Off Topic > Gaming
Brock Crocodile - Has now been Greenlit (See latest post)
Aki-at:
Because I really need a development log or somewhere to ramble on about my game, the problems I face and everything else, so without further ado, time to roll out the SEGAbits post for Brock Crocodile.
Webiste: www.brockcrocodile.com
Twitter: www.twitter.com/brockcrocodile
What is Brock Crocodile?: Brock Crocodile is a platformer game that takes a lot of inspiration from a lot of classic platformers from the late 1980s/1990s. The game stars a red crocodile who adventures from ruins to massive museum to a mechanical base set in a volcano.
How are you developing it?: The game is being developed using Clickteam's Multimedia Fusion 2 which most people on this board ought to know is responsible for a good amount of Sonic fangames.
What platform will it be on and when?: Windows is currently the only place it will be released and I'm aiming for sometime in mid-2015.
How far are you done?: In terms of content I'd say about 30% complete.
Gameplay: Brock Crocodile is split between the two towns the player can visit to purchase powerups and the levels Brock must complete to progress the story. The game is designed in a linear fashion but the players can always revisit the stages to find whatever they overlooked. In the stages, Brock will be able to use his whip to take out baddies and use it to swing across pitfalls or interact with the background. If you prefer long distance combat, no problem! Brock comes packed with a fruitgun too, which can either dish out one of your five a day or take down some goons.
Levels: There's going to be a lot of variety in terms of both level design and art direction of the levels. Going with stage specific gimmicks to help each level stand out a bit more.
Level 1: Gazadiaz Ruins
Level 2: Beehive Battleship
The Villians
Because we need more boss battles and more multiple types of baddies in games. The baddies are going to range all sorts of size, from the bee people who are shorter than Brock, to apes that are twice his sizes to bosses from mechas, giant turtles with plasma cannons and more.
Demo is actually done and I'll probably be releasing it soon, I just want to fix up the title screen. In the mean time, here, watch the trailer;
https://www.youtube.com/watch?v=mMr78No5GpQ
EDIT: New trailer March 12th 2015
https://www.youtube.com/watch?v=e19dduUBBns
Happy Cat:
Game is awesome. Gonna move this topic to gaming.
George:
Damn, you perfected the swing.
JRcade19:
Because this needs to be stated, is PC all major OS's?
Or is it just your term for "Windows"
Aki-at:
--- Quote from: Will on October 01, 2014, 01:43:16 pm ---Game is awesome. Gonna move this topic to gaming.
--- End quote ---
Thanks Shadi, I was unsure where to put it on, for some reason I felt uneasy dumping it here but it makes the most sense!
--- Quote from: George on October 01, 2014, 07:57:07 pm ---Damn, you perfected the swing.
--- End quote ---
It's a lot more fluid and it doesn't break the player's momentum, I think you'll be satisfied with the change.
--- Quote from: JRcade19 on October 01, 2014, 08:03:14 pm ---Because this needs to be stated, is PC all major OS's?
Or is it just your term for "Windows"
--- End quote ---
Right now it's being developed for Windows, sorry I should have made that clearer, edited.
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