Author Topic: Sonic & All-Stars Racing Transformed disscussion  (Read 305938 times)

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #180 on: August 13, 2012, 11:19:02 am »
New brilliant Sonic Allstar racing trailer. Don't wanna spoil too much and just say that they actually chose a sonic colors level. My god what a great decision!

http://www.ign.com/videos/2012/08/13/sonic-and-all-stars-racing-transformed-gameplay-trailer

[youtube]http://www.youtube.com/watch?v=f7XKfkhVGHE[/youtube]
« Last Edit: August 13, 2012, 12:04:13 pm by CrazyTails »

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #181 on: August 13, 2012, 11:29:47 am »
An After Burner Track?! ... and Skies of Arcadia!?
Sumo are doing an amazing job with the Tracks.

Starlight Carnival is a great choice.

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #182 on: August 13, 2012, 11:32:00 am »
Yeah I noticed those 2 as well. I never expected a skies of arcadia level but i'm defenitly looking forward to what the music is gonna sound like ;D

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #183 on: August 13, 2012, 12:21:35 pm »
I knew we'd have a Skies of Arcadia track day one. Vyse being a racer and flying being one of the three modes meant they had to include it. It just made so much sense.

But the After Burner track is very sweet. I knew it had to be in, but I was wary of its inclusion.


Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #184 on: August 13, 2012, 01:09:32 pm »
skies of arcadia track?  A fucking plus.  I am super excited about the blue blue skies in the afterburner track as well.

They should just cut real gameplay into their trailers with the HUD and all.  The strange, choppy in-engine replay footage isn't doing them any favors. 

Offline Kori-Maru

  • *
  • Posts: 962
  • Total Meseta: 9
  • AMS Kagekidan sanjou-desu!
    • The Website of the Dead
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #185 on: August 13, 2012, 03:34:14 pm »
This trailer is filled with such fan service. We all have to get the game and have a race on the Afterburner track man. I just hope that the next batch of tracks features Goldman Building and the Shinobi track.

I also wonder if there's gonna be any more Sega females other than Ulala and Amy. Sakura would have been perfect for this game. Curse you Bernie Stolar.

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #186 on: August 13, 2012, 05:44:57 pm »
With custom soundtracks, After Burner + Metal Harbor song will = http://tubedubber.com/#f7XKfkhVGHE:hFTVuLKTnV8:0:100:4:0:1

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #187 on: August 14, 2012, 09:51:18 am »
Thought I'd throw together a list of the tracks:

New Tracks (11 of 16 revealed):
Carrier Zone - After Burner
Shinobi (unannounced, but appeared in the menu screen at Comic Con)
Adder's Lair - Golden Axe
Ruined Palace - Panzer Dragoon
Dream Valley - NiGHTS into Dreams...
Samba Studio - Samba de Amigo
Graffiti City - Jet Set Radio
Rouges Landing - Skies of Arcadia
Temple Tumble - Super Monkey Ball
Ocean View - Seaside Hill - Sonic Heroes
Galactic Parade - Starlight Carnival - Sonic Colors

DLC tracks (1 of ??? revealed):
OutRun Bay - OutRun

Returning tracks from Sonic & SEGA All-Stars Racing (3 of 4 revealed):
Egg Hangar - Death Egg - Sonic 3 & Knuckles
Sunshine Tour - Samba de Amigo
Shibuya Downtown - Jet Set Radio Future

Of the 15 known tracks, here's the breakdown of eras being represented:

Arcade (late 80's): 4 tracks
Genesis/Mega Drive: 5 tracks (all four arcade era tracks are also synonymous with this era)
Saturn: 2 tracks
Dreamcast: 4 tracks
Gamecube/XBOX/PS2: 3 tracks
Wii/360/PS3: 1 track




Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #188 on: August 14, 2012, 11:27:10 am »
isn't seaside hill a returning track?

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #189 on: August 14, 2012, 11:47:43 am »
Steve confirmed that it is a whole new track, just using some assets for the graphics, but the layout is 100% new.

The returning tracks will be the same layout, but probably with flight and boating segments added.

The reason Seaside Hill is new, and returns in the sense that we saw Heroes repped in the last game, is that early in Transformed's development this was the test track. Since Sumo had the assets, they used Seaside Hill as the setting for testing the ground/air/water mechanic. The track ended up being decent, but nowhere near as good as the tracks being developed for the game as proper non-test tracks. So they had the choice of either scrapping it and leaving it as behind the scenes only track, or putting the effort in to improving it and making it a proper track. So they went with the latter and made it a track found in the game.

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #190 on: August 14, 2012, 01:27:23 pm »
man sounds like you did your homework.  I don't see how any track from the last game could have the same layout given the new mechanics but I guess we shall see. 

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #191 on: August 14, 2012, 01:30:19 pm »
S0L confirmed that the returning tracks are Land only.

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #192 on: August 14, 2012, 03:03:19 pm »
With all the S0L quotes floating about, I must have missed the mention of Land only. That's cool, since I was wanting some basic racing action, as fun as flight and water look.

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #193 on: August 15, 2012, 04:06:51 am »
Thanks for the list Barry

Seaside hill struck me as odd tbh. At first I thought it was a returning stage, but then S0L quickly confirmed that it was an allnew stage taking slot of the new 16. I was disappointed to hear it getting priority over all the other choices they could have made. It would at least been great if they'd finally give sonic 3(&k) a chance. Hydrocity would be such an excellent choice both gameplay wise and visually. But anyway, so seaside hill again for the thousandth time? Great -_-

Other than that one, call me pleased. Starlight carnaval is such an excellent choice for a sonic level. All the other revealed ones are excellent too
« Last Edit: August 15, 2012, 04:09:19 am by CrazyTails »

Offline CosmicCastaway

  • *
  • Posts: 853
  • Total Meseta: 1
  • Loving Life
Re: SEGA announces Sonic & All-Stars Racing Transformed
« Reply #194 on: August 17, 2012, 04:21:45 pm »
Does anyone know if there are multiple pieces of music for each course? Being able to choose several different songs for a race was a feature I liked in the first game.
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!