Everything SEGA => Classic SEGA Discussion => Topic started by: pcm92 on January 06, 2017, 11:50:28 am
Why has there not been a flashback (plug in and play) version of the Sega Master System yet? Was it because the Master System was a bad console?
Why has there not been a flashback (plug in and play) version of the Sega Master System yet? Was it because the Master System was a bad console?Look up TecToy.
And the Master System is great
What timing, this might be of interest: http://segabits.com/blog/2017/01/06/hyperkin-teasing-retron-5-sega-master-system-game-gear-converter/
The Master System is a masterpiece! It has continued production in Brazil to the present thus making it the longest-lived console in gaming history. However, it wasn't as popular in the US as it was in Europe and Brazil, so atGames or whoever might not see it as profitable to market a 'flashback' console in the States. The Retron 5 adapter sounds killer! And what a great way to play Game Gear games on the big screen!
The adapter sounds neat. I think I will add it to a wishlist later. I didn't mean to say the Master System was a bad console. I was just asking if that was the reasoning behind not making a flashback. I have never actually played any Master System games.
What are the best ones to try?
Here in the US, nobody would buy it. It was so incredibly overshadowed by the NES. I would probably struggle to find anyone who even knows what the system is, considering a "Sega" is a Genesis console here (or Dreamcast if you were into games during that time).
I have never actually played any Master System games. What are the best ones to try?
Here are a bunch of SMS enthusiasts' choices from a recent thread at Sega 8-bit. http://shinobiman.proboards.com/thread/10628/best-games-celebrate-years-sms (http://shinobiman.proboards.com/thread/10628/best-games-celebrate-years-sms)
If you're into "shmups" I recommend checking out R-Type, Power Strike, Power Strike II, Fantasy Zone, Fantasy Zone II, and Sagaia.
If you're into platformers, I recommend Kenseiden, Master of Darkness, Ghouls 'n Ghosts, the Sonic games (different from Gen/MD versions), the Mickey Mouse games, the Asterix games... there are tons really.
There are some good platformers with light RPG elements, like Wonder Boy in Monster Land, Wonder Boy III: The Dragon's Trap, Golvellius, Spellcaster.
There are also a clutch of fine RPGs like Phantasy Star, Ultima IV, Y's, Miracle Warriors, Golden Axe Warrior (often dismissed as a Zelda clone but a much deeper and larger game as one would expect since it came out 4 years later).
It's worth noting that, since the Master System didn't sell as well in the States, it was discontinued around 1990. But it continued going strong in Europe through the mid-90s. So a lot of the later European releases really push the capabilities of the system in amazing ways, as the programmers learned more and more how to squeeze every ounce of power out of it. At the same time they were making their code more portable so there were a lot of nice conversions from 16-bit Mega Drive games to 8-bit Master System games. Having said that, though, there is often a lot of surprising gameplay depth in the seemingly simple early games of '86-'89 as well...
As a kid in the US, I was lucky to have two other friends who also had a Master System, so between the three of us we got a bunch of different games that we could borrow and try out.
I would say one of the main philosophical differences between most NES and SMS arcade conversions was that the NES tended to have games that were re-interpretations of arcade games with new mechanics introduced to transform the games into longer experiences, while SMS games tended to try to reproduce the arcade games as closely as possible.
So for example, NES Double Dragon was changed into a single-player game that had a basic progression where you would have to unlock new moves as you progress through the game, while SMS Double Dragon was a two-player game with all the moves available from the beginning and the same progression through the levels. So ideally you could get better at the arcade games by 'practicing' at home on the Master System.
Of course there were exceptions to this general rule... for example, the SMS version of Ghouls 'n Ghosts was more the opposite, introducing a health bar and a shop for buying and equipping different weapons and armor and generally making the game slightly easier.
I think both game design approaches are valuable, and it underscores the fact that consoles used to be very different and distinct from one another, whereas today fanboys need to use magnifying glasses (a la Digital Foundry) to detect ultra-minor differences between the XB1 and PS4.
Grew up in Canada. Grew up with Master System. Same deal, out of all the kids I knew I knew like two others who had an MS while everyone else had NES. Same deal, we traded every game we had so we were able to pretty much everything out there for MS.
I don't care what anyone says, Wonder Boy 3 beats any game of that generation.