So I finally finished
Star Ocean V: Faithlessness and Integrity. I'll start with this... If you remove all the sidequests, it's a really short game, by JRPG standards. At 15h, I was very much approaching the end of the game. So I took the detour and added another good 15h purely on finishing side-quests. Said sidequests tend to get dull very quickly because they are one of three things: pick one item, find and kill a super hard enemy or find one character.
Where I stand, SO V is good. Not really ground-breaking but good overall. Still a big step down from
Star Ocean IV: The Last Hope. The story is easy to follow and very straightfoward (no heavy philoshopical themes). The characters are your usual mish-mash of stereotypes, Fidel Kamuze is your usual hero, not exactly mopey, a little brooding and that's about it. Miki is group's hen mother, Feria is the little girl that's responsible for the main thrust of the story. Fiore is basically Miss Wardorbe Malfunction, Victor is the expert swordsman and the two characters (Kenny Emmerson and Anne) are the outlanders who have an important stake in the story.
The way the story is shown is strange and takes a long time to get used to. Because most of it is done via ingame graphics with characters delivering exposition while Fidel can walk around and change the camera in a very small space. While most of the exposition doesn't take long it does get annoying from time to time when there's a lot of exposition going on. Why didn't they play a cutscene instead (which there are and are very sparce), I have no idea.
Same with private action, which allow to get some insight into most the main cast. You end up feeling a wee bit detached.
Combat is arguably the best part of the game. The game's also very level grind friendly, so please take your time completing a ton of said dull sidequests because they do pay off in YUGE way. Plus, while the game does a poor job explaining that sidequests unlock new attacks and specialities, it gives you a lot of extras, like ability to create items, augment weapons or armor, see enemies offscreen, get more loot and money from various enemy types, sell items for a higher value, play a ocarina to summon enemies (very useful for monster killing quests), make various gestours (useless but better than just standing around while characters talk) and get more items excavating, fishing or harvesting.
The Role system is a way to tweak IA partners since you fight with 7 characters onscreen, reminds me a lot of Final Fantasy XII's AI commands.
Overall, a good JRPG, not groundbreaking, if you pick up at a discounted price like I did. It's a fun adventure that won't take too much of your time. And now I'm gonna finally get into Yakuza 0!