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Gaming => General Gaming Discussion => Topic started by: Pao on April 30, 2012, 09:37:56 am

Title: Sonic & All-Stars Racing Transformed disscussion
Post by: Pao on April 30, 2012, 09:37:56 am
THE ROSTER (whited out = from last game, not yet confirmed) (Far right = new characters)
(http://i.imgur.com/3Yf3F.jpg)

(http://xbox360media.ign.com/xbox360/image/article/122/1223896/rev-up-for-sonic-all-stars-racing-transformed--20120430064348746_640w.jpg)
(http://xbox360media.ign.com/xbox360/image/article/122/1223896/rev-up-for-sonic-all-stars-racing-transformed--20120430064347497_640w.jpg)
(http://xbox360media.ign.com/xbox360/image/article/122/1223896/rev-up-for-sonic-all-stars-racing-transformed--20120430064353911_640w.jpg)
(http://xbox360media.ign.com/xbox360/image/article/122/1223896/rev-up-for-sonic-all-stars-racing-transformed--20120430064344973_640w.jpg)
(http://xbox360media.ign.com/xbox360/image/article/122/1223896/rev-up-for-sonic-all-stars-racing-transformed--20120430064356356_640w.jpg)


-Sumo developed
-New engine, game looks awesome
-The game has water and air sections in the tracks, your kart transforms accordingly
-Vyse (SoA)  Gilius Thunderhead (Golden Axe) Confirmed so far.
-New Monkey Ball stage and a Panzer Dragoon stage confirmed.
-Game "feels like Hydro Thunder" on the water sections in terms of handling

More details:
http://uk.xbox360.ign.com/articles/122/1223896p1.html

Looks amazing
Joe Musashi with his Hoverboard should be here!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on April 30, 2012, 09:39:36 am
Staff of SegaBits do yo thing!  8)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on April 30, 2012, 10:24:16 am
Check out our announcement here for some large unwatermarked screens:

http://segabits.com/blog/2012/04/30/sonic-and-all-stars-racing-transformed-races-to-consoles-this-fall/

We also have a preview in 30 mins, a podcast later today, a video interview tomorrow, a weekly five on wednesday and... I think a tuesday tunes.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on April 30, 2012, 10:25:38 am
Looks amazing so far, but really hope more variety of tracks/themes ^^.

Edit: Wait... panzerdragoon!??????? AAAAAAAAAAAAAAAHHHH!!!!!!!!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SEGA RedWolf on April 30, 2012, 11:47:08 am
Words cannot begin to sum up the amount of hype I have for this. I loved the first SaSASR so there is no way I'm missing the 2nd one. Also Panzer Dragoon!? Where do I put my money to make this game come out faster? D:

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ezodagrom on April 30, 2012, 12:03:54 pm
According to kellie, the game is being released for the Xbox 360, PlayStation 3, PlayStation Vita, Nintendo 3DS, and PC Digital Download late in 2012.
http://forums.sega.com/showthread.php?408830-Sonic-amp-All-Stars-Racing-Transformed-Changes-the-Rules-of-Racing

I really hope the PC version gets online multiplayer this time. :<
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: JohnOfRage on April 30, 2012, 12:36:00 pm
I can not wate for this game to come out!!!!!!!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on April 30, 2012, 12:59:08 pm
Some more details: http://www.eurogamer.net/articles/2012-04-30-sonic-and-all-stars-racing-transformed-preview-the-saviour-of-arcade-racers

- 27 characters
- Akira mentioned, but unclear if he's in
-"These 27 characters will be unlocked in a new single-player adventure mode which is "inspired by games like Mario Galaxy"
-character can be leveled up through five ranks. Filling up the All-Star gauge with on-track moves earns you XP as well as granting access to your character's All-Star power; each level unlocks stickers and achievements as well as perk-style vehicle mods which can be equipped to alter the handling characteristics of your favourite characters. (copied that bit from TSS)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on April 30, 2012, 01:23:32 pm
So I'm on holiday in America right now and I dont get a lot of time for internetting unless it's to talk to family back home but I check Segabits every chance I can and DAMNNNN I came here to tell everyone I cannot wait for this!

I'm a little worried that the flying and boating sections wont be as fun as the OutRun style driving of the original game but if they can live up to that it would be amazing!

I personally hope that there is a battle mode and this time its more fleashed out and less of a last min add on like the last one felt. I still think that Mario Kart 64 Balloon Battle is the most fun I've ever had on a Nintendo game and I would really be happy if this game could replicate that kind of multiplayer fun!

So far the game looks fantastic, I'm really happy to see a sequal!

On a side note I /really/ wish it was SEGA All-Star Racing and not sonic... I know it's a petty quibble and I get that Sonic is popular but seriously that isnt the way to build your brand, the Sega name needs to be out there!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on April 30, 2012, 01:28:09 pm
Yeah, I was annoyed by the name change, but I got over it. I mean, VYSE is playable! SEGATA is rumored! They, and the Panzer Dragoon track and the story mode, make up for the title. Plus, SEGA will still be on the cover, just in the bottom corner.

I think they chose Sonic as the headliner because he sells, as you noted, and also because having Sonic as the first word means it'll be on shelves next to all the other Sonic titles. Helps sales. I recall they retitled Raiders of the Lost Ark to "Indiana Jones and the Raiders of the Lost Ark" just so that it could sit next to the other two on the video shelves and help sales/rentals.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on April 30, 2012, 02:38:27 pm
They're having one track per IP, that's great news!

Also, anyone wants to guess which character will be removed from SASR 1?

I'm guessing Billy Hatcher, Robo and Mobo, and Big the Cat.

I'd nerd rage if they removed Akira and Jacky.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SOUP on April 30, 2012, 02:54:13 pm
Super excited for this one :D.
My girlfriend and I played the crap out of the original.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on April 30, 2012, 03:06:13 pm
They're having one track per IP, that's great news!

Also, anyone wants to guess which character will be removed from SASR 1?

I'm guessing Billy Hatcher, Robo and Mobo, and Big the Cat.

Yeah, I'm guessing Opa Opa, Chu Chus, Bonanza Bros, Big, Zobio and Zobiko. Also, I could do without Billy. I think some of the less popular oddball (but still beloved, don't get me wrong) characters will be replaced by other popular oddball characters. I'll bet any cut characters will be given cameos via tracks from their games or trophies or npcs watching the races (like Ristar in ASR1).

I'd like to see some more female characters, like Blaze and Rouge and some humans like Arle of Puyo Puyo or Nei of PSII.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on April 30, 2012, 03:38:19 pm
If Golden Axe get represented, then SoR and Shinobi should too.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on April 30, 2012, 03:46:44 pm
-"These 27 characters will be unlocked in a new single-player adventure mode which is "inspired by games like Mario Galaxy"

Intriguing...what do they mean by Mario Galaxy?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on April 30, 2012, 03:50:21 pm
Intriguing...what do they mean by Mario Galaxy?

I believe it's the map screen, another article noted that. We'll see each track as an island/floating island on a map in Story mode. The player selects tracks as they would Mario Galaxy planets.

This might point to a Wii U version, as this mode of selecting would work best with a Wiimote.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on April 30, 2012, 03:58:12 pm
One thing I'm a bit surprised at:

http://www.tssznews.com/2012/04/30/source-reveals-additional-asr-transformed-details/

Quote
We also know there was a push to include Kirby in the Nintendo versions, which Nintendo would not sign off on.

Either Mario or Captain Falcon would be good choices for Nintendo guest characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SOUP on April 30, 2012, 05:27:31 pm
One thing I'm a bit surprised at:

http://www.tssznews.com/2012/04/30/source-reveals-additional-asr-transformed-details/

Either Mario or Captain Falcon would be good choices for Nintendo guest characters.

Nintendo's pretty protective of their IPs....since the CD-I days anyway ;).
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on April 30, 2012, 10:32:01 pm
They must not remove Zobio and Zobiko or I will be displeased. Even though their obscured characters, I think people need to give these characters a chance. Remember Loving Deads: The House of the Dead EX awhile back? That game really need some recognition. I mean their game is full comedy proof by parodying The Matrix.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 01, 2012, 01:07:55 am
Sounds like it's improving on the original, but I think I'll still pass.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sieghardt on May 01, 2012, 03:49:47 am
looks really really good and I'm excited as hell to play as Vyse, really hope there's some Valkyria/Phantasy Star/Yakuza etc in there too
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on May 01, 2012, 07:47:51 am
Mademan makes me sad. He think's he'll pass... Such a casual brushing off of a potentially awesome racer. It's not like SEGA makes that many games each year, nor do we see a lot of sequels to the games represented in the All-Stars/Superstars games. I can't see how people can just pass games like this up.

Didn't NSEGA say he has yet to even play the first one? It's like a bargain bin title now. No excuses.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on May 01, 2012, 10:04:36 am
Added a visual roster to the first post, will update as new characters are revealed.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on May 01, 2012, 10:43:44 am
Mademan makes me sad. He think's he'll pass... Such a casual brushing off of a potentially awesome racer. It's not like SEGA makes that many games each year, nor do we see a lot of sequels to the games represented in the All-Stars/Superstars games. I can't see how people can just pass games like this up.

Didn't NSEGA say he has yet to even play the first one? It's like a bargain bin title now. No excuses.

I never did like the first one because it did not feel in its essence like a SEGA racing game but closer to what I expect from Nintendo. It is all well and good to say those games by Nintendo are also excellent titles but its not something that attracted me to the company in the first place. Just having characters represented is not enough, the core of the gameplay that makes me love SEGA racers/driving games has to be there and I did not feel that was the case with the original so I can see where Mang is coming from (Ironically I can remember his intial reaction for the original was extremely positive and Sanus' was extremely negative, then eventually switched roles heh)

If I feel like that with this title, I would also brush it aside. Obviously after giving it a fair chance of course.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on May 01, 2012, 10:49:22 am
I never did like the first one because it did not feel in its essence like a SEGA racing game but closer to what I expect from Nintendo. It is all well and good to say those games by Nintendo are also excellent titles but its not something that attracted me to the company in the first place. Just having characters represented is not enough, the core of the gameplay that makes me love SEGA racers/driving games has to be there and I did not feel that was the case with the original so I can see where Mang is coming from (Ironically I can remember his intial reaction for the original was extremely positive and Sanus' was extremely negative, then eventually switched roles heh)

If I feel like that with this title, I would also brush it aside. Obviously after giving it a fair chance of course.
Even if Joe Musashi and Cain get included? D:
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on May 01, 2012, 11:12:24 am
Even if Joe Musashi and Cain get included? D:

Well it would just be just in appearence. Joe Musashi was in Shinobi 3DS, I did not get quite the thrill I was expecting!

For me, I dislike most racers but SEGA ones always have this mix of style and gameplay that made me love them. I did not quite find that with the original but would not hold it against anyone looking for another fun time in this sequel. That being said I must rather have courses stayed one vehicle specific, not change on the fly, it really is not something that I think I would find that enjoyable.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: stevetheman90 on May 01, 2012, 02:14:30 pm
The return of Gilius Thunderhead the Golden Axe legend! "By my balls"
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 01, 2012, 07:35:17 pm
Mademan makes me sad. He think's he'll pass... Such a casual brushing off of a potentially awesome racer. It's not like SEGA makes that many games each year, nor do we see a lot of sequels to the games represented in the All-Stars/Superstars games. I can't see how people can just pass games like this up.
Didn't NSEGA say he has yet to even play the first one? It's like a bargain bin title now. No excuses.

You make it sound like I should be buying Sega games just because they are made by Sega. I only buy games I think I will actually enjoy (I haven't bought a Sonic game since Unleashed for example).

I mean, I wasn't interested in the first game due to a lot of reasons. The choices in tracks and characters were laughably bad (Billy Hatcher. I will never get over that one.) and it was basically just Mario Kart: Sonic Edition. The gameplay looked okay, but the weapons (particularly the comeback weapons for coming last) and overall gameplay decisions (drift button...) just turned me right off.

This one sounds like they are making some improvements to the stuff I didn't like, but nothing that really blows my skirt up and makes me want to play it.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on May 01, 2012, 08:57:02 pm
I loved Mario Kart and I love OutRun and the first game felt like a mixture of both, it was one of my favourite games of 2010! It was awesome!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: George on May 01, 2012, 09:40:37 pm
Sorry Mademan but one of your biggest complaints over All-Stars Racing was that if you hit the wall you stopped drifting. I dunno what to tell you, maybe you just don't like the idea of playing Outrun Kart game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on May 01, 2012, 11:15:28 pm
super excited for this.  Love the first game.  I'm a little worried that they might be biting off more than they can chew which is frustrating considering how right they got the first game.  This is one of those rare cases where more characters, more courses, and a fleshed out online mode were all that was needed in a sequel.  They've opened a new can of worms with flying and boating.   here's hoping they pull it off!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 01, 2012, 11:56:03 pm
Sorry Mademan but one of your biggest complaints over All-Stars Racing was that if you hit the wall you stopped drifting. I dunno what to tell you, maybe you just don't like the idea of playing Outrun Kart game.
I honestly don't remember making a complaint even remotely similar to this... I remember hating the character and track selection, weapons and the idea of a drift button, but don't remember anything like what you just said. Are you sure you're thinking of me making that complaint?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: George on May 02, 2012, 12:28:48 am
Might have been Emmett.

Again, I don't see how having a drift button makes it a bad game. I hate the characters in Mario Kart, but I still find it fun and wouldn't say its a bad game...  :o
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 02, 2012, 12:55:28 am
Might have been Emmett.

Again, I don't see how having a drift button makes it a bad game. I hate the characters in Mario Kart, but I still find it fun and wouldn't say its a bad game...  :o

I didn't say having a drift button made it a bad game, just that I don't like it. While the character choices don't ruin the game either, I do think they were pretty bad last time around (might be better this time though).

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on May 02, 2012, 07:42:03 am
@Mademan: Did you play the first game at all? Just curious.

Also, I wouldn't expect you to buy a game just because it's a SEGA game. But I'd have thought you'd give a SEGA game a chance, especially when so many forum members enjoyed it and it has fanservice to boot. Maybe SASRT will change your mind when they reveal more of the tracks and characters.

@SegaUranus who isn't actually posting here but is on twitter: Seems the game having a "kiddy" vibe makes it not feel like a SEGA game. Wait, what? I point to Samba de Amigo, Virtua Fighter: Kids, any Sonic game, Puyo Puyo, Alex Kidd, Fantasy Zone and Chu Chu Rocket. All bright and cheery games, all kiddy and all from SEGA. How is All-Stars different from any of those?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: stevetheman90 on May 02, 2012, 11:04:09 am
I will say its unrealistic for Sumo to have all their cool Ip's from Sega in this game, but if they make them trophies or have them as Easter eggs/cameos in the tracks I wont complain.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: JohnOfRage on May 02, 2012, 12:45:08 pm
I really hope ryo is in it T.T !!!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 02, 2012, 05:49:56 pm
If Ryo's bike turns into a flying forklift. I would catch a holy ghost.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 02, 2012, 06:46:36 pm
@Mademan: Did you play the first game at all? Just curious.

Also, I wouldn't expect you to buy a game just because it's a SEGA game. But I'd have thought you'd give a SEGA game a chance, especially when so many forum members enjoyed it and it has fanservice to boot. Maybe SASRT will change your mind when they reveal more of the tracks and characters.

@SegaUranus who isn't actually posting here but is on twitter: Seems the game having a "kiddy" vibe makes it not feel like a SEGA game. Wait, what? I point to Samba de Amigo, Virtua Fighter: Kids, any Sonic game, Puyo Puyo, Alex Kidd, Fantasy Zone and Chu Chu Rocket. All bright and cheery games, all kiddy and all from SEGA. How is All-Stars different from any of those?

I've never played the first game apart from a demo that seemed to have a broken drifting mechanic (literally I mean, you were constantly drifting and you couldn't stop). I just don't really have much desire to try it out for reasons I've already explained. I might try out the demo for the new one.

And again, I don't really feel compelled to give games a chance because Sega publishes them. Likewise, people on this forum loved Sonic 4 and Sonic Colours, which I also found dull at best and terrible at worst. Sonic Generations the jury is still out on, I haven't really given that much time to judge it.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 02, 2012, 07:19:32 pm
There's a strong possibility that this game will be shown at Sonic Boom this year. Anyone attending the event? I'll be there with my Shinobi costume and get some coverage with a fellow SegaBits member.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: max_cady on May 03, 2012, 04:40:01 pm
Some more details: http://www.eurogamer.net/articles/2012-04-30-sonic-and-all-stars-racing-transformed-preview-the-saviour-of-arcade-racers

-"These 27 characters will be unlocked in a new single-player adventure mode which is "inspired by games like Mario Galaxy"

Take my money already, SEGA!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nathan on May 08, 2012, 12:40:16 am
No Shenmue yet :(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Emmett The Crab on May 08, 2012, 10:11:07 am
Might have been Emmett.

Again, I don't see how having a drift button makes it a bad game. I hate the characters in Mario Kart, but I still find it fun and wouldn't say its a bad game...  :o

I've never made one complaint about this game that I can remember.  I never quite got enough points to finish unlocking all the tracks and music, though.  I always meant to go back to it.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 09, 2012, 06:10:24 pm
Looks like Steve Lycett is attending both SoS and Sonic Boom 2012. Are there any other SegaBits member attending one of those events?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: nuckles87 on May 09, 2012, 06:21:27 pm
Jason and I are going to Sonic Boom.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 11, 2012, 02:02:13 pm
Sweet, you guys should be able to find me with my Shinobi costume holding a picket of Sakura Shinguji.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: George on May 14, 2012, 03:30:28 pm
Word on the streetz says that Ristar and Vectorman won't be in this. Hows this make you feel?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SOUP on May 14, 2012, 03:58:33 pm
Word on the streetz says that Ristar and Vectorman won't be in this. Hows this make you feel?
Doesn't bother me. It's got Vyse.
All complaints have thus been made moot.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on May 15, 2012, 03:54:49 am
Word on the streetz says that Ristar and Vectorman won't be in this. Hows this make you feel?

Never thought this was a case and just a rumour spread by TSSZ.

Some people's reaction to this news, however, is/will be hilarious to watch.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 15, 2012, 05:56:00 am
They spent too much development time making the Yellow gem from 'Columns' into a character.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on May 15, 2012, 11:04:26 am
A Columns stage could actually be kinda neat...
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on May 15, 2012, 05:38:27 pm
A Columns stage could actually be kinda neat...
Especially if it had the god-like music and SFX.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Monkeroony on May 18, 2012, 03:22:39 am
Word on the streetz says that Ristar and Vectorman won't be in this. Hows this make you feel?

Makes me feel sad.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on May 18, 2012, 08:42:33 am
Makes me feel agitated
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on May 18, 2012, 09:01:48 am
Makes me feel sad.

Monkeroony! It's been too long! Where you been bro?!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on May 18, 2012, 09:31:54 am
Word on the streetz says that Ristar and Vectorman won't be in this. Hows this make you feel?

Makes me laugh at TSSZ, and makes me sad because I would like both in the game despite not believing  the rumors.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: kozmo on May 18, 2012, 04:29:45 pm
Just a thought- what chance is there of some Renegade Ops representation? I know it's probably not the first thing that come to mind when you think of a SEGA ip, but if the Bonanza Brothers can make the cut, then why not? It'd make some sense too, as the characters all have their own vehicles and special moves (Diz's EMP, Roxy's air strike etc.) and in several levels you need to fly a helicopter as well. Add in a hovercraft for the water sections and you're good to go.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Monkeroony on May 19, 2012, 10:22:03 am
Monkeroony! It's been too long! Where you been bro?!

It's been a very long time!
The looks really good, how's everyone doing?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 19, 2012, 09:58:26 pm
Nothing much, made a HOTD fan site www.thewebsiteofthedead.com

Also, what do you guys think of Sega Saturn reps?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: stevetheman90 on May 22, 2012, 05:59:31 pm
who is down for a golden axe stage?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on May 22, 2012, 06:19:00 pm
Hope I can hit those little imp guys and get magic bottles.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on May 23, 2012, 03:35:03 pm
I totally am! It would be fantastic to see a 3D recreation of some of the classic Golden Axe stages. The Fiend's Path or Turtle Village would be great!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: stevetheman90 on May 23, 2012, 05:09:19 pm
I can see the big fat guys with mustaches being obstacles 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on May 24, 2012, 12:19:04 am
I hope to have a new computer built by the time this game comes out, want to play it at 60 FPS, not be limited at 30 FPS by PS3.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on May 27, 2012, 07:22:01 pm
Hope I can hit those little imp guys and get magic bottles.
That would be pretty awesome. I'm tired of hearing their little laugh when I try to hit them with dat Golden Axe. I just hope that Zobio and Zobiko come back in this sequel. Reading some of the topics on the Sega forums about these awesome characters makes me very sad.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ezodagrom on May 30, 2012, 01:55:26 pm
I hope to have a new computer built by the time this game comes out, want to play it at 60 FPS, not be limited at 30 FPS by PS3.
Let's just hope they don't do what they did with the first All Stars Racing, the PC version doesn't have online multiplayer. :\
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on May 30, 2012, 04:14:46 pm
They already mentioned that it would be a dumb idea to do that again I think. So no worries.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on June 01, 2012, 09:26:17 am
Who is Joe? What's Golden Axes? WE WANT SILVER, SEGA!!!!

;)

Really awesome news on Joe. Seriously. ASR2 has kicked off at the level of awesomeness that the first game only reached when the Shenmue trailer hit and Ryo was revealed.

Panzer Dragoon and Golden Axe tracks. Joe and Vyse as racers. Cannot WAIT to see what's next.

Fingers crossed for a Fantasy Zone track, a Daytona track, the Hornet and Tom Brown and some more sweet characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on June 01, 2012, 09:46:23 pm
lol young Sonic fans. Anyway, I sure did flip my **** when Joe was announced for ASRT just in time while I was working on a cosplay for Sonic Boom. Here's a preview of my WIP Shinobi costume to my SegaBits family.
(http://oi46.tinypic.com/154wpk0.jpg)
Can't for further character announcements. I would be pleased if Sumo includes some Sega Saturn and Japanese only characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on June 02, 2012, 06:41:00 am
Badass cosplay Kori!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on June 02, 2012, 10:13:01 pm
Thank you and I'm probably going to get a lot of hate from the Sega forums about Zobio & Zobiko.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on June 05, 2012, 07:41:29 pm
So Danica Patrick will be part of Allstars racing. I just did a google search and my mind is kind of blown as to why the..... she is in the game. But I guess it shouldnt bother anyone so much if the roster is still great

I did have a thought recently though. What are the possibilities Ryo Hazuki will be in allstars transformed? What would his vehicle transform into ?? O:
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on June 05, 2012, 07:47:40 pm
"What are the possibilities Ryo Hazuka will be in allstars transformed?"

If hes NOT in... but this random Nascar woman is, shit it going to hit the fan.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on June 05, 2012, 07:50:36 pm
Quote from: S0L
You know, when they pitched us the idea we went 'The fans will go wild...' I think they didn't get what we meant from that though ;)

End of the day she hasn't replaced any SEGA characters, she's an extra and we're very happy with the vehicle design we've done for her, which incidentally isn't the one you might think it is :)

---
S0L

Well at least we know it wouldn't be her fault lol. Kind of wonder who the idiot was who "pitched" the idea though -_-'

Edit: Also here an interview with her

http://www.gametrailers.com/video/e3-2012-sonic/731287
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on June 05, 2012, 11:25:04 pm
I'm not mad at her inclusion, just disappointed that this is what the fuss was all about.  What a terrible E3 for sega. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on June 06, 2012, 12:53:17 pm
You guys get all tingly and giddy when some canon-destroying extra like Colonel Sanders or Pizza Hut is inexplicably included in Phantasy Star, but you're scratching your heads about including one of the most famous race drivers in the world in a racing game.  It's a brilliant tie-in that's going to attract some buyers who wouldn't have given this game a second glance otherwise.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on June 06, 2012, 01:07:14 pm
Yeah I think after giving it a bit more thought, and after S0L's statement, it didn't seem so bad anymore. But is the inclusion not SEGA related at all or is nascar sorta related to Daytona? I'm not so familiar with those sports.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on June 06, 2012, 01:42:40 pm
Yeah I think after giving it a bit more thought, and after S0L's statement, it didn't seem so bad anymore. But is the inclusion not SEGA related at all or is nascar sorta related to Daytona? I'm not so familiar with those sports.

It is SEGA related in that she is racing their real life Nascar car. Daytona USA is stock car racing, which in turn is what Nascar is. The Daytona name comes from Daytona International Speedway in Florida, which is home to a number of racing events but is best known as a Nascar venue. So basically Daytona USA is no-name Nascar. It's like making a Yankee Stadium game where you play as "Home Team" in the stadium. You're basically the Yankees, but it's not said that you are.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on June 06, 2012, 08:43:20 pm
I heard about this the other day, pretty funny. I guess the Daytona car won't be in this one either then?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on June 07, 2012, 12:54:12 pm
IGN uploaded clips, looks good!

[youtube]http://www.youtube.com/watch?v=If1Nh2XbZSI[/youtube]
[youtube]http://www.youtube.com/watch?v=bWaf02wbS0g[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: kozmo on June 07, 2012, 05:52:02 pm
So the recent announcements bring up an obvious question- how come SEGA haven't tried to acquire the NASCAR license? Surely a Daytona USA 4 featuring real drivers and tracks alongside the arcade originals wouls sell, and as with all sports games there's the potential for yearly updates. EA dropped the license a couple of years ago, so surely it'd be worth at least considering.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: tarpmortar on June 08, 2012, 12:34:30 am
Not fond of the addition of Danica Patrick, seems tacky to me personally and actually made me want the game less. I'll still get it at some point, but definitely tacky in my view. They should have focused on getting platform centric characters in like Banjo for 360 again and maybe Sly Cooper for PS3, Sony probably would have been up for Sly cross promotion given his new game is coming out later this year. Hell, given the new deal with Double Fine I'd love to see Raz in the game, anything game related! Danica? No, not really.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: George on June 08, 2012, 12:57:36 am
I had my say about her, it will be on tomorrow's podcast. She won't make me not buy the game, but she isn't helping me get excited.

Though her driving that ASR2 car makes me very happy. Great promotional work by SEGA West.

Also:
(http://www.indymotorspeedway.com/images/danica803.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: tarpmortar on June 08, 2012, 01:13:05 am
I had my say about her, it will be on tomorrow's podcast. She won't make me not buy the game, but she isn't helping me get excited.

Though her driving that ASR2 car makes me very happy. Great promotional work by SEGA West.

Also:
(http://www.indymotorspeedway.com/images/danica803.jpg)

Her ass if flatter than mine. Is it great promotional work? I think it's a bad marketing move given the likely cost and that nobody in Europe seems to know who she is, most of the people who would be into this game don't give a rat's ass about her, they should have aimed at more recognizable -- gaming related -- characters.

I look forward to the podcast, we didn't discuss it on my podcast and I wish we had. It was a general E3 podcast though, so too much to cover for a off-shoot rant about this.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on June 08, 2012, 03:36:23 am
If only Sakura Shinguji was in this game...... :'(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: George on June 08, 2012, 04:00:53 am
Her ass if flatter than mine. Is it great promotional work? I think it's a bad marketing move given the likely cost and that nobody in Europe seems to know who she is, most of the people who would be into this game don't give a rat's ass about her, they should have aimed at more recognizable -- gaming related -- characters.

I look forward to the podcast, we didn't discuss it on my podcast and I wish we had. It was a general E3 podcast though, so too much to cover for a off-shoot rant about this.
There are a ton of SEGA only Europe promotions. THis was announced at the right event, E3. An American event. SEGA Europe will promote it their own way.

I think her driving the car is a great idea. Not having her in the game thought.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on June 08, 2012, 08:26:50 am
This will make you all happy, footage of Vyse in the Panzer Dragoon stage. Looks amazing!

[youtube]http://www.youtube.com/watch?v=mzkxtmDBh5A[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on June 08, 2012, 09:26:53 am
That stage looks awesome, but it brings up a worry for me.
The sceneary looks outstanding but the course itself kind of looks a bit dull, as did the Monkey Ball one.

There needs to be more gimmicks and obsticles that are on the track itself to make each track more interesting. That is something Mario Kart seems to do better, whilst the sceneary is usually shockingly shit the tracks have cool gimmicks that make the race more fun.

Like the beach level where the tide comes in and out, or DK Jungle where your shot out of a cannon and have to come down a huge mountain and avoid bolders, or the ship level where everything rocks back and forth.

So far these tracks seem pretty empty just like they did in the original game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on June 08, 2012, 09:36:40 am
Hey Sharky! Welcome back!

Yeah, I think it might just be a result of being an early build. I can see them adding in more obstacles and enemies.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on June 08, 2012, 10:56:29 am
Hey dude, I'm not back yet for a little over three weeks. Just had a spare moment to check up on Segabits and E3 news.

I hope the game still has a 'green shell/green boxing glove' type weapon that bounces off of walls etc. It's really the staple weapon of kart racers imo.

I'm also a little worried about the battle mode considering the new mechanics. I have a horrible feeling there wont be an option for JUST karting arenas or they'll do a single arena for each kind of vehicle. I don't imagine battle mode for the flight version to be all that fun, I get bad flash backs to Monkey Dogfight in Super Monkey Ball Wii.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on June 08, 2012, 11:42:11 am
It's true that the tracks could use more gimmicks, but a lot of Mario Kart tracks suffer from the lack these as well, except a few ones.   ASRT has the transforming as a gimmick, which brings me to another point:

I was worried whether the Air/Water sections will take the majority of gameplay, this is a "Kart" racer after all, but watching the Panzer Dragoon track, it only had 2 transformations in the whole 3 laps, and they were brief, and most importantly, looked really fun.

Did anyone notice you can fire the "Ice" weapon both infront of you and behind you?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on June 08, 2012, 12:56:03 pm
Thanks for the heads up Barry.

I also wanna say that I felt the same as Sharky. Mario kart is boss when it comes to distinguising each stage from each other to a great degree with all of them having a totally different identity. Mario karts tracks are really well varied and feel totally different from each other.

I don't wanna compare these 2 different games because they are not supposed to be copying each other in the first place. I think the first allstar game had a few good tracks with cool gimmicks but alot of em did feel just like "drifting" tracks where there were long roads and turns with nothing in the way.

The golden axe track shows those dragons and lava on the roads for example. Those are very nice gimmicks but they're too far between each other.

But Sumo has also clarified time and time again that the current build is very different from even the E3 build so it is too early to judge perhaps, and all in all I would still be totally satisfied with where the game is heading right now. Day one buy on steam for me
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: jonboy101 on June 23, 2012, 04:19:31 pm
Just a thought- what chance is there of some Renegade Ops representation? I know it's probably not the first thing that come to mind when you think of a SEGA ip, but if the Bonanza Brothers can make the cut, then why not? It'd make some sense too, as the characters all have their own vehicles and special moves (Diz's EMP, Roxy's air strike etc.) and in several levels you need to fly a helicopter as well. Add in a hovercraft for the water sections and you're good to go.

Doubtful. These sorts of games are for promoting series and cashing in on nostalgia. Renegade ops does neither, really, despite being a fun game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SaturnineNights on July 06, 2012, 05:41:51 pm
Who else is ready to see Billy Hatcher retired as an All-Stars character, or used in some substantial way beyond being in one game? It seemed like the first All-Stars Racing was just overloaded with Billy Hatcher miscellany, and the character was only in that one game, which I don't recall being particularly successful or well-liked. (I played through it just so I could try out that downloadable Game Boy Advance NiGHTS "port," and to see NiGHTS in-game.)

I have a hunch Ristar is a fairly likely character, given his appearance in that ASR DLC, and I'd really like to see Space Harrier playable, since we got Opa-Opa last time.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on July 06, 2012, 06:27:44 pm


I have a hunch Ristar is a fairly likely character, given his appearance in that ASR DLC, and I'd really like to see Space Harrier playable, since we got Opa-Opa last time.

I would love to see Ristar as a playable character. His stretchy arms could make for a really neat All-Star Move! 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on July 07, 2012, 08:41:09 am
NiGHTS and Reala announced as racers, and a NiGHTS track too!

http://segabits.com/blog/2012/07/07/nights-announced-as-racer-and-track-in-sonic-all-stars-racing-transformed/

---

Updated the post with a link to NiGHTS gameplay footage

(http://segabits.com/wp-content/uploads/2012/07/Screen-shot-2012-07-07-at-11.18.58-AM.png)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on July 07, 2012, 11:15:38 am
Wow, great week for Nights fans!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 07, 2012, 01:51:35 pm
One of Sumo devs just said this:
Quote
They start off as the characters at the start line and transform into the vehicles to join the race! The Jailer and Nightopean just drop in for the ride really, as they aren't really drivers as such!
That sounds really cool.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on July 07, 2012, 04:40:41 pm
Re: Too many Sonic Team franchises

I don't have a problem with this, as long as they highlight the GOOD Sonic Team franchises. Steve Lycett stated that Sonic Team IPs are the easiest to get approval on, I'm assuming because Iizuka and co. are fully onboard with the All-Stars games. If Transformed features Sonic, NiGHTS, Phantasy Star Online, Samba de Amigo and Chu Chu Rocket (perhaps as a battle arena?) then I'm all for it. As long as they leave out Billy Hatcher and some of the newer Sonic stuff. I'd prefer it if they used Genesis/Dreamcast games for tracks.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SaturnineNights on July 07, 2012, 04:50:52 pm
Is PSO still a Sonic Team franchise? I don't exactly know who's in charge of PSO2, now that I think of it...

Filed under "absolutely the most unlikely racer imaginable," I'd love to see The Ooze as a playable character, especially since NiGHTS and Reala have opened the doors for "transformative" characters, instead of vehicles. This makes Vectorman seem really likely to me, as well...

The protagonist from Comix Zone, whose name escapes me, would be cool too. It's too bad STI shut down after Sonic X-Treme....there was a lot of promise in that studio.

Also, YAY NiGHTS THIS IS THE BEST WEEK EVER
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on July 07, 2012, 04:54:26 pm
Not sure of PSO2, but I'd assume Sonic Team still has control over the art styles and characters of PSO and the portable games they've worked on. A "Phantasy Star" track would be awesome, using the PSO art style.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SaturnineNights on July 07, 2012, 04:56:20 pm
Heh, I'd settle for a Rad Rappy as a playable character. It occurs to me that PS doesn't really have any recognizable characters, so I'm not sure who they'd use for a racer. (But then again, Danica Patrick, so I guess they could just pull something generic out.)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on July 07, 2012, 05:23:37 pm
1 racer I can understand, but 2? Waste of a slot I'd say, but I suppose they're going to go with the usual Sonic Team representations as the prior to 2 games, shame really but can't be helped, it does have Sonic only in the title for that reason.

Heh, I'd settle for a Rad Rappy as a playable character. It occurs to me that PS doesn't really have any recognizable characters so I'm not sure who they'd use for a racer. (But then again, Danica Patrick, so I guess they could just pull something generic out.)

Get ouuuuuuuuuuut!

Phantasy Star 1 - 4 has some of the best characters to ever grace video games, Alys Lansdale all the way!

I rather we get something from classic Phantasy Star than Phantasy Star Online though, thanks to the fact of vehicles in the classic games like the Land Rover would be perfect for this game.

Re: Too many Sonic Team franchises

I don't have a problem with this, as long as they highlight the GOOD Sonic Team franchises. Steve Lycett stated that Sonic Team IPs are the easiest to get approval on, I'm assuming because Iizuka and co. are fully onboard with the All-Stars games. If Transformed features Sonic, NiGHTS, Phantasy Star Online, Samba de Amigo and Chu Chu Rocket (perhaps as a battle arena?) then I'm all for it. As long as they leave out Billy Hatcher and some of the newer Sonic stuff. I'd prefer it if they used Genesis/Dreamcast games for tracks.

This is incorrect. SEGA's marketing men are stumbling blocks here, AM2 was willing to give entire courses form their racing games (And much more) but my understanding was Sumo opted out of this and/or SEGA's pesky marketers got in the way.

Having a heavy Sonic Team representations has nothing to do with Iizuka and co being onboard though, Sonic Team are not known for co-operation.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on July 07, 2012, 05:55:17 pm
Yeah, PS has plenty of characters, locations, and vehicles to pull from. Even PSO had Red Ring Rico, who was pretty much the entire driving focus of the story. I'd be sad if they skipped over it again. I've wanted something from Phantasy Star in this series since Tennis. =\
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 07, 2012, 11:36:39 pm
Summer of Sonic stream was awesome. Can't wait to wear this at Sonic Boom. (http://oi46.tinypic.com/fylx1e.jpg)

As for the roster, I don't mind if there's popular Sonic Team characters in the game but not too much of them. I would like to see some more cult following Sega franchises even if they only had a eastern release.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on July 08, 2012, 07:41:31 am
Wow Kori you look damn awesome there!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 08, 2012, 02:34:40 pm
Indeed he does!

Also, What are your thoughts on the Air/Water sections, Kori? (I assume you played the game)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 08, 2012, 03:03:02 pm
I haven't touched the game yet lol but judging from the videos the air and water sections are pretty cool. A lot like afterburner and Waverunner. A Wing War type multiplayer mode would fit perfectly for this game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 11, 2012, 06:56:07 pm
I'll be in San Diego by Friday for the Sonic Boom event. Gonna make the crowd scream when I show them what I had in stored for my Shinobi cosplay. Then, I'll play some of Sonic & All-Stars Racing Transformed and share my thoughts on the game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: max_cady on July 12, 2012, 05:24:01 pm
Man, I saw the new Comic-Con Trailer that SEGA out. I noticed that they kinda reused Vyse's VA lines from the game and considering that the game had next to no spoken dialogue, it's pretty darn impressive.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 14, 2012, 01:42:46 pm
Had a great time at Sonic Boom. Meet tons of Sega and Sumo employees everywhere. I got to try out Transformed. It's a bit like All-Stars Racing but has some Afterburner/Wing War and Waverunner feeling to it. I've tried out Joe first since he's one of my favorite characters that made it to the game, he's great but his turns are pretty bad. Though is is pretty great when it comes to water sections. Next, I've tried out Vyse in Death Adder's Layer. He's a very balanced character and pretty good with air sections.

Then I went to try out the cosplay contest... I was filled with confidence but Shinobi had little love and lost. I'm kinda worried about that. Not only Shinobi but other Sega franchises as well.

And another thing, pretty sweet seeing Shinobi having a heart attack in the race lol.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on July 14, 2012, 03:47:58 pm

^Shame that character popularity won the contest and not how well made the cosplay was becuase your Shinobi was probably the best I saw.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 15, 2012, 12:18:12 am
Yeah, just only a few lucky folks knew who I was. However, I have good news. I've spotted this on the title screen. http://t.co/OZLQAkd2
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 15, 2012, 12:27:39 am
^  :o :o :o :o :o
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 15, 2012, 03:34:20 am
Met a lot of Sega employees including TRiPPY from NiD.com. We had a blast talking about the Sega Saturn and Sakura Taisen. I just had to show her what Sakura was capable of if she was in Transformed. Plus I took a couple of pictures with other employees. So I did this with this cute and beautiful woman.
(http://oi49.tinypic.com/2zpl89t.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on July 15, 2012, 07:50:29 am
The more I see your costume, the more I am baffled you didn't win a thing. Let me guess, the winner was Sonic related right?

And "w00t!" at Shinobi stages, but would that mean that we could expect a Crazy Taxi and Skies of Arcadia stage too? All playable characters in the game have so far have had their own stages and a Skies stage would be pretty rad!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 15, 2012, 08:25:47 am
Yeah Mecha Sonic from 3 won first, Japanese Eggman second and baby Tails was third. S0L was the only judge who voted me. The contest rule did say you can cosplay as a Sega character. I hope there's more variety next year.

Anyway, the game was great and Aliens wasn't bad either. Shot some aliens with my trusty boomstick. The lady you've seen me picked up was very good at the game. So beautiful... if only I knew her name.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 17, 2012, 02:09:32 pm
Anyway back to the Shinobi track, it might be the Oboro Village from Shinobi 3DS combined with the cavern from Shinobi 3 and the 3DS.

See for yourself
(http://www.segabits.com/wp-content/uploads/2011/06/Shinobi3DS2.jpg)
(http://i2.ytimg.com/vi/AaQjkX9pBJ8/mqdefault.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on July 19, 2012, 02:28:10 am
If it's true that there's one more guest character to be revealed, is it possible that they'll release a trailer showing all 3 guest characters where we finally see footage of Danica, Ralph, and whoever that final guest is?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 20, 2012, 10:08:06 pm
It'll probably be funny if it was Mario for the Wii U version, then again maybe not.

I did get the chance to meet S0L in person and he's really a tall gent. I kinda miss having him around these forums.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on July 21, 2012, 09:05:14 am
S0L needs to return. He has an account! :)

I foresee no cameos that infringe on rival games. Like on PS3, Sackboy would be unlikely since he's the competition in his own kart game. PS All-Stars probably also doesn't want SEGA to steal their thunder when it comes to first party Sony character announcements. Nintendo is very picky when it comes to Mario cameos. Wreck-It Ralph didn't get one. I can't see him in Transformed given that Mario Kart is a competing game. At most, we'll see another Microsoft cameo or something like Ralph where it doesn't impose on another game. People give MS a lot of shit, but at least they're the least protective of their IPs. Banjo-Kazooie was a cool addition, and showed that MS wasn't afraid for some crossover fun. Meanwhile, Nintendo and Sony were assholes and didn't allow for cameo characters thus making MS look like the odd man out and SEGA actually got shit from fans for this. "Waah! Why is Banjo on my box art?!"
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 21, 2012, 11:10:08 pm
Not really amp for another third party character, but if it's a Microsoft character I'd pick Master Chief..

By the way, what do you guys think about the roster so far? The last two games was a little too focused on Sonic Team, well the first one mostly. It'll be cool to see some more characters from Overworks.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SOUP on July 22, 2012, 10:54:06 am
I'm really happy that they're expanding it from the mostly Sonic cast of the first game.
Vyse was a really nice surprise.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 22, 2012, 09:28:15 pm
Wonder if their gonna put some obscured characters in the game. I would love to see anyone from Alien Storm riding the Alien Buster van which can transform into a space aircraft from the ending. Scooter would be perfect since he does rodeo lol.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 30, 2012, 05:00:14 pm
Looks like our green heroric robot won't be making the cut. http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7476851&viewfull=1#post7476851
[youtube]http://www.youtube.com/watch?v=FI_zxGEUyhs[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SOUP on July 30, 2012, 05:30:05 pm
I appreciate S0L explaining the absence from SEGAbits.
The shout out's much appreciated, and the reason's very understandable. Can't wait to play the game :).
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 30, 2012, 10:05:28 pm
Welp, I don't really care much for Vectorman (The Character).  But I know a lot of people who will be disappointed.

His inclusion makes sense given the game's main mechanic.

I just hope Ryo and Jacky&Akira make the cut...And we see some kind of a Streets of Rage representation.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 30, 2012, 10:28:48 pm
I wonder if we're going to see at least a few Japan only IPs in the game. Japan made a lot awesome games that hasn't been released in the West yet. ( Sakura Wars *hint* *hint*)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on July 30, 2012, 10:38:26 pm
I know that sumo has assured us again and again that the guest characters haven't knocked out any sega racers from the roster but it's hard not to grow skeptical as we start to learn who didn't make the cut.  I mean if vectorman is out I HIGHLY doubt Sakura is going to make it in. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 30, 2012, 11:33:54 pm
I guess were going to have to wait and see. Even though Sumo does want this game to be released in Japan as well. :/ That'll probably never happen.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 31, 2012, 01:01:09 am
I hate to say this Kori, but the probability of Sakura Taisen getting even a cameo in this game is REALLY low.

I will be very surprised if it got a representation.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on July 31, 2012, 08:20:52 am
Too bad bout Vectorman, but I'm sure there is a legal reason why.

Awesome that we got a shout out, placed BEFORE neogaf and gamefaqs. Wahaha.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on July 31, 2012, 09:24:01 am
Welp, I don't really care much for Vectorman (The Character).  But I know a lot of people who will be disappointed.

How can you not care about Vectorman?! The guy is made up entirely of greenballs and is a garbage man who SAVED THE WORLD!

I know that sumo has assured us again and again that the guest characters haven't knocked out any sega racers from the roster but it's hard not to grow skeptical as we start to learn who didn't make the cut.  I mean if vectorman is out I HIGHLY doubt Sakura is going to make it in.

Ristar is not in this game either. A lot of characters that people believed would be in this game are infact just rumours that had no backing in the first place. Be prepared to be disappointed.

Too bad bout Vectorman, but I'm sure there is a legal reason why.

SEGA owns the character Vectorman outright. It has nothing to do with any potential legal ramifications.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 31, 2012, 09:48:29 am
The thing is why Sega is missing perfect oppurtunities with this game. Vectorman would have fitted perfectly for this game. The game's theme is "transformed" after all. Yeah, Ristar probably won't show either after everyone put their best efforts to request him in this game. I also wish that the game had at least a few popular Sega eastern only IPs represented in the game even if one of them happens to be Sakura Taisen and I know all of us have been requesting Segata Sanshiro but all of that cost money. Damn Sega, you've listened to us back then, what happen this time? I'm still gonna get the game though.

PS: A transforming robot, Koubu steampunk car, and a floating transforming Sega Saturn would have been awesome.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 31, 2012, 12:00:52 pm
Some reasons why Vectorman isn't in the game http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7477491&viewfull=1#post7477491
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on July 31, 2012, 12:06:15 pm
Some reasons why Vectorman isn't in the game http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7477491&viewfull=1#post7477491
His reasoning should apply to Gilius, Opa Opa, and the Bonanza Bros, etc...

Quote
How can you not care about Vectorman?! The guy is made up entirely of greenballs and is a garbage man who SAVED THE WORLD!
Bleh
I hate green :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on July 31, 2012, 04:23:00 pm
I'll still buy a few copies anyway to support Sumo. Even if it doesn't have Sakura Shinguji, Vectorman, Segata, or Ristar. The game is still enjoyable after playing it like 10 times. If a next game comes around, I hope these characters make the cut and give the game a complete Sega feeling to it.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 01, 2012, 11:29:09 am
Honestly we shouldn't act like a bunch of ungrateful fans, because the fact Vyse, Joe musashi are in this game is allready enough to be grateful about. I mean vyse?? Seriously if there's one character i'd never expected it is him. Vectorman may be a loss, but they stated pretty solid reasons for his apearance not to be there.

I am sure alot of stuff is going to dissapoint(or not hopefully) but if there is 1 character I really want it's ristar. But yeah, if not, I really can't help but take it for granted because they've done so much allready when "SEGA" isn't even in the title anymore.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 01, 2012, 02:24:16 pm
Outrun Track was just confirmed...Fantastic news, except its exclusive to the bonus edition of the game.
I hope it contains a Magical Sound Shower remix... in anycase, the best thing about this game so far has been the tracks... All are amazing.


Oh.. and the Bonus edition contains Metal Sonic too.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 01, 2012, 04:17:43 pm
I do not think S0L understand what variation means for the typical SEGA fan. Mainly Sonic Team and Dreamcast IP? Where is the variation in that? But I am glad he confirmed this is for modern SEGA fans, that is all I needed to know that I do not have to bother with cash on this and just focus on getting Yakuza 1&2, Yakuza 5 and their digital ports.

Honestly we shouldn't act like a bunch of ungrateful fans, because honestly the fact Vyse, Joe musashi are in this game is allready enough to be grateful about. I mean vyse?? Seriously if there's one character i'd never expected it is him. Vectorman may be a loss, but they stated pretty solid reasons for his apearance not to be there.

I am sure alot of stuff is going to dissapoint(or not hopefully) but if there is 1 character I really want it's ristar. But yeah, if not, I really can't help but take it for granted because they've done so much allready when "SEGA" isn't even in the title anymore.

I see no reason why I cannot act the way I am? Apply this to any Sonic thread and you (And I) rightly would be consistently pushing Sonic Team to up their game (PUN INTENDED) so why should I give Sumo a freepass when I was dissatisfied with their prior game and so far I am put off with Sonic Team taking a big portion of this game and Dreamcast era (I console which I might add is SEGA's THIRD most successful, not first) why should I not complain? It is my hard earned money they'll be taking from me after all!

And I can confirm Ristar is not in this game. I also know some characters may not exactly be what everyone wants...
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 01, 2012, 04:41:26 pm
I also know some characters may not exactly be what everyone wants...
Cryptic!
Care to share more? P:
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 01, 2012, 05:21:26 pm
I do not think S0L understand what variation means for the typical SEGA fan. Mainly Sonic Team and Dreamcast IP? Where is the variation in that? But I am glad he confirmed this is for modern SEGA fans, that is all I needed to know that I do not have to bother with cash on this and just focus on getting Yakuza 1&2, Yakuza 5 and their digital ports.

I see no reason why I cannot act the way I am? Apply this to any Sonic thread and you (And I) rightly would be consistently pushing Sonic Team to up their game (PUN INTENDED) so why should I give Sumo a freepass when I was dissatisfied with their prior game and so far I am put off with Sonic Team taking a big portion of this game and Dreamcast era (I console which I might add is SEGA's THIRD most successful, not first) why should I not complain? It is my hard earned money they'll be taking from me after all!

And I can confirm Ristar is not in this game. I also know some characters may not exactly be what everyone wants...
I see where you are coming from Aki, but we're dealing with 2 different teams here.

One that has either been missunderstanding or completely ignoring everything the fans want and comes off as if it lacks any love and passion for what they're working on. I'd also say they lack a skilled team sometimes.

And then we look at Sumo that have put lots of effort on an amazingly built framework that would have been great built around any theme. The gameplay is allready set and sound and really has the potential to be the best of it's genre from what i've seen so far. So where it comes down to really is on what they decide to use or not based around many factors. From all the impressions i've got from interviews and their daily posts around forums (which is another thing I really apreciate from them) is that no doubt they have really put alot of thought into the whole proces of characters and level themes(something I don't think sonicteam did when they had to decide upon levels in sonic generations for example).

Of course they would want every character we demand to be in the game, but realistically they just have to leave some out and pick the ones who make more sense within the package, that are possible to implement within a reasonable timeframe, and that are gonna help the game sell more over those who don't.

Vectorman is a loss, but if it wasn't vectorman, it would have been vyse. If it wasn't vectorman, it would have been Joe mushashi and so forth. Well on a side note, I do think Reala is useless, but I really like to wait and see what else is gonna get anounced.

I really don't wanna believe you're statement about Ristar though :P, because that would actually be a big confirmation of Sumo completely ignoring a major request, plus he was an easteregg in the previous game DLC. Unless there's a valid reason, which I can't think of, i'll guess we just make the best of what's there. But again, I can't be ungrateful with a panzerdragoon track in the game and many other stuff that are going to play, look and sound amazing. I'm personally very much looking forward to all the music remixes done by richard Jaques
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 01, 2012, 05:46:43 pm
I'm not entirely satisfied with the character roster so far, especially with the inclusion of random guest characters, but we still got Joe, Gillius, Vyse, NiGHTS... If Ryo, Alex, and Jacky and Akira return the roster would still be better than the previous game, IMO.

Personally, Characters won't be affecting my purchase , I see a Kart racer with great potential, so even If the character roster is all Sonic I don't plan on skipping the game... The previous ASR was really great, if they managed to improve the formula and make the second game more balanced, then it can easily be the best in its genre.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 01, 2012, 06:48:30 pm
I'm sorry but we're not going to agree on this CrazyTails, I do not think we will agree but I hope you have fun of the title at least. I just do not think I would and unless they can sway me, a classic arcade SEGA fan, I do not think I like where this title is going. We'll agree to disagree.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 01, 2012, 07:32:25 pm
Aki-at... I understand that your not satisfied with the news about Vectorman. But we can't bash S0L for it. S0L probably doesn't want to come back on SegaBits after reading your post.

At least we have a Outrun Track coming along. I hope there's a House of the Dead track coming along. Please let it be Point A0063 (Goldman Building)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 01, 2012, 07:54:43 pm
But we can't bash S0L for it. S0L probably doesn't want to come back on SegaBits after reading your post.
I don't think he bashed him though.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 01, 2012, 07:59:36 pm
Sorry, read it a bit fast. College does that after studying for finals. But S0L is kinda afraid of coming to this forum for the time being.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 01, 2012, 11:41:27 pm
It's okay Aki. I think it maybe also has to do with how much is still unknown for me, so in my mind there's still alot of optomism about the roster. When characters like Ryo Hazuki, Ristar and Opa opa are denounced, I'll probably jump on the same boat. But that would still not affect the game's amazing gameplay and the fact the roster allready has a "Vyse" for me in it, in no way can I write the game off anymore :(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on August 02, 2012, 05:06:05 am
Just want to jump in here and say this,

Quote
One that has either been missunderstanding or completely ignoring everything the fans want and comes off as if it lacks any love and passion for what they're working on. I'd also say they lack a skilled team sometimes.

How you can still believe any of this after Sonic Generations blows my mind... I mean it may not have been your favourite Sonic game but to say that the team lacked skill? or passion? After recreating some of the series most beloved stages in both 2D and 3D? Adding modern and classic sonic? All those classic and remixed tunes? Lots of paths in each level to discover... Gameplay which has improved year on year since 2006. Heck the fantastic character development/script for Dr Robotnik.

Was it the best it could ever be? maybe not. But the way some sonic fans completely disregard of all the great features, beautiful graphics, awesome music and other general series improvments just so they can complain about Classic sonics jump physics or modern sonics boost button. (Which yes I'm sure is very important, but isn't the entire game.

With each game that has released since 2006 Sonic Team has improved in leaps and bounds fixing multiple fan complains with each itteration. I just find it kind of sad that all of theres improvments can be so easily brushed aside and Sonic Team are again tarred with the 'no talent, no passion' brush simply becuase people get caught up on the remaining quibbles.

Oh well... Maybe next time? I won't be holding my breath.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 02, 2012, 08:35:11 am
It's okay Aki. I think it maybe also has to do with how much is still unknown for me, so in my mind there's still alot of optomism about the roster. When characters like Ryo Hazuki, Ristar and Opa opa are denounced, I'll probably jump on the same boat. But that would still not affect the game's amazing gameplay and the fact the roster allready has a "Vyse" for me in it, in no way can I write the game off anymore :(

I will say this, the person who told me that Ristar is not in this game told me Vectorman was not in this game either. So far he is 50% right and I have no reason to doubt him, considering how close he is to Sumo I trust him. I knew Vectorman was not going to be in this game months prior and Vectorman was quite the popular character.

Infact there are two characters still to be confirmed that will really annoy Radrappy (Different person told me) but I think Ryan would like it quite a bit!

For me, having Vyse is not enough and I just do not see why I should be grateful for either Panzer Dragoon OR Joe Musashi being in this game. Panzer Dragoon had over 4 titles to it's name, it should be in a game ahead of Amigo, NiGHTS and Billy Hatcher. And Joe Musashi, come on, this guy was the mascot of SEGA, not having him in would have shown SEGA does not get its legacy and Sumo does not understand SEGA's heritage. However reading in the direction SEGA West is going pretty much confirmed to me that the new President is more interested in shortterm profits.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 02, 2012, 09:30:34 am

Infact there are two characters still to be confirmed that will really annoy Radrappy (Different person told me) but I think Ryan would like it quite a bit!


Can't wait! 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 02, 2012, 09:34:49 am
Sega West, why u no luv Sega of Japan only IP for Sega crossovers? One or two franchises from Japan wouldn't hurt. In the end, we can't have everything we want in the game. Even though Project X Zone has half of my favorite characters from Sega's side, mostly from the Saturn and Arcade era of Sega. That's just me though. :-\

I'm still gonna buy this game regardless.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 02, 2012, 11:27:12 am
Just want to jump in here and say this,

How you can still believe any of this after Sonic Generations blows my mind... I mean it may not have been your favourite Sonic game but to say that the team lacked skill? or passion? After recreating some of the series most beloved stages in both 2D and 3D? Adding modern and classic sonic? All those classic and remixed tunes? Lots of paths in each level to discover... Gameplay which has improved year on year since 2006. Heck the fantastic character development/script for Dr Robotnik.

Was it the best it could ever be? maybe not. But the way some sonic fans completely disregard of all the great features, beautiful graphics, awesome music and other general series improvments just so they can complain about Classic sonics jump physics or modern sonics boost button. (Which yes I'm sure is very important, but isn't the entire game.

With each game that has released since 2006 Sonic Team has improved in leaps and bounds fixing multiple fan complains with each itteration. I just find it kind of sad that all of theres improvments can be so easily brushed aside and Sonic Team are again tarred with the 'no talent, no passion' brush simply becuase people get caught up on the remaining quibbles.

Oh well... Maybe next time? I won't be holding my breath.
I still play sonic generations at least once a week and it's definitely a great game. I may probably be a little too harsh but that's just the way I feel. To me sonic generations wasn't good enough and still lacked any pursuit towards perfection. That's just a general statement however, if we'd go more into the details, i'd say that 30% of sonic generations's content is kind of lacklustre as well. I feel Sumo Digital however are really striving for perfection... and i'd bet they'd make a better sonic game if they would ever get the chance. Not saying that to belittle sonicteam but simply to credit SUMO
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 02, 2012, 01:10:37 pm
oh by the way my money's on the following characters (based on what Aki suggested about my disliking them)

-a representative from Aliens Colonial Marines
-a character from total war
-a football player from football manager
-a character from spiral knights (this wouldn't actually be an unwelcome choice by itself, just in the context of haven taken a more classic character's spot)

any of those inclusions would probably send me over the edge.  I am happy that vyse is in the game.  But for the love of christ and all that is holy WHERE IS THE VIRTUAL ON CAR????
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 02, 2012, 01:27:51 pm
Quote
-a character from total war
-a football player from football manager
Those would be hilarious!! Though I can't see it happening.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 02, 2012, 03:01:15 pm
@rappy
(http://ct.fra.bz/ol/fz/sw/i50/5/12/18/fbz_71840a31a5de5ce60122f72c3b08cef2.jpg)

I love the spiral knights suggestion though
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on August 03, 2012, 04:29:10 pm
I hope it isn't Renegade Ops (as much as I love the game.)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 03, 2012, 05:24:54 pm
I wouldn't mind General Bryant as a racer.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: S0L on August 03, 2012, 06:17:03 pm
So I came to have a read, and what do I find. Rumour and hear say. SEGA-Bits, I am disappointed.

There are about 4 people right now who know what may or may not be happening with Ristar. I can assure you with absolute conviction, whoever Aki-at claims to be getting information from, isn't one of them.

I'll leave you all sleep on that one :)

---
S0L
---
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 03, 2012, 06:43:31 pm
Glad to know I might be proven wrong on Ristar, since Vectorman was confirmed not to be in I only went with the next possible character but happy to have egg on my face. There is not enough Mega Drive love from SEGA or any belief they have that their older IPs are still more relevant today or can be again with the correct and adequate marketing.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on August 03, 2012, 06:44:32 pm
I'm not sure why Ristar ever became so requested. It's strange because having been a Sega fan for many many years barely anyone ever cared to remember much about Ristar, the game or the character in general. The IP had long fallen into obscurity during the Dreamcast days, To most fans he was no more than an obscure toy you got from a Shenmue toy redemption machine or a brief cameo in Segaga (a game which is only known by some of Segas more hardcore fans.)

Suddenly theres been a surge in popularity for this obscure character, I wonder if it because of the re-release of Ristar on XBLA/PSN and the like or if the younger folks are just scowering the Sega classics looking for anything that's colourful and, well, 'Nintendo-like'.

Personally, I wouldn't mind Ristar showing up but I think a Phantasy Star representation would be much more fitting.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 03, 2012, 09:29:24 pm
I haven't heard about Ristar until Sonic Mega Collection came out. I guess that's how it started with his popularity when fans unlock the game. Same goes for Vectorman when they played Sonic Gems Collection. Man I wish Sakura Wars or something like Rent-A-Hero was in a Sonic collection.

S0L, I'm glad your back. I thought you'll never stop by here since the game's announcement. In Purge's words, where have you been? *except for the dancing part*
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 03, 2012, 11:22:18 pm
Thanks for the clarification and for stopping by, Steve! Yeah, I've decided to not speculate until the final roster hits, or SEGA does another social network guessing game like they did with Ryo. Too many folks have sources that have ended up being iffy.

That OutRun DLC was amazing, at least the description was. So I have great faith in the final tracks/racers/cameos.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 03, 2012, 11:38:28 pm
Not gonna lie that I found out about ristar untill shenmue capsule toys myself XD(actually I found out about alot of SEGA stuff untill shenmue), but once I found out what a legendary great game it was, it topped even the sonic classics for me on most levels. The graphics are simply BEAUTIFUL for even todays standards, the music is some top level shit and the gameplay is just excellent. The game is just really that great imo. It's indeed an obsecure game that came around the end of the mega drive's life cycle, but a masterpiece is a masterpiece and I hope that many apreciate it. I definitely recommend anyone to play it through towards the end.

Also great to see ya here Steve.  :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 04, 2012, 06:50:20 am
Personally, I wouldn't mind Ristar showing up but I think a Phantasy Star representation would be much more fitting.

My issue really is this game has just as bad balanced roster as they did last time. Of the 15 characters confirmed so far, 9 of them are from Sonic Team. We have 11 left and even if they are not Sonic Team characters, that would mean 35% of the characters are from one team. 4 of the 9 franchises confirmed so far are from the Dreamcast era, which is SEGA's least successful console era ever.

Obviously AM2 is not considered important by SEGA, their belief that even VF5: FS was a niche fighter in a niche genre shows you how much confidence they really have on their own brands even though AM2 have been by far SEGA's most successful team. With this is just continues to be a further knife in being a fan of the company, especially as the game is being developed for non-fans. Suddenly their opinion is just as or more important than those of fans who have been following the company for 20 odd years? Well glad to know SEGA are not directly targeting me.

It is a shame but I expected as much. After all SEGA for some insane reason believes that the Alien franchise should be one of their core brands when it should never be, it's only a license they hold.

Oh yeah, I have Yakuza 5 to look forward to and Virtua Fighter 5: Final Showdown should keep me busy until the end of the year.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 04, 2012, 08:58:27 am
I understand SEGA fans wanting a roster that equally represents every dev team and console era, but I think its silly to hate on the game's roster because they're not following such strict guidelines. For starters, the Dreamcast era is one of the most beloved eras in terms of iconic characters and games that had a wide appeal. Maybe you're saying it was unpopular sales wise, but the legacy is very strong thanks to the reasons I mentioned as well as it being the most recent of the eras. So too many Dreamcast characters? I'd say just enough. I can't imagine cutting any of the confirmed DC characters and I actually hope for a few more like the return of Ulala and Ryo.

As for Sonic Team characters, you just gotta accept that this is a Sonic headlined game. Sure other IPs play a stron part, but there will be more Sonic characters than any other ip. Just like Mario in SSBB. Aside from Billy, who has yet to be confirmed, any other Sonic Team ip would make for a great addition. NiGHTS is in, I'd love to see a PSO racer or track, I'd love to see a ChuChu Rocket battle arena.

Certain teams and eras can't help it if they have stronger characters in terms of popularity, design and appeal.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 04, 2012, 01:31:24 pm
That makes me wonder, wasn't the last game filled with Sega arcade characters? Bonanza Bros originated as a arcade title. As for this game, I am happy to see some NiGHTS in the game, but I really hope that there's more Sega Saturn representation.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 04, 2012, 10:03:20 pm
I feel that the NiGHTS and Panzer Dragoon tracks are pretty major Saturn IPs. And the Segata Sanshiro possibility would be amazing.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 05, 2012, 02:10:17 am
I guess, I just wish that the game had a few of Sega's Japan only IPs sneaked in there. Just only two popular ones. Sakura and Segata. If not, hopefully that'll get them in for the next game.

SumoRex did say that their trying to get this game released in Japan. If the sale numbers are good, they would have to rework on the game. I noticed that Headstrong Games did the same with Overkill when it had a release in Japan. If it happens, I'm going to riding a steampunked Koubu car.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 08, 2012, 04:50:07 pm
The Dreamcast era had a large variety, it did not have a high appeal. If it did, the games would not have continued to be failures after SEGA moved away from their own home console business. On the other hand, SEGA Saturn era titles such as Panzer Dragoon, The House of the Dead and Virtua Fighter were all successes, the only Dreamcast era titles being a success was Crazy Taxi.

As for iconic? Space Harrier, Afterburner, Outrun and Super Hang-On are more iconic representations of SEGA than say Rez or Space Channel 5. Both the Streets of Rage series and Eternal Champions would be more readily recognized by non-SEGA fans now than Skies of Arcadia or Jet Set Radio, does that mean we should throw the latter two games out of the window? Of course not (And I would imagine Streets of Rage is also more financially successful than either Skies of Arcadia or JSR combined)

If anything, the Mega Drive era should get the most, this is the true iconic era of SEGA. We ranged from speedy platformers like Sonic the Hedgehog, tactical RPGs like Shining Force, action adventure games like Beyond Oasis or Soleil with a large and beautiful world to over the top action games like Alien Soldier or Ranger X with some brilliant products from their Western branches such as Ecco, Vectorman, Eternal Champions or Comix Zone, something that will alas not possibly be represented. I could go on and on about what the Mega Drive had to offer, the only thing the Dreamcast has an excess of was artsy games.

As for your closing statement, the Mega Drive has the best design and the highest appeal to most but I would not go around claiming it should be over-represented. Nor would I claim AM2 who have not one, not two, not three but several massive games. More so than Sonic Team, one could argue it was thanks to AM2 and Suzuki's brilliance that SEGA is still alive today, when their collapsing console business was eking them closer and closer to bankruptcy, it was the domination of the arcade business that kept them alive but again I would never want AM2 to be the sole developer represented.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 08, 2012, 07:49:11 pm
S0L just said that there are no more playable Sonic characters to be revealed, which is good news.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 08, 2012, 08:19:57 pm
Wow! Really? Well no biggie.

Or I should say, no Big. He was the only Sonic character from ASR1 not to appear in any Transformed screens/videos/interviews. So we're getting: Sonic, Tails, Knuckles, Amy, Eggman, Shadow and Metal. Good core cast. I would have enjoyed a Chaotix trio, but I'm fine without them. Blaze, Silver and anybody else from Sonic would just be wasting slots.

Thumbs up, Sumo!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 08, 2012, 08:57:39 pm
I am quite pleased. Now for some news on anymore Sega characters. If only Sakura was in, I had Gagaman to draw my idea out for her that would have fit perfectly as a vehicle and it's would have been pretty unique for this type of game with transformation and all.

Anyway enough with the awesome Sega female, I can't wait to see a HotD rep and track. Please let it be Goldman Building.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 09, 2012, 02:42:37 am
I am very happy with this news! There are still many slots left so crossing my fingers for potential great characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 09, 2012, 02:59:23 am
S0L just said that there are no more playable Sonic characters to be revealed, which is good news.


Best news all day.  My memory hazy but is this about the same sonic representation that the last game had?  Who did we lose?  Big?  That it? 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 09, 2012, 08:25:45 am
Yup! Just lost Big, and Metal became a part of the original roster. Considering there are still cameos to be had by way of NPCs, modifications and these stickers I foresee more Sonic representation even though the racer count remains small.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 09, 2012, 12:00:05 pm
Nooooo, BIG?!! Why has thy forsaken him, why!! :'(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: max_cady on August 09, 2012, 06:53:31 pm
Wow! Really? Well no biggie.

Or I should say, no Big. He was the only Sonic character from ASR1 not to appear in any Transformed screens/videos/interviews. So we're getting: Sonic, Tails, Knuckles, Amy, Eggman, Shadow and Metal. Good core cast. I would have enjoyed a Chaotix trio, but I'm fine without them. Blaze, Silver and anybody else from Sonic would just be wasting slots.

Thumbs up, Sumo!

Oh, good God, I expect the Internet to explode in the next few hours with posts asking about why X character from the Sonic universe didn't make the cut. Personally they are more than enough.
Have we had any other major character revelations other than the ones we've seen thus far (BD Joe, Vyse, Ralph from the Wreckin' Ralph movie, etc)?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 09, 2012, 07:16:18 pm
Loving the roster, but I will miss Big. He was my main character to play as online. Winning races with him was oh so satisfying!  :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: jonboy101 on August 10, 2012, 12:02:48 am
I understand SEGA fans wanting a roster that equally represents every dev team and console era, but I think its silly to hate on the game's roster because they're not following such strict guidelines. For starters, the Dreamcast era is one of the most beloved eras in terms of iconic characters and games that had a wide appeal. Maybe you're saying it was unpopular sales wise, but the legacy is very strong thanks to the reasons I mentioned as well as it being the most recent of the eras. So too many Dreamcast characters? I'd say just enough. I can't imagine cutting any of the confirmed DC characters and I actually hope for a few more like the return of Ulala and Ryo.

As for Sonic Team characters, you just gotta accept that this is a Sonic headlined game. Sure other IPs play a stron part, but there will be more Sonic characters than any other ip. Just like Mario in SSBB. Aside from Billy, who has yet to be confirmed, any other Sonic Team ip would make for a great addition. NiGHTS is in, I'd love to see a PSO racer or track, I'd love to see a ChuChu Rocket battle arena.

Certain teams and eras can't help it if they have stronger characters in terms of popularity, design and appeal.

That wide appeal of Dreamcast's IPs is one of the big reasons the DC failed: poor software sales. The only financial hits from the DC days were 2K and Crazy Taxi, and the latter was a one hit wonder. Skies, Jet Set, Shenmue, Samba, Space Channel 5 and just about every other new IP Sega came up sold very poorly (or poorly relative to expectations). I'm reasonably confident that most people who know about Skies of Arcadia have also enjoyed Streets of Rage; I tend to doubt the inverse is true, simply because SoR sold quite a bit more.

On the other end of the coin, I suppose a lot of the Saturns big hits over here were fighters and racers, and a lot of things from the MegaDrive days are fading.

Incidentally, I wouldn't mind seeing The Hornet make an appearance.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 13, 2012, 11:19:02 am
New brilliant Sonic Allstar racing trailer. Don't wanna spoil too much and just say that they actually chose a sonic colors level. My god what a great decision!

http://www.ign.com/videos/2012/08/13/sonic-and-all-stars-racing-transformed-gameplay-trailer

[youtube]http://www.youtube.com/watch?v=f7XKfkhVGHE[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 13, 2012, 11:29:47 am
An After Burner Track?! ... and Skies of Arcadia!?
Sumo are doing an amazing job with the Tracks.

Starlight Carnival is a great choice.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 13, 2012, 11:32:00 am
Yeah I noticed those 2 as well. I never expected a skies of arcadia level but i'm defenitly looking forward to what the music is gonna sound like ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 13, 2012, 12:21:35 pm
I knew we'd have a Skies of Arcadia track day one. Vyse being a racer and flying being one of the three modes meant they had to include it. It just made so much sense.

But the After Burner track is very sweet. I knew it had to be in, but I was wary of its inclusion.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 13, 2012, 01:09:32 pm
skies of arcadia track?  A fucking plus.  I am super excited about the blue blue skies in the afterburner track as well.

They should just cut real gameplay into their trailers with the HUD and all.  The strange, choppy in-engine replay footage isn't doing them any favors. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 13, 2012, 03:34:14 pm
This trailer is filled with such fan service. We all have to get the game and have a race on the Afterburner track man. I just hope that the next batch of tracks features Goldman Building and the Shinobi track.

I also wonder if there's gonna be any more Sega females other than Ulala and Amy. Sakura would have been perfect for this game. Curse you Bernie Stolar.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 13, 2012, 05:44:57 pm
With custom soundtracks, After Burner + Metal Harbor song will = http://tubedubber.com/#f7XKfkhVGHE:hFTVuLKTnV8:0:100:4:0:1
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 14, 2012, 09:51:18 am
Thought I'd throw together a list of the tracks:

New Tracks (11 of 16 revealed):
Carrier Zone - After Burner
Shinobi (unannounced, but appeared in the menu screen at Comic Con)
Adder's Lair - Golden Axe
Ruined Palace - Panzer Dragoon
Dream Valley - NiGHTS into Dreams...
Samba Studio - Samba de Amigo
Graffiti City - Jet Set Radio
Rouges Landing - Skies of Arcadia
Temple Tumble - Super Monkey Ball
Ocean View - Seaside Hill - Sonic Heroes
Galactic Parade - Starlight Carnival - Sonic Colors

DLC tracks (1 of ??? revealed):
OutRun Bay - OutRun

Returning tracks from Sonic & SEGA All-Stars Racing (3 of 4 revealed):
Egg Hangar - Death Egg - Sonic 3 & Knuckles
Sunshine Tour - Samba de Amigo
Shibuya Downtown - Jet Set Radio Future

Of the 15 known tracks, here's the breakdown of eras being represented:

Arcade (late 80's): 4 tracks
Genesis/Mega Drive: 5 tracks (all four arcade era tracks are also synonymous with this era)
Saturn: 2 tracks
Dreamcast: 4 tracks
Gamecube/XBOX/PS2: 3 tracks
Wii/360/PS3: 1 track



Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 14, 2012, 11:27:10 am
isn't seaside hill a returning track?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 14, 2012, 11:47:43 am
Steve confirmed that it is a whole new track, just using some assets for the graphics, but the layout is 100% new.

The returning tracks will be the same layout, but probably with flight and boating segments added.

The reason Seaside Hill is new, and returns in the sense that we saw Heroes repped in the last game, is that early in Transformed's development this was the test track. Since Sumo had the assets, they used Seaside Hill as the setting for testing the ground/air/water mechanic. The track ended up being decent, but nowhere near as good as the tracks being developed for the game as proper non-test tracks. So they had the choice of either scrapping it and leaving it as behind the scenes only track, or putting the effort in to improving it and making it a proper track. So they went with the latter and made it a track found in the game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 14, 2012, 01:27:23 pm
man sounds like you did your homework.  I don't see how any track from the last game could have the same layout given the new mechanics but I guess we shall see. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 14, 2012, 01:30:19 pm
S0L confirmed that the returning tracks are Land only.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 14, 2012, 03:03:19 pm
With all the S0L quotes floating about, I must have missed the mention of Land only. That's cool, since I was wanting some basic racing action, as fun as flight and water look.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 15, 2012, 04:06:51 am
Thanks for the list Barry

Seaside hill struck me as odd tbh. At first I thought it was a returning stage, but then S0L quickly confirmed that it was an allnew stage taking slot of the new 16. I was disappointed to hear it getting priority over all the other choices they could have made. It would at least been great if they'd finally give sonic 3(&k) a chance. Hydrocity would be such an excellent choice both gameplay wise and visually. But anyway, so seaside hill again for the thousandth time? Great -_-

Other than that one, call me pleased. Starlight carnaval is such an excellent choice for a sonic level. All the other revealed ones are excellent too
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 17, 2012, 04:21:45 pm
Does anyone know if there are multiple pieces of music for each course? Being able to choose several different songs for a race was a feature I liked in the first game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 17, 2012, 09:30:10 pm
Does anyone know if there are multiple pieces of music for each course? Being able to choose several different songs for a race was a feature I liked in the first game.

Unfortunately no. Each track has dynamic music that changes based on the transformation. So I'd guess three tunes per track?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 17, 2012, 09:42:50 pm
Unfortunately no. Each track has dynamic music that changes based on the transformation. So I'd guess three tunes per track?

That's still pretty cool. Can't wait to hear the soundtrack!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SaturnineNights on August 17, 2012, 09:45:17 pm
I bet tracks that have major shifts in locale, like NiGHTS, would have distinct pieces of music for each area, but that other tracks just mutate the music a little to suit the shift in vehicle.

PLEASE let PD have "Flight..."
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 18, 2012, 07:38:33 am
Pretty sure the PD track does have Flight.

Awesome thing is, all the music is newly produced or remixed by the great Richard Jaques. So really, we're looking at a massive amount of tracks, all remixed and spanning SEGA's history. I really hope they make a soundtrack album, because this could be one of the most epic remix albums from SEGA. PD, NiGHTS, Sonic, After Burner, Out Run, not to mention the All-Star Moves might have newly produced riffs.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 18, 2012, 11:23:19 am
^ There are also track specific music before the race begins, and another one after the race ends. (Like the first game)


Also, the original game's theme music has been remixed, it sounds much better! You can hear it in the background in the beginning:
http://www.gametrailers.com/videos/9541ok/sonic---all-stars-racing-transformed-sdcc-12--transformed-walkthrough--cam-
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 18, 2012, 12:57:22 pm
They did an amazing job. I like the music transitions after you transform. Seems like every 3 of them gets their own music track and changes similar to PSO. I recognize both the Surface (http://www.youtube.com/watch?v=k4oTU0srt2I) and Sea (http://www.youtube.com/watch?v=WQuXcC6Tm8g&feature=relmfu) music, if anyone can tell me which the one is heard through the air section i'd be very grateful :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 18, 2012, 12:59:32 pm
Hey everyone, new here to the forums so I hope you don't mind me joining.  ;)

Anyway, I hope that this game has great blends of melodies, remixes and probably the right jingles!

No idea whether Skies of Arcadia Track will use the Opportunity Theme, but it would suit as a last stretch of the lap or even as a Victory Fanfare tune.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 18, 2012, 02:45:48 pm
Welcome to SEGAbits Nameless 15! I'm happy you are joining us!

You're right about the Opportunity theme, that's one of my favorite pieces from Skies of Arcadia and it would be awesome if it somehow made it into this game.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 18, 2012, 03:54:12 pm
Welcome to SEGAbits Nameless 15! I'm happy you are joining us!

You're right about the Opportunity theme, that's one of my favorite pieces from Skies of Arcadia and it would be awesome if it somehow made it into this game.

Thanks Cosmic.

I seemed to have made the wrong number for my avatar too (The avatar is Number 24....D'oh!).

Ah well, I like the number 15 anyway, lol.

It would indeed. Now I wonder if they'll include a Valkyria track? (hint hint)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 18, 2012, 04:02:02 pm
Lol hey, welcome to the forums Nameless. I personally hope they put at least the air battle theme in the game (not ship battles but the battles on the deck).

[youtube]http://www.youtube.com/watch?v=66Sid4-4F4A[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 18, 2012, 04:14:38 pm
Lol hey, welcome to the forums Nameless. I personally hope they put at least the air battle theme in the game (not ship battles but the battles on the deck).

Thanks for the warm welcome, although the youtube doesn't seem to be working...but I know which theme you mean! :)

Very excited to get this game. I just hope that the remaining 5/6 tracks will be of very obscure SEGA games, such as Burning Rangers, Valkyria Chronicles, Phantasy Star and probably Fantasy Zone/Space Harrier.  ;D

I like what I see so far, although the concern for me is if the boating/flying segments are in the same league as the driving itself, since you have to consider the item firing when flying since you have to aim more accurately for that sort of thing. I am guessing they'll consider all of this though in the remaining 12 weeks they will have left on the game.  :)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 18, 2012, 05:20:50 pm
Hey everyone, new here to the forums so I hope you don't mind me joining.  ;)

Welcome to the forums! Always nice to see a fresh face.  8)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: SaturnineNights on August 19, 2012, 01:45:29 am
I just hope that the remaining 5/6 tracks will be of very obscure SEGA games

If Space Harrier, Bug!/Clockwork Knight, and Fantasy Zone are included, I'll be the happiest man alive.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 19, 2012, 09:55:42 am
If Space Harrier, Bug!/Clockwork Knight, and Fantasy Zone are included, I'll be the happiest man alive.

Thanks Barry the Nomad!  :)

Isn't Fantasy Zone and Space Harrier the same Universe? I bet they could add them both into one mega track if anything!  ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 19, 2012, 09:59:32 am
S0L said in the NiGHTS fan site interview the since NiGHTS is a racer, they needed a new flying character to be flag man. I really think it'll be Opa Opa.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 19, 2012, 10:14:06 am
S0L said in the NiGHTS fan site interview the since NiGHTS is a racer, they needed a new flying character to be flag man. I really think it'll be Opa Opa.

Personally, I would rather the Space Harrier be the flagman over Opa Opa, as I really loved playing as Opa Opa in the last game.

If not, then ah well...
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 19, 2012, 10:29:02 am
I think Opa Opa is unlikely to return as a racer as his transformations would be really simple. So simple that compared to all other racers it would be very unimpressive. Don't get me wrong, I love Opa Opa! But just thinking from a developer perspective, I'd think Opa Opa might not make the cut as a racer. If thats the case, I'd love to see him at the start and finish of each and every race.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 19, 2012, 11:15:44 am
I think Opa Opa is unlikely to return as a racer as his transformations would be really simple. So simple that compared to all other racers it would be very unimpressive. Don't get me wrong, I love Opa Opa! But just thinking from a developer perspective, I'd think Opa Opa might not make the cut as a racer. If thats the case, I'd love to see him at the start and finish of each and every race.

I guess that's true, but then again I don't think people would mind if Opa Opa's transformations are simple because its Opa Opa!

Leaving him out of the game wouldn't be a good idea considering its pretty much a significant part of SEGA's history.

Warning spoilers!
If they could show us the "Dark" Opa Opa, that'd be truly amazing!

There does seem to be a lack of modern era characters/tracks as well, which is a shame. I kind of fear that Valkyria Chronicles won't be in since SEGA seems to wants to keep it as a Japanese only franchise now. :(

I don't mind the track roster so far as it is definitely an improvement over the last games, although I think that the IPs that got a track in the last game should have taken a back seat so that the other IPs get a chance to shine (Super Monkey Ball, Jet Set Radio and Samba De Amigo; as great as the tracks are in this game, I think should have just stuck as the retro tracks).

No disrespect to anyone who loves them making an extra track for those specific IPs of course!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 19, 2012, 01:53:39 pm
S0L's put an experiment thread up at the SEGA Forums, however...he's very strict on the rules, so please read them before you ask for the Chaotix or for more then one Sonic character.

Some members there have already broken those rules, so he may ditch the whole poll thing if they carry on!

Just a heads up guys!

http://forums.sega.com/showthread.php?420195-An-experiment-Who-is-the-most-wanted-de-confirmed-Sonic-character (http://forums.sega.com/showthread.php?420195-An-experiment-Who-is-the-most-wanted-de-confirmed-Sonic-character)

It's an interesting idea, I just hope the SEGA fans there don't ruin it. :(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 19, 2012, 01:59:52 pm
That picture of Fang the Sniper is pretty sweet.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 19, 2012, 10:37:00 pm
@Nameless15 Kinda sucks that Sega would make VC a JP only IP and not represent them in their own All-Star crossover. I feel the same way about Sakura Wars.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 20, 2012, 04:43:23 am
@Nameless15 Kinda sucks that Sega would make VC a JP only IP and not represent them in their own All-Star crossover. I feel the same way about Sakura Wars.

I'm not 100% if the franchise is Japanese only just yet, but it seems to have shifted into that territory (kind of silly as Valkyria is based on Europe).

Yeah, that does suck as well, but I am sure they'll make up for the lack of VC, SW and the like.

I've noticed that S0L seems stressed in those forums judging by the Experiment thread. I can understand that most of the members aren't reading the rules (like customers don't read the Terms of Conditions), but it seems to be showing a little bit too much...I hope the development isn't getting to him or anything as the thread is kind of descending into chaos as soon as he made it. :( (I can understand how frustrating it is to tell 12 to 16 year olds to stick by the rules, but they are unfortunately kids who will only learn to stick by a set of rules later in their years)

*I am basing this on the age of most Sonic fans, although I know there are 20 somethings into Sonic too.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CosmicCastaway on August 21, 2012, 05:34:55 pm
S0L is a really cool guy and I'm glad he wants to see what the fan community thinks. (Even when they are being a bit unruly)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 22, 2012, 01:46:03 am
True true. He's just doing his best to try to please everyone as he and his team worked very hard on this game day and night. He has heart as a executive producer.  8)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 22, 2012, 11:56:14 am
Yeah, it's good to see an all, but I wonder if the community can really keep calm and not frustrate the developers when they are given the opportunity to actually get another character in the game?

I've pre-ordered mine via Tesco (ugh...the refusal to drop the price of my Vita still disgusts me to this day). Hopefully they actually send me the Limited Edition and not the standard one.

Prepare for the worst guys, S0L just said this at the SEGA Forums:

Quote from: S0L
So we'll never get super obscure, it'll very rarely be Japan only characters, or characters seen in game over 20 years old, or characters which are part of a supporting, supporting cast. Or characters which don't fit depending on the age rating. Some characters just don't fit into the bright happy cartoony style we aim for in a game that's meant for all ages, blood dripping off a chainsaw? Probably not.

Hmmm...does that mean Sakura Wars, Valkyria Chronicles, Streets of Rage and possibly Fighters MegaMix not being in the game now?

I didn't think MadWorld would get in. lol
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 22, 2012, 04:17:50 pm
I am disappoint that they'll be rarely any Japan-only characters in the game. Guess we'll probably never play as cool characters like Sakura and Segata.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 27, 2012, 12:09:00 am
The experiment has split into two and Silver and Fang/Back fans are going at it, mostly Silver fans. I voted for Nack sincewe haven't seen him in a good while after AM2's Sonic the Fighters and probably complete the Sonic Drift 2 cast. Then again it's just a experiment.

 http://forums.sega.com/showthread.php?420515-Experiment-Part-2-READ-THE-1ST-POST!/page28

I still want Sakura Shinguji in the game either DLC or a Japanese release.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on August 27, 2012, 09:23:14 am
I seriously hope Fang wins... Silver? Come the fudge on... I hate children sometimes.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 27, 2012, 10:39:49 am
At least it's just an experiment, but I don't understand why would they vote for Silver when he's playable in other titles games since his debut.

Takashi Iizuka: You guys want to see Silver in a car? *laughter* no.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 27, 2012, 10:48:50 am
What I don't understand is how any part of sonic 06 could have attracted fans. Silver was introduced in that game so it's really blowing my mind. ANyway, I voted for fang as well.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on August 27, 2012, 12:16:22 pm
even if fang wins the poll, it's up to Iizuka if he can be used or not

in a summer of sonic interview the year before this year, he was asked by some dude with a strong accent why fang isnt in the games and hes like

Fang? Ooooh, Fang. (evil laughter). Fang is an old character that is no longer part of the series. He is in Generations on posters because were celebrating sonic's 20th anniversary

or something like that is what he said i cant remember exactly word for word
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 27, 2012, 12:43:54 pm
What I don't understand is the whole rigging business there on both sides (Silver fans and Fang fans).

I would have understood maybe a little bit if Silver fans rigged their side of things....but Fang fans? (assuming that these dude/ttes are older)

I'm glad that I am unbiased to any Sonic character (I see more charm in the worst Sonic characters compared to Mario, that's for sure), but it really sucks how people would stoop so low and rig the poll just to claim first place....what if S0L takes the top three characters into the next poll anyway?

I am glad I am not a devout Sonic fan right about now.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 27, 2012, 04:41:38 pm
@Will
Ilzuka... why?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 28, 2012, 07:02:45 am
@Will
Ilzuka... why?

Because he is in charge of Sonic Team unfortunately.

He makes good non-Sonic games though, so he's not all bad.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on August 28, 2012, 11:34:46 am
Because he is in charge of Sonic Team unfortunately.

He makes good non-Sonic games though, so he's not all bad.

Iizuka is only in charge of the Sonic series, he's not in charge of Phantasy Star or any of that. Even if it is developed by Sonic Team. All you gotta do is look at the credits to see that

nvm.. lol was going to link to the PSO2 english credits but they arent anywhere to be found
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 28, 2012, 11:38:12 am
But... I like recent Sonic games.

If Iizuka can bring more stuff like Generations and Colors then I'm all for the guy keeping on keeping on.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on August 28, 2012, 01:22:55 pm
I like Iizuka too, but he has some silly viewpoints on certain things and makes some silly decisions ;P but it's obvious hes very passionate about Sonic.

but his ideas on Sonic are the exact opposite of what pure classic Sonic fans want, so that's why lot's of people at Sonic Retro hate iizuka.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on August 28, 2012, 01:52:44 pm
Iizuka is only in charge of the Sonic series, he's not in charge of Phantasy Star or any of that. Even if it is developed by Sonic Team. All you gotta do is look at the credits to see that

nvm.. lol was going to link to the PSO2 english credits but they arent anywhere to be found

I guess I was wrong, but I'm not going to look at the credits to know whether or not he's produced X game, that's kind of being picky about what he does. :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 28, 2012, 02:02:47 pm
His basic ideas are good, but he's not very inventive and ambitious. His interviews make him seem kind of shortminded.

All I know is that he's taken over the posision of a producer and that he looks after things. I don't believe the works on colors quality was his works, neither generations. But he defenitly has had some influence within the general parts.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 28, 2012, 02:23:02 pm
http://forums.sega.com/showthread.php?420744-Experiment-Part-3-READ-THE-1ST-POST Experiment Part 3

I wonder if Steve is going to make an Experimental Poll for Sega characters. That'll probably never work either since Vectorman & Ristar are going to get the most votes anyway on that forum. This worries me about Japan only Sega characters :( and the Hornet.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 28, 2012, 04:22:21 pm
http://forums.sega.com/showthread.php?420744-Experiment-Part-3-READ-THE-1ST-POST Experiment Part 3

I wonder if Steve is going to make an Experimental Poll for Sega characters. That'll probably never work either since Vectorman & Ristar are going to get the most votes anyway on that forum. This worries me about Japan only Sega characters :( and the Hornet.

With regards to "obscure" Jp sega characters I would expect the worst at this point.  I think Sol even explicitly stated that the chances of that were nil.  We can go weep in the corner together Kori.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 28, 2012, 11:19:25 pm
Already ahead of ya. ;_; Darn you Bernie Stolar. The series could have been released in the West during the Dreamcast era.

(http://i50.tinypic.com/20u8tip.jpg)

Let there be Goldman Building at least.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 29, 2012, 12:33:23 am
It looks like Gum was confirmed, bad news IMO. With this and Reala, it leaves little for other IPs.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 29, 2012, 03:10:05 am
Their doing the SST routine. Gum is alright, but please no more secondary characters like Pudding, Meemee, or Amiga :( This game needs real Sega Gals like Alis and Ulala.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 29, 2012, 06:08:04 am
I like gum and I think i wouldnt have minded if reala wasnt confirmed yet(raeala was a terrible choice in the first place) but I am very dissapointed seeing it done twice. Sumo had set the expectations pretty high when they said all stages and characters(beside sonic char) woul be unique. To be blunt I dont like this typical lie to excite scheme thats going on the gaming indistry lately.

Both games will have HD remakes however so i hope no more from here :)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 29, 2012, 08:57:15 am
I'm very happy Gum is in, and I gotta say it:

I love you guys, but this begging for obscure Japanese characters like those from Sakura Wars is really starting to get on my nerves. I mean, yes, they'd be a welcome addition. But come freakin' on! Do you really think we'll see Sakura Wars in Transformed?? What more, why is Gum a horrible thing?

Her game is awesome, her design is awesome and unlike other Superstars Tennis characters she is very unique when compared to Beat. Hardly a female reskin like MeeMee and Amiga are. And really, I don't think Sumo will go all Superstars Tennis roster on us. Gum and Reala are in, sure, but why in the hell would they add Pudding, MeeMee or Amiga? Gum and Reala are important characters from their respective IPs and are the best of the bunch when it comes to the SST roster.

Anyway, what I'm getting at is: Relax and quit demanding such obscure stuff. The roster is a lock anyway, so begging for Sakura Wars is a waste of time by this point. Wait for the full roster reveal, play the game and THEN start your begging. Right now all Sumo hears are requests for characters that are either already in or are already out. Only they know for sure. It's not like they're working on a third ASR game yet. But after release, that is when they'll be most receptive to comments and requests.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 29, 2012, 09:53:24 am
Don't get me wrong Gum is cool and it's not going to stop me from buying the game. It's just that I kinda wish they added female characters that are iconic and appealing like her and Ulala towards Sega fans. I understand that Sakura Wars is an obscured series towards the Western audience, but it has a cult following by Sega and anime fans. What I liked about the first ASR game was the obscurity of Sega characters like Bonanza Bros & Zobio & Zobiko in the game. The same goes for Rent-A-Hero who appeared in Fighters Megamix. Didn't know who he was until I played him. Stuff like that needs more exposure, hopefully for the next game. Not too much like Project X Zone even though Bahn & Bruno are in the game :)

I'll stop talking about Sakura-kun for now until the game is released and hopefully S0L can come back to SegaBits again to take our suggestions for the next All-Stars game.

If only Captain Onishima was in this game as a cameo, that would be golden.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 29, 2012, 01:00:19 pm
is temjin out of the question?  That's not too obscure right?  Or heck anyone from a phantasy star game would be great.  Except ethan webber. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on August 29, 2012, 01:59:59 pm
The weird thing about Silver is how he was also in Sonic Rivals within the same month and year that Sonic 06 came out despite being created during development of the latter. Has there been anything said as to how Silver made it into Rivals?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 29, 2012, 02:06:23 pm
They were probably hoping Silver would be the next big thing and threw him in. I read the game's plot and Silver's role is pretty simple. Seems they shoed him in.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 30, 2012, 10:06:44 pm
Regarding more secondary characters, S0L said (http://forums.sega.com/showthread.php?p=7526102#post7526102):

Quote
there will be some more. Get used to it

Welp, I guess its highly likely that the Roster of the first game will end up being better, even Joe Musashi can't save this.

Also, it looks like Gum is riding a Quad-Bike too, like Beat.  ::)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on August 31, 2012, 01:37:51 am
I think you're over-reacting a little bit. It's not a big deal if we get some secondary characters, since the roster as it is is pretty nice. It'd sure be nice to get some more IPs in, but at this point we've got at least one new character per SEGA console except for Master System I think. Vyse, Gilius, NiGHTS, Joe... feels greedy to complain that that isn't enough.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 31, 2012, 04:32:12 am
I think you're over-reacting a little bit. It's not a big deal if we get some secondary characters, since the roster as it is is pretty nice. It'd sure be nice to get some more IPs in, but at this point we've got at least one new character per SEGA console except for Master System I think. Vyse, Gilius, NiGHTS, Joe... feels greedy to complain that that isn't enough.
Its seems a waste to use secondary characters when you got all those heavily-requested IPs, all I can think of is that they wanted to reuse assist from Sega Superstar Tennis, as both Reala and Gum featured there.

Also, its seems a bit lazy to have those secondary characters drive similar vehicles, Reala's technically has the same vehicle as NiGHTs with a different skin... and Gum drives a quad-bike like Beat.

As it stands, the first ASR has more varied cast and no weird/garbage guest characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on August 31, 2012, 06:17:52 am
I'm sorry if this has been mentioned before, but how many slots are left?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 31, 2012, 06:37:04 am
I'm sorry if this has been mentioned before, but how many slots are left?
Nine, excluding the third guest character that was hinted at before.
There is no guarantee all those nine would be Sega characters though, some of them will probably be console-exclusive guest characters like Banjo.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 31, 2012, 09:02:24 am
Banjo ain't in, S0L confirmed it.

Really, I think people need to calm down. The game is looking beautiful, the gameplay is looking great and the tracks are varied which is really awesome. Is the roster some crazy clusterfuck of obscure and classic SEGA characters? We don't know yet. I'd say it's looking pretty great! Of course, every single fan can't be satisfied. Best to get over it and enjoy what we get.

I swear, gamers these days complain so much. Never enjoying what is there and just complaining about what isn't there. Shinobi and Vyse are in? Fuck that! I wanted Nei and Bayonetta!!! :P

And who knows, we could very well see a few more really awesome additions. I think one or two of the remaining tracks will blow our minds in terms of nostalgia. And I also have a feeling a few really awesome racers are to come. Segata Sanshiro.... I don't know, he feels like he could appear...

---

Personally, I'm happy Billy Hatcher has yet to appear, and I hope they dropped him. Also, in terms of second characters I have my fingers crossed for COOL characters, like Aika and Nightshade rather than MeeMee and Amiga. This is my ideal remaining nine:

Aika
Nightshade
Ulala
Jaguar
Alex Kidd
Ryo Hazuki
Rag Rappy
Segata Sanshiro
XBLA Avatar - not one I'd pick, but it seems likely to happen
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 31, 2012, 09:36:58 am
Banjo ain't in, S0L confirmed it.

Really, I think people need to calm down. The game is looking beautiful, the gameplay is looking great and the tracks are varied which is really awesome. Is the roster some crazy clusterfuck of obscure and classic SEGA characters? We don't know yet. I'd say it's looking pretty great! Of course, every single fan can't be satisfied. Best to get over it and enjoy what we get.

I swear, gamers these days complain so much. Never enjoying what is there and just complaining about what isn't there. Shinobi and Vyse are in? Fuck that! I wanted Nei and Bayonetta!!! :P

I think you just need to stop telling people to "calm down" whenever we express our disappointment... I think the game is looking great, and I love the tracks, but I can't express my disappointment in the roster, which obviously lack IP variety compared to the first one? How is that "complaining so much?"... Do you want this to be a Sumo circle jerk thread?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 31, 2012, 09:57:00 am
Well, people do need to calm down in terms of the constant complaining and assuming the worst. Not just here, but in other forums as well.

Not to say that I don't welcome people sharing their opinions, even the negative ones, but I think on the reverse I'm allowed to be positive about the game and get annoyed when I hear complaints.

Thus far, no character in the roster pisses me off, which can't be said of the first game. While I like Big, I thought he was a waste of a slot, I know I've only raced as him a few times. Billy Hatcher was a complete joke. This time out, Shadow is my most hated character on the roster, but I knew full well he'd be in.

Now If, say, we get Mee Mee, Amiga and Pudding, then I'll happily join the angry fans. But for now I'm happy.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on August 31, 2012, 11:05:12 am
Well, people do need to calm down in terms of the constant complaining and assuming the worst. Not just here, but in other forums as well.
No one is constantly complaining here, I was gushing over the game in the previous pages.
Besides, complaining and criticizing can be a good thing, if no one complained about duplicate tracks in the previous game, I imagine we would have seen the same in Transformed.

Not to say that I don't welcome people sharing their opinions, even the negative ones, but I think on the reverse I'm allowed to be positive about the game and get annoyed when I hear complaints.
Why would you get annoyed when you hear complaints? I suspect only Sumo employees would feel that way, or massive fanboys.

...Unless they are constant and baseless complaints, then you'd have a point... fortunately, no one is doing that here.


Thus far, no character in the roster pisses me off, which can't be said of the first game. While I like Big, I thought he was a waste of a slot, I know I've only raced as him a few times. Billy Hatcher was a complete joke. This time out, Shadow is my most hated character on the roster, but I knew full well he'd be in.

Now If, say, we get Mee Mee, Amiga and Pudding, then I'll happily join the angry fans. But for now I'm happy.
So when people complain about Gum or Reala being included, they are "complaining too much", but you'd gladly join them if they announce characters you don't like? You realize there are people who don't like Gum or Reala as well? It's all subjective.

I like Gum myself, but they should have represented the many highly requested IPs that the fans were asking for instead,  such a wasted opportunity...
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on August 31, 2012, 07:12:42 pm
Sakura Taisen is not some obscure franchise and why would it's titular character be considered obscure? Using that logic, we should have Sonic, Virtua Fighter, Bayonetta, Yakuza, Valkyria Chronicles, Phantasy Star, Monkey Ball, Rise of Nightmares, Alpha Protocol etc before we even touched anything from Skies of Arcadia OR Jet Set Radio since the franchises I named have had better sales than either of those games. But if we want to talk about what best represent SEGA, then I completely agree with people who do not want Gum to appear in the game, at least as a playable character.

And what is wrong with complaining? Who knows where the Sonic franchise would be if people did not complain and/or voted with their wallets. Sonic Colours and Generations, solely Sonic games, only came about due to fan backlash and dismal sales for Silver, Unleashed, Black Knight and other major Sonic flops in the period before them.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 31, 2012, 10:13:07 pm
I agree with Aki-at about Sakura Taisen, the series is one of SOJ's money maker. The first game was one of the best original titles on the Sega Saturn selling 360,000 copies in Japan and just recently Sakura Shinguji was ranked number 17 among other 50 video game characters on Famitsu along with Sonic who came in #10 and Kazuma Kiryu in #11. I would say that she would have been a perfect candidate among the Sega Gal roster. Her games may not be that known in the west, but at least in some well made OVAs, TV series and movies. I wouldn't mind to see some other female characters like Janet and Honey too. As for Segata, other Japan character I would like to see in the gam, probably won't make the cut either.

But that won't matter anyways since the game is going to be out in 3 months. Just got to deal with it. At least the game play and tracks are still amazing after playing the game a couple of times. Still waiting on reps and track for The House of the Dead 2. Let it be Goldman Building since the game is more focused in a Dreamcast style.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on August 31, 2012, 10:19:16 pm
Really? To the average western gamer Sakura Taisen is VERY obscure. SEGA hasn't even released the series outside of Japan. It took another publisher to do that. I'll bet even a good deal of western SEGA fans don't even know of the series. So I can totally understand why it probably won't show up in the roster and why it's probably very low on Sumo's list. Segata, however, is well known mainly due to YouTube and has this cool and crazy cult going for him. He has pretty much become Kevin Butler to SEGA fans. Or maybe I should reverse that since KB came second.

Anyway, not to sound like a Samura hater. Just calling it like it is. It's unfortunate, but that's how it played out. Shame he Dreamcast never got the games in the west.

As for my complaining comment, I'm sorry if it was taken the wrong way. Do I think all forms of complaining are bad? Course not. I'm complaining right now. But nonsense like thinking the game is doomed or not worth playing is what gets my goat. Not saying people HERE are saying shit that extreme, but I've seen some pretty stupid stuff round the fan forums. Lol, one person cancelled their preorder because Banjo isn't in the game! Can you believe that? Ha!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on August 31, 2012, 11:05:27 pm
gonna have to agree with barry on sakura being "obscure".  There's no way she's in this game. 

however gonna ALSO say that Segata is equally obscure.  At the end of the day this game is for western audiences anyway.  I'm afraid characters like nei, temjin, and sakura are going to have to sit this one out. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on August 31, 2012, 11:33:33 pm
Will we every see a Sega All-Star game with characters from eastern and western? And if they we're to add Segata, they would have to pay the guy to use his face in the game which I would assume would cost a lot of money since the actor who played Sanshrio-san is a popular icon in Japan. I think he played Kamen Rider in the 70's.

Sakura maybe obscured to western gamers, but not Sega and anime fans. Most of the characters in this game are made in Japan, but it wouldn't hurt to see some JP IPs in future crossover titles. I wouldn't mind seeing Zobio & Zobiko again too. Heck, PXZ has more Sega character representation from the Saturn and Arcade era. When I played Fighters Megamix back then, I didn't know who Rent-A-Hero was, until I played him and let me tell you that he had one of the best songs in the game sung by Takenobu Mitsuyoshi and had an awesome appeal (well to me)

And really?! Someone canceled their pre order to this awesome game because Banjo is not in the game? That's just stupid. I really didn't like playing as him that much, felt off of him being in the game anyway. If this game had at least two more guest characters, I might as well have Spider-Man & Batman.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on September 01, 2012, 07:44:54 am
Really? To the average western gamer Sakura Taisen is VERY obscure. SEGA hasn't even released the series outside of Japan. It took another publisher to do that. I'll bet even a good deal of western SEGA fans don't even know of the series. So I can totally understand why it probably won't show up in the roster and why it's probably very low on Sumo's list. Segata, however, is well known mainly due to YouTube and has this cool and crazy cult going for him. He has pretty much become Kevin Butler to SEGA fans. Or maybe I should reverse that since KB came second.

But to the average gamer even Jet Set Radio or Skies of Arcadia are obscure though, which is what I adressed later on. It just should not be how character selection is judged because there are many bigger games in SEGA's history too, it should be judged on balance itself.

gonna have to agree with barry on sakura being "obscure".  There's no way she's in this game. 

Not saying she will be in the game, fact is she will not. But my point was rather obscurity should not really matter as Skies of Arcadia and Jet Set Radio are hardly well known series. Especially when you start throwing Virtual On, SEGA Rally, Virtua Cop, Streets of Rage etc on the pile.

Heck, PXZ has more Sega character representation from the Saturn and Arcade era. When I played Fighters Megamix back then, I didn't know who Rent-A-Hero was, until I played him and let me tell you that he had one of the best songs in the game sung by Takenobu Mitsuyoshi and had an awesome appeal (well to me)

It's a shame SEGA West has made it solely on feedback from SEGA fans and non-fans here but I guess that is why SEGA Japan is not interested even though almost all the characters are from SEGA Japan.

But hey ho we'll be getting another Genesis series that no one asked for and was only really good in the 90s to statisfy the Mega Drive representation like we did with the Bonanza Bros.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 01, 2012, 12:34:46 pm
Jet Set Radio and Skies of Arcadia had worldwide releases and both appeared on both Dreamcast and as third party software (Gamecube for SoA and XBOX for JSRF). So right there you've got Dreamcast fandom recognizing the titles as well as Gamecube fandom for Skies and XBOX fandom for JSR. Not to mention both were often requested for the Dreamcast Collection, one of which is getting a rerelease soon.  So, "Skies of Arcadia and Jet Set Radio are hardly well known series"? Really? Hardly obscure!

I'd also say that Virtual On, SEGA Rally, Virtua Cop and Streets of Rage are also well known thanks to VOOT releasing to XBLA not to long ago and Force releasing to Japan recently (with a fair amount of importing happening in the west). SEGA Rally had SEGA Rally Online Arcade, and Streets of Rage had the vintage collection. I will agree that Virtua Cop is obscure, only because it hasn't had a rerelease in a long while and the last time it was given a reference was in Superstars Tennis.

---

I think the problem is your definition of "obscure" and my definition of the word just don't match up.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on September 01, 2012, 03:17:58 pm
The Sakura Taisen series isn't completely obscure to western audiences. Sakura Wars: So Long, My Love managed to make it outside Japan so I'm surprised no one's brought up the idea of using Gemini Sunrise instead of Sakura if the older games being JP-only were such a big deal.

Still, to me the only way the series would get represented is if SOJ wanted to actually release this one in Japan. Sakura Taisen seems like a ridiculously obvious choice if they did.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 01, 2012, 03:42:04 pm
The Sakura Taisen series isn't completely obscure to western audiences. Sakura Wars: So Long, My Love managed to make it outside Japan so I'm surprised no one's brought up the idea of using Gemini Sunrise instead of Sakura if the older games being JP-only were such a big deal.

Still, to me the only way the series would get represented is if SOJ wanted to actually release this one in Japan. Sakura Taisen seems like a ridiculously obvious choice if they did.

I agree on that, though I'd think SEGA West doesn't care if the series had a US release given the fact that it wasn't technically their release. Not sure how that worked out in terms of which part of SEGA received a cut of the sales, but I'm assuming NIS America and SEGA of Japan shared profits. Would actually be interesting to know.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on September 01, 2012, 09:07:30 pm
If only Sega of America brought the Dreamcast ports over to the West while the anime, television series, and movies was coming out. Could have had a larger cult following. It's not actually a bad series.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 10, 2012, 05:57:16 am
I would say that Virtual On has more of a chance then Sakura Wars simply because it has been released in the West on it's debut whilst with Sakura Wars it took it's fifth release to finally reach the west and SEGA doesn't even publish it!

Kind of shows you what SEGA thinks of Sakura Wars selling in the west.

I doubt Valkyria will be considered again after the refusal of releasing the third game here (a game based on European affairs/war not being released in Europe or America?)

I do think Segata has a chance given the "Ultimate Fanservice Character" hint.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 19, 2012, 06:09:50 am
Could anyone list the things S0L mentioned in one big post?

I heard some of the stuff such as the co-op modes and challenges, but there was quite a lot of stuff from it.

Perhaps if Nuckles87 remembers it all maybe he could post them in better detail?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 20, 2012, 04:44:04 pm
Look what I found on SEGA's Facebook guys:

http://www.facebook.com/Sega/app_274893659292279 (http://www.facebook.com/Sega/app_274893659292279)

This is very interesting:

Quote
Over 25 tracks and arenas which challenge you on land, water and air.

So we are getting 5 Arenas?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on September 20, 2012, 05:18:19 pm
Oh snap 25 tracks and Barry has informed me that the game has been rated E10 with "Animated Blood". Looks like The House of the Dead is going to be represented after all which makes me a bit happy to hear.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 20, 2012, 05:22:47 pm
25 tracks and arenas, so since there are 21 tracks total (including outrun), I'd assume 5 arenas since they wouldn't count OutRun in the 25 count since it's bonus material.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 20, 2012, 05:24:14 pm
I assume there will be 7/8 arenas since it says over 25. :P
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on September 20, 2012, 10:19:59 pm
Here's an ad for the Wii U version:

http://gonintendo.com/?mode=viewstory&id=186073

(http://www.gonintendo.com/content/uploads/images/2012_9/s1.png)

(http://www.gonintendo.com/content/uploads/images/2012_9/s2.png)

(http://www.gonintendo.com/content/uploads/images/2012_9/s3.png)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 21, 2012, 06:50:54 am
So from this information, there are 22 SEGA characters in the Wii U version (they haven't mentioned any exclusive SEGA character as of yet).

We also know that Sumo have created at least 29 characters from the 30th character scrapped answer in the SEGA Forums, so if we have 22 SEGA characters, and you add the Mii/Avatar/Danica/Ralph and the unknown 3rd guest, then that makes about 27 characters...so there are only 2 more characters that would be an exclusive SEGA character.

What interests me here is that they now say 26+ instead of 25+, would that mean that the Wii U version gets an extra Arena?

Update from S0L himself:

Quote from: S0L
First, getting angry about a poster is like telling the tide to stop coming in - it won't make any difference.

In terms of the number of characters per platform - I can't confirm this. It's up to SEGA to reveal. What I can say though is that number on that poster is not necessarily accurate. There's also some other inaccuracies too, we're letting SEGA know right now.

Otherwise, wait and see. In the meantime, I'll go back to getting the game finished

---
S0L
---
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 21, 2012, 08:25:27 am
22 SEGA racers
1 DLC SEGA racer
2 guests (Ralph, Danica)
2 avatars (Mii, Avatar)
--------
Total: 27

Like you said they have 29 characters total, so either the 2 remaining are SEGA characters or they are guests unique to the XBOX and Playstation platforms. I'm hoping for the latter, I don't want SEGA characters to be exclusive to platforms. Ideally, everybody gets to play as the SEGA racers and guests/avatars are exclusive to platforms.

Also, 17 total SEGA characters are known of at this point. So 6 remain, and Steve said that at least 2 will not be announced until the game launches and people learn of them by playing. So... 4 remain to be announced. Also, Steve implied that there will be more doubling up for IPs. So we might see another Skies of Arcadia or Monkey Ball character. Or two of those might be Space Channel 5.

My final six guess is:

Alex Kidd
Aika
Ulala
MeeMee or Pudding or Billy Hatcher - some character that will piss people off
Ryo Hazuki
Segata Sanshiro

Flagman:

Opa Opa
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on September 21, 2012, 09:29:56 am
Yeah i'd agree with your list Barry, allthough i'd replace Segata with Ristar.  :P

I like Segata and I believe you are very sincere, but too many other people have jumped on the Segata bandwagon as if it's the new cool thing. I just find that kinda strange because alot of us (including me) never found out about those crazy commercials untill recent years.

I like the commercials but I just don't get the hype.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on September 21, 2012, 10:15:06 am
I'd venture to guess that almost no one in the West was aware of Segata Sanshiro at the time the ads were new.  So what if people only found out about him in recent years?  Clearly his awesomeness transcends time itself.

However, I think it's a pipe dream to expect Segata Sanshiro in this game.  If not for his relative obscurity as a Sega character, for the fact that he's portrayed by a legendary Japanese actor who probably requires some sort of licensing to use his image.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on September 21, 2012, 11:46:57 am
I'd venture to guess that almost no one in the West was aware of Segata Sanshiro at the time the ads were new.  So what if people only found out about him in recent years?  Clearly his awesomeness transcends time itself.

However, I think it's a pipe dream to expect Segata Sanshiro in this game.  If not for his relative obscurity as a Sega character, for the fact that he's portrayed by a legendary Japanese actor who probably requires some sort of licensing to use his image.

Well it wouldn't be hard to do. The kamen Rider himself appeared as Ryo's father in the first game of SHENMUE. But even if they couldn't they can still use an archetype version of the character without putting his exact features on him like they did in the Wii game Mibiri & Teburi. Besides it wouldn't make sense putting him and other characters that are only famous in japan for this game unless they plan to release it in japan as well.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 21, 2012, 11:51:46 am
Segata's likeness was in Rent-A-Hero for Dreamcast. Who knows, maybe it's really easy to get him to approve these things given his history with the company.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on September 21, 2012, 09:30:27 pm
It'll be probably expensive since he's a huge icon in Japan.

update: Sonic & Sega All-Stars Racing Comic preview. I would have to say Danica looks ok within the pages and the art doesn't look bad either. I'm hoping at least Joe Musashi shows up in the comic. http://www.destructoid.com/exclusive-danica-patrick-to-guest-star-in-archie-sonic-235365.phtml
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 21, 2012, 09:51:42 pm
Yeah, I'd say she looks quite nice inside the book. Fits with other human characters in the Archie Sonic comics:

(http://bulk.destructoid.com/ul/235365-exclusive-danica-patrick-in-archie-sonic/SU45p19-620x.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on September 22, 2012, 10:45:07 am
Segata's likeness was in Rent-A-Hero for Dreamcast. Who knows, maybe it's really easy to get him to approve these things given his history with the company.

Forgot that one, then that's four Sega games he's appeared in, well technically three because the actor who plays Segata wasn't playing Segata in SHENMUE. But i don't think the "Sol man" wants to use the very obscure or popular Japan only Sega characters for this game anyway.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on September 22, 2012, 01:19:53 pm
He's also appeared in Dynamite Deka PS2 as a secret character. S0L would probably get Segata in ASRT, but I think it's the budget that's preventing it.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on September 22, 2012, 05:27:16 pm
I kind of doubt Sanshiro is in sadly, but I would love to be surprised.

I wonder if the two non-revealed ones are from SEGA's other IPs?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on September 28, 2012, 06:37:46 pm
Get a taste of some of the music in the game

http://www.destructoid.com/exclusive-sonic-asr-transformed-music-preview-235342.phtml
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 28, 2012, 07:38:34 pm
Music is sounding really great, I knew RJ had it in him. I especially love the JSR tune with added samples.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on September 29, 2012, 12:35:59 am
That is the best dubstep ive heard.

Dubstep? Of course that makes sense. SEGA has always went with the time when it came to music. But my god what an excellent use of dubstep. I normally dont even like the mainstream stuff but that music alone will make thay bonus edition day one for me
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on September 30, 2012, 01:00:16 pm
For those who may not know, there has been a confirmed Shinobi track in SASR for a while now. Allthough still not directly from the developers themselves, but it has slipped out of someones mouth. Just recently S0L now basically confirmed that this is the song they are going to remix for the track.


[youtube]http://www.youtube.com/watch?v=hf2eEjdDNNU[/youtube]

Someone mentioned hoping it was going to be the music track. Then S0L answered.

Quote
You are so going to be a happy bunny :P

---
S0L
---

Call me excited for the game's music
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on September 30, 2012, 01:57:10 pm
Japonesque? I like it, but I would have preferred Idaten or Whirlwind from Shinobi 3.
But I'm happy they didn't go with the 3DS game's songs.


Also, I don't know if this has been mentioned before, but it appears the last character in the game will be based on multiple IPs... So I guess it must be a character from a certain IP riding vehicles from different IPs.

Sounds interesting.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on September 30, 2012, 05:13:16 pm
Segata Sanshiro driving the Hornet, flying an After Burner fighter jet and riding a Hang-On inspired Jet Ski.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 01, 2012, 07:10:31 am
Also, I don't know if this has been mentioned before, but it appears the last character in the game will be based on multiple IPs... So I guess it must be a character from a certain IP riding vehicles from different IPs.

Sounds interesting.

It was in the free newspaper "The Gamer", when I saw the news. I think it'll be something like Space Harrier riding an open top Tomcat, which changes into riding Opa Opa in the water and then finally transforming into an open top Hornet.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 04, 2012, 10:06:59 am
So much news on the front page! House of the Dead returns as a track and arena, Ulala returns as a racer, Danica's vehicle, render and in-game model revealed!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 05, 2012, 11:11:39 am
Well its good to hear about the "confirmed" stuff.Its also satisfying that this series is the only "mascot" racer that most reviewers consider to be a true rival to Mario Kart. It always has to be Sega to be that good. ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on October 05, 2012, 09:21:41 pm
Looks like everyone's favorite, Billy Hatcher, is back! :p

Quote
and the World Tour, which sees the return of the popular challenges from the last game. Asking you to drift through a certain number of hoops, hit a character with a weapon a certain number of times, or squish enemies whilst rolling on top of a giant egg
http://www.everybodyplays.co.uk/preview/WiiU/Sonic-and-All-Stars-Racing-Transformed-Hands-on-Preview/1144/p2
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 06, 2012, 02:50:01 pm
[youtube]http://youtu.be/RdeV5-x3lZA[/youtube]

He only has one game. If Billy Hatcher had a sequel then I would understand but why....?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 06, 2012, 03:42:09 pm
Billy is the only last gen IP that Nintendo fans can claim as their own. So I guess in that sense he is there for the Nintendo fans. I, personally, am impartial. At least he only has one track this time out and it might be a returning one.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on October 06, 2012, 04:32:22 pm
Might just be me, but the context of that looks like they're just describing stuff you did in the first game's challenges rather than examples of ones in Transformed.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 07, 2012, 02:10:48 pm
I don't mind Billy Hatcher being in this game at all! His game is very fun, as is many of SEGA's games (although I have my preferences).

I am guessing the last non-multi IP track is Space Channel 5....but I'd rather it be Valkyria Chronicles or Phantasy Star. :(

SEGA/Sumo forgetting SEGA's other RPGs that made more sales then Skies of Arcadia (although I don't mind that IP being in at all!).
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 07, 2012, 03:09:53 pm
I'm actually one of the few here that really has fond memories of billy hatcher. Some of you may wanna try it out because it may be alot better than you think.

The game has a really strange character and an awful theme song so I can understand that first impressions would find the whole thing awkward, but it's really an amazing experience and imo better than Sonic adventure 2 and Sonic heroes. At the tiem I was really dissapointed with all the sonic stuff so I was glad billy hatcher felt alot more vast and polished than the sonic games.

Saying that, I don't care about the character that much so I would have never minded if he was never in the game. I'm starting to get upset with the latest anouncements though. We've recently had another 2 sonic stages anounced. For those who wanna avoid spoilers, they are [spoiler]Sky sanctuary and another returning sonic track from the first game, The casino from sonic heroes[/spoiler]

Really really dissapointing news for me to see more sonic stuff and less space for SEGA stuff. Only 2 unanounced stages left so they better be fucking amazing. Also the characters, if there is no Ryo Hazuki or Ristar i'll be terribly upset about that as well.

Anyway the fact still stands that this may be one of the best, if not the best kart games out there so if it ends having more terrible anouncements, i'll be hoping for good DLC in the future.

I don't mind Billy Hatcher being in this game at all! His game is very fun, as is many of SEGA's games (although I have my preferences).

I am guessing the last non-multi IP track is Space Channel 5....but I'd rather it be Valkyria Chronicles or Phantasy Star. :(

SEGA/Sumo forgetting SEGA's other RPGs that made more sales then Skies of Arcadia (although I don't mind that IP being in at all!).
PSO content would make the game do very well in Asian parts.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 07, 2012, 04:46:07 pm
@Nameless 24
If it wasn't for this game's marketing strategy, we would have a few more RPG characters in the game. Particularly, female titular characters.

The game is going to be tight with the gameplay features. That's the only thing that excites me about Transformed.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 07, 2012, 04:56:35 pm
I have no doubt that the game will be stellar, given all we've seen from Sumo gameplay-wise. I'd even say that the fanservice is much better when it comes to the tracks, music and potential in the sticker system that we've yet to see.

However, I do think that the roster needs a bit more in terms of awesome characters and I really hope that the final reveals are as great as Ryo, Bonanza Bros and Opa Opa were in the first game (I'd say those three were the coolest additions to the roster fanservice-wise).

I have a strong feeling that the following are NOT returning: Jacky & Akira, Bonanza Bros, Chu Chus, Zobio & Zobiko. Sumo stated that there will be no multi-character IPs, and I think all of these might remian exclusive to the first game.

I also have a feeling that the following will not return: Ryo Hazuki, Alex Kidd, Opa Opa (but Opa Opa will probably be flag man)

I'd hate it if Ryo Hazuki and Alex Kidd weren't in, Alex Kidd especially given how prominent he has been in the All-Stars series and his importance to SEGA's past. As for Ryo, I just have a feeling that he might also be a character that was a super special one-off for the first game. If he IS MIA in Transformed, I hope at the very least a character as cool as him is in his place. Either a Daytona car or Segata Sanshiro.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 07, 2012, 05:14:42 pm
Alex kidd's absence would be a very questionable one, because in his first game he makes use of all the 3 vehicle/transport mobiles. It would be an amazing fanservice to see his bike(likely something else since there are no more bikes alowed) turn into the speed boat and helicopter from his game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 07, 2012, 05:42:35 pm
Hmmm... Over at Sonic Stadium, we were arguing about why Billy would be chosen to be a part of the rosters for All-Stars Racing games. S0L weighed in:

Quote
Historically, Billy was chosen on account of the character design alone, it appeals to kids and he's bright, colourful and happy.

Historically...

---
S0L
---

"Historically". Hmmm... is he trying to tell us something? Perhaps Billy ISN'T a racer and only a track is making its way to the second game?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on October 07, 2012, 06:53:13 pm
Definitely hope Phantasy Star gets Alis in as one of the last reveals, or even hidden until release. She has plenty to work with from a vehicle standpoint and at the moment the only major Sega console that feels left out in terms of new content is the SMS.

I don't really mind whatever Billy's status is. Though he did have a pretty fun game, whether people believe it or not.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 08, 2012, 01:15:02 am
@Barry
He didn't look too happy in the last game but had this staring look as if he was in a trance.

Also, my buddy STORM! doesn't look too happy that Sega hasn't announced the title for Japan yet. Sega West, share this game with Sega fans in Japan.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on October 08, 2012, 09:38:40 am
Hmmm... Over at Sonic Stadium, we were arguing about why Billy would be chosen to be a part of the rosters for All-Stars Racing games. S0L weighed in:

"Historically". Hmmm... is he trying to tell us something? Perhaps Billy ISN'T a racer and only a track is making its way to the second game?

still sticking with my prediction of something billy hatcher related exclusive for Nintendo fans, cause they are all kids

SEGA is big on demographics, most companies are, but there is some companies who aren't, especially videogame companies. So it wouldn't surprise me if that was the case.

but if you take a marketing class you will see how important demographics are. I've never taken a marketing class, but one of my design classes we got taught about marketing by a teacher who believed marketing and demographics are important along with design. I honestly hated it lol, but i can see why it's needed.

if you ever get into Marketing, prepare to do lots of harsh stereotyping

edit: oh and barry, im sure you know all of this, was just talking in general! not specifically to you!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 08, 2012, 06:17:08 pm
@Barry. Hmm, either that, or simply that it is why they chose him for the first racing game. Sometimes it's like they're acting something is gonna be  there, and then it isn't. Sometimes they act something is not going to be there, and then it is. Knowing Sumo, they are very unpredictable.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 09, 2012, 07:49:06 am
still sticking with my prediction of something billy hatcher related exclusive for Nintendo fans, cause they are all kids

SEGA is big on demographics, most companies are, but there is some companies who aren't, especially videogame companies. So it wouldn't surprise me if that was the case.

but if you take a marketing class you will see how important demographics are. I've never taken a marketing class, but one of my design classes we got taught about marketing by a teacher who believed marketing and demographics are important along with design. I honestly hated it lol, but i can see why it's needed.

if you ever get into Marketing, prepare to do lots of harsh stereotyping

edit: oh and barry, im sure you know all of this, was just talking in general! not specifically to you!

I definitely understand demographics and what not, but the game is made for a wide audience with many specific demographics...you could even say that Shinobi's in a scope that would appeal to 360 and PS3 gamers, but I just see SEGA piling all of their characters into each console as it's both fair and equal in terms of how many SEGA fans prefer what console.

Historically means both "He was in those games, so it makes sense if we did put him in" or "Since he's been in those games historically it makes sense to put him and his franchise in."

I wouldn't count all my eggs (pun intended) just yet, but I hope he's in...he's a fun character in a fun franchise.

Phantasy Star makes the most sense in this type of game due to the whole Sci Fi setting it has (other then Space Channel 5 as a franchise and Death Egg/Starlight Carnival in Sonic).

New interview: http://www.nintendo-gamer.net/2012/10/04/interview-sonic-all-stars-racing-transformed-on-wii-u/1/ (http://www.nintendo-gamer.net/2012/10/04/interview-sonic-all-stars-racing-transformed-on-wii-u/1/).
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 09, 2012, 10:36:34 am
S0L is hinting at the third guest character, and it might be a PC exclusive:

http://board.sonicstadium.org/topic/12679-sonic-all-stars-racing-transformed/page__st__3000#entry565723

This wouldn't be too far out there, since Renegade Ops PC release had a Half Life 2 exclusive vehicle.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 09, 2012, 10:47:53 am
I hope it's the Scout from TF. I wouldn't mind Bonkin' people.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 09, 2012, 11:31:49 am
Good news for our Japanese friends!

http://board.sonicstadium.org/topic/12679-sonic-all-stars-racing-transformed/page__st__3020#entry565738

Quote
Japanese version will happen, but will be later dates.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 09, 2012, 11:40:57 am
Demographics my foot,most kids have no idea who BH is and they're more likely to be into Sonic and his friends.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 09, 2012, 12:30:56 pm
@Barry
SumoRex said that they may have to rework on the game for the Japanese market. Will they pull of a Tatsunoko vs. Capcom?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on October 09, 2012, 01:23:21 pm
@Barry
SumoRex said that they may have to rework on the game for the Japanese market. Will they pull of a Tatsunoko vs. Capcom?
I think the only thing they will change is promotional art, at most.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 09, 2012, 01:35:57 pm
And perhaps the title. Perhaps touting SEGA over Sonic. SEGA RACING TRANSFORMED: GAME WORLD ADVENTURE
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: batfax on October 09, 2012, 02:04:43 pm
If there're extra characters in the Japanese release I wouldn't be surprised if they were characters we get as DLC down the road. For example, say, Phantasy Star doesn't make it in for the release but they make a DLC character in time for the US/EU release of PSO2 as well as appealing to the new fans already established in Japan.

Amazing case scenario: with all these re-releases going on they could even be planning Sakura Wars or something for other regions. I swear someone here linked an article saying Sega had at some point already translated the DC game and only needed VAs before it was canned for no reason or something. Lots of exciting maybes and fan-fantasies to dream about.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on October 09, 2012, 02:52:00 pm
Japanese version will be superior.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 09, 2012, 02:58:04 pm
@batfax
You mean this? http://diehardgamefan.com/2008/09/19/dreamcast-segas-last-scream/
I was hooked when ADV Films released the anime OVAs and I actually have the entire series and beaten the first game just yesterday. This game has a really deep storyline and the strategy gameplay is similar to Shining Force without leveling up. Your team's strength increases when you earn trust points from them in Lips mode. One of the best Saturn SRPG games I have ever played in my life.

@Aki-at
Agreed. Japan always gets the good stuff.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 09, 2012, 08:12:39 pm
Ok so that's 3 great news in a row!
Really great to hear about a japanese release!! The last few characters will have to really help promote that.
Ristar as flagman. Yea glad he is in the game. Saw it coming that he wasnt going to be playable. He is basically a black dot from behind. Pretty cool to have his appearance like that.
And a PC exclusice? **ck yeah!!

@kori and aki

If they really end up doing japanese exclusives with more than 1 character that would suck horribly and be unfair! I dont think Sumo would divide their product like that. At least it would be really.. not smart
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on October 10, 2012, 05:59:52 am
Ristar as flagman. Yea glad he is in the game. Saw it coming that he wasnt going to be playable. He is basically a black dot from behind. Pretty cool to have his appearance like that.

I really do think that is a very bad reason not to include him. Tails is basically an orange square with ears, Sonic is a blue dot with spikes etc just an excuse because SEGA probably do not think he is worth the time and effort, sadly.

And a PC exclusice? **ck yeah!!

Do not get your hopes up. Please.

If they really end up doing japanese exclusives with more than 1 character that would suck horribly and be unfair! I dont think Sumo would divide their product like that. At least it would be really.. not smart

They already started to divide it in the last game. All they are doing now is getting characters for the Japanese market since SEGA of Japan would not be too bothered otherwise I imagine.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on October 10, 2012, 10:12:59 am
I'm suspecting that Ralph's trailer might be shown around the week before the movie comes out and if I were SEGA I'd have the trailer shown during the ads (the ads before the trailers) before the movie.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 10, 2012, 11:59:04 am
Hooray! So in the Sonic Talk interview with S0L, Nuckles and Shigs requested OutRun's flagman make a cameo, and it's happening! Might not have been their mention that got the ball rolling, but it's good to hear it's happening!

From NeoGAF:

Quote
Now who said the OutRun flagman wouldn't be in? I remember saying it was something we wanted to do in a Sonic Talk podcast, so we got him in as a cameo on the OutRun track

---
S0L
---
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on October 10, 2012, 01:19:27 pm
Isn't the Out Run track a preorder exclusive?  I think I remember seeing that at the end of one of the trailers...
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 10, 2012, 01:28:21 pm
Not sure if its pre-order exclusive or if it'll be a launch exclusive and once new copies are pressed they'll leave out the bonus content
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 10, 2012, 04:36:03 pm
The Dacina Trailer shows some nice Shinobi Track footage.

The many statues on the left of the track seems to remind me of th ragged rocks on the right on the OutRun game (the Arcade original Route B2).

S0L was right when he said it's OutRun inspired!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 10, 2012, 05:20:03 pm
The Dacina Trailer shows some nice Shinobi Track footage.

The many statues on the left of the track seems to remind me of th ragged rocks on the right on the OutRun game (the Arcade original Route B2).

S0L was right when he said it's OutRun inspired!

Oh cool! I didn't spot the Shinobi track. I love the giant statues!
http://i.imgur.com/S0aAP.jpg

I also spotted some Tokyo-to police in the JSRF track: http://i.imgur.com/4eI1C.png
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 10, 2012, 05:29:22 pm
Those statues reminds me of the boss from the first game for the arcade. That was a very frustrating boss.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 11, 2012, 05:26:47 am
I've noticed that with the 29 characters being the maximum characters Sumo have made for the game, then at a minimum there would have to be at least 25 SEGA characters due to the 3 Guests in the game plus the Avatar/Mii exclusive!

Would that mean there really is only 7 more to reveal?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 11, 2012, 08:16:35 am
The Gagaman spotted Ristar at 58 seconds into the Danica trailer!

(http://i.imgur.com/iRo79.jpg)

http://board.sonicstadium.org/topic/12688-all-stars-racing-transformed-the-racer-roster-thread/page__st__2640#entry566848
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 11, 2012, 10:25:58 am
Apparently these are the names of four tracks:

Shinobi - Seasonal Shrine
Sky Sanctuary - Sanctuary Falls
The House of the Dead - Graveyard Gig
Billy Hatcher - Chilly Castle

Billy Hatcher, thankfully, appears to have only one track and S0L seems to be hinting that Billy is not a racer. It'll be a wholly new track, set in Blizzard Castle.

House of the Dead will also be brand new, but will be set in Curien Mansion again.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on October 11, 2012, 05:43:39 pm
Remember what i said about demographics

http://www.sonicstadium.org/2012/10/first-sonic-all-stars-racing-transformed-3ds-details/

lol
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 11, 2012, 11:46:05 pm
Remember what i said about demographics

http://www.sonicstadium.org/2012/10/first-sonic-all-stars-racing-transformed-3ds-details/

lol

You know what this is bullshit.  Kids are smart and often really good at video games.  I would blame this on poor level design and unclear objectives.  Sonic Colors was also apparently geared towards children but it ended up being rich and challenging in its own right.  (and better than Generations)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 12, 2012, 12:53:47 am
I really do think that is a very bad reason not to include him. Tails is basically an orange square with ears, Sonic is a blue dot with spikes etc just an excuse because SEGA probably do not think he is worth the time and effort, sadly.
I really wanted ristar but the black dot reason seemed... kind of reasonable. He doesnt have a neck to turn his face and having the "star shape" only in front of the black dot would only make you see the tip of his star from the back. Also animating his arms was tricky... or wait nvm let me just quote their post
Quote from: SOL
It's not solely down to the rear view...

For example, Sonic can turn his head to see characters he's overtaking, Ristar would have to turn his whole body.

Sonics spikes move in the wind... Ristar would need to be much more solid and less flexible (it'd be weird to see the tips of his stars flapping about, they're not made of hair!).

That's before you consider how the arms would move around the 'star' to steer a wheel, or what kind of shape chair you'd have to build to sit him on. Or how his feet would reach the pedals.

Some characters can be moved from 2D to 3D, some aren't so straight-forward.

It's easy as a fan to go 'All these can be resolved' and it's very easy to do a drawing which looks like it will work. But it's not so easy to make this work in 3D, with animation, with facial blends, in a vehicle that's cool AND make it appealing to a wide audience.

Which is why... He gets to wave a flag this time Posted Image
They(sumorex at segaforums) also said that with this reasoning, we shouldn't get our hopes up to ever see him playable in a racing game.... I know it sucks, but look at the bright side. In my prediction he was a definite choice. So having one less, opens up the chances for other characters. I think i'm fine with him as a flagman.

Usually I like to hold on my principles, but I believe they are sincere and put him as a flagman only because of the loud requests even if they had planned not to have him in the game.

Quote
They already started to divide it in the last game. All they are doing now is getting characters for the Japanese market since SEGA of Japan would not be too bothered otherwise I imagine.
If it was 1 exclusive i'd understand. I don't mind exclusives as long they become worldwide DLC eventually.



Also this www.youtube.com/watch?v=k2n_Z4FAZbU#t=09m08s

^Hinting at Ryo Hazuki?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 12, 2012, 06:55:28 am
Apparently these are the names of four tracks:

Shinobi - Seasonal Shrine
Sky Sanctuary - Sanctuary Falls
The House of the Dead - Graveyard Gig
Billy Hatcher - Chilly Castle

Billy Hatcher, thankfully, appears to have only one track and S0L seems to be hinting that Billy is not a racer. It'll be a wholly new track, set in Blizzard Castle.

House of the Dead will also be brand new, but will be set in Curien Mansion again.

I was going to say that Chilly Castle sounds awfully familiar to Blizzard Castle, so I guess we are back to that level again!  :D

Not too sure if S0L's deconfirming Billy Hatcher though, although it'd make sense to leave him out as he isn't really one racer you could do transforming with (unless He turns into an egg and hatches out with a new vehicle).

By the way, who'd getting it on PS3, 360, Vita, 3DS or Wii U?

I'm getting it for 360 and Vita so if anyone wants to add me to race you can do so, I am very friendly so don't be shy!  ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 12, 2012, 07:06:12 am
Ok so that's 3 great news in a row!
Really great to hear about a japanese release!! The last few characters will have to really help promote that.
Ristar as flagman. Yea glad he is in the game. Saw it coming that he wasnt going to be playable. He is basically a black dot from behind. Pretty cool to have his appearance like that.
And a PC exclusice? **ck yeah!!

@kori and aki

If they really end up doing japanese exclusives with more than 1 character that would suck horribly and be unfair! I dont think Sumo would divide their product like that. At least it would be really.. not smart
They would if they want the game to sell in Japan.
its not suprising this game is getting released in Japan since Sega has been releasing some of their western titles down there for a while now, RENEGADE OPS was released down there and so is HELL YEAH! WRATH OF THE DEAD RABBIT.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 12, 2012, 07:47:32 am
I agree that characters new to the Japanese version are a must. Maybe 2 or 3 more? Then make them DLC in all other countries. Everybody is a winner. Japan gets characters that will help sell the game and everybody else gets their obscure characters.

I'd think Kazuma, Hatsune Miku and Sakura Shinguji would make for great Japanese characters. All three franchises are often used in crossovers and cameos, like Project X Zone, Border Break, and Samurai & Dragons.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 12, 2012, 08:31:49 am
They would if they want the game to sell in Japan.
its not suprising this game is getting released in Japan since Sega has been releasing some of their western titles down there for a while now, RENEGADE OPS was released down there and so is HELL YEAH! WRATH OF THE DEAD RABBIT.
All it would take is 2 or 3 characters in the main roster to let it do well in the east. Something from phantasy star or hatsune miku. I think dividing the products "too" much wouldn't be wise because you're always gonna make the consumer feel screwed. Missing 1 thing allready sucks, let alone more >_<(and this is counting all the versions and their exclusives, allthough we don't know much about it yet)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 12, 2012, 09:22:53 am
The better incentive would be to put in the characters for the western release as DLC when the game in Japan releases as a "Final Mix" if you will.

Although a lack of Valkyria Chronicles boggles the mind...it's SEGA's most recent franchise that has promise and what do they do? Keep it in Japan. -_-

I wouldn't mind if they made a track as DLC for it though.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 12, 2012, 11:16:41 am
Think about it guys, they wont exactly be DLC. Let's just speculate for a second(not saying this is true) Two characters maybe more will be removed from the western version for the japanese version and replaced by characters known to the japanese public. They won't necessarly be Sega owned either. I very much the NASCAR lady will not be in the japanese version and depending on the license Wreak it Ralph too,then the characters they'll use well Miku could easily happen but Kazuma is doubtful, it would have to be characters known and is popular with japanese Sega fans, Could be ALEX KIDD,(very likely if he's not in already) CLOCKWORK KNIGHT,SAKURA TAISEN, TEMPO, WONDERBOY,(of all things)but keep it board it wont necessarly be a character from a current game or a more violent game. But who knows? If anything Segata Shinshiro is more than likely to make an appearence in that version of the game. Or should do anyway, its too much of a good oppurtunity to miss.

DLC is a totally different thing and if its what i think it is there should be a pleasent suprise in store(i hope)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on October 12, 2012, 11:19:37 am
I really wanted ristar but the black dot reason seemed... kind of reasonable. He doesnt have a neck to turn his face and having the "star shape" only in front of the black dot would only make you see the tip of his star from the back. Also animating his arms was tricky... or wait nvm let me just quote their post

Obviously the developer would say all that to cover their back, or the backs of the publisher. How am I to believe Sumo when they assumed that Vectorman turned into a bike and only came to this conclusion on seeing fanart of the character, this was their supposed basis on not including the character.

(Also would note, Sonic's spikes are meant to be stiff, Sonic Team decided to make it hairlike for whatever reason eventually, what would have stopped Sumo from slightly changing Ristar's design?)

SEGA has however made it explicitly clear though that they were picking characters based on which got the best response from non-fans. Widest appeal, how non-fans would appreciate the characters etc already told me much of what I knew already.

They(sumorex at segaforums) also said that with this reasoning, we shouldn't get our hopes up to ever see him playable in a racing game....

Or rather SEGA sees very little value in the Ristar IP to actual bother with making him a playable character.

I know it sucks, but look at the bright side. In my prediction he was a definite choice. So having one less, opens up the chances for other characters. I think i'm fine with him as a flagman.

Bright side? What bright side? I have Ralph, Billy, Danica, Reala and Gum, characters I really could have done without and replaced with others. And I do not buy the whole Ralph and Danica did not take a character out lies SEGA spew, no matter what, resources are taken up from the overall budget. Unless Disney and Nascar provided their own people to design those characters, resources has been taken up.

EDIT: I'd like to also make it clear, the previous game's gameplay was not something I enjoyed (And did not expect from SEGA either, it felt like something made by Nintendo) so the character roster is all that this game has to appeal to me. Failing that, I really have no reason to buy this game.

Usually I like to hold on my principles, but I believe they are sincere and put him as a flagman only because of the loud requests even if they had planned not to have him in the game.

Sumo putting him in as a flagman requires minimal effort, they already designed him in the previous title.

If it was 1 exclusive i'd understand. I don't mind exclusives as long they become worldwide DLC eventually.

Its going to be on-disc for Japan and DLC for everyone else. Probably even having Akira and Jacky return too so they can "save" money on the budget.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 12, 2012, 02:44:19 pm
I asked S0L about what will be the changes for the Japanese version and he said this.
Quote
We may. How, not sure. Mostly it's translations, sometimes there are specific requests for tweaks and tucks. More characters and tracks - very unlikely. They're expensive :P

---S0L ---
Sad times. Japanese fans will probably not be pleased with the game's cast that'll appeal to Western gamers.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 13, 2012, 12:46:35 pm
I asked S0L about what will be the changes for the Japanese version and he said this.Sad times. Japanese fans will probably not be pleased with the game's cast that'll appeal to Western gamers.

To be fair, if it costs too much money to put them in, I don't think they will care how many Japanese gamers will buy the game...the opposite it true for Project x Zone...since the western fans have probably never even heard of Resonance of Fate or Fate/Extra or even .//hack!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 13, 2012, 01:15:05 pm
Obviously the developer would say all that to cover their back, or the backs of the publisher. How am I to believe Sumo when they assumed that Vectorman turned into a bike and only came to this conclusion on seeing fanart of the character, this was their supposed basis on not including the character.

(Also would note, Sonic's spikes are meant to be stiff, Sonic Team decided to make it hairlike for whatever reason eventually, what would have stopped Sumo from slightly changing Ristar's design?)

SEGA has however made it explicitly clear though that they were picking characters based on which got the best response from non-fans. Widest appeal, how non-fans would appreciate the characters etc already told me much of what I knew already.

Or rather SEGA sees very little value in the Ristar IP to actual bother with making him a playable character.
I can't deny your sentiments Aki because I am not in the position to determine what exactly is bullshit and whatnot. But yeah I agree about the ristar case that the reasoning is a little bit off when you analyze it a bit. Ristar is a pretty iconic character and i've always thought so from the first time i've saw him in shenmue.

Quote
Bright side? What bright side? I have Ralph, Billy, Danica, Reala and Gum, characters I really could have done without and replaced with others. And I do not buy the whole Ralph and Danica did not take a character out lies SEGA spew, no matter what, resources are taken up from the overall budget. Unless Disney and Nascar provided their own people to design those characters, resources has been taken up.

EDIT: I'd like to also make it clear, the previous game's gameplay was not something I enjoyed (And did not expect from SEGA either, it felt like something made by Nintendo) so the character roster is all that this game has to appeal to me. Failing that, I really have no reason to buy this game.

Sumo putting him in as a flagman requires minimal effort, they already designed him in the previous title.

Its going to be on-disc for Japan and DLC for everyone else. Probably even having Akira and Jacky return too so they can "save" money on the budget.
I think i'm just generally positive about this game. It's my most anticipated game thsi year after PSO2 didn't quite deliver. I can understand that the first game didn't do it for you but I honestly can't see how a SEGA fan cant be optimistic about SASRT. Aside from personal preferences, I have no doubt it's gonna be a great game with one of the best replayability for me. While the first game was very basic and missed an online mode on PC, this next game is gonna be rich and with an online mode.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 13, 2012, 01:53:56 pm
I like the variety in this game, even though Ristar isn't a racer for strange reasons we know about.

If it helps SEGA and Sumo get the sales from their work, then I'll be happy...and if it means investing some of that into DLC, I am all for it.  ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 13, 2012, 02:08:29 pm
Yeah I have to say that despite the mildly irritating line up this is my most anticipated game for the remainder of the year.  The first game was surprisingly solid fun with only a few minor hitches(bland items and empty scaled down levels for 4p splitscreen).  Even some of my friends who aren't sega fans really enjoyed the game which is a testament to its quality. 

Aki out of curiosity, what did you mean when you said the game felt like something Nintendo might have developed?   
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Truesonic on October 13, 2012, 02:44:02 pm
I'm just hoping my all time favorite Sega character, Opa-Opa makes it in. He fits the theme of transforming so well since he can go on land, air, and sea. :3
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on October 13, 2012, 04:05:02 pm
I can't deny your sentiments Aki because I am not in the position to determine what exactly is bullshit and whatnot. But yeah I agree about the ristar case that the reasoning is a little bit off when you analyze it a bit. Ristar is a pretty iconic character and i've always thought so from the first time i've saw him in shenmue.

My gripe really is SEGA is concerned what non-fans will think of their title. Perhaps they should focus more on embracing and trying to establish their legacy and try to please their own fans, which I would have imagined was one of the selling points of this game, then focus testing everything and judging from it from there.

I think i'm just generally positive about this game. It's my most anticipated game thsi year after PSO2 didn't quite deliver. I can understand that the first game didn't do it for you but I honestly can't see how a SEGA fan cant be optimistic about SASRT. Aside from personal preferences, I have no doubt it's gonna be a great game with one of the best replayability for me. While the first game was very basic and missed an online mode on PC, this next game is gonna be rich and with an online mode.

I grew up on Daytona, Virtua Racing, SEGA Rally, Outrun etc and the title feels nothing like a racer I would expect from SEGA. And I will admit, it peeved me off that we have no actual TRACK from a SEGA racing title, who's brilliant idea at SEGA was this? So whilst it may have the characters of a SEGA title, it does not have the gameplay style of a SEGA racer for me.

The only thing we have is the cast and that to me is a let down. I'm sure the game will sell probably 2 million in the Christmas period alone, SEGA has their BIG title for the year at least so what I say will have little if any impact.

Aki out of curiosity, what did you mean when you said the game felt like something Nintendo might have developed?   

Mario Kart clone rather than something based on SEGA's rich heritage of racers like I pointed out to CrazyTails. Granted the first was much superior to Mario Kart, but just because it has SEGA characters will not make me magically appreciate the gameplay of that series (Or kart racers in general I suppose) so that just leaves me with the IPs represented as my only selling point.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 14, 2012, 04:00:34 pm
Looks like a Sega forumer spotted MeeMee from Super Monkey Ball. http://forums.sega.com/showthread.php?424113-Tidbits-I-found-at-the-Manchester-Expo

Looks like the roster is going to be Sonic & All-Stars Racing Transformed + Tennis if this is true. Kinda wish we had more unique characters than two characters from 1 IP.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 14, 2012, 04:39:51 pm
Looks like a Sega forumer spotted MeeMee from Super Monkey Ball. http://forums.sega.com/showthread.php?424113-Tidbits-I-found-at-the-Manchester-Expo

Looks like the roster is going to be Sonic & All-Stars Racing Transformed + Tennis if this is true. Kinda wish we had more unique characters than two characters from 1 IP.

Yeah, I was there too...Sumo's booth wasn't even what I would call a booth. It was more in a dark corner...with only a few people there to actually find it, no Sumo or SEGA logo in sight...and I was sad.

What was more surprising was that they were done by the very early afternoon! I went to have another go at the place and it was gone!?!

SEGA and Sumo...at least in my experience, weren't trying to promote the game as much as I'd hoped...and I was optimistic because the local Gaming Newspaper had the game on the front page! :(

Mee Mee doesn't actually bother me for some reason, but the lack of showcasing the game did.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 14, 2012, 05:14:49 pm
Very disappointed right now with the game coming out next month
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 14, 2012, 07:16:23 pm
I know you're all bitching about the game and hate it (why can't it be better!? WHY!?) ;)

but here's a video anyway, check out Ristar:

[youtube]http://youtu.be/-d5Up9iyXmk[/youtube]

GREAT references with the achievements! Cosmic Smash! Mega Jet!

Mega Jet is pretty crazy, given it was an obscure version of the Mega Drive primarily used for commercial airlines.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on October 15, 2012, 03:35:14 am
^ Wow, that's the best footage I've ever seen for this game! Kudos to whoever was playing!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: upsidedown fuji on October 15, 2012, 04:35:32 am
I know you're all bitching about the game and hate it (why can't it be better!? WHY!?) ;)

but here's a video anyway, check out Ristar:

[youtube]http://youtu.be/-d5Up9iyXmk[/youtube]

GREAT references with the achievements! Cosmic Smash! Mega Jet!

Mega Jet is pretty crazy, given it was an obscure version of the Mega Drive primarily used for commercial airlines.


Looking good. I'm happy a sequel even exists even if it is a very limited roster. At least we get some big names like Skies of Arcadia, Panzer Dragoon, and Golden Axe in the game this time. I can't wait for the game to hit!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 15, 2012, 06:02:52 am
I asked S0L about what will be the changes for the Japanese version and he said this.Sad times. Japanese fans will probably not be pleased with the game's cast that'll appeal to Western gamers.

And S0L is just going to give in and tell you before the game's released over here let alone for Japan?!  ;D There is NO way, Sega Japan will let that version of this game be released like that in Japan without some changes to appeal to the japanese consumer. Were not talking about a game originally created by Sega west for western gamers here, were talking about a game using many characters that were originally created by Sega japan. That alone is why the game wont be left alone in its current form because the segabase in japan is (as you are aware Kori maru)different and expect at least something to appeal to the old and the new. Which is why i very much doubt that the two characters that dont mean  squat in japan wont be in japanese version but REPLACED by other characters that will appeal to that market.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 15, 2012, 07:28:52 am
Someone mentioned that on the video, there's 10/23 characters unlocked.

23 on the 360 confirmed?

Also, I don't get the "They'll make a Japanese version that caters to them" posts...since when have Japan even had a Superstars game? If they were going to have one, it'd be back on the first All Stars Racing...but it seems the game only did decent numbers here...putting the extra effort in for the Japanese audience would be asking for trouble/asking for losses asthey prefer to buy Yakuza/Sakura Wars over a cross over game, it'll sell...but not as much as we'd think.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 15, 2012, 08:24:51 am
I've been trying to figure out that 23 number over at Sonic Stadium. But seems S0L already replied to it over at the SEGA forums:

Quote
You can't take that character number as final - but I can't tell you why. You'll see in time...

So there is some sneaky way that 23 is not the final count. In fact, Sumo has been dropping sneaky hints about this for a while. There are a number of possibilites: additional DLC is to come, some racers exist outside that count of 23, some racers have alternate drivers, some racers have multiple drivers or some nutty reason I can't think of.

---

For those who haven't been following the roster closely, for the longest time 29 was the number had all assumed was the total count for racers across all platforms. Taking what we think we know, we broke it down as this:

• 5 guest characters - Danica, Ralph, Avatar, Mii and one unknown (hints point to PC guest, perhaps a Valve character?)
• 1 DLC character - Metal Sonic
• 23 SEGA characters (29 minus 5 guests, minus 1 DLC = 23)

However, as details have been revealed, that total of 23 SEGA characters seems to be less. Several press releases state 20 SEGA characters are available in the game (this 20 character total does not count Metal Sonic, as he is bonus DLC not on the disc, so the count is actually 21), while others (specifically one press release for the Wii U version) lists 22 SEGA characters (which most likely includes Metal, so there is one extra character).

Something to note, all the official press releases that give these totals (20, 22) state that this is a "character" count, not a roster count. So S0L's sneaky hints could point towards certain racers having more than one driver that swap out... somehow. Or one racer has multiple drivers that change with the transformation, thus bringing us up to our count of 23 SEGA characters + 1 DLC + 3 guests + 2 console specific avatars = 29.

So in that sense, the 360 version would have 23 racer slots (as seen in the long demo video) + 1 DLC slot = 24
• 20 SEGA slots - but technically more as some racers have more than 1 driver
• 1 SEGA DLC slot
• 2 guests - Danica & Ralph
• 1 user Avatar
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 15, 2012, 08:56:46 am
And to think the latest news was only going to het better. The latest news has been terrible and i'm actually not going to buy the game anymore. The roster seems worse than the previous game. Granted alot of awesome characters are in transformed but some decisions are starting to make no logical sense anymore. Sumo has explained again and again what proces they went through in picking the characters. If raeala and meemee are the result of that than a facepalm isnt enough to describe my frustrations.

I just cant find an explanation for meeme unless it had to do with budget, time and whatever. Worst character and a major waste. More female characters shouldnt all of a sudden remove the criteria of iconic, uniquely looking and popular characters. Meemee is none of those

Anyway, screw this. You win Aki
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 15, 2012, 09:25:44 am
I understand your frustrations Crazy Tails, but I wouldn't skip the game on account of your roster frustrations. That new 20+ minute video shows a game that looks beautiful, appears to be jam-packed with modes and features and has the potential to be the best kart racing game of all time in terms of gameplay polish and inventiveness.

I do think, however, that the character roster falls short in comparison to the rest of the game (and that includes the track selection, which I think is fantastic).

I did a nerdy in-depth look at the racer roster, and compared it to the past game. You can see it all here:
http://board.sonicstadium.org/topic/12688-all-stars-racing-transformed-the-racer-roster-thread/page__st__2760#entry568873

I won't give a "tl;dr", because you should take a look at it, but I will say that as of now, the previous game does have the new one beat in the total of IP's represented by RACERS. The first represented 14 total. Transformed, at the moment, represents 10. However, I do think that Transformed has some very strong new additions with Gilius, Vyse, Joe and NiGHTS being far more awesome than Chu Chus, Zobio & Zobiko and Billy Hatcher. However, on the flip side, the first game had Ryo, Alex Kidd, Opa Opa, Bonanza Bros and Jacky & Akira while Transformed gives us too many secondaries like Gum, MeeMee and Reala.

I'd understand if Opa Opa, Bonanza Bros and Jacky & Akira didn't return, but I'd be peeved if Ryo and Alex Kidd do not return.

The final roster would be redeemed in my eyes if the final two slots include either Ryo or Alex Kidd (my hope is for Alex Kidd) and the final slot is an incredibly awesome AM2 vehicle that is the Hornet on the ground, the After Burner jet in the air and something like a Hang-On style jet ski on the water. Bonus points if Ryo is driving it.

Of course, that is just a crazy fanboy dream. :P

My prediction is that the game will be much MUCH better in all forms of gameplay compared to the last game, it will have a MUCH better variety of tracks, music will be amazing and the character roster will be good at best, with a few really awesome racers, a few racers sadly not returning and a few stupid decisions like MeeMee.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on October 15, 2012, 10:58:17 am
Yeah, the character roster is rather shoddy, but other aspects of the game are fantastic, especially the track designs...

I'm not too bothered with MeeMee's inclusion because I stopped caring about the roster since Gum was announced, the only thing I'm interested in is seeing this ultimate fanservice character, hopefully it will make up to the string of disappointing reveals lately.

Anyway, the game overall looks great, and if you really liked what you saw about the gameplay so far I don't see why would you won't buy the game anymore because of the character roster.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 15, 2012, 11:30:08 am
It seems that there are 138 mods in the game.


I assume most of the characters share a few (when S0L Explains the mods in the video, Sonic has  7 slots beneath the rotation of the mods...so I am guessing a few characters will share a few).

It seems interesting that you can use the mods to change things around.

It'#s interesting anyway.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 15, 2012, 11:32:35 am
Yeah I thought this game was gonna improve in every aspect and most certainly at least keep it on par. The roster just seems like one of those important things in a game like this so I just find it unacceptable for them to make such strange and almost careless decisions. But also because I put them in high regard with high expectations all this time.

You are being very reasonable Barry and you've listed the exact 2 characters (Ryo and Alex kidd) I hope for as well.

Let me put it this way, if Ryo Hazuki ends up being in the game, everything is forgotten. If the last 2 characters end up being neither one of the 2 than i'm sad to say that I won't be supporting such lousy decisions. That's basically where it comes down to. I recognize that it's going to be a great game, but i'm not supporting them for putting so little importance to the roster.

Gum is a great addition imo because she's distinct enough from Beat. But raeala and meemee are just cheap and inexcusable imo.

(http://i.imgur.com/lNd5o.png)

Edit: Oh and about the videos, i'm not gonna spoil myself anymore. The last one i've seen was the panzer dragoon track (new build) and the flight controls looked amazing.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 15, 2012, 12:32:03 pm
S0L has commented on the secondary characters:

Quote
What you all call the 'Secondary' characters were additional characters we added 'for free' (i.e. without any extra development budget) in order to increase the roster size from the original figure agreed. This happened when we went from 8 players in a race to 10 (as you need 10 characters to start with to allow 10 player online).

Hence we've taken some characters from ASR and SST. When I say 'for free', we've still had to design and build vehicles, do a whole set of animations, do All-Star moves, source VO, balance and bug fix and more.

So whilst you may not like the inclusion of some of them - or our choices - the alternative wasn't different characters - it was they wouldn't have been included at ALL.

So please, before you accuse us of laziness, not caring, not listening or any other number of things that you feel easy to level at us, understand that we added these at our cost, in our evenings and in our weekends.

That might put a slightly different context to everything

---
S0L
---

So that is his explanation for Reala, MeeMee and Gum.

Though that makes me wonder, if they DIDN'T add these characters, just how small would the roster have been? I wonder what the original figure was. I mean, without the secondary characters that would mean that initially SEGA and Sumo agreed on a roster number much smaller than the first game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 15, 2012, 02:46:21 pm
You know, as much of a buzzkill as the current roster is, what's really going to make or break this game is the gameplay.  At this point I'm a little turned off by the boating sequences(visually it's really annoying how the vehicles don't really look like they're in. . .water) and the lame, lame items.  Snow balls?  Race cars?  Cartoon Puffer fish(has there even been a puffer fish of that sort in any sega game)?  It's as if they're specifically avoiding sega themed items. 

And then there's the frame rate.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 15, 2012, 03:33:14 pm
I want to know how much the budget for this game is?

@Nameless 24
Two that I know so far is Sega Superstars for the Eyetoy & Sega Splash Golf featuring the likes of Sonic, NiGHTS, Bonanza Bros, and Sakura Shinguji.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on October 15, 2012, 11:34:07 pm
You know, as much of a buzzkill as the current roster is, what's really going to make or break this game is the gameplay.  At this point I'm a little turned off by the boating sequences(visually it's really annoying how the vehicles don't really look like they're in. . .water) and the lame, lame items.  Snow balls?  Race cars?  Cartoon Puffer fish(has there even been a puffer fish of that sort in any sega game)?  It's as if they're specifically avoiding sega themed items. 

And then there's the frame rate.

I remember S0L saying something in the past along the lines of they can't use SEGA themed items, because then stuff would clash with the guidelines they are given by the IP owners or something like that.

The boats don't look like they are in water to you? I see splashing water and everything when looking at gameplay. Sumo is always bragging about how advanced and complex the water physics are in this game too.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 16, 2012, 01:20:14 am
I remember S0L saying something in the past along the lines of they can't use SEGA themed items, because then stuff would clash with the guidelines they are given by the IP owners or something like that.


wait wait hold the phone.  What madness is this?  Isn't the IP owner just. . .Sega?  Don't they own all of these franchises through and through?  And what crazy guideline would prevent the use of items that come from franchises ALREADY represented in the game?  I'm tired of reading crazy excuses as to why bad design decisions were made.

And as for the water, it doesn't look like the boats are cutting deeply enough into the surface.  I'll wait for some HD gameplay footage before I dive into this issue though.  Pun intended!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 16, 2012, 02:30:00 am
Now that we have 3 monkeys, who's up for some monkey cheese?
[youtube]http://www.youtube.com/watch?v=c411FX3H--Y[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 16, 2012, 03:53:48 am
Two that I know so far is Sega Superstars for the Eyetoy & Sega Splash Golf featuring the likes of Sonic, NiGHTS, Bonanza Bros, and Sakura Shinguji.

Ah, fair enough then. Although SEGA were in a better position to change things around.

S0L's answered your question regarding the Japanese characters though...it seems that it'll be very unlikely on their part.

wait wait hold the phone.  What madness is this?  Isn't the IP owner just. . .Sega?  Don't they own all of these franchises through and through?  And what crazy guideline would prevent the use of items that come from franchises ALREADY represented in the game?  I'm tired of reading crazy excuses as to why bad design decisions were made.

And as for the water, it doesn't look like the boats are cutting deeply enough into the surface.  I'll wait for some HD gameplay footage before I dive into this issue though.  Pun intended!

I do think it's strange that SEGA can't use each of their IPs for the items...but after reading how picky Sonic Team are with Sonic in general (it took 6 months to just get Sonic's vehicle done)...this doesn't surprise me.

As for the water section...it looks a hell of a lot more realistic then most water based racing games. As long as the vehicles control smoothly, I couldn't care less about how the boats rest on the surface.

No offence to you of course as I respect your opinion on the matter and I somewhat agree to what you are saying, but the physics in this game appears to be much more improved over ASR.

I found the trick system to be pretty hard in the game however...it's set on the right analogue stick...so there's more freedom in doing tricks you want to do...but knowing when to do them and what direction to do them in can be pretty hard when you are racing, boosting and using items as well as pulling off tricks.

I am also unsure how flipping upwards/downwards works for the flying sections...it seems to me that you lose a lot of speed doing them because you want to...but the boat section seems to be really good at these stunts (I managed to do one back flip and two front flips in a very quick succession...so it's very responsive at the least!)

The boat sections to me were actually very exciting to play! Too bad the sections in the game so far to be much more shorter then the air or road sections. (I took into consideration PD's second lap and SMB's water section...but they felt like they only lasted a minute at most due to how short those sections were vs flying).

I guess providing us a small section would make us appreciate it more!

My only concern of this game is how spaced out everyone is during the flying segments (I felt like most of the racers were too far away to hit)...and given that the items shoot straight ahead and the mines expand...there's a lot of space to avoid these items really easily.

The boosting however was really good...and doing it for too long kind of stalls the controls, lol.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 16, 2012, 04:15:17 am

Also, I don't get the "They'll make a Japanese version that caters to them" posts...since when have Japan even had a Superstars game?
Since the moment Yuji Naka and Sonic Team launched the game that this title was based on in japan. ::)

http://www.youtube.com/watch?v=7GQOKJ_0RCA

Quote
If they were going to have one, it'd be back on the first All Stars Racing...but it seems the game only did decent numbers here...putting the extra effort in for the Japanese audience would be asking for trouble/asking for losses asthey prefer to buy Yakuza/Sakura Wars over a cross over game, it'll sell...but not as much as we'd think.
And unfortunatly that's the way things have always been in Japan, many companies including Sega give them an extra incentive to buy the game or changes of a game to cater for that specific market and they usually aren't available for western gamers. As for the numbers, the reason it didn't get released was because Sega japan wasn't releasing any of the Sega West titles in Japan during that period of SAASR release.They've only started to release Sega West titles in Japan very recently. Nothing to do with the third Superstars game numbers being low or high, because it sold very well which is why you are seeing a sequel with a bigger budget.

Quote
@Nameless 24
Two that I know so far is Sega Superstars for the Eyetoy & Sega Splash Golf featuring the likes of Sonic, NiGHTS, Bonanza Bros, and Sakura Shinguji.
Sega Splash Golf isn't a Sega Superstars game, only one got released in japan and everywhere else, the rest have been done, so far by Sumo Digital which altogether makes up four in the "Sega Superstars" series.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 16, 2012, 04:36:40 am
Since the moment Yuji Naka and Sonic Team launched the game that this title was based on in japan. ::)

http://www.youtube.com/watch?v=7GQOKJ_0RCA

Kori beat you to it I'm afraid. I accept that's a different title.

And unfortunatly that's the way things have always been in Japan, many companies including Sega give them an extra incentive to buy the game or changes of a game to cater for that specific market and they usually aren't available for western gamers. As for the numbers, the reason it didn't get released was because Sega japan wasn't releasing any of the Sega West titles in Japan during that period of SAASR release.They've only started to release Sega West titles in Japan very recently. Nothing to do with the third Superstars game numbers being low or high, because it sold very well which is why you are seeing a sequel with a bigger budget.

Eh? Not even Football Manager and Total War? I bet they'd buy Shogun 2.

It sold well, yes...because it showed some potential...in this case it must have shown it to make a sequel.

It seems S0L's mentioned that the changes for the Japanese audience would be unlikely due to the cost of adding them. I don't doubt that they want to release it over there to get some more sales...but the Japanese audience will probably buy the game for Jet Set Radio, Skies of Arcadia and Shinobi if there's no franchise that caters to Japanese audiences being added, we'll have to wait and see whether they'll buy the game really whatever happens with the release.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 16, 2012, 08:53:42 am
Regarding the weapons, I'm pretty sure a big reason why they are not IP specific is because Sumo wanted to make them unique to the All-Stars brand, which I think is a valid reason. While I'd love to see goofy SEGA themed weapons, I can understand Sumo wanted something to claim as their own. A majority of the game are appropriated elements from other games, so I think Sumo has the right to do their own thing in one area. Since the release of the first game, I've found that I have a bit of fondness for items like the Confusion Star, Mega Horn and the Pocket Rainbow.

Already, Transformed items like the Puffer Fish and the Snowballs are looking pretty cool. I mean, all Mario Kart did was take Mario power-ups and reuse them as weapons. I'd imagine if All-Stars did the same, it would just lead to more Mario Kart comparisons.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 16, 2012, 11:14:26 am
Kori beat you to it I'm afraid. I accept that's a different title.
Then he won that competition but actually i was gonna correct him since i dont have the heart to tell him that Sakura isn't in Sega Splash golf in the initial post. aww well,

Quote
Eh? Not even Football Manager and Total War? I bet they'd buy Shogun 2.
Mainly talking about consoles But they have released those games on and off for PC. Its just titles like VIKING and a few others that never came out. Maybe now VIKING will be released via Sega PC in Japan.

Quote
It sold well, yes...because it showed some potential...in this case it must have shown it to make a sequel.

Naw it sold well, they ported the game to enough platforms as well including arcade, way after the originals were released on consoles and the arcade thing never usually happens to a game made in the west by Sega. The game wasn't that big budget to begin with, slightly more than SST and sold better than that title. if anything SASASR was made because of the potential of SST even though that had sluggish but respectable sales.

Quote
It seems S0L's mentioned that the changes for the Japanese audience would be unlikely due to the cost of adding them. I don't doubt that they want to release it over there to get some more sales...but the Japanese audience will probably buy the game for Jet Set Radio, Skies of Arcadia and Shinobi if there's no franchise that caters to Japanese audiences being added, we'll have to wait and see whether they'll buy the game really whatever happens with the release.
Yes but there is a difference between new characters and replacement characters. They would have known before development or initially after pre development where this game was going to be released. So speculation is whether they have the license for the Wreck it Ralph character to appear in Japan. The next thing is the Nascar character and whether they feel that the game would be a factor in japan with her in it. it may serve well in middle america where this game is really targetted at considering it did better in europe then it did in the States. Now if those were a no no for the japanese market then they would have managed to get the substitute characters that would aim towards the japanese during the games development. JSR and Eternal Arcadia were never big games in japan, only among Sega fans. I reckon they would need something to pull beyond the intial Sega audience with a Sega character or even personality that is popular with the wider japanese public, especially since Sonic himself isn't a great seller in that market. You guys are thinking along the lines of new stuff being added but im saying that they alreadly must know what and who and how which they haven't revealed yet. I mean lets look at the DLC it wont be like it was with the first game it has to be bigger but the DLC has not been fully revealed yet. Are people going to say its new and just added when to the prespective of the developers that was done ages ago? Anyway we have to wait and see.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 16, 2012, 11:31:40 am
@ROJM
Yep she's in Sega Splash Golf in her original attire and her battle suit.
(http://www.famitsu.com/pcent/news/__icsFiles/artimage/2008/11/19/pc_fc_n_pn/sega0001.jpg)
http://61.215.215.34/games/039/G003925/20081119055/
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 16, 2012, 11:39:38 am
@ROJM
Yep she's in Sega Splash Golf in her original attire and her battle suit.
(http://www.famitsu.com/pcent/news/__icsFiles/artimage/2008/11/19/pc_fc_n_pn/sega0001.jpg)
http://61.215.215.34/games/039/G003925/20081119055/
Stand corrected. :)
Pretty sure that was the female main character dressed up as her for some reason. Oh, well no doubt now.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on October 16, 2012, 12:54:58 pm
Kori is like... The unofficial encyclopedia for all things Sakura Shinguji.

Anyway, I doubt this game will be released in Japan without additional characters. Cannot see SEGA Japan letting this title fly into retail spaces with flops like Sonic, AiAi, Beat and Vyse being the major characters. Game would probably struggle 50k across all platforms, if that, with it's current roster in Japan.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 16, 2012, 01:01:56 pm
More like the unofficial encyclopedia for all things Sega IPs. I like looking up never before seen stuff like HotD. It's a hobby lol.

With so many Sega crossovers going on this year, I have to say I prefer the Project X Zone's Sega cast. The game brought back so many Sega characters that haven't been seen since the Saturn days. In fact, I grew up with those franchises. I mean Bahn is even in it and good lordy that's one of my favorite Sega characters of all time. Same goes for Sakura and I can see why Sakura Wars was super popular in Japan after beating the first game. Best Sega SRPG game I have ever played since Shining Force on the Genesis.

Transformed on the other hand so far has a great variety of tracks and a great gameplay mechanics, but the character roster is meh.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 16, 2012, 01:52:58 pm
I mean, all Mario Kart did was take Mario power-ups and reuse them as weapons. I'd imagine if All-Stars did the same, it would just lead to more Mario Kart comparisons.

Yes, and they are some of the most memorable and well-loved power ups of all time.  Partially in part thanks to the Mario Kart franchise in general.  Sumo's need to express themselves has resulted in generic and forgettable items/weapons that feel like they're in the wrong game. 

I'll concede that the puffer fish at least looks cute but what in lord's name is cool or interesting about the snowball?  It's a tiny white sphere that shoots out fast?  Also why a snow ball?  NONE of these franchises even spend much time in the snow.  It's just all so poorly coordinated. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on October 16, 2012, 02:02:28 pm
i asked S0L about the physics in the game and got a reply, which greatly satifies me, lol with Sumo constantly talking about how advanced and complex the physics in the game are and not going into any detail.

Quote
It all runs under full physics, whether car, boat or plane. We wanted to do this so the behaviour was more predictable, since last time we cheated and faked a lot of it. It adds a whole heap of depth of control as a side effect, plus it means you'll got consistent vehicle behaviour.

The water also is a dynamic surface, so waves affect the boats, splashes and explosions too. Between the physics there and the rendering (making water look like water means a lot of effects!) this is why we opted for a capped framerate of 30. In order to get to 60, we'd have to pull back on the graphical look of the game a lot, and when we're doing a whole new engine to make it look as good as it does, you have to make this compromise.

No-one complained about the framerate at Play Expo at any rate :P

---
S0L
---

http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7608301&viewfull=1#post7608301
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 16, 2012, 02:22:03 pm
Some excellent news for those fearing that one HD platform will get more characters than another HD platform:

S0L was asked:

S0L, could you check with SEGA and tell them to announce which platforms have which amount of characters. Or iif you could do it now without breaking any SEGA rules that would be awesome. It sounds very pushy, but the game is 1 month and 3 days away, I need to know which version to pre-order.

S0L replied:

Quote
Sorry, but it's very unlikely this will be confirmed before release. In fact it may never be confirmed until the year is up. It will make sense in time. Console versions are all pretty equal though, PS3 doesn't have an Avatar or Mii equivelent, but otherwise they're all the same.

http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7608288&viewfull=1#post7608288

All console versions are the same roster-wise aside from the Avatars and Miis, PS3 is down one in that regard.

Also, very interesting to read "it may never be confirmed until the year is up". More DLC on the way? Or perhaps timed unlocks or characters who appear for certain times of the year (like Christmas NiGHTS?)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 17, 2012, 09:50:50 pm
Sonic Retro's long interview with S0L
http://www.sonicretro.org/2012/10/retro-interview-steve-lycett-on-sonic-and-sega-all-stars-racing
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: ROJM on October 18, 2012, 11:43:16 am
Kori is like... The unofficial encyclopedia for all things Sakura Shinguji.

Anyway, I doubt this game will be released in Japan without additional characters. Cannot see SEGA Japan letting this title fly into retail spaces with flops like Sonic, AiAi, Beat and Vyse being the major characters. Game would probably struggle 50k across all platforms, if that, with it's current roster in Japan.
Neither can i even though SMB always seem to be the most popular title in Japan from the characters you listed, they alone wouldn't be enough to entice your average  Japanese consumer. You're going to get the inevitable, "Where's this character?. Who the hell is this guy? Why is she in this game?!" To the japanese Sega fan they should be aright with some of the roster but not all of it and to the public they will say, "Sega superstars? There is NO superstar in this game." Alright, a bit of an exaggeration but you know what i'm getting at.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 18, 2012, 03:24:34 pm
Neither can i even though SMB always seem to be the most popular title in Japan from the characters you listed, they alone wouldn't be enough to entice your average  Japanese consumer. You're going to get the inevitable, "Where's this character?. Who the hell is this guy? Why is she in this game?!" To the japanese Sega fan they should be aright with some of the roster but not all of it and to the public they will say, "Sega superstars? There is NO superstar in this game." Alright, a bit of an exaggeration but you know what i'm getting at.
I know where your getting at indeed.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 19, 2012, 08:40:04 am
Less then a month to go now...

Anyone planning any matches together? Seems no one's mentioned it here yet.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 19, 2012, 02:13:56 pm
oh we HAVE to do a segabits race off.  I'm in for that. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 19, 2012, 02:25:53 pm
I'm up for it on XBLA, though World Tour is my first destination since I want to unlock as many racers as I can.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 19, 2012, 02:36:10 pm
I'm up for it on XBLA, though World Tour is my first destination since I want to unlock as many racers as I can.

I believe IGN mentioned you can earn pts/miles online through multiplayer matches ;)

revolutionary!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 19, 2012, 03:08:55 pm
Same here, I still need to pre order the rest of the versions if I can.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on October 20, 2012, 10:40:39 am
someone on SSMB asked S0L about the recent wii u voice chat news, and he said Wii u ASR Transformed has no voice chat due to the Wii u not having cross game chat XD

Quote
We don't support voice chat on WiiU for those reasons, one of the side effects of being a launch title basically. Does support it on PS3 and 360 though!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 20, 2012, 11:42:47 am
I'm up for it on XBLA, though World Tour is my first destination since I want to unlock as many racers as I can.

Awesome! I'll add you when the time comes.

Also; Achievements revealed!

http://www.xbox360achievements.org/game/sonic-and-sega-all-stars-racing-transformed/achievements/ (http://www.xbox360achievements.org/game/sonic-and-sega-all-stars-racing-transformed/achievements/)

This'll be hard to 1000G. :(
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 20, 2012, 02:00:53 pm
Won't be so hard if we played together. Also love the House Party of the Dead achievement.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 20, 2012, 04:51:43 pm
oh man that "De Rol Le Credits" achievement gives me hope for PSO related content.  Please Sumo, PLEASE.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: upsidedown fuji on October 20, 2012, 07:17:35 pm
What the heck at the Team Sega achievement. This may be impossible for me as I never have anyone over at my house besides me playing games. :(

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 21, 2012, 11:23:55 am
Won't be so hard if we played together. Also love the House Party of the Dead achievement.

The problem is that most of the achievements are not online but in the Grand Prix...and I doubt people will help each other get the Ax Battler Achievement.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 21, 2012, 09:39:37 pm
Now folks are making petition threads on the Sega forums. Kinda wish Sumo was here for the Sega stuff than there. Don't get me wrong there are some good members there and there are some you know...

Anyway, it's good to be a HOTD fan right about now :)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 24, 2012, 09:26:53 am
Apparently Big is cameoed on Seaside Hill's track by the looks of what Sonic Stadium have said.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 24, 2012, 06:48:30 pm
^Lol yeah and there is actually a great video where u can hear the panzer dragoon remixes more clearly

[youtube]http://www.youtube.com/watch?v=EluftjGPZjo[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 25, 2012, 05:31:22 am
The music is just so amazing. The flight section of "Flight" actually sounds much different then it's original form! It's as though it's an entirely new song!

Same with the boating segments...but you can tell it's still Flight.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 25, 2012, 07:57:10 am
The flight one is the only one of the 3 i cant seem to decipher. Perhaps i never heard it before but if possible could u provide a youtube link to the song?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 25, 2012, 12:05:23 pm
What do you guys think of this.
[youtube]http://www.youtube.com/watch?v=hHH1_oj6KMo[/youtube]

My thoughts.
-Too many Sonic characters
-Too many Western type characters (A mixture of Sega's Western & JP-only would do nice)
-Should have "Megamix" to the title
-Good concepts but to make it different from Smash Bros so the game doesn't get a lot of hate, the gameplay should feel like Power Stone/Dynamite Deka.
-Where is Mr. Dynamite Bruno Dilinger and mai favorite Sega Gal Sakura Shinguji  ::)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on October 25, 2012, 12:09:36 pm
waaaay too many sonic characters yeah. 

It's a really good example though of the varied and powerful line up Sega has in terms of characters.  The selection already puts sony to shame. 

If sega actually did go through with a title like this, I would say you'd need to get a Japanese developer involved. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 25, 2012, 12:14:14 pm
waaaay too many sonic characters yeah. 

It's a really good example though of the varied and powerful line up Sega has in terms of characters.  The selection already puts sony to shame. 

If sega actually did go through with a title like this, I would say you'd need to get a Japanese developer involved.
Yes and a thousand times yes. If they do that, I hope they try to make it appealing for everyone and not just the West. I've always felt that somethings we're missing in the previous All-Stars titles.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on October 25, 2012, 04:22:22 pm
If SEGA ever made a fighting game, i'd want it to be similar to power stone rather than smash bros. At least it would be based around an IP originated on a SEGA console, with amazing game concept that I personally find way better than smash bros.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on October 26, 2012, 07:34:57 am
Not to mention Anarchy Reigns, which they could also borrow ideas from. Better to have people compare it to Power Stone and a PG title than a Nintendo title. Not to mention Fighters Megamix.

Ideally, they'd rerelease Fighters Megamix first and tout it as the ORIGINAL multi-franchise fighter, making some sly digs at Smash Bros and PS All-Stars. Then announce a SEGA fighter with Power Stone and Anarchy Reigns similarities. Killing two complaints right there about being a Smash Bros ripoff. Also, the title would just HAVE to have Megamix in the title. It's a no-brainer. "Sonic & All-Stars Fighters Megamix" or something to that effect.

Warzone is such a shitty subtitle, doesn't even sound like a SEGA game. Sounds more like a FPS title.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 26, 2012, 02:33:33 pm
Not to mention Anarchy Reigns, which they could also borrow ideas from. Better to have people compare it to Power Stone and a PG title than a Nintendo title. Not to mention Fighters Megamix.

Ideally, they'd rerelease Fighters Megamix first and tout it as the ORIGINAL multi-franchise fighter, making some sly digs at Smash Bros and PS All-Stars. Then announce a SEGA fighter with Power Stone and Anarchy Reigns similarities. Killing two complaints right there about being a Smash Bros ripoff. Also, the title would just HAVE to have Megamix in the title. It's a no-brainer. "Sonic & All-Stars Fighters Megamix" or something to that effect.

Warzone is such a shitty subtitle, doesn't even sound like a SEGA game. Sounds more like a FPS title.
Yeah yeah! Add a Bare Knuckle and a Zombie Revenge mission to reference these two awesome games as well. I can see that happening with Power Stone game play. They could also combine the game play feeling to Dynamite Deka to give a arcade feel.

Just hope that someone in Sega's marketing doesn't f up.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 30, 2012, 06:31:11 am
With the game only 2 weeks away in Europe...does anyone have any expectations for this game regarding how it'll handle?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on October 30, 2012, 09:25:20 am
With the game only 2 weeks away in Europe...does anyone have any expectations for this game regarding how it'll handle?

I'm expecting a smooth removal of shrink wrap, some minor difficulty getting my thumbnail under the security strip but a satisfying residue-free peeling sensation.  A nice solid snapping open of the case.  Then, unfortunately, some difficulty in getting the disc to pop off the spindle -- accompanied by some cursing.  And finally, an effortless landing in the disc tray and away we go.

Anybody got any thoughts on how the cars will handle?  ;D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 30, 2012, 09:54:38 am
From the demo, Sonic's seems to be more balanced. Amigo's acceleration in Webber's hands were fast. Joe Musashi has poor handling but his boost is crazy fast.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on October 31, 2012, 06:49:56 am
I'm expecting a smooth removal of shrink wrap, some minor difficulty getting my thumbnail under the security strip but a satisfying residue-free peeling sensation.  A nice solid snapping open of the case.  Then, unfortunately, some difficulty in getting the disc to pop off the spindle -- accompanied by some cursing.  And finally, an effortless landing in the disc tray and away we go.

Anybody got any thoughts on how the cars will handle?  ;D

lol My bad English writing skills strikes again! I meant your last sentence, but that's a nice story too.

I'll probably be like Taz from Taz Mania and rip it to shreds, mumbling like Taz whilst doing so.

Otherwise, I felt like Knuckles handled well.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on October 31, 2012, 01:26:14 pm
I'm just being ridiculous, man.  Your English seems great to me.   ;D

I would think that, being a ninja, Joe Musashi's handling would be really precise and nimble.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on October 31, 2012, 03:33:32 pm
True, I'll have to keep practicing with him. He kinda plays like Zobio & Zobiko, so I should at least get the upper hand in a few online races.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 02, 2012, 06:58:24 am
I'm just being ridiculous, man.  Your English seems great to me.   ;D

I would think that, being a ninja, Joe Musashi's handling would be really precise and nimble.

Thanks for the compliment, lol.

He probably never handled a car before since he's used to sneaking and walking, lol.

I wonder if Vyse has great handling since he pretty much needed it for his Ship battles.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 02, 2012, 10:22:43 am
Commercial showing and only a few weeks of this game coming. Can't wait to buy it, but when a new All-Stars is in development, I don't want SOE to make character decisions anymore.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 03, 2012, 09:08:36 am
Commercial showing and only a few weeks of this game coming. Can't wait to buy it, but when a new All-Stars is in development, I don't want SOE to make character decisions anymore.

That would mean that Sumo wouldn't be able to make another ASR game though, and you do know that SoA also makes decisions on the roster?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 05, 2012, 01:45:48 pm
I've made a photo album of renders for the racers, some new, some reused. The most exciting ones are Joe and Gilius. Beat is also new. No appearance of Metal Sonic, Gum or Vyse yet.

http://www.facebook.com/media/set/?set=a.485842711449303.113466.145215038845407&type=1&l=ec9ef1f0da
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 06, 2012, 07:47:09 am


(http://i50.tinypic.com/20aufx2.jpg)
Vyse looks fucking fantastic
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 06, 2012, 09:22:11 am
Excuse me while I catch a bit of the holy spirit of the awesomeness of  Joe & Vyse's render and cry about why Sakura, Vectorman, Segata isn't in this masterpiece. Only a few more weeks. I'm going to pre order the 360 version next.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 08, 2012, 05:46:44 am
Come new screenshots here: http://www.gamesradar.com/sonic-all-stars-racing-transformed/screenshots/?page=2 (http://www.gamesradar.com/sonic-all-stars-racing-transformed/screenshots/?page=2)

I laughed so hard at this though:

(http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/ee115e560d88d6d2aaff793d8bfac2dbc094be16.jpg__0x105_q85.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 09, 2012, 05:21:39 pm
Looks like Curien's Mansion has a new make over. Once again it's going to be one of my favorite tracks.

And as for the next game, it'll be cool to have these kinda of cast with "Megamix" as a title. Just hope that SOE doesn't butcher it.
(http://oi47.tinypic.com/2yn3pk1.jpg)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Truesonic on November 09, 2012, 07:30:21 pm
Not gonna lie, NiGHTS looks creepy as a vehicle. I know he/she did that in Journey of Dreams but my goodness. ^^; Anyone know if NiGHTS and Reala are two separate chars or re-swaps?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 09, 2012, 07:50:24 pm
NiGHTS and Reala
Beat and Gum
Aiai and MeeMee

Are separate characters, but the vehicles are very similar. So similar shape, but different colors and decorations. This is because Reala, Gum and MeeMee were developed after the original roster was decided. Sumo made it sound like they put extra time into the extra racers in order to beef up the roster and give fans more racers to choose from. Of course, to save money and time they based the secondary character vehicles on their counterpart's vehicles.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 10, 2012, 06:39:48 am
Are separate characters, but the vehicles are very similar. So similar shape, but different colors and decorations. This is because Reala, Gum and MeeMee were developed after the original roster was decided. Sumo made it sound like they put extra time into the extra racers in order to beef up the roster and give fans more racers to choose from. Of course, to save money and time they based the secondary character vehicles on their counterpart's vehicles.

Although I don't mind the extra racers in the game, I don't 100% agree that Sumo went out of their way to do this for free, per se.

I do reckon that they had enough time to add them and asked SEGA if they can reuse the characters because they were well within the time frame to release the game.

I mean, it's still great that they did that but yeah...I don't believe they did it for free.

Anyway, the new Wii U trailer shows off the Billy Hatcher track.

It reminds me of Christmas Town and I really did go "WHAT'S THIS!?! WHAT'S THIS!?! It looks like Christmas Town. What's this? Billy Hatcher still not found?" XD
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 10, 2012, 08:31:46 am
Once the game is released I was considering a goofy article that gives custom soundtrack recommendations for the tracks. That one would be "PERFECT! Faaaaan-tastic! Eureka! Ha ha ha HA HA HA!"*

*these were the four phrases my talking Jack Skellington doll said
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 11, 2012, 09:21:14 am
Once the game is released I was considering a goofy article that gives custom soundtrack recommendations for the tracks. That one would be "PERFECT! Faaaaan-tastic! Eureka! Ha ha ha HA HA HA!"*

*these were the four phrases my talking Jack Skellington doll said

lol Awesome.

Now I wonder if Jack Skellington is the third party character (not being serious here), since he has the Halloween/Christmas get up down.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 12, 2012, 05:30:13 pm
A member of Gamefaqs got the game early, some massive spoilers to follow. I'll separate them so you can pick and choose:

Another returning secondary character has been revealed, it is [spoiler]Pudding[/spoiler]

Another track has been revealed. This is NOT the final track, but it is a new franchise to the ASR series and it is [spoiler] a track named Burning Depths representing Burning Rangers. So Saturn fans get another franchise.[/spoiler]

Finally, the big final track IS [spoiler]called Race of Ages and it is a SEGA Tribute Level. The track has been described as: "a very cool "final stage" race "Race of Ages." The level is like a hologram and is filled with nods to all kinds of stuff such as full sized arcade cabinets and large statues of Ryo Hazuki, Akira Yuki, a Sega Master System, Saturn and Dreamcast. Puts Rainbow Road to shame."[/spoiler]

Not sure if the ultimate final character has been revealed yet. Doubt it, as we know there is one and it appears the Gamefaqs user has yet to unlock it.

Here is a link to the thread: http://www.gamefaqs.com/boards/669064-sonic-and-all-stars-racing-transformed/64605090

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 12, 2012, 05:44:51 pm
It's good to see another Saturn game to get represented, but is this really true. The House of the Dead track he describe doesn't sound right to me.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 12, 2012, 05:45:27 pm
The stage roster is amazing

Character roster not so much sadly... sigh. Still sad how the character roster is a step back from the previous game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Sharky on November 12, 2012, 05:49:45 pm
So no Alex Kidd, Opa Opa or Ryo Hazuki?! Poor show!!
But everything else sounds great.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 12, 2012, 06:21:17 pm
Did this guy unlock all the characters bar the UFS one though? I am sure there are like...2 or 3 left before him from what S0L has said.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 12, 2012, 06:47:22 pm
Yeah, there should be at least one more ultimate final character. However Steve seems to hint at more to come. Maybe DLC or timed unlocks or holiday themed additions.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 12, 2012, 07:39:35 pm
So no Alex Kidd, Opa Opa or Ryo Hazuki?! Poor show!!
But everything else sounds great.

I agree, I'll miss all three of them. But I also look at them as characters that make the first game still very special and well worth playing even with the sequel coming out. Plus, we have three other awesome characters joining the roster: Gilius, Vyse and Joe Musashi.

At least we know that one of the non-returning awesome characters will cameo in a track.

I'm cool with Zobio & Zobiko, Jacky & Akira, the Chu Chus and the Bonanza Bros not returning. We know that at least two of them will cameo, and to be honest the Chu Chus and Bonanza Bros felt like wacky one offs, I never expected them to return.

Finally, I think a LOT of us can agree that Billy Hatcher is best left out, and I for one will not miss him.

---

So we lose 8 racers from the last game for 8 racers in this game.

[spoiler]
Sonic & SEGA All-Stars Racing
Ryo Hazuki
Opa Opa
Alex Kidd
Chu Chus
Bonanza Bros.
Jacky & Akira
Zobio & Zobiko
Billy Hatcher

Sonic & All-Stars Racing Transformed
Vyse
Gilius Thunderhead
Joe Musashi
Gum*
MeeMee*
Pudding*
NiGHTS
Reala*

*and according to Sumo Digital they added these four characters AFTER SEGA decided the roster, so they were apparently developed outside of the allotted hours for character building. Explaining why they revamped Superstars Tennis models and gave them vehicles resembling their counterparts.
[/spoiler]

edit: photo of one of the new racers: http://i1294.photobucket.com/albums/b610/NathanAnthonyClark/WP_000758.jpg
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 12, 2012, 07:48:32 pm
Welp, time for me to spill the beans on HotD track on the site.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Truesonic on November 12, 2012, 09:19:48 pm
I checked in at Toys R Us today and they said they are getting it tomorrow. Apparently, Gamestop said they are getting it next week. So I'm going to buy it a Toys R Us tomorrow, hopefully.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 12, 2012, 09:28:13 pm
I checked in at Toys R Us today and they said they are getting it tomorrow. Apparently, Gamestop said they are getting it next week. So I'm going to buy it a Toys R Us tomorrow, hopefully.
For now on I'm going to pre-order my Sonic games through Toys R Us.

Also, Sumo stopped the dude from posting who the final character is. Nice move.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 12, 2012, 11:05:30 pm

edit: photo of one of the new racers: http://i1294.photobucket.com/albums/b610/NathanAnthonyClark/WP_000758.jpg

I dont know why but seeing how much space visually Ralph and Danica take up of the roster really annoys me.  I don't care how many times Sumo insists they didn't replace any characters, it just doesn't feel/look right. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 13, 2012, 06:41:47 am
Quite annoying that TRU in the US has released the game early whilst the world waits. :(

I am pretty hyped about the obscure track despite someone on another forum taking my correct guess (I pretty much said that's the most obscure game I could ever think of regarding SEGA)...welp...I am considering beating them in every race now.

[spoiler]My word....about half of the track roster is Sonic Team![/spoiler]

[spoiler]I am pretty surprised really as Burning Rangers is obscure, but since it's a Sonic Team game I expected more to know about it.[/spoiler]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 08:23:05 am
I cancelled my Amazon pre-order. Screw this game.



Kidding. I cancelled my Amazon pre-order because it releases on Sunday, and there is little chance I'd get the game on Sunday. Delivery estimate was next Wednesday. Fuck dat. I'm hitting up the mall, TRU and Best Buy come Sunday to buy the game.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 13, 2012, 08:30:53 am
Is there any truth that there are more characters then the one that was revealed yesterday and the UFC?  I heard that there were 2/3 more from the SEGA Forums (someone seems disappointed by something but won't spill the beans on the characters, so I wonder if the numbers are correct).

Edit: The guy who owns it says that there are 25 slots for the 360 version (including Avatars and the guests), so I am now thinking that the 22 Character Slot on the Wii U is correct.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 08:43:39 am
The game has 23 on disc, 24 with Metal Sonic. As is, with the newly revealed character, we have one slot remaining. S0L spoke often about a big fanservice character that has yet to be revealed, though I don't think he has ever referred to it as a "final unlock". Rather, S0L keeps referencing 29 characters in total, and slyly hints that we will not know of all the characters until, perhaps, the end of the year. My guess is DLC, with SEGA holding the key. Thus why S0L knows more is to come, but can't say when.

As of now we have:
23 on disc
1 bonus racer
2 console exclusive avatars (Mii and NXE Avatar)
1 more guest, possibly a PC exclusive

That leaves us with 2 more mystery characters (in addition to the one "ultimate" racer on disc), and add in the third guest and we have that "2/3" you are referring to. My guess is 360/PS3/WiiU will see two more SEGA racers in the coming months as DLC, and PC will see a third guest and possibly the 2 more racers when they hit consoles.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 13, 2012, 08:48:52 am
The game has 23 on disc, 24 with Metal Sonic. As is, with the newly revealed character, we have one slot remaining. S0L spoke often about a big fanservice character that has yet to be revealed, though I don't think he has ever referred to it as a "final unlock". Rather, S0L keeps referencing 29 characters in total, and slyly hints that we will not know of all the characters until, perhaps, the end of the year. My guess is DLC, with SEGA holding the key. Thus why S0L knows more is to come, but can't say when.

As of now we have:
23 on disc
1 bonus racer
2 console exclusive avatars (Mii and NXE Avatar)
1 more guest, possibly a PC exclusive

That leaves us with 2 more mystery characters (in addition to the one "ultimate" racer on disc), and add in the third guest and we have that "2/3" you are referring to. My guess is 360/PS3/WiiU will see two more SEGA racers in the coming months as DLC, and PC will see a third guest and possibly the 2 more racers when they hit consoles.

I see, although when the guy said 25 I can kind of believe him since he owns the game (and seems to be disappointed at that).

Makes sense, although if he mentioned that the game would have 25 total with the aim of having 29 eventually it would have made more sense then what he kept saying.

I am pretty happy overall with the roster (unlike some), that I actually look forward to the track side of things as DLC if we ever get it!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: celsowm on November 13, 2012, 08:57:34 am
Any news about the mysterious last racer ?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 09:08:39 am
Not yet! And Steve urged the Gamefaqs user to not spoil it, but the player said he probably wouldn't even unlock the character until next week.

Still, Steve's comments confirms that there IS one. :)

And I am leaning on Segagaga as the final racer.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 13, 2012, 09:14:49 am
So, I never got to play the first one.


Is this one worth the full retail price, or buying the old one at discount is a better deal?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: celsowm on November 13, 2012, 09:15:42 am
Not yet! And Steve urged the Gamefaqs user to not spoil it, but the player said he probably wouldn't even unlock the character until next week.

Still, Steve's comments confirms that there IS one. :)

And I am leaning on Segagaga as the final racer.

My bet in Nack/Fang based in a old Sega Forum Poll...:D
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 09:19:40 am
So, I never got to play the first one.


Is this one worth the full retail price, or buying the old one at discount is a better deal?

The full retail price is pretty much a discount as is. The game is $40 new, whereas the last game was $50 new and the usual price of games (like Playstation All-Stars and LBP Kart) are $60 new. It is WELL worth getting. The game is said to be awesome gameplay wise, and packed with fan service. Not to mention, boxed games are a rare thing for SEGA. So aside from this you have Aliens and Anarchy Reigns, both due next year.

As for the previous game, since some characters do not carry over and the gameplay itself is quite different, I'd get the first game after this one discounted. For the price of one full game you could get Transformed new and the first game used.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 13, 2012, 09:40:42 am
Thanks Barry  ;)  I'll look into it
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 13, 2012, 11:26:27 am
Finally preordered for X360, hope to be slaughtered by many of you online.  8)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 13, 2012, 12:12:33 pm
Finally preordered for X360, hope to be slaughtered by many of you online.  8)
You don't want this! jk lol

Anyway, I've kept this a secret for quite sometime. Here's every detail on Graveyard Gig.
http://www.thewebsiteofthedead.com/?p=1684
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: celsowm on November 13, 2012, 01:20:04 pm
Sonic & All-Stars Racing Transformed first 8 minutes:

[youtube]http://www.youtube.com/watch?v=I_dmNs8xyGk[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 13, 2012, 01:51:57 pm
That opening CGI

That music

Oh my g..od

Going to be honest I never respected Richard Jaques all that much, but after this,  i'm now a huge fan.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 02:02:19 pm
Never respected RJ??? :(

Anyway, videos!

[youtube]http://youtu.be/Zdf4gaJkedQ[/youtube]

Danica in After Burner... that music...

[youtube]http://youtu.be/PFt6jVMh0Sc[/youtube]

[youtube]http://youtu.be/Ur5l3pe8MbQ[/youtube]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 02:11:24 pm
Also, old school SEGA logo spotted on the slot machine:

(http://i.imgur.com/O5f6b.png)

(http://i.imgur.com/hNefo.png)



Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 13, 2012, 02:57:06 pm
holy shit the music is excellent so far.  The toot toot sonic warrior remix was a real treat!  Hearing that grating jun sunoe seaside hill theme for three games in a row would have been pretty annoying. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 13, 2012, 03:10:37 pm
Going to be honest I never respected Richard Jaques, but after this,  i'm now a fan.
(http://t.fireden.net/t/fireden.net/wp-content/uploads/2012/06/t_901_what_the_fuck_am_i_reading_112.jpg.jpeg)


Also, these vids...oh man the vids.
The game looks so juicy
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 13, 2012, 03:25:15 pm
wait a second. . .that sky sanctuary stage looked AWFULLY FAMILIAR!

(http://www.reactiongifs.com/wp-content/uploads/2012/11/not_having_it.gif)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Truesonic on November 13, 2012, 03:55:35 pm
I can confirm Toys R Us had it today. I just picked it up and I'm currently streaming it right now~
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 03:59:45 pm
Nice, congrats. I'm watching now, looks sweet!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 13, 2012, 04:10:44 pm
Holy shit, awesome Truesonic!  I'm watching your stream right now too.  Is it out at all Toys R Us, or just select areas?  I guess I could just call. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 13, 2012, 05:03:16 pm
Never respected RJ??? :(

Edit: also @ crackdude

Yeah many people would find that strange, and I understand. But I was never really a fan of his work. For the sonic franchise it was hit and miss, and other franchises it was allright. Not that he was bad, but i preferred sega's music team over his work.

I think I take everything back today. His work is just amazing. The game's themesong beside all the remixes, is great in itself!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 05:14:33 pm
Some naughty boys and girls have seemingly illegally downloaded the game and dug through the files, they found:

[spoiler]Team Fortress 2 files, in which three different characters from that game operate each land transformation. This is most likely a PC exclusive and data just remained on the console versions. I remember now that Banjo-Kazooie was on other versions of the games, but not playable.[/spoiler]

the ultimate final racer:
[spoiler]is referred to in the files as "Segabot" and there is no clear character. Rather elements of a SEGA Saturn Dreamcast (correction), a VMU, the After Burner Jet and the Daytona Hornet all exist. I assume this is a transforming vehicle that is vehicle only, no racer[/spoiler]

Cameos and other tidbits:
[spoiler]Segata Sanshiro appears in a cameo folder, he most likely will exist in the final track.

Also, Alex Kidd exists in the racers data, but as we know he is not in the game. Could be that he was cancelled mid-development OR he will be DLC[/spoiler]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 13, 2012, 05:26:06 pm
Some naughty boys and girls have seemingly illegally downloaded the game and dug through the files, they found:

the ultimate final racer:
[spoiler]is referred to in the files as "Segabot" and there is no clear character. Rather elements of a SEGA Saturn, a VMU, the After Burner Jet and the Daytona Hornet all exist. I assume this is a transforming vehicle that is vehicle only, no racer[/spoiler]

I don't. . .hate that.  Also that Nights level is AMAZING looking. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 13, 2012, 05:31:01 pm
Ok so i'm not reading or watching any of the spoilers. But has anyone of you seen the skies of arcadia track, and how is it?

I'm so tempted to ask about what music plays, but i'd rather keep that as a surprise too. Is the music any good though?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 13, 2012, 05:34:54 pm
Ok so i'm not reading or watching any of the spoilers. But has anyone of you seen the skies of arcadia track, and how is it?

I'm so tempted to ask about what music plays, but i'd rather keep that as a surprise too. Is the music any good though?

Consider yourself lucky! I'm avoiding any videos of the final tracks.

Haven't seen the SoA track yet.. wait, Truesonic is playing it on his stream now!

---

Music sounds great! I think you have nothing to fear.

btw, edited the final unlock info I posted [spoiler]the Dreamcast, not the Saturn, was found in the Segabot racer. It could be Dreamcast boat, Hornet car and After Burner jet[/spoiler]

---

Holy shit, [spoiler]there is a rolling start in the game. Not the music or anything, but some missions begin with rolling starts, and as such it is shown on screen as bing a "rolling start".[/spoiler] <- not really a spoiler, but I hid it anyway.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 13, 2012, 06:04:21 pm
That Ultimate Racer sounds freaking awesome. I'm getting this game now.


Don't worry anti-spoiler guys, you know me.. If something excites me this much it's because it'll just be confusing lol
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 13, 2012, 06:14:52 pm
Ain't gonna lie, but this game feels a hell alot more of a true Sega arcade racer than the last game. I should be able to pick up this game on Thursday from Toys R Us and get the Wii U version by Sunday. The tracks are so magnificient, also shed a tear watching the opening video.

If we ever get a new game, please Sega Europe can we get our fan favorites back from the 90's and some JP-only characters.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 13, 2012, 10:15:00 pm
Welp, went to two different Toys r uses today and found nothing.  Oh well. 

After watching truesonic's stream, I think all this game needs is a better roster (some phantasy star representation yo!).  Hopefully they can fix this with DLC. 

Also apparently some people dug up info suggesting a Shogun and Football manager character was in development at some point.  And to think we were all laughing about that possibility only a month ago. 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 13, 2012, 10:44:02 pm
Also apparently some people dug up info suggesting a Shogun and Football manager character was in development at some point.  And to think we were all laughing about that possibility only a month ago.
Wouldn't want that either. Rather have Vectorman and Sakura.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 14, 2012, 02:53:47 am
damn, I forgot to ask this question but one of the more disappointing things about the original was the lack of a multiplayer grand prix mode.  Has that been fixed?  Or hell, maybe a "make your own grand prix" mode? 
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on November 14, 2012, 03:22:41 am
IDATEN REMIX?!?!!
[youtube]http://www.youtube.com/watch?v=n9VXwhtJyBw[/youtube]
The track aesthetics barely remind me of anything Shinobi, but the layout is so good!

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 14, 2012, 04:14:46 am
[youtube]http://www.youtube.com/watch?v=COvj_89fGU4[/youtube]

Holy crap.  Dat music.  Those visuals.  This track is a dream come true.   Skies of Arcadia 2 here we come!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on November 14, 2012, 05:17:52 am
Also apparently some people dug up info suggesting a Shogun and Football manager character was in development at some point.  And to think we were all laughing about that possibility only a month ago.

A month ago? I gave off the warning like in... July or something!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on November 14, 2012, 05:30:30 am
A month ago? I gave off the warning like in... July or something!
And S0L was implying you were wrong... ::)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 14, 2012, 07:56:43 am
Shogun and Football Manager racers would be pretty crazy. I mean, they don't really have characters in those games, do they? They'd have to be no-name racers like a character named Shogun and a character named The Football Manager. If that actually happened, people would wonder why we didn't get Yakuza, Binary Domain or Valkyria Chronicles characters since they would be pretty clearly making racers out of current gen IPs.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 14, 2012, 09:05:41 am
Consider yourself lucky! I'm avoiding any videos of the final tracks.

Haven't seen the SoA track yet.. wait, Truesonic is playing it on his stream now!

---

Music sounds great! I think you have nothing to fear.

Thanks barry, that's great to know. Reading radrappy's comment is only making things even harder for me!

Man these are going to be torture for me. Especially since the PC version hasn't gotten a release date yet >_<. I think I may have to convince my friend to get it(which is actually a brilliant idea now that i'm thinking about it)

He loves mario kart so he'll definitly love this more.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 14, 2012, 09:18:33 am
Shogun and Football Manager racers would be pretty crazy. I mean, they don't really have characters in those games, do they? They'd have to be no-name racers like a character named Shogun and a character named The Football Manager. If that actually happened, people would wonder why we didn't get Yakuza, Binary Domain or Valkyria Chronicles characters since they would be pretty clearly making racers out of current gen IPs.

If that list is the case, I have to wonder whether SEGA are right to even own their own franchises any more really.

I can understand IF Spiral Knights is in the PC version, since it's a recent SEGA game that has a decent sized fanbase...but Shogun and FM would be a very stupid thing to do considering those fans only play it for the Football/War simulation.

Valkyria Chronicles is kind of about War Simulation, but those who have played it are more SEGA fans then regular PC fans who probably couldn't care less about this game.

I still have hope that there'd be a Valkyria Chronicles and a Binary Domain track...especially when BD has a junkyard they can make a track out of...hell...it even has lava when you are separated from your team and Faye.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on November 14, 2012, 09:45:16 am
Shogun and Football Manager racers would be pretty crazy. I mean, they don't really have characters in those games, do they? They'd have to be no-name racers like a character named Shogun and a character named The Football Manager. If that actually happened, people would wonder why we didn't get Yakuza, Binary Domain or Valkyria Chronicles characters since they would be pretty clearly making racers out of current gen IPs.

People were already wondering about the character selection way before when Danica got revealed. I do not see why the latest characters would be anymore out of place.

If that list is the case, I have to wonder whether SEGA are right to even own their own franchises any more really.

I can understand IF Spiral Knights is in the PC version, since it's a recent SEGA game that has a decent sized fanbase...but Shogun and FM would be a very stupid thing to do considering those fans only play it for the Football/War simulation.

I do not think that is necessarily true.

Pao, MadeManG and Ryan are big Total War fans.

I am a consistent follower of Football Manager.

Infact there are probably a lot of SEGA fans who are Total War fans. Not that I am defending the choice. But then, I would not have had Skies of Arcadia, Jet Set Radio, NiGHTS or even Valkyria Chronicles before the likes of Shining, Phantasy Star or Yakuza.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 14, 2012, 09:51:41 am
A FM racer would be awesome. A car made out of spreadsheets.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Psycho Echidna on November 14, 2012, 10:32:30 am
good lord ! like we needed Idaten remix to sell me this game ...

Empire is there too  for Panzer ... Fiend's Path ...  what a tune selection - brilliant !
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 14, 2012, 10:49:24 am
I don't think music rips will do this game's soundtrack justice. Since the music is dynamic, ideally Sumo and SEGA will have RJ release an official soundtrack with the multiple segments of songs mixed together into one megamix.

Call it Sonic & All-Stars Racing Transformed Megamix!
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Psycho Echidna on November 14, 2012, 11:02:05 am
Well the selection of classic titles is stellar ... I mean Empire, Battle theme for SOA, etc ... a way better selection than the first one to be honest ... maybe a better diversity in the races is what this game needed.

I will throw my money at Jacques and Sega.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 14, 2012, 11:37:14 am
A FM racer would be awesome. A car made out of spreadsheets.

Lmao

i  was thinking a headless guy in a suit racing, but that might be a bit gory
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Centrale on November 14, 2012, 01:31:58 pm
Maybe you could tune your vehicle and then instead of racing, it just tells you what the results are. :)
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Truesonic on November 14, 2012, 02:25:56 pm
Just wanted to thank everyone for the support and watching the stream yesterday. It was fun~ Hope to do more soon. :3
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: crackdude on November 14, 2012, 03:15:33 pm
Just wanted to thank everyone for the support and watching the stream yesterday. It was fun~ Hope to do more soon. :3
Thanks for streaming :3
Only thing bothering me was that I couldn't access the chat..
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 14, 2012, 03:55:55 pm
Just wanted to thank everyone for the support and watching the stream yesterday. It was fun~ Hope to do more soon. :3

Caught some of it, good stream! Have you played in the options menu yet? I hear there is an easter egg for when you adjust the announcer volume
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 14, 2012, 04:00:03 pm
Just wanted to thank everyone for the support and watching the stream yesterday. It was fun~ Hope to do more soon. :3
Yes thank you! Barry informed me that you've played through Graveyard Gig on the stream while I was at work. Luckly, he provided me some screens and it's one of the longer tracks. I'm excited to try it out.

By the way, I was wondering how Joe Musashi sounds like? Any quotes?
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 14, 2012, 05:38:00 pm
Just went looking for pre orders. The game is 30 euro's around here. That prize is f***ing amazing

I decided to convince my friend, and we're sharing the payment, but I decided he can own it. I'm glad to share such a great game with a friend not very asociated with SEGA stuff. If there is one game that portrays SEGA's history well, it is this game!

I'll have to wait for the PC version, but I'll have great times with it in the meantime.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Aki-at on November 14, 2012, 08:07:21 pm
Some more spoilers (Although we're posting everything here and letting fly so guess it doesn't matter!)

http://www.youtube.com/watch?v=EFAJ-G1h2UE&feature=plcp

[spoiler]Team Fortress (Surprised these are even on the 360 version)[/spoiler]

http://i.imgur.com/i4v9x.jpg

[spoiler]The Shogun.[/spoiler]

That is all.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 14, 2012, 08:42:11 pm
Sorry to have edited your post, I think we need to keep stuff like that unspoiled. Anything that was dug out via hacks needs to stay hidden. Same with the final tracks and racers.  8)

If you all want, we can have a spoiler topic and a non-spoiler topic

On the topic of those:

[spoiler]Shogun car is crazy! Like, I'm not jumping around like a fanboy, but I'm pretty amazed that they are representing current gen IPs. Shame Binary Domain or Yakuza didn't get rep, but glad to see Shogun and, I guess, Football Manager. Wonder if these will be PC exclusives, or if they will be on consoles as well in an effort to advertise their PC titles?[/spoiler]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 14, 2012, 09:05:58 pm
someone is streaming the game on hard mode, S0L was in the stream for a good long while and enjoying watching him suffer, and i asked S0L about expert mode

(http://i.imgur.com/WMEfD.gif)

edit: forgot the stream url
http://www.twitch.tv/fiveleafclover
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 14, 2012, 09:27:19 pm
Some fantastic news:

[spoiler]Alex Kidd is in the game and fully working. Not a scrapped character at all! He was one of the big misses and I am very glad that he will be in.[/spoiler]
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 14, 2012, 09:35:02 pm
Some more spoilers (Although we're posting everything here and letting fly so guess it doesn't matter!)

http://www.youtube.com/watch?v=EFAJ-G1h2UE&feature=plcp

[spoiler]Team Fortress (Surprised these are even on the 360 version)[/spoiler]

http://i.imgur.com/i4v9x.jpg

[spoiler]The Shogun.[/spoiler]

That is all.

Not gonna lie but this is some fucked up shit.  Total War gets represented but not Phantasy Star?  C'mon.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 14, 2012, 10:24:08 pm
This should cheer everyone up. OMEGA SPOILERS
https://www.youtube.com/watch?v=dQWnEcAiDKE
I came....
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Pao on November 15, 2012, 12:35:10 am
^ O__o
SEGASM Inducing, indeed. But the Dreamcast controller looked out of place.

Seeing this on the After Burner track is just so right, I'm pretty happy with how the game turned out... And then there is Alex Kidd too! (I don't like his vehicle though)


The Shogun looks hilarious, TF2 guys look really cool.
Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: Shigs on November 15, 2012, 02:18:53 am
I got the PS3 version from Gamefly. The game is fantastic! The tracks are much more crazy and insane compared to the first one. It takes a lot longer to unlock other racers. I don't know if I like this leveling up system over unlocking characters, track and songs through Sega Miles. But it is very good if you tend to stick to one racer. My Sonic is at level 3 and Knuckles is level 4.

Title: Re: SEGA announces Sonic & All-Stars Racing Transformed
Post by: semmie on November 15, 2012, 03:28:13 am
playing the game right now :)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 15, 2012, 07:33:49 am
Since we seem to be ignoring spoiler tags, I just went and made this this spoiler topic. If anybody wants a non-spoiler topic I'll gladly make one, of whoever wants to start one up can do so.  8)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: semmie on November 15, 2012, 07:46:49 am
Since we seem to be ignoring spoiler tags, I just went and made this this spoiler topic. If anybody wants a non-spoiler topic I'll gladly make one, of whoever wants to start one up can do so.  8)

ill keep it to someone else. u basically close them if their weird to u.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 15, 2012, 07:53:41 am
Dude, you're lucky to not be banned after your little image insult from a few weeks back. I had to clean up your little porn insult mess in the middle of a busy work day. I do SEGAbits stuff in my free time, and I don't like when people waste my free time. You were on thin ice as it is, and pointless topics like "if u date a hot chick and she see ur sega collection what u do?" don't help. Topics like that just junk up the forums.

Any more discussion on this can be kept to private messages, or we can just drop the conversation here.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: semmie on November 15, 2012, 08:09:11 am
Dude, you're lucky to not be banned after your little image insult from a few weeks back. I had to clean up your little porn insult mess in the middle of a busy work day. I do SEGAbits stuff in my free time, and I don't like when people waste my free time. You were on thin ice as it is, and pointless topics like "if u date a hot chick and she see ur sega collection what u do?" don't help. Topics like that just junk up the forums.

Any more discussion on this can be kept to private messages, or we can just drop the conversation here.

dont play sergeant to a soldier. im being lucky to be a part of this life living. one issue does not have to do with another. basically what im saying is if i open weird topics. well at least they seem weird to u. then at least give them a chance to bloom. if they dont like it it will vanish out of itself you know.

that image yeah i understand. and i told u i did. a bit of a pitty bringing that up again dont ye think.

with all respect you should give them a chance. im a member of other sega forums including the official one. and ill give you credit to be amongst the better ones. but dont you think its wrong to keep topics that you like? just because of u. the sega fan base is wider then just sonic or just sor1 2 3. its a worldwide fan base.
and we all have our crazyness. i might be a select person to u. however u should give everyone his topic. as long as they dont contain pornographic or are innapropriate then for the rest u should leave them.

im sorry barry your cool. but for this time be fair and on neutral ground. for you i might be select for others normal. this is the world wide web.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 15, 2012, 08:57:52 am
[spoiler]Is anybody happy that Shogun and Team Fortress 2 is in the game?

I don't mind it myself, as I pretty much gave up on the roster way before everyone else....but I have to say one thing since it's bugging me....

Why did they choose Shogun/FM/TF2 over other SEGA franchises? Is it because they are British Developers, therefore easy to obtain? or is it because they will appeal to a wider audience?

Shogun I can live with actually, I did like what I played of TW:S2 so I can't complain about that one as much...but Team Fortress 2 annoys me since they seem to get many Steam cameos anyway...and since FM sounds like it's going to be real...I have to facepalm a little by it...and I do watch football and do find FM interesting as a game itself....but seriously....A football manager? That makes little to no sense and to me...it's a waste of a character slot (I know Sumo will say that they are extras or something, but the decision is very strange to me).

Anyway, glad Alex Kidd is in...but why is he not available or why is he going to be DLC? Are they taking advantage of how popular he is in the UK or something? He should have been one of the unlockables in my opinon.

I am happy with the tracks...but I can't believe that 3 of the character slots are made up of characters SEGA fans may not have wanted despite being a fan of the games....this kind of makes me disappointed since you have Binary Domain, Rhythm Thief and Valkyria Chronicles that could have taken up those slots (perhaps even Yakuza) but they decided to put in 2 SEGA franchises that don't seem to fit in racing (well...Shogun seems cool...but it's not what I expected) and one Valve character(s?) which are likely the PC Exclusive.[/spoiler]

I spoiler tagged out of respect for CrazyTails.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: semmie on November 15, 2012, 09:36:42 am
[spoiler]Is anybody happy that Shogun and Team Fortress 2 is in the game?

I don't mind it myself, as I pretty much gave up on the roster way before everyone else....but I have to say one thing since it's bugging me....

Why did they choose Shogun/FM/TF2 over other SEGA franchises? Is it because they are British Developers, therefore easy to obtain? or is it because they will appeal to a wider audience?

Shogun I can live with actually, I did like what I played of TW:S2 so I can't complain about that one as much...but Team Fortress 2 annoys me since they seem to get many Steam cameos anyway...and since FM sounds like it's going to be real...I have to facepalm a little by it...and I do watch football and do find FM interesting as a game itself....but seriously....A football manager? That makes little to no sense and to me...it's a waste of a character slot (I know Sumo will say that they are extras or something, but the decision is very strange to me).

Anyway, glad Alex Kidd is in...but why is he not available or why is he going to be DLC? Are they taking advantage of how popular he is in the UK or something? He should have been one of the unlockables in my opinon.

I am happy with the tracks...but I can't believe that 3 of the character slots are made up of characters SEGA fans may not have wanted despite being a fan of the games....this kind of makes me disappointed since you have Binary Domain, Rhythm Thief and Valkyria Chronicles that could have taken up those slots (perhaps even Yakuza) but they decided to put in 2 SEGA franchises that don't seem to fit in racing (well...Shogun seems cool...but it's not what I expected) and one Valve character(s?) which are likely the PC Exclusive.[/spoiler]

I spoiler tagged out of respect for CrazyTails.

alex kidd will be there ull see. perhaps on dlc
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 15, 2012, 09:53:56 am
Spoiler alert:

[spoiler]Football Manager is hilarious! His face is hidden behind a helmet. Swanky car too.

http://i.minus.com/iozUlPXImNV9Y.png[/spoiler]

Aki? What do you think? Personally, I think it's hilarious... in a good way! Like how Pepsi Man was a crazy addition in Fighting Vipers, or the Daytona car in Megamix.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: crackdude on November 15, 2012, 12:57:00 pm
To fans complaining that the roster misses this or that character: they will never ever include everyone, it's near impossible (unfortunately). I'd love to see a ToeJam & Earl car too, but there's plenty to love nevertheless :)


All this looks freaking amazing.


I also saw some guy on youtube using a leftover from the beta: a walking thing from Golden Axe that Guilus was initially supposed to ride


But it has no animations.. Weird.


Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 15, 2012, 01:05:00 pm
@Crackdude, I think that beta asset existed as early as the first game. Maybe it's an in joke for the devs, or their default test vehicle?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 15, 2012, 01:20:39 pm
Got the game. Awesome as all hell.

But like others here, a bit disappointed in the racer roster.

It's funny. The first game had an awesome roster, but lacklustre tracks/soundtrack, where it seems to be the complete reverse this game around. Oh well, nothing DLC can't fix. 

and that Golden Axe track (with remixed soundtrack), just godly!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: SEGA RedWolf on November 15, 2012, 01:53:42 pm
The roster so far for me is All Star Tennis all over again, with added newbies. ^^ It's not all that bad. The tracks make up for it.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 15, 2012, 02:37:44 pm
Has anyone checked this out yet?
http://forums.sega.com/showthread.php?426663-S0L-s-Challenge-Stage-1-Attempt/page17
I've voted for Sakura Shinguji and Vectorman. This game does need a Saturn and a Genesis rep.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 15, 2012, 03:29:30 pm
So Target is carrying the game now, in the US! One Target near me would sell it if they had it, but its not in stock yet. Another Target has a dozen, so I'll be hitting it up tonight.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: batfax on November 15, 2012, 04:57:00 pm
I'm really hoping that Alis succeeds in that poll. Looks like she's on shaky ground for the top three though. =\
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Gagaman on November 15, 2012, 05:15:12 pm
(http://25.media.tumblr.com/tumblr_mdfq5qBK421qk3qlmo1_1280.png)
(http://24.media.tumblr.com/tumblr_mdfq5qBK421qk3qlmo2_1280.png)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 15, 2012, 05:33:23 pm
reviews are starting to trickle in,

here's one from IGN

http://www.ign.com/articles/2012/11/15/sonic-and-all-stars-racing-transformed-review

86/100 not too shabby so far!

edit:

Oh and apparently a 62% from ONM  boo!

http://www.officialnintendomagazine.co.uk/43897/best-wii-u-games/?page=1
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Aki-at on November 15, 2012, 05:57:01 pm
Aki? What do you think? Personally, I think it's hilarious... in a good way! Like how Pepsi Man was a crazy addition in Fighting Vipers, or the Daytona car in Megamix.

I definitely would see the funny side in both if it were not for the actual cast which in my opinion is still very poor and reflects badly on SEGA's legacy, a more balanced roster could have been create but alas...

To fans complaining that the roster misses this or that character: they will never ever include everyone, it's near impossible (unfortunately). I'd love to see a ToeJam & Earl car too, but there's plenty to love nevertheless :)

They might not include everyone... But that gives no reason to justify the likes of Pudding or MeeMee amongst other characters.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 15, 2012, 06:10:30 pm
They might not include everyone... But that gives no reason to justify the likes of Pudding or MeeMee amongst other characters.

Yeah, the irritating point isn't that they weren't able to include every character we've ever wanted, it's that they've picked pretty outrageous modern inclusions that no one wanted/asked for instead of beloved characters/franchises from the past.  Off the top of my head:

Danica, Ralph, Shogun, Team Fortress, and Football manager are all pretty offensive considering iconic figures like Ryo, Virtual On, Sakura Wars, Phantasy Star, Shining Force, Vector Man, Virtual Fighters, Fighting Vipers, and many more didn't make the cut. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 15, 2012, 06:39:54 pm
One day dang it one day. I will take this baby for a ride.
(http://oi47.tinypic.com/n12ouv.jpg)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on November 15, 2012, 07:07:54 pm
Did I just read that Football Manager is in this game? Dafuq?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 15, 2012, 07:16:33 pm
Yeah, the irritating point isn't that they weren't able to include every character we've ever wanted, it's that they've picked pretty outrageous modern inclusions that no one wanted/asked for instead of beloved characters/franchises from the past.  Off the top of my head:

Danica, Ralph, Shogun, Team Fortress, and Football manager are all pretty offensive considering iconic figures like Ryo, Virtual On, Sakura Wars, Phantasy Star, Shining Force, Vector Man, Virtual Fighters, Fighting Vipers, and many more didn't make the cut.

I kind of wish they picked Venelope from Wreck it Ralph as she, you know, drives a cart in the movie and already has an all-star move!

and so many sega characters transform into vehicles, just begging to played this way. Boom off the top of my head, Bal-Bados - He does all three!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Aki-at on November 15, 2012, 07:27:25 pm
Did I just read that Football Manager is in this game? Dafuq?

[Spoiler] Yeah Football Manager is in it, also Shogun from Total War: Shogun, by the way the ultimate final racer is a Hornet that transforms into a Tomcat into a Dreamcast controller.[/spoiler]

In the words of Big Bo "This is the most intense shit I've ever heard!"
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: batfax on November 15, 2012, 07:58:53 pm
One day dang it one day. I will take this baby for a ride.

Sakura's actually doing really good in that forum poll, so hey. Could happen. Alis is getting trashed now that Shenmue Dojo and other sites've shown up though. s'ridiculous.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 15, 2012, 09:10:33 pm
Would be great to seperate a poll for male and female Sega characters. I just hope Sakura manages through and is in the lead.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on November 15, 2012, 09:11:08 pm
[Spoiler] Yeah Football Manager is in it, also Shogun from Total War: Shogun, by the way the ultimate final racer is a Hornet that transforms into a Tomcat into a Dreamcast controller.[/spoiler]

In the words of Big Bo "This is the most intense shit I've ever heard!"
That almost wins me over enough to get this game.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 16, 2012, 02:46:36 am
Balls to the walls. Miku fans are storming up the topic on the Sega forums from 4chan and interwebz :p
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Gagaman on November 16, 2012, 03:45:34 am
Even with the most votes I doubt Sega would wanna put Sakura in.
Sakura Wars has only ever been released outside of Japan once, not by Sega themselves, and it was a game that didn't have her in it, and it sold what...50 copies? It's miscellaneous even by miscellaneous Sega franchises standards. Not that I don't think think she would be a cool addition, just seems super unlikely.

Only reason they could justify her would be if she was included in a Japanese version of the game and was DLC here. Personally for here Vectorman, Toejam & earl and other Mega Drive era characters would probably be more popular.

I also voted for Dynamite Headdy and Chuck D. Head, but I know they will never get enough votes. Hahaha.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: crackdude on November 16, 2012, 04:37:44 am
Is anyone voting for Segata Sanshiro? Lan Di? ToeJam?


And there's something I don't understand:
How are people playing with FM if he isn't accessible? Is it some hack or cheat code?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 16, 2012, 07:28:31 am
@Gagaman hehe, I like the comic! Transbot also has the power to stand completely still, a true show of strength!

Also, yeah, I know Kori and others are really pushing for Sakura, but I am 100% with SEGA and Sumo's decision to not include her. She just is not a popular character nor an active franchise in English speaking countries. I do think, though, that she could make for a great addition if the Japanese version adds characters. And in turn, everybody else gets her as DLC.

@Aki I partially agree with you, though I'm not going to judge the modern era hidden characters until we know exactly how SEGA is looking to include them. Could be that they are PC exclusives, which would make total sense, or it could simply be Sumo Digital paying tribute to two other UK based SEGA developers. Another possibility is that SEGA simply wanted to create a stronger connection to the SEGA brand by including the franchises as racers. Over at Sonic Stadium, most forum members didn't even know those two franchises were owned by SEGA. 

I agree, though, that I would have liked to see other current gen franchises represented first. I've said it before and I'll say it again: Cain from Binary Domain should have been in the game. Great new character, very unique design, funny personality. Imagine Cain on an Amada vehicle, yelling out compliments to other racers. His All-Star move could be using his USB device to hack into other racers vehicles. Also, Kazuma. Cain and Kazuma would have been very awesome additions.

My hope is that the Japanese release of the game at least has ONE new character added to appeal to Japanese gamers, and why not pick a character that also has an english fanbase? Kazuma, Sakura, Hatsume Miku... Maybe even add some new license stickers for stuff like Border Break.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 16, 2012, 07:39:12 am

 I agree with The Nomad about the Shogun and FM inclusion. It is keeping in with the tradition of including characters from a left field prespective in these type of crossover games that Sega produces. Looking at it this way. Capcom made crossover fighting games around the same time and they included many obscrue characters in these games that they owned or didn't own. But no one complained about their inclusion because not many people knew or cared about Capcom's history or the japanese personalities that they put in certain titles like Marvel Superheroes vs Streetfighter. Now Sega can be considered the one to truly start this crossover fighting etc trend because Capcom was doing the streetfighter alpha series when FIGHTERS MEGAMIX came out and even before with the FIGHTING VIPERS with Pepsi man cameo/crossover. So Sega set the precedent that others have essentialy followed. Its also good that these recently aquired franchises kinda get to become part of the Sega family or Sega universe as such with the absence of a sega system. Since most of us probably dont own the same game system anymore to get our sega goodness there isn't a unifying element to tie all sega games and fans together anymore which is why this is good with a title like this that attempts to do that. So i appauld it. I do however would like to see one Sega crossover title include some of the Sega of america IP (HELL YEAH effectivly has many tributes to certain Sega of america games mainly from DECAP ATTACK and KID CHAMELEON)and or the Treasure Sega characters in the same title.(Platinum Sega characters, there's no point saying as that's a given many would like to see them included) But from what they chose, i wouldn't call it a waste. Its similar to the SHENMUE inclusion, something that wasn't expected but welcomed.

Ultimatly I think in the past year a lot of Sega fans have been treated well in that regard with Sega starting to celebrate themselves a bit more with the numourous cameos and crossovers that we have seen or expecting. VF5 in DOA5? Doesnt that not feed the beast of this Tekken vs VF game that many people would want to play especially after the  crossover RPG game that Namco made that included some sega RPG characters? The many crossover/cameos with Phantasy Star Portable and other Sega RPGs and the YAKUZA/SAKURA TAISEN/VALYKRIE CHRONICLES template cameos in Border break. Not to mention the sega tributes in various games including BAYONETTA and SHINOBI 3DS. The good thing is this wont be the last SEGA SUPERSTARS game so at one pont many of us will get to see what we want at one point in the future.

As for SAKURA TAISEN. Well its not like that these characters haven't been used  already since they have appeared in that 3DS crossover title and the BORDERBREAK games. Who knows i still think that since this game is japan bound that they wont include the DLC that is part of the western release. But its not like that franchise isn't being used.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 16, 2012, 08:23:11 am
Its also good that these recently aquired franchises kinda get to become part of the Sega family or Sega universe as such with the absence of a sega system. Since most of us probably dont own the same game system anymore to get our sega goodness there isn't a unifying element to tie all sega games and fans together anymore which is why this is good with a title like this that attempts to do that. So i appauld it.

Great point. One big thing I like about these All-Star titles is that they really do bring (most) everything under one roof. Just like a SEGA console would. I think there is so much excitement for these games because of that. Sure the gameplay is good, but I think the idea of a ton of different SEGA franchises under one roof is the real draw. The last game dropped the ball a bit in that regard (good roster, but poor track representation) but this one really is going all out even if it is not going AS all out as some would wish.

It'll sound shallow, but TW and FM suddenly feel more like SEGA titles since they now are standing alongside IPs like Panzer Dragoon and JSR. Sort of like this is their "welcome to the family" ceremony. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 16, 2012, 10:04:45 am
I don't think they would add DLC characters for the Japanese version, it'll probably be Total War and Football Manager too :( It would be nice to have a JP-only IP make it in for Sega fans.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 16, 2012, 10:31:46 am
Great point. One big thing I like about these All-Star titles is that they really do bring (most) everything under one roof. Just like a SEGA console would. I think there is so much excitement for these games because of that. Sure the gameplay is good, but I think the idea of a ton of different SEGA franchises under one roof is the real draw. The last game dropped the ball a bit in that regard (good roster, but poor track representation) but this one really is going all out even if it is not going AS all out as some would wish.

It'll sound shallow, but TW and FM suddenly feel more like SEGA titles since they now are standing alongside IPs like Panzer Dragoon and JSR. Sort of like this is their "welcome to the family" ceremony.

No its not shallow point, IMO its valid, i felt the same way to a degree. I always felt Sega underused the potential of the titles that they have. PANZER DRAGOON is a good example. There was a copy,variation of that title on the PS2 which sold really well. Its always frustrating to see that someone takes an idea or "inspired" by a sega game and becomes more successful with it than Sega. With a game like this and using a well known name like Sonic who is popular with everyone people will see these sega characters and the levels in the game inspired from various sega games and hopefully start to realize the rich content that sega has and maybe even try to find out the games that the other characters are from. Getting them the recognition that they deserve. Perhaps that this may get some TW fans or FM fans who wouldn't buy a game outside of those titles let alone a Sega game to get this one and discover the goodness that is Sega. Hopefully. Regardless i won't slam SOL and his crew for actually making what was an obscure sega game into a much anticipated series with SST and SASASR and now its sequel. They deserve an award and not condemnation from the sega fan community. But you are correct it is sort of like welcome to the family with TW and FM racing side by side with Sonic and Alex Kidd. Who would a thought that that would happen let alone see it in a game made for by Sega!

I don't think they would add DLC characters for the Japanese version, it'll probably be Total War and Football Manager too :( It would be nice to have a JP-only IP make it in for Sega fans.

I still reckon that's going to happen maybe they'll use that vocaloid character as a replacement for one of the non Sega owned DLC. But even if they dont do it with this title i think at one point they will. This series hopefully wont stop with SASASRT.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 16, 2012, 10:51:22 am
I'll admit, it was because of Bark and Bean's cameos in Fighters Megamix that I bought the game, and in turn was turned on to Virtua Fighter, Fighting Vipers and even sought games of other cameos in Megamix.

Shenmue's SEGA capsule toys made me aware of Bonanza Bros and Ristar, and in turn I played those games.

So yeah, perhaps we'll see some TW and FM fans buying their first non-TW/FM title with ASRT, and vice versa.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Team Andromeda on November 16, 2012, 11:18:00 am
Holy Crap ! This game is awesome . Really is welcome to the fantasy zone for any SEGA fan
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 16, 2012, 02:59:22 pm
Glad you like it, TA!

I was sad to see Ryo not on the roster, but [spoiler]his cameo, Segata's cameo, playable Hornet, After Burner jet, Dreamcast controller boat (with all the crazy SEGA sounds), upcoming Alex Kidd DLC, Space Harrier remix, OutRun track, After Burner track, and the final track[/spoiler] more than make up for it.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 16, 2012, 03:10:31 pm
I finally got my copy from Target. Toys R Us has the Wii U version in the boxes and two Wal-Marts tried to sale the game on Tuesday. F dat! Time to unlock my Oboro ninja.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 16, 2012, 03:14:31 pm
It appears that one must complete every mission on "hard" mode in order to unlock the final character. So I'm pretty much NEVER going to unlock the final character, lol

Unless SEGA releases "unlock all content" DLC...
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 16, 2012, 03:55:29 pm
Eurogamer has a nice review. (http://www.eurogamer.net/articles/2012-11-16-sonic-all-stars-racing-transformed-review)

Highlights:

Quote
Sega's mascots and its cult figures are handled with an exquisite care: on seeing Sumo's recreation of Skies of Arcadia, the game's original producer was reportedly moved close to tears.

Quote
It's so gratifying to see the brilliant combat of Blur, sadly obscured by matters out of the game's own hands, finally finding a fitting home.

Quote
This manages to be more than just a tribute to the great and good of Sega's past - it does enough to earn its own place alongside them.

9 / 10
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: MadeManG74 on November 16, 2012, 06:08:16 pm
All this news makes the game much more appealing to me than the last one was. I still feel like it's kind of a Mario Kart ripoff, you know how I am about this series, but I might try out the demo and see what I think of the gameplay.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Pao on November 16, 2012, 11:32:37 pm
Since the PC version is so far, I've been doing nothing but shamefully listen to the Soundtrack, its amazing... :'( Richard deserves a medal for this.


[youtube]http://www.youtube.com/watch?v=29R3xDkMaz8[/youtube]

[youtube]http://www.youtube.com/watch?v=rHIeHIEK9wc[/youtube]

[youtube]http://www.youtube.com/watch?v=aP8V6oDC7iQ[/youtube]

[youtube]http://www.youtube.com/watch?v=_ZIUfxMtN3M[/youtube]

[youtube]http://www.youtube.com/watch?v=hgqkxorCvng[/youtube]

[youtube]http://www.youtube.com/watch?v=A7WCxsuhVjA[/youtube]

At last, but not least:
[youtube]http://www.youtube.com/watch?v=f2JrwoBkJc0[/youtube]

EDIT: All-Stars themes
[youtube]http://www.youtube.com/watch?v=ZNET5UHAIY8[/youtube]
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 17, 2012, 12:05:51 pm
The demo was released yesterday on XBL, it's... freakin` fantastic.  ;D
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Shigs on November 17, 2012, 12:49:05 pm
It appears that one must complete every mission on "hard" mode in order to unlock the final character. So I'm pretty much NEVER going to unlock the final character, lol

Unless SEGA releases "unlock all content" DLC...

I heard you just have to get to 160 stars. You'll have to do some missions on hard, but now all of them. Plus you'll have some leveled up and modded racers by then.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 17, 2012, 12:54:37 pm
Quote
Sega's mascots and its cult figures are handled with an exquisite care: on seeing Sumo's recreation of Skies of Arcadia, the game's original producer was reportedly moved close to tears.
Why didn't Sega buy up Sumo when they had the chance. (sigh)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 17, 2012, 11:46:07 pm
Round two has started in the petition stage on the Sega forums and Sakura made it as one of the candidates. For me, this is an American dream. Take that Bernie Solar!

I also have the game and have blisters in my fingers after drifting. From my experience, Joe Musashi has the best All-Star move.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Truesonic on November 18, 2012, 05:15:13 pm
My favorite music tracks in this one are from Outrun Bay, Monkey Ball, Shinobi and Burning Rangers. The music was remixed so well!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: thearcticsea on November 18, 2012, 06:19:16 pm
Anybody want to play online?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 18, 2012, 07:53:05 pm
I had an inconvenient experience trying to get it from Best Buy (after ordering it online to pick up at the store), but once that was out of the way I've been digging the game. Music is stellar, graphics are typically great but with many texture/flicker issues, and it plays fantastic.

Is anyone else having issues with leveling up? Twice already I finished a race, had it total up my XP, claim I was 1 level greater, but then back in the character select it decided, "no wait, never mind, you're a few points away from gaining that level up." Very confusing, though I easily got that level boost again by completing another race.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 18, 2012, 09:39:33 pm
Haven't had issues leveling up, although I often get kicked off online matches, like 1 out of every 7. Sometimes it just freezes the game altogether. That might be my connections fault though.

Such an awesome game. Tracks and music-wise couldn't ask for more. I'm really hyped up over DLC possibilities. Stellar game. Must buy for any sega fan. Even if you don't like cart racing games chances are the sega game you do like is represented in some way.

I'm "agent604" on xbox. If you see me online please don't send a drone or twister my way ;)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Team Andromeda on November 19, 2012, 06:46:38 am
Glad you like it, TA!



It'ss brilliant , its like racing in a Universal Studios them park  the only part is 30 fps other than that its clean simply fun for everyone.

Really one of the best fan service games ever made
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 19, 2012, 09:06:45 am
I'm starting to really get a hang of the game. From the start I was only able to pass Easy stages, but now I am able to go back and complete Medium and occasionally can beat a Hard mode.

Little tip: I've found that the tricks also allow you to nudge your vehicle left and right. So if you are getting too close to one side of the track while in a position where you can pull off a trick, go left or right (depending on the direction that is away from a track wall) and you are able to nudge yourself out of harms way. I also found that this is how you can evade attacks.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 19, 2012, 04:51:43 pm
The little touches make this game incredible.

[spoiler]DJ Professor K narrates one of the JSR tracks.[/spoiler]

[spoiler]You receive audio transmissions/instructions in the Burning Rangers track.[/spoiler]

[spoiler]Puffy breaks through the walls in the NiGHTS track.[/spoiler]

Watching the game is just as fun as playing it.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 19, 2012, 07:20:02 pm
The voting topic at the official sega forum is absurd.  Hatsune Miku?  I mean, really?  The last time I checked she wasn't even a Sega character. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 19, 2012, 07:37:04 pm
The little touches make this game incredible.

[spoiler]DJ Professor K narrates one of the JSR tracks.[/spoiler]

[spoiler]You receive audio transmissions/instructions in the Burning Rangers track.[/spoiler]

[spoiler]Puffy breaks through the walls in the NiGHTS track.[/spoiler]

Watching the game is just as fun as playing it.

Love em!

I love this:

[spoiler]Being in first place assures that you see all the track changes as they happen, meaning awesome cameos and events like the dragon in the PD track taking off allowing you to fly with him, the burning rangers flying about the track and a glimpse of Segata![/spoiler]

Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: crackdude on November 20, 2012, 08:57:58 am
The voting topic at the official sega forum is absurd.  Hatsune Miku?  I mean, really?  The last time I checked she wasn't even a Sega character.


But it's Miku-san :3


I know, they are going for some obscure Japanese characters that most people won't even understand.
I hope Segata wins though.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 20, 2012, 01:35:25 pm

But it's Miku-san :3


I know, they are going for some obscure Japanese characters that most people won't even understand.
I hope Segata wins though.

It's not that she's obscure.  It's that she's not a Sega character or even a video game character.  It's like putting Hello Kitty in the game. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 20, 2012, 01:45:51 pm
It's not that she's obscure.  It's that she's not a Sega character or even a video game character.  It's like putting Hello Kitty in the game.

HA! Yeah, pretty much dead on. But really, from a development/producing perspective, it would be far too difficult for S0L to get her in. Especially for the English versions. Japanese version... maybe a little more of a chance, but I can't see it happening.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 20, 2012, 02:27:24 pm
It's not that she's obscure.  It's that she's not a Sega character or even a video game character.  It's like putting Hello Kitty in the game.

She's not?

Who own the IP?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 20, 2012, 02:33:32 pm
She's not?

Who owns the IP?

Never mind. Did some research. Guess Crypton Future Media is the IP holder.

 

Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 20, 2012, 05:02:20 pm
So i've the game today after finally receiving my copy.

..

I am speechless

10/10
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 21, 2012, 12:31:09 am
I beat the first part of normal mode earlier today, and been enjoying the online play, although the netcode is a bit glitchy sometimes, and it sucks crashing into walls and completely losing your place!


I found normal mode pretty easy, but lots of people I'm following on twitter complaining about the game being too hard. I personally love the challenge. Look forward to conquering hard mode. and then expert mode.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 21, 2012, 01:16:25 am
Haha you tell em Shadi!

I have been playing on normal for 4/5 hours straight and personally I wouldn't say it was "easy" XD. It took me a few hours before I got the hang of things but even after that, things are still brutal. The funny part is that in online mode I found it very enjoyable because not only you have to play very good, but everyone has too XD. Basically saying that the AI in this game is more brutal than real players. I placed second in my first online match and I had a blast!

This game is reminding me of what I had been missing in games for a long time. It's that the game tests, encourage and forces you to become good at every part of the mechanic for you to be able to place 1st. And every retry is a blast. The flight and boat sections dont feel like a gimmick. Once you get used to everything, all will feel like it's natural. You won't even be aware of the transformations anymore.

It's incredibly satsifying once you become good at this game. Like really really satisfying.

Oh and The tracks are HUGE!!!!!!

Loving this game
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 21, 2012, 01:23:45 am
I played all the levels on Easy, to see how far you can get with that limited # of stars earned, and had trouble on a few of the modes as I learned them (especially elimination). The regular races have been cake once I learned stunt boosting, and playing them again on Medium hasn't been too taxing.

I played Hard on the demo, and it pummeled me, so I'm curious how I'll do once I step up to it with a new skill set and leveled up characters.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 21, 2012, 02:03:47 am
I like that most of the game is purely based on skills. If you lose 1st place it's not because some weapon hit you. Everything is avoidable as long you got what it takes. What counters that is the amazingly well crafted levels which really engage and require your full attention.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 21, 2012, 04:05:29 am
I like that most of the game is purely based on skills. If you lose 1st place it's not because some weapon hit you. Everything is avoidable as long you got what it takes. What counters that is the amazingly well crafted levels which really engage and require your full attention.

Fully agree with this. Every action counts. Every turn, every stunt boost, every item grab, character selection, everything. The precision work that can be pulled off in this game is unreal.

And the levels are brilliantly designed. Each one is stunning. In traditional Sega form, this game make others in the genre look ordinary.

Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 21, 2012, 08:12:02 am
Great news! [spoiler]Alex Kidd[/spoiler] is a timed unlock, a free Christmas gift from SEGA. If you play offline and change your clock to December 25th you can play as him right now! (according to SOnic Stadium)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 21, 2012, 09:25:01 am
I like that most of the game is purely based on skills. If you lose 1st place it's not because some weapon hit you. Everything is avoidable as long you got what it takes. What counters that is the amazingly well crafted levels which really engage and require your full attention.

Fully agree with this. Every action counts. Every turn, every stunt boost, every item grab, character selection, everything. The precision work that can be pulled off in this game is unreal.

And the levels are brilliantly designed. Each one is stunning. In traditional Sega form, this game make others in the genre look ordinary.

yeah, that's the aspects that I like about the game too. I'm not super good at dodging items, but I noticed it helps a lot when I manage to dodge them.

I mean I liked the last game.. but i got bored of it... i could never go back to it now. XD
I can't ever seeing myself getting bored of this game. and eventually the PC version will be out.. and that one can be played at 60 FPS... ooooh man. xD
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 21, 2012, 12:59:27 pm
I disconnected my Xbox from the Internet and set the date to 2013.... And a certain former mascot was playable! Really enjoyed playing as him! Love the allstar move.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 21, 2012, 01:18:06 pm
Danica Patrick says ASR Transformed separates the men from the boys XD

https://www.youtube.com/watch?v=tGYf3FDp-XU
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 21, 2012, 02:09:09 pm
I disconnected my Xbox from the Internet and set the date to 2013.... And a certain former mascot was playable! Really enjoyed playing as him! Love the allstar move.

Haha, that's awesome (this game keeps getting better and better). Does he remain playable after you switch the time back to current?

Also, has anyone figured out how to reliably do a "transformation boost"? It's happened randomly to me and I can't seem to nail down what triggers it. Every advantage counts.

Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 21, 2012, 02:35:18 pm
Haha, that's awesome (this game keeps getting better and better). Does he remain playable after you switch the time back to current?

Also, has anyone figured out how to reliably do a "transformation boost"? It's happened randomly to me and I can't seem to nail down what triggers it. Every advantage counts.

do a trick when transforming, only seems to work when your higher, like.. you cant do a transformation trick if your in boat form going into car for example.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 21, 2012, 03:18:14 pm
Haha, that's awesome (this game keeps getting better and better). Does he remain playable after you switch the time back to current?

Nah, he disappears. But he is a lot of fun to race as and really makes the roster a lot stronger!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Gagaman on November 22, 2012, 05:14:05 am
Can someone please actually make a real life [spoiler]Dreamcast Controller remote control toy boat[/spoiler]?
I would chuck money at however does.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 22, 2012, 07:04:19 am
Glad to see the old mascot back in the game after Christmas!

I'm on 225 Stars and struggling on Traffic Attack. (I did the hardest one last night to get it out of the way)

Boost Race on the Burning Rangers track is also annoying....ESPECIALLY that invisible wall on lap 2. -_-
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 22, 2012, 11:59:48 am
do a trick when transforming, only seems to work when your higher, like.. you cant do a transformation trick if your in boat form going into car for example.

That was it. Thanks for the tip.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 22, 2012, 03:43:29 pm
Ugh, f*** Kotaku!

I get a link in my inbox for Kotaku's the review of this game and surprise-surprise, they bashed it.

WTF? Seriously? They're the only bad review I read out of 7 sites so far. Thankfully, they review was trashed hard in the comment section. At least their readers aren't tools like the editors are.

If you want your blood pressure raised, here's the source: http://kotaku.com/sega-superstars/ (http://kotaku.com/sega-superstars/)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 22, 2012, 11:23:01 pm
I think these so called game journalists need to start making a distinction on wether something is heir own fault for sucking or wether it is the game. Seems like the website is not being run by actual gamers, but yeah it seems the game has allready proven itself to many so im glad with the commenters.

By the way shadi, i actually raced you 3 times in a row a few hours ago XD. You were maining gum and i gotta say shadi that i am really surprised at how good you are(XD). I had set my goal to at least win you, but it was really hard and all the 3 times you were able to stay ahead of me. We had some great matches

If you pay attention to names. I was playing at a friend and his psn name is wikhasj, i also remember a dissintient in our game. We did a samba level, galactic parade and another one which i dont remember.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 23, 2012, 02:53:40 am
If anyone should like to have a race against me on 360. My gamertag is KoriSX15.

I've obtained all the characters and I going to finish the mirror Grand Prix on Expert this weekend. So far I'm loving the game with dat mad speed. I've also got the Wii U so I'll pick up ASRT for the system next week.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 23, 2012, 05:52:42 am
It seems like the fans have managed to give this game some great publicity with the petition.

What started to be a small forum petition, was spread through many other forums and communities. And now...

http://www.ign.com/articles/2012/11/23/fans-decide-sonic-all-stars-racing-transformed-dlc


Amazing lol
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 24, 2012, 01:52:17 pm
Okay so I finally am home and am able to play this game.  So far it's pretty fun!

But my god does it have some sloppy ass glitches hiding around!  I've only played a couple hours and I've already encountered a glitch that raises the volume at the main menu to absurd levels, a glitch that sent me back to 10th place when I used an Allstar power up, and a glitch that spawned a puffer fish behind me at the starting line.  Come on, sumo you can do better than this!

Also is there anyway to turn down the obnoxiously loud character exclamations at the end of each race?  Turning down voice does nothing so I'm guessing the answer's "no".

Also the shape that the wiiu version is currently in is unacceptable. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 25, 2012, 02:21:53 pm
I've played probably 5 or 6 hours at this point and am having the time of my life.  It may lack some polish, but the game more than makes up for it with solid, old fashioned FUN!  Some thoughts thus far:

Pros:

-GREAT course design.  I was initially skeptical given that the courses seemed more simple and more open than the original's but it allows for greater strategic use of weapons and drifting. 

-the music is fantastic

-the career mode is great fun and I have yet to find a dull mission.  I even love the flying ring challenges that many reviewers complained about. 

-fun weapons that while do not evoke any specific Sega related imagery are a huge step up from the first game's mario kart switch-outs.  Seriously, props to Sumo for making racing with items fun again.

-challenging but never unfair (sorry kotaku!)

Cons:

-Glitchy

-awkward and embarrassing character animations.  Get some help from Marza or something Sumo. 

-terrible modeling/rigging for some characters.  Vyse's face is a terror to look upon and Beat looks like a lump of wet clay.  Rigging wise, some characters have odd shapes popping up when they perform some motions (like knuckles' shoulder when raising his fist to the air) which are fugly and not thought out.     

-the roster.  It's much, much worse than the last game's. 

-a less than cohesive art direction at times



disregarding those things and the fact that the wiiu version is still jacked up and we've got a contender for racing game of the year.  Haven't tried online yet but is anyone here on the ps3 ver?  I have the wiiu version but I'm not diving into that until christmas.  Would love to play some Segabits online matches. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 25, 2012, 05:06:34 pm
You sound kind of negative radrappy. I am just really having hours and hours of fun every day with every mode. While the online mode isn't optimal, I've never felt this great of a competition in a game. And it feels so satisfying executing all the things you learn until you become 1st... which doesn't happen a lot I can tell you. But that's mainly because there are some very skilled people online.

Anyway, if you had to sum up the experience as a whole, would you think its better than mario kart? I know that comparison is getting kind of old, but i've read your thoughts about nintendo every now and then when it was brought up, so i'm kind of curious.

Surprisingly the greatest part of the negativity comes from Wii U players, or it may just have been a coincidence.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 25, 2012, 07:16:45 pm
You sound kind of negative radrappy.

Whaaaaat.  I said it was super fun!


Anyway, if you had to sum up the experience as a whole, would you think its better than mario kart? I know that comparison is getting kind of old, but i've read your thoughts about nintendo every now and then when it was brought up, so i'm kind of curious.


You know, I'm actually not the best person to ask about this; the last MK I actually invested time into was DoubleDash for GC.  I dabbled in MK Wii for a couple hours but was put off by the motion controls and trick system.

That being said, I still think that where Sumo falters when you compare Transformed to MK is presentation.  It's just not quite at the level that Nintendo is famous for delivering.  Gameplay wise, I think that Transformed offers a lot more to the core gaming crowd than is normally expected from a MK entry.  So there's that! 

As much as I do love All-Stars Racing Transformed, I find that the game has a somewhat torn visual identity as well.  Mario Kart games are made in house and thus answer to the rigorous aesthetic screening process that all first party Mario games are exposed to.  Transformed on the other hand is clearly developed by a separate group of people who have their own ideas and vision for what a game of this nature should look like.  Everything is lovingly crafted, make no mistake, but when I look closely at certain in game elements such as the Shleep in the NID course (they look horrifying and a little. . .off) or the fact that certain courses like the Shinobi track do very little to actually represent their games (felt the same way about Burning Rangers, it doesn't really. . .look/feel like BR at all) it's clear that this is just not the same quality that one would get had the game been developed in-house at Sega.  Visually mind you!  Visually!  Gameplay wise, I don't think an in house team could have possibly done better.  And isn't that the greatest complement of all?     
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on November 25, 2012, 08:45:09 pm
I don't really get a "torn visual identity". Mario Kart is 100% in the Mario universe, and as such its really damn easy for them to keep that consistant from game to game. To be honest, the Mario style doesn't do anything for me. I watch Mario Kart gameplay footage and just think "Yup, Mario." With ASRT I think Sumo did a fantastic job rounding up a number of franchises, some that don't even have current gen games to use as reference.

Unlike MK, it was a much larger undertaking and as such, I give them major props. Some franchises, like Shinobi, didn't really have previous 3D title to replicate like the Sonic Colors or Sonic & Knuckles (aka the Generations take on Sky Sanctuary) tracks did. Panzer Dragoon and Skies of Arcadia are jaw dropping, in my opinion. They really look like what those franchises would look like if they had games made for the current gen. Or take stuff like Jet Set Radio and Samba de Amigo. Both those have very unique visual styles, that would conflict with the overall style Sumo was going for, so in those cases I'd say they were very well done.

Anyway, long reply short, while I do agree that there are places that needed improvement, overall Sumo's efforts have just so much more (intentional Bentley Jones reference) effort put into them than any recent Mario Kart title in terms of presentation. Sumo undertook a LOT in terms of varying visual styles and franchises, and did a fantastic job. Mario Kart is just Mario... not very exciting, very few surprises.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 25, 2012, 09:26:10 pm
Anyway, long reply short, while I do agree that there are places that needed improvement, overall Sumo's efforts have just so much more (intentional Bentley Jones reference) effort put into them than any recent Mario Kart title in terms of presentation. Sumo undertook a LOT in terms of varying visual styles and franchises, and did a fantastic job. Mario Kart is just Mario... not very exciting, very few surprises.

I'll toast to that. 

The skies of arcadia track is probably my favorite in the game and the most faithful to its source material.  It's simply incredible. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 26, 2012, 01:55:42 am
Whaaaaat.  I said it was super fun!

Lol, it was kind of late when I posted that and missed that your cons existed mostly of the same point aside from the glitches.

I still disagree with the "identity" part. Yeah the character models and visuals in general are not up to par to standards, but keep in mind how much stuff happens and all in a consistent 30fps. Honestly i'm glad they put priority into having the game run well within a lively world. I think if the latter was missing, I'd agree with you. So much stuff happens that it still just blows me away. Galactic parade being my favorite track lol(No I don't do drugs XD)

I think every franchise has been portrayed well. Yes stages like burning depths don't feel very familiar, but then again there are many old franchises used in Allstars racing that needed a bit of reinventing because of the HD transition and to have the levels feel unique within the package. Forgetting about the representation, all the levels are all brilliantly designed and construced as you said.

I do agree about the models. Aside from the sonic models, some of the models look and animate a bit strange, but this is all forgotten when everything else is just so good. I don't believe sumo digital isn't capable of making great models, I think priorities were simply put elsewhere within the budget and time, while they still aimed for "passable". I'll give you that the shinobi stage has very little familiarities but still very much in the essence of a Shinobi game, as a result it is still a "unique" stage among all the others. Overall however I feel that not only do the levels compliment the franchises, but also sometimes feel better than where they came from.

I have gained a great amount of respect for Sumo after this game, like I would say that they should be set as an example for everyone at SEGA! Not just their gamedesign is great, but they have the perfect idea of what makes a game good. SOnic allstars racing Transformed could have been a simple and mostly the same game + transformations, but they went such a huge step further than that, its hard to not give them credit and understand how there are a few glitches here and there.

I found it hilarious how people were complaining how difficult the game was on hard, whereto S0L replied, that as the name says, hard is supposed to be... hard XD. Duhh, but people/kids these days don't even know what that is, which just shows how the general developer has given into this idea, while sumo knows exactly why there can be such a greater sense of satisfaction when a game actually challenges you. Failry of course. Fucking babies. Back in the days(yes i'm going there), we had to finish a game from start to finish, without save files, without nothing and just simply become good at it.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 26, 2012, 09:22:40 am
I don't really get a "torn visual identity". Mario Kart is 100% in the Mario universe, and as such its really damn easy for them to keep that consistant from game to game. To be honest, the Mario style doesn't do anything for me. I watch Mario Kart gameplay footage and just think "Yup, Mario." With ASRT I think Sumo did a fantastic job rounding up a number of franchises, some that don't even have current gen games to use as reference.

Unlike MK, it was a much larger undertaking and as such, I give them major props. Some franchises, like Shinobi, didn't really have previous 3D title to replicate like the Sonic Colors or Sonic & Knuckles (aka the Generations take on Sky Sanctuary) tracks did. Panzer Dragoon and Skies of Arcadia are jaw dropping, in my opinion. They really look like what those franchises would look like if they had games made for the current gen. Or take stuff like Jet Set Radio and Samba de Amigo. Both those have very unique visual styles, that would conflict with the overall style Sumo was going for, so in those cases I'd say they were very well done.

Anyway, long reply short, while I do agree that there are places that needed improvement, overall Sumo's efforts have just so much more (intentional Bentley Jones reference) effort put into them than any recent Mario Kart title in terms of presentation. Sumo undertook a LOT in terms of varying visual styles and franchises, and did a fantastic job. Mario Kart is just Mario... not very exciting, very few surprises.

Exactly, i think people are comparing apples and oranges and for the reasons you have stated alone its  a complete diferent thing.
From playing this game for a while now and similar crossover games i'm going to say this. The visual style is actually true to the characters of the games. Mainly like with Joe Musashi it looks like they have pulled him out of his actual game via 1993 and put him here. Most of the characters has this look where they appear as they should and not been conformed to look a certain way so they fit the style of the title. That's to me is attention to detail and respect to the franchises that appears in the game. I can only compare it to Capcom vs Marvel.  While i loved playing that title and enjoyed seeing a lot of the capcom stars that hasn't been seen for a long time up to that point, the problem with that title was that they all looked to the style of the game, a psudo anime style which many of the capcom characters that were in the game didn't have when they first appeared  in their respective games. Maybe that is why the reaction is like it is because people aren't use to differing styles appearing in one game. There's nothing i can add about the layout of the game or the tracks because its quite perfect for a title like this. And i feel that this game may if anything may have strenghen the cause for a return of certain absent and long overdue Sega games. I'm not suprised why this game is getting released in Japan after experincing the gameplay and visuals of this title.
I wouldn't mind a third racing title if they had to make one but i'd like to see this series go down other routes as well.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Randroid on November 26, 2012, 02:23:31 pm
I really hope this game becomes a staple sega series. It is a perfect vehicle for reintroducing older Sega titles due for a remake/re-release or sequel.

If they continue with the quality and approach to general fun that they have with this game, then it will solidify its status as a classic sega series (if it hasn't already).
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 26, 2012, 08:56:51 pm
It would be cool to have Takenobu Mitsuyoshi as an announcer for the Japanese version of the game.

For the next game, I would really love for Sumo to work with Sega of Japan on the next All-Stars with the character roster. I really didn't like how Sega Europe cut certain unique characters out the game because they didn't know who they we're or didn't have their game. At least Sumo tried to bring them out, it would have helped Sega to bring more exposure to their franchises especially if they we're advertised in a Sonic game.

Look at Ristar and Vectorman, one appearance in a Sonic Collection made them instantly popular.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 28, 2012, 08:31:14 am
How well is this game doing? I read one review where it was indicating that not many people were buying it.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Happy Cat on November 28, 2012, 10:07:52 am
Still seeing people complain on my twitter occasionally about the game being to hard... those people being Nintendo fans.. sigh...
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on November 28, 2012, 10:20:09 am
Honestly i've became 6th, 7th for like an hour on medium when I first started the game. I sucked real bad, but no second did I think "this game sucks because I can't even pass medium". As i've said earlier, it's not that the game is hard, but that the learning curve is long and executing all the game's mechanics takes some time to get used to.

Now I can get 1st on extreme difficulty, which at first was VERY intimidating, but I found that the more I played, the better I got and the easier modes became. It was extremely satisfying.

Online mode being my favorite mode and helped me up my game a great deal. So when I encountered good people online and made myself competitive, extreme mode wasn't that extreme anymore.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: JetSetRadioForever on November 29, 2012, 09:29:24 am
As I unlock new characters (oh AGES, you will be mine, oh yes, you WILL be mine), I think back on Sega properties that they never use that could have easily been implemented instead of the "doubles" (like MeeMee or Reala) or the "licenses" (Wreck It Ralph or Danica Patrick). Maybe I'm alone in this but I'd love Congo Bongo or Virtua Racing or Comix Zone or maybe even a Space Fury/Zaxxon referenced tracks or Virtual On, Burning Rangers, Vectorman or Phantasy Star characters. I'd rather have Agent G or Temjin racing in this game than Danica Patrick.

Sega's history is just so goddamn extensive yet they seem happy to just go barely beyond what's expected of them.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on November 29, 2012, 10:31:30 am
Yes but there is so much history you could save it for future games. You also have to consider whether SoL and Sumo Digital like those Sega games you mentioned and there are also rights issues with some old Sega titles like TOE JAM AND EARL.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on November 29, 2012, 11:48:21 am
Expert can get real cheap sometimes...like the CPU have this sort of gang mentality of hitting items at you whether you are behind them or in front of them....rarely do they hit the first place CPU (I saw one use the Swarm behind them when they could have used it on the first placed person.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: JetSetRadioForever on November 29, 2012, 01:13:20 pm
Yes but there is so much history you could save it for future games. You also have to consider whether SoL and Sumo Digital like those Sega games you mentioned and there are also rights issues with some old Sega titles like TOE JAM AND EARL.

I don't any game I mentioned aren't owned outright by Sega. I'm just wanting some silly stuff. The Outrun car turns into the Space Harrier guy in the air and Ecco the Dolphin in the water. :)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: segaismysavior on November 29, 2012, 07:12:38 pm
Wii U boat glitching = SEGA's revenge (http://www.youtube.com/watch?feature=endscreen&v=1gjneV8-Bjc&NR=1)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: STORM! on November 30, 2012, 08:02:22 am
  "I'm a boat! I'm still a boat..." HAHAHAHAHAHAHAHAHHA! AWESOME!

 That's what you got for buying the shittest version! LOLOLOLOLOLOLOL!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on November 30, 2012, 01:42:46 pm
Well the shittiest version is apparently moving the most copies.  Sumo should have done their fucking homework and not released such a bug filled mess.  It's all pretty unforgivable and does not reflect well on the developers. 

Hopefully that patch is released ASAP. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on November 30, 2012, 02:25:58 pm
4 hours left before the DLC petition ends. Ryo and Miku are in the lead.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: STORM! on December 01, 2012, 02:07:12 am
  Even knowing Miku IS NOT a Sega character they still kept her...

 What the hell SUMO is doing? I'm fine with Ryo though, but I wanted Alis or Sakura.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Kori-Maru on December 01, 2012, 11:19:34 am
 Even knowing Miku IS NOT a Sega character they still kept her...

 What the hell SUMO is doing? I'm fine with Ryo though, but I wanted Alis or Sakura.
Agree with you a 100%
Looks like Ryo Hazuki, Miku, and Segata Sanshiro won the poll and S0L is going to submit them to Sega. As for the rest like mai home girl Sakura.... 2 more years.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on December 02, 2012, 04:52:53 pm
Just unlocked Gilius and am one GP away from unlocking Eggman!

While I still think 165 stars is a pretty crazy level to reach for the final racer, it does appear a bit more attainable. I have 120 stars right now... 45 to go! Ugh!

I think it would have been better if Sumo allowed player to collect stars in GP as well, and perhaps time trial. Maybe reward 1-4 stars per GP (40 stars total, on expert) and a star per time trial that is beat. That way, players who are sick of going through World Tour can try and earn stars in other areas of the game.

Oh well... maybe they'll release "unlock all content" DLC. :P I know fans would bitch and moan, but sadly I'd probably buy it if 165 becomes too crazy. I want Ages!!!

Anyway, bring on Christmas!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: JohnOfRage on December 04, 2012, 09:26:51 pm
I think that they kinda made this game harder, or is it just me xP....
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on December 04, 2012, 11:26:39 pm
Just unlocked Gilius and am one GP away from unlocking Eggman!

While I still think 165 stars is a pretty crazy level to reach for the final racer, it does appear a bit more attainable. I have 120 stars right now... 45 to go! Ugh!

I think it would have been better if Sumo allowed player to collect stars in GP as well, and perhaps time trial. Maybe reward 1-4 stars per GP (40 stars total, on expert) and a star per time trial that is beat. That way, players who are sick of going through World Tour can try and earn stars in other areas of the game.

Oh well... maybe they'll release "unlock all content" DLC. :P I know fans would bitch and moan, but sadly I'd probably buy it if 165 becomes too crazy. I want Ages!!!

Anyway, bring on Christmas!

I hear ya.  I have about 150 stars now and have just been methodically going from event to event trying to clear expert mode.  As in do each event 20 times until It is done perfectly, move to the next one, rinse and repeat.  Seems like a lot of work for a reskin of Nights, I have to say. 

Something that freaks me out about the game is the victory cutscene for Grand Prix.  There's no "YOU WON!" text or anything, there's just an awkward animation of everyone who raced and the camera creepily pulls out and fades to white.  Rushed much? 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Chaosmaster8753 on December 05, 2012, 03:45:20 am
Something that freaks me out about the game is the victory cutscene for Grand Prix.  There's no "YOU WON!" text or anything, there's just an awkward animation of everyone who raced and the camera creepily pulls out and fades to white.  Rushed much?

Reminds me of the cutscene when you win a grand prix in Mario Kart DS and even 7.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: thearcticsea on December 05, 2012, 11:21:17 am
I mean, the podium is there. There are characters standing on the podium. It's kind of self-explanatory. Do you really need text that tells you you won?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on December 05, 2012, 12:00:49 pm
I mean, the podium is there. There are characters standing on the podium. It's kind of self-explanatory. Do you really need text that tells you you won?

Kind of?  It's a presentation issue.  It just looks weird and unfinished.  The camera even jitters a little when it pulls back.  I don't think I would mind a "YOU GOT 3rd!"  Or something to fill up the empty awkward space, no. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: thearcticsea on December 05, 2012, 12:36:23 pm
Fair enough.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on December 05, 2012, 04:17:18 pm
S0L has said that DLC tracks is unlikly...but I really wanted to hope that we would get som olive branch!

I mean...we have Valkyria Chronicles, Phantasy Star and Fantasy Zone that would make awesome tracks! I think those three would make the ultimate line up for me...the track selection is sweet, but I think the DLC potential is definitely there!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on December 05, 2012, 04:58:44 pm
Shame, because when you go to the DLC tracks menu, it's just OutRun. :P Was hoping they'd at least add in a few more.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on December 05, 2012, 05:27:01 pm
S0L has said that DLC tracks is unlikly...but I really wanted to hope that we would get som olive branch!

I mean...we have Valkyria Chronicles, Phantasy Star and Fantasy Zone that would make awesome tracks! I think those three would make the ultimate line up for me...the track selection is sweet, but I think the DLC potential is definitely there!

Remember how sonic generations was supposed to have DLC?  I think the expenses of a completely new level are a bit more than sega can handle.  I think a DLC character is far more likely.  Thankfully the track selection in Transformed is already pretty fucking amazing.  Here's hoping for more exotic tracks in Sega Racing 3!
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on December 05, 2012, 07:52:19 pm
I'll be honest, I would be okay with tracks from the first game being available as DLC. Dino Mountain, Detritus Desert and Final Fortress would all be cool.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on December 05, 2012, 08:11:10 pm
I think where it comes down to is how well the game will sell. Here's crossing my fingers that the game will sell at least a million(s) before new year.

For some reason I really think word of mouth is going to help this game a great deal in long terms, simply because of how amazingly good it is. Since i've bought the game with my friend, a lot of other guys have joined us and we've been playing almost every evening like literally since we bought the game. No one has gotten bored of it and some of them have bought the game too now.

Hope this will be the case in general because this game has really made me notice how bad SEGA's name has become through the years. I mean the game isn't selling bad or anything, but much less than it deserves.

Not that SEGA's amazing marketing skills hasn't helped this game
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Radrappy on December 05, 2012, 11:14:22 pm
I think where it comes down to is how well the game will sell. Here's crossing my fingers that the game will sell at least a million(s) before new year.

For some reason I really think word of mouth is going to help this game a great deal in long terms, simply because of how amazingly good it is. Since i've bought the game with my friend, a lot of other guys have joined us and we've been playing almost every evening like literally since we bought the game. No one has gotten bored of it and some of them have bought the game too now.

Hope this will be the case in general because this game has really made me notice how bad SEGA's name has become through the years. I mean the game isn't selling bad or anything, but much less than it deserves.

Not that SEGA's amazing marketing skills hasn't helped this game

Yeah, the elephant in the room is that Sega is facing irrelevancy right now and that the next year may as well make or break their future as a console software developer. 

I think the wiiu version is selling pretty decently right now (30k copies moved in its first week in the UK as opposed to the ps3/360 versions which didn't ship nearly that amount combined).  It has the advantage of being one of the best launch games available for the console which should help sales nicely come this December. 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on December 07, 2012, 11:10:45 am
Do you think Sonic & All-stars racing Transformed is the best racing game of 2012?

Go ahead and vote for it if you do @

http://www.ign.com/wikis/best-of-2012/Best_PS3_Racing_Game
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Gagaman on December 12, 2012, 04:48:47 am
Does anyone even play this online anymore? I'm on PS3, need to get that Team Sonic trophy out of the way and I will have a Platinum. Anyone else here got the game on PS3 and 4 controllers to do this for each other?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: semmie on December 26, 2012, 11:29:04 am
Who agrees? Nobody gave little big planet the slightest attention. or mario karting. Sega hs won the battle so easy over a short time period.

mario kart was always the lead
sega in past tried sonic R  and sonic drift
but their persistence has brought to them an eternal reward.

nowadays kids and adults talk about sonic all stars racing. mario basically is mario. little big planet karting is looking so silly now. and modracing doesnt even try to compete anymore

and we all know why
its because sonic all stars racing is the best thing ever made
freaking good dubstep music. good tracks etc.
and not to forget the variety of racing which is even better then the old diddy kong racing.
lets not talk about crash bandicoot racing loL



and honestly im not even that much of a kart player. the best i had ws mario kart 64.  but this changes every point of view i ever had about those games.
sega made more karting games i remember one on the saturn and pc

blablabla

but for real tho u gotta admit

SEGA WON THIS ONE
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on December 26, 2012, 01:00:26 pm
I agree. What i've noticed is that sony has marketed its games (little big planet racing, allstar battle royale) quite agressively and yet allstar racing has been topping the charts higher than both games.

Both games however look totally crap or unappealing imo. I've played a little bit of allstar battle royale and forgetting about the gameplay for a sec, the game just looks so unappealing. The style clash and the character picks are just so random. I know that it's not supposed to be important, but it does affect the attractiveness of the game.

Anyway I do wish sonic allstar racing had got better marketing like allstar battle royale. The commercials for those games i've seen are pretty good.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Monkeroony on January 03, 2013, 01:38:31 pm
I am absolutely lovin this on my Wii U (NNID: TonIttou), I greatly enjoyed getting the platinum for SASAR and am finding getting 100% in this much more challenging and rewarding.

I probably wouldn't be playing this as much if it didn't have Off TV play, if only it were a bit sharper though.

Oh, I play as Joe Musashi or Alex Kidd.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on January 06, 2013, 11:35:29 am
Finally unlocked AGES. Best final unlock ever. Blows away the first game (was it Opa Opa?). Three awesome vehicles in one: two sweet classic IPs and one nod to final SEGA console.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: CrazyT on January 17, 2013, 12:13:31 pm
I think by now everyone knows what the PC exclusives are going to be, and holy mother do they look awesome. I think this makes the PC version worth it even if u allready own the console version. If not only for the fact how cheap this game is/was

[youtube]http://www.youtube.com/watch?v=Yxb8NTeqnjI[/youtube]


Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: ROJM on January 24, 2013, 11:42:24 am
I think it'll be good if they do an all access DLC package where you can get all the characters that are exclusives for all the systems. With a couple of extra goodies. Who knows, they might still do that.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Emmett The Crab on January 24, 2013, 06:26:29 pm
Who are the exclusive characters on PS3 and WiiU? 
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on January 24, 2013, 06:59:09 pm
PS3 has none (was meant to be Sackboy but Sony said "no"), Wii U has the Mii in an OutRun car (the version from the OutRun logo).
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Emmett The Crab on January 24, 2013, 07:05:16 pm
Does it have Danika Patrick and Wreck-It Ralph?
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Barry the Nomad on January 24, 2013, 07:06:49 pm
Yeah, they're in all versions.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Emmett The Crab on January 24, 2013, 07:25:24 pm
So the exclusives are just the Avatar (with the XBOX car and the horrible voice) and the Mii.  ...And the new PC exclusives.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: batfax on January 25, 2013, 12:39:16 am
Quote from: S0L;7796700
Actually... We got approval for a specific character this morning. But that's all I can say right now... :P

---
S0L
---


DLC more or less confirmed in the works? Hooray! [link] (http://forums.sega.com/showthread.php?409253-Semi-official-fire-questions-at-SUMO-and-get-vague-responses-thread&p=7796700&viewfull=1#post7796700)
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: Nameless 24 on January 25, 2013, 07:18:35 am
Most likely Ryo.
Title: Re: BEWARE OF SPOILERS!!! Sonic & All-Stars Racing Transformed
Post by: thearcticsea on January 25, 2013, 09:27:37 am
Does it have Danika Patrick and Wreck-It Ralph?

Unfortunately.
Title: Re: Sonic & All-Stars Racing Transformed disscussion
Post by: Barry the Nomad on February 12, 2013, 12:21:50 pm
Just picked up the 3DS version and played a race. I think the true test of a portable version of a console title is if players who are great at the console version are able to race just as good in the portable version on their first go. Since I consider myself a skilled player when it comes to the 360 version (not record breaking good, but still good), I got right into the game and found the default controls to be about 90% perfect when compared to the console version. I was able to navigate the course with ease, made all the right drifts, hit rival racers with weapons on my first attempt. The only niggle is the trick system, which to be fair there aren't a lot of trick locations in Seaside Hill, so I've yet to really perfect that. I have a feeling that the other control option (triggers for gas and drifting) will work far better for me.

Graphics are great for a 3DS title, some of the best I've seen from a 3DS SEGA game. Even the characters are well rendered. The tradeoff, though, is the framerate which is neither high nor consistant, but it doesn't break the game for me. I mean, I've yet to see it grind to a halt or screw me over.

There are concessions made for the portable platform, as others have noted that some music has been trimmed from tracks, but comparing ASRT 3DS to ASR DS it is night and day. Still not 100% true to the console version, but way way more close than the DS version of the first game ever was.

I do like that the 3DS gets some of the Wii U bonuses, like the second map screen and the Mii car. Seeing as how I own the 360 version, the 3DS version is a great companion as it has stuff that the 360 version does not and vice versa.

So far, not a slam dunk like the console version, but still a fun handheld version that has yet to really let me down.
Title: Re: Sonic & All-Stars Racing Transformed disscussion
Post by: thearcticsea on February 12, 2013, 03:54:04 pm
The Vita version is the one I play this game on. Handheld is just better.
Title: Re: Sonic & All-Stars Racing Transformed disscussion
Post by: segaismysavior on February 13, 2013, 11:13:45 am
I wish I could play the game in German (http://www.youtube.com/watch?feature=player_embedded&v=0qsicBD_F8w#!)...