Author Topic: Splatoon |OT| What is Street Culture?  (Read 102966 times)

Offline Tad

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Re: Splatoon |OT| What is Street Culture?
« Reply #165 on: June 09, 2015, 04:28:48 am »
I'm enjoying this game a lot. It's been the best game on the Wii u so far for me. There's loads to unlock and hours of fun on and offline. It appears to be cheaper then the usually £40 here in Britain, which is also a plus.

Offline CrazyT

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Re: Splatoon |OT| What is Street Culture?
« Reply #166 on: June 09, 2015, 07:35:51 am »
I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.
The locked content is never valuable. It just sucks for people who care about the content and dont wanna spend 15 dollar for a figurine they dont care about and arent planning to use in other games.

I personally dont own any amiibos yet, but I imagine jumping on the first one there's a lot of skeptecism like im having now, but once you get a couple, it feels nice to know the amiibo will come in handy again sooner or later?

Either way, nintendo has struck gold with this. What I hope is that the addition of amiibo sales on top of software sales can potentially give projects a bit of a safenet to be big. Or niche games to be greenlit much sooner etc.

Offline MadeManG74

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Re: Splatoon |OT| What is Street Culture?
« Reply #167 on: June 09, 2015, 08:39:07 am »
Its not like Skylander or Infinity that are their own based game




Isn't all the Skylanders content 'on the disc' already as well though? Either way it's basically new characters for $15, which isn't too bad. It's aimed at children though, they can collect the figures, save games to them, play at their friend's house with them and get new content all in one 'toy'. Not sure how Amiibos work by comparison. Amiibo is a stupid name.

If the Splatoon unlocks are just throwaway little 'challenge rooms' then I don't think it's a big deal. It seems more like a bonus for getting the Figurine rather than quality DLC locked behind buying the figure.

  It's already given me more fun than Binary Domain ever did.

!!

Nights into Dreams was 2 hours long and well worth the 60$ it cost when it came out.  Please stop equating length/number of levels to content quality/duration.



What's actually lame is you assuming those are the same people.  I'm not sure where this myth comes from that Nintendo get's special treatment.  Nobody gave them a pass for anything.  The gaming media was and still is the Wiiu's harshest critic.  Did you even read ANY of the Splatoon reviews?  They all cited lack of content as a negative. 


As for myself, I think the game is well worth the 60$ I spent on it.  Best fun I've had in a while.  But I probably shouldn't debate with people who say things like "Nintendo fans will buy into anything."

I would also point out that Virtua Fighter 5: Final Showdown (the best game ever made) had DLC that was more expensive than the actual 'base' game. And it was single player content (guffaw) and costumes only.

As said above, I have put so many hours into that game, had I paid $100 for it I wouldn't feel ripped off.

Having said that, I think it is expected now that games of that nature have a cheap 'entry point' at least, like VF's vanilla game without costumes, and then the ability to expand on it if you really enjoy it.

Would have been interesting if Splatoon had a cut down release for $20 and then you paid for maps/characters/aesthetics/single player stuff for extra monies.

I used to do this, but changed my stance on it. The pre-order stuff they usually have is just stuff like some extra weapon I won't use or whatever. I do think it's dumb when it's stuff that feels like it would be missed from the full game like characters or story stuff, like WB Games and SEGA have done.

Amiibo haven't been used for locking out anything that you'd miss though.
Ugh, those stupid pre-order weapons and shit that just break the game sometimes. I hate that. As if games aren't easy enough nowadays, they then give you really strong weapons that can make it even easier (Evil Within did this to an extent).

Either way, nintendo has struck gold with this. What I hope is that the addition of amiibo sales on top of software sales can potentially give projects a bit of a safenet to be big. Or niche games to be greenlit much sooner etc.
The best thing for Nintendo is that there is much, much more margin in Amiibos than software from my understanding.

Offline Aki-at

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Re: Splatoon |OT| What is Street Culture?
« Reply #168 on: June 09, 2015, 08:55:55 am »
The locked content is never valuable. It just sucks for people who care about the content and dont wanna spend 15 dollar for a figurine they dont care about and arent planning to use in other games.

Precisely and I'm worried about the precedent it'll set. Developers saw it was fine to charge people for DLC what would once just be part of the base game, now thanks to Skylander people have figures to worry about. All it is is business' trying to get as much money from a customer as possible.


I wouldn't be shocked to see SEGA sell Sonic figures with the same sort of functionality in the future.

I would also point out that Virtua Fighter 5: Final Showdown (the best game ever made) had DLC that was more expensive than the actual 'base' game. And it was single player content (guffaw) and costumes only.

As said above, I have put so many hours into that game, had I paid $100 for it I wouldn't feel ripped off.

Having said that, I think it is expected now that games of that nature have a cheap 'entry point' at least, like VF's vanilla game without costumes, and then the ability to expand on it if you really enjoy it.

Would have been interesting if Splatoon had a cut down release for $20 and then you paid for maps/characters/aesthetics/single player stuff for extra monies.

Virtua Fighter 5: Final Showdown base price was the same as all the costumes combined when it launched. I'm not sure if that's changed but I remember paying £14.99 for the game and £14.99 for all the clothes.

Besides if its cosmetic goods I'm fine with that, locking gameplay content behind a pay well that's already on the "disc" is a pretty unfriendly attitude to have towards consumers and I was equally displeased when I found SEGA did the same. I can't remember which game it was for though.

Offline Tad

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Re: Splatoon |OT| What is Street Culture?
« Reply #169 on: June 09, 2015, 09:01:09 am »
It's a bit late to be worrying about it. EA, Ubi and so on have been doing it for ages. It's sadly become the norm now.

Offline Aki-at

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Re: Splatoon |OT| What is Street Culture?
« Reply #170 on: June 09, 2015, 09:02:51 am »
It's a bit late to be worrying about it. EA, Ubi and so on have been doing it for ages. It's sadly become the norm now.

Yep, Nintendo's enjoying the financial rewards and so the future of their DLC policy is only going to get worse. Everyone is finding success in this method and I expect it to reflect on all major publishers.

Offline Barry the Nomad

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Re: Splatoon |OT| What is Street Culture?
« Reply #171 on: June 09, 2015, 09:15:13 am »

I wouldn't be shocked to see SEGA sell Sonic figures with the same sort of functionality in the future.


Well, Mario & Sonic 2016 will be the first Sonic title released after the Amiibo craze, so I would not be surprised if the SSB Sonic Amiibo has some sort of functionality with the game. I'd actually not be surprised by a line of Mario and Sonic Olympics Amiibos.

@Radrappy - I don't think comparing a 2015 game to 1996's NiGHTS is a valid comparison. Price vs. content was just not the same then as it is now, not to mention NiGHTS isn't even the same genre as Splatoon.

I think Splatoon is overpriced at $60. $40-$50 would be a better price point.

Offline MadeManG74

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Re: Splatoon |OT| What is Street Culture?
« Reply #172 on: June 09, 2015, 10:06:12 am »
Virtua Fighter 5: Final Showdown base price was the same as all the costumes combined when it launched. I'm not sure if that's changed but I remember paying £14.99 for the game and £14.99 for all the clothes.

Besides if its cosmetic goods I'm fine with that, locking gameplay content behind a pay well that's already on the "disc" is a pretty unfriendly attitude to have towards consumers and I was equally displeased when I found SEGA did the same. I can't remember which game it was for though.

'Special Sparring' mode was locked behind DLC packs as well, because it was linked to the costumes in some way.

It was really just fluff gameplay though, is that what Splatoon's stuff is too?

And like I said, I don't mind aesthetics being locked/premium.


Offline Aki-at

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Re: Splatoon |OT| What is Street Culture?
« Reply #173 on: June 09, 2015, 10:07:17 am »
'Special Sparring' mode was locked behind DLC packs as well, because it was linked to the costumes in some way.

It was really just fluff gameplay though, is that what Splatoon's stuff is too?

And like I said, I don't mind aesthetics being locked/premium.

What's special sparring mode? I don't remember paying for it.

Offline MadeManG74

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Re: Splatoon |OT| What is Street Culture?
« Reply #174 on: June 09, 2015, 10:13:04 am »
What's special sparring mode? I don't remember paying for it.

Basically a series of 'themed' arcade modes. You play against a bunch of opponents with a certain running theme (Beach, famous players, VF Marching Band, Sega Superstars etc)

Offline Ryudo

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Re: Splatoon |OT| What is Street Culture?
« Reply #175 on: June 09, 2015, 04:19:28 pm »
I LOVE Splatoon. Such a JSR Vibe. I been listening to my JSR CD's while playing the game.

Offline Moody

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Re: Splatoon |OT| What is Street Culture?
« Reply #176 on: June 09, 2015, 08:13:24 pm »
While we're talking about Amiibo locking content, I'm surprised no one brought up Codename: S.T.E.A.M. Having not played it myself, I think it's both shady and downright mean that they locked two entire characters behind Fire Emblem Amiibo. Extra characters like Ike and Marth would used to be a fun easter egg you'd unlock by doing a set of challenges in the game, and it's not like they're reskins, they're genuinely entirely different characters. Stuff like THAT is part of the reason Amiibo is bad.

Offline George

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Re: Splatoon |OT| What is Street Culture?
« Reply #177 on: June 09, 2015, 09:18:33 pm »
I did bring it up a few pages ago. Nintendo is getting shadier and shadier, don't be surprised that they announce more shady Amiibo garbage at E3.

Its funny that Sonic Lost World is 'ripping off' Mario, but Codename: STEAM and Splatoon are just giving off a 'Valkyria Chronicles' and 'JSR' vibe. Must be good being Nintendo.

Offline Radrappy

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Re: Splatoon |OT| What is Street Culture?
« Reply #178 on: June 09, 2015, 10:51:42 pm »
The idea that Nintendo is what's wrong with the gaming industry will put me in giggle stitches.  Stay salty George!

Also enjoy Naganuma's splatoon filled twitter : https://twitter.com/Hideki_Naganuma

and this piece of fried gold:

http://puu.sh/ihZwq/523872a072.webm

« Last Edit: June 09, 2015, 11:08:55 pm by Radrappy »

Offline pirovash88

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Re: Splatoon |OT| What is Street Culture?
« Reply #179 on: June 09, 2015, 11:12:44 pm »
Seeing something like that bums me out.
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