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Gaming => General Gaming Discussion => Topic started by: Chaosmaster8753 on July 14, 2011, 01:14:37 am

Title: Sonic Generations General Discussion
Post by: Chaosmaster8753 on July 14, 2011, 01:14:37 am
Lookey what we got here:

http://www.tssznews.com/2011/07/14/first-screenshots-of-sonic-generationss-chemical-plant-metal-sonic/ (http://www.tssznews.com/2011/07/14/first-screenshots-of-sonic-generationss-chemical-plant-metal-sonic/)
Title: Re: Re: Sonic Generations Demo - 23rd of June!
Post by: CrazyT on July 14, 2011, 05:02:46 am
I take back what I said yesterday about metal sonic. Looking at it again now I can say he looks great.
Title: Re: Re: Sonic Generations Demo - 23rd of June!
Post by: Barry the Nomad on July 14, 2011, 08:09:53 am
Looking VERY awesome, and fanboys and breathe easy. Sonic CD has a stage featured. News'd it!

Now bring on the high quality screens!

Oh, and any Japanese readers able to get full page scans?
Title: Re: Re: Sonic Generations Demo - 23rd of June!
Post by: Suzuki Yu on July 14, 2011, 09:09:05 am
Chemical Plant can't be more perfect!
and wow at Sonic CD level being in the game!
Title: Re: Re: Sonic Generations Demo - 23rd of June!
Post by: Happy Cat on July 14, 2011, 09:16:28 am
Looking VERY awesome, and fanboys and breathe easy. Sonic CD has a stage featured. News'd it!

Now bring on the high quality screens!

Oh, and any Japanese readers able to get full page scans?

We need STORM!
Title: Re: Re: Sonic Generations Demo - 23rd of June!
Post by: Sega Uranus on July 14, 2011, 09:39:56 am
Like I have been saying, I think Chemical Plant Zone is the level and then it leads into Stardust Speedway Zone for the race.

I am curious if both classic and modern variations will race Metal though? Honestly barely anything for Modern Sonic excites me except the thought of the race with Metal.

Also, can we only post links to the screenshots if possible? I really want to keep up with the discussion, but I do not want to see Chemical Plant Zone or the Sonic Adventure stuff until I get to actually play this game myself.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on July 14, 2011, 10:20:49 am
Like I have been saying, I think Chemical Plant Zone is the level and then it leads into Stardust Speedway Zone for the race.

I am curious if both classic and modern variations will race Metal though? Honestly barely anything for Modern Sonic excites me except the thought of the race with Metal.

Also, can we only post links to the screenshots if possible? I really want to keep up with the discussion, but I do not want to see Chemical Plant Zone or the Sonic Adventure stuff until I get to actually play this game myself.

From what I've read, Famitsu mentioned both Sonic's having a Metal Sonic fight, but I've yet to see that comment confirmed. If true, that'd be great as it means more Stardust Speedway.

I can't stop people from posting images, however perhaps we should hold off on posting the scans in the forums and only post images once SEGA releases the official ones. The Famitsu scans are cool, but are way too low in quality to do the game justice.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 14, 2011, 10:23:38 am
Looks very mixed quality. Not really impressed here.

If someone told me those Modern Sonic screenshots were from Sonic 06, I would believe them.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Chaosmaster8753 on July 14, 2011, 02:07:48 pm
I somehow figured that the bosses would take place in different levels, it wouldn't really make sense to recreate moments like the battles against Metal, Perfect Chaos, etc. in a completely different location. Although I wonder what they're going to do with Egg Dragoon...
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on July 14, 2011, 02:14:41 pm
If Silver is a rival fight, it's going to be very lame if that boring little square in Soleanna is the setting. At the very least, pick a visually interesting stage like Kingdom Valley or something.

Shadow would probably be that long stretch of road in space, which had great music! Though it is in desperate need of a Generations revamp. An endless road would be very boring. Needs some hills and platforms and stuff.

http://www.youtube.com/watch?v=ydCzCbVn4Mo
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Chaosmaster8753 on July 14, 2011, 03:35:09 pm
Quote from: Barry the Nomad
Shadow would probably be that long stretch of road in space, which had great music! Though it is in desperate need of a Generations revamp. An endless road would be very boring. Needs some hills and platforms and stuff.

http://www.youtube.com/watch?v=ydCzCbVn4Mo

I think that'll be the Shadow boss they might use, since it's probably the most notable fight between the two of them.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on July 14, 2011, 06:31:14 pm
I am honestly expecting either Radical Highway or something from Shadow's game to be for Shadow's fight, maybe both.

The only thing I can picture for a Silver fight would be classic Sonic jumping on platforms he lifts up. As for Modern... The physics just do not work when walking around slowly, unless Silver is riding something or is part of Iblis or something (rather just fight Iblis...) I cannot see him fighting modern Sonic.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Kori-Maru on July 14, 2011, 10:39:59 pm
Yes, racing against Metal Sonic again in Sonic Generations made my day. Mr. Izukia and Sonic Team seem to know what there doing now.

I hope they use the Japanese track for Stardust Speedway Zone (The Bad Future version). It'll fit due to the *get get get down* vocals in it. Loved it since Virtua Fighter.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on July 14, 2011, 10:51:13 pm
I am honestly expecting either Radical Highway or something from Shadow's game to be for Shadow's fight, maybe both.
For the Shadow fight, I would say that Green Forest, Final Rush/Final Chase or the linear road where they fought in the end of SA2 are way more likely than Radical Highway or a stage from Shadow's game.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on July 15, 2011, 09:59:19 am
For the Shadow fight, I would say that Green Forest, Final Rush/Final Chase or the linear road where they fought in the end of SA2 are way more likely than Radical Highway or a stage from Shadow's game.

I am entirely sure it will be Radical Highway so they can use assets from City Escape they already made. Plus, it is the most iconic stuff with him.

I do not know why it is so unlikely about Shadow's game being represented. It was Iizuka's game and quality is not an issue, as they are obviously going to have Sonic 06 stuff in here too.

Anyways, I am really expecting Metal Sonic's race (really better be a race...) to use this song. I am okay with how it sounds, but I know a lot of you will not like it.

http://www.youtube.com/watch?v=kb8wxZsYcno
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CosmicCastaway on July 15, 2011, 10:06:08 am
Yeah, I would love to hear Sonic Boom or this sweet little piece of music:

http://www.youtube.com/watch?v=0_SooYyd5Z0

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 15, 2011, 10:56:48 am
That Sonic Boom remix is... what is a polite word for - actually nevermind!

If he just played that for the event, then fine, but if that is in the game, then wow. Setting new lows here, and this is a post Sonic 06 fandom.

And who even made Sonic Boom? Spender Nilsen? It is Sonic's 20th, surely they can get him to come in to remake it.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on July 15, 2011, 11:02:01 am
@cosmic

Yeah I prefer the US version of stardust to the japanese as well. The US stardust speedway tracks are the only ones i prefer to the jap OST/
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Kori-Maru on July 16, 2011, 08:44:40 pm
I am entirely sure it will be Radical Highway so they can use assets from City Escape they already made. Plus, it is the most iconic stuff with him.

I do not know why it is so unlikely about Shadow's game being represented. It was Iizuka's game and quality is not an issue, as they are obviously going to have Sonic 06 stuff in here too.

Anyways, I am really expecting Metal Sonic's race (really better be a race...) to use this song. I am okay with how it sounds, but I know a lot of you will not like it.

http://www.youtube.com/watch?v=kb8wxZsYcno
Sanus, I have a funny feeling that they'll include this piece for this boss fight....... Damn.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on July 17, 2011, 04:23:16 am
It's been confimed that the Song was just for the event.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on July 20, 2011, 11:21:34 am
An ass load of new screens!

http://www.flickr.com/photos/segaamerica/sets/72157626400442837/ (http://www.flickr.com/photos/segaamerica/sets/72157626400442837/)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 20, 2011, 02:40:07 pm
So is Chemical Plant located at Fukushima now? The background is a bit iffy. It also looks awful with Modern Sonic. I am sort of disappointed.

Tails' classic model is also the wrong colour and too artificial looking (like a plastic figure). I would have preferred they included an in-game model with it, as Sonic looks a lot different in CGI compared to in-game. Though it is not like you actually use Tails in the game, so it is not very important, just another misleading advertising gimmick.

Overall the classic content is looking alright, just slightly flawed, which is a big improvement. It is too bad the game is 90% non-classic content. Even being optimistic, I cannot care for it. For Sonic's 20th anniversary they should have made a full classic game like everyone expected with Sonic 4, not some weird remix that looks like a fan game in concept.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on July 20, 2011, 02:50:03 pm
So is Chemical Plant located at Fukushima now? The background is a bit iffy. It also looks awful with Modern Sonic. I am sort of disappointed.



I think it may have been made that way to let Stardust Bad future let fit in better as a Rival Boss for Chemical Plant.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 20, 2011, 03:08:55 pm
I think it may have been made that way to let Stardust Bad future let fit in better as a Rival Boss for Chemical Plant.

That is what I am thinking too, but I would rather Chemical Plant's art design not suffer due to it.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on July 20, 2011, 04:02:48 pm
I think stardust speedway is just for the boss stage against metal sonic as well. I mean all the screens from stardust have been with Metal sonic in them so yeah

Sadly, I can't be excited for this game yet. Chemical plant zone promoted rolling more than any other zone. Rolling was chemical plants signature. If they fixed that seriously it would save the whole classic gameplay because ever since i've played the demo I feel like i might enjoy the modern sonic gameplay more
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on July 28, 2011, 11:24:24 pm
A bunch of new Chemical Plant Zone screens:
http://www.andriasang.com/e/galleries/2011/07/29/sonic_generations_ps360_screens/ (http://www.andriasang.com/e/galleries/2011/07/29/sonic_generations_ps360_screens/)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on July 29, 2011, 12:01:47 am
Awesome ezo :). Loving the screens. THis is exactly why I think sonic generations needed more t han just 3 classic sonic zones. What a shame
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CosmicCastaway on July 29, 2011, 04:14:46 am
Chemical Plant for Modern Sonic looks sooo good. :)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: TimmiT on July 29, 2011, 05:00:56 am
(http://www.andriasang.com/galleries/2011/07/29/sonic_generations_ps360_screens/2132456555_full.jpg)
FFFFFFFFFFUUUUUUUUUUUUUU...
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 29, 2011, 06:46:32 pm
I cannot say I am DIGGIN' IT.

The background is simply not as fitting as the original. Why did they have to change it? It seems all moody and industrial like Scrap Brain Zone now. It would be like setting Green Hill Zone on fire or making Marble Zone on a sunny beach.

Sonic also is way too tiny looking compared to those badniks. Just look how huge they are. And that spider badnik would not even work right now.

In theory I would like to see the whole game as classic zones, but if this is what they are going to do to them... Maybe I would rather not.

To be positive, some stuff does look precisely how it should, but this is essentially a grand example of copy/paste, so I cannot give too much credit for that. I can trace other people's work too.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on July 29, 2011, 10:12:23 pm
(http://img.photobucket.com/albums/v94/Kogen/ImJustGunnaCreep.png)

|
|
V

http://www.andriasang.com/galleries/2011/07/29/sonic_generations_ps360_screens/2132456562_full.jpg (http://www.andriasang.com/e/galleries/2011/07/29/sonic_generations_ps360_screens/2132456562/)

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on July 31, 2011, 05:54:57 pm
I was initially blown away with Chemical Plant Zone, but after a while I've realized the 3D section has extremely narrow lanes (classic unleashed crap) and I bet it would have invisible walls preventing you to move about to the other lanes.

If you could it would probably be the lame trigger switch.

I really don't like the Unleashed narrow lane design.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on July 31, 2011, 11:17:26 pm
I was initially blown away with Chemical Plant Zone, but after a while I've realized the 3D section has extremely narrow lanes (classic unleashed crap) and I bet it would have invisible walls preventing you to move about to the other lanes.

If you could it would probably be the lame trigger switch.

I really don't like the Unleashed narrow lane design.

well get ready cause there's more of that on the way.  You had better prepare for the emotional stress of seeing your favorite levels from SA1,SA2, and 06 being reduced to a one track speed marathon.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on August 01, 2011, 02:08:59 am
Yeah, the speed will be over the top and there will be unnecessary 2D sections however from what i've seen in the city escape trailer things looked alright, there was sufficent space to roam around rather than zip forward.

The Remake of 3D stages will be fine, stages like Green Hill Zone and Chemical Plant are the ones that are really suffering oddly enough the classic stages look fantastic.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 01, 2011, 02:44:12 pm
I have not looked at the screens, but compared to the art of the classic games, it seems somewhat hard to make many fully 3D sections on Chemical Plant Zone as a good amount of the level is on tubes (hopefully ones you can spin into). I am not really too sure as to what to expect as I am hearing about explosions and stuff too, but I did not want the exact same style of level anyways.

On the people complaining about the 3D variations of levels... Remember all those times where you fell off Speed Highway and got frustrated at lame hit detection? Imagine how much more fun it will be with lame hit detection, unresponsive buttons and BOOST! I am sure the Sonic & Knuckles level is also going to be tons of fun !  :'(

Probably my biggest problem with the modern styled Sonic levels is how they all use similar gimmicks, which was a major issue for Unleashed. Like, why do so many levels have balloons floating around? Just to bounce on? Why not just make a different gimmick for a level like City Escape that has no need for random balloons?

But even though I like the "Unleashed" style of gameplay a bit, I do not think it feels very Sonic-like. I like that they are reintroducing rolling into the games, but it is really strange how against it Sonic Team are to begin with.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on August 01, 2011, 03:30:54 pm
If your talking about Similar Gimmicks don't forget about the boss fights in Colors & Unleahsed, they were almost identical.

Unfortunately some of the same gimmicks are plaguing the Gun Truck in City Escape.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 01, 2011, 06:02:48 pm
SA2 being reduced to a one track speed marathon.

Well SA2 was that in the first place. Even 06, SA1 were like that plenty of times, but they were interresting use of areas even if your only going forward. City Escape in this game succeeds in that quite a bit.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 01, 2011, 07:09:20 pm
My grand theory is that they intended this to be all Unleashed gameplay, hence 2D and 3D, but then realised that they raped Sonic 4 and that there was marketing potential for classic Sonic. After that, they forced it in and delayed Sonic 4 Episode 2.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 01, 2011, 07:33:44 pm
My grand theory is that they intended this to be all Unleashed gameplay, hence 2D and 3D, but then realised that they raped Sonic 4 and that there was marketing potential for classic Sonic. After that, they forced it in and delayed Sonic 4 Episode 2.

I think that they had some Classic/Modern Split planned, but not sure how exactly, and after Sonic 4 they began to substansially build on the Classic gameplay. The way Classic Sonic behaves in this game could also be Sonic Team's own interpretation, before Sonic 4 Feedback, in some ways.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Autosaver on August 01, 2011, 09:39:17 pm
Or.. Classic Sonic was originally planned and Sonic 4 was made during development? (Instead of the other way around)

And wasn't Generations supposedly being worked on after Unleashed?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on August 02, 2011, 03:31:20 am
My grand theory is that they intended this to be all Unleashed gameplay, hence 2D and 3D, but then realised that they raped Sonic 4 and that there was marketing potential for classic Sonic. After that, they forced it in and delayed Sonic 4 Episode 2.

That's a nice theory, while hard to believe but i'll humor it.

I agree with you on 50% the Modern stages are completely based on Unleashed which is sad cause it doesn't represent the majority of modern Sonic games and the whole unnecessary Side Scrolling section existing in the modern levels is evidence for your theory as they are completely irrelevant if you have dedicated Classic stages.

That said, the classic stages are remarkably different to the Modern stages, in level design and physics so they don't seem shoe horned later in development.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 02, 2011, 05:02:14 am
The biggest reason I think it may be possible is the overlap between Classic Sonic and Sonic 4. If they were willing to go full classic, then why did they compromise on Sonic 4?

Generations and Sonic 4 also compete with themselves on the same consoles, and Sonic 4 was delayed. It seems awkward.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on August 02, 2011, 02:21:35 pm
I have not looked at the screens, but compared to the art of the classic games, it seems somewhat hard to make many fully 3D sections on Chemical Plant Zone as a good amount of the level is on tubes (hopefully ones you can spin into).

[youtube]mI0DKYdaxLs[/youtube]

Look Cory!

Looks alot like the Adventure levels, there is a lot of latitude to the classic stages if you convert them to 3D.

It is proven with Green Hill Zone SA2.

The Unleashed style is only used cause it makes the developers job easy when the entire game is running on autoplay.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 03, 2011, 07:13:41 am
http://www.gamersglobal.de/interview/die-sonic-fans-nie-wieder-enttaeuschen (http://www.gamersglobal.de/interview/die-sonic-fans-nie-wieder-enttaeuschen)

So according to this German Interview, Iizuka says the lowpoints of the Series are to blame because of Nakas departure in 2006 and him not coming back to Japan in 2008. I like how he talks he did nothing wrong with the Sonic Series...

Oh, and he also says that he will never dissapoint the Fans again, we'll see how that goes...
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: cube_b3 on August 03, 2011, 10:02:59 am
Obviously the departure of staff half way through development will hurt the project.

It is common sense, 10 members in addition to Naka left the company that is a big number.

The most amazing thing about Naka is he will never defend himself, he simply doesn't comment. We've heard STI members bitch about him all the time, now we are hearing Iizuka taking him down for Sonic 06 even though Naka isn't credited for the game but crap after his departure such as NiGHTS, Black Knight, Unleashed had nothing to do with Naka.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 03, 2011, 10:54:25 am
Obviously the departure of staff half way through development will hurt the project.

It is common sense, 10 members in addition to Naka left the company that is a big number.

The most amazing thing about Naka is he will never defend himself, he simply doesn't comment. We've heard STI members bitch about him all the time, now we are hearing Iizuka taking him down for Sonic 06 even though Naka isn't credited for the game but crap after his departure such as NiGHTS, Black Knight, Unleashed had nothing to do with Naka.

06 was started on Naka watch, so was PSU and right  at the start there was issues with what would be the lead Paltofrm and getting a Multi platform engine to work on all format (the lead PC teh was ace sadly enough)  , It's also  not like bad Sonic games or spin off's weren't released under Naka (Shadow for 1). The SEGA board  also needs to take the blame for the mess that was Sonic 06, like  getting in Masahiro Kumono to handle the project and being totally out of his depth is terms of handling a massive Team and massive budget (not taking him off the game, when it was clear it was too much)  and for the silly and needless 15th anniversary tie in (which meant the game had to ship no matter what) and just added the development chaos

Its a shame because Sonic 06 could have been a great Sonic game , much like Sonic X - Both games hurt by horrendous top level management decisions


 Also I'll completely disagree with you over Nights JITD (its a nice game, but again one that hand development issues) and Sonic Unleashed ( I think it's brilliant) even Black Knight is a good game (technically ace) it's just really not a Sonic game at hear .   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 03, 2011, 11:10:13 am
I always found the concept of a 15th anniversary celebration (in terms of franchises) to be pretty stupid. I mean, 10 and 20, I understand. But 15 doesn't really seem like a milestone. Is every 5 years supposed to be a big deal? until you hit 20, celebrating the 5th or 15th is stupid. At least a 25th is a quarter of a century.

Yeah, SEGA should have ignored the 15th anniversary, given the game a different title (Sonic Next? Sonic Wildfire?) and pushed it to 2007. At least then it would have had more development time, it wouldn't have had the "anniversary" expectations and wouldn't sully the name of the original game. Basically it would have been less shit and perhaps even (gasp!) decent? Sort of like the difference between a punch to the stomach and a kick in the nuts. I'd prefer a punch in the stomach.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 03, 2011, 11:36:47 am
'Die Sonic-fans' is a very agreeable title!

And as usual, Iizuka is lying and being an arse to everyone. It is not Naka's fault that Sonic is a horrible franchise now. Naka never designed Sonic Adventure 2 (theme more-so than quality), Sonic Heroes, and Shadow the Hedgehog - Iizuka did. Sonic 06 was flawed in concept, so even with Naka it would have been a failure ultimately.

I will even say that I played Sonic 06 more than I played Sonic Colours - their most recent console release. While Sonic Colours is technically better in every regard (ignoring Wii limitations), it is also one of the most boring Sonic games I have ever played. At least Sonic 06 had ideas that could have been fun, but instead were weighted down by glitches, a horrible setting/story, and non-Sonic stories (Shadow's vechicles, Silver's mind powers... neither of these are Sonic series gameplay).

As for never being disappointed... that is a good joke. Even the people who like Sonic Generations are certain the 3DS one will be horrible.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Autosaver on August 03, 2011, 12:36:00 pm
Quote
Its a shame because Sonic 06 could have been a great Sonic game , much like Sonic X - Both games hurt by horrendous top level management decisions
..Sonic X was a game?
Quote
As for never being disappointed... that is a good joke. Even the people who like Sonic Generations are certain the 3DS one will be horrible.
Ugh.. horrible? A lot of people praised the Modern Sonic sections and the biggest issue I saw with people was with Classic upgraded Sonic 4 Sonic. And again, Sega has said a lot of the issues would be ironed out by release since it was an early build. What have we seen so far? Green Hill? I'm betting there is a newer build somewhere.

Oh, and at least the 3DS version won't be city city city city city.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Skateboard on August 03, 2011, 01:22:12 pm
I would be careful with a hasty understanding of what is said here. Especially since the interviewer and Mr. Iizuka / Mr. Naka aren’t native speakers.

Here is a quick! translation of two segments:

Magazine: Mr Iizuka, you accompanied Sonic during his high points with Sonic 3 or Sonic Adventure as well as during his low points since 2005. Still, you managed to carry him through this hard time and make him popular again. How did you realize that Sonic was taking a wrong direction and how did you correct it?

Iizuka: “To be able to talk about the “low points”, as you name it, we have to look somewhat at the internals. At around 2005/2006 Mr. Naka left SEGA. At that time I was in the USA and didn’t return to Japan until 2008 to look thoroughly at the projects by myself. That’s why there was some kind of gap between the time Mr. Naka left SEGA and my return to Japan.
In hindsight one could say that the producers by this time weren’t sure which direction Sonic should take. The feedback* of the fans back then was the most negative to date. The feedback gathered that Sonic evolves into a wrong direction.

When I returned to Japan I received the entire power of decision for the Sonic games and the brand itself. My answers to the feedback were the games of 2010. We had Sonic 4, Sonic Colours and we will have Sonic Generations in the near future. All those titles are the consequence of the new structure where I have the full power to decide. We promise to never disappoint our fans again!

[…]

Iizuka: We have currently no plan to develop Nights for the 3DS, but should our fans really want it, then we will (probably / indeed!) make it.

*I used the term feedback, because it fits best.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 03, 2011, 01:41:52 pm
I will even say that I played Sonic 06 more than I played Sonic Colours - their most recent console release. While Sonic Colours is technically better in every regard (ignoring Wii limitations), it is also one of the most boring Sonic games I have ever played. At least Sonic 06 had ideas that could have been fun

What is it that makes Colors boring?  Is it because there is little to no violence and it doesn't have a weeaboo plot?  Just accept that it's the best sonic game we've gotten for the past ten years(including SA2, yes) and move on.  I honestly doubt Generations will top it too(but hope it does!), seeing as how the modern segments are copy/pasted from Unleashed.  Do you find mario games boring?  If so, then I guess that answers the question more or less.   

And 06 had ideas that could have been fun?  If you don't mind me asking, what ideas are these?

Off topic but welcome back Kogen, we miss you at GHZ.   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Chaosmaster8753 on August 03, 2011, 01:54:35 pm
I think a pretty obvious thing to say is that the "low points" could be attributed to being around the aftermath of Dreamcast's discontinuation. From what I understand, Heroes was designed the way it was to appeal to a larger crowd then the crowd that would want a Sonic Adventure 3, playing the PS2 version kind of shows how inexperienced they were at multi-platform games.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 03, 2011, 02:43:46 pm
When I returned to Japan I received the entire power of decision for the Sonic games and the brand itself. My answers to the feedback were the games of 2010. We had Sonic 4, Sonic Colours and we will have Sonic Generations in the near future. All those titles are the consequence of the new structure where I have the full power to decide. We promise to never disappoint our fans again!
Thanks for the translation! It makes it clear that Iizuka is the core problem and needs to be removed before Sonic games can ever be good. I guess he either gets fired, or we wait 20 years until he retires or chokes on something.

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Iizuka: We have currently no plan to develop Nights for the 3DS, but should our fans really want it, then we will (probably / indeed!) make it.

... uh oh!

..Sonic X was a game?

Ugh.. horrible? A lot of people praised the Modern Sonic sections and the biggest issue I saw with people was with Classic upgraded Sonic 4 Sonic. And again, Sega has said a lot of the issues would be ironed out by release since it was an early build. What have we seen so far? Green Hill? I'm betting there is a newer build somewhere.

Oh, and at least the 3DS version won't be city city city city city.
He means Sonic Xtreme.

As for Modern Sonic on 3DS: I have not seen the praise. Negative comments are the clear majority, maybe you looked at Sonic Stadium or some similar place. And yes, these are from the same people who say the console version looks amazing.

What is it that makes Colors boring?  Is it because there is little to no violence and it doesn't have a weeaboo plot?  Just accept that it's the best sonic game we've gotten for the past ten years(including SA2, yes) and move on.  I honestly doubt Generations will top it too(but hope it does!), seeing as how the modern segments are copy/pasted from Unleashed.  Do you find mario games boring?  If so, then I guess that answers the question more or less.   

And 06 had ideas that could have been fun?  If you don't mind me asking, what ideas are these?
I am not entirely sure what makes it boring, I just simply never had fun with it. It does not feel at all like a Sonic game, although I do enjoy platformers in general, so I guess it is just not a fun game in concept? Additionally I had some control issues, such as awkward button layout, Sonic being very tiny and too fast (I cannot see or control it too well), and the jumping is strange (floats sort of, 'swims' under water, have to hold the button). I also do not like the Unleashed Sonic very much, so I get annoyed whenever I cannot roll down hills or have to stop to crawl under things.

As for the plot, it certainly needed more obese men with excess facial hair. Robotnik never had nearly enough screen time. It also lacked bestiality, which is disappointing. I really wanted to see Madonna have her way with Sonic.

And in the last 10 years this is the best game? Hmm... nope! I enjoyed Sonic Pocket Adventure and Sonic Advance far more than this. Even Sonic Advance 2 was fun sometimes, though the gameplay aged bad. Some of the spinoffs are better than Sonic Colours too, but I guess those can be ignored due to not being platformers. The only thing I can praise about Colours is that it is not a mess or filled with awkward Archie-like content - other than that I equally have about as much interest in it as I do with Sonic Heroes. I also do not think the Mad World writers are good and I am sure they will have something bad for Sonic Generations (seems like Colour a Dinosaur's plot so far).

As for Mario, sure, I enjoy that! Well at least Galaxy 2, New Super Mario Bros games are OK but not very creative.

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Off topic but welcome back Kogen, we miss you at GHZ.   
Make an online petition.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 03, 2011, 03:02:15 pm
Iizuka just seems kinda ignorant to me. He basicilly saying that the Riders, Storybook games and Unleashed are the absolute worst Sonic games and it should all be blamed on those games, and that the game that he made in the US( Heroes, Shadow, NiGHTS 2) are a-Ok( or even good in his Mind). Especially how he talks that people would happily take another NiGHTS game after the Sequel that he made.



Its a shame because Sonic 06 could have been a great Sonic game , much like Sonic X - Both games hurt by horrendous top level management decisions



Except one was prevented to be realesed. Would have been a good thing for 06, it would create another sort of 32/64 Bit Era of Sonic were just bunch of oddball Sonic games were relased before the next Main Sonic game.
Shadow the Hedgehog, Secret Rings, Sonic Riders and Sonic Unleashed being the comeback title like Sonic Adventure. Black Knight could be the inbetween spin-off like Shuffle, and Colors be Sonic Adventure 2.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CosmicCastaway on August 03, 2011, 08:15:47 pm
Hopefully we'll see a trailer for Chemical Plant soon, I'm anxious to see what it'll look like in motion.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 03, 2011, 09:55:27 pm

And in the last 10 years this is the best game? Hmm... nope! I enjoyed Sonic Pocket Adventure and Sonic Advance far more than this. Even Sonic Advance 2 was fun sometimes, though the gameplay aged bad. Some of the spinoffs are better than Sonic Colours too, but I guess those can be ignored due to not being platformers. The only thing I can praise about Colours is that it is not a mess or filled with awkward Archie-like content - other than that I equally have about as much interest in it as I do with Sonic Heroes. I also do not think the Mad World writers are good and I am sure they will have something bad for Sonic Generations (seems like Colour a Dinosaur's plot so far).
I always forget the portable games(and truly, the ones you listed are probably better games than colors) but I meant to in reference to the franchise's main console offerings.  I don't know what is is that doesn't catch your interest about Colors but I think most people would definitely crown it a much higher quality game than Heroes.  And by spin offs, what game(s) are you referring to.  Surely you don't think Riders, Secret Rings, or Black knight are better games.  That would be laughable.  Sonic and Sega all stars Racing, MAYBE.  But that was a racing game and probably shouldn't count as you mentioned.   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 04, 2011, 05:18:55 am
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And as usual, Iizuka is lying and being an arse to everyone. It is not Naka's fault that Sonic is a horrible franchise now. Naka never designed Sonic Adventure 2 (theme more-so than quality), Sonic Heroes, and Shadow the Hedgehog - Iizuka did. Sonic 06 was flawed in concept, so even with Naka it would have been a failure ultimately.

What is this ?  No Naka didn't design  (not that he ever did) or even program any of the Sonic titles (pre 32bit) his just produced them, exactly his role on the Sonic Adv 1 and II.

Sonic Adv and Adv II are top quality games and both designed by Iizuka-san

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It makes it clear that Iizuka is the core problem and needs to be removed before Sonic games can ever be good. I guess he either gets fired

Look past the ridiculous  end part of your post . I'll just put to you as well as being the lead designer on Saturn NiGHTS , Iizuka-san is also behind or worked on some of the best Sonic games  be that Sonic III, Sonic R, Sonic Adv (for me the best and most true Sonic game ever made) Sonic Jam, Sonic Adv II.

The big trouble that most people in the Sonic team have faced (bar some of their own silly moves) is that every Sonic game was usually made with a 2 year window and no matter what would have to make it out every fall , when the series has been in a need for a reboot for years and as the likes of Big Reboots like RE 4, Tomb Raider, hell even Ghost Recon show some reboots take time and need to be pushed back for quality reasons something that was beyond the SEGA Top brass for far too long



Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 04, 2011, 08:02:03 am
I always forget the portable games(and truly, the ones you listed are probably better games than colors) but I meant to in reference to the franchise's main console offerings.  I don't know what is is that doesn't catch your interest about Colors but I think most people would definitely crown it a much higher quality game than Heroes.  And by spin offs, what game(s) are you referring to.  Surely you don't think Riders, Secret Rings, or Black knight are better games.  That would be laughable.  Sonic and Sega all stars Racing, MAYBE.  But that was a racing game and probably shouldn't count as you mentioned.   

I put more time into Battle and Chronicles than I did Colours, although I doubt I would play them now. Both of these games I beat twice at least. And SEGA Racing as you mentioned is better. I also think I played Rush Adventure more.

I just cannot praise Colours. I beat it once, it felt like work half the time, then I put it on my shelf. That is not what I consider a good purchase. It was not too hard or frustrating, it was simply boring. During cutscenes I ended up doing other things due to how disinterested I was. They made Sonic and Tails so utterly boring, and I never thought the kiddy Robotnik robots were funny either.

What is this ?  No Naka didn't design  (not that he ever did) or even program any of the Sonic titles (pre 32bit) his just produced them, exactly his role on the Sonic Adv 1 and II.

Sonic Adv and Adv II are top quality games and both designed by Iizuka-san

Look past the ridiculous  end part of your post . I'll just put to you as well as being the lead designer on Saturn NiGHTS , Iizuka-san is also behind or worked on some of the best Sonic games  be that Sonic III, Sonic R, Sonic Adv (for me the best and most true Sonic game ever made) Sonic Jam, Sonic Adv II.

The big trouble that most people in the Sonic team have faced (bar some of their own silly moves) is that every Sonic game was usually made with a 2 year window and no matter what would have to make it out every fall , when the series has been in a need for a reboot for years and as the likes of Big Reboots like RE 4, Tomb Raider, hell even Ghost Recon show some reboots take time and need to be pushed back for quality reasons something that was beyond the SEGA Top brass for far too long

I do not think Iizuka's work is well. He only did good on Nights and Adventure because he had babysitters at Sonic Team. Once he was given a chance to do whatever he wanted, he made embarrassing trash. Sonic Team also gets 2 - 3 years to make games, which is enough time for others. Yakuza and Platinum Games games manage to do it in short periods with high reviewed games, so why not Sonic Team? Games like Sonic 4 also had barely any content and were made in a longer period than any Sonic Genesis game.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 04, 2011, 08:25:11 am
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He only did good on Nights and Adventure because he had babysitters at Sonic Team.

He was in complete control of Sonic Adv and the lead designer of NiGHTS

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Sonic Team also gets 2 - 3 years to make games, which is enough time for others. Yakuza and Platinum Games games manage to do it in short periods with high reviewed games, so why not Sonic Team?

Is there any point in having a debate with you ?.  Sonic Team got 2 years and for most games that is fine, That is not fine for games which have developed issues or are in need of a serious reboot. In those conditions a soft release schedule is called for

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Games like Sonic 4 also had barely any content and were made in a longer period than any Sonic Genesis game.

The whole point of Sonic IV was to give uses a 16 bit title in feel, look and gameplay and for the most part, that's exactly what they got

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 04, 2011, 09:12:27 am
Is there any point in having a debate with you ?

No when you consider how illiterate you are. Sonic 'IV' is also not even close to Genesis quality/style.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 04, 2011, 09:46:51 am
No when you consider how illiterate you are. Sonic 'IV' is also not even close to Genesis quality/style.

Nope,  I thought as much :(.


To make out Sonic IV isn't Mega Drive quality is just not looking at the game  It looked better than any 16 bit Sonic title, the style and layout of the game is almost too much 16 Bit , and that's the trouble ... Sonic Team didn't push the scope out as far as they should have and played it too safe in terms of looks
 Gameplay is another matter, but to me all the Sonic games bar Sonic and Sonic CD were vastly overrated & Sonic III , Sonic Knuckles didn't play or feel like Sonic games at all  Went down the route of multi characters and trying to be Mario in terms of depth and design
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 04, 2011, 09:59:28 am
No when you consider how illiterate you are.
I let you post again on the condition you wouldn't break the rules, personal attack already.
Keep it up and I'll ban you and I really don't want to have to do that.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 04, 2011, 12:23:56 pm
I let you post again on the condition you wouldn't break the rules, personal attack already.
Keep it up and I'll ban you and I really don't want to have to do that.

Because him implying I am an idiot due to a disagreement is not an insult itself?

I really do not care what you do with awkward favouritism. It is not as if my observation was wrong, just an unfortunate truth.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 04, 2011, 12:36:16 pm
He asked if it was worth arguing with you... It wasn't a personal attack, calling someone illiterate is.

Illiterate is used to discribe someone who is unable to read and write or has little or no formal education. I don't see any truth in it at all, I can understand him perfectly.

You are in the wrong. Again, don't play up.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 04, 2011, 01:01:00 pm
He asked if it was worth arguing with you... It wasn't a personal attack, calling someone illiterate is.

Illiterate is used to discribe someone who is unable to read and write or has little or no formal education. I don't see any truth in it at all, I can understand him perfectly.

You are in the wrong. Again, don't play up.
No, he wrote it as an insult, implying my views were too stupid to even consider. It was written for the sole purpose of insulting me. And I do not care if he does it, you are just being weird about it.

As for being illiterate, you just defined it. It can mean 'someone who cannot write'. His posts were written in a very poor manner to the point where I could not even understand significant portions of them. I merely pointed this out to him due to his insulting question, essentially sending it back at him. You just chose to ignore the core issue and blame it on me, which as I already posted is due to favouritism.

So no, I am not wrong, you just want me to be wrong and predefine it for yourself. I also never asked you to let me do anything.

So do whatever it is you are doing. I will stop making these off-topic replies now.

Nope,  I thought as much :(.
Yet you are doing it!


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To make out Sonic IV isn't Mega Drive quality is just not looking at the game  It looked better than any 16 bit Sonic title, the style and layout of the game is almost too much 16 Bit , and that's the trouble ... Sonic Team didn't push the scope out as far as they should have and played it too safe in terms of looks
 Gameplay is another matter, but to me all the Sonic games bar Sonic and Sonic CD were vastly overrated & Sonic III , Sonic Knuckles didn't play or feel like Sonic games at all  Went down the route of multi characters and trying to be Mario in terms of depth and design
If it looked better than any Mega Drive title, then it is not Mega Drive quality. The style is also a mixture of classic and modern Sonic, so it is improper. Most people would have been happy with a game that mimicked Genesis/32X-type graphics. The game is a sequel, after all, not a new entry, it exists to appeal to the people who are fans of the original games.

And Sonic and Knuckles never played like a Sonic game? The only difference was the spindash from Sonic 2, along with Sonic's new attack and associated shield moves. Otherwise it literally played the same and runs off of the same gameplay engine as the previous three games. If you do not like the larger exploration-based level design, I can understand, but I do not see how this is 'Mario'. Mario games focus on short levels based around puzzles. Tails and Knuckles also barely played any different than Sonic, just being weaker with attacks and being more exploration orientated.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on August 04, 2011, 04:07:06 pm
Sonic Team didn't push the scope out as far as they should have and played it too safe in terms of looks
Sonic 4 Ep1 was mostly made by Dimps though.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 05, 2011, 02:54:34 am
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No, he wrote it as an insult

What ?. I wrote it as a fairly simple question. A question to person that thinks a senior lead designer or Director of a game is somehow babysat and worse still it's better for the person in question to die , Looking over how Platinum games have let to make a sequel or have a game series that been running for 15 years plus (where issues of reboots come about)

I think its fair question, That when such views are aired, is there any point in having a debate ?



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Sonic 4 Ep1 was mostly made by Dimps though.

Programmed by DIMPS, the game and level design -For better or worse is all Sonic Team, just like how Capcom developed SF IV, but the game was programmed by DIMPS

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If it looked better than any Mega Drive title, then it is not Mega Drive quality

Funny I thought it was only I that was illiterate. Now where did I say better than 'any Mega Drive title' ? 

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And Sonic and Knuckles never played like a Sonic game

Yes the classic momentum based gameplay seen in Sonic, Sonic II, Sonic CD was dropped for  Sonic 3 and S& K. Where it became a game  much more focused on exploration based gameplay.



Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 05, 2011, 07:21:23 am
What ?. I wrote it as a fairly simple question. A question to person that thinks a senior lead designer or Director of a game is somehow babysat and worse still it's better for the person in question to die , Looking over how Platinum games have let to make a sequel or have a game series that been running for 15 years plus (where issues of reboots come about)
Try going to a university, listen to a lecture, then tell your professor as soon as he is done: 'Is it even worth listening to you talk?' Time how long you are left in the room.

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Now where did I say better than 'any Mega Drive title' ?
 
You specifically stated that the game was better looking than any Mega Drive title. Here:

'To make out Sonic IV isn't Mega Drive quality is just not looking at the game  It looked better than any 16 bit Sonic title, the style and layout of the game is almost too much 16 Bit , and that's the trouble ...'

I am not certain what you meant by gameplay. You seem like you do not even like most Sonic games anyway.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 05, 2011, 08:18:25 am
If the lecturer knows less about the subject than his pupil why stay in the class?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on August 05, 2011, 09:29:32 am
Programmed by DIMPS, the game and level design -For better or worse is all Sonic Team, just like how Capcom developed SF IV, but the game was programmed by DIMPS
According to the credits, there were more artists from Dimps than Sonic Team, and all designers were from Dimps.

http://www.youtube.com/watch?v=zrDDiQtZk9c#ws (http://www.youtube.com/watch?v=zrDDiQtZk9c#ws)
Sonic Team: 00:20 - 00:55
Dimps: 00:55 - 01:30
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 05, 2011, 09:33:09 am
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You specifically stated that the game was better looking than any Mega Drive title.

May I say that if you're going to get all high and mighty on reading, then at least practice what you preach ? .

I clearly said... better than any 'Sonic' Mega Drive title, not better than any 'Mega Drive' title.

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You seem like you do not even like most Sonic games anyway.

I like Sonic games ( I owe more or less every non hand held version's of Sonic games ever made ), but thought most Sonic 16 bit titles to be vastly overrated in comparison to the Mickey Mouse series of games and Quackshot  never mind the godly Revenge of Shinobi (which is the equal to Mario IV perfection in almost area imo). I also thought both Quackshot and more so World of Illusion (which still looks stunning) , displayed better GFX than any of  the latter 16 bit Sonic games too.

To me the classic left to right momentum based gameplay of Sonic (still the best in the 16 bit series imo) Sonic II, Sonic CD was dropped with Sonic III and S&K , but brought back in Sonic Adv and Sonic Adv II; I 'll just be happy if the new Sonic games just built on the Sonic levels in Sonic Adv 1 and II , which for 'me 'happen to be the best and most true Sonic levels found  in any Sonic game

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 05, 2011, 09:42:55 am
According to the credits, there were more artists from Dimps than Sonic Team, and all designers were drom Dimps.

http://www.youtube.com/watch?v=zrDDiQtZk9c#ws (http://www.youtube.com/watch?v=zrDDiQtZk9c#ws)
Sonic Team: 00:20 - 00:55
Dimps: 00:55 - 01:30

The Games Art, Level and Character design is all Sonic Team ... Just like it was for Sonic R and almost every Sonic game (bar Sonic 3D) . Dimps just did the coding duties, very much like they did for Street Fighter IV,like how Nextech did the coding duties in Code Veronica for Capcom (but the game, story and levels are 100% Capcom) or Alfa system doing the coding duties for Sonic Team for PSO portable - Where again the level, character and world design is all  100% SEGA/Sonic Team
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 05, 2011, 10:02:44 am
May I say that if you're going to get all high and mighty on reading, then at least practice what you preach ? .

I clearly said... better than any 'Sonic' Mega Drive title, not better than any 'Mega Drive' title.
I was referring to Sonic Mega Drive games. I thought that was implied considering we were only discussing Sonic games.

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I like Sonic games ( I owe more or less every non hand held version's of Sonic games ever made ), but thought most Sonic 16 bit titles to be vastly overrated in comparison to the Mickey Mouse series of games and Quackshot  never mind the godly Revenge of Shinobi (which is the equal to Mario IV perfection in almost area imo). I also thought both Quackshot and more so World of Illusion (which still looks stunning) , displayed better GFX than any of  the latter 16 bit Sonic games too.

To me the classic left to right momentum based gameplay of Sonic (still the best in the 16 bit series imo) Sonic II, Sonic CD was dropped with Sonic III and S&K , but brought back in Sonic Adv and Sonic Adv II; I 'll just be happy if the new Sonic games just built on the Sonic levels in Sonic Adv 1 and II , which for 'me 'happen to be the best and most true Sonic levels found  in any Sonic game
So you mean you prefer linear level design like Green Hill Zone in Sonic 1, for example? But levels like Marble and Labyrinth Zone are more similar to Sonic 3 and Knuckles. The series always had large, non-linear levels that were not fast-paced.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on August 05, 2011, 10:28:59 am
The Games Art, Level and Character design is all Sonic Team ... Just like it was for Sonic R and almost every Sonic game (bar Sonic 3D) . Dimps just did the coding duties, very much like they did for Street Fighter IV,like how Nextech did the coding duties in Code Veronica for Capcom (but the game, story and levels are 100% Capcom) or Alfa system doing the coding duties for Sonic Team for PSO portable - Where again the level, character and world design is all  100% SEGA/Sonic Team
And...do you have any proof that the game art, character and level design was 100% Sonic Team? The credits seem to disagree with you, since the designers and most of the artists appear in the Dimps section.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 05, 2011, 10:57:59 am
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I was referring to Sonic Mega Drive games.

You tried to make out I said better than any MD title , which isn't what I said at all.

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So you mean you prefer linear level design like Green Hill Zone in Sonic 1,

Yes I though that showed off Sonic and the game engine at it's best, and what really helped separate Sonic for nearly every MD or Snes Platform game out there.

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And...do you have any proof that the game art, character and level design was 100% Sonic Team?

Well created by Sonic Team is a bit of give away  and like with Mario game (2d game) The art levels will be designed by NCL or SEGA . I'm sure Sonic 3D (Mega Drive) is the only game where Sonic Team cave freedom to the 3rd party developer (to make the game they wanted to make) . It's why quite rightly Sonic Team get the hate for when they screw up, like  with Sonic games like with Rivals or for some Sonic IV rather than blame the 3rd party developer in question


Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on August 05, 2011, 01:27:47 pm
Well created by Sonic Team is a bit of give away  and like with Mario game (2d game) The art levels will be designed by NCL or SEGA . I'm sure Sonic 3D (Mega Drive) is the only game where Sonic Team cave freedom to the 3rd party developer (to make the game they wanted to make) . It's why quite rightly Sonic Team get the hate for when they screw up, like  with Sonic games like with Rivals or for some Sonic IV rather than blame the 3rd party developer in question
Except that in the credits, you know, the part of the game where the people who worked in the game are listed, there are no designers listed in the Sonic Team section, they're all in the Dimps section, plus, while there's only 3 artists from Sonic Team, there's 10 artists listed from Dimps.
That doesn't sound like 100% Sonic Team to me.

Also...you like Sonic 1 because of fast paced linear stages? What? I wonder if you ever played stages like this, because this doesn't seem linear or fast paced at all:

http://www.youtube.com/watch?v=XsTdduWQzA0#ws (http://www.youtube.com/watch?v=XsTdduWQzA0#ws)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 06, 2011, 09:40:31 am
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Also...you like Sonic 1 because of fast paced linear stages? What? I wonder if you ever played stages like this, because this doesn't seem linear or fast paced at all:

For the recoded I think most of the 16 bit Sonic titles are vastly overrated, but in Sonic 1 and II there are more sections where where the momentum based based game play shines through and the 1st couple of levels in Sonic 1 and Sonic II show that off brilliantly . There's section in Mario IV where scrolling speeds up and the player as no control over the scrolling, there's sections in Zelda MM where you can roll into a ball and speed boast just like Sonic, but I'm not about to call them Sonic games.

In almost every Platform game made, they'll be a section in there somewhere, when the standard gameplay takes a marked terms for a level or two, you can fly a plane in Sonic Adv, but I'm not about to make out its a traditional shooter

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, there are no designers listed in the Sonic Team section, they're all in the Dimps section, plus, while there's only 3 artists from Sonic Team, there's 10 artists listed from Dimps

It's created by the Sonic Team and for better or worse you can slag them off or praise them for Sonic IV ECT they were protyping the game way back in 2008 . They'll always be more artist in Dimps credits,  as they will be tasked with modelling the designing into the computer and making the models. 
In fact SEGA America should get more credit than what they do, They've be the one more than most, trying to kick sense into the Sonic Team and for them to make more traditional Sonic games with less gimmicks

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ezodagrom on August 06, 2011, 05:41:11 pm
Chemical Plant and City Escape gameplay video:
http://www.gameswelt.tv/21936/sonic-generations/gameplay-montage.html (http://www.gameswelt.tv/21936/sonic-generations/gameplay-montage.html)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 06, 2011, 06:34:49 pm
People are getting excited by a stage where it’s gameplay might probably be better in the original. I am mainly talkin about the classic bit. I still see scripts, I still see bad rolling physics. How is chemical plant even chemical plant without working ball physics?
 Anyway, this game looks average to me. I am sadly not a graphics whore so I can't be sold on this.

I don't like the music either. I knew that crush 40's cooperation would result in generic music again. Where is Tomoya Ohtani? Sonic colors probably had t he best sonic music ever.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 06, 2011, 08:59:15 pm
Crazy Tails don't pretend for one moment you didn't love Sonic Adventure when it came out, you did. Everyone here did... It probably helped cement your love for the Sonic series.

Guess what? It was a hell of a lot more broken, more ful of bad physics, scripted scenes, shitty characters and so much more then Sonic Generations will ever have.

No, it clearly wont be on par with Sonic 2 and people are probably going to find a thousand ways to break the game and blow up any little problem into some game breaking issue.

But just get over it already... The game looks fun, it looks beautiful. When you were a kid you would have love the Sonic games just as much had the physics not been 'perfect' kids don't care about that. Don't be a whiner, accept that it can still be a good game if it has a couple of hickups. It isn't as if the classics don't have their fair share.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Suzuki Yu on August 06, 2011, 09:09:22 pm
Chemical Planet looks Beautiful! it feels just like it should.
and i like what they did with the classic music .... superb <3
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 06, 2011, 09:15:49 pm
News'd it! Gave ezodagrom credit  :-*

I have nothing but <3 for this game now.

Underwater segments (in BOTH classic and modern)! Dem pipes!
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 06, 2011, 09:30:25 pm
Crazy Tails don't pretend for one moment you didn't love Sonic Adventure when it came out, you did. Everyone here did... It probably helped cement your love for the Sonic series.

Guess what? It was a hell of a lot more broken, more ful of bad physics, scripted scenes, shitty characters and so much more then Sonic Generations will ever have.

No, it clearly wont be on par with Sonic 2 and people are probably going to find a thousand ways to break the game and blow up any little problem into some game breaking issue.

But just get over it already... The game looks fun, it looks beautiful. When you were a kid you would have love the Sonic games just as much had the physics not been 'perfect' kids don't care about that. Don't be a whiner, accept that it can still be a good game if it has a couple of hickups. It isn't as if the classics don't have their fair share.
Yeah I stilll love sonic adventure 1 for reasons I don't like unleashed's gameplay. I just don't like the classic  gameplay. Even though i'm not too fond of modern, I think modern gameplay overal looks way better than classics. That shouldn't be the case man. RAAEEGGG
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 06, 2011, 09:35:47 pm
Then you sound like you aren't really a fan of Sonic games at all... Sonic Adventure played absolutely nothing like a Sonic game... Even Sonics sections...

Classic Sonic here plays pretty much 90% like classic Sonic always did whilst Sonic Adventure plays about 0% like it... Bar the fact that for about 20% of the game you're lucky enough to actually play as Sonic...
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Shigs on August 07, 2011, 03:57:56 am
Quote
Iizuka: “To be able to talk about the “low points”, as you name it, we have to look somewhat at the internals. At around 2005/2006 Mr. Naka left SEGA. At that time I was in the USA and didn’t return to Japan until 2008 to look thoroughly at the projects by myself. That’s why there was some kind of gap between the time Mr. Naka left SEGA and my return to Japan.
In hindsight one could say that the producers by this time weren’t sure which direction Sonic should take. The feedback* of the fans back then was the most negative to date. The feedback gathered that Sonic evolves into a wrong direction.

When I returned to Japan I received the entire power of decision for the Sonic games and the brand itself. My answers to the feedback were the games of 2010. We had Sonic 4, Sonic Colours and we will have Sonic Generations in the near future. All those titles are the consequence of the new structure where I have the full power to decide. We promise to never disappoint our fans again!

This explains a LOT. Neither Iizuka or Naka weren't really around Sega of Japan much during the time Sonic '06 and other poor Sonic games were around so there wasn't much direction at Sonic Team. According to him, his main input (from 2005-present) has been on Sonic Colors and Sonic 4 and both of those have been reviewed pretty well. (Even if a bunch of nitpicky fans hated Sonic 4.)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 07, 2011, 08:17:16 am
^ I stand by the fact that Iizuka is awesome... Sonic 4 might not have been the Sonic game that everyone wanted but it was a million times closer than Sonic 06 and Unleashed could have ever been. The Classic levels of Sonic Generations are a million times closer again. So surely the next game will be perfect!

As for Sonic Colours; easily the best 3D Sonic game since Adventure 1 and 2 and in my opinion the best 3D Sonic game EVER.

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 07, 2011, 11:35:03 am
Crazy Tails don't pretend for one moment you didn't love Sonic Adventure when it came out, you did. Everyone here did... It probably helped cement your love for the Sonic series.

Guess what? It was a hell of a lot more broken, more ful of bad physics, scripted scenes, shitty characters and so much more then Sonic Generations will ever have.

No, it clearly wont be on par with Sonic 2 and people are probably going to find a thousand ways to break the game and blow up any little problem into some game breaking issue.

But just get over it already... The game looks fun, it looks beautiful. When you were a kid you would have love the Sonic games just as much had the physics not been 'perfect' kids don't care about that. Don't be a whiner, accept that it can still be a good game if it has a couple of hickups. It isn't as if the classics don't have their fair share.

He was just saying he does not like some points and you come in an freak out at him.

Seriously, shut up and deal with opinions that are not your own. Not everyone needs to like the exact things you do. Why is it such a big deal to you that he is slightly upset with the direction of the game? He is being extremely fair and not making awkward bold statements like some people I see here.

I can agree that both sides of the fanbase are freaking out a bit too much, but the opposite sides of the extremest fans will not even try to see to their comments, come on.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CosmicCastaway on August 07, 2011, 01:15:08 pm
What I've heard of the soundtrack thus far has been superb. With maybe the exception of Modern Sonic's City Escape all of the tunes have been great in my opinion.

I also think it's really cool how there is so much atmosphere with the sound design in this game. It totally makes each of the locales feel even more alive. Based on what we've all seen so far of Sonic Generations, it may very well become one of my favorite Sonic games. :)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 08, 2011, 07:23:51 am
He was just saying he does not like some points and you come in an freak out at him.

Seriously, shut up and deal with opinions that are not your own. Not everyone needs to like the exact things you do. Why is it such a big deal to you that he is slightly upset with the direction of the game? He is being extremely fair and not making awkward bold statements like some people I see here.

I can agree that both sides of the fanbase are freaking out a bit too much, but the opposite sides of the extremest fans will not even try to see to their comments, come on.

But Sharky is right, There is too much focus on Sonic and these so called broken physics and cheap deaths like they wasn't any in the 16 bit Sonic titles in the 1st place. You look on YouTube and you can see a list of Videos for the likes of Zelda, GT 5, Forza III or Mario Sunshine all displaying iffy moments and real bad physics at times (and GT 5 and Forza are meant to be sims)

You play any game bad enough and deliberately looking for flaws and you'll find them . It just seems it's the vogue to bash Sonic these days for the slightest reason , and best of all a lot of this bashing on-line is from people where one look at their gamercard shows they've not played the latest sonic games at all.

Sonic Colors and the daylight section in Unleashed were a massive step forwards to getting Sonic back on track in 3D and Sonic Gen looks stunning with one of the most amazing Next gen engines I've ever seen. But rather than praise and highlight these, lets just knock the game for nothing more than it being a Sonic title
 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 08, 2011, 07:46:11 am
Sonic is not bad, he is just different; our special little guy.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 08, 2011, 07:59:20 am
But Sharky is right, There is too much focus on Sonic and these so called broken physics and cheap deaths like they wasn't any in the 16 bit Sonic titles in the 1st place. You look on YouTube and you can see a list of Videos for the likes of Zelda, GT 5, Forza III or Mario Sunshine all displaying iffy moments and real bad physics at times (and GT 5 and Forza are meant to be sims)

No he is not, but that is not my point at all. Sharky was being an ass to CrazyTails just because he did not like the direction of some things, but he was being very fair about it.

Sharky also went out on an awkward rant about a bunch of stuff that barely matters or makes sense, CrazyTails just disliked some concepts. Notice the different here?

Also, Mario Sunshine? Gran Turismo 5? Those games are the epitome of iffy.

You play any game bad enough and deliberately looking for flaws and you'll find them . It just seems it's the vogue to bash Sonic these days for the slightest reason , and best of all a lot of this bashing on-line is from people where one look at their gamercard shows they've not played the latest sonic games at all.

Like I said, the problem is just as bad from people defending Sonic Team. It just upsets each side of the fence more and more, so of course there is going to be huge wars on stupid crap like this.

It is really starting to get to me because now even the most modest and understanding classic fans look like the bad guys here when a lot of the complaints are actually very noteworthy - Like how rolling is only in here as a gimmick and not an actual gameplay function, et cetera.

Sonic Colors and the daylight section in Unleashed were a massive step forwards to getting Sonic back on track in 3D and Sonic Gen looks stunning with one of the most amazing Next gen engines I've ever seen. But rather than praise and highlight these, lets just knock the game for nothing more than it being a Sonic title

I hope this is not aimed towards me? I have been extremely accepting of Sonic Generations ever since the beginning.

Weren't you the guy who wouldn't stop complaining about Yakuza for the dumbest reasons? Those games take around a year each, this took three and the quality is already not even comparable. That is really, really sad any way you slice it.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 08, 2011, 09:04:48 am
Seriously, shut up and deal with opinions that are not your own.

Quote
No he is not, but that is not my point at all.

lol...

But anyway, this is a discussion forum, we discuss things. You've clearly misread the tone of my post, I wasn't 'freaking out' at CrazyTails in the slightest, don't be so over sensitive.

The bottom line is that the Sonic series is under such ridiculous scrutiny these days with every so called 'fan' trying as hard as they can to deliberately find flaws with it instead of just playing the damn game and having fun like they would have when they were kids...

It seems the closer the Sonic series gets to being great the harder fans look for faults and the more they say it sucks... The easier it is for them to declare it BROKEN OMG.

There isn’t a person here didn't love Sonic Adventure when it came out, not one... I'm sure of it. But go back and put that game under the same fine tooth comb as people are using on Sonic Generations to look for the same kind of tiny glitches, abnormalities, anomalies and 'broken' bits and you'll find an absolute fuck ton of them. Let alone it plays nothing like classic Sonic, 80% of the time you aren't playing as Sonic or even Sonic like game play. Cheesy VA, cheesy music... Green eyes… It's got the works!

So why did everyone trying to pick holes in... the size of the badniks, the colour of Sonics eyes, the speed of the spin dash... love Sonic Adventure then? Because they were having fun with it, not trying to shit on it.

Seriously the fanbase has become a far uglier thing than Sonic Generations will ever be. The step up from Sonic 06 to Sonic Unleashed (day) was a huge step in the right direction, from there to Sonic Generations is an equally if not even bigger step in the right direction. Sure there are still minor issues but compared to only 5 years ago when simply the worst Sonic game ever made came out… I think they are so close to being perfect and they deserve some serious credit for that.

Thanks Iizuka! YOU ARE AWESOME! ;)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 08, 2011, 09:23:03 am
Ah guys, I didn't really take offense by what Sharky said. I guess that I am one of the more picky and hard to satisfy fans around. But to me it's just like: Why would I prefer a new game with HD graphics but inferior gameplay to what we allready have? I would be able to settle for close (90% is way too high of a number). I'd be satisfied with that.

But it just looks very amateuristic and clunky at the moment. The original physics gave you a sense of freedom. Even if the levels were designed around the mechanics, you could do stuff the devs didn't originally intend the player to do. Now the game literally forces you to do what it wants. The ramps calculate the exact place and height you should be pushed to for a few seconds. Rolling is useless unless there are speed boosters again. He uncurls without asking for it. But apart from the quality presentation (visuals and music), it's  got nothing better than any accurate fanhack/game found in the community. Presenentation is tempting and sonic games are really good at wowing people. However without it, it's just another effortless attempt.

We've gone 3 years ever since the existance of the sonic unleashed formula. We've all became 3 years older since then. I am sure everyone can agree that is not a short time and look how far they came ever since. I  think within that time all of us could have become proffesional ball physics coders (lol)

The unleashed gameplay is just the same gameplay with different level design and aestethics. Your going to practically do the same only within different themes. Theres nothing extraordinary added or tweaked to the unleashed formula where it brings a great sense of variety compared to unleashed.

I know i'm being overly critical and I reckon  that an ordinary person wouldn't care and still think it looks great. But it just still doesn't stand out for me aside the other games that will come out. There is momentum ball physics(even in 3d) in super monkey ball fgs. I don't get what's preventing sonicteam to stop playing it so safe.

Seriously, if the controls and physics were not absent, this game would've been the best thing ever. Why would anyone in the team not want that?

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 08, 2011, 09:42:18 am
Quote
But it just looks very amateuristic and clunky at the moment. The original physics gave you a sense of freedom. Even if the levels were designed around the mechanics, you could do stuff the devs didn't originally imagine the player would do.

You can do that in all Sonic games, like in Sonic 4 you can stand on the walls... =)

But on a serious note, I think the issues you have found have only really become the issue of the day because all of the bigger and worse ones have been dealt with... The closer they get to getting it right the more of a big deal the problems the fans can find will be.

If when the next Sonic game comes out the only thing that’s wrong about it is the trajectory of springs or the jump being a little too floaty (things i think they'll have the hardest time fixing) then suddenly that'll be the BIGGEST PROBLEM THE SONIC SERIES HAS EVER FACED! and the fans will declare the game BROKEN BEYOND REPAIR! ANOTHER FAILURE etc etc etc.

I just think the whole thing is silly.

Sonic 3 was not as good as Sonic 2, not by a long shot imo... Sonic 1 was probably my least enjoyed of the classics, i felt it slow... YOU CAN’T EVEN SPIN DASH?! ZOMG BROKEN! So why ever play it when you can play Sonic 2? Well because they are all fun even with their differences as is Sonic Adventure and so will Sonic Generations be.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 08, 2011, 10:33:01 am
Sonic 1 was probably my least enjoyed of the classics, i felt it slow... YOU CAN’T EVEN SPIN DASH?! ZOMG BROKEN! So why ever play it when you can play Sonic 2? Well because they are all fun even with their differences as is Sonic Adventure and so will Sonic Generations be.

Sonic Jam's Sonic 1 is my go-to version. The fully functioning spin dash in Sonic 1 is great. Plus, the hard original, normal easy modes keeps it (and the other Genesis titles) fresh.

On the subject of the Unleashed formula, I see a huge improvement in Generations over Unleashed. Looks like a lot less ledges to fall off of, I actually prefer invisible walls to deadly nothingness (see Cool Edge). Plus, we FINALLY get underwater stages in an HD game! The free falling looks improved as well.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 08, 2011, 11:05:44 am
Hard mode in Sonic 1 does not exist.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 08, 2011, 11:19:26 am
Quote
Sharky also went out on an awkward rant about a bunch of stuff that barely matters or makes sense, CrazyTails just disliked some concepts. Notice the different here?

Sharky can go overboard in his defence of SEGA at times, just like others can go over the top in their knocking of SEGA. I do think Sharky is right on this subject . The knocking of Sonic games (even before they ship) is OTT at times

Quote
Also, Mario Sunshine? Gran Turismo 5? Those games are the epitome of iffy

yet the internet loves to bash Sonic, there most prob more Bugs and glitches in Fabe 2 and III than in every Sonic game ever made, but its not cool to bash Fable (unless it's on Kinect)


Quote
I hope this is not aimed towards me? I have been extremely accepting of Sonic Generations ever since the beginning

No the internet forums and gamers on general . Who are already bashing Sonic Gen or the likes of Sonic IV ECT. Let ones look at their gamertag shows they've never bought Sonic IV and I doubt they'll buy Sonic Gen - But you can be sure , they more than most will be the most vocal with even the slightest flaw

Quote
Weren't you the guy who wouldn't stop complaining about Yakuza for the dumbest reasons? Those games take around a year each, this took three and the quality is already not even comparable.

I've always praised the Yakuza game gameplay and story...  Its the tech and the animation that is the trouble with the series That and little new gameplay and still using the same City for most of  the games .  Kezan took over 3 years to make used the biggest Budget outside of Shenmue and yet had issues with very poor GFX (the water shaders are laughable) and really poor animation and plenty of iffy physics(like characters going through solid objects).

I think those are more than fair points myself

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Aki-at on August 08, 2011, 11:24:21 am
It is not fair to compare Sonic Adventure with Sonic Generations. When Sonic Adventure came out it was considered a quality platformer, this was not an indication that we have become less forgiving but rather, games have become better. The bar has been raised and now Sonic Generations has to meet that bar. Compare other platformers from the time and you will see that issues now in them would be shot down if they were found in a major game right now. The issues in the classic Sonic games though are no where near the levels of Sonic Generations

Saying that, I do not see the problem with people like CrazyTails putting out what is wrong with each respective titles. It is thanks to them consistently what is wrong with the titles that we have found a stark improvement in the games, as opposed to before when anything was considered good enough. Whether the other side would like to admit it or not, if there was not such huge backlash to the current condition of Sonic games, strange minecart, multiple friends and bad physics would still be found in each title. So I say let them complain, thanks to them the franchise is on the up and hopefully they'll continue to be respectful in their complaints as well.

(Also strangely, this is the only computer that I can login to post, I wonder why? Been stopping me from posting)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 08, 2011, 01:28:59 pm
I hope at least the Jump is changed somewhat, there is no reason to have it as it is.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 08, 2011, 10:24:30 pm
It is not fair to compare Sonic Adventure with Sonic Generations. When Sonic Adventure came out it was considered a quality platformer, this was not an indication that we have become less forgiving but rather, games have become better. The bar has been raised and now Sonic Generations has to meet that bar. Compare other platformers from the time and you will see that issues now in them would be shot down if they were found in a major game right now.

I dunno man, mario 64 never had any of the insane technical problems that SA1 had.  I don't even remember clipping into the floor in games like Croc or Crash Bandicoot.  But yes, games have gotten better and standards are extremely high now.  Good for us right?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 08, 2011, 11:11:40 pm
I had far more technical issues in Mario 64 than Sonic Adventure. The physics and clipping were constantly being wonky or plain dysfunctional, and the camera was far worse.

People just like pretending Mario is flawless.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 08, 2011, 11:21:21 pm
I had far more technical issues in Mario 64 than Sonic Adventure. The physics and clipping were constantly being wonky or plain dysfunctional,


Oh. . .really?  Were they?  I guess I should pick it up again and see what you m-

Quote
and the camera was far worse.

Haha okay now that's just not true. 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 09, 2011, 07:34:20 am
Oh. . .really?  Were they?  I guess I should pick it up again and see what you m-

Haha okay now that's just not true.
You seem a bit irate.

I do not blame the game for its flaws considering when it came out. Obviously at the time it was among the best (if not the best) of the 3D platformers available.

But the camera is worse and it kills me all the time. The game becomes very frustrating as the camera looks the wrong way (sometimes completely REVERSE of the direction you need to go, and it sticks), goes into walls, looks the wrong way and gets stuck, and generally does not have good flow. The more complicated a level gets, the more broken the camera is.

Physics are also always getting me killed, throwing me around like Vectorman, and simply not working (attacks not connecting, for example). Overall the game plays like what it is, a 3D platformer from 1996. Sonic Adventure is easily better in every regard to me, besides a few stupid additions that were never good (mainly the fishing), though this game tried a lot more than Mario 64, which ultimately made it larger and more fun. Why people feel the need to go back into a time machine and point out technical flaws from 1998/9 I do not understand, but pretending they ONLY exist in Sonic while Mario is perfect is a bold lie.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 09, 2011, 08:50:03 am
The bottom line is that the Sonic series is under such ridiculous scrutiny these days with every so called 'fan' trying as hard as they can to deliberately find flaws with it instead of just playing the damn game and having fun like they would have when they were kids...

Maybe a lot of these flaws seriously hurt their enjoyment of the games? Did you ever think of that?

It seems the closer the Sonic series gets to being great the harder fans look for faults and the more they say it sucks... The easier it is for them to declare it BROKEN OMG.

It seems to me it is more the fact that a game like Sonic Generations should have happened 10 years ago instead of now is the bigger issue. If fans are fully aware of problems that the games have had within each consecutive release, the bigger issue it becomes. Like, how did the Sonic Advance games start out fine but then got worse and worse? Who asked for "Innovations" like the werehog and the QTEs? If no one complains than it is likely the games will only get worse.

Sonic the Hedgehog 4 might have been a mess of a game regardless, but if it were released in it's original state imagine how much worse the backlash would have been. You have the people who complained to thank for that. Also, it is likely a game like Generations would not even exist if there was not such a loud fanbase, so think about that a little bit.

I am partially on your side with this though. I think people are overreacting, but for many cases it still makes sense. Although I cannot say how much I really appreciate them bringing back the classic style of gameplay, it's existence in 4 and Generations is literally a marketing gimmick slapped in. Of course it is not going to be the same, but at least they tried instead of making something like Heroes again.

There isn’t a person here didn't love Sonic Adventure when it came out, not one... I'm sure of it. But go back and put that game under the same fine tooth comb as people are using on Sonic Generations to look for the same kind of tiny glitches, abnormalities, anomalies and 'broken' bits and you'll find an absolute fuck ton of them. Let alone it plays nothing like classic Sonic, 80% of the time you aren't playing as Sonic or even Sonic like game play. Cheesy VA, cheesy music... Green eyes… It's got the works!

What does this have to do with anything?

Sonic Adventure has aged poorly, I will agree. But this is because everything about it was way ahead of it's time. Regardless of how someone feels about it's content, it has far, far more than literally every platformer being released today does. It has more music, levels, gameplay concepts, sound/voice clips, replay value, even more animations than so many games today even have. It was literally a groundbreaking title, much like the first Sonic was too.

A lot of how poorly the game has aged has to do with the game being rushed when they changed major elements very late into development, like how the speed of the game was doubled. If the game was released how it was originally intended to be made, it would probably be received better now, but would not have impressed as many people back in 1998.

But nothing like classic Sonic? You lost me. It is certainly not closer to it than the classic variation of Generations, but so many of the original concepts were still there. Much more reliance on actual level design instead of springs and dashpads everywhere, classic-themed level gimmicks, similar level themes and music to the classics, so many puzzles and so many sections where speed was entirely optional. It even had better rolling physics than all of the Sonic games today have!

So why did everyone trying to pick holes in... the size of the badniks, the colour of Sonics eyes, the speed of the spin dash... love Sonic Adventure then? Because they were having fun with it, not trying to shit on it.

The size of the badniks? They were the exact same size as they were in the Genesis games. They even were based on animals and had their own small animals in them.

The color of Sonic's eyes? I am sorry, but literally no one on this forum has ever said anything negative about his eyes, in fact many of us here like it. I personally love it. Drop it.

The speed of the spindash? It did not completely break any instance of the game, just was too easy to spam - Which they fixed in Sonic Adventure 2. You could also roll if you just tapped the button while moving with most characters, something Sonic Generations needs.

If you actually look back and not say you are looking back, you will find a lot of people were extremely hateful of Sonic Adventure because of how it relaunched the brand with a new style and was so focused on story and Adventure Fields. It had it's own style and I can appreciate that, but with a game like Sonic the Hedgehog 4: Episode I or Sonic Generations that literally sells itself as a throwback... I expect that to be a true statement, not a "We tried" effort. I expect this is how most people feel.

I mean, Sonic Colors was it's own thing, and that was good in it's own right. Though the reviews got worse and worse as the weeks went on, it is in itself a good game and something very few people actually hate.

Sonic 3 was not as good as Sonic 2, not by a long shot imo... Sonic 1 was probably my least enjoyed of the classics, i felt it slow... YOU CAN’T EVEN SPIN DASH?! ZOMG BROKEN! So why ever play it when you can play Sonic 2? Well because they are all fun even with their differences as is Sonic Adventure and so will Sonic Generations be.

How can you complain about something that does not even exist in the series at that point? Now you are just trying too hard.

I can agree with your other comment though. I personally do not want this to play exactly like the classic games, but 1, 2, 3, CD and stuff like Chaos, Triple Trouble, Pocket Adventure and Advance barely play like one another, but I like it that way. I mean I want them to be similar high quality products, but it is hard to expect that from Sonic Team lately.

I am personally very excited for Sonic Generations, but there is certainly a lot wrong or not "Great" about the game. I am sure it will at least be good though.

yet the internet loves to bash Sonic, there most prob more Bugs and glitches in Fabe 2 and III than in every Sonic game ever made, but its not cool to bash Fable (unless it's on Kinect)

Are you sure? I have seen almost complete unanimous hate for the Fable series as it has progressed from the first game being overly hyped to people filling up comments of almost every game blog about how they will not be tricked into getting another Fable. The hatred is really similar as far as I see.

There are tons of IPs that get so much hate though, it is just more obvious because social media platforms and the like have grown so much lately. People like us that have a strong passion for SEGA stuff just are more aware of those type of comments aimed at Sonic, when in reality the Final Fantasy series is probably getting double the amount of hate the Sonic franchise is, and for good reasons.

I was just reading Joystiq today, and while the editor of the Chemical Plant Zone video actually said some negative stuff (the site is notorious for it's SEGA hatred) the comments were almost exclusively praising the game.

I've always praised the Yakuza game gameplay and story...  Its the tech and the animation that is the trouble with the series That and little new gameplay and still using the same City for most of  the games .  Kezan took over 3 years to make used the biggest Budget outside of Shenmue and yet had issues with very poor GFX (the water shaders are laughable) and really poor animation and plenty of iffy physics(like characters going through solid objects).

I think those are more than fair points myself

Kenzan mostly was made for the groundwork of games like Yakuza 3, 4 and OF THE END. I think it's budget was deserved in that it has significantly dropped the price of production for three major hits after it.

But games like Sonic Generations has a lot of this. The clipping in Generations is literally as bad and apparent as it was in Unleashed. Generations on the PlayStation 3 is very notable for it's slowdown, something that was a very common issue in Unleashed and most likely will be for the finished product of Generations. The Yakuza games simply do not have these problems, are MUCH bigger games and have a much smaller development cycle... How does that happen?

Also, it literally has the ugliest graphics I have seen this console generation for grass. Sonic Colors and Black Knight had great grass... How are they so backwards with something so basic like this?

The City Escape trailer for Sonic Generations even had a tree growing out of a roof in Spagonia... Come on. It was not even a full second of footage. The Yakuza team would never miss a really obvious and stupid detail like that.

The Yakuza engine is not the best thing around, but the Hedgehog Engine really is nowhere near as great as some people say. The potential is certainly there, but at it's current state... it is worse.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 09, 2011, 10:07:56 am
Maybe a lot of these flaws seriously hurt their enjoyment of the games? Did you ever think of that?

It seems to me it is more the fact that a game like Sonic Generations should have happened 10 years ago instead of now is the bigger issue. If fans are fully aware of problems that the games have had within each consecutive release, the bigger issue it becomes. Like, how did the Sonic Advance games start out fine but then got worse and worse? Who asked for "Innovations" like the werehog and the QTEs? If no one complains than it is likely the games will only get worse.

Sonic the Hedgehog 4 might have been a mess of a game regardless, but if it were released in it's original state imagine how much worse the backlash would have been. You have the people who complained to thank for that. Also, it is likely a game like Generations would not even exist if there was not such a loud fanbase, so think about that a little bit.

I am partially on your side with this though. I think people are overreacting, but for many cases it still makes sense. Although I cannot say how much I really appreciate them bringing back the classic style of gameplay, it's existence in 4 and Generations is literally a marketing gimmick slapped in. Of course it is not going to be the same, but at least they tried instead of making something like Heroes again.

What does this have to do with anything?

Sonic Adventure has aged poorly, I will agree. But this is because everything about it was way ahead of it's time. Regardless of how someone feels about it's content, it has far, far more than literally every platformer being released today does. It has more music, levels, gameplay concepts, sound/voice clips, replay value, even more animations than so many games today even have. It was literally a groundbreaking title, much like the first Sonic was too.

A lot of how poorly the game has aged has to do with the game being rushed when they changed major elements very late into development, like how the speed of the game was doubled. If the game was released how it was originally intended to be made, it would probably be received better now, but would not have impressed as many people back in 1998.

But nothing like classic Sonic? You lost me. It is certainly not closer to it than the classic variation of Generations, but so many of the original concepts were still there. Much more reliance on actual level design instead of springs and dashpads everywhere, classic-themed level gimmicks, similar level themes and music to the classics, so many puzzles and so many sections where speed was entirely optional. It even had better rolling physics than all of the Sonic games today have!

The size of the badniks? They were the exact same size as they were in the Genesis games. They even were based on animals and had their own small animals in them.

The color of Sonic's eyes? I am sorry, but literally no one on this forum has ever said anything negative about his eyes, in fact many of us here like it. I personally love it. Drop it.

The speed of the spindash? It did not completely break any instance of the game, just was too easy to spam - Which they fixed in Sonic Adventure 2. You could also roll if you just tapped the button while moving with most characters, something Sonic Generations needs.

If you actually look back and not say you are looking back, you will find a lot of people were extremely hateful of Sonic Adventure because of how it relaunched the brand with a new style and was so focused on story and Adventure Fields. It had it's own style and I can appreciate that, but with a game like Sonic the Hedgehog 4: Episode I or Sonic Generations that literally sells itself as a throwback... I expect that to be a true statement, not a "We tried" effort. I expect this is how most people feel.

I mean, Sonic Colors was it's own thing, and that was good in it's own right. Though the reviews got worse and worse as the weeks went on, it is in itself a good game and something very few people actually hate.

How can you complain about something that does not even exist in the series at that point? Now you are just trying too hard.

I can agree with your other comment though. I personally do not want this to play exactly like the classic games, but 1, 2, 3, CD and stuff like Chaos, Triple Trouble, Pocket Adventure and Advance barely play like one another, but I like it that way. I mean I want them to be similar high quality products, but it is hard to expect that from Sonic Team lately.

I am personally very excited for Sonic Generations, but there is certainly a lot wrong or not "Great" about the game. I am sure it will at least be good though.

Are you sure? I have seen almost complete unanimous hate for the Fable series as it has progressed from the first game being overly hyped to people filling up comments of almost every game blog about how they will not be tricked into getting another Fable. The hatred is really similar as far as I see.

There are tons of IPs that get so much hate though, it is just more obvious because social media platforms and the like have grown so much lately. People like us that have a strong passion for SEGA stuff just are more aware of those type of comments aimed at Sonic, when in reality the Final Fantasy series is probably getting double the amount of hate the Sonic franchise is, and for good reasons.

I was just reading Joystiq today, and while the editor of the Chemical Plant Zone video actually said some negative stuff (the site is notorious for it's SEGA hatred) the comments were almost exclusively praising the game.

Kenzan mostly was made for the groundwork of games like Yakuza 3, 4 and OF THE END. I think it's budget was deserved in that it has significantly dropped the price of production for three major hits after it.

But games like Sonic Generations has a lot of this. The clipping in Generations is literally as bad and apparent as it was in Unleashed. Generations on the PlayStation 3 is very notable for it's slowdown, something that was a very common issue in Unleashed and most likely will be for the finished product of Generations. The Yakuza games simply do not have these problems, are MUCH bigger games and have a much smaller development cycle... How does that happen?

Also, it literally has the ugliest graphics I have seen this console generation for grass. Sonic Colors and Black Knight had great grass... How are they so backwards with something so basic like this?

The City Escape trailer for Sonic Generations even had a tree growing out of a roof in Spagonia... Come on. It was not even a full second of footage. The Yakuza team would never miss a really obvious and stupid detail like that.

The Yakuza engine is not the best thing around, but the Hedgehog Engine really is nowhere near as great as some people say. The potential is certainly there, but at it's current state... it is worse.

Urh, shits getting serious and I don't have the patience for this kind of long winded novel sized reply anymore.

I'm sure flaws hurt the enjoyment of the game, but all games have flaws. Sonic Adventure had tons of them even when it released... But the same people who are expecting Sonic Generations to be completely flawless are the people that enjoyed Sonic Adventure despite all of its problems and not to mention it was the game that pretty much introduced everything people have been complaining about for the past decade like 'Shitty friends' 'Locked into loops' 'non sonic game play' 'wonky physics' ... 'green eyes'... (A lot of these Sonic Generations has fixed)

As for my list of things people complain about, you are clearly taking this all too personally. I never said anyone on this forum was complaining about these things... I’m not talking about anyone on this forum at all! I'm talking about the complained I keep seeing cropping up in the Sonic fan base. I HAVE seen people complaining about things like the size of the badniks… and other nonsense like that.

Finally, I'm not saying there is nothing wrong with Generations, I agree that the roll is off and the jump could be less heavy. But the fact is it's a million times better than a game that came out only a couple of years ago. They have improved vastly, but nobody is paying attention to that, instead there are people intentionally trying to break it and pick apart any little problem they can find. I saw a video of a guy trying to claim the game is broken after he spent about 3 mins trying to get Sonic to stand on the wall similar to Sonic 4 and he did, for a split second....

I would say it takes a lot more effort and skill to make a perfect Sonic game than any other platformer out there, the levels already have to be much bigger, they have to think about sonics speed, trajectory, physics all sorts. It's lame when you see the efforts Sonic Team have put in to this to make the game better and better and nobody giving any credit where it is due.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 09, 2011, 10:43:49 am
Quote
Are you sure? I have seen almost complete unanimous hate for the Fable series as it has progressed from the first game being overly hyped to people filling up comments of almost every game blog about how they will not be tricked into getting another Fable. The hatred is really similar as far as I see.

Where ?. Fable 1 and II are always being praised even to this day, never mind Fable II is full of more bugs than any Sonic game ever made.

Quote
Kenzan mostly was made for the groundwork of games like Yakuza 3, 4 and OF THE END. I think it's budget was deserved in that it has significantly dropped the price of production for three major hits after it.

Kezna took over 3 years and cost upwards of £30 million to make . Yet it's gfx and game engine were hopelessly outclassed by rival 3r parties

Quote
The Yakuza engine is not the best thing around, but the Hedgehog Engine really is nowhere near as great as some people say. The potential is certainly there, but at it's current state... it is worse.

? The Yakuza engine was pretty  poor  and basic for next gen shaders (at least Binary Domain is fixing part of that) . At least Sonic makes user of some decent next effects and tries the odd bit of HDR lighting, nice motion blur and some decent water effects . Sonic Gen is already at this stage a far better and one of the best looking games around imo





Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 09, 2011, 10:53:19 am
Urh, shits getting serious and I don't have the patience for this kind of long winded novel sized reply anymore.

A lot of that was in reply to TA, but I agree my post was too long, sorry about that.

I'm sure flaws hurt the enjoyment of the game, but all games have flaws. Sonic Adventure had tons of them even when it released... But the same people who are expecting Sonic Generations to be completely flawless are the people that enjoyed Sonic Adventure despite all of its problems and not to mention it was the game that pretty much introduced everything people have been complaining about for the past decade like 'Shitty friends' 'Locked into loops' 'non sonic game play' 'wonky physics' ... 'green eyes'... (A lot of these Sonic Generations has fixed)

I am sure no one expects a flawless game, but when games are specifically marketed as a certain kind of game - Especially one that holds a lot of nostalgic value for many people, things are expected.

Games like New Super Mario Brothers did not get this kind of attention because it was not a direct continuation of Super Mario World and the gameplay is not marketed as "Just like the classics!", it was just a new 2D Mario. Basically what SEGA is doing is falsely advertising stuff like Sonic 4 and Generations when they should just say it is similar, not the same. It is especially upsetting when comments come in a few months before the game ships that basically say nothing will be changed, it is almost as if Sonic Team does not beta test even.

And there can never be a perfect Sonic game because of how much Sonic Team has changed the style throughout the years. There are people who actually prefer everything you just said that they are 'fixing'. It is an endless cycle that Sonic Team dug themselves into. Do not blame the fans for complaining, blame Sonic Team for giving them so many reasons to do so.

As for my list of things people complain about, you are clearly taking this all too personally. I never said anyone on this forum was complaining about these things... I’m not talking about anyone on this forum at all! I'm talking about the complained I keep seeing cropping up in the Sonic fan base. I HAVE seen people complaining about things like the size of the badniks… and other nonsense like that.

I am not really effected by any of your previous comments, just am tired of seeing the same defenses over and over again.

And for the record, badniks that are larger than the bosses is an issue.

Finally, I'm not saying there is nothing wrong with Generations, I agree that the roll is off and the jump could be less heavy. But the fact is it's a million times better than a game that came out only a couple of years ago. They have improved vastly, but nobody is paying attention to that, instead there are people intentionally trying to break it and pick apart any little problem they can find. I saw a video of a guy trying to claim the game is broken after he spent about 3 mins trying to get Sonic to stand on the wall similar to Sonic 4 and he did, for a split second....

The fact that so many people are vocal is a good thing, that the passion for the franchise is still there. We now are aware that many of our comments do actually effect the games in some lights. Like, I honestly never expected Sonic Team to ever have him roll anymore, let alone bring back classic levels or music.

And as I said before, the people defending Sonic Team are just as bad. What you said just now is a wonderful example! The video you mentioned is not about the wall glitch at all, not only is the guy who made the video excited for the game, but the whole video was just made to show off a glitch with the badniks. He did not even notice that he was stuck to the wall when he posted the video.

I would say it takes a lot more effort and skill to make a perfect Sonic game than any other platformer out there, the levels already have to be much bigger, they have to think about sonics speed, trajectory, physics all sorts. It's lame when you see the efforts Sonic Team have put in to this to make the game better and better and nobody giving any credit where it is due.

Yeah, a good Sonic game is certainly harder to make than a Mario, or Kirby game based on what you said. I can agree to all of this, but it is to the point that some fans have been able to upstage some Sonic Team efforts, that is just really embarrassing... I cannot think of a single other game franchise that has this type of issue.

Sonic Team is certainly improving, but it is just so painfully obvious that they are exhausted of the series. You misinterpreted me before through IM when I said this, but I entirely believe that some other developer should take care of the Sonic series for two or three years, maybe more while Sonic Team goes off to do their own thing for awhile like a new IP. Even people like Iizuka talk about they have all of these great ideas about epic stories and stuff. Those can only make the fanbase grumpier right now, so a break could be a really great thing for them.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 09, 2011, 10:57:57 am
Where ?. Fable 1 and II are always being praised even to this day, never mind Fable II is full of more bugs than any Sonic game ever made.

Kezna took over 3 years and cost upwards of £30 million to make . Yet it's gfx and game engine were hopelessly outclassed by rival 3r parties

? The Yakuza engine was pretty  poor  and basic for next gen shaders (at least Binary Domain is fixing part of that) . At least Sonic makes user of some decent next effects and tries the odd bit of HDR lighting, nice motion blur and some decent water effects . Sonic Gen is already at this stage a far better and one of the best looking games around imo






Where did you get that number for Kenzan? Not saying it is wrong, just curious. I would actually like to know the budgets for all the Yakuza games.

And maybe consider how they were developing an engine for Yakuza Kenzan, 3, 4, and Of The End at the same time. They were investing in the future, not a one-off game.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 09, 2011, 11:21:10 am
Quote
Where did you get that number for Kenzan? Not saying it is wrong, just curious. I would actually like to know the budgets for all the Yakuza games.

The 1st Yakuza is on the record for costing over 25 million and Nagosh-san is on the record for saying (at the time) Kenzan was the biggest consumer game he had ever worked on (as Team head) in terms of Man Power and Budget

So at a guess Kenzan would have cost 30 Million maybe, even more.  Each Yakuza game millions , I'm sure SEGA/Kawagoe -san  are the record as saying Yakuza III only just made a profit despite selling over 400,000 copies at the Higher rate of PS3 games in Japan. So even the yearly updates cost millions to SEGA

Quote
And maybe consider how they were developing an engine for Yakuza Kenzan, 3, 4, and Of The End at the same time. They were investing in the future, not a one-off game
 

What and the Sonic Unleashed engine wasn't made with other games in the series in mind? . Same goes for Capcom MT Framework engine or the like of Ubisoft's Anvil engine . It's a pretty silly point, all teams make engines that are then improved for latter game in the series , if they take off.

 

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 09, 2011, 12:39:51 pm
I think the staff on Yakuza games are much bigger than the Sonic games( it's pretty small from what I've seen).
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Aki-at on August 09, 2011, 01:26:08 pm
The 1st Yakuza is on the record for costing over 25 million and Nagosh-san is on the record for saying (at the time) Kenzan was the biggest consumer game he had ever worked on (as Team head) in terms of Man Power and Budget

That is completely incorrect.

The first game AND the sequel cost a combined budget of $21 million. No way was Kenzan going to cost them £30 million.

I think the staff on Yakuza games are much bigger than the Sonic games( it's pretty small from what I've seen).

What? Sonic games have over a hundred people working on it, it is not a small team at all.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Autosaver on August 09, 2011, 01:36:38 pm
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ONM: How does the game make use of the 3DS's StreetPass function?

TI: StreetPass allows players to exchange profiles and even adds games. Further details will be revealed later on
http://www.gonintendo.com/?mode=viewstory&id=158565 (http://www.gonintendo.com/?mode=viewstory&id=158565)
"Adds games"
Will the 3DS version have playable Genesis games?
Quote
But Sharky is right, There is too much focus on Sonic and these so called broken physics and cheap deaths like they wasn't any in the 16 bit Sonic titles in the 1st place. You look on YouTube and you can see a list of Videos for the likes of Zelda, GT 5, Forza III or Mario Sunshine all displaying iffy moments and real bad physics at times (and GT 5 and Forza are meant to be sims)
Wait... What? Why are you looking for physics in a Mario game, or even a Zelda game?
The problem is that cheap deaths and bad physics are much more apparent in Modern Sonic games. Don't tell me the Classic physics are "about the same" as Sonic 4's. And no, Sonic Generations has not fixed all of them. Scripted launch offs? LMAO! Did Sonic 4 even have that?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 09, 2011, 03:24:17 pm
All sega really has to do to succeed is make a polished, well crafted experience.  It doesn't even need to address our personal concerns as hardcore fans.  It's the non-sonic fan that needs his attention captured, not us.  We'll buy the shit regardless.   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 09, 2011, 03:42:04 pm
Alternatively they could make a good game anyone could enjoy, fan or not.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CosmicCastaway on August 09, 2011, 03:55:38 pm
Alternatively they could make a good game anyone could enjoy, fan or not.

I'm positive lots of people, particularly children, have enjoyed Sonic games from the last decade. :)
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 09, 2011, 05:12:16 pm
Alternatively they could make a good game anyone could enjoy, fan or not.

A sonic fan is not going to enjoy it if it doesn't meet their personal requirements as to what a sonic game should be.  As developers, they need to ignore the fans and just focus on making a great game.  There are people here that no matter how "good" the game is, if it doesn't feature open SA styled environments and controls, they're out.   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 09, 2011, 05:13:15 pm
I'm positive lots of people, particularly children, have enjoyed Sonic games from the last decade. :)

Yes but if they want to expand their userbase, as any good corporation does, they need to just make better games.  Kids will enjoy the good games too I promise. 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 09, 2011, 05:54:04 pm
I'm positive lots of people, particularly children, have enjoyed Sonic games from the last decade. :)
Mostly autistics if Sonic Stadium is fair evidence. Though I guess someone has to make games for them.

And there is a difference between a game selling only on Christmas to kids and a game that is considered good. Compare Sonic 2 to Sonic Unleashed. Both sold well, but does anyone care about the latter game now? (Answer is no.)

Bad games do not create brands or continue to sell in the future.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 09, 2011, 07:07:42 pm
Quote
Mostly autistics if Sonic Stadium is fair evidence. Though I guess someone has to make games for them.

I didn't enjoy most of the Sonic titles from the past decade, but putting it that way is incredibly juvenile and insensitive. It's just wrong on a number of levels. I'm issuing you a warning, and considering your track record this week, I've brought it up with the admins.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 10, 2011, 02:04:37 am
Quote
The first game AND the sequel cost a combined budget of $21 million

The 20 Million figure did not included the sequel at all. The Budget for Yakuza was over 20 million for the 1st game alone and that is a Fact.

Quote
Wait... What? Why are you looking for physics in a Mario game, or even a Zelda game?

I'm not, and I don't really get why people expect the real world physics in a Sonic game.

Quote
The problem is that cheap deaths and bad physics are much more apparent in Modern Sonic games

There are plenty of cheap death moments in Sonic 2 for starters. But looking back and rose tinted glasses are a wonderful thing.

Quote
And no, Sonic Generations has not fixed all of them

Amazing !. You've played a finished version of Sonic Gen, Please share ...

Quote
No way was Kenzan going to cost them £30 million.

Seeing as Yakuza cost over 20 million alone, and Kenzan was a bigger production in terms of man power, budget not helped buy the high costs of High Def next gen development . I see no reason why Kenzan didn't cost SEGA 30 million.






Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 10, 2011, 05:45:01 am
That is completely incorrect.

The first game AND the sequel cost a combined budget of $21 million. No way was Kenzan going to cost them £30 million.

What? Sonic games have over a hundred people working on it, it is not a small team at all.
It is incorrect, but what do you expect from someone who wants to use his presumptions and personal hatered mixed with downright lies as fact against a "superstar" developer he doesn't like. Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Aki-at on August 10, 2011, 06:04:38 am
The 20 Million figure did not included the sequel at all. The Budget for Yakuza was over 20 million for the 1st game alone and that is a Fact.

Seeing as Yakuza cost over 20 million alone, and Kenzan was a bigger production in terms of man power, budget not helped buy the high costs of High Def next gen development . I see no reason why Kenzan didn't cost SEGA 30 million.

No it was not, stop being misinformed about a subject. SEGA said the combined budget of both Yakuza 1 and 2 was close to 2.4 billion yen which translated at the time to $21 million.

So again, it is just not likely, prove me otherwise without guesstimates.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Waffle on August 10, 2011, 06:33:32 am
It is incorrect, but what do you expect from someone who wants to use his presumptions and personal hatered mixed with downright lies as fact against a "superstar" developer he doesn't like. Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.
I love you. Keep up this golden work.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 10, 2011, 07:25:13 am
No it was not, stop being misinformed about a subject. SEGA said the combined budget of both Yakuza 1 and 2 was close to 2.4 billion yen which translated at the time to $21 million.

So again, it is just not likely, prove me otherwise without guesstimates.
This subject has been covered here countless times and its always been proven to be in the 20 million figure.  SHENMUE ONLINE cost more because that game went for 25 million initially before it too like its predecessor went past its budget.KENZEN budget would have been at least in the 15-19 million range since the extra cost would have come from the VG engine mapping the famous japanese actors being used in the game. The engine itself had already been paid for and the investment on that engine was paying for itself because the first two titles were already succesful, let alone six of the titles using the same tech.


I love you. Keep up this golden work.
I'm not gay, sorry. And the fact that Sonic 2 the most succesful title in the series had little naka involment kinda speaks volumes. But hey stick with the naka Adventure crap that basically ruined the series and I'll stick with the actual good sonic MD series.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 10, 2011, 07:43:49 am
No it was not, stop being misinformed about a subject. SEGA said the combined budget of both Yakuza 1 and 2 was close to 2.4 billion yen which translated at the time to $21 million.

So again, it is just not likely, prove me otherwise without guesstimates.

The 20 million plus budget was confirmed before the original Yakuza was even released , and unlike this ubar myth that's been generated the Team weren't planning on making instalments

Quote

US, August 24, 2005

Yesterday, SEGA officially unveiled Ryu Ga Gotoku, a new PS2 project set for Japanese debut later this year. In development with producer Toshihiro Nagoshi at SEGA's NE R&D Division, Ryu Ga Gotoku has many similarities with SEGA's Dreamcast Shenmue project, including a massive scope and a sense of reality about the world. Today, we learned of one additional similarity: cost.

According to the Japanese mainstream press (who tend to keep track of these kinds of things), SEGA has shelled out some serious yen for the development of Ryu Ga Gotoku. At the game's unveiling yesterday, the company gave a figure of 2.4 billion yen for production costs, which comes out to close to twenty-one million dollars. That's not quite Shenmue territory, but it's still well above most titles.

In addition to this surprising number, IGN has learned a few extra bits about the game since our update yesterday. SEGA will be including a few Japanese brand names in the product. Suntory brand beverages will appear in the game under their actual names. Discount shop Don Quijoti will appear as well, complete with its theme song (and hopefully minus the arsonists).

SEGA expects players to get at least forty hours of play time from the title -- and that includes more than just gameplay. As suggested in yesterday's story, the game places a heavy emphasis on story, which has players set off in search both of a stolen billion yen and a missing childhood friend. The game will have some seedy elements, including companion clubs and a character whose biography makes clear mention of her being an F-Cup.

Development on Ryu ga Gotoku is currently at 80% with SEGA aiming for a Japanese release this winter. No word yet from SEGA of America on a US release, but with such a huge budget, we presume someone considered an international audience (but apparently forgot to keep that audience in mind when coming up with the very Japanese name).








Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 10, 2011, 08:01:11 am
The 20 million plus budget was confirmed before the original Yakuza was even released , and unlike this ubar myth that's been generated the Team weren't planning on making instalments










Rubbish,most games especially these days have sequels in mind. With a budget like that and the fact that a sequel was released a year after indicates that the actual budget was for two titles using the same game engine and not one. If anyone is naive to think someone is going to spend 2 billion yen just for one title and not expect to milk it in some form is absolutly out of their mind.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 10, 2011, 08:03:26 am
Quote
Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.

You also say that and one will always ask , what game does Naka take credit for that he never actual worked on ? And as for running a game series into the ground. Well Nagoshi titles like Monkeyball and Virutal Striker have done that too. Like with Sonic that's more do with the top brass demanding sequels that the fault of the actual Team

 Kezan cost more than Yakuza to make . Like Nagoshi said it was the biggest consumer title and production he had ever worked on since he joined SEGA.

Quote
. And the fact that Sonic 2 the most succesful title in the series had little naka involment kinda speaks volumes.

I think Waffel was praising your post in an attempt to have a go at me, but you just couldn't see it . Anyway Naka was head programmer of Sonic II , just like Sonic 1 So your point about Sonic II is utterly laughable

What Next Shinji Mikami not responsible for Resident Evil, because Resident Evil II sold better and Mikami wasn't so involved with that title as he was with RE ?





Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 10, 2011, 08:11:36 am
Rubbish,most games especially these days have sequels in mind. With a budget like that and the fact that a sequel was released a year after indicates that the actual budget was for two titles using the same game engine and not one. If anyone is naive to think someone is going to spend 2 billion yen just for one title and not expect to milk it in some form is absolutly out of their mind.

? If that was the case , they would have been no need for a sequel you just include everything in 1 game. All teams will have unused assets they can quickly use if the title takes off like with Dino  Crisis, Onimusha (Capcom biggest ever spend at the time) but Onimusha massive budget was put to the 1st title a

And Teams spending big on game is nothing new, Yes they'll hope for sequels some are even planned , but keep on dreaming if you think Too Human Huge Budget means Too Human II and III are already paid for, The industry doesn't work like that. Most of the money goes on the 1st game
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 10, 2011, 08:33:54 am
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You also say that and one will always ask , what game does Naka take credit for that he never actual worked on ? And as for running a game series into the ground. Well Nagoshi titles like Monkeyball and Virutal Striker have done that too. Like with Sonic that's more do with the top brass demanding sequels that the fault of the actual Team
I've always answered. Stop playing dumb its beneath you. And VIRTUA STRIKER and SMB really hasn't been run to the ground like SONIC has. Instead of both condeming them for whatever tresspasses they've done, you keep praising one developer and making unfounded accusations against the other. Everyone knows that Naka is egotistical asshole whose been handed everything on a plate even at the cost of the company he's worked for.Taking credit for things when its been a team effort and quick to blame others when a project fails, when he was the main guy in charge of the project in the first place. But instead of seeing it like that you see things in black and white, oh he's good that means he's brilliant at anything and anyoneone who criticises him automatically means that in your mind they hate the guy even if they acknowledge that they have made good games. I'm just not a zealot so i call things the way they actually are, not who i happen to like or dislike.
has he made good games? Yes, is he a good coder? yes but he's not the god, nor the creator of sonic that you like to make him out to be.


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Kezan cost more than Yakuza to make . Like Nagoshi said it was the biggest consumer title and production he had ever worked on since he joined SEGA.

You mean the first RGG game to hit what was at the time the new console on the block? Yeah developers say lots of things just to hype up a title especially a game that wasn't a direct sequel. He then went on to say RGG 3 was a big title for him in Famitsu if i recall. RGG KENZEN did not cost 30 million dollars to make and the fact you haven't proven that it did means this argument is non and void.

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I think Waffel was praising your post in an attempt to have a go at me, but you just couldn't see it . Anyway Naka was head programmer of Sonic II , just like Sonic 1 So your point about Sonic II is utterly laughable

Are you blind? How do you think the comment I made to Waffle was in anyway thinking that i thought he approved? That's what i mean by you twisting things, and waffle is in your fan club than he is mine and that's fine by me since i wouldn't want a poisonous racist sonic fan as my supporter. And look up the facts, Naka was hardly involved in the making in Sonic 2 IE the words LITTLE involvement. Especially when he breifly LEFT Sega during that period of S2 development. I suggest you stop reading wiki as your source of information.

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What Next Shinji Mikami not responsible for Resident Evil, because Resident Evil II sold better and Mikami wasn't so involved with that title as he was with RE ?

So with that comment you DO  believe naka was responsible for creating the series? Great contradiction there with a lousy example. Look at the sonic games where Naka been soley responsible for including Sonic 2006 and we see a pattern of increasingly crap titles. The MD series was ran by a team and unlike your fave coder there is no I in team which naka was a part of and in no way not the inspiration.






Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 10, 2011, 08:42:36 am
? If that was the case , they would have been no need for a sequel you just include everything in 1 game. All teams will have unused assets they can quickly use if the title takes off like with Dino  Crisis, Onimusha (Capcom biggest ever spend at the time) but Onimusha massive budget was put to the 1st title a

And Teams spending big on game is nothing new, Yes they'll hope for sequels some are even planned , but keep on dreaming if you think Too Human Huge Budget means Too Human II and III are already paid for, The industry doesn't work like that. Most of the money goes on the 1st game
What you mean EA doesn't spend millions on an engine for its sports games and then milk the same engine for years? Didn't Sega plan the same thing for SHENMUE which initially worked? The point of a big budget production especially when sega has committed to it is to create the revenue and gain back the invesment made for the engine. a game like that would always have a sequel designated for it IF the game became succesful or sold enough units which was in no doubt. The game industry have always worked liked that. And TH was a title that went OVER BUDGET and stuck in development hell and not even a good example to prove your point. A point you are increasingly losing because its based on a guess and not on a fact.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sega Uranus on August 10, 2011, 08:49:29 am
Picture that if the 2.4 billion yen budget for just Yakuza 1 was true, how was Yakuza 2 so much larger, much more refined and just generally had way more content in every way than the first and was developed within around the time of a year and the first game by itself took much longer?

Also consider that both the first and second game had the exact same staff? No future releases had the literal same staff, games rarely do.

Seeing as Yakuza cost over 20 million alone, and Kenzan was a bigger production in terms of man power, budget not helped buy the high costs of High Def next gen development . I see no reason why Kenzan didn't cost SEGA 30 million.








It is a really strange estimate to just assume the game just cost 5 million more than your other estimate. 5 million is a lot of money, probably the budget of 3 or more handheld games even.

You also say that and one will always ask , what game does Naka take credit for that he never actual worked on ? And as for running a game series into the ground. Well Nagoshi titles like Monkeyball and Virutal Striker have done that too. Like with Sonic that's more do with the top brass demanding sequels that the fault of the actual Team






You should not be blaming Nagoshi for Super Monkey Ball and Virtua Striker's demise. He has no control over those IPs anymore, all of the console and handheld SMB games since Banana Blitz have been by DIMPS, Super Monkey Ball Adventure was made by Travelers Tales also, it is just out of his hands.

I have no idea on what SEGA wants to do with Virtua Striker, but I know Nagoshi has no control over it.









I am really Glad to have the Glory Days of Joe v. TA back , hench the fighting and big empty spaces .






Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 10, 2011, 09:33:57 am
Sanus, I read your comment. I disagree with various parts of it but I don't think either of us are going to back down and I don't really have the paitence for the kind of on going huge debates I would have ones got myself into... (and then wished I hadn't when he didnt end after 10 pages)

So I'm going to have to agree to disagree.

I think Sonic Generations looks like a great game, I had fun with the demo and when it does launch with gripes here and there, which it will... I hope people can look past it and enjoy the game as they did when they were playing Sonic Adventure and instead of holding their hands up and saying OMG SONIC TEAM ARE SHIT. They see the frankly quite amazing improvments they have made since Sonic 06 and hope that the NEXT Sonic game is even better still.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 10, 2011, 10:36:39 am
Are you blind? How do you think the comment I made to Waffle was in anyway thinking that i thought he approved? That's what i mean by you twisting things, and waffle is in your fan club than he is mine and that's fine by me since i wouldn't want a poisonous racist sonic fan as my supporter. And look up the facts, Naka was hardly involved in the making in Sonic 2 IE the words LITTLE involvement. Especially when he breifly LEFT Sega during that period of S2 development. I suggest you stop reading wiki as your source of information.

So with that comment you DO  believe naka was responsible for creating the series? Great contradiction there with a lousy example. Look at the sonic games where Naka been soley responsible for including Sonic 2006 and we see a pattern of increasingly crap titles. The MD series was ran by a team and unlike your fave coder there is no I in team which naka was a part of and in no way not the inspiration.

I really don't want to get involved in this discussion, but the whole "Yuji Naka isn't that great and he was not involved in the best selling classic title" just makes no sense to me whatsoever. Sonic CD was being created in the same period of time. Even though people claim that it's the best sonic game (I think mainly for it being on better and more capable hardware), there were tons of issues with sonic CD in the controls and physics, wich I assume some other guys tweaked upon from sonic 1. Yuji Naka was not involved.

Sonic 2 however felt just as polished if not better than sonic 1. Yuji Naka has also claimed in many interviews being behind the programming of all the moving and interacted objects. Just recently there have been many interviews with him being present in the 20th aniversary celebrations (sonic boom and Summer of sonic). With every question that involved programming, Iizuka would always point to Yuji Naka and he would thoroughly explain and answer the questions.

I really don't know where this Yuji Naka bashing is coming from. I actually think he was less involved at the time sonic's quality was declining.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 10, 2011, 11:44:13 am
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Picture that if the 2.4 billion yen budget for just Yakuza 1 was true, how was Yakuza 2 so much larger, much more refined and just generally had way more content in every way than the first and was developed within around the time of a year and the first game by itself took much longer

It word a top Quality Team. Like with how Ubisoft able to make a new Assassin's Creed every year (while the 1st game too over 3 years)  while being a true open world game with new Cities to be put in - 2 New huge cites will feature in Revelations, yet the Team had little over a year since Brotherhood.

Mind you a massive Budget a team over 500 people helps with such matters , and that's the case with Yakuza Huge Team and lots of money, helps with the development

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You should not be blaming Nagoshi for Super Monkey Ball and Virtua Striker's demise

And that's why I blame the top brass of SEGA. Naka and Sonic Team had already enough of Sonic and wanted to move with NiGHTS, Sadly SONIC makes money,  so the Top brass demand and  ever more Sonic's.

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What you mean EA doesn't spend millions on an engine for its sports games and then milk the same engine for years

Every Team will use the same engine (all be it and an improved one) for an sequel in most cases , unless there were issues with the main engine or the is a doubling of the frame rate called for (which can lead to complete engine and pipelines rewrites) . Your point about Fifa is silly too... Each FIFA costs EA a huge amount of money to make and the staff needed to make FIFA each year is simply huge, running on the same engine or not.

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I've always answered

You have yet to name the game, which Naka has never worked on, but that's credit for . So once and far all, name this game.

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And look up the facts, Naka was hardly involved in the making in Sonic 2

No he was just the main programmer.

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You mean the first RGG game to hit what was at the time the new console on the block

A mean the biggest production Nagoshi-san had ever worked on as Head of the Consumer Team . Meaning it cost more than Yakuza to make.  Mind you 25 to 30 million isn't that big a deal of Next Gen productions it's just the average










 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 10, 2011, 01:40:43 pm
Yeah I think the credits are far more credible than what ROJM is claiming. Sonicretro has a great wiki page so go and check it out.

^post just related to the sonic 2 discussion. I don't know about the yakuza cost of development.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: jonboy101 on August 10, 2011, 01:46:42 pm
Good lord is this off topic. Why don't you guys start a thread for this? Or is the well of news really this dry?

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Sharky on August 10, 2011, 02:01:18 pm
its so off topic you made jonboy come back!
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: jonboy101 on August 10, 2011, 04:29:22 pm
Again! Cambridge was lovely by the way. Disappointed not to find eel pie, though.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 11, 2011, 05:34:51 am
Yeah I think the credits are far more credible than what ROJM is claiming. Sonicretro has a great wiki page so go and check it out.

^post just related to the sonic 2 discussion. I don't know about the yakuza cost of development.
Really? So that means you'd believe the credits in the Moonwalker game that MJ was the one who soley designed everything to do with the arcade and genesis versions of the game, huh? puhleese. STI and members of Sonic team were responsible for Sonic 2's development not Naka, like i said he had a limited role.


 
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And that's why I blame the top brass of SEGA. Naka and Sonic Team had already enough of Sonic and wanted to move with NiGHTS, Sadly SONIC makes money,  so the Top brass demand and  ever more Sonic's.

No you were blaming nagoshi,so cut the crap. And that's really the problem here. You have consistantly nit picked his titles for the last six months with absurd comments like BD was going to be crap or words to that effect or YAKUZA and its "terrible engine". I wouldn't mind if they were genuine criticisms but they aren't and yet you love to praise Naka san when he's just as bad or worse when it comes to certain games development.
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Every Team will use the same engine (all be it and an improved one) for an sequel in most cases , unless there were issues with the main engine or the is a doubling of the frame rate called for (which can lead to complete engine and pipelines rewrites) . Your point about Fifa is silly too... Each FIFA costs EA a huge amount of money to make and the staff needed to make FIFA each year is simply huge, running on the same engine or not.
We already estabilshed that fact. The point is that a company doesn't make a engine for a potential franchise game with one game in mind they usually create it so they can keep tapping it for more games until they decide to create a new engine for the IP.
And as for cost?Not compared to the first engine it doesn't so the point still stands. And if you think that the team quickly rushed the scenario and all the details and elements of RGG2 under a year then you are either liar or naive.
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You have yet to name the game, which Naka has never worked on, but that's credit for . So once and far all, name this game.
We have had this discussion countless times which i stated it so once and for all shut up and stop playing up to the mindless sonic fans who don't know much about anything. But keep banging on about it because I'm not intrested.
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A mean the biggest production Nagoshi-san had ever worked on as Head of the Consumer Team . Meaning it cost more than Yakuza to make.  Mind you 25 to 30 million isn't that big a deal of Next Gen productions it's just the average

Yet KENZEN didn't cost 30 million so once and for all show the actual fact instead of passing a guess as a fact.



I really don't want to get involved in this discussion, but the whole "Yuji Naka isn't that great and he was not involved in the best selling classic title" just makes no sense to me whatsoever. Sonic CD was being created in the same period of time. Even though people claim that it's the best sonic game (I think mainly for it being on better and more capable hardware), there were tons of issues with sonic CD in the controls and physics, wich I assume some other guys tweaked upon from sonic 1. Yuji Naka was not involved.

Sonic 2 however felt just as polished if not better than sonic 1. Yuji Naka has also claimed in many interviews being behind the programming of all the moving and interacted objects. Just recently there have been many interviews with him being present in the 20th aniversary celebrations (sonic boom and Summer of sonic). With every question that involved programming, Iizuka would always point to Yuji Naka and he would thoroughly explain and answer the questions.

I really don't know where this Yuji Naka bashing is coming from. I actually think he was less involved at the time sonic's quality was declining.
And that's what i'd expect from a sonic fan whose blind to the facts. But don't believe me look in YN's personal history to see that he did actually leave Sega during/before sonic 2's development and came back late into it. Thats a fact. Its unbelivable how gulliable people are when it comes to naka san. "Oh he wasn't responsible for Sonic's downfall", when he personally oversaw much of the sonic series production since Adventure to Sonic 2006 when he left halfway and much of that game's development was more or less complete. The point is Naka is not instrumental in sonic's success it was a team effort and the team was responsible but no one would know that because an overated coder gets the credit for creating the series when he was just hired help. Now from Sonic Adventure onwards its the yuji naka show and not only were the games terrible but they hardly were as succesful. So we can all keep on this myth how Naka was this and that but the reality is that when it counted he wasn't up to the job.

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 11, 2011, 05:43:21 am
Good lord is this off topic. Why don't you guys start a thread for this? Or is the well of news really this dry?


WB Jonboy,kudos to the wandering king!
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: jonboy101 on August 11, 2011, 08:30:41 am
http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y (http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y)


Not to ruffle feathers or insult intelligence, but that's a fantastic history of sega right there. I haven't time to reread it this morning, but I'm fairly sure Sonic 2 was an STI project almost entirely and Naka left the company for a month or so over something stupid.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 11, 2011, 09:50:49 am
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I haven't time to reread it this morning, but I'm fairly sure Sonic 2 was an STI project almost entirely and Naka left the company for a month or so over something stupid

SONIC II was programmed in the STI offices, mainly by the Japanese Team flown over.

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So that means you'd believe the credits in the Moonwalker game that MJ was the one who soley designed everything to do with the arcade and genesis versions of the game, huh? puhleese. STI and members of Sonic team were responsible for Sonic 2's development not Naka, like i said he had a limited role.

. Next you'll be making out Evander Holyfield made the MD boxing  game and John Madden made and programmed the MD title. When you get a Celebrity Endorsement you're going to milk it for all it's worth, put their names on the front of the box and in most cases,  the games title too

Yuji Naka was head programmer for the 16 bit Sonic Titles and just because latter Sonic titles was programmed in STI offices and outside SEGA Japan HQ means nothing. Die Hard Arcade, Dynamite Deka 2, Alien Front Online were all programmed in the USA and what was left of STI They'll all still credited as AM#1 games and you would  have always seen Nakagawa-san handling the interviews and PR for the titles . people credit REZ as a Mizuguchi-san and SEGA title , even though it had SEGA USA Western staff working on it and the title like all UGA titles, wasn't programmed in SEGA HQ, but in Shibuya

In some cases a truly exceptionable talent will get highlighted more than other members of staff.
 You think Dave Perry drew Earth Worm Jim, much less Aladdin , yet he always gets all the credit for those tiles .You think  John Carmack was the head artist, level designer and made Doom, Quake, Wolfenstein all by himself ???. You think Suzuki-san  made VF, Out Run on his own, that Kodamas-san made Skies all by herself. 



He
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 11, 2011, 10:41:45 am
http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y (http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y)


Not to ruffle feathers or insult intelligence, but that's a fantastic history of sega right there. I haven't time to reread it this morning, but I'm fairly sure Sonic 2 was an STI project almost entirely and Naka left the company for a month or so over something stupid.

it was longer than that, i'm digging up a magazine article which he says he left sega shortly after Sonic

SONIC II was programmed in the STI offices, mainly by the Japanese Team flown over.

. Next you'll be making out Evander Holyfield made the MD boxing  game and John Madden made and programmed the MD title. When you get a Celebrity Endorsement you're going to milk it for all it's worth, put their names on the front of the box and in most cases,  the games title too

Yuji Naka was head programmer for the 16 bit Sonic Titles and just because latter Sonic titles was programmed in STI offices and outside SEGA Japan HQ means nothing. Die Hard Arcade, Dynamite Deka 2, Alien Front Online were all programmed in the USA and what was left of STI They'll all still credited as AM#1 games and you would  have always seen Nakagawa-san handling the interviews and PR for the titles . people credit REZ as a Mizuguchi-san and SEGA title , even though it had SEGA USA Western staff working on it and the title like all UGA titles, wasn't programmed in SEGA HQ, but in Shibuya

In some cases a truly exceptionable talent will get highlighted more than other members of staff.
 You think Dave Perry drew Earth Worm Jim, much less Aladdin , yet he always gets all the credit for those tiles .You think  John Carmack was the head artist, level designer and made Doom, Quake, Wolfenstein all by himself ???. You think Suzuki-san  made VF, Out Run on his own, that Kodamas-san made Skies all by herself. 



He


 Most of the names mentioned were mainly responsible for the project as a whole, Naka was never the leader of the sonic series until later on, so try again. Yet he gets the credit. Funny how you always dodge the point though, keep it up, I needed a laugh.

As for the MJ thing,endorsements yes but not soley crediting the entire creation of the game to one person that's an entire different kettle of fish. And you know what that means, genius? if they did it on one game they can easily do it for another which they did when Naka got credited for a game he had little involement in. This is all estabilshed fact yet we still get stupid sonic fans coming up here and trying to argue that he was involved and made the game for what it is. The fact is under the team dynamic Sonic was not only a better series but more profitable. Under Naka's leadership it went downhill fast.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 11, 2011, 11:51:31 am
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Most of the names mentioned were mainly responsible for the project as a whole,

John Carmack has never designed a level in his life, Dave Perry wasn't a Disney artist much less a producer, Team Head or boss while @ Virgin. They're no more than special gifted programmers and ones that like Naka , got a lot of credit for making an game engine that allowed the Team designers to make things that people thought not possible, possible and so they'll got the lion share limelight.

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As for the MJ thing,endorsements yes but not soley crediting the entire creation of the game to one person that's an entire different kettle of fish

What is the different between that to the likes of Madden, Tiger Woods Golf, or Colin McRae Rally and so on and a ton of other titles like Tom Clancy. You really think the likes Madden, Tom Clancy make the game themself's. 

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Naka got credited for a game he had little involement in.

Here's a small detail. Play the  16 bit MD Sonic games and watch the end credits and see Naka credited as Head Program .. To make out Naka wasn't involved in the 16 bit Sonic titles is laughable at best, insulting at worst.


Now I done, before another thread get's derailed too much

 




 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: CrazyT on August 11, 2011, 12:12:32 pm
@ROJM and Jonboys article

Hey, sorry for doubting any facts. I still disagree about Yuji Naka getting too much credits however. Even if he had only set the fundements and code of the physics for the sonic franchise, i'd still consider him a genius. One theory I did have was that he may not have ever been very passionate about designing games unlike other devs.

I'd like to read the said article. Also leaving a month doesn't mean he was gone throughout the whole project.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: jonboy101 on August 11, 2011, 01:52:02 pm
TA,   Aren't you contradicting yourself? It would seem that you're saying that people like MJ can be given credit out of proportion to their contribution, but Naka can't be? Sonic 2, like many of the spinoffs, was, to my memory, an almost entirely American product. Sonic 3 & k was the collaboration. Of course, I may be mistaken. My citation is the above article.


Crazytails, that's fair, but leaving a company for a month or longer while a game is produced in under nine months is a big deal and implies to me he wasn't exactly busting ass.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 12, 2011, 01:25:32 am
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It would seem that you're saying that people like MJ can be given credit out of proportion to their contribution, but Naka can't be? Sonic 2, like many of the spinoffs, was, to my memory, an almost entirely American product. Sonic 3 & k was the collaboration. Of course, I may be mistaken. My citation is the above article.

Was Sonic called Yuji Naka SONIC ?. The press and SEGA built up Naka's roll, just like press built up Dave Perry roll due to brilliant code :you can hardly blame the programmers for that .  It happens with producers, designers ECT do people really think Yu Suzuki made all his games on his own, that Miyamoto-san makes Mario, Zelda, Z-Zero, Mario Kart, Star Fox all on his own, Cliff makes Gear Of War on his own ?

Has head programmer of Sonic , Naka name was always going to get talked about and it's hardly Naka's fault that SEGA promoted him, much less the press wanted to interview the man and find out how he was able to push consoles like the Mega Drive, Master System and Saturn so hard
btw I'm not the one making out that MJ didn't have nothing to do with MD Moonwalker Just making the point that when you get a big licences you will in most cases hype and promote it for all it's worth

Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 12, 2011, 08:12:47 am
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John Carmack has never designed a level in his life, Dave Perry wasn't a Disney artist much less a producer, Team Head or boss while @ Virgin. They're no more than special gifted programmers and ones that like Naka , got a lot of credit for making an game engine that allowed the Team designers to make things that people thought not possible, possible and so they'll got the lion share limelight.

What part of most don't you understand? Can you speak english let alone understand the meanings of the words in the english language? Most of the names you mentioned were in charge of the projects.
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What is the different between that to the likes of Madden, Tiger Woods Golf, or Colin McRae Rally and so on and a ton of other titles like Tom Clancy. You really think the likes Madden, Tom Clancy make the game themself's. 


And please stop with your diversionary tactics. Madden,Tom Clancy and whoever didn't get a sole credit for creating their respective games, MJ got all the credit for MOONWALKER with NO mention on who really worked on the game. And you are actually proving my point because if they did get credited on anything it was for a honourary production credit like exceutive producer or some other contriubution which usually means they gave little contributrion to the game at all. And that's exactly what happened with Naka and his supposed role in Sonic 2.
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Here's a small detail. Play the  16 bit MD Sonic games and watch the end credits and see Naka credited as Head Program .. To make out Naka wasn't involved in the 16 bit Sonic titles is laughable at best, insulting at worst.

Here we go spinning again, Sonic 2 isn't the whole series. Whenever you can't back up an argument you try to spin yourself out of it. You clearly lost this as well as the KENZEN debate, now go away and derail somebody else's thread.

@ROJM and Jonboys article

Hey, sorry for doubting any facts. I still disagree about Yuji Naka getting too much credits however. Even if he had only set the fundements and code of the physics for the sonic franchise, i'd still consider him a genius. One theory I did have was that he may not have ever been very passionate about designing games unlike other devs.

I'd like to read the said article. Also leaving a month doesn't mean he was gone throughout the whole project.

Hey no problem, naka's your fave developer i don't have a problem with that. My main beef is that i don't like someone putting down one sega producer while singing the praises of another sega producer like he's more perfect than the one he is putting down. When the reality is they both have their pluses and faults when it comes to game development. And then that same person is trying to portray himself as being neutral but really he has an insane agenda against the  former leader of AV with consistant putdowns, stupid criticisms of his engines and downright lies. I know you don't bash nagoshi and would judge them equally in their overall contribution to the company called Sega. Good or bad.

TA,   Aren't you contradicting yourself? It would seem that you're saying that people like MJ can be given credit out of proportion to their contribution, but Naka can't be? Sonic 2, like many of the spinoffs, was, to my memory, an almost entirely American product. Sonic 3 & k was the collaboration. Of course, I may be mistaken. My citation is the above article.


Crazytails, that's fair, but leaving a company for a month or longer while a game is produced in under nine months is a big deal and implies to me he wasn't exactly busting ass.


Well we all know TA contridicts himself, remember that whole 32x debate and his stance on that? Only to return months later saying that I was the one making out that it was sega of america's idea all along, even though you steped in and reminded him that it wasn't true? funny enough he's gone back to his original stance concerning that topic. If anyone thinks SOA can do anything without SOJ's sayso concerning a new hardware than they're being downright silly. Especially when the whole 32x project originated from SOJ in the first place.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 12, 2011, 11:28:11 am
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Most of the names you mentioned were in charge of the projects.

Can you read End credits ?, Can you Finish games ?, What part of Program, Head/Cheif Program or Producer did/do you not understand?

Have a look at Sonic credits... by the time of Sonic III YU2 Naka-san wasn't just head programmer, but Producer too . Lsten to you though.... he had no nothing to with Sonic 2 ECT ::).

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MJ got all the credit for MOONWALKER with NO mention on who really worked on the game
It's was called MJ Moonwalker, because that was the Film  the game was based on was called . I can't think of any PR, any Mag or any gamer that thought MJ made the game himself. Most gave 'SEGA' credit for the game, not MJ.

What next Peter Jackson and Peter Jackson alone  make King Kong on the 360, X-Box, Cube ECT...  ;D

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And you are actually proving my point because if they did get credited on anything it was for a honourary production credit

John Madden on the latter games, got very much involved and far more hands on, but even on the 2nd Madden game (read:1st Mega Drive version) old John wouldn't agree to put his name unless the  development team up the number of players, from the then 8 to 11 (anything less wasn't football to John) , which gave the programmers some issues .

One day you might actually know what you're talking about, or at least  be well briefed on the subject matter in hand . Instead of the need of endless insults .... We can but hope.

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My main beef is that i don't like someone putting down one sega producer while singing the praises of another sega producer

1) Name me this game that Naka took credit for, but never worked on . 2) If there's one person who's name is everywhere and talks about games he didn't really have much do with Its Nagoshi-san, Hell Nagoshi-san is in Sonic 06 credits  and all the Sonic games since Naka left , shall we blame him for the mess that was Sonic 06 ?

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Here we go spinning again, Sonic 2 isn't the whole series.

You tried to make out Naka didn't have much to do with Sonic II (nobody else) One look at the game credits see's that like for all the 16 bit Sonic 'Mega Drive' titles (1,2,3 S&K) Naka was the head programmer to all of them and producer to two of them .

Now either you can't read end Credits, can't finish the 16 Bit titles, or never actually owned them. I really couldn't careless what the actual reason is.....The facts are Naka was head Programmer to Sonic 1, 2, 3 S&K, and also producer to Sonic III and S&K.

FACT

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remember that whole 32x debate and his stance on that

Lets remember your stance , that the 32X version of VF looked better than the Saturn version. Which in anyone book, is hopelessly wrong and  just laughable

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Only to return months later saying that I was the one making out that it was sega of america's idea all along,

The 32X add -on idea was SOA call . SEGA Japan idea was to go with a improved Mega Drive (not add on  but a standard console, like the PC Eng  supergrafx ) and the Jupiter plan which was the Saturn minis the CD-Rom for those that couldn't afford the price of Saturn.

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If anyone thinks SOA can do anything without SOJ's sayso concerning a new hardware than they're being downright silly. Especially when the whole 32x project originated from SOJ in the first place
You're so laughable . The paymasters in any multinational corporation will always have the final say . That doesn't mean that, the different division's aren't allowed to push on with idea's they think with work best for their particular Market.

Next you be telling me that SEGA Cable channel was all SOJ (even though it only ever came out in America ) that Activator was SOJ (even though its bigger than most Japanese living rooms)  That SOJ deserver all the credit for making Joe Montana (a sport with hardly any following in Japan ) , selling the Mega Drive and Genesis to the West ... Don't thank SOA for SEGA Technical Institute, but thank SOJ instead 

Everything all thanks to SEGA Japan, not SEGA Europe or America.


Now I'm really done with your twisted logic, hopelessly incorrect facts and endless insults . I'll much rather talk about SONIC new games, but listen to you and 'some' other's . Sonic Team were the Joke of SEGA  were the laughing stock and any talk of them upping their game and got some great 'new strategies' so very wrong.








 










Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: jonboy101 on August 12, 2011, 12:10:14 pm
Again, I think you're missing the point. I think you're both agreeing that people can become overly associated with the project relative to their involvement, whether by accident or design.


I will also reiterate that sonic 2 was STI, for the most part, not sonic team.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 13, 2011, 03:52:26 am
 
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, I think you're missing the point. I think you're both agreeing that people can become overly associated with the project relative to their involvement, whether by accident or design.

My issues aren't really with you - At least you'll try and have a debate and will present some facts. I'm only making the point that in most games, a producer or a programmers will tend to get most of the credit at the expense of others in the Team, more so back in the 8bit and 16 bit days when the Teams were so very small.

But to make out that 1) Naka-san wasn't deeply involved in the 16 Bit MD Sonic titles, or shouldn't get credit for the incredible engine he created,  for the 1st and then the sequels.... is incorrect and very wrong.
 



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I will also reiterate that sonic 2 was STI, for the most part, not sonic team.

I don't think anyone made out otherwise. It was made in STI by mostly the Japanese staff headed by the likes of Naka-san . Much like Die Hard Arcade was made in STI, but mainly by Japanese staff flown over headed by Uchida-san


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Former STI member Tim Skelly recalls the difficulties. “Everyone attached to to Sonic 2 ultimately worked for Yuji Naka.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 13, 2011, 07:31:21 am
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Can you read End credits ?, Can you Finish games ?, What part of Program, Head/Cheif Program or Producer did/do you not understand?

Have a look at Sonic credits... by the time of Sonic III YU2 Naka-san wasn't just head programmer, but Producer too . Lsten to you though.... he had no nothing to with Sonic 2 ECT ::).
It's was called MJ Moonwalker, because that was the Film  the game was based on was called . I can't think of any PR, any Mag or any gamer that thought MJ made the game himself. Most gave 'SEGA' credit for the game, not MJ.

Keep up the spin my novice gamer. Sega didn't credit any staff for the creation of the game just MJ. You can keep trying to throw curves but its pretty clear what i've said, everyone understands that and to me that's all that matters. Now here's simple english. If Sega can give one person sole credit for two titles then they can also give credit to other people whose work presence was limited.
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What next Peter Jackson and Peter Jackson alone  make King Kong on the 360, X-Box, Cube ECT...  ;D

John Madden on the latter games, got very much involved and far more hands on, but even on the 2nd Madden game (read:1st Mega Drive version) old John wouldn't agree to put his name unless the  development team up the number of players, from the then 8 to 11 (anything less wasn't football to John) , which gave the programmers some issues .
On the LATTER games, proving my point again. But he gets credited whether he's involved or not.
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One day you might actually know what you're talking about, or at least  be well briefed on the subject matter in hand . Instead of the need of endless insults .... We can but hope.
Ah, the statement of someone losing the argument and using insults as a last resort while accusing the person he's attacking of the same thing. Grow up novice. I'm not the wrong using guess works for a budget of a PS3 game. I'm also not the one whose actually been proven wrong by anyone else. JB and Aki on two different subjects have made you look a fool and only a fool can't realise that.

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1) Name me this game that Naka took credit for, but never worked on . 2) If there's one person who's name is everywhere and talks about games he didn't really have much do with Its Nagoshi-san, Hell Nagoshi-san is in Sonic 06 credits  and all the Sonic games since Naka left , shall we blame him for the mess that was Sonic 06 ?
I named it. You know that. That's it. END of. For someone who is accusinng me of not understanding anything you obviously can't as well. 
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You tried to make out Naka didn't have much to do with Sonic II (nobody else) One look at the game credits see's that like for all the 16 bit Sonic 'Mega Drive' titles (1,2,3 S&K) Naka was the head programmer to all of them and producer to two of them .
Wrong, JB backed me up. Again you plainly lied again. 

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Now either you can't read end Credits, can't finish the 16 Bit titles, or never actually owned them. I really couldn't careless what the actual reason is.....The facts are Naka was head Programmer to Sonic 1, 2, 3 S&K, and also producer to Sonic III and S&K.

FACT

Not for Sonic 2 he wasn't. despite what the credits say he was in a very limited role in that game. Anyone at the time knew that considering he left, IE physically left at the period of the main stages of that titles development only to return towards the end. Now you can keep lying to people and yourself that I'm saying Naka wasn't involved in the rest of the sonic series but the simple fact is this. MD sonic series was essentially a team effort of particular equals. Sonic adventure to 2006 was all under YN leadership. And guess which were the better games? No getting away from that factoid. If Naka was the main factor for sonic's success he'd should have been succesful. But this "father" of sonic has never made a good sonic game when he was the actual leader of the sonic team compared to when sonic team was a group of individuals who all had an important part to play.
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Lets remember your stance , that the 32X version of VF looked better than the Saturn version. Which in anyone book, is hopelessly wrong and  just laughable

It isn't really especially when sevral american magazines came to the same conclusion of the clear precise 32x version over the buggy monster of the saturn one. But then you'd actually had to be playing games at the time to know what the reaction was.
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The 32X add -on idea was SOA call . SEGA Japan idea was to go with a improved Mega Drive (not add on  but a standard console, like the PC Eng  supergrafx ) and the Jupiter plan which was the Saturn minis the CD-Rom for those that couldn't afford the price of Saturn.
 You're so laughable . The paymasters in any multinational corporation will always have the final say . That doesn't mean that, the different division's aren't allowed to push on with idea's they think with work best for their particular Market.
Accusing me of insulting you yet you're the one whose doing the insulting around here. How ironic. Everyone knows where the 32x originated, it wasn't an SOA idea like you keep banging on about. The facts are out there. You've been proved wrong on this countless times and when theres several articles stated the same facts that me and JB told you as opposed to one then i think its obvious who i'd believe.
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Next you be telling me that SEGA Cable channel was all SOJ (even though it only ever came out in America ) that Activator was SOJ (even though its bigger than most Japanese living rooms)  That SOJ deserver all the credit for making Joe Montana (a sport with hardly any following in Japan ) , selling the Mega Drive and Genesis to the West ... Don't thank SOA for SEGA Technical Institute, but thank SOJ instead 

Everything all thanks to SEGA Japan, not SEGA Europe or America.

Yawn, Then i guess you missed the interview articles when SOA decided to spend big bucks to get big names for their sports games that SOJ wasn't sure that they should do it but relented. Most decisions would have to have SOJ approval, they couldn't just use the money by themselves now could they? Not a company that has stock holders. If you understood basic economics you'd know that. But keep distracting from the actual point, 32x was SOJ's idea which SOA ran with. Get over it and you'll live a happy life.

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Now I'm really done with your twisted logic, hopelessly incorrect facts and endless insults . I'll much rather talk about SONIC new games, but listen to you and 'some' other's . Sonic Team were the Joke of SEGA  were the laughing stock and any talk of them upping their game and got some great 'new strategies' so very wrong.
I never said Sonic Team were the laughing stock of Sega. This is just another example of you lying.
I think everyone's done with your twisted logic lies and arrogance that you know more than anyone that's actually worked in Segas. Like the fact you got KENZEN plainly wrong? Or Naka's supposed involvement in Sonic 2. Three people have disputed these claims of yours in this topic alone and in many topics in the past. You're totally inconsistant in your facts and claims as well. Face it, you have no idea what you are on about.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 13, 2011, 07:41:52 am
Again, I think you're missing the point. I think you're both agreeing that people can become overly associated with the project relative to their involvement, whether by accident or design.


I will also reiterate that sonic 2 was STI, for the most part, not sonic team.


There's no point JB. You can only argue at an ignoramous until you're blue in the face. Its becoming obvious now that this "TA" person simply hasn't been playing games let alone know how the industry works as long as he claims. When two people on two different issues in the same topic essentially show him the facts on things and clearly proves him wrong he still maintains it. This has been a running theme for a while now be it VC having flopped and never getting sequels, to the Suzuki semi retiriment crap which has now emerged he's actually semi retiring in September of this year and other countless things including BD he's been proven wrong on. He's the type of person who would argue the wall is painted white when its actually painted black. if it was a difference of opinion fair enough but the fact that you posted that article about Naka leaving when he was maintaining that he didn't leave and was involved in all stages of sonic 2's development has to give you an idea that this person isn't what he claims to be. Especially when its common knowledge to most longterm Sega fans.
Oh by the way how'd ya like your first Kudos?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 13, 2011, 09:41:25 am
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Sega didn't credit any staff for the creation of the game just MJ.

This is where you just make your self look laughable . 1) finish both the games (arcade and Console)to see the SOJ staff credited for the game .2) It's based on MJ Moon Walker -so it was inevitable  that like with Peter Jacksons King Kong, MJ was going to feature in the games title

The fact that MJ helped with the game design: rescuing the children(insert joke here) was his idea and having such a BIG star working and behind your game (and MJ was one of the biggest around at the time) , It was obvious and both wise for SEGA to push that home . Next you be telling only that Egawa Sugoru got credited for his game, not the SEGA staff, that Ferrari made F355 not SEGA.

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On the LATTER games, proving my point again.

You really are never well briefed or have any of the fact to hand... as is always the case ::). Madden designed the plays for the 1st game onthe PC, not that anyone ever thought or thinks Madden  made/makes the games on his own. Its a licence .....and like every corp you'll push it in the titles, more so if you get a BIG star or a famous sports person behind your game.  What next James Buster Douglas made the Mega Drive ?, when it's nothing more than a port of pretty shit coin up game, that had nothing to do with the man.

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I named it. You know that. That's it

You haven't and still can't. Those facts that speaks volumes

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Again you plainly lied again

So you've never owned the Sonic games or never finished them ?  I.... thought as much

Anyone that plays and is able to finish the games will clearly See Naka/Yu2 credited as the main programmer of Sonic 1, 2, 3 S&K and Producer of both III and S&K. Simple stone wall facts of the matter.

Go on break a rule , own and play one of the games you like to talk about.   

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Not for Sonic 2 he wasn't. despite what the credits say he was in a very limited role in that game

No he was just head programmer ::). Give up now


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Anyone at the time knew that considering he left, IE physically left at the period of the main stages of that titles development only to return towards the end

Dear GOD the SEGA man that likes to thinks he knows it all, but that knows nothing . Naka-san left SEGA Japan (Read: not STI not SEGA America)Where he went to SEGA America/STI where the whole game was developed.

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Then i guess you missed the interview articles when SOA decided to spend big bucks to get big names for their sports games that SOJ wasn't sure that they should do it but relented

You just make your self look ever more foolish . All that proves is SEGA America did have autonomy on matters they felt important, even down to changing one of the best soundtracks ever created in Sonic CD

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MD sonic series was essentially a team effort

I've got news for you, that's the case with more or less every game made after the 16 bit Generation

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Most decisions would have to have SOJ approval


I've got news for you, that happens with every Multinational Corp. You think SONY America could buy up Naughty Dog with out SONY Japan approval  , That MS Japan could spend millions on Mistwalker, with out MS USA approval ?  The Paymasters will have the final say on any matter when it comes to spending money or approving R&D projects
 

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It isn't really

The Saturn version looks miles and miles better graphically, but I seriously doubt,  you've ever played the Saturn version tbh.

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I never said Sonic Team were the laughing stock of Sega.

I serious getting board of your lies . When some mad out that Sonic Team had new idea, new strategies one of the few teams that at last gets it inside SOJ. You had a good laugh on SEGA Nerds,and everybody knows it .

Now do your self a favour,  plug your self into a SEGA and try and finish Sonic II, III, S&K, Moonwalker and watch the end credits.


Now lets keep it to Sonic matter , from now on




 











Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 15, 2011, 05:40:10 am
This is where you just make your self look laughable . 1) finish both the games (arcade and Console)to see the SOJ staff credited for the game .2) It's based on MJ Moon Walker -so it was inevitable  that like with Peter Jacksons King Kong, MJ was going to feature in the games title

The fact that MJ helped with the game design: rescuing the children(insert joke here) was his idea and having such a BIG star working and behind your game (and MJ was one of the biggest around at the time) , It was obvious and both wise for SEGA to push that home . Next you be telling only that Egawa Sugoru got credited for his game, not the SEGA staff, that Ferrari made F355 not SEGA.

You really are never well briefed or have any of the fact to hand... as is always the case ::). Madden designed the plays for the 1st game onthe PC, not that anyone ever thought or thinks Madden  made/makes the games on his own. Its a licence .....and like every corp you'll push it in the titles, more so if you get a BIG star or a famous sports person behind your game.  What next James Buster Douglas made the Mega Drive ?, when it's nothing more than a port of pretty shit coin up game, that had nothing to do with the man.



You haven't and still can't. Those facts that speaks volumes

So you've never owned the Sonic games or never finished them ?  I.... thought as much

Anyone that plays and is able to finish the games will clearly See Naka/Yu2 credited as the main programmer of Sonic 1, 2, 3 S&K and Producer of both III and S&K. Simple stone wall facts of the matter.

Go on break a rule , own and play one of the games you like to talk about.   

No he was just head programmer ::). Give up now


Dear GOD the SEGA man that likes to thinks he knows it all, but that knows nothing . Naka-san left SEGA Japan (Read: not STI not SEGA America)Where he went to SEGA America/STI where the whole game was developed.

You just make your self look ever more foolish . All that proves is SEGA America did have autonomy on matters they felt important, even down to changing one of the best soundtracks ever created in Sonic CD

I've got news for you, that's the case with more or less every game made after the 16 bit Generation
 

I've got news for you, that happens with every Multinational Corp. You think SONY America could buy up Naughty Dog with out SONY Japan approval  , That MS Japan could spend millions on Mistwalker, with out MS USA approval ?  The Paymasters will have the final say on any matter when it comes to spending money or approving R&D projects
 

The Saturn version looks miles and miles better graphically, but I seriously doubt,  you've ever played the Saturn version tbh.

I serious getting board of your lies . When some mad out that Sonic Team had new idea, new strategies one of the few teams that at last gets it inside SOJ. You had a good laugh on SEGA Nerds,and everybody knows it .

Now do your self a favour,  plug your self into a SEGA and try and finish Sonic II, III, S&K, Moonwalker and watch the end credits.


Now lets keep it to Sonic matter , from now on




 













Yawn, I could reply individually to those simple comments but life's too short. But the facts is this. I didn't derail this thread you did like most other threads you reply on by showing off on things you clearly know nothing about. What usually starts out as a good thread gets turned into the TA knows everything or the TA look at what i got thread about games that has no relation to the actual topic at hand. Just like you did with the kenzen subject. The simple truth is you got found out. The fact that three different people on three different subjects within the last two pages of this topic called you up on the supposed facts you declared and each time you couldn't sustain a fact or simple evidence to prove your point. That speaks volumes. You lost get over it. You can say this and that about me but the truth is each and everytime I have these fact type discussions most of the people that reply in them usually agree with me and they're just as knowledgable about games as we are.Correct that, as I am. Because its usually people who are staff members or has some activity where they look into or involved in Sega practices. So if i'm talking shit, believe you me those guys(since its usually the same people) would call me up on it but guess what they don't and its not down to any personal love for me. Since this topic within a topic has started you've basically lied spun words and mudsling in order to distract the truth to what you really are. But that doesn't win any debate as you already know. You even contridicted yourself as well on two different occassions. All it shows is that you already lost when you resort to that and that was down to the fact that you realised no one was agreeing with you.  So call me whatever you like, bottom line is you lost.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 15, 2011, 11:34:19 am
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So if i'm talking shit, believe you me those guys(since its usually the same people) would call me up on it but guess what they don't and its not down to any personal love for me.

You don't always talk shit, but you never help your self... with your attitude/the endless insults on anyone that you happen to disagree with . You can have a great debate and a big disagreement, but while the need for the Insults?

BTW, No I don't know it all, and I really doubt the staff working inside SEGA know everything or every little goings on . What I will do is have debate and now again post, made my case quite clear, and sometimes use  quote's or interviews to try and back those claims up.
I think Sonic Team have made tremendous steps forward and the slagging off that Sonic Team and Iizuka-san get not really justified any more (sure in the past they were, not know). That 1) doesn't mean that people are wrong to knock the Team or 2). Should be allowed to post their feelings, Just expect me or likes of Sharky to have a disagreement and air our views, which is perfectly natural & healthy on a board.


Sonic Gen is shaping up to be one of the best things to come out of SEGA in years... The tech is incredible:the idea of using both classic and modern days stages in the same game inspired (and no doubt will be copied by others) and more importantly it's shaping up to the best Sonic game in years and a outright AAA platform game



Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Trippled on August 15, 2011, 03:05:59 pm
The tech is incredible:the idea of using both classic and modern days stages in the same game inspired (and no doubt will be copied by others)

I kind of wish that they never made Sonic 4, and have Generations as their first entry of return to Classic Sonic gameplay. That would be SEGA's identified take on bringing back 2d gameplay. Nintendo modernised it, Capcom let it stay untouched, SEGA seperates the new and old  and puts it into one game.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 15, 2011, 07:40:21 pm
Rumor has it that rooftop run might be playable at Gamescom. Hope it's correct!
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 15, 2011, 10:49:01 pm
Rumor has it that rooftop run might be playable at Gamescom. Hope it's correct!

yay!  It'll be just like playing sonic unleashed!  I guess the classic sonic spagonia could be cool though. 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 16, 2011, 05:08:41 am
You don't always talk shit, but you never help your self... with your attitude/the endless insults on anyone that you happen to disagree with . You can have a great debate and a big disagreement, but while the need for the Insults?

BTW, No I don't know it all, and I really doubt the staff working inside SEGA know everything or every little goings on . What I will do is have debate and now again post, made my case quite clear, and sometimes use  quote's or interviews to try and back those claims up.
I think Sonic Team have made tremendous steps forward and the slagging off that Sonic Team and Iizuka-san get not really justified any more (sure in the past they were, not know). That 1) doesn't mean that people are wrong to knock the Team or 2). Should be allowed to post their feelings, Just expect me or likes of Sharky to have a disagreement and air our views, which is perfectly natural & healthy on a board.


Sonic Gen is shaping up to be one of the best things to come out of SEGA in years... The tech is incredible:the idea of using both classic and modern days stages in the same game inspired (and no doubt will be copied by others) and more importantly it's shaping up to the best Sonic game in years and a outright AAA platform game




Yet you haven't actually answered that question. The only one who talks shit is you for example you contradicted yourself again. You've said in the last two posts that you were done yet you keep going on and on and on. I can't be bothered which is why I haven't continued countering any points you keep repeating because there's no need to. Everyone who participated in this topic has come to the same conclusion that I raised. Everyone who participated in this topic has come to the same conclusion that aki raised. And there was evidence that backed it up. The only one who is looking stupid is you. And dregging up old arguments from the past which were long resolved isn't going to work anymore. Anyone can see from reading the last three pages of this topic that you not only lost this argument but you've lied,distracted and slung endless insults. Something you do whenever you are losing an argument.You lost,get over it and please stop derailing this thread or i'll have to report you to the mods.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: ROJM on August 16, 2011, 05:12:23 am
I kind of wish that they never made Sonic 4, and have Generations as their first entry of return to Classic Sonic gameplay. That would be SEGA's identified take on bringing back 2d gameplay. Nintendo modernised it, Capcom let it stay untouched, SEGA seperates the new and old  and puts it into one game.

To be honest Sega brought back their version of 2d gameplay with the  Mario "tribute" POLE'S ADVENTURE for wiiware. And then the countless mobile games. Of course GENERATIONS experiment would only work if the game has a good reception from fans and critics alike.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 16, 2011, 08:31:28 am
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And dregging up old arguments from the past which were long resolved isn't going to work anymore.
You keep on brining up old sorts, I'm dull enough to take the bait.

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You've said in the last two posts that you were done yet you keep going on and on and on.
I tried... but then you see you post stuff like SEGA not giving credit to the Staff for making Moonwalker, which simply isn't true, one can't help but post back

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The only one who is looking stupid is you
Coming from the one that thinks Naka-san had nothing to with Sonic II. Still can't name this game that he didn't work on, but takes credit for . This is so very much to take.

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Everyone who participated in this topic has come to the same conclusion that aki raised. And there was evidence that backed it up.

I have in most cases always backed up my thoughts, The real difficult one is Sonic IV and Dimps credits- which I accept can make it look like Dimps made the game, but Sonic Team are complete control freaks and in almost every case handling everything to do with level and Art design in their games. Everything else... Kezan Budget, Kenzan development period Yakuza Budget, Naka-san involvement with Sonic, Sonic Team turning a corner, 32X  I stand by







Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 16, 2011, 08:38:42 am
yay!  It'll be just like playing sonic unleashed!  I guess the classic sonic spagonia could be cool though. 

Yeah, I'm excited for every modern stage BUT this one. Not that I hate it, it's just that I have the feeling it'll play as an alternate Unleashed map rather than a whole new experience. Heroes stage will be great as we won't have to deal with the Heores gameplay mechanics and (I hope) Sonic will shut up for a majority of the stage. My one major beef with Heroes was all the talking! "Look at that robot! Leave this to Tails. I'll take the lead! Knuckles, you've got this! Got it! Hwah! Hwah! Hwah!". The '06 stage will be fun simply because you aren't playing that broken game. Colors stage will look great in HD. But the Unleashed stage... meh, same thing but with minor improvements. Unless, of course, they make it a nighttime stage with daytime gameplay. Why not? I mean the Sonic of Generations can't turn into a Werehog at night so why not allow Generations Sonic to race through Spagonia at night?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 16, 2011, 08:41:44 am
TA and ROJM, if you ain't talkin' Sonic Generations then stop the debate.

Also the back and forth bickering is getting to be a bit much.

Would you want a separate topic to debate in?
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Team Andromeda on August 16, 2011, 09:15:24 am
fair point Barry

Quote
The '06 stage will be fun simply because you aren't playing that broken game.

The things is there's some very nice stages in Sonic 06 (Crisis City, Wave Ocean, Kingdom Valley, Radical Train) Its let down by a frame rate and controls from hell, which is such a shame 
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Suzuki Yu on August 16, 2011, 10:53:22 am
fair point Barry

The things is there's some very nice stages in Sonic 06 (Crisis City, Wave Ocean, Kingdom Valley, Radical Train) Its let down by a frame rate and controls from hell + TONS of glitches , which is such a shame

added

it was clearly an unfinished product.
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Radrappy on August 16, 2011, 11:09:50 am
You guys thought crisis city was a good idea?  Sonic battling fire demons in a post apocalyptic setting?  I mean whatever floats your boat and all that but it sounds pretty rank to me.  Like something a 13 year old would come up with. 

It would be cool if Nightime spagonia were featured but I fear there would be little excuse for the werehog not to make an appearance then.   
Title: Re: Sonic Generations Chemical Plant Zone / Metal Sonic
Post by: Barry the Nomad on August 16, 2011, 11:25:59 am
I wouldn't mind a nod to the werehog by way of an appearance, but no way would I want to play as him.

I like the idea of Crisis City, a city on fire, but hated the game itself so the stage failed. I also wish it was littered with badniks instead of iblis chorines.

Title: SONIC Generations new trailer (Chemical/Rooftop/Seaside)
Post by: Suzuki Yu on August 16, 2011, 02:11:42 pm
http://www.youtube.com/watch?v=N3iCG20ZPQc#ws (http://www.youtube.com/watch?v=N3iCG20ZPQc#ws)

i like the festival look they did with rooftop run :)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 16, 2011, 02:48:25 pm
Awesome trailer!

I've merged your topic with the old one and made it general discussion. ;)
Title: Re: Sonic Generations General Discussion
Post by: Suzuki Yu on August 16, 2011, 04:29:04 pm
^^
good
Title: Re: Sonic Generations General Discussion
Post by: Waffle on August 16, 2011, 05:57:54 pm
Oh looks good!
Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on August 16, 2011, 06:04:43 pm
@Sharky on Sonic Adventure stuff. Sorry for the late reply. =/

You cannot agree to disagree because most of what I said is a fact and not an opinion. The classic Sonic stuff would not return at all if there was no demand for it, for example.

---

On the new trailer: I like it. Spagonia looks way, way, way better, but it is still kind of an annoying inclusion. One scene in particular near the middle has what seems to be six different paths to take even, very impressive!

Whatever the Sonic Heroes level was called also looks nice, but I really could not be less interested in playing it. I know it is going to be the "Water" level with this redesign, but we have just seen it a million times now. I have a similar annoyance with Green Hill Zone, but Generations would not have been complete without it, obviously.

I wish they would not use that licensed song though. It seriously sucks and will not even be in the game. What is the point?
Title: Re: Sonic Generations General Discussion
Post by: cube_b3 on August 16, 2011, 08:59:12 pm
@Sharky on Sonic Adventure stuff. Sorry for the late reply. =/

You cannot agree to disagree because most of what I said is a fact and not an opinion. The classic Sonic stuff would not return at all if there was no demand for it, for example.

Just for the sake of argument explain Green Hill Zone in Sonic Adventure 2.

and then the design for Sonic Heroes?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 16, 2011, 09:06:01 pm
Mushroom Hill 3DS screens:

http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/ (http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/)

Lookin shroomy!
Title: Re: Sonic Generations General Discussion
Post by: Waffle on August 16, 2011, 09:37:09 pm
Oh looks good!
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 16, 2011, 09:45:44 pm
Mushroom Hill 3DS screens:

http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/ (http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/)

Lookin shroomy!

Man.  I am so disappointed that this is in the 3ds version while shitty levels like crisis city and seaside hill get the hd treatment.  Mushroom hill of all levels would have been absolutely gorgeous in 3d.  It has  season changes for crissakes. 
Title: Re: Sonic Generations General Discussion
Post by: Waffle on August 17, 2011, 12:26:14 am
Man.  I am so disappointed that this is in the 3ds version while shitty levels like crisis city and seaside hill get the hd treatment.  Mushroom hill of all levels would have been absolutely gorgeous in 3d.  It has  season changes for crissakes. 
It would not be Sonic without confusion and disappointment.
Title: Re: Sonic Generations General Discussion
Post by: ROJM on August 17, 2011, 05:13:47 am
You keep on brining up old sorts, I'm dull enough to take the bait.
I tried... but then you see you post stuff like SEGA not giving credit to the Staff for making Moonwalker, which simply isn't true, one can't help but post back
Coming from the one that thinks Naka-san had nothing to with Sonic II. Still can't name this game that he didn't work on, but takes credit for . This is so very much to take.

I have in most cases always backed up my thoughts, The real difficult one is Sonic IV and Dimps credits- which I accept can make it look like Dimps made the game, but Sonic Team are complete control freaks and in almost every case handling everything to do with level and Art design in their games. Everything else... Kezan Budget, Kenzan development period Yakuza Budget, Naka-san involvement with Sonic, Sonic Team turning a corner, 32X  I stand by








Beating a long dead horse. Its sad to see what you've been reduced to. :'(

TA and ROJM, if you ain't talkin' Sonic Generations then stop the debate.

Also the back and forth bickering is getting to be a bit much.

Would you want a separate topic to debate in?

No  need Barry because there's nothing left to debate. TA lost the inital points that Aki originally brought up and with SU and JB points. He's trying to save face by continuing something that is long resolved.This topic was derailed by TA joined before i joined the debate . I've since then stopped the debate since its already resolved and gone back to the topic but TA is trying to continue it with the countless insults and lies and worse not bothered to address the actual topic which clearly indicates his intentions is to derail this thread and cause fights. Now please tell him to stick on topic and stop flamebaiting  more forcibly because he's clearly not listening.
Title: Re: Sonic Generations General Discussion
Post by: ROJM on August 17, 2011, 05:36:13 am
@Sharky on Sonic Adventure stuff. Sorry for the late reply. =/

You cannot agree to disagree because most of what I said is a fact and not an opinion. The classic Sonic stuff would not return at all if there was no demand for it, for example.

---

On the new trailer: I like it. Spagonia looks way, way, way better, but it is still kind of an annoying inclusion. One scene in particular near the middle has what seems to be six different paths to take even, very impressive!

Whatever the Sonic Heroes level was called also looks nice, but I really could not be less interested in playing it. I know it is going to be the "Water" level with this redesign, but we have just seen it a million times now. I have a similar annoyance with Green Hill Zone, but Generations would not have been complete without it, obviously.

I wish they would not use that licensed song though. It seriously sucks and will not even be in the game. What is the point?
Or maybe its really down to a lack of creative vision. its funny that Sonic's appearence in Super smash brothers seemed to capture the entire essence of what the character is all about but the Naka led Sonic adventure series up to 2006 and the aftermath games up to this point has absolutly failed to capture it be it in character and gameplay. SG is a good idea but if the ability isn't within any of the developers creating it we could still be left with a good idea but missing certain elements that make the MD series the classic it is. Just bringing the classic Sonic stuff isn't enough unless they "get" the issues on what has been missing from Sonic in the last decade.
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 17, 2011, 06:48:00 am
(http://i.imgur.com/6261W.jpg)

So Awsome.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 17, 2011, 08:14:35 am
I'll take that and raise you:

(http://i64.photobucket.com/albums/h192/AlexBCA/23805SG_ssh_act2_20.jpg)
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 17, 2011, 08:48:41 am
Pretty Standard I think, to me the Spagonia picture is just so technically impressive...like one of the most impressive I've seen in this Generation period...and it all goes by so quickly!
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on August 17, 2011, 08:59:37 am
Quote
You guys thought crisis city was a good idea?  Sonic battling fire demons in a post apocalyptic setting?  I mean whatever floats your boat and all that but it sounds pretty rank to me.  Like something a 13 year old would come up with.

As opposed to having a Blue Hedgehog standing on his hind legs, being able to go through the sound barrier and having a girlfriend and a Fox as best chum ? . I think the Sonic games have always used fiction to great effect and never really had a problem with battling Chaos in apocalyptic flooded Earth in Sonic Adv or running on the back of Dinosaur in Secret Rings

Baring the Piss poor controls, dreadful snowboarding start; Crisis City was a level that could have had a lot potential, like a few of the stages in Sonic 06.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on August 17, 2011, 10:12:18 am
Well, Rooftop Run must've been pretty easy to develop for this game, I mean, they must've used a lot of the same ingame assests for the 3D Sonic playstyle. Though hopefully they improved upon it.
I liked that stage in SU, but... It had some cheap deaths especially with the railing sections.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 17, 2011, 10:14:06 am
Has railing switching changed from Unleashed? Is it still the bumpers or do you move the stick left and right for a tiny leap?
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 01:35:48 pm
I wrote a short story which is relivent to this discussion. I was inspired by comments on the front page of SB;

Quote
Imagine if you will, it's Christmas morning... The young child of the house bounds down stairs to see if Father Christmas has come this year, he/she find the Christmas try laden with presents! Excitement! the parents drag themselves out of bed at 6AM on their day off to watch the kid excitedly ripping into his presents.

The child gets a number of nice things; new toys, videogames, books, Dune on dvd... A fantastic haul by anyone’s standards but what he/she was really hoping for, the present which he/she had spent the past 6 months pestering their parents for is absent... But what's this, the parents were hiding a gift behind the couch, a final hurrah. It's big and when you shake it it sounds just like a laptop! The child wastes no time ripping into the present.

It is! It's a lap top... It's go everything, the latest graphics card, Wifi, 3G, huge screen. It is everything anyone could have asked for in a laptop...

BUT WAIT, It's green and not black? When the keys are pressed they don't make the same clicking sound as his mothers old lap top and to top it off the on off switch is PINK! Oh my god, this is a fucking disaster... Who the fuck would want this piece of shit?! Christmas is fucking ruined, the kid spends the rest of the day crying and playing with the box it came in.

Spoilt little shit right? Stay classic Sonic fans!
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 17, 2011, 01:53:33 pm
Or maybe its really down to a lack of creative vision. its funny that Sonic's appearence in Super smash brothers seemed to capture the entire essence of what the character is all about but the Naka led Sonic adventure series up to 2006 and the aftermath games up to this point has absolutly failed to capture it be it in character and gameplay. SG is a good idea but if the ability isn't within any of the developers creating it we could still be left with a good idea but missing certain elements that make the MD series the classic it is. Just bringing the classic Sonic stuff isn't enough unless they "get" the issues on what has been missing from Sonic in the last decade.
A lot of sonic fans get sold quick by the visuals alone. So far these latest screens are the best, but I remain cautious as I know the gameplay will not be on par with the visuals.

Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 02:20:34 pm
Is that right crazy tails? You don't think the gameplay will be all that good? I hadn't heards! =3


Anyway... I can raise both of you.

Hydrocity throwback:
(http://i.imgur.com/ETm44.jpg)

Flying Battery Zone airship:
(http://i54.tinypic.com/rm5fns.jpg)
(http://i.imgur.com/vjbOj.jpg)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 17, 2011, 02:39:32 pm
Cool screens! It does look a bit like Flying Battery and Wing Fortress. :D
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 17, 2011, 02:45:40 pm
Is that right crazy tails? You don't think the gameplay will be all that good? I hadn't heards! =3


Anyway... I can raise both of you.

Hydrocity throwback:
*Pic of seaside

Flying Battery Zone airship:
*Pic of rooftop


Raise in what way? That Flying battery screen could have a lot of potential if let's say, another act actually ended up on the ship with the Flying battery music. But I doubt it will.

They certainly know their stuff, that's for sure. But all you be showing is another visual aspect, not improved gameplay. We all know the latter won't happen because that would take 10 years of beta testing.

I think we can agree that the way they implemented elements from other stages is awesome even though I would prefer it if they picked other stages to be the main themes. But the gameplay is gonna hold it back no matter what. The trailer makes it more clear than the eyecandy looking images.

It almost got me, but i'm not falling for it, yet.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on August 17, 2011, 02:47:46 pm
Can't wait to see what will happen with Speed Highway.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 03:20:34 pm
"Raise what"
I was talking to Barry.

Crazy Tails, point me in the direction of a fan made Sonic game which is better than this.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on August 17, 2011, 03:32:49 pm
Is that right crazy tails? You don't think the gameplay will be all that good? I hadn't heards! =3


Anyway... I can raise both of you.

Hydrocity throwback:
(http://i.imgur.com/ETm44.jpg)

Flying Battery Zone airship:
(http://i54.tinypic.com/rm5fns.jpg)
(http://i.imgur.com/vjbOj.jpg)

This makes me moist.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 17, 2011, 03:46:30 pm
"Raise what"
I was talking to Barry.

Crazy Tails, point me in the direction of a fan made Sonic game which is better than this.
What do fangames have to do any of this? I just have to point out at sonicteam's previous work and what SEGA stands for as abroad.

I think the thing with fangames is that they always do get the mechanics right but just don't have the manpower to design many stages. It's like the total opposite of sonicteam where they do make stunning well made stages with not so much putten into the mechanics.

It's not just things they don't get right, it's also the way sonic games seem to be casualized with overpowered moves that annoy me. Balance is a key factor in many games to keep things challenging or we might as well have played an overpowered character in any game. The way they implemented the spindash where it can be used at any moment (probably to compensate with the slowing down rolling) is just a weird decision. Same thing with how the boost move in sonic colors where in it didn't fill up by anything but white wisps. Now it fills up by almost literally everything. The latter doesn't bother me so much as it's how modern sonic's gameplay is set. People love it I guess. The trailer shows beautiful stunning stages, but modern sonic does the exact same things he's done for the last couple of years within different environments.

I keep repeating myself lol. I think we shouldn't make a big issue of what i'm saying. I just really wonder how critics perception will be of this game.

Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 17, 2011, 05:52:33 pm
New City escape video. Is it me or does rolling look a tad improved?

http://www.youtube.com/watch?v=5iW6YeB0lLU#ws (http://www.youtube.com/watch?v=5iW6YeB0lLU#ws)
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on August 17, 2011, 05:53:03 pm
"I just really wonder how critics perception will be of this game."

The critic's opinions shouldn't matter to you. What matters is whether you enjoy the game or not.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 17, 2011, 07:24:47 pm
"I just really wonder how critics perception will be of this game."

The critic's opinions shouldn't matter to you. What matters is whether you enjoy the game or not.
It matters to what SEGA is going to do with the franchise. Believe me, the metacritic score will play a big role to wether they should improve or not. They have made that clear over and over again. If the fans can't convince/persuade, the reviewers will increase the impact
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 07:33:23 pm
If this doesn't get 8's and 9's then Sega should pack up and stop because critics are going to be cunts forever.

Fact is critics are not going to make the big stink over little pointless things like Sonic fans do and if the frankly very good level designs, gameplay, graphics and music... not to mention nostalgia doesn't do the job then they are simply being a bunch of Jim Sterling cuntwoffles and nothing will do it.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 17, 2011, 09:53:26 pm
It's too soon to call it Sharky.  We've only really seen 2 levels in full and bits and pieces of 3 more.  There's still plenty that could go wrong at this point be it annoying ancillary characters or poor level design in later levels (something sonic team is famous for.)  But yeah, it's looking pretty good.  At this point I could only see the critics attacking the game for its modern segments.  They're more or less identical to the Unleashed Day stages so the same critics who disliked those stages aren't going to find much to love here either. 
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 10:14:00 pm
Still I don't think the critics will find the kind of 'problems' the Sonic 'fans' will. They are generally ignorant of the whole 'physics arent exact, eyes are too green' type of crap.

I think Sonic Generations IS what the critics have been asking for, or at least think what we have been asking for. So if they still give it a 7/10 (which I fully expect from some because lets be honest it's cool to hate Sonic games) the I don't think it'll ever get good scores.

I really don't think Sonic Team will mess up anything the critics will notice and I'm actually kind of sick of the whole modern Sonic complaining... Sonic Colours used the modern Sonic formular and it was a freaking great platformer. No it wasn't and wasn't trying to be like the classics in level design, physics or anything and yet it was still a great platformer with its own merits.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 17, 2011, 10:18:34 pm
Still I don't think the critics will find the kind of 'problems' the Sonic 'fans' will. They are generally ignorant of the whole 'physics arent exact, eyes are too green' type of crap.

I think Sonic Generations IS what the critics have been asking for, or at least think what we have been asking for. So if they still give it a 7/10 (which I fully expect from some because lets be honest it's cool to hate Sonic games) the I don't think it'll ever get good scores.

I really don't think Sonic Team will mess up anything the critics will notice and I'm actually kind of sick of the whole modern Sonic complaining... Sonic Colours used the modern Sonic formular and it was a freaking great platformer. No it wasn't and wasn't trying to be like the classics in level design, physics or anything and yet it was still a great platformer with its own merits.

Agreed.  But Colors still had enough problems to justify the bucketload of 7/10s it ended up getting.  As such, I will keep my expectations tepid.  I just realized that if this game is coming out on the first it's going to be competing with Uncharted 3.  Good luck sonic!
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 17, 2011, 10:36:22 pm
I don't imagine it'll have to much trouble... Around the christmas period a lot of people buy multiple games, Sonic and Uncharted arent exactly the same demographic and Uncharted is exclusive to the PS3!

Sonic is a slow burner too, it'll be selling well into 2012 I'm sure... Even more so if it gets good reviews!
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 17, 2011, 10:43:18 pm
Ill be buying both along with zelda.  A november to remember. 
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 18, 2011, 02:05:56 am
http://www.youtube.com/watch?v=oB4OyW-Htfs#ws (http://www.youtube.com/watch?v=oB4OyW-Htfs#ws)

A video of a modern sonic city escape playthrough.  Cube there are some great free roaming bits you should enjoy.  Hope that wasn't a death/glitch at the end there.  Looking good besides. 
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 18, 2011, 05:54:38 am
3DS Version looking suprisingly decent.

http://www.youtube.com/watch?v=IA8Wvmn_Tso# (http://www.youtube.com/watch?v=IA8Wvmn_Tso#)
Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on August 18, 2011, 09:41:50 am
Sharky, seriously calm down... What would be out of line by giving this game a 7/10? We know less than half of what the game will look like, let alone if most of what we have seen even works that good.

I know a lot of people who are not Sonic fans who just do not enjoy the gameplay of this but have enjoyed stuff like the classic games otherwise. So they are supposed to give the game a perfect score or whatever you want because why? Not to mention... Since when is a 7 out of 10 a bad score?

There could be a lot of major issues with this game, and considering Sonic Team's track record, I know there will be. What is wrong with just accepting that the game will be good and not "THE BEST THING EVER SHUT UP IF YOU DISAGREE"? I realize you would eat anything they served you, but why be so overly aggressive with this? You were doing fine a minute ago talking about what you thought was a Hydrocity Zone reference, but has been in over five other Sonic games, including the first.

In any event, why did they even bother completely remaking Mushroom Hill Zone? Why not just make a new version of it... What a waste. Hopefully some version of this comes to the HD platforms as DLC or something. The textures are a billion times better looking than that awful mess they turned Green Hill Zone into.
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on August 18, 2011, 11:03:58 am

I know a lot of people who are not Sonic fans who just do not enjoy the gameplay of this but have enjoyed stuff like the classic games otherwise. So they are supposed to give the game a perfect score or whatever you want because why? Not to mention... Since when is a 7 out of 10 a bad score?


If you're not fans of Sonic, I do have to question why they play Sonic modern games . All people are supposed to do is review and post comments of a game on it merit, that's all. Why people expect Sonic games to be realistic and have real work physics I do not know . But these days people knock the Art of Sonic (oh that doesn't seem believable), the fact that he talks and the physics. Yet them seem to look over the fact that having a Blue hedgehog walking on its hind legs wearing trainers isn't in the least bit believable) never mind the lack of real work physics in the 16 bit Sonic games

Too many people with not interest in a Sonic game will knock it, because it cool to do (like those bashing  FPS's, while never playing them )








Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on August 18, 2011, 11:09:42 am
If you're not fans of Sonic, I do have to question why they play Sonic modern games . All people are supposed to do is review and post comments of a game on it merit, that's all. Why people expect Sonic games to be realistic and have real work physics I do not know . But these days people knock the Art of Sonic (oh that doesn't seem believable), the fact that he talks and the physics. Yet them seem to look over the fact that having a Blue hedgehog walking on its hind legs wearing trainers isn't in the least bit believable) never mind the lack of real work physics in the 16 bit Sonic games

Too many people with not interest in a Sonic game will knock it, because it cool to do (like those bashing  FPS's, while never playing them )










I am not sure what you are getting at. I cannot think of a moment where anyone specifically complains about the physics in modern Sonic's gameplay. The reason people knock classic Sonic's physics is because it is marketed as exactly like the classic games, which is incorrect. Even titles like New Super Mario Brothers do not say things like that, they just say it is a new game like the classic Mario games.

More complaints for Modern Sonic are coming from the BOOST, bad level design, zoomed out camera and stuff like QTEs and the werehog. Among other obvious annoyances like Shadow's presence and overly serious storylines.

It is not the same thing.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 18, 2011, 11:21:46 am
If you're not fans of Sonic, I do have to question why they play Sonic modern games.

You generally want a game that not only hardcore fans will enjoy in order to expand your userbase. 
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on August 18, 2011, 11:47:36 am
You generally want a game that not only hardcore fans will enjoy in order to expand your userbase. 

Works fine for Mario . I think the huge part of the issues with Sonic games is it lost it's way and didn;t give the Hardcore fans what they wanted - A sonic game where you only played as Sonic and the whole game was designed around Sonic (not other characters)

Quote
I cannot think of a moment where anyone specifically complains about the physics in modern Sonic's gameplay.

Sonic IV is consistently bashed for it's Physics

Quote
bad level design, zoomed out camera and stuff like QTEs and the werehog. Among other obvious annoyances like Shadow's presence and overly serious storylines.

QTE only came with Sonic Unleashed, WereHog only featured in one game,  Sonic had bullshit storyline's since Sonic CD, new characters add in witch each new game since the 1st Game and zoomed out camera is a new one on me.  If people we just knocked the bugs, the piss poor control, the issues with jumping and homing attacks (on the Modern Sonic's) it be much harder to take issue with those complaints imo






Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on August 18, 2011, 12:15:15 pm
Works fine for Mario . I think the huge part of the issues with Sonic games is it lost it's way and didn;t give the Hardcore fans what they wanted - A sonic game where you only played as Sonic and the whole game was designed around Sonic (not other characters)







This is incorrect. Most Sonic fans I know of like the option to play as other characters, it only got annoying when you were required to play as the others and they had significantly different play styles like fishing. I have literally never seen anyone complain about the option to play as Tails in Sonic 2, for instance.

Sonic IV is consistently bashed for it's Physics
 






...Are you serious?

Sonic the Hedgehog 4 is a newer game, but not designed like the modern games at all. This was my previous point of why people get upset about the physics of the "Classic themed" games being released recently. Like I said with New Super Mario Brothers, they sold the game as a new game that is similar to the classics, not "Exactly as you remember, the direct sequel you have waited 16 years for".

For instance, people complain about the Adventure games of course, but it is not marketed as exactly like the classic games or anything like that, which is why no one was really vocal on the physics. They were fine for what they were. Sonic Heroes has literally the worst physics in the entire franchise, but I cannot think of an instance where people said they ruined the physics... Because it was never marketed as "Exactly like the classics".

QTE only came with Sonic Unleashed, WereHog only featured in one game,  Sonic had bullshit storyline's since Sonic CD, new characters add in witch each new game since the 1st Game and zoomed out camera is a new one on me.  If people we just knocked the bugs, the piss poor control, the issues with jumping and homing attacks (on the Modern Sonic's) it be much harder to take issue with those complaints imo








Well that is my point, each new game has major stupid concepts like the QTEs or the werehog that no one wanted. It is basic stuff like those that just make Sonic Team look incredibly unprofessional in almost every regard. I personally do not mind if a game is little glitchy or has some annoying functions every now and then, but these are common complaints that simply make people not want the games. It is especially annoying when classic gameplay is marketed at, then is completely wrong. Of course people are going to complain... They were essentially lied to.

Do not even dare bring the story of Sonic CD in here. You know as well as everyone else in the world knows it was just implemented to impress people with animated cutscenes that were rarely even in the games anyways. I mean more stuff like Dr Robotnik's grandfather becoming emo and wanting to kill everyone on Earth or Sonic being shot in the back or Chip turning into Voltron made out of temples is the kind of stuff that really turns people off. Even side games have awkward stuff like this. Everyone is aware of things like this. It is embarrassing.
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on August 18, 2011, 12:29:58 pm
Quote
I have literally never seen anyone complain about the option to play as Tails in Sonic 2

Tails was useless thought out the game and pretty much did nothing. Thankfully he wasn't required to play the game and the player could play as Sonic all the way through.

Quote
when you were required to play as the others and they had significantly different play styles like fishing.

You could play trough the whole of Sonic Adv  'Sonic' stages with out the need to Play as Big. It was optional for the player (granted you need to finish the other stages for the true ending)

Quote
This was my previous point of why people get upset about the physics of the "Classic themed" games being released recently


??? There are countless posts and even YouTube videos going on about Sonic IV physics.

Quote
Well that is my point, each new game has major stupid concepts like the QTEs or the werehog that no one wanted

The QTE's must have up less than 2% of the Unleashed , I really can't believe they'll be an issue . The Werehog stages weren't what people wanted granted - I think Sonic Team got the message on that one .

Quote
Do not even dare bring the story of Sonic CD in here

Oh I will it made no sense, and was complete bullshit, as was a time travelling Hedgehog but hey its a 16 bit Sonic so it's cool...  Where's my rose tinted glasses.

You're having a laugh if people play Mario or Sonic games for their storyline's









Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 18, 2011, 12:57:23 pm
Not to get into the entire debate, but I just wanted to say that the QTE's make up much more than 2% of Unleashed. They had that little devices that shot you into the right direction if you hit the right button, and into a hazard if you were wrong. They had those wall pads that dropped you into a pit if you failed and they had those ramps that required (often) ludicrously long QTEs. Fail those and you either dropped to the lower path (preferred) or fell into a death pit (why!?). I hated them. They didn't so much ruin the game, but the latter half of the daytime stages would have been much better off without them.

Thank goodness Sonic Team dropped QTEs in Sonic Colors and Generations, in favor of repeatedly hitting a button or moving the stick about.
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 18, 2011, 01:32:56 pm
6 Buttons on Screen, isn't so bad...anyone should be able to handle that. And the Ramps were used sparkingly, they aren't good design, but I don't think it's something to get furios or whine about.

Tornado stage however is some of the most montoneus gameplay ever, especially for a big-budget HD game.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 18, 2011, 02:21:23 pm
I hated when you'd get tossed a "A, Y, X, LB LB RB LB" and are totally not prepared for it. But yeah, I'm not furious about them or anything. I just disliked them a lot and am very glad they were dropped.

Tornado mini-game! Ugh! I played through those once, and after beating them never returned. I have no clue why anybody would want to replay those.

According to leaks, the Tornado will be returning in Generations, though I have no clue how. Mission or mini-game?
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on August 18, 2011, 04:34:17 pm


Tornado mini-game! Ugh! I played through those once, and after beating them never returned. I have no clue why anybody would want to replay those.



I personally found those fun. I've always tried to get a perfect combo on both of those stages.

I'm loving how it looks like there are foreground and background paths for some of the classic Sonic levels:
(http://www.ps3trophies.org/images/screenshots/999/med_23801SG_ssh_act1_12_1280x720.jpg)
Title: Re: Sonic Generations General Discussion
Post by: upsidedown fuji on August 18, 2011, 09:05:45 pm
Man, Generations is looking good. Every new video and screenshot released seems to top the last. This is so exciting. :D
Title: Re: Sonic Generations General Discussion
Post by: cube_b3 on August 19, 2011, 06:51:19 pm
So I initially didn't bother with Fluffy's comments about the 1st stage being the only stage thing, but the more I think about it the more it gets to me.

Basically how will they handle the progression of the game?

The levels in Sonic stages with the exception of Adventure 2 & Unleashed are usually similar.

Sonic always has a variety of stages.

Starting with tropical stages.
Polluted or Contaminated Landmarks like Egypt, Coal Mines, Volcano's or something.
Cityscapes, Highways.
Exotic locations Egypt (in a lot of games) and all of Unleashed.
Industrial Complexes like Mad Gear Zone (Sonic 4), Flying Battery (S&K), Oil Ocean (Sonic 2).
Out of Space Stages (half the games in the series).

Basically we have Exotic, Green, Urban Stages, Industrial and Out of Space.

Hmmm after thinking about it... It doesn't seem to be a problem except Seaside Hill from Sonic Heroes that was unnecessary they should have gone with something less GHZy.
Title: Re: Sonic Generations General Discussion
Post by: ROJM on August 20, 2011, 03:35:44 am
A lot of sonic fans get sold quick by the visuals alone. So far these latest screens are the best, but I remain cautious as I know the gameplay will not be on par with the visuals.



Well its too bad nobody else so far has learned to take a cautious approch like you have. Reading some of the comments so far in this topic, people are acting like this game is going to be the second "bloody" coming.


This is incorrect. Most Sonic fans I know of like the option to play as other characters, it only got annoying when you were required to play as the others and they had significantly different play styles like fishing. I have literally never seen anyone complain about the option to play as Tails in Sonic 2, for instance.

...Are you serious?

Sonic the Hedgehog 4 is a newer game, but not designed like the modern games at all. This was my previous point of why people get upset about the physics of the "Classic themed" games being released recently. Like I said with New Super Mario Brothers, they sold the game as a new game that is similar to the classics, not "Exactly as you remember, the direct sequel you have waited 16 years for".

For instance, people complain about the Adventure games of course, but it is not marketed as exactly like the classic games or anything like that, which is why no one was really vocal on the physics. They were fine for what they were. Sonic Heroes has literally the worst physics in the entire franchise, but I cannot think of an instance where people said they ruined the physics... Because it was never marketed as "Exactly like the classics".

Well that is my point, each new game has major stupid concepts like the QTEs or the werehog that no one wanted. It is basic stuff like those that just make Sonic Team look incredibly unprofessional in almost every regard. I personally do not mind if a game is little glitchy or has some annoying functions every now and then, but these are common complaints that simply make people not want the games. It is especially annoying when classic gameplay is marketed at, then is completely wrong. Of course people are going to complain... They were essentially lied to.

Do not even dare bring the story of Sonic CD in here. You know as well as everyone else in the world knows it was just implemented to impress people with animated cutscenes that were rarely even in the games anyways. I mean more stuff like Dr Robotnik's grandfather becoming emo and wanting to kill everyone on Earth or Sonic being shot in the back or Chip turning into Voltron made out of temples is the kind of stuff that really turns people off. Even side games have awkward stuff like this. Everyone is aware of things like this. It is embarrassing.

Spot on, factual and precisely to the point.
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on August 20, 2011, 03:50:52 am

Hmmm after thinking about it... It doesn't seem to be a problem except Seaside Hill from Sonic Heroes that was unnecessary they should have gone with something less GHZy.

It looks like they are using more of the Ocean Palace visuals for Sonic Generations, which are quite different from Green Hill Zone.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 20, 2011, 10:44:47 am
3DS Big Arms boss has revamped music!

http://www.youtube.com/watch?v=s_tRYc-gRcA#ws (http://www.youtube.com/watch?v=s_tRYc-gRcA#ws)

Sounds awesome!
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 20, 2011, 12:40:06 pm
Holy shit that really was awesome... I hope someone can get the full rip.
I have no interest in the 3DS Sonic Generations but that tune is fantastic!

Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on August 20, 2011, 03:04:01 pm
That remix of the final boss theme is all sorts of awesome.  To be honest that boss from Sonic 3 was always the most difficult for me. Playing as Knuckles however it's a piece of cake.

Also, I started playing through Sonic Heroes again today and I must say that I now completely disagree with people who are saying Seaside Hill=Green Hill Zone. Aside from the checkered ground in the grass sections the stages have pretty much nothing in  common.  The red and white ruins are much more prominent as a visual pathway, particularly in the second half of the level. I'm curious to see if the bobsled segment will be incorporated for the Sonic Generations version of this stage, I'd be a nice touch.
http://www.youtube.com/watch?v=4kQe61n6kZw# (http://www.youtube.com/watch?v=4kQe61n6kZw#)
Can't wait to hear what the classic version of this will sound like. 
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 20, 2011, 03:30:28 pm
@Sharky: Yeah, the 3DS version is kind of unexciting to me, mainly because it seems the classic Sonic stages are a direct copy of the original act 1's. I'm really hoping they confirm alternate act maps for both classic and modern. Perhaps that is what streetpass unlocks?

However, I'm certain that the best thing to come from the 3DS version will be all the remixed tunes. Couple that with what the HD version will have and we're getting around 40+ remixes (18+ from HD, 14+ from 3DS plus rivals, bosses, special stages and menus).

@CosmicCastaway: 100% Agree with you. Aside from palmtrees and checkerboard rocks, Seaside Hill is very different from Green Hill. For one thing, it is much lower to the water. Generations is looking to incorporate colorful underwater reefs and aquatic life. The red and white palace structures are far more prominent. In fact, it looks like you spend a majority of the stages running along the palaces while the Green Hill inspired rocks are in the background. Don't forget the whale shaped islands. It's like Labyrinth Zone set outside during the daytime in a tropical reef.

It is actually much more Ocean Palace than Seaside Hill, what with the leanings towards the palace architecture.

I'll bet it will look much more like SASASR's Ocean Ruin track than Seaside Hill or even Green Hill.

http://www.youtube.com/watch?v=Pm5hjEgYdOY#ws (http://www.youtube.com/watch?v=Pm5hjEgYdOY#ws)
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 20, 2011, 03:30:59 pm
http://www.youtube.com/watch?v=GU5LaaHmSDY#ws (http://www.youtube.com/watch?v=GU5LaaHmSDY#ws)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 20, 2011, 03:38:41 pm
Those animations are beyond awesome!!! Especially the air guitar! I also love the little bits where he is inspecting his shoes for scuffs. Very materialistic of him. I mean, shoes are Sonic's only possession.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 20, 2011, 03:50:57 pm
Its the first time I've heard this song with lyrics too, if this track is the Sonic Generations theme music, for the first time probably ever I've liked a Sonic game theme music that has lyrics!
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 20, 2011, 05:19:24 pm
From what I've heard, it's a pre-existing song that is probably free to use or was bought very cheaply for the commercials only. Don't think it'll be in the game.

My guess is, the original Sonic theme (perhaps reworked with lyrics?) will be the main theme.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 20, 2011, 06:43:27 pm
Thats lame, it was actually growing on me. Should have known it was to good to be ture...

(http://www.abload.de/img/breakdancani7nd.gif)
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on August 20, 2011, 06:55:32 pm
Great animation as usual.  I wish his spines weren't so floppy though.  It's not hair. 
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 20, 2011, 08:49:39 pm
More animations including Classic Sonic!

http://www.youtube.com/watch?v=IDJXEuvk9pg&feature=player_embedded# (http://www.youtube.com/watch?v=IDJXEuvk9pg&feature=player_embedded#)!
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 20, 2011, 09:32:11 pm
Classic sonic <3
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 21, 2011, 04:05:23 am
I'll be the first to admit that Mordern Sonic looks much better in the animations then.
The limbs on the classic design seem to be a bit to stumpy for them to get a lot of complex movment to look right.

Both look good though.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 21, 2011, 07:03:38 am
This was still pretty awesome though

(http://i1181.photobucket.com/albums/x424/awesometails/qw.gif)  Don't hate the player:P
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 21, 2011, 08:21:06 am
The dancing reminded me of this:

http://www.youtube.com/watch?v=ZdnBHqp14BE# (http://www.youtube.com/watch?v=ZdnBHqp14BE#)
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 21, 2011, 04:09:33 pm
I'm glad that the song in the Trailers isn't the theme song of this game...sounds like softporn music.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 21, 2011, 07:18:04 pm
I've watched enough porn in my life to know that sounds nothing like porn music... It's also a billion times better than any lyrical music in a Sonic game outside of Sonic Rush.

Title: Re: Sonic Generations General Discussion
Post by: CrazyT on August 22, 2011, 07:25:29 am
Even if it were soft porn music, everythings better than generic rock compositions like crush 40's. But then again, it's impossible to like everything about a franchise.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 22, 2011, 07:46:10 am
I've got my fingers crossed for a full on orchestral version of the Sonic theme, sort of like this:

http://www.youtube.com/watch?v=SR5Pc6zLZJc#ws (http://www.youtube.com/watch?v=SR5Pc6zLZJc#ws)

But a bit more epic.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on August 22, 2011, 12:25:12 pm
http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws (http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws)
Title: Re: Sonic Generations General Discussion
Post by: cube_b3 on August 22, 2011, 04:37:15 pm
Wow, though I wish they didn't use the midi.

Anyway where is that Shadow clip taken from?
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on August 22, 2011, 07:59:23 pm
http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws (http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws)
Now that should become a new meme and it's from the Shadow the Hedgehog commericals. There two versions of it, one with him preparing to performing Chaos Blast and another with a weapon.

By the way, I got to play Sonic Generations at Discover Mills in Georgia and the game feels more like Colors than Unleashed but I got use to the controls though. I've also won a free Playstation Move by winning some dance contest (which I can't really dance). So, I'm glad that I don't have to buy one when HotD Overkill:EC.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 23, 2011, 10:14:32 am
Crazy details on the opening cutscene:
http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/ (http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/)

Quote
At the start of the game, everyone is attending a picnic in honour of Sonic's 20th, when all of a sudden a mysterious dark force intrudes and sends everyone, including our spiky blue protagonist, back in time. Sonic is finding a way to get himself and everyone else back to the present time and along the way he bumps into many familiar faces including his younger (albeit chubbier) self! The two Sonics team up and work together to save their friends once again.

I'd assume the birthday will not mention the age. Otherwise, Sonic being 15/16 years old will be over and he'd be stuck at twenty. The idea of a picnic in a Sonic game is so silly, but I love the concept. Why not? It's an easy way to get all the characters together.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on August 23, 2011, 02:23:36 pm
Crazy details on the opening cutscene:
http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/ (http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/)

I'd assume the birthday will not mention the age. Otherwise, Sonic being 15/16 years old will be over and he'd be stuck at twenty. The idea of a picnic in a Sonic game is so silly, but I love the concept. Why not? It's an easy way to get all the characters together.

So I guess Generations is pulling a Pac-Man World on us it seems:

http://www.youtube.com/watch?v=ZKr9drt0y94# (http://www.youtube.com/watch?v=ZKr9drt0y94#)
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 23, 2011, 02:42:20 pm
Well I bloody well home its NOTHING like that ^
Title: Re: Sonic Generations General Discussion
Post by: Trippled on August 23, 2011, 03:23:16 pm
I dunno why they ever made Pac-Man a cutesy generic plattformer. Orginally Pac-Man was all about Fear and Tension. They should a modernization, based on these fundamentals.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on August 24, 2011, 01:33:47 pm
New info about a possible PC version:
Quote
I know it has been confirmed several times from retailers and even sega themselves (even though they don't want to admit it) but I have in fact, managed to preorder the game from my local game station store! I'm a big PC gamer and wanted a solid confirmation that the port was coming out so I decided there was no harm in trying so I asked and three of the workers there were able to confirm it was coming out and showed me their PC release charter as proof but they also managed to inform me on a few important things:
This port is STEAMPLAY compatible so there will be achievements and cloud syncing of save files, but this also means this version WILL in fact get DLC since steam supports it and they told me I would be getting the casino nights DLC with my preorder!
http://board.sonicstadium.org/topic/10266-i-managed-to-get-a-preorder-in-for-sonic-generations-for-pc-from-my-local-gamestation/ (http://board.sonicstadium.org/topic/10266-i-managed-to-get-a-preorder-in-for-sonic-generations-for-pc-from-my-local-gamestation/)

Now, if this info is legit or not, who knows...
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 24, 2011, 03:18:52 pm
DLC was obvious, thanks to the pre-order stuff. I assume they'll do the extra acts route like Unleashed, only this time 100% of the content will be worth playing! :D I'm hoping they release some classic maps via DLC.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on August 25, 2011, 08:17:00 am
(http://i.imgur.com/HZRIp.png)
Psst- I see chilli dogs on the table!

(http://i.imgur.com/gI3tM.jpg)
Emerald Coast? I bet this actually takes place in Ocean Palace!
Title: Re: Sonic Generations General Discussion
Post by: Emmett The Crab on August 25, 2011, 10:34:31 am
I'm not the biggest sonic fan, but I'vr at least tried most of them.  Who is the dude on the left with the antennas?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 25, 2011, 10:50:46 am
That's Charmy Bee, from the 32X Chaotix and sporting his Sonic Heroes redesign. In 2D he controlled like a debug mode (pun not intended) and in 3D he controlled like Tails.

(http://images1.wikia.nocookie.net/__cb20090726045046/sonic/images/thumb/3/30/Charmy_1.png/420px-Charmy_1.png)

He's alright. I like him mostly because he has 2D roots and is of the classic era. Cream however... ugh. At least Marine is nowhere to be seen... yet.
Title: Re: Sonic Generations General Discussion
Post by: Emmett The Crab on August 25, 2011, 11:01:05 am
I didn't get very far in Sonic Heroes, and I had a 32X with about 6 games, but never played Knuckles Chaotix.  Thanks!  That is one colossal bee.  He's a leviathan.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on August 25, 2011, 01:05:41 pm
(http://i.imgur.com/HZRIp.png)
Psst- I see chilli dogs on the table!

Yerp, pretty similar to Pac-Man World alright, except the party actually happens.

(http://i.imgur.com/gI3tM.jpg)
Emerald Coast? I bet this actually takes place in Ocean Palace!

Hmm...
Title: Re: Sonic Generations General Discussion
Post by: STORM! on August 26, 2011, 02:15:09 pm
  Let's commemorate Vector's 20th too! He was created at the same time Sonic was.

 Charmy Bee also made his debut at the same time, right? But it was in a comic book.

 Too bad Iizuka is not bringing all the Sonic Family characters back.


 I hate him ;pp
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on August 26, 2011, 03:27:01 pm
 Let's commemorate Vector's 20th too! He was created at the same time Sonic was.

Then we should also celebrate Rouge and Shadow's 10th birthdays.

Charmy Bee also made his debut at the same time, right? But it was in a comic book.

No, the manga that inspired Charmy and Amy came a year after Sonic's debut.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 26, 2011, 03:58:40 pm
And Motobug's 20th, and Crabmeat's 20th, etc!

And Eggman's 20th.

Eggman needs his own game.
Title: Re: Sonic Generations General Discussion
Post by: crackdude on August 26, 2011, 04:02:58 pm
Some years ago I was dumb and 12, I made a Sonic webcomic with the same story. I thought it would make a great game.

yep, still think it does

Eggman needs his own game.

(http://2.bp.blogspot.com/-F4onpZy1IqM/TXfNSMrsb1I/AAAAAAAABpw/SGyX6lEz-D0/s1600/meanbean2.jpg)
Title: Re: Sonic Generations General Discussion
Post by: cube_b3 on August 26, 2011, 06:55:31 pm
More like Puyo Pop than a Robotnik game but whatever.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on August 26, 2011, 07:14:21 pm
I knew somebody would post Mean Bean!!!!111 >:(

I'd think an Eggman game with some sort of little big planet or banjo kazooie nuts and bolts creation elements would be cool. like, build your own weapons or badniks, then kill Sonic.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on August 27, 2011, 12:07:50 am
You guys seen this yet http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg (http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg)

And maybe after Generations come out, I wouldn't made if Iizuka made a some what sequel to Chaotix. Chaotix is a great game but I find the Special Stages sometimes annoying.
Title: Re: Sonic Generations General Discussion
Post by: STORM! on August 27, 2011, 12:29:21 am
Then we should also celebrate Rouge and Shadow's 10th birthdays.

No, the manga that inspired Charmy and Amy came a year after Sonic's debut.

  Rouge = YES! I love her!

 Shadow = Nope! I hate him with all my cosmic energy!!

 Oh, so Charmy is 19 years old? XD  There are also the others members of Vector and Sonic's band that have never debuted officially (the monkey, the chicken and the pink rabbit) lol...

And Motobug's 20th, and Crabmeat's 20th, etc!

And Eggman's 20th.

Eggman needs his own game.

 NOOOO!!! Only Sonic Friends deserves it!! (-_-#

 Let's count who has their own game till now apart from Sonic:

- Tails has some games;
- Amy has some games;
- Knuckles has one game;
- I think Cream has her own game... can't remember ;p

 Hmm... Eggman and Shadow has theirs own games.

 That pic of Generations with Sonic friends celebrating his anniversary is so sad... where are the rest? That's why I hate Iizuka!!!

- Ray
- Mighty
- Bark
- Bean
- Big
- Jet
- Wave
- Storm
- Fang
- Marine

 I hate Silver and Shadow, they should die forever! I like Fang but dislike the idea he is a hybrid between two races; this is not good and not normal, right? It's like Knuckles, an echdina having sex with Rouge, a bat, and making a baby...

 Also the plot, I dislike the same shit plot Sega always does when introducing a new character:

- Fang cames from another dimension;
- Blaze and Marine cames from another dimension;
- Jet, Wave and Storm cames from another dimension;

 Really? How many dimensions exists there? LOL!

 Sonic Team needs me to do Sonic series plots!!
Title: Re: Sonic Generations General Discussion
Post by: Shigs on August 27, 2011, 01:17:27 am
You guys seen this yet http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg (http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg)

And maybe after Generations come out, I wouldn't made if Iizuka made a some what sequel to Chaotix. Chaotix is a great game but I find the Special Stages sometimes annoying.

To see more pages, just change the 109 number to 110, 111 and so on.

Speaking of images, GET A LOAD OF THIS!
(http://i130.photobucket.com/albums/p262/SSJ_spiderman2007/EvenmorecoolstuffintheSonicGenerationsDemo-YouTube-MozillaFirefox_2011-08-26_19-52-59.png)
Title: Re: Sonic Generations General Discussion
Post by: ROJM on August 27, 2011, 06:47:42 am
 Let's commemorate Vector's 20th too! He was created at the same time Sonic was.

 Charmy Bee also made his debut at the same time, right? But it was in a comic book.

 Too bad Iizuka is not bringing all the Sonic Family characters back.


 I hate him ;pp
It would have made more sense if you said KNUCKLES or even TAILS since they were the first to get there own spin off games.
Title: Re: Sonic Generations General Discussion
Post by: crackdude on August 27, 2011, 06:01:57 pm
I knew somebody would post Mean Bean!!!!111 >:(

I'd think an Eggman game with some sort of little big planet or banjo kazooie nuts and bolts creation elements would be cool. like, build your own weapons or badniks, then kill Sonic.
ahah glad to be back on your nerves Barry ;P

Actually, when I think about a possible Robotnick game I think about a simple puzzle-like iOS game, where you are given several maps and terrains, and have to build traps and place badnicks for when Sonic comes. Think some kind of mixture between tower defense games and ChuChu Rocket's puzzle mode
Title: Re: Sonic Generations General Discussion
Post by: upsidedown fuji on August 28, 2011, 09:32:58 am
To see more pages, just change the 109 number to 110, 111 and so on.

Speaking of images, GET A LOAD OF THIS!

I had a feeling Super Sonic would appear in this game. Its been tradition since Sonic 2. I am more interested to see how the story flows. I really hope its light hearted but not so light hearted that its just a throw away plot.

I can't wait to play this. :D
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 08, 2011, 09:44:48 am
So that collector's edition is pretty epic. Had it been a CD and art book only, I'd pass. But holy hell, does it have a lot! That sweet "Face Off" box, the statue, the ring, music CD, DVD, artbook and the game.

I ordered it off Amazon Germany for $138. I figure a special edition like this doesn't happen too often, and I'd be kicking myself if I didn't own one. The statue alone is almost worth it, considering the modern Sonic w/item box sells for assloads online.
Title: Re: Sonic Generations General Discussion
Post by: Shigs on September 09, 2011, 01:15:55 am
Question: Will the German one only be in German?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 09, 2011, 06:55:43 am
It looks like all versions will have four languages:

(http://i.imgur.com/k0PDO.png)

The statues will be the same (obviously) as will the soundtrack and it appears the track listing. The little "History" bit has four languages listed for all regions. The art book will probably be wordless, the german version still has the cover in english.

The only thing that is an unknown is the documentary, but I'm going to assume it'll be in english with german subs on by default and you'll be able to turn them off.
Title: Re: Sonic Generations General Discussion
Post by: tarpmortar on September 10, 2011, 06:07:05 am
Buying this on PC on a Steam sale. Say hello to 60 FPS, 1080P, and anti-aliasing! Gonna be gorge, and cannot wait to see what the modding community does with it!
Title: Re: Sonic Generations General Discussion
Post by: upsidedown fuji on September 11, 2011, 03:35:23 am
Man, that special edition box set is hot.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 11, 2011, 07:38:02 am
I know, right? It totally kicks the 10th birthday pack's ass, and I hail that thing as one of the coolest Dreamcast special editions. It has literally every thing a special edition would usually have aside from maybe a shirt. There is not one bit of that box that isn't cool. The documentary DVD maybe, just because it is probably region locked.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on September 11, 2011, 02:28:39 pm
Only if Aaron Webber had the power to use his marketing skills to bring the collector's edition to the United States of AMERICA!
Title: Re: Sonic Generations General Discussion
Post by: Bex on September 19, 2011, 01:41:56 am
I've ordered the Collectors edition too from Amazon (UK). First time in my life I've bought a special/collectors edition. Unless pre-owned and only comes with a tin case lol. But yeah, I couldnt pass this up, I had to have it, despite it's high price and my lack of money :s. But, yeah I'd be kicking myself if I didnt get it. Fortunately my partner had £30 worth of Amazon vouchers so not as much to pay when it does come out :).
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 21, 2011, 07:49:48 am
More music has hit the web:

http://www.youtube.com/watch?v=SRkL2vCUP6c

http://www.mediafire.com/?f0s7z5i8w66124r

^ From TGS: mega track of modern Chemical Plant, Seaside Hill and Rooftop Run

It's a live recording, so not 1:1 with the final game versions.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 28, 2011, 08:39:11 am
So how bout that super long preview video posted on the front page?
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on September 28, 2011, 10:37:15 am
Saw it.. and im super hyped for the classic gameplay now. I think every gripe i have with the game, is made up by the incredibly awesome level design.

Modern gameplay was a bit meh for me while before I had praised it more over the classic gameplay. It just looked like "been there done that"
Title: Re: Sonic Generations General Discussion
Post by: max_cady on September 28, 2011, 12:54:25 pm
Damn it, I waited all day long to watch the video and now it's been taken off, aparentely the video was not supossed to air yet.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 28, 2011, 01:47:14 pm
Damn it, I waited all day long to watch the video and now it's been taken off, aparentely the video was not supossed to air yet.

Psst...
http://www.megaupload.com/?d=410FMG88
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on September 28, 2011, 02:45:10 pm
Updated video on main page. If SEGA removes it, then they remove it. : P
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on September 29, 2011, 12:11:23 am
man this video was wonderful.  I have lots of confidence in this title.  The only thing I disliked was the level design from modern chemical plant.  That was kind of poopy.  Classic sonic is going to outshine modern sonic by a mile. 
Title: Re: Sonic Generations General Discussion
Post by: max_cady on September 29, 2011, 03:32:19 am
Psst...
http://www.megaupload.com/?d=410FMG88


Thank you!
Title: Re: Sonic Generations General Discussion
Post by: Centrale on October 07, 2011, 06:25:37 pm
As one of the few Segabitters who doesn't play Sonic games, I must say this game is looking really cool and I'll probably get it.  Maybe not at launch, but still... it looks gorgeous.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 07, 2011, 07:17:12 pm
Yeah I think the last couple of weeks with what they have shown convinced me as well. Didn't think that would ever happen but it seems they really nailed classic sonic's level design to such a great degree. Also after reading a preview at spong it was confirmed that it wasnt just the game that was gonna be fun, but the game will have an awful lot of content which makes it a mustbuy for a fan.

http://spong.com/feature/10110509/Preview-Sonic-Generations
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on October 07, 2011, 08:14:56 pm
There's a new "hint" about the possibility of a PC version.
When the modern era trailer was posted into SEGA blogs, Sonic Generations was listed as "coming November 2011 for X360, PS3, PC, and 3DS", but a short while after the blog post was made public, the PC version was removed from the list.
Picture showing the PC version being mentioned:
http://www.sonicstadium.org/wp-content/uploads/2011/10/Sonic-Generations-PC-SEGA-Blog.jpg

http://www.sonicstadium.org/2011/10/has-sega-confirmed-the-pc-version-of-sonic-generations/

EDIT: As if the blog post wasn't enough, Sonic Generations pre-order just appeared on the Steam Registry and the Direct2Drive store page.

Picture of the Steam registry:
http://img209.imageshack.us/img209/7/sonicgenerationssteam.jpg

Direct2Drive link:
http://www.direct2drive.co.uk/2/11588/product/Buy-Sonic-Generations-Download
Title: Re: Sonic Generations General Discussion
Post by: TimmiT on October 08, 2011, 12:37:45 pm
The pre-order page being added to the Steam registry should remove any doubt of there being a PC version.
Title: Re: Sonic Generations General Discussion
Post by: Pao on October 09, 2011, 05:21:04 am
So why haven't they announced it yet?

the modding community will do wonders for this game.
Title: Re: Sonic Generations General Discussion
Post by: Deefy on October 09, 2011, 04:49:54 pm
In fact they haven't announced it yet with a official pr, but the PC version of the game was already present together the console titles in one of the official financial report of prediction of the new fiscal year  ;)
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on October 10, 2011, 02:25:43 pm
Sonic Generations has been listed on Green Man Gaming for pre-order, it also says that the release date is the same as the consoles versions, November 4 (on Europe).
There's also the minimum and recommended requirements, the recommended are a bit higher than I expected, but nothing my PC can't handle. :3

http://www.greenmangaming.com/games/adventure/sonic-generations/ (http://www.greenmangaming.com/games/adventure/sonic-generations/)

Quote
Minimum Requirements
Microsoft Windows 7/Vista/XP
Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
2GB RAM (Windows 7/XP)/3GB RAM (Windows Vista)
NVIDIA GeForce 8800 / ATI Radeon HD 2900
11 GB free hard drive space

Recommended Requirements

Microsoft Windows 7
Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
3GB RAM
NVIDIA GeForce GTX 460 / ATI Radeon HD 5850
11 GB free hard drive space
Title: Re: Sonic Generations General Discussion
Post by: TimmiT on October 11, 2011, 09:03:30 am
SEGA just officially announced the PC version, it uses Steamworks and is only available for Digital Download services:
Quote
LONDON & SAN FRANCISCO – 8th October, 2011 – SEGA® Europe Ltd. and SEGA® of America, Inc. are delighted to confirm that Sonic Generations™ will be released on PC and available via SEGA’s partners for PC digital download in November this year. Sonic Generations™ is the ultimate celebration of 20 years of Sonic the Hedgehog and sees SEGA’s iconic mascot racing through a brand new adventure as both the much loved classic 1991 character, and the modern day video game hero he has become today.

Sonic Generations™ for PC digital includes Steamworks features such as Steam Cloud, which allows save files to be stored on Steam’s servers so you can resume your game progress from any PC. As with the other console platforms, Sonic Generations™ will be available to play in full stereoscopic 3D and will contain Achievements and online leaderboards.

Sonic Generations™ will be available via PC digital download as well as Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system on 4th November 2011.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 11, 2011, 10:06:58 am
I expected it to take waaaay longer for it to come out on pc. Seems us pc gamers can join the console gamers on the same week hehe.

Straight pre order when offered ^^
Title: Re: Sonic Generations General Discussion
Post by: Trippled on October 11, 2011, 11:57:41 am
Not exactly Generations related, but what is Sumo actually working on all this Time? They said they did have a couple of SEGA projects, a Sega/Sonic mash-up game would have been announced by now if the kept the 2 Year-cycle. Maybe they're doing the Daytona USA port?
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 11, 2011, 03:35:14 pm
So what do you guys think? Has/will silver redeem(ed) himself?

(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/300222_10150343410062418_23050342417_7982926_526545401_n.jpg)

(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/307457_10150343410202418_23050342417_7982927_1952638973_n.jpg)

(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/307378_10150343410287418_23050342417_7982929_2075173700_n.jpg)

(http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/302677_10150343410432418_23050342417_7982931_1244659639_n.jpg)

(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/301584_10150343410807418_23050342417_7982933_133655791_n.jpg)

Title: Re: Sonic Generations General Discussion
Post by: crackdude on October 11, 2011, 05:57:43 pm
WHAT THE FUCK NOOOOOOOOOOOOOOOOOOOO!! SEGAAAAAAAA WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 12, 2011, 03:30:04 am
When Modern Sonic stages were announced you knew this was coming. But it's just a boss, like Shadow, Perfect Chaos and Metal Sonic on all the other trailers.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 12, 2011, 02:50:47 pm
OMG GAME RUINED ETC ETC ETC.

I never played Sonic 06, boss battle looks fun.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on October 12, 2011, 04:01:41 pm
Picture from Sonic Retro. :D

(http://i52.tinypic.com/z0h03.jpg)
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 12, 2011, 04:58:09 pm
I have a question for you guys. I've pre-ordered the collector's edition from Amazon.de and got an email saying that I purchased it, but it's not showing up on my card yet. Will it transfer my US dollars to EUR?
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on October 12, 2011, 06:23:53 pm
Quote from: Sharky
I never played Sonic 06

O.o How did I find out about that just now?
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 12, 2011, 10:57:52 pm
Is it really that shocking?

I'm not going to go out and buy a turd of a game if I already know its a turd... So no I haven't played it.
Title: Re: Sonic Generations General Discussion
Post by: Gagaman on October 13, 2011, 07:13:15 am
That Sliver boss, even just judging from screenshots looks a thousand times better than "ITS NO USE TAAAAKE THIS rinse and repeat". Still pretty meh about him being a rival boss and not Knuckles (in Hidden palace zone would of been nice) but if the boss is enjoyable I've got nothing against it.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 13, 2011, 10:39:21 am
Sonic the Hedgehog 2006, for all intents and purposes is a bad game, there's no getting around that... But what bothers me nowadays more is that it's been 5 years since it came and a huge part of the Internet gaming community still freaks out over the mention of it. Can't we just move on?

I've played it recentely and as bad as it is, it's not just not painfully bad, today it's comically bad, the plot and the dialogue triy to be Final Fantasy-serious but it ends up being unintentionally funny, much like recent Final Fantasy games themselves.

So what is really still there to be offended by?
Title: Re: Sonic Generations General Discussion
Post by: Deefy on October 14, 2011, 04:24:21 am
Quote
Not exactly Generations related, but what is Sumo actually working on all this Time? They said they did have a couple of SEGA projects, a Sega/Sonic mash-up game would have been announced by now if the kept the 2 Year-cycle. Maybe they're doing the Daytona USA port?

One project I think it's the already released SEGA RALLY ONLINE ARCADE, the other I believe it's still an all-star SEGA/SONIC game, but they also announced to be working on a big and ambitious project not SEGA related, finally the DAYTONA port is made by AM2 itself.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 14, 2011, 04:38:26 am
I guess the Sonic Generations Boss Trailer came out a little early when it was supossed too.

I saw it posted today, but it was taken out a little while ago.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 14, 2011, 09:28:57 am
While the bosses and rivals looked cool, I hope we will get more than 6 bosses.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 14, 2011, 10:20:08 am
I think its a fair amount of bosses, considering the amount of 'rival' missions that will be in the game which will kind of be a bit like boss battles.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on October 14, 2011, 11:35:29 am
While the bosses and rivals looked cool, I hope we will get more than 6 bosses.
There's going to be more than 6 bosses, most likely there's going to be 7. xD
2 per era plus final boss.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 14, 2011, 02:07:40 pm
I also bet we'll see missions featuring supersized badnik bosses. Fingers crossed! But even so, a classic eggman, modern eggman and the first (and best) monster of the week plus three rivals all with different difficulty modes is pretty great.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 14, 2011, 04:22:36 pm
There's going to be more than 6 bosses, most likely there's going to be 7. xD
2 per era plus final boss.
(http://t1.gstatic.com/images?q=tbn:ANd9GcTXCAPmXGFRDsT3FqDq9HmCJ9XGmUs7QMM5jQX-w5-y6kUDF3DF6Gb3P1W1sw)

Oh yeah i forgot that new monster of the week. Well, that sux (should have been 9)
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on October 14, 2011, 07:14:45 pm
http://cnettv.cnet.com/pregame-61-batman-arkham-city-sonic-generations/9742-1_53-50113211.html

Modern Sky Sanctuary and Modern Seaside Hill...

Wow... Why did they not show this stuff off before? It looks fantastic.

Its some fine 3D platforming. So many different routes, so many paths and looks so good. I am impressed.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 14, 2011, 10:52:01 pm
Some of the 3D levels look better than the 2D ones for platforming to be honest... I thought modern Seaside Hill was outstanding.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 15, 2011, 11:54:15 am
This marks the second time Aaron Webber does this bit with CNet (also with Sonic 4:Episode I). It's also a pretty curious network to collaborate with. CNet, while it's very much focused in computer tech it also geared for a more mainstream crowd.
Title: Re: Sonic Generations General Discussion
Post by: crackdude on October 16, 2011, 03:35:20 pm
I could hear Aaron talk for days on end. His voice is majestic.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 16, 2011, 06:09:20 pm
And I guess he's also a good sell as a Community Manager, since he looks and addresses these like a regular guy talking to other gamers, instead of a seeming like a rehearsed PR guy, even though that's part of his job.

Only two more weeks until Sonic Generations lands!
Title: Re: Sonic Generations General Discussion
Post by: Deefy on October 17, 2011, 03:47:32 pm
Not sure if someone has already posted, but in the 2nd demo press r. SEGA also informed that there will be a BOXED PC version out further in time, later in November, as the 3ds title.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 17, 2011, 04:40:37 pm
Well, we already knew the 3DS title was a boxed game.

In Europe there's some demand for boxed PC games, though, it will only mean that PC piracy will run amuk.
Title: Re: Sonic Generations General Discussion
Post by: Deefy on October 18, 2011, 09:56:31 am
I expressed myself badly  :-[, I meant that the PC boxed game will be released in the same time of the 3DS version. :)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 18, 2011, 03:15:17 pm
Demo is out on the 360! Can't wait to DL it when I get home, yo!
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on October 18, 2011, 08:47:31 pm
So...does everyone still feel that this will still be good in its own way even if the classic gameplay isn't a perfect re-creation? Because I'm slightly discouraged by people that keep saying how things that are important to classic Sonic gameplay aren't in this one, too fast, etc.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 18, 2011, 09:17:28 pm
Sonic games changed between releases, even the classics... People want to find any 'change' they can and turn it into a 'problem'

I've seen enough of the game already to tell you it's going to be awesome.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 19, 2011, 02:47:16 am
I havent played the demo yet, but its funny to see most complaints coming from sonicstadium. Especially coming from there, Not a good sign but i might try it out later at my bro's
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on October 19, 2011, 03:43:46 am
The demo is awesome, bloody awesome the Modern day Sonic level is utterly incredible. It's just cool to knock Sonic and people will do that no matter what; Some people do the same for COD and various FPS's no matter their quality
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 19, 2011, 03:58:04 am
Man,  I gotta wait a full week till I get the demo. Wish I had 48 hour code, just to try the demo out.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 19, 2011, 07:31:42 am
Played the demo of act 2 five times last night and twice this morning. Really awesome stuff! Like the best of Unleashed and Colors mashed together, with a touch of Adventure.

Found this post at Retro interesting: http://www.sonicretro.org/2011/10/second-generations-demo-round-up-more-things-found/

Seems the friends operate like Sonic Advance 3, where you call to them by holding a button, they come to you and then execute an assist. I'm actually very excited to see this in action, as that mechanic was one of the few things I really wanted to see in future Sonic games. It gives a reason for a CPU controlled character to follow you.
Title: Re: Sonic Generations General Discussion
Post by: Gagaman on October 19, 2011, 02:33:06 pm
Ahhhh that demo was so much better than the last. Especially considering how fuzzy the PS3 version looked in that old build, plus I think the slight input lag is gone too, so a massive improvement even over the build shown at Eurogamer (although I was told they only had the E3 demo there anyway).

Messed around with it for ages. Both stages are a ton of fun; Modern Sonic feels so much more refined then even in Colours, let alone Unleashed. Very little to complain about from me. The wait for the release of the full game is becoming unbearable!
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 19, 2011, 02:53:13 pm
Did you enjoy the spin dash drift, gagaman? I loved that thing, I felt like Gumby for some odd reason.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on October 19, 2011, 04:10:15 pm
Quote from: CrazyTails
I havent played the demo yet, but its funny to see most complaints coming from sonicstadium.

Go to GameFAQs if you're looking for complaints, lol.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 19, 2011, 05:17:32 pm
Yeah Game FAQ's go there if you want to have your mind melted by some of the most awful; borderline retarded kids you'll ever meet...
Title: Re: Sonic Generations General Discussion
Post by: Pao on October 19, 2011, 05:31:57 pm
Did they fix the input delay?
Title: Re: Sonic Generations General Discussion
Post by: Suzuki Yu on October 19, 2011, 11:06:50 pm
Did they fix the input delay?

yeah i guess
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 20, 2011, 07:07:09 am
Sonic generations available as pre order on STEAM for 30€(probably dollars too)

http://store.steampowered.com/app/71340/

Quote
Pre-Purchase and receive a copy of Sonic 3D Blast and Sonic 3 and Knuckles to play now! Already own one of those games, give your extra copy to a friend!

The extra's aren't that great if you own the games a thousand times. But it's great to finally see the game on steam.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on October 20, 2011, 09:48:51 pm
I never posted my impressions here, copy and paste from neogaf

"Finally got to play the demo

Modern Sonic is AMAZING

hes tons better then Sonic Unleashed, hes better then Colors

I thought Green Hill Zone was going to be a super easy level, it just looked like a mainly boost to win level in the videos I saw of it, but it's not true. It actually takes skill to pull off some of the upper paths. Took me a while <3 to get good enough I love it so much.

It's got that exhilarating feel of Sonic Unleashed when going at massive speeds, but if you aren't careful you can easily screw yourself over and unlike in Unleashed it's not just sending you into traps to kill you. If you try to boost through the whole level you just end up screwing yourself over in a way that really slows you down. You can't boost to win unless you know what you are doing. '

I'm still not bored of Modern Sonic yet and ive played his level so many times. Much more then I can say for either the first level of Unleashed or Colors. I also agree with anyone who thinks Modern Sonic GHZ has more paths then classic Sonic GHZ.

Did I mention that pulling off that drift is freaking awesome? Oh yeah... it is! Pulling off tricks is a great feeling too.

So just remember, what you see isn't what you get necessarily, and I mean that in a good way! After what I've heard about the later modern levels being full of 3D platforming, and knowing City Escape has much more substance then GHZ.. I seriously can't wait to play more. I still got a lot of perfecting I need to do for modern Sonic GHZ. SO yeah.... good times ahead!"

my current best time as of today is 1:57, having a really hard time getting past that.. but yeah.. really love modern Sonic in this game <3
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 21, 2011, 12:33:59 am
Played Modern Sonic again since the Mall Tour on both my PS3 and 360. Playing along sum of dat music from Sonic R. =3 Sanus knows mai jam.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 21, 2011, 07:27:40 am
Rumor has it that the skill shop has the super 8 peelout. YAY!

I'll admit, after playing as Modern Sonic with the boost and stomp and slide and drift and tricks, classic Sonic felt kind of bland. Mainly because I wanted to pull off just as many cool moves as modern Sonic. I think with the peelout activated as well as the shields (we know the basic plus elementals will be in the game), classic Sonic will be much more fun to play as and will be on an even level with modern in terms of variety in moves.

Not that I dislike the classic simplicity, but after playing act 2 multiple times, I found myself trying to homing attack and boost in classic Sonic's stage. Whoops!
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 21, 2011, 08:15:46 am
^
It makes sense because without the original physics sonic would have never been that special in the first place. He controls like any ordinary platformer now(with the wow factors) and I hate to say it but the way it's executed is far from what you'd expect from a professional company. An amateur XBLA/PSN developer can do better than this.

I cannot try out the demo because I am not a goldmember. It seems making a new account doesnt work anymore either. I might give my impression in a few days when trying it out at a friend.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on October 21, 2011, 08:39:02 am
Let's hear it for the peelout :D.
This really is sounding like a game for longtime fans of the series.

Hopefully Sonic 4 Episode II comes out soon so we can put those boost and homing skills back to use in 2d.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 21, 2011, 08:48:32 am
I have a strong feeling that Sonic 4 Ep 2 will use what we know as the classic Sonic of Generations, combined with the homing attack. I mean, the skill shop could very well have a homing attack for classic Sonic which would make it play exactly like what we might expect from episode 2.

That combined with new zones (no more callbacks) and Metal could make S4E2 a great game.

In the meantime, I'm stoked for Generations and Sonic 4 is hardly in my thoughts.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 21, 2011, 01:17:52 pm
Awesome new cg image!

(http://i.imgur.com/xxHRR.jpg)
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 22, 2011, 12:15:48 am
So damn beautiful. Sonic the Hedgehog 2 all over again. :'(

And the game won a Golden Stick Award revealing a Super Sonic trailer which we may see soonish.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 22, 2011, 07:59:26 am
(http://i56.tinypic.com/2ngv82g.gif)

Nice!

I still gotta wait till Monday for the demo. I've seen some of the spoilerish stuff, not that it will be that earth-shattering since this is a fairly simple plot (Time Eater changes everything!).

Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 22, 2011, 08:09:40 am
Time Eater showing up in the first cutscene surprised me, guess there goes the whole end game reveal. Unless... classic Eggman is the true evil behind it?
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 22, 2011, 08:21:53 am
Hmmm... Naah, knowing Eggman, he must've harnessed the power of something, but much like every other game, lost control and now the monster is unleashed.

The concept of time is pretty curious though. So there is a chronological order to the games, right?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 22, 2011, 08:44:38 am
Yeah, apparently when modern Sonic says Green Hill is familiar, Tails says "not to me". Hur dur!

SEGA's official timeline is: Sonic 1-3&K, Sonic 4, SA1&2, Heroes, '06, Unleashed, Colors

Seems they're ignoring Chaotix and Shadow (both spin-offs but of the main series) and Sonic CD has yet to be given a place, either after Sonic 1 or after Sonic 2. Though I'll bet Sonic 4 Episode 2 will give it a little more of a place.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on October 22, 2011, 09:42:23 am
I always thought of Sonic CD as taking place between the first 2 games.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 22, 2011, 09:56:12 am
Same here. Besides CD using a lot of assets from Sonic 1, while Sonic 2 redid a lot of the sprites, there is also a lack of Tails in CD (aside from the music menu) and after Sonic 2, things delve into Sonic 3 very quickly. Release-wise, CD was a year after Sonic 2, right? But both were being developed simultaneously and CD was built off of what was in Sonic 1. Despite release order, the CD Team were basically making another Sonic 2 until they chose to make it its own game that follows 1. Wasn't it even planned to have both 2 and CD release much closer together?

In any case, a timeline really isn't necessary when it comes to where CD is put, but its interesting to read/hear what people think/prefer.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on October 22, 2011, 10:41:34 am
I'm pretty sure that CD came out after 2, but even playing it, it almost seems like some other world's version of Sonic 2.
I don't know if they were ever planned to be released together.

Sonic 2 was where I started with the series, but I didn't get to play Sonic CD until I picked up the PC version in '98.
Title: Re: Sonic Generations General Discussion
Post by: Grounder on October 22, 2011, 03:42:16 pm
Preordered the PS3 and 3DS versions last month. I'm psyched!
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 22, 2011, 05:19:39 pm
Quote
I'm pretty sure that CD came out after 2, but even playing it, it almost seems like some other world's version of Sonic 2.
I don't know if they were ever planned to be released together.

Sonic 2 was where I started with the series, but I didn't get to play Sonic CD until I picked up the PC version in '98.

I started with Sonic 1, got my Genny the Christmas of '91 with Sonic packed in. Then Sonic 2 hit and I got into the cartoon and comics. When the Sonic CD comic adaptation happened I was so confused. I didn't get how it was a game that played on the Genesis but required an add on. Plus, try explaining a CD add-on to your parents. To them, they already bought you a console, why would you need another? So I played Sonic CD way later when I bought a used CD in 97/98. It does play like an alternate universe Sonic 2.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 22, 2011, 06:41:51 pm
What a load of crap. There is nothing ammiture about Sonic Generations from what I've seen... Not modern nor classic. It isnt what Barry is saying either he's saying that he had more fun with Modern Sonic because there are more moves to pull off. Something that you classic purists, or complainers have been trying to get out of Sonic for ages now. Remember how you all went ape shit because you could use homing attack in Sonic 4... yes, well homing attack is a natural addition to the formular just like Spin Dash was in Sonic 2.

Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 22, 2011, 09:05:54 pm
I'm certain later classic levels will be a blast, but Green Hill was pretty bland after a few playthroughs. Once I got past the graphics, it was a very simple stage. Coupled with the skill upgrades, I'm sure classic will be awesome.

Psst, rooftop run modern demo'd:

http://www.youtube.com/watch?feature=player_embedded&v=ZagLnO3ItlM
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 23, 2011, 03:28:12 pm
Ahhh... For a split second, I thought the game had been localized in portuguese, but that's all in french.
Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on October 23, 2011, 08:25:57 pm
I was going to come in here and give my mostly positive reaction to the demo, but Sharky had to ruin everything.

Classic Sonic DOES feel amateur compared to Sonic 1, 2 3 and Knuckles, even some of the 8bit games have way better design. Go play some XBLA and PSN platformers m9t, even some average quality Game Boy games have very similar design. That is to not say it is a horrible thing (amateur design is a massive improvement from whatever the Hell stuff like Sonic 06, Heroes and Advance 3 was), but the fact you have to snap every time some points out their mild dislikes is extremely irritating.

There is a reason Modern Sonic stuff seems better to all of us, it is because Sonic Team is specifically gimping the Classic Sonic design and general amount of content. Only 2 bosses, only Sonic, Metal Sonic and Tails get classic skins (Classic Robotnik might only be on the signposts...) and 3 zones? Sonic Generations is a Trojan horse designed to appeal to a broader audience and make them think "The classic games were not that good after all". It is diabolical and brilliant. It is already taking effect and rotting our minds.

But, the good news is that Sonic Team will think they really struck gold this time and surely mess up the next few games (with the possible exception of Sonic the Hedgehog 4: Episode II, which I am seriously looking forward to), but most of you will be super hyped to play their next 30fps mostly 2D action game about aliens.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 24, 2011, 02:23:31 pm
Sonic Team needs to learn that they don't need to reinvent the wheel each game. I mean look at Sonic 1-3&Knuckles. Each game beefed up the graphics and sounds, but the gameplay was essentially the same. Just more act gimmicks, a new character (which we don't need more of) and a few additions to the moves (S2 spin dash, S3 elemental shields).

But then once Sonic Adventure released, each game tried to be too different and make too many changes. Sonic Adventure 2 was the only successful sequel, the rest failed in reinventing the series. After Unleashed, they've thankfully cooled off a bit on the whole reinventing and just focused on fixing what didnt work and improving what did.

The game to follow Generations (which I intend to write about in an editorial) doesn't need to be majorly different from Generations. New environments, new stage maps, new story and new boss fights are the only things that need to be given a lot of thought. They should tweak what needs to be tweaked for modern Sonic, who I assume will be the only Sonic to appear in the next game, but don't need to give him an overhaul. Improving graphics should be a given.

Perhaps the biggest thing Sonic Team should do next is find a way to make Tails and Knuckles work in the modern Sonic style. Perhaps have them playable via 2D acts or missions?
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 24, 2011, 02:37:24 pm
I was coming here to read this thread but Sanus spoiled it.

Are you actually trying to suggest the purpose of Classic Sonic in Sonic Generations is to make people think that classic sonic was never that good?

Do you think the average gamer is going to pick up on ANY of the small nitpicks which weird obsessive man-child Sonic fans have?

What a silly, silly comment. Both modern and classic sonic are accurate enough representations of each style that the average gamer and of course the target audience (kids) are going to experience it almost exactly as they would if they were playing the classics because they AREN'T going to be looking for nitpicks and trying to break the game like Sonic fans will be.

As for it being amateur in any respect... lol.
Title: Re: Sonic Generations General Discussion
Post by: crackdude on October 24, 2011, 05:42:37 pm
LOL Uranus, such elaborate conspiracy theory lol

I was one of the firsts to defend Sonic 4 for including homing attack and here it shows it could be fun to use in Classic levels. But they are all-in on the Sonic CD gameplay thing, so yeah..

I enjoyed both levels of the demo, though design-wise they seemed a bit rough. I don't mind it, but I just know some people will say shit like "durrr im dumb and sonic goes against walls"

Overall very very enjoyable. Only true complaint is that in the classic level there's a lot of blur going on with all the colorful screen activity, but maybe it's my tv. THe graphics are gorgeous.
Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on October 25, 2011, 01:49:59 am
@Sharky

I was not saying that was the point. I believe they were forced to add classic elements more than anything (otherwise, wouldn't they have appeared in previous games?). Not even most of the 2D games play similarly anymore.

My point is that they are going out of their way to make the Modern stuff seem better, because it is. Look at Green Hill Zone in here, the classic level you can beat in under 40 seconds, the modern one takes at least 2 minutes to finish.

As for the XBLA/PSN comment. Have you heard of games like Sideway, Super Meat Boy and Rochard just to name a few? These are all very high quality games made by studios that never developed games before and if not higher quality than classic Sonic in here, than at least very similar quality.

@Barry

I fully agree. I am not sure why they keep trying new concepts, but they just keep branching the fanbase off more and more in bad ways. A big issue is they cannot just focus on basic ideas, but at least they are learning that less is sometimes more.
Title: Re: Sonic Generations General Discussion
Post by: Pao on October 25, 2011, 02:09:07 am
I didn't play the last demo, but from the footage I've seen for modern Sky Sanctuary, I think Sonic Team has never been this close to achieving my "ideal" Sonic 3D game.

Finally they decided to introduce a lot of 3D platforming, something that annoyed me in Unleashed and especially Colors is that you have to switch to 2D to do platforming, its like the team can't introduce compelling 3D platforming at all.

But things are different from the latest Generations footage, not only the level design works great for the 3D platforming, the camera also positions itself nicely. 

It still looks rough around the edges, but I think if they improve the movement on how Sonic controls, put in more platforming elements and gimmicks and generally better level design... I think that will be a perfect 3D Sonic game.

Generations is the step in the right direction as far as 3D Sonic is concerned.

I also think that if the PC version is mod-friendly, the community will make the game a lot better (adjusted physics, new levels, etc...)
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on October 25, 2011, 03:54:40 am


My point is that they are going out of their way to make the Modern stuff seem better, because it is. Look at Green Hill Zone in here, the classic level you can beat in under 40 seconds, the modern one takes at least 2 minutes to finish.


Rather silly,  For one its keeping faith with classic that you can finished the classic Sonic  so early , just like MD sonic and then there's the fact that no-one would put up  with the modern Sonic demo's being able to be finished in under 40 sec's , where more or less as soon as you pick up full speed the level would finish (it would be slated if such a broken mechanic was in place)
That's looking over you haven't played the latter classic 2D sections where more and more platforming came in, just like with the MD Sonic, which were very simple and basic with Sonic and Sonic II, but got much deeper with Sonic III ECT

I'm sure Uranus you're just posting such silly nonsense to wind people and get a response and its works tbf  ;D

Title: Re: Sonic Generations General Discussion
Post by: Aki-at on October 25, 2011, 07:10:03 am
Just to add my two pence.

I am not sure if Sonic Team are tying to make classic Sonic be dumbed down, but it is painfully obvious they do not particularly like that generation of Sonic games. The representation, the change in direction when you look at their previous games, it is obvious they believe modern Sonic is just as good and if not, better than classic Sonic. Have to agree also that modern Sonic has an unbelievable amount of effort being put into that era, especially when large groups prefer the classic style and design.

Also homing attack is not a natural progression like spindash was, spindash was a continuation of the momentum based gameplay, homing attack was so that attacking badniks in 3D was made much easier, shame they seem to have forgotten that.

Overall the demo was good, however I feel they should have used a different stage other then Green Hill, its the dullest level in the game (First level after all) I would have opted for modern City Escape and classic Chemical Plant Zone, but c'est la vie, at least people are starting to think it'll be a good game.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 25, 2011, 02:41:33 pm
@Sharky


My point is that they are going out of their way to make the Modern stuff seem better, because it is. Look at Green Hill Zone in here, the classic level you can beat in under 40 seconds, the modern one takes at least 2 minutes to finish.
I don't think they are trying to make one sonic seem better than the other at all, I think they are doing what Sonic fans requested- making a bare bone classic Sonic experience with very little in the way of moves. The problem is that in this day and age people do expect more to their games than jump and roll. I would love to see the classic mode have some new moves but still be in a 2D perspective with physics based gameplay. I'm not really apposed to things like double jumping, stomp, bounce, shit even the homing attack as a pick up item would be cool.


Quote
As for the XBLA/PSN comment. Have you heard of games like Sideway, Super Meat Boy and Rochard just to name a few? These are all very high quality games made by studios that never developed games before and if not higher quality than classic Sonic in here, than at least very similar quality.
You're right, but those are the best for the best of XBLA/PSN games are of high quality. They're anything but amateur, it isn’t a case of Sonic Generations being bad its those particular games being of very high quality.

I still would say Sonic Generations is a far better game in pretty much every aspect.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 25, 2011, 03:46:00 pm
Yes, I can now finally play the Generations demo!

8% and counting...
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 26, 2011, 03:07:31 am
OH OH SHAZAM!
new screenshots http://www.famitsu.com/news/201110/images/00052202/hqVN96CXBZ5f9Y25l41KD97CQ963x736.html
featuring the Shadow boss battle.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 26, 2011, 04:12:01 am
'Kay, guys, I played the demo that features both classic and modern.

I know this is work-in-progress demo, but and when I say this hopefully it's just me, I'm assuming my muscle memory is a little shaky right now, but I felt almost insecure and uneasy with the way Sonic handles, it feels a little slippery, but other than that it plays fine.

Classic Sonic plays like a charm too.

At least, I think it's my muscle memory, because I was playing Sonic 4: Episode I last night and kept losing lifes in places where I normally don't screw up.

I like how you no longer have to hit shoulder buttons to switch rails, which is great.

Definately looking foward to this.
Title: Re: Sonic Generations General Discussion
Post by: Sega Uranus on October 26, 2011, 02:11:55 pm
Quote from: Pao
I didn't play the last demo, but from the footage I've seen for modern Sky Sanctuary, I think Sonic Team has never been this close to achieving my "ideal" Sonic 3D game.

Finally they decided to introduce a lot of 3D platforming, something that annoyed me in Unleashed and especially Colors is that you have to switch to 2D to do platforming, its like the team can't introduce compelling 3D platforming at all.

But things are different from the latest Generations footage, not only the level design works great for the 3D platforming, the camera also positions itself nicely. 

It still looks rough around the edges, but I think if they improve the movement on how Sonic controls, put in more platforming elements and gimmicks and generally better level design... I think that will be a perfect 3D Sonic game.

Generations is the step in the right direction as far as 3D Sonic is concerned.

I also think that if the PC version is mod-friendly, the community will make the game a lot better (adjusted physics, new levels, etc...)

Yes, it is indeed a big jump for Sonic, but it kind of makes half of the game weird at the same time, like are those last 10 years of games really worth celebrating at all?

Although I am very happy the 3D platforming is getting more attention now, exploration is fairly low. You kind of just keep going if you missed the higher path, you know what I mean? In the Genesis games, even sometimes in Sonic Adventure you could go back and look elsewhere, with no camera controls in Generations (literally none at all), I am worried that future titles will have even less of this. I really miss the adventure fields...

On the topic of hacking, I am very excited for a lot of things. One is that if you try to go backwards in the last section of the modern level, you will see a lot of stuff not visable before, like a whole other waterfall. They should have had a mirror mode where you play going backwards, but I hope hackers add this.

Rather silly,  For one its keeping faith with classic that you can finished the classic Sonic  so early , just like MD sonic and then there's the fact that no-one would put up  with the modern Sonic demo's being able to be finished in under 40 sec's , where more or less as soon as you pick up full speed the level would finish (it would be slated if such a broken mechanic was in place)
That's looking over you haven't played the latter classic 2D sections where more and more platforming came in, just like with the MD Sonic, which were very simple and basic with Sonic and Sonic II, but got much deeper with Sonic III ECT

I'm sure Uranus you're just posting such silly nonsense to wind people and get a response and its works tbf  ;D

Of course, any problems anyone has with Sonic Team is a trolling effort, you found me out!   ::)

What about Labyrinth Zone? That was a shockingly vertical set of levels. Scrap Brain Zone also had some very clever (and not so clever) layout designs, not basic at all.

Quote from: Sharky
I don't think they are trying to make one sonic seem better than the other at all, I think they are doing what Sonic fans requested- making a bare bone classic Sonic experience with very little in the way of moves. The problem is that in this day and age people do expect more to their games than jump and roll.

Oh? Well, then that would explain why New Super Mario Brothers Wii outsold both "Deeper" Super Mario Galaxy titles combined or how Donkey Kong Country Returns has outsold every game in the series after the Super Nintendo games or how Street Fighter IV practically reinvented and reinvigorated the genre by almost entirely emulating Street Fighter II, but I digress.

Quote
I would love to see the classic mode have some new moves but still be in a 2D perspective with physics based gameplay. I'm not really apposed to things like double jumping, stomp, bounce, shit even the homing attack as a pick up item would be cool.

While I can easily agree many classic fans are stuck in the past, modern fans are just as bad, thinking elements like Wisps are necessary going forward. In the classic games, the sheilds were all optional and changed very little as to what you could do. As the series progressed, too many ideas were forced into one with games like Heroes and 06 being the worst offenders.

The original Sonic trilogy was very deep. The way the engine works is very unique and the level design needs to run hand in hand with this to really express itself. Things like Wisps do not evolve this design, they specifically hold back the game as not only do you have to unlock some and revisit past locations, but you also need to specifically design the levels with them in mind instead of Sonic's basic elements. For instance, in the classic games you would have to speed up and then roll to break a wall, but with something like Wisps (not necessarily them, just unlockable moves in general) you would just grab that item located right next to the wall and then use it to crash through it. If you did not unlock that move then you have to go back to the level later. Any character would be able to do something like this, Sonic Team keeps giving less and less identity to each character like this, like why do we see Amy running at a similar speed to Sonic now?

Which is not to say I hate Wisps. I think they were great for just their one spinoff, but if they tried to introduce them again people would find it dull and uninteresting. Like the light speed dash, it seems so awkward and out of place now for Sonic to randomly follow a line of rings in the air. Now it is all scripted, so there is only ever like just one line of rings in a level you need to go through, and they respawn in some games now too. This concept should be abandoned.

Quote
You're right, but those are the best for the best of XBLA/PSN games are of high quality. They're anything but amateur, it isn’t a case of Sonic Generations being bad its those particular games being of very high quality.

I still would say Sonic Generations is a far better game in pretty much every aspect.

Well I am glad you never thought of looking up the games at all, because they are just fairly basic games with the exception of Super Meat Boy just came out within the past month and are very low key releases.

Sonic Generations in comparison is a retail game with over 100 people working on it, a much larger budget, publisher and general scope. It also is hard to compare because it builds off of 20 years of progress and failures. The fact that people can compare these types of games at all is fairly upsetting.
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on October 26, 2011, 03:32:28 pm
Well, I finally have gotten to play the new demo and I greatly enjoyed it. Modern Sonic's gameplay is just as fun as it was in Unleashed but some of the fine tuning has made it even better. Definitely going to be playing Sonic Generations like crazy next week  and I'll be loving every minute of it.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 26, 2011, 05:12:05 pm
Played the demo and I guess I was completely off last night. Don't know what I was on last night, but the controls felt tight. Both version of the stage are great, but yeah, as pretty as it looks, the design is kinda dull. In Modern Sonic there's a lot of cool looking stuff, but if you spam the boost button it will all just pass by.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 26, 2011, 05:41:19 pm
FIFTY minutes of gameplay. LOTS shown including opening cutscene, Crisis City, Perfect Chaos and more: http://www.justin.tv/jackign/b/298441858
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on October 26, 2011, 05:44:19 pm
FIFTY minutes of gameplay. LOTS shown including opening cutscene, Crisis City, Perfect Chaos and more: http://www.justin.tv/jackign/b/298441858

Oooh. So tempting. But I must resist, I want the rest of the game to be a surprise for me.  ;)
Thank you all the same Barry. :) :)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 26, 2011, 05:49:54 pm
A little tease: at 16 minutes in you can hear a remix of Sonic 3 & Knuckles Balloon Park. :D
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on October 26, 2011, 07:28:29 pm
A little tease: at 16 minutes in you can hear a remix of Sonic 3 & Knuckles Balloon Park. :D

Sweet. I love what they've been doing for this game's soundtrack. I'm eager to see if there will be even more classic tunes hidden in Sonic Generations!
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 26, 2011, 09:55:49 pm
Thats a lot of words Sanus.

I'm not at all shocked that Super Mario Brothers Wii outsold Mario Galaxy. The way NSMBW was marketed in the UK at least painted it as the next WiiSports in terms of family friendly casual gaming, it also got a lot more adverts than Mario Galaxy. But thats beside the point, Super Mario Brothers Wii didn't play much like the classics at all it was a Co-op focused, piss easy game and talk about off physics, NSMBW was one of the most floaty games ever and nothing like the originals.

All the games you mentioned did exactly what I think the classic Sonic games should do, recapture the fun of the classics whilst moving forward with the best ideas of the past 15 or so years. Sonic fans did not want that, they wanted Sonic straight out of Sonic 2 from a 17 year old game. That is what Sega tried to emulate and thats why it is pretty barebone.


I have better things to do than look up XBLA/PSN games I'd only heard of Super Meat Boy and just assumed the other ones you named were of the same calibur. In all honesty I don't understand this argument games like Braid and Super Meat Boy have been compared to Mario... I don't see the big deal of comparing great XBLA games retail games. A good game is a good game and Sonic Generations, im my opinion is better than those games.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on October 27, 2011, 07:58:26 am
I finally checked out the new Demo last night.

I'v got to say, there's a certain something about blasting through the Green Hill Zone in a modern Sonic game that just makes me beam with nerdy, nostalgic joy.  I loved how you could see so many different paths to take, and even if you miss them, it's just incentive to play through again. Great level design :).
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 27, 2011, 08:15:02 am
I finally checked out the new Demo last night.

I'v got to say, there's a certain something about blasting through the Green Hill Zone in a modern Sonic game that just makes me beam with nerdy, nostalgic joy.  I loved how you could see so many different paths to take, and even if you miss them, it's just incentive to play through again. Great level design :).

I'm sure the red rings will give even more reason to explore the multiple paths. I'm guessing it's impossible to get all the red rings one go through as they probably put one on one path, and one on another.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on October 27, 2011, 08:28:24 am
@Barry: That seems pretty likely.
I'm really loving the bits of design they're carrying forward from Sonic 4 and Colours. In most Sonic games, I usually just find my way to the end, and don't worry too much about my times. But I can actually see myself replaying these levels over and over for better times, just like I did in 4 and Colours.

Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on October 27, 2011, 09:38:51 am
Quote
What about Labyrinth Zone? That was a shockingly vertical set of levels. Scrap Brain Zone also had some very clever (and not so clever) layout designs, not basic at all.

Again very silly

If these 'said' levels were in the demo in 2D form and it only took a min to finish them, you'll have a point. Not just like Sonic the 1st level was really simple and that was the case for Sonic Gen . Staying really true the original classic

Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 27, 2011, 10:02:25 am
We're forgetting about the five missions per Sonic per stage. I saw the Green Hill mission in which its an all new layout with swings everywhere. Looked more challenging than act 1 and added another minute or two to the time we get to spend in the stage. I'm sure SEGA will add DLC acts as well, giving more unique layouts for us to explore. Like TA says, its a first stage first act in a demo. Final version might play the same, but it'll have a whole game to follow it.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 28, 2011, 03:26:06 am
Just to let you guys know that Sonic Generations has been leaked due to certain stores like Best Buy are breaking the street date. So, I plan to check mine and Gamestop to see if I can get an early copy.

So here's some music from the game which are vaguley familiar.
*SPOILERS*
http://youtu.be/xfUiJ-Fgyt4
http://youtu.be/3b4dPxvpNgg
http://youtu.be/IinMfuP8Bxc
http://youtu.be/_sDiZF2Zja8
MAJOR SPOILERS
The first 3 cutscenes from the game
http://youtu.be/OeubzLY2Ayc
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on October 28, 2011, 12:21:03 pm
With the game breaking the street date there is a lot of spoilers floating around now.

Just a friendly reminder to use spoiler tags when talking about sensitive content. It's just common courtesy to those who don't want to be spoiled.

Anyone who intentionally spoils sensitive content will get a warning / possibly muted depending on how bad the spoiler is.

Example of how to use spoiler tags
Code: [Select]
[spoiler]spoiled text here[/spoiler]
and how it works
[spoiler]spoiled text here[/spoiler]
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 28, 2011, 01:42:26 pm
I've been avoiding spoilers for a long time. These last few days however have been like hell :P
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 28, 2011, 01:52:54 pm
Had a listen to a lot of the music in the game, [spoiler]very very happy to see a LOAD of tunes from lesser known/expected titles like Spinball, Advance, Battle and even Sonic 4[/spoiler]
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on October 28, 2011, 09:12:25 pm
An actual line from the game:

[spoiler]Miles: "Dr. Robotnik!"

Dr. Robotnik/Eggman: "Nobody calls me THAT anymore."

*trollface*[/spoiler]

(Sharky: I edited the spoiler tags so that the disciption of what is under the tags isn't also hidden)
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 29, 2011, 10:17:52 am
So there is something in Modern Green Hill Zone that I can't work out. At one point mid way the level, in the water behind one of the loops there is a metal object, it looks like a crashed ship or something but I don't recognise it or why it would be there.

You can see it in this video at 1:45 to 1:47
http://www.youtube.com/watch?v=7xxFR1cPSv4


Anyone know what it's supposed to be?
Title: Re: Sonic Generations General Discussion
Post by: jonboy101 on October 29, 2011, 11:06:45 am
A nod to phantasy star online's anniversary, since that sequel couldn't make it out the door in time. :P
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on October 29, 2011, 12:29:35 pm
So I'm hearing from a friend whos seen Planet Wisp Generations gameplay that it's nothing like the original and is more along the challenge of Eggmanland xD, gonna be great!

A nod to phantasy star online's anniversary, since that sequel couldn't make it out the door in time. :P
I wish it was a PSO reference, but all it looks like to me is one of those giant totem polls that has fallen over in the water.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on October 29, 2011, 01:18:29 pm
So I'm hearing from a friend whos seen Planet Wisp Generations gameplay that it's nothing like the original and is more along the challenge of Eggmanland xD, gonna be great!
FUUUUUUUUUUUUUUUUU******!
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 29, 2011, 04:05:01 pm
I watched Planet Wisp footage and it IS difficult looking as a final stage should be, but not Eggmanland difficult. Each act takes roughly 10 minutes and difficulty is in line with the final Sonic Colors stages. Tough bits, but frequent checkpoints so if you have a few lives you'll make it through your first time. The guy I saw playing died a few times, but he completed both stages.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on October 29, 2011, 05:01:00 pm
I watched Planet Wisp footage and it IS difficult looking as a final stage should be, but not Eggmanland difficult. Each act takes roughly 10 minutes and difficulty is in line with the final Sonic Colors stages. Tough bits, but frequent checkpoints so if you have a few lives you'll make it through your first time. The guy I saw playing died a few times, but he completed both stages.

Well I never found the Sonic sections of Eggmanland super hard, it was the werehog that made it so hard for me.

My friend described Planet Wisp difficulty as a mix between adabat and eggmanland. I'm not saying hes right, but seeing people complain that it looks too hard or "cheap" makes me think its harder then Colors. I found Colors really easy until I got to stupid terminal velocity, which was hard because of the stupid side-step controls.

Won't be too much longer until I get to see for myself... 3 more days! XD

I've listened to some music, trying to hold off on most of it XD. I know if I hold off until I get the game I'll thank myself. I really wish the game never broke street date XD, so many surprises ruined.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 29, 2011, 05:46:04 pm
So I'm hearing from a friend whos seen Planet Wisp Generations gameplay that it's nothing like the original and is more along the challenge of Eggmanland xD, gonna be great!
I wish it was a PSO reference, but all it looks like to me is one of those giant totem polls that has fallen over in the water.

Theres no way its a Totem poll, go play the demo- it's got grey metal textures for a start.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on October 29, 2011, 06:04:55 pm
Theres no way its a Totem poll, go play the demo- it's got grey metal textures for a start.
Just played the demo again, it's a totem poll, the angle makes it a bit tricky, but it's got the arms of the gray totem polls and everything.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 29, 2011, 11:29:14 pm
Ah alright I just went back and replayed it and I see it, I hadn't noticed the grey totems in the background before, only the tall slim orange ones.

They've also given it a glossy wet looking texture to make it look like waters on it but it makes it look metal.

Mystery solved.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 30, 2011, 08:03:46 am
1993: Metal Sonic

2011: Metal Totem
Title: Re: Sonic Generations General Discussion
Post by: max_cady on October 31, 2011, 05:28:31 pm
Well, a load of reviews for SG have come out...

GameInformer decided to be that a**hole who wanted to be different and gave this game a 6.75/10.

Oh, well, at least no negative scores thus far, so that's good.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on October 31, 2011, 06:04:30 pm
Yeah! Looking to be a solid 8.5 game!

Though I'm certain the fan service will push it over the top for me to a 9 and perhaps best Sonic game in the past 10 years.

I'm not reviewing it for SEGAbits, btw. ;)
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 31, 2011, 06:24:23 pm
Well, a load of reviews for SG have come out...

GameInformer decided to be that a**hole who wanted to be different and gave this game a 6.75/10.

Oh, well, at least no negative scores thus far, so that's good.

What more proof do people need that the critics don't really know what's good or bad about a Sonic game? They see Sonic on the cover, know its the popular opinion to shit on it and do just that.

That's how it has been for years now, the slightest little problem is overblown, even sometimes scores seem to be pulled out of nowhere... IGNs 7/10 for sound? 7/10 my arse.

Then Nintendo puts out a game called Wii Music, where you waggle the controller to make ugly onscreen characters 'play' midi crap and it's so impossible to make any recognisable tune that you get to rate yourself... Some critics gave that shit 8/10....

Woah... That was a rant.
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on October 31, 2011, 06:37:15 pm


GameInformer decided to be that a**hole who wanted to be different and gave this game a 6.75/10.

Oh, well, at least no negative scores thus far, so that's good.

I'm honestly not surprised by GameInformer. They've made it quite clear that have no real love for the franchise unless it's 2D only.

I'm going to Game Stop's midnight release so I'll be able to play the game soon. I'm ecstatic!
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on October 31, 2011, 06:41:25 pm
Woah... That was a rant.

It sure was.
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on October 31, 2011, 07:21:49 pm
What more proof do people need that the critics don't really know what's good or bad about a Sonic game? They see Sonic on the cover, know its the popular opinion to shit on it and do just that.

That's how it has been for years now, the slightest little problem is overblown, even sometimes scores seem to be pulled out of nowhere... IGNs 7/10 for sound? 7/10 my arse.

Then Nintendo puts out a game called Wii Music, where you waggle the controller to make ugly onscreen characters 'play' midi crap and it's so impossible to make any recognisable tune that you get to rate yourself... Some critics gave that shit 8/10....

Woah... That was a rant.

This is not really fair unless you know the history of GameInformer.

They have, which you probably did not known, given multiple Nintendo games low scores and not just any, ranging from Paper Mario 2 to Mario & Luigi. It is not because they dislike the games, it is because they believe that those games will not be enjoyable to their audience, this is how they rate the games. A reviewer could enjoy the game tenfolds, however if GameInformer feels that the game will not be enjoyed by a mass audience, then the game will get low marks. Its why a lot of gritty games get high marks from them and low marks for stuff like Sonic, Mario etc. And yes I agree its a bad way to review games, but not fair to bet all reviews with the same brush.

And on the matter of Wii Music, the game did get a few good reviews, but Metacritic puts it at 63 and GameInformer gave the title a 3/10. So it is not like people went wild for that, Sonic Generations will have a significantly better rating than that game. Infact, Sonic Generations has 20 reviews above 8 (With even more coming in) Wii Music only had 9.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on October 31, 2011, 08:32:21 pm
I do not agree with some of the low scores, however I do think a 77(at which sonic generations stands atm on metacritic) is not a bad thing.

Imho I think sonic generations doesn't deserve TOO much praise as I think that would just make them too confident and convince them less to do alot better in the future, because they still have a long way to go if you ask me. This will only push them more into that direction and i'm sure the sega staff(like aaron webber) are looking at the reviews right now and feeling dissapointed. But I hope they consider it a wake up call instead of raeging against it.

I went from very skeptical to overly hyped for this game myself. I actually ended up pre ordering it straight when it first came on steam and have no regrets about it. What can I say, i'm a fan and the fanservice in this game was enough to have convinced me. This game would have probably even sold itself without the gameplay to me. The extra stuff like music remixes and artworks are things that make this game a mustbuy to every single fan. And i'm sure it will sell well with the great marketing campain SEGA has delivered.

Gameplay wise however you cannot deny that they just simply failed to replicate the classics controls. We've accepted it long ago, but these are the flaws i'm talking about when I feel that this game isn't worth a 9. Unleashed gameplay allthough very well executed in this game, will make it difficult in bringing sonic into the 9's. The formula is just too restricting and I feel a 3d sonic needs alot more variety in it's gameplay, and the mechanics at the moment just don't allow alot of that.

With sonic's reputation they gotta blow away the player with something way more unique. I know it happened to the biased mario hater in me with mario galaxy. My dislike towards the franchise was instantly gone and all it took was a game that was "undeniably" great. Sonic needs something spectecular just like that, even moreso. I really hope they will next game. Gotta wait another 3 years I guess -_-
Title: Re: Sonic Generations General Discussion
Post by: Sharky on October 31, 2011, 11:29:09 pm
How many of the critics that have given the game less than 8/10 have got to the crucks of the issues in Sonic Generations? The game informer guy surely didn't have a clue. He didn't even touch on any of the 'real' issues. He complained about levels from more modern games, which were simply asthetic.

He complained that Modern Sonic was back, many other critics said that they found Modern Sonic more fun then classic...

Look at how many critics gave Sonic 4 8's and 9's out of 10, why? Because they BELIEVED that the game is what fans wanted. They clearly didn't understand the real issues at all.

There are plenty of signs that these critics don't really understand what makes a Sonic game tick and even more so that they're just scoring the game by what they feel fans want from the series and not the merits of the game.
Title: Re: Sonic Generations General Discussion
Post by: MadeManG74 on November 01, 2011, 02:48:52 am
So seems like this game is more hot garbage to throw on the pile, guess I won't be buying it.

Keep trollin' trollin' trollin' trollin' what?

Seriously though, I don't think I've followed this game at all apart from that time Aki asked me to watch a level from the game, I think it was... I can't even remember. In any event, I don't think I'll buy it. It might be pretty good though, but I just... don't think I would enjoy it for some reason.
Title: Re: Sonic Generations General Discussion
Post by: jonboy101 on November 01, 2011, 02:56:07 am
Its getting about the same reviews as Colors, which isn't a bad thing. However, I tend to agree with Ryan. The reviews I've read don't really justify the scores at the end. 7/10 for sound seems ridiculous to me.

At the same time, I do agree that sonic needs one hell of a good game. I think galaxy is a good example. I disagree that the problem is it isn't open enough though. I think a free roaming sonic game is a terrible idea. I think they're on the right track; the games just need a bit more polish and to last longer. They've got the formula right from what I can tell. Now improve upon it.

I will say this; I genuinely have some trust in sonic team now. They still aren't up to their pre 2002 level, but they have three games averaging high 7s to low 8s in a row under their belts. That beats the hell out of 2004-2008
Title: Re: Sonic Generations General Discussion
Post by: MadeManG74 on November 01, 2011, 05:35:46 am
Oh yeah, Sonic Team has definitely improved over the last few years. Having said that, i don't think it would be possible for them to get any worse unless they physically started harming people though.

Fingers crossed that Sonic can become a consistently good series again.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 01, 2011, 05:56:42 am
Hitting Gamestop at 11:30am, then heading home to play this sucker. I also preordered the collectors edition from Germany, but that wont be here til mid month.
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on November 01, 2011, 06:43:49 am
I'm a few stages in now and I want to say I absolutely love Classic Sonic in the cutscenes. The little guy made me laugh.  ;D
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 01, 2011, 06:37:40 pm
Here's hoping 365games.co.uk ships my copy tommorow or I'll have nothing to play during the upcoming weekend.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 02, 2011, 11:23:18 am
Woohoo! I've played a lot of it, only bits I've yet to see are the latter half of Planet Wisp act 1 (died halfway, was too lazy to try again), Silver, Egg Dragoon and Time Eater. Started playing yesterday at 2pm, played til 5:30 then got an additional hour in that evening. So a normal person should be able to see the end credits in five hours. However, I barely scratched the surface of the mission acts or red rings. I also did not replay a lot of stages, which I plan to do dozens and dozens of times just like I'd do with Unleashed (day stages) Colors and the Adventure titles.

I will say that this game is VERY replayable. Every main act is incredibly fun, and none of them make you want to play them once and never return (Unleashed did this with some of the later acts and Eggmanland).

Classic Sonic: Loads of fun, this is how Sonic 4 Episode 2 should (and probably will) control. Lots of nods to past games in later stages. Planet Wisp evokes Spring Yard Zone, Crisis City evokes Lava Reef act 2, Rooftop Run evokes Carnival Night. Power ups a fun, but not required. I did find my personal favorite set, which includes faster speeds, ring retention and shields. Overall, Classic Sonic, while simple in concept, is great fun and continues to be fun as the game goes on thanks to gimmicks and skills.

Modern Sonic: Amazing! Like Adventure meets Unleashed. I was afraid the game would be non-stop speed like Unleashed, but once I hit Sky Sanctuary I realized the game plays both ways. You run, trick and boost through areas, and slow down for 3D and 2D platforming. A lot of the stages open up to big 3D areas that remind me of the best of Adventure 1&2. Seaside Hill feels a lot like Emerald Coast in SA1, with large spaces littered with enemies and items. Overall, a great mix of what has worked since 1998, and removes what didn't work.

This is a game that I see myself playing for years, returning to it (even after beating it) again and again to find items, play with new background songs and explore different paths.

Wish I was home playing it NOW. :P I might get the 3DS version for myself just to have a taste of the game on the go, despite it playing differently.

I'm not the one reviewing it for SEGAbits, but in my opinion it's an "A" release, only brought down from an "A+" because it could use more boss battles. Another three would have been welcomed. Such as sub bosses, personally I would have loved to see these three represented:

(http://info.sonicretro.org/images/e/e2/Aizsubboss.png)

(http://info.sonicretro.org/images/e/e6/Misc_Boss_Zero.png)

(http://info.sonicretro.org/images/thumb/1/11/SCInterceptor.jpg/800px-SCInterceptor.jpg)

Not Rivals, not major bosses, but sub-bosses. Would have brought the boss total up to 9 to match the stage count.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on November 02, 2011, 02:38:53 pm
I'm addicted to this game xD don't have much more to say. Crisis City classic kicked my ass though xD that was the hardest zone for me.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on November 02, 2011, 03:24:39 pm
I beat the main game last night. 

Other than the excessive loading and framerate problems, the only thing that really killed the game for me was the final boss.  Like, I don't think I've played a boss battle this mucked up in a long time.  A really bad note to end on.  Egg dragoon was also bad.  The controls were seriously effed up for that battle.     

My favorite stage is probably classic spagonia.  Great set pieces, music, and visual progression (from the streets to the wine cellars to the clock tower to the airship.  Brilliant)

My least favorite is Modern Seaside hill.  Shit is awful.  The camera is almost always in the wrong place and the level design doesn't make a lick of sense.

oh, and it's worth noting that the Silver rival battle was surprisingly delightful.  A really great old school challenge. 

over all, I'd say the game is good but a definite step down from Colors on many fronts.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 02, 2011, 03:59:47 pm
My copy was shipped today. I hope it makes it on Friday.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 02, 2011, 06:04:35 pm
For those who bought Sonic Generations on Steam (PC), it's already possible to pre-load the game, that means, it's possible the download the full game, but the game is encrypted and will only be unlocked once it's released (November 4 at midnight GMT).
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 02, 2011, 06:28:51 pm
How do you do that ezo? I mean for me it still says 4th november. Is it set on 3 for you ?
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 02, 2011, 06:57:25 pm
How do you do that ezo? I mean for me it still says 4th november. Is it set on 3 for you ?
On your Steam library, does Generations appear as "Sonic Generations" or "Sonic Generations Pre-order"?

If it appears as "Sonic Generations Pre-order", restart Steam or check for Steam client updates (the option is on the Steam menu).
If it appears already as "Sonic Generations", right click it and there should be an option to start the pre-load.

If you're talking about how do I know when the game will unlock, it said this in the Sonic Generations steam page 1 hour ago: "This game will unlock in approximately 1 day and 1 hour".
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 02, 2011, 08:00:48 pm
I had to restart steam. Thanks for the heads up ezo, apreciate it

But this whole lock thing? Isn't there a work around it?
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 03, 2011, 08:57:05 am
I had to restart steam. Thanks for the heads up ezo, apreciate it

But this whole lock thing? Isn't there a work around it?
Definitely not. The game is heavily encrypted in it's current state, and we will receive an update to decrypt the game on the release time (in about 10 hours).

According to a moderator in the Steam forums, Portal 2 used AES-256 encryption, I guess most likely all pre-loaded games use that type of encryption. This is why games that are released first on Steam are pretty much impossible to pirate before the release date, that is, unless someone that works for the publisher would leak the game.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 03, 2011, 02:54:30 pm
Definitely not. The game is heavily encrypted in it's current state, and we will receive an update to decrypt the game on the release time (in about 10 hours).

According to a moderator in the Steam forums, Portal 2 used AES-256 encryption, I guess most likely all pre-loaded games use that type of encryption. This is why games that are released first on Steam are pretty much impossible to pirate before the release date, that is, unless someone that works for the publisher would leak the game.
Lol wow, that's some good security there. Steam rocks. Only 5 hours left....

I just can't wait sigh
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 03, 2011, 05:07:44 pm
Lol wow, that's some good security there. Steam rocks. Only 5 hours left....

I just can't wait sigh
Yeah. Even the EULA txt files are encrypted, haha.
Anyway, only 1h50 left. :D
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 03, 2011, 06:01:18 pm
I hope my copy arrives tomorrow, I so want to play it this weekend.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 03, 2011, 06:30:28 pm
30 minutes left, oh man i'm so pumped
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 03, 2011, 06:55:35 pm
It's out, I just started decrypting it. :D
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 03, 2011, 07:04:58 pm
Yeah same, takes kinda long though lol. Well Im gonna be playing this for a while. Have fun ezo ;)
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on November 03, 2011, 07:10:06 pm
I heard the game is 60 fps on PC?! True or false?!

CrazyTails and Ezo are going to be partying hard tonight!
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 03, 2011, 07:15:55 pm
I just had to come here and say that the 60 frame per second looks  AMAZING!!!!!!!!!!!!!!!!
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on November 03, 2011, 07:22:22 pm
I just had to come here and say that the 60 frame per second looks  AMAZING!!!!!!!!!!!!!!!!

Screw you bro, screw you, its okay though, I still love you. Though.

Tell me how the controls are too, I would be interested to know if lag is a issue for the PC version.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 03, 2011, 09:18:02 pm
Screw you bro, screw you, its okay though, I still love you. Though.

Tell me how the controls are too, I would be interested to know if lag is a issue for the PC version.
hahaha love you too bro.

There are no input lags, the game runs fluidly on 1080p and 60 fps with occasional slowdowns(mostly in modern levels, but i gotta get confirmation from ezo maybe, if it's my hardware or not). Honestly I gotta say that i'm quite impressed with how perfect if not better the hedgehog engine functions on PC hardware. The visuals look astonishing compared to any screenshit i've seen on the net. No jaggies, no pixels or whatever. The 1080p settings is literally what it says instead of being an overscale of lower rez.

Now for the game itself. I am very impressed, but as I progress i'm starting to feel that the stage list is indeed quite bland when you go from the dreamcast era. This is all opinion and i'm trying to come off as non biased as possible. I was young around the adventure era as well so i'm just as much fan as any other, I just think the picks are really meh. I loved speed highway however. Disagree with the reviews all you want, i'm not forcing myself to feel that way, but I can now relate to what they meant.

Controls aren't bad either for both sonic's. Modern sonic controls better than both colors and unleashed. The level designs have so much alternative paths that you get kinda dizzy at times lol, but i mean that in a postive way. You get used to classic sonic but no doubt his gameplay woulda been so much better if he controlled like the classics, but it's fun nonetheless.

Overall i'm really impressed but the more i progress the less I look forward to the next stage because of the choices. Dreamcast era being kind of the lamest. The one I look forward to most is planet wisp.

Edit: Oh yeah and i'd like to add that the loading times are really short.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 04, 2011, 07:37:38 am
I look at the PC specs and I think my Toshiba can handle it, but it's almost at it's limit.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 04, 2011, 06:16:02 pm
So I finished the game, and it was pretty good. As i've said in my previous post, it doesn't feel like it gets more epic as you progress. For me personally it didn't get better than sky sanctuary allthough I really like spagonia for classic. What made all that up actually was the egg dragoon boss. The 3 main bosses are easy but they're still quite thrilling and enjoyable.

The final boss was uhh, was allright I guess. The cutscenes which come after made up for the averageness of the final boss.
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on November 04, 2011, 08:05:40 pm
The final boss was uhh, was allright I guess. The cutscenes which come after made up for the averageness of the final boss.

Considering we've had Metal Overlord, Iblis and Dark Gaia in the past, I am okay for a average final boss,  it's probably going to take Sonic Team half a decade more before they make a truly outstanding Sonic game.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on November 04, 2011, 08:23:39 pm
two things

-Time eater was worse than all of the bosses you mentioned

-Colors's final boss was excellent. 

The most confusing thing about time eater was that it felt completely out of place in terms of quality.  In a game that is mostly well designed and full of lovingly crafted details, the lack of effort and planning that went into the final boss sticks out like a sore thumb.  No one should be surprised that the bosses to Unleashed and 06 are of dubious quality. 

Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on November 04, 2011, 08:48:15 pm
Everything about the Time Eater battle reminded me of Wizeman, I think the head of Sonic Team wants to make NiGHTS 3 but SEGA won't let him, so he's going to turn the Sonic series into NiGHTS.. I guess we will see if that's what he does. xP

I don't mean literally of course, but you can't deny that the Time Eater isn't inspired by Wizeman.
Everything about the Time Eater screams NiGHTS to me, it doesn't scream Sonic to me at all. Besides Eggman taking it over.

The entrance alone. xD i mean look at it http://www.youtube.com/watch?v=UbXwYwy0sP0
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on November 04, 2011, 09:00:20 pm
two things

-Time eater was worse than all of the bosses you mentioned

-Colors's final boss was excellent. 

The most confusing thing about time eater was that it felt completely out of place in terms of quality.  In a game that is mostly well designed and full of lovingly crafted details, the lack of effort and planning that went into the final boss sticks out like a sore thumb.  No one should be surprised that the bosses to Unleashed and 06 are of dubious quality.

How is it possible to be worse than Metal Overlord? Haha they fell off a cliff on final bosses, sad considering the series had some of the finest final bosses at some point.

I'm not sure if excellent is the right word for Colour's final boss, good is close enough, it feels in the same range as Egg Dragoon from Unleashed. Certainly not saying it is bad, but not the top tier of final bosses like the ones in the classic Sonic games. And whilst it's true Colours had a good final boss (And a good first boss) it pretty much has very lacklustre bosses otherwise.
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on November 04, 2011, 09:46:08 pm
haha okay true enough that overlord is pretty terrible.  But i'd say time eater is about on par with it. 

And as for the Unleashed Egg dragon, I'll agree again that the Nega Wisp Armor is pretty much of the same quality.  The only thing that pushes Nega Wisp ahead is that Egg Dragoon relied on QTEs.

Now, about Colors's lackluster bosses.  It's true that most of them are pretty mediocre but none of them were as offensive as Time Eater and Egg Dragoon(generations). 

My thoughts on Egg Dragoon
"what confused me was the way sonic handled in 3d space. He was extremely hard to maneuver so making it to rings or the dash pads was extremely frustrating. My other big problem with this fight is the presentation. The way the Dragoon "teleports" to the free falling sequence feels extremely cheap and rushed, as does the final blow. If memory serves, there's nary an explosion or anything. The screen fades to white and suddenly the bot is in pieces. Come on sonic team!"

I already talked about Time Eater so I'll spare you.

Anyway the point is that I'd rather have 4-5 lackluster bosses(But for the record I thought they were pretty enjoyable.  The big problem was that there was actually only 3 bosses that got reused) and a great final boss than 3 good bosses(silver, death egg, metal sonic), 1 mediocre boss (chaos), a boss that makes no sense (shadow), and two terrible terrible bosses (one of which is the grand finale of the game.  It leaves you with a bad taste in your mouth for the credits.)

this was supposed to be a step up from Colors.  But it's actually a step back. 
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on November 04, 2011, 10:09:50 pm
I am eating this game up like its nothing with only three more achievements to go. Rooftop Run Classic and Crisis City Classic has to be my favorite zones so far. I was humming the music all the way through out the stages like I did when I play the Genesis games when I was small. Modern stages were awesome as well. Love the new lyrics they added in for Escape from the City and Seaside Hill is amazingly beautiful. Last but not least, the Metal Sonic fight. OMG, dat music! If you guys want some tips on the Can't Touch Me achievement just let me know.

By the way, my CE shipped today so I'm gonna be the happiest black dude ever.  ;D
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 04, 2011, 10:38:09 pm
My CE shipped too! So I'll be the second happiest white dude ever.

This is the first happiest:
http://www.youtube.com/watch?v=W5v2AYDZl6s
Title: Re: Sonic Generations General Discussion
Post by: Sharky on November 04, 2011, 11:09:50 pm
Well I got the game today, turns out where I live they were doing the same special promotion as they were in Spain which ment I got the limited edition T-Shirt in European style Sonic 1 megadrive case for free (while stocks last) I wont be taking it out of its plastic!


Now onto the game, I'm going to straight up say my favouite level in the game is Rooftop Run, (modern and classic) I love everything about that stage, it's beautiful, it has the best set peice in the game, music is awesome and I love, LOVE the bit at the end of Classic Sonic where [spoiler]You have to that very sonic colours style puzzle with the lock face and then it shows a cutscene of the blimp crashing into it and then you hop on. Amazing! [/spoiler]

When it comes to level design, apart from the Sonic 06 level which I didn't much like I think Sonic Team have finally got the 3D sonic stages perfect. There is a LOT more Sonic Adventure style free roaming and exploring to be had than I expected and I really like jumping off the beaten path to ledges only to find rings and hidden lives... Love that shit!

As for controls:
Classic Sonic of course could be improved in future games, roll, physics blah blah you've heard it all before but it is far from BAD and very playable and fun.

Modern Sonic is PERFECT when he is going at full speed, they have finally really nailed it! I love the spin dash power slide and while they are returning moves I can't give enough prise to things like Stomp and Wall-Jump- totally fun to use.

I think when he slows down they need to improve the way he controls it is still a little bit finicky and hard to control, I would actually suggest having sonics whole move set change when he goes slowly to a more mario-ish move set because just slowing down the very twitch-based sonic doesn't work as well as it should.


Other things I really like:
being able to change music for levels- this is usually the thing that stops me playing fun games. Getting sick of the level music is the bane of my life. So glad for this option!

The room for collections like art, music and so on.

The return of Red Rings... I love them- I hope they keep them forever! In fact I want them to put MORE things to find in the levels, maybe something even harder to find. For example a single blue ring which is properly hidden away somewhere off the beaten path and takes some kind of crazy pizzle to find.

The side missions are hit and miss, the partner games are the poorest ones... Amys hammer jump was fun though! I mainly liked ones that challenged you to use existing moves like stomp and wall jump in fun puzzle like ways, finding hidden things or racing the doppleganger.

Overall I'm VERY happy with the game. Love it in fact. I'm kind of looking forward to games coming out which are dedicated to one style though. The next completely modern game and hopefully the next completely classic game.

8.9/10 - almost perfect.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on November 05, 2011, 02:07:06 am
I think my last achievement glitched on me. Maybe I got a little TOO HAPPY for it :'(
Title: Re: Sonic Generations General Discussion
Post by: Radrappy on November 05, 2011, 02:12:48 am
two questions sharky

-what did you think of the final boss (or the bosses in general)

-do you think it's a higher quality/more satisfying game than colors?

I think if I had to review generations, I'd lean more towards a high six or a low seven out of ten.  It just isn't polished enough to deserve higher.  So much squandered opportunity.  But I am enjoying it a lot right now.     
Title: Re: Sonic Generations General Discussion
Post by: Pao on November 05, 2011, 06:09:58 am
The game truly shined when I reached Sky Sanctuary! The level design is great Modern & Classic wise!!
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 05, 2011, 08:28:29 am
The game truly shined when I reached Sky Sanctuary! The level design is great Modern & Classic wise!!

So true! When I got to that stage I had the same feeling that I had when playing SA1. I thought to myself: "So I can go here, or there, or there?! So many paths!"

I actually have been replaying the game in explorer mode. I have all the skills equipped that allow me to retain rings so I can explore the stages at a slow pace.

I've yet to figure out the Treasure Hunter skill. :P

In the next game, I'd love to have the ability to call on friends in main stages. Sort of like Sonic Advance 3. I'd also like to see Tails and Knux playable in the next game. Not in main stages, but give them a few missions each.
Title: Re: Sonic Generations General Discussion
Post by: CosmicCastaway on November 05, 2011, 11:45:36 am
After a good amount of time with this game I can honestly say it is one of my favorites in the Sonic series as well as one of my favorite games I've ever played.

I truly loved this game. It was a total ball from start to finish and I'm still having loads of fun getting S ranks and trying to beat all the challenges!

There are just so many cool moments to like with the Goal Post flying away from you in one of Classic Sonic's levels and the reveal of the true foe.  I can't express enough how much I've enjoyed Sonic Generations.
 :D
Title: Re: Sonic Generations General Discussion
Post by: jonboy101 on November 05, 2011, 01:01:35 pm
I really can't figure out some of the reviews for this game. Xbox magazine gave it a pitiful four paragraph review which told me absolutely nothing about the game. Instead, I get nuggests like this:

Unfortunately, only a third of the game is dedicated to re-creating Genesis-era stages, and classics like Sonic the Hedgehog 3 and Sonic 3D aren't represented at all.


Are they joking? I mean honestly, they're going to complain that the five year Genesis period only represents a third of the game when it's clearly a history of the entire series? I know it's been complained about before, but seriously, how is this a legitimate complaint? It isn't as though the levels in question are bad for Christ sake. It seems the reviewers are blatantly crucifying this game because of other games.

 Theyre admitting that, sure the game is fun, but sonic 06 was shit, and according to the transitive property of games with Sega logos, if one game sucked, they all do. Honestly. And then they have the gall to call Sonic 3D a classic? I honestly think they're just talking out of their asses. I doubt a quarter of the people reviewing the game even bothered play it. They clearly never played Sonic 3D, and were just grasping for a megadrive game that wasn't sonic 3 to complain about.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 05, 2011, 03:22:56 pm
I'm a big time classic fan. I have a shelf full of pre-1998 merch. Sonic 1-3&K are my top four favorite Sonic games of the series. BUT I totally get that classic Sonic accounts for only 7 of the 20 years Sonic has existed. Despite Generations touting half classic/half modern gameplay, I understand why the Genesis era accounts for a third of the game rather than half. Because like it or not, there are more "modern" games than classic. People just need to accept that. I mean, I think of the Adventure titles as classic, in the sense that they were on SEGA hardware and were of the first ten years.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on November 05, 2011, 06:47:49 pm
Some screenshots of the PC version on full settings at 1080p. It's planet wisp for those who don't wanna be spoiled on anything, I guess it's not much of a spoiling but just as a warning.

Modern Planet wisp 1 (http://cloud.steampowered.com/ugc/614967448777673746/37188FD8D661C6C70E4548C0958DE6E997AB7AA1/)
Modern Planet wisp 2 (http://cloud.steampowered.com/ugc/614967448777687775/AB83630E3FA1DE9C7C12A8AFADEFCF51C3405069/)
Modern Planet wisp 3 (http://cloud.steampowered.com/ugc/614967448777693164/4B44A8D35D6511D3BCEE573A9E58D6BB9C4DE9AA/)

Edit some more:

Perfect chaos 1 (http://cloud.steampowered.com/ugc/614967448777889298/D34754511585C9E3B0EA09BDA2DD9C554A3D77C9/)
Perfect chaos 2(lol) (http://cloud.steampowered.com/ugc/614967448777912169/5AC106E4FEAC7345E5B70A10C8ECF7BF0C47E844/)
Perfect chaos 3 (http://cloud.steampowered.com/ugc/614967448777906578/5F9795163527D31B5A5DDDE61436AAF0F8B37A49/)

And some classic spice.

Sky sanctuary 1 (http://cloud.steampowered.com/ugc/614967448777933682/3A46640EA55012CEFDEABB0A09800674C4701ED4/)
Sky sanctuary 2 (http://cloud.steampowered.com/ugc/614967448777938486/1A3370ECB4BF5B38BC7A6C14AD4B77495C9AF8BB/)
Sky sancruary 3 (http://cloud.steampowered.com/ugc/614967448778076962/107B492F94078B26D176818EAA8484C3363F18BE/)

..

U jelly?
(http://t1.gstatic.com/images?q=tbn:ANd9GcSXn0g9GvwSHH5TlV3SxgApSoRsbO7DGRpZkiicwHs8IhWyPv2I9RKhpTA)



Title: Re: Sonic Generations General Discussion
Post by: Sharky on November 05, 2011, 10:25:27 pm
two questions sharky

-what did you think of the final boss (or the bosses in general)

-do you think it's a higher quality/more satisfying game than colors?

I think if I had to review generations, I'd lean more towards a high six or a low seven out of ten.  It just isn't polished enough to deserve higher.  So much squandered opportunity.  But I am enjoying it a lot right now.   

The final boss was pretty crap, the second worst part of the game in fact. Only second to the mission with Vector where you have to knock notes back at him... That was really crap.
But neither were enough to bring my enjoyment of the overall game down.

The controls are certainly tighter on Generations which counts for a lot, the script jokes were much better in generations and of course all the throw backs, the sound track and everything else that gets the nostalgia flowing worked in Generations favour so Generations probably takes the crown.
(In the modern parts there is also a lot more free roaming, Sonic Adventure style segments in Generations which really added to the fun.)

That said, I loved Sonic Colours for what it was- a Sonic platformer trying to do something different and for once doing it really, really well. The Wisp powers were great fun.


I don't think there was much missed oppertunitly at all I think they went above and beyond what I expected with fan service from the music, to elemental sheilds, I love the missions where you have to free the animals from the capsules or play keep up with the goal post... Fantastic throw backs.

 Even some of the coop mini games were good, loved the Espio one where you had to swing like a ninja.

I found the positives with the game out weighed the negitives by a huge margin.
Title: Re: Sonic Generations General Discussion
Post by: Pao on November 05, 2011, 11:33:37 pm
Finished it, really great game! I'd say its probably the best 3D Sonic game! Its still rough around the edges though...

The way modern Sonic controls, the camera, and general level design need to improve dramatically, I kept falling in bottomless pits because of a miss timed homing attack or a glitched boost... They seriously need to change that.


Overall my favorite levels are:

Crisis City
Speed Highway
Sky Sanctuary
Rooftop Run


Least favorite levels are:

Seaside Hill
Planet Wisp
City Escape



Man, I gotta talk about Crisis City! Because it was the highlight of the game for me... Sonic team should look back and study this level carefully when designing the next Sonic game... The level had a LOT of great 3D platforming!!... Then midway, we got segments of great 2D platforming as well... and at the end it was boosting/drifting... the pace of that level was intense! I hope that the DLC has levels built like that.
Title: Re: Sonic Generations General Discussion
Post by: Team Andromeda on November 06, 2011, 02:16:18 am
Game is bloody amazing and the best non Mario Platform game I've played in a long time and hands down the best 3D sonic since Sonic Adv 1. The graphics are stunning with tons of little touches (love the water effect on Chemical zone) the presentation 1st class and its nice to see a game ready to make fun of its self and not take it's self too seriously , the music is nice and some of the level design quite inspired and at last Sonic Team have nailed down the controls and jumping in a 3D game (so much improved over even the latest demo)

Pretty awesome stuff and the Collectors Edition is one of the better ones too.
Title: Re: Sonic Generations General Discussion
Post by: Pao on November 06, 2011, 04:09:48 pm
Some of the challenges are better than the actual Acts, no exaggeration!

I'd say 95% of the challenges are very good in this game! I heard someone complaining that they are all filler crap, but I was pleasantly surprised when I played them, they have a lot of genuine great platforming, especially for Classic Sonic.

Any word on the modding front? Is it mod friendly or what?

EDIT: Nevermind, it begins (http://www.youtube.com/watch?v=Wwhd2nj1jvo)...  8)

Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 06, 2011, 04:44:35 pm
Some of the challenges are better than the actual Acts, no exaggeration!

I'd say 95% of the challenges are very good in this game! I heard someone complaining that they are all filler crap, but I was pleasantly surprised when I played them, they have a lot of genuine great platforming, especially for Classic Sonic.

Missions are leagues better than the extra acts in Colors. I could actually see myself returning to play most of them, and they're rightfully optional and separate from the main two acts. Thats one thing I disliked about colors, 6-7 acts sounds great on paper, but in practice it's annoying as I don't know what I'm getting myself into when selecting an act. All I know is the first act is a proper level, and any other may or may not be a puzzle/mission.
Title: Re: Sonic Generations General Discussion
Post by: Happy Cat on November 06, 2011, 09:25:33 pm
I agree with Barry, much prefer the missions in Generations then the shorter extra required acts in Colors. They are almost the same thing, except in Generations they aren't required and most of them are longer / more unique.

Them not being required means Sonic Team can actually give them a decent challenge, which I like xD. I noticed one of the Rooftop run missions was a boost mission. Reminded me of Sonic Unleashed gameplay completely, I thought it was a cool throw back. I like Unleashed gameplay, just not for the whole game xD boosting and crashing into spikes gets boring fast.
Title: Re: Sonic Generations General Discussion
Post by: Suzuki Yu on November 06, 2011, 11:47:39 pm
yeah i think the challenges in this game are pretty enjoyable and some of them actually remarkable.

Quote
Man, I gotta talk about Crisis City! Because it was the highlight of the game for me... Sonic team should look back and study this level carefully when designing the next Sonic game... The level had a LOT of great 3D platforming!!... Then midway, we got segments of great 2D platforming as well...

i have to disagree here, for me it was the worst level in the game.
very basic design with lots of homing-attacks!
but in the opposite side the classic ver was surprisingly one of the best levels in the game.

here is my list for the best levels in the game:

Classic
1 - Speed Highway
2 - Sky Sanctuary
3 - Rooftop Run
4 - Crisis City
5 - Seaside hill
6 - Planet Wisp
7 - chemical Plant
8 - City Escape
9 - Green Hill

Modern
1 - Sky Sanctuary
2 - Speed Highway
3 - Rooftop Run
4 - Seaside Hill
5 - Chemical Plant
6 - Planet Wisp
7 - Green Hill
8 - City Escape
9 - Crisis City

so in conclusion i enjoyed Sky Sanctuary, Speed Highway and Rooftop Run the most. 
Title: Re: Sonic Generations General Discussion
Post by: Pao on November 07, 2011, 12:30:55 pm
Quote
i have to disagree here, for me it was the worst level in the game.
very basic design with lots of homing-attacks!
Really? I thought it was the best,  I really don't see how its basic compared to other stages, and the homing attack was just as common in the every level too.

I think the main reason why I liked Crisis City (Sky Sanctuary too!) is that it doesn't ignore 3D platforming in a 3D platformer. Yes, it might be basic platforming compared to other games, but its still better than having to play it entirely in 2D (Planet Wisp).

Planet Wisp is the one level I didn't like both Modern and Classic.  I have yet to finish the challenge Doppelganger  in Classic Sonic because its very tedious and long. -__-
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on November 07, 2011, 03:03:02 pm
@Sharky: Yeah the Vector Mission in Rooftop Run did suck for me.

Classic Crisis City and Rooftop Run gave me this sense of nostalgia as if I were playing a new version of Sonic 2. Just by listening to the music piece by piece.

And I have to warn you guys that some of game's achievements and trophys maybe glitched. My last one wouldn't unlock for me so I may have to start over again, missions and all.

One question for Barry, are you going to upload the DVD footage of the documentary from the Collectors Edition?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 07, 2011, 03:45:44 pm

One question for Barry, are you going to upload the DVD footage of the documentary from the Collectors Edition?

I was going to, but some kind YouTube user already did! It's in four parts, the first is below and the rest are along the sidebar:

http://www.youtube.com/watch?v=cxxjLsRDKhg
Title: Re: Sonic Generations General Discussion
Post by: Sharky on November 07, 2011, 04:51:27 pm
I was going to, but some kind YouTube user already did! It's in four parts, the first is below and the rest are along the sidebar:

http://www.youtube.com/watch?v=cxxjLsRDKhg
Listening to Sega staff (new and old) speak about their 'battle' against Nintendo lights a fire in me, It's such a David vs. Goliath story and there’s so much passion. I love underdog stories at the best of times, Sega were like the rebel alliance and Nintendo the Empire, Sega came out of nowhere with some of the most risky moves and marketing the industry had ever seen and it paid off, don't you just love it when a plan comes together?

Alas the brightest sparks burn the quickest, while Sega are no longer making home consoles I don't think I can HELP but love them as a company, it's engrained into me now (and probably some of you) because we grew up as Sega fans in that 90's 'console war' era of Sega.

Gotta love Sega and their ahead of time approach to everything they did and still do.


SEGA 
Title: Re: Sonic Generations General Discussion
Post by: George on November 07, 2011, 07:22:01 pm
Anyway, this is what the Sonic Generations press review kit looks like:

http://i.imgur.com/TdlF4.jpg

Seems that its limited to 12,000. So it shouldn't be too hard to acquire.

Feels good that Sonic has overshadowed Ratchet and Clank. Insomniac is the new Sonic Team?
Title: Re: Sonic Generations General Discussion
Post by: Suzuki Yu on November 08, 2011, 04:47:07 am
Planet Wisp is the one level I didn't like both Modern and Classic.  I have yet to finish the challenge Doppelganger  in Classic Sonic because its very tedious and long. -__-
i was having the same feeling after my first play through but when i revisited the level more it grows on me specially the classic ver. 
Title: Re: Sonic Generations General Discussion
Post by: Ben on November 09, 2011, 03:14:31 pm
My review if anyone wants to read it:

http://nintendosega54.blogspot.com/2011/11/review-its-hard-not-to-feel-that-this.html
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on November 10, 2011, 03:38:26 pm
Anyone remember Masato Nakamura saying how he composed the music for Sonic 1+2 more like a movie then a game? I wonder what people who hate modern game music being composed like films would think of that?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 10, 2011, 03:47:20 pm
Anyone remember Masato Nakamura saying how he composed the music for Sonic 1+2 more like a movie then a game? I wonder what people who hate modern game music being composed like films would think of that?

You mentioned that just as I came here to post this:

http://www.sonicretro.org/2011/11/advanced-scoring-for-sonic-games/

Very cool experiment in making music for a Sonic game that plays out like a soundtrack, changing according to the actions and events. Awesome stuff.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 10, 2011, 06:20:28 pm
Some of the missions were clever. There's one in City Escape with Rouge that you play as Classic Sonic. Loved the tribute to the Starlight Zone. :)
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 10, 2011, 07:38:29 pm
Yeah! A lot of the missions have classic gimmicks not found in the regular acts. Make me hope for DLC main acts that use these mission gimmick items. Like Speed Highway with the Starlight Zone teeter totters would be awesome.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on November 10, 2011, 09:05:38 pm
Which missions do people here think are some of the better ones?
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 10, 2011, 09:47:29 pm
The modern boarding mission in Rooftop Run is AWESOME. Felt like a second modern act in my opinion. Never thought I'd city escape board in an Unleashed stage.

I also really liked the classic Tails carrying Sonic mission in Chemical Plant.
Title: Re: Sonic Generations General Discussion
Post by: MadeManG74 on November 12, 2011, 06:30:30 am
http://www.youtube.com/watch?v=PgM4gldRx_M

Can't wait for the DLC. I forget how to embed Youtube links.
Title: Re: Sonic Generations General Discussion
Post by: Kori-Maru on November 12, 2011, 09:49:22 pm
http://www.youtube.com/watch?v=PgM4gldRx_M

Can't wait for the DLC. I forget how to embed Youtube links.
Got me a little too happy, but I do agree on the DLC. Starting to get bored on what we have right now.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 12, 2011, 10:22:32 pm
Completed all the missions. Classic Rooftop Run and Planet Wisp were a BITCH! :P
Title: Re: Sonic Generations General Discussion
Post by: MadeManG74 on November 13, 2011, 04:45:11 am
Got me a little too happy, but I do agree on the DLC. Starting to get bored on what we have right now.
I was just joking about the clip being DLC rather than hoping for actual DLC. To be honest I haven't actually got the game or played it yet.

I'll show myself out...
Title: Re: Sonic Generations General Discussion
Post by: Suzuki Yu on November 13, 2011, 02:17:32 pm
my ranking scores so far (PC ver)

Green Hill ACT1 : 00.48.79
Green Hill ACT2 : 01.48.77

Chemical Plant ACT1 : 00.58.56
Chemical Plant ACT2 : 01.59.86

Sky Sanctuary ACT1 : 01.47.79
Sky Sanctuary ACT2 : 02.02.48

by the way i just beat RubyEclipse in Sky Sanctuary ACT2 by 4 seconds :P
Title: Re: Sonic Generations General Discussion
Post by: SEGA_Portuguese on November 16, 2011, 03:18:21 pm
what are your guys opinions about the sales of the game? i was expecting a little more, to say the true.
Title: Re: Sonic Generations General Discussion
Post by: Sharky on November 16, 2011, 08:03:23 pm
I haven't seen the sales but I'm not worried, Sonic games continue to sell good numbers for months and months after release and before you know it, it's sold 2 million copies.
Title: Re: Sonic Generations General Discussion
Post by: MadeManG74 on November 17, 2011, 06:25:40 am
I think sales have been pretty poor so far from what I've heard, but judging by Sonic Colours, it might not be a very front loaded game when it comes to sales. With Christmas around the corner things might pick up, and a price drop or two would probably help as well.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 17, 2011, 09:36:52 am
A German fan got a copy of the 3DS version and is leaking info at Sonic Stadium:

http://board.sonicstadium.org/topic/10804-general-sonic-generations-3ds-chat/page__st__520

Boss info revealed:
[spoiler]• Biolizard is the Dreamcast era boss
• Egg Wizard from Rush Adventure is the Modern era boss[/spoiler]
Title: Re: Sonic Generations General Discussion
Post by: Aki-at on November 17, 2011, 02:37:44 pm
what are your guys opinions about the sales of the game? i was expecting a little more, to say the true.

So far both versions are outselling the best selling versions of Sonic Colours, if that remains the case is the question.

Honestly I expect the sales to pick up once the game hits a better price, especially in places like the UK were it can range from £35 - £40.

But Sonic games sell over a period of time and are never front loaded, Sonic Rush entered low on most European and American charts and ended up with over 2 million sales, I am sure Generations will have similar effect. Especially with Nintendo pushing the game in the UK for the 3DS.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on November 17, 2011, 02:52:27 pm
A lot of my friends want to play it, but $50 is too much for them. They said $20 to $30 they'd buy it. I said don't wait for $20, its better than a $20 game.
Title: Re: Sonic Generations General Discussion
Post by: SOUP on November 17, 2011, 04:30:45 pm
A lot of my friends want to play it, but $50 is too much for them. They said $20 to $30 they'd buy it. I said don't wait for $20, its better than a $20 game.
I'm in the same boat as a lot of your friends. It's not that I don't think that it's worth $60. It's just that I can only spend so much money on games. I refuse to buy anything used, so that leaves me with the option of waiting 6-8 months for the prices to drop.
It's a tough wait sometimes, but I really can't justify spending the extra $30 on a game just to play it a few months earlier most of the time.
Title: Re: Sonic Generations General Discussion
Post by: SEGA_Portuguese on November 17, 2011, 06:25:16 pm
Thank you, guys. From what i see, seems that a lot of people bought the pc version. I was not expecting that. This is good. I bought the mine for ps3 now, i will start to play not this weekend but in the next. Cant wait !
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on November 17, 2011, 07:47:01 pm
About the PC version, in the leaderboards there were 3091 entries for Green Hill Act 1 earlier today, and according to the steams achievements page, 20.4% of players participated in the leaderboards.
This means that the PC version so far sold over 15150 copies (I say "over" because most likely there are players who have the "joined the ranks" achievements who might not have an entry in Green Hill Act 1, they could have participated in a random stage just to get the achievement).

Anyway, most likely both the PS3 and XBox 360 versions sold like 10x more or so, but still, over 15000 copies in 2 weeks for a game of a franchise that is not popular on the PC that was released in a month with many other popular releases, I guess it's not too bad.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on November 19, 2011, 05:49:02 am
Good grief, the first really consistentely good 3D Sonic game and it doesn't sell.

Don't know how many numbers it's pulling in the UK, but in the past three weeks, it has been slowly dropping down. It started at 9th, dropped to 10th and this week, it's on the 20th spot.

Title: Re: Sonic Generations General Discussion
Post by: SOUP on November 19, 2011, 11:05:03 am
Good grief, the first really consistentely good 3D Sonic game and it doesn't sell.

Don't know how many numbers it's pulling in the UK, but in the past three weeks, it has been slowly dropping down. It started at 9th, dropped to 10th and this week, it's on the 20th spot.
It'll pick up when the price drops.
I think it'll sell a good chunk of copies in the long run.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on November 19, 2011, 01:06:04 pm
I only have the last two bosses to finish, and for the most part I'm liking this. Rolling however is one of the things that really needs fixing.
Title: Re: Sonic Generations General Discussion
Post by: Shigs on November 20, 2011, 04:08:27 am
Been watching 3DS videos and dreading what I'm seeing. The level design seems way too straightforward and very un-DIMPS like.
Title: Re: Sonic Generations General Discussion
Post by: Chaosmaster8753 on November 20, 2011, 01:24:43 pm
Been watching 3DS videos and dreading what I'm seeing. The level design seems way too straightforward and very un-DIMPS like.

Sucks that they're doing it like that. Although, I'm hearing the Time Eater boss is apparently better then the console version.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on December 04, 2011, 04:54:09 pm
You mean, there's actually a non-random way to beat Time Eater?
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on December 07, 2011, 11:40:43 am
Casino Night Pinball DLC announced for PC version:
Quote from: SEGA Blogs
Here’s festive treat for all our Sonic fans that bought Sonic Generations via Steam! The Casino Night Pinball DLC for Steam will be on sale from 26th December 2011.

This gives players a pinball mini game, set in the Casino Night stage, to enjoy alongside the main game. It would certainly make a perfect little stocking filler for Christmas!

The Casino Night Pinball DLC will cost USD $1.59, GBP £0.99, EUR €1.59, AUD $2.99.
http://blogs.sega.com/2011/12/07/sonic-generations-casino-night-pinball-dlc-steam (http://blogs.sega.com/2011/12/07/sonic-generations-casino-night-pinball-dlc-steam)
Title: Re: Sonic Generations General Discussion
Post by: Emmett The Crab on December 08, 2011, 01:22:12 am
I'm part way through Sonic generations, XBOX 360, and the Shadow Rival battle has me baffled.  I know you're supposed to boost and hit rocks into him, then supposedly he slows down and you boost into him, but sod far he's never slowed enough for me to catch him.I played in the same match for like half an hour, then I gave up and turned it off. 
Title: Re: Sonic Generations General Discussion
Post by: Pao on December 08, 2011, 02:09:09 pm
All rival battles are terrible, except Metal Sonic.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on December 09, 2011, 03:50:02 pm
To put it bluntly, yes. At least with Metal Sonic, Omochao actually gives some advice that actually works.
With Shadow, I raced around that stage for 20 minutes just to figure out how to beat him.

And I'm still not sure. You're supossed to make sure his ring count stays low and then your supossed to grab those orbs in order to attack him till his ring count drops to zero and then he dies with one hit...

At least, I think so...

Silver, on the other hand, wasn't as broken, but the final portion of that battle was tough because he only has a very small window of opportunity, if you miss it, you basically have to go back and fight him again.

Now for the actual bosses, Egg Dragoon was a cheap one. The window of opportunity is very limited.
Perfect Chaos was basically a mini-stage.
Title: Re: Sonic Generations General Discussion
Post by: Emmett The Crab on December 15, 2011, 02:08:45 am
Yeah, the problem with that strategy is he keeps collecting more rings.  It's really frustrating, but I assume he has a chaos emerald.

Metal Sonic was a fun rival stage though.
Title: Re: Sonic Generations General Discussion
Post by: Barry the Nomad on December 15, 2011, 09:09:32 am
I found all the rival battles to be a lot of fun! Don't see how they're terrible.

All three are running battles, but each is very different. Compare that to Sonic Advance 2, with each running battle being very samey. Metal is a classic 2D running fight, with the occasional obstacles. Not a race like the Sonic CD battle (as there is no end goal).

Sonic and Shadow is the most like a race, with moving goals that lead to power ups. Once you get a hang of boosting and maintaining a boost, it's a rather fun fight. Once you get super powered it's a piece of cake to kill Shadow. Just boost the rings out of him.

Silver is like Metal's fight, but in full 3D. More, bigger, obstacles and very satisfying hits.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on December 26, 2011, 12:15:43 pm
Sonic Generations is available on Steam as a daily deal for only $10.19/10.19€/£6.79. The deal lasts until tomorrow.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on April 02, 2012, 11:11:07 pm
For those who have the PC version of Generations, someone mentioned a possible fix for the random stuttering in the Steam forums, so I tried it and it seems to have worked.
If anyone here has this issue where the game randomly stutters (sometimes the controls don't respond properly when this happens), disabling vsync in the game options and using the tool d3doverrider to force vsync (and if you want, triple buffering as well) seems to fix this.

http://www.mediafire.com/?w96mbhvve2hy5xa

How to use it:
- Open the tool (it starts minimized, click the green X icon in the taskbar).
- Click the + symbol in the lower left corner.
- Add SonicGenerations.exe to the list (steam\steamapps\common\sonic generations\SonicGenerations.exe).
- Select SonicGenerations.exe in the list.
- Set the detection level to medium.
- Set vsync to on, and, if you want, triple buffering as well (if I'm not mistaken, triple buffering reduces input lag, but the d3doverrider vsync seems to be enough to stop the random stuttering).
- Click the arrow pointing down in the top right corner to hide the tool in the taskbar.

Don't forget to turn vsync off in the game configuration tool. Also, the tool needs to be running in the background for the forced vsync and triple buffering to work.
Title: Re: Sonic Generations General Discussion
Post by: max_cady on April 12, 2012, 09:06:03 am
I was actually impressed that my 2-year old Toshiba laptop can run the PC version of Sonic Generations.

There's a bit of a slowdown and stuttering with Modern Sonic's boost but everything else is just right.
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on April 12, 2012, 09:34:49 am
Latest video from the Sonic Retro guys that are importing Sonic Unleashed stages to Generations PC:
http://www.youtube.com/watch?v=r-mS3tiWeCM
Title: Re: Sonic Generations General Discussion
Post by: ezodagrom on June 25, 2012, 09:31:10 am
From the guys that are porting Unleashed stages to Generations PC:

[youtube]http://www.youtube.com/watch?v=KDh-0FtE3T4[/youtube]
Title: Re: Sonic Generations General Discussion
Post by: Pao on June 25, 2012, 10:22:22 am
I had hoped they'd tweak/improve the gameplay, camera, controls, and animations instead of concentrating on just adding levels from Unleashed or Adventures.

At least they should show Classic Sonic some love...
Title: sonic generations 3ds perhaps the best
Post by: semmie on January 06, 2013, 04:44:13 pm
many of us played sonic generations on ps3 or the xbox360. i dont knw if it is on the wii cause i dont do nintendo. anyways we all had our complains.

some of us said that sonic just aint the classic. and some miss the epicness.  most of us liked it in the overall however

nonetheless. playing sonic generations was a good experience. but there wwas a sonic generations that was actually better then that of the consoles. and that my sega hill billy boys is that of the 3ds.
some of u guys dont even know man.

that game is the real deal. if you loved sonic and knuckles play mushroom hill
if u loves sonic 1 play green hill
if u loved sonic rush. there is a level of that.
ok ok ok but thats not all cause having similar levels would be repetetive right??

but the physics my friendly friends  daamn homeys. its the physics like they should v been on sonic 4 ep 1 n 2.  pay attention guys check on utube how mushroom hill has been put. the pinball effct is back

and this is why i think injustice has been done to the makers of the sonic generations of the 3ds. they are the underated they are the underdogs. they are a possible talent to become the best. but we just keep playing games on consoles and sometimes neglect the gems.
i understand if some didnt play it cause they got the vita fallieta. but if u have the 3ds and have mario 3d and didnt buy your sega sonic.

then shame on u.

especially knowing that this is probably the best sonic game in a while.

a question to this topic
for those that played all the sonic gens on all consoles and handheld
what wasur opinion on the 3ds version. do u agree with me or disagree?
and why.

to my opinion this gets the closest to the sega megadrive sonics
Title: Re: sonic generations 3ds perhaps the best
Post by: Randroid on January 06, 2013, 09:33:38 pm
but the physics my friendly friends  daamn homeys. its the physics like they should v been on sonic 4 ep 1 n 2.  pay attention guys check on utube how mushroom hill has been put. the pinball effct is back

to my opinion this gets the closest to the sega megadrive sonics

I second this. The physics in the 3DS version of classic sonic is a spot on perfect emulation of the Genesis versions.

But I did find the stages a bit short in order for me to rank the game higher than the console versions overall.

I wish they would just do a modernized version of the Genesis games already. No more Sonic 4 lameness. Just the old games, 1 - 3 and knuckles, modernized.
Title: Re: Sonic Generations General Discussion
Post by: CrazyT on January 08, 2013, 10:01:16 am
I agree about the 3DS version's 2d gameplay being superior compared to the HD version. The physics are way better and satisfying to such a degree where you wouldn't complain anymore(well except for the purists)

Earlier on I wrote the  game off because first impressions made me think it was going to be the lesser good, crap version made by Dimps. But it has great stages, nice controls and great bosses.

I think the only reason now why I prefer the HD version is because of it having more content. The 3DS game is really low on content sadly. However it's got some great visuals imo. The levels have been recreated quite amazing. Stages that arent in the HD version like casino night and emerald coast look really great on the 3DS. And also have some clever level design. I especially like the 3d levels remade into 2d classic lvls. Really cool stuff