Author Topic: About the speculations of the "second gaming crash"  (Read 24225 times)

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #30 on: October 25, 2014, 11:35:54 am »

Sigh... Remind me again of the Gameboy sales ? If it was handled held gaming , not only did Nintendo beat SEGA to it, their Gameboy utterly smashed the Game Gear for sales .



No they didn't . SEGA Japan was going fully for the Saturn and CD-Rom .

PC Eng CD Rom was the real risk task and even before the Mega CD we saw the CDi , SEGA just followed the rest . Big difference , and since you talk of SONY, for many gamers in the west that was their realy 1st taste of CD gaming . But credit goes to NEC for pioneering the format for gaming way back in 1988.



C'Mon then post the link were Capcom have made a overall loss . I'm still waiting ...



? . The Dreamcast can boast more million sellers , everyone knows that the DC was a loss maker and a bit of a flop that sold poor in Europe and Japan . The Wii U can boast a few million sellers, keep on dreaming its going to get anywhere near the XBox One or PS4 marketshare .



Yeah lets remember . Nothing with the Master System or Saturn, but did very well with the DC and Mega Drive . And with out Sonic Sega America would have been left wanting



Huge wastes of money down the R&D drain. The Activator was a joke, The Meancer  one of the worst light guns ever made and since the MD had no polygon hardware the VR glasses were a huge waste of time, combine that with the money SOA pissed down the drain on FMV games and its Multi Media Studio (which only ever made 2 games) and its a shocking waste of money










 



Game gear had 18 percent of the market. It was the number 2 handheld worldwide. And that market was worth millions. So no it was hardly smashed. Sega did well with that device..enough for it to become the only visable handheld and a household name in its own right.

But keep on spinning.

And again Sega took the risk and made the idea of CD ROM based gaming for consoles viable for the rest of the industry to invest in the cd rom based consoles. That would never have happened if the MCD wasn't a success. That's the problem with idiots like you..you only see the bottom line. Oh because they sold this much by this margin without seeing that if they sold at a reasonable or good margin meant that the system was a viable commodity. Go back to school kid..before you start spouting things you have no clue about. 

Offline crackdude

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Re: About the speculations of the "second gaming crash"
« Reply #31 on: October 25, 2014, 11:50:04 am »
I have to agree.

Both the MCD and the GG were reasonably successful machines.
Of course looking back the Game Boy sold 3290542x more, but it also enjoyed a way larger lifespan. In their time, the GG did pretty well. In a few years we'll look at the PSP and NDS and think "man, the PSP was slaughtered!" but in context that doesn't mean it failed at all.

Some sources actually point out that the MCD had a 1:5 adoption rate (on the US) on Genesis owners. That's more than any other add-on in existence.
SEG4GES

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #32 on: October 25, 2014, 04:21:12 pm »
I have to agree.

Both the MCD and the GG were reasonably successful machines.
Of course looking back the Game Boy sold 3290542x more, but it also enjoyed a way larger lifespan. In their time, the GG did pretty well. In a few years we'll look at the PSP and NDS and think "man, the PSP was slaughtered!" but in context that doesn't mean it failed at all.

Some sources actually point out that the MCD had a 1:5 adoption rate (on the US) on Genesis owners. That's more than any other add-on in existence.
Thank you..i'm glad someone else has the sense to see that.
And let's remeber the context. In America before genesis Sega didn't even have a minute iota in american homes. After Genesis they not only shifted their main system at the time but managed to get other Sega hardware /add ons into american homes. That was considered a success compared to where they were before. Kalinske wasn't stupid that he thought the GG was going to challenge the Gameboy's market. But what his marketing team acheived was sell enough GG's and make it visable that it was the system american consumers thought of AFTER gameboy. And in that it was a success.

Offline Nirmugen

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Re: About the speculations of the "second gaming crash"
« Reply #33 on: October 25, 2014, 04:42:21 pm »
Also, remember that the Gameboy had really stumbling sales between 92 and 97, plus N64 caused a lot of financial loss in the last two years of that period of time.

Pokemon saved both N64 and Gameboy for a financial trouble for Nintendo. I even didn't count the Snes Playstation project, the case with the Philips CD-I, the Virtual Boy or the N64 DD for the matter.

GG took that advantage with being a part of the gold years of the MD as a sattelite console for the consumers.

Offline Team Andromeda

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Re: About the speculations of the "second gaming crash"
« Reply #34 on: October 26, 2014, 03:59:13 pm »
Quote
And again Sega took the risk and made the idea of CD ROM based gaming for consoles viable for the rest of the industry to invest in the cd rom based consoles. That would never have happened if the MCD wasn't a success. That's the problem with idiots like you..you only see the bottom line. Oh because they sold this much by this margin without seeing that if they sold at a reasonable or good margin meant that the system was a viable commodity. Go back to school kid..before you start spouting things you have no clue about.


For starters I'm getting bored and wish the Mods would act with the endless insults from you, the moment anyone dares to question or try and have a debate with you . Looking over that I'll point out a few things...


1) No Spin the Gamegear wasn't the 1st Handheld and it was totally outclassed  for software and Hardware market share, 3rd party support and sales by the Gameboy . So why you bring the Gamegear into I don't know .


2) The Mega CD wasn't a great success and it was far from the 1st CD-Rom Add on . NEC took the real risk with the CD-Rom 2 in 1988 .


3) To see you of all people have a go at me for the so called 'Bottom Line' is again laughable . When you're the one who'll always go on about SEGA Bottom line and profits rather than go on about SEGA games sales compared to the likes of Capcom , Ubi and the like . 
The SEGA CD did ok in the USA and its to SEGA America credit for that, but in software terms the Mega CD and Sega CD market share could never break double digits , if fact for most of Europe Mega CD total Market Share for software was less than 5%  . The Eyetoy sold more units than the Mega CD, Kinect sold way way more units that the Mega CD and even those add-ons will be seen as flops when it comes to Software, given that the impressive hardware sales were never matched with the same sort of impressive software sales for those Add-ons . Look at the Vita its too sold more units that the Mega CD, but everyone knows its more or less a flop and has pathetic market share for games software and hence why 3rd parties and even Sony don't support it much , same went for the Mega/SEGA CD.


Now I love the Mega CD and after the Saturn its my 2nd Fav system to date and while it sold ok and made SEGA some money given the low costs of the Discs and the fact that SEGA sold it more or less at cost price . That doesn't change that for most people it was a system they didn't really bother with (bar the odd game here and there) and that was reflected in software and 3rd party support and Mega CD games sales in the charts .
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Offline crackdude

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Re: About the speculations of the "second gaming crash"
« Reply #35 on: October 26, 2014, 04:40:28 pm »
The PS2 sold 150 million. The MegaDrive sold 40.
The eyeToy came free with certain games. The MCD cost as much as a new console.

You're comparing the uncomparable.
Put the MCD into it's context and you'll see it did alright.
SEG4GES

Offline Team Andromeda

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Re: About the speculations of the "second gaming crash"
« Reply #36 on: October 26, 2014, 04:54:09 pm »
The PS2 sold 150 million. The MegaDrive sold 40.
The eyeToy came free with certain games. The MCD cost as much as a new console.

You're comparing the uncomparable.
Put the MCD into it's context and you'll see it did alright.

The Eye toy did alright and so did Kinect in Hardware sales . Software sales different story and that's why 3rd parties never really backed them . The real test and the real insight to how a system is doing well (or not) is in terms of 3rd party and software support . The Mega CD never enjoyed the best 3rd party support and even SEGA it's self didn't really support or push the system as much as it could and should have . Like the Nintendo Disk Drive for the NES/Famicom the Mega CD was far from a flop, but 3rd parties and the makers of the machines supported the base system far more
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Offline crackdude

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Re: About the speculations of the "second gaming crash"
« Reply #37 on: October 26, 2014, 05:40:48 pm »
but 3rd parties and the makers of the machines supported the base system far more
But that is expected. It's not as if the MegaCD was the MegaDrive's successor.

The PCE-CD was in the same position and it was almost considered essential to own in the Japan region.
SEG4GES

Offline Nirmugen

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Re: About the speculations of the "second gaming crash"
« Reply #38 on: October 26, 2014, 05:42:15 pm »
Did you really want to put the 3rd-party excuses for making the Sega-CD not a sucess by any means?

And what do you expect for SOJ in that time, really...at least 4 years, 2 models, many collaborations with JVC, Pionner, Aiwa and more, even a friggin karaoke Add-on to use the CD-G function of the MCD.

Again, what are you points? You are comparing and Add-on from the 90's, another from the 00's and another from this decade. Three diferent periods of gaming and consumer mind.

And why you didn't point out that Kinect idea was from making a Wii out of the 360? Sorry, but I don't know what are you implying anymore.

Offline crackdude

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Re: About the speculations of the "second gaming crash"
« Reply #39 on: October 26, 2014, 06:26:59 pm »
Sorry, but I don't know what are you implying anymore.
SEG4GES

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #40 on: October 27, 2014, 05:24:19 am »

For starters I'm getting bored because i can't prove my points..without lying and spinning and resorting to baseless tactics...boo hoo fing hoo...

Fix the record..TA...

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #41 on: October 27, 2014, 05:32:06 am »
Did you really want to put the 3rd-party excuses for making the Sega-CD not a sucess by any means?

And what do you expect for SOJ in that time, really...at least 4 years, 2 models, many collaborations with JVC, Pionner, Aiwa and more, even a friggin karaoke Add-on to use the CD-G function of the MCD.

Again, what are you points? You are comparing and Add-on from the 90's, another from the 00's and another from this decade. Three diferent periods of gaming and consumer mind.

And why you didn't point out that Kinect idea was from making a Wii out of the 360? Sorry, but I don't know what are you implying anymore.

And you see that's my point guys. TA keeps spinning a situation that isn't comparable with each other.He keeps spinning period.
Quote
1) No Spin the Gamegear wasn't the 1st Handheld and it was totally outclassed 
for software and Hardware market share, 3rd party support and sales by the
Gameboy . So why you bring the Gamegear into I don't know .
Anyone who read my posts concerning GG knows i never said the GG was the 1st handheld? This PS fanboy really needs to brush up on his business acumen and history....But back to my point...

The third parties didn't support the MCD? Odd how the SCD had MORE third parties signed to it than any other cd rom addition at that time or even period and that includes its japanese counterpart the MCD. Why do you guys think EA went full whack with the 3DO? And how FMV was being used as a major selling point for that system? Because regardless of what we think nowadays..MCD and FMV was selling strong and everyone not only took notice but wanted a peice of the pie. Which is why Nintendo wanted a SNES CD ROM before it fell through.  And let's be honest here Microsoft has been ripping off ideas from the Sega systems from the get go...even Nintendo and Sony..The Kinect and the Wii motion controller including the WIIU one and that PS3 thing are just the Activator and the maracas and the fishing rod and VMU in new forms but pioneered and made popular by Sega. But of course TA wil come here and try to act that Sega ripped it off from them....since he only knows stuff APS...After Playstation....LOL...
« Last Edit: October 27, 2014, 05:36:19 am by ROJM »

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #42 on: October 27, 2014, 05:38:53 am »
But that is expected. It's not as if the MegaCD was the MegaDrive's successor.

The PCE-CD was in the same position and it was almost considered essential to own in the Japan region.
Exactly and the MCD made it worldwide and Sold well for an add on..and people say it was a flop..well geez...there's no bar from ANY CD rom add on for console that set a higher bar internationally. The MCD was the first and only sucessful CD Rom add on console that was released and sold well in ALL of its markets worldwide.

Offline JRcade19

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Re: About the speculations of the "second gaming crash"
« Reply #43 on: October 27, 2014, 09:51:41 am »
Comparing the activator to the Kinect/PS-eye/Wii sensor is silly.

The activator doesn't actually track motion for one...it tracks input. It's a glorified light harp. I could perform thriller inside the activator and as long as I don't break any of the light beams, the system will not register actions.

The other 3 actually will react to motion in any capacity if you perform actions within their infrared radius and will actively track you.

Offline ROJM

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Re: About the speculations of the "second gaming crash"
« Reply #44 on: October 27, 2014, 11:46:34 am »
Comparing the activator to the Kinect/PS-eye/Wii sensor is silly.

The activator doesn't actually track motion for one...it tracks input. It's a glorified light harp. I could perform thriller inside the activator and as long as I don't break any of the light beams, the system will not register actions.

The other 3 actually will react to motion in any capacity if you perform actions within their infrared radius and will actively track you.

No it isn't when the the idea of a motionless controller was inspired by Activator for the systems to go with. The method how they used it may be different but it still the same aim. Also i mentioned the other Sega items not just the activator..which considering at the time of the Kinect, most journalists was comparing to it and The Activator a lot more than i did, at the time.