There's also an issue that's always been on the back of my mind for quite some time and it's the only thing that to me makes any damn sense about the current hostilily towards SEGA and their games in general among game journalists and the like. And it ties to SEGA as a console manufacturer.
You see when SEGA had their own proprietary hardware, all their inhouse stuff was made especifically for them and in a sense you couldn't quite compare them to any other systems at the time. It was all mostly a matter of opinion.
What's the point of arguing about Killzone being better than Gears of War? Both games are great in their own right and they are tailored to their own specific crowds. I have a feeling that if somehow Gears of War was a 3rd party title and had been released on the PS3, it would've not been treated so kindly as a 1st party title would be.
Had games like Binary Domain, HOTD: Overkill, Condemned: Criminal Origins, Resonance of Fate and others had been released on a SEGA system they would most likely be treated with far more respect than what they have today. Because they would be first party titles and as such as entitled to get as much attention as possible.
Take Binary Domain, which is good by it's own merits, but as a third party title, it has to distinguish itself from the massive clutter of existing third person shooters, even worse it has to compared to every single one of them, whereras had it been a first party title in SEGA's hypothetical console, it wouldn't be compared directly to games such as Gears of Wars and the rest of the lot, because apart from other third party titles, it would be ranked as the best in that particular system.
You can also apply that to any of the classic Dreamcast titles, to which they only had a legendary status because of three main factors:
1- The Nintendo 64 and Playstation I were very much underpowered and were not much to look at when the Dreamcast was relased;
2- Sony's Playstation 2, Microsoft's Xbox and Nintendo's Gamecube were still far away to make a significant comparison, when the Dreamcast folded, in early 2002, the PS2 didn't have the impressive library of games it has today and the other consoles were still very much far away;
3- They were all first party titles and considering the DC's somewhat small library, by comparison they were the absolute best on the console;
Had those famous DC titles had been released on the PS2 and Gamecube, would have they been as well received on those systems as they did in their original format? Probably not.
Sonic Adventure 2 was the creme de lá creme on the Dreamcast, not so much on the Gamecube, where these type of platformers are a dime and dozen.
Headhunter was a great game on the Dreamcast, not so much when it was ported to the PS2, where titles like Metal Gear Solid 2 look so much better than this one, regardless of how good and enjoyable the former was.
Now imagine a lot of those DC titles released on XBLA and PSN, which is a far more crowded market, which is why Sonic 4: Episode II didn't meet the standards for some game journalists, because when there's stuff like Limbo, Dust: An Elysian Tail, Scoot Pligrim out there, it might look dated by comparison.
The same goes with the Yakuza series, which are good in their own right and they might dodge a wee bit more criticism because they are exclusive to one console, even though they are compared to many similar titles on that console.
It's the only thing that makes any sense as to why things are the way they are right now.