No, i'm free to play a game and then FORM an opinion. There's nothing in ACM that a few patches couldn't fix.
A few patches can't completely re-program the AI, they can't write a better story, they can't add more variety to the campaign, they really can't fix the graphics...these are things that are sort of set in stone already, dude.
You don't like the game fair enough but dont start going around saying its a bad game because general concesus says it is, when the likelyhood is not a large people who have been trolling about ACM actually played it.
The general consensus is what matters for the sake of Sega...Word of mouth is horrendous for this title, which will kill sales (and hurt Sega) in the long run. Whether a couple generous gamers can get past its flaws to reap some enjoyment from the title is largely irrelevant; Sega can not continue to function by releasing games of this level of quality. Again, whether you enjoyed it doesn't really matter, as most people have not. And Sega can't keep releasing games that most people don't like.
I didn't see orchestrated media campaigns saying how this company has ruined the franchise and they've never made a good game or this witch hunt that's now going on.
You do realize that the backlash for Mass Effect 3's final 10 minutes was so severe and disheartening that the 2 founders of Bioware quit the company shortly after? I'm sorry but Aliens:Colonial Marines' backlash doesn't even touch that one.
You are also contradicting yourself by saying no one cared about the game when you recently said no body knew about it.
By and large, the public wasn't aware of Binary Domain. Many of those who were were turned off for various reasons.
There were tons of people here complaining how sega didn't market the game and thought that the game was good.
There were a few who complained.
Binary Domain simply had none of this. It was adequate. Capable. Acceptable. You played it, you finished it, you said "Okay, that was something." and then you cut up a watermelon and chewed for 20 minutes while a cat slept by the radiator. You were never freaking out over visuals, you were never feeling anything truly emotional for characters, and you certainly weren't up till 2am playing multiplayer. You didn't want to fall into that world and stay there for weeks and weeks.
I agree with basically everything you said there. Still, there was an audience Sega could have tapped into (sci fi audience) that I wish they had tried harder to nab.
Also Ben! Don't worry I'll reply to you soon enough, just give me a day man!
LOL no prob dude...topic's busy enough as it is at the moment.