Author Topic: Capcom is allowing "Hostile Takeover" Buyout  (Read 101042 times)

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #45 on: July 04, 2014, 05:51:55 am »
Sonic is also consistently rubbish though. CoD to a lesser degree, it's good at what it tries to be, a cinematic, simple, shooting game with addictive multiplayer elements. Otherwise it's pretty uninspired stuff, at least I got tired of it after MW2. Prior to that I really enjoyed CoD4 & WaW though.


Yes Sonic is consistently rubbish. The best Sonic game odd enough has been the ones by Sumo Digital.

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #46 on: July 04, 2014, 05:58:28 am »

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Yes, I'm mostly completly agree with you, Aki.

My name is ROJM not Aki...

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It's was obvious that SS was pushing forward to buy Atlus because 80% of the reason is they want a new brand of franchises for their pachinko business. The same with Relic (because they will expand what they sell in the West).

Yes, SS has just improved on the things that worked. ALIEN ISOLATION would never have worked if SS didn't give them the extra money to expand their studio. They did it because of the continuing success of TOTAL WAR on PC. They getting a leap of faith from SS because The Creative Assembly has yet to prove they can make a succesful console game. Yet people complain...

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It can't be a surprise that, in the end, SS will buy Capcom because for the same reason with Atlus and also,  they already have made Monster Hunter pachinko machines (Capcom took part of the profit).  Imagine Ace Attorney,  Street Fighter, Darkstalkers pachinko machines...that's an idea that SS thinking right now, for sure.
Yes also when Sega and Sammy officially merged and Sega started publishing Sammy's Pachislot games one of those games was based on Onimusha. So the relationship as well with Sega already exists. And Sammy has the money. What people need to realize is while Sega is the driving force to get what Sammy wants..Pachislot an Pachinko is now the core  of the business in Segasammy and not videogames. All these avenues, games, toys, anime and soon to be films are to eventually serve the core business in pachinko and not video games.
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I think that's resume all the problems. Sega West, when Mike Hayes was in the charge, published and pushed forward many games from JP to be delivered for western audience. They did exactly what people now are complaining to Sega.

5 Yakuzas, 5 Phantasy Star games, the Platinum deal, a least one game for every single console and device for that time. Many games that people and "fans" or should I say "internet anonymous fans" with poorman nicks and avatars didn't buy fpr what ever reason.

Yea that's why i don't take people seriously anymore. they were complaing during the 2002-2007 period. They were complaining about during 2008-12 and they complaining now. About the same thing and usually when sega does the thing thy want they start complaining. You get use to it but annoyed as well...

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For ex:
When they published Yakuza 1 to 4 : Cool, a GTA style game...wait. (1); another? (2); c'mon Sega,  I want my GTA JP Style Game for next gen(3) ; The 4? Sure, Sega it's exploiting their franchises to dead like Sonic...(4)
When they refused to publish the 5: Why Sega..this franchise is awesome...you really don't want my money?

I see this in many, many webs to even being sick of that.

Sega is just not going to throw money on things that simple isn't working anymore. Sega has gone too japan centric, that was clear after they became a third party and started to focus on the games that was selling rather than the ones that weren't. And in japan Sega games was selling from 2003, while in the west apart from a few titles, most SOJ game weren't. They probably need to go back to the centre again and make games for everyone. Not just make a game for japan market or a game for western market. Remember western games DONT sell in japan regardless of what some people will have you think.
« Last Edit: July 04, 2014, 06:05:10 am by ROJM »

Offline MadeManG74

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #47 on: July 04, 2014, 09:26:32 am »

Not they are not . Its just people on the bandwagon and bashing them .

If you can enjoy it then more power to you.

I think you'll find most people don't though, and some things are just objectively bad about them (Sonic 4 physics, and the staggered release schedule and subsequent abandonment for example.)

Offline Aki-at

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #48 on: July 04, 2014, 10:46:08 am »
If you can enjoy it then more power to you.

I think you'll find most people don't though, and some things are just objectively bad about them (Sonic 4 physics, and the staggered release schedule and subsequent abandonment for example.)

I'm surprised you're still typing, I thought you would have shredded your fingers off by now.

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #49 on: July 04, 2014, 01:48:18 pm »
If you can enjoy it then more power to you.

I think you'll find most people don't though, and some things are just objectively bad about them (Sonic 4 physics, and the staggered release schedule and subsequent abandonment for example.)

Yes it appears at least 90% of people dislike the game for varying reasons.But hey each to their own, if people like to eat crap and they say it tastes good who are we to disagree?

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #50 on: July 05, 2014, 10:47:53 am »
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Yes Sonic is consistently rubbish. The best Sonic game odd enough has been the ones by Sumo Digital
Sonic Generation and Colors were far from rubbish

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they are only open to takeovers when they need the money and the company's future is at risk.


That's just plan wrong. You're going to make out that Astrazeneca isn't doing well isn't posting massive profits and one of the biggest firms in the UK?, yet that too was open to a hostile take over . It what happens when you're a public corp .

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Everyone back at GR said the game was crap.
That be clever since Gamers Republic closed before RE 5 even made it out, never mind RE 6 .

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No they don't spend any money when they are  in trouble.



Stop the swearing and childish insults and wake up . Corps will keep spending even if they are in trouble , SONY is doing it right now , so is the likes of Peugeot  . Like I said for someone who claims to have stock market experience, maybe you should use it . 




Now Capcom isn't in any serious money trouble and is investing and taking on staff - those are moves a company does when it wants to expand and grow , not cut back and be sold off





« Last Edit: July 05, 2014, 10:50:14 am by Team Andromeda »
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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #51 on: July 05, 2014, 12:17:39 pm »
Sonic Generation and Colors were far from rubbish



That's just plan wrong. You're going to make out BLAHBLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH...

Not interested.

Offline Nirmugen

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #52 on: July 05, 2014, 01:29:11 pm »
Sorry ROJM, I was posting with my mobile, so I can't see very well who was posting that . I promise you that won't gonna happen anymore:(


Anyway, talking about the Capcom dilema, they had a plenty of IP's created in JP but they worked like a globally IP in mind and be published like that. So, plus the same lucrative brand of franchises to buy, SS need to have anymore reasons to try buy Capcom? I think is the perfect time to discuss that :)

Offline inthesky

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #53 on: July 05, 2014, 03:04:04 pm »
Sega is just not going to throw money on things that simple isn't working anymore. Sega has gone too japan centric, that was clear after they became a third party and started to focus on the games that was selling rather than the ones that weren't. And in japan Sega games was selling from 2003, while in the west apart from a few titles, most SOJ game weren't. They probably need to go back to the centre again and make games for everyone. Not just make a game for japan market or a game for western market. Remember western games DONT sell in japan regardless of what some people will have you think.

http://www.mirror.co.uk/news/world-news/gta-v-grand-theft-auto-2476434

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The game - which is produced by British developer Rockstar North - sold a colossal 360,115 copies on PlayStation 3 and 26,612 on Xbox 360.

Those figures dwarf the 246,000 that Vice City shifted back in 2004.

2008's Grand Theft Auto 4 sold 132,676 on PS3 and 33,648 on Xbox 360.

http://www.destructoid.com/call-of-duty-ghosts-sells-over-200-000-in-japanese-debut-266170.phtml

If I try harder I'm sure I'll find more instances, but the thrust of this is that I'm certain that point can't be right.

I'd also like to take issue with the suggestion that "people complain about games like Yakuza and then don't buy it." That makes no sense to me, and when I read it on NeoGAF I don't get it either. It seems cartoonish to invest oneself in a horse race for which there is no incentive to do so - and even assuming this is the case for some proportion of people on the internet (which is probably the case, but not nearly that much), there's no way it's sizable enough to account for the lack of sales success in the West. This hypothetical outraged audience would have to be maybe twice the LTD sales of every individual Yakuza game (say, 50k plus a hypothetical 50k.) The real issue is that there don't seem to be enough people presently interested in the franchise in the West and that the casual consciousness on what kind of game Yakuza is, perhaps due to marketing and never quite breaking through, is all wrong. There's a modest hardcore following right now.

Anyway, talking about the Capcom dilema, they had a plenty of IP's created in JP but they worked like a globally IP in mind and be published like that. So, plus the same lucrative brand of franchises to buy, SS need to have anymore reasons to try buy Capcom? I think is the perfect time to discuss that :)

In my mind, limited as my understanding of the industry is, as a gamer there isn't really a good reason for Capcom to be bought by Sega Sammy but for the fact it means they continue to exist. ROJM bringing up leveraging their IPs for Pachinko makes probably the most sense - RE5 Pachinko made a ton of money, I remember reading once - but there's no appeal to that for people who play games.

But similar to the Crazy Taxi dilemma pointed out, Capcom franchises risk obsolescence because of their failed risks and the changing state of Japanese game development means they output fewer non-mobile games or safer titles. Safer being compilations, expansions, ports to VC or eShop, etc.

The problem is that Capcom doesn't know what games to make, and they had external partnerships that were not nearly as successful as they hoped (Remember Me and DmC). While of course, some worked out (Dead Rising 2, Ducktales maybe). Also, RE6 staff was far too bloated. Was there truth to what Seth Killian said, when he said that Capcom thought the West didn't like Mega Man? It certainly wasn't a strong seller before it went on de facto hiatus.
« Last Edit: July 05, 2014, 03:19:07 pm by inthesky »
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Offline Nirmugen

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #54 on: July 05, 2014, 03:52:00 pm »
Yeah...GTA and CoD have done well in JP, practically because there aren't JP games like that and they was marketed well. Even Minecraft (PS3) has already imported by a lot of JP players.


But they are being the only popular western franchises in JP right now.


All the rest are selling like 20k maximum.


For what I know and research, Capcom lost tons of money because of their "lucky hit" game, I mean they invested in so much things to please their fanbase and try new IP's for the consumers and maybe with that invesment, they might find a hit. The amount of sequels, re-releases, remakes/reboots, new IP's that this company maded in the last generation was really big, they expanded/milked every single franchises that had any kind of sucess even the most unthinkable. That's why they decided to use that DLC system. They can't afford so much things every year constantly.


They didn´t find any particular big hit except Monster Hunter 4, so they tried the mobile market using all the profits from MH4. They didn't do a Sega Networks or any research to how move pieces in that market. So, they failed and used all the rest that they have to be prepared for next generation and to initiate a research for the mobile and social market.


That's why they decided to being in a position to sell out all the company. They can't do mostly anything lucrative right now.


Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #55 on: July 06, 2014, 07:55:57 am »
Yeah...GTA and CoD have done well in JP, practically because there aren't JP games like that and they was marketed well. Even Minecraft (PS3) has already imported by a lot of JP players.


But they are being the only popular western franchises in JP right now.

Sign that's like saying Sonic or DMC sells well in the west, of course it does, everyone knows it. its a brand name. But the reality is MOST western games don't sell in Japan and you have some people around here trying to advocate SOJ copying a western method that won't work for them in the long run. If Sega is going to sell they need to go back to basics and make games like OUTRUN where you don't have to be japanese or american to enjoy the game. Were not in the era where Japanese games sold big everywhere. Western games only sell big in the west, not in japan. When western games dominate the eastern market than i'd say Sega should adapt. At the moment both are still relying on their home markets to bring in the moolah.


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All the rest are selling like 20k maximum.
Which is crap.That's the average an otaku game sells, even more.

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For what I know and research, Capcom lost tons of money because of their
"lucky hit" game, I mean they invested in so much things to please their fanbase
and try new IP's for the consumers and maybe with that invesment, they might
find a hit. The amount of sequels, re-releases, remakes/reboots, new IP's that
this company maded in the last generation was really big, they expanded/milked
every single franchises that had any kind of sucess even the most unthinkable.
That's why they decided to use that DLC system. They can't afford so much things
every year constantly.


They didn´t find any particular big hit except
Monster Hunter 4, so they tried the mobile market using all the profits from
MH4. They didn't do a Sega Networks or any research to how move pieces in that
market. So, they failed and used all the rest that they have to be prepared for
next generation and to initiate a research for the mobile and social
market.


That's why they decided to being in a position to sell out
all the company. They can't do mostly anything lucrative right now.
That's what the shareholders forced the management to do. The management wanted to protect their shares. That indicates that things in Capcom are so fragile that they need to protect themselves from any hostile takeover. All the shareholders have done is make sure that will happen. Anyhow they both agreed to wait till next year. But things aren't looking well for them at the least. Especially since this is a series of longtime speculation that Capcom was in trouble. Still in saying that i wouldn't want Sega to buy them.

« Last Edit: July 06, 2014, 07:59:50 am by ROJM »

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #56 on: July 06, 2014, 08:12:46 am »


In my mind, limited as my understanding of the industry is, as a gamer there isn't really a good reason for Capcom to be bought by Sega Sammy but for the fact it means they continue to exist. ROJM bringing up leveraging their IPs for Pachinko makes probably the most sense - RE5 Pachinko made a ton of money, I remember reading once - but there's no appeal to that for people who play games.

But similar to the Crazy Taxi dilemma pointed out, Capcom franchises risk obsolescence because of their failed risks and the changing state of Japanese game development means they output fewer non-mobile games or safer titles. Safer being compilations, expansions, ports to VC or eShop, etc.

The problem is that Capcom doesn't know what games to make, and they had external partnerships that were not nearly as successful as they hoped (Remember Me and DmC). While of course, some worked out (Dead Rising 2, Ducktales maybe). Also, RE6 staff was far too bloated. Was there truth to what Seth Killian said, when he said that Capcom thought the West didn't like Mega Man? It certainly wasn't a strong seller before it went on de facto hiatus.

And that's the point, you are looking through gamers eyes, not the eyes like a business like Sammy. The pachislot industry makes more money than video games in japan. Its heavily mainstream. So any asset would be beneficial to Sammy to sell to that public. Also it would cut any potential licensing issues if they did own Capcom. They wouldn't need to license their IP because they own the company. it would be minimal at best. You then add in any merchandise potential like toys anime, books, manga etc and they can't lose. Streetfighter is still a big name and if they had that brand attach to their pachislot systems then they have it made. its too hard for them not to resist. As well as the fact that they purchused Atlas which as a games company adds little value considering how much revenue their games make. But sammy still went for it. Capcom adds more value. I suspect the Atlus purchase may have been a test run to show other companies that if you are going to sell you're best bet would be with Sega because they will leave the company intact and still independent. Which would be pretty important if Capcom had to sell.


 

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #57 on: July 09, 2014, 01:01:22 pm »
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For what I know and research, Capcom lost tons of money because of their "lucky hit" game, I mean they invested in so much things to please their fanbase and try new IP's for the consumers and maybe with that invesment, they might find a hit. The amount of sequels, re-releases, remakes/reboots, new IP's that this company maded in the last generation was really big, they expanded/milked every single franchises that had any kind of sucess even the most unthinkable. That's why they decided to use that DLC system. They can't afford so much things every year constantly.


The only real time Capcom was in trouble was few year back when it made a loss and its Housing investments all failed , the corp was in big trouble then. Milking and coming up with new IP is what Capcom does and is very good at .


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They didn´t find any particular big hit except Monster Hunter 4, so they tried the mobile market using all the profits from MH4.


Huh ? RE 6 sold more than 5 million copies, DMC over a million and Dragon Dogma over a million too and MH 4 was massive . SEGA Japan would kill for those sorts of sales


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as a gamer there isn't really a good reason for Capcom to be bought by Sega Sammy


There's plenty , but Capcom is too big for SEGA to take over - Not in terms of money (SEGA Sammy got the money) , but in terms of Capcom staffing levels
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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #58 on: July 10, 2014, 06:11:05 am »
They could easily shred the staff, TA..its not like that hasn't happened before in any company takeover...
The argument then would be are we talking about a merger where they would potentially adopt the name like SegasammyCapcom or an acquisition where Capcom becomes a subsidary...


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SEGA Japan would kill for those sorts of sales

Segasammy do get those type of sales...and much more...Capcom doesn't on a regular basis which is why they are  in the trouble they in. They keep going near the abyss. Capcom either needs to merge with someother big company to ensure its future or risk being taken over by a mercenary corp..

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #59 on: July 10, 2014, 07:40:24 am »
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They could easily shred the staff, TA..its not like that hasn't happened before in any company takeover...The argument then would be are we talking about a merger where they would potentially adopt the name like SegasammyCapcom or an acquisition where Capcom becomes a subsidary
[/color]


That would cost a fortune and upset the staff left, SEGA just spent a fortune on it's own restructuring  . Plus given SOJ lame output of late its not like SEGA Japan could take on the work load or handle Capcom IP any better imo.


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[/color]Segasammy do get those type of sales
[/color]


You name a SEGA game that sold 4 million copies to equal that of MH III, never mind RE 6 5 million plus sales . There isn't any
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