Author Topic: Grant's SEGA Review's  (Read 21999 times)

Offline Grant360

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Grant's SEGA Review's
« on: February 03, 2011, 10:45:04 am »
Hi All,

I have recently started writing reviews on another forum and as a massive SEGA fan tend to write a lot of SEGA reviews. So who better to agree/disagree with them than a SEGA forum. I'll post them here for anyone who wants to read. I'll put up each day or so...
« Last Edit: February 03, 2011, 10:47:40 am by Grant360 »

Offline Grant360

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Sonic & Sega All Star Racing
« Reply #1 on: February 03, 2011, 10:46:11 am »
Sonic & Sega All Star Racing - Xbox 360
Also available on PS3/Wii

After the simply awful Sega Superstar Tennis it was with some scepticism that I approached this game. After all, a version of Virtua Tennis with Sega characters would have sufficed! After playing this game for the first hour all my concerns were put to rest as this game genuinely challenges the established Mario Kart to it’s crown.

Let’s get one thing straight. This game is a clone of Mario Kart in every way. Unlike Sonic’s last recing efforts (Sonic Riders & Sonic R) this game is proud to do nothing different. Characters race around bright colourful lands drifting till their hearts content whilst collecting power ups that either protect you, speed you up or inflict pain on others. But it does it all right. It can’t be a bad thing to copy the best and that’s exactly what SASASR does. In addition each character has their own power move that you generally pick up when you are at the back of the field and it puts you back in the game. Each character has their own characteristic, characters like Robotnik (Think Donkey Kong) are faster but tougher to control and poor manouverability wheras characters like Shadow (Think Yoshi) have a lower top speed but are a dream to control. Sonic (Think Mario) sits right in the middle of things. On the subject of the characters there is the Sonic gang as usual as well as your favourites from Jet Set Radio, House Of The Dead, Crazy Taxi and to the fans delight Ryo from Shenmue makes an appearance. It is a shame that NiGHTs makes a cameo as the race starter rather than a playable character and there certainly could have been more characters such as ToeJam & Earl or a Daytona Car or even Ecco the Dolphin would have been welcome additions. But the range of characters is enough to suffice any SEGA fan. Though the more general gamer will probably not remember Alex Kidd or the Bonanza Bros. Still they are thrown in their for good measure.

Gameplay wise the game plays like Nintendo’s more established brother. Sadly this includes the slightly infuriating AI ‘Elastic band’ syndrome that allows them to stay bang on your tail regardless of how well you drive meaning that often the whole race boils down to luck on the last few corners. The courses are varied but I feel there could have been more character specific environments. Sonic, HOTD, Samba Di Amigo, Monkey Ball and JSR… they are all in. But to make it complete a Crazy Taxi and Shenmue level would have put the icing on the cake. Give me this over 4 Billy Hatcher tracks anyday!!! Each track features sounds from games in their series. This really makes for one of the best soundtracks of the year. The JSR soundtrack will have you singing along about the ‘Concept of Love’ and could be released as a standalone CD and the ‘Love it or hate it’ Sonic R soundtrack makes a comeback alongside the superb Samba Di Amigo dance tunes. Even the announcer is tolerable and the remarks he makes during the race never grated on me like so many cheesy announcers do. The game will take you about 13 hours to complete and the achievements are fairly varied and will keep you coming back for more and then there is always online multiplayer and split screen with friends including championships and battle races. Its all in there.

Visually the game is vibrant and certainly on the 360 it really stands out. Each environment takes its queue from the original games and trackside is always full of detail and movement. A special mention must go to the Samba Di Amigo tracks which bounce around like psychedelic jelly and whilst the cartoon visuals won’t give Uncharted or God Of War a run for their money the style and direction is beautiful.

Overall if you love Mario Kart and are gagging for something more or don’t have a Wii and are looking for a competitor on one of it’s HD competitors. This is for you. The gameplay is largely the same, it’s visually superior and has a larger roster of characters. The 360 version gets the edge over the PS3 version in my opinion as you can race as your avatar and Banjo-Kazooie are playable. Finally, lets remember that this is the first game since Shenmue 2 to feature Ryo Hazuki!!!

Pros – Great graphics. Good Range of characters, great gameplay and multiplayer.
Cons – Elastic band effect makes for frustrating AI. Not enough character environments. All-star moves can be TOO powerful.

OVERALL – 85%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #2 on: February 04, 2011, 05:33:23 am »
Sega Rally - Xbox 360Also available on PS3/PC

Having owned a Mega Drive, 14 years ago I shelled out for a Sega Saturn. I received 3 games, Virtua Fighter 2, Euro 96 and the best of them all... Sega Rally. Never before had I seen such beautiful 3D visuals! Ok there were only 3 cars and 4 tracks but I would spend hours trying to shave that last second off of my Desert track time. Following an average Dreamcast sequel and the terrible Sega Rally 2006 and we arrive at a new Sega Rally who's aim is to recreate the feel of the original whilst giving the game a much needed update on 7th gen hardware.

For the most part Sega stays true to the original. The in-game HUD certainly brings back memories and the Delta, Celica and the Stratos all return to the substantial lineup. The game also has a distinct arcade feel to it. However this could be where its biggest downfall lies. Whilst it is great that elements of the game stay true to the original in terms of HUD, cars and environments it is also important for games to evolve. In keeping with the arcade feel there is no damage and hitting the edges won’t slow your car down. It often means the best tactic is simply to use competing cars as barriers to go found corners and sometimes it can be faster to take a turn by smashing into the sides. You also almost never have to break, instead releasing the accelerator is enough to negotiate most bends, this makes for an adrenaline charged experience but in keeping with the arcade feel the game concept also shows its age. A little bit of damage thrown in and a few corners which required breaking points and skill would have helped the game evolve whilst keeping its arcade roots. Visually the game is breathtaking. The game zooms along smoothly in various rally scenes, Tropical, Alpine, Safari etc and the game does show some innovation as it features the ability for tyres to shred up the terrain which looks pretty special and will make you really notice the changes in grip on the road from the deformed track.

The game however despite this comes with its issues. The first is the championship difficulty; there is no career mode to speak of. Instead you must simply race through championships: Amateur, Modified and Expert. However rather than each championship getting progressively harder the end of the amateur championship is painfully hard!! Arguably as hard as the end of the expert championship. Then when you finish this the start of the Modified Championship reverts to easy again and you repeat the difficulty curve. It is clear what Sega was trying to do here. Allow you to have varying difficulty levels for each of the car classes. If however like me you are a methodical player who plays through games in an order then this can be a bit off-putting. You build yourself up to race on limits and finish the amateur races before going back to easy races which makes them seem dull on the modified class. Of course this may be just me...

Sega Rally does an awful lot right and is a great tribute to the original. But gaming has come a long way in 14 years and it lacks the depth of Forza / GT and the sheer fun of the likes of Burnout and Need for Speed. Despite the 20+ tracks the replay value isn't there and you won't want to spend hours shaving vital seconds off of your times like the original. Because of this Sega Rally is somewhat lost and doesn't know what it wants to be. Racing games are simply not as popular as they once were and other games simply saturate the Market. This means I can only really recommend this to nostalgic Sega Rally fans and die hard racing buffs. It's a real shame because I challenge anyone to find me a better game on the 360/PS3 that has sold less than 250,000 copies. Sadly, that is the sales category this game fits into, if you see this game in a bargain bin give it a try as it just may surprise you!

Pros - great graphics, dynamic terrain gives the game something different, style of the game stays true to the original...
Cons - …but the original is a 14 year old game and gaming has come a log way since then. No career mode. Strange difficulty curve

Overall - 78%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Grant's SEGA Review's
« Reply #3 on: February 06, 2011, 08:50:33 pm »
Nice!

Hey Grant are you the same Grant from the Magic Box forum?
I used to post there as the same name. (still do rarely.)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #4 on: February 07, 2011, 04:34:39 am »
Yep thats me! I still post there occasionally. Was using Sega Nerds a lot before I found this place
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #5 on: February 07, 2011, 04:35:55 am »
Phantasy Star Online Episodes 1&2
Gamecube version (also available on Xbox)

10 years ago you say the phrase 'Multiplayer' to a console gamer and you would have garnered thoughts of Mario Kart, Goldeneye... Basically the N64. When the Dreamcast came with it 56k (33k in Europe) modem the stage was set for online gaming to boom. As usual, Sega was the early innovator to what xbox live perfected. For me, PSO is the game World Of Warcraft perfected!

You could create your own character, Head online with up to 3 more people and take on 4 massive levels whilst collecting meseta (cash), weapons, techniques and a range of armours and health. The first Forest level would take you hours initially because every rappy took 10 shots to kill. The culmination of the level being the immense dragon boss which the first time you take him on is a daunting log epic battle! Give it time, upgrading your character and purchasing and finding new armoury as well as feeding your mag (a floating thing over your shoulder that you can give items and it powers up to unleash a photon blast) is super addictive and you will replay the 4 levels a lot of times eventually culminating in the ability to kill this dragon in 1 shot. It’s ridiculously satisfying! On top of this each level has a series of side quests that you can take on if you want something different or your character is not quite ready for the next level. Despite what it may seem like on the surface there is a lot of game here. The controls are basic. There is a button for a weak accurate attack and another or a strong but less accurate attack and if you time it you can string together combos. These vary from rapid fire with a gun or a sword combo with a sword, shield is automatic based on your equipped armour and mag and the other items can be assigned to other buttons how you wish. I went with heal and a technique but it is totally customisable. The only slightly annoying thing is the fact that when your photon blast is full it overrides your customisations when you pull the R-Trigger which means fast access to items is denied. It seems minor as your photon blast may charge once or twice per level but it annoyed me. The plus side is the menu system is quick and easy to navigate and so intuitive you can do it in battle still running around and often resume the battle unharmed.

So what does the GC version add. Well it adds a whole we Episode 2 for a start, a much harder new set of levels that you cannot even touch unless you have invested many hours on episode 1 unless you have a death wish! As well as a 4 player local coop which is extremely fun. The beauty of PSO is that anyone could jump in at any time. I remember on many occasions having a friend jump into a game with a level 1 character. I would assist him, lend him weapons, heal him with techniques and revive them when they died! The whole game is so beautifully thought out.

MMOs today have grown up a lot based on PSOs roots. Games now offer a lot more than this great package. Graphically it was great for it's time an is more than acceptable in today's world and let's face it the legitimate servers are not even online anymore but even then I loved playing this game offline or with friends. Almost everything you could do offline is also online. So if you somehow missed this game I recommend picking it up!

Pros - Superb replay value. Lots of fun to play with Friends. Great accessible menu system.
Cons - MMOs now offer more. Combat system feels a little dated.

Overall - 92%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #6 on: March 21, 2011, 10:58:51 am »
Afterburner Climax - Xbox Live Arcade
Also available on Playstation Network

15 years ago Arcades were very different to today. Arcades were glimpses of the future. Sure the Saturn and Playstation were great home systems but nothing could match the quality of the arcades. Ridge Racer looked good on the Playstation and SEGA Rally is one of the all time classic console racing games but neither compared to their arcade counterparts. Fast forward 15 years and very few arcade games even come close to the might of the PS3 or 360. Which is the reason Afterburner may be the perfect XBLA/PSN game…

The arcades still contain a few games that we would love to see on consoles. Afterburner is one of those gems. But let's face it, games like Afterburner, HOTD and to an extent Virtua Fighter have no place on today's consoles compared to epic games like Mass Effect or Red Dead Redemption. You simply couldn't justify £40/$60 for this game. Yet put the game on Xbox Live at a budget price and all of that can be forgiven. Ok there is no moving pod to be thrown around in. But aside from the off screen cosmetics this is an arcade perfect conversion and I would happily throw 4 or 5 pounds through the arcade machine so to pay the same amount for the home version is a bargain.

The game lasts approximately 15 minutes but at least it’s a blast to play. As with all great arcade games it's easy to pick up and difficult to master but there isn't a lot of depth here. Shoot everything on screen, dodge a few mountains and move at breakneck speeds. The game is arguably one of the best looking on XBLA and visually could easily compete in today's retail marketplace. There are a few alternative routes that can be taken and for the console version SEGA have included a Score Attack mode and EX Option. These are options that unlock for achieving certain criteria in the game. This can be as basic as finishing the game to finishing the game with 2,000,000 points. The EX options can be highly entertaining and gives the game some replay value. Aside from grabbing the highest score possible there is little that will keep you coming back to Climax. Trying a few of the EX Options and obtaining the insanely easy 200 achievement points did make me play the game through 5 or 6 times but that was it. The game will now become a great demo for friends to have a quick blast on when they visit.

But let's look at it from another angle. I played the game through 5 times, each time using 4 continues. In the arcade that would have cost me £20! So for 800 MS points (400 during promo days) this game represents great value for money and just may be a way for arcade games that are not called Virtua Fighter or Time Crisis to exist on home consoles. Prior to this we had the watered down PSP version. I think it's great that arcade perfect translations of games of this calibre have found a new home. However, in saying that I feel more could have been done here... It's a nice touch that you can select the original Afterburner II music but the entire game as an unlockable extra would have been an awesome addition and not taken a lot of effort to do. Another aircraft with different properties to the 3 default crafts could have also added an interesting twist. Alas, an additional ending if you are Gods gift to Afterburner is all that exists aside the additional options.

So that's what Afterburner is. More welcome relief than epic headliner. You won't sit down for a lengthy Afterburner session. Instead this will be a game you will load up for a quick burn when time is limited or you need light relief from an epic Halo session. Gaming has changed, but its good news there is still room on next gem consoles for classic gameplay like Afterburner: Climax.

Pros - Smooth visuals. EX Options are fun to experiment with.
Cons - Far too short. Limited long term replay value. Adding the original as unlockable would have done a lot for the nostalgia factor.

Overall - 72%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #7 on: March 21, 2011, 11:02:08 am »
Sonic Unleashed – Xbox 360
Also available on Playstation 3

Sonic Unleashed is the follow up to 2006 critically panned Sonic 06. I will say something that will shock many... I didn't hate Sonic 06. Ok it was glitchy, frustrating and Sonic almost had a relationship with a human but I finished the game and actually enjoyed it in places.

Sonic Unleashed tries to rectify the wrongs from the 2006 outing and to a large extent it succeeds! The first thing that hits you about this game is the presentation. The intro movie is long, beautifully directed and more than watchable. You are then thrust into Sonic's opening level and everything just works. The view switches between 2D and 3D and whilst the 2D isn't quite as tight control wise as the 16-bit classics it is very playable. The whole thing moves at lightning pace and never slows up. This is in part due to the Hedgehog Engine which looks sensational in places and its refreshing to not see the Sonic Team using off the shelve graphics technology. Sonic's levels are edge of your seat rollercoaster’s. As you move around the world trying to piece it back together you will speed along the Great Wall of China, walk on water in arctic conditions and traverse jungle in the African themed 'Mazuri'. Plummeting to your death randomly as in Sonic 06 doesn't happen as much anymore and generally the system warns you when you are coming up to a speed stopping obstacle or strategically places an extra life after the check point so you don't run out of lives on a really cheap part of the game. This system isn't perfect, the homing attack will often send you flying somewhere not intended and you will swear a lot as you traverse some of the levels. The 'try and die' feel to the gameplay at times won't suit the Sonic purists but when you do eventually learn the levels and make the split second jumps required it's massively satisfying. Thank goodness in this game there you can also use the right and left shoulder buttons to perform a quick dodge which will keep you moving nicely. You can also boost using the X button but this needs to be performed carefully. Randomly boosting will ultimately result in you overshooting a platform so boosting becomes a skill and works well and doesn’t cheapen the gameplay as in Sonic Rush on the DS. Still many levels are brutal and unforgiving. A special mention must go to the final level ‘Eggmanland’ which had me cursing and swearing a whole lot.

Shortly after Sonic's intro you are plunged into the dark side of the game. Initially it is seemingly awful. Sonic becomes a warehog at night in a 'Twilight Princess' stolen idea that doesn't really work. Whilst the warehog looks ok and has a decent array of moves it's not the tightest control implementation and can feel repetitive. But it isn't terrible and you will become used to its quirkiness. Initially as your warehog is weak and you have to collect sun and moon medals so the first warehog level will really get you down. It takes hours and the complications controlling the warehog really will piss you off. But once you get used to it the levels are just about playable and are somewhat a cross between ‘God Of War’ and ‘Banjo-Kazooie’. A mix of fighting and scavenging for items. On paper this doesn't sound bad but the implementation of this fails to match either of the inspired games and this section f the game is heavily average. Thankfully you should only need to play the warehog levels once as you can get most o the medals on a single playthrough. I actually grew to enjoy the warehog sections towards the end of the game as you gain more experience from playing them than the Sonic day levels and they do break the intensity of the game but it's fair to say these levels fail to live up to the spectacular Sonic levels!

On top of this there is the games hub world. Again, it's not a perfect implementation compared to the sophistication of top adventure games nowadays but you can travel around the world buying items, doing tasks for people, exorcising ghosts, and generally solving people’s social issues. These areas of the game serve as filler and were left out of the Wii edition but generally work quite well. Some of the missions are chronically difficult and require perfect playing of the levels. They range from killing every enemy in a sequence, to collecting ingredients through a level or simply reaching a point in a level in a certain time. They add to the game, the hub world also contains level entrances and it is good that there are a number of levels that are accessible outside of the core set of levels to complete the game. Discovering these later and playing through proved to be good fun and adds to the longevity of the game.

One thing is for sure Sonic Team went to town on the games presentation and production values. There are plenty of hidden extras ranging from artwork, records, literature on the game an characters, profiles of the characters you meet. It's refreshing to see that so much hard work has gone into creating this game. Of course warehog aside there are other issues. You have a companion Chip, think Navi from Zelda. To make him always with Sonic they have made him small and floaty, he is actually annoying and pointless and without ruining the mediocre story he has lost his memory and when he rediscovers it it's almost embarrassing what he is and doesn't work when you see the menacing Dark Gaia. Also, given the high production values it seems strange to me that SEGA has not included a way to select levels to replay once you complete them, instead you nee to go back through the hub world and locate them. A menu that allowed you to play completed levels would enhance replay ability significantly.

Sonic Unleashed is a HUGE step in the right direction for the blue mascot and is easily his best outing since Sonic Adventure 2. Sonic fans will lap this up, and whilst it is far from perfection the Sonic levels and side missions along make this a must have for Sonic fans and the warehog levels are not as bad as everyone makes out. Original 16-bit purists this won't convert you. But everyone else should give this a try. Because Sonic is heading back in the right direction and I sincerely hope they make a follow up that continues this trend if just to use the beautiful hedgehog engine again.

Pros - Superb fast graphics. Day levels are immense fun. High production values.
Cons - Warehog levels are average. Controls could be tighter.

Overall - 80%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Grant360

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Re: Grant's SEGA Review's
« Reply #8 on: March 21, 2011, 11:03:01 am »
Sonic Unleashed & Afterburner Climax added!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Grant's SEGA Review's
« Reply #9 on: March 29, 2011, 02:24:14 pm »
I think you should stay away from the 82%, 93%, 74% 21% stuff area. I always go safe with my reviews by ending with a 5 or a 0. It makes reviews more cleaner and we all know the 8.9 trend. XD
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »