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Gaming => General Gaming Discussion => Topic started by: Pao on July 02, 2010, 02:30:08 pm

Title: Tournament of Legends Eurogamer Review
Post by: Pao on July 02, 2010, 02:30:08 pm
Quote
As a showcase for the Wii's technical abilities, the game is an embarrassment, graphically equivalent to those relics of 3D gaming's earliest days. And while the paucity of game modes would be forgiveable if those on offer sizzled with brilliance, in this context they bespeak a game rushed to completion and released with the very minimum of functional requirements. As a result, the only redeeming quality is the echo of ambition that can be faintly heard in the ruins of execution.

3/10
http://www.eurogamer.net/articles/tourn ... nds-review (http://www.eurogamer.net/articles/tournament-of-legends-review)
Title: Re: Tournament of Legends Eurogamer Review
Post by: Centrale on July 02, 2010, 03:39:34 pm
Not that I care about this game, but the writer is clearly enjoying being a pompous prick.  3D gaming's earliest days would be Red Baron and Battlezone by Atari.
Title: Re: Tournament of Legends Eurogamer Review
Post by: CosmicCastaway on July 02, 2010, 03:58:40 pm
If I had a Wii I think I would get this fighter. I'm pretty sure I would enjoy it.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Suzuki Yu on July 02, 2010, 09:48:50 pm
no surprise here .... at all
Title: Re: Tournament of Legends Eurogamer Review
Post by: nuckles87 on July 03, 2010, 03:06:07 am
Dissapointing considering how much fun I had with it at E3. Guess now I see why 99% of previews are always positive, never know what you're getting until you try the whole thing..

Still, I had fun with it, and I intend to pick it up. At only $30, I don't feel jipped with the smaller number of fighters and arenas.

I am rather surprised to see them bash the graphics, though; the game beautiful. It's biggest flaw is it's jaggies, which are more pronounced then in a lot of other Wii games I play. Perhaps that flaw ruined the whole look for him.
Title: Re: Tournament of Legends Eurogamer Review
Post by: crackdude on July 03, 2010, 12:19:44 pm
What does it matter what critics say. If I like it, I get it. And so should you Wii owners. This game looks fun.
Title: Re: Tournament of Legends Eurogamer Review
Post by: CosmicCastaway on July 03, 2010, 02:42:32 pm
Quote from: "crackdude"
What does it matter what critics say. If I like it, I get it. And so should you Wii owners. This game looks fun.

My point exactly. I wish the gaming community wasn't swayed so much by reviews.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sega Uranus on July 03, 2010, 04:55:29 pm
What ever happened with people playing games because they liked how it looked or sounded? Now all gamers care about are reviews and other views.

'Hardcore gamers' are the real reason the industry is in such bad shape. With the Internet having so much information readily available everyone feels they have a better opinion than everyone else with all of what they can find out on titles instead of just playing games to have fun.

I refuse to read the full review, because the person is obviously just going nuts about it. 3D gaming's earliest days? Come on now...
Title: Re: Tournament of Legends Eurogamer Review
Post by: George on July 03, 2010, 08:11:41 pm
I see no reason why listening to other people's opinion about a game is bad. When I was a kid, even if I wanted a game, I would always ask people in school what they thought. They would say "Its fun but this is what I hated" then I would consider their opinion and if their negatives would piss me off.

Issues now with reviews, is people don't read them and evaluate the negatives and positives. They see 6 or 7 out of ten and already skip the game mentally, without reading a single word of the review. When was having a 'good' or 'alright' game such a bad thing?
Title: Re: Tournament of Legends Eurogamer Review
Post by: crackdude on July 03, 2010, 08:45:43 pm
In gaming world, math makes people dumber.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Suzuki Yu on July 03, 2010, 09:09:43 pm
i know what you guys are talking about and i can't agree more , but ..

IMO i think the game is poor since it was first revealed , i disliked a lot of things in the game from the general look and design to the game mechanics .

so that's why i can't see anything wrong or unexpected out of this review .
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 03, 2010, 10:09:07 pm
I don't see a problem with following reviews either. Like George said though, it's the people that see something like 6 out of 10 and immediately write a game off that is the problem. Alpha Protocol doesn't deserve a 10/10, but I still think it's one of the most fun games I've played this year. It's not perfect and it has it's share of problems but it always looked like something I would enjoy.

I can agree with people giving it 6~7/10 but I still think it was worth every dollar to buy it.

At the same time though, seeing consistent scores of 3/10 or something like that usually means the game really is just a piece of crap. There are some exceptions but...
Title: Re: Tournament of Legends Eurogamer Review
Post by: CrazyT on July 03, 2010, 10:50:07 pm
Aww too bad. It saddens me when SEGA publishes games that get such low scores. They kind of destroy sega's rep that they actually need to build up.

It's just one review though. Lookin forward for more :D
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 04, 2010, 05:50:02 am
The game looks like a giant shit sandwich to me... I really don't want a fighter on the Wii, waggle is just no fun for fighting games which I have seen lots of in videos for this, character designs look like a clusterfuck, graphics are piss poor even for a Wii game, I hate the whole 'battles interrupted by environmental stuff' in party fighters it works in this it looks poorly implemented.

Over all it's everything I don't want from a fighter... Lets hope Sega at least makes a bit of cash from it so it isn’t a complete waste.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Suzuki Yu on July 04, 2010, 03:14:18 pm
Quote from: "Sharky"
Over all it's everything I don't want from a fighter... Lets hope Sega at least makes a bit of cash from it so it isn’t a complete waste.

why would you want them to get any profit out of this game ! this will encourage them to make more crappy games  :roll:
Title: Re: Tournament of Legends Eurogamer Review
Post by: crackdude on July 04, 2010, 07:03:17 pm
...as long as they also keep good ones coming
Title: Re: Tournament of Legends Eurogamer Review
Post by: nuckles87 on July 04, 2010, 08:31:35 pm
I'll admit, I'm a tad worried that me liking a game like this will ruin any credibility I have.

Most people will just blindly follow a review and condemn anything else.

Quote
You remember back in the nineties when we had the fighting game boom? Dozens of "me too" titles with increasingly silly premises, all vying for a piece of the one-on-one fighter pie. Rise of the Robots, Primal Rage, Eternal Champions, they all came out of the woodwork with their own absurd concepts and varying degrees of quality.

Tournament of Legends reminds me of those days.

Strangely, I don't mean that as a bad thing in the least. Read on for the full review of Tournament of Legends.

Tournament of Legends (Wii)
Developer: High Voltage
Publisher: Sega
Released: July 6, 2010
MSRP: $29.95

I stopped playing fighting games after the 16-bit era, mostly because they had outpaced me by miles. I could no longer perform the increasingly intricate combos, I paid no heed to L-cancels and hit boxes, and eventually I just became terrible at any one-on-one fighter that appeared. It's no fault of the genre, I lay the blame entirely on my own lack of ability and willingness to learn. Of course, it means I get to miss out on a lot of cool fighting games.

Tournament of Legends takes us back to a more humble age, when games could be shamelessly silly, characters were allowed to look or sound stupid, and fighting games didn't require ten-hour long button combos in order to be considered enjoyable. High Voltage's Wii fighter is nonsensical, pointless and simple, and that's what I really appreciate about it.

The premise involves twisted quasi-mythological characters beating the crap out of each other so that they can fight Thanatos, the God of Death. You have Marcus, the arrogant gladiator, Narcia, the Gorgon, and Jupiter, the golem who thinks he's a God, among other equally asinine warriors. Each character is one of three classes -- Strong, Rugged or Lithe. Strongs are slow but powerful, Lithes are weak but fast, and Ruggeds are in the middle. It's all fairly elementary stuff.

Characters can be customized with the weapons of any other character they defeat, and can also equip enchantments that bestow special abilities when activated during battle. Vampire, for example, replenishes health with each attack, while Lethal does extra damage and Shock randomly removes an opponent's health.

The combat itself has been designed entirely for the Wii in a 3D combat arena. Obviously, this means that things are somewhat stripped down, but again that is something I really appreciate. Basic attacks are performed by swinging the remote or the nunchuck, while block-breaking strong attacks require players to hold down Z while swinging. Weak projectiles can be thrown with C, and characters can block with B. In addition, each character has four special moves, three unique to their character, one unique to their weapon. These attacks draw from a refillable power meter, and are performed by holding the A button while pushing the nunchuck stick up, down, left or right.

Every attack is absorbed by four pieces of armor that protect the arms, head and body of each character. The armor sustains damage with each hit absorbed and eventually comes off. It's rather cool to see the armor littering the ground after each match, especially when some of that armor involves entire robotic heads.

Of course, it wouldn't be a Wii game without some token waggling, and Tournament of Legends provides. When a character is knocked out, they have a chance to regain their strength and keep fighting up to two times, while the current victor can restore their powers. The downed player must shake the remote and nunchuck up and down to refill their health, while the one left standing performs QTE-style prompts to regain their powers. In addition, various mythological beasts can randomly attack the combatants during a match, requiring QTE motions in order to avoid taking extra damage.

If a round of combat goes on too long, each opponent must restore health and armor in a minigame before fighting again. Rotating the nunchuck restores the health and waving the remote up and down fixes armor. While a nice idea, it does get in the way of the fighting and AI opponents seem to get an unfair advantage, licking their wounds at a far greater pace.

On the normal difficulty, Tournament of Legends isn't the toughest game around, and players will likely only feel a hint of challenge when facing their obligatory recolored selves and Thanatos. Tournament of Legends is a fighting game anyone can play, and while elitist hardcore fighter fans will doubtless be turned off by this, I personally think High Voltage did a commendable job in making such an accessible title that works really quite well on the Wii.

Of course, there are problems, the major one being that Tournament of Legends often doesn't feel responsive enough. Dodging, blocking, attacking and especially the QTEs can sometimes feel too sluggish, and this is especially frustrating against AI opponents who don't seem to suffer the same problems. The game manages to remain fun in spite of this irritation, but it's an irritation nonetheless and one that can sometimes cost precious character health.

Tournament of Legends isn't the prettiest Wii game, nor is it the most deep and engaging. What it is, however, is a good little fighter that makes good use of the console's interface and truly brings back the feeling of playing a fighting game in the nineties. It's no Eternal Champions, but it's easy to get into and provides just the right amount of innocent, unpretentious fun. For under thirty bucks, that ain't too bad!

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
Title: Re: Tournament of Legends Eurogamer Review
Post by: Shigs on July 05, 2010, 12:00:18 am
Good review! Where's it from?
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 05, 2010, 07:48:52 am
Quote from: "Suzuki Yu"
Quote from: "Sharky"
Over all it's everything I don't want from a fighter... Lets hope Sega at least makes a bit of cash from it so it isn’t a complete waste.

why would you want them to get any profit out of this game ! this will encourage them to make more crappy games  :roll:


Sega don't have any say in this game getting a sequal or not, Like the conduit they stepped in at the last minuite just to publish it. I think its a good idea to do this kind of thing... High Voltage are basically spending all their own money on development and then Sega steps in and scoops up the profits.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 05, 2010, 07:55:59 am
Quote from: "Sharky"
Quote from: "Suzuki Yu"
Quote from: "Sharky"
Over all it's everything I don't want from a fighter... Lets hope Sega at least makes a bit of cash from it so it isn’t a complete waste.

why would you want them to get any profit out of this game ! this will encourage them to make more crappy games  :roll:


Sega don't have any say in this game getting a sequal or not, Like the conduit they stepped in at the last minuite just to publish it. I think its a good idea to do this kind of thing... High Voltage are basically spending all their own money on development and then Sega steps in and scoops up the profits.

I don't think it's quite that simple or favourable to SEGA as you make out though.

Sega would have to pay them the equivalent of the development costs to get the publishing rights? Even if not, then Sega would have to pay for the distribution, manufacturing, marketing and all other costs relating to getting the game out there, and probably still have to give away part of the profits to High Voltage afterwards.

High Voltage wouldn't be making the game on their own dime and then just give it away to a publisher to take the profits.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 05, 2010, 08:51:40 am
Sega arent going to pay High Voltage to publish a game like this... I really don't think there was a lot of publishers competeing trying to pick it up but High Voltage NEEDS a publisher.

While yes Sega will pay for distribution marketing etc I think those are costs that are recovered pretty quickly... Pretty sure these kinds of deals work out in Segas favour.
Title: Re: Tournament of Legends Eurogamer Review
Post by: fluffymoochicken on July 05, 2010, 11:34:32 am
Quote from: "nuckles87"
I'll admit, I'm a tad worried that me liking a game like this will ruin any credibility I have.

Most people will just blindly follow a review and condemn anything else.
And that's why you're going to only follow the more positive reviews and shrug off the negative ones, right? :P

I don't think that makes you much better than the people you're criticizing.
Title: Re: Tournament of Legends Eurogamer Review
Post by: fernandeath on July 05, 2010, 12:19:56 pm
Quote from: "CrazyTails"
Aww too bad. It saddens me when SEGA publishes games that get such low scores. They kind of destroy sega's rep that they actually need to build up.

I give in to your opinion.

That reminds me of the latest 3D sonic games.
Sure, there are a bunch of people who say "screw the reviews! I love Sonic & the black knight", but, as you said, even if the reviewers were too harsh, it's bad to see Sega games going downhill with critics scores...

I'll look for the game (Tournamento of Legends), though, I won't be proud to say "I own a game that most gamers hates"... They'll start sayng I have a 'bad taste for gaming'...
Title: Re: Tournament of Legends Eurogamer Review
Post by: crackdude on July 05, 2010, 03:39:17 pm
"It doesn't matter what the reviews say, if I don't like it it means it's SHIT!"
My way of life.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Happy Cat on July 05, 2010, 04:22:01 pm
http://www.officialnintendomagazine.co. ... p?id=18527 (http://www.officialnintendomagazine.co.uk/article.php?id=18527)

Quote
The new best worst game ever. Briefly entertaining in a terrible B movie sort of way, but once that wears off this is just insulting.
+  So bad it's almost good
+  Some decent visual effects
-  Awful combat
-  Terrible controls
-  Laughably dated
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 05, 2010, 04:44:10 pm
Quote
- Laughably dated
Isnt that 99% of the games on Wii though.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 05, 2010, 05:20:37 pm
Quote from: "Sharky"
Sega arent going to pay High Voltage to publish a game like this... I really don't think there was a lot of publishers competeing trying to pick it up but High Voltage NEEDS a publisher.

While yes Sega will pay for distribution marketing etc I think those are costs that are recovered pretty quickly... Pretty sure these kinds of deals work out in Segas favour.

Actually there were apparantly ten different publishers making offers to publish the game:
Quote
Really great news. The folks at High Voltage let me know yesterday that since our posting of The Conduit preview, 10 publishers have come calling to bring the game to Wii. I have to think that sooner or later they'll sign on with someone officially and we'll see the title on retail shelves as a result.

http://blogs.ign.com/Matt-IGN/2008/04/23/87599/ (http://blogs.ign.com/Matt-IGN/2008/04/23/87599/)

The fact is, Sega would absolutely need to pay for development costs in some way. Either through buying the rights to publish for an amount that covers development costs, or by sharing the profits they make with high voltage.

What you're suggesting sounds like High Voltage made the game on their own dime and then just forfeited the profits to SEGA. That's like if if you drew some illustrations and then just gave the rights away to a book publisher for no money. It just couldn't work that way.
Title: Re: Tournament of Legends Eurogamer Review
Post by: nuckles87 on July 05, 2010, 06:24:46 pm
Quote from: "fluffymoochicken"
Quote from: "nuckles87"
I'll admit, I'm a tad worried that me liking a game like this will ruin any credibility I have.

Most people will just blindly follow a review and condemn anything else.
And that's why you're going to only follow the more positive reviews and shrug off the negative ones, right? :P

I don't think that makes you much better than the people you're criticizing.

Uh....no? There have only been four reviews of this game posted so far, Fluffy, and this was #2. I didn't even think we'd be getting reviews until after the game came out.

I'm concerned over the negative reviews this game would get; so obviously I'm following all of them so I can figure out what I missed when I played it at E3.

As for SEGA's stake in all this...if this is like Conduit, then High Voltage paid the dev costs themselves, and then SEGA is just paying for what a publisher would pay for; namely distribution, manufacturing, and advertisements. SEGA wouldn't need to pay HVG for any "rights", all a publisher needs to do is pay for the costs associated with publishing.

Of course, HVG does probably get the majority of the profits. Otherwise the deal wouldn't make much sense for them.
Title: Re: Tournament of Legends Eurogamer Review
Post by: fluffymoochicken on July 05, 2010, 08:55:41 pm
Quote from: "nuckles87"
I'm concerned over the negative reviews this game would get; so obviously I'm following all of them so I can figure out what I missed when I played it at E3.
With the way you worded that sentence, you make it sound like you didn't know how to judge the game for yourself. How much play time did you get with the game? I remember you writing that you'd be picking up the game yourself when it came out. Did it really blow you away that easily in the amount of time that you played it, or were you carrying too much E3 enthusiasm when you wrote that preview?



That aside, I must admit that the Nintendo Magazine review made the game sound so funny that I might not mind giving it a rental someday... so long as the rental doesn't cost me more than $3. :P
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 05, 2010, 10:04:20 pm
Quote from: "MadeManG74"
Quote from: "Sharky"
Sega arent going to pay High Voltage to publish a game like this... I really don't think there was a lot of publishers competeing trying to pick it up but High Voltage NEEDS a publisher.

While yes Sega will pay for distribution marketing etc I think those are costs that are recovered pretty quickly... Pretty sure these kinds of deals work out in Segas favour.

Actually there were apparantly ten different publishers making offers to publish the game:
Quote
Really great news. The folks at High Voltage let me know yesterday that since our posting of The Conduit preview, 10 publishers have come calling to bring the game to Wii. I have to think that sooner or later they'll sign on with someone officially and we'll see the title on retail shelves as a result.

http://blogs.ign.com/Matt-IGN/2008/04/23/87599/ (http://blogs.ign.com/Matt-IGN/2008/04/23/87599/)

The fact is, Sega would absolutely need to pay for development costs in some way. Either through buying the rights to publish for an amount that covers development costs, or by sharing the profits they make with high voltage.

What you're suggesting sounds like High Voltage made the game on their own dime and then just forfeited the profits to SEGA. That's like if if you drew some illustrations and then just gave the rights away to a book publisher for no money. It just couldn't work that way.

But if you take a game like The Conduit that game was made almost completely on High Voltages money... they didn't have a publisher until last minuite.

I don't imagine Sega paying THEM to publish the game... Sega does not need a game like Tournament of Legends in their line up but High Voltage NEEDS a publisher because they can't do it alone.

If this game had a lot of publishers after the rights to publish then I think that only confirms that it's because it is a VERY sweet deal for the publisher money wise. Because I'm sure they could all tell it wasn't going to be an A grade game, thats not why 10 publishers were interested in this title.
Title: Re: Tournament of Legends Eurogamer Review
Post by: nuckles87 on July 05, 2010, 10:55:39 pm
Quote from: "fluffymoochicken"
Quote from: "nuckles87"
I'm concerned over the negative reviews this game would get; so obviously I'm following all of them so I can figure out what I missed when I played it at E3.
With the way you worded that sentence, you make it sound like you didn't know how to judge the game for yourself. How much play time did you get with the game? I remember you writing that you'd be picking up the game yourself when it came out. Did it really blow you away that easily in the amount of time that you played it, or were you carrying too much E3 enthusiasm when you wrote that preview?



That aside, I must admit that the Nintendo Magazine review made the game sound so funny that I might not mind giving it a rental someday... so long as the rental doesn't cost me more than $3. :P

I played the game for about 45 minutes at E3 before writing the preview. Single player and multiplayer.

I never said it "blew me away". I was surprised that it was actually fun and unique, and had motion controls that worked effectively, and a decent enough move set and variety to be worth the price. If it where a $50 game I would have taken issue with the amount of content, but at $30 it seemed like it would be about right. From what I played I expected the games to get around 7s; the kind of score such a game would usually get. It was shallow, but it worked well for what it was. It certainly wasn't broken.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 06, 2010, 02:11:55 am
Quote from: "Sharky"
Quote from: "MadeManG74"
Quote from: "Sharky"
Sega arent going to pay High Voltage to publish a game like this... I really don't think there was a lot of publishers competeing trying to pick it up but High Voltage NEEDS a publisher.

While yes Sega will pay for distribution marketing etc I think those are costs that are recovered pretty quickly... Pretty sure these kinds of deals work out in Segas favour.

Actually there were apparantly ten different publishers making offers to publish the game:
Quote
Really great news. The folks at High Voltage let me know yesterday that since our posting of The Conduit preview, 10 publishers have come calling to bring the game to Wii. I have to think that sooner or later they'll sign on with someone officially and we'll see the title on retail shelves as a result.

http://blogs.ign.com/Matt-IGN/2008/04/23/87599/ (http://blogs.ign.com/Matt-IGN/2008/04/23/87599/)

The fact is, Sega would absolutely need to pay for development costs in some way. Either through buying the rights to publish for an amount that covers development costs, or by sharing the profits they make with high voltage.

What you're suggesting sounds like High Voltage made the game on their own dime and then just forfeited the profits to SEGA. That's like if if you drew some illustrations and then just gave the rights away to a book publisher for no money. It just couldn't work that way.

But if you take a game like The Conduit that game was made almost completely on High Voltages money... they didn't have a publisher until last minuite.

I don't imagine Sega paying THEM to publish the game... Sega does not need a game like Tournament of Legends in their line up but High Voltage NEEDS a publisher because they can't do it alone.

If this game had a lot of publishers after the rights to publish then I think that only confirms that it's because it is a VERY sweet deal for the publisher money wise. Because I'm sure they could all tell it wasn't going to be an A grade game, thats not why 10 publishers were interested in this title.

I was talking about Conduit having ten publishers, not sure on ToL. The reason that Conduit had various publishers chasing it was because it was getting lots of positive coverage and looked to be a hit.

In any event, please explain what you think happened between Sega and High Voltage, because I'm not sure I get what you are saying. Video games are made by a Publisher paying a Developer to make the games for them, so they can sell them.

Are you saying that High Voltage Software made the game on their own dime, then just gave it away to Sega to take the profits?

If that's the case then surely HVS will be sharing any profits the game makes, AFTER Sega pays for the marketing and other associated costs of getting it to market. There is no doubt that Sega is outlaying money to get this game out there one way or the other.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 06, 2010, 08:06:13 am
Quote from: "MadeManG74"

In any event, please explain what you think happened between Sega and High Voltage, because I'm not sure I get what you are saying. Video games are made by a Publisher paying a Developer to make the games for them, so they can sell them.

Are you saying that High Voltage Software made the game on their own dime, then just gave it away to Sega to take the profits?

If that's the case then surely HVS will be sharing any profits the game makes, AFTER Sega pays for the marketing and other associated costs of getting it to market. There is no doubt that Sega is outlaying money to get this game out there one way or the other.

High Voltage DID develope the game on their own dime. They had no publisher at all until right near the end of development.

Usually a publisher will contact a developer and fund the project from the Start but High Voltage were seens as a shovelware developer and no developer was going to contract them to make anything BUT rubbish. That is why they funded and created The Conduit on their own.

Yes when Sega stepped in they funded things like printing, cover art and all the stuff that publishers deal with and the profits were shared between them (like all publishing deals) but this was a very good deal for Sega because the development was already done.

I suspect Sega made a profit very quickly on The Conduit and will probably do so with ToL even if it doesn't sell too well.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 06, 2010, 05:48:21 pm
That's what I've been saying all along though. Sega still has to give part of the profits away (those profits will cover the development cost) to the developer after they've become the publisher.

Usually I believe that the publisher pays the developer in increments during the development process, whereas in this case Sega would be paying them afterwards by giving them a certain share of the income generated by the game. One way or the other though, High Voltage will be getting their money for the development paid back by Sega, even if it's through getting a share of the profits (unless the game bombs so badly it doesn't even cover the costs, but that's probably unlikely).
Title: Re: Tournament of Legends Eurogamer Review
Post by: Sharky on July 06, 2010, 05:57:41 pm
You are missing the point here...  Sega did not and will not pay for the development of The Conduit and I suspect this game also.

Yes Sega will share the profits from these games with high voltage... but thats the same with any publisher and developer set up, both Sega and HVS will make a certain % on each game sold.

But as Sega only had to pay for things like printing, box art and such and didn't have to pay for the development of the title at all Sega will very quickly make back what they spent on the publishing side from their % of game sales while HVS might not make back the development costs as quick.

It's a good deal for Sega.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 06, 2010, 06:26:23 pm
No I get what you mean now, I think the phrasing was what set the confusion (It sounded like you were saying that Sega spends no money and keeps all the profits is all). Having said that, we don't know what the deal was and if Sega pays an advance on the royalties or not, but either way there is certainly less risk than Sega outlaying the money first.

It would be interesting to see what the percentage split is like for Sega/HVS though.
Title: Re: Tournament of Legends Eurogamer Review
Post by: nuckles87 on July 07, 2010, 01:02:59 am
Joystiq's got a review up:

Quote
Tournament of Legends was originally conceived as Gladiator A.D., a fighter hinged on stylized gladiatorial combat. But the concept -- and, as it turns out, its potential -- was later scrapped in favor of the shallow SoulCalibur imitation we're now left with.

The real tragedy here isn't the lack of any real depth or character. No, the tragedy is how a seasoned developer managed to snatch defeat from the jaws of potential victory and turn what, at one point, appeared to be an inspired historically-influenced brawler into a forgettable mess.
Tournament of Legends (E3 2010)

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Shucking its former self, Tournament of Legends adopted a limited cast of mythical yet generic brawlers. The lone exception: a gladiator mired in the 10-character mix, the last vestige of the game's historic roots. Even the group's most interesting fighter, a steampunk golem called Volcanus, feels tired and uninteresting, indicative of the dearth of personality in the entire class. Lets just say assembling a cadre of weird and wooly brawlers from all corners to do battle for a nonsensical reason has been done better a few times before.

In Tournament of Legends, fighters pummel each other for their shot at battling Greek god Thanatos and claiming his power. And while this meager thread would be enough "narrative" for any fighting game, the handful of available moves ensure fights become laughably predictable long before you get a shot at the god of death.

Each fighter has a normal attack, launched by swinging the Wii Remote, as well as two distinct special moves (assigned to Wiimote buttons) that draw from a glowing gauge at the bottom of the screen. Once your arms tire, you'll also be happy to find that the game also supports the Classic Controller, which gives the game a more traditional -- if not more enjoyable -- feel.

In addition to your natural abilities, you'll also collect new special powers and weapons as you climb the ranks. But don't start thinking Tournament is channeling its inner Mega Man. Few of these collectables stand out as different from the next, making what initially comes across as another layer of depth just as shallow as the rest of the package.

    The handful of available moves ensure fights become laughably predictable long before you get a shot at the god of death.


When knocked out or between rounds you are given the opportunity to repair armor and health through "mini-games." I wouldn't describe the tedium of shaking the remote up and down or wiggling control sticks incessantly against the clock as "fun" by any standard. In fact, if these awkward exercises can be considered considered games -- "mini" or otherwise -- then I dare say I may have found myself invested in the wrong hobby.

The real crime here is that, technical foibles notwithstanding, High Voltage would have likely captured my interest far more easily with its original, historically-grounded vision. At least then this game could have potentially stood along fighters like Bushido Blade that, while flawed, attempted to forge new territory.

Instead, Tournament of Legends is mired in its own sameness with countless other "me too" brawlers riding on SoulCalibur's gilded coattails. It's been done before, and without even competent mechanics to lean upon, it seems fated to cross the River Styx into the Bargain Bin Underworld.

1.5 stars. Looks like the 7.0 reviews, and my own personal opinion of the E3 demo, are the outliers.
Title: Re: Tournament of Legends Eurogamer Review
Post by: MadeManG74 on July 07, 2010, 01:57:40 am
I have to agree with one thing they said, I liked the realistic Roman Gladiator look a lot better than the fantasy thing they got going on now.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Shigs on July 07, 2010, 02:30:44 am
Hmmmm... Nux, I think we should wait until we have the full game in our hands before writing up any kind of review. I think part of the reason we enjoyed the game at E3 and had very good first impression is because we fought together in a on-on-one match that was very close and had a fun, arcade feel to it. BUT, outside of that, I have no idea how well the full game during an extended period will be. I guess we'll find out later this week.
Title: Re: Tournament of Legends Eurogamer Review
Post by: crackdude on July 07, 2010, 03:07:49 am
no game with local multiplayer support should get less than 5/10. If the score is anywhere close of being based on fun, any game is fun with friends.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Shigs on July 08, 2010, 10:21:34 pm
I got the game. First impressions.....

This game is.....fun!! Very fun and comical. It doesn't take itself too seriously and is very tounge in cheek. Also, with the motion controls, it plays to the Wiis strengths instead of against them. Whoever gave it a 1.5 is batshit crazy!

It is a bit of a shallow fighter with only a dozen characters, so a $29.99 price tag is about right. Right now I'm playing as Marcus and he's real arrogant and funny. Also, he talks about each fighter differently each match so there's a fair amount of dialogue. It takes a wee bit of getting used to the basic attacks, but specials are very easy to pull off. Also, there are mini-game that may or may not happend in each arena depending on what you are doing. It's very fun and has an arcade quality to it. I really wish it was online though.
Title: Re: Tournament of Legends Eurogamer Review
Post by: Berto on October 11, 2022, 10:30:00 pm
SEGA Talk #105: Tournament of Legends (2010)

https://www.youtube.com/watch?v=q84dQXfVdBM (https://www.youtube.com/watch?v=q84dQXfVdBM)

(https://i.ibb.co/SKrCxLP/TOL.jpg)

(http://segabits.com/wp-content/uploads/2010/06/Tournement2-600x350.jpg)

(http://segabits.com/wp-content/uploads/2010/06/Tournement3-600x350.jpg)

Quote
Today on SEGA Talk we discuss the Tournament of the not so Legends, as we discuss an overlooked High Voltage Software Wii exclusive fighting game.
Let’s have a look at the humble beginnings of the title to what it became and the fall out.
All this and more on SEGA Talk!


Link : https://segabits.com/blog/2022/10/11/sega-talk-105-tournament-of-legends-2010/ (https://segabits.com/blog/2022/10/11/sega-talk-105-tournament-of-legends-2010/)