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Gaming => General Gaming Discussion => Topic started by: Nathan on October 22, 2010, 02:16:53 pm

Title: What's next for Dreamcast Revival?
Post by: Nathan on October 22, 2010, 02:16:53 pm
Do I see a JGR screenshot here? http://dc.sega.jp/index.html (http://dc.sega.jp/index.html)

Middle right. Anybody else see that? What is it?

Probably just Bass Fishing...
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 22, 2010, 03:07:00 pm
You're desiring things, I'm afraid. JSR could be a bitch to release because of all the music.
Title: Re: What's next for Dreamcast Revival?
Post by: Sharky on October 22, 2010, 03:36:34 pm
I wont be truely excited until I see either Jet Set Radio, Skies of Arcadia, Shenmue, Seaman or Chu Chu Rocket.

Although Space Channel 5 P2 is a good one.
Title: Re: What's next for Dreamcast Revival?
Post by: STORM! on October 22, 2010, 04:02:55 pm
 There is none JSR pics on it.

 Probably the next titles will be Sonic Adventure 2 and Crazy Taxi 2. Sega has also a tone of love for Confidential Mission; the guys who made it love this title.

 There is also third party titles. Sonic Adventure still the most donwloaded title on the Japanese PSN Store. DC thirds might be interested on put their titles on it.

 Like Orta said, Sega titles made with licensed materials are a bitch to convert like we desired. Crazy Taxi was the first one losing things, and it will not stop...

 Thats why I like when Sega make their things 100% internally.
Title: Re: What's next for Dreamcast Revival?
Post by: George on October 22, 2010, 04:57:10 pm
What? The American version of JSR did have some copyrighted tracks, but I'm sure that 95% of the music in JSR was SEGA's.
Title: Re: What's next for Dreamcast Revival?
Post by: STORM! on October 22, 2010, 05:05:36 pm
95% is not 100% ;ppp

 There are a lot of popular songs in JSR not made by Sega.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on October 22, 2010, 05:18:52 pm
JSRF seemed to have loads more copyright songs than JSR did, though both had them.

http://en.wikipedia.org/wiki/Jet_Set_Radio#Soundtrack (http://en.wikipedia.org/wiki/Jet_Set_Radio#Soundtrack)

JSR really wouldn't be the same without all the tracks. Here's hoping SEGA finds a way to rerelease the game without cuts.
Title: Re: What's next for Dreamcast Revival?
Post by: max_cady on October 22, 2010, 05:55:16 pm
Out of the many titles that Sega has released on Dreamcast, I think SoA and the Shenmue games are the only ones that are impractical. Maybe due to size limit, but I won't lose hope. I think I can live without Shenmue, but I'm craving so badly for an 800 Microsoft Points version of SoA with 16:9 and higher resolution, it would look so pretty on my LCD monitor.

Space Channel 5 Part 2 was a curious choice, I'm guessing they're probably using the PS2 source code.
Title: Re: What's next for Dreamcast Revival?
Post by: STORM! on October 22, 2010, 06:01:57 pm
 Eternal Arcadia was completely shitty! Dont want...

 Instead it, I want Sakura Taisen 1, Sakura Taisen 2, Sakura Taisen 3 and Sakura Taisen 4!!! OMG!! CANT WAIT FOR THAT! Now with TROPHIES and HOME AWARDS!!

 I got a Sonic T-SHIRT and Sonic Shoes(for my avatar in HOME) playing Sonic Adventure on the PS3 ;p
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Stylista on October 22, 2010, 07:06:21 pm
Jet's soundtrack is absolutely critical.  The best track in the game 'Bout the city' is licensed. I'll keep my dreamcast if they leave it out of the digital release.  Also, not sure if DC controller still works on PS3 w/ a USB adaptor after the update that disabled third-party stuff.

Nobody's mentioning Ferrari F3555 which is almost certainly nixed after the Outrun deal where the Ferrari license expired.

The later they take to port Jet and Shenmue the better because at least they will have perfected the porting process.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 22, 2010, 07:18:34 pm
F355 would have no market at all. There is already a game about Ferraris on the PSN. A graphically inferior single-car game would fare badly today.

Still, it's still the smoothest looking racer I've played and an HD revision would be dreamy.
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on October 22, 2010, 07:55:43 pm
I am not sure about Skies of Arcadia. It seems like it would be a bit too large, but I would buy that so hard... Holy shit.

Most likely:

Sonic Adventure 2
Jet Set Radio
Chu Chu Rocket
Shenmue
Shenmue II
Daytona USA
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Stylista on October 22, 2010, 09:12:50 pm
What about Sega Rally 2? Should Sega bother with it and are the licensing issues with that a barrier to porting it?

I enjoyed DC Daytona but that runs into another licensing issue.  Would they bother renaming it just to port it?  Would they call that Sega Racing Classic too?  It would sell like crap and be hard to search under that name.
Title: Re: What's next for Dreamcast Revival?
Post by: Sharky on October 22, 2010, 10:40:14 pm
On the subject of license music and stuff like that. It sucks that those things sometimes have to be cut.

But frankly if it is something that is not practical for them to re-license because it would not be worth the money the game will bring in. Then so be it.

At the end of the day I would rather get the game with a few necessary cuts then not get the game at all.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 22, 2010, 10:57:59 pm
Skies of Arcadia wouldn't be too huge.  They did fit it on one Gamecube disc (1.5gb), and I could see them making it a download for around 2gb without sacrificing the sound like the GC version.

Shenmue II would probably be the biggest one they could put out, but considering you can download some full retail titles now (inFamous, Burnout Paradise) I don't know that size would be much of an issue.

I'd see the next probable titles being:
Chu Chu Rocket
Jet Set Radio
Sonic Adventure 2
Shenmue

It'd be great if they localized some of the games that never made it over here like Napple Tale, Segagaga, and the Sakura Wars games.
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Stylista on October 22, 2010, 11:38:43 pm
I don't care about the licensing issues in terms of buying the digital copies. It's about forcing me to always have a DC to have the original complete version that kind of annoys me, as sacrilegious as that might sound. I just want to be as digital as possible and go down to one console some day if I can.

More concerned about playing Jet with a dual shock controller as the analog sticks are taller than the DC's and playing Jet with a dual shock is less responsive and that matters to some one who is hardcore about and still plays the hell out of it.
Title: Re: What's next for Dreamcast Revival?
Post by: fluffymoochicken on October 23, 2010, 01:15:02 am
Quote from: "SOUP"
Skies of Arcadia wouldn't be too huge.  They did fit it on one Gamecube disc (1.5gb), and I could see them making it a download for around 2gb without sacrificing the sound like the GC version.
Wasn't it two GD-ROM's on the Dreamcast anyway? Because that would be 2GB, yeah...

But if size is still a problem, they could always release it in "episodes"... ;P
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on October 23, 2010, 03:36:55 am
I meant Skies of Arcadia is a really massive game in length, not space, seriously like 40+ hours if you rush through it. I think with minor tweaks to the graphics engine they could make it a budget release on Wii with barely any complaints.
Title: Re: What's next for Dreamcast Revival?
Post by: Team Andromeda on October 23, 2010, 04:07:26 am
Quote from: "Sega Stylista"
What about Sega Rally 2? Should Sega bother with it and are the licensing issues with that a barrier to porting it?

I enjoyed DC Daytona but that runs into another licensing issue.  Would they bother renaming it just to port it?  Would they call that Sega Racing Classic too?  It would sell like crap and be hard to search under that name.

Good Shout.

SEGA RALLY II is crying out to be ported to XBLA and PSN. Add in online play and Time Table and its a winner (I'm sure SEGA could get rid of the slowdown too)


Also enough people really know that SEGA classic Racing is Daytona. Bring that to LIVE and PSN with Custom Soundtracks option (so people can put in the classic tunes ) and add in 20 odd Multi Player online and charge 800 points, I really can't see how it could fail.

Ailen Front Online and Pen Pen (with fully Online play) would be great title too
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 23, 2010, 05:01:41 am
Quote from: "Barry the Nomad"
JSRF seemed to have loads more copyright songs than JSR did, though both had them.

http://en.wikipedia.org/wiki/Jet_Set_Radio#Soundtrack (http://en.wikipedia.org/wiki/Jet_Set_Radio#Soundtrack)

JSR really wouldn't be the same without all the tracks. Here's hoping SEGA finds a way to rerelease the game without cuts.

Only Hideki's and Richard's music wouldn't bring up any issue I'd guess. Make them release De La JSR Barry.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 23, 2010, 07:34:10 am
@: Fluffymoochicken:
Skies was on two GD-Roms, but since it fit on the one Gamecube disc, I doubt they used up all of the space on the second Dreamcast disc.

@Sanus:
It is a pretty long game gameplay-wise for sure. I think it took me around 55 hours or so to beat it.  I don't know if that'll affect it being released though.  It'll probably just cost more than Crazy Taxi or Sonic Adventure ($15 instead of $10).
It'd be nice to see it on the Wii, but I think one of the big points of these digital releases is that SEGA really doesn't run into as much risk of financial loss when they're putting up a game for download vs. shipping out a physical product to stores, and worrying about things like print runs, etc....

That's got to be my favourite thing about this generation.  Developers releasing interesting titles that would never even be given a chance at retail, because of the lower risk and cost associated with downloadable titles.  Games like flower, Mega Man 9, PixelJunk Shooter, even Sonic 4.  2D gameplay and graphics were practically exiled to hand-held systems for a good chunk of time there. It's been great to see them make a comeback.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 23, 2010, 08:12:31 am
But do ported DC games have online play at all?
Title: Re: What's next for Dreamcast Revival?
Post by: Team Andromeda on October 23, 2010, 08:25:23 am
Quote from: "crackdude"
But do ported DC games have online play at all?

Virtual On Does . Most Mega Drive ports have Online play, there's no excuse really as long as the team are up to it.
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Stylista on October 23, 2010, 11:12:33 am
I've just had a rather unpleasant thought I've not seen discussed yet.  Isn't very likely multi-disc games like Shenmue and Skies are going to  have a different pricing model.  I hope Sega doesn't pull something really unfriendly like sell each Shenmue disc for $9.99 but I would not discount the possibility.  

Quote from: "Team Andromeda"
Good Shout.

SEGA RALLY II is crying out to be ported to XBLA and PSN. Add in online play and Time Table and its a winner (I'm sure SEGA could get rid of the slowdown too)

Do you really think Sega would go that far with these DC ports.  How about remaking the original Sega Rally in HD w/ online multiplayer?  I would like to see that.

Quote
Also enough people really know that SEGA classic Racing is Daytona. Bring that to LIVE and PSN with Custom Soundtracks option (so people can put in the classic tunes ) and add in 20 odd Multi Player online and charge 800 points, I really can't see how it could fail.

That would totally own, but I'm concerned about Mike Hayes comments about only releasing DC titles right now so not to confuse the market. I hope that doesn't put arcade titles on hold until Sega release all the DC classics.  Still, what to do about DC Daytona?
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 23, 2010, 12:16:43 pm
Quote from: "Sega Stylista"
I've just had a rather unpleasant thought I've not seen discussed yet.  Isn't very likely multi-disc games like Shenmue and Skies are going to  have a different pricing model.  I hope Sega doesn't pull something really unfriendly like sell each Shenmue disc for $9.99 but I would not discount the possibility.  

I really don't think they'd split up games by disc like that. The only reason they were split up in the first place was because they couldn't all fit on one disc. Not necessarily because it made narrative sense to split the games up that way.  It was just a downfall of the medium they were on.
Being released digitally, there really isn't the need to split them up like that.  I mean, look at Final Fantasy VII on the PSN. It's just one big file that you download.  All the disc switching is just done in the software.  

I think they'll just have a price of $14.99 for the longer titles like Skies and Shenmue.
Title: Re: What's next for Dreamcast Revival?
Post by: max_cady on October 24, 2010, 09:14:28 am
1200 Microsoft Points would be a fair price for a port of Shenmue 2, assuming they still have the Xbox version's code.

I didn't really expect them to release SC5 Part 2 in all honesty, but it's nice nevertheless.

Could we also see the release of the sligthly obscure Sega Tetris? I sure hope so.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 24, 2010, 09:30:18 am
Quote from: "max_cady"
Could we also see the release of the sligthly obscure Sega Tetris? I sure hope so.
I highly doubt Sega would bother translating the game to English.

Also, it is hard as tits.
Title: Re: What's next for Dreamcast Revival?
Post by: Alex Supersonic on October 24, 2010, 10:18:07 am
Dynamite Deka would be cool for XBLA/PSN, I think that would be perfect for it. Maybe with online coop.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 24, 2010, 09:40:19 pm
Quote from: "Alex Supersonic"
Dynamite Deka would be cool for XBLA/PSN, I think that would be perfect for it. Maybe with online coop.

Seconded. That game is a blast. It'd be really nice if more people got the chance to discover it.
Title: Re: What's next for Dreamcast Revival?
Post by: MadeManG74 on October 25, 2010, 04:45:21 am
^Oh Indeed, Dynamite Cop would be fantastic for XBLA.

Really would love Skies as well, I've already finished it at least twice, but I would do it all over again and get all the achievements if it were released. They could make some cool achievements for that too, with all the crew and discoveries you could find.
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 25, 2010, 06:20:10 am
My realistic takes:
- Propeller Arena.
- Toy Commander.
- The first Space Channel 5.
- Sonic Adventure 2.
- Chu Chu Rocket.
- Cosmic Smash.

The first one is completed, I see no reason to not put it up, at the very least the sales would cover the porting costs. Toy Commander is excellent, it wasn't published by Sega but I'm sure Sega owns the rights to it. It's great fun, it lasts for forever and has a fine multiplayer splitscreen mode which is a rarity in many games these days.

As for SC5, I can see them porting it eventually. Part 2 has MJ, that's why it's coming out first (do they want to release it at the same time as Ubisoft's game? :lol: ). Sonic Adventure 2 is a given, it will come out next year, probably as a bridge to the anniversary game. Chu Chu is on its way to iThings, I'm hoping it does well, I need that stuff on Xbox. Cosmic Smash, an obscure Japanese-only release, would please many import freaks like me but its niche nature wouldn't make it very appealing to the masses, I'm not sure if publishing it would be worth it.

The not so realistic:
- Shenmue
- Skies of Arcadia

I don't think space is an issue here, to be honest. The sound in Skies Legends was bad because it was very compressed. Audio codecs evolved and these days stuff sounds great and takes little space. However, testing and debugging an RPG is a nightmare... As for Shenmue, many (if not all) of the graphical assets across the discs were reused, the biggest chunk was definitely audio and the same deal applies here. Shenmue 2 is a whole different story and XBLA's file limits are a step back. They could get around this by releasing Shenmue 2 on the Xbox Originals, but I don't think Microsoft releases games under the "originals" brand anymore. Besides, doesn't Microsoft "own" that release?

The licensing nightmares:
- Jet Set Radio

Well, we discussed this regarding Crazy Taxi. Sega owns at least one third of the soundtrack, including the iconic Let Mom Sleep. Releasing a gimped game would annoy a lot of people but having some of the soundtrack instead of having a completely different one is way better. And there's custom soundtracks...definitely nowhere as bad as Crazy Taxi.

Needless to say, all of these re-releases must have widescreen because it can make me buy them. Ha.

</confusing post>
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 25, 2010, 10:22:56 am
Quote from: "Orta"
Toy Commander is excellent, it wasn't published by Sega but I'm sure Sega owns the rights to it. It's great fun, it lasts for forever and has a fine multiplayer splitscreen mode which is a rarity in many games these days.

As for SC5, I can see them porting it eventually. Part 2 has MJ, that's why it's coming out first (do they want to release it at the same time as Ubisoft's game? :lol: ). Sonic Adventure 2 is a given, it will come out next year, probably as a bridge to the anniversary game. Chu Chu is on its way to iThings, I'm hoping it does well, I need that stuff on Xbox. Cosmic Smash, an obscure Japanese-only release, would please many import freaks like me but its niche nature wouldn't make it very appealing to the masses, I'm not sure if publishing it would be worth it.

The copy of Toy Commander I have was published by SEGA.

Michael Jackson's in the first Space Channel 5 too. I think the biggest thing holding back a re-release of the first game is the fact that they're doing them all in high definition.  The first game was all pre-rendered (and pretty compressed) video sequences with character models pasted on top. Doing it in HD and widescreen would mean re-doing all of those videos. I really don't see them making that much of an effort. Also, the second game is much better than the first.

Cosmic Smash would be pretty great. I could see it translating really nicely to HD with it's Rez-ish visuals.
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 25, 2010, 10:28:02 am
Yes, published by Sega. I meant it wasn't produced by Sega, but by a French team called No Cliché. My apologies.
Title: Re: What's next for Dreamcast Revival?
Post by: kozmo on October 25, 2010, 12:01:16 pm
Whilst i'd obviously prefer to have the full original soundtrack for a JSR rerelease, licensing issues wouldn't be as big a hurdle as they may seem, as you could replace the dropped tracks with other Naganuma tracks from JSRF, Ollie King or even Sega Rally. Whilst it wouldn't be ideal, it would be in keeping with the style of the game and wouldn't be all that jarring.

I'd seriously miss Deavid Soul though.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 25, 2010, 12:28:53 pm
Quote from: "Orta"
My realistic takes:
- Propeller Arena.
What? That game wasn't even released back then. How is that realistic? lol

Agree with you on the rest.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on October 25, 2010, 12:52:28 pm
Quote from: "Orta"
Yes, published by Sega. I meant it wasn't produced by Sega, but by a French team called No Cliché. My apologies.

Gotcha. I guess that could cause some issues with the Visual Concepts games too.
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 25, 2010, 01:09:09 pm
Quote from: "crackdude"
Quote from: "Orta"
My realistic takes:
- Propeller Arena.
What? That game wasn't even released back then. How is that realistic? lol

Agree with you on the rest.

How is it not? The game was completed and ready to ship when it was cancelled because of 9/11. That was a long time ago.
Title: Re: What's next for Dreamcast Revival?
Post by: STORM! on October 25, 2010, 01:14:25 pm
Quote from: "Orta"
Quote from: "crackdude"
Quote from: "Orta"
My realistic takes:
- Propeller Arena.
What? That game wasn't even released back then. How is that realistic? lol

Agree with you on the rest.

How is it not? The game was completed and ready to ship when it was cancelled because of 9/11. That was a long time ago.

 From what I've heard from an ex-Sega employee in Japan, he said that was just an excuse. The real factor that forced Sega to cancel this game, was the fact that nobody was able to find the opponents on the battle arena playing online, because it was too much large and had horrible playability.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 25, 2010, 02:07:36 pm
Great single-player campaign though.
Title: Re: What's next for Dreamcast Revival?
Post by: Orta on October 25, 2010, 02:52:59 pm
Really? Oh wow... I enjoyed the game myself.
Title: Re: What's next for Dreamcast Revival?
Post by: crackdude on October 25, 2010, 03:17:13 pm
Quote from: "Orta"
Really? Oh wow... I enjoyed the game myself.
I think he was referring to the online gameplay alone..
Were you Storm?
Title: Re: What's next for Dreamcast Revival?
Post by: fernandeath on January 14, 2011, 10:29:56 am
The Dreamcast games Compilation has only, i mean, only 4 games.
http://xbox360.ign.com/articles/114/1144039p1.html (http://xbox360.ign.com/articles/114/1144039p1.html)

Crazy Taxi, Sonic Adventure, SEGA Bass Fishing and Space Channel 5: Part 2


They could make a memorable launch. Something like the "Neo Geo Online Collection" for the Playstation 2.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 14, 2011, 10:45:18 am
I added the package art to the main page post, here it is below:

(http://http://img94.imageshack.us/img94/6007/5392dc360frnt.jpg)

SEGA Press also released new screens, though nothing too new (I mean, we know what the games look like already).

Looking forward to SC5 Part 2, that'll be the highlight of the release.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 14, 2011, 10:51:10 am
Oh yeah, and I want to freakin' slap those who request Power Stone for the Dreamcast rereleases upside the head. It's a Capcom game, NOT a SEGA game. I want Power Stone on XBLA/PSN, but I'm not gonna spam SEGA's facebook page about it. Better to ask Capcom. :P
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on January 14, 2011, 11:09:47 am
They've got both Power Stone games in a package on PSP if you're interested.

With only these four games in the collection, (and considering that I've got them all on Dreamcast, plus Sonic Adventure and Crazy Taxi on Gamecube, and SP5: Part 2 on PS2), I don't really see a whole lot of reason for me personally to buy this game.

I'm still downloading Space Channel 5: Part 2 though. I love that game, and would love to get some trophies for it.
Title: Re: What's next for Dreamcast Revival?
Post by: Sharky on January 14, 2011, 02:11:50 pm
REZ or Chu Chu Rocket would have made this collection perfect... Even Virtual On is on XBLA/PSN... Five games would have made the collection feel more worth while.

As is... It BETTER be at a budget price.
Title: Re: What's next for Dreamcast Revival?
Post by: CrazyT on January 14, 2011, 02:38:48 pm
Not to come of negative and sound as if those games in the package are crap. But i'm with sharky, that collection doesn't deserve a full price 60 dollar/euro tag. I go for 30 dollars.

I do wonder though, since it says dreamcast collection. Do you get the dreamcast version of sonic adventure? If so i'll say it's totally worth it, if not, than I stand by my point.
Title: Re: What's next for Dreamcast Revival?
Post by: MadeManG74 on January 14, 2011, 03:35:03 pm
I saw this at work today, and even other people said 'Only four games? What a crappy 'collection!'".

I cannot get over how fucking lazy Sega is with regards to this stuff. OUR MOST BELOVED CONSOLE EVER! Please accept four shitty ports including a game that doesn't even have the motion controls that made it good.

Like, I just can't even put words together to express how dumb this whole thing is. Fuck.

Had they picked up their games and actually done the ports with some degree of quality, then waited until they could include some more games, like Skies of Arcadia etc (even though they'll probably fuck that up too now. Replace the soundtrack with Vuvuzela's and then invert the controls for everything EXCEPT the analogue stick  or something).
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on January 14, 2011, 04:06:11 pm
This is a really strange collection of games. I am with Mang on this that I really just cannot understand why SEGA would bundle these specific games, or in the case of something like SEGA Bass Fishing - Port them at all.

SEGA Bass Fishing was literally improved upon with the budget Wii release that added over double the content that was available in the Dreamcast release and actually improved on some things, like the graphics. Why they Hell would they bring that to something like this? What a waste of time...

I do not even like it, but why not add in something that most people actually care about and cannot as easily obtain, like Jet Grind Radio? I know something like Shenmue would be a massive job to port, but come on. And where is VOOT? If anything, those are much closer to it's Dreamcast version than all of these put together.

I might still get it honestly. When it was leaked a few months back the price was set at $30. That is pretty cheap, all things considered.

Baffled by no PlayStation 3 release though, either they sold poorly on that platform or there is another collection coming eventually and this will just group them together.
Title: Re: What's next for Dreamcast Revival?
Post by: CrazyT on January 14, 2011, 04:16:07 pm
If it's really 30 dollars than I won't mind getting it.
Title: Re: What's next for Dreamcast Revival?
Post by: George on January 14, 2011, 04:58:40 pm
Don't be shocked if you see Jet Set Radio coming to XBLA/PSN.
Title: Re: What's next for Dreamcast Revival?
Post by: CosmicCastaway on January 14, 2011, 05:23:28 pm
In some ways, I would rather get this then downloading the games. It would take up way less space on my HDD.
Title: Re: What's next for Dreamcast Revival?
Post by: AshleyAshes on January 14, 2011, 05:39:01 pm
I dunno about you guys but I'm rooting for some 18 Wheeler: American Pro Trucker.  I love getting my hands on ports of Sega arcade games. :)
Title: Re: What's next for Dreamcast Revival?
Post by: MadeManG74 on January 14, 2011, 06:10:32 pm
Quote from: "George"
Don't be shocked if you see Jet Set Radio coming to XBLA/PSN.

I just hope they don't fuck it up.
Spoiler:
[spoiler:s29rtwdz]They will.[/spoiler:s29rtwdz]
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 15, 2011, 07:23:00 am
Quote from: "Sega Uranus"
Baffled by no PlayStation 3 release though, either they sold poorly on that platform or there is another collection coming eventually and this will just group them together.

I wonder if it has something to do with how XBLA manages their games and files, or maybe how the PS3 uses blu-rays for their game discs which are more expensive to make than a 360 DVD game disc is. Perhaps it's simply because a PS3 is unable to make a PSN compilation as easily as Microsoft can? Might be a PS3 issue and not SEGA trying to piss off fans.

Like, I notice that there is a Q Entertainment collection (Qubed 3), a Plants vs. Zombies Collection, many Namco/Konami collections and XBLA compilations. None of these appear on PS3. When you pop them into a 360, all the games appear as though you just downloaded them, and there is also a hub menu from which you can select the games if you play the disc as a game.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on January 15, 2011, 08:22:08 am
^
I think it's as simple as the fact that SCEA QA shot down the idea of releasing a collection of four titles available on PSN as a disc based game. Same reason that Q Games collection (Pixeljunk Monsters, Pixeljunk Racers, Pixeljunk Eden) didn't come out in North America.

Sony saw it as just as much of a waste of time/money as most people.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 15, 2011, 08:27:27 am
Seems that SEGA takes the brunt of a lot of bad decisions that are actually Sony's choice. Like SASASR not having exclusive PS3 characters (Sony's fault) and a lack of PSN compilation discs (Sony's fault). Makes me wonder if a Sonic 4 disc release might be 360 only.
Title: Re: What's next for Dreamcast Revival?
Post by: Team Andromeda on January 16, 2011, 04:36:33 am
Quote from: "George"
Don't be shocked if you see Jet Set Radio coming to XBLA/PSN.
:lol:

JSR is coming to XBLA 100% Cert


The DC Collection is shit, not down the to games , just down to SEGA piss poor PR & raising people's hopes up . When all it is , is just what MS did with the XBLA Compilation Disc

SEGA had to call its a DC Collection and get peoples hopes and expectations up , and thanks to that SEGA is getting a right thrashing on all the gaming boards. SEGA will never ever learn
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on January 16, 2011, 07:05:58 am
I realize this is a very lame collection of games, but I cannot believe how poorly people are reacting to this. It literally might be one of the the most negative reactions I have ever seen to a game in my life. I have seen three people on completely different sites actually wish death on everyone who works at SEGA for this.

What the Hell is wrong with some people? It is a $30 collection of 4 games. Is it that big of a deal? Seriously?
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 16, 2011, 07:32:40 am
I never even thought it would be any more than what it is. I think some folks who heard the title, assumed it would pack in ten or more full Dreamcast games and have everything from Shenmue 1&2, Skies of Arcadia, SA 1&2, Chu Chu Rocket and Phantasy Star Online. Which is just insane to even think that a company would cram that many fully 3D titles on one disc. Why would SEGA lose money on a discount compilation disc when they could easily release one game very few months and make $10 per title.

What I really have to laugh at are those whining about it not having Grandia II and Power Stone. Yes, because we all know that when a game is released by a third party, the console manufacturer has full rights to rerelease their games. Thats why Sony has rereleased Virtua Fighter 4 on PSN, Microsoft has full rights to make a JSRF HD and SEGA can release Capcom's Project Justice on the iPad. :P
Title: Re: What's next for Dreamcast Revival?
Post by: CrazyT on January 16, 2011, 09:15:57 am
I think it would have been better if they used this method instead.

- A dreamcast RPG collection with Skies of arcadia/timestalkers or any other rpg for one collection at 60 bucks. It would be totally worth it for Skies of arcadia alone.

- A sonic collection with all dreamcast sonic games for 60 bucks.

- A Dreamcast Shenmue 1 and 2 collection for 60 bucks would be worth it too.

-
A fighting collection with powerstone 1 and 2, fighting vipers, virtua fighter.

- A dancing collection with samba de amigo and space channel part 1 and 2 and more if they exist.

And so on. That would be a lot more apealing than having a mixed bag. But since they've started it allready, there's no going back. This way you wouldn't buy a collection for 1 game. For example i'd love a sonic collection as a whole, but SEGA bass fishing, crazy taxy are not games that would make the full price worth it for me
Title: Re: What's next for Dreamcast Revival?
Post by: cube_b3 on January 16, 2011, 02:19:50 pm
No, it isn't to late. I like what you are saying an rpg collection containing Shenmue (WS, 1, & 2) + Skies of Arcadia would be well worth any price tag.

You could even have Yu Suzuki's Dreamcast Collection featuring 18 Wheeler, VF3, FV2 (shit game, (by the way)), Ferrari 355 Challenge (without Ferrari though as they probably lack the license :P).
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 16, 2011, 04:26:15 pm
Quote from: "CrazyTails"
-[/b] A fighting collection with powerstone 1 and 2, fighting vipers, virtua fighter.

Great ideas on them all, I agree. Themed collections would have been great. However, there is no way SEGA could release Power Stone 1&2 as those are Capcom games.

Thinking about it though, with Sonic Adventure being on the disc, that makes SA2 the only 3D Sonic game not on an XBOX/XBOX 360 disc (with the exception of Sonic Colors, though who knows what could happen in the future). Couple that with Sonic's Genesis Collection and one could own just about every main series game on one console.
Title: Re: What's next for Dreamcast Revival?
Post by: max_cady on January 16, 2011, 06:41:28 pm
Quote from: "Sega Uranus"
What the Hell is wrong with some people? It is a $30 collection of 4 games. Is it that big of a deal? Seriously?

Never underestimate the power of Internet douchebaggery...

Also don't forget the one sacred rule: Everything Sega does is wrong.
Title: Re: What's next for Dreamcast Revival?
Post by: CrazyT on January 16, 2011, 06:48:01 pm
Quote from: "cube_b3"
No, it isn't to late. I like what you are saying an rpg collection containing Shenmue (WS, 1, & 2) + Skies of Arcadia would be well worth any price tag.

You could even have Yu Suzuki's Dreamcast Collection featuring 18 Wheeler, VF3, FV2 (shit game, (by the way)), Ferrari 355 Challenge (without Ferrari though as they probably lack the license :P).
That would be excellent. A racing pack would be cool too, with SEGA really, 18 wheeler and tokyo extreme racing. I don't know with what Jet set radio would fit in though :| . hmmmm *thinks*.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 16, 2011, 09:13:56 pm
JSR could be packed in with some of the more oddball titles, like Space Channel 5 Part 1, Chu Chu Rocket and Floigan Bros.
Title: Re: What's next for Dreamcast Revival?
Post by: MadeManG74 on January 17, 2011, 01:41:08 am
I wouldn't mind so much if they waited and added a few more titles to it, but not even just that but holy crap what an eclectic group of games. It's like they just pulled four random ones out of a hat.

Not to mention the games overall just seem weak; Bass Fishing is just retarded without motion control, Crazy Taxi is a horrible port, Sonic Adventure wasn't great either I heard (although not as bad too probably). Not sure how Space Channel 5 fared though.

Not to mention this kind of backlash (which I could see coming) isn't going to help SEGA's image in the slightest, and it's already in the fucking toilet as it is.
Title: Re: What's next for Dreamcast Revival?
Post by: ImSmartUrDum on January 17, 2011, 01:42:32 am
Cube, what's shitty about Fighting Vipers 2?
I quite enjoyed it myself, sure it wasn't the most graphically impressive Model 3 game but it was more than playable...
Title: Re: What's next for Dreamcast Revival?
Post by: cube_b3 on January 17, 2011, 06:12:35 am
I was expecting a game on par with Virtua Fighter 3 if not better.

Unfortunately the little I played was well below Tekken 2. I invested dearly in the game, I flew to England to buy it! Played it a maximum of half an hour and never played it again.

I don't plan to either! I really hate it and have no sympathy for it, before anybody says anything to me bare in mind it didn't clear SOA quality control.

Quote
If you're an old-school Sega fan, chances are good that you've logged some time with the original Fighting Vipers. Featuring enclosed fighting arenas and campy character designs, FV was a refreshing ¿ and slightly weird ¿ take on the 3D fighting explosion of the late Nineties. After the success of Virtua Fighter 3, AM2 decided to take another crack at the FV series, and introduced a Model 3-based sequel in 1997. This game appeared in Japanese arcades, then vanished without a trace, barely registering as a blip on American gaming radar. Three years later, Fighting Vipers 2 has finally appeared on the Sega Dreamcast. Was it worth the wait? No.

This game came out after Virtua Fighter 3, Tekken 3, Soul Calibur, Dead or Alive 2, Street Fighter 3, Marvel vs Capcom (1 & 2), Project Justice and several more, this game is the worst fighter on Dreamcast.
Title: Re: What's next for Dreamcast Revival?
Post by: AshleyAshes on January 17, 2011, 09:08:21 am
Quote from: "Barry the Nomad"
Thinking about it though, with Sonic Adventure being on the disc, that makes SA2 the only 3D Sonic game not on an XBOX/XBOX 360 disc (with the exception of Sonic Colors, though who knows what could happen in the future). Couple that with Sonic's Genesis Collection and one could own just about every main series game on one console.

I was thinking that Dreamcast decals for the 360 would be cool.  Not just logos, but a faux outline of the top of the Dreamcast that you could stick ot the top of a horizontal Xbox 360, so it looks like it has the top loader drive and the power buttons and all. :)
Title: Re: What's next for Dreamcast Revival?
Post by: Cox_of_Seagulls on January 18, 2011, 11:19:23 am
Is there any reason why Chu Chu Rocket isn't on XBLA and PSN right now? It would suit those services perfectly.

But instead, Sega gives us Bass Fishing.

Okay then.
Title: Re: What's next for Dreamcast Revival?
Post by: ImSmartUrDum on January 18, 2011, 05:09:31 pm
Quote from: "cube_b3"
I was expecting a game on par with Virtua Fighter 3 if not better.

Unfortunately the little I played was well below Tekken 2. I invested dearly in the game, I flew to England to buy it! Played it a maximum of half an hour and never played it again.

I don't plan to either! I really hate it and have no sympathy for it, before anybody says anything to me bare in mind it didn't clear SOA quality control.

Quote
If you're an old-school Sega fan, chances are good that you've logged some time with the original Fighting Vipers. Featuring enclosed fighting arenas and campy character designs, FV was a refreshing ¿ and slightly weird ¿ take on the 3D fighting explosion of the late Nineties. After the success of Virtua Fighter 3, AM2 decided to take another crack at the FV series, and introduced a Model 3-based sequel in 1997. This game appeared in Japanese arcades, then vanished without a trace, barely registering as a blip on American gaming radar. Three years later, Fighting Vipers 2 has finally appeared on the Sega Dreamcast. Was it worth the wait? No.

This game came out after Virtua Fighter 3, Tekken 3, Soul Calibur, Dead or Alive 2, Street Fighter 3, Marvel vs Capcom (1 & 2), Project Justice and several more, this game is the worst fighter on Dreamcast.

Cube, all of the games you mention are ports of Arcade games, all of which came out at least a year, if not several years, after the Arcade version of Fighting Vipers 2.

The idea that you are comparing the quality of a port of what was already an old game (from 1997) to games that were actually initially developed in the Year 2000 strikes seems somewhat unreasonable.


Fighting Vipers 2 was released in 1997.
Soul Calibur was released in Arcades in 1998.

Marvel VS Capcom 1 was released in 1998.
Project Justice was released in 2000.
Marvel VS Capcom 2 - 2000.


The fact that it didn't pass SOA quality control means nothing, incase you don't remember back in the era of Saturn, virtually every decent Saturn game in existence did not pass SOA quality control.
SOA has to take into account what they think holds the potential to sell in an American market, and I guess girls fighting with giant robot teddy on her back didn't seem such a great idea to them.

Virtual On 2 was never brought over by SOA either, Activision were the ones who ended up acquiring rights to that game.

Fighting Vipers 2 is by no means an excellent fighting game of course, but the character designs, stages and such easily make it worth a shot and it certainly isn't to any notable degree a worse game than the original... perhaps other than the soundtrack not being quite as memorable.

Additionally, the fact that you flew all the way to England to buy a game and got disappointed is quite funny.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 19, 2011, 07:15:11 am
While some are calling the Dreamcast Collection disc a random grab bag, I should point out that three of the four games (Space Channel 5 not included) were in the SEGA All-Stars best sellers collection. Other titles in that collection included WSB 2k1, HOTD2, NFL 2k, Virtua Tennis, NHL 2k and NBA 2k. So, uh... yeah.
Title: Re: What's next for Dreamcast Revival?
Post by: George on January 19, 2011, 09:25:57 am
I'm disappointed in SEGA. After seeing stuff like Rez HD, they deliver sub par shit. Seriously, why can't SEGA just go in and do something like that, take HD in the end of the title? I know it 'costs' a bit more, but what is the point of having a whole branch just for digital games if you won't put in extra effort into your content?
Title: Re: What's next for Dreamcast Revival?
Post by: cube_b3 on January 19, 2011, 12:16:44 pm
@ George: When it costs a bit more usually it would ROI a bit more as well.

Quote from: "ImSmartUrDum"

Cube, all of the games you mention are ports of Arcade games, all of which came out at least a year, if not several years, after the Arcade version of Fighting Vipers 2.

The idea that you are comparing the quality of a port of what was already an old game (from 1997) to games that were actually initially developed in the Year 2000 strikes seems somewhat unreasonable.

I am looking at the date it was ported to Dreamcast.

The Arcade build of Soul Calibur and Dreamcast build clearly illustrates what the game should have offered, instead it is a few notches below Arcade Perfect. I payed good money, like 10 or 15 pounds for this garbage, I got Shenmue 2 for 20 Pounds.
Title: Re: What's next for Dreamcast Revival?
Post by: max_cady on January 19, 2011, 02:02:35 pm
I guess we should also count our blessings over the fact that this collection features the Dreamcast version of Space Channel 5: Part 2.

While the PS2 version was largely available at the time, the Dreamcast one had a very limited release.

Of course, another good thing is that these games are also getting released on the PC. I know at least 3 of those games had been re-released on PC, but they are pretty hard to find these days(Sonic Adventure, for example).

But should this be Sega's future plans for other Dreamcast ports which are certainly in the mix, I have no problem with this. I mean, I'm sure Sega has far more games in the pipeline which will likely see their release on disc.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 19, 2011, 02:59:33 pm
My dream upcoming titles are Jet Set Radio, Shenmue, Sonic Adventure 2, 18 Wheeler and Virtua Fighter 3tb. Of course it'll probably be stuff more along the lines of Virtua Tennis and SA2.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on January 19, 2011, 04:59:39 pm
Quote from: "George"
I'm disappointed in SEGA. After seeing stuff like Rez HD, they deliver sub par shit. Seriously, why can't SEGA just go in and do something like that, take HD in the end of the title? I know it 'costs' a bit more, but what is the point of having a whole branch just for digital games if you won't put in extra effort into your content?

It's because Q? Entertainment did Rez HD, and SEGA just published it.
Title: Re: What's next for Dreamcast Revival?
Post by: George on January 19, 2011, 05:14:23 pm
Quote from: "SOUP"
Quote from: "George"
I'm disappointed in SEGA. After seeing stuff like Rez HD, they deliver sub par shit. Seriously, why can't SEGA just go in and do something like that, take HD in the end of the title? I know it 'costs' a bit more, but what is the point of having a whole branch just for digital games if you won't put in extra effort into your content?

It's because Q? Entertainment did Rez HD, and SEGA just published it.
SEGA did not even publish it, if they did they would have posted something about it on their site. They never mentioned the game. Ever.

Q? cares about the ports, done the right way. SEGA can care less, will simply cut development to make more profit. Sad.
Title: Re: What's next for Dreamcast Revival?
Post by: CosmicCastaway on January 19, 2011, 06:21:51 pm
Quote from: "Barry the Nomad"
My dream upcoming titles are Jet Set Radio, Shenmue, Sonic Adventure 2, 18 Wheeler and Virtua Fighter 3tb. Of course it'll probably be stuff more along the lines of Virtua Tennis and SA2.

Those are some great picks. I'm still hoping for Ooga Booga.
Title: Re: What's next for Dreamcast Revival?
Post by: SOUP on January 19, 2011, 06:28:33 pm
Quote from: "George"
SEGA did not even publish it, if they did they would have posted something about it on their site. They never mentioned the game. Ever.

Q? cares about the ports, done the right way. SEGA can care less, will simply cut development to make more profit. Sad.

Sorry, licensed it. The whole thing was lead by the creator of the original game, where the reason for the port was to enhance the original experience, instead of making a quick buck off of it.

It'd be pretty nice to see more SEGA properties handled like this.
Title: Re: What's next for Dreamcast Revival?
Post by: George on January 19, 2011, 09:28:31 pm
I don't see the point of having SEGA west, a big team just to handle digital titles if they are still going to half ass them. Fire them all and continue to 'not care' (while outsourcing the games to China for development).
Title: Re: What's next for Dreamcast Revival?
Post by: Dr. SEGA Monkey on January 19, 2011, 09:47:05 pm
I'd buy the PC Dreamcast Collection just to get SC5 Part 2. (Since I have only played Part 1.)

Quote
I don't see the point of having SEGA west, a big team just to handle digital titles if they are still going to half ass them. Fire them all and continue to 'not care' (while outsourcing the games to China for development).

But is SEGA West doing this? I thought this was being done by the China studio.

As for adding more games on Xbox Live, if they put up Sonic Adventure 2, it would probably be the highest rated Sonic game on the service. (Sonic Adventure is currently the highest.)
Title: Re: What's next for Dreamcast Revival?
Post by: George on January 20, 2011, 12:14:31 am
They are, thus I don't see the point of having a 'digital' team that hasn't DONE one digital title yet. Sumo did Outrun Online Arcade and Afterburner was AM2. Makes no sense.

SEGA AGES, some of them, where better.... imo.
Title: Re: What's next for Dreamcast Revival?
Post by: ImSmartUrDum on January 20, 2011, 01:51:02 am
Quote from: "cube_b3"
@ George: When it costs a bit more usually it would ROI a bit more as well.

Quote from: "ImSmartUrDum"

Cube, all of the games you mention are ports of Arcade games, all of which came out at least a year, if not several years, after the Arcade version of Fighting Vipers 2.

The idea that you are comparing the quality of a port of what was already an old game (from 1997) to games that were actually initially developed in the Year 2000 strikes seems somewhat unreasonable.

I am looking at the date it was ported to Dreamcast.

The Arcade build of Soul Calibur and Dreamcast build clearly illustrates what the game should have offered, instead it is a few notches below Arcade Perfect. I payed good money, like 10 or 15 pounds for this garbage, I got Shenmue 2 for 20 Pounds.


The same goes for virtually every other Arcade port SEGA had on Dreamcast, SEGA RALLY 2, Virtua Fighter 3, any port of any big-name SEGA 1st Party arcade hit on Dreamcast was less than Arcade perfect...  and that is all the more reason to re-release them with mistakes corrected and ehancements.

Ehanced ports VS straight ports is a matter of preference, I personally prefer it when they remain as close to possible as the arcade source material if there is not already an accurate home version of a game...then enhanced can come later...


That said, £10 or £15 is pocket money lawl...  the average new Dreamcast game price was about £30 to £39...
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on January 20, 2011, 04:20:11 pm
I think SEGA is uncertain as to how these IPs will do, Sonic will obviously sell but I assume they are gauging the interest of the 3D games to see which games they should attempt to be more like. However, Sonic Team will probably just do their own weird stupid shit again with evil aliens or something.

Space Channel 5 is not that great IMO, but the sequel is just fantastic. If that does poorly then the series is all but dead.

As Chizzles pointed out, SEGA has been known for not doing arcade-perfect releases, but are usually good at making them work correctly. SEGA Rally Championship, Virtua Fighter 2, 3, 4 and tons of other releases could really stand to have arcade-perfect ports, but SEGA is all but uncertain on how they could sell, if at all. I can understand in cases like this why they would be worried to put so much money into releasing them.
Title: Re: What's next for Dreamcast Revival?
Post by: Barry the Nomad on January 25, 2011, 08:03:54 am
If SEGA had three common games and one mega rare game in each Dreamcast Collection, I could see them doing well. Not as great as, say, a collection of 4 perfectly ported games, interviews and marketing galleries, but at the very least well.

Propeller Arena or Cosmic Smash would be EXCELLENT choices for a volume 2, as one was never released and the other is JP only and sells for $80+. Then add on games like Sonic Adventure 2, Virtua Fighter 3tb and SEGA Rally 2.

btw, price is going to be $29.99. I stopped into GameStop yesterday and spotted the price in their most recent release schedule. Isn't on the website yet though. So at the very least, you get one game for free compared to the downloadable versions.
Title: Re: What's next for Dreamcast Revival?
Post by: cube_b3 on January 25, 2011, 08:21:43 am
I don't think it is too late to add in those extra features.

I would love to see a Crazy Taxi Documentary, with celebrities in just talking about how much fun they had playing it even though they didn't. :P
Title: Re: What's next for Dreamcast Revival?
Post by: Sega Uranus on January 25, 2011, 03:21:53 pm
Quote from: "Barry the Nomad"
If SEGA had three common games and one mega rare game in each Dreamcast Collection, I could see them doing well. Not as great as, say, a collection of 4 perfectly ported games, interviews and marketing galleries, but at the very least well.

Times change. I do not think you realize that most of the "Popular" Dreamcast games did not sell then and would not sell in today's world. I have seen Skies of Arcadia's numbers, and they are laughable at best. Stuff like Limbo has already outsold it, for instance. Now compare how much money was put into both and you can see why SEGA has not brought back a game like that.

Though they have to keep the IPs out there, it could be too late for it to matter. For instance, Eternal Champions was a multi-million seller, one of the best selling original games on the Genesis. Now how many SEGA fans do you know give a shit about that game?