Author Topic: Why does SOJ show Sonic such contempt?  (Read 59512 times)

Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #90 on: October 27, 2014, 11:53:45 am »
Where does Sonic X-treme and Sonic Mars fit in to all of this?

Did SOJ somehow believe that those games were going to materialize and that would make up for no Japanese development happening with Sonic?

Perhaps the real answer is that Saturn was dumped on SOA so I'm sure SOA didn't even know it was coming until it had already been in the hands of the Japanese teams forever. Then SOJ could point to the incompetence of the American teams to deliver a Saturn game that would make it a success in the West.


Sonic was never as huge in Japan as it was in the west so SOJ probably thought they could push the Saturn with new games and make the western markets look like fools in the process. I think a lot of these power plays had a lot to do with how well the Genesis did in the West while it floundered in Japan. The Saturn was going to show how SOJ was on top again.

That's exactly what had happened in a way. There was a power play between SOA and SOJ and SOJ ended up winning. TA can try to fool people in making you believe that SOJ wanted a SONIC game for Saturn. But let's remember this. SONIC ADVENTURE appeared during the DC's first year. ALEX KIDD when he was the mascot for Sega appeared on the MD during the launch year. When Sega went third party and started making games for new systems...SONIC appeared during their first launch year. But the Saturn which was Sega's followup to their most succesful console to date..the Genesis... No major Sonic game appeared at launch or its first year? And then TA has the audacity to come to me and say that SOJ wanted to get one out but left Sonic Team to it because they were tired of Sonic? A game that Sonic Team japan shared DEV duties with SOA with the last few titles? How the F could they be tired when they weren't working on the game soley by themselves? No SOJ didn't want to push Sonic for Saturn. Its as clear as day.

Offline jonboy101

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Re: Why does SOJ show Sonic such contempt?
« Reply #91 on: October 27, 2014, 05:13:43 pm »
Lets not forget that they prioritized Ristar over a Sonic game on Saturn as well.

Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #92 on: October 28, 2014, 04:47:36 am »
Lets not forget that they prioritized Ristar over a Sonic game on Saturn as well.

There's no point giving out that type of statement...JB..you have to use you're precious time showing the evidence about that so TA can just conviently ignore it or spin sentences out of context to stregthen his trolling arguments...

Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #93 on: October 28, 2014, 05:31:11 am »
The biggest head scratching for software was the absence of a Sonic the Hedgehog launch title.

I'm not sure it's just the higher ups not wanting a Sonic game but more to do with the core team in Japan wanting to do something different and the bosses thought that they could strike gold again (And I wouldn't be surprised if some business execs thought Sonic's popularity was fading.)

Then how would you explain SHINOBI's presence on the Saturn? Another character that also had a game in the launch year..of Genesis and Game Gear as well of Saturn. SHINOBI at that time was Sega's premiere action series..which had just as many titles in the genesis era and Master system. Yet SOJ didn't have a problem getting that our even though they didn't use the traditional team to make it. Yes the team may have wanted to do other titles...but SOJ who knew how popular Sonic was during that time and particularly in the period when the Saturn was going to be launced..witrh Sonic merchandise and a new cartoon series being made or renwed..would they just ignore their prize draw? Like i said Sonic may have been japanese at first but it became the symbol of everything they hated about SOA especially when SOA was the ones who made sure the character became the mascot for the company. As well as SOA teams making or co developing Sonic titles. So its easy for me to understand they just didn't want Sonic for a system that they wanted to prove could be succesful worldwide from SOJ with no one else involved.

Offline MadeManG74

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Re: Why does SOJ show Sonic such contempt?
« Reply #94 on: October 28, 2014, 08:29:01 am »
There's no point giving out that type of statement...JB..you have to use you're precious time showing the evidence about that so TA can just conviently ignore it or spin sentences out of context to stregthen his trolling arguments...

Here's some proof:

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OXM: So tell me Ristar Developer, did Sega prioritise your game over a Sonic game on Saturn?

Team Ristar: Yes, yes they did indeed.


-Official Xbox Magazine (Australia), April 2001.

Offline Team Andromeda

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Re: Why does SOJ show Sonic such contempt?
« Reply #95 on: October 28, 2014, 08:47:58 am »
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Lets not forget that they prioritized Ristar over a Sonic game on Saturn as well.

Well that's a bit of own goal for those that say SEGA didn't support the Mega Drive late in its life, when they did and also the Main Sonic Team were working on Sonic and Knuckles at the time of Ristar also being in development. So SEGA made the mistake of backing the Mega Drive too much latter in its life at the expense of any sort of Sonic Team game early in for the Saturn.

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They are the bosses. They could TELL Sonic Team whether they want another SONIC or they don't

That was the good old SEGA. That let its teams make the games they wanted to make and allowed lots of creativity . Sadly that is so absent from the current SEGA .

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Do you think any of Nintendo's teams can say i don't wanna do this because i'm tired? NO

The big different with Nintendo to SEGA is that the EAD Team are given years to make each new Mario Game. In the space that it took Nintendo to make Snes  Super Mario World II (Yoshi Island) which was some 4 years , SEGA made over 4 2D main Sonic games. In the space that it took from Mario Sunshine to Mario Galaxy , SEGA and Sonic Team made again 4 main 3D Sonic games

 That is a massive difference that allows creative freedom even though they're working on the same IP. But if one looks at Nintendo now lots of gamers are getting bored on the same old stuff from Nintendo and its showing with the Wi U rubbish sales .

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Funny if i said Sonic team..i said SOJ.

So Naka-san is SEGA Japan ?


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Why do you keep lying? I have the transcript which i posted already.

Since when is posting actual interviews with the Sonic Team lying ? .

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Nothing there proves you right

So Naka-san, Ohshima-san were lying in 1996 when they said they working on a Sega Saturn Sonic ? . Iizuka-san was lying when he said that Sonic Adv for the Saturn was scrapped and moved up to DC development ?

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Oh you mean the multi seller VF1 and 2 and the Streetfighters that took the western saturn audience by storm

Well for starters Street Fighter II sales trounce those of Enteral Champions and for many its remains the best VS fighter ever made, and in sales Mortal Kombat  1 and II old sold better than Enteral Champions . Given that the Saturn already had the sequels to those games, given that the Saturn had for many the best 3D fighter ever made in the shape of VF II. I fail to see how EC could have turned around the Saturn fortunes in the West . Enteral Champions made zero impact and zero difference on the Mega CD . The Saturn had more than enough AAA 3D and 2D fighters   

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Its even PLAIN to see when SOA decides to create two spin off games and several others after the fact including merchandise.
 

Spin off's means you have a massive seller does it ? . I'll try and remember that the next time people try and make out Viewtiful Joe or Jet Set Radio were massive sellers . Merchandise also means you have a massive hit on your hands ?, I'll try and remember that when people make out that NiGHTS were massive multi million sellers .


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The biggest head scratching for software was the absence of a Sonic the Hedgehog launch title.

There was never any hope of the Sonic Team having any sort of launch game ready since they were working in S&K just before the Saturn hit Japan . And if one looks at the history of companies trying to get their main IP ready for launch on new Hardware then only Nintendo came out well and even they couldn't get a main 3D Mario game ready for the Cube or the Wii . SONY couldn't get the like of either GT or God Of War ready for the PS3 lauch, MS didn't have HALO ready to go for 360 or the Xbox One and even SEGA its self could get the likes of Alex Kidd ready for the MD launch, so why should have it been any different for the Saturn ?.

The big mistake was made in not making it clear a new Sonic Game was in development and would come and I would have just ported Sonic CD to the Saturn ready for the USA/Pal launch (with no slowdown and full screen FMV) and just include  Sonic the Arcade as a bonus and that should have been enough for a launch game imo     

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Perhaps the real answer is that Saturn was dumped on SOA so I'm sure SOA didn't even know it was coming until it
SOA knew full well about the Saturn very early in, Not only did they set up the Saturn Away Team in 1993 for Saturn development  , SEGA America were the 1st to show off a Mock up Saturn and the 1st to show off Saturn software running in the CES 1994 game show










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Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #96 on: October 28, 2014, 09:17:25 am »


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That was the good old SEGA. That let its teams make the games they wanted to
make and allowed lots of creativity . Sadly that is so absent from the current
SEGA .

No that was the petty Sega Japan that went along with their team because they didn't want to make a Sonic game or any title connected with SOA and Genesis. It just fitted with their motives...

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The big different with Nintendo to SEGA is that the EAD Team are given years to
make each new Mario Game. In the space that it took Nintendo to make Snes
 Super Mario World II (Yoshi Island) which was some 4 years , SEGA made
over 4 2D main Sonic games. In the space that it took from Mario Sunshine to
Mario Galaxy , SEGA and Sonic Team made again 4 main 3D Sonic games

So what? That doesn't excuse the fact that Sega had other titles ready for Saturn. SHINOIB even frigging TEMPO got a Saturn outing. Sega has always been noted for making solid games with record timing..so yes while Nintendo prepares for this type of thing...Sega should have done the same since as you kept harking that Saturn was the most important system to them..yet the character that could have set strong sales in the west was nowhere in sight...
 

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That is a massive difference that allows creative freedom even though
they're working on the same IP. But if one looks at Nintendo now lots of gamers
are getting bored on the same old stuff from Nintendo and its showing with the
Wi U rubbish sales .
Not at the time they weren't. But let's keep comparing different game eras..shall we...

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So Naka-san is SEGA Japan ?
God you are so ignorant...


Since when is posting actual interviews with the Sonic Team lying ? .
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So Naka-san, Ohshima-san were lying in 1996 when they said they working on a
Sega Saturn Sonic ? . Iizuka-san was lying when he said that Sonic Adv for the
Saturn was scrapped and moved up to DC development ?

You mean in the same magazine when he said he never had a Saturn Sonic game planned...and the evidence that supports one of his LAST interviews with that magazine....What do you think? No wait we already know...you can't...

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Well for starters Street Fighter II sales trounce those of Enteral Champions and
for many its remains the best VS fighter ever made, and in sales Mortal Kombat
 1 and II old sold better than Enteral Champions . Given that the Saturn
already had the sequels to those games, given that the Saturn had for many the
best 3D fighter ever made in the shape of VF II. I fail to see how EC could have
turned around the Saturn fortunes in the West . Enteral Champions made zero
impact and zero difference on the Mega CD . The Saturn had more than enough AAA
3D and 2D fighters   

Not on the MD it didn't. SF was old hat by the time the MD version came out. and MK only reached half the number EC made. EC was the best selling fighting game on Genesis. As i already demonstrated in two topics relating to this here and somewhere else. So let's try not to spin lies here.
Second by the time EC came out on MCD that system was on the way out..so hardly an excuse but it sold enough for a guarantee from SOA to produce a Saturn sequel.
Third. None of the 3D fighters made any impact for Sega on the US and UK Saturn. So again let's not make things up eh.
 
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Spin off's means you have a massive seller does it ? . I'll try and remember
that the next time people try and make out Viewtiful Joe or Jet Set Radio were
massive sellers . Merchandise also means you have a massive hit on your hands ?,
I'll try and remember that when people make out that NiGHTS were massive multi
million sellers .

Yes let's compare two things which has no basis in comparison. SOA made EC. They weren't in the buisness to create spin offs of their games. When EC sales came in they had a very strong hit on their hands that they wanted to exploit and they went full tilt with it. But keep making up nonsense on two things that has nothing to do with the other from two diferent companies and two different eras.



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There was never any hope of the Sonic Team having any sort of launch game
ready since they were working in S&K just before the Saturn hit Japan . And
if one looks at the history of companies trying to get their main IP ready for
launch on new Hardware then only Nintendo came out well and even they couldn't
get a main 3D Mario game ready for the Cube or the Wii . SONY couldn't get the
like of either GT or God Of War ready for the PS3 lauch, MS didn't have HALO
ready to go for 360 or the Xbox One and even SEGA its self could get the likes
of Alex Kidd ready for the MD launch, so why should have it been any different
for the Saturn ?.

Yawn excuses excuses..anything to excuse SOJ for ignoring Sonic and treating it like shit.

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The big mistake was made in not making it clear a new Sonic Game was in
development and would come and I would have just ported Sonic CD to the Saturn
ready for the USA/Pal launch (with no slowdown and full screen FMV) and just
include  Sonic the Arcade as a bonus and that should have been enough for a
launch game imo     
 SOA knew full well about the Saturn very
early in, Not only did they set up the Saturn Away Team in 1993 for Saturn
development  , SEGA America were the 1st to show off a Mock up Saturn and
the 1st to show off Saturn software running in the CES 1994 game show


Doing the job SOJ failed to do..but SOJ still fucked things up for them....But you still blame Kalinske for screwing things up at E3 when he had no real choice....thanks to SOJ...typical










« Last Edit: October 28, 2014, 09:25:24 am by ROJM »

Offline jonboy101

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Re: Why does SOJ show Sonic such contempt?
« Reply #97 on: October 28, 2014, 06:03:18 pm »
There's a difference between Sega supporting its console late in its life and deciding to make Ristar over a Saturn launch game - or even a Sonic game in general. I don't fault them for making Ristar - I'm just saying they sort of dropped the ball big time. They managed to make Burning Rangers and Sonic Adventure simultaneously.


Why are we even debating this? I don't think anyone here actually believe Sonic Team didnt fuck up. We can also look at Naka refusing to give his engine over to STI.

Offline Team Andromeda

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Re: Why does SOJ show Sonic such contempt?
« Reply #98 on: October 29, 2014, 01:35:51 am »
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Sega Japan that went along with their team because they didn't want to make a Sonic game or any title connected with SOA


You mean the SOJ that flew in Japanese staff to work in America and make Sonic II, III ? The same SOJ that green looking over the scrapped project Sonic for the Saturn, allowed and green light the likes of Sonic 3D Island ,Sonic Jam , Sonic R and even let its own AAA In-House studio make Sonic the Fighters ?


Keep the comedy gold coming .


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[size=78%]So what?[/size]


Giving the teams years to make each new game, not only allows more new gameplay idea's to be made, new engines to be made , but also builds up anticipation between each new game and makes they feel not overused for the fans .

Quote
Not at the time they weren't.


Yoshi Island not only looked radically different to Mario World it played a lot different too . Mario Galaxy again looked much different and still felt and played fresh over Sunshine . EAD allow the Mario Team years to make each new  major entry and its shows in the gameplay dept .


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You mean in the same magazine when he said he never had a Saturn Sonic game planned


Naka-san never said that and I guess when he was talking of Sonic looking amazing on the Saturn and we can show you graphics you wouldn't think possible on the Saturn , Naka-san was lying ?


Quote
Not on the MD it didn't. SF was old hat by the time the MD version came out.


It was the best Vs Fighter around and that's overlooking the amazing sales of Mortal Kombat 1 & II on the MD . Given that both have sequels on the Saturn and made no difference, I fail to see how EC would have done any better , more so when it flopped on the Mega CD.


[/size]
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When EC sales came in they had a very strong hit on their hands that they wanted to exploit and they went full tilt with it
[size=78%]

[/size]If a game sells well you tend to get a sequel ready to go right away, not make a spin off . But looking over that given the Saturn was the machine to own of 3D and 2D fighters was your thing, I fail to see what major difference EC would have made . Tbh I didn't agree with the move, but I was more pissed off with no Streets Of Rage IV for the Saturn with massive 2D sprites and huge bosses ect ..[size=78%]

Quote
Yawn excuses excuses.


No its called the true . Making a new game for the Saturn and PS would take over a year . Given the Saturn game out in Nov 1994 less that a year after the Sonic Team finished S&K . Sonic Team were never going to have any sort of Saturn game ready .


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hey managed to make Burning Rangers and Sonic Adventure simultaneously.


That Only really happened  after Sonic Team were allowed and given their own CS Team to help with development, where they merged with the Sega Rally CS Team  .


Quote
We can also look at Naka refusing to give his engine over to STI.


Well no doubt he was using the engine for his own Sonic and really STI should never have needed to ask anyway to help them with a engine , after STI spent over a year developing the game.










 













 
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Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #99 on: October 29, 2014, 04:40:40 am »


Quote
You mean the SOJ that flew in Japanese staff to work in America and make Sonic
II, III ? The same SOJ that green looking over the scrapped project Sonic for
the Saturn, allowed and green light the likes of Sonic 3D Island ,Sonic Jam ,
Sonic R and even let its own AAA In-House studio make Sonic the Fighters ?

Why are you mentioning A genesis games? Stick to what happened during the SATURN era. Your spinning never stops does it.
And really two side games and a title from the west are not MAJOR sonic titles. So keep proving me correct why don't you...


Quote
Keep the comedy gold coming .

Yes making you look foolish is what's keeping the comedy around here...



Quote
Giving
the teams years to make each new game, not only allows more new gameplay idea's
to be made, new engines to be made , but also builds up anticipation between
each new game and makes they feel not overused for the fans .


Excuses excuses excuses....It wasn't THE TIME to take a break. SONIC was still a new character..SOJ should have cemented his place among the gamers by making a major sonic game for saturn showcasing ALL of its strengths. But SOJ as  i said couldn't be bothered.


Quote
Yoshi Island not only looked radically different to Mario World it played a lot
different too . Mario Galaxy again looked much different and still felt and
played fresh over Sunshine . EAD allow the Mario Team years to make each new
 major entry and its shows in the gameplay dept .

The point is Nintendo always has a major Mario game that showcases the system READY. Sega when they finally have a character people identified their brand with..couldn't be bothered. But keep making excuses for SOJ's bungling...

Quote
Naka-san never said that and I guess when he was talking of Sonic looking
amazing on the Saturn and we can show you graphics you wouldn't think possible
on the Saturn , Naka-san was lying ?
Sonic 3d was a demo it wasn't SONIC ADVENTURE  as Naka san said that. it was for DC and always was. You stop lying.



Quote
It was the best Vs Fighter around and that's overlooking the amazing sales of
Mortal Kombat 1 & II on the MD . Given that both have sequels on the Saturn
and made no difference, I fail to see how EC would have done any better , more
so when it flopped on the Mega CD.

MK MK2 and SFCE only reached a million in sales on MD. EC went beyond that. Keep spinning the facts. and ignore what happened..oh wait you wouldn't know what happened would you since you weren't playing games back then...







Quote
If a game sells well you tend to get a
sequel ready to go right away, not make a spin off . But looking over that given
the Saturn was the machine to own of 3D and 2D fighters was your thing, I fail
to see what major difference EC would have made . Tbh I didn't agree with the
move, but I was more pissed off with no Streets Of Rage IV for the Saturn with
massive 2D sprites and huge bosses ect ..

And that's why you are an idiot. If you want to keep you're user base you bring titles that was popular from the previous system to the next one. Sega did that with the MS by bringing PHANTASY STAR..WONDERBOY,THUNDERBLADE..MONCO GP,SHINOBI,ALEX KIDD and a few others to the MD early in its first year. Now why didn't ANY of the genesis games make it onto the saturn other than a few titles that weren't mega hits? Why didn't SOJ think it was necessary to get the consumers they had gained in the west by porting the titles that was popular on Genesis. Why was it the ones that were left out happened to be the SOA influenced  or made titles? Why was the SOA development team relugated to PC only software while their console teams and studios were dismantled? You CAN'T answer that can you without coming up with more blasted spin and lies. SOJ screwed over SOA and you KNOW it. You're bootlicking disgusts me.

Quote
No its called the true . Making a new game for the Saturn and PS would take over
a year . Given the Saturn game out in Nov 1994 less that a year after the Sonic
Team finished S&K . Sonic Team were never going to have any sort of Saturn
game ready .
Sonic team would have had a bigger team by that time which they did when they made NIGHTS. And it goes to show how stupid SOJ was by not geting them ready if it was true..which probably isn't. SOJ wasn't intrested in carrying on Sonic as a proper game..he was more used as a figurehead like Disney used Mickey Mouse while they activly tried to create games to replace him. Deal with it.


Quote
That Only really happened  after Sonic Team were allowed and given
their own CS Team to help with development, where they merged with the Sega
Rally CS Team  .

Oh but they couldn't do it before because SOJ didn't think it was that important..bar the fact that following a succesful console like Genesis needed all hands on deck to maintain it.


Quote
Well no doubt he was using the engine for his own Sonic and really STI
should never have needed to ask anyway to help them with a engine , after STI
spent over a year developing the game.

SOA had no choice..they saw that they needed a major SONIC game...SOJ didn't seem to care. At last someone within Sega knew the importance of the character...What's the biggest joke is Sonic Team ended up ripping off XTREME with LOST WORLDS anyway...
« Last Edit: October 29, 2014, 04:54:41 am by ROJM »

Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #100 on: October 29, 2014, 04:59:36 am »
There's a difference between Sega supporting its console late in its life and deciding to make Ristar over a Saturn launch game - or even a Sonic game in general. I don't fault them for making Ristar - I'm just saying they sort of dropped the ball big time. They managed to make Burning Rangers and Sonic Adventure simultaneously.


Why are we even debating this? I don't think anyone here actually believe Sonic Team didnt fuck up. We can also look at Naka refusing to give his engine over to STI.

Exactly and were still debating this because one person around here can't accept the truth and has to consistently troll other topics and bring it up time and time again in order to get the last word on his silly propaganda. History says it all..the evidence is plain to see. SOJ messed up and they just was not intrested in creating a big sonic game or continuing titles made popular by SOA. SOJ wanted to prove that they and not a subsidary could make a sega console popular worldwide...by using just their own titles that were all new and unfamiliar to most of the american public...and still are to this day. That's what happens when you don't have Kalinske and the marketing team to tell the world what games you have. And TA thinks that Sonic 1 sold itself..what a joke...

Offline Team Andromeda

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Re: Why does SOJ show Sonic such contempt?
« Reply #101 on: November 02, 2014, 04:50:19 am »
Quote
Why are you mentioning A genesis games? Stick to what happened during the SATURN era


Sigh.. Because part of the main Team were over in America working on Sonic games, and SOJ flew more staff over to make the likes of Sonic II and III on the MD .


Quote
Yes making you look foolish is what's keeping the comedy around here


No you're the one that likes to make out SOJ wanted to kill Sonic and was ashamed of him in the Saturn era . Looking over Sonic image was used in Saturn manuals , looking over how SEGA Japan allowed Sonic 3D, Sonic Island, Sonic Jam to be used and the like . SEGA Japan now only then gave the go-ahead from a main Sega Sonic then even allowed their elite AAA Team: AM#2 and their elite developer Producer/Director ; Yu Suzuki to work on their own Sonic game .


So on almost every level you are wrong.


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The point is Nintendo always has a major Mario game that showcases the system READY


Sigh... They didn't for the Gamecube, nor did Nintendo do it for the Wii and I'll hardly call New Super Mario Bros a showcase for the Wii U either .


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Sonic 3d was a demo it wasn't SONIC ADVENTURE


Sigh... It was to be a main game and you do not sigh up all the Sonic Team to start producing a demo (more so a year the lauch of the machine ) and you do not send the Sonic Team on a holiday to S.America in 1996 for the fun of it. It quite clear it was the start of the Sonic Adv project and that was also confirmed by Sonic Adv director.


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MK MK2 and SFCE only reached a million in sales on MD.


MK was the one of the best selling games on the MD , it topped the charts for weeks, something which EC never ever managed . Looking over that , this so called wonder game made zero impact on the Mega CD and flopped . So why do you think EC would have done any better on the Saturn is beyond me , more so when the Saturn already had the best AAA 3D and 2D fighters money could buy .   I didn't like or agree with the move, but it was hardly going to be a system seller


 








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Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #102 on: November 02, 2014, 05:09:54 am »
Quote

Sigh.. Because part of the main Team were over in America working on Sonic games, and SOJ flew more staff over to make the likes of Sonic II and III on the MD .

Sign....were talking about SATURN and SATURN only. Geez...

Quote

No you're the one that likes to make out SOJ wanted to kill Sonic and was ashamed of him in the Saturn era . Looking over Sonic image was used in Saturn manuals , looking over how SEGA Japan allowed Sonic 3D, Sonic Island, Sonic Jam to be used and the like . SEGA Japan now only then gave the go-ahead from a main Sega Sonic then even allowed their elite AAA Team: AM#2 and their elite developer Producer/Director ; Yu Suzuki to work on their own Sonic game .
What like Mickey Mouse was just an image for Disney but no actual cartoon was made for him in decades? Yes that's really pushing Sonic isn't it? A bunch of side games mainly from western developers..an arcade title that many didn't play and a main SONIC title that would have helped the system MIA because Sonic Team was tired. You keep contridicting yourself. Either ST wanted to make one or they didn't. You can't have both TA.

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So on almost every level you are wrong.

You mean you are.



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Sigh... They didn't for the Gamecube, nor did Nintendo do it for the Wii and I'll hardly call New Super Mario Bros a showcase for the Wii U either .

Really? Because MARIO SUNSHINE was touted as a big Mario game wasn't it..oh and Mario galaxy was as well. They were ready to be shown during their respective trade shows and released within their consoles first year. Mario Sunshine came out  9 months after the launch of the GC. Since the Wii came out in December 2006 and Mario Galaxy appeared in November 2007 that's still within the first year period. So try again mate. All the saturn had was stupid Sonic side games that didn't demonstrate the power of the saturn.

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Sigh... It was to be a main game and you do not sigh up all the Sonic Team to start producing a demo (more so a year the lauch of the machine ) and you do not send the Sonic Team on a holiday to S.America in 1996 for the fun of it. It quite clear it was the start of the Sonic Adv project and that was also confirmed by Sonic Adv director.

No it never was and you know it. Stop spinning..you lost on that one. Geez...what some fanboys will cling onto...


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MK was the one of the best selling games on the MD , it topped the charts for weeks, something which EC never ever managed . Looking over that , this so called wonder game made zero impact on the Mega CD and flopped . So why do you think EC would have done any better on the Saturn is beyond me , more so when the Saturn already had the best AAA 3D and 2D fighters money could buy .   I didn't like or agree with the move, but it was hardly going to be a system seller

Nonsense. The sales from america proved that it wasn't and those were the final sales. So you can keep quoting bull all you want on this it doesn't stop the fact that the game sold that many units on MD. And again you fail to grasp the fact that EC was popular enough to get gamers onto the system because it was a familiar name. It would have HELPED the system rather than hinder it. Keep goiong on about the best 3D game fighters the saturn had ..history proved that NO ONE CARED in the states or the UK and the rest of Europe. Having the best games doesn't sell when NO ONE knows about them.


 
« Last Edit: November 02, 2014, 05:12:09 am by ROJM »

Offline Team Andromeda

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Re: Why does SOJ show Sonic such contempt?
« Reply #103 on: November 02, 2014, 08:38:37 am »
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Sign....were talking about SATURN and SATURN only


1994 is the Saturn era , the system came out in Nov 1994 and in 1994 most of the main Sonic Team were over in America and just finished work on S&K.


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What like Mickey Mouse was just an image for Disney but no actual cartoon was made for him in decades


I guess so  and even Sonic had cartoon series in the Saturn era . You can't blame both the staff of SEGA or Dinsey for wanting to get away from established IP and try new concepts and new IP .


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.an arcade title that many didn't play


Looking over the point that SOJ not only green light the title, but allowed it number development team and producer to work on the title . So SOJ were hardly ashamed to use SONIC .


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Really? Because MARIO SUNSHINE was touted as a big Mario game wasn't


GameCube came out in Sep 2001 , Mario Sunshine came out in July 2002 . Hardly what anyone would call a lauch title or a game ready to soon after the system launch . With Wii It came out in Dec 2006 and Mario Galaxy in Nov 2007. Again hardly a lauch game or a game ready to do soon after launch. SEGA in early 1996 was already saying it had Sonic games in development for the Saturn .


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Nonsense. The sales from america proved that it wasn't and those were the final sales.


MK 1 and II were huge sellers and topped the charts for weeks . I've yet to see you provide any proof that EC sold millions of copies . Looking over that , but the time of the PS and Saturn, even the likes of MK were seen as old had and people were looking to the likes of Tekken as the future . So I fail to see what difference EC would have made myself .










 
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Offline ROJM

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Re: Why does SOJ show Sonic such contempt?
« Reply #104 on: November 02, 2014, 09:01:52 am »

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1994 is the Saturn era , the system came out in Nov 1994 and in 1994 most of the main Sonic Team were over in America and just finished work on S&K.


Yet were talking about Saturn development only. SONIC 2 wasn't made in 94 which you pointed out in your initial post.


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I guess so  and even Sonic had cartoon series in the Saturn era . You can't blame both the staff of SEGA or Dinsey for wanting to get away from established IP and try new concepts and new IP .

I can when they never did it before.



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Looking over the point that SOJ not only green light the title, but allowed it number development team and producer to work on the title . So SOJ were hardly ashamed to use SONIC .

What point. They never did because if they really wanted the game to happen none of the bs would have happened. Stop excusing their behavior for gods sake.SOJ had no intrest in SONIC which you just acknowledged in your last quote and now you are backtracking yet again. Geez..


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GameCube came out in Sep 2001 , Mario Sunshine came out in July 2002 . Hardly what anyone would call a lauch title or a game ready to soon after the system launch . With Wii It came out in Dec 2006 and Mario Galaxy in Nov 2007. Again hardly a lauch game or a game ready to do soon after launch. SEGA in early 1996 was already saying it had Sonic games in development for the Saturn .

That's its launch year/first year which i said from the start. The First year of the console is still its launch year because its the year the system establishes itself in the market. But Keep on spinning. The point is that Nintendo had the games ready within the first year of the console. Sega didn't have any sonic games until 96 and then they were poor excuses. Cheez twisting your crap again.
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MK 1 and II were huge sellers and topped the charts for weeks . I've yet to see you provide any proof that EC sold millions of copies . Looking over that , but the time of the PS and Saturn, even the likes of MK were seen as old had and people were looking to the likes of Tekken as the future . So I fail to see what difference EC would have made myself .
Keep repeating it....i keep proving it....
The difference is that people would have brought the system if they knew EC and other genesis games were coming for Saturn.
The UK isn't the world. And these are based on american sales.EC had tremendous sales. MK and MK only sold a million in number. Worldwide that's different. But in the states that isn't hardly tremendous. So stop spinning.

« Last Edit: November 02, 2014, 09:20:00 am by ROJM »