PC probably.
In virtua fighter you just stand opposite each other and hit buttons until someone dies. right?
The combat is more simple than a normal TW game? You don't say. It's a game designed for one finger, on the go gameplay on tablets. But way to over simplify it big time. If all you're doing clicking to charge no wonder you don't like it.
We can reduce every game in existence to 'You press buttons right?'
I'm not really over simplifying it, play it and see.
It's literally three 'lanes'. You put units in those lanes, and they walk very very slowly towards eachother until a prompt comes up to 'Charge'. You click on the unit and they do slightly more damage.
Then you wait for them to die.
Archers can fire at units from the background, again by a very cumbersome system, because it's designed for touch screens.
You can 'taunt' the enemy to draw them over to you if they are in another lane because otherwise the soldiers just stand around doing literally nothing. And issue basic 'commands' which are basically just buffs (guess what, you can buy those too with IRL money...).
That's the full story, it's really very simple. I understand they wanted to make it easy enough that your grandmother can play it on a phone screen and they succeeded, and subsequently took the fun out of it. It's also riddled with 'Premium' units, commands and upgrades, so it's probably built around 'Spend money or lose'.
Like I feared it looks like progressing will depend on your wallet rather than your skill.
It's a bad game. Have you played it yet? I really would be surprised if you can defend it after playing this.
EDIT: The sad thing is, there seems to be potential for something good here. The 4X city building and terrain forming could be fun if it wasn't all stuck behind arbitrary waiting times (8 hours for wheat, OR PAY MONEY). Potential to have a decent 4X game if they ever wanted to try it. If anything this game has made me want to pick up Civ 5 again or try out Age of Wonders III.