SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: ezodagrom on December 08, 2011, 11:29:53 pm
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Was checking the Steam registry and just saw this:
(http://img16.imageshack.us/img16/436/s4ep1pc.jpg)
Well, looks like there's going to be a PC version of Sonic 4 Episode 1. :>
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I hope no one buys it : )
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I'm going to buy it, if only to support the idea of SEGA releasing more Sonic games on the PC. Plus, PC version means that there could be mods. Who knows, maybe someone could mod the game with proper physics?
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.............. (http://www.youtube.com/watch?v=1zU75M7lX2U)
NEVER!!
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They released the game on Windows Phone 7 OS, so they probably had something of a port going on.
Well, I hope they do launch it on the PC.
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The Sonic 4 Episode 1 Steam registry entry has been updated, now the current version is listed as version 2, previously it was listed as version 0. I wonder if this means that the PC version of S4 Ep1 could be close to be released? Who knows. ^^;
(http://img840.imageshack.us/img840/7904/s4ep1v2.jpg)
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The registry entry has been updated again, now the Current Version ID has been bumped from version 2 to version 5:
(http://img835.imageshack.us/img835/2159/s4ep1v5.jpg)
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And it has been updated again, from version 5 to version 6:
(http://img21.imageshack.us/img21/5770/s4ep1v6.jpg)
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The Sonic 4 Ep1 Steam registry entry keeps getting updated. Earlier this week it was updated to version ID 7, but since nothing else changed, I thought it wasn't a big enough change to make post about it.
Today the registry entry got a more significant update, the version ID in the content entry (app 202531) has been updated again, this time to version 8. The launcher entry (app 202530) has been updated with a "Configure" launch option, this means Sonic 4 Ep1 will use an external configuration tool like Sonic Generations.
(http://img860.imageshack.us/img860/3817/sonic4ep1v8.jpg)
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And it's been updated again, the content entry (app 202531) has been updated to version ID 9, and the command line for the default launch option in the launcher entry (app 202530) was modified from "SonicLauncher.exe" to "SonicLauncher.exe -QuickBoot".
(http://img861.imageshack.us/img861/7097/s4ep1v9.jpg)
My guess is that opening the game through the "Configure" launch option will open the launcher, where the settings can be changed, while opening the game through the default launch option will just launch the game (quick boot).
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Just noticed something in the Steam registry about Sonic 4 Ep1, they added the Sonic 4 homepage there and added SEGA as the developer. Probably these were added when the registry entry was updated to version 9.
(http://img94.imageshack.us/img94/1963/s4ep1hp.jpg)
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THey update this like crazy! Release it already! I'm looking forward to the hacks.
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Sonic 4 Ep1 appeared on the subscription tab now, there's 2 entries, one that says "Retail" in the end and another that doesn't. If I'm not mistaken, the one that says "Retail" is for those who buy the game through any store outside of Steam and then register it on Steam, the one that doesn't say it is for those who buy it through Steam.
(http://img803.imageshack.us/img803/7571/sonic4ep1sub.jpg)
Usually when games are listed like this in the subscription tab means that they're really close to be released, I think it's quite possible that it could be released sometime in the next days/weeks.
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Now that the game is out, here's something interesting when it comes to the PC version graphics and anti-aliasing.
Just found out that forcing anti-aliasing through the drivers (at least on AMD graphics cards) works for Sonic 4 Ep 1, but only at certain resolutions. So far from what I've tested, it works at 1280x720, but doesn't work at any other resolutions I can use. My screen goes only up to 1440x900, and the only 16:9 resolution I have for Sonic 4 Ep 1 is 1280x720, so it's possible that either AA only works at 16:9 resolutions for Sonic 4, or it only works at 1280x720.
Anyway, here's pictures showing the difference between no AA and 8x AA.
No Anti-Aliasing:
(http://img51.imageshack.us/img51/534/sonic4noaa.jpg)
Forced 8x Anti-Aliasing through the AMD drivers:
(http://img818.imageshack.us/img818/3664/sonic48xaa.jpg)
EDIT: Here's Sonic from both of the previous pictures, but zoomed to 2x.
Left is no AA, right is 8x AA:
(http://img545.imageshack.us/img545/7429/sonic4noaa8xaacompariso.jpg)
EDIT2: Tried this on my brother's PC (he has a 1080p screen), forcing anti-aliasing through the drivers only works at 1280x720, at least on AMD/ATI graphics cards. It didn't work at any of the other resolutions.
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I posted before about the effects of Anti-Aliasing in Sonic 4 Episode 1, this time I tried with the iPad version Sonic texture, so here's a comparison picture.
Left pictures have no anti-aliasing, right pictures have 8x anti-aliasing:
(http://i219.photobucket.com/albums/cc8/ezodagrom/sonic4comparison.jpg)
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I noted that the iOS version plays differently than the console version.
At this part of Casino Street act 1,
In the console version if you hit the flipper and let go of the controls, Sonic goes to the right, up the slant, above and over to the left and then stops dead and drops before hitting the other flipper
(http://i.imgur.com/EE92E.png)
(http://i.imgur.com/6gqTR.png)
However, in the iOS version, if you hit the flipper and let go of the controls, Sonic goes to the right, up the slant, above and over to the left and continues to the flipper. It's like the iOS version has a bit more forward momentum than the console version.
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I noted that the iOS version plays differently than the console version.
At this part of Casino Street act 1,
In the console version if you hit the flipper and let go of the controls, Sonic goes to the right, up the slant, above and over to the left and then stops dead and drops before hitting the other flipper
(http://i.imgur.com/EE92E.png)
(http://i.imgur.com/6gqTR.png)
However, in the iOS version, if you hit the flipper and let go of the controls, Sonic goes to the right, up the slant, above and over to the left and continues to the flipper. It's like the iOS version has a bit more forward momentum than the console version.
The iOS version is kinda like the PartnerNET leak, there were complaints that Sonic was too "floaty" in the leaked version, so they made him feel heavier in the final console release.
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I actually prefer the iOS/Partnernet version in spots to the console version, the example I gave as one reason. They built the stages around the old physics, and when they revised them they failed to fix little things like that bit.
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Sonic 4 Episode 1 is a daily deal on Steam today, costing $3.39/2.37€/£2.03.
I might as well post this here, modded textures for the PC version of S4Ep1:
http://board.sonicstadium.org/topic/11774-the-official-sonic-4-mods-topic/page__st__80#entry444306
Modded spindash and rolling sound effects:
http://board.sonicstadium.org/topic/11774-the-official-sonic-4-mods-topic/page__st__80#entry446574
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I really liked that spindash mod, thanks for doing that!
I'll admit, I'm not bothered by the goof in the game, but it's nice to hear it fixed in a mod.