SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: TimmiT on May 24, 2011, 11:38:14 am
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http://www.neogaf.com/forum/showthread.php?t=431207 (http://www.neogaf.com/forum/showthread.php?t=431207)
Seems like it.
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Very interesting!
I hope this also means there will be a new HD Shinobi too...
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great news!
here is hoping for a Shinobi PS2 style but i highly doubt it.
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great news!
here is hoping for a Shinobi PS2 style but i highly doubt it.
I really really hope not, if that is the case then my excitement will be dashed massively (As if a bad developer is not dashing enough)
Joe used shurikens for a reason, I want the classic platforming and accuracy gameplay of old.
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Gryptonite? Have they even made a good game? Why would you partner with a developer like this Sega?
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Gryptonite? Have they even made a good game? Why would you partner with a developer like this Sega?
Apparently they have according to a number of people on Neogaf.
Spiderman on DS is supposed to be good:
http://www.youtube.com/watch?v=6QkPOu7CzLw (http://www.youtube.com/watch?v=6QkPOu7CzLw)
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[youtube:105s7sn4]TMJ89XZVIo8[/youtube:105s7sn4]
;)
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[youtube:1yt0adzq]TMJ89XZVIo8[/youtube:1yt0adzq]
;)
I know you are trying to like this character to Shinobi because of the Tate move type thing he does. Suggesting Platinum Games is working on a HD Shinobi.
But that kind or rumour-hype is only going to leave you and lots of other people really disappointed when it turns out to just be a co-incidence or a one off nod to Shinobi.
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Also would they not nod to Joe instead of Hotsuma? Almost all the Japanese developer whoever talk about Shinobi always mention the original Shinobi games, not the terrible bastardization of the franchise we got on the Playstation 2.
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[youtube:p13nbsiq]TMJ89XZVIo8[/youtube:p13nbsiq]
;)
I know you are trying to like this character to Shinobi because of the Tate move type thing he does. Suggesting Platinum Games is working on a HD Shinobi.
But that kind or rumour-hype is only going to leave you and lots of other people really disappointed when it turns out to just be a co-incidence or a one off nod to Shinobi.
i am not going to count on it but highly suspected
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The Harry Potter games on GBA are good, still not gonna get my hopes up though. Before anybody asks I was like 11, so, yeah.
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Gryptonite? Have they even made a good game? Why would you partner with a developer like this Sega?
Apparently they have according to a number of people on Neogaf.
Spiderman on DS is supposed to be good:
http://www.youtube.com/watch?v=6QkPOu7CzLw (http://www.youtube.com/watch?v=6QkPOu7CzLw)
huh! That does look like good fun. Welp, here's hoping.
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Ugh... just the name "Gryptonite" is all kinds of awful. I really want more Shinobi games, but come on man...
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Just because a developer only makes licensed games should not instantly mean they are awful. I am really sick of seeing this kind of mentality.
But if this is anything like their 2D platformers, I fully expect heavy emphasis on close range combat. I am not ENTIRELY against that, but I would strongly prefer it to be designed like the classic "Run n gun" games.
Only thing that I find really unsettling about all of this is that it is 3DS. I am really hoping for another platform. Donkey Kong Country Returns showed that fully 2D games can do quite well on consoles, and in the case of New Super Mario Brothers Wii, can actually do better than many 3D ones. I also expect Sonic Generations to be the best selling console Sonic game this gen, so there is hope for Shinobi... RIGHT?!
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It doesn't even need to be 2D... I'd probably prefer a nice new 3D Shinobi game done right.
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I'm excited either way. I love the old Shinobi games as well as the PS2 style. (I actually only have Nightshade, I need to get Shinobi for the PS2!!!)
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^^
Shinobi was way better and much more challenging also it has better characters and Stage designs , go get it!
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^^
Shinobi was way better and much more challenging also it has better characters and Stage designs , go get it!
I'm sure I would enjoy it as I love Nightshade. It's my favorite 3D ninja game. :mrgreen:
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@ Aki: In The PS2 Shinobi, Joe still primarily uses Shurikens.
Hotsuma on the other hand uses Akujiki!
My excitement diminished as soon as I heard some random studio is making the game, but i'd still like a PS2 continuation.
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Wait, WHO THE FU*K IS Griptonite Games??!?!?
WHY IS MY FAVORITE FRANCHISE IS BEING REVIVED BY A MEDICORE TEAM?!!! WHYYYYYYYYYYY
%#$@#$@#
Excuse me, but I cannot express my anger and disappointment properly ... Why do you outsource Shinobi to a western team to begin with? And not just a western team, but one with a black track record? Don't they realize how long their fans have been waiting for a proper Shinobi game?
I'm pretty sure it will be garbage, even by the chance it plays good, it won't capture the style or essence of past Shinobi games.
I hope I'm wrong.
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I've calmed down, and took a look over their past projects, a lot of them look pretty terrible, but this one looks good.
[youtube:1wg6sgn7]EgqcaXGVCpI[/youtube:1wg6sgn7]
I'm still pretty pessimistic, but I'm going to wait till I see it before making a fuss.
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@ Aki: In The PS2 Shinobi, Joe still primarily uses Shurikens.
Hotsuma on the other hand uses Akujiki!
You act like I do not know anything about my favourite series.
You can use Joe, but it still does not rely on any sort of accuracy, as long as you know the direction the baddie is in, you will always hit them, this was not the case for the original Shinobi games thanks to no lock on.
Shinobi on the Playstation 2 is the Sonic Rush of the series, completely forgetting the core aspects that made the series big and as I said a complete bastardization of this great franchise.
Wait, WHO THE FU*K IS Griptonite Games??!?!?
WHY IS MY FAVORITE FRANCHISE IS BEING REVIVED BY A MEDICORE TEAM?!!! WHYYYYYYYYYYY
Because Simon still haunts us all!
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They might surprise us yet. Fingers crossed.
Would also be nice to see a HD game, but if I'm to be realistic it'll be an action game like Bayonetta or something. I would still enjoy it, but it probably wouldn't be a 'true' shinobi game. I'm not all that well versed in the series to comment, but I can understand what Aki-at means.
I think we've had this discussion before where Sharky said Shinobi should have a deep combat system and Aki and Snaus was arguing it should be heavily weighted towards platforming and not combat.
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I'm kind of hoping its like Sonic 4 situation where the art and music amongst other stuff was done in Sonic Team, while the actual development was outsourced to Dimps. (AFAIK)
EDIT: Part of the trailer was leaked, but it was cut before it shows anything:
[youtube:3vpcldj6]Ly200T_o41A[/youtube:3vpcldj6]
I don't like the word "re-imagined" :|
Let's see...
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I am delighted to see the degeneration of the series from Shinobi 3 onwards continues! I am now fully expecting the main lead to be a cyborg ninja who has a slingshot in one hand that makes him swing around and shots rocket shurikens and battles aliens in an intergalatic space opera style setting.
I think we've had this discussion before where Sharky said Shinobi should have a deep combat system and Aki and Snaus was arguing it should be heavily weighted towards platforming and not combat.
Shinobi has been a run and gun platformer, so half right! Joe's preferred weapon of choice has always been a shuriken and not a sword (Infact impossible to get the good ending in one game without the use of a shuriken) so making a close combat engine will go completely against the core principles of the series, not that they did not start that with Shinobi on the Playstation 2.
As I say, do not bother to revive a series if you do not know what said series is about, as everyone has the same issue with Shining Force. Not that I expect many of our members to have played many Shinobi games (Or infact liked) outside of Shinobi 3.
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The 2 Shinobi games I played on the MD didn't have run n gun.
A) You couldn't run in Revenge of Shinobi.
B) In Return of the Ninja Master, you couldn't throw a Shuriken when running as he would swing his sword instead.
So how are they run and gun?
Further more none of the games offered any aiming options, the old school games let you throw them in the direction you were looking and the recent games let you lock on.
A free aiming mode in my opinion isn't all that necessary.
I wish the official Shinobi website was still online, and I could've shown you comparison videos between ROS, Shinobi (2002).
This upcoming game is literally a bastardization of the series as his father is not making it. I am fine with the creators taking the series in a new direction, as long as it works and is true to the original spirit of the games and in my opinion they were true.
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Sorry for the double post but how is the curse of Simon Jeffery still continuing, has this game been in development for 3 years or something cause he was sacked 2 years ago.
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Foundation 9... same as Sumo.
LOL! I have seen the news and video. Not sure of what to expect, but I'm feeling it will be a cheap project, like Sega Allstars series developed by Sumo.
Recently, I have never seen any franchise from Sega doing good being made overseas. They always failed on ressurrecting every classic IP from Sega. Especially Sega of America. Completely FAIL!
-Samba de Amigo(Wii)
-Golden Axe(PS3)
-Altered Beast(GBA)
-Sega Rally(??)
-Alien Syndrome(PSP)
-After Burner(PSP)
Not sure about House of the Dead on Wii. Not sure also about Outrun and Crazy Taxi, but those ones were merely a port than a new title.
Sad to see they have ignored Kunoichi; this is my favorite title on the series AFTER Shinobi 2 on the Mega-Drive.
However I'm happy to see that Sega have not forget completely Shinobi series...
...and laughing a bit inside myself thinking about Sharky's and Aki's faces when it comes announced as a shit'n cheap game :twisted: (my personal obscure and evil revenge about what Sega has done with the Shining series :roll: )
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Sorry for the double post but how is the curse of Simon Jeffery still continuing, has this game been in development for 3 years or something cause he was sacked 2 years ago.
Well, if you count the Marvel licensed games, so yes, the deals made on Simon era still alive. Aliens games too.
Sega is probably continuing with the cheapest= fast money ones with new management.
Which site of Shinobi are you talking about? The PS2 one?
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I think we've had this discussion before where Sharky said Shinobi should have a deep combat system and Aki and Snaus was arguing it should be heavily weighted towards platforming and not combat.
My argument is that it can have both deep combat and platforming. I stand by it...
At this point I want Sega to make great games that are profitable, when a Ninja game comes out people expect to use the Ninja to its fullest... That isn't just platforming and ninja stars... It's combat.
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The 2 Shinobi games I played on the MD didn't have run n gun.
A) You couldn't run in Revenge of Shinobi.
You do not run in Contra either, you do not have to run to fall in the run and gun genre.
B) In Return of the Ninja Master, you couldn't throw a Shuriken when running as he would swing his sword instead.
That was a powerup.
So how are they run and gun?
Because you see, you go in any direction and you shot things with shurikens. It is a platform / run and gun hybrid.
Further more none of the games offered any aiming options, the old school games let you throw them in the direction you were looking and the recent games let you lock on.
A free aiming mode in my opinion isn't all that necessary.
Challenge, do you not know what it is? It's a key aspect that me, Pao, probably Sanus and whoever likes Shinobi enjoyed, taken away and replaced with a pansy auto aim mode, oh and they were dumb down say they do not cause damage, great idea.
But the fact you hold this opinion already tells me you're not much of a fan of the original games or just a casual gamer.
I wish the official Shinobi website was still online, and I could've shown you comparison videos between ROS, Shinobi (2002).
Again, you act like I have no vested interest in my favourite series. I play Revenge of Shinobi and Shinobi 3 weekly and even with those videos, the games feel too different to even feel like Shinobi. I could get some classic vibes going with Sonic Unleashed and Sonic 2, that does not mean that it is found throughout the game.
This upcoming game is literally a bastardization of the series as his father is not making it.
He already screwed over his own series, they are just finishing off the job.
I am fine with the creators taking the series in a new direction, as long as it works and is true to the original spirit of the games and in my opinion they were true.
If you honestly think Shinobi on the Playstation 2 was true to the spirit of the original Shinobi games then you're not really much of a fan or even bothered to play any Shinobi games prior to the move to Sony platforms.
Sorry for the double post but how is the curse of Simon Jeffery still continuing, has this game been in development for 3 years or something cause he was sacked 2 years ago.
It was a joke.
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Wait a moment!!
Father of Shinobi... I think that Sega has never revealed who is the father of the series.
At least, I have never seen or heard anything about him.
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...and laughing a bit inside myself thinking about Sharky's and Aki's faces when it comes announced as a shit'n cheap game :twisted: (my personal obscure and evil revenge about what Sega has done with the Shining series :roll: )
What makes you think I cannot deal with stuff I like becoming terrible. Unlike most people I have this wonderful ability called IGNORE!
You could do well with it too young Padawan.
At this point I want Sega to make great games that are profitable, when a Ninja game comes out people expect to use the Ninja to its fullest... That isn't just platforming and ninja stars... It's combat.
You would be wrong to think a good Shinobi game will not be profitable. If the game is good and it has a good marketing and critical acclaim, it will sell regardless.
And people expect all racing games to be simulators, same with sports games, that would be terrible if SEGA followed through with stuff like Outrun, Afterburner and Virtua Tennis.
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Sorry! I love Shining too much to ignore it :afroman:
About Shinobi, was not Shadow Dancer considered Shinobi 2 in USA/Europe? What is that Shinobi 2 on the video???
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About Shinobi, was not Shadow Dancer considered Shinobi 2 in USA/Europe? What is that Shinobi 2 on the video???
The Shinobi 2 in the video is the second Game Gear game.
The game that was considered Shinobi 2 over here was Revenge of Shinobi, as it should be.
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I agree with what Ryan just said, there is no reason why you can't have platforming, combat and shooting in one game.
I feel like making a Sonic Adventure 2 ref but I won't.
Also Storm I don't think Sharky or Aki are optimistic about this game at all, no body is getting excited I think we are cautious and at this point we are in disagreement of how Shinobi should continue.
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I agree with what Ryan just said, there is no reason why you can't have platforming, combat and shooting in one game.
No one said that, Bayonetta accomplished two of those and probably the third in a sequel if we ever get one.
But that was not my point, why change a series and still call it the same series? It is like the Shining Force situation, there is no need to call it Shining anymore, just call it something else. It could still even be linked to the Shinobi games (Notice how we still have Shadow Dancer and Nightshade) but I see no reason to call it Shinobi.
Ah well, whatever will be will be.
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Now you have to give a timeline, Aki! I'm really confused...
Oh, I see cube. I'm just making some fun on Aki and baka-Sharky 8-) 8-)
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Now you have to give a timeline, Aki! I'm really confused...
It goes original Shinobi > Revenge of Shinobi > Shinobi 3: Return of the Ninja Master > Shadow Dancer
However I am following the Japanese timeline, in the Western versions, Hayate is actually Joe Musashi itself so yeah. Ignore the storyline, like all old SEGA games that are not RPGs.
Oh, I see cube. I'm just making some fun on Aki and baka-Sharky 8-) 8-)
Well whatever the case is, Shinobi 3DS > Shining Hearts *smugface*
[spoiler:2n4lkihv]PS You do know I am a Shining series fan too right? Bowie and Sarah should have gotten together, stupid princess![/spoiler:2n4lkihv]
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Bakachin :P :P
Whatever, Shining Hearts is worse than Shining Wisdom ;p
Can you put the Japanese titles on it? Which Shinobi is the original Shinobi? Mega-Drive's Shinobi was not just Shinobi?
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I think we've had this discussion before where Sharky said Shinobi should have a deep combat system and Aki and Snaus was arguing it should be heavily weighted towards platforming and not combat.
My argument is that it can have both deep combat and platforming. I stand by it...
At this point I want Sega to make great games that are profitable, when a Ninja game comes out people expect to use the Ninja to its fullest... That isn't just platforming and ninja stars... It's combat.
i don't mind deep combat either but at the same time they should stick with what makes Shinobi special, great platfroming sections with challenging system.
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Bakachin :P :P
Whatever, Shining Hearts is worse than Shining Wisdom ;p
Can you put the Japanese titles on it? Which Shinobi is the original Shinobi? Mega-Drive's Shinobi was not just Shinobi?
E és um japonês estúpido!
[spoiler:1ntxbl4w]PS. I hate Shining Wisdom too[/spoiler:1ntxbl4w]
And the timeline goes;
Shinobi - The original game in the arcade starring Joe Musashi
Shadow Dancer - Sequel to the original Shinobi game, however, the Mega Drive port has you playing Hayate Musashi, Joe's son, and set some twenty years in the future. So not a direct sequel.
Revenge of Shinobi - Known in Japan as The Super Shinobi, direct sequel to the original Shinobi game and set three years after the original.
Shinobi 3: Return of the Ninja Master - Known in Japan as The Super Shinobi 2, the final game to star Joe Musashi.
The rest I'd imagine follow a seperate timeline or I have no idea how they are. Some of the handheld games also follow Joe, like the Cyber Shinobi.
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People who are expecting an HD Shinobi from PlatinumGames coming alongside the 3DS one: Its not happening.
Kamiya clearly stated that he has no interest to make a Shinobi game, and will "NEVER" make one. Seeing on how they are already busy with Anarchy Reigns and Kamiya's next game, I doubt another team is working on a Shinobi game. Especially with them constantly speaking about the importance of new IPs.
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People who are expecting an HD Shinobi from PlatinumGames coming alongside the 3DS one: Its not happening.
Kamiya clearly stated that he has no interest to make a Shinobi game, and will "NEVER" make one. Seeing on how they are already busy with Anarchy Reigns and Kamiya's next game, I doubt another team is working on a Shinobi game. Especially with them constantly speaking about the importance of new IPs.
Well thats a shame... Anarchy Reigns is going to be a complete and utter flop, a waste of development time and money.
They should have put that effort into making a Shinobi game instead...
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I think we've had this discussion before where Sharky said Shinobi should have a deep combat system and Aki and Snaus was arguing it should be heavily weighted towards platforming and not combat.
My argument is that it can have both deep combat and platforming. I stand by it...
At this point I want Sega to make great games that are profitable, when a Ninja game comes out people expect to use the Ninja to its fullest... That isn't just platforming and ninja stars... It's combat.
Ninjas were stealth killers who would run around quietly in the dark trying to quickly kill their usually sleeping victims. They were only skilled in basic combat and really only knew how to poison food at the end of the day.
So, not combat.
In any event. I said I am not fully against close range combat in the series, I just strongly prefer it not be there. The Shinobi series is a trailblazer, it even created the run n gun genre, they should not give up on these roots. This is much bigger than no rolling in a Sonic game, and I am sure anyone who has played the majority of the series can understand that.
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The 2 Shinobi games I played on the MD didn't have run n gun.
A) You couldn't run in Revenge of Shinobi.
You do not run in Contra either, you do not have to run to fall in the run and gun genre.
In Contra you are always running, and you can shoot while you are moving.
B) In Return of the Ninja Master, you couldn't throw a Shuriken when running as he would swing his sword instead.
That was a powerup.
No, No. Look you double tap to run and in running mode pressing the action button does a running slash.
[/quote]So how are they run and gun?
Because you see, you go in any direction and you shot things with shurikens. It is a platform / run and gun hybrid.[/quote]
But you couldn't aim in the game like in Contra or Metal Slug but I guess if MegaMan is run and gun then this could match the criteria as well.
Challenge, do you not know what it is? It's a key aspect that me, Pao, probably Sanus and whoever likes Shinobi enjoyed, taken away and replaced with a pansy auto aim mode, oh and they were dumb down say they do not cause damage, great idea.
But the fact you hold this opinion already tells me you're not much of a fan of the original games or just a casual gamer.
I've spend countless hours on the Genesis games and I simply prefer the PS2 games just like I prefer Sonic Adventure over the Genesis series.
While I guess an aiming cursor would definetly spice things up, I am happy with out it I wouldn't object to it though.
I know this is the worst example but I think of Shadow while imagining a Manual aiming system. The modern Shinobi games were modelled closely on Sonic games you can see the whole bouncing off enemy similarity and the whole speed of things.
But yeah if they have a normal cursor based aiming system, I wouldn't object to it but I have a fear if they changed it, it would be something like Shadow.
Again, you act like I have no vested interest in my favourite series. I play Revenge of Shinobi and Shinobi 3 weekly and even with those videos, the games feel too different to even feel like Shinobi. I could get some classic vibes going with Sonic Unleashed and Sonic 2, that does not mean that it is found throughout the game.
Aki I think the problem is you think just because you weren't able to accept the modern games, no body did.
I hate the Unleashed Sonic Boost based model I find it a devolution, where as others see it as evolution.
He already screwed over his own series, they are just finishing off the job.
That is just your opinion and your entitled to it.
Many people found Sonic Adventure a bastardization back in my school days people hated the 3D shift, I accepted it.
If you honestly think Shinobi on the Playstation 2 was true to the spirit of the original Shinobi games then you're not really much of a fan or even bothered to play any Shinobi games prior to the move to Sony platforms.
Here you go again.
I've beaten all the MD games countless times
I still own Shadow Dancer & Return with cases and Manuals, you want to buy them?
I'll throw in Shinobi & Nightshade for free.
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SOMEONE PLEASE, go over to Sonic Retro and throttle that Sonic fan that has the Nintendo Power mag and isn't posting Shinobi scans...
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SOMEONE PLEASE, go over to Sonic Retro and throttle that Sonic fan that has the Nintendo Power mag and isn't posting Shinobi scans...
Was just going to say the same thing :evil:
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Ohh, so there are screenshots out there?
Nice, I'll be looking forward to seeing how it looks.
Also, I agree with Sharky that it could have some decent combat as well, but don't think it should be the focus. Just have some sections where you kill a bunch of guys and then go back to platforming and ninja star chucking.
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Here are the scans by Effexor at Sonic Stadium.
http://i.imgur.com/CpfFZ.jpg (http://i.imgur.com/CpfFZ.jpg)
http://i.imgur.com/Kygwd.jpg (http://i.imgur.com/Kygwd.jpg)
The art style looks garbage and un-shinobi to the core, like I suspected.
Gameplay? Juggle-fest like their previous games apparently, with grappling hook and magic being generic "fire, water, lightning", etc...
Good, now I don't have to be excited about it... it might be a good action platformer, but its not the Shinobi I wanted. FU SEGA.
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Best looking Shinobi game ever. I'm excited. Glad its not going back to the trashy originals.
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Looks and sounds really interesting. Love how they kept the long, flowing red scarf.
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Joe is back:
(http://http://3.bp.blogspot.com/_2iSSI8Mqc5c/SfUCwHxzwVI/AAAAAAAAAXg/BwDqg7cyXWA/s400/cute-emo-boy.jpg)
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Here are the scans by Effexor at Sonic Stadium.
http://i.imgur.com/CpfFZ.jpg (http://i.imgur.com/CpfFZ.jpg)
http://i.imgur.com/Kygwd.jpg (http://i.imgur.com/Kygwd.jpg)
The art style looks garbage and un-shinobi to the core, like I suspected.
Gameplay? Juggle-fest like their previous games apparently, with grappling hook and magic being generic "fire, water, lightning", etc...
Good, now I don't have to be excited about it... it might be a good action platformer, but its not the Shinobi I wanted. FU SEGA.
What really? It looks and sounds really awesome and I'm not seeing anything NOT Shinobi about this so far...
-Design is totally enspired by Joe Musashi from Shinobi 3 + scarf and stance of Shinobi ps2... if it isn't him I'll be shocked.
-Shurken mini game from Shinobi Arcade
-I see Shinobi 3 horse battle (screen)
-I see awesome Shinobi 3 level 1 cave boss (screen)
-I read awesome boss battles like Cyborg shark...
-Read about platforming, (climbing water fall on falling logs!)
Where is the bad here? To me this sounds totally awesome.
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I will admit it caught me by surprise...
I did not expect the article to sound THAT good, all that action in just the first stage? Graphically, the game can look a lot better however, everything as far as content goes sound potentially awesome. I need to see the gameplay before I can judge it (And it really is hard when describing stuff like this in a magazine) so I'll hold on to that but everything else sounds great.
Also I like the new art style and I like the redesign of Joe Musashi, at least I am hoping it is, finger crossed the real Ninja Master finally returns!
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Also hoping this is Joe Musashi. The guy really needs to return as one of SEGA's mascot. He should literally be as important to them as Link is to Nintendo.
I am kind of surprised by Pao's reaction. I am actually very excited for this now that I know what the design is like. Though, the art does not look as Japanese as I expected, reminds me more of late 80s, early 90s American action cartoons... Which is actually kind of cooler!
This sounds like a great blend of GG Shinobi and Shinobi III with a dash of new age tech. That is EXACTLY what I wanted with a new release in the series.
Fuck you SEGA. Making me buy a 3DS for three of your games and some other stuff, assholes.
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My only complaint so far is that the textures could be better, it looks a bit like a DS game thats been ported to 3DS.
If they could spend a little time making it look more like a 3DS game I'd be happy.
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Look at any 3DS screenshot and you will be shocked at how poor it seems, but the large majority of the games looks stunning once they are going in person. Super Monkey Ball is a great example, the screenshots looked worse than any in the series, but it is clearly better than any of the rest of the series when you are up close.
Too bad about the game though. Oh well, DIMPS never learns.
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I like the somewhat painterly art direction. The characters look nice, although the environments could use more detail. Overall it's going to take a lot to convince me to shell out for a 3DS, so I'm hoping it'll be part of an overall revival of the series with installments on other systems.
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I'm hoping it'll be part of an overall revival of the series with installments on other systems.
Please god yes!
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I'm hoping it'll be part of an overall revival of the series with installments on other systems.
Please god yes!
That would be fantastic! *crosses fingers*
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Realistically though, they're using this game to gauge interest in the franchise. I wouldn't count on a major home console release unless this does fantastically.
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Well, as of now it's got the ninja niche all to itself, so it's got a good shot of making a big impact. Wonder if there's any chance Yuzo Koshiro might provide the music...?
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Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
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Like with Sonic Generations, the 3DS can do better graphics than this and it looks like they first made the game for DS.
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Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
How is the artstyle like 'Kung Fu Panda'?
I have never seen the movie, but I thought it involved talking animals...
I'm not saying this game is going to be amazing, just saying i'm excited to see more before I call it crap. All we have had is 3 screenshots and you already decided not to buy it.
This is what happen to Vanquish.
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Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
How is the artstyle like 'Kung Fu Panda'?
I have never seen the movie, but I thought it involved talking animals...
I'm not saying this game is going to be amazing, just saying i'm excited to see more before I call it crap. All we have had is 3 screenshots and you already decided not to buy it.
This is what happen to Vanquish.
I was talking about the overall feel of the style that its very western-cartoonish, not about talking animals.
I did not decide not to buy it based on the 3 screens, the info in the magazine is what turned me off most.
I was surprised to see some of the people here get excited when they were talking about how Shinobi should be run'n'gun platforming instead of action/melee few pages back... Because the 3DS game sounds like a heavy juggle based hack'n'slash, totally opposite of what they liked and what Shinobi is all about.
Vanquish was a different case by the way, the first trailer was a CGI done by another company with zero information about the gameplay.
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you are not alone here Pao : P
i am also not pleased with what i saw in term of visuals and art style.
but we shall see if it's at least can capture the gameplay style perfectly.
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Hmmmmmm
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This game's art style is more EASTERN than the original titles. Its basically anime-ish. Yes, the original titles did not have much of a "Eastern" look to them. They had Godzilla and god damn Spiderman in them for crying out loud.
The only thing that concerns me is the juggling portion. I was one of the few that didn't appose the idea of some sort of combo system, as long as it wasn't overall complicated.
Also I would like to see some screens from Kung Fu Panda that looks like this game. Note: I have not seen the movie, but I hear its Eastern influenced animation. No?
Also about the Chinese buildings. So what? The old games had American levels... I think we are picking at straws now.
(http://http://hardcoregaming101.net/shinobi/sdancergen-5.png)
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Thanks for reminding me George, the one thing I want in this more than anything is thinly disguised copyright infringement for boss fights.
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This game's art style is more EASTERN than the original titles. Its basically anime-ish. Yes, the original titles did not have much of a "Eastern" look to them. They had Godzilla and god damn Spiderman in them for crying out loud.
The only thing that concerns me is the juggling portion. I was one of the few that didn't appose the idea of some sort of combo system, as long as it wasn't overall complicated.
Also I would like to see some screens from Kung Fu Panda that looks like this game. Note: I have not seen the movie, but I hear its Eastern influenced animation. No?
Also about the Chinese buildings. So what? The old games had American levels... I think we are picking at straws now.
(http://http://hardcoregaming101.net/shinobi/sdancergen-5.png)
Completely misunderstood my point.
I wasn't talking about the locations when I say it has a western look, I'm talking about the style. The game could be set entirely in Eastern locations and the style wouldn't be anymore "Japanese".
(http://http://i.imgur.com/jbRr1.jpg)
(http://http://i.imgur.com/eczzg.jpg)
Please tell me I'm not the only one who see how cartoonish the horses are and how much of depart it looks from the original games style? I would have instantly recognized 3DS version as western developed from the art direction alone.
As for Kung Fu Panda, I didn't watch it either, I just played the demo from its game. and I was just using it as an example of western portrayal of Eastern themes similar to the scans.
And how the hell does the scans look "Anime-ish" to you?
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Don't worry Pao, I understand what you mean.
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Don't worry Pao, I understand what you mean.
Thanks...
The problem is that examples of what I mean by the "Westerb Cartoonish" art style eludes me at the moment, so I really can't explain myself well.
I'll just say that no matter what kind of artstyle it has, it still turns me off because of the gameplay details we've read.
If you like it then more power to you!
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I was surprised to see some of the people here get excited when they were talking about how Shinobi should be run'n'gun platforming instead of action/melee few pages back... Because the 3DS game sounds like a heavy juggle based hack'n'slash, totally opposite of what they liked and what Shinobi is all about.
When was the last the first level consisted of falling buildings, horse riding, log jumping and then going into a snow cave to battle a witch? Bygone era, that's what it is. Battling a cyborg shark too, yeap sounds like something Joe would get himself involved in.
As I said in my actual post, I need to see the gameplay before I can attack that, or else Sanus would have had very reasonable arguments against Bayonetta. The fact I can attack with shurikens again is reason enough to rejoice, not completely happy with close combat but I do not even know what close combat it is.
As for the art style, I see nothing wrong with it, you cannot expect a series that will soon be three decades old to hold a consistent art style. At least it's better than the Playstation 2 Shinobi art, at least for me. Finally, how are the horses cartoony?
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Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
I'm afrid you're totally wrong...
The only difference is that in Shinboi 3 he is riding a racing horse and in this one he is riding a farm horse, probably taken from the Oboro village which makes far more sense then if they had a racing horse just laying around...
(http://http://attachments.techguy.org/attachments/155574d1251799144/horse-farm.jpg)
Is this to cartoony for you?
Honestly I think you are grasping at straws here, you didn't seem to have a problem with Bayonettas really generic depiction of European building designs... So why are you so offended when it is the other way around. Not that I'm picking up what you are talking about, from the 4 pictures we've seen it looks extremely Shinobi like to me... Down to the enemy we see in the first screenshot being straight out of Shinobi 3...
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Trailer on the front page, y'all!
[youtube:3uvf134r]7JAriRrs_N8[/youtube:3uvf134r]
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Yeap, looks like it started life as a DS game. Shame, they ought to delay it and bring the graphics much more upto scratch.
Glad to see I can kill stuff with shurikens again, do not really think a combo system is needed if I can do that. Boxart looks impressive though. Outside of that, eh, still waiting for the return of the ninja master, game could still be enjoyable I suppose.
PS You play as Jiro Musashi, Joe's father
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Looks pretty good to me. The character animation has a nice weight to it, and it's cool to see the double-jump shuriken array back again. I definitely want to play it, but it's not quite a system-seller to me.
I guess those are some sort of experience points you're accumulating through attacks? Visually a bit distracting but it could indicate some interesting leveling-up options.
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From the screens it doesn't look bad at all. I love the Shinobi games but I don't think I am such a big fan to make a conclusion from just the images. I need to play this. As long it isn't as shit like the GBA game(that game was really terrible), i'll be a happy person!!
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Very bad graphics. The magic effects are the same used in DS games. What a shame here!
But I'm excited with the plot/storyline. Hope to see Sega fix that.
The game's title is pretty lame... and they are using the same font as Shinobi for the PS2. The font is good, but the title is not.
I like the character design, but not the whole art.
The horse is Epona? LOL!!!!
This game is probably intended for children :|
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Yeah, I wish the title wasn't simply "Shinobi". Reminds me of how Sonic '06 is "Sonic the Hedgehog" but nobody refers to it as such because it's confusing. I'll betcha the game will be referred to as "Shinobi 3DS" by fans.
A title like "Shinobi Zero" or "The Rise of Shinobi" would be fitting.
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Maybe I should finally get my hands on PS2 Shinobi to tide me over...
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The game reminds me of Okami, as in, not much detail but more artistic design. Both look like a western cartoon.
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this is BAD. really BAD.
i don't like it all. even the animation is really terrible.
aside from the great covert-art FUCK this game.
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I saw shurikens and the double jump shoot move. Other than that I don't really understand what's so bad about it Suzuki, it looked pretty good overall.
There was a lot of spectacle in that trailer but I hope the game is going to be full of that great platforming, well designed stages with some bizarre stuff, cool enemies that require some thought and a good soundtrack.
I gotta be honest though, I don't think it's gonna be close as fun as the first game on the master system.
I wanna hear more opinions though
Edit: Paying attention to the level tropes, I think they nailed the style
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how you can say that? nothing in this trailer looked alright! all the movements felts off. the animation is bad. graphics is bad. effects are bad. and there is no shaders at all! the art! even the music!!
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Now that we are done listening to the all the "Retro games should not change at all!!! I don't know what a reboot is!" crowd. Here is a preview from destructoid. (Putting points)
YOU PLAY AS JOE'S FATHER!
- You fight a huge robot shark in the preview build. Fuck yes.
- SEGA keeping traditional stuff and adding new twist for a new generation.
- Heavy emphasis on the use of throwing knives (which seem to be in unlimited supply) and close-combat with a katana.
- Action is swift, one button presses.
- Ninja magic is back. Uses touch screen to switch and use magic (eh).
- No blocking, only parrying attacks. (R button)
- Platforming plays a big role. "I ran into a number of tricky spots that required well-timed wall jumps to evade spikes traps, and moved from ground to rooftops with a grappling hook. "
- "Visually, Shinobi 3DS is shaping up pretty well, with a decent range of color and visual effects that bring the 2.5D action to life."
- 3D mix bag.
- Dev stuffing lots of content.
- 60 in game achievements each unlocking a item you can view, use or wear.
- Classic ninja star throwing game is back.
At this early stage, Shinobi 3DS seems like a fair mixture of old-school with enough fresh ideas to keep things compelling. I did find the controls to feel a bit on the lose side, at least compared to the tight action of the sprite-based Shinobi games of old. A lot of that may have to do with the fact that we were only able to use the circle pad to control the ninja (which, by the way, Sega did confirm is the father of Joe Musashi form the original Shinobi titles). This will change, with the option to also use the d-pad making the final cut, something I suspect will change how I feel about the game's controls.
http://www.destructoid.com/preview-shin ... 2005.phtml (http://www.destructoid.com/preview-shinobi-3ds-202005.phtml)
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Alternate costumes could mean most of the past games will be referenced. :D
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Awesome preview :)
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The IGN preview was the best
"Hur hur I dont even like the series hur hur I suck at them hur hur I guess fans might like it hur hur something something etc etc"
It makes me sad that person got to play it and not me : (
http://ds.ign.com/articles/117/1170840p1.html (http://ds.ign.com/articles/117/1170840p1.html) - Seriously, go read! Be amazed people get paid for that!
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The IGN preview is actually exciting me more. Especially the part where he described that it needs to be mastered and ducking at the right time.
The only thing that worries me most is... griptonite. They seem to be hired for mostly average games
I think this is their biggest project yet
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It probably is, but even licensed developers eventually made good games (Prototype and de Blob) the big problem is they never get a good budget or a good time frame to develop a game. With this I'd imagine they have both, disappointed by the graphics though, the 3DS can do a whole lot better.
To add to that, not sure why SEGA picked them over an internal team? The teams picked under Jeffrey's reign had to do with the fact he had worked with them prior (Or they were just known as good developers) so why pick this team?
In anycase, cyborg shark FTW!
PS I feel slightly sorry for the team member of the developer who decided to post on NeoGAF, should not have done that haha!
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Since everyone wants a sequel or it to be like a Shinobi game from a different era. Should I be the one saying it should be a sequel to Cyber Shinobi?
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It probably is, but even licensed developers eventually made good games (Prototype and de Blob) the big problem is they never get a good budget or a good time frame to develop a game. With this I'd imagine they have both, disappointed by the graphics though, the 3DS can do a whole lot better.
To add to that, not sure why SEGA picked them over an internal team? The teams picked under Jeffrey's reign had to do with the fact he had worked with them prior (Or they were just known as good developers) so why pick this team?
In anycase, cyborg shark FTW!
PS I feel slightly sorry for the team member of the developer who decided to post on NeoGAF, should not have done that haha!
Lol I gotta see that
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Since everyone wants a sequel or it to be like a Shinobi game from a different era. Should I be the one saying it should be a sequel to Cyber Shinobi?
That game is a good example of where games were headed in the early 90s, with an absolutely massive HUD that took up a full 1/3 of the screen! Although it had a slow frame rate, it did feature simultaneously vertical and horizontal scrolling, which for a long time was thought not to be possible on the Master System.
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Updated topic title to reflect that this is no longer in question
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I was surprised to see some of the people here get excited when they were talking about how Shinobi should be run'n'gun platforming instead of action/melee few pages back... Because the 3DS game sounds like a heavy juggle based hack'n'slash, totally opposite of what they liked and what Shinobi is all about.
When was the last the first level consisted of falling buildings, horse riding, log jumping and then going into a snow cave to battle a witch? Bygone era, that's what it is. Battling a cyborg shark too, yeap sounds like something Joe would get himself involved in.
As I said in my actual post, I need to see the gameplay before I can attack that, or else Sanus would have had very reasonable arguments against Bayonetta. The fact I can attack with shurikens again is reason enough to rejoice, not completely happy with close combat but I do not even know what close combat it is.
As for the art style, I see nothing wrong with it, you cannot expect a series that will soon be three decades old to hold a consistent art style. At least it's better than the Playstation 2 Shinobi art, at least for me. Finally, how are the horses cartoony?
Now that you've seen it, Is that what you wanted? Fighting on top of jets and against cyborg sharks isn't the only thing that makes a Shinobi game, from the trailer and the information, it looks barely like a Shinobi game, why the hell is there juggle moves? is this DMC 2.5D? NO.
When you think about it, its actually more Hack'Slash/Melee focused than the PS2 games, which you disliked, besides juggles, there is a block button, blocking in Shinobi! I know there was a block function in the Classics, but it was against projectiles only. How much of a hack'slash they want to turn it into? Also, infinite Kunais'... Sorry but that's no where near the original gameplay of Shinobi, and I cannot understand how some people here can't see the huge differences.
If he hadn't done the double jump/multiple kunai throw move I would have thought its a cheap indie game for XBLA.
As for the horses...
Really? The artstyle looks like its out of KungFu Panda movie or some comic, its evident in the design of the horses in how big/comical they are, not to mention the stereotypical "Eastern" building design (looks more like Chinese than Japanese)...overall I'm not like the style, and the gameplay sounds like its more of a hack'n'slash with juggling, which is not I want from a Shinobi game (2D nonetheless).
But its good that you guys like it... It's not for me. :cry:
I'm afrid you're totally wrong...
The only difference is that in Shinboi 3 he is riding a racing horse and in this one he is riding a farm horse, probably taken from the Oboro village which makes far more sense then if they had a racing horse just laying around...
(http://http://attachments.techguy.org/attachments/155574d1251799144/horse-farm.jpg)
Is this to cartoony for you?
Honestly I think you are grasping at straws here, you didn't seem to have a problem with Bayonettas really generic depiction of European building designs... So why are you so offended when it is the other way around. Not that I'm picking up what you are talking about, from the 4 pictures we've seen it looks extremely Shinobi like to me... Down to the enemy we see in the first screenshot being straight out of Shinobi 3...
I'm grasping at straws? I'm not the one who threw in a baseless theory that the Ninjas stole "farm horses" from Oboro villiage, when its obviously a design choice given the art direction. :|
What does Bayonetta had to do with anything, its an original IP, not drastically changed sequel/reboot. I'm arguing that the current art direction of the 3DS game is un-shinobi like...while you guys pretend that not much has changed.
I saw the trailer...let's just say it completely killed any remaining interest I had in the game, Suzuki Yu said it best... To think I have waited all these years for such a cheap revival.
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Farm horses are an urban legend, those things don't really exist. Frankly i'm surprised you guys fell for it. Hairy paws? Really?
In any event, I want to play this food poisoning sim that Snaus talked about.
Also from the IGN preview:
At points I had to monkey bar climb over fires, but most of the time I was just marching ahead and beating things up.
Pao and Aki are gonna piss liquid rage
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I was surprised to see some of the people here get excited when they were talking about how Shinobi should be run'n'gun platforming instead of action/melee few pages back... Because the 3DS game sounds like a heavy juggle based hack'n'slash, totally opposite of what they liked and what Shinobi is all about.
When was the last the first level consisted of falling buildings, horse riding, log jumping and then going into a snow cave to battle a witch? Bygone era, that's what it is. Battling a cyborg shark too, yeap sounds like something Joe would get himself involved in.
As I said in my actual post, I need to see the gameplay before I can attack that, or else Sanus would have had very reasonable arguments against Bayonetta. The fact I can attack with shurikens again is reason enough to rejoice, not completely happy with close combat but I do not even know what close combat it is.
As for the art style, I see nothing wrong with it, you cannot expect a series that will soon be three decades old to hold a consistent art style. At least it's better than the Playstation 2 Shinobi art, at least for me. Finally, how are the horses cartoony?
Now that you've seen it, Is that what you wanted? Fighting on top of jets and against cyborg sharks isn't the only thing that makes a Shinobi game, from the trailer and the information, it looks barely like a Shinobi game, why the hell is there juggle moves? is this DMC 2.5D? NO.
When you think about it, its actually more Hack'Slash/Melee focused than the PS2 games, which you disliked, besides juggles, there is a block button, blocking in Shinobi! I know there was a block function in the Classics, but it was against projectiles only. How much of a hack'slash they want to turn it into? Also, infinite Kunais'... Sorry but that's no where near the original gameplay of Shinobi, and I cannot understand how some people here can't see the huge differences.
If he hadn't done the double jump/multiple kunai throw move I would have thought its a cheap indie game for XBLA.
I never defended the gameplay! Only everything else.
The only thing I said was I was happy the kunais were making a return.
And no, considering the throwing knives did no damage in Shinobi PS2, I would say this is closer to the gameplay of the original, but still not the original gameplay.
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I'm grasping at straws? I'm not the one who threw in a baseless theory that the Ninjas stole "farm horses" from Oboro villiage, when its obviously a design choice given the art direction. :|
What's baseless about it? In the first preview, Nintendo Power said that the first level takes place in Oboro village, then they listed the horse riding sequance as taking place in level 1... Baseless nothing, I put two and two togeather...
It simply makes sense that there would be farm horses in villages?... I'm sorry if you've never seen a farm horse before, I'll get on the phone with god I'll tell him to make farm horses less 'cartoony' and 'western' next time.
What does Bayonetta had to do with anything, its an original IP, not drastically changed sequel/reboot. I'm arguing that the current art direction of the 3DS game is un-shinobi like...while you guys pretend that not much has changed.
Looks like shinobi to me... You make it sound like the Shinobi series has stuck to one art direction all the way through and then in this one it suddenly changed...
Fact is Shinobi series has undergone a ton of changes in art direction, setting, gameplay and even characters...
I'm seeing a Shinobi modeled on Shinobi 3, I'm seeing platforming, I'm seeing wacky bosses, throwing daggers... etc etc, it looks entirely like a Shinobi game. The only real complaint is that the graphics are pretty shit.
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I like the visual style. I played a bit of each game this morning on my GP2X handheld (all the Genesis, Mega Drive, Game Gear and Master System ones). Visuals and main characters are hardly consistent, and I think the 3DS version benefits from a more stylized look.
While it ain't Joe, it's cool to know it's his daddy. At least we're staying within the family. And who knows, we might have some cool prequel nods to the original games. Would be pretty cool if a young Joe appeared in the game.
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I am genuinely excited to see more for this game, mostly just because I am happy the series is back at all. I want this to be a yearly series again. I need it to be.
I can see what Pao is complaining about, but I think this is really damn close to what most people wanted at the end of the day. Yeah, I would prefer far less close range combat, but with infinite kunai it sounds like you can always use them to fend of your enemies anyways. Outside of Revenge of Shinobi, I always felt like I had too many left over at all times. If anything it bugged me how you could choose no shurikens, but then could still collect them. I think it is likely to be an unlockable in the 3DS release that you can get options to have no shurikens or no close range combat. The 60 achievements sound damn awesome too... Hoping they are good.
The only thing that really worries me is the parry stuff... That could go either way in my eyes. That and this is like, what? The FOURTH game to use the title Shinobi? FFUFUFUFU
I like the art, not going to lie. A lot of people off this site that I have talked to about this release get a great 80s and 90s cartoon feel about it. That is also the time they all played Shinobi games most, so it has a nice nostalgic feel to it all around. I would probably not want this art for a console based release, but otherwise I think it is pretty cool.
Also, you can block in Shinobi III. Hold B, it even blocks close range attacks.
ALSO ALSO YOU PLAY AS JOES DAD HOLY SHIT
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That and this is like, what? The FOURTH game to use the title Shinobi? FFUFUFUFU
Yeah, that's my only real complaint... which is good as a title is a really small thing in the grand scheme of a game! Though, on the other side of things, the titles are so inconsistent with the series. As they all don't start with "Shinobi" plus a number, so the games are all out of whack when placed alphabetically in a rom list or in a collection or used game store rack. Alphabetically, the first three games are ordered backwards: Revenge, Shadow, Shinobi. :P
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The people behind the games was almost always different, which is why stuff like Shadow Dancer is so hugely different from Shinobi III, which itself makes no sense because it is technically a direct sequel to Revenge of Shinobi, which was kind of it's own series, but kind of a sequel to the original game, but technically Shadow Dancer was the real sequel, but only the arcade game, while the Genesis release was actually the latest in the series as you play as Hayate Musashi, Joe's son.
*Breath*
Okay so hopefully after this game, one of SEGA's Japanese studios (I am personally hoping for AM3) takes hold of the series and just makes it a consistent series again with a better named group of games.
Some people are giving this 3DS release a lot of flack, but I think a lot of these choices around the game direction actually help the series a lot. A lot have been turned off by the series in the past because they seem too slow or are too hard for some, myself included. Once I finally got into the franchise (late 90s) it was really shocking to me on how much I missed out on all that time.
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I'm grasping at straws? I'm not the one who threw in a baseless theory that the Ninjas stole "farm horses" from Oboro villiage, when its obviously a design choice given the art direction. :|
What's baseless about it? In the first preview, Nintendo Power said that the first level takes place in Oboro village, then they listed the horse riding sequance as taking place in level 1... Baseless nothing, I put two and two togeather...
It simply makes sense that there would be farm horses in villages?... I'm sorry if you've never seen a farm horse before, I'll get on the phone with god I'll tell him to make farm horses less 'cartoony' and 'western' next time.
What does Bayonetta had to do with anything, its an original IP, not drastically changed sequel/reboot. I'm arguing that the current art direction of the 3DS game is un-shinobi like...while you guys pretend that not much has changed.
Looks like shinobi to me... You make it sound like the Shinobi series has stuck to one art direction all the way through and then in this one it suddenly changed...
Fact is Shinobi series has undergone a ton of changes in art direction, setting, gameplay and even characters...
I'm seeing a Shinobi modeled on Shinobi 3, I'm seeing platforming, I'm seeing wacky bosses, throwing daggers... etc etc, it looks entirely like a Shinobi game. The only real complaint is that the graphics are pretty shit.
Baseless as in; its just an assumption. You assumed there was a farm in Oboro Village that had "Farm Horses", and those Ninjas stole them. Is it impossible? No, but you shouldn't call people who are claiming its obviously cartoony like the rest of the art direction "Grasping at straws" when you just offer an assumption as a counterargument.
Go check the comments on Youtube or Gametrailers on the trailer and tell me no one said the art direction is cartoonish.
And its true the series had inconsistent art direction, but the majority of the titles were fairly similar. Shinobi, Shadow Dancer, Revenge of Shinobi, Shinobi 3, GG Shinobi, GG Shinobi II... might had differences in the art style but not as much as a drastic change the 3DS game is bringing.
I'm seeing a Shinobi modeled on Shinobi 3, I'm seeing platforming, I'm seeing wacky bosses, throwing daggers... etc etc, it looks entirely like a Shinobi game. The only real complaint is that the graphics are pretty shit.
Did Shinobi 3 had Juggle Based combat? The very fact that this game is melee based as demonstrated in the trailer just destroys the "Its exactly like Shinobi 3" argument. I'm not even mentioning the grappling hook or the new magics they implemented. It looks like it plays like the Spiderman games the studio has made in the past (Juggle Combos, Grappling-Hook(web), etc..)
Well, I'm going to drop this argument, it appears that I cannot convince you to see how much different this game is to the others in the franchise, and I don't want to ruin the parade for those excited for it either. I'm pretty disappointed in everything they have shown and the type of Developer SEGA just handed the franchise to, I just hope Streets of Rage 4 doesn't get the same treatment if it happened.
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Baseless as in; its just an assumption. You assumed there was a farm in Oboro Village that had "Farm Horses", and those Ninjas stole them. Is it impossible? No, but you shouldn't call people who are claiming its obviously cartoony like the rest of the art direction "Grasping at straws" when you just offer an assumption as a counterargument.
Well yes, it was an asumption... Made no attempt to disguise that. I was simply coming up with a reason why a farm horse is likely whilst a racing horse isn't. I've brought shame upon my family!
Fact is, that's a farm horse... Farm horses are chunkey...
Go check the comments on Youtube or Gametrailers on the trailer and tell me no one said the art direction is cartoonish.
You can check comments on gametrailers that says 'Sega haven't made good games since the Dreamcast' and 'Bayonetta is a shit game' that's the problem with opinions.
Did Shinobi 3 had Juggle Based combat? The very fact that this game is melee based as demonstrated in the trailer just destroys the "Its exactly like Shinobi 3" argument. I'm not even mentioning the grappling hook or the new magics they implemented. It looks like it plays like the Spiderman games the studio has made in the past (Juggle Combos, Grappling-Hook(web), etc..)
Sounds like you didn't play Shinobi on the gamegear, with the 5 shinobis... each with their own special moves, including grappling hook...
If you want Shinobi to come back then I'm sorry but it's GOING to be reimagined for a modern era, when people think of Ninjas it isnt the 'platforming' they think about, it's combat... So the best thing Sega could possibly do now, to please old Shinobi fans and people that want to play as Ninjas... Is have both.
Well, I'm going to drop this argument, it appears that I cannot convince you to see how much different this game is to the others in the franchise, and I don't want to ruin the parade for those excited for it either. I'm pretty disappointed in everything they have shown and the type of Developer SEGA just handed the franchise to, I just hope Streets of Rage 4 doesn't get the same treatment if it happened.
I'm not seeing anyone parading, I'm seeing plenty of people that are saying the graphics are pretty poor but it looks close enough to Shinobi to be interested.
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The art direction reminds me a bit of Samurai Jack. Yes, cartoony, but also vibrant and wildly creative.
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The art direction reminds me a bit of Samurai Jack. Yes, cartoony, but also vibrant and wildly creative.
I think this is what they were going for with the enviroments but they really need to give the game an extra 3-4 months cooking time and focus soully on improving the graphics.
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Looks like they've got a bit of time, if they're shooting for an end-of-September release.
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Baseless as in; its just an assumption. You assumed there was a farm in Oboro Village that had "Farm Horses", and those Ninjas stole them. Is it impossible? No, but you shouldn't call people who are claiming its obviously cartoony like the rest of the art direction "Grasping at straws" when you just offer an assumption as a counterargument.
Well yes, it was an asumption... Made no attempt to disguise that. I was simply coming up with a reason why a farm horse is likely whilst a racing horse isn't. I've brought shame upon my family!
Fact is, that's a farm horse... Farm horses are chunkey...
Aren't those horses you mentioned specifically Shire Horses? Many farms would still have horses like the ones in Shinobi 3, they aren't specifically bred for racing.
Regardless, I'm willing to wait until I can see it in more detail.
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Baseless as in; its just an assumption. You assumed there was a farm in Oboro Village that had "Farm Horses", and those Ninjas stole them. Is it impossible? No, but you shouldn't call people who are claiming its obviously cartoony like the rest of the art direction "Grasping at straws" when you just offer an assumption as a counterargument.
Well yes, it was an asumption... Made no attempt to disguise that. I was simply coming up with a reason why a farm horse is likely whilst a racing horse isn't. I've brought shame upon my family!
Fact is, that's a farm horse... Farm horses are chunkey...
Aren't those horses you mentioned specifically Shire Horses? Many farms would still have horses like the ones in Shinobi 3, they aren't specifically bred for racing.
Regardless, I'm willing to wait until I can see it in more detail.
Shire Horses are bread for farming and for pulling ploughs(sp?)
The horse in Shinobi 3 is pretty much a racing horse, think it even had the white sock things on.
Racing horses are not the kind you just have laying around, there worth tons.
But... regardless that's kind of irrelevant, the point is that the chunkyness of that horse has nothing to do with the art style or being a cartoony horse and everything to do with its real world breed.
Woop poop de doop.
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Oh yeah, Shire Horses are enourmous from what I understand, made for pulling ploughs etc like you said. I was just saying that farms also have horses that look like the ones in Shinobi 3, I didn't think it looked specifically like a racing horse so much as just a regular horse.
And as we know, horses are the single most crucial aspect of a Shinobi game.
On a serious note, I don't like using the touch screen for magic, that was the worst thing about Thor DS as the touchscreen was really unresponsive.
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In the end of the day... who gives a shit about the horse? This is like crying that Sonic has green eyes.
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You obviously aren't a true sega nerd fan bits if you don't know the crucial importance of horses in Shinobu.
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After watching the trailer now again after a week, I gotta be honest that the game does indeed look pretty bad. It's not even the graphics that bother me, but the gameplay itself. You can't get alot out of the trailer, but based on what the trailer shows it doesn't do any honor to the genesis masterpieces in any way.
The genesis games were magical and this does not look like it's going to bring that. I mean obviously we're not going to get that as Am7(Overworks) is not involved in this game. I just find it sad how SEGA allow's it's valuable franchises to be treated like this.
It may be too early to conclude such a thing, but trailers are made to blow people away. Trailers should usually make a game look better than it actually is. So yeah that's that.
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After watching the trailer now again after a week, I gotta be honest that the game does indeed look pretty bad. It's not even the graphics that bother me, but the gameplay itself. You can't get alot out of the trailer, but based on what the trailer shows it doesn't do any honor to the genesis masterpieces in any way.
What is wrong with the gameplay? Graphics are terrible but I thought the gameplay was good from what I've seen.
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Watch the trailer
[youtube:1wj6fjp4]tFvrzBQjj_I[/youtube:1wj6fjp4]
And now think about how shinobi 3.
Edit: It als doesn't really look that polished, for instance the 3d viewed horse ride and waterslide portions look stiff and not made with too much care.. kinda like the whole game. The impression isn't good
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Neither does Sonic Colours in either style or gameplay to the classic games. You still liked it though, right?
I do not think this game is going to beat Shinobi 3, but that's hardly a fair yard stick to measure it in, Shinobi 3 is to me the best action game ever made and only Sonic the Hedgehog 2 is ranked higher in my personal favourites.
As for it looking stiff, I think you may be thinking a bit too much.
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Neither does Sonic Colours in either style or gameplay. You still liked it though, right?
I do not think this game is going to beat Shinobi 3, but that's hardly a fair yardstick, Shinobi 3 is to me the best action game ever made and only Sonic 2 is ranked higher in my personal favourites.
That's a good point. I mean i'm not the biggest shinobi fan, but I really love the games too. It doesn't come close to the terrible thing they did with s4e1, but it still feels kinda like the same mentality where they just don't show much importance to the old franchises. It looks solid, i'll admit that. I think i'll probably enjoy it abit, but not more than that.
Hmm
... there will also be no yuzo koshiro, no? :(
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Except with sonic colors it was clear the game took full advantage of the hardware it was on. This on the other hand . . .
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That's a good point. I mean i'm not the biggest shinobi fan, but I really love the games too. It doesn't come close to the terrible thing they did with s4e1, but it still feels kinda like the same mentality where they just don't show much importance to the old franchises. It looks solid, i'll admit that. I think i'll probably enjoy it abit, but not more than that.
Hmm
... there will also be no yuzo koshiro, no? :(
It's a huge let down graphically unfortunately, but the general impression on the gameplay is positive, so no reason to play that down. That is all I am saying.
I am glad to see the series return though and at least Gryptonite seems to have recalled that Shinobi is not SOLELY about demons that Overworks changed it too, robbed a lot of the great elements of the series. Hopefully this has some indication of SEGA and may change SEGA's opinion on the series after Nightshade had such low sales and Shinobi (PS2) was so lucklustre to Shinobi 3: Return of the Ninja Master.
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What is up with all the people crying about graphics? No wonder the industry is where its at.
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What is up with all the people crying about graphics? No wonder the industry is where its at.
I eagerly await the day for $60 handheld games. It's the only thing that gives my life any meaning.
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What is up with all the people crying about graphics? No wonder the industry is where its at.
You just don't want games to feel phoned in. It looks cheap, that's all people are saying.
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the gameplay itself is BAD because the animations and movements feels off , i can see this clearly from those glimpse!
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So you already are judging the gameplay without playing it?
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we will see if i will change my mind , but based on what i saw i don't think so.
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That's a good point. I mean i'm not the biggest shinobi fan, but I really love the games too. It doesn't come close to the terrible thing they did with s4e1, but it still feels kinda like the same mentality where they just don't show much importance to the old franchises. It looks solid, i'll admit that. I think i'll probably enjoy it abit, but not more than that.
Hmm
... there will also be no yuzo koshiro, no? :(
It's a huge let down graphically unfortunately, but the general impression on the gameplay is positive, so no reason to play that down. That is all I am saying.
I am glad to see the series return though and at least Gryptonite seems to have recalled that Shinobi is not SOLELY about demons that Overworks changed it too, robbed a lot of the great elements of the series. Hopefully this has some indication of SEGA and may change SEGA's opinion on the series after Nightshade had such low sales and Shinobi (PS2) was so lucklustre to Shinobi 3: Return of the Ninja Master.
Yeah they probably did their research well, but the thing is that the game doesn't look like something that would sell me if shinobi never existed. It looks more like an average game. I think maybe that's what some have a problem with
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What is up with all the people crying about graphics? No wonder the industry is where its at.
I eagerly await the day for $60 handheld games. It's the only thing that gives my life any meaning.
Only $60? Pfft, small time...
http://www.ebgames.com.au/3ds-153284-Re ... ntendo-3DS (http://www.ebgames.com.au/3ds-153284-Resident-Evil-The-Mercenaries-3D-Nintendo-3DS)
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while i still hate the graphics and the art style, i admit it game looks good to play in this demo except for the horse section
[youtube:1j5styq3]qldKzCG6Iwo[/youtube:1j5styq3]
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That's it, I am sold. Great job griptonite. All it needs is the same kind of music like shinobi 3 and i'm sold.
[youtube:idub2v4b]82DPITz7DmM[/youtube:idub2v4b]
[youtube:idub2v4b]pSO3BY3cUv0[/youtube:idub2v4b]
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Hmm, looks alright. Not really blown away, but it looks like it might be fun.
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Honestly I think that the shurikens shouldn't be infinite but kind of scarse. Looking at that video I really think that would add to the experience if shurikens were more scarse
Hopefully you can change that like back in the days
Edit: You know, I never finished any of the shinobi's to be honest. They're all pretty difficult and long games without save slots. I think I might give it a run one of these days.
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Making the shurikens unlimited is really not that big of a deal I think, if anything it makes the player want to use them more instead of just the sword.
Man, it is like every time I see this game the graphics get worse, but I honestly thing the gameplay looks good. Not sure how I feel about the parry, but eh, not sure how I feel about the 3DS in general.
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Well It couldn't be worse than ROS for GBA.
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The game looks quite cool, but the graphics ARE pretty damn poor and his animations dont match the speed he moves... Both could use some serious work.
That said gameplay and level design both looks very 'shinobi' to me.
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Graphics are poor, sure, but I really like how it sort of blends each style of Shinobi together in some way. You can see inspiration from 10+ years of the series in pieces all over, very cool. A lot of Nintendo games have done this for awhile and SEGA can be pretty good with this, but I think it is accidental and their style just transcends... Outside of Sonic Team at least... I hope Sonic games continue it after Generations.
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Graphics are poor, sure, but I really like how it sort of blends each style of Shinobi together in some way. You can see inspiration from 10+ years of the series in pieces all over, very cool. A lot of Nintendo games have done this for awhile and SEGA can be pretty good with this, but I think it is accidental and their style just transcends... Outside of Sonic Team at least... I hope Sonic games continue it after Generations.
Well you hit the nail on the head but I'd say alot of the titles from Sega's E3 were throwbacks to earlier titles, SHINOBI 3DS for sure is SHINOBI 3
mixed in with SHINOBI PS2, CRUSH 3D reminds me of Flashback,Renegade Ops seem to be a mix between EA's Major Payne and Jungle Strike with Sega's Rescue Mission. Rise Of Nightmares resembles Condemened. Everyone seems to think ANARCHY REIGNS is a nod to Powerstone but it also seems to have elements of a forgotten Capcom gem Spawn :In The Demon's Hand, Binary Domain just reminds me of Assault City for Master System and of course the literal new releases of older games like Guardian Heroes and Overkill EC.
The game looks quite cool, but the graphics ARE pretty damn poor and his animations dont match the speed he moves... Both could use some serious work.
That said gameplay and level design both looks very 'shinobi' to me.
Well exactly it does look Shinobi but will it play like it?
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Gryptonite are actually big fans of the Shinobi franchise. They are the ones who approached SEGA with the game, then SEGA 'OK`d' it.
While it may seem a bit iffy, at least it is coming from a developer who appreciates the games well and understands the series. I doubt this will be another Revenge of Shinobi GBA experience.
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http://www.nowgamer.com/features/1439/shinobi-3ds-griptonite-games-interview (http://www.nowgamer.com/features/1439/shinobi-3ds-griptonite-games-interview)
Great interview!
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Gryptonite are actually big fans of the Shinobi franchise. They are the ones who approached SEGA with the game, then SEGA 'OK`d' it.
While it may seem a bit iffy, at least it is coming from a developer who appreciates the games well and understands the series. I doubt this will be another Revenge of Shinobi GBA experience.
That's a bit simpilistic. Many revamps to classic games are made with the best intentions, it doesn't mean that the game will be any good. just because they happen to be fans does not mean the game will be great by default because a variety of things could easily go wrong in development. If the game is good, great.
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Well according to the designers they used an Assassin's Creed build to pitch the game to Sega.
http://www.siliconera.com/2011/07/18/shinobi-fo-3ds-originated-from-an-assassins-creed-game/ (http://www.siliconera.com/2011/07/18/shinobi-fo-3ds-originated-from-an-assassins-creed-game/)
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Assassin's Crud is one of the worst games I have ever played, and this is based on a PSP version?
Oh boy!
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To be fair, the PSP build probably plays much more differently then the HD editions.
http://www.gonintendo.com/viewstory.php?id=163601 (http://www.gonintendo.com/viewstory.php?id=163601)
SHINOBI DELAYED TO NOV 15
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Being worse in every regard is not 'fair'.
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Another Retro Review for Shinobi (3DS) that I agree with :
http://www.retroplayers.com.br/retroreview/retroreview-shinobi-3ds/
"The stages are made with elements to kill you all the time, it requires some memorization mixed with reflection and skill. Yes, it is possible to win the game only with reflex, but it is much more likely that the repetition with patience and perseverance will get you to the end."
But I couldn't agree about "Too easy on the Normal level" thing.
I still find the game's challenging on Normal Level.