SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: Sharky on October 24, 2010, 05:16:23 pm

Title: Creative Assembly console game research thread.
Post by: Sharky on October 24, 2010, 05:16:23 pm
I'm excited for this game, very excited. The Creative Assemblys Total War series is nothing short of amazing and one of my favourite series ever. I'm expecting something amazing.

So I want to compile all infomation I can find on it. No matter how small...

Quote
We are currently hiring for the following vacancies:

Console Team:
Lead Designer
Senior Designer
Lead Engine Programmer
Games/Tools Programmer
Graphics Programmer
Game Play Programmer
3D FX Artist
3D Environment Artist
3D Character Artist
Senior 3D Character Artist

What can we take from this?
-Character based
-Probably using their own engine


Quote
SEGA greenlight major console investment
July 19, 2010 CA News No Comments

SEGA have okayed The Creative Assembly to develop a major new console title. Currently in prototyping stage the title and genre are secret but will constitute SEGA’s largest current budget in internal development outside of Japan. Using technology and tools developed over the last two years the team will now grow substantially. Studio Director Tim Heaton said ‘The Creative Assembly are known for Total War and we are privileged to have a skilled large team working to deliver Shogun 2: Total War. However we have moved forward with our console team and spent a lot of time developing an infrastructure that works for them and during that process developed an incredibly strong demo. It is great that we are getting the perfect backing from SEGA – we have the time and the resources to deliver an awesome game’.

-Must be a very large budget considering the Total War budget is usually very big as it is.

-Long development time?

Quote
Our console team is currently developing an unannounced AAA title. This exciting new flagship SEGA game is green lit, fully funded and has a healthy development timeline in place. Currently in pre-production we are looking to hire the best of the best to expand our world beating team on this new franchise.

-AAA title
-They believe it to be a 'flagship title'
-It is a new franchise, not a sequal.


Somewhere there was a quote of maybe Mike Hayes saying it was the best pre-alpha demo he'd ever seen... Might not have been Hayes. Anyone got the quote or know where it was?


Anyway, EXCITE.
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on October 24, 2010, 08:36:25 pm
Glad to see so many people interested in this topic! But please don't all shout at once.

Anyway, I found some pretty interesting things in the job discriptions for the Console team.

Lead Designer
Ideal:
Experience working on 3rd person action titles
Online multiplayer design experience

Senior Designer
At least one of the above must be 3rd person
Must have experience designing online multiplayer.

(Sharkys note: Saft to say it is 3rd person and may have online multiplayer)


GRAPHICS PROGRAMMER
A thorough understanding of all things PS3 including:
Real time PS3 lighting, shadowing, deferred lighting/shading, edge geometry, edge post processing, PS3 specific memory optimisations for multi-platform releases.

(Sharky note: PS3 could be the lead platform?)

Game Play Programmer
The successful applicant will have a passion for action games and will be part of a growing team building a bespoke game engine for 360, PS3 and PC.

Ideal:
Multi-player game play development

(Sharky note: Saft to say they are planning an Action game with at least some multiplayer functions)
Title: Re: Creative Assembly console game research thread.
Post by: Sega Uranus on October 25, 2010, 05:10:17 am
I do not know why we should get too excited yet when we know pretty much nothing. Total Warrior and Viking were both supposed to be new and big AAA flagship franchises but only had one release each. I am interested, sure, but this is not too much to go by.

I liked Viking a lot. A whole lot actually. Got all of the achievements in it and everything. Would really like something very similar to it.
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on October 25, 2010, 09:42:39 am
I dont know why we shouldnt be excited.

Spartan and Viking were both pretty good games, in fact I think Viking was very underrated. Enjoyed it a lot. Total War games are some of the best games ever made.

Not to mention every little indication of this game shows that it is going to be something big. The biggest budget ever spent on a game outside of Sega Japan? AAA? One of the best developers in the industry? Someone in an interview recently said it was the best pre-alpha demo they have ever seen... Cant find the interview now though.

If you liked Viking so much I cant think of a good reason why you wouldnt be excited. It is bound to be along the same lines.
Title: Re: Creative Assembly console game research thread.
Post by: Aki-at on October 25, 2010, 10:28:42 am
I'm interested in seeing it first before I start hyping it.

Either way, glad to see Creative Assembly be given the chance to expand on, Viking was on a pretty tight budget and was rushed in the end to not make it go up against GTAIV so hopefully with this having a bigger budget and more confidence, I'm expecting this game to be even better.
Title: Re: Creative Assembly console game research thread.
Post by: STORM! on October 25, 2010, 12:14:42 pm
They talks like they are not part of Sega. The Japanese company is just giving us the money. Sounds like that... :|

 Are they really 100% owned by Sega?

 Nice to see them developing for home consoles, since I hate PC games and have 0% of interests on the games they are making for PCs. Also, I hate RTS!

 I was expecting Viking to land in Japan, but it never did... and it was not an "awesome looking" game for my tastes.

 They should make a huge revival for the Altered Beast series as the Greek mythology and make Viking as the pillar of the Nordic mythology for Sega. XDDD
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on October 25, 2010, 12:20:10 pm
Yes they are owned 100% by Sega. They are a Sega Europe development team.
Title: Re: Creative Assembly console game research thread.
Post by: Deefy on October 25, 2010, 05:50:21 pm
Sharky, perhaps the article is this:

Quote
Over the past year the company has worked on its console technology and explored game ideas which would move the team away from the Total War spinoffs on which it had cut its teeth. Finally, the studio brought a demo to Sega - "probably the best early demo I've seen in 15 years," Heaton claims, a statement given some weight by his background at EA Partners - and had their project green-lit, signalling that it was time to ramp up the firm's console team.

the man interviewed is Tim Heaton one of the 2 Studio Director at THE CA, the other is Jim Woods.

other quote:

Quote
"The next phase, for us, is to have two teams that are totally separate," says Heaton. "That's pretty exciting - it's also nice to be the only internally-owned Sega studio in the West that's doing a console game. Sega have had good and bad experiences with their external developers, and I think they're at a time when they want to double down on their key franchises - Sonic, Total War, and so on. So it's great to see them investing in console work here."

"I know for a fact that they want to invest in a team and tech that they can take to the next generation as well," he continues. "Our aim is certainly to spend time getting the right team together and then, while this game will be for this generation - almost certainly 360 and PS3, unless we have some surprises along the way - to move them on to the next generation."

What exactly the game will be remains a major secret at this stage, with Heaton refusing to be drawn even on whether it's existing or original IP. He's clearly excited, however, by the scale of the project, describing Sega's investment as being substantial, both in terms of time and money.

and
Quote
They've looked at this studio and decided that it's where they need to invest," he says. "They want quality, and they've been working with some external parties who couldn't deliver that - whereas Total War is a fantastic example of that kind of quality."

"You know, quality is talked about as if it's either a sheen that you put on at some point, or some kind of magic dust that just happens because you say it enough... Actually, it's just bloody hard work, and it's about looking at every new job application you get and asking whether this person can add quality to the team - not if he's fast, or if he's just competent, but if he does quality work. Because of that, Sega are happy to put huge amounts of investment into us - because at the end of the day, a 90 per cent Metacritic rating is what's going to make the difference to Sega's bottom line."

With the new console project presently at the prototyping stage - which will last through until early next year - the company is now busy recruiting to bring the team up to size. "We're at 137 people at the moment," Heaton says, "and still growing. We've moved premises pretty recently, and we've got space in this building to grow - we could reach 200. We're doing a few bits of recruitment for Total War, as needs must, but it's mostly for the console team - that's across the board, in art, programming, design, the whole lot."

the entire article is at this URL:http://http://www.gamesindustry.biz/articles/creative-lead-interview but you need to subscribe to the site;-)
Title: Re: Creative Assembly console game research thread.
Post by: Alex Supersonic on November 05, 2010, 01:15:09 pm
A new tweet from Creative Assembly, maybe someone is interested in appying for the job? :)

"The Creative Assembly is recruiting for a variety of positions on an unannounced console project. Visit www.creative-assembly.com (http://www.creative-assembly.com) for info!"

http://creative-assembly.com/?page_id=10 (http://creative-assembly.com/?page_id=10)
Title: Re: Creative Assembly console game research thread.
Post by: Berto on January 04, 2017, 02:18:16 am
Why are there two developer for Halo Wars 2 ?
I though it was developed by Creative Assembly alone, but turned out there is 343 Industries too.

(http://fs5.directupload.net/images/170104/n7eu5enn.jpg)
https://www.halowaypoint.com/en-gb/games/halo-wars-2
Title: Re: Creative Assembly console game research thread.
Post by: Centrale on January 04, 2017, 11:15:28 pm
Why are there two developer for Halo Wars 2 ?
I though it was developed by Creative Assembly alone, but turned out there is 343 Industries too.

Probably just because 343 provided a lot of the assets and reference materials.
Title: Re: Creative Assembly console game research thread.
Post by: Berto on January 05, 2017, 12:41:25 am
Probably just because 343 provided a lot of the assets and reference materials.

Ahh.. I see, that makes sense now.
Title: Re: Creative Assembly console game research thread.
Post by: Tad on January 05, 2017, 09:47:39 am
Just a thought, but they have said they've been throwing ideas around for a sequel to Alien Isolation? With 343 doing the assets, maybe CA are in post production for Alien Isolation 2?

Either way, it's a real shame to see CA mostly doing RTS games when they're clearly more then capable of much more.
Title: Re: Creative Assembly console game research thread.
Post by: Team Andromeda on January 05, 2017, 12:45:19 pm
Just a thought, but they have said they've been throwing ideas around for a sequel to Alien Isolation? With 343 doing the assets, maybe CA are in post production for Alien Isolation 2?

Either way, it's a real shame to see CA mostly doing RTS games when they're clearly more then capable of much more.

CA have over 2 lines and I bet the Alien team have been working on their own project. 343 Industries control all the story and art side of things Ect  and so that's their main roll in the game. I would imagine 343 are them self's too busy with the next Halo and no doubt making a Scorpion Halo  to have any sort of hand in the helping CA develope wars 2
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on January 06, 2017, 03:22:16 am
Woah! This thread is a blast from the past!

I thought that the team who made Alien Isolation are the same ones making Halo Wars 2 now.

I would kill for Alien Isolation 2 though... Spesifically I want a multiplayer campaign, not co-op, no working togeather, (unless you want too.) Starting in seporate locations and simply trying to save yourself... If that means setting traps for other players or redirecting the Alien to find them... All the better! (Also give it a VR option!)
Title: Re: Creative Assembly console game research thread.
Post by: Tad on January 06, 2017, 10:43:29 am
Ohhh, another thing they could do in multiplayer is have you work together to get the alien's attention. So the other player can poke around looking for things etc.
Title: Re: Creative Assembly console game research thread.
Post by: Team Andromeda on January 07, 2017, 12:13:10 am
Ohhh, another thing they could do in multiplayer is have you work together to get the alien's attention. So the other player can poke around looking for things etc.

Sega needs to make a VR version, but I'm not for multi player at all . Multiplayer killed RE5 as a horror game and the big selling point of this game and what makes it so intense ; it's that it's just you and the Alien .
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on January 07, 2017, 04:39:09 am
I'd love a VR version and I would love a multiplayer version of the side campaign/challenges.
Of course the main game should remain a tense singleplayer experience...

Still I'm more concerned that we'll never see another Alien Isolation again.
Title: Re: Creative Assembly console game research thread.
Post by: Tad on January 07, 2017, 12:26:00 pm
Suppose it depends on how well the first installment sold. I was under the impression it sold just "okay" so, if that's the case, I suspect they're a bit tentative towards making a sequel.

If they do decide to mind, despite how great AI1 is, I would like to see two changes made in the sequel. I hope they try not to make the story too long like the first one did. It is effectively a steal horror game and towards the end it did start to outstay it's welcome. Particularly around the androids attack area.

The second thing I'd like to see change is the persistency of the alien. I get it's hunting you down and it's great, but there was times where it simply wouldn't go away and it's constant presence made it impossible for you to complete an objective. It sometimes felt you had no other option but to reload and go at the objective from a different way.

Title: Re: Creative Assembly console game research thread.
Post by: Sharky on January 09, 2017, 03:19:36 am
I'm pretty sure it did over 2 million and has had good legs on Steam.
Title: Re: Creative Assembly console game research thread.
Post by: Tad on January 09, 2017, 11:42:25 am
Ah, okay. Unless they're still thinking of where to go with it, I see know reason why they shouldn't do it then.
Title: Re: Creative Assembly console game research thread.
Post by: Sharky on January 09, 2017, 11:59:41 am
Ah, okay. Unless they're still thinking of where to go with it, I see know reason why they shouldn't do it then.

The issue is, I think SEGA had too high expectations. They wanted it to sell like an AAA FPS but it's a horror game and sold as such, and frankly people were burnt by Colonial Marines.
Title: Re: Creative Assembly console game research thread.
Post by: Team Andromeda on January 11, 2017, 05:12:55 am
I'd love a VR version and I would love a multiplayer version of the side campaign/challenges.
Of course the main game should remain a tense singleplayer experience...

Still I'm more concerned that we'll never see another Alien Isolation again.

Sega would be nuts , the game sold in decent numbers , the game is made for VR and there's a new Alien film on the way (though that could be the issue)
Title: Re: Creative Assembly console game research thread.
Post by: Tad on January 11, 2017, 11:54:56 am
The issue is, I think SEGA had too high expectations. They wanted it to sell like an AAA FPS but it's a horror game and sold as such, and frankly people were burnt by Colonial Marines.

Ah, the blight of big publishers strikes again I suppose. It's an issue many publishers seem to have where they pick numbers out of the sky or "forecast" certain figures for their game, but are wondering why they don't get them afterwards.