hell is that? Sounds pretty good :p But okay its a bit different. I wouldnt call it minimalistic though, very cool and unique melodies in the music. The song that plays in the beginning (from the first trailer) sounds a bit more like naganuma's work from JSR though. Either way i'm getting a bit of a SEGA vibe from it

Oh yeah forgot to say, played the game at Eurogamer and it indeed is a fun title, Wii U owners are in for a treat.
That sounds promising. And that was just the multiplayer being shown. I am a lot more interested in this after seeing the single player
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Ben on November 08, 2014, 08:33:57 pm
I don't personally hear much Nagunama; maybe a little bit of influence but not enough for me to think that it's by him.

Game actually looks pretty sweet.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Kuronoa on November 09, 2014, 10:20:58 am
Doesn't sound like him, but it is within that style of EDM.  He approves and want to work with Nintendo though.

(http://i.imgur.com/KuGmhV7.png)

He also retweeted people asking for him too.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: inthesky on November 09, 2014, 12:56:20 pm
This game is going to be phenomenal. Hopefully it does something for the WiiU's adoption. Though I think Nintendo is already exploring next console options.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on November 10, 2014, 05:41:59 am
Lol what the hell is that? Sounds pretty good :p But okay its a bit different. I wouldnt call it minimalistic though, very cool and unique melodies in the music. The song that plays in the beginning (from the first trailer) sounds a bit more like naganuma's work from JSR though. Either way i'm getting a bit of a SEGA vibe from it.

The beginning track doesn't have enough to be judged if the work is similar to Naganuma. Distorted vocals and sounds isn't really just his thing which makes me think you're linking genres like techno and mixing them up for being like.

And yes Technicix plus other Playstation 2 era dance rhythm games have a lot of tunes that fall under that type of music. Naganuma's is probably the most mainstream in gaming.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 09, 2015, 08:41:55 am
So this is the best new multiplayer game I've played in a long time.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 09, 2015, 09:13:53 am
Was just going to post something at the current thoughts thread.

The demo just reignited my thoughts and confirmed them. There's just so many good things I can say about this game. One thing is that it does really feel like im finding myself in familiar ground. As a SEGA fan im really down with the aesthetics and music. The gameplay is fresh as hell. Honestly i cant recall playing something this different.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 09, 2015, 12:14:37 pm
(http://i.imgur.com/sG7Xj99.jpg)

I guess people really liked what they played from the server test. :V
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 09, 2015, 03:52:18 pm
Played a bit more. I was having fun in my last session but this time I found that there's a lot more to it. Nintendo's internal hasnt made a new IP in a while, and I thought this could be a nice change finally. But it didnt expect them to nail it this much. This kind of IP is exactly what I missed from them
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 09, 2015, 03:54:30 pm
Fun, but not $60 fun. I wont be buying it unless I can find it for $30 or less eventually.

If I never find it for that price, then so be it. Plenty of other games that I find to be more fun that will keep me busy.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 09, 2015, 04:11:48 pm
Good game, just wish it was on Steam/XBone/PS4. I always have issues with Wii U's online and this is no different.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 09, 2015, 04:18:17 pm
Good game, just wish it was on Steam/XBone/PS4. I always have issues with Wii U's online and this is no different.

I was getting a lot of connection errors too.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 09, 2015, 04:22:32 pm
Yeah after looking online there where older posts about those type of error messages related to Smash Bros Wii U and people said 'I get the error message 9 out of 10 times I try to play a game.' and someone replied that its normal and is a server issue.

90% errors to play a game is normal.

Only Nintendo.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 09, 2015, 04:57:51 pm
Fair enough complaits. Had the same issue in my 1st session. Last one was flawless though. I wonder how many were joining this "stresstest". I understand that they kept each session short on purpose to have lots of people gather in the short time.

Either way, even if the game runs flawless. I agree that the wii u isnt the best platform for social stuff.  I think I read something about something coming in fall to fix that
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Chaosmaster8753 on May 11, 2015, 10:17:48 pm
The online play ran really well, the disconnections (even though it didn't happen that much for me personally) are probably the biggest problem I had when I played the Testfire. I'll probably get it later this year.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 14, 2015, 01:58:56 am
Here is the commercial Nintendo will air for Splatoon, basically reminds me of the 90s. I dunno if this marketing is going to work for them...
https://www.youtube.com/watch?v=oynGf9-T1UA
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Team Andromeda on May 14, 2015, 03:06:45 am
I thought the demo was ok. Fun for 10 mins and then one gets bored with it , kind of like OutTriggers really
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 14, 2015, 10:48:19 am
I thought the demo was ok. Fun for 10 mins and then one gets bored with it , kind of like OutTriggers really
outTrigger was amazing but.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 15, 2015, 10:26:45 am
Here is the commercial Nintendo will air for Splatoon, basically reminds me of the 90s. I dunno if this marketing is going to work for them...
https://www.youtube.com/watch?v=oynGf9-T1UA
Lmfao that's really bad. I really cant imagine how id feel as a kid watching that sorta stuff anymore. I have a feeling id probably like it. THe gameplay at least looks good

Anyway there's another testfire scheduled for those who've missed the previous one.

https://twitter.com/NintendoEurope/status/599205191422992385

Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 23, 2015, 09:47:53 am
The testfire is starting later tonight.

Here where I live its gonna be 12am
England must be 11pm then
And US like 6pm or something like that?

Anyway its gonna be in like 7 hours. For those who havent tried it yet, you can download the demo from the eshop and it goes online at the stated times.

Who's giving it their 1st or another run tonight!?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 23, 2015, 02:11:00 pm
its 3pm here, I was going to meet friends at that time. Might have to tell them 4pm
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 23, 2015, 06:41:00 pm
Lmfao. Thought id missed it because i fell asleep. Seems i had gotten the times wrong XD

Playing now as well
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 25, 2015, 07:59:19 am
Hows it play? Saviour of FPS?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 26, 2015, 01:36:02 am
Hows it play? Saviour of FPS?
Its a lot less serious so i wouldnt say that. There's definitly skill involved tho. Had been losing a lot of matches with bad teammates.

It plays amazingly. A lot of attention to detail in the whole look and feel of actions and movements. And i just cant get past how this game is scratching an itch for me as a SEGA fan.

The reviews are coming tomorrow btw
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 26, 2015, 03:06:24 am
Its interesting, there is very 'basic' skill in how you shoot. Its very forgiving that it doesn't make it a 'reaction shooter' its more on traveling and taking paint territory on the map. You don't even need to fight, if you don't want to.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 27, 2015, 03:51:18 pm
Lol

(http://i.imgur.com/ncn0n0s.png)

Game has been getting good reviews btw. I didnt expect that tbh. I was kind of skeptical if reviewers would like it.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Nirmugen on May 27, 2015, 04:30:53 pm
Nintendo reviews are always a click bait article in any media . Not just for the score but also the raid of comments by Ninty fans who pick up any criticism as an offense.

Also,reviewers (paid-ones,freelancer or not) trend to "lick the boots" to Nintendo, even in opinion articles.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 27, 2015, 04:47:34 pm
80% for a Nintendo game (Metacritic) is like 70% for any other developer. Honestly saw the 'tildr' of missing features on Reddit and its a little hard to swallow:

• Surreal and archaic online structure: no voice chat, no private matches at launch, impossibility to change weapons and gear between matches without going back to the lobby, no custom loadouts, no challanges/ in game achievements/stats
• Lack of content at launch (only 5 maps, 2 online game modes)

While people will complain that 'no voice chat' is good cuz 'lol trolls', I consider having the option of muting your mic and talking to friends to be better. Also not being able to do private games... *rolls eyes*.

Looks like Nintendo still hasn't gotten online gaming quite yet. They got the design aspect of actual gameplay. Seems like its a bit expensive for what is being offered.

Title: Re: Splatoon |OT| What is Street Culture?
Post by: Nirmugen on May 27, 2015, 07:13:29 pm
The things is they are doing this in 2015 along with mobile.

I don't know how they are gonna do their mobile games if they pass all the standars that as a priority every new release need to have for not downfall into being obsolete first day.

People can say "Free DLC and free extras are coming" everyday but the price of that game with how much it's offers doesn't seem too marketable in its first 3 months to the general public. Bad choice for an exclusive IMO.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 27, 2015, 09:37:50 pm
80% for a Nintendo game (Metacritic) is like 70% for any other developer.


come on now, that's some first rate fanboy stuff right there.  80% for a nintendo game on metacritic is the same as 80% for anyone. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 28, 2015, 07:50:05 am
80% for a Nintendo game (Metacritic) is like 70% for any other developer. Honestly saw the 'tildr' of missing features on Reddit and its a little hard to swallow:

• Surreal and archaic online structure: no voice chat, no private matches at launch, impossibility to change weapons and gear between matches without going back to the lobby, no custom loadouts, no challanges/ in game achievements/stats
• Lack of content at launch (only 5 maps, 2 online game modes)

While people will complain that 'no voice chat' is good cuz 'lol trolls', I consider having the option of muting your mic and talking to friends to be better. Also not being able to do private games... *rolls eyes*.

Looks like Nintendo still hasn't gotten online gaming quite yet. They got the design aspect of actual gameplay. Seems like its a bit expensive for what is being offered.
This is a game that's meant to be appropriate for kids, it'd be silly to expect public voice chat at least. It should have voice chat for private games though. No achievements/challenges or custom loadouts are also dumb complaints, especially the latter. That's just wanting something the game wouldn't be able to have without fucking up the balance. You can customize your character though, so there's that.

Also, "80% for a Nintendo game (Metacritic) is like 70% for any other developer." Still not finished with the SEGA vs. Nintendo fanboy arguments from the 90s? :V
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 08:18:48 am
come on now, that's some first rate fanboy stuff right there.  80% for a nintendo game on metacritic is the same as 80% for anyone. 
For real, how long do we need to keep up this 'Every media outlet in the world is running a smear campaign against Sega and is secretly owned by Nintendo' act?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 08:40:40 am
For real, how long do we need to keep up this 'Every media outlet in the world is running a smear campaign against Sega and is secretly owned by Nintendo' act?

Spencer actually proved Nintendo get's better treatment in US media outlets, ask him about it.

Also I don't think George specifically pointed out SEGA either, but rather the fact the game is being released incomplete, no voice chat and the lack of options that Nintendo has gotten away with but most other publishers would, quite rightly, be blasted for.

And come on, console manufactures often always get better reviews because of console specific magazines and in general their stronger hold over game magazines than regular publishers barring Activision or Electronic Arts.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 09:14:32 am
Spencer actually proved Nintendo get's better treatment in US media outlets, ask him about it.

Also I don't think George specifically pointed out SEGA either, but rather the fact the game is being released incomplete, no voice chat and the lack of options that Nintendo has gotten away with but most other publishers would, quite rightly, be blasted for.

And come on, console manufactures often always get better reviews because of console specific magazines and in general their stronger hold over game magazines than regular publishers barring Activision or Electronic Arts.

Why do I have to ask him directly?

But you're right George didn't say anything about Sega this time, I just usually hear the two being mentioned in the same breath.

I can buy console manufacturers getting favourable treatment, but I feel as if most big publishers do, despite glaring flaws.

Maybe it's just that I don't follow any gaming news/reviews at all anymore.

Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 09:18:46 am
Why do I have to ask him directly?

But you're right George didn't say anything about Sega this time, I just usually hear the two being mentioned in the same breath.

I can buy console manufacturers getting favourable treatment, but I feel as if most big publishers do, despite glaring flaws.

Maybe it's just that I don't follow any gaming news/reviews at all anymore.

Because Spencer had the spreadsheet and you're in the Skype group with us, what do I look like, YOU'RE ERRAND BOY?! D:

Big publishers do too, but really it depends how much they're willing to pay. It's not "direct" bribery but stuff like free consoles, limited editions, that sort of stuff. Only the big publishers go all out like that (And honestly that's only the 3 major third parties left anyway, so it's not like they have much competition left.)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 09:22:03 am
Because Spencer had the spreadsheet and you're in the Skype group with us, what do I look like, YOU'RE ERRAND BOY?! D:

Big publishers do too, but really it depends how much they're willing to pay. It's not "direct" bribery but stuff like free consoles, limited editions, that sort of stuff. Only the big publishers go all out like that (And honestly that's only the 3 major third parties left anyway, so it's not like they have much competition left.)

I'm pretty sure they all do that kind of stuff, not just the big guys.

As for Spencer, I wasn't sure if it was something in an article or whatever. If it's a spreadsheet or whatever I'll bring it up next time I see him online.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 28, 2015, 10:07:25 am
Spencer actually proved Nintendo get's better treatment in US media outlets, ask him about it.


I don't know who Spencer is but Tropical Freeze and Rainbow Curse would like a word with you.  Seriously, the whole "nintendo gets better treatment" argument is super stale in 2015. 





Also I don't think George specifically pointed out SEGA either, but rather the fact the game is being released incomplete, no voice chat and the lack of options that Nintendo has gotten away with but most other publishers would, quite rightly, be blasted for.


They ARE getting blasted for it.  It's mentioned in practically every review and points are docked for it. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 10:09:54 am
I don't know who Spencer is but Tropical Freeze and Rainbow Curse would like a word with you.  Seriously, the whole "nintendo gets better treatment" argument is super stale in 2015. 

He's the guy that very rarely posts here when he gets lost on the way to /pol/
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 10:12:01 am
I don't know who Spencer is but Tropical Freeze and Rainbow Curse would like a word with you.  Seriously, the whole "nintendo gets better treatment" argument is super stale in 2015. 

Well you're free to show me that Nintendo performs as well in Europe as they do in America. You can go dig in one of the old threads with Taroyamada's posts about this if you want. Or I'll get Spencer to post his spreadsheet here the next time I see him.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 28, 2015, 10:15:23 am
Well you're free to show me that Nintendo performs as well in Europe as they do in America. You can go dig in one of the old threads with Taroyamada's posts about this if you want. Or I'll get Spencer to post his spreadsheet here the next time I see him.

Go ahead.  I'm not digging up anything. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 10:16:26 am
Well you're free to show me that Nintendo performs as well in Europe as they do in America.

Is it specific to the US that has the supposed bias?

Not trying to troll/discredit, genuine question.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 10:40:22 am
Is it specific to the US that has the supposed bias?

Not trying to troll/discredit, genuine question.

Yes for the most part I believe so (And Japan I guess?)

It's pretty normal to have bias in this industry. EDGE give UK developers high scores because well, they have a British bias.

We were talking about this the other day that people who grew up on Sonic games can't get into Mario games and vice versa. This isn't some sort of massive conspiracy that Nintendo selectively controls all forms of media, it just so happens they had a decent period of dominance in the US, likewise I'm not saying certain companies don't get favourable reviews either. The majority of Sonic's high scores these past few years have mainly come from European magazines and sites, games like Sonic and the Secret Rings and Sonic 4 Episode 1 enjoy a decent metacritic thanks to how popular Sonic was in Europe. Normally you'd have a point if the spread was evenly match from one game to another but Spencer found European outlets usually gave SEGA an additional 8 - 10 points I believe.

(Yes you can tell me SEGA has a European bias and I'd have no problem agreeing to that. I've stated my position on this subject before.)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 28, 2015, 11:36:22 am
Microsoft has sites for and against it as well. So does sony. Bias is everywhere. Dont see the need to point that out honestly...Well especially since how nintendo is pretty much ignored in the big race in general, also all the bashing and vitriol towards the wii u has only stopped recently. Didnt see much defense during that period. On the contrary a lot of sites would point out games "being on the wii u" as an argument to lower scores lol. Damn im glad thats over.

Im getting splatoon tomorrow so im gonna see if its really that legit. The testfire proved that it is a fun game, but for how long itll keep me interested ill find out soon myself. I can imagine a lot of the good scores are a result of the game being undeniable fun. Like despite all the stuff against it, when all's said and done, its just a really solid and fun experience. Well thats what I hope since im buying the game
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 28, 2015, 11:52:03 am
We were talking about this the other day that people who grew up on Sonic games can't get into Mario games and vice versa.

Do you also have a spreadsheet for this?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 11:59:48 am
Do you also have a spreadsheet for this?

I don't need spreadsheets for obvious facts.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 28, 2015, 12:10:45 pm
I don't need spreadsheets for obvious facts.

Well this'll blow your mind then: I grew up on Sonic and also really enjoy Mario games. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 12:18:48 pm
Well this'll blow your mind then: I grew up on Sonic and also really enjoy Mario games. 

I think you're taking my comments a little TOO seriously. It was a reference to a discussion me and Luke had a couple of weeks back but thankfully this is something I can dig up. I look forward to you giving Luke a dressing down on his comment:

"Also, is it just me, or do Nintendo fans just find it impossible to 'get' Sonic? You know the ones I'm talking about, they never owned or played anything other than Nintendo consoles, then get Sonic on Virtual Console and said 'Yeah I don't really like it, I don't really get it'."

http://segabits.com/forums/index.php?topic=3586.msg77319#msg77319
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 28, 2015, 12:23:17 pm
I think you're taking my comments a little TOO seriously.

Yeah, I only realized you were being 100% tongue in cheek 5 mins after I posted.  Apologies. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 28, 2015, 12:27:33 pm
You know, the reason why Nintendo's games get higher scores in general could also be because Nintendo is just really good at making games. :V

Also, like it was pointed out before, every platform has some websites/magazines that are biased towards it.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 01:04:16 pm
Yes for the most part I believe so (And Japan I guess?)

It's pretty normal to have bias in this industry. EDGE give UK developers high scores because well, they have a British bias.

We were talking about this the other day that people who grew up on Sonic games can't get into Mario games and vice versa. This isn't some sort of massive conspiracy that Nintendo selectively controls all forms of media, it just so happens they had a decent period of dominance in the US, likewise I'm not saying certain companies don't get favourable reviews either. The majority of Sonic's high scores these past few years have mainly come from European magazines and sites, games like Sonic and the Secret Rings and Sonic 4 Episode 1 enjoy a decent metacritic thanks to how popular Sonic was in Europe. Normally you'd have a point if the spread was evenly match from one game to another but Spencer found European outlets usually gave SEGA an additional 8 - 10 points I believe.

(Yes you can tell me SEGA has a European bias and I'd have no problem agreeing to that. I've stated my position on this subject before.)

To be fair, I was talking about classic Sonic games only. They seem to eat up Sonic Adventure 2 Battle and other stuff for example.

I can see your point about the different fanbases and different areas of popularity for the publishers, but I personally very rarely feel they are treated with favourable scores or treament compared to other developers and publishers. I think games like Call of Duty, Assassin's Creed et.al.  are far more guilty of receiving inflated scores than Nintendo titles. Except when the journalists decide they need a scapegoat for click-bait or to make the other scores seem more legitimate and crucify a big title.

But yes, I understand better what you are talking about, it's something to think about definitely. As I said, I probably am insulated from it since I haven't visited gaming sites outside of forums for a long, long time.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 28, 2015, 01:27:05 pm
To be fair, I was talking about classic Sonic games only. They seem to eat up Sonic Adventure 2 Battle and other stuff for example.

I can see your point about the different fanbases and different areas of popularity for the publishers, but I personally very rarely feel they are treated with favourable scores or treament compared to other developers and publishers. I think games like Call of Duty, Assassin's Creed et.al.  are far more guilty of receiving inflated scores than Nintendo titles. Except when the journalists decide they need a scapegoat for click-bait or to make the other scores seem more legitimate and crucify a big title.

But yes, I understand better what you are talking about, it's something to think about definitely. As I said, I probably am insulated from it since I haven't visited gaming sites outside of forums for a long, long time.

Just so we're clear, you know when I was talking about the major three players left I meant in publishing, IE EA, Activision and Ubisoft, right? : P
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 28, 2015, 02:10:16 pm
Just so we're clear, you know when I was talking about the major three players left I meant in publishing, IE EA, Activision and Ubisoft, right? : P

Did I get mixed up somewhere on the path here? :<
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Nirmugen on May 28, 2015, 02:41:38 pm
You know, the reason why Nintendo's games get higher scores in general could also be because Nintendo is just really good at making games. :V

Yes and No. Nintendo makes good games but also some of the good games (being a sequel, a new IP with a long-tim used concept, etc.) get more recognitision than they deserved, I mean, really, Mario Kart 7 was an "excellent" game? It's a good game afterall but it's nothing more than Mario Kart Wii 2.0 portable edition and doesn't prove anything remarkable . A score of 9/10 or 4/5 is not well deserved.

I can't say the same about MK8 because it's deserve that's score but also has less options than any racing game in the market. No perfect or "97-98" score was necessary. They used that score for only managed a bit the Metacritic score and it's obvious why they do that.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 28, 2015, 03:00:31 pm
Yes and No. Nintendo makes good games but also some of the good games (being a sequel, a new IP with a long-tim used concept, etc.) get more recognitision than they deserved, I mean, really, Mario Kart 7 was an "excellent" game? It's a good game afterall but it's nothing more than Mario Kart Wii 2.0 portable edition and doesn't prove anything remarkable . A score of 9/10 or 4/5 is not well deserved.

I can't say the same about MK8 because it's deserve that's score but also has less options than any racing game in the market. No perfect or "97-98" score was necessary. They used that score for only managed a bit the Metacritic score and it's obvious why they do that.
I think the problem is that you're putting a magnifying glass on nintendo games specifically.

Mario kart is a good example though. But if you think mario kart 7 and 8 are just sligjhtly diffrrent then mk wii then im not sure how much you played each game. On the lack of content i can give you that. But in context of everything nowadays you cant really point at anyone. I mean we have call of duty games with 5 hour campaigns, where all the meat lies in online, similarly to mk. But why cod keeps scoring good averages isnt because of bias wouldnt you think?

I would hope most reviewers score their games around how much fun they're having. And if the content is satisfying the needs. And if there's a sene of fulfillment in the end. All the other technicalities are nice to point out, but I think thats why some written reviews dont allign well to the endscore.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Nirmugen on May 28, 2015, 03:19:18 pm
I think the problem is that you're putting a magnifying glass on nintendo games specifically.

Mario kart is a good example though. But if you think mario kart 7 and 8 are just sligjhtly diffrrent then mk wii then im not sure how much you played each game. On the lack of content i can give you that. But in context of everything nowadays you cant really point at anyone. I mean we have call of duty games with 5 hour campaigns, where all the meat lies in online, similarly to mk. But why cod keeps scoring good averages isnt because of bias wouldnt you think?

I would hope most reviewers score their games around how much fun they're having. And if the content is satisfying the needs. And if there's a sene of fulfillment in the end. All the other technicalities are nice to point out, but I think thats why some written reviews dont allign well to the endscore.

But what happen if there's an ammount of racing genre releases in single year...what makes different one from another?Being Nintendo or not? Have fun with a kart racer or simulation arcade one? It's all subjetical but things like features(modes,options,customization), interactivity and "things going forward in the right way" are important.

About Mario Kart (I put MK for Mortal Kombat btw), Double Dash introduce such a good mechanic with the double pairing driving that make the game more deep than ever. It would be cool if they were replying that with the Wii one as an option but they streamlined so much that it almost felt apart with ASR being better.

I don't try to be conspirative or not, but you can always see much reviews that put Nintendo games as a holy grail with no errors/bugs and a perfect evolution". I don't say this without a relliable source btw.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 28, 2015, 03:27:17 pm
Nintendo's newer games certainly aren't a "perfect evolution" of their previous games (and I don't usually see reviewers call them that), but their games are usually incredibly polished. I can't recall any of their games being buggy.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 28, 2015, 04:55:20 pm
Yeah, I don't know how that is a fanboy comment. What company am I defending and fanboying for exactly with that comment?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 29, 2015, 08:18:59 am
Yeah, I don't know how that is a fanboy comment. What company am I defending and fanboying for exactly with that comment?

Which post are you referring to?

Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 29, 2015, 08:54:49 am
Because you guys love sales so much: the game seems to have a good first day in Japan. (http://www.neogaf.com/forum/showpost.php?p=165593807&postcount=210)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 29, 2015, 09:20:14 am
Because you guys love sales so much: the game seems to have a good first day in Japan. (http://www.neogaf.com/forum/showpost.php?p=165593807&postcount=210)

Psycho Pass nooooooooooooooooo! : (

[spoiler]I only liked the first season of the anime[/spoiler]
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 29, 2015, 09:28:49 am
Did I read that right, 80% sell through?

Oh shit, they printed too few copies.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 29, 2015, 09:32:33 am
Did I read that right, 80% sell through?

Oh shit, they printed too few copies.

The game was expected to sell well, they've been marketing it well but I don't think they expected it to get to 200,000 units so quickly.

Thought the game would do between 200k - 250k in Japan personally, though looking at sales now, 350k - 400k seems doable. Not sure how much further from that.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 29, 2015, 05:42:15 pm
You guys are going to chew my head off for this but after playing Splatoon for about an hour I can safely say this game feels more like a Sega game than anything Sega has released in the past decade.

If you released this on the dreamcast alongside chu chu rocket and samba de amigo during the early 2000's, no one would have blinked twice. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 02:53:46 am
Glad you like Splatoon. Glad you feel that its more of a SEGA game than games made by SEGA developers like Yakuza and Valkyria Chronicles. That's quite a weird opinion to have. I have my own opinion that may differ from yours. I don't think the game is bad, just lacks content for it to be a 60 dollar title.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 05:27:25 am
You guys are going to chew my head off for this but after playing Splatoon for about an hour I can safely say this game feels more like a Sega game than anything Sega has released in the past decade.

If you released this on the dreamcast alongside chu chu rocket and samba de amigo during the early 2000's, no one would have blinked twice. 
I agree. The game is hitting all the right notes for me. I have this weird funny feeling while playing. What surprised me the most is how the single player is legit, when theyve focussed so much on promoting the online
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 09:44:57 am
The game was expected to sell well, they've been marketing it well but I don't think they expected it to get to 200,000 units so quickly.

Thought the game would do between 200k - 250k in Japan personally, though looking at sales now, 350k - 400k seems doable. Not sure how much further from that.
The marketing push is surprising because nintendo has always been very safe and picky with that. They seem strangely confident about splatoon while I thought it may have been unmarkatble. I think Nintendo wants everyone to "see" it expecting it to have some sort of mass appeal. Its quite interesing to see the positive noise so far from japan. Now to see how long the demand will last...
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 30, 2015, 02:19:28 pm
I'd say it sorta feels like a SEGA game if all you think about when it comes to SEGA is Jet Set Radio, and even then that's a bit of a stretch.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Sharky on May 30, 2015, 03:08:15 pm
I'd say it sorta feels like a SEGA game if all you think about when it comes to SEGA is Jet Set Radio, and even then that's a bit of a stretch.

I agree, there is no link between something like Shenmue or Jet Set Radio; Panzer Dragoon, Super Monkey Ball, House of the Dead or Daytona... They share almost nothing in common apart from all being developed by SEGA and all being great games.

I think when people say 'this feels like a SEGA game,' what they really mean is; it is invoking a feeling I had once while playing a SEGA game. Which is nice for you, I suppose, but it means nothing to anybody else. What I feel is a SEGA game probably has nothing to do with what you feel is a SEGA game. Considering I have had that feeling with a number of games in the past few years, most of which have been nothing like Splatoon (or Jet Set Radio) but often RPG or action games. I'm going to bet my idea is different to Radrappys'.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 03:30:49 pm
It feels like a SEGA game = Fantastic new experience from a Japanese development team. Nintendo fans don't know what to do with themselves, first new IP that isn't shitty in like 10 years.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on May 30, 2015, 03:40:23 pm
It feels like a SEGA game = Fantastic new experience from a Japanese development team. Nintendo fans don't know what to do with themselves, first new IP that isn't shitty in like 10 years.
You calling Pushmo shitty?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 03:51:29 pm
You calling Pushmo shitty?
I was mainly talking about console games. I liked what I played of Project STEAM, like the gameplay mechanics, not so much into the art and music. I feel like I would play a handheld Valkyria Chronicles with that sort of gameplay, than like this artistically ugly game with inferior music.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 04:26:59 pm
I agree, there is no link between something like Shenmue or Jet Set Radio; Panzer Dragoon, Super Monkey Ball, House of the Dead or Daytona... They share almost nothing in common apart from all being developed by SEGA and all being great games.

I think when people say 'this feels like a SEGA game,' what they really mean is; it is invoking a feeling I had once while playing a SEGA game. Which is nice for you, I suppose, but it means nothing to anybody else. What I feel is a SEGA game probably has nothing to do with what you feel is a SEGA game. Considering I have had that feeling with a number of games in the past few years, most of which have been nothing like Splatoon (or Jet Set Radio) but often RPG or action games. I'm going to bet my idea is different to Radrappys'.

.I actually do think there's a strong shared DNA among many titles. Perhaps a more accurate way to describe it is, it feels like its made by staff working at SEGA (at least from back in the days). I think there was never an established style by SEGA themselves. More like SEGA staff sharing certain things. Its weird but for example SEGA music has always been a recognizable thing for me. Always fun upbeat, strong bass with extremely unique melodies. I know SEGA is a lot of things so different for a lot of people. But especially these parts about SEGA is what ive always liked so much.

Btw good game Timmit ;p
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 05:18:57 pm

If you don't think these:

(http://i305.photobucket.com/albums/nn220/Echidnajig/Screen%20Shot%202015-05-30%20at%203.07.32%20PM_zpsts8udrhz.png)


have a significant amount in common with this:


(http://i305.photobucket.com/albums/nn220/Echidnajig/Screen%20Shot%202015-05-30%20at%203.10.39%20PM_zpskx2k3bry.png)


You need to get your eyes checked.  Sega has always had a side of them that was extremely hip, stylish, colorful, and almost graffiti based.  Combine that with having a character based franchise that is driven by a single gameplay concept and you have something that would have been perfectly at home with Sega's early 2000's library.  Is there more to Sega?  Sure.  Is/was this a big part of their image at some point that was specifically unique to them?  Absolutely. 


PS what was it with Sega and headgear?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 05:34:34 pm
Look =/= Feel.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 06:05:29 pm
Look =/= Feel.

The look isn't even the same in that image, just that they're a bunch of colourful characters. If that is what amounts to SEGA style than Capcom and Konami of the previous generations are in the same boat.

Besides Monkey Ball and Jet Set Radio really stands out there, whilst Puyo Puyo, the Sonic the Hedgehog series, Billy Hatcher and Samba de Amigo all shared the same developer and three of those shared the same lead artist.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 06:14:14 pm
I'll never think of SEGA when I see Splatoon, especially not after seeing all the Miiverse posts thanks to @badmiiverseposts.

That Nintendo magic dude!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 06:17:04 pm
I'll never think of SEGA when I see Splatoon, especially not after seeing all the Miiverse posts thanks to @badmiiverseposts.

That Nintendo magic dude!
(https://d3esbfg30x759i.cloudfront.net/pap/zlCfzTaAxGI7erJJzn)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 06:19:36 pm
(https://d3esbfg30x759i.cloudfront.net/pap/zlCfzTaAxGI7erJJzn)

(https://pbs.twimg.com/media/CGR1ttgW8AAdYTT.jpg:large)

(https://pbs.twimg.com/media/CGMfUdXW0AAb0wc.jpg:large)

So Nintendo says no voice chat because it will allow bad things to happen yet they are allowing comments like this? lol

https://twitter.com/BadMiiversePost/status/604737712332152833/photo/1 (https://twitter.com/BadMiiversePost/status/604737712332152833/photo/1)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 06:22:46 pm
Look =/= Feel.

It's not just the look.  Remember when Sega games were driven by a single gameplay concept?  That's Splatoon to a tee.  It totally feels like the smaller, more creative games that were the highlight of the DC's library.  Disagree?  That's totally fine. 


I even forgot space channel 5 in my image. 


The look isn't even the same in that image, just that they're a bunch of colourful characters.



Sure it is.  Headphones, street culture, graffiti inspired visuals and attitude are prevelent in a number of these franchises. Not to mention the wacky design sensibilities of chu chu rocket and samba de amigo are in line with Splatoon's edgy pop art style in a way that nintendo games usually don't touch.


The music even sounds just like Naganuma's work; a flavor that used to be associated with some Sega games. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 06:24:11 pm
This is amazing

https://www.youtube.com/watch?v=Pu01VEwuvXg
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 06:25:35 pm
(https://pbs.twimg.com/media/CGR1ttgW8AAdYTT.jpg:large)

(https://pbs.twimg.com/media/CGMfUdXW0AAb0wc.jpg:large)

So Nintendo says no voice chat because it will allow bad things to happen yet they are allowing comments like this? lol

https://twitter.com/BadMiiversePost/status/604737712332152833/photo/1 (https://twitter.com/BadMiiversePost/status/604737712332152833/photo/1)

(https://pbs.twimg.com/media/CGNclWBW8AA2bNo.png)
(https://pbs.twimg.com/media/CGSJPJFWgAAbnxt.jpg)Im dying (http://rmbva.com/images/smilies/smiley-laughing.gif)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 06:39:47 pm
Sure it is.  Headphones, street culture, graffiti inspired visuals and attitude are prevelent in a number of these franchises. Not to mention the wacky design sensibilities of chu chu rocket and samba de amigo are in line with Splatoon's edgy pop art style in a way that nintendo games usually don't touch.

There is nothing street culture about Splatoon. Nor is there anything of that with Sonic the Hedgehog, Billy Hatcher, Chu Chu Rocket or Samba de Amigo and Super Monkey Ball. Attitude is really only shared by Sonic the Hedgehog and Jet Set Radio... Which isn't even a big thing in the latter series.

Headphones? Really? Besides Vector the Crocodile, I don't see how this is some common link when again, the majority of these series don't share that. Is Yakuza and Jet Set Radio of the same style just because its about a group of criminals or Combo and Kiryu wear the same colour clothing? Sure love the game for it's colourful art style, but they really are not as similar as you make it out to be.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 06:44:29 pm
Does splatoon have the popo(police) and expression of teenage angst? Nope, didn't think so! Would a SEGA game have such bad servers? Nope! See what i did there?

It's fine if Splatoon reminds you of SEGA, you are free to your opinion, just stop trying to act like it's fact. SEGA is a lot of different things to a lot of different people, like Sharky mentioned.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 06:58:01 pm
Is this guy in splatoon?

(http://images.wikia.com/jetsetradio/images/b/b5/146944N01S001_bthumb-1-.png)

NOPE!

OKay I'll shutup now haha. just having a bit of fun.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 06:59:29 pm
I can see the comparison with Jet Set Radio considering they both have 'paint', but I can make more of a comparison to De Blob.
(https://mentalgaming.files.wordpress.com/2013/03/de-blob.jpg)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 07:04:28 pm
Its filling a void for me at leat so im glad the game exists whether it'd be by SEGA or Nintendo. Used to count on SEGA for doin that but dont really care much where it comes from anymore.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 07:07:42 pm
Its filling a void for me at leat so im glad the game exists whether it'd be by SEGA or Nintendo. Used to count on SEGA for doin that but dont really care much where it comes from anymore.

I think the game is fun from what i played of it. There is no way I'm paying 60 dollars for it though, it's lacking a ton of content and is having a ton of connection issues. Which I don't ever see getting fixed, judging by how my Mario Kart 8 experience usually tends to go.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 07:10:26 pm
There is nothing street culture about Splatoon.

You're kidding right?

Also don't make me collect every sonic image that has him rocking out with headphones, grinding shoes, a skateboard, or a turn table. 

Anyway, I think we've brought this debate as far as it will go.  It feels very much like a Sega game to me.  Yakuza, binary domain, and Shenmue are their own brand of Sega.  The company has a few styles but pop art is definitely one of them.  Or was.  Sob
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 07:15:14 pm
Do you know what street culture is Radrappy? Because you obviously think squids that paint the floor and travel through it = street culture which it isn't. In the late 90's it was skating/rollerblading. What street culture does Splatoon cover? Please let us know.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 07:18:37 pm
You're kidding right?

Also don't make me collect every sonic image that has him rocking out with headphones, grinding shoes, a skateboard, or a turn table. 

Anyway, I think we've brought this debate as far as it will go.  It feels very much like a Sega game to me.  Yakuza, binary domain, and Shenmue are their own brand of Sega.  The company has a few styles but pop art is definitely one of them.  Or was.  Sob

I'm not kidding.

https://www.google.co.uk/search?q=street+culture&safe=off&source=lnms&tbm=isch&sa=X&ei=qFFqVbfKMqev7AajtIKwDg&ved=0CAcQ_AUoAQ&biw=1366&bih=631 (https://www.google.co.uk/search?q=street+culture&safe=off&source=lnms&tbm=isch&sa=X&ei=qFFqVbfKMqev7AajtIKwDg&ved=0CAcQ_AUoAQ&biw=1366&bih=631) < Street culture, Splatoon is not street culture. Going round painting people/land with your paint guns is not street culture.

Sonic is not street culture, he has attitude, he puts on headphones but it is not a core facet of his personality. Just like how him rocking a guitar is not a core attribute either and does not mean the series shares something with Guitar Hero.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 07:23:37 pm
^Scroll down, 6 titties! Someone call Pirovash88, he'll get out of bed for that.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:26:49 pm
I can kind of see the 'Street culture' thing in Splatoon in the clothes they wear and the urban environment and the painting.

Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 30, 2015, 07:26:57 pm
I think the game is fun from what i played of it. There is no way I'm paying 60 dollars for it though, it's lacking a ton of content and is having a ton of connection issues. Which I don't ever see getting fixed, judging by how my Mario Kart 8 experience usually tends to go.
Its cheaper here in europe so I feel ya man. This is a strange one. They already said the game was gonna get free updates every other week including new maps etc. But I wonder why they're holding back the maps. If its to keep players coming back than thats really dumb. Well at least its free
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 07:31:50 pm
Do you know what street culture is Radrappy? Because you obviously think squids that paint the floor and travel through it = street culture which it isn't. In the late 90's it was skating/rollerblading. What street culture does Splatoon cover? Please let us know.


Splatoon is not street culture. Going round painting people/land with your paint guns is not street culture.



Guys Street fashion and hip hop culture is such a big part of Splatoon it's not even funny.  A big part of the game is dressing up your character in street clothes.  We're talking bucket hats, beanies, chains, basketball jerseys, high tops, vaans, converses, and more. 

And that's before we talk about the music, skate park arenas, graffiti, shibuya influences, and the use of the word "fresh."
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:34:46 pm
Do you think Sonic Generations had Sega DNA?

I didn't like the game, but genuine question.
What about Binary Domain? I didn't like Binary Domain either, but it had a certain something. And it featured a black dude so it had street culture because AIGHT AIGHT DANNY BOOIIIIIII
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 07:36:36 pm
Sonic Unleashed has street culture too!

(http://img2.wikia.nocookie.net/__cb20130816141001/sonic/images/1/1a/Empire_City_Shop.png)

(http://images.wikia.com/sonic/images/archive/d/d8/20100104203841!Empire_City_Streets.jpg)

It was such intense street culture they had to cut it out of the wii version.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:38:20 pm
Sonic Unleashed has street culture too!

(http://img2.wikia.nocookie.net/__cb20130816141001/sonic/images/1/1a/Empire_City_Shop.png)

It was such intense street culture they had to cut it out of the wii version.

I can't tell because that's the smallest picture ever created by man or beast.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 07:38:31 pm
Dude, what is street fashion about Splatoon? Changing cloths? Come on man, you are just stretching basic game functions and trying to say its 'street culture. When is the last time you went on the streets and heard someone say 'fresh', I agree the game is totally a 'kick back' to games made in 1999-2004', no doubt about it.

But your trying a bit hard with the street culture shit. But saying its SEGA DNA and only counting SEGA games made in a small time frame is insulting to all the other games they created from 1983 - 1998. I guess Virtua Cop, Virtua Fighter, Streets of Rage, Shining Force, Panzer Dragoon and so on aren't SEGA DNA games, cuz they don't look like Splatoon.

/thread The game is mean't to look like a game from the nineties.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 07:39:39 pm
Do you think Sonic Generations had Sega DNA?

I didn't like the game, but genuine question.
What about Binary Domain? I didn't like Binary Domain either, but it had a certain something. And it featured a black dude so it had street culture because AIGHT AIGHT DANNY BOOIIIIIII


I already said that edgy street culture influence and pop art were only a part of Sega's identity.  Plus, it is one that they have all but abandoned at this point.  And did Sonic Gens have any semblance of that?  Sure it did.  From grinding in City escape to the music to the presentation (the Act title screens are especially bold and pop art influenced). 

Binary domain could have been made by any studio; it's one of the reasons it's a solid but ultimately forgettable experience. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:40:45 pm
Dude, what is street fashion about Splatoon? Changing cloths? Come on man, you are just stretching basic game functions and trying to say its 'street culture. When is the last time you went on the streets and heard someone say 'fresh', I agree the game is totally a 'kick back' to games made in 1999-2004', no doubt about it.

I'm no fashionista, but stuff like converse sneakers, baggy shorts and bucket hats is probably what he meant.

And headphones.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Happy Cat on May 30, 2015, 07:42:27 pm
I can't tell because that's the smallest picture ever created by man or beast.

(http://images.wikia.com/sonic/images/archive/d/d8/20100104203841!Empire_City_Streets.jpg)

Rouge St.

Street Culture.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 07:42:43 pm
Converse? Baggy shorts? again this is shit that was maybe popular in the late 90s. Which is my point all along. If you think current street culture is like that, lol.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:44:42 pm
Converse? Baggy shorts? again this is shit that was maybe popular in the late 90s. Which is my point all along. If you think current street culture is like that, lol.

People still wear converse all the time. Or am I uncool? Shit, I'm getting old.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 07:45:39 pm
Are you part of the street culture movement?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:50:29 pm
Are you part of the street culture movement?
I don't have soap shoes if that's what you mean.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 07:51:55 pm
I already said that edgy street culture influence and pop art were only a part of Sega's identity.  Plus, it is one that they have all but abandoned at this point.  And did Sonic Gens have any semblance of that?  Sure it did.  From grinding in City escape to the music to the presentation (the Act title screens are especially bold and pop art influenced). 

Binary domain could have been made by any studio; it's one of the reasons it's a solid but ultimately forgettable experience. 

Street Culture was only in one example you posted, Jet Set Radio. Sonic the Hedgehog, Sambe de Amigo, Chu Chu Rocket, Billy Hatcher and Super Monkey Ball are not street culture. Furthermore, Smilebit did not represent SEGA's varied style, Overworks? AM2? Hitmaker? SEGA WOW? All completely different from what you're thinking. The colourful characters you pointed out also shared the same leading artist in 3 of them and 4 of them was from the same development studio.

Binary Domain wasn't forgettable for a good number of people and some of them consider it very much a RGG type game, what then. You're personal opinion trumps thiers?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:52:43 pm
Binary Domain wasn't forgettable for a good number of people and some of them consider it very much a RGG type game, what then. You're personal opinion trumps thiers?

RGG type game?
Please expand on this because it's piqued my interest.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 07:58:02 pm
Who changed the thread title?
Was it Barry? I bet it was Barry, that WEASEL!

I'm just joking barry i luv you so much, don't leave me.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 08:00:26 pm
SEGA always did 'current' style games with their own flavor. Look at Streets of Rage compared to Final Fight, Double Dragon. Look at AM2 racers compared to Namco's racers. Etc. Having Binary Domain is just SEGA continuing the evolution, trying to make a high budget Japanese 3rd person shooter.

I don't know how anyone can hate Cain tho:
https://youtu.be/I11tknXLRiI?t=134 (https://youtu.be/I11tknXLRiI?t=134)

^ Real street culture.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 08:01:41 pm
Hopefully this puts the whole thing to rest:


http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/


"– A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits"


@ Aki about BD, Gens, Yakuza et al.
I was very clear from the outset that Sega has a number of styles, but that they had one in particular from the early 2000's that Splatoon is very reminiscent of.  Bada bing bada done. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 08:06:53 pm
RGG type game?
Please expand on this because it's piqued my interest.

Overly dramatic, manly manliness, techno music, story twists, arcade-y gameplay, boss fights, even more boss fights, CRAZY BOSS FIGHTS. Something Ryu Ga Gotoku Studio would make.

@ Aki about BD, Gens, Yakuza et al.
I was very clear from the outset that Sega has a number of styles, but that they had one in particular from the early 2000's that Splatoon is very reminiscent of.  Bada bing bada done. 

You mean Sonic Team since Virtual On, Virtua Tennis, Rez, Skies of Arcadia, Sakura Taisen, The House of the Dead, Cosmic Smash, Virtua Fighter, Panzer Dragoon, Shinobi, Monkey Ball, Crazy Taxi, 18 Wheeler Pro Tucker, Confidential Mission and whatever I forget don't fit this style 8- D

Cause I can't stop you think it's a Sonic Team type game if you want, but that's about it.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:07:15 pm
Hopefully this puts the whole thing to rest:


http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/ (http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/)


"– A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits"


@ Aki about BD, Gens, Yakuza et al.
I was very clear from the outset that Sega has a number of styles, but that they had one in particular from the early 2000's that Splatoon is very reminiscent of.  Bada bing bada done. 
Radrappy to Segabits:
GG, no re
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:09:27 pm
Overly dramatic, manly manliness, techno music, story twists, arcade-y gameplay, boss fights, even more boss fights, CRAZY BOSS FIGHTS. Something Ryu Ga Gotoku Studio would make.

I'll give you the bad soap opera story (Why the fuck did nobody notice a high ranking white house member wasn't a goddamn fucking robot allt hat time? He never had to go through a metal detector? never had to get a medical screening for being the MILITARY?)

Crazy boss fights, hmm yeah, I guess they were a different kind of crazy though.

Gameplay Ifelt was nothing similar to RGG, but I'll dig it.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 08:10:47 pm
Street fashion =/= street culture. Street culture is gang related, spray painting and break dancing sorta stuff. This is like a kids version of 'street culture'.

Splatoon is a OK game, I dunno why you have to pretend its a SEGA game when it isn't. So, I was right when I said the game is trying to be a late 90's style Japanese game. Where did it say 'SEGA' in their response?

As for not voice chat, again lol.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:12:04 pm
Isn't fashion part of culture though?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 08:13:14 pm
Gameplay Ifelt was nothing similar to RGG, but I'll dig it.

The gameplay was basically don't give a fuck, nothing can hurt you. Not even that gorilla. (Dan can take a lot of punishment without dying, pretty forgiving for a third person shooter)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:15:30 pm
The gameplay was basically don't give a fuck, nothing can hurt you. Not even that gorilla. (Dan can take a lot of punishment without dying, pretty forgiving for a third person shooter)

If Binary Domain had heat moves I think I would have liked it more.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 08:15:55 pm
Overly dramatic, manly manliness, techno music, story twists, arcade-y gameplay, boss fights, even more boss fights, CRAZY BOSS FIGHTS. Something Ryu Ga Gotoku Studio would make.

You mean Sonic Team since Virtual On, Virtua Tennis, Rez, Skies of Arcadia, Sakura Taisen, The House of the Dead, Cosmic Smash, Virtua Fighter, Panzer Dragoon, Shinobi, Monkey Ball, Crazy Taxi, 18 Wheeler Pro Tucker, Confidential Mission and whatever I forget don't fit this style 8- D

Cause I can't stop you think it's a Sonic Team type game if you want, but that's about it.

I'll compromise and say it looks like a Sonic Team game if you want.  Though that ignores the game it looks like the most, Jet Grind Radio.

Street fashion =/= street culture. Street culture is gang related, spray painting and break dancing sorta stuff. This is like a kids version of 'street culture'.

Splatoon is a OK game, I dunno why you have to pretend its a SEGA game when it isn't. So, I was right when I said the game is trying to be a late 90's style Japanese game. Where did it say 'SEGA' in their response?

As for not voice chat, again lol.


Nice job moving the goal post.  Street fashion is a big part of its DNA and Graffiti-like elements are what the core gameplay is based around.  I never said it WAS a Sega game, just that it feels more like one than any Sega game in years. 

As for voice chat, yes the game should have probably included it. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 08:20:43 pm
Sounds "rad" bro, I mean, using a similar style that Jet Set Radio did in 2001 and making less of a message by making it 'kiddy', is what Nintendo does best, not to mention being behind the times which this whole game proves that Nintendo still doesn't understand how online is suppose to work. But hey, if you like it, great. I agree its a 90's style game that has been processed through Nintendo's family friendly image.

A less rebellious version of Jet Set Radio (take away cops, tagging and all the edge they did in 2001, add 'Squid kids). If that is what you like, along with missing futures, then its cool. Don't get mad when not everyone is into that.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 08:25:47 pm
I'll compromise and say it looks like a Sonic Team game if you want.  Though that ignores the game it looks like the most, Jet Grind Radio.

It looks nothing like Jet Set Radio or feel, one has you spreading graffiti through town, the other has you blasting paint through the town.

It'd be like comparing Hitman to Call of Duty.

Splatoon is Splatoon.

Nice job moving the goal post.  Street fashion is a big part of its DNA and Graffiti-like elements are what the core gameplay is based around.  I never said it WAS a Sega game, just that it feels more like one than any Sega game in years. 

But you said decade...

Quote
You guys are going to chew my head off for this but after playing Splatoon for about an hour I can safely say this game feels more like a Sega game than anything Sega has released in the past decade.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:31:28 pm
^I think he was exaggerating with the decade thing to be fair.
It does seem more Sega-like than Company of Football Manager: Attila though. Or maybe it isn't. I don't  even know anymore.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 08:33:30 pm
^I think he was exaggerating with the decade thing to be fair.
It does seem more Sega-like than Company of Football Manager: Attila though. Or maybe it isn't. I don't  even know anymore.

But what about Persona than Mang?

And Catherine too. Now that the Shining series has become SEGA's premier dating service, doesn't that make Catherine SEGA LIKE DNA TOO. Mang? MANG? MAAAAAAAAAAANG?!?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on May 30, 2015, 08:35:20 pm
But what about Persona than Mang?

And Catherine too. Now that the Shining series has become SEGA's premier dating service, doesn't that make Catherine SEGA LIKE DNA TOO. Mang? MANG? MAAAAAAAAAAANG?!?

I don't know anything about the Purse Owner series other than the fact I don't really like the fighting game spin off.

Catherine is Sega DNA, always has been. Never disputed that.

Also this game:
(http://www.hardcoregaming101.net/neoturfmasters/Neo%20Geo%20CD%20cover.jpg)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on May 30, 2015, 08:37:42 pm
Of course, because thanks to SEGA GOLF that Neo Turf Masters is also a SEGA game. Also Sonic had an exclusive game on the NeoGeo, so the pool got diluted too. It's all so obvious now.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on May 30, 2015, 08:49:45 pm
(https://pbs.twimg.com/media/CGTAUXtXIAAxBVZ.jpg)

Can't wait for Nintendo to unlock maps that are already on the disc.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on May 30, 2015, 08:56:08 pm
It looks nothing like Jet Set Radio or feel, one has you spreading graffiti through town, the other has you blasting paint through the town.

It'd be like comparing Hitman to Call of Duty.

Splatoon is Splatoon.

But you said decade...


To say Splatoon looks/feels nothing like JGR is a bit crazy to me but ok.

>heavy shibuya influences for both
>street fashion for both
>naganuma sounding music for both
>graffiti gameplay for both
>TV broadcasts of squid sisters a lot like prof K in JGR

Decade is definitely an exaggeration, much apologies. 


(https://pbs.twimg.com/media/CGTAUXtXIAAxBVZ.jpg)

Can't wait for Nintendo to unlock maps that are already on the disc.


The game definitely needs more content but hopefully that changes in the next few months.  Do we have evidence any of those maps are actually on the disc?  To me the whole things smacks of a short development cycle as opposed to nefariously locked content.  They mentioned that 90% of the game was actually made after the e3 presentation so thats clearly not much time. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Trippled on May 31, 2015, 04:54:01 am
(http://www.sosgamers.com/wp-content/uploads/2013/07/Hero-Bank-Regalo-001.jpg)


Is Hero Bank SEGA DNA?


Nah, looks like an uninspired kids game, many would say. I feel Splatoon is the same quirky, kid-friendly japanese style.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on May 31, 2015, 05:07:23 am
Nintendo takin over dat SEGA flavour.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 06, 2015, 03:51:37 pm
(https://pbs.twimg.com/media/CGTAUXtXIAAxBVZ.jpg)

Can't wait for Nintendo to unlock maps that are already on the disc.
>Fails to mention single player campaign, which Evolve doesn't have
>Thinks there are only four different weapons
>Thinks that challenges that are just single player missions but with a different weapons or something are half the game
>It's been more than a week since launch and community is still very much active

lol. I do think that the game is overpriced in the US (it has a lower price in Europe), but that image only lists one good reason why.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 06, 2015, 04:21:06 pm
Its 6 maps with a new mode by now. Hopefully 7 by next week. Despite all that its a really great game.

A paintball game for nintendo has always been sort of a no brainer imo. But I never expected it in this shape/form. Swimming through your own paint as a squid is really something you just gotta come up with. And its implementation is so great.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 06, 2015, 05:19:10 pm
That photo is't leaving out single player, its comparing multiplayer (which is Splatoons main draw) to other multiplayer games. They do those with Battlefield/Call of Duty and never bring up single player cuz no one cares.

Can we talk about how the game is super short, how it has this free 'DLC' already on the disc and how they are locking content (to an already small package) with Amiiboos and how they become rare?

Honestly, a lot of people here mock mobile gaming for microtransactions, but at least they aren't making DLC rare with figures.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 06, 2015, 07:04:32 pm
(http://www.sosgamers.com/wp-content/uploads/2013/07/Hero-Bank-Regalo-001.jpg)


Is Hero Bank SEGA DNA?


Nah, looks like an uninspired kids game, many would say. I feel Splatoon is the same quirky, kid-friendly japanese style.

Honestly, Hero Bank looks like a level 5 game.  But I doubt you really wanted to get into this.  Also, welcome back everyone!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 06, 2015, 11:01:48 pm
I agree, I dislike Hero Bank's design, looks typical kid anime.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 07, 2015, 03:22:12 am
Agreed!  But if you think splatoon just looks like typical Japanese kid friendly anime, you'd be wrong. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 07, 2015, 09:32:29 am
No, I actually like Splatoons character designs.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 07, 2015, 11:32:03 pm
That photo is't leaving out single player, its comparing multiplayer (which is Splatoons main draw) to other multiplayer games. They do those with Battlefield/Call of Duty and never bring up single player cuz no one cares.

Can we talk about how the game is super short, how it has this free 'DLC' already on the disc and how they are locking content (to an already small package) with Amiiboos and how they become rare?

Honestly, a lot of people here mock mobile gaming for microtransactions, but at least they aren't making DLC rare with figures.

Yo, wtf George? Don't be talking shit about Ninty dude. They can do no wrong!!!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Sharky on June 08, 2015, 06:51:52 am
Amiibo is just the next fad Nintendo fans will buy into, Nintendo know what they're doing with their fans. It's like the new 'colour' handhelds, or the redesigned handhelds with slightly bigger screens or better placed buttons like it should have been right from the start... They know those idiots will rebuy it just to get it in another colour or a bigger screen or some other feature that should have been in at the beginning.

Amiibos are basically paid 'DLC' for on disk content. Any other company that locked on-disk content behind a pay wall would be crucified.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Moody on June 08, 2015, 07:26:15 am
Amiibo would fine if Nintendo just kept up with stock and demand. A nice bit of optional content you get in a cute figure of your favorite character, if it weren't for the complete incompetence at actually providing the product to consumers it'd be a great system.

As it stands right now though, the only people getting Amiibo are hardcore collectors who put it in the time and money to be the very first in line to get them.

I remember when Amiibo got announced, I thought it sounded great, basically like Pokemon but for everything that's not Pokemon (until they make a N3DS or Wii U Pokemon game anyway), and now it's just scrambling around, trying your absolute damndest to find ANY good Amiibo at any possible stores you can find. Unless they turn it right around in the other direction, it's a failed concept.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 08, 2015, 08:54:55 am
Amiibos are just Skylanders and Disney Infinity with Nintendo Characters.

Amiibo is just the next fad Nintendo fans will buy into, Nintendo know what they're doing with their fans. It's like the new 'colour' handhelds, or the redesigned handhelds with slightly bigger screens or better placed buttons like it should have been right from the start... They know those idiots will rebuy it just to get it in another colour or a bigger screen or some other feature that should have been in at the beginning.

Amiibos are basically paid 'DLC' for on disk content. Any other company that locked on-disk content behind a pay wall would be crucified.

I think you're being a bit hard on Ninty here. Improving your product is hardly a bad thing. Wouldn't you have been happy if Sega released a Game Gear that didn't have shit-house battery life?
Sega also released Genesis II and remodels of Sega Saturn pads back in the day don't forget. Remember the horrendous Sega Saturn USA pad?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 08, 2015, 11:15:56 am
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 08, 2015, 12:15:17 pm
stay classy haters
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 08, 2015, 12:37:09 pm
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.

I don't remember those rumours, but they made a mint out of Skylanders. I think it was a brilliant idea for a product, and really well executed.

For the amount of shit-talking CoD gets online, that's a vocal minority. Not sure what you are getting at here.

CoD with Nintendo characters would be something to see though. First Person mushroom shooting game?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 08, 2015, 01:27:30 pm
To say Splatoon looks/feels nothing like JGR is a bit crazy to me but ok.

>heavy shibuya influences for both
>street fashion for both
>naganuma sounding music for both
>graffiti gameplay for both
>TV broadcasts of squid sisters a lot like prof K in JGR

Can't really comment on many of those since I haven't heard the soundtrack to the full or the TV broadcasts but I honestly not sure if Shibuya influences should make a strong connections. By comparison Jet Set Radio shares something with Binary Domain and Yakuza but I'd never class it in the same group.

Also a big no no in the graffiti gameplay. Splatoon is paintballing,  there's a massive difference between the two.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 08, 2015, 01:33:21 pm
I mostly just buy amiibo because I like the figurines. The stuff they unlock really aren't worth fussing over, and are more just neat extras rather than stuff that I feel like is missing from the main game.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 08, 2015, 03:37:27 pm
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.
Which figure to life implementation do you prefer?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 08, 2015, 03:47:01 pm
The thing is, its not optional content, its already on the disc you paid 60 dollars for. Its like when everyone got up and arms from Capcom charging users money online to unlock 'colored' skins that where locked on the disc, people got mad and Capcom changed it.

Though it seems that people are OK with being forced to buy Amiibos for practically the same thing.

The truth is, when Amiibos came out it seemed like a nice extra for smash bros that didn't do anything shady. Now they are actually putting content you paid for already, locked behind these things... its only going to get worse and worse. Nintendo is pushing what people are willing to shell out for a game.

Next up: Fire Emblem if, being split into two $40 dollar games with unlockable Amiibo content that is already on the cart. Tell me how it feels knowing you need over $150 dollars to get the full experience you used to get for $40 before Amiibos existed.

Don't be shocked if NX is heavily build around Amiibo support as their microtransactions for content on disc.  Its not like Skylander or Infinity that are their own based game where you can explore the world and add new content via these toys. Amiibos lock regular Nintendo game content behind paywalls. This is why they are so popular.

Maybe there should be a thread about this instead of Splatoon's thread. But Splatoon is one of the first to lock on disc content on Amiibos.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 08, 2015, 04:02:58 pm
I mean the value is different for everyone. Some people only want the small content and wish to get rid of amiibos. Some love the figurines and dont care about the small content. Only those in the middle, liking both aspects will really see the value.

Most amiibo content does feel like theyre really trying to find a balance in not tacking too much stuff to them, but making it enough so people want to buy them. Also some stuff wouldnt exist without amiibo like the character costumes or the next yarn game from yoshi (http://gonintendo.com/system/file_uploads/uploads/000/005/916/medium/CG08khJUgAEZ-lZ.png-large.png)

Splatoon has been the most recent one where gameplay is locked behind them. Extra challenges would be free usually. I have a feeling they thought about having costumes unlocked instantly when scanning the amiibo. But ended up not wanting it to be that effortless perhaps
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 08, 2015, 04:52:09 pm
George, if the game is already worth the 60$ you've paid, who gives a rat's ass if some bonus missions require amiibos to unlock?  This feels like an outrage based on principal than actual practice.  For all the belly aching about Splatoon not having enough content, I've already logged about 12 hours of multiplayer and have hardly touched the full fledged story campaign.  It's already given me more fun than Binary Domain ever did.


You say the new fire emblem is being split into two games?  So what as long as each individual campaign is worth 40$ on their own?  Nintendo has been making different versions of Pokemon for years with each their unique monsters and features.  Ideally, it should be similar with IF.     

Also, nobody bought an amiibo for their built in functionality.  They bought them because they are cool collector's figurines.  The costumes, amiibo fighters, and bonus levels are just icing on the cake.  The Splatoon missions are just the campaign missions with a different weapon for pete's sake. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Nirmugen on June 08, 2015, 07:11:26 pm
I need to pay an extra 15$ with lucky or 30$+ regularly to enjoy one quick challenge DLC on-disk from a low-quality toy with supply problems in 2015? Not my choice.

Multiuse and collectible trends don't make a difference.

Fire Emblem is storybased with its versions. Nothing like collectibles also.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 08, 2015, 07:45:25 pm
I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.

I don't think Splatoon is worth 60 dollars and neither does Nintendo Europe and Japan since they priced the game lower than that.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 08, 2015, 09:34:19 pm
Just because someone has logged 12 hours on Splatoons multiplayer doesn't justify the $60 price tag with it's lack of content.

When EA released NHL 15, it was missing tons of features and we NHL fans responded. You know how? By not buying a game that wasn't worth $60. What did EA do? They updated the game and even added it to the Vault for XOne so people could play it for a cheaper price.

Sure Nintendo will be giving away DLC, but it still doesn't justify the Amiibo pay wall. To have a pay wall on this game, period is a joke. They really need to get it together and at least add voice chat. Any game without makes zero sense in the year 2015
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 08, 2015, 09:48:23 pm
Nights into Dreams was 2 hours long and well worth the 60$ it cost when it came out.  Please stop equating length/number of levels to content quality/duration.


I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.



What's actually lame is you assuming those are the same people.  I'm not sure where this myth comes from that Nintendo get's special treatment.  Nobody gave them a pass for anything.  The gaming media was and still is the Wiiu's harshest critic.  Did you even read ANY of the Splatoon reviews?  They all cited lack of content as a negative. 


As for myself, I think the game is well worth the 60$ I spent on it.  Best fun I've had in a while.  But I probably shouldn't debate with people who say things like "Nintendo fans will buy into anything."


You've clearly made up your mind. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 09, 2015, 03:44:55 am
I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.
I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Tad on June 09, 2015, 04:28:48 am
I'm enjoying this game a lot. It's been the best game on the Wii u so far for me. There's loads to unlock and hours of fun on and offline. It appears to be cheaper then the usually £40 here in Britain, which is also a plus.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 09, 2015, 07:35:51 am
I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.
The locked content is never valuable. It just sucks for people who care about the content and dont wanna spend 15 dollar for a figurine they dont care about and arent planning to use in other games.

I personally dont own any amiibos yet, but I imagine jumping on the first one there's a lot of skeptecism like im having now, but once you get a couple, it feels nice to know the amiibo will come in handy again sooner or later?

Either way, nintendo has struck gold with this. What I hope is that the addition of amiibo sales on top of software sales can potentially give projects a bit of a safenet to be big. Or niche games to be greenlit much sooner etc.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 09, 2015, 08:39:07 am
Its not like Skylander or Infinity that are their own based game

(https://img.4plebs.org/boards/pol/image/1386/82/1386824519221.jpg)


Isn't all the Skylanders content 'on the disc' already as well though? Either way it's basically new characters for $15, which isn't too bad. It's aimed at children though, they can collect the figures, save games to them, play at their friend's house with them and get new content all in one 'toy'. Not sure how Amiibos work by comparison. Amiibo is a stupid name.

If the Splatoon unlocks are just throwaway little 'challenge rooms' then I don't think it's a big deal. It seems more like a bonus for getting the Figurine rather than quality DLC locked behind buying the figure.

  It's already given me more fun than Binary Domain ever did.

!!

Nights into Dreams was 2 hours long and well worth the 60$ it cost when it came out.  Please stop equating length/number of levels to content quality/duration.



What's actually lame is you assuming those are the same people.  I'm not sure where this myth comes from that Nintendo get's special treatment.  Nobody gave them a pass for anything.  The gaming media was and still is the Wiiu's harshest critic.  Did you even read ANY of the Splatoon reviews?  They all cited lack of content as a negative. 


As for myself, I think the game is well worth the 60$ I spent on it.  Best fun I've had in a while.  But I probably shouldn't debate with people who say things like "Nintendo fans will buy into anything."

I would also point out that Virtua Fighter 5: Final Showdown (the best game ever made) had DLC that was more expensive than the actual 'base' game. And it was single player content (guffaw) and costumes only.

As said above, I have put so many hours into that game, had I paid $100 for it I wouldn't feel ripped off.

Having said that, I think it is expected now that games of that nature have a cheap 'entry point' at least, like VF's vanilla game without costumes, and then the ability to expand on it if you really enjoy it.

Would have been interesting if Splatoon had a cut down release for $20 and then you paid for maps/characters/aesthetics/single player stuff for extra monies.

I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.
Ugh, those stupid pre-order weapons and shit that just break the game sometimes. I hate that. As if games aren't easy enough nowadays, they then give you really strong weapons that can make it even easier (Evil Within did this to an extent).

Either way, nintendo has struck gold with this. What I hope is that the addition of amiibo sales on top of software sales can potentially give projects a bit of a safenet to be big. Or niche games to be greenlit much sooner etc.
The best thing for Nintendo is that there is much, much more margin in Amiibos than software from my understanding.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 09, 2015, 08:55:55 am
The locked content is never valuable. It just sucks for people who care about the content and dont wanna spend 15 dollar for a figurine they dont care about and arent planning to use in other games.

Precisely and I'm worried about the precedent it'll set. Developers saw it was fine to charge people for DLC what would once just be part of the base game, now thanks to Skylander people have figures to worry about. All it is is business' trying to get as much money from a customer as possible.


I wouldn't be shocked to see SEGA sell Sonic figures with the same sort of functionality in the future.

I would also point out that Virtua Fighter 5: Final Showdown (the best game ever made) had DLC that was more expensive than the actual 'base' game. And it was single player content (guffaw) and costumes only.

As said above, I have put so many hours into that game, had I paid $100 for it I wouldn't feel ripped off.

Having said that, I think it is expected now that games of that nature have a cheap 'entry point' at least, like VF's vanilla game without costumes, and then the ability to expand on it if you really enjoy it.

Would have been interesting if Splatoon had a cut down release for $20 and then you paid for maps/characters/aesthetics/single player stuff for extra monies.

Virtua Fighter 5: Final Showdown base price was the same as all the costumes combined when it launched. I'm not sure if that's changed but I remember paying £14.99 for the game and £14.99 for all the clothes.

Besides if its cosmetic goods I'm fine with that, locking gameplay content behind a pay well that's already on the "disc" is a pretty unfriendly attitude to have towards consumers and I was equally displeased when I found SEGA did the same. I can't remember which game it was for though.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Tad on June 09, 2015, 09:01:09 am
It's a bit late to be worrying about it. EA, Ubi and so on have been doing it for ages. It's sadly become the norm now.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 09, 2015, 09:02:51 am
It's a bit late to be worrying about it. EA, Ubi and so on have been doing it for ages. It's sadly become the norm now.

Yep, Nintendo's enjoying the financial rewards and so the future of their DLC policy is only going to get worse. Everyone is finding success in this method and I expect it to reflect on all major publishers.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 09, 2015, 09:15:13 am

I wouldn't be shocked to see SEGA sell Sonic figures with the same sort of functionality in the future.


Well, Mario & Sonic 2016 will be the first Sonic title released after the Amiibo craze, so I would not be surprised if the SSB Sonic Amiibo has some sort of functionality with the game. I'd actually not be surprised by a line of Mario and Sonic Olympics Amiibos.

@Radrappy - I don't think comparing a 2015 game to 1996's NiGHTS is a valid comparison. Price vs. content was just not the same then as it is now, not to mention NiGHTS isn't even the same genre as Splatoon.

I think Splatoon is overpriced at $60. $40-$50 would be a better price point.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 09, 2015, 10:06:12 am
Virtua Fighter 5: Final Showdown base price was the same as all the costumes combined when it launched. I'm not sure if that's changed but I remember paying £14.99 for the game and £14.99 for all the clothes.

Besides if its cosmetic goods I'm fine with that, locking gameplay content behind a pay well that's already on the "disc" is a pretty unfriendly attitude to have towards consumers and I was equally displeased when I found SEGA did the same. I can't remember which game it was for though.

'Special Sparring' mode was locked behind DLC packs as well, because it was linked to the costumes in some way.

It was really just fluff gameplay though, is that what Splatoon's stuff is too?

And like I said, I don't mind aesthetics being locked/premium.

Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 09, 2015, 10:07:17 am
'Special Sparring' mode was locked behind DLC packs as well, because it was linked to the costumes in some way.

It was really just fluff gameplay though, is that what Splatoon's stuff is too?

And like I said, I don't mind aesthetics being locked/premium.

What's special sparring mode? I don't remember paying for it.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 09, 2015, 10:13:04 am
What's special sparring mode? I don't remember paying for it.

Basically a series of 'themed' arcade modes. You play against a bunch of opponents with a certain running theme (Beach, famous players, VF Marching Band, Sega Superstars etc)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Ryudo on June 09, 2015, 04:19:28 pm
I LOVE Splatoon. Such a JSR Vibe. I been listening to my JSR CD's while playing the game.
(http://i.imgur.com/wvB9SsE.png)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Moody on June 09, 2015, 08:13:24 pm
While we're talking about Amiibo locking content, I'm surprised no one brought up Codename: S.T.E.A.M. Having not played it myself, I think it's both shady and downright mean that they locked two entire characters behind Fire Emblem Amiibo. Extra characters like Ike and Marth would used to be a fun easter egg you'd unlock by doing a set of challenges in the game, and it's not like they're reskins, they're genuinely entirely different characters. Stuff like THAT is part of the reason Amiibo is bad.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 09, 2015, 09:18:33 pm
I did bring it up a few pages ago. Nintendo is getting shadier and shadier, don't be surprised that they announce more shady Amiibo garbage at E3.

Its funny that Sonic Lost World is 'ripping off' Mario, but Codename: STEAM and Splatoon are just giving off a 'Valkyria Chronicles' and 'JSR' vibe. Must be good being Nintendo.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 09, 2015, 10:51:42 pm
The idea that Nintendo is what's wrong with the gaming industry will put me in giggle stitches.  Stay salty George!

Also enjoy Naganuma's splatoon filled twitter : https://twitter.com/Hideki_Naganuma (https://twitter.com/Hideki_Naganuma)

and this piece of fried gold:

http://puu.sh/ihZwq/523872a072.webm (http://puu.sh/ihZwq/523872a072.webm)

Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 09, 2015, 11:12:44 pm
Seeing something like that bums me out.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 09, 2015, 11:18:56 pm
The games aren't even alike outside of Nintendo trying to copy SEGA's style and making it for kids. So go ahead and drink your hateraid.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 09, 2015, 11:43:59 pm
What hatorade?  I love all kinds of games and all kinds of companies.  I own a PS4 and a Wiiu and enjoy them both very much.  Dark Souls and Bloodborne are some of my favorites.  It seems to be you and Pivorash that can't discard your antiquated hatred of Nintendo for whatever reason.


You guys accuse them of foul business practices yet mock their failure with the Wiiu in the same breath.  The whole reason for this amiibo strategy is to dig them out of the hole they've dug for themselves.  Would you prefer they just become a pitiful developer of mobile games like some other companies I won't mention?



 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 09, 2015, 11:47:59 pm
Yeah, even tho I own a Wii U and New 3DS, I must really hate Nintendo or something. I actually just defended the sales of the Wii U in another thread, as well. It almost seems like I can't dislike BAD PRACTICES in the industry because I must hate all the things Nintendo does. Because Nintendo can't be called out.

You seem super butt hurt about me calling out Nintendo on bad  DLC practices. Funny how Nintendo is also making mobile games soon.... more thanks that they are copying 'that company you won't mention in'.

When did I say that I disliked the game or even called it a 'bad game'? My points where that it has really shady that Nintendo is locking on disc content for a game that already has too little content (which you agreed it does) to toys that kids (who most people here say this game is aimed for) can't even buy. Not only that Nintendo Europe actually is selling the game for less than America.

But hey, if that means 'I hate the game' then whatever.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 09, 2015, 11:53:19 pm
Well color me surprised that you own their hardware.  Forgive me for assuming otherwise given your stance on almost every issue in this topic.  It seems ridiculous to miss out on a fantastic game like Splatoon for the reasons you've mentioned previously.

New trailer has just surfaced featuring night stages btw!

https://www.youtube.com/watch?v=_PsBfxHrQHY
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 09, 2015, 11:56:20 pm
You seem super butt hurt about me calling out Nintendo on bad  DLC practices. . .

When did I say that I disliked the game or even called it a 'bad game'? My points where that it has really shady that Nintendo is locking on disc content for a game that already has too little content (which you agreed it does) to toys that kids (who most people here say this game is aimed for) can't even buy. Not only that Nintendo Europe actually is selling the game for less than America.

But hey, if that means 'I hate the game' then whatever.

We have argued multiple times that this so called "locked on-disc content" is never essential.  The bonus missions are just retreads of the single player missions with you forced to use a certain weapon.  I don't think this breaks Nintendo's promise to never hide desirable content behind a "dlc paywall" at all.  They are extra features that are a bonus to the cool figurines bought.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 09, 2015, 11:59:51 pm
Pivorash? That couldn't have been a mistake, lol.

I'm not a Nintendo hater, I mean, have you not seen my "Nintendo Bookshelf"? I'm merely on the same boat as George, I see what Nintendo is doing and will become because let's face it, they need the easy buck.

I just hate how many people tear into companies for bad DLC practices and yet do a 180 or look the other way when Nintendo does it, it's bs.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 12:04:21 am
Pivorash? That couldn't have been a mistake, lol.

I'm not a Nintendo hater, I mean, have you not seen my "Nintendo Bookshelf"? I'm merely on the same boat as George, I see what Nintendo is doing and will become because let's face it, they need the easy buck.

I just hate how many people tear into companies for bad DLC practices and yet do a 180 or look the other way when Nintendo does it, it's bs.

Then why is seeing hideki's twitter full of splatoon stuff or a JGR splatoon cross over "sad"?  Why say things like "nintendo fans buy anything?" 

You guys are sending very mixed messages. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 10, 2015, 08:03:44 am
Its funny that Sonic Lost World is 'ripping off' Mario, but Codename: STEAM and Splatoon are just giving off a 'Valkyria Chronicles' and 'JSR' vibe. Must be good being Nintendo.

The games aren't even alike outside of Nintendo trying to copy SEGA's style and making it for kids. So go ahead and drink your hateraid.

I don't know what STEAM is, but Splatoon looks pretty different to JSR apart from the paint and some clothing.

Sonic Lost World looked a lot more like Mario Galaxy in terms of the world designs/gimmicks from what I saw. I think both are silly comparisons, but I would hardly say Splatoon 'Rips off' JSR. I'm genuinely surprised people are making all this fanart, I never saw the connection myself. :/

Are you saying they should be blasted for 'ripping off' JSR, or saying they are nothing alike apart from a vague 'vibe' though?

Seeing something like that bums me out.

Me too. I want another JSR, but it's never EVER going to happen.

You guys accuse them of foul business practices yet mock their failure with the Wiiu in the same breath.  The whole reason for this amiibo strategy is to dig them out of the hole they've dug for themselves.  Would you prefer they just become a pitiful developer of mobile games like some other companies I won't mention?

Dude, you need to knock this off. Didn't you grow up a Sega fan playing Football Manager on your Sega Saturn like the rest of us? Next you'll be saying that Total War wasn't your favourite Sega franchise on the Mega Drive. Not to mention their great new IPs like Jack motherfucking LUMBER.

For real though, Sega do still make Yakuza which is Godlike (even if they don't translate it), and Virtua Fighter 6 is coming, oh yes. While not traditional Sega franchises, I'm also one of the only people here who likes Company of Heroes 2 and Total War games used to be good as well. It's not quite fair to call them mobile phone developers, as much as I like to do so myself, there is some good left in Sega. Not much, but some.



As for the Amiibo thing, I don't get this hatred towards it. It's like a figurine that adds very minor content to your game :/ I don't really feel it's shady, although I dont' know how much it actually unlocks. I understand it's pretty basic fluff content that isn't really important (much like Sega's costume packs for VF5 and it's related single player content)
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 10, 2015, 08:43:34 am
While the Splatoon/JSR mash-ups are cute, I think its a disservice to both franchises to constantly compare them. JSR is so much different from Splatoon in concept, art style, and attitude. Both look funky and are colorful, that's about it. It's like saying Fooly Cooly and Adventure Time are the same because they are both colorful and offbeat. Ah well, whatever makes people happy. :P
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 10, 2015, 08:53:36 am
Well color me surprised that you own their hardware.  Forgive me for assuming otherwise given your stance on almost every issue in this topic.  It seems ridiculous to miss out on a fantastic game like Splatoon for the reasons you've mentioned previously.

New trailer has just surfaced featuring night stages btw!

https://www.youtube.com/watch?v=_PsBfxHrQHY
When is this happening? Awesome music btw. I imagine it sounds even better without the silly vocals
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 10:14:55 am
new stage tomorrow https://twitter.com/NintendoEurope/status/608584191995965440 (https://twitter.com/NintendoEurope/status/608584191995965440)

It's like saying Fooly Cooly and Adventure Time are the same because they are both colorful and offbeat.

Say what.  They have a lot more in common than AT and FLCL, hence all the mashups.  If you feel like those similarities are shallow, then so be it.  But to say something like this is just plain wrong. 


And a disservice to both games?  Freaking please.  Splatoon is reminding people all over the world that JGR even exists. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 10, 2015, 11:21:51 am
Then why is seeing hideki's twitter full of splatoon stuff or a JGR splatoon cross over "sad"?  Why say things like "nintendo fans buy anything?" 

You guys are sending very mixed messages. 

Because they do, haha.

Here's another attempt at a cash-grab by Nintendo.. Can they at least try to hide it?

http://kotaku.com/https-www-youtube-com-watch-v-c2l8cfafrvc-the-action-1710342209

Hyrule Warriors for the 3DS, really..
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 10, 2015, 11:30:27 am
^Why is that bad? 3DS has a much larger fan-base than Wii-U I imagine, probably a lot of people who didn't/couldn't play it on Wii U can play it on 3DS. Some people might love it and want it on the go?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 10, 2015, 12:44:16 pm
While the Splatoon/JSR mash-ups are cute, I think its a disservice to both franchises to constantly compare them. JSR is so much different from Splatoon in concept, art style, and attitude. Both look funky and are colorful, that's about it. It's like saying Fooly Cooly and Adventure Time are the same because they are both colorful and offbeat. Ah well, whatever makes people happy. :P

I can't speak on the steed of the Jet Set Radio development team but whenever I'm told that Brock is like Megaman and Jazz Jackrabbit I die a little inside : <

Okay not really since I'm a fan of both but I definitely agree with the sentiment here!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 12:50:27 pm
Can we please leave the "You just hate *blank*" arguments at the kindergarten?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 10, 2015, 12:53:11 pm
Can we please leave the "You just hate *blank*" arguments at the kindergarten?

I think you just hate kindergarten.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 10, 2015, 12:54:48 pm
What Aki said. People can do the mash-ups all they want, I'm not going to hate them or anything. I just think the connection people are making between the two is a bit over the top.

To quote myself in my JSR retrospective:

Quote
[Smilebit] drew inspiration from the youth culture of Tokyo, which at the time in the late 90’s, featured high energy and vibrant colors. Popular music at the time was a mix of big beat, rock, DJ culture and a revival of hip hop. Ryuta Ueda, chief graphic designer for Jet Set Radio who had just recently left SEGA after 19 years, reflected on the game’s development in the 2012 documentary Jet Set Radio: The Rude Awakening: “[the music] influenced me in many ways. So, with the game, I kind of wanted to broadcast to the world what I felt at that time in my youth, an image of what was popular in Tokyo then.” Another source of inspiration was Ueda’s visit to 1996’s Tokyo Game Show: “When I saw PaRappa The Rapper at TGS… I think that’s the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults.”

Splatoon, meanwhile, doesn't feel like it came from that sort of inspiration. It's colorful and edgy, but I feel that is the extent of the connection. Like I've said before, Splatoon feels far more similar to De Blob or even the many figure lines popping up as of late like Mighty Muggs and Pop! Vinyl.

My point is, JSR is its own thing, Splatoon is its own thing. They are both colorful and edgy, but that's about the extent of comparison. Now if a Splatoon dev has spoken out about inspirations and points to the same stuff JSR has or JSR itself, I'd like to know. But as is, I really don't draw such a strong connection between the two and the notion that Splatoon is somehow a spiritual successor or SEGA game is silly to me.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 01:07:38 pm
Now if a Splatoon dev has spoken out about inspirations and points to the same stuff JSR has or JSR itself, I'd like to know.

They have and did.  They don't mention JGR specifically but point to youth street culture and shibuya punk style in general.  Feel free to dig through the past pages to where I linked to an article where the devs talk about their inspirations.  I'm too tired of this argument.  To me, they have so much in common visually, inspiration wise, and even musically.  The primary mechanic of spraying paint on the walls and floor is also thematically similar to JGR's graffiti mechanic.  Based on all the mash-ups it's a very common observation. 


All I ever said was that it feels a lot like a sega game that could have been released in the dreamcast era. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 01:15:53 pm
seriously you guys are being stubborn for no reason.  LOOK AT THIS STUFF:


(http://i305.photobucket.com/albums/nn220/Echidnajig/Screen%20Shot%202015-06-10%20at%2011.13.32%20AM_zpsik90ntod.png)
The similarities could not be more in your face.  They draw inspiration from very similar places. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 01:17:57 pm
seriously you guys are being stubborn for no reason.  LOOK AT THIS STUFF:

(http://i305.photobucket.com/albums/nn220/Echidnajig/Screen%20Shot%202015-06-10%20at%2011.13.32%20AM_zpsik90ntod.png)
The similarities could not be more in your face.  They draw inspiration from very similar places. 
Shocking discovery: game made in Japan is inspired by Japanese places.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 01:20:57 pm
Shocking discovery: game made in Japan is inspired by Japanese places.

Not just "Japanese places", a specific district of Tokyo that has a strong identity and flavor.  Also, that's already more in common with each other than POP toys or De Blob. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 10, 2015, 01:23:23 pm
I can definitely see the comparison with pictures like that, but from my limited time seeing Splatoon in action I didnt' draw any myself.

I've only seen a very little bit of gameplay though.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 01:33:30 pm
Not just "Japanese places", a specific district of Tokyo that has a strong identity and flavor.  Also, that's already more in common with each other than POP toys or De Blob. 
So? Again: that's just it being inspired by the same (pretty well known) place. Aside from it using the same location (Shibuya) as its inspiration, it's still pretty different. And in Splatoon it's only a small hub area. It's kinda hard to say that it's inspired by Jet Set Radio when what's most similar about it is that it used the same location as inspiration for a single area in the game. Especially when Splatoon uses a lot of other locations as inspiration as well.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 10, 2015, 01:35:17 pm
Redrappy, I think we need to step back and figure out what you are arguing. Shibuya no doubt inspired both, though as Tim points out the area has inspired a LOT of media. Anime, manga, other games - Shibuya itself is featured or inspired by. From where I stand, that's about as strong a connection as New York City and just about any media property based there - alleyways, sewers, pizza, taxis, brooklyn accents. Still, I wouldn't say Home Alone 2, Spider-Man, TMNT, and Ghostbusters are joined at the hip - they just feature a similar location.

So in that regard, yeah I can look at those screens and think "hip metropolitan Japan", but beyond that I think both properties are very much their own thing. I mentioned vinyl figures because that is where Splatoon feels most associated with visually. Kids with squid features and with an almost plastic quality to them. Looks like some trendy thing you'd see for sale next to Mighty Muggs or stuff like this: http://www.squidkidsink.com/ (http://www.squidkidsink.com/) That's not a knock on them, I just think they are very much a product of whats hip in Japan now and its very much in line with the crazy sort of toys and anime happening right now - like Panty Stocking.

JSR, meanwhile, is much more a product of the late 90s, pulling from Ryuta Ueda's gritty sketchy art style and inspired by the youth culture of the late 90s (not 2015 as Splatoon feels). Not to mention we have the war on gangs and pirate radio aspects which feel straight out of the 80s and 90s war on graffiti and gangs.

Both are based on Japanese youth culture (with a 15 year seperation, however) and an area of Japan, but thats about the extent for me. Outside of that you have plasticine 3D squid kids that look like vinyl toys made in 2015 compared to flat rough sketchy street gangs fighting cops that look like something out of a late 90s sketchbook.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 10, 2015, 02:16:27 pm
^Why is that bad? 3DS has a much larger fan-base than Wii-U I imagine, probably a lot of people who didn't/couldn't play it on Wii U can play it on 3DS. Some people might love it and want it on the go?


Exactly my point, 3DS has a bigger install base so that's why Nintendo is porting this game. Easy cash grab, game's gotta have zero interest at this point.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 10, 2015, 02:20:44 pm
But why is that shady or bad? If anything isn't it good for consumers?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 10, 2015, 02:29:37 pm
I suppose if the interest for a port is there then yeah i can see that. What i don't understand is why port such a shit game when people have been calling for re-releases of other games for years?

I just see it as Nintendo hoping that people will double dip on this game. Not to mention it's also taking away one exclusive from the Wii U's lineup.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 03:46:35 pm
There's nothing shady about porting the game to the 3DS. Having to buy the 3DS version to get the added stuff in the Wii U version kinda is though.

What i don't understand is why port such a shit game

Clearly you haven't given into the Musou love yet.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 10, 2015, 04:10:20 pm
The primary mechanic of spraying paint on the walls and floor is also thematically similar to JGR's graffiti mechanic.

Graffiti artists through out the world shocked to find out that their hobby has just been glorified paintballing all this time.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 07:23:44 pm
stuff

I never said they were identical.  let me list the things that are similar for you:

-Shibuya influence (the hub world design, skate park levels, the advertisements featured all over with thick juicy graffiti font)
-sense of street fashion (goggles/bucket hats for example)
-naganuma sounding electronic hip hop music (heavily sampled disc scratching for example)
-in-world broadcasts (the intro videos featuring professor K are extremely similar to the Marie and Calie updates.  They even have similar looking bumper graphics)
- Core gameplay mechanic based on vandalism.

So far, all i've read is you moving the goal post.  First you said all they have in common is colors.  Now all you say they have in common is a shibuya influence (which by the way already eliminates the other examples, de blob/mightymugs/poptoys you listed previously completely)

Aki, I'm not reducing the art of graffiti to paintballing at all.  And neither is the gameplay in Splatoon merely paintballing.  It's about claiming territory, which by the way was the whole thematic concept of JGR. 

The games have so much in common, people all over the internet are spamming Naganuma's wall with Splatoon stuff.  Not only that, Naganuma himself is getting in on the action and loving it.  I don't know why there's so much resistance to pointing out the inherent similarities.  Isn't it good to be getting attention for JGR?  Isn't it good that people are generating interest in a franchise that Sega has dumped in the garbage? 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 07:33:03 pm
Also splatoon is inspired by the culture of the 90s just like (gasp) JGR!  Here's my post from pages back since you didn't read it:

Hopefully this puts the whole thing to rest:


http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/ (http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/)


"– A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits"


Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 07:38:03 pm
Next up: we're gonna compare Mario Galaxy with Space Channel 5. They both take place in space and have aliens in them. COINCIDENCE??? I THINK NOT!!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 07:38:59 pm
Next up: we're gonna compare Mario Galaxy with Space Channel 5. They both take place in space and have aliens in them. COINCIDENCE??? I THINK NOT!!

Point me in the direction of all the space channel galaxy fanart and we'll talk
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 07:44:52 pm
If we'd go by the amount of cross-over fan-art Splatoon has, then it has more in common with Spongebob than Jet Set Radio.

Also, Mario Galaxy didn't have nearly as much of a fan-art following as Splatoon has.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 07:48:10 pm
literally one of the first comments just now on a splatoon kotaku article : http://kotaku.com/they-should-skip-the-facade-and-just-start-adding-level-1710508116

inb4 "THESE PEOPLE ARE JUST STUPID"

Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 07:53:37 pm
I'll just take that as you no longer being able to come up with arguments. If anything so many people comparing the two games tells me that there need to be more colourful games.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 07:55:25 pm
I'll just take that as you no longer being able to come up with arguments. If anything so many people comparing the two games tells me that there need to be more colourful games.

I'm exhausted of arguing something that to me is extremely obvious.  But since you asked so nicely, Spongebob does have some key things in common with Splatoon that are easy to latch onto and make fanart of.  Guess what.  So does JGR!  They have key similarities!  GET OVER IT!
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 07:58:52 pm
Well yeah, nobody tried to argue against that. However the small amount of key similarities are. But that doesn't mean that one inspired the other, or that they are that incredibly alike. I mean, Spongebob is not that similar to Splatoon aside from both prominently featuring sea creatures. Neither is it all that similar to all of the memes fans are combining Splatoon with.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 08:00:04 pm
Well yeah, nobody tried to argue against that. However the small amount of key similarities are. But that doesn't mean that one inspired the other, or that they are that incredibly alike.

No one in the 15 pages of this topic claimed Splatoon was inspired by JGR.  Whether or not they're incredibly alike is apparently up for debate. 


And yes, people have been arguing against them having core similarities for pages.  It took an arm and a leg just to get people admit they were remotely similar. 


Ok this habit of us editing posts is really screwing this stuff up. 


@ what you just said about spongebob and memes : that actually makes the similarities between JGR and Splatoon stronger.  They're not based on cheapo memes or trends, people honestly looked at Splatoon and thought "you know what this reminds me of. . ." or "you know what would be a natural combination. . ."
Title: Re: Splatoon |OT| What is Street Culture?
Post by: TimmiT on June 10, 2015, 08:08:57 pm
Again, that's more because of the lack of colourful games. Like if there were barely any media or games set in space, a lot more people would compare Mario Galaxy to Space Channel 5.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 10, 2015, 10:32:05 pm
Again, that's more because of the lack of colourful games. Like if there were barely any media or games set in space, a lot more people would compare Mario Galaxy to Space Channel 5.

I don't see the sense in that at all but let's shake hands and go home friends.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: CrazyT on June 11, 2015, 04:02:51 am
I know ive made the comparison myself(OP). But i also think both games deserve to be aknowleded as totally their own thing tbh. Maybe its better to say that they both got the same appeal?

Splatoon in its own right is a really well put together IP. Even tho i dont mind it too much, I am with th e people who think nintendo plays it too safe. I didnt expect something like this from them.

This whole project has been kind of a thing really. Its been made by the more youthful staff together experimenting ideas. The result is just crazy good
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 11, 2015, 05:16:15 am
I know ive made the comparison myself(OP). But i also think both games deserve to be aknowleded as totally their own thing tbh. Maybe its better to say that they both got the same appeal?

See even for that it's hard to agree with that. The tone is different, they belong to different genres and the objectives are completely different. I do agree that both are they're own thing, reminds me of the frankly lazy connection everyone always makes between Yakuza and Shenmue.

I'm pretty much with TimmiT,  if you like colourful games you're going to enjoy Splatoon. Most Sonic Team games have that flavour and so it's natural a large chunk of the SEGA fan base float towards Splatoon.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 07:53:50 am
Could this be like Sleeping Dogs/Shenmue?

Where people think Sleeping Dogs is like a 'spiritual successor' to Shenmue because of the Hong Kong setting being similar, and the Kung Fu elements?

I can see a slight link, but not *really* in terms of gameplay and if you're close to the series, whereas to the general public it seems much closer? Maybe it's the same here, with a stronger aesthetic link? I don't know. I think it's unfair to say they have nothing in common, but I also don't think I would have made the connection myself.


EDIT: Aki got there as well with Yakuza Shenmue. Although I find those games to be more aesthetically different.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 08:02:42 am
Again, that's more because of the lack of colourful games. Like if there were barely any media or games set in space, a lot more people would compare Mario Galaxy to Space Channel 5.

I really think you're drawing a long bow with this one. A setting as vague as 'outer space' is different to a specific sub-culture inspiration.

It's more like saying 'House of the Dead Overkill' is similar to 'Wet'. Very different games, but the aesthetics are there and they are both influenced by exploitation cinema. I think that's a better comparison, they have similar aesthetics despite being very different games.

I wish there was a sequel to WET. I'm going to make a topic about it, don't try and stop me.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 11, 2015, 08:48:18 am
I wish there was a sequel to WET. I'm going to make a topic about it, don't try and stop me.

You like both WET and Madworld yet dislike Binary Domain.

I DON'T UNDERSTAND YOU MANG.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 09:00:37 am
You like both WET and Madworld yet dislike Binary Domain.

I DON'T UNDERSTAND YOU MANG.

To be fair, I think Wet was heavily flawed, but was fun in spite of it and a sequel could really improve things.

Also I liked Max Payne 3 more than Binary Domain.

fite me irl
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 11, 2015, 09:23:09 am
To be fair, I think Wet was heavily flawed, but was fun in spite of it and a sequel could really improve things.

Also I liked Max Payne 3 more than Binary Domain.

fite me irl

U Wat m8

Come 2 England so I can mess u up.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 09:31:31 am
U Wat m8

Come 2 England so I can mess u up.

Dragon of Sydney vs Dragon of London!?
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 11, 2015, 09:33:43 am
U Wat m8

Come 2 England so I can mess u up.

I want a SEGAbits fighting game for real. TA vs. ROJM, Fluffy vs. Kogen, Aki vs. Mademan, George vs. Ryan, Barry vs. Ukrainian Kitchen Appliances spambot #2046 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 09:38:35 am
I want a SEGAbits fighting game for real. TA vs. ROJM, Fluffy vs. Kogen, Aki vs. Mademan, George vs. Ryan, Barry vs. Ukrainian Kitchen Appliances spambot #2046 

Somebody call AM2!

Secret character is Semmie.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Barry the Nomad on June 11, 2015, 09:43:07 am
Somebody call AM2!

Secret character is Semmie.

Semmie is the training mode where you do Parappa-style gameplay to (badly) rap and increase your fighter's strength
Title: Re: Splatoon |OT| What is Street Culture?
Post by: MadeManG74 on June 11, 2015, 01:04:55 pm
You like both WET and Madworld yet dislike Binary Domain.

I DON'T UNDERSTAND YOU MANG.

I just want to say that this inspired me to re-listen to the Madworld OST, which has made this a good day :3
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 11, 2015, 01:32:19 pm
I just want to say that this inspired me to re-listen to the Madworld OST, which has made this a good day :3

You see my swag, Now you wanna come and give me all this drag. I think you better back, back, Because my hand is itching to give you a smack - Official music for Fighters MegaBITS
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 23, 2015, 09:26:11 pm
https://twitter.com/SplatoonJP/status/613506817830719488

Game is confirmed to have sold 1million copies world wide already.  For a new IP on a struggling platform this is mighty impressive.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: pirovash88 on June 23, 2015, 11:08:52 pm
Wow, those are really impressive numbers. Definitely expect a sequel on the NX.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: George on June 23, 2015, 11:26:58 pm
https://twitter.com/SplatoonJP/status/613506817830719488

Game is confirmed to have sold 1million copies world wide already.  For a new IP on a struggling platform this is mighty impressive.
Great numbers for sure, shows how bad SEGA West's marketing Japanese games really is. Splatoon was a game aimed at Japanese players and they still got it to sell in America. It really ticks me off that SEGA America couldn't push Valkyria Chronicles enough *whines whines whines*

Title: Re: Splatoon |OT| What is Street Culture?
Post by: Tad on June 24, 2015, 01:21:03 am
Although Splatoon is good, after playing it for a while, one thing becomes clear; it's repetitive. The single player is enjoyable enough, but online only allows three minute matches and it's the same thing over and over. I'm glad to see Nintendo FINALLY create some new IP, I hope they improve on it in the future.

I can sort of see why Valkyria Chronicles was are hard sell for what it's worth. It's completely different to anything else (which is a good thing), so it kind of makes it difficult to explain and show off. It's a shame the sequels weren't released on PC though as I'm really enjoying it at the moment.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Radrappy on June 24, 2015, 02:56:17 am
I don't think I saw a single ad for VC on TV ever.  And even if there were, I'm not sure it would have made a difference.  Splatoon ads show up on channels like CN and Nick and feel right at home.  Imagine if you saw an ad for a dramatic military SRPG starring anime teenagers inbetween episodes of spongebob. 


But then again, I was under the impression that the original VC sold moderately well?  Certainly over 1 mil. 
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Tad on June 24, 2015, 03:21:00 am
That's kind of the difficulty with VC. I'm not sure how or where you'd market too as it's so different.
Title: Re: Splatoon |OT| What is Street Culture?
Post by: Aki-at on June 24, 2015, 07:54:59 am
Good sales for Splatoon, thought it would hit something close to 2 million but certainly 3 million is now a possibility. Japanese sale's have been extremely strong, blown away even my wildest predictions.

Valkyria Chronicle never got close to a million in sales. (Although with the PC port's sales... It's either crossed the mark or pretty close to it.) But SEGA America is poor at marketing, Europe should not have been Alien: Isolation's best selling (Not in such a dramatic landslide anyway) territory but it was, shows you how bad SEGA America is with connecting their audience with their products.