Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 357137 times)

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #15 on: February 07, 2010, 04:51:17 pm »
Well, there will be another "featured" character.

. . . and nothing is barring the reemergence of Bark the freaking Polar Bear yet.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #16 on: February 07, 2010, 07:37:52 pm »
It is Robotnik, obviously. He was even in the trailer.

I would not really get any hopes up for this being a real Sonic 4. Just think of it as Sonic Rush 3 or something.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

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Re: Sonic the Hedgehog 4
« Reply #17 on: February 07, 2010, 10:50:06 pm »
I'm really looking forward to it either way.
A return to the Mobius-style world is promising enough for me.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #18 on: February 07, 2010, 11:08:19 pm »
Quote from: "max_cady"
I hope so, too.

I don't feel like clogging my Xbox 360 hard drive with episodic content.

I already felt like I wasted money on Secret of Monkey Island Special Edition last summer.
BUT BUT BUT! Monkey Island!!!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #19 on: February 08, 2010, 12:03:36 am »
Like Kogen said, it is obviously Robotn- err sorry, EGGMAN.

They will save Tails, Knuckles and maybe some others as playable characters in other episode releases. I do not know why people do not just assume this more often, it is obvious!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #20 on: February 08, 2010, 12:15:52 am »
Yeah, that is obvious too. This is why they kept the characters out of the hype thing they did earlier. If people read the story, it states that Sonic is only on a vacation, so that is why he is alone (they needed something for all those review sites who hate everything to jerk off to).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic the Hedgehog 4
« Reply #21 on: February 08, 2010, 01:58:02 am »
I'm more optimistic about this game than I was Sonic Wold Adventure (Sonic Unleashed outside of Japan.)

I think Sonic 4 could have the right balance of modern game graphics and awesome classic Sonic game play without gimmics like grinding, ring dashing, and homing attacks.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #22 on: February 08, 2010, 08:35:01 am »
Quote from: "upsidedown fuji"
I'm more optimistic about this game than I was Sonic Wold Adventure (Sonic Unleashed outside of Japan.)

I think Sonic 4 could have the right balance of modern game graphics and awesome classic Sonic game play without gimmics like grinding, ring dashing, and homing attacks.
Uh-oh.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #23 on: February 08, 2010, 08:51:24 am »
Well, outside of the possible pits with a string of enemies (which I suspect will happen, but not too much) the homing attack will be sort of an optional "let's make it easy for the kiddies" thing.

Hey, I'm posting on the "bits"!
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Offline George

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Re: Sonic the Hedgehog 4
« Reply #24 on: February 08, 2010, 10:16:51 am »
I think its a bit of disappointment. I mean, its like SEGA can't go all the way with Sonic 4. I'm not saying it looks bad or anything, but Genesis Sonic fans have waited for years and years for Sonic 4 and they add Sonic Adventure > stuff?

They should have just went back and used a 16-bit engine. Lets be honest, it worked for Mega Man 9. Or is that too old school? I would have killed for some HD 2-D animation like Street Fighter II HD Remix.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Sonic the Hedgehog 4
« Reply #25 on: February 08, 2010, 10:55:23 am »
Quote from: "Barry the Nomad"
Well, outside of the possible pits with a string of enemies (which I suspect will happen, but not too much) the homing attack will be sort of an optional "let's make it easy for the kiddies" thing.

Hey, I'm posting on the "bits"!

Welcome to the 'bits!

@george,

to be fair New super Mario Bros wii has kept mario sunshine/mario galaxy's wall jump move and it fits in pretty well.

This game looks a lot like that game; I suspect Sega are trying to capitalize on the crowd that were interested in that game (me).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #26 on: February 08, 2010, 12:26:01 pm »
People are silly, this isn't going to be Sonic Rush 3!

It's just going to be Sonic Adventure 2D instead.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

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Re: Sonic the Hedgehog 4
« Reply #27 on: February 08, 2010, 12:29:45 pm »
Why would they put the classic Sonic design when like it hasn't been used since 1994.

It would be a little too weird and sorta inconsistent with the current Sonic models.

And because I for all effects and purporses I prefer the current Master Race design to the old chubby one.
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Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #28 on: February 08, 2010, 12:45:12 pm »
If I remember correctly, the bit that is getting unlocked is a badnik section. Hoping we will at least get a new set of badniks along with the old, or might have just called this game Sonic the Hedgehog Remake.

But probably not, oh well!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #29 on: February 08, 2010, 01:02:48 pm »
Sonic Pocket Adventure > This
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »