Looking VERY awesome, and fanboys and breathe easy. Sonic CD has a stage featured. News'd it!
Now bring on the high quality screens!
Oh, and any Japanese readers able to get full page scans?
Like I have been saying, I think Chemical Plant Zone is the level and then it leads into Stardust Speedway Zone for the race.
I am curious if both classic and modern variations will race Metal though? Honestly barely anything for Modern Sonic excites me except the thought of the race with Metal.
Also, can we only post links to the screenshots if possible? I really want to keep up with the discussion, but I do not want to see Chemical Plant Zone or the Sonic Adventure stuff until I get to actually play this game myself.
Shadow would probably be that long stretch of road in space, which had great music! Though it is in desperate need of a Generations revamp. An endless road would be very boring. Needs some hills and platforms and stuff.
http://www.youtube.com/watch?v=ydCzCbVn4Mo
I am honestly expecting either Radical Highway or something from Shadow's game to be for Shadow's fight, maybe both.For the Shadow fight, I would say that Green Forest, Final Rush/Final Chase or the linear road where they fought in the end of SA2 are way more likely than Radical Highway or a stage from Shadow's game.
For the Shadow fight, I would say that Green Forest, Final Rush/Final Chase or the linear road where they fought in the end of SA2 are way more likely than Radical Highway or a stage from Shadow's game.
I am entirely sure it will be Radical Highway so they can use assets from City Escape they already made. Plus, it is the most iconic stuff with him.Sanus, I have a funny feeling that they'll include this piece for this boss fight....... Damn.
I do not know why it is so unlikely about Shadow's game being represented. It was Iizuka's game and quality is not an issue, as they are obviously going to have Sonic 06 stuff in here too.
Anyways, I am really expecting Metal Sonic's race (really better be a race...) to use this song. I am okay with how it sounds, but I know a lot of you will not like it.
http://www.youtube.com/watch?v=kb8wxZsYcno
So is Chemical Plant located at Fukushima now? The background is a bit iffy. It also looks awful with Modern Sonic. I am sort of disappointed.
I think it may have been made that way to let Stardust Bad future let fit in better as a Rival Boss for Chemical Plant.
I was initially blown away with Chemical Plant Zone, but after a while I've realized the 3D section has extremely narrow lanes (classic unleashed crap) and I bet it would have invisible walls preventing you to move about to the other lanes.
If you could it would probably be the lame trigger switch.
I really don't like the Unleashed narrow lane design.
SA2 being reduced to a one track speed marathon.
My grand theory is that they intended this to be all Unleashed gameplay, hence 2D and 3D, but then realised that they raped Sonic 4 and that there was marketing potential for classic Sonic. After that, they forced it in and delayed Sonic 4 Episode 2.
My grand theory is that they intended this to be all Unleashed gameplay, hence 2D and 3D, but then realised that they raped Sonic 4 and that there was marketing potential for classic Sonic. After that, they forced it in and delayed Sonic 4 Episode 2.
I have not looked at the screens, but compared to the art of the classic games, it seems somewhat hard to make many fully 3D sections on Chemical Plant Zone as a good amount of the level is on tubes (hopefully ones you can spin into).
Obviously the departure of staff half way through development will hurt the project.
It is common sense, 10 members in addition to Naka left the company that is a big number.
The most amazing thing about Naka is he will never defend himself, he simply doesn't comment. We've heard STI members bitch about him all the time, now we are hearing Iizuka taking him down for Sonic 06 even though Naka isn't credited for the game but crap after his departure such as NiGHTS, Black Knight, Unleashed had nothing to do with Naka.
Its a shame because Sonic 06 could have been a great Sonic game , much like Sonic X - Both games hurt by horrendous top level management decisions..Sonic X was a game?
As for never being disappointed... that is a good joke. Even the people who like Sonic Generations are certain the 3DS one will be horrible.Ugh.. horrible? A lot of people praised the Modern Sonic sections and the biggest issue I saw with people was with Classic upgraded Sonic 4 Sonic. And again, Sega has said a lot of the issues would be ironed out by release since it was an early build. What have we seen so far? Green Hill? I'm betting there is a newer build somewhere.
I will even say that I played Sonic 06 more than I played Sonic Colours - their most recent console release. While Sonic Colours is technically better in every regard (ignoring Wii limitations), it is also one of the most boring Sonic games I have ever played. At least Sonic 06 had ideas that could have been fun
When I returned to Japan I received the entire power of decision for the Sonic games and the brand itself. My answers to the feedback were the games of 2010. We had Sonic 4, Sonic Colours and we will have Sonic Generations in the near future. All those titles are the consequence of the new structure where I have the full power to decide. We promise to never disappoint our fans again!Thanks for the translation! It makes it clear that Iizuka is the core problem and needs to be removed before Sonic games can ever be good. I guess he either gets fired, or we wait 20 years until he retires or chokes on something.
Iizuka: We have currently no plan to develop Nights for the 3DS, but should our fans really want it, then we will (probably / indeed!) make it.
..Sonic X was a game?He means Sonic Xtreme.
Ugh.. horrible? A lot of people praised the Modern Sonic sections and the biggest issue I saw with people was with Classic upgraded Sonic 4 Sonic. And again, Sega has said a lot of the issues would be ironed out by release since it was an early build. What have we seen so far? Green Hill? I'm betting there is a newer build somewhere.
Oh, and at least the 3DS version won't be city city city city city.
What is it that makes Colors boring? Is it because there is little to no violence and it doesn't have a weeaboo plot? Just accept that it's the best sonic game we've gotten for the past ten years(including SA2, yes) and move on. I honestly doubt Generations will top it too(but hope it does!), seeing as how the modern segments are copy/pasted from Unleashed. Do you find mario games boring? If so, then I guess that answers the question more or less.I am not entirely sure what makes it boring, I just simply never had fun with it. It does not feel at all like a Sonic game, although I do enjoy platformers in general, so I guess it is just not a fun game in concept? Additionally I had some control issues, such as awkward button layout, Sonic being very tiny and too fast (I cannot see or control it too well), and the jumping is strange (floats sort of, 'swims' under water, have to hold the button). I also do not like the Unleashed Sonic very much, so I get annoyed whenever I cannot roll down hills or have to stop to crawl under things.
And 06 had ideas that could have been fun? If you don't mind me asking, what ideas are these?
Off topic but welcome back Kogen, we miss you at GHZ.Make an online petition.
Its a shame because Sonic 06 could have been a great Sonic game , much like Sonic X - Both games hurt by horrendous top level management decisions
I always forget the portable games(and truly, the ones you listed are probably better games than colors) but I meant to in reference to the franchise's main console offerings. I don't know what is is that doesn't catch your interest about Colors but I think most people would definitely crown it a much higher quality game than Heroes. And by spin offs, what game(s) are you referring to. Surely you don't think Riders, Secret Rings, or Black knight are better games. That would be laughable. Sonic and Sega all stars Racing, MAYBE. But that was a racing game and probably shouldn't count as you mentioned.
And in the last 10 years this is the best game? Hmm... nope! I enjoyed Sonic Pocket Adventure and Sonic Advance far more than this. Even Sonic Advance 2 was fun sometimes, though the gameplay aged bad. Some of the spinoffs are better than Sonic Colours too, but I guess those can be ignored due to not being platformers. The only thing I can praise about Colours is that it is not a mess or filled with awkward Archie-like content - other than that I equally have about as much interest in it as I do with Sonic Heroes. I also do not think the Mad World writers are good and I am sure they will have something bad for Sonic Generations (seems like Colour a Dinosaur's plot so far).
And as usual, Iizuka is lying and being an arse to everyone. It is not Naka's fault that Sonic is a horrible franchise now. Naka never designed Sonic Adventure 2 (theme more-so than quality), Sonic Heroes, and Shadow the Hedgehog - Iizuka did. Sonic 06 was flawed in concept, so even with Naka it would have been a failure ultimately.
It makes it clear that Iizuka is the core problem and needs to be removed before Sonic games can ever be good. I guess he either gets fired
I always forget the portable games(and truly, the ones you listed are probably better games than colors) but I meant to in reference to the franchise's main console offerings. I don't know what is is that doesn't catch your interest about Colors but I think most people would definitely crown it a much higher quality game than Heroes. And by spin offs, what game(s) are you referring to. Surely you don't think Riders, Secret Rings, or Black knight are better games. That would be laughable. Sonic and Sega all stars Racing, MAYBE. But that was a racing game and probably shouldn't count as you mentioned.
What is this ? No Naka didn't design (not that he ever did) or even program any of the Sonic titles (pre 32bit) his just produced them, exactly his role on the Sonic Adv 1 and II.
Sonic Adv and Adv II are top quality games and both designed by Iizuka-san
Look past the ridiculous end part of your post . I'll just put to you as well as being the lead designer on Saturn NiGHTS , Iizuka-san is also behind or worked on some of the best Sonic games be that Sonic III, Sonic R, Sonic Adv (for me the best and most true Sonic game ever made) Sonic Jam, Sonic Adv II.
The big trouble that most people in the Sonic team have faced (bar some of their own silly moves) is that every Sonic game was usually made with a 2 year window and no matter what would have to make it out every fall , when the series has been in a need for a reboot for years and as the likes of Big Reboots like RE 4, Tomb Raider, hell even Ghost Recon show some reboots take time and need to be pushed back for quality reasons something that was beyond the SEGA Top brass for far too long
He only did good on Nights and Adventure because he had babysitters at Sonic Team.
Sonic Team also gets 2 - 3 years to make games, which is enough time for others. Yakuza and Platinum Games games manage to do it in short periods with high reviewed games, so why not Sonic Team?
Games like Sonic 4 also had barely any content and were made in a longer period than any Sonic Genesis game.
Is there any point in having a debate with you ?
No when you consider how illiterate you are. Sonic 'IV' is also not even close to Genesis quality/style.
No when you consider how illiterate you are.I let you post again on the condition you wouldn't break the rules, personal attack already.
I let you post again on the condition you wouldn't break the rules, personal attack already.Because him implying I am an idiot due to a disagreement is not an insult itself?
Keep it up and I'll ban you and I really don't want to have to do that.
He asked if it was worth arguing with you... It wasn't a personal attack, calling someone illiterate is.No, he wrote it as an insult, implying my views were too stupid to even consider. It was written for the sole purpose of insulting me. And I do not care if he does it, you are just being weird about it.
Illiterate is used to discribe someone who is unable to read and write or has little or no formal education. I don't see any truth in it at all, I can understand him perfectly.
You are in the wrong. Again, don't play up.
Nope, I thought as much :(.Yet you are doing it!
To make out Sonic IV isn't Mega Drive quality is just not looking at the game It looked better than any 16 bit Sonic title, the style and layout of the game is almost too much 16 Bit , and that's the trouble ... Sonic Team didn't push the scope out as far as they should have and played it too safe in terms of looksIf it looked better than any Mega Drive title, then it is not Mega Drive quality. The style is also a mixture of classic and modern Sonic, so it is improper. Most people would have been happy with a game that mimicked Genesis/32X-type graphics. The game is a sequel, after all, not a new entry, it exists to appeal to the people who are fans of the original games.
Gameplay is another matter, but to me all the Sonic games bar Sonic and Sonic CD were vastly overrated & Sonic III , Sonic Knuckles didn't play or feel like Sonic games at all Went down the route of multi characters and trying to be Mario in terms of depth and design
Sonic Team didn't push the scope out as far as they should have and played it too safe in terms of looksSonic 4 Ep1 was mostly made by Dimps though.
No, he wrote it as an insult
Sonic 4 Ep1 was mostly made by Dimps though.
If it looked better than any Mega Drive title, then it is not Mega Drive quality
And Sonic and Knuckles never played like a Sonic game
What ?. I wrote it as a fairly simple question. A question to person that thinks a senior lead designer or Director of a game is somehow babysat and worse still it's better for the person in question to die , Looking over how Platinum games have let to make a sequel or have a game series that been running for 15 years plus (where issues of reboots come about)Try going to a university, listen to a lecture, then tell your professor as soon as he is done: 'Is it even worth listening to you talk?' Time how long you are left in the room.
Now where did I say better than 'any Mega Drive title' ?
Programmed by DIMPS, the game and level design -For better or worse is all Sonic Team, just like how Capcom developed SF IV, but the game was programmed by DIMPSAccording to the credits, there were more artists from Dimps than Sonic Team, and all designers were from Dimps.
You specifically stated that the game was better looking than any Mega Drive title.
You seem like you do not even like most Sonic games anyway.
According to the credits, there were more artists from Dimps than Sonic Team, and all designers were drom Dimps.
http://www.youtube.com/watch?v=zrDDiQtZk9c#ws (http://www.youtube.com/watch?v=zrDDiQtZk9c#ws)
Sonic Team: 00:20 - 00:55
Dimps: 00:55 - 01:30
May I say that if you're going to get all high and mighty on reading, then at least practice what you preach ? .I was referring to Sonic Mega Drive games. I thought that was implied considering we were only discussing Sonic games.
I clearly said... better than any 'Sonic' Mega Drive title, not better than any 'Mega Drive' title.
I like Sonic games ( I owe more or less every non hand held version's of Sonic games ever made ), but thought most Sonic 16 bit titles to be vastly overrated in comparison to the Mickey Mouse series of games and Quackshot never mind the godly Revenge of Shinobi (which is the equal to Mario IV perfection in almost area imo). I also thought both Quackshot and more so World of Illusion (which still looks stunning) , displayed better GFX than any of the latter 16 bit Sonic games too.So you mean you prefer linear level design like Green Hill Zone in Sonic 1, for example? But levels like Marble and Labyrinth Zone are more similar to Sonic 3 and Knuckles. The series always had large, non-linear levels that were not fast-paced.
To me the classic left to right momentum based gameplay of Sonic (still the best in the 16 bit series imo) Sonic II, Sonic CD was dropped with Sonic III and S&K , but brought back in Sonic Adv and Sonic Adv II; I 'll just be happy if the new Sonic games just built on the Sonic levels in Sonic Adv 1 and II , which for 'me 'happen to be the best and most true Sonic levels found in any Sonic game
The Games Art, Level and Character design is all Sonic Team ... Just like it was for Sonic R and almost every Sonic game (bar Sonic 3D) . Dimps just did the coding duties, very much like they did for Street Fighter IV,like how Nextech did the coding duties in Code Veronica for Capcom (but the game, story and levels are 100% Capcom) or Alfa system doing the coding duties for Sonic Team for PSO portable - Where again the level, character and world design is all 100% SEGA/Sonic TeamAnd...do you have any proof that the game art, character and level design was 100% Sonic Team? The credits seem to disagree with you, since the designers and most of the artists appear in the Dimps section.
I was referring to Sonic Mega Drive games.
So you mean you prefer linear level design like Green Hill Zone in Sonic 1,
And...do you have any proof that the game art, character and level design was 100% Sonic Team?
Well created by Sonic Team is a bit of give away and like with Mario game (2d game) The art levels will be designed by NCL or SEGA . I'm sure Sonic 3D (Mega Drive) is the only game where Sonic Team cave freedom to the 3rd party developer (to make the game they wanted to make) . It's why quite rightly Sonic Team get the hate for when they screw up, like with Sonic games like with Rivals or for some Sonic IV rather than blame the 3rd party developer in questionExcept that in the credits, you know, the part of the game where the people who worked in the game are listed, there are no designers listed in the Sonic Team section, they're all in the Dimps section, plus, while there's only 3 artists from Sonic Team, there's 10 artists listed from Dimps.
Also...you like Sonic 1 because of fast paced linear stages? What? I wonder if you ever played stages like this, because this doesn't seem linear or fast paced at all:
, there are no designers listed in the Sonic Team section, they're all in the Dimps section, plus, while there's only 3 artists from Sonic Team, there's 10 artists listed from Dimps
Crazy Tails don't pretend for one moment you didn't love Sonic Adventure when it came out, you did. Everyone here did... It probably helped cement your love for the Sonic series.Yeah I stilll love sonic adventure 1 for reasons I don't like unleashed's gameplay. I just don't like the classic gameplay. Even though i'm not too fond of modern, I think modern gameplay overal looks way better than classics. That shouldn't be the case man. RAAEEGGG
Guess what? It was a hell of a lot more broken, more ful of bad physics, scripted scenes, shitty characters and so much more then Sonic Generations will ever have.
No, it clearly wont be on par with Sonic 2 and people are probably going to find a thousand ways to break the game and blow up any little problem into some game breaking issue.
But just get over it already... The game looks fun, it looks beautiful. When you were a kid you would have love the Sonic games just as much had the physics not been 'perfect' kids don't care about that. Don't be a whiner, accept that it can still be a good game if it has a couple of hickups. It isn't as if the classics don't have their fair share.
Iizuka: “To be able to talk about the “low points”, as you name it, we have to look somewhat at the internals. At around 2005/2006 Mr. Naka left SEGA. At that time I was in the USA and didn’t return to Japan until 2008 to look thoroughly at the projects by myself. That’s why there was some kind of gap between the time Mr. Naka left SEGA and my return to Japan.
In hindsight one could say that the producers by this time weren’t sure which direction Sonic should take. The feedback* of the fans back then was the most negative to date. The feedback gathered that Sonic evolves into a wrong direction.
When I returned to Japan I received the entire power of decision for the Sonic games and the brand itself. My answers to the feedback were the games of 2010. We had Sonic 4, Sonic Colours and we will have Sonic Generations in the near future. All those titles are the consequence of the new structure where I have the full power to decide. We promise to never disappoint our fans again!
Crazy Tails don't pretend for one moment you didn't love Sonic Adventure when it came out, you did. Everyone here did... It probably helped cement your love for the Sonic series.
Guess what? It was a hell of a lot more broken, more ful of bad physics, scripted scenes, shitty characters and so much more then Sonic Generations will ever have.
No, it clearly wont be on par with Sonic 2 and people are probably going to find a thousand ways to break the game and blow up any little problem into some game breaking issue.
But just get over it already... The game looks fun, it looks beautiful. When you were a kid you would have love the Sonic games just as much had the physics not been 'perfect' kids don't care about that. Don't be a whiner, accept that it can still be a good game if it has a couple of hickups. It isn't as if the classics don't have their fair share.
He was just saying he does not like some points and you come in an freak out at him.
Seriously, shut up and deal with opinions that are not your own. Not everyone needs to like the exact things you do. Why is it such a big deal to you that he is slightly upset with the direction of the game? He is being extremely fair and not making awkward bold statements like some people I see here.
I can agree that both sides of the fanbase are freaking out a bit too much, but the opposite sides of the extremest fans will not even try to see to their comments, come on.
But Sharky is right, There is too much focus on Sonic and these so called broken physics and cheap deaths like they wasn't any in the 16 bit Sonic titles in the 1st place. You look on YouTube and you can see a list of Videos for the likes of Zelda, GT 5, Forza III or Mario Sunshine all displaying iffy moments and real bad physics at times (and GT 5 and Forza are meant to be sims)
You play any game bad enough and deliberately looking for flaws and you'll find them . It just seems it's the vogue to bash Sonic these days for the slightest reason , and best of all a lot of this bashing on-line is from people where one look at their gamercard shows they've not played the latest sonic games at all.
Sonic Colors and the daylight section in Unleashed were a massive step forwards to getting Sonic back on track in 3D and Sonic Gen looks stunning with one of the most amazing Next gen engines I've ever seen. But rather than praise and highlight these, lets just knock the game for nothing more than it being a Sonic title
Seriously, shut up and deal with opinions that are not your own.
No he is not, but that is not my point at all.
But it just looks very amateuristic and clunky at the moment. The original physics gave you a sense of freedom. Even if the levels were designed around the mechanics, you could do stuff the devs didn't originally imagine the player would do.
Sonic 1 was probably my least enjoyed of the classics, i felt it slow... YOU CAN’T EVEN SPIN DASH?! ZOMG BROKEN! So why ever play it when you can play Sonic 2? Well because they are all fun even with their differences as is Sonic Adventure and so will Sonic Generations be.
Sharky also went out on an awkward rant about a bunch of stuff that barely matters or makes sense, CrazyTails just disliked some concepts. Notice the different here?
Also, Mario Sunshine? Gran Turismo 5? Those games are the epitome of iffy
I hope this is not aimed towards me? I have been extremely accepting of Sonic Generations ever since the beginning
Weren't you the guy who wouldn't stop complaining about Yakuza for the dumbest reasons? Those games take around a year each, this took three and the quality is already not even comparable.
It is not fair to compare Sonic Adventure with Sonic Generations. When Sonic Adventure came out it was considered a quality platformer, this was not an indication that we have become less forgiving but rather, games have become better. The bar has been raised and now Sonic Generations has to meet that bar. Compare other platformers from the time and you will see that issues now in them would be shot down if they were found in a major game right now.
I had far more technical issues in Mario 64 than Sonic Adventure. The physics and clipping were constantly being wonky or plain dysfunctional,
and the camera was far worse.
Oh. . .really? Were they? I guess I should pick it up again and see what you m-You seem a bit irate.
Haha okay now that's just not true.
The bottom line is that the Sonic series is under such ridiculous scrutiny these days with every so called 'fan' trying as hard as they can to deliberately find flaws with it instead of just playing the damn game and having fun like they would have when they were kids...
It seems the closer the Sonic series gets to being great the harder fans look for faults and the more they say it sucks... The easier it is for them to declare it BROKEN OMG.
There isn’t a person here didn't love Sonic Adventure when it came out, not one... I'm sure of it. But go back and put that game under the same fine tooth comb as people are using on Sonic Generations to look for the same kind of tiny glitches, abnormalities, anomalies and 'broken' bits and you'll find an absolute fuck ton of them. Let alone it plays nothing like classic Sonic, 80% of the time you aren't playing as Sonic or even Sonic like game play. Cheesy VA, cheesy music... Green eyes… It's got the works!
So why did everyone trying to pick holes in... the size of the badniks, the colour of Sonics eyes, the speed of the spin dash... love Sonic Adventure then? Because they were having fun with it, not trying to shit on it.
Sonic 3 was not as good as Sonic 2, not by a long shot imo... Sonic 1 was probably my least enjoyed of the classics, i felt it slow... YOU CAN’T EVEN SPIN DASH?! ZOMG BROKEN! So why ever play it when you can play Sonic 2? Well because they are all fun even with their differences as is Sonic Adventure and so will Sonic Generations be.
yet the internet loves to bash Sonic, there most prob more Bugs and glitches in Fabe 2 and III than in every Sonic game ever made, but its not cool to bash Fable (unless it's on Kinect)
I've always praised the Yakuza game gameplay and story... Its the tech and the animation that is the trouble with the series That and little new gameplay and still using the same City for most of the games . Kezan took over 3 years to make used the biggest Budget outside of Shenmue and yet had issues with very poor GFX (the water shaders are laughable) and really poor animation and plenty of iffy physics(like characters going through solid objects).
I think those are more than fair points myself
Maybe a lot of these flaws seriously hurt their enjoyment of the games? Did you ever think of that?
It seems to me it is more the fact that a game like Sonic Generations should have happened 10 years ago instead of now is the bigger issue. If fans are fully aware of problems that the games have had within each consecutive release, the bigger issue it becomes. Like, how did the Sonic Advance games start out fine but then got worse and worse? Who asked for "Innovations" like the werehog and the QTEs? If no one complains than it is likely the games will only get worse.
Sonic the Hedgehog 4 might have been a mess of a game regardless, but if it were released in it's original state imagine how much worse the backlash would have been. You have the people who complained to thank for that. Also, it is likely a game like Generations would not even exist if there was not such a loud fanbase, so think about that a little bit.
I am partially on your side with this though. I think people are overreacting, but for many cases it still makes sense. Although I cannot say how much I really appreciate them bringing back the classic style of gameplay, it's existence in 4 and Generations is literally a marketing gimmick slapped in. Of course it is not going to be the same, but at least they tried instead of making something like Heroes again.
What does this have to do with anything?
Sonic Adventure has aged poorly, I will agree. But this is because everything about it was way ahead of it's time. Regardless of how someone feels about it's content, it has far, far more than literally every platformer being released today does. It has more music, levels, gameplay concepts, sound/voice clips, replay value, even more animations than so many games today even have. It was literally a groundbreaking title, much like the first Sonic was too.
A lot of how poorly the game has aged has to do with the game being rushed when they changed major elements very late into development, like how the speed of the game was doubled. If the game was released how it was originally intended to be made, it would probably be received better now, but would not have impressed as many people back in 1998.
But nothing like classic Sonic? You lost me. It is certainly not closer to it than the classic variation of Generations, but so many of the original concepts were still there. Much more reliance on actual level design instead of springs and dashpads everywhere, classic-themed level gimmicks, similar level themes and music to the classics, so many puzzles and so many sections where speed was entirely optional. It even had better rolling physics than all of the Sonic games today have!
The size of the badniks? They were the exact same size as they were in the Genesis games. They even were based on animals and had their own small animals in them.
The color of Sonic's eyes? I am sorry, but literally no one on this forum has ever said anything negative about his eyes, in fact many of us here like it. I personally love it. Drop it.
The speed of the spindash? It did not completely break any instance of the game, just was too easy to spam - Which they fixed in Sonic Adventure 2. You could also roll if you just tapped the button while moving with most characters, something Sonic Generations needs.
If you actually look back and not say you are looking back, you will find a lot of people were extremely hateful of Sonic Adventure because of how it relaunched the brand with a new style and was so focused on story and Adventure Fields. It had it's own style and I can appreciate that, but with a game like Sonic the Hedgehog 4: Episode I or Sonic Generations that literally sells itself as a throwback... I expect that to be a true statement, not a "We tried" effort. I expect this is how most people feel.
I mean, Sonic Colors was it's own thing, and that was good in it's own right. Though the reviews got worse and worse as the weeks went on, it is in itself a good game and something very few people actually hate.
How can you complain about something that does not even exist in the series at that point? Now you are just trying too hard.
I can agree with your other comment though. I personally do not want this to play exactly like the classic games, but 1, 2, 3, CD and stuff like Chaos, Triple Trouble, Pocket Adventure and Advance barely play like one another, but I like it that way. I mean I want them to be similar high quality products, but it is hard to expect that from Sonic Team lately.
I am personally very excited for Sonic Generations, but there is certainly a lot wrong or not "Great" about the game. I am sure it will at least be good though.
Are you sure? I have seen almost complete unanimous hate for the Fable series as it has progressed from the first game being overly hyped to people filling up comments of almost every game blog about how they will not be tricked into getting another Fable. The hatred is really similar as far as I see.
There are tons of IPs that get so much hate though, it is just more obvious because social media platforms and the like have grown so much lately. People like us that have a strong passion for SEGA stuff just are more aware of those type of comments aimed at Sonic, when in reality the Final Fantasy series is probably getting double the amount of hate the Sonic franchise is, and for good reasons.
I was just reading Joystiq today, and while the editor of the Chemical Plant Zone video actually said some negative stuff (the site is notorious for it's SEGA hatred) the comments were almost exclusively praising the game.
Kenzan mostly was made for the groundwork of games like Yakuza 3, 4 and OF THE END. I think it's budget was deserved in that it has significantly dropped the price of production for three major hits after it.
But games like Sonic Generations has a lot of this. The clipping in Generations is literally as bad and apparent as it was in Unleashed. Generations on the PlayStation 3 is very notable for it's slowdown, something that was a very common issue in Unleashed and most likely will be for the finished product of Generations. The Yakuza games simply do not have these problems, are MUCH bigger games and have a much smaller development cycle... How does that happen?
Also, it literally has the ugliest graphics I have seen this console generation for grass. Sonic Colors and Black Knight had great grass... How are they so backwards with something so basic like this?
The City Escape trailer for Sonic Generations even had a tree growing out of a roof in Spagonia... Come on. It was not even a full second of footage. The Yakuza team would never miss a really obvious and stupid detail like that.
The Yakuza engine is not the best thing around, but the Hedgehog Engine really is nowhere near as great as some people say. The potential is certainly there, but at it's current state... it is worse.
Are you sure? I have seen almost complete unanimous hate for the Fable series as it has progressed from the first game being overly hyped to people filling up comments of almost every game blog about how they will not be tricked into getting another Fable. The hatred is really similar as far as I see.
Kenzan mostly was made for the groundwork of games like Yakuza 3, 4 and OF THE END. I think it's budget was deserved in that it has significantly dropped the price of production for three major hits after it.
The Yakuza engine is not the best thing around, but the Hedgehog Engine really is nowhere near as great as some people say. The potential is certainly there, but at it's current state... it is worse.
Urh, shits getting serious and I don't have the patience for this kind of long winded novel sized reply anymore.
I'm sure flaws hurt the enjoyment of the game, but all games have flaws. Sonic Adventure had tons of them even when it released... But the same people who are expecting Sonic Generations to be completely flawless are the people that enjoyed Sonic Adventure despite all of its problems and not to mention it was the game that pretty much introduced everything people have been complaining about for the past decade like 'Shitty friends' 'Locked into loops' 'non sonic game play' 'wonky physics' ... 'green eyes'... (A lot of these Sonic Generations has fixed)
As for my list of things people complain about, you are clearly taking this all too personally. I never said anyone on this forum was complaining about these things... I’m not talking about anyone on this forum at all! I'm talking about the complained I keep seeing cropping up in the Sonic fan base. I HAVE seen people complaining about things like the size of the badniks… and other nonsense like that.
Finally, I'm not saying there is nothing wrong with Generations, I agree that the roll is off and the jump could be less heavy. But the fact is it's a million times better than a game that came out only a couple of years ago. They have improved vastly, but nobody is paying attention to that, instead there are people intentionally trying to break it and pick apart any little problem they can find. I saw a video of a guy trying to claim the game is broken after he spent about 3 mins trying to get Sonic to stand on the wall similar to Sonic 4 and he did, for a split second....
I would say it takes a lot more effort and skill to make a perfect Sonic game than any other platformer out there, the levels already have to be much bigger, they have to think about sonics speed, trajectory, physics all sorts. It's lame when you see the efforts Sonic Team have put in to this to make the game better and better and nobody giving any credit where it is due.
Where ?. Fable 1 and II are always being praised even to this day, never mind Fable II is full of more bugs than any Sonic game ever made.Where did you get that number for Kenzan? Not saying it is wrong, just curious. I would actually like to know the budgets for all the Yakuza games.
Kezna took over 3 years and cost upwards of £30 million to make . Yet it's gfx and game engine were hopelessly outclassed by rival 3r parties
? The Yakuza engine was pretty poor and basic for next gen shaders (at least Binary Domain is fixing part of that) . At least Sonic makes user of some decent next effects and tries the odd bit of HDR lighting, nice motion blur and some decent water effects . Sonic Gen is already at this stage a far better and one of the best looking games around imo
Where did you get that number for Kenzan? Not saying it is wrong, just curious. I would actually like to know the budgets for all the Yakuza games.
And maybe consider how they were developing an engine for Yakuza Kenzan, 3, 4, and Of The End at the same time. They were investing in the future, not a one-off game
The 1st Yakuza is on the record for costing over 25 million and Nagosh-san is on the record for saying (at the time) Kenzan was the biggest consumer game he had ever worked on (as Team head) in terms of Man Power and Budget
I think the staff on Yakuza games are much bigger than the Sonic games( it's pretty small from what I've seen).
ONM: How does the game make use of the 3DS's StreetPass function?http://www.gonintendo.com/?mode=viewstory&id=158565 (http://www.gonintendo.com/?mode=viewstory&id=158565)
TI: StreetPass allows players to exchange profiles and even adds games. Further details will be revealed later on
But Sharky is right, There is too much focus on Sonic and these so called broken physics and cheap deaths like they wasn't any in the 16 bit Sonic titles in the 1st place. You look on YouTube and you can see a list of Videos for the likes of Zelda, GT 5, Forza III or Mario Sunshine all displaying iffy moments and real bad physics at times (and GT 5 and Forza are meant to be sims)Wait... What? Why are you looking for physics in a Mario game, or even a Zelda game?
Alternatively they could make a good game anyone could enjoy, fan or not.
Alternatively they could make a good game anyone could enjoy, fan or not.
I'm positive lots of people, particularly children, have enjoyed Sonic games from the last decade. :)
I'm positive lots of people, particularly children, have enjoyed Sonic games from the last decade. :)Mostly autistics if Sonic Stadium is fair evidence. Though I guess someone has to make games for them.
Mostly autistics if Sonic Stadium is fair evidence. Though I guess someone has to make games for them.
The first game AND the sequel cost a combined budget of $21 million
Wait... What? Why are you looking for physics in a Mario game, or even a Zelda game?
The problem is that cheap deaths and bad physics are much more apparent in Modern Sonic games
And no, Sonic Generations has not fixed all of them
No way was Kenzan going to cost them £30 million.
That is completely incorrect.It is incorrect, but what do you expect from someone who wants to use his presumptions and personal hatered mixed with downright lies as fact against a "superstar" developer he doesn't like. Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.
The first game AND the sequel cost a combined budget of $21 million. No way was Kenzan going to cost them £30 million.
What? Sonic games have over a hundred people working on it, it is not a small team at all.
The 20 Million figure did not included the sequel at all. The Budget for Yakuza was over 20 million for the 1st game alone and that is a Fact.
Seeing as Yakuza cost over 20 million alone, and Kenzan was a bigger production in terms of man power, budget not helped buy the high costs of High Def next gen development . I see no reason why Kenzan didn't cost SEGA 30 million.
It is incorrect, but what do you expect from someone who wants to use his presumptions and personal hatered mixed with downright lies as fact against a "superstar" developer he doesn't like. Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.I love you. Keep up this golden work.
No it was not, stop being misinformed about a subject. SEGA said the combined budget of both Yakuza 1 and 2 was close to 2.4 billion yen which translated at the time to $21 million.This subject has been covered here countless times and its always been proven to be in the 20 million figure. SHENMUE ONLINE cost more because that game went for 25 million initially before it too like its predecessor went past its budget.KENZEN budget would have been at least in the 15-19 million range since the extra cost would have come from the VG engine mapping the famous japanese actors being used in the game. The engine itself had already been paid for and the investment on that engine was paying for itself because the first two titles were already succesful, let alone six of the titles using the same tech.
So again, it is just not likely, prove me otherwise without guesstimates.
I love you. Keep up this golden work.I'm not gay, sorry. And the fact that Sonic 2 the most succesful title in the series had little naka involment kinda speaks volumes. But hey stick with the naka Adventure crap that basically ruined the series and I'll stick with the actual good sonic MD series.
No it was not, stop being misinformed about a subject. SEGA said the combined budget of both Yakuza 1 and 2 was close to 2.4 billion yen which translated at the time to $21 million.
So again, it is just not likely, prove me otherwise without guesstimates.
US, August 24, 2005
Yesterday, SEGA officially unveiled Ryu Ga Gotoku, a new PS2 project set for Japanese debut later this year. In development with producer Toshihiro Nagoshi at SEGA's NE R&D Division, Ryu Ga Gotoku has many similarities with SEGA's Dreamcast Shenmue project, including a massive scope and a sense of reality about the world. Today, we learned of one additional similarity: cost.
According to the Japanese mainstream press (who tend to keep track of these kinds of things), SEGA has shelled out some serious yen for the development of Ryu Ga Gotoku. At the game's unveiling yesterday, the company gave a figure of 2.4 billion yen for production costs, which comes out to close to twenty-one million dollars. That's not quite Shenmue territory, but it's still well above most titles.
In addition to this surprising number, IGN has learned a few extra bits about the game since our update yesterday. SEGA will be including a few Japanese brand names in the product. Suntory brand beverages will appear in the game under their actual names. Discount shop Don Quijoti will appear as well, complete with its theme song (and hopefully minus the arsonists).
SEGA expects players to get at least forty hours of play time from the title -- and that includes more than just gameplay. As suggested in yesterday's story, the game places a heavy emphasis on story, which has players set off in search both of a stolen billion yen and a missing childhood friend. The game will have some seedy elements, including companion clubs and a character whose biography makes clear mention of her being an F-Cup.
Development on Ryu ga Gotoku is currently at 80% with SEGA aiming for a Japanese release this winter. No word yet from SEGA of America on a US release, but with such a huge budget, we presume someone considered an international audience (but apparently forgot to keep that audience in mind when coming up with the very Japanese name).
The 20 million plus budget was confirmed before the original Yakuza was even released , and unlike this ubar myth that's been generated the Team weren't planning on making instalments
Considering that Nagoshi hasn't ran any particular Sega franchise to the ground or taken credit for creating a franchise started by others who brought this individual to initially code for.
. And the fact that Sonic 2 the most succesful title in the series had little naka involment kinda speaks volumes.
Rubbish,most games especially these days have sequels in mind. With a budget like that and the fact that a sequel was released a year after indicates that the actual budget was for two titles using the same game engine and not one. If anyone is naive to think someone is going to spend 2 billion yen just for one title and not expect to milk it in some form is absolutly out of their mind.
You also say that and one will always ask , what game does Naka take credit for that he never actual worked on ? And as for running a game series into the ground. Well Nagoshi titles like Monkeyball and Virutal Striker have done that too. Like with Sonic that's more do with the top brass demanding sequels that the fault of the actual TeamI've always answered. Stop playing dumb its beneath you. And VIRTUA STRIKER and SMB really hasn't been run to the ground like SONIC has. Instead of both condeming them for whatever tresspasses they've done, you keep praising one developer and making unfounded accusations against the other. Everyone knows that Naka is egotistical asshole whose been handed everything on a plate even at the cost of the company he's worked for.Taking credit for things when its been a team effort and quick to blame others when a project fails, when he was the main guy in charge of the project in the first place. But instead of seeing it like that you see things in black and white, oh he's good that means he's brilliant at anything and anyoneone who criticises him automatically means that in your mind they hate the guy even if they acknowledge that they have made good games. I'm just not a zealot so i call things the way they actually are, not who i happen to like or dislike.
Kezan cost more than Yakuza to make . Like Nagoshi said it was the biggest consumer title and production he had ever worked on since he joined SEGA.
I think Waffel was praising your post in an attempt to have a go at me, but you just couldn't see it . Anyway Naka was head programmer of Sonic II , just like Sonic 1 So your point about Sonic II is utterly laughable
What Next Shinji Mikami not responsible for Resident Evil, because Resident Evil II sold better and Mikami wasn't so involved with that title as he was with RE ?
? If that was the case , they would have been no need for a sequel you just include everything in 1 game. All teams will have unused assets they can quickly use if the title takes off like with Dino Crisis, Onimusha (Capcom biggest ever spend at the time) but Onimusha massive budget was put to the 1st title aWhat you mean EA doesn't spend millions on an engine for its sports games and then milk the same engine for years? Didn't Sega plan the same thing for SHENMUE which initially worked? The point of a big budget production especially when sega has committed to it is to create the revenue and gain back the invesment made for the engine. a game like that would always have a sequel designated for it IF the game became succesful or sold enough units which was in no doubt. The game industry have always worked liked that. And TH was a title that went OVER BUDGET and stuck in development hell and not even a good example to prove your point. A point you are increasingly losing because its based on a guess and not on a fact.
And Teams spending big on game is nothing new, Yes they'll hope for sequels some are even planned , but keep on dreaming if you think Too Human Huge Budget means Too Human II and III are already paid for, The industry doesn't work like that. Most of the money goes on the 1st game
Seeing as Yakuza cost over 20 million alone, and Kenzan was a bigger production in terms of man power, budget not helped buy the high costs of High Def next gen development . I see no reason why Kenzan didn't cost SEGA 30 million.
You also say that and one will always ask , what game does Naka take credit for that he never actual worked on ? And as for running a game series into the ground. Well Nagoshi titles like Monkeyball and Virutal Striker have done that too. Like with Sonic that's more do with the top brass demanding sequels that the fault of the actual Team
Are you blind? How do you think the comment I made to Waffle was in anyway thinking that i thought he approved? That's what i mean by you twisting things, and waffle is in your fan club than he is mine and that's fine by me since i wouldn't want a poisonous racist sonic fan as my supporter. And look up the facts, Naka was hardly involved in the making in Sonic 2 IE the words LITTLE involvement. Especially when he breifly LEFT Sega during that period of S2 development. I suggest you stop reading wiki as your source of information.
So with that comment you DO believe naka was responsible for creating the series? Great contradiction there with a lousy example. Look at the sonic games where Naka been soley responsible for including Sonic 2006 and we see a pattern of increasingly crap titles. The MD series was ran by a team and unlike your fave coder there is no I in team which naka was a part of and in no way not the inspiration.
Picture that if the 2.4 billion yen budget for just Yakuza 1 was true, how was Yakuza 2 so much larger, much more refined and just generally had way more content in every way than the first and was developed within around the time of a year and the first game by itself took much longer
You should not be blaming Nagoshi for Super Monkey Ball and Virtua Striker's demise
What you mean EA doesn't spend millions on an engine for its sports games and then milk the same engine for years
I've always answered
And look up the facts, Naka was hardly involved in the making in Sonic 2
You mean the first RGG game to hit what was at the time the new console on the block
Yeah I think the credits are far more credible than what ROJM is claiming. Sonicretro has a great wiki page so go and check it out.Really? So that means you'd believe the credits in the Moonwalker game that MJ was the one who soley designed everything to do with the arcade and genesis versions of the game, huh? puhleese. STI and members of Sonic team were responsible for Sonic 2's development not Naka, like i said he had a limited role.
^post just related to the sonic 2 discussion. I don't know about the yakuza cost of development.
And that's why I blame the top brass of SEGA. Naka and Sonic Team had already enough of Sonic and wanted to move with NiGHTS, Sadly SONIC makes money, so the Top brass demand and ever more Sonic's.
We already estabilshed that fact. The point is that a company doesn't make a engine for a potential franchise game with one game in mind they usually create it so they can keep tapping it for more games until they decide to create a new engine for the IP.
Every Team will use the same engine (all be it and an improved one) for an sequel in most cases , unless there were issues with the main engine or the is a doubling of the frame rate called for (which can lead to complete engine and pipelines rewrites) . Your point about Fifa is silly too... Each FIFA costs EA a huge amount of money to make and the staff needed to make FIFA each year is simply huge, running on the same engine or not.
You have yet to name the game, which Naka has never worked on, but that's credit for . So once and far all, name this game.We have had this discussion countless times which i stated it so once and for all shut up and stop playing up to the mindless sonic fans who don't know much about anything. But keep banging on about it because I'm not intrested.
A mean the biggest production Nagoshi-san had ever worked on as Head of the Consumer Team . Meaning it cost more than Yakuza to make. Mind you 25 to 30 million isn't that big a deal of Next Gen productions it's just the average
I really don't want to get involved in this discussion, but the whole "Yuji Naka isn't that great and he was not involved in the best selling classic title" just makes no sense to me whatsoever. Sonic CD was being created in the same period of time. Even though people claim that it's the best sonic game (I think mainly for it being on better and more capable hardware), there were tons of issues with sonic CD in the controls and physics, wich I assume some other guys tweaked upon from sonic 1. Yuji Naka was not involved.And that's what i'd expect from a sonic fan whose blind to the facts. But don't believe me look in YN's personal history to see that he did actually leave Sega during/before sonic 2's development and came back late into it. Thats a fact. Its unbelivable how gulliable people are when it comes to naka san. "Oh he wasn't responsible for Sonic's downfall", when he personally oversaw much of the sonic series production since Adventure to Sonic 2006 when he left halfway and much of that game's development was more or less complete. The point is Naka is not instrumental in sonic's success it was a team effort and the team was responsible but no one would know that because an overated coder gets the credit for creating the series when he was just hired help. Now from Sonic Adventure onwards its the yuji naka show and not only were the games terrible but they hardly were as succesful. So we can all keep on this myth how Naka was this and that but the reality is that when it counted he wasn't up to the job.
Sonic 2 however felt just as polished if not better than sonic 1. Yuji Naka has also claimed in many interviews being behind the programming of all the moving and interacted objects. Just recently there have been many interviews with him being present in the 20th aniversary celebrations (sonic boom and Summer of sonic). With every question that involved programming, Iizuka would always point to Yuji Naka and he would thoroughly explain and answer the questions.
I really don't know where this Yuji Naka bashing is coming from. I actually think he was less involved at the time sonic's quality was declining.
Good lord is this off topic. Why don't you guys start a thread for this? Or is the well of news really this dry?WB Jonboy,kudos to the wandering king!
I haven't time to reread it this morning, but I'm fairly sure Sonic 2 was an STI project almost entirely and Naka left the company for a month or so over something stupid
So that means you'd believe the credits in the Moonwalker game that MJ was the one who soley designed everything to do with the arcade and genesis versions of the game, huh? puhleese. STI and members of Sonic team were responsible for Sonic 2's development not Naka, like i said he had a limited role.
http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y (http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis&bl=y)
Not to ruffle feathers or insult intelligence, but that's a fantastic history of sega right there. I haven't time to reread it this morning, but I'm fairly sure Sonic 2 was an STI project almost entirely and Naka left the company for a month or so over something stupid.
SONIC II was programmed in the STI offices, mainly by the Japanese Team flown over.
. Next you'll be making out Evander Holyfield made the MD boxing game and John Madden made and programmed the MD title. When you get a Celebrity Endorsement you're going to milk it for all it's worth, put their names on the front of the box and in most cases, the games title too
Yuji Naka was head programmer for the 16 bit Sonic Titles and just because latter Sonic titles was programmed in STI offices and outside SEGA Japan HQ means nothing. Die Hard Arcade, Dynamite Deka 2, Alien Front Online were all programmed in the USA and what was left of STI They'll all still credited as AM#1 games and you would have always seen Nakagawa-san handling the interviews and PR for the titles . people credit REZ as a Mizuguchi-san and SEGA title , even though it had SEGA USA Western staff working on it and the title like all UGA titles, wasn't programmed in SEGA HQ, but in Shibuya
In some cases a truly exceptionable talent will get highlighted more than other members of staff.
You think Dave Perry drew Earth Worm Jim, much less Aladdin , yet he always gets all the credit for those tiles .You think John Carmack was the head artist, level designer and made Doom, Quake, Wolfenstein all by himself ???. You think Suzuki-san made VF, Out Run on his own, that Kodamas-san made Skies all by herself.
He
Most of the names mentioned were mainly responsible for the project as a whole,
As for the MJ thing,endorsements yes but not soley crediting the entire creation of the game to one person that's an entire different kettle of fish
Naka got credited for a game he had little involement in.
It would seem that you're saying that people like MJ can be given credit out of proportion to their contribution, but Naka can't be? Sonic 2, like many of the spinoffs, was, to my memory, an almost entirely American product. Sonic 3 & k was the collaboration. Of course, I may be mistaken. My citation is the above article.
John Carmack has never designed a level in his life, Dave Perry wasn't a Disney artist much less a producer, Team Head or boss while @ Virgin. They're no more than special gifted programmers and ones that like Naka , got a lot of credit for making an game engine that allowed the Team designers to make things that people thought not possible, possible and so they'll got the lion share limelight.
What is the different between that to the likes of Madden, Tiger Woods Golf, or Colin McRae Rally and so on and a ton of other titles like Tom Clancy. You really think the likes Madden, Tom Clancy make the game themself's.
Here's a small detail. Play the 16 bit MD Sonic games and watch the end credits and see Naka credited as Head Program .. To make out Naka wasn't involved in the 16 bit Sonic titles is laughable at best, insulting at worst.
@ROJM and Jonboys article
Hey, sorry for doubting any facts. I still disagree about Yuji Naka getting too much credits however. Even if he had only set the fundements and code of the physics for the sonic franchise, i'd still consider him a genius. One theory I did have was that he may not have ever been very passionate about designing games unlike other devs.
I'd like to read the said article. Also leaving a month doesn't mean he was gone throughout the whole project.
TA, Aren't you contradicting yourself? It would seem that you're saying that people like MJ can be given credit out of proportion to their contribution, but Naka can't be? Sonic 2, like many of the spinoffs, was, to my memory, an almost entirely American product. Sonic 3 & k was the collaboration. Of course, I may be mistaken. My citation is the above article.
Crazytails, that's fair, but leaving a company for a month or longer while a game is produced in under nine months is a big deal and implies to me he wasn't exactly busting ass.
Most of the names you mentioned were in charge of the projects.
MJ got all the credit for MOONWALKER with NO mention on who really worked on the gameIt's was called MJ Moonwalker, because that was the Film the game was based on was called . I can't think of any PR, any Mag or any gamer that thought MJ made the game himself. Most gave 'SEGA' credit for the game, not MJ.
And you are actually proving my point because if they did get credited on anything it was for a honourary production credit
My main beef is that i don't like someone putting down one sega producer while singing the praises of another sega producer
Here we go spinning again, Sonic 2 isn't the whole series.
remember that whole 32x debate and his stance on that
Only to return months later saying that I was the one making out that it was sega of america's idea all along,
If anyone thinks SOA can do anything without SOJ's sayso concerning a new hardware than they're being downright silly. Especially when the whole 32x project originated from SOJ in the first placeYou're so laughable . The paymasters in any multinational corporation will always have the final say . That doesn't mean that, the different division's aren't allowed to push on with idea's they think with work best for their particular Market.
, I think you're missing the point. I think you're both agreeing that people can become overly associated with the project relative to their involvement, whether by accident or design.
I will also reiterate that sonic 2 was STI, for the most part, not sonic team.
Former STI member Tim Skelly recalls the difficulties. “Everyone attached to to Sonic 2 ultimately worked for Yuji Naka.
Can you read End credits ?, Can you Finish games ?, What part of Program, Head/Cheif Program or Producer did/do you not understand?
Have a look at Sonic credits... by the time of Sonic III YU2 Naka-san wasn't just head programmer, but Producer too . Lsten to you though.... he had no nothing to with Sonic 2 ECT ::).
It's was called MJ Moonwalker, because that was the Film the game was based on was called . I can't think of any PR, any Mag or any gamer that thought MJ made the game himself. Most gave 'SEGA' credit for the game, not MJ.
What next Peter Jackson and Peter Jackson alone make King Kong on the 360, X-Box, Cube ECT... ;DOn the LATTER games, proving my point again. But he gets credited whether he's involved or not.
John Madden on the latter games, got very much involved and far more hands on, but even on the 2nd Madden game (read:1st Mega Drive version) old John wouldn't agree to put his name unless the development team up the number of players, from the then 8 to 11 (anything less wasn't football to John) , which gave the programmers some issues .
One day you might actually know what you're talking about, or at least be well briefed on the subject matter in hand . Instead of the need of endless insults .... We can but hope.Ah, the statement of someone losing the argument and using insults as a last resort while accusing the person he's attacking of the same thing. Grow up novice. I'm not the wrong using guess works for a budget of a PS3 game. I'm also not the one whose actually been proven wrong by anyone else. JB and Aki on two different subjects have made you look a fool and only a fool can't realise that.
1) Name me this game that Naka took credit for, but never worked on . 2) If there's one person who's name is everywhere and talks about games he didn't really have much do with Its Nagoshi-san, Hell Nagoshi-san is in Sonic 06 credits and all the Sonic games since Naka left , shall we blame him for the mess that was Sonic 06 ?I named it. You know that. That's it. END of. For someone who is accusinng me of not understanding anything you obviously can't as well.
You tried to make out Naka didn't have much to do with Sonic II (nobody else) One look at the game credits see's that like for all the 16 bit Sonic 'Mega Drive' titles (1,2,3 S&K) Naka was the head programmer to all of them and producer to two of them .Wrong, JB backed me up. Again you plainly lied again.
Now either you can't read end Credits, can't finish the 16 Bit titles, or never actually owned them. I really couldn't careless what the actual reason is.....The facts are Naka was head Programmer to Sonic 1, 2, 3 S&K, and also producer to Sonic III and S&K.
FACT
Lets remember your stance , that the 32X version of VF looked better than the Saturn version. Which in anyone book, is hopelessly wrong and just laughable
The 32X add -on idea was SOA call . SEGA Japan idea was to go with a improved Mega Drive (not add on but a standard console, like the PC Eng supergrafx ) and the Jupiter plan which was the Saturn minis the CD-Rom for those that couldn't afford the price of Saturn.Accusing me of insulting you yet you're the one whose doing the insulting around here. How ironic. Everyone knows where the 32x originated, it wasn't an SOA idea like you keep banging on about. The facts are out there. You've been proved wrong on this countless times and when theres several articles stated the same facts that me and JB told you as opposed to one then i think its obvious who i'd believe.
You're so laughable . The paymasters in any multinational corporation will always have the final say . That doesn't mean that, the different division's aren't allowed to push on with idea's they think with work best for their particular Market.
Next you be telling me that SEGA Cable channel was all SOJ (even though it only ever came out in America ) that Activator was SOJ (even though its bigger than most Japanese living rooms) That SOJ deserver all the credit for making Joe Montana (a sport with hardly any following in Japan ) , selling the Mega Drive and Genesis to the West ... Don't thank SOA for SEGA Technical Institute, but thank SOJ instead
Everything all thanks to SEGA Japan, not SEGA Europe or America.
Now I'm really done with your twisted logic, hopelessly incorrect facts and endless insults . I'll much rather talk about SONIC new games, but listen to you and 'some' other's . Sonic Team were the Joke of SEGA were the laughing stock and any talk of them upping their game and got some great 'new strategies' so very wrong.I never said Sonic Team were the laughing stock of Sega. This is just another example of you lying.
Again, I think you're missing the point. I think you're both agreeing that people can become overly associated with the project relative to their involvement, whether by accident or design.
I will also reiterate that sonic 2 was STI, for the most part, not sonic team.
Sega didn't credit any staff for the creation of the game just MJ.
On the LATTER games, proving my point again.
I named it. You know that. That's it
Again you plainly lied again
Not for Sonic 2 he wasn't. despite what the credits say he was in a very limited role in that game
Anyone at the time knew that considering he left, IE physically left at the period of the main stages of that titles development only to return towards the end
Then i guess you missed the interview articles when SOA decided to spend big bucks to get big names for their sports games that SOJ wasn't sure that they should do it but relented
MD sonic series was essentially a team effort
Most decisions would have to have SOJ approval
It isn't really
I never said Sonic Team were the laughing stock of Sega.
This is where you just make your self look laughable . 1) finish both the games (arcade and Console)to see the SOJ staff credited for the game .2) It's based on MJ Moon Walker -so it was inevitable that like with Peter Jacksons King Kong, MJ was going to feature in the games title
The fact that MJ helped with the game design: rescuing the children(insert joke here) was his idea and having such a BIG star working and behind your game (and MJ was one of the biggest around at the time) , It was obvious and both wise for SEGA to push that home . Next you be telling only that Egawa Sugoru got credited for his game, not the SEGA staff, that Ferrari made F355 not SEGA.
You really are never well briefed or have any of the fact to hand... as is always the case ::). Madden designed the plays for the 1st game onthe PC, not that anyone ever thought or thinks Madden made/makes the games on his own. Its a licence .....and like every corp you'll push it in the titles, more so if you get a BIG star or a famous sports person behind your game. What next James Buster Douglas made the Mega Drive ?, when it's nothing more than a port of pretty shit coin up game, that had nothing to do with the man.
You haven't and still can't. Those facts that speaks volumes
So you've never owned the Sonic games or never finished them ? I.... thought as much
Anyone that plays and is able to finish the games will clearly See Naka/Yu2 credited as the main programmer of Sonic 1, 2, 3 S&K and Producer of both III and S&K. Simple stone wall facts of the matter.
Go on break a rule , own and play one of the games you like to talk about.
No he was just head programmer ::). Give up now
Dear GOD the SEGA man that likes to thinks he knows it all, but that knows nothing . Naka-san left SEGA Japan (Read: not STI not SEGA America)Where he went to SEGA America/STI where the whole game was developed.
You just make your self look ever more foolish . All that proves is SEGA America did have autonomy on matters they felt important, even down to changing one of the best soundtracks ever created in Sonic CD
I've got news for you, that's the case with more or less every game made after the 16 bit Generation
I've got news for you, that happens with every Multinational Corp. You think SONY America could buy up Naughty Dog with out SONY Japan approval , That MS Japan could spend millions on Mistwalker, with out MS USA approval ? The Paymasters will have the final say on any matter when it comes to spending money or approving R&D projects
The Saturn version looks miles and miles better graphically, but I seriously doubt, you've ever played the Saturn version tbh.
I serious getting board of your lies . When some mad out that Sonic Team had new idea, new strategies one of the few teams that at last gets it inside SOJ. You had a good laugh on SEGA Nerds,and everybody knows it .
Now do your self a favour, plug your self into a SEGA and try and finish Sonic II, III, S&K, Moonwalker and watch the end credits.
Now lets keep it to Sonic matter , from now on
So if i'm talking shit, believe you me those guys(since its usually the same people) would call me up on it but guess what they don't and its not down to any personal love for me.
The tech is incredible:the idea of using both classic and modern days stages in the same game inspired (and no doubt will be copied by others)
Rumor has it that rooftop run might be playable at Gamescom. Hope it's correct!
You don't always talk shit, but you never help your self... with your attitude/the endless insults on anyone that you happen to disagree with . You can have a great debate and a big disagreement, but while the need for the Insults?Yet you haven't actually answered that question. The only one who talks shit is you for example you contradicted yourself again. You've said in the last two posts that you were done yet you keep going on and on and on. I can't be bothered which is why I haven't continued countering any points you keep repeating because there's no need to. Everyone who participated in this topic has come to the same conclusion that I raised. Everyone who participated in this topic has come to the same conclusion that aki raised. And there was evidence that backed it up. The only one who is looking stupid is you. And dregging up old arguments from the past which were long resolved isn't going to work anymore. Anyone can see from reading the last three pages of this topic that you not only lost this argument but you've lied,distracted and slung endless insults. Something you do whenever you are losing an argument.You lost,get over it and please stop derailing this thread or i'll have to report you to the mods.
BTW, No I don't know it all, and I really doubt the staff working inside SEGA know everything or every little goings on . What I will do is have debate and now again post, made my case quite clear, and sometimes use quote's or interviews to try and back those claims up.
I think Sonic Team have made tremendous steps forward and the slagging off that Sonic Team and Iizuka-san get not really justified any more (sure in the past they were, not know). That 1) doesn't mean that people are wrong to knock the Team or 2). Should be allowed to post their feelings, Just expect me or likes of Sharky to have a disagreement and air our views, which is perfectly natural & healthy on a board.
Sonic Gen is shaping up to be one of the best things to come out of SEGA in years... The tech is incredible:the idea of using both classic and modern days stages in the same game inspired (and no doubt will be copied by others) and more importantly it's shaping up to the best Sonic game in years and a outright AAA platform game
I kind of wish that they never made Sonic 4, and have Generations as their first entry of return to Classic Sonic gameplay. That would be SEGA's identified take on bringing back 2d gameplay. Nintendo modernised it, Capcom let it stay untouched, SEGA seperates the new and old and puts it into one game.
And dregging up old arguments from the past which were long resolved isn't going to work anymore.You keep on brining up old sorts, I'm dull enough to take the bait.
You've said in the last two posts that you were done yet you keep going on and on and on.I tried... but then you see you post stuff like SEGA not giving credit to the Staff for making Moonwalker, which simply isn't true, one can't help but post back
The only one who is looking stupid is youComing from the one that thinks Naka-san had nothing to with Sonic II. Still can't name this game that he didn't work on, but takes credit for . This is so very much to take.
Everyone who participated in this topic has come to the same conclusion that aki raised. And there was evidence that backed it up.
yay! It'll be just like playing sonic unleashed! I guess the classic sonic spagonia could be cool though.
The '06 stage will be fun simply because you aren't playing that broken game.
fair point Barry
The things is there's some very nice stages in Sonic 06 (Crisis City, Wave Ocean, Kingdom Valley, Radical Train) Its let down by a frame rate and controls from hell + TONS of glitches , which is such a shame
@Sharky on Sonic Adventure stuff. Sorry for the late reply. =/
You cannot agree to disagree because most of what I said is a fact and not an opinion. The classic Sonic stuff would not return at all if there was no demand for it, for example.
Mushroom Hill 3DS screens:
http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/ (http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/)
Lookin shroomy!
Man. I am so disappointed that this is in the 3ds version while shitty levels like crisis city and seaside hill get the hd treatment. Mushroom hill of all levels would have been absolutely gorgeous in 3d. It has season changes for crissakes.It would not be Sonic without confusion and disappointment.
You keep on brining up old sorts, I'm dull enough to take the bait.Beating a long dead horse. Its sad to see what you've been reduced to. :'(
I tried... but then you see you post stuff like SEGA not giving credit to the Staff for making Moonwalker, which simply isn't true, one can't help but post back
Coming from the one that thinks Naka-san had nothing to with Sonic II. Still can't name this game that he didn't work on, but takes credit for . This is so very much to take.
I have in most cases always backed up my thoughts, The real difficult one is Sonic IV and Dimps credits- which I accept can make it look like Dimps made the game, but Sonic Team are complete control freaks and in almost every case handling everything to do with level and Art design in their games. Everything else... Kezan Budget, Kenzan development period Yakuza Budget, Naka-san involvement with Sonic, Sonic Team turning a corner, 32X I stand by
TA and ROJM, if you ain't talkin' Sonic Generations then stop the debate.No need Barry because there's nothing left to debate. TA lost the inital points that Aki originally brought up and with SU and JB points. He's trying to save face by continuing something that is long resolved.This topic was derailed by TA joined before i joined the debate . I've since then stopped the debate since its already resolved and gone back to the topic but TA is trying to continue it with the countless insults and lies and worse not bothered to address the actual topic which clearly indicates his intentions is to derail this thread and cause fights. Now please tell him to stick on topic and stop flamebaiting more forcibly because he's clearly not listening.
Also the back and forth bickering is getting to be a bit much.
Would you want a separate topic to debate in?
@Sharky on Sonic Adventure stuff. Sorry for the late reply. =/Or maybe its really down to a lack of creative vision. its funny that Sonic's appearence in Super smash brothers seemed to capture the entire essence of what the character is all about but the Naka led Sonic adventure series up to 2006 and the aftermath games up to this point has absolutly failed to capture it be it in character and gameplay. SG is a good idea but if the ability isn't within any of the developers creating it we could still be left with a good idea but missing certain elements that make the MD series the classic it is. Just bringing the classic Sonic stuff isn't enough unless they "get" the issues on what has been missing from Sonic in the last decade.
You cannot agree to disagree because most of what I said is a fact and not an opinion. The classic Sonic stuff would not return at all if there was no demand for it, for example.
---
On the new trailer: I like it. Spagonia looks way, way, way better, but it is still kind of an annoying inclusion. One scene in particular near the middle has what seems to be six different paths to take even, very impressive!
Whatever the Sonic Heroes level was called also looks nice, but I really could not be less interested in playing it. I know it is going to be the "Water" level with this redesign, but we have just seen it a million times now. I have a similar annoyance with Green Hill Zone, but Generations would not have been complete without it, obviously.
I wish they would not use that licensed song though. It seriously sucks and will not even be in the game. What is the point?
You guys thought crisis city was a good idea? Sonic battling fire demons in a post apocalyptic setting? I mean whatever floats your boat and all that but it sounds pretty rank to me. Like something a 13 year old would come up with.
Imagine if you will, it's Christmas morning... The young child of the house bounds down stairs to see if Father Christmas has come this year, he/she find the Christmas try laden with presents! Excitement! the parents drag themselves out of bed at 6AM on their day off to watch the kid excitedly ripping into his presents.
The child gets a number of nice things; new toys, videogames, books, Dune on dvd... A fantastic haul by anyone’s standards but what he/she was really hoping for, the present which he/she had spent the past 6 months pestering their parents for is absent... But what's this, the parents were hiding a gift behind the couch, a final hurrah. It's big and when you shake it it sounds just like a laptop! The child wastes no time ripping into the present.
It is! It's a lap top... It's go everything, the latest graphics card, Wifi, 3G, huge screen. It is everything anyone could have asked for in a laptop...
BUT WAIT, It's green and not black? When the keys are pressed they don't make the same clicking sound as his mothers old lap top and to top it off the on off switch is PINK! Oh my god, this is a fucking disaster... Who the fuck would want this piece of shit?! Christmas is fucking ruined, the kid spends the rest of the day crying and playing with the box it came in.
Spoilt little shit right? Stay classic Sonic fans!
Or maybe its really down to a lack of creative vision. its funny that Sonic's appearence in Super smash brothers seemed to capture the entire essence of what the character is all about but the Naka led Sonic adventure series up to 2006 and the aftermath games up to this point has absolutly failed to capture it be it in character and gameplay. SG is a good idea but if the ability isn't within any of the developers creating it we could still be left with a good idea but missing certain elements that make the MD series the classic it is. Just bringing the classic Sonic stuff isn't enough unless they "get" the issues on what has been missing from Sonic in the last decade.A lot of sonic fans get sold quick by the visuals alone. So far these latest screens are the best, but I remain cautious as I know the gameplay will not be on par with the visuals.
Is that right crazy tails? You don't think the gameplay will be all that good? I hadn't heards! =3Raise in what way? That Flying battery screen could have a lot of potential if let's say, another act actually ended up on the ship with the Flying battery music. But I doubt it will.
Anyway... I can raise both of you.
Hydrocity throwback:
*Pic of seaside
Flying Battery Zone airship:
*Pic of rooftop
Is that right crazy tails? You don't think the gameplay will be all that good? I hadn't heards! =3
Anyway... I can raise both of you.
Hydrocity throwback:
(http://i.imgur.com/ETm44.jpg)
Flying Battery Zone airship:
(http://i54.tinypic.com/rm5fns.jpg)
(http://i.imgur.com/vjbOj.jpg)
"Raise what"What do fangames have to do any of this? I just have to point out at sonicteam's previous work and what SEGA stands for as abroad.
I was talking to Barry.
Crazy Tails, point me in the direction of a fan made Sonic game which is better than this.
"I just really wonder how critics perception will be of this game."It matters to what SEGA is going to do with the franchise. Believe me, the metacritic score will play a big role to wether they should improve or not. They have made that clear over and over again. If the fans can't convince/persuade, the reviewers will increase the impact
The critic's opinions shouldn't matter to you. What matters is whether you enjoy the game or not.
Still I don't think the critics will find the kind of 'problems' the Sonic 'fans' will. They are generally ignorant of the whole 'physics arent exact, eyes are too green' type of crap.
I think Sonic Generations IS what the critics have been asking for, or at least think what we have been asking for. So if they still give it a 7/10 (which I fully expect from some because lets be honest it's cool to hate Sonic games) the I don't think it'll ever get good scores.
I really don't think Sonic Team will mess up anything the critics will notice and I'm actually kind of sick of the whole modern Sonic complaining... Sonic Colours used the modern Sonic formular and it was a freaking great platformer. No it wasn't and wasn't trying to be like the classics in level design, physics or anything and yet it was still a great platformer with its own merits.
I know a lot of people who are not Sonic fans who just do not enjoy the gameplay of this but have enjoyed stuff like the classic games otherwise. So they are supposed to give the game a perfect score or whatever you want because why? Not to mention... Since when is a 7 out of 10 a bad score?
If you're not fans of Sonic, I do have to question why they play Sonic modern games . All people are supposed to do is review and post comments of a game on it merit, that's all. Why people expect Sonic games to be realistic and have real work physics I do not know . But these days people knock the Art of Sonic (oh that doesn't seem believable), the fact that he talks and the physics. Yet them seem to look over the fact that having a Blue hedgehog walking on its hind legs wearing trainers isn't in the least bit believable) never mind the lack of real work physics in the 16 bit Sonic games
Too many people with not interest in a Sonic game will knock it, because it cool to do (like those bashing FPS's, while never playing them )
If you're not fans of Sonic, I do have to question why they play Sonic modern games.
You generally want a game that not only hardcore fans will enjoy in order to expand your userbase.
I cannot think of a moment where anyone specifically complains about the physics in modern Sonic's gameplay.
bad level design, zoomed out camera and stuff like QTEs and the werehog. Among other obvious annoyances like Shadow's presence and overly serious storylines.
Works fine for Mario . I think the huge part of the issues with Sonic games is it lost it's way and didn;t give the Hardcore fans what they wanted - A sonic game where you only played as Sonic and the whole game was designed around Sonic (not other characters)
Sonic IV is consistently bashed for it's Physics
QTE only came with Sonic Unleashed, WereHog only featured in one game, Sonic had bullshit storyline's since Sonic CD, new characters add in witch each new game since the 1st Game and zoomed out camera is a new one on me. If people we just knocked the bugs, the piss poor control, the issues with jumping and homing attacks (on the Modern Sonic's) it be much harder to take issue with those complaints imo
I have literally never seen anyone complain about the option to play as Tails in Sonic 2
when you were required to play as the others and they had significantly different play styles like fishing.
This was my previous point of why people get upset about the physics of the "Classic themed" games being released recently
Well that is my point, each new game has major stupid concepts like the QTEs or the werehog that no one wanted
Do not even dare bring the story of Sonic CD in here
Tornado mini-game! Ugh! I played through those once, and after beating them never returned. I have no clue why anybody would want to replay those.
A lot of sonic fans get sold quick by the visuals alone. So far these latest screens are the best, but I remain cautious as I know the gameplay will not be on par with the visuals.
This is incorrect. Most Sonic fans I know of like the option to play as other characters, it only got annoying when you were required to play as the others and they had significantly different play styles like fishing. I have literally never seen anyone complain about the option to play as Tails in Sonic 2, for instance.
...Are you serious?
Sonic the Hedgehog 4 is a newer game, but not designed like the modern games at all. This was my previous point of why people get upset about the physics of the "Classic themed" games being released recently. Like I said with New Super Mario Brothers, they sold the game as a new game that is similar to the classics, not "Exactly as you remember, the direct sequel you have waited 16 years for".
For instance, people complain about the Adventure games of course, but it is not marketed as exactly like the classic games or anything like that, which is why no one was really vocal on the physics. They were fine for what they were. Sonic Heroes has literally the worst physics in the entire franchise, but I cannot think of an instance where people said they ruined the physics... Because it was never marketed as "Exactly like the classics".
Well that is my point, each new game has major stupid concepts like the QTEs or the werehog that no one wanted. It is basic stuff like those that just make Sonic Team look incredibly unprofessional in almost every regard. I personally do not mind if a game is little glitchy or has some annoying functions every now and then, but these are common complaints that simply make people not want the games. It is especially annoying when classic gameplay is marketed at, then is completely wrong. Of course people are going to complain... They were essentially lied to.
Do not even dare bring the story of Sonic CD in here. You know as well as everyone else in the world knows it was just implemented to impress people with animated cutscenes that were rarely even in the games anyways. I mean more stuff like Dr Robotnik's grandfather becoming emo and wanting to kill everyone on Earth or Sonic being shot in the back or Chip turning into Voltron made out of temples is the kind of stuff that really turns people off. Even side games have awkward stuff like this. Everyone is aware of things like this. It is embarrassing.
Hmmm after thinking about it... It doesn't seem to be a problem except Seaside Hill from Sonic Heroes that was unnecessary they should have gone with something less GHZy.
http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws (http://www.youtube.com/watch?v=Mhi2W3NmDoY#ws)Now that should become a new meme and it's from the Shadow the Hedgehog commericals. There two versions of it, one with him preparing to performing Chaos Blast and another with a weapon.
At the start of the game, everyone is attending a picnic in honour of Sonic's 20th, when all of a sudden a mysterious dark force intrudes and sends everyone, including our spiky blue protagonist, back in time. Sonic is finding a way to get himself and everyone else back to the present time and along the way he bumps into many familiar faces including his younger (albeit chubbier) self! The two Sonics team up and work together to save their friends once again.
Crazy details on the opening cutscene:
http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/ (http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/)
I'd assume the birthday will not mention the age. Otherwise, Sonic being 15/16 years old will be over and he'd be stuck at twenty. The idea of a picnic in a Sonic game is so silly, but I love the concept. Why not? It's an easy way to get all the characters together.
I know it has been confirmed several times from retailers and even sega themselves (even though they don't want to admit it) but I have in fact, managed to preorder the game from my local game station store! I'm a big PC gamer and wanted a solid confirmation that the port was coming out so I decided there was no harm in trying so I asked and three of the workers there were able to confirm it was coming out and showed me their PC release charter as proof but they also managed to inform me on a few important things:http://board.sonicstadium.org/topic/10266-i-managed-to-get-a-preorder-in-for-sonic-generations-for-pc-from-my-local-gamestation/ (http://board.sonicstadium.org/topic/10266-i-managed-to-get-a-preorder-in-for-sonic-generations-for-pc-from-my-local-gamestation/)
This port is STEAMPLAY compatible so there will be achievements and cloud syncing of save files, but this also means this version WILL in fact get DLC since steam supports it and they told me I would be getting the casino nights DLC with my preorder!
(http://i.imgur.com/HZRIp.png)
Psst- I see chilli dogs on the table!
(http://i.imgur.com/gI3tM.jpg)
Emerald Coast? I bet this actually takes place in Ocean Palace!
Let's commemorate Vector's 20th too! He was created at the same time Sonic was.
Charmy Bee also made his debut at the same time, right? But it was in a comic book.
Eggman needs his own game.
Then we should also celebrate Rouge and Shadow's 10th birthdays.
No, the manga that inspired Charmy and Amy came a year after Sonic's debut.
And Motobug's 20th, and Crabmeat's 20th, etc!
And Eggman's 20th.
Eggman needs his own game.
You guys seen this yet http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg (http://i128.photobucket.com/albums/p175/The-Master-Board/109.jpg)
And maybe after Generations come out, I wouldn't made if Iizuka made a some what sequel to Chaotix. Chaotix is a great game but I find the Special Stages sometimes annoying.
Let's commemorate Vector's 20th too! He was created at the same time Sonic was.It would have made more sense if you said KNUCKLES or even TAILS since they were the first to get there own spin off games.
Charmy Bee also made his debut at the same time, right? But it was in a comic book.
Too bad Iizuka is not bringing all the Sonic Family characters back.
I hate him ;pp
I knew somebody would post Mean Bean!!!!111 >:(ahah glad to be back on your nerves Barry ;P
I'd think an Eggman game with some sort of little big planet or banjo kazooie nuts and bolts creation elements would be cool. like, build your own weapons or badniks, then kill Sonic.
To see more pages, just change the 109 number to 110, 111 and so on.
Speaking of images, GET A LOAD OF THIS!
Damn it, I waited all day long to watch the video and now it's been taken off, aparentely the video was not supossed to air yet.
Psst...
http://www.megaupload.com/?d=410FMG88
Minimum Requirements
Microsoft Windows 7/Vista/XP
Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
2GB RAM (Windows 7/XP)/3GB RAM (Windows Vista)
NVIDIA GeForce 8800 / ATI Radeon HD 2900
11 GB free hard drive space
Recommended Requirements
Microsoft Windows 7
Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
3GB RAM
NVIDIA GeForce GTX 460 / ATI Radeon HD 5850
11 GB free hard drive space
LONDON & SAN FRANCISCO – 8th October, 2011 – SEGA® Europe Ltd. and SEGA® of America, Inc. are delighted to confirm that Sonic Generations™ will be released on PC and available via SEGA’s partners for PC digital download in November this year. Sonic Generations™ is the ultimate celebration of 20 years of Sonic the Hedgehog and sees SEGA’s iconic mascot racing through a brand new adventure as both the much loved classic 1991 character, and the modern day video game hero he has become today.
Sonic Generations™ for PC digital includes Steamworks features such as Steam Cloud, which allows save files to be stored on Steam’s servers so you can resume your game progress from any PC. As with the other console platforms, Sonic Generations™ will be available to play in full stereoscopic 3D and will contain Achievements and online leaderboards.
Sonic Generations™ will be available via PC digital download as well as Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system on 4th November 2011.
I never played Sonic 06
Not exactly Generations related, but what is Sumo actually working on all this Time? They said they did have a couple of SEGA projects, a Sega/Sonic mash-up game would have been announced by now if the kept the 2 Year-cycle. Maybe they're doing the Daytona USA port?
While the bosses and rivals looked cool, I hope we will get more than 6 bosses.There's going to be more than 6 bosses, most likely there's going to be 7. xD
There's going to be more than 6 bosses, most likely there's going to be 7. xD(http://t1.gstatic.com/images?q=tbn:ANd9GcTXCAPmXGFRDsT3FqDq9HmCJ9XGmUs7QMM5jQX-w5-y6kUDF3DF6Gb3P1W1sw)
2 per era plus final boss.
I havent played the demo yet, but its funny to see most complaints coming from sonicstadium.
Did they fix the input delay?
Pre-Purchase and receive a copy of Sonic 3D Blast and Sonic 3 and Knuckles to play now! Already own one of those games, give your extra copy to a friend!
I'm pretty sure that CD came out after 2, but even playing it, it almost seems like some other world's version of Sonic 2.
I don't know if they were ever planned to be released together.
Sonic 2 was where I started with the series, but I didn't get to play Sonic CD until I picked up the PC version in '98.
My point is that they are going out of their way to make the Modern stuff seem better, because it is. Look at Green Hill Zone in here, the classic level you can beat in under 40 seconds, the modern one takes at least 2 minutes to finish.
@SharkyI don't think they are trying to make one sonic seem better than the other at all, I think they are doing what Sonic fans requested- making a bare bone classic Sonic experience with very little in the way of moves. The problem is that in this day and age people do expect more to their games than jump and roll. I would love to see the classic mode have some new moves but still be in a 2D perspective with physics based gameplay. I'm not really apposed to things like double jumping, stomp, bounce, shit even the homing attack as a pick up item would be cool.
My point is that they are going out of their way to make the Modern stuff seem better, because it is. Look at Green Hill Zone in here, the classic level you can beat in under 40 seconds, the modern one takes at least 2 minutes to finish.
As for the XBLA/PSN comment. Have you heard of games like Sideway, Super Meat Boy and Rochard just to name a few? These are all very high quality games made by studios that never developed games before and if not higher quality than classic Sonic in here, than at least very similar quality.You're right, but those are the best for the best of XBLA/PSN games are of high quality. They're anything but amateur, it isn’t a case of Sonic Generations being bad its those particular games being of very high quality.
I didn't play the last demo, but from the footage I've seen for modern Sky Sanctuary, I think Sonic Team has never been this close to achieving my "ideal" Sonic 3D game.
Finally they decided to introduce a lot of 3D platforming, something that annoyed me in Unleashed and especially Colors is that you have to switch to 2D to do platforming, its like the team can't introduce compelling 3D platforming at all.
But things are different from the latest Generations footage, not only the level design works great for the 3D platforming, the camera also positions itself nicely.
It still looks rough around the edges, but I think if they improve the movement on how Sonic controls, put in more platforming elements and gimmicks and generally better level design... I think that will be a perfect 3D Sonic game.
Generations is the step in the right direction as far as 3D Sonic is concerned.
I also think that if the PC version is mod-friendly, the community will make the game a lot better (adjusted physics, new levels, etc...)
Rather silly, For one its keeping faith with classic that you can finished the classic Sonic so early , just like MD sonic and then there's the fact that no-one would put up with the modern Sonic demo's being able to be finished in under 40 sec's , where more or less as soon as you pick up full speed the level would finish (it would be slated if such a broken mechanic was in place)
That's looking over you haven't played the latter classic 2D sections where more and more platforming came in, just like with the MD Sonic, which were very simple and basic with Sonic and Sonic II, but got much deeper with Sonic III ECT
I'm sure Uranus you're just posting such silly nonsense to wind people and get a response and its works tbf ;D
I don't think they are trying to make one sonic seem better than the other at all, I think they are doing what Sonic fans requested- making a bare bone classic Sonic experience with very little in the way of moves. The problem is that in this day and age people do expect more to their games than jump and roll.
I would love to see the classic mode have some new moves but still be in a 2D perspective with physics based gameplay. I'm not really apposed to things like double jumping, stomp, bounce, shit even the homing attack as a pick up item would be cool.
You're right, but those are the best for the best of XBLA/PSN games are of high quality. They're anything but amateur, it isn’t a case of Sonic Generations being bad its those particular games being of very high quality.
I still would say Sonic Generations is a far better game in pretty much every aspect.
FIFTY minutes of gameplay. LOTS shown including opening cutscene, Crisis City, Perfect Chaos and more: http://www.justin.tv/jackign/b/298441858
A little tease: at 16 minutes in you can hear a remix of Sonic 3 & Knuckles Balloon Park. :D
I finally checked out the new Demo last night.
I'v got to say, there's a certain something about blasting through the Green Hill Zone in a modern Sonic game that just makes me beam with nerdy, nostalgic joy. I loved how you could see so many different paths to take, and even if you miss them, it's just incentive to play through again. Great level design :).
What about Labyrinth Zone? That was a shockingly vertical set of levels. Scrap Brain Zone also had some very clever (and not so clever) layout designs, not basic at all.
[spoiler]spoiled text here[/spoiler]
A nod to phantasy star online's anniversary, since that sequel couldn't make it out the door in time. :PI wish it was a PSO reference, but all it looks like to me is one of those giant totem polls that has fallen over in the water.
So I'm hearing from a friend whos seen Planet Wisp Generations gameplay that it's nothing like the original and is more along the challenge of Eggmanland xD, gonna be great!FUUUUUUUUUUUUUUUUU******!
I watched Planet Wisp footage and it IS difficult looking as a final stage should be, but not Eggmanland difficult. Each act takes roughly 10 minutes and difficulty is in line with the final Sonic Colors stages. Tough bits, but frequent checkpoints so if you have a few lives you'll make it through your first time. The guy I saw playing died a few times, but he completed both stages.
So I'm hearing from a friend whos seen Planet Wisp Generations gameplay that it's nothing like the original and is more along the challenge of Eggmanland xD, gonna be great!
I wish it was a PSO reference, but all it looks like to me is one of those giant totem polls that has fallen over in the water.
Theres no way its a Totem poll, go play the demo- it's got grey metal textures for a start.Just played the demo again, it's a totem poll, the angle makes it a bit tricky, but it's got the arms of the gray totem polls and everything.
Well, a load of reviews for SG have come out...
GameInformer decided to be that a**hole who wanted to be different and gave this game a 6.75/10.
Oh, well, at least no negative scores thus far, so that's good.
GameInformer decided to be that a**hole who wanted to be different and gave this game a 6.75/10.
Oh, well, at least no negative scores thus far, so that's good.
Woah... That was a rant.
What more proof do people need that the critics don't really know what's good or bad about a Sonic game? They see Sonic on the cover, know its the popular opinion to shit on it and do just that.
That's how it has been for years now, the slightest little problem is overblown, even sometimes scores seem to be pulled out of nowhere... IGNs 7/10 for sound? 7/10 my arse.
Then Nintendo puts out a game called Wii Music, where you waggle the controller to make ugly onscreen characters 'play' midi crap and it's so impossible to make any recognisable tune that you get to rate yourself... Some critics gave that shit 8/10....
Woah... That was a rant.
How do you do that ezo? I mean for me it still says 4th november. Is it set on 3 for you ?On your Steam library, does Generations appear as "Sonic Generations" or "Sonic Generations Pre-order"?
I had to restart steam. Thanks for the heads up ezo, apreciate itDefinitely not. The game is heavily encrypted in it's current state, and we will receive an update to decrypt the game on the release time (in about 10 hours).
But this whole lock thing? Isn't there a work around it?
Definitely not. The game is heavily encrypted in it's current state, and we will receive an update to decrypt the game on the release time (in about 10 hours).Lol wow, that's some good security there. Steam rocks. Only 5 hours left....
According to a moderator in the Steam forums, Portal 2 used AES-256 encryption, I guess most likely all pre-loaded games use that type of encryption. This is why games that are released first on Steam are pretty much impossible to pirate before the release date, that is, unless someone that works for the publisher would leak the game.
Lol wow, that's some good security there. Steam rocks. Only 5 hours left....Yeah. Even the EULA txt files are encrypted, haha.
I just can't wait sigh
I just had to come here and say that the 60 frame per second looks AMAZING!!!!!!!!!!!!!!!!
Screw you bro, screw you, its okay though, I still love you. Though.hahaha love you too bro.
Tell me how the controls are too, I would be interested to know if lag is a issue for the PC version.
The final boss was uhh, was allright I guess. The cutscenes which come after made up for the averageness of the final boss.
two things
-Time eater was worse than all of the bosses you mentioned
-Colors's final boss was excellent.
The most confusing thing about time eater was that it felt completely out of place in terms of quality. In a game that is mostly well designed and full of lovingly crafted details, the lack of effort and planning that went into the final boss sticks out like a sore thumb. No one should be surprised that the bosses to Unleashed and 06 are of dubious quality.
The game truly shined when I reached Sky Sanctuary! The level design is great Modern & Classic wise!!
two questions sharky
-what did you think of the final boss (or the bosses in general)
-do you think it's a higher quality/more satisfying game than colors?
I think if I had to review generations, I'd lean more towards a high six or a low seven out of ten. It just isn't polished enough to deserve higher. So much squandered opportunity. But I am enjoying it a lot right now.
Some of the challenges are better than the actual Acts, no exaggeration!
I'd say 95% of the challenges are very good in this game! I heard someone complaining that they are all filler crap, but I was pleasantly surprised when I played them, they have a lot of genuine great platforming, especially for Classic Sonic.
Man, I gotta talk about Crisis City! Because it was the highlight of the game for me... Sonic team should look back and study this level carefully when designing the next Sonic game... The level had a LOT of great 3D platforming!!... Then midway, we got segments of great 2D platforming as well...
i have to disagree here, for me it was the worst level in the game.Really? I thought it was the best, I really don't see how its basic compared to other stages, and the homing attack was just as common in the every level too.
very basic design with lots of homing-attacks!
One question for Barry, are you going to upload the DVD footage of the documentary from the Collectors Edition?
I was going to, but some kind YouTube user already did! It's in four parts, the first is below and the rest are along the sidebar:Listening to Sega staff (new and old) speak about their 'battle' against Nintendo lights a fire in me, It's such a David vs. Goliath story and there’s so much passion. I love underdog stories at the best of times, Sega were like the rebel alliance and Nintendo the Empire, Sega came out of nowhere with some of the most risky moves and marketing the industry had ever seen and it paid off, don't you just love it when a plan comes together?
http://www.youtube.com/watch?v=cxxjLsRDKhg
Planet Wisp is the one level I didn't like both Modern and Classic. I have yet to finish the challenge Doppelganger in Classic Sonic because its very tedious and long. -__-i was having the same feeling after my first play through but when i revisited the level more it grows on me specially the classic ver.
Anyone remember Masato Nakamura saying how he composed the music for Sonic 1+2 more like a movie then a game? I wonder what people who hate modern game music being composed like films would think of that?
http://www.youtube.com/watch?v=PgM4gldRx_MGot me a little too happy, but I do agree on the DLC. Starting to get bored on what we have right now.
Can't wait for the DLC. I forget how to embed Youtube links.
Got me a little too happy, but I do agree on the DLC. Starting to get bored on what we have right now.I was just joking about the clip being DLC rather than hoping for actual DLC. To be honest I haven't actually got the game or played it yet.
what are your guys opinions about the sales of the game? i was expecting a little more, to say the true.
A lot of my friends want to play it, but $50 is too much for them. They said $20 to $30 they'd buy it. I said don't wait for $20, its better than a $20 game.I'm in the same boat as a lot of your friends. It's not that I don't think that it's worth $60. It's just that I can only spend so much money on games. I refuse to buy anything used, so that leaves me with the option of waiting 6-8 months for the prices to drop.
Good grief, the first really consistentely good 3D Sonic game and it doesn't sell.It'll pick up when the price drops.
Don't know how many numbers it's pulling in the UK, but in the past three weeks, it has been slowly dropping down. It started at 9th, dropped to 10th and this week, it's on the 20th spot.
Been watching 3DS videos and dreading what I'm seeing. The level design seems way too straightforward and very un-DIMPS like.
Here’s festive treat for all our Sonic fans that bought Sonic Generations via Steam! The Casino Night Pinball DLC for Steam will be on sale from 26th December 2011.http://blogs.sega.com/2011/12/07/sonic-generations-casino-night-pinball-dlc-steam (http://blogs.sega.com/2011/12/07/sonic-generations-casino-night-pinball-dlc-steam)
This gives players a pinball mini game, set in the Casino Night stage, to enjoy alongside the main game. It would certainly make a perfect little stocking filler for Christmas!
The Casino Night Pinball DLC will cost USD $1.59, GBP £0.99, EUR €1.59, AUD $2.99.
but the physics my friendly friends daamn homeys. its the physics like they should v been on sonic 4 ep 1 n 2. pay attention guys check on utube how mushroom hill has been put. the pinball effct is back
to my opinion this gets the closest to the sega megadrive sonics