Were gaming companies in the past as diversified in their business operations as they are now? It's stuff like this that I think will keep some old companies in the game for a long time (namely, Bandai-Namco and Sega). That, and shuttering/consolidating of studios has limited output, which is different from the first crash in question.
In any case, while I would appreciate a radical realignment of priorities from companies and gamers alike (perhaps the only good thing to come of a crash, IMO) I don't think it's happening.
There's an argument to be made that mobile space isn't matured, but is in the process of doing so. If I had to guess, purely mobile game companies (especially ones whose momentum come from one hit, like King/Candy Crush) will flounder while diversified companies like Square who have their hands in portable,console, and handheld will have it easier (and they can leverage existing internal talent easily, and they have popular IPs, etc.) Consumers might become more discriminatory in their purchases on the whole