Hey Mindcraft sells 13 million on the 360 too . And yes great sales but compared to console sales of COD or GTA V they're not even close .
Way to completely overlook my point. I said you use the big two in the console market to inflate the console market when the fact is there are no other games like those two. And if we want to go down this route, DoTA and League of Legends are way above CoD or GTAV. But I'm not going to use those two as out liners because they aren't (Just like CoD and GTAV are not for consoles) the fact is, PC sales are not bad, they're very good and you can't really show me prove otherwise.
Good I wouldn't . PSO II online sales are dwarfed by Monster Hunter IV sales alone and well Final Fantasy XIV has been outsold by Dark Souls II on the console hasn't it, never mind console sales of Square own Tomb Raider .
I'm not sure if you're trying to act ignorant on purpose or not. These are Massive Multiplayer ONLINE RPGs. You're not going to find the majority of sales via retail units but online sales. PSO2 online sales are not being compared to Monster Hunter IV but other Phantasy Star titles and they alone are better than the series ever has been.
Final Fantasy XIV has over 1.8 million daily users, that's more successful than Dark Souls II. And that brings me to the latter, you do realise over 500,000 sales of Dark Souls II are PC users, right? So again it weakens your point about consoles being the be all, end all of gaming.
No they were loads that went bust in 32 Bit gen alone, never mind the jump to 128 bit.
Well point them out? Here I'll give you a list from 2006 - 2012, so this excludes the likes of THQ, Flight-Plan and Irrational games, etc
3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009
http://webcache.googleusercontent.com/search?q=cache:j-70lgBMyroJ:kotaku.com/5876693/every-game-studio-thats-closed-down-since-2006+&cd=9&hl=en&ct=clnk&gl=uk&client=firefox-aNow show me your proof.
So why are the PS3 , 360 PS4 and XBox 1 selling so well then ? .
"The point is your idea that console gaming is the holy grail of gaming is outdated and out of touch with the very reality around you. "
The response does not relate to the point made.
And for your information the current generation of console is facing severe market contraction. Playstation 4 is the only leading light at the moment and even that is beginning to drop down.
A handful of games at the end of the day . I mean Mario Kart on the Wii sells far more than any of those games , but that doesn't show the real picture for the Wii and how the 360 and PS3 were the better for retail . Face facts all the top PC developers that are left now need to make console games too , and retail be that on the streets or on-line gives for more space to the console games than PC.
Again, bullshit as usual. Sure me proof with actual links, otherwise you're dead wrong as usual in painting the PC as a lifeless or non-important market.
And don't make me laugh, majority of online sales are from PC, you want to know why there's more retail space for consoles than PC? Because 70% of the PC market buy their goods from online. Now you might as well argue about the amount of space GAME and the like give tablets and other non-traditional gaming items, or are you going to bury that facet just like all the other's that might paint console gaming in anything but a negative light?
Face the facts, all major third party console developers who make console games also have to make their titles accessible for PC users. The strength of the PC market is undeniable.