Author Topic: The timeline so far, should it be rebooted?  (Read 13238 times)

Offline Mystic Monkey

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The timeline so far, should it be rebooted?
« on: November 30, 2022, 04:16:29 pm »
The only Resident Evil game I ever played is the first game for the PlayStation years back. If you were to ask me to list out a timeline of the main continuity of Resident Evil I wouldn't know where to start. Resident Evil has become such a popular zombie video game franchise it has a rather developed story around the manufacture of bioweapons and zombie outbreaks.
Given THotD only had five (six if you count THotD4S) major games and about three side games (not including remakes, Vampire Night or Golden Gun) I manage to put together a timeline of historical events in what I believe to be chronological order.
  • 1880, individual ancestors of the Curien, Goldman and Thornheart family came together to found an organization responsibile for a series of events that AMS has previously looked into. Whenever this organization eventually became DBR Corporation is yet unconfirmed.
  • ?, AMS "might" be founded somewhen after Thornheart's organization and likely responded to their activities.
  • 19'60s (during Cold War), "Operation: Overkill" was a secret government project located in an underground bunker in the swamps of Louisiana. Scientist created "Formula X" as a means to create super soldiers. However it was regarded a failure and the bunker was shut down and sealed off. At some point, the county prison of Bayou City was built over it.
  • ?, AMS "might" be founded somewhen after Operaiton: Overkill in awareness of bioweapons of such nature. At some point G joined AMS before 1991.
  • Late '80s to 1991, Prison warden Clament Darling finds Operation: Overkill bunker underneath his prison. He gets Papa Caesar to refine the formula.
  • 1991, THotD:Overkill.  Papa Caesar kidnaps Jasper Guns and forces him to refine Formula X which lead to an outbreak from Caesar's mansion and begins to spread throughout Bayou City. AMS agent G and Detective Isaac Washington work together to curb the outbreak, pursuit Papa Caesar and stop Clament Darling, which they succeeded.
  • Mid to late-'90s, Daniel Curien becomes terminally ill. His father Dr. Roy Curien vows to save him. Given Dr. Curien was Research Director of DBR Corporation and Caleb Goldman financially backing him up (Whenever Curien was founder of DBR or not is never clearly stated) Dr. Curien creates the BioReactor, a machine that specialises in editing DNA and cloning.
  • ?, Thomas Rogan joins AMS and became partner with G. Sophie Richards joins DBR Corporation, she is employed at Curien Manor. At some point Thomas and Sophie became engaged.
  • 18th, December, 1998, The House of the Dead. Dr. Roy Curien purposely began mass-producing hostile clones and creatures and release them throughout his manor grounds. Killing off his employers and garnering the attention of Thomas Rogan and G to stop him. Given the efficiency of the two the outbreak was contained. Dr. Roy Curien confirmed dead and not long after his corpse was claimed and taken to EFI Research Facility along with his son Daniel Curien.
  • 1999 or 2000, Lisa Rogan was born. (Unknown if she was born before or after THotD2 incident. Technically she is 20 years old in THotD3 which means she could of been born before the Curien Manor incident.)
  • 26th, February, 2000, The House of the Dead II. An outbreak in a city in Italy caused by Caleb Goldman. Despite the immense scale of the outbreak, AMS was able to contain it. Caleb Goldman was killed.
  • ? (unknown if canon), U.D.S. was a top-secret government plan to utilize the deceased for military use. Whenever the government based their research on the Italy incident is unknown. Gil Breitling killed ZEDs parents for the project prompting the son to grow up to become a bioterrorist.
  • ?, Zombie Revenge (unknown if canon), A year after the previous event, Bioterrorist used UDS to start an outbreak. While ZEDs campaign involved mutants, the UDS outbreak was contagious to human similar to zombies, thus infected humans were called zombies. ZED became Black Magician but was still destroyed. However the heroes wake up in the middle of nowhere and were told "now he hijacked a ship". Whenever Curien Manor was destroyed or whenever the game was canon given the game did not involve the main series director Takashi Oda leaves it's legitimacy to the continuity dubious.
  • 2003, By Thornheart's orders, EFI Research Facility begins mass producing mutants and bioweapons and begin an outbreak across Europe.
  • 2003, The House of the Dead 4. AMS agents James Taylor and Kate Green witness a major mutant outbreak. Caleb Goldman who threatens to use nuclear weapons against the world. The outbreak seem to begin from a number of sources (Goldman Building and EFI Research Facility) leading out a pandemic outbreak that caused the whole city into chaos. James and Kate were capable of stopping Goldman and his nuclear missiles but James died from destroying The World.
  • 2003, The House of the Dead 4 Special. Hours since the events of THotD4, Kate Green meets with G in order to find the source of the city-wide outbreak. Despite the efforts of the late James Taylor, Kate Green and G, the outbreak was just too much for AMS to contain which lead to the decline of civilization across Europe.
  • 6th December, 2006, The House of the Dead Scarlet Dawn. Kate is now partnered with James brother Ryan. Going undercover as party guest, they attend a party reception at Scarecrow Manor where Thornheart started an outbreak. Kate knew of the organization that the ancestors of Curien, Goldman and Thornheart founded and from their pursuit through Scarecrow Manor they found Thornhearts new genocidal project called Noah's Ark. While James and Kate succeeded at clearing Scarecrow Manor, they failed to apprehend Thornheart who escaped at the battle against the Moon and proceeded to lead the world into ruin.
  • ?, the world gets worse off, with wastelands and mutants being a common sight. At some point AMS disbanded.
  • ?, Thomas Rogan is no longer an AMS agent, founder of his own secret division. Dan Taylor being a member of that division. Due to the mutant outbreaks in Europe (THotD4 and ThotD4S), and elsewhere (THotD SD) and possibly corresponding to the zombie outbreak in Woodside City (ZR), civilizations throughout the world has crumbled due to humans turning into zombies or mutants.
  • 17th, October, 2018, The House of the Dead III, (Chapter 0, Reminiscence).Thomas Rogan and Dan Taylor lead a raid at the EFI Research Facility. Finding confirmation that EFI is the source, they're knocked out and MIA.
  • 31st, October, 2018, The House of the Dead III, Lisa Rogan and G team up to save Thomas Rogan. They found him along with Daniel Curien. Roy Curien is resurrected as the Wheel of Fate, but is destroyed by Lisa and Daniel.
As far as I'm aware, the "World of the Dead" is still somewhat of a shitty place given Thornheart succeeded where Curien and Goldman could not. So I don't know what direciton Sega will take it from there on or even if they will even bother continuing THotD series.
I didn't include Loving Dead to the list because I think it be likely Loving Dead is it's own cartoon-like continuity. In it Dr. Roy Curien has survived. He attempted to resurrect his wife with Zombiko being the failed result. He also seem to take credit for HotD4 mutants despite those mutants before Caleb Goldmans creations.

Other than that I noticed some canonical differences between THotD "mutants" to RE "zombies".
  • AMS insist to call them "mutants" despite some of them being formerly human and behaving like zombies.
  • This is likely because most mutants do not appear to be formerly human but instead mass-produced clones, likely from human DNA that serve as a template. At least that explains why there are "kinds of mutants" that share similar appearance, facial features and even names.
  • Zombies may still exist in THotD continuity, either as an informal (or perhaps derogative) term for humans who became mutants through an infection. But it seemed like cloned-mutants are the more common threat in this world which makes them differ from regular mutants.
  • Makes me wonder, if they were to make new types of mutants in comparison to Resident Evil, I wonder what they would come up with in answer to such mutants as Tyrants, Plagas or Cadous? Or if what cults around the mutants?
« Last Edit: November 30, 2022, 04:38:39 pm by Mystic Monkey »

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #1 on: December 06, 2022, 07:07:36 am »
Such a cool and well-research history of HoTD.
I never knew they can be put in the same universe, I always though the mainline games and the spinoff are different universes.

It's true that most of the enemies are zombies, but them being called mutant as mutated corpses is not wrong either.
Also some of them don't look like zombies.
Magician that could fly, for example. Calling him a flying mutant is more fit than flying zombie.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #2 on: December 06, 2022, 08:38:37 am »
Such a cool and well-research history of HoTD.
I never knew they can be put in the same universe, I always though the mainline games and the spinoff are different universes.

It's true that most of the enemies are zombies, but them being called mutant as mutated corpses is not wrong either.
Also some of them don't look like zombies.
Magician that could fly, for example. Calling him a flying mutant is more fit than flying zombie.
The thing is, when Capcom makes a brand new Resident Evil game, I "believe" that they take into account the 26 years of lore to make sure it fits one way or another. For example while Biohazard and Village may seem like rather isolated cases, the mid-European-themed RE:Village is actually a direct sequel to the Louisiana-themed RE:Biohazard. Ethan Winters is the protagonist of both who just so happened to get stuck in these two rather separate events. But as you play through these games you'll find tie-ins and references to past games and lore, especially Umbrella Corporation.

For The House of the Dead series, it feels like they just make up some excuse for a mutant outbreak and just hope it sticks making the whole THotD continuity rather wishy-washy. I mean does the history established in Scarlet Dawn line up with anything from Overkill? I dunno. Is the events of Zombie Revenge even canon? Does the Undead Soldier program in Zombie Revenge which is established as a government project have anything to do with DBR Corporation or the outbreaks from Curien Manor or Italy?
It just seems rather inconsistent.
And given the series sort of worked itself into a corner by the end of THotD3 it makes me wonder if we're better off with a reboot of the franchise, or if THotD5 would take place in a Left 4 Dead like world.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #3 on: January 18, 2023, 08:05:42 am »
So on the question whenever or not THotD should be rebooted or not I figured that perhaps it be best that Sega does not bother to reboot it. Whenever they want to end the series with Scarlet Dawn it's their call but after thinking it through I figure that THotD will not be practical for a reboot outside of on-rail shooting games.

I mean, I always saw great potential in THotD series that it could be on par with the Resident Evil series if it wanted to but it always restricted itself to arcade shoot 'em ups that I feel it's potential squandered.
But the thing is, if I wanted a zombie horror game on par with Resident Evil... why not just play Resident Evil?
To me, Resident Evil 7: Biohazard is the perfect example of potential I see in a House of the Dead game.
You got the house
You got the dead
They're technically mutants, not generic zombies
It's a first person shooting game that's off-rails and more engaging in story...
RE7:Biohazard is the ideal THotD game I can imagine for the series... so, why not play RE7:Biohazard then?

I may have "grown out" of Resident Evil due to it's complex lore but it's still more fleshed out and cared for by Capcom than Sega put into THotD. Heck maybe I'll get back into Resident Evil someday with all the remakes.

As for Sega... well, not including third-party developers, they did try to make horror games other THotD that's more fleshed out and for general gaming... That be Rise of Nightmares. However it seems like the developmenbt of the game was prioritized as a Kinect game over the quality of the game itself, just as THotD is prioritized as a on-rail shooter than the quality itself. Because of that the game does have some good ideas in it, Rise of Nightmares seems to be inspired by Frankenstein-like experiments with elements of steampunk. However it also has some rather "tongue-in-cheek horror"...

But in a way, having the horror in the story take dips of tongue-in-cheek humour is something rather Sega isn't it? Where a game made by Sega has a degree of whimsy to it.

But of course the major drawback of the game that's holding it back is that Sega probably thought "Hey, there's no horror games for the Kinect yet, let's do that!" and they probably just put it together with just the Kinect in mind than the game itself.

The only other Sega horror game I know of that's actually good would be the Condemned games. Criminal Origins was well received and liked for it's degree of grittiness yet gameplay which gives a sense of urban survival during the madness. It's sequel Bloodshot however wasn't regarded as good as the prequel with some nerfs in gameplay but other than that still well received horror games by Sega.

Thing is though, while these games were by Sega, they were not made by Sega, simply published by them. Condemned was developed by Monolith Productions which went on to make F.E.A.R., Gotham City Imposters and Middle-Earth games. So they knew how to make quality games and Sega got to put their logo on the cover.

So all in all, we're probably better off without a THotD reboot and should just stick to the remakes. Zombie Revenge is perhaps the only THotD game that broke from the arcade format and even tried to stand out from Resident Evil by having beat 'em up gameplay to it but it was regarded a one-off and not really regarded canon.

If I wanted to give Sega a chance to make a horror game, my suggestions would be:
  • Remake of Rise of Nightmares for Virtual Reality. Or at least a sequel to it in VR. It doesn't have to bring back Viktor Fleischer or anyone from the first game (it appears Marchosias was set up as next villain), just continue the theme of "dark alchemy" and lean towards Frankenstein-like creations over generic zombies. Maybe make the Altered look less clockpunk and more like Transylians.
  • Commission one of their own studios to make a horror game. Such as Ryu Ga Gotoku, Creative Assembly or their Research and Development teams? (Deep Fear was a contender at Resident Evil at the time.)
  • Did Sega ever made any horror games during the Classic-era? Maybe reboot an oldie to be genuinely scary for a new generation.
« Last Edit: January 18, 2023, 04:12:38 pm by Mystic Monkey »

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #4 on: January 20, 2023, 04:02:31 am »
So on the question whenever or not THotD should be rebooted or not I figured that perhaps it be best that Sega does not bother to reboot it. Whenever they want to end the series with Scarlet Dawn it's their call but after thinking it through I figure that THotD will not be practical for a reboot outside of on-rail shooting games.

If not reboot, they could also take multiverse route, just like Yakuza Dead Souls and Like a Dragon Ishin.




I mean, I always saw great potential in THotD series that it could be on par with the Resident Evil series if it wanted to but it always restricted itself to arcade shoot 'em ups that I feel it's potential squandered.

If the intention is surpassing Resident Evil would be difficult, there are no dedicated team for that. If SEGA themself want to make a new THotD game again, they'll probably just make it for arcade only again like Scarlet Dawn. Something they do best and they're still unmatched in that category.

But the thing is, if I wanted a zombie horror game on par with Resident Evil... why not just play Resident Evil?
To me, Resident Evil 7: Biohazard is the perfect example of potential I see in a House of the Dead game.
You got the house
You got the dead
They're technically mutants, not generic zombies
It's a first person shooting game that's off-rails and more engaging in story...
RE7:Biohazard is the ideal THotD game I can imagine for the series... so, why not play RE7:Biohazard then?

I may have "grown out" of Resident Evil due to it's complex lore but it's still more fleshed out and cared for by Capcom than Sega put into THotD. Heck maybe I'll get back into Resident Evil someday with all the remakes.

Because THotD was supposed to be just a fun arcade game that needs no complex story. May be that's why I had lot more of fun playing THotD in arcade than I did in Saturn or Wii. Also may be SEGA realizes this and that's why they're not interested in bringing Scarlet Dawn to home version since the arcade magic will be gone anyway like its prequels.


As for Sega... well, not including third-party developers, they did try to make horror games other THotD that's more fleshed out and for general gaming... That be Rise of Nightmares. However it seems like the developmenbt of the game was prioritized as a Kinect game over the quality of the game itself, just as THotD is prioritized as a on-rail shooter than the quality itself. Because of that the game does have some good ideas in it, Rise of Nightmares seems to be inspired by Frankenstein-like experiments with elements of steampunk. However it also has some rather "tongue-in-cheek horror"...

But in a way, having the horror in the story take dips of tongue-in-cheek humour is something rather Sega isn't it? Where a game made by Sega has a degree of whimsy to it.

But of course the major drawback of the game that's holding it back is that Sega probably thought "Hey, there's no horror games for the Kinect yet, let's do that!" and they probably just put it together with just the Kinect in mind than the game itself.

The only other Sega horror game I know of that's actually good would be the Condemned games. Criminal Origins was well received and liked for it's degree of grittiness yet gameplay which gives a sense of urban survival during the madness. It's sequel Bloodshot however wasn't regarded as good as the prequel with some nerfs in gameplay but other than that still well received horror games by Sega.

Thing is though, while these games were by Sega, they were not made by Sega, simply published by them. Condemned was developed by Monolith Productions which went on to make F.E.A.R., Gotham City Imposters and Middle-Earth games. So they knew how to make quality games and Sega got to put their logo on the cover.

I still think the scariest game from SEGA is Alien Isolation. That's why I kinda dissapointed when the studio decided to make HYENA instead of another horror game.

So all in all, we're probably better off without a THotD reboot and should just stick to the remakes. Zombie Revenge is perhaps the only THotD game that broke from the arcade format and even tried to stand out from Resident Evil by having beat 'em up gameplay to it but it was regarded a one-off and not really regarded canon.

If I wanted to give Sega a chance to make a horror game, my suggestions would be:
  • Remake of Rise of Nightmares for Virtual Reality. Or at least a sequel to it in VR. It doesn't have to bring back Viktor Fleischer or anyone from the first game (it appears Marchosias was set up as next villain), just continue the theme of "dark alchemy" and lean towards Frankenstein-like creations over generic zombies. Maybe make the Altered look less clockpunk and more like Transylians.
  • Commission one of their own studios to make a horror game. Such as Ryu Ga Gotoku, Creative Assembly or their Research and Development teams? (Deep Fear was a contender at Resident Evil at the time.)
  • Did Sega ever made any horror games during the Classic-era? Maybe reboot an oldie to be genuinely scary for a new generation.

For classic era, other than Alien franchises, I only remember two : Chakan and Decap Attack






But those two are horror-themed platformer game so it doesn't feel scary at all.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #5 on: January 20, 2023, 11:36:13 am »
If not reboot, they could also take multiverse route, just like Yakuza Dead Souls and Like a Dragon Ishin.


That can work yes, but I will always regard the Yakuza series about Yakuza. Though I appreciate them trying new things. Maybe if it was just AMS that gets a spin-off where they deal with other bioweapon based horrors, like when RE:Village had vampires and werewolves.
If the intention is surpassing Resident Evil would be difficult, there are no dedicated team for that. If SEGA themself want to make a new THotD game again, they'll probably just make it for arcade only again like Scarlet Dawn. Something they do best and they're still unmatched in that category.
Yes! And that is why I feel the potential is squandered.
Suggestion: "How about a THotD spin-off that's a first-person shooter like Half-Life, scary yet story-developed as Resident Evil yet as paced and zombie-filled as Left 4 Dead?"
Sega: "Hm... nah. It's shooty-shooty. Best stay like that."
But other than THotD they also made other arcade shooters such as Virtua Cop, Vampire Night and Golden Gun. It feels like they're just taking ideas and see what sticks for a shooting game than have any consideration for stories around it or if fans will ask questions for story.
Sega: "Who cares? Just shoot the zombies! Bang-bang!"

In a way it's the same with Rise of Nighmares. It has a decent set up (This "O Zhuvindo" sounds a lot like "Vitae" from Amnesia.) A sequel could do well if they wanted to but...
Sega: "Kinect sucks. Forget Rise of Nightmares." *pbbbbt*
Suggestion: "But what about making it for VR where will be me more immersive and-"
Sega: "I SAID" *pbbbbt*!
Because THotD was supposed to be just a fun arcade game that needs no complex story. May be that's why I had lot more of fun playing THotD in arcade than I did in Saturn or Wii. Also may be SEGA realizes this and that's why they're not interested in bringing Scarlet Dawn to home version since the arcade magic will be gone anyway like its prequels.
Yeah but sucks for those who can't visit local arcade to play it. All I can do is hope Scarlet Dawn will get a PC release so I'll finally get to play it.
Come to think about it, I don't think I played THotD3 yet now that I think about it...
I still think the scariest game from SEGA is Alien Isolation. That's why I kinda dissapointed when the studio decided to make HYENA instead of another horror game.
I think that#s mostly 20th Century Studio's decision on whenever or not they make more Alien games, not Sega. I think. I notice people tend to credit Sega over 20thC over Alien games.
For classic era, other than Alien franchises, I only remember two : Chakan and Decap Attack






But those two are horror-themed platformer game so it doesn't feel scary at all.
If I am wrong, Chakan was not made by Sega. It was developed by Extended Play Productions, Sega simply published it.
Same with Decap Attack, it was made by Vic Tokai. I honestly dunno why StC kept the rights to make so many Decap Attack comics but because of that I never really found Decap Attack that scary nor can I imagine it with a genuine horrifying reboot.

As far as I'm aware, The House of the Dead series and Rise of Nightmares are the only genuine-horror games both developed and published by Sega.
« Last Edit: January 20, 2023, 11:39:03 am by Mystic Monkey »

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #6 on: January 21, 2023, 04:49:26 am »
That can work yes, but I will always regard the Yakuza series about Yakuza. Though I appreciate them trying new things. Maybe if it was just AMS that gets a spin-off where they deal with other bioweapon based horrors, like when RE:Village had vampires and werewolves.

Well, they were made of RGG Studio and RGG Studio is too busy with Yakuza franchise.
We're just so lucky they have time to make Virtua Fighter 5 Ultimate Showdown and Super Monkey Ball Banana Mania, but doubt they'll try new thing for next two years.

Yes! And that is why I feel the potential is squandered.
Suggestion: "How about a THotD spin-off that's a first-person shooter like Half-Life, scary yet story-developed as Resident Evil yet as paced and zombie-filled as Left 4 Dead?"
Sega: "Hm... nah. It's shooty-shooty. Best stay like that."
But other than THotD they also made other arcade shooters such as Virtua Cop, Vampire Night and Golden Gun. It feels like they're just taking ideas and see what sticks for a shooting game than have any consideration for stories around it or if fans will ask questions for story.
Sega: "Who cares? Just shoot the zombies! Bang-bang!"

In a way it's the same with Rise of Nighmares. It has a decent set up (This "O Zhuvindo" sounds a lot like "Vitae" from Amnesia.) A sequel could do well if they wanted to but...
Sega: "Kinect sucks. Forget Rise of Nightmares." *pbbbbt*
Suggestion: "But what about making it for VR where will be me more immersive and-"
Sega: "I SAID" *pbbbbt*!

Kinect games weren't selling well, they're kinda niche market. Arcade games on the contrary ...

Yeah but sucks for those who can't visit local arcade to play it. All I can do is hope Scarlet Dawn will get a PC release so I'll finally get to play it.

It would be slaundered with bad critics saying "the game was too short" even if they added story or modes to it.
Arcade games have no problem with being short.

Come to think about it, I don't think I played THotD3 yet now that I think about it...

I played THotD3on arcade, but I also have it on the Wii. It's being bundled with THotD2.



I think that#s mostly 20th Century Studio's decision on whenever or not they make more Alien games, not Sega. I think. I notice people tend to credit Sega over 20thC over Alien games.
If I am wrong, Chakan was not made by Sega. It was developed by Extended Play Productions, Sega simply published it.

No, its development was indeed finished by Extended Play but it was made first by Recreational Brainware, which was under SEGA of America.
Still Chakan is not SEGA's franchise though, just like Aliens series.

Quote
Same with Decap Attack, it was made by Vic Tokai.

No again. Vic Tokai actually made a game called "Magical Hat no Buttobi Turbo! Daibouken" for SEGA Mega Drive.
SEGA then bought the right of the game and then reskinned the game with new characters, horror theme, redesigned levels, and new soundtrack for western version.
The reskinned version called Decap Attack, was developed and published by SEGA of America, that's why SEGA could always put the game in any Genesis / Mega Drive compilation.

Quote
I honestly dunno why StC kept the rights to make so many Decap Attack comics but because of that I never really found Decap Attack that scary nor can I imagine it with a genuine horrifying reboot.

As far as I'm aware, The House of the Dead series and Rise of Nightmares are the only genuine-horror games both developed and published by Sega.

There were four more.
Altered Beast series, Alien Syndrome, Alien Storm, and Alien 3: The Gun were also both developed and published by Sega.
You can count out Alien 3: The Gun though if you don't want non SEGA franchise.









They might not be as scary as The House of the Dead series but that's because they're limited to the technology of that time.

And if we are not limited to classic era, we could add four more...
Deep Fear, Zombie Revenge, Golden Gun, and Let's Go Island series









There are also more of Saturn games but they are exclusive to Japan only.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #7 on: January 21, 2023, 07:20:05 am »
Well, they were made of RGG Studio and RGG Studio is too busy with Yakuza franchise.
We're just so lucky they have time to make Virtua Fighter 5 Ultimate Showdown and Super Monkey Ball Banana Mania, but doubt they'll try new thing for next two years.
I'm glad Sega still have subsidiaries that allow them to still be regarded as game developers than just game producers. They barely touch their old IPs these days, they usually just allow third-party developers to make their games for them.
Kinect games weren't selling well, they're kinda niche market. Arcade games on the contrary ...
Arcade games are profitable. Even with COVID'19 screwing up the Arcade business, arcade games can be remade into mobile games where micro-transactions replace the token.

The Kinect was more of an experimental thing. An overly hyped EyeToy. I believed Sega's mindset at the time was noticing there were no horror games for the Kinect so they figured it might be a niche market.
My issue is it that they sort of have tunnel vision about this decisions. They saw a potential and tried to be the first to take it, thus they put together Rise of Nightmares and see if it sticks. They only put so much thought in the game and likely just borrowed concepts from Amnesia: The Dark Descent to make it work.
I'm not saying the story or set up of Rise of Nightmares is bad... it's just as a game "it didn't stuck", mostly because of the Kinect controls. Instead of Sega asking "is this salvageable?" or "What else can we do with this?", instead they just move on and don't talk of it ever again.

I just see that as a waste of potential. They could of made a VR re-release of the demo to see if audience would be interested in a full release or just re-release it without the Kinect controls. The game still had praise after all, it was just the Kinect holding it back.
I mean, they likely would of done the same to The House of the Dead if it didn't do as good as they hoped. Just ditch it and move on.
It would be slaundered with bad critics saying "the game was too short" even if they added story or modes to it.
Arcade games have no problem with being short.
THotD Remake was rather short and I only heard praise from it. All Sega has to do is release Scarlet Dawn for around £20-30 or so. Cheaper than a usual new game but enough to cover cost of multiple arcade tokens. Critics can't really complain over short games if priced cheaply.
I played THotD3on arcade, but I also have it on the Wii. It's being bundled with THotD2.

Bundling arcade games is a good way to give sell arcade games for fairer price.
So maybe a a "bundle", they could sell House of the Dead Remake and Scarlet Dawn together.
No, its development was indeed finished by Extended Play but it was made first by Recreational Brainware, which was under SEGA of America.
Still Chakan is not SEGA's franchise though, just like Aliens series.
Well if Sega have possession of rights to the Chakan series then I can imagine them rebooting it into a horror game. But it comes down on whenever it's worthwhile for them or not... which they probably regarded "was not" given it was cancelled for the Dreamcast.
https://www.youtube.com/watch?v=hXPeKCiIGFs
https://www.unseen64.net/2008/04/09/chakan-dc-tech-demo-cancelled/
No again. Vic Tokai actually made a game called "Magical Hat no Buttobi Turbo! Daibouken" for SEGA Mega Drive.
SEGA then bought the right of the game and then reskinned the game with new characters, horror theme, redesigned levels, and new soundtrack for western version.
The reskinned version called Decap Attack, was developed and published by SEGA of America, that's why SEGA could always put the game in any Genesis / Mega Drive compilation.
Ooooh... Well, I still don't regard Decap Attack all that scary... Or the very least we Brits don't.

There were four more.
Altered Beast series, Alien Syndrome, Alien Storm, and Alien 3: The Gun were also both developed and published by Sega.
You can count out Alien 3: The Gun though if you don't want non SEGA franchise.









They might not be as scary as The House of the Dead series but that's because they're limited to the technology of that time.
Did Alien Syndrome get a remake recently? But it would be cool if we had an Alien Syndrome remake. Especially if David Cronenberg was willing to design the aliens.

And if we are not limited to classic era, we could add four more...
Deep Fear, Zombie Revenge, Golden Gun, and Let's Go Island series









There are also more of Saturn games but they are exclusive to Japan only.
I'm not going to count Zombie Revenge and Golden Gun as "potential" because Zombie Revenge was the only THotD spin-off that tried to be anything other than an on-rail shooter or like Resident Evil and it was mostly ignored all this time up until Project X Zone where Zombie Revenge was chosen over the arcade games themselves to represent THotD, which if you ask me speaks volumes in a mostly overlooked game.
As for Golden Gun... it's just THotD only with Chinese demons instead of cloned mutants. Same with Vampire Night. It's just arcade shooters with bare minimum of story applied to it and I doubt Sega will do anything more with these.

Deep Fear I believe does have potential. Bu-u-ut Deep Fear was compared too much with Resident Evil at the time. However Deep Fear was the first survival horror game to introduce a virus that caused severe mutations while that was a later thing for the Resident Evil franchise.

Again, it all comes down to "Why expect The House of the Dead or Deep Fear to be like Resident Evil when you can just play Resident Evil?"

I never played "Let's Go Island" so I dunno what's that like.

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #8 on: January 24, 2023, 03:00:12 am »
I'm glad Sega still have subsidiaries that allow them to still be regarded as game developers than just game producers. They barely touch their old IPs these days, they usually just allow third-party developers to make their games for them.Arcade games are profitable. Even with COVID'19 screwing up the Arcade business, arcade games can be remade into mobile games where micro-transactions replace the token.

SEGA already did that with Project Sekai Colorful Stage.
Project Sekai Colorful Stage basically borrows SEGA arcade game ONGEKI's gameplay but added with the charm of Miku characters and deep storyline about teenagers' struggling.
And it's a success.
Project Sekai Colorful Stage even made more money than Phantasy Star Online 2 New Genesis.



The Kinect was more of an experimental thing. An overly hyped EyeToy. I believed Sega's mindset at the time was noticing there were no horror games for the Kinect so they figured it might be a niche market.
My issue is it that they sort of have tunnel vision about this decisions. They saw a potential and tried to be the first to take it, thus they put together Rise of Nightmares and see if it sticks. They only put so much thought in the game and likely just borrowed concepts from Amnesia: The Dark Descent to make it work.
I'm not saying the story or set up of Rise of Nightmares is bad... it's just as a game "it didn't stuck", mostly because of the Kinect controls. Instead of Sega asking "is this salvageable?" or "What else can we do with this?", instead they just move on and don't talk of it ever again.


Many franchises got this "just move on and don't talk of it ever again" treatment by SEGA so it's not really surprising anymore.

I just see that as a waste of potential. They could of made a VR re-release of the demo to see if audience would be interested in a full release or just re-release it without the Kinect controls. The game still had praise after all, it was just the Kinect holding it back.
I mean, they likely would of done the same to The House of the Dead if it didn't do as good as they hoped. Just ditch it and move on.

There were polls years ago to know what audiences wanted to be remade but sadly Rise of Nightmares was very far below.

THotD Remake was rather short and I only heard praise from it. All Sega has to do is release Scarlet Dawn for around £20-30 or so. Cheaper than a usual new game but enough to cover cost of multiple arcade tokens. Critics can't really complain over short games if priced cheaply.Bundling arcade games is a good way to give sell arcade games for fairer price. So maybe a a "bundle", they could sell House of the Dead Remake and Scarlet Dawn together.

Praise? May be for PC version. Metacritic score for PS4 and Switch version wasn't that good.

Well if Sega have possession of rights to the Chakan series then I can imagine them rebooting it into a horror game. But it comes down on whenever it's worthwhile for them or not... which they probably regarded "was not" given it was cancelled for the Dreamcast.

https://www.youtube.com/watch?v=hXPeKCiIGFs

https://www.unseen64.net/2008/04/09/chakan-dc-tech-demo-cancelled/

DC version's too generic soI don't think we'remissing much.
Chakan wasn't unique like the first time he was introduced.

In November,” Nielsen announced, “comes a game with the most unusual goal. For the first time ever, you want to die,”

Ooooh... Well, I still don't regard Decap Attack all that scary... Or the very least we Brits don't.
Did Alien Syndrome get a remake recently? But it would be cool if we had an Alien Syndrome remake. Especially if David Cronenberg was willing to design the aliens.

Yeah, it got remakes four times : PS2, Wii, PSP, and 3DS.
The best version (3DS) was sadly exclusive to Japan only since it was released during the near end of 3DS lifetime.
I have to import the game from Japan.

I'm not going to count Zombie Revenge and Golden Gun as "potential" because Zombie Revenge was the only THotD spin-off that tried to be anything other than an on-rail shooter or like Resident Evil and it was mostly ignored all this time up until Project X Zone where Zombie Revenge was chosen over the arcade games themselves to represent THotD, which if you ask me speaks volumes in a mostly overlooked game.
As for Golden Gun... it's just THotD only with Chinese demons instead of cloned mutants. Same with Vampire Night. It's just arcade shooters with bare minimum of story applied to it and I doubt Sega will do anything more with these.

Deep Fear I believe does have potential. Bu-u-ut Deep Fear was compared too much with Resident Evil at the time. However Deep Fear was the first survival horror game to introduce a virus that caused severe mutations while that was a later thing for the Resident Evil franchise.

Again, it all comes down to "Why expect The House of the Dead or Deep Fear to be like Resident Evil when you can just play Resident Evil?"

May be that's why SEGA don't bother.
You want Resident Evil?
Just play Resident Evil.
Funny thing there's a slot game based on Resident Evil by SEGA Sammy.
So even SEGA kinda acknowledge that Resident Evil is a worthy franchise to be featured in their slot game series.

I never played "Let's Go Island" so I dunno what's that like.

It's kinda like House of the Dead but the zombies were replaced with mutated animals.
The weapon's also changing from time to time : gun, golf ball, paddle, etc.
Many jumpscares but the graphic's kinda colorful since it's not happened at night,
It also has prequel (or sequel, I forgot) called "Let's Go Jungle"

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #9 on: January 24, 2023, 09:22:15 am »
SEGA already did that with Project Sekai Colorful Stage.
Project Sekai Colorful Stage basically borrows SEGA arcade game ONGEKI's gameplay but added with the charm of Miku characters and deep storyline about teenagers' struggling.
And it's a success.
Project Sekai Colorful Stage even made more money than Phantasy Star Online 2 New Genesis.

I had a feeling the arcade scene would move onto mobiles... I mean it just makes obvious sense right? tokens = micro-transactions.
Many franchises got this "just move on and don't talk of it ever again" treatment by SEGA so it's not really surprising anymore.
And that's the problem! Heck it feels like most Classic-era Sega games have been moved on from. It's why I'm hoping the Sega Renaissance will continue with even more third-party remakes because we know Sega themselves won't bother. Honestly at times I feel like I'm more of a Sonic fan than a Sega fan because it feels like all Sega has to do is either say "yes", "no" or "I want a game to promote this!" and that's that.
There were polls years ago to know what audiences wanted to be remade but sadly Rise of Nightmares was very far below.
That's because the game suffers from two problems:
  • The game was made specifically for the Kinect. The only second note Sega bothered to give was that it should be a horror game so they got THotD developers onto it and it was likely the Developers that had to decide what the game should be about on short notice.
  • The gameplay was held back by the Kinect. Can you imagine a games only purpose it was made for is hindered by it? That's what happened.
The only reason why I am adamant on Rise of Nightmares be given a second chance is because it could be a "diamond in the rough" sort of game. With some polish and reconfiguration for VR, or the very least reconfigured for standard controllers, the game could properly shine. But we will never know.
Praise? May be for PC version. Metacritic score for PS4 and Switch version wasn't that good.
The remake does have some problems, I won't lie. Some enemies seem more durable than I remember and makes me wonder if I am just bad at this game or rusty. Then there's the matter of instant reloading which means I don't have to worry about conserving ammo. If holding down the reload button for half a second or shooting at the very edge of the screen allows for reloading then I would be more concerned over firing my shots.
DC version's too generic soI don't think we'remissing much.
Chakan wasn't unique like the first time he was introduced.

In November,” Nielsen announced, “comes a game with the most unusual goal. For the first time ever, you want to die,”
The visuals reminds me a bit of the Legacy of Kain series.
Yeah, it got remakes four times : PS2, Wii, PSP, and 3DS.
The best version (3DS) was sadly exclusive to Japan only since it was released during the near end of 3DS lifetime.
I have to import the game from Japan.
What Sega could do, if they wanted, they can combine ideas and concepts from both Alien Syndrome and Alien Storm to make a new horror franchise that may stick.

Imagine an alien invasion, only instead of flying saucers, grey aliens and usual sci-fi alien stuff, instead we have a race similar to the Mysterons, a race that seem to invade remotely from the comfort of their home planet. Instead of sending soldiers, they have some sort of remote bioweapon, maybe a virus of sort that cause humans and other Earth lifeforms to mutate into monsters of twisted flesh.
I'm, imagining it similar to Parasite Eve.

Or maybe, the aliens invaders themselves are intelligent micro-organisms that are capable of both conquest and adapting into any environment by mutating it's host into monsters.

That would explain why the "aliens" have somewhat human like features, because they were once human.
May be that's why SEGA don't bother.
You want Resident Evil?
Just play Resident Evil.
Funny thing there's a slot game based on Resident Evil by SEGA Sammy.
So even SEGA kinda acknowledge that Resident Evil is a worthy franchise to be featured in their slot game series.
It does make me start to wonder why I am griping about all this, I mean I could get a twatter account and harass Sega Twatter account about it or something but I doubt Sega or anyone else outside SegaBits will listen or give a shit. I can't persude Sega or anyone about giving failed games another chance.
I guess I would like Sega to "shine" again. I'm not blind to the successful video games they already delivered in 2022. It's just they sort of lost their sense of identity... which probably doesn't sound like sense.

All in all, I feel like both Sega and Nintendo started out making quite a lot of successful IPs. And while Nintendo continued making good use of their properties to this day to the point that they have established a Disney-like sense of identity over it... Sega just sits on their old IPs. And whenever they do make something new I see the potential of it but to them it's just whenever it "hit or miss" and if it misses they just put it under the pile and sit on it than consider if it's salvageable.
It's kinda like House of the Dead but the zombies were replaced with mutated animals.
The weapon's also changing from time to time : gun, golf ball, paddle, etc.
Many jumpscares but the graphic's kinda colorful since it's not happened at night,
It also has prequel (or sequel, I forgot) called "Let's Go Jungle"
So a tropical jungle where all the animals are trying to kill you? It sounds a bit like The Forest but cartoony and ramped up to 11.

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #10 on: January 26, 2023, 03:08:27 am »
I had a feeling the arcade scene would move onto mobiles... I mean it just makes obvious sense right? tokens = micro-transactions.

Yeah, but they did it differently.
Tokens were used for lives in arcade and micro-transactions were used for costumes / cosmetics, with gacha element of course.
Gacha is the key for mobile game's success.

And that's the problem! Heck it feels like most Classic-era Sega games have been moved on from. It's why I'm hoping the Sega Renaissance will continue with even more third-party remakes because we know Sega themselves won't bother. Honestly at times I feel like I'm more of a Sonic fan than a Sega fan because it feels like all Sega has to do is either say "yes", "no" or "I want a game to promote this!" and that's that.

I would still love SEGA even without Sonic.
While I miss the old games I kinda love the new games too.
Have fun time with Rhythm Thief, Judgment, Persona 5 Strikers, SEGA Heroes, and Idola Phantasy Star Saga



That's because the game suffers from two problems:

1. The game was made specifically for the Kinect. The only second note Sega bothered to give was that it should be a horror game so they got THotD developers onto it and it was likely the Developers that had to decide what the game should be about on short notice.
2. The gameplay was held back by the Kinect. Can you imagine a games only purpose it was made for is hindered by it? That's what happened.

The only reason why I am adamant on Rise of Nightmares be given a second chance is because it could be a "diamond in the rough" sort of game. With some polish and reconfiguration for VR, or the very least reconfigured for standard controllers, the game could properly shine. But we will never know.The remake does have some problems, I won't lie. Some enemies seem more durable than I remember and makes me wonder if I am just bad at this game or rusty. Then there's the matter of instant reloading which means I don't have to worry about conserving ammo. If holding down the reload button for half a second or shooting at the very edge of the screen allows for reloading then I would be more concerned over firing my shots.

Yeah I understand, some SEGA arcade games also held back by arcade controls that couldn't be replicated well to home consoles. This one is probably the most famous :



The visuals reminds me a bit of the Legacy of Kain series.

Because the design was made by same artist of LoK BloodOmen, Steve Ross: ""Yeah, some of the themes are the same simply because they came from the same artist (me). As for the symbol I had completely forgotten about it being on one of the Chakan Sketches. I did about 20-30 full color concepts in 2 weeks and it was all kind of a blur"

Source : https://www.thelostworlds.net/BO2/Chakan_and_Sirens.html

What Sega could do, if they wanted, they can combine ideas and concepts from both Alien Syndrome and Alien Storm to make a new horror franchise that may stick.

Imagine an alien invasion, only instead of flying saucers, grey aliens and usual sci-fi alien stuff, instead we have a race similar to the Mysterons, a race that seem to invade remotely from the comfort of their home planet. Instead of sending soldiers, they have some sort of remote bioweapon, maybe a virus of sort that cause humans and other Earth lifeforms to mutate into monsters of twisted flesh.
I'm, imagining it similar to Parasite Eve.

Or maybe, the aliens invaders themselves are intelligent micro-organisms that are capable of both conquest and adapting into any environment by mutating it's host into monsters.

That would explain why the "aliens" have somewhat human like features, because they were once human.

That would be cool. Alien Syndrome is one of my favorite fraanchise so it'be heaven if it got that kind of storyline.

It does make me start to wonder why I am griping about all this, I mean I could get a twatter account and harass Sega Twatter account about it or something but I doubt Sega or anyone else outside SegaBits will listen or give a shit. I can't persude Sega or anyone about giving failed games another chance.
I guess I would like Sega to "shine" again. I'm not blind to the successful video games they already delivered in 2022. It's just they sort of lost their sense of identity... which probably doesn't sound like sense.

All in all, I feel like both Sega and Nintendo started out making quite a lot of successful IPs. And while Nintendo continued making good use of their properties to this day to the point that they have established a Disney-like sense of identity over it... Sega just sits on their old IPs. And whenever they do make something new I see the potential of it but to them it's just whenever it "hit or miss" and if it misses they just put it under the pile and sit on it than consider if it's salvageable.

Don't worry, there are always fans who already voice same concerns on the SEGA Facebook account.
(probably Twitter too but I rarely checked the comment section on Twitter).
Sometimes their words weren't pretty though so usually some of them being banned by the admin.

As for me, I'm being humble since I don't think I bought much of their games enough to be heard.
Even a friend who played Hatsune Miku: Colorful Stage only spent more money on his microtransaction than mine on other SEGA games I bought.
Timewise also there is a friend whose Football Manager playtime in a year is much more than mine playing all games.

So a tropical jungle where all the animals are trying to kill you? It sounds a bit like The Forest but cartoony and ramped up to 11.

Yeah, only the game was a lot older. The game was released on 2006 while The Forest was 2014.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #11 on: January 26, 2023, 06:35:22 am »
Yeah, but they did it differently.
Tokens were used for lives in arcade and micro-transactions were used for costumes / cosmetics, with gacha element of course.
Gacha is the key for mobile game's success.
But different than expected but it gets more money I suppose. Mo' money, mo' problems.
I would still love SEGA even without Sonic.
While I miss the old games I kinda love the new games too.
Have fun time with Rhythm Thief, Judgment, Persona 5 Strikers, SEGA Heroes, and Idola Phantasy Star Saga

Yeah, I acknowledge Sega has made some new games but they're still sitting on a pile of potential. Whenever it be like Rise of Nightmares that just needs a re-release without the Kinect for a second chance or any Sega Mega Drive game that just needs renovation or new installments to series.

RIP Rhythm Thief and SEGA Heroes which likely thrown onto said pile.
Yeah I understand, some SEGA arcade games also held back by arcade controls that couldn't be replicated well to home consoles. This one is probably the most famous :

Back in the NDS-era, I can imagine this game being released for NDS, with a 3D trackball on the touch screen.
Because the design was made by same artist of LoK BloodOmen, Steve Ross: ""Yeah, some of the themes are the same simply because they came from the same artist (me). As for the symbol I had completely forgotten about it being on one of the Chakan Sketches. I did about 20-30 full color concepts in 2 weeks and it was all kind of a blur"

Source : https://www.thelostworlds.net/BO2/Chakan_and_Sirens.html
Aah, that makes sense. A gothic fantasy Sega game in style of LoK would of been cool.
That would be cool. Alien Syndrome is one of my favorite fraanchise so it'be heaven if it got that kind of storyline.
Did it not in it's remake? I simply noticed the bio-monstrosities that are the aliens had human features and figure these aliens were once human or something.
Don't worry, there are always fans who already voice same concerns on the SEGA Facebook account.
(probably Twitter too but I rarely checked the comment section on Twitter).
Sometimes their words weren't pretty though so usually some of them being banned by the admin.

As for me, I'm being humble since I don't think I bought much of their games enough to be heard.
Even a friend who played Hatsune Miku: Colorful Stage only spent more money on his microtransaction than mine on other SEGA games I bought.
Timewise also there is a friend whose Football Manager playtime in a year is much more than mine playing all games.
My other latest concern...probably for another thread, we haven't had much news for latest Sega remakes. Is the "Sega Renaissance" over already? I was hoping more Mega Drive, Saturn and Dreamcast games by Sega will get more remakes.
Yeah, only the game was a lot older. The game was released on 2006 while The Forest was 2014.
I watched gameplay footage, it was nothing like The Forest. It looks like more on-railer shooters in style of the other Sega rail-shooting games.

Also... I have a feeling the cheesy bad voice acting is intentional. As in they don't just get "anyone" due to buget restraints, I'm pretty sure bad voice acting in arcade games is Sega's genuine thing at this point.

Will admit, the whole side-plot with Green Leaf is interesting. But I doubt Sega will bother to expand the lore of these Let's Go games.

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #12 on: January 27, 2023, 02:29:55 am »
But different than expected but it gets more money I suppose. Mo' money, mo' problems.

Still gacha addiction is more of player's problem, not publisher's problem.
Publisher only exploit that.

Yeah, I acknowledge Sega has made some new games but they're still sitting on a pile of potential. Whenever it be like Rise of Nightmares that just needs a re-release without the Kinect for a second chance or any Sega Mega Drive game that just needs renovation or new installments to series.

RIP Rhythm Thief and SEGA Heroes which likely thrown onto said pile.

While it doesn't have sequel, Rhythm Thief still have fanbase cult like Skies of Arcadia or Resonance of Fate so sometimes fan arts still show up on Pixiv and Twitter.







Unfortunately SEGA Heroes wasn't that lucky, well, other than Dremagen, the characters weren't original afterall.

Back in the NDS-era, I can imagine this game being released for NDS, with a 3D trackball on the touch screen.

If I'm not mistaken, it was considered to be released by M2 as part of Switch SEGA Ages series but too bad the series has ended now.

Did it not in it's remake? I simply noticed the bio-monstrosities that are the aliens had human features and figure these aliens were once human or something.

The story is very minimalistic. Its root is arcade game afterall, just like The House of the Dead.

My other latest concern...probably for another thread, we haven't had much news for latest Sega remakes. Is the "Sega Renaissance" over already? I was hoping more Mega Drive, Saturn and Dreamcast games by Sega will get more remakes.

It's kinda over when Toshihiro Nagoshi left SEGA.
At least during that time we got the comeback of Virtua Fighters, Streets of Rage, Panzer Dragoon, Sakura Wars, Wonder Boy, Virtual On, and Super Monkey Ball.
M2 is indeed interested in making Dreamcast Mini or SEGA Master System Mini but still no response from SEGA.

I watched gameplay footage, it was nothing like The Forest. It looks like more on-railer shooters in style of the other Sega rail-shooting games.

Also... I have a feeling the cheesy bad voice acting is intentional. As in they don't just get "anyone" due to buget restraints, I'm pretty sure bad voice acting in arcade games is Sega's genuine thing at this point.

Will admit, the whole side-plot with Green Leaf is interesting. But I doubt Sega will bother to expand the lore of these Let's Go games.

The team responsible for the game has became SEGA Arcade Music Team anyway so they are already busy with constant updates for Chunithm, maimai, and O.N.G.E.K.I.
Kinda sad fact but rhythm games were a lot more popular in Japan and Asia than rail-shooting games.

Offline Mystic Monkey

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Re: The timeline so far, should it be rebooted?
« Reply #13 on: January 27, 2023, 09:37:15 am »
Still gacha addiction is more of player's problem, not publisher's problem.
Publisher only exploit that.
https://www.youtube.com/watch?v=wAEfeNLKwd0
While it doesn't have sequel, Rhythm Thief still have fanbase cult like Skies of Arcadia or Resonance of Fate so sometimes fan arts still show up on Pixiv and Twitter.







Unfortunately SEGA Heroes wasn't that lucky, well, other than Dremagen, the characters weren't original afterall.
All the more reason why Sega should dom ore with heir IPs if they have a hungry fan base for it!

I mean, sure even Nintendo has some fandoms they deprive of fresh games such a the Mother/Earthbound fans... I guess in a way the fact it's just a three makes it a concluded trilogy and I know Sega can't cater for everyone, but Nintendo, Capcom and Namco put more effot into keeping their IPs active.

We could at least have more Sega All-Star games to at provide some fresh blood to the respected series the characters are from.
If I'm not mistaken, it was considered to be released by M2 as part of Switch SEGA Ages series but too bad the series has ended now.
That's a pity. Given the trackball is part of the gameplay I've always been curious how that game could be re-released. My only guess was an NDS release where the stylus and touchscreen could simulate track motion.
The story is very minimalistic. Its root is arcade game afterall, just like The House of the Dead.
Yeah but both Syndrome and Storm had Sega console releases and were made by the same particular developers. Even the aliens look similar I wouldn't be surprise if Alien Syndrome and Alien Storm are part of the same continuity.
Just saying if Sega wanted to they could merge and reboot these games.

But then I remembered my issue with THotD, "Why wish for a horror game on par with Resident Evil... why not just play Resident Evil?"

So what comes to mind for a potential successor series would be Dead Space series. These games have H. R. Geiger like aliens as well as Necromorphs being former humans mutated into monsters, it just fits the bill y'know?
It's kinda over when Toshihiro Nagoshi left SEGA.
At least during that time we got the comeback of Virtua Fighters, Streets of Rage, Panzer Dragoon, Sakura Wars, Wonder Boy, Virtual On, and Super Monkey Ball.
M2 is indeed interested in making Dreamcast Mini or SEGA Master System Mini but still no response from SEGA.
I was really hoping it would last longer. I feel like I'm chasing a pipe dream on behalf of a ompany that couldn't care less.
The team responsible for the game has became SEGA Arcade Music Team anyway so they are already busy with constant updates for Chunithm, maimai, and O.N.G.E.K.I.
Kinda sad fact but rhythm games were a lot more popular in Japan and Asia than rail-shooting games.
I kinda understand why. The House of the Dead and Virtua Cop are enough. We don't need Golden Gun, Vampire Night, Maze of the Kings, Let's Go Island/Jungle and other games that are just shooting things on a rail.

Hm... maybe they can make a rail-shooting rhythm game hybrid.
« Last Edit: January 27, 2023, 10:00:42 am by Mystic Monkey »

Offline Berto

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Re: The timeline so far, should it be rebooted?
« Reply #14 on: January 30, 2023, 01:12:21 am »
All the more reason why Sega should dom ore with heir IPs if they have a hungry fan base for it!

I mean, sure even Nintendo has some fandoms they deprive of fresh games such a the Mother/Earthbound fans... I guess in a way the fact it's just a three makes it a concluded trilogy and I know Sega can't cater for everyone, but Nintendo, Capcom and Namco put more effot into keeping their IPs active.

We could at least have more Sega All-Star games to at provide some fresh blood to the respected series the characters are from.

Having hungry fan base isn't enough.
Sakura Wars is the primary example.
They need to attract the non fans too.

Yakuza is probably the most famous example that's suceeed.
It's not selling well to the point SEGA wasn't willing to localize some of them and put .
But then Yakuza 0 & Kiwami came up and succeeded in attracting non fans too.
Most of my friends who has Playstation who don't into SEGA games were playing them.
Some of them has platz them, that means including that annoying Mahjong trophy in Yakuza 3.

Yeah but both Syndrome and Storm had Sega console releases and were made by the same particular developers. Even the aliens look similar I wouldn't be surprise if Alien Syndrome and Alien Storm are part of the same continuity.
Just saying if Sega wanted to they could merge and reboot these games.

But then I remembered my issue with THotD, "Why wish for a horror game on par with Resident Evil... why not just play Resident Evil?"

So what comes to mind for a potential successor series would be Dead Space series. These games have H. R. Geiger like aliens as well as Necromorphs being former humans mutated into monsters, it just fits the bill y'know?

Actually I was already satisfied with Alien Isolation, eventhough it's not SEGA original franchise like Syndrome and Storm.

I kinda understand why. The House of the Dead and Virtua Cop are enough. We don't need Golden Gun, Vampire Night, Maze of the Kings, Let's Go Island/Jungle and other games that are just shooting things on a rail.

Hm... maybe they can make a rail-shooting rhythm game hybrid.



Rail-shooting rhythm game hybrid?
You meant REZ?







Link: https://store.steampowered.com/app/636450/Rez_Infinite/