Author Topic: What if: a Shinobi sequel was made on the Bayonetta Engine?  (Read 32589 times)

Offline Aki-at

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #30 on: February 11, 2010, 05:54:00 pm »
Quote from: "MadeManG74"
Aki-at and Sanus were telling me a while back that Shinobi games on PS2 were really awesome, and when I said I heard they weren't very good you both got very cross with me.  :|

It's a good game on it's own but not trying to be Shinobi in 3D.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #31 on: February 11, 2010, 06:24:48 pm »
If a Shinobi game was made on Bayonetta's engine I can tell you it would have too much screen tearing on Xbox 360 and pretty much suck on PS3.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #32 on: February 11, 2010, 07:55:39 pm »
Well, they could just modify the engine.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #33 on: February 12, 2010, 01:58:39 am »
Modifying the engine to get it performing better on PS3 would mean a HEAVY modification. It's just because it seems to be designed with the Xbox in mind. Even though the PS3 has the superior hardware, that superior hardware is also quite different from that on the Xbox. Architectures. Aren't they fun? Bayonetta makes heavy use of a sort of cache memory that doesn't exist on the PS3 and isn't easily replicable because it's not your average memory chip. It's placed directly on the GPU and is really, really fast.

They'd be better off using some other form of framework like Unreal Engine 3 or their in-house technology for PS3, which would definitely see better results in its transition to Xbox. This is due to how the memory is allocated on both consoles. The Xbox has a shared pool 512MB, the PS3 has 256MB of RAM and other 256 for video.

This is why Sony says it's better for games to be developed with the PS3 as the lead platform and why they say the Xbox benefits from it. (lolz)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #34 on: February 12, 2010, 02:08:06 am »
Its OK, they can just make its own engine and be exclusive on PS3.  :P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #35 on: February 12, 2010, 02:13:37 am »
PS3 has Yakuza and Valkyria. So, no.

(WHY U DOIN DIS GEORGE  :cry: )
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #36 on: February 12, 2010, 04:52:05 am »
I would not outright call the PlayStation 3 superior hardware, it depends on how you look at it.

To break it down easily for the non-nerds among us, there are just things some consoles can do better than others, and some things one can do, but the other cannot. The Xbox 360 is better with textures, the PlayStation 3 is better with shadows, etc etc. It is the reason the gore was severely toned down on Ninja Gaiden Sigma 2, the PlayStation 3 just could not handle that many textures.

Most likely Platinum wanted Bayonetta to be an Xbox 360 exclusive, but SEGA was like "Hey, I know how we can make more money!". I am betting on the engine just being scrapped honestly, might as well just make something that works great on both platforms and can cut down production time. If they could, I am sure they would put it on as many platforms as they could within budget.

But I guess SEGA is insane at times and do not really care so they might just do anything.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #37 on: February 12, 2010, 05:04:41 am »
Quote from: "Sega Uranus"
I would not outright call the PlayStation 3 superior hardware, it depends on how you look at it.

Technically, and overall, it is.

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It is the reason the gore was severely toned down on Ninja Gaiden Sigma 2, the PlayStation 3 just could not handle that many textures.

Because the game was designed with the Xbox 360 in mind in the first place. You would never get Uncharted 2 as it is on the Xbox 360.

I mean, saying the hardware is better depending on how you look at it is the same as saying the Dreamcast is, in fact, superior to the Playstation 2 just because it has a better sound processor (and it does, PS2 sound=shit) and a 56k modem.

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Most likely Platinum wanted Bayonetta to be an Xbox 360 exclusive, but SEGA was like "Hey, I know how we can make more money!".

The game bombed.  :cry:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #38 on: February 12, 2010, 05:11:28 am »
I think comparing the Dreamcast and PlayStation 2 is also fair. Dreamcast has far better video RAM and does not have that shitty filter.  :lol:

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The game bombed. :cry:

I think you meant to say it is the bomb?  :shock:
« Last Edit: February 12, 2010, 05:12:45 am by Anonymous »

Offline Orta

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #39 on: February 12, 2010, 05:12:43 am »
Not the point but so damn true. :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

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Re: What if: a Shinobi sequel was made on the Bayonetta Engine?
« Reply #40 on: February 12, 2010, 05:16:54 am »
It may have bombed, but it still sold a hundred thousand units on PS3, which is better than zero.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »