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Gaming => General Gaming Discussion => Topic started by: cube_b3 on October 03, 2010, 11:44:10 am

Title: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 03, 2010, 11:44:10 am
You all know I find Simon Jeffery the worst Sega President, well it is a close tie with Bernie maybe.

Anyway as you know Simon Jeffert successfully destroyed Golden Axe by handing it on a silver platter to Shitty Level.

A brief history:
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In 2008 Sega was actively participating in discussions with a third-party developer, BottleRocket Entertainment, to produce a game called "Streets of Rage Online" for next-gen systems, most likely the XBox360 and PlayStation3. Artist Roger Robinson, of Marvel Comics fame, was asked to produce some concept art for the proposal, but unfortunately the whole thing fell through not too long after. Roger Robinson later 'declassified' the art he produced (BottleRocket Entertainment went bust and their other game, a Splatterhouse remake, was picked up by Namco):



SOR Online Concept 2: Street Thug
http://www.streetsofrage.net/Streets...r_Robinson.jpg (http://www.streetsofrage.net/Streets...r_Robinson.jpg)

SOR Online Concept 3: Axel
http://www.streetsofrage.net/Streets...r_Robinson.jpg (http://www.streetsofrage.net/Streets...r_Robinson.jpg)

Once again, the possibility of a next-gen SOR was shelved, and it was back to the drawing board.

In 2009, Golden Axe was given a next-gen revamp on Sony's PlayStation 3 console. Like Sega's previous attempts at resurrecting 'Altered Beast' and 'Shinobi' on the PS2, this game was notoriously awful and a discredit to the Mega Drive originals. But still, there was no sign of any SOR4.

That said, by this point Sega seemed to definitely have its mind set on resurrecting the game, and perhaps in a tentative first move the original SOR trilogy was released on a "Sega Classics Collection" on the PS3 and XBOX360. They were also released on XBox Live Arcade and Wii Virtual Console through streaming, digital distribution. Additionally, the original SOR title was given a release on mobile phone and iPod. Then in Japan they even produced a java-based SOR remake called Bare Knuckle Mobile. It seemed that Sega was doing everything the SOR fans wanted - EXCEPT MAKE SOR4!

In March 2010, Sega's boss in the West, Mike Hayes, alluded to the possibility that there was still a chance for the now-mythical sequel to see the light of day - and that it would be good. He said in a CVG Interview: "It's important [with] our old IP that is respected, we need to deliver a good product. And in some instances we have done that - look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn't produce a great game at all. Going forward, if we're going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I'm not saying which IP it would be - a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 per cent plus [rated]. We can't just get away with PR."


The current status of Streets of Rage 4 is unknown, but it seems very likely that Sega will start work on this game again soon. Their recent releases seem to indicate that they are testing the market for its response and demand to SOR games, trying to ascertain whether a true next-gen sequel would be commercially viable. And certainly they have been actively pursuing the idea for some time now.

Personally I want ANCIENT to choose who they want to work with back in the 2nd Party days they expressed interest in working with Noriyoshi Oba as he was involved in the series and Ayano Koshiro (Yuzo's sister) was also at OverWorks, Noriyoshi even told IGN he was intrested in developing to for PS2.

* Ayano Koshiro revealed to SegaWeb (now Kikizo) that she has already designed 5 new characters for SOR4.

I think in 2002 or 03 ANCIENT expressed intrest in working with Hisao Oguchi/Mie Kumagi of Hitmaker after being impressed with their work on Xbox.
_______________________

I would like the orignal people to be involved in this game, ANCIENT is doing well on the inde-scene.

Here's a look at the disaster pieces made by Bottle Rocket
(http://http://t1.gstatic.com/images?q=tbn:ts8ZTYX6dvddjM:http://www.streetsofrage.net/Streets_of_Rage_Concept_1_by_Roger_Robinson.jpg&t=1)(http://http://t2.gstatic.com/images?q=tbn:7fsimAmY53kggM:http://www.streetsofrage.net/Streets_of_Rage_Concept_2_by_Roger_Robinson.jpg&t=1)

I really don't like their animation style, and I hate Axel covered in Tatto's.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Sharky on October 03, 2010, 11:59:27 am
If Streets of Rage ever came back...

I want it to be in 2D, sprites... maybe made by WayForward, Treasure or Arc Systems.

If they insist on making a new 3D game then a heavily modified version of the fighting engine in Yakuza would be the only thing I would like.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Orta on October 03, 2010, 12:17:26 pm
Links are broken.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Sega Uranus on October 03, 2010, 03:49:08 pm
BottleRocket might not be making Splatterhouse anymore, but the last time I saw it I was fairly impressed. I hate the look of Axel in that art posted though.

With Streets of Rage, I am not sure. I think regardless of the quality the title is well known enough to sell on it's own and SEGA should have made a game by now.

It is like one of those brands by SEGA that everyone knows and most people seem to love, but no one actually is making any sequels, like Streets of Rage, Shinobi, Vectorman, Crazy Taxi or even Ecco the Dolphin. All of these IPs always have done great. It really makes no sense to me as to why SEGA has not brought this all back. Something like a new Xbox Live Arcade Vectorman would be such a huge hit and is so easy to make... If SEGA keeps wasting their time, people will just move on.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: crackdude on October 03, 2010, 04:38:06 pm
"Something like a new Xbox Live Arcade Vectorman would be such a huge hit and is so easy to make..."
Like if anyone still remembers/gives a crap about Vectorman besides Sega fans.

And I still don't think Sega would do any better than Beats of Rage does on the Dreamcast.
Would only work if it used nice 32bit sprites or something.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Sega Uranus on October 03, 2010, 04:53:51 pm
Quote from: "crackdude"
Like if anyone still remembers/gives a crap about Vectorman besides Sega fans.

You have no idea man. One time I was talking to a friend in a store about Genesis collection on the Xbox 360 and someone from the other side of the room who was buying music heard me mention Vectorman, came over and was extremely ecstatic to hear about Vectorman in it that he even called his friend in the middle of the store and ended up buying two copies of the collection, one for his friend. The cashier was excited when he found out about it too and bought one for himself even! I have seen this kind of thing before and have had other friends tell me of similar stories.

Vectorman is a very memorable character, pretty much everyone I have met at least knows of him even if they do not play games.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Orta on October 03, 2010, 05:21:28 pm
Vectorman is the kind of game I always wanted to like. But I never got along with it.

:(

Vectorman is cool man.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: crackdude on October 03, 2010, 05:53:36 pm
I know Vectorman is a pretty cool guy. Although the games aren't my cup of tea it's still fun and looks amazing.

But I've really never knew ANYONE who knows about it besides dudes that were hardcore Sega back in 1997 or so.
And even them go like "yea, Vectorman was cool.." and..that's it.

I do not have a mental image of a lot of people caring about him.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Autosaver on October 03, 2010, 06:58:29 pm
I only played Vectorman because I had Gems collection. And yes, it was amazing.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Centrale on October 03, 2010, 10:46:35 pm
The main thing that was amazing about Vectorman, to me, was that it was running on a Genesis.  The character him(it?)self was a complete cypher.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 04, 2010, 10:50:56 am
Maybe I should rename the thread "how Pseudo Interactive could've destroyed VectroMan?"

Just imagine, Simon Jeffery agreed to release Golden Axe & Iron Man, how bad would it have to be for him to pull the plug on Vectroman?

I am not exactly sure what happen with bottle rocket's crap of rage, was it their bankruptcy or was it Mike Hayes quality control?

Let's note that unlikely Jeffery, Hayes is smarter with words to date he has never said SL was shuttered cause Iron Man 2 was shit, he came up with the whole thing about making the west digital and what not.

Turns out most of the digital content is done at SOS.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: crackdude on October 04, 2010, 01:30:43 pm
>Simon Jeffrey
>Quality Control
>Sonic 06

There was some footage of Vectorman on the PS2. It was horrible!

It would be pretty cool if they made something out of it today!
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Sega Uranus on October 04, 2010, 01:40:37 pm
Vectorman was supposed to come back like five years ago, but the backlash was so hard against the design and overall look that it was canned.

[youtube:np4veoal]93c8N97xu68[/youtube:np4veoal]

I think it looked like it could have been alright, just looked nothing like Vectorman in any way. Shinobi on PlayStation 2 had a similar backlash.

Something I really liked about the Vectorman games (yeah, even 2) was how the level design was kind of like old Sonic stuff, where you could go really far down in the level and there were more and more things to find. It could be improved upon though.

Streets of Rage on the other hand, I think 2 is pretty much the best beat em up ever and do not know how they can improve on this or make it around the same kind of quality. It would be hard to do. If they do it, pretty sure it is going to be a big action game on the HD consoles, which is worrying.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: MadeManG74 on October 04, 2010, 03:15:52 pm
Quote from: "Sega Uranus"
Streets of Rage on the other hand, I think 2 is pretty much the best beat em up ever and do not know how they can improve on this or make it around the same kind of quality. It would be hard to do. If they do it, pretty sure it is going to be a big action game on the HD consoles, which is worrying.

I always thought of Yakuza as being a modern-day equivalent to Streets of Rage. While they would need big changes, I think they could use Yakuza as a basis for a Streets game.

Knowing Sega though, they'll probably have some small team make their own brand new engine instead.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 06, 2010, 06:30:38 am
VECTORMAN PS2 got unfare criticism, it was an early build and what they were trying to acheive was interesting, even the original creators seemed to like it as well as IGN who apparently played it. People hated it because they didn't like the Halo esque nature to the game. But VM and TJAE are one of the most requested games from Sega fans behind the big three most requested Sega games.

Apart from that the new SOR game that Yuzo wanted to do with hitmaker was earmarked for Xbox not the PS2. But the pitch to the suits didn't meet approval apparently.

The sad truth is Sega's seemed to have moved beyond SOR now. Even if they brought it back would it even be the game you lot want? Look at SHINOBI. Good solid game 3D game but was it the shinobi game sega fans wanted? PROJECT ALTERED BEAST was the same.I had more fun with the GBA version since it was closer to the original in style. But the sad truth is sega doesn't seem to be capable of giving these games the development and platform they need and deserve and in AP case catching lighting in a bottle was obviously a once in a lifetime moment for that title. Time to move on and remember these games in their old glory before we have a situation like we have with the SHINING FORCE series where its been totally blighted by the new games which some say has also happened with the PHANTASY STAR series since it went online. You can't please all the peeps all the time.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: fluffymoochicken on October 06, 2010, 08:34:17 am
Quote from: "Sega Uranus"
[youtube:pwg2guvt]93c8N97xu68[/youtube:pwg2guvt]
Visually, yes, that game looks completely horrible. Looks like they were hoping to focus entirely on the gameplay first and get to graphical aesthetics later.

As long as the game controlled similar to, say, Ratchet & Clank, it might have been decent enough with a huge art design overhaul.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 07, 2010, 06:56:46 am
Quote from: "MadeManG74"
Quote from: "Sega Uranus"
Streets of Rage on the other hand, I think 2 is pretty much the best beat em up ever and do not know how they can improve on this or make it around the same kind of quality. It would be hard to do. If they do it, pretty sure it is going to be a big action game on the HD consoles, which is worrying.

I always thought of Yakuza as being a modern-day equivalent to Streets of Rage. While they would need big changes, I think they could use Yakuza as a basis for a Streets game.

Knowing Sega though, they'll probably have some small team make their own brand new engine instead.

Actually Yakuza is more SPIKEOUT than anything else mixed with the RPG elements to create the only real arcade adventure available these days. How i long for the time when AA titles were in abundance. Anyway SOR is dead with SOJ, the only ones who are going to resurrect it is Sega West so unless they try to convince Yuzo or some individuals in SOJ to guide the project with a western developer its just gonna be a title completly western made.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 07, 2010, 08:46:41 am
There just isn't a market for a 3D Streets of Rage, Final Fight, Double Dragoon. There isn't much of market for 3D Vs Fighters, never mind a scrolling Beat Them up's  (a genre that was dying out inthe 16 bit days)

I would love a Spikeout take on Jackie Chan Police Story and Project A series. You could have QTE for the set pieces like Jackie Umbrella Stunt (Police Story 1) or Jackie Helicopter stunt (Police Story 3) and a huge interactive shopping mall with breakable barriers and balconies (so you can kick people to the floors below) . But its never going to happen

They've had their day, not many people will pay £40 or $60 for a simple 3D scrolling fighter
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 07, 2010, 10:40:31 am
Quote from: "ROJM"
VECTORMAN PS2 got unfare criticism, it was an early build and what they were trying to acheive was interesting, even the original creators seemed to like it as well as IGN who apparently played it. People hated it because they didn't like the Halo esque nature to the game. But VM and TJAE are one of the most requested games from Sega fans behind the big three most requested Sega games.

Then why somebody as aloof about quality as Simon Jeffery pulled the plug on it?

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Apart from that the new SOR game that Yuzo wanted to do with hitmaker was earmarked for Xbox not the PS2. But the pitch to the suits didn't meet approval apparently.

Noriyoshi Oba while promoting Shinobi at IGN also said he wants to do it, and at the time Ayano Koshiro was working at OverWorks.

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The sad truth is Sega's seemed to have moved beyond SOR now. Even if they brought it back would it even be the game you lot want? Look at SHINOBI. Good solid game 3D game but was it the shinobi game sega fans wanted? PROJECT ALTERED BEAST was the same.I had more fun with the GBA version since it was closer to the original in style.

Yes the released Shinobi isn't exactly the Joe Musachi platformer but if you beat it once and unlock Joe, it does become the old game. I think had the franchise continued to the 3rd installment Joe Musachi would've returned.

I haven't played the GBA Altered Beast, and the Rieko Kodama produced Reboot was fantastic if only they removed the transformation clips after they had been viewed once.

I didn't really go to far in it, but the Gameplay completely changed with each Beast, it was awesome.

[spoiler:15v9t2rr]I always assumed Hotsuma was rescued by Joe at the end of the 1st game, and the 3rd game would feature them together finding and rescuing Hibana from the hell she had welcomed at the end of the game[/spoiler:15v9t2rr]

Quote
But the sad truth is sega doesn't seem to be capable of giving these games the development and platform they need and deserve and in AP case catching lighting in a bottle was obviously a once in a lifetime moment for that title. Time to move on and remember these games in their old glory before we have a situation like we have with the SHINING FORCE series where its been totally blighted by the new games which some say has also happened with the PHANTASY STAR series since it went online. You can't please all the peeps all the time.

Skies of Arcadia proved that OverWorks was more than capable of making PS5, EGM's main criticism of the Skies Preview was that they wanted PS5 instead of SOA (which isn't really a complaint).

I regard Noriyoshi Sama and Kodama San higher than any other Sega Designers, Noriyoshi Sama is my Suzuki and Kodama San is my Naka.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 08, 2010, 09:48:13 am
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Then why somebody as aloof about quality as Simon Jeffery pulled the plug on it?

The backlash was down to what Vector man looked like not whether the game was actually bad,not many people played it for starters and those who did thought it was OK. And really why did SJ can it? Why did SJ let a bad game like COMPASS out the door among others? Its nothing to do with bad game design that's for sure, probably was down to whether they thought it was marketable.



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Noriyoshi Oba while promoting Shinobi at IGN also said he wants to do it, and at the time Ayano Koshiro was working at OverWorks.

Yet it hasn't happened. Like I said SOJ isn't really interested. Its all about the big franchise titles now at Sega like YAKUZA, MUSHI KING and so forth.



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Yes the released Shinobi isn't exactly the Joe Musachi platformer but if you beat it once and unlock Joe, it does become the old game. I think had the franchise continued to the 3rd installment Joe Musachi would've returned.

Don't agree, i think the way it was approched wasn't in line with past SHINOBI titles. SHINOBI was all about pacing and not about how quickly you could kill an enemy.




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I didn't really go to far in it, but the Gameplay completely changed with each Beast, it was awesome.

Those titles really needed a better budget and a better platform then the one that was ultimatly used for both neo SHINOBI titles.



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Skies of Arcadia proved that OverWorks was more than capable of making PS5, EGM's main criticism of the Skies Preview was that they wanted PS5 instead of SOA (which isn't really a complaint).

I regard Noriyoshi Sama and Kodama San higher than any other Sega Designers, Noriyoshi Sama is my Suzuki and Kodama San is my Naka.
To each there own, but it clearly shows why sega need to have there own system again if we ever want a return to form on certain series or a return of certain franchises.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 08, 2010, 11:55:34 am
Quote from: "Team Andromeda"
There just isn't a market for a 3D Streets of Rage, Final Fight, Double Dragoon. There isn't much of market for 3D Vs Fighters, never mind a scrolling Beat Them up's  (a genre that was dying out inthe 16 bit days)

That explains why Street Fighter 4 and Super SF4 failed so badly... no wait, it didn't.

Quote
They've had their day, not many people will pay £40 or $60 for a simple 3D scrolling fighter

The franchise has to evolve to the current generation, not be restored to it's 16 bit glory.

Sonic Adventure isn't one of the top 10 game for Dreamcast, because it is old school side scrolling Sonic, no it is a classic because how it reinvigorated the classic character.

Quote from: "ROJM"
The backlash was down to what Vector man looked like not whether the game was actually bad,not many people played it for starters and those who did thought it was OK. And really why did SJ can it? Why did SJ let a bad game like COMPASS out the door among others? Its nothing to do with bad game design that's for sure, probably was down to whether they thought it was marketable.

Well said sir, well said.

Quote
Quote
Noriyoshi Oba while promoting Shinobi at IGN also said he wants to do it, and at the time Ayano Koshiro was working at OverWorks.

Yet it hasn't happened. Like I said SOJ isn't really interested. Its all about the big franchise titles now at Sega like YAKUZA, MUSHI KING and so forth.

End of the day it isn't about SOJ, it was SOA that decided not to release Altered Beast, it was SOA that rejected the funding of the OverWorks build of SOR4DC.

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Don't agree, i think the way it was approched wasn't in line with past SHINOBI titles. SHINOBI was all about pacing and not about how quickly you could kill an enemy.

I see. Shinobi website had detailed comparisons with the PS2 and ROJM, but they were all comparing the in game art.

To me the previous Shinobi games felt like a shooter with all the Shiryuken's I had to fire at enemies and unlocked Joey restored that where as Hotsuma's Shiryuken's were extremely limited and only stunned enemies.

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Those titles really needed a better budget and a better platform then the one that was ultimatly used for both neo SHINOBI titles.

I won't comment on the budget, aside from the point I belive you made about the game being outsourced to China at Nerds Forums way back.

The thing to me that clicked was Mokata Uchida games always had simplistic gameplay with amazing graphics and Altered Beast was no different.

Quote
To each there own, but it clearly shows why sega need to have there own system again if we ever want a return to form on certain series or a return of certain franchises.

 :cry: That won't happen, at the moment people are questioning whether we'll have a PS4/X720.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 09, 2010, 05:18:45 am
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That explains why Street Fighter 4 and Super SF4 failed so badly... no wait, it didn't

Street Fighter IV did well, the follow up did not.
Tekken 6 and VF 5 were poor to sellers to what the series used to sell.

And its not like Modern scrolling beat them ups have sold any better Spike Out and the like of Warriors sold quite poor, and Streets of Rage III sold no where near that of the SOR II and that was at the height of the Mega Drive sales .

They're both very niche markets now, like with 3D and 2D shooters

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The franchise has to evolve to the current generation, not be restored to it's 16 bit glory.

People tastes have moved on , same for Point and Click games, Flight. Not many will pay $60 or £50 for a scrolling beat them up with a play time,  of a couple of hours. That is the trouble these game face.

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Sonic Adventure isn't one of the top 10 game for Dreamcast, because it is old school side scrolling Sonic

Platform games are now a rather limited genre, even for Sonic games. Compared to the 16 bit days where almost everyone made a Platform games of some sort.

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it was SOA that decided not to release Altered Beast, it was SOA that rejected the funding of the OverWorks build of SOR4DC.

SOA rejected PAB because it was rather crap and there no getting away from it, because it was  . SOA did not can SOR IV at all.
If SEGA Japan really wanted to make SOR IV they would have funded it them self's , like they did for any DC product they wanted to make.

The real truth is SOJ passed up on SOR IV and it was offered to SOA (the games best market), both arms didn't really believe in the project and felt it wouldn't sell well enough (I'm talking of the DC version here, not the X-Box)
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 09, 2010, 06:52:52 am
Quote
Street Fighter IV did well, the follow up did not.
Tekken 6 and VF 5 were poor to sellers to what the series used to sell.

Well said, sir.

However you forgot one important variable; the PS3 at the time was out of budget for most gamers and the X360's controller sucks all the fun out of fighters.

Tekken 6 was also disappointing in general.

Quote
And its not like Modern scrolling beat them ups have sold any better Spike Out and the like of Warriors sold quite poor, and Streets of Rage III sold no where near that of the SOR II and that was at the height of the Mega Drive sales .

They're both very niche markets now, like with 3D and 2D shooters

Aah solid points again, but Spike Out was negatively received, it was basically a game running on the Shenmue fight engine.

I haven't played it but pointing at Spike Out and saying the genre is dead is like pointing to Final Fight: Street Wise and saying the genre is dead.

SpikeOut could have been a sucky game, I remember it was selling very cheap and people still said it isn't worth playing.
Valkyria Chronicles revitalized the J-Rpg genre by evolving it.

SOR3 may have been a commercial failure but BareKnuckles 3 is a classic, SOR3 US release was heavily modified and features like the bike segments were removed altogether. Further More the level design wasn't even as good as SOR2.

So SOR3 missed quite a few notes.
________________

My simple point is that if done right, the franchise can be resuscitated, all your points of changing trends and genre's dying are valid but if Capcom can bring Street Fighter back into the main stream SEGA can bring SOR/VectroMan or any other franchise.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 09, 2010, 07:18:46 am
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However you forgot one important variable; the PS3 at the time was out of budget for most gamers and the X360's controller sucks all the fun out of fighters.

Hmm.. useless controllers never held back SF IV  or DOA IV sales on the 360  and VF 5 and Tekken 6 just sold will poor, even with decent userbase.

VS fighter are a limited niche market. That's why many don't development them any longer, be in the Arcade or Home. I don't like it, but that's the current marketplace.

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it was basically a game running on the Shenmue fight engine.

Its was a take/port  of the Model 3 game. Its sold like crap, even with the SEGA faithful. I seen many people claim is uses the Shenmue engine, I don't think it does myself, its suffers none of the missing troubles of Shenmue, I would say that 18 Wheeler was more using the Shenmue engine

Its a decent take of the Model 3 game and was brilliant fun in multi player mode (I loved the X-box version) . Hurt by sub bar graphics and a limited genre.

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but pointing at Spike Out and saying the genre is dead is like pointing to Final Fight: Street Wise and saying the genre is dead.

The market isn't dead, just limited and niche (like 2d shooters) . And next to no developer is going to spend £20 million (what most gen games cost) on such a limited genre

That is the sad reality.

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SOR3 may have been a commercial failure but BareKnuckles 3 is a classic, SOR3 US release was heavily modified and features like the bike segments were removed altogether.

That wouldn't have made a difference, there were changes with SOR II. It was just a genre that even inthe 16 bit days was on its way out, with people wanted better value from their games.

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Valkyria Chronicles revitalized the J-Rpg genre by evolving i

Its sold quite lower numbers and is now forced to be developed on the PSP.  The Japanese RPG's  gone through tough times this generation (bar ones by some of the Major players) people have just got bored of the same game play and moved on

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My simple point is that if done right, the franchise can be resuscitated, all your points of changing trends and genre's dying are valid but if Capcom can bring Street Fighter back into the main stream SEGA can bring SOR/VectroMan or any other franchise.

You could say that about any IP. I love SEGA to make a new Panzer Dragoon Orta II, But have to wake up to the fact that 3D shooters was a limited genre in the 32 bit days, never mind now .
 I Love Wonderboy, would so love to see a 3D version using the Hedgehog engine, hell I love a BUG III
But its a limited genre and no developer is going to spend 20 million on developing such a big risk, even racers have found it hard this gene.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 09, 2010, 07:36:52 am
Quote
That explains why Street Fighter 4 and Super SF4 failed so badly... no wait, it didn't.

Exactly. I'm rather late to aid you in this battle since you've already replied but the fact is that many genres have there ups and downs, it doesn't mean the genre is dead totally or that it can't be revived to its former glories and specifically that they don't make any more of that genre these days. Only someone like him would think that it would be. Really showing his longterm experience in games and the industry. :P Sega last proper beat em up was DYNAMITE DEKA 3 or ASIAN DYNAMITE as it was called in the UK and other markets, a while back as well as THE latest VF5 travesty. You don't see arcade adventures that much since the advent of 32 bit systems until YAKUZA single handly revived the genre. And that took a decade and a half for that to happen to a genre that was more or less dead.

[

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The franchise has to evolve to the current generation, not be restored to it's 16 bit glory.

That's the key thing, like Sonic those type of games hasn't been adapted properly into the 3D arena, SPIKEOUT and DD showed the way but nobody went on to create a perfect game beyond that. The genre hasn't had a watershed moment in 3D gaming yet like platformers did with the Mario games like Mario 64 and such. It usually takes one great game in a genre for everyone to keep buying titles within that genre. That's what happened after SF2, because half the clones afterwards definatly weren't worth 35,to 40 quid at the time but people still brought it, as with FF7 for RPGs that now enjoy good sales thanks to one game when before it was moderate.





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End of the day it isn't about SOJ, it was SOA that decided not to release Altered Beast, it was SOA that rejected the funding of the OverWorks build of SOR4DC.

Yes 8 - 9 years ago, the management since then has changed. You have to remember that as far as the SOJ management is concerned most of the MD games we regard as classics were not regarded as such down to the MD not being as big in Japan. And SOJ could make SOR at anytime if they really wanted to do it they don't need SOA's approval. Saying that SOR is at SOA or Sega west now which indicates that its not a title that SOJ really cherishes. Your more likely going to see another SAKURA TAISEN game from SOJ than SOR.



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I see. Shinobi website had detailed comparisons with the PS2 and ROJM, but they were all comparing the in game art.

To me the previous Shinobi games felt like a shooter with all the Shiryuken's I had to fire at enemies and unlocked Joey restored that where as Hotsuma's Shiryuken's were extremely limited and only stunned enemies.
Yes but just shooting at your enemies won't get you far in the MD SHINOBI games at least, you had to think about your attack which isn't IMO necessary in the PS2 versions which were more inspired by the flashy DMC style of games.



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I won't comment on the budget, aside from the point I belive you made about the game being outsourced to China at Nerds Forums way back.
That was PROJECT ALTERED BEAST. And it showed since SHINOBI and PAB never looked polished.

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The thing to me that clicked was Mokata Uchida games always had simplistic gameplay with amazing graphics and Altered Beast was no different.
Too bad he didn't get to revive GAXE.

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To each there own, but it clearly shows why sega need to have there own system again if we ever want a return to form on certain series or a return of certain franchises.

 :
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cry: That won't happen, at the moment people are questioning whether we'll have a PS4/X720.
Never say never in video games
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 09, 2010, 11:57:01 am
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Sega last proper beat em up was DYNAMITE DEKA 3 or ASIAN DYNAMITE as it was called in the UK and other markets, a while back as well as THE latest VF5 travesty.

We're talking about the Home Market here.

And if you want to bring DYNAMITE DEKA into it, how well did Part II sell on the DC ?. SEGA own machine with SEGA own fanbase and the game sold quite poor, or how well did Part III do in the Arcades ?.





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You don't see arcade adventures that much since the advent of 32 bit systems until YAKUZA single handly revived the genre

Yakuza isn't a Arcade game and isn't a scrolling Beat them up,  in the true Streets of Rage style . Its a RPG with real time battles. Not any different from Shenmue really.

The likes of Oni, Spikeout, Warriros, Bouncer, Rent-A-Hero - have all fallen flat on their ass,  - It's a limited market

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That's the key thing, like Sonic those type of games hasn't been adapted properly into the 3D arena,

Sonic Adv pretty much nailed everything one would want in 3D from a Sonic game. Sonic Adv II Sonic Levels were brilliant and the game still looks incredible.  The trouble is the other pointless gimmicks and side characters which no-one really cares about

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as with FF7 for RPGs that now enjoy good sales thanks to one game when before it was moderate.

FF series was enjoying millions of sale on the SNES in Japan anyway. In the west well the PS and FMV hyped it all up, but it still remains one of the most returned games in history.
Just putting a well loved IP in the 3D world does not = success or great sales . ToeJam & Earl, Ecco found that out .
 A game like Batman ARKHAM ASYLUM kind of shows what it would take in term of depth and playtime

That would make SOR IV would be a massive multi million pound multi Platform production  . Never going to happen with the current SEGA
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 10, 2010, 10:57:18 am
Oh happy day!

Never thought I'd see the day me and ROJM would fight side by side.

Anyway TA, I am tired of this discussion.

Dynamite Dekka wasn't a good game, neither was Zombie Revenge (which I believe sold well) and their complaints were deeper than the genre.

Please look up old reviews...

I agree the genre has gone down, but that is because we haven't had the right game in the genre more than any other reason....

On second thought what about Mortal Kombat: Shaolin Monks!!!!

That game was fairly successful critically and commercially!
In Conclusion, instead of going on and on and try to convince each other let's rap it up genre gone down, market still there if a good game is made.

For anything more let's agree to disagree.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 11, 2010, 07:28:05 am
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Yakuza isn't a Arcade game and isn't a scrolling Beat them up, in the true Streets of Rage style . Its a RPG with real time battles. Not any different from Shenmue really.

And with this quote, shows you to be the fraud you are. I said arcade adventure. Yet you actually said arcade. HAHAHA. You don't even know what an arcade adventure is which have always been traditional arcade style games mixed in with RPG gameplay. Anyone playing games as long as you keep claiming would know that. But you obviously haven't. Go back to playing FF7 and your playstation mentality that sony invented video games and leave the rerst of us alone. :lol:
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 11, 2010, 10:29:59 am
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traditional arcade style games mixed in with RPG gameplay

You mean like Capcom's Dungeon and Dragoons ?. Got that,and it plays nothing at all like Yakuza, neither does Story Of Thor (and that's made by parts of the Streets Team)

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Go back to playing FF7 and your playstation mentality that sony invented video games and leave the rerst of us alone

Same old Joe,  pathetic little insults, even one puts up videos or even a scan of my Saturn receipt

Here's another (yes I even  keep all the receipts like I do with the games)

May 1995, ahh those were the days

(http://http://farm5.static.flickr.com/4111/5071464891_2daa9530fa_b.jpg)



 







I don't own a PS or FF7, I'll think you find. To much into the Saturn
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 11, 2010, 10:47:37 am
Quote from: "Team Andromeda"
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traditional arcade style games mixed in with RPG gameplay

You mean like Capcom's Dungeon and Dragoons ?. Got that,and it plays nothing at all like Yakuza, neither does Story Of Thor (and that's made by parts of the Streets Team)

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Go back to playing FF7 and your playstation mentality that sony invented video games and leave the rerst of us alone

Same old Joe,  pathetic little insults, even one puts up videos or even a scan of my Saturn receipt

Here's another (yes I even  keep all the receipts like I do with the games)

May 1995, ahh those were the days

(http://http://farm5.static.flickr.com/4111/5071464891_2daa9530fa_b.jpg)
Anyone could make up that pic TA. sad really, really sad.

Oh and how funny that you complain about insults yet dish insults yourself. How black is your kettle,again?

Oh and really you still don't get it. Arcade adventure can be anything based on a arcade game meaning platform, beat em ups etc etc mixed in with RPG elements but hey don't take my "pathectic" little word for it you  take Sega's who describe YAKUZA as an arcade adventure. Really he actually thought games released in the arcade, what a simpleton. :lol:  :lol:  :lol:
 
And i find your limited knowledge and attempts to pass off things that you clearly have no knowledge about an insult to me. Like I  said we all find things offensive and you my freind are offensive to me in each and every way down to passing opinions as historical fact.

Now please, kid go bother a PS FF7 or a sheep or whatever you lot do wherever you come from and leave me alone.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Orta on October 11, 2010, 11:15:21 am
(http://http://i52.tinypic.com/2mrwb29.gif)
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 11, 2010, 12:05:52 pm
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Anyone could make up that pic TA. sad really, really sad.

Its not a made up picture its a scan of my receipt. Here another one,  And I quite like Astal, even to this day.

(http://http://farm5.static.flickr.com/4127/5071751017_d12f6b7181_b.jpg)

I'm sorry to say quite real and quite correct.
The import shop in question is now what's known as  Videogameimports.com, if you must know.

Sorry no PS in those days.

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Arcade adventure can be anything based on a arcade game meaning platform, beat em ups etc etc mixed in with RPG elements

So it can be any genre going ?, nice one. That means that practically any game is a Arcade game adventure, as long as it features some RPG elements .

Great thing I might play SAGA, that great Arcade Adventure  :roll:.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 11, 2010, 02:04:31 pm
:S Okay, now this is weird.

Why don't you 2 stop fighting, and make a list of your 5EGA 5TARS in my other thread, be productive and share your favorite designers with others.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 15, 2010, 08:46:19 am
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Its not a made up picture its a scan of my receipt. Here another one,  And I quite like Astal, even to this day.

(http://http://farm5.static.flickr.com/4127/5071751017_d12f6b7181_b.jpg)

I'm sorry to say quite real and quite correct.
The import shop in question is now what's known as  Videogameimports.com, if you must know.
Too bad your word doesn't hold sway with me much anymore and its a fake, anyone could buy a recept machine these days, set any date scruch it up and pass it off as genuine. Nice try but no cigar.


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Sorry no PS in those days.


Sorry you didn't own a saturn back then, before you discovered video games with the PSx. Nice try for a fake though.

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Arcade adventure can be anything based on a arcade game meaning platform, beat em ups etc etc mixed in with RPG elements

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So it can be any genre going ?, nice one. That means that practically any game is a Arcade game adventure, as long as it features some RPG elements . Great thing I might play SAGA, that great Arcade Adventure  :roll:.

And officially you are an idiot with that last comment.
1) YAKUZA beat em up elements has more in common with SPIKEOUT than SOR and do you want to know why? because SOR doesn't play or look like YAKUZA in 3d and we all know this thanks to the actual games that were released on the MD and the demo trailers for the canned DC version which also never resembled YAKUZA in how it was played in 3D.

Second) You want to pass off as an elder gamer yet have no clue what an arcade adventure is. You haven't a clue pre 97 about gaming culture and termonoly let alone Sega.

And here's Sega's webpage in japan where the game originally originated from you know.

http://sega.jp/ps3/ryuga4/ (http://sega.jp/ps3/ryuga4/)

Now look at the classification....
AAD. That's short for ARCADE ADVENTURE. GET IT? like STG is short for SHOOTING,ARPG is short for ACTION RPG and so on.
A list of the game genre classifications can be found here.

http://sega.jp/cgi-bin/csgame.cgi?rpp=2 ... fw=&sort=2 (http://sega.jp/cgi-bin/csgame.cgi?rpp=20&sr=20&tt=&sy=&gr=&hw=2&fw=&sort=2)
And scroll down the page.

And really any game? HAHAHA, What a joke you have become. Keep up the good work i needed a laugh.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 15, 2010, 09:27:08 am
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Too bad your word doesn't hold sway with me much anymore and its a fake, anyone could buy a recept machine these days, set any date scruch it up and pass it off as genuine

EDIT

You its real and I'm tired if the silly little fighting. Lets both grow up a little and stop the silly little insults

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Sorry you didn't own a saturn back then

You know I did, so lets stop being silly.



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You want to pass off as an elder gamer yet have no clue what an arcade adventure is.

No I like you to tell me and then list what a Arcade Adventure is . Then we can have a debate on it

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AAD. That's short for ARCADE ADVENTURE. GET IT?

??. Its classed like Sonic Unleashed ECT, and Tomb Raider Now you're going to make out Sonic Unleashed, TR  are a Arcade Adventure games ?

BTW ADD stands for Action Adventure not Arcade Adventure.  

So please lets just move on
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: ROJM on October 19, 2010, 07:07:03 am
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You its real and I'm tired if the silly little fighting. Lets both grow up a little and stop the silly little insults

Hit the mark did I? :lol:

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Sorry you didn't own a saturn back then

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You know I did, so lets stop being silly.

No I don't actually.



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You want to pass off as an elder gamer yet have no clue what an arcade adventure is.

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No I like you to tell me and then list what a Arcade Adventure is . Then we can have a debate on it
In other words you don't know. What a suprise and what little credibility you had left. A REAL gamer wouldn't even need to ask and don't bother trying to say yoyu want to see my defination on it because it was given to you but it isn't my defination. Thefact you don't know confirmed what i suspected that your some playstation fan who discovered games during that time and is now passing himself as a longterm gamer from the eighties. Is your life that sad that you need to pretend? Really?


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??. Its classed like Sonic Unleashed ECT, and Tomb Raider Now you're going to make out Sonic Unleashed, TR  are a Arcade Adventure games  ?

BTW ADD stands for Action Adventure not Arcade Adventure.  

So please lets just move on  
HAHAHAHAHA Tomb raider? No you are an idiot. HAHAHAHA. YAKUZA is not an action adventure. Never has and never will. action adventure doesn't mix RPG elements in its game play. Slows the action down, more or less action adventure has a puzzle element in it which YAKUZA doesn't have. Try again.

And as for your pleads to leave it, I told you to leave me alone and you said NO. Now you're losing the argument you can't take it? I didn't start it bub, just remember that.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 20, 2010, 02:06:10 am
Isn't there a forum rule against, flame wars?

This thread should be divided or locked.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 20, 2010, 03:13:55 am
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HAHAHAHAHA Tomb raider? No you are an idiot. HAHAHAHA. YAKUZA is not an action adventure

You see is there any point in having a debate with you . Go to SOJ website and you see the likes of Tom Raider, Sonic Unleashed, Hitman, X-men ,Pirates of the Caribbean ECT  all classed as AAD (even though most of them have ever appeared in the Arcades), the very same as Yakuza, AAD  that stands for Action Adventure.

Do a little translation of the SOJ website categories and you'll soon find out what it really means.

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No I don't actually

Yes you do.

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Hit the mark did I?

No I think its more the point we're being to do this boards head in, with the silly little spats. Now I could play the silly game and same unlike me, you have never once back up your claims, no scans, no photo's no nothing,  For all everyone knows,  you don't own a 360, a PS3, never mind a DC, Saturn, Mega CD, PSP  ECT....
I could just wait for replay .... and just keep on asking to prove it

In the end I doubt people really care.

I don't know of anyone that would spend a  complete fortune on e-bay to try and get one over you. Some were just lucky enough to buy the Hardware and games at the time, and still be able hold on to them, more so if you're fans of the system in question.


I think most would rather stick to the topic.
 On that a 3D Scrolling Beat Them Up, just don't sell or interest people like they did 16 bit days, people expect more value for a £50 quid game, to one that can be finished in a couple of hours (like SOR). Unless SOJ are going to make it into some sort of Big epic like Batman Arkham Asylum, I don't see how it could possible sell in today's market.

That is not a dig at SOR, just more a dig at today's market for games.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Orta on October 20, 2010, 03:23:36 am
Quote from: "cube_b3"
Isn't there a forum rule against, flame wars?

This thread should be divided or locked.

No, but there is common sense and education. Sit back and relax.

(http://http://i52.tinypic.com/2mrwb29.gif)
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: MadeManG74 on October 20, 2010, 04:24:34 am
Quote from: "cube_b3"
Dynamite Dekka wasn't a good game,

(http://http://www.everydaynodaysoff.com/wp-content/uploads/2010/05/British-Simpsons-Tea-Spit.jpg)
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 20, 2010, 06:39:30 am
I didn't make this thread, so these 2 can start insulting each other.

@MadeManG74: It was simply average, I never said it was bad. You can't call games like Zombie Revenge and Dynamite Cop 2, good games.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 20, 2010, 11:02:16 am
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I didn't make this thread, so these 2 can start insulting each other.

Please I don't do Personal insults, and that is very clear with regards to any thread I post in

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I never said it was bad. You can't call games like Zombie Revenge and Dynamite Cop 2, good games.

I agree, the 1st Die-hard Arcade game was brilliant, the sequel lacking and Zombie Revenge was very disappointing
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: cube_b3 on October 20, 2010, 01:22:44 pm
The first one was a much bigger priority at Sega.

- something related to SOR4 was in it, I am not sure if it was intended as SOR4 but it certainly was an experiment in that direction.
- AM1 + STI worked to make the game. Golden Axe creator Makato Uchida was involved as well.
- They got the license of DIE HARD for the American release

Quote from: "Team Andromeda"
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I didn't make this thread, so these 2 can start insulting each other.

Please I don't do Personal insults, and that is very clear with regards to any thread I post in

You need to learn when to stop, I haven't read your flame war posts in there entirety but you kept replying and replying to ROJM, flaming the fire.
Title: Re: How BottleRocker could've destroyed Streets of Rage
Post by: Team Andromeda on October 21, 2010, 08:02:05 am
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but you kept replying and replying to ROJM

Yes, but I don't insult him, call him names or do personal insults. There is a difference.

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The first one was a much bigger priority at Sega.

I don't think so, otherwise it would have been made on a Model 2 board. I think both games were given the same Priority.

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AM1 + STI worked to make the game. Golden Axe creator Makato Uchida was involved as well.
both Die- Hard Arcade games,  Alien Front Online World Series Basball were made in the USA with AM#1 Japanese staff shipped over

From a  Die-Hard Arcade Interview with Nakaqawa-san, the USA staff helped the Japanese Team with the Art, but all the program and development was by Japanese staff.

Sometimes a sequel isn't has good, even with most of the same staff (i.e Daytona USA II)