Author Topic: Splatoon |OT| What is Street Culture?  (Read 102942 times)

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Splatoon |OT| What is Street Culture?
« Reply #150 on: June 08, 2015, 08:54:55 am »
Amiibos are just Skylanders and Disney Infinity with Nintendo Characters.

Amiibo is just the next fad Nintendo fans will buy into, Nintendo know what they're doing with their fans. It's like the new 'colour' handhelds, or the redesigned handhelds with slightly bigger screens or better placed buttons like it should have been right from the start... They know those idiots will rebuy it just to get it in another colour or a bigger screen or some other feature that should have been in at the beginning.

Amiibos are basically paid 'DLC' for on disk content. Any other company that locked on-disk content behind a pay wall would be crucified.

I think you're being a bit hard on Ninty here. Improving your product is hardly a bad thing. Wouldn't you have been happy if Sega released a Game Gear that didn't have shit-house battery life?
Sega also released Genesis II and remodels of Sega Saturn pads back in the day don't forget. Remember the horrendous Sega Saturn USA pad?

Offline pirovash88

  • *
  • Posts: 1220
  • Total Meseta: 27
Re: Splatoon |OT| What is Street Culture?
« Reply #151 on: June 08, 2015, 11:15:56 am »
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.
Gamertag: Pirovash88 Twitch.TV/Pirovash88

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Splatoon |OT| What is Street Culture?
« Reply #152 on: June 08, 2015, 12:15:17 pm »
stay classy haters

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Splatoon |OT| What is Street Culture?
« Reply #153 on: June 08, 2015, 12:37:09 pm »
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.

I don't remember those rumours, but they made a mint out of Skylanders. I think it was a brilliant idea for a product, and really well executed.

For the amount of shit-talking CoD gets online, that's a vocal minority. Not sure what you are getting at here.

CoD with Nintendo characters would be something to see though. First Person mushroom shooting game?

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Splatoon |OT| What is Street Culture?
« Reply #154 on: June 08, 2015, 01:27:30 pm »
To say Splatoon looks/feels nothing like JGR is a bit crazy to me but ok.

>heavy shibuya influences for both
>street fashion for both
>naganuma sounding music for both
>graffiti gameplay for both
>TV broadcasts of squid sisters a lot like prof K in JGR

Can't really comment on many of those since I haven't heard the soundtrack to the full or the TV broadcasts but I honestly not sure if Shibuya influences should make a strong connections. By comparison Jet Set Radio shares something with Binary Domain and Yakuza but I'd never class it in the same group.

Also a big no no in the graffiti gameplay. Splatoon is paintballing,  there's a massive difference between the two.

Offline TimmiT

  • *
  • Posts: 763
  • Total Meseta: 8
    • Sonic Retro
Re: Splatoon |OT| What is Street Culture?
« Reply #155 on: June 08, 2015, 01:33:21 pm »
I mostly just buy amiibo because I like the figurines. The stuff they unlock really aren't worth fussing over, and are more just neat extras rather than stuff that I feel like is missing from the main game.

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Splatoon |OT| What is Street Culture?
« Reply #156 on: June 08, 2015, 03:37:27 pm »
He's pretty much right though. Remember the rumors going around about how Activision wanted to partner up with Nintendo on creating what essentially became the Amiibo?

Nintendo fans will buy into anything. Half of the Wii U's game catalogue is extremely overrated. They could make a CoD with Nintendo characters and people would eat that shit up, even though everyone can't help but talk shit about that series.
Which figure to life implementation do you prefer?

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: Splatoon |OT| What is Street Culture?
« Reply #157 on: June 08, 2015, 03:47:01 pm »
The thing is, its not optional content, its already on the disc you paid 60 dollars for. Its like when everyone got up and arms from Capcom charging users money online to unlock 'colored' skins that where locked on the disc, people got mad and Capcom changed it.

Though it seems that people are OK with being forced to buy Amiibos for practically the same thing.

The truth is, when Amiibos came out it seemed like a nice extra for smash bros that didn't do anything shady. Now they are actually putting content you paid for already, locked behind these things... its only going to get worse and worse. Nintendo is pushing what people are willing to shell out for a game.

Next up: Fire Emblem if, being split into two $40 dollar games with unlockable Amiibo content that is already on the cart. Tell me how it feels knowing you need over $150 dollars to get the full experience you used to get for $40 before Amiibos existed.

Don't be shocked if NX is heavily build around Amiibo support as their microtransactions for content on disc.  Its not like Skylander or Infinity that are their own based game where you can explore the world and add new content via these toys. Amiibos lock regular Nintendo game content behind paywalls. This is why they are so popular.

Maybe there should be a thread about this instead of Splatoon's thread. But Splatoon is one of the first to lock on disc content on Amiibos.

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Splatoon |OT| What is Street Culture?
« Reply #158 on: June 08, 2015, 04:02:58 pm »
I mean the value is different for everyone. Some people only want the small content and wish to get rid of amiibos. Some love the figurines and dont care about the small content. Only those in the middle, liking both aspects will really see the value.

Most amiibo content does feel like theyre really trying to find a balance in not tacking too much stuff to them, but making it enough so people want to buy them. Also some stuff wouldnt exist without amiibo like the character costumes or the next yarn game from yoshi

Splatoon has been the most recent one where gameplay is locked behind them. Extra challenges would be free usually. I have a feeling they thought about having costumes unlocked instantly when scanning the amiibo. But ended up not wanting it to be that effortless perhaps

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Splatoon |OT| What is Street Culture?
« Reply #159 on: June 08, 2015, 04:52:09 pm »
George, if the game is already worth the 60$ you've paid, who gives a rat's ass if some bonus missions require amiibos to unlock?  This feels like an outrage based on principal than actual practice.  For all the belly aching about Splatoon not having enough content, I've already logged about 12 hours of multiplayer and have hardly touched the full fledged story campaign.  It's already given me more fun than Binary Domain ever did.


You say the new fire emblem is being split into two games?  So what as long as each individual campaign is worth 40$ on their own?  Nintendo has been making different versions of Pokemon for years with each their unique monsters and features.  Ideally, it should be similar with IF.     

Also, nobody bought an amiibo for their built in functionality.  They bought them because they are cool collector's figurines.  The costumes, amiibo fighters, and bonus levels are just icing on the cake.  The Splatoon missions are just the campaign missions with a different weapon for pete's sake. 
« Last Edit: June 08, 2015, 04:55:07 pm by Radrappy »

Offline Nirmugen

  • *
  • Posts: 388
  • Total Meseta: 11
  • Sneaking around in the city with blue,blue skies
Re: Splatoon |OT| What is Street Culture?
« Reply #160 on: June 08, 2015, 07:11:26 pm »
I need to pay an extra 15$ with lucky or 30$+ regularly to enjoy one quick challenge DLC on-disk from a low-quality toy with supply problems in 2015? Not my choice.

Multiuse and collectible trends don't make a difference.

Fire Emblem is storybased with its versions. Nothing like collectibles also.

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: Splatoon |OT| What is Street Culture?
« Reply #161 on: June 08, 2015, 07:45:25 pm »
I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.

I don't think Splatoon is worth 60 dollars and neither does Nintendo Europe and Japan since they priced the game lower than that.

Offline pirovash88

  • *
  • Posts: 1220
  • Total Meseta: 27
Re: Splatoon |OT| What is Street Culture?
« Reply #162 on: June 08, 2015, 09:34:19 pm »
Just because someone has logged 12 hours on Splatoons multiplayer doesn't justify the $60 price tag with it's lack of content.

When EA released NHL 15, it was missing tons of features and we NHL fans responded. You know how? By not buying a game that wasn't worth $60. What did EA do? They updated the game and even added it to the Vault for XOne so people could play it for a cheaper price.

Sure Nintendo will be giving away DLC, but it still doesn't justify the Amiibo pay wall. To have a pay wall on this game, period is a joke. They really need to get it together and at least add voice chat. Any game without makes zero sense in the year 2015
Gamertag: Pirovash88 Twitch.TV/Pirovash88

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Splatoon |OT| What is Street Culture?
« Reply #163 on: June 08, 2015, 09:48:23 pm »
Nights into Dreams was 2 hours long and well worth the 60$ it cost when it came out.  Please stop equating length/number of levels to content quality/duration.


I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.



What's actually lame is you assuming those are the same people.  I'm not sure where this myth comes from that Nintendo get's special treatment.  Nobody gave them a pass for anything.  The gaming media was and still is the Wiiu's harshest critic.  Did you even read ANY of the Splatoon reviews?  They all cited lack of content as a negative. 


As for myself, I think the game is well worth the 60$ I spent on it.  Best fun I've had in a while.  But I probably shouldn't debate with people who say things like "Nintendo fans will buy into anything."


You've clearly made up your mind. 
« Last Edit: June 08, 2015, 09:57:55 pm by Radrappy »

Offline TimmiT

  • *
  • Posts: 763
  • Total Meseta: 8
    • Sonic Retro
Re: Splatoon |OT| What is Street Culture?
« Reply #164 on: June 09, 2015, 03:44:55 am »
I think is lame that people are easy to judge EA, Ubisoft and Activision for pre-order DLC and are the same people that turn around and defend Nintendo when they do it.
I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.