I think people who hated Episode 1 will again be let down by Episode 2, I simply don't see the engine/graphics changing to any meaningful degree between Ep1 and 2.
I could be wrong, I'd like to be wrong.
I second that. Why does this game even exist? Didn't Generations just trounce it?
I think simply because for all the shit it got from the fans, they were a loud minority... Episode 1 sold a ton I'm pretty sure and most people probably didn't even notice the physics issues.
I think the price of Episode 1 is what held back sales. However, I wonder how many more sold since Mike Hayes gave the million figure. There were a number of sales since then, so the game surely sold a lot more.
I stand by my opinion that the Homing Attack is a natural progression of Sonics skill set, it works well in 3D and 2D. I saw LOTS of people confessing that they actually enjoyed turning on the homing attack for classic Sonic in Generations.
Natural progression? So what was bad or wrong about the sensation a player got from regular bouncing?Nothing... Why not have both.
Nothing... Why not have both.I agree we should have both, hence there shouldnt be elements that force it imo. I think you can't compare it with PSO2's hold button to keep attacking, but more along the line of button spamdashing in generations. Basically, allready existing features with different activations. Allthough it's still hard to compare since the impact on the gameplay is different for both games.
There are elements of Episode 1 that use the homing attack, like the chain of enemies to get to higher areas, that's totally fine with me.
It's like the people that complain that you can now 'mash' the attack button in PSO2, you can and thats fine but if you don't want too... Don't theres still the option for times rhythmic attacks which will net you extra damage.
But Sonic is not that complex, so either use it or if for what ever strange reason it offends you... Then don't use it.
Gameplay trailer in a little over a half an hour.
Call me cautiously excited ^^
Tails is playable, but not in single player. When playing single player, you play as Sonic and interact with Tails to progress through the levels. When you're playing two player, one of you will play as Sonic and the other as Tails, and work together.
Steam dun goof'd. They had the game up for pre-order, but it turned out the be the game itself. It's a beta, and not all the data is there, but the game is playable. Some folk are up to White Park act 3.It's been fixed already, it's not possible to download it anymore.
It's been fixed already, it's not possible to download it anymore.YOU'RE TOO SLOW
Waaitt... Whaaa...?
Did the game come out today or something?
Cool job! The second screen looks so much better, and those spin dashes sound superb. I never was annoyed by the swap, just consfused. I always meant to ask Ken or Aaron whats up with it. You'd think an iOS update and a PSN/XBLA/PC update could fix all versions of Sonic 4 in terms of the spindash sound effect.About the 2nd screen, I forced anti-aliasing through the graphics card drivers, but apparently this only works for recent AMD/ATI graphics cards (I'm guessing it works with HD2000 series or newer), doesn't seem to work for Nvidia graphics cards.
For the record, I'm at the boss of the desert level right now.
The reviewers out there are fucking hypocrites. They loved Episode 1 and gave it 9's and shit. Now, they say this one is even better and give it like, 5/10. fucking insulting. Nice way to listen to the whiny retro fanboys and act like fucking sheep.
I'm gonna argue with myself here. I think the reason Sonic 4-2 is getting lower scores than eps 1 DESPITE being a better game has more to do with it's newness wearing off.
CrazyTails, how is S4E2 a disgrace to the Sonic franchise? I've rather enjoyed it...the music is miles above E1, there are clever nods to a few classic games, and the level design is far more imaginative than Sonic Generations Classic was.I respect your opinion but I just don't think that is enough for sonic 4 episode 2. The way you are describing it like you are describing a very ordinary platformer. Sonic should not be an "ordinary" platforming game. It should be the best thing ever if not better than its predecessors. S4e2 is not a bad game, but for a sequel to the classics, to be one of the worst 2d sonic games(maybe even a little bit worse than some of the game gear games) is just wrong at so many levels from a principled point of view. What has been fixed from episode 1 to 2 is the instant loss of momentum. Air inertia has been fixed drastically which are great plusses. But besides that, the level design is still very basic and sometimes even automated to the point where you'd think DIMPS designs their levels in a very formulatic way. Safe sky fortress, which is quite an impressive level.
Not to mention the bosses are actually really impressive; I can't remember the last time a Sonic boss was genuinely foreboding...and the special stages are a treat. Almost as cool as the Sonic 3D Blast Saturn special stage. Almost. ;)
The physics are still a little iffy, but it's a huge step forward from S4E1...I'm curious to hear what you see as so disgraceful about it.
Can anyone explain to me how to unlock Episode Metal? I can't seem to find it anywhere.Once the stage select/world map is unlocked (that is, after the first act of the game is completed), you have to exit the game and open it again to unlock episode metal.
Once the stage select/world map is unlocked (that is, after the first act of the game is completed), you have to exit the game and open it again to unlock episode metal.Happened to me by accident.
^There is a great in depth thread about that over at sonicretro. It is quite an interesting read since the OP is really well thoroughly written. I agree too, sonic used to be very defining in his early days. Now it's like everything except for sonic generations (since it was a throwback, but even that had green hill next to zones like crisis city...) are different. As if everything from the past is instantly forgotten
http://forums.sonicretro.org/index.php?s=e41648c016fa7f32f136649ae004f649&showtopic=28924
And I do not see how two different Sonic's cannot be aimed at two groups of people? In Japan, the 3D Marios struggle to do a million, the 2D Marios do over 3 million effortlessly. Two different styles or gameplay types can be made together, they just have to be good. Which has not been the case for the past decade with a few notable exceptions.
1280x720 Before the patch - 20~25fps
1280x720 After the patch - 20~25fps
640x480 Before the patch - 25~30fps
640x480 After the patch - 45~50fps
800x450 (custom resolution) Before the patch - 25~30fps
800x450 (custom resolution) After the patch - 45~55fps
640x360 (custom resolution) Before the patch - 25~35fps
640x360 (custom resolution) After the patch - 60fps (with a few rare minor drops)