Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 663457 times)

Offline Berto

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SHINOBI: Art of Vengeance | Combat Trailer







https://www.youtube.com/watch?v=ahKG2_5QRLw

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SEGA and Lizardcube unveiled a new trailer for their upcoming 2D action platformer SHINOBI: Art of Vengeance™, launching on August 29, 2025. The new trailer highlights the game’s combat and the various weapons and abilities players can wield in their quest to master the ninja arts. SHINOBI: Art of Vengeance is ...

Article: https://segabits.com/blog/2025/06/02/new-shinobi-art-of-vengeance-combat-trailer-released/

Offline Berto

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Bare Knuckle III - "Zan Redux" Patch

https://www.youtube.com/watch?v=4iHlqUv56DQ



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This patch by BillyTime! Games is makes a few tweaks to Dr. Zan, a playable character in Bare Knuckle III.

Changes:
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*Zan has a passive Health regen (Works for both player 1 and 2)
*Energy ball attacks changed from 10 damage to 20 damage.
*Last from on forward jump attack changed from 4 to 10 damage.
*Last frame of forward offensive special changed from 6 to 15 damage.
*Star 2 Blitz changed from 8 to 12 damage.
*Star 3 Blitz changed from 2 and 8 to 16 damage.

NOTE:
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Compatible with Highscore SRAM.
Compatibility Patches for XP System and Difficulty Randomizer included.
Fix patch is also included for this release in all patches.

Fix Patch: (Credit to Gsaurus)
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This is a hack that fixes the most important bugs of the original game, and add a few other enhancements to improve the overall gameplay experience (BK3 and SOR3 version).

Bugs and problems from the original that were fixed:

1 - Combo not being reseted when performing special
2 - Combo not being reseted when being hit
3 - Combo not being reseted when grabbing
4 - Roll up/down too short
5 - Special with low power meter causing huge damage
6 - Unable to do offensive special when being grabbed (only defensive)
7 - Zan grab combo finalization was using a beta frame, instead of the final animation
8 - Blaze combo finalization had an invalid hit (so only the last hit was occurring)
9 - Blaze offensive special was not invincible, unlike all other characters
10 - Skate instantly release the first grab after using plank/pipe spin special
11 - Rocket punch had a wrong collision box
12 - Rocket kick had a wrong collision box
13 - When grab combo hits enemies around, sometimes it makes you loose the grab, others don’t.
14 - Pressing offensive special when zack is headbutting you does nothing.
15 - BK3 enemies cause very low damage
16 - BK3 was too easy

XP System:
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Players gain a level every 100,000 points.
With each level players deal one more point of damage and take one less point of damage.
Players each max level at 900,000 points.

Difficulty Randomizer:
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As you play, the internal difficulty counter is randomized and will introduce enemies from Very Easy all the way to Mania difficulties with various speeds, health bars and aggression. No playthrough will ever be identical!

Note:
End of round bonuses will be randomized

Link: https://romhackplaza.org/romhacks/bare-knuckle-iii-zan-redux-genesis/

Offline Berto

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Mortal Kombat: Legacy Kollection | Announce Trailer







https://www.youtube.com/watch?v=st7exi9Oo8U

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Prepare yourself for Mortal Kombat: Legacy Kollection, featuring:

🐉 Multiple games from the Mortal Kombat series
💥 Online multiplayer with rollback netcode
🎞️ A deep-dive documentary into the making of the legendary series

Here’s a list of the playable games we’ve announced so far – with more on the way.

- Mortal Kombat – 1992: Arcade, SNES, Genesis, Game Boy, Game Gear
- Mortal Kombat II -1993: Arcade, SNES, Genesis, Game Boy, 32X
- Mortal Kombat 3 – 1995: Arcade, SNES, Genesis
- Ultimate Mortal Kombat 3 – 1995: Arcade, SNES
- Mortal Kombat 4 – 1997: Arcade
- Mortal Kombat Advance – 2001: Game Boy Advance
- Mortal Kombat: Deadly Alliance – 2002: Game Boy Advance
- Mortal Kombat: Tournament Edition – 2003: Game Boy Advance
- ???

What’s next? Well, Mortal Kombat is all about secrets, so we hope you don’t mind if we ...

Arriving this year: http://play.st/3ZErSi3

Offline Mystic Monkey

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Yes. The game could use multiple protagonists.
Not just Joe Musashi alone all the time.
I wonder if elements from the 2002 Shinobi game will be incorporated. For example, Oboro Clan memebrs possessed and manipulated as boss fights show clan members who possess unique or themed skill sets.
Such as Homura, the Shinobi of Fire. Or Hakuraku, a healer and alchemist.

Offline Berto

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I wonder if elements from the 2002 Shinobi game will be incorporated. For example, Oboro Clan memebrs possessed and manipulated as boss fights show clan members who possess unique or themed skill sets.
Such as Homura, the Shinobi of Fire. Or Hakuraku, a healer and alchemist.

I doubt it since if I watched from one of the trailers ... aren't all members of Oboro clan were destroyed (or turned into stones, I'm not sure)?
Leaving only Joe, his dog (Yamato), and his pupil (Tomoe)?
I could be wrong misinterpreting the trailer though.


Offline Mystic Monkey

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I doubt it since if I watched from one of the trailers ... aren't all members of Oboro clan were destroyed (or turned into stones, I'm not sure)?
Leaving only Joe, his dog (Yamato), and his pupil (Tomoe)?
I could be wrong misinterpreting the trailer though.


Turned to stone ≠ dead. Maybe at the end of the game, the clan may magically returns to life.


Plus, was 2002 Shinobi game a reboot? Thus non-canon to the original continuity... which Art of Vengeance appears to be a continuation of.