Author Topic: Phantasy Star - Official Thread  (Read 211302 times)


Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1171 on: May 10, 2023, 04:32:30 am »
Making of NGS: Production of Battle Effects

https://www.youtube.com/watch?v=766ycrvco-M

Offline Mystic Monkey

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Re: Phantasy Star - Official Thread
« Reply #1172 on: May 10, 2023, 10:00:55 am »
Making of NGS: Enemy Modelling

https://www.youtube.com/watch?v=k57Gn_BOq7w
I wish I was that god at 3D modelling.

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1173 on: May 10, 2023, 07:33:51 pm »
I wish I was that god at 3D modelling.

It's hard if we only learned that for hobby alone without making any money in it, most of the talented ones are learning it not just as hobby but also as their work related projects too.

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1174 on: May 11, 2023, 12:30:39 am »
Have main character energy? 🐤💫✨



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Find out with the 'NGS 2nd Anniversary Story Completion Campaign'!
Progress the Story and get a Select Ticket for Refined Form May ’23!
You may have noticed this ticket in your inventory- save it for when Refined Form May '23 releases on 5/17!

Link : https://pso2.com/players/news/storyclear/

Offline Mystic Monkey

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Re: Phantasy Star - Official Thread
« Reply #1175 on: May 11, 2023, 06:59:48 pm »
It's hard if we only learned that for hobby alone without making any money in it, most of the talented ones are learning it not just as hobby but also as their work related projects too.
yeah but I wish I at least had some natural talent for game making. I lost my motivation for it.

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1176 on: May 11, 2023, 10:13:27 pm »
yeah but I wish I at least had some natural talent for game making. I lost my motivation for it.

Making game all by ourselves is about designing and programming, so there's no such thing as "natural talent" in designing and programming, it's an acquired skill.
It takes a lot of practice, right place/community for learning, never ending interest, and free time.
I used to make or modify existing M.U.G.E.N game characters and stages back when I'm still in college since I got lot of free time, but I never touch it again after I graduated.
I don't even have anything left from what I've made from that time since it wasn't my priority again when I worked and started a family.
The interest for it has long gone, only good memories remain.


Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1177 on: May 11, 2023, 11:34:47 pm »
Ready for your birthday present? 🎂



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Please refer to this handy image and check out the details at our website! 💫

Link : https://pso2.com/players/news/ngs2nd_anniversary_2/

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1178 on: May 12, 2023, 12:05:35 am »
Phantasy Star Complete Collection (SEGA Dreamcast) - SOLVING PHANTASY III SAVING PROBLEM

https://www.youtube.com/watch?v=9BPpkwDZq-E



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Make sure your vmu has a lot of space and not full or close to full.
Only save after you spend the night in INN.. Not has any problems when doing this burned from a CDR..
If some how your playing this on DEMUL then the saving will crash it :).
Only time i seen it not work is with almost full vmu and on DC emulators which is one more why i dont allow the use of  them.

Link : https://www.nintendo.com/store/products/cassette-beasts-switch/
Steam version : https://store.steampowered.com/app/1321440/Cassette_Beasts/

Offline Mystic Monkey

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Re: Phantasy Star - Official Thread
« Reply #1179 on: May 14, 2023, 06:54:54 am »
Making game all by ourselves is about designing and programming, so there's no such thing as "natural talent" in designing and programming, it's an acquired skill.
It takes a lot of practice, right place/community for learning, never ending interest, and free time.
I used to make or modify existing M.U.G.E.N game characters and stages back when I'm still in college since I got lot of free time, but I never touch it again after I graduated.
I don't even have anything left from what I've made from that time since it wasn't my priority again when I worked and started a family.
The interest for it has long gone, only good memories remain.


When I was young, I really wanted to make video games. I envisioned myself as a new-generation Shigeru Miyamoto of Sega or my own virtual empire. But back then we didn't have easy-accessible programs like Unity or Unreal, everything was done by pure code and virtual modelling. It's all well and good to think schools and colleges will "just teach you that" but the schools and colleges I went to did not have any of that and just let me down in the long run.

Now we live in a time of Unity and Unreal evolving to allow video game making to be more adaptable, and I'm just super-procrastinating because after all my constant failures and setbacks, I simply lost my drive to try and make games.

Because of that, I'll never make "the ultimate Sonic game" that I've been wanting to make for over a decade.

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1180 on: May 14, 2023, 07:49:48 pm »
When I was young, I really wanted to make video games. I envisioned myself as a new-generation Shigeru Miyamoto of Sega or my own virtual empire. But back then we didn't have easy-accessible programs like Unity or Unreal, everything was done by pure code and virtual modelling. It's all well and good to think schools and colleges will "just teach you that" but the schools and colleges I went to did not have any of that and just let me down in the long run.

Now we live in a time of Unity and Unreal evolving to allow video game making to be more adaptable, and I'm just super-procrastinating because after all my constant failures and setbacks, I simply lost my drive to try and make games.

Because of that, I'll never make "the ultimate Sonic game" that I've been wanting to make for over a decade.

Sometimes we had to compromise with our dream.
Back when I was a kid I wanna be a comic artists, but turned out I was really suck at drawing.
If ultimate game is too tiring and time consuming to do, may be you could still make ... I don't know ..."the ultimate Sonic story" fan fic ?

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1181 on: May 14, 2023, 07:57:11 pm »
Happy Mothers Day!







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In Phantasy Star III, depending on your choices in the first generation, Lena and Maia could potentially become the mothers of Sari, Nial and Ayn in the second generation!

🌼🌸❀✿🌷

Source : https://twitter.com/SEGAForever/status/1657795659343249411

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1182 on: May 15, 2023, 08:35:48 pm »
Slayer is stopping by to remind you to redeem any expiring SG Scratch: Slashin' Slayer exchange tickets ahead of tomorrow's Weekly Maintenance! 💚

✰ Tuesday 5-16, 7PM - 1AM PDT ✰



Source : https://twitter.com/play_pso2/status/1658283019734745088

Offline Mystic Monkey

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Re: Phantasy Star - Official Thread
« Reply #1183 on: May 16, 2023, 09:47:42 am »
Sometimes we had to compromise with our dream.
Back when I was a kid I wanna be a comic artists, but turned out I was really suck at drawing.
If ultimate game is too tiring and time consuming to do, may be you could still make ... I don't know ..."the ultimate Sonic story" fan fic ?
I tried making webcomics. I'm not bad at art, but having to make the same character like 3-5 times per page is tedious.

And I can't make my game idea into just a story. That be like making the story of Pac-Man's first game into a novel. While "Sonic Ultimate"  does have a story in mind it is still a journey I want to offer to players.

Offline Berto

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Re: Phantasy Star - Official Thread
« Reply #1184 on: May 16, 2023, 08:10:32 pm »
Amazon Prime Members! 🗣️💫✨
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🐤 Huggy Rappy
🤖 AIS Vega Leg Armor
🙋‍♀️ 274: "Over Here!"

Log in and redeem your loot!
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